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Who was with Christopher Columbus as he was shown writing his memoirs? | His youngest son. | His youngest son. | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What is the name of Columbus' oldest son? | Diego. | Diego | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What does Queen Isabella want Columbus to bring back from his journey? | Gold. | Lots of Gold | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
How long did Columbus tell his crewmen the first voyage would take? | 7 weeks. | 7 weeks | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What was the name of Columbus' flagship? | The Santa Maria. | Santa Maria | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What insect does Columbus discover on the deck of his ship that indicates land is near? | Mosquitoes. | Mosquitoes | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
How many ships does Columbus sail on his second voyage to the New World? | 17. | Seventeen (17) | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What city does Columbus establish in the New World? | La Isabela. | La Isabela | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
Why does Moxica cut off the hand of one of the natives? | Moxica believed he lied about where the gold was. | Moxica believes the native lied about the location of the gold. | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
Who burned Columbus' house in La Isabela? | Moxica. | Moxica and his followers | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What did Amerigo Vespucci discover? | Mainland America. | Mainland America | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
To whom does Queen Isabella I owe money? | Santangel the banker. | Santangel | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
In return for what does Queen Isabella I grant Columbus the journey? | The promise to bring back gold. | A promise | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
How long does Columbus tell the crew that the voyage will last? | Seven weeks. | Seven weeks | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What is the name of the flagship? | The Santa Maria. | Santa Maria. | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
How does Columbus navigate the ship at night? | By using the stars. | He sees that there are mosquitoes on deck which means that land is not far away. | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
Using a quadrant, which parallel must be followed to reach land? | The twenty-eighth parallel. | 28th | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What does Columbus notice on deck that indicates land to be close? | Mosquitoes. | mosquitoes | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What language does Columbus teach the natives? | Spanish. | Spanish | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
What is the name of the city that Columbus builds in the New World? | La Isabela. | La Isabela. | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
Who is revealed to have discovered the mainland? | Amerigo Vespucci. | Amerigo Vespucci | In the beginning, Columbus is obsessed with making a trip westwards to Asia, but lacks crew and a ship. The Catholic theologians at the University of Salamanca heavily disapprove of it, and they are not keen on ideas that go against the writings of Ptolemaeus. After continuous warnings at the monastery, he becomes involved in a brawl with the monks, ending up lying in the monastery courtyard to pay penance. His eldest son, Diego, one of the monks, looks on disapprovingly. As Columbus continues his penance through a vow of silence, he is approached by Martín Pinzon, a shipowner from Palos, who introduces Columbus to the banker Santángel. Queen Isabella I (Sigourney Weaver) owes money to Santángel. Columbus meets with the queen, who grants him his journey in exchange for his promise to bring back sufficient amounts of riches in gold.
Columbus tricks many crewmen by telling them that the voyage would only last seven weeks. He goes to confession at the monastery to absolve his sins, and the monk reluctantly gives him absolution, as he is unable to inform the crewmen without breaking his oath. The next morning, three ships leave for the trip to Asia, with the flagship being the Santa Maria. During the voyage at night, Captain Méndez notices him navigating by the stars, a skill previously known only to the Moors. Columbus then happily teaches how to use the quadrant to find the North Star and that the 28th parallel must be followed to find land. Nine weeks go by and still no sign of land. The crew becomes restless and the other captain turns against Columbus. He tries to reinvigorate them, to let them see the dream that he wishes to share. While some of the crewmen were still not convinced, the main sail suddenly catches the wind, which the crewmen see as a small act of God's willingness. At night, Columbus notices mosquitoes on the deck, indicating that land is not far off. Some days later, Columbus and the crew spot an albatross flying around the ship, before disappearing. Suddenly, out of the mist they see Guanahani ("San Salvador") with lush vegetation and sandy beaches, the first discovery of the New World.
They befriend the local natives, who show them gold they have collected. Columbus teaches one of them Spanish so that they are able to communicate. He then informs them that they are to return to Spain momentarily to visit the Queen and bring the word of God. They leave behind a group of crewmen to begin the colonisation of the New World. Columbus receives a high Spanish honour from the Queen and has dinner with the Council. They express disappointment with the small amount of gold he brought back, but the Queen approves of his gifts. On the 2nd expedition, Columbus takes 17 ships and 1,500 men with him to the island; however, all the crewmen left behind are found to have been killed. When the tribe is confronted by Columbus and his troops, they tell him that other strangers came and savaged them. Columbus chooses to believe them, but his commanding officer Moxica is not convinced. They begin to build the city of La Isabela and eventually manage to hoist the town bell into its tower, symbolising the arrival of Christianity in the New World.
