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set d8=8 |
set d9=9 |
::~ Sets the display characters for game to their appropriate number |
set rnumber=%random% |
set rnumber2=%rnumber% |
set /a rnumber= %rnumber% / 2 |
set /a rnumber= %rnumber% * 2 |
::~ Sets a variable ""rnumber"" to a random number |
::~ Sets a variable ""rnumber2"" to the same number as ""rnumber"" |
::~ Divides ""rnumber"" by two, then multiplies by two. |
::~ If the number was even, it would be equal to ""rnumber2"", if it was odd it would end up one less than ""rnumber2"" |
::~ This is the method I use to create a 50% chance, as there's a 50% that a random number will be odd or even |
if %rnumber%==%rnumber2% ( |
echo Crosses go first |
echo You are noughts |
pause>nul |
set rnumber= |
set rnumber2= |
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