AuthorID
int64
102,063,486B
951,804,252B
Author
stringlengths
7
25
Date
stringlengths
18
19
Content
stringlengths
1
1.4k
โŒ€
Attachments
stringlengths
87
142
โŒ€
Reactions
stringlengths
5
266
โŒ€
102,860,515,079,913,470
whatisaphone#8521
08/11/2019 1:37 PM
on the flipside, it's pretty grotesque-looking
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 1:37 PM
I see my ninja edit was warranted ๐Ÿ˜
null
null
102,860,515,079,913,470
whatisaphone#8521
08/11/2019 1:37 PM
i'm not asking for a rainbow here ๐Ÿ˜‹
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 1:38 PM
real quick chat changes color half way through, that's two separate draw calls so we'd have to finesse the positioning
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 1:38 PM
not too bad since it's monospace, but doesn't feel like a high priority since it's on a deprecation path sorta
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 1:39 PM
(to be replaced by first-class quick chat support like dtracers said)
null
null
102,860,515,079,913,470
whatisaphone#8521
08/11/2019 1:39 PM
fair enough
null
null
102,860,515,079,913,470
whatisaphone#8521
08/11/2019 1:39 PM
i will just put up with it for the next 5 minutes while i finish bugfixing
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 1:40 PM
if you're touching SDC, a try-catch block would be lovely
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:44 PM
Automatically check at the framework level if a bot is "broken"
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:45 PM
and expose that somewhere for outside scripts
null
null
135,511,787,607,949,310
Kipje13#9878
08/11/2019 4:48 PM
how do you suggest that we check that?
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:49 PM
We can check if it is not giving controls after a certain amount of time
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:49 PM
so if no bots are giving controls after the "match started" according to the framework we should expose that as an issue code
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:50 PM
but if a couple or not all bots are not responding with controls after a certain amount of time then we can expose that
null
null
294,975,098,660,585,500
dtracers#9598
08/11/2019 4:50 PM
and maybe render it on screen too
null
null
225,946,918,579,077,120
jeroen11dijk#1178
08/11/2019 6:19 PM
reorder the role order
null
null
225,946,918,579,077,120
jeroen11dijk#1178
08/11/2019 6:19 PM
namely CPP should be higher
null
null
225,946,918,579,077,120
jeroen11dijk#1178
08/11/2019 6:19 PM
and graphic designer lower
null
null
268,120,500,180,353,020
r0bbi3#0269
08/11/2019 6:19 PM
nah they come in order
null
null
225,946,918,579,077,120
jeroen11dijk#1178
08/11/2019 6:19 PM
maybe bumpo promoter
null
null
138,365,349,937,676,290
Konvertor#3146
08/11/2019 7:42 PM
@tarehart rust doesn't have exceptions
null
null
165,648,418,067,185,660
tarehart#6423
08/11/2019 7:43 PM
huh, good to know
null
null
268,120,500,180,353,020
r0bbi3#0269
08/11/2019 8:02 PM
That's pretty hardcore
null
null
245,956,922,820,395,000
brainiak005#2308
08/11/2019 10:24 PM
Thank goodness, exceptionless programming is an amazing thing
null
null
225,946,918,579,077,120
jeroen11dijk#1178
08/13/2019 11:14 AM
List the roles in alphabetical order :smart:
null
๐Ÿ‘Ž (6)
225,946,918,579,077,120
jeroen11dijk#1178
08/13/2019 11:28 AM
Update Welcome since it now suggests that math should be done in #strategy but if you do that its a straight ban from @dtracers
null
๐Ÿคฆ (2)
268,120,500,180,353,020
r0bbi3#0269
08/13/2019 11:28 AM
"maths in #mathematics" ๐Ÿค”
null
null
215,926,769,813,815,300
0x57696c6c#3433
08/13/2019 11:30 AM
Rename #mathematics to #maths-discussion
null
null
133,312,089,329,500,160
Darxeal#1784
08/13/2019 11:31 AM
how many maths are there?
null
๐Ÿ‡ฒ (1),๐Ÿ‡ฆ (1),๐Ÿ‡น (1),๐Ÿ‡ญ (1),๐Ÿ‡ช (1),โ“‚ (1),๐Ÿ…ฐ (1),โœ (1),๐Ÿ‡ฎ (1),๐Ÿ‡จ (1),๐Ÿ‡ธ (2)
174,010,309,374,246,900
Smelly Bum#1555
08/13/2019 11:33 AM
I suggest that new bots entering league challenge the leader of each division to a duel and the bot be placed into the first division that it loses against. This will allow bots to start closer to their real rank while not elo farming lower skilled bots and ruining their chances for promotion.