Four years later, Moxica cuts the hand off one of the natives, accusing him of lying about the whereabouts of gold. The word of this act of violence spreads throughout the native tribes and they all disappear into the forest. Columbus begins to worry about a potential war arising, with the natives heavily outnumbering them. Upon return to his home, he finds his house ablaze by Moxica and his followers, confirming his unpopularity among a certain faction of the settlers. Soon, the tribes arrive to fight the Spaniards and the island becomes war-torn, with Columbus' governorship being reassigned with orders for him to return to Spain.
Christopher Columbus is accused of nepotism and offering administrative positions to his personal friends, thereby injuring the pride of the nobles such as Moxica; so, he is replaced by de Bobadilla. It is revealed that Amerigo Vespucci has already discovered the mainland America. Therefore, Columbus returns to Castile. Columbus is sentenced to many years in prison, but he is bailed out by his sons soon after. When summoned by the Queen about seeing the New World again, he makes a case for her about his dream to see the New World. She agrees to let him take a final voyage, with the proviso that he does not go with his brothers nor returns to Santo Domingo or the other colonies. Columbus and his son go to Panama.The closing scene shows him old, with his youngest son writing down his tales of the New World. |
How does King Edward intend to enforce his rights as rightful owner to the crown? | invade the new French King's territory | Invade | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What was Edward willing to do for the Earl of Salisbury's wife? | kill his own wife | Take the life of his wife. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Which member of royalty did the Black Prince defeat to initially prove his battle strength? | the king of Bohemia | the King of Bohemia | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Which country's troops win the battle at Poitiers? | England | The English | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
How were the prominent citizens of Calais saved from punishment after losing the battle? | Queen Philippa convinced King Edward to pardon them | Edwards wife talks him out of it | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Which members of royalty were delivered to King Edward, after battles? | The king of the Scots and the French King | The French King, the king of Scots | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who was willing to kill herself rather than be with King Edward? | the Countess of Salibury | The Countess of Salisbury | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What made King Edward dedicate himself fully to his role as king? | The shame he felt at wanting another man's wife so badly that he would be willing to kill his own wife | rejection from the woman he loved | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
How did King Edward learn that he was supposed to be the new French king? | The Count of Artois told him | The Count of Artois. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who informed King Edward that he is the real heir of France's previous king? | The Count of Artois | The Count of Artois. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What did the Scots take over? | The Scots were besieging a castle in northern England. | A castle | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who was holding the besieged castle? | The Countess of Salisbury | The Countess of Salisbury | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What was the countess' eventual threat if Edward did not stop pursuing her? | She will kill herself. | She would take her own life. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Edward joined the army in France to fight for what? | The French throne. | To claim the French throne. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What was the battle for the throne called? | The Battle of Crecy. | Battle of Crecy | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Which king lost to King Edward? | The King of Bohemia. | the king of the Scots | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Where did the prince find himself surrounded and outnumbered? | In Poitiers | Poitiers. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
How many leading citizens did King Edward want punished? | Six. | Six | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What did Prince Edward do in his victory? | Brought with him the captured French king. | He captured the French king. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Edward has just inherited the throne of what country? | France | France | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
The Countess of Salisbury agrees to take her husband's life if Edward does what in return? | Kill his wife | kill his wife | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What country has beseiged a castle in the north of England? | Scotland | the Scots | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
What is the name of King Edward's son? | Edward, the black prince | Edward | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who is Queen Philippa? | King Edward's wife | King Edward's wife. | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who brings the French king to King Edward? | Prince Edward | A French ambassador | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who does Sir John Copeland bring to Edward? | the king of Scotland | King of the Scots | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who defeats the King of Bohemia? | Prince Edward | Prince Edward | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
King Edward demands how many citizens should face punishement? | six | Six | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
Who persuades King Edward to pardon the citizens of Calais? | Queen Philippa | Queen Phillipa | King Edward III is informed by The Count of Artois that he, Edward, was the true heir to the previous king of France. A French ambassador arrives to insist that Edward do homage to the new French king for his lands in Guyenne. Edward defies him, insisting he will invade to enforce his rights. A messenger arrives to say that the Scots are besieging a castle in the north of England. Edward decides to deal with this problem first. The castle is being held by the beautiful Countess of Salisbury, the wife of the Earl of Salisbury. As Edward's army arrives, the rampaging Scots flee. Edward immediately falls for the Countess, and proceeds to woo her for himself. She rebuffs him, but he persists. In an attempted bluff, the Countess vows to take the life of her husband if Edward will take the life of his wife. However, when she sees that Edward finds the plan morally acceptable, she ultimately threatens to take her own life if he does not stop his pursuit. Finally, Edward expresses great shame, admits his fault and acquiesces. He dedicates himself to use his energies to pursue his rights and duties as king.
