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//////////////////////////////////////////////////////// // File : "CSGD_TextureManager.cpp" // // Author : Jensen Rivera (JR) // // Date Created : 6/26/2006 // // Purpose : Wrapper class for Direct3D. //////////////////////////////////////////////////////// /* Disclaimer: This source code was d...
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//------------------------------------------------------------------------------ // nlocaleserver_main.cc // (C) 2004 RadonLabs GmbH //------------------------------------------------------------------------------ #include "kernel/nkernelserver.h" #include "locale/nlocaleserver.h" #include "xml/nxmlspreadsheet....
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#include "main.h" extern CGame *pGame; //---------------------------------------------------- CChatWindow::CChatWindow(IDirect3DDevice8 *pD3DDevice) { int x=0; m_bEnabled = TRUE; m_fDrawStartX = 25.0f; m_fDrawStartY = 30.0f; m_fDrawPadding = 3.0f; m_pD3DFont = NULL; if(pD3DDevice) { ...
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//------------------------------------------------------------------------------ // nnpktool.cc // // Manage npk files. // // Usage: // // nnpktool [-help] // [-pack dirname] // [-list dirname] // [-out filename] // [-diff] // [-listdiff] // [...
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#include <iostream> #include <stdlib.h> #include <math.h> #include "wiimote_client.h" #define PI 3.1415926 void VRPN_CALLBACK analog_change_callback(void *userdata, const vrpn_ANALOGCB info) { ((WiiMoteClient *)userdata)->handle_analog_changes(info); }; void VRPN_CALLBACK button_change_callback(void *use...
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/* ============================================================================ Name : ScreenLayout.cpp Author : 浮生若茶 Version : Copyright : Your copyright notice Description : CScreenLayout implementation ============================================================================ */ #in...
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#include "VictoryCalculator.h" #include "MessageManager.h" using namespace std; VictoryCalculator::VictoryCalculator() { gameFinished = false; recorded = false; hasTimeLimit = false; timeLimit = ""; emittedGameFinished = false; completedTimeTrial = true; } //------------------------------------...
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//---------------------------------------------------------------------------- // Anti-Grain Geometry - Version 2.3 // Copyright (C) 2002-2005 Maxim Shemanarev (http://www.antigrain.com) // // Permission to copy, use, modify, sell and distribute this software // is granted provided this copyright notice appears i...
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#include "tiny.h" /* Ole DoDragDrop "swallows" messages. After extensive study of it the simplest solution is just to implement and use its' equvivalent that does not. */ struct DropTargetNode { HWND hwnd; // target IDropTarget* dt; DropTargetNode* prev; DropTargetNode* next; }; s...
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/* Pcsx2 - Pc Ps2 Emulator * Copyright (C) 2002-2008 Pcsx2 Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later...
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#include "SSGUIMenuBar.h" #include <irrlicht.h> SSGUIMenuBar::SSGUIMenuBar(ITexture *image, IGUIEnvironment *environment, IGUIElement *parent, s32 id) :IGUIElement(EGUIET_ELEMENT, environment, parent, id, rect<s32>(0,0,0,0)), Interval(1), Horizontal(true), HIndention(1,1), VIndention(1,1), HCenter(false),...
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weimingtom/tanuki-mo-issyo
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/*******************************************************************************/ /** * @file Vector2.h. * * @brief 2次元ベクトル構造体ヘッダファイル. * * @date 2008/06/28. * * @version 1.00. * * @author Kentarou Nishimura. */ /******************************************************************************/ #i...
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/* * DO NOT EDIT. THIS FILE IS GENERATED FROM e:/xr19rel/WINNT_5.2_Depend/mozilla/dom/public/idl/html/nsIDOMHTMLFrameSetElement.idl */ #ifndef __gen_nsIDOMHTMLFrameSetElement_h__ #define __gen_nsIDOMHTMLFrameSetElement_h__ #ifndef __gen_nsIDOMHTMLElement_h__ #include "nsIDOMHTMLElement.h" #endif /* F...
