AuthorID
int64
102,063,486B
951,804,252B
Author
stringlengths
7
25
Date
stringlengths
18
19
Content
stringlengths
1
1.4k
Attachments
stringlengths
87
142
Reactions
stringlengths
5
266
212,103,205,448,843,260
swz#4419
04/30/2021 6:16 AM
no, why would you need to do that?
null
null
165,648,418,067,185,660
tarehart#6423
04/30/2021 9:52 AM
It could be done
null
null
165,648,418,067,185,660
tarehart#6423
04/30/2021 9:59 AM
We would just need some refactoring so that we know all the player index groupings before any processes are started
null
null
165,648,418,067,185,660
tarehart#6423
04/30/2021 10:02 AM
Then add a third branch in this if condition https://github.com/RLBot/RLBot/blob/b836600054719b6c57217b42ab8a66b242a47ae1/src/main/python/rlbot/setup_manager.py#L482
null
null
419,209,849,478,316,000
CTAG07#6191
04/30/2021 1:56 PM
April 1st add a !ping command that pings everyone but bans whoever uses it for a day or more
null
null
419,209,849,478,316,000
CTAG07#6191
04/30/2021 1:56 PM
Suggested by @_DaCoolOne_
null
null
276,167,021,815,791,600
_DaCoolOne_#6111
04/30/2021 1:57 PM
I said perma-bans, lol
null
null
419,209,849,478,316,000
CTAG07#6191
04/30/2021 1:57 PM
“or more”
null
null
280,203,761,933,221,900
periapsis#3151
04/30/2021 3:16 PM
I strongly support this
null
null
165,648,418,067,185,660
tarehart#6423
04/30/2021 4:14 PM
I've just assumed it's a mild oddity, is it somehow making development more difficult?
null
null
456,226,577,798,135,800
Deleted User#0000
04/30/2021 4:19 PM
!ping hi
null
null
456,226,577,798,135,800
Deleted User#0000
04/30/2021 4:19 PM
!ping
null
null
456,226,577,798,135,800
Deleted User#0000
04/30/2021 4:19 PM
!ping
null
null
456,226,577,798,135,800
Deleted User#0000
04/30/2021 4:19 PM
!ping
null
null
194,781,322,957,422,600
Eastvillage#2628
04/30/2021 4:23 PM
In my experience you just steal the python script from the example bot and then you never have to touch it again
null
null
280,203,761,933,221,900
periapsis#3151
04/30/2021 4:58 PM
nah, it doesn't make development more difficult, just annoying
null
null
212,103,205,448,843,260
swz#4419
04/30/2021 5:34 PM
It's not really making it more difficult, its just a bit annoying. We'll see if i make a pr or not.
null
null
762,241,525,584,363,500
Muslim Man#9041
05/03/2021 5:51 AM
Can we have a server stats category?
null
null
220,808,137,219,899,400
Skyborg#0894
05/03/2021 1:50 PM
@Mal has been working on that for a couple months now 😈
null
null
298,910,672,731,766,800
Mal#5601
05/03/2021 2:51 PM
I think you know what I am gonna say in response to that
null
null
220,808,137,219,899,400
Skyborg#0894
05/03/2021 2:53 PM
Just messing with you ♥️
null
null
298,910,672,731,766,800
Mal#5601
05/03/2021 6:31 PM
💔
null
😭 (1)
419,209,849,478,316,000
CTAG07#6191
05/08/2021 2:51 PM
If you made scratch bots compile to python whenever they were saved then they would run a lot faster
null
null
419,209,849,478,316,000
CTAG07#6191
05/08/2021 2:51 PM
Because then it’s running a python file instead of running a scratch file
null
null
280,203,761,933,221,900
periapsis#3151
05/08/2021 2:55 PM
that technology exists?
null
null
668,830,238,196,891,600
rivques#4310
05/08/2021 2:59 PM
isn't it based js? could you compile to that?
null
null
194,781,322,957,422,600
Eastvillage#2628
05/08/2021 2:59 PM
Yes, let's just make a Scratch transpiler instead of teaching people an actual programming language :smart:
null
smart (2)
419,209,849,478,316,000
CTAG07#6191
05/08/2021 2:59 PM
There actually is a compiler for that
null
null
668,830,238,196,891,600
rivques#4310
05/08/2021 3:00 PM
just tweak that to work with RLBot JS and off you go!
null
null
419,209,849,478,316,000
CTAG07#6191
05/08/2021 3:00 PM
Just implement that then scratch being slow is solved forever
null
null
280,203,761,933,221,900
periapsis#3151
05/08/2021 3:06 PM
I wonder if scratch has a well-known textual representation
null
null
298,910,672,731,766,800
Mal#5601
05/08/2021 5:20 PM
assembly
null
null
138,365,349,937,676,290
Konvertor#3146
05/08/2021 5:27 PM
Wouldn't that just be javascript?
null
null
280,203,761,933,221,900
periapsis#3151
05/08/2021 5:32 PM
I have zero clue how scratch works, so you guess is better than mine
null
null
419,209,849,478,316,000
CTAG07#6191
05/08/2021 7:59 PM
There are a couple tools that can convert scratch to js
null
null
740,229,460,883,931,300
SpideyZac#8044
05/08/2021 8:12 PM
scrat
null
null
740,229,460,883,931,300
SpideyZac#8044
05/08/2021 8:12 PM
scratch used to have it implemented into the app and website
null
null
740,229,460,883,931,300
SpideyZac#8044
05/08/2021 8:13 PM
you used to be able to just click a button on your scratch page and it would give you the js code
null
null
823,182,726,227,951,600
john idiot#4672
05/09/2021 2:44 AM
You know folding at home? Why not make an app that lets people run the program, and it distributes the training of your bot to multiple PCs. Or, you can do that, but instead of distributing it, everyone trains it individually, and it benchmarks the bot in a 1v1 every once in a while so that the dude with the strongest ...