null
๐Ÿ‘ (4)
225,946,918,579,077,120
jeroen11dijk#1178
08/13/2019 11:33 AM
!tgd
null
null
474,703,464,199,356,400
RLBot#1485
08/13/2019 11:33 AM
^^^^^^^^^^^^^^^^^^^^^^^
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:54 AM
@Smelly Bum If we did that I might actually enter a bot this season ๐Ÿ˜›
null
null
294,975,098,660,585,500
dtracers#9598
08/13/2019 11:56 AM
We are not doing that this season. But we will probably have an entrance policy during the next off season
null
๐Ÿ‘Œ (2)
294,975,098,660,585,500
dtracers#9598
08/13/2019 11:56 AM
@_DaCoolOne_ also remember that league play is the gate for the next 1s tournament
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:57 AM
I know. I just don't think my 1s bots are up to par ๐Ÿ˜…
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:57 AM
And I don't want to end up in a bottom division.
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:57 AM
Because I keep loosing to ep6
null
null
474,703,464,199,356,400
RLBot#1485
08/13/2019 11:57 AM
@GooseFairy
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:58 AM
Ofc, nobody has seen episode 6 play. ๐Ÿ˜›
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 11:58 AM
Unless this is episode 5 gosling ๐Ÿค”
null
null
294,975,098,660,585,500
dtracers#9598
08/13/2019 12:07 PM
It's episode 5
null
null
294,975,098,660,585,500
dtracers#9598
08/13/2019 12:07 PM
You won't end up in the bottom
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/13/2019 12:08 PM
Oh. ๐Ÿ˜›
null
null
294,975,098,660,585,500
dtracers#9598
08/13/2019 6:54 PM
The ability for rlbot to log all statements from bots to a log file
null
โฌ† (3)
220,808,137,219,899,400
Skyborg#0894
08/14/2019 2:10 AM
What do you mean with statements?
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
everything a bot logs
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
so error messages
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
warning
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
debug lines
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
maybe match it to game time too
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 2:10 AM
for future debugging
null
null
166,212,987,076,476,930
Simp#8258
08/14/2019 6:39 AM
And make it a flag
null
null
166,212,987,076,476,930
Simp#8258
08/14/2019 6:39 AM
So it doesn't always run
null
null
166,212,987,076,476,930
Simp#8258
08/14/2019 6:39 AM
Cause some bots can generate megabytes of text
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/14/2019 6:49 AM
Joeybot
null
null
382,616,396,477,235,200
joey676#6767
08/14/2019 8:16 AM
๐Ÿค”
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/14/2019 8:17 AM
Idk, might be thinking of Zoomlette
null
null
174,010,309,374,246,900
Smelly Bum#1555
08/14/2019 8:50 AM
several bots can be quite spammy in the console
null
null
294,975,098,660,585,500
dtracers#9598
08/14/2019 8:57 AM
(relief)
null
null
215,926,769,813,815,300
0x57696c6c#3433
08/14/2019 9:18 AM
Can non-hivemind bots also use `self.logger.info()`? Maybe only track that instead of `print()`?
null
null
218,854,409,822,666,750
Jonas#2222
08/14/2019 4:13 PM
@_DaCoolOne_ yeah I should change that
null
null
218,854,409,822,666,750
Jonas#2222
08/14/2019 4:14 PM
But I can't right now
null
null
241,376,694,366,109,700
Keylon#7893
08/17/2019 10:04 AM
Add a javascript library <3
null
null
235,450,656,335,331,330
SuperVK#0991
08/17/2019 10:05 AM
#javascript @Keylon
null
null
235,450,656,335,331,330
SuperVK#0991
08/17/2019 10:05 AM
it's not fully stable, so that's why it's not on the site
null
null
235,450,656,335,331,330
SuperVK#0991
08/17/2019 10:05 AM
but works quite well
null
null
294,975,098,660,585,500
dtracers#9598
08/17/2019 10:29 PM
Make this work for updating
https://cdn.discordapp.cโ€ฆ5155/unknown.png
null
220,808,137,219,899,400
Skyborg#0894
08/18/2019 2:49 AM
It should auto update on restart
null
null
135,511,787,607,949,310
Kipje13#9878
08/18/2019 5:12 AM
Add c++ to rlbot.org, seems like people are unaware that support for it exists
null
null
165,648,418,067,185,660
tarehart#6423
08/18/2019 12:14 PM
East is on top of it <https://github.com/RLBot/rlbot.github.io/pull/24> ๐Ÿ‘
null
null
135,511,787,607,949,310
Kipje13#9878
08/18/2019 5:03 PM
Id like to merge it but my webdev skills are just as good as my french
null
null
456,226,577,798,135,800
Deleted User#0000
08/18/2019 5:05 PM
Well tbh it's not really your fault if your french is bad
null
null
456,226,577,798,135,800
Deleted User#0000
08/18/2019 5:06 PM
I mean our school system is messed up anyway
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/19/2019 2:20 PM
How feasible is it to add a thickness parameter to the line rendering routines?
