AuthorID int64 102,063,486B 951,804,252B | Author stringlengths 7 25 | Date stringlengths 18 19 | Content stringlengths 1 1.4k โ | Attachments stringlengths 87 142 โ | Reactions stringlengths 5 266 โ |
|---|---|---|---|---|---|
102,860,515,079,913,470 | whatisaphone#8521 | 08/11/2019 1:37 PM | on the flipside, it's pretty grotesque-looking | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 1:37 PM | I see my ninja edit was warranted ๐ | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 08/11/2019 1:37 PM | i'm not asking for a rainbow here ๐ | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 1:38 PM | real quick chat changes color half way through, that's two separate draw calls so we'd have to finesse the positioning | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 1:38 PM | not too bad since it's monospace, but doesn't feel like a high priority since it's on a deprecation path sorta | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 1:39 PM | (to be replaced by first-class quick chat support like dtracers said) | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 08/11/2019 1:39 PM | fair enough | null | null |
102,860,515,079,913,470 | whatisaphone#8521 | 08/11/2019 1:39 PM | i will just put up with it for the next 5 minutes while i finish bugfixing | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 1:40 PM | if you're touching SDC, a try-catch block would be lovely | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:44 PM | Automatically check at the framework level if a bot is "broken" | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:45 PM | and expose that somewhere for outside scripts | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/11/2019 4:48 PM | how do you suggest that we check that? | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:49 PM | We can check if it is not giving controls after a certain amount of time | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:49 PM | so if no bots are giving controls after the "match started" according to the framework we should expose that as an issue code | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:50 PM | but if a couple or not all bots are not responding with controls after a certain amount of time then we can expose that | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/11/2019 4:50 PM | and maybe render it on screen too | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/11/2019 6:19 PM | reorder the role order | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/11/2019 6:19 PM | namely CPP should be higher | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/11/2019 6:19 PM | and graphic designer lower | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 08/11/2019 6:19 PM | nah they come in order | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/11/2019 6:19 PM | maybe bumpo promoter | null | null |
138,365,349,937,676,290 | Konvertor#3146 | 08/11/2019 7:42 PM | @tarehart rust doesn't have exceptions | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/11/2019 7:43 PM | huh, good to know | null | null |
268,120,500,180,353,020 | r0bbi3#0269 | 08/11/2019 8:02 PM | That's pretty hardcore | null | null |
245,956,922,820,395,000 | brainiak005#2308 | 08/11/2019 10:24 PM | Thank goodness, exceptionless programming is an amazing thing | null | null |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/13/2019 11:14 AM | List the roles in alphabetical order :smart: | null | ๐ (6) |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/13/2019 11:28 AM | Update Welcome since it now suggests that math should be done in #strategy but if you do that its a straight ban from @dtracers | null | ๐คฆ (2) |
268,120,500,180,353,020 | r0bbi3#0269 | 08/13/2019 11:28 AM | "maths in #mathematics" ๐ค | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 08/13/2019 11:30 AM | Rename #mathematics to #maths-discussion | null | null |
133,312,089,329,500,160 | Darxeal#1784 | 08/13/2019 11:31 AM | how many maths are there? | null | ๐ฒ (1),๐ฆ (1),๐น (1),๐ญ (1),๐ช (1),โ (1),๐
ฐ (1),โ (1),๐ฎ (1),๐จ (1),๐ธ (2) |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/13/2019 11:33 AM | I suggest that new bots entering league challenge the leader of each division to a duel and the bot be placed into the first division that it loses against. This will allow bots to start closer to their real rank while not elo farming lower skilled bots and ruining their chances for promotion. | null | ๐ (4) |
225,946,918,579,077,120 | jeroen11dijk#1178 | 08/13/2019 11:33 AM | !tgd | null | null |
