code stringlengths 3 6.57k |
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add_vgg(cfg, batch_norm=False) |
nn.MaxPool2d(kernel_size=2, stride=2) |
nn.MaxPool2d(kernel_size=2, stride=2, ceil_mode=True) |
nn.Conv2d(in_channels, v, kernel_size=3, padding=1) |
nn.BatchNorm2d(v) |
nn.ReLU(inplace=True) |
nn.ReLU(inplace=True) |
nn.MaxPool2d(kernel_size=3, stride=1, padding=1) |
nn.Conv2d(512, 1024, kernel_size=3, padding=6, dilation=6) |
nn.Conv2d(1024, 1024, kernel_size=1) |
nn.ReLU(inplace=True) |
nn.ReLU(inplace=True) |
add_extras(cfg, i, size=300) |
enumerate(cfg) |
nn.Conv2d(in_channels, cfg[k + 1], kernel_size=(1, 3) |
nn.Conv2d(in_channels, v, kernel_size=(1, 3) |
layers.append(nn.Conv2d(in_channels, 128, kernel_size=1, stride=1) |
layers.append(nn.Conv2d(128, 256, kernel_size=4, stride=1, padding=1) |
add_header(vgg, extra_layers, boxes_per_location, num_classes) |
enumerate(vgg_source) |
enumerate(extra_layers[1::2], 2) |
VGG(nn.Module) |
__init__(self, cfg) |
super() |
__init__() |
str(size) |
str(size) |
nn.ModuleList(add_vgg(vgg_config) |
nn.ModuleList(add_extras(extras_config, i=1024, size=size) |
L2Norm(512, scale=20) |
self.reset_parameters() |
reset_parameters(self) |
self.extras.modules() |
isinstance(m, nn.Conv2d) |
nn.init.xavier_uniform_(m.weight) |
nn.init.zeros_(m.bias) |
init_from_pretrain(self, state_dict) |
self.vgg.load_state_dict(state_dict) |
forward(self, x) |
range(23) |
self.l2_norm(x) |
features.append(s) |
range(23, len(self.vgg) |
features.append(x) |
enumerate(self.extras) |
F.relu(v(x) |
features.append(x) |
tuple(features) |
registry.BACKBONES.register('vgg') |
vgg(cfg, pretrained=True) |
VGG(cfg) |
model.init_from_pretrain(load_state_dict_from_url(model_urls['vgg']) |
set_default_address(doc,method) |
frappe.get_doc("Customer",row.link_name) |
cust.save() |
set_default_contact(doc,method) |
frappe.get_doc("Customer",row.link_name) |
cust.save() |
MenuItem(object) |
__init__(self, name, url=None, *args) |
super(MenuItem, self) |
__init__() |
add_sub_menu_item(self, name, url) |
self.sub_menu.append(item) |
__getitem__(self, key) |
to_text(self) |
__init__(self, *args, **kwargs) |
add_menu(self, menu) |
self.menu.append(menu) |
get_menu_list(self) |
output.append(x.to_text() |
getobj(s) |
open(s, "r", encoding='utf-8') |
read() |
getobjs(s) |
os.listdir(s) |
os.path.join(s, f) |
os.path.isfile(absf) |
os.path.splitext(f) |
objs.append(absf) |
os.path.isdir(absf) |
getobjs(absf) |
gameplay(object) |
__init__(self, scenario="__general", _basedir=None) |
print("A new game object is constructed.") |
os.path.dirname(os.path.dirname(os.path.realpath(__file__) |
self.load_scripts("__commons") |
self.load_script(os.path.join("scenarios", scenario + '.py') |
end(self) |
print("A game has ended.") |
run(self) |
print("A game has started.") |
self.pause_game() |
self.output() |
input() |
print("Game object got operation:" + ope) |
exec(ope) |
time.sleep(2 * (0.5 ** self.speed) |
print("!!!!! --- 游戏体抛出异常 --- !!!!!") |
traceback.print_exc() |
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