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#include <Halak/PCH.h> #include <Halak/Internal/FontCache.h> #include <Halak/Internal/GlyphTable.h> #include <Halak/FontLibrary.h> #include <Halak/Glyph.h> namespace Halak { static FT_Matrix UnitMatrix = { 0x10000L, 0, 0, 0x10000L }; static FT_Vector ZeroVector = { 0, 0 }; // library 26.6 실수계와 ...
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public IsDBConnected ( ) { if( bDBConn ) { return true; } return false; } public LoadSQLVars ( ) { //Load the Cvars into locally used strings log_amx( "[UWC3X] SQL PCVARS :: Config Report: host= ( %s ) user= ( %s ) pass= ( * ) db= ( %s )", CVAR_MYSQL_HOSTNAME, CVAR_MYSQL_USERNAME, CVAR_MYSQL_DAT...
[ "hostcheap@840eb890-4279-fec9-49b3-ec91e02591cc", "stormzone.site@840eb890-4279-fec9-49b3-ec91e02591cc" ]
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chief1983/Imperial-Alliance
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/MenuUI/pilotmanage.cpp $ * $...
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/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in sourc...
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/* Copyright 2007-2008 Christian Henning, Andreas Pokorny, Lubomir Bourdev Use, modification and distribution are subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt). */ /********************************************...
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#include "display3D.h" #include <math.h> #include <stdio.h> #include <GL/glut.h> #include "common.h" #include "assert.h" #include <ctype.h> #include "sensor.h" #include "field.h" float xrange = 120; float yrange = 200; float zrange = 50; float RotateAngle = 0.0f; // Angle in degrees of rotation around...
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// Matrix.cpp: implementation of the CMatrix class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "Graph3D.h" #include "Matrix.h" #ifdef _DEBUG #undef THIS_FILE static char THIS_FILE[]=__FILE__; #define new DEBUG_NEW #endif //////////////////////...
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#pragma once #include "ParticleSystem.h" class Tile3d; class PSCollidable : public ParticleSystem { private: // The tile the particle is currently in Tile3d *m_CurTile; // The tile in which the particle used to be Tile3d *m_PrevTile; // The tile size int m_iTileSize; ...
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#ifndef D_MemoryLeakDetector_h #define D_MemoryLeakDetector_h #define MEM_LEAK_NONE "No memory leaks were detected." #define MEM_LEAK_HEADER "Memory leak(s) found.\n" #define MEM_LEAK_LEAK "Leak size: %d Allocated at: %s and line: %d. Type: \"%s\" Content: \"%.15s\"\n" #define MEM_LEAK_FOOTER "Total number of ...
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#include "strategy_manager.h" #include <BWAPI.h> using namespace BWAPI; int IdUnidades[34] = {112,123,111,12,125,106,107,115,117,11,122,113,32,1,3,120,0,34,124,14,108,118,110,7,116,9,30,5,114,109,58,2,13,8}; int estadoActual = 0; strategy_manager::strategy_manager(void) { for (int x = 0; x < 34; x++){ ...
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//************************************************************* // // 정수만이 가능한 Recursive descent parser // 변수의 사용이 가능하고 함수를 호출할 수 있으며, // goto 명령 등 Little C에서 제공하지 않는 기능을 제공한다. // // by Travis nam // ...
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/* * Module jsText.cpp * * This module defines the initialization routine and * JavaScript interpreter support routines for rendering * text to the frame buffer device as described in * jsText.h * * Change History : * * $Log: jsText.cpp,v $ * Revision 1.19 2004-05-05 03:17:42 ericn * -removed...
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/****************************************************************************** The NTK Library Copyright (C) 1998-2003 Noritaka Suzuki $Id: dc.cpp,v 1.7 2003/11/17 09:59:30 nsuzuki Exp $ ******************************************************************************/ #define NTK_BUILD #include "ntk/inter...