474,703,464,199,356,400 | RLBot#1485 | 08/13/2019 11:33 AM | ^^^^^^^^^^^^^^^^^^^^^^^ | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:54 AM | @Smelly Bum If we did that I might actually enter a bot this season ๐ | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/13/2019 11:56 AM | We are not doing that this season. But we will probably have an entrance policy during the next off season | null | ๐ (2) |
294,975,098,660,585,500 | dtracers#9598 | 08/13/2019 11:56 AM | @_DaCoolOne_ also remember that league play is the gate for the next 1s tournament | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:57 AM | I know. I just don't think my 1s bots are up to par ๐
| null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:57 AM | And I don't want to end up in a bottom division. | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:57 AM | Because I keep loosing to ep6 | null | null |
474,703,464,199,356,400 | RLBot#1485 | 08/13/2019 11:57 AM | @GooseFairy | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:58 AM | Ofc, nobody has seen episode 6 play. ๐ | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 11:58 AM | Unless this is episode 5 gosling ๐ค | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/13/2019 12:07 PM | It's episode 5 | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/13/2019 12:07 PM | You won't end up in the bottom | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/13/2019 12:08 PM | Oh. ๐ | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/13/2019 6:54 PM | The ability for rlbot to log all statements from bots to a log file | null | โฌ (3) |
220,808,137,219,899,400 | Skyborg#0894 | 08/14/2019 2:10 AM | What do you mean with statements? | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | everything a bot logs | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | so error messages | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | warning | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | debug lines | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | maybe match it to game time too | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 2:10 AM | for future debugging | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/14/2019 6:39 AM | And make it a flag | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/14/2019 6:39 AM | So it doesn't always run | null | null |
166,212,987,076,476,930 | Simp#8258 | 08/14/2019 6:39 AM | Cause some bots can generate megabytes of text | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/14/2019 6:49 AM | Joeybot | null | null |
382,616,396,477,235,200 | joey676#6767 | 08/14/2019 8:16 AM | ๐ค | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/14/2019 8:17 AM | Idk, might be thinking of Zoomlette | null | null |
174,010,309,374,246,900 | Smelly Bum#1555 | 08/14/2019 8:50 AM | several bots can be quite spammy in the console | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/14/2019 8:57 AM | (relief) | null | null |
215,926,769,813,815,300 | 0x57696c6c#3433 | 08/14/2019 9:18 AM | Can non-hivemind bots also use `self.logger.info()`? Maybe only track that instead of `print()`? | null | null |
218,854,409,822,666,750 | Jonas#2222 | 08/14/2019 4:13 PM | @_DaCoolOne_ yeah I should change that | null | null |
218,854,409,822,666,750 | Jonas#2222 | 08/14/2019 4:14 PM | But I can't right now | null | null |
241,376,694,366,109,700 | Keylon#7893 | 08/17/2019 10:04 AM | Add a javascript library <3 | null | null |
235,450,656,335,331,330 | SuperVK#0991 | 08/17/2019 10:05 AM | #javascript @Keylon | null | null |
235,450,656,335,331,330 | SuperVK#0991 | 08/17/2019 10:05 AM | it's not fully stable, so that's why it's not on the site | null | null |
235,450,656,335,331,330 | SuperVK#0991 | 08/17/2019 10:05 AM | but works quite well | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/17/2019 10:29 PM | Make this work for updating | null | |
220,808,137,219,899,400 | Skyborg#0894 | 08/18/2019 2:49 AM | It should auto update on restart | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/18/2019 5:12 AM | Add c++ to rlbot.org, seems like people are unaware that support for it exists | null | null |
165,648,418,067,185,660 | tarehart#6423 | 08/18/2019 12:14 PM | East is on top of it <https://github.com/RLBot/rlbot.github.io/pull/24> ๐ | null | null |
135,511,787,607,949,310 | Kipje13#9878 | 08/18/2019 5:03 PM | Id like to merge it but my webdev skills are just as good as my french | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/18/2019 5:05 PM | Well tbh it's not really your fault if your french is bad | null | null |
456,226,577,798,135,800 | Deleted User#0000 | 08/18/2019 5:06 PM | I mean our school system is messed up anyway | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/19/2019 2:20 PM | How feasible is it to add a thickness parameter to the line rendering routines? | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 08/19/2019 2:26 PM | Impossible with current framework.
