text
stringlengths
0
834k
goto 1ac
)
if /i %d6% equ 6 (
set guess=6
goto 1ac
)
if /i %d9% equ 9 (
set guess=9
goto 1ac
)
)
::~ This section checks that there is no way the noughts can win next turn by adding up the %o-% grid. If so it sets the guess to the right number and 'goto's 1ac.
set guess=%time:~9,1%
::~ If there is no way that the computer OR the player can win next turn, the computer chooses a random number as its guess. The random number I use is the millisecond digit of the clock.
:1ac
if /i %guess% equ 0 goto 1display
echo !d%guess%!
if /i NOT !d%guess%!==%guess% goto 1display