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/*************************************************************************** * * GLee.c * GLee (OpenGL Easy Extension library) * Version : 5.4 * * Copyright (c)2009 Ben Woodhouse All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted ...
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#ifndef _IOSTA_H_ #define _IOSTA_H_ class CIoSta { public: CIoSta(); ~CIoSta(); int DealIOMsg(char *v_szbuf, DWORD v_dwlen, BYTE v_bytSrcSymb); DWORD GetIoSta(); private: int _Init(); int _Release(); void _SetIoSta( bool v_bSet, DWORD v_dwVal ); public: private: pthread_mut...
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/** * @file utility/distance.h * * Defines distance functions. * * Copyright 2005 Steven Blackburn, http://www.beeka.org * * This file is part of the Music and Audio Retreival Tools (MaART). * * This library is free software; you can redistribute it and/or * modify it under the terms of the GN...
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#ifndef PATH_H #define PATH_H #include <list> #include <math.h> #include "IrrlichtObject.h" class Path { public: Path() : m_bLooped(false) {} Path(int NumWayPoints, float MinX, float MinY, float MaxX, float MaxY, bool looped) : m_bLooped(looped) { CreateRandomPath(NumWayPoints, MinX, MinY, Max...
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#include "jz3d.h" #include "Plan1x1SceneNode.h" #include "TiledPlaneNode.h" #include "FormatedAnimationNode.h" #include "EmptyPluginNode.h" #include "CollusionMngPluginNode.h" #include "BulletPhysicsObjectNode.h" #include "JZ3DSceneNodeFactory.h" #include <string> #include <map> namespace irr { name...
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#ifndef _H_SEGMENTATOR_H_ #define _H_SEGMENTATOR_H_ #include <cv.h> #include <highgui.h> #include "fe/FeatureExtraction.h" #include "GUI/TypeDefs.h" #define MAX_ITER 10 #define TOLLERANCE 0.005 #define BACKGROUND -1 class SegmentatorBase { public: SegmentatorBase(IplImage * Img, ScribbleVector &s...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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// sosemanuk.cpp - written and placed in the public domain by Wei Dai // use "cl /EP /P /DCRYPTOPP_GENERATE_X64_MASM sosemanuk.cpp" to generate MASM code #include "pch.h" #ifndef CRYPTOPP_GENERATE_X64_MASM #include "sosemanuk.h" #include "misc.h" #include "cpu.h" #include "serpentp.h" NAMESPACE_BEGI...
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#include "tinyLog.h" //#include <windows.h> int main(int argc, char* argv[]) { LOG_LEVEL ( tinyLog::info ); LOG_FORMAT ( "%25(asctime)'%(filename)' : %(lineno) : %(funame)\t:\t" ); // LOG_ALLDESTINATION ( "d:\\test.log" ); // LOG_DESTINATION ( tinyLog::warning, "d:\\warning.log" ); // LOG_...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #pragma once class CMainFrame : public CFrameWindowImpl<CMainFrame>, public CUpdateUI<CMainFrame>, public CMessageFilter, public CIdleHandler { public: DECLARE_FRAME_WND_CLASS...
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/* * Copyright (c) 2002 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#ifndef MODELFACTORY_H_ #define MODELFACTORY_H_ #include "Model.h" #include "Scheduler.h" #include "House.h" #include "Bath.h" #include "Dishwasher.h" #include "Microwave.h" #include "Oven.h" #include "PersonB.h" #include "Refrigerator.h" #include "Shower.h" #include "Stove.h" #include "Television.h" ...
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/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the ...
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#include "Cosa.h" Cosa :: Cosa(){}; Cosa :: Cosa(unsigned v, unsigned c) { valor = v; peso = c; } std::ostream& operator<< (std::ostream& o, const Cosa& c) { return o << "Cosa de valor: " << c.valor << " y costo " << c.peso << endl; }
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#include "precompiled/pchnspatial.h" //-------------------------------------------------- // noccludingfrustumvisitor.cc // (C) 2004 Gary Haussmann //-------------------------------------------------- #include "nspatial/noccludingfrustumvisitor.h" nOccludingFrustumVisitor::nOccludingFrustumVisitor(const nCa...