In the second part of the play, in several scenes reminiscent of Henry V, Edward joins his army in France, fighting a war to claim the French throne. He and the French king exchange arguments for their claims before the Battle of Crecy. King Edward's son, Edward, the Black Prince, is knighted and sent into battle. The king refuses to send help to his son when it appears that the young man's life is in danger. Prince Edward proves himself in battle after defeating the king of Bohemia. The English win the battle and the French flee to Poitiers. Edward sends the prince to pursue them, while he besieges Calais.
In Poitiers the prince finds himself outnumbered and apparently surrounded. The play switches between the French and English camps, where the apparent hopelessness of the English campaign is contrasted with the arrogance of the French. Prince Edward broods on the morality of war before achieving victory in the Battle of Poitiers against seemingly insurmountable odds. He captures the French king.
In Calais the citizens realise they will have to surrender to King Edward. Edward demands that six of the leading citizens be sent out to face punishment. Edward's wife, Queen Philippa, arrives and persuades him to pardon them. Sir John Copland brings Edward the king of the Scots, captured in battle, and a messenger informs Edward that the English have secured Brittany. However, the successes are undercut when news arrives that Prince Edward was facing certain defeat at Poitiers. King Edward declares he will take revenge. Prince Edward arrives with news of his victory, bringing with him the captured French king. The English enter Calais in triumph. |
In the beginning of the story, what were the three rules that the shop owner's grandson warned should not be broken? | The mogwai should not be exposed to bright light or sunlight because it will be killed, it should not get wet and it should not be fed after midnight. | Do not let the mogwai get wet, no feeding after midnight, and no bright lights or sun exposure. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What was english name for "mogwai"? | The english name means monster. | Monster. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Where was the town that the mogwai was taken to? | Kingston Falls | Kingston Falls | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
How many mogwai are created after water is splled over Gizmo's back? | Five | five | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What did the cocoons hatch into? | Mischevious reptilian gremlins | mischevious, reptilian Gremlins | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
After their cocoon hatched, what three actions did the mischievous Gremlins perform? | They tortured Gizmo, tried to murder Billy's mother, and killed Hanson. | Torture Gizmo, try to murder Billy's mother, and kill Hanson | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
How was the massive army of Gremlins created at the YMCA? | Stripe jumped into the YMCA swimming pool. | A Gremlin jumped into a pool and spawned them. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Where were the gremlins when the town fell silent? | In the movie theater watching Snow White. | Watching Snow White and the Seven Dwarfs. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What happened at the Montgomery Ward that stopped Stripe from spawning more gremlins? | A skylight was opened | Gizmo exposes Stripe to sunlight. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
At the end of the story, what was the audience warned to do? | Check for gremlins if things are going wrong | Check their house if things go wrong because there might be gremlins causing the trouble | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What is Randall Pelzer's profession? | An inventor. | An inventor | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Where does Randall Pelzer go to look for a Christmas gift for his son Billy? | An antique shop located in Chinatown. | A Chinatown antique store. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
