code stringlengths 3 6.57k |
|---|
block.left(field_map) |
block.right(field_map) |
block.down(field_map) |
QLearning(Game) |
__init__(self) |
super(QLearning, self) |
__init__(sub_well, 1000) |
range(base**(self.field_width-1) |
range(7) |
range(self.field_width) |
range(4) |
range(len(self.key) |
dict(zip(self.key, self.V) |
np.load('QL.npy') |
item() |
checkEvents(self) |
pygame.event.get() |
pygame.quit() |
exit(0) |
getBlock(self, block) |
range(len(Blocks_color) |
getReward(self) |
range(self.field_width) |
range(self.field_width) |
for (x, y) |
np.var(temp) |
getAllActions(self, block) |
range(len(block.layouts) |
getAllPossibleLocation(self.field_width, self.field_map, block, block.layouts[direction]) |
findBottomPosition(self.field_map, block, x, block.layouts[direction]) |
dropBlock(self.field_height, self.field_map, x, y, block.layouts[direction]) |
actions.append((x, direction) |
resetMap(self.field_width, self.field_height, self.field_map) |
getBestActionWithGreedy(self, block) |
self.getBlock(block) |
getStateIndex(self.field_width, self.field_height, self.field_map) |
self.getAllActions(block) |
random.random() |
max(actions_value, key=actions_value.get) |
list(actions_value.keys() |
random.randint(0, len(actions_value) |
getBestAction(self, block) |
self.getBlock(block) |
getStateIndex(self.field_width, self.field_height, self.field_map) |
self.getAllActions(block) |
max(actions_value, key=actions_value.get) |
train(self) |
range(1, self.repeat_num+1) |
self.initialize() |
getStateIndex(self.field_width, self.field_height, self.field_map) |
self.getBlock(self.block_factory.cur_block) |
self.getBestActionWithGreedy(self.block_factory.cur_block) |
getNewMap(self.block_factory.cur_block, cur_action, cur_action[1], self.field_map) |
getStateIndex(self.field_width, self.field_height, self.field_map) |
self.getBlock(self.block_factory.next_block) |
self.getBestAction(self.block_factory.next_block) |
self.getReward() |
self.update() |
print("Epoch:"+str(i) |
str(self.repeat_num) |
str(self.lines_num) |
str(self.alpha) |
record.append(self.lines_num) |
np.save('QL.npy', {"V": self.V}) |
np.save('record_QL.npy', {"record": record}) |
np.save('QL.npy', self.Q) |
np.save('record_QL.npy', {"record": record}) |
QLGame(Game) |
__init__(self) |
super(QLGame, self) |
__init__(10, 20) |
np.load('QL.npy', allow_pickle=True) |
item() |
checkEvents(self) |
pygame.event.get() |
pygame.quit() |
exit(0) |
getBlock(self, block) |
range(len(Blocks_color) |
cutFieldMap(self, position) |
range(self.field_height) |
range(self.field_height) |
range(sub_well) |
getAllActions(self, field_width, field_height, block, field_map, init_pos) |
range(len(block.layouts) |
getAllPossibleLocation(field_width, field_map, block, block.layouts[direction]) |
findBottomPosition(field_map, block, x, block.layouts[direction]) |
dropBlock(field_height, field_map, x, y, block.layouts[direction]) |
self.getBlock(block) |
getStateIndex(field_width, field_height, field_map) |
resetMap(field_width, field_height, field_map) |
getBestAction(self) |
Block(self.block_factory.cur_block.screen, sub_well, self.field_height, self.block_factory.cur_block.layouts, self.block_factory.cur_block.direction, self.block_factory.cur_block.color, (0, -4) |
range(self.field_width - sub_well + 1) |
self.getAllActions(sub_well, self.field_height, cur_block, self.cutFieldMap(x) |
loc_actions.items() |
append(v) |
actions.items() |
max(v) |
max(actions, key=actions.get) |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.