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#ifndef ATTACKCOMPONENTH_H #define ATTACKCOMPONENTH_H #include "../../Component/Component.h" namespace OUAN { typedef enum { ATTACK_TYPE_DEFAULT=0, ATTACK_TYPE_FLASHLIGHT=1, ATTACK_TYPE_PILLOW=2 } TAttackType; class AttackData { public: AttackData(){} virtual ~AttackData(){} std::s...
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// Windows/Error.h #include "StdAfx.h" #include <stdio.h> #include <stdlib.h> #include "Windows/Error.h" #include "Common/StringConvert.h" namespace NWindows { namespace NError { bool MyFormatMessage(DWORD messageID, CSysString &message) { const char * txt = 0; AString msg; switch(messageID)...
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#ifndef BYZGENERALTHREAD_H #define BYZGENERALTHREAD_H /* <http://stackoverflow.com/questions/614302/c-header-order> * Order of headers should follow * - corresponded header file * - necessary project headers * - 3rd party libraries headers * - standard libraries headers * - system headers */ #inclu...
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/** * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This pro...
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/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 6.00.0361 */ /* at Tue Jun 03 16:35:10 2008 */ /* Compiler settings for .\AddIn.idl: Oicf, W1, Zp8, env=Win32 (32b run) protocol : dce , ms_ext, c_ext, robust error checks: ...
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#include "stdafx.h" #include ".\hardwareinfo.h" #define FILE_DEVICE_SCSI 0x0000001b #define IOCTL_SCSI_MINIPORT_IDENTIFY ( ( FILE_DEVICE_SCSI << 16 ) + 0x0501 ) #define IOCTL_SCSI_MINIPORT 0x0004D008 // see NTDDSCSI.H for definition #define IDENTIFY_BUFFER_SIZE 512 #define SENDIDLENGTH...
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// CPUInfo.hpp // (C)2009,2010 Kenneth Boyd, license: MIT.txt #ifndef CPUINFO_HPP #define CPUINFO_HPP #include "unsigned_var_int.hpp" namespace virtual_machine { enum signed_int_rep // signed int representation; cf. C99 6.2.6.2 p2 { twos_complement = 0, // sign bit is -2^N ones_complement, // sig...
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////////////////////////////////////////////////////////////////////////////////////////////// // File : "WinMain.cpp" // // Author : David Brown (DB), modified by Ramon Johannessen(RJ) // Based in part on: // -Window code from the book: "Physics for Game Developers" by David M. Bourg. // -The previous WinM...
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//-------------------------------------------------------------------------------------- // File: SDKmisc.cpp // // Various helper functionality that is shared between SDK samples // // Copyright (c) Microsoft Corporation. All rights reserved //---------------------------------------------------------------------...
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#pragma once #include <string> using namespace std; class character { public: int ID; int level; int STR; int base_atk; string name; int HP; int HP_MAX; int DEF; character(void); ~character(void); };
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// // FILE: CMclGlobal.cpp // // Copyright (c) 1997 by Aaron Michael Cohen // ///////////////////////////////////////////////////////////////////////// #include "CMclGlobal.h" void CMclInternalThrowError( DWORD dwStatus, LPCTSTR lpFilename, int line) { #ifdef _DEBUG // print the error for debug builds....
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/*! @file @author Albert Semenov @date 04/2008 @module *//* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at ...
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#ifndef _NATIVE_TRIVAL_DEVICE_WRAPPER_H_ #define _NATIVE_TRIVAL_DEVICE_WRAPPER_H_ namespace Buffers { namespace Devices { namespace FromNative { public ref class TrivalBlockDevice : Buffers::IBlockDevice { private: ::TrivalBlockDevice* pdev; public: TrivalBlockDevice(::TrivalBlockDevice* pdev); ...