When should a mogwai not be fed? | After midnight. | After midnight | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What will very bright lights/sunlight do to a mogwai? | Kill it. | Kill them. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What does Randall name the first mogwai? | Gizmo. | Gizmo. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What happens when Billy's friend Pete overturns a glass on water on Gizmo? | Five new mogwai are spawned from his back. | Five more mogwai spawn from his back. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What is the name of the town where Randall Pelzer lves? | Kingston Falls. | Kingston Falls | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What does Stripe's gang trick Billy into doing? | They trick Billy into giving them food after twelve a.m. | Feeding them after midnight. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What does his Gremlin do to Mr. Hanson? | His Gremlin kills Mr. Hanson. | Kills him. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
How does Stripe spawn a multitude of Gremlins? | He jumps into a swimming pool at the local WMCA. | by climbing into a fountain | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What will kill a mogawi? | Bright lights or Sunlight would kill a mogawi | Bright lights or sunlight. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What happens when a mogawi gets wet? | It multiplies into more mogawi | many more mogwai are spawned off the one that got wet | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What did Stripe create at the YMCA pool? | Stripe created an army of Gremlins | An army of gremlins | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What finally kills Stripe? | Gizmo letting the sunlight in through the sunroof kills Stripe | sunlight streaming through a skylight | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Who is Randall Peltzer? | Randall is Billy's Dad | Billy's Dad | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Who owns the antique store in China town? | Mr. WIng is the owner | Mr. Wing. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Who is Billy's girlfriend? | Kate Beringer is billy's girlfriend | Kate Beringer. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Who left with Gizmo in the aftermath of the Gremlins rampage? | Mr. Wing took Gizmo | Mr. Wing | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What were the Gremlins are watching in the theatre? | Snow White and the Seven Dwarfs | Snow White and the Seven Dwarfs. | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
What is Billy's dog named? | Barney is Billy's dog. | Barney | Randall Peltzer, a struggling inventor, visits a Chinatown antique store in the hope to find a Christmas present for his son Billy. In the store, Randall encounters a small, furry creature called a mogwai (Cantonese: 魔怪, "monster"). The owner Mr. Wing refuses to sell the creature to Randall, though his grandson secretly sells the mogwai to Randall but tells him to remember three important rules that must never be broken – do not expose the mogwai to bright lights or sunlight which will kill it, do not let it get wet, and never feed it after midnight.
Randall returns home to Kingston Falls where he gives the mogwai to Billy as a pet. Billy works in the local bank, and fears his dog Barney will be put down by Mrs. Deagle. Randall names the mogwai “Gizmo” and Billy makes sure to treat him well. But when Billy’s friend Pete spills a glass of water over Gizmo, five more mogwai spawn from his back, a more troublemaking sort led by the aggressive Stripe. Billy shows one of the mogwai to his former science teacher Mr. Hanson, spawning another mogwai, who Hanson experiments on. Stripe’s gang trick Billy into feeding them after midnight by chewing out the power cord to his bedside clock and transform into cocoons, as does Hanson’s mogwai. Shortly after, their cocoons hatch and they emerge as mischievous, reptilian Gremlins that torture Gizmo and try to murder Billy’s mother, while Hanson is killed by his Gremlin.
All of the Gremlins are killed except Stripe, who escapes to a local YMCA and jumps into a swimming pool, spawning an army of Gremlins who wreak massive chaos around Kingston Falls. Billy tries to warn the police but they don’t believe him. Many people are injured or outright killed by the Gremlins’ rampage, including Mrs. Deagle, who is launched out of her house on a stair lift that has been sabotaged by the gremlins. At the local bar, the Gremlins have fun until the barmaid Kate Beringer, Billy’s girlfriend, flashes them with a camera and escapes into the bank with Billy and Gizmo. While hiding, she reveals her father died in a chimney while dressed as Santa Claus. Billy and Kate discover the town has fallen silent and the Gremlins are watching Snow White and the Seven Dwarfs in a theater. They set off an explosion, killing all the Gremlins except Stripe.