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 7:07 AM
That would be awesome, yes, but the logistics behind that would be complicated
null
null
212,103,205,448,843,260
swz#4419
05/09/2021 7:26 AM
yea i agree with virx
null
null
220,808,137,219,899,400
Skyborg#0894
05/09/2021 7:51 AM
!saltie had distributed training for theiml bot
null
null
474,703,464,199,356,400
RLBot#1485
05/09/2021 7:51 AM
Saltie Discord: <https://discord.gg/6DzE9GF> Saltie Github: <https://github.com/SaltieRL/Saltie>
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:04 AM
Just make scratch rlbot work when ported to java
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:04 AM
Then all scratch bots would have much higher performance
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:06 AM
You mean JavaScript?
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:06 AM
Just learn it 🥴
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:07 AM
Scratch is at its base level java but with blocks
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:07 AM
javascript*
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:07 AM
Yeah that thing
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:07 AM
Java is way different than JavaScript
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:08 AM
+ Scratch is written in JS, so it has the same performance xD
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:08 AM
at least it should in headless
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:08 AM
https://leopardjs.vercel.app/
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:08 AM
It’s a scratch to js converter
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:10 AM
But scratch itself has a limiter on how much system resources it can use
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:10 AM
Just learn JavaScript :/
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:10 AM
You aren't supported to build complex bots in Scratch
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:11 AM
Also project sizes can be bigger without lag
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:11 AM
But I wanna build a big complex bot in scratch >: (
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:12 AM
How would you run a js bot within rlbot
null
null
419,209,849,478,316,000
CTAG07#6191
05/09/2021 8:13 AM
Because if the custom blocks are formatted correctly then it’s simple as running the converter
null
null
456,226,577,798,135,800
Deleted User#0000
05/09/2021 8:14 AM
doing so would most likely take more time than learning JavaScript and then making your bot
null
null
212,103,205,448,843,260
swz#4419
05/09/2021 8:18 AM
yea js is pretty easy to learn
null
whaa (2)
166,212,987,076,476,930
Simp#8258
05/10/2021 11:01 AM
There is a trick to make scratch quite a bit faster
null
null
166,212,987,076,476,930
Simp#8258
05/10/2021 11:03 AM
Iirc you can disable visual update on code blocks? Or define blocks
null
null
386,230,567,571,554,300
Recruit_main707#8518
05/10/2021 11:58 AM
~~compile with -03~~
null
null
419,209,849,478,316,000
CTAG07#6191
05/10/2021 12:59 PM
You can run it with turbo mode on
null
null
419,209,849,478,316,000
CTAG07#6191
05/10/2021 1:00 PM
It runs the code faster by updating the visual display less
null
null
456,226,577,798,135,800
Deleted User#0000
05/10/2021 1:50 PM
that’s slower than just running headless 🥴
null
null
456,226,577,798,135,800
Deleted User#0000
05/10/2021 1:51 PM
but if u can’t run headless then yea turbo is a viable option
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 10:35 AM
R u sure?
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 10:35 AM
maybe it renders anyways
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 10:35 AM
no 🥴
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 10:35 AM
that’s the point of headless
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 10:35 AM
it renders nothing
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 3:37 PM
Wait
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 3:38 PM
So do “touching” blocks work with headless
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 3:38 PM
Like do the sprites still have their positions
null
null
165,648,418,067,185,660
tarehart#6423
05/11/2021 3:39 PM
yeah, probably works
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 3:59 PM
those don't actually look at what's on the screen 🥴
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 3:59 PM
that would be inefficient and slow - even for Scratch
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 4:00 PM
But still, they are so precise
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 4:00 PM
How do they manage to?
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 4:00 PM
yes, math tends to be precise
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 4:00 PM
But it's not just math
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 4:00 PM
also, they're just rectangles
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 4:01 PM
?????????????????????????????????????????????????????????????????????????????????????????????'''
null
null
769,080,650,941,595,600
BestCrazyNoob#2218
05/11/2021 4:01 PM
R u serious?
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 4:01 PM
... yes? the only thing easier than collision detection between 2 rectangles would be 2 circles
null
null
135,511,787,607,949,310
Kipje13#9878
05/11/2021 4:01 PM
#scratch
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 4:02 PM
Ok
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 4:02 PM
Thank goodness that scratch doesn’t literally run off of visuals
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 4:03 PM
Besides maybe the “touching color” block
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 4:03 PM
but yeah #scratch if you have any more questions
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 4:03 PM
Ok
null
null
456,226,577,798,135,800
Deleted User#0000
05/11/2021 4:03 PM
and no, lol 🥴
null
null
419,209,849,478,316,000
CTAG07#6191
05/11/2021 4:03 PM
Ok
null
null
456,226,577,798,135,800
Deleted User#0000
05/16/2021 10:29 AM
customizable keybinds for things like enable/disable rendering and showing the bots %s
null
⬆️ (1)
144,791,175,142,965,250
Hytak#5125
05/16/2021 10:36 AM
voice channel for people who have at least one role
null
null