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// Class automatically generated by Dev-C++ New Class wizard #include <protocol/handlers/TrashBinBoardPacketHandler.h> // class's header file #include <protocol/packets/TrashBinPacket.h> #include <math.h> namespace protocol { namespace handlers { // class constructor TrashBinBoardPacketHandler::TrashBinBoa...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of ...
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/* psx4cute * * Copyright (C) 2010 Summeli <summeli@summeli.fi> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of * the License, or (at your option) any later v...
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/* ** This source file is part of Pool. ** ** Copyright (c) 2009 K.L.<xxxk.l.xxx@gmail.com>, Lazy<yinxiaozhou@gmail.com> ** This program is free software without any warranty. */ #ifndef __BILLIARDS_H__ #define __BILLIARDS_H__ // compiling options #define ENABLE_LUASYMBOLS_EXPORT #ifdef _MSC_VER ...
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// ----------------------------------------------------------------------- // // // MODULE : AIGoalAbstractUseObject.cpp // // PURPOSE : AIGoalAbstractUseObject implementation // // CREATED : 10/26/01 // // (c) 2001 Monolith Productions, Inc. All Rights Reserved // -------------------------------------------...
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#pragma once #include "resource.h" class CDlgCreatePatient : public CDialogEx { public: CDlgCreatePatient( CString strCNP = L"" ); virtual ~CDlgCreatePatient(); // Dialog Data enum { IDD = IDD_CREATE_PATIENT }; protected: virtual void DoDataExchange( CDataExchange* pDX ); // DDX/DDV support v...
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#ifndef GRAPHICSSCENE_H #define GRAPHICSSCENE_H static const int ObjectNameEditor = 400; /* normal layer div */ static const int InitTopPosition = 22; /* scene initfrom top Y*/ static const int RectoSceneBottomFooterSpace = 70; /* border bottom footer */ static const int InterSpacingFromAutoFloatLa...
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/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
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/* ASFootballType.h */ /******************************************************************************/ /******************************************************************************/ #ifndef ASFootballTypeH #define ASFootballTypeH #include "ASFantasyType.h" using namespace asfantasy; namespace asfootba...
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#ifndef BOOST_MPL_AUX_RANGE_C_O1_SIZE_HPP_INCLUDED #define BOOST_MPL_AUX_RANGE_C_O1_SIZE_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // //...
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#ifndef _PROP_DESCRIPCION_VARIABLE_HPP #define _PROP_DESCRIPCION_VARIABLE_HPP #include "PropNumLFPF.hpp" #include "PropiedadGetter.hpp" struct ArgumentosPropNumDP{ struct ArgumentosPropNumLFPF super; const char * (*getDescripcion)(PropGetterVisual &arg); }; class PropDescripcionVariable :public Pr...
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#pragma once class CBoard; // •]‰ΏŠΦ”‚Μ—v‘f struct CHARACTER { char x1, y1, x2, y2; int value; }; class CEvaluator { public: static const int NW = 2; // ‘Š‘Ξ‰Ώ’l‚πŒvŽZ‚·‚镝 static const int NH = 2; // ‘Š‘Ξ‰Ώ’l‚πŒvŽZ‚·‚鍂‚³ static const int ELEMNUM = 10 + 6*2 + 10*25...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. P...
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////////////////////////////////////////////////// // Copyright (C) 2006 Burlex for WoWd Project ////////////////////////////////////////////////// // Warrior Dummy Spell Module #include "StdAfx.h" /* Script Export Declarations */ extern "C" WOWD_SCRIPT_DECL void ScriptInitialize(ScriptModule *mod); exte...
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#ifndef __SLON_ENGINE_DATABASE_LIBRARY_H__ #define __SLON_ENGINE_DATABASE_LIBRARY_H__ #include "../Realm/Location.h" #include "Forward.h" #include <boost/unordered_map.hpp> namespace slon { namespace database { /** Interface for library loaders */ class Library : public Referenced { public: templ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Game Physics source code is supplied under the terms of the license // agreement http://www.magic-software.com/License/GamePhysics.pdf and may not // be copied or disclosed ...