null
null
220,808,137,219,899,400
Skyborg#0894
08/19/2019 2:26 PM
Impossible with current framework. Maybe psyonix could do it, but the effort may not be worth it
null
null
294,975,098,660,585,500
dtracers#9598
08/19/2019 2:28 PM
@RamenAndVitamins you could maybe add something that abstracts putting some next to each other
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/19/2019 3:31 PM
I did that, but I was hitting the message size limit
null
null
233,380,747,883,315,200
ThatOtherNinja#6315
08/19/2019 4:45 PM
You could put a bunch of small rectangles. Also if you hit the limit make a new begin_rendering...end_rendering block
null
null
221,287,847,536,230,400
DomNomNom#1537
08/19/2019 10:31 PM
Suggestion: The bot-clips bot should create a reddit thread and link to it for discussion of each clip
null
๐Ÿ‘ (10)
221,287,847,536,230,400
DomNomNom#1537
08/19/2019 10:32 PM
that way there's a good way to find discussions about a clip later on
null
null
218,854,409,822,666,750
Jonas#2222
08/21/2019 5:15 AM
๐Ÿ˜ฑ ๐Ÿคฏ
null
null
220,808,137,219,899,400
Skyborg#0894
08/21/2019 8:52 AM
@DomNomNom agree. Only issue is that Reddit bot will crosspost ANY Reddit post here. As they are separate bots, they don't ignore each other. I don't think the Reddit bot can ignore them @Tangil
null
null
221,287,847,536,230,400
DomNomNom#1537
08/21/2019 8:54 AM
If you link me the reddit bot source, I'm sure I can find a place to put a `if (author == "clipBot") return;`
null
null
309,699,243,445,059,600
Tangil#3830
08/21/2019 8:58 AM
here <https://github.com/jonas747/yagpdb>
null
null
309,699,243,445,059,600
Tangil#3830
08/21/2019 8:58 AM
we don't host it ourselves btw
null
null
221,287,847,536,230,400
DomNomNom#1537
08/21/2019 9:25 AM
how do you host it?
null
null
309,699,243,445,059,600
Tangil#3830
08/21/2019 9:28 AM
the readme shows how to host it yourself
null
null
309,699,243,445,059,600
Tangil#3830
08/21/2019 9:29 AM
the creator of the bot hosts it for everyone who wants to use it for free
null
null
221,287,847,536,230,400
DomNomNom#1537
08/21/2019 9:47 AM
[contining this discussion elsewhere to not pollute this channel]
null
๐Ÿญ (3)
221,287,847,536,230,400
DomNomNom#1537
08/21/2019 10:55 AM
Outcome of the discussion: the link in the bot-clip message gives a good way to find the discussion and having things on one platform makes things convenient.
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/22/2019 10:49 AM
Would it be possible from the DLL side of things to delay going to the next game tick until all inputs are received? It would look like crap in realtime, but we could get really deterministic results.
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/22/2019 10:50 AM
(obviously this would be an off-by-defauilt thing)
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/22/2019 10:53 AM
I think this isn't a great idea, because that would make computationally expensive bots slow down the game pretty dramatically. Additionally, consider what happens if a bot gets stuck in an infinite loop. Instead of the other bot being able to punish, the game would freeze in place and soft lock. That said, for debuggi...
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
08/22/2019 10:54 AM
*(Ofc, I'm not the one who makes these decisions, so take my words with a bit of salt)*
null
null
309,699,243,445,059,600
Tangil#3830
08/22/2019 11:27 AM
i vaguely remember a discussion in which people agreed that step lock was not the way to go, but i might be incorrect
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/22/2019 12:11 PM
No, I wouldn't think it's "the way" for sure! Just that if we had it as a non-default option, we could do some particular things more efficiently.
null
null
135,217,936,469,196,800
RamenAndVitamins#9999
08/22/2019 12:12 PM
If we had it available, I'd be using it for learning how things work without having to worry about skipped frames or whether my bot got its control input to the game in time.
null
null
309,699,243,445,059,600
Tangil#3830
08/22/2019 12:14 PM
Ah yes that would be very useful for debugging. Unfortunately (to my knowledge) the psyonix API does not offer a way to freeze frame so the DLL would not be able to wait for all inputs before moving to the next frame
null
null