Billy chases Stripe into a Montgomery Ward store, where Stripe climbs into a water fountain and tries to spawn more Gremlins. Gizmo arrives in a toy car and opens a skylight, exposing Stripe to extreme sunlight and melting him. In the aftermath of the Gremlins’ rampage, Mr. Wing appears to collect Gizmo, scolding the Peltzers for their carelessness, thinking the Western world is not ready but comments that Billy might some day be ready to care for Gizmo properly. Gizmo likewise believes so, having become attached to Billy. Mr. Wing departs with Gizmo in tow, while Randall narrates to the audience to check their house if things go wrong, because "there just might be a Gremlin in your house". |
Why does Pollyanna Whittier go to live in Beldingsville, Vermont? | Because she is an orphan who must move there to live with her aunt. | To live with her mother's sister | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What is the name of Pollyanna's aunt? | Aunt Polly. | Polly | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
How is Aunt Polly kin to Pollyanna? | Aunt Polly is the sister of Pollyanna's mother. | She is her mother's sister | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What is the name of the game that Pollyanna learned from her father? | The Glad Game. | The glad game | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What was the good side of Pollyanna receiving crutches instead of a doll for Christmas? | Because Pollyanna did not need the crutches. | She didn't need them | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Which room in Aunt Polly's house is given to Pollyanna? | The stuffy attic room. | The attic | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What is the name of Aunt Polly's servant? | The servant's name is Nancy. | Nancy | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What happens when Pollyanna is struck by an automobile? | Pollyanna loses the use of her legs. | She becomes paralyzed | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Who does Aunt Polly marry? | Her former lover Dr. Chilton. | Dr. Chilton | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What does Pollyanna find to be glad about her attic room? | The lovely view she has from such a high window. | She had a beautiful view. | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Who does Pollyanna go live with in Beldingsville? | Her aunt Polly. | Aunt Polly | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What is the name of the game Pollyanna uses to cheer herself? | The Glad Game. | The Glad Game | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Why does Aunt Polly allow Pollyanna to stay with her? | She feels it is her Christian duty. | She feels obligated to her dead sister | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Who does Aunt Polly marry at end of the story? | Dr. Chilton. | Her lover Dr. Chilton. | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Who taught Pollyanna to play the "Glad Game"? | Her father. | her father | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What causes Pollyanna to lose the use of her legs? | She's hit by a car. | She is hit by a car | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
In what room must Pollyanna eat bread and milk when Aunt Polly punishes her? | The kitchen. | In the kitchen | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What kind of house does Mr. Pendleton have? | A mansion. | A cluttered mansion. | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
Why was Pollyanna glad to crutches from the missionary at Christmas? | Because she didn't need to use them. | She took her father's advice, that she should be glad that she didn't need to use them. | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
What is the name of the servant who eats in the kitchen with Pollyanna? | Kate | Nancy | The title character is named Pollyanna Whittier, a young orphan who goes to live in Beldingsville, Vermont, with her wealthy but stern and cold spinster Aunt Polly, who does not want to take in Pollyanna, but feels it is her duty to her late sister. Pollyanna's philosophy of life centers on what she calls "The Glad Game," an optimistic and positive attitude she learned from her father. The game consists of finding something to be glad about in every situation, no matter how bleak it may be. It originated in an incident one Christmas when Pollyanna, who was hoping for a doll in the missionary barrel, found only a pair of crutches inside. Making the game up on the spot, Pollyanna's father taught her to look at the good side of thingsâin this case, to be glad about the crutches because "we didn't need to use them!"
With this philosophy, and her own sunny personality and sincere, sympathetic soul, Pollyanna brings so much gladness to her aunt's dispirited New England town that she transforms it into a pleasant place to live. The Glad Game shields her from her aunt's stern attitude: when Aunt Polly puts her in a stuffy attic room without carpets or pictures, she exults at the beautiful view from the high window; when she tries to "punish" her niece for being late to dinner by sentencing her to a meal of bread and milk in the kitchen with the servant Nancy, Pollyanna thanks her rapturously because she likes bread and milk, and she likes Nancy.
Soon Pollyanna teaches some of Beldingsville's most troubled inhabitants to "play the game" as well, from a querulous invalid named Mrs. Snow to a miserly bachelor, Mr. Pendleton, who lives all alone in a cluttered mansion. Aunt Polly, tooâfinding herself helpless before Pollyanna's buoyant refusal to be downcastâgradually begins to thaw, although she resists the glad game longer than anyone else.
Eventually, however, even Pollyanna's robust optimism is put to the test when she is struck by an automobile and loses the use of her legs. At first she doesn't realize the seriousness of her situation, but her spirits plummet when she is told what happened to her. After that, she lies in bed, unable to find anything to be glad about. Then the townspeople begin calling at Aunt Polly's house, eager to let Pollyanna know how much her encouragement has improved their lives; and Pollyanna decides she can still be glad that she at least has had her legs. The novel ends with Aunt Polly marrying her former lover Dr. Chilton and Pollyanna being sent to a hospital where she learns to walk again and is able to appreciate the use of her legs far more as a result of being temporarily disabled and unable to walk. |
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