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/*========================================================================= Program: Visualization Toolkit Module: vtkPipelineGraphSource.h Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. ...
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// FB Alpha Parodius Da! driver module // Based on MAME driver by Nicola Salmoria #include "tiles_generic.h" #include "burn_ym2151.h" #include "konami_intf.h" #include "konamiic.h" #include "k053260.h" static unsigned char *AllMem; static unsigned char *MemEnd; static unsigned char *AllRam; static unsigne...
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#include "Talk.h" #include "RenderManager.h" #include "VideoRender.h" #include "DevConfig.h" #ifdef WIN32 #include "Alaw_encoder.c" #include "./depend/hisamr.h" /* $FXN : CTalk() == ====================================================================== == $DSC : 构造函数,在其中对类的一些成员变量进行了初始化 == $ARG : == ...
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#ifndef _TEST_APP #define _TEST_APP #include "ofMain.h" #define OF_ADDON_USING_OFXOPENCV #include "ofAddons.h" #define _USE_LIVE_VIDEO // uncomment this to use a live camera // otherwise, we'll use a movie file class testApp : public ofSimpleApp{ public: void setup(); void update...
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/* * Copyright (c) 2007 IIMURA Takuji. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of c...
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/* www.sourceforge.net/projects/tinyxpath Copyright (c) 2002-2004 Yves Berquin (yvesb@users.sourceforge.net) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to a...
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#pragma once #include "GAnimation.h" #include "GSprite.h" #include "GObject.h" #include <list> using namespace std; class Hill:public GObject { public: Hill(); Hill(float _x, float _y,float width,float height,int _ID,GSprite* _sprite); void Render(GCamera *camera); void ResetWhenReload(GSprite* _spr...
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/************************************************************************************ TerraLib - a library for developing GIS applications. Copyright � 2001-2007 INPE and Tecgraf/PUC-Rio. This code is part of the TerraLib library. This library is free software; you can redistribute it and/or modify it under the ...
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/*Component-based Entity Engine Copyright (c) 2009 Pål Trefall and Kenneth Gangstø This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software...
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#include "header.h" #include "RenderTarget.h" #include "Texture.h" #include "Canvas.h" namespace UILib { BEGIN_UIMSG_MAP( CRenderTarget, CUIElement ) ON_UI_CREATE() END_UIMSG_MAP() CRenderTarget::CRenderTarget(void) { } CRenderTarget::~CRenderTarget(void) { } void CRenderTarget::SetModel...
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// LogFile.h: interface for the CLogFile class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_LOGFILE_H__288388CA_9A3E_4F3D_A2B8_F1078E1F6A6B__INCLUDED_) #define AFX_LOGFILE_H__288388CA_9A3E_4F3D_A2B8_F1078E1F6A6B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif...
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#pragma once #include <types_config.h> #include <Component.h> #include <glm/glm.hpp> #include <glm/gtc/quaternion.hpp> class Game; namespace Components { class Player : public Totem::Component { public: COMPONENT_1(Player, Game); Player(Totem::Entity &owner, const T_String &name, Game &game); ...
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#include "corepch.h" #include "rCollisionMonitor.h" #include "Node.h" #include "Entity.h" #include "KylinRoot.h" #include "rOgreUtils.h" Kylin::PhyX::CollisionMonitor::CollisionMonitor() { } KVOID Kylin::PhyX::CollisionMonitor::Tick( KFLOAT fElapsed ) { TestEntities( ); } KVOID Kylin::PhyX::Coll...