Maybe psyonix could do it, but the effort may not be worth it | null | null |
294,975,098,660,585,500 | dtracers#9598 | 08/19/2019 2:28 PM | @RamenAndVitamins you could maybe add something that abstracts putting some next to each other | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/19/2019 3:31 PM | I did that, but I was hitting the message size limit | null | null |
233,380,747,883,315,200 | ThatOtherNinja#6315 | 08/19/2019 4:45 PM | You could put a bunch of small rectangles. Also if you hit the limit make a new begin_rendering...end_rendering block | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 08/19/2019 10:31 PM | Suggestion: The bot-clips bot should create a reddit thread and link to it for discussion of each clip | null | ๐ (10) |
221,287,847,536,230,400 | DomNomNom#1537 | 08/19/2019 10:32 PM | that way there's a good way to find discussions about a clip later on | null | null |
218,854,409,822,666,750 | Jonas#2222 | 08/21/2019 5:15 AM | ๐ฑ ๐คฏ | null | null |
220,808,137,219,899,400 | Skyborg#0894 | 08/21/2019 8:52 AM | @DomNomNom agree. Only issue is that Reddit bot will crosspost ANY Reddit post here. As they are separate bots, they don't ignore each other. I don't think the Reddit bot can ignore them @Tangil | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 08/21/2019 8:54 AM | If you link me the reddit bot source, I'm sure I can find a place to put a `if (author == "clipBot") return;` | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/21/2019 8:58 AM | here <https://github.com/jonas747/yagpdb> | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/21/2019 8:58 AM | we don't host it ourselves btw | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 08/21/2019 9:25 AM | how do you host it? | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/21/2019 9:28 AM | the readme shows how to host it yourself | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/21/2019 9:29 AM | the creator of the bot hosts it for everyone who wants to use it for free | null | null |
221,287,847,536,230,400 | DomNomNom#1537 | 08/21/2019 9:47 AM | [contining this discussion elsewhere to not pollute this channel] | null | ๐ญ (3) |
221,287,847,536,230,400 | DomNomNom#1537 | 08/21/2019 10:55 AM | Outcome of the discussion: the link in the bot-clip message gives a good way to find the discussion and having things on one platform makes things convenient. | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/22/2019 10:49 AM | Would it be possible from the DLL side of things to delay going to the next game tick until all inputs are received? It would look like crap in realtime, but we could get really deterministic results. | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/22/2019 10:50 AM | (obviously this would be an off-by-defauilt thing) | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/22/2019 10:53 AM | I think this isn't a great idea, because that would make computationally expensive bots slow down the game pretty dramatically. Additionally, consider what happens if a bot gets stuck in an infinite loop. Instead of the other bot being able to punish, the game would freeze in place and soft lock.
That said, for debuggi... | null | null |
276,167,021,815,791,600 | _DaCoolOne_#6111 | 08/22/2019 10:54 AM | *(Ofc, I'm not the one who makes these decisions, so take my words with a bit of salt)* | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/22/2019 11:27 AM | i vaguely remember a discussion in which people agreed that step lock was not the way to go, but i might be incorrect | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/22/2019 12:11 PM | No, I wouldn't think it's "the way" for sure! Just that if we had it as a non-default option, we could do some particular things more efficiently. | null | null |
135,217,936,469,196,800 | RamenAndVitamins#9999 | 08/22/2019 12:12 PM | If we had it available, I'd be using it for learning how things work without having to worry about skipped frames or whether my bot got its control input to the game in time. | null | null |
309,699,243,445,059,600 | Tangil#3830 | 08/22/2019 12:14 PM | Ah yes that would be very useful for debugging. Unfortunately (to my knowledge) the psyonix API does not offer a way to freeze frame so the DLL would not be able to wait for all inputs before moving to the next frame | null | null |
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