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/************************************************************************ ** This file is part of the network simulator Shawn. ** ** Copyright (C) 2004-2007 by the SwarmNet (www.swarmnet.de) project ** ** Shawn is free software; you can redistribute it and/or modify it ** ** under the terms ...
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// MQ2EQIM.cpp : Defines the entry point for the DLL application. // // PLUGIN_API is only to be used for callbacks. All existing callbacks at this time // are shown below. Remove the ones your plugin does not use. Always use Initialize // and Shutdown for setup and cleanup, do NOT do it in DllMain. #include...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: JointPulley.cpp Version: 0.04 --------------------------------------------------------------------------- */ #i...
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// NeuralBasic.cpp : Defines the exported functions for the DLL application. // #include "stdafx.h" #include "NeuralBasic.h" // This is an example of an exported variable NEURALBASIC_API int nNeuralBasic=0; // This is an example of an exported function. NEURALBASIC_API int fnNeuralBasic(void) { return...
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#include <iostream> #include "run/factorial.hpp" int main() { std::cout << factorial<12>::value << std::endl; std::cout << "Yeah" << std::endl; }
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/*************************************************************************** * random_sound.cpp - random sounds support * * Copyright (C) 2008 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribute it and/...
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2007, mC2 Team // // Sources and Binaries of: mC2 // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, a...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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#include "DataAccessor.h" #include "DataAccessorImpl.h" #include "DataRequest.h" #include "DesktopServices.h" #include "MessageLogResource.h" #include "ObjectResource.h" #include "PlugInArgList.h" #include "PlugInManagerServices.h" #include "PlugInRegistration.h" #include "Progress.h" #include "RasterDataDesc...
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#include "cinpbase.h" #include "QDebug" CInpBase::CInpBase() { } double CInpBase::TransformInterval (double x, double min1, double max1, double min2, double max2) { return ((x-min1)/(max1-min1)*(max2-min2)) + min2; } void CInpBase::ExpansionDynamique (CImageDouble * im, CImage * masque) { d...
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#ifndef _FMODSOUND_H_ #define _FMODSOUND_H_ #include <sound/ISound.h> #include <FMODStreamBuffer.h> #include <FMODSampleBuffer.h> #include <FMODModuleBuffer.h> #include <fmod/fmod.h> #include <Fusion.h> /** @ingroup FMOD_Sound_Group * @brief Derived ISound class for the FMOD Platform */ class FMODS...
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#ifndef _HEAD_CONOBJECT_H_ #define _HEAD_CONOBJECT_H_ #include "CDatabase.h" // ConnObject.h: interface for the CConnObject class. // ////////////////////////////////////////////////////////////////////// class CConnPool; class _declspec(dllexport) CConnObject { public: CConnObject(); ~CConnObject(); ...
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#pragma once #include <BWAPI.h> #include "HighCommand.h" class HighCommand; #include "UnitGroup.h" using namespace BWAPI; /** * The EigenUnitGroupManager divides our units into UnitGroups and maintains these groups. */ class EigenUnitGroupManager { public: EigenUnitGroupManager(HighCommand* h); v...
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/// *************************************************************************** /// Copyright (c) 2009, Industrial Logic, Inc., All Rights Reserved. /// /// This code is the exclusive property of Industrial Logic, Inc. It may ONLY be /// used by students during Industrial Logic's workshops or by individuals /// wh...
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#include "palavras.h" // Método pra inicializar uma lista com uma frase. void init_lista_frase(NO **head, char *frase) { NO *p = NULL; NO *ant = NULL; *head = NULL; if (strlen(frase) == 0) return; *head = (NO*) malloc(sizeof(NO)); (*head)->prox = NULL; (*head)->letra = frase[0]; ant = *head; int i; ...
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// BEGIN CUT HERE // END CUT HERE #line 5 "Swimmers.cpp" #include <iostream> #include <string> #include <vector> #include <sstream> using namespace std; class Swimmers { public: vector <int> getSwimTimes(vector <int> distances, vector <int> speeds, int current) { vector <int> vi_ret(distances.size(...
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#include "stdafx.h" #include "Random.h" using namespace dingus; // -------------------------------------------------------------------------- CRandom dingus::gRandom; #define MATRIX_A 0x9908b0dfUL // constant vector a #define UPPER_MASK 0x80000000UL // most significant w-r bits #define LOWER_MASK 0x7...
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/* KJL 11:10:15 28/01/98 - This file contains game-specific console variables */ #include "3dc.h" #include "inline.h" #include "module.h" #include "stratdef.h" #include "gamedef.h" #include "davehook.h" #include "r2base.h" #include "gadget.h" #include "daemon.h" #include "rentrntq.h" #include "bh...
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#pragma once #define GetInstObj(CLASS_NAME) \ CSingleton<CLASS_NAME>::InstObj() #define GetInstObjP(CLASS_NAME) \ CSingleton<CLASS_NAME>::InstObjP(); template < class class_name> class CSingleton { typedef class_name ctype; public: static ctype& InstObj() { static ctype obj; return obj; ...
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#pragma once #include <vector> #include "ModelStuctures.h" #include "Material.h" class Mesh { private: GLuint vao; GLuint *locations; glm::mat4 P, V, M; glm::vec4 lightPos; GLuint locP, locV, locM, locLighPos, *locEnableTexturing; string name; int segmentsCount; MeshSegment *segments; ...
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#pragma once #include "typedefine.h" #include "ThreadObject.h" #include "DVBDefine.h" class CDemux : public CThreadObject , public CDVBSpace { public: class CDemuxFilter { public: u16 PID; CESData * pES; s32 DmxPktStart; u32 LastNotifyCount; CDemuxFilter * pNext; }; cla...
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// This file was automatically generated on Sun Jul 25 11:47:49 GMTDT 2004, // by libs/config/tools/generate // Copyright John Maddock 2002-4. // Use, modification and distribution are subject to the // Boost Software License, Version 1.0. (See accompanying file // LICENSE_1_0.txt or copy at http://www.b...
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#ifndef _CKEYBINDSSTATE_H #define _CKEYBINDSSTATE_H #include "IGameState.h" class CSGD_Direct3D; class CSGD_TextureManager; class CPrintFont; class CSGD_FModManager; class CSGD_DirectInput; class CXboxInput; class CKeyBinds; class CKeyboardKeyBinds; class CKeyBindsState : public IGameState { private: C...
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#include <allegro.h> #include <cstdio> #include <vector> #include <iostream> #include "object.h" #include "player.h" #include "map.h" #include "error.h" #include "data.h" #include "colours.h" #define SCR_W 320 #define SCR_H 240 #define FPS_DELAY 50 // FUNCTION PROTOTYPES /////////...
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COORD 59260.3 49415.5 2164.29 59260.3 49415.5 2201.254 59360.3 49415.5 2163.321 59360.3 49415.5 2200.128 59460.3 49415.5 2162.378 59460.3 49415.5 2199.025 59560.3 49415.5 2161.557 59560.3 49415.5 2198.13 59660.3 49415.5 2160.92 5966...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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#include <stdlib.h> #include <stdio.h> #include <GL/gl.h> #include <GL/glut.h> #ifdef _WIN32 #include <windows.h> #else #include <unistd.h> #endif #include <time.h> #include "window.h" #include "scene.h" #include "camera.h" #include "vector.h" #include "stage.h" #include "shapes.h" #include "verte...
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#include "ConfigIni.h" /* Assumes the file is in current directory Params: [in] sting filename [in] string section [in] string key [out] string& value */ bool getIniValue(LPCSTR pFilename,LPCSTR pSection,LPCSTR pKey,LPCSTR pDefultValue,string& value) { char lpBuffer[PATH_BUFFER_LENGTH]; Zer...
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///////////////////////////////////////////////////////////////////// // Mapper 229 void NES_mapper229_Init() { g_NESmapper.Reset = NES_mapper229_Reset; g_NESmapper.MemoryWrite = NES_mapper229_MemoryWrite; } void NES_mapper229_Reset() { // set CPU bank pointers g_NESmapper.set_CPU_banks4(0,1,2,3); ...
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// ---------------------------------------------------------------------------- // // // OpenSteer -- Steering Behaviors for Autonomous Characters // // Copyright (c) 2002-2004, Sony Computer Entertainment America // Original author: Craig Reynolds <craig_reynolds@playstation.sony.com> // // Permission is hereb...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #ifndef DX_UTIL_H__ #define DX_UTIL_H__ namespace dingus { //-----------...
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/* /-------------------------------------------------------------------- | | $Id: plpcxdec.cpp,v 1.11 2003/08/03 10:58:32 uzadow Exp $ | PCX Decoder Class | | Copyright (c) 1996-2002 Ulrich von Zadow | \-------------------------------------------------------------------- */ #include <iostream...
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#include <boost/castor.h> #include <string> #include <boost/test/minimal.hpp> using namespace castor; int test_main(int, char * []) { { // push_back Conjunctions gender, gender2; lref<std::string> p, m; gender.push_back(eq(p, "roshan")); gender.push_back(eq(m, "ma...
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/////////1/////////2/////////3/////////4/////////5/////////6/////////7/////////8 // demo_fast_binary_archive.cpp // (C) Copyright 2002 Robert Ramey - http://www.rrsd.com . // Use, modification and distribution is subject to the Boost Software // License, Version 1.0. (See accompanying file LICENSE_1_0.txt or cop...
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// Copyright (C) 2006 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_EQUALIZE_HISTOGRAm_ABSTRACT_ #ifdef DLIB_EQUALIZE_HISTOGRAm_ABSTRACT_ #include "../pixel.h" #include "../matrix.h" namespace dlib { // -------------...
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#include <IwTextParserITX.h> #include <IwResManager.h> #include <IwGx.h> #include "toeSimpleMenuButton.h" #include "toeSimpleMenuRoot.h" using namespace TinyOpenEngine; namespace TinyOpenEngine { } //Instantiate the default factory function for a named class IW_CLASS_FACTORY(CtoeSimpleMenuButton); ...
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // // Copyright (c) 2009, Dan Heeks // This program is released under the BSD license. See the file COPYING for details. #ifdef WIN32 #pragma warning(disab...
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/* SWC1 */ void AllegrexInstructionTemplate< 0xe4000000, 0xfc000000 >::disassemble(u32 address, u32 opcode, char *opcode_name, char *operands, char *comment) { using namespace Allegrex; ::strcpy(opcode_name, "swc1"); ::sprintf(operands, "%s, 0x%04X(%s)", fpr_name[ft(opcode)], simm16(opcode)&0xFFFF, gpr_nam...
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// Special thanks go to nehe.gamedev.net for giving me the tools to start // programming in 3D using OpenGL. All the tutorials are fantastic #define TARGET_FRAMERATE 60 #include <windows.h> #include <gl\gl.h> #include <gl\glu.h> #include <gl\glext.h> #include <time.h> #include "fireworks.h" LRESULT CA...
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/* ** new_client.c for zappy in /u/ept2/huot_j ** ** Made by jonathan huot ** Login <huot_j@epita.fr> ** ** Started on Mon May 24 18:37:42 2004 jonathan huot // Last update Tue Jun 29 18:36:19 2004 jonathan huot */ #include "network.h" #include "tag.h" int new_client(t_tmp **newclt) { TCPsocket...
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/* * Calculate the powering ladder for an exponentiation */ #include <stdio.h> #include <string> #include <vector> #include <gmp.h> int main () { mpz_t nr; mpz_init(nr); mpz_ui_pow_ui(nr, 2, 163); mpz_sub_ui(nr, nr, 2); gmp_printf("Nr = %Zd\n", nr); //mpz_init_set_str(nr, "116920130...
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/* * componentnet.h * * Created on: 19.10.2011 * Author: akin */ #ifndef ICE_COMPONENTNET_H_ #define ICE_COMPONENTNET_H_ #include "component" #include <deque> #include <map> #include "componentnode" #include <system/common> namespace ice { class ComponentNet { public: unsigned in...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Implementation of built-in operators and operations. // #include "pch.h" #include "Virtual Machine/Operations/Operators/Arithmetic.h" #include "Virtual Machine/Core Entities/Variables/ArrayVariable.h" #include "Virtual Machine/Core Entities/Sc...
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#include <iostream> #include <stdio.h> using namespace std; int mat[30][30][30]; bool b[30][30][30]; #define FOR(a,b) for(a=0;a!=b;a++) int n,n2; void mak(int x,int y,int z,int pos) { if(x==n) x=0; if(z==-1) z=n-1; if(y==-1) y=n-1; mat[x][y][z] = pos; b[x][y]...
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#ifndef _SKIN_ #define _SKIN_ #ifdef _MSC_VER #pragma warning (disable: 4005) // _WINSOCKAPI_ macro redefinition #pragma warning (disable: 4267) // size_t to int conversion #endif #include <wx/wx.h> #include "Constants.h" #include "AppInterface.h" #include "VideoSink.h" #include "TransmissionDisplayCont...
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#include "