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#ifndef GAMER_PROFILE_H_ #define GAMER_PROFILE_H_ #include "CKeyBinds.h" #include "CKeyboardKeyBinds.h" #include <string> using namespace std; class Gamer_Profile { public: Gamer_Profile(); ~Gamer_Profile(); string m_sUserName; CKeyBinds* m_pKB; CKeyboardKeyBinds* m_pKKB; float m_sfx; fl...
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#include "SpaceshipShieldVitals.h" #include "ParticleSystemMgr.h" #include "PSSmallExplosion.h" #include "PSSmoke.h" SpaceshipShieldVitals::SpaceshipShieldVitals( int iMaxLives, int iMaxHealth ): OCVitalsLives( iMaxLives, iMaxHealth ) {} void SpaceshipShieldVitals::onKill() { // Create a particle explo...
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#ifndef GC_DATAEVENT_H #define GC_DATAEVENT_H #pragma once #include <boost/shared_ptr.hpp> #include "GC_Common.h" #include "GC_Event.h" namespace gcore { /** The data event is just a basic event that provide some data witch type is parameterized. Use this class for simple events that just hold some ...
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// Scintilla source code edit control /** @file ScintillaWin.cxx ** Windows specific subclass of ScintillaBase. **/ // Copyright 1998-2003 by Neil Hodgson <neilh@scintilla.org> // The License.txt file describes the conditions under which this software may be distributed. #include <stdlib.h> #include <string....
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#include "VisualOdometryApplication.hpp" #include "devices/video/GstVideoInput.hpp" #include "vtkConeSource.h" #include "vtkPolyDataMapper.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkCamera.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkCommand.h" #include "v...
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#include<iostream> #include<string> using namespace std; template <class t,class r> //类型参数表可以是两个也可以使多个// t max(t a,r b ) { return a>b?a:b; } template <class t> t max(t a,t b, t c) //和参数为2个的函数模板重载// { return (a>b?a>c?a:c:b>c?b:c); } template <ty...
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#include "StateMap.h" using namespace eyeoh; using namespace std; NoOutput::NoOutput() : logic_error("No output available for this state") { } StateMap::StateMap() : root(NULL), current(NULL), output(NULL) { root = this; current = this; } StateMap & StateMap::operator<<(Key & key) { map<Ke...
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/****************************************************************************** @Author: Nguyen Trung Hung @Email: hungtrung.nguyen@gameloft.com @Date create: 2006-10-20 @Modified by: Radoslav Daskalov @Date modify: @Description: This class is created to make the using of new bitmap font easier @ @ @ NOT...
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// Copyright: The original source code was provided by Sören König (Soeren.Koenig // AT tu-dresden.de). You are free to modify and/or redistribute that code in // terms of the BSD license. #include "intersection_info.h" #include <limits> void intersection_info::set_lambda(float l) { lambda = l; } f...
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#include "Camera.h" using namespace std; Camera Camera::cameraControl; Camera::Camera() { x = y = 0; targetX = targetY = NULL; targetMode = TARGET_MODE_NORMAL; } //============================================================================== void Camera::onMove(int moveX, int moveY) { x += mo...
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#pragma once #include "Actor.h" #include "ISerializable.h" #include "ITriggerable.h" #include "ICharacter.h" #include "FollowCamera.h" class Level; struct Vector3; class PhysX; class Fluid; class NxFluidEmitter; struct UserData; class FluidsCharacterActor : public Actor, public ICharacter, public ITri...
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/* * Copyright (C) 2010 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of ...
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#include "Vector.h" #include <math.h> Vector::Vector(double x, double y, double z) { vector = new Matrix(4, 1); vector->setElement(1, 1, x); vector->setElement(2, 1, y); vector->setElement(3, 1, z); vector->setElement(4, 1, 0.0); //4th coordinate 0 for vectors } Vector::~Vector() { de...
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// Copyright (C) 2005 Davis E. King (davisking@users.sourceforge.net), and Nils Labugt, Keita Mochizuki // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_FONTs_ #define DLIB_FONTs_ #include "fonts_abstract.h" #include "../gui_core.h" #include <string> #include "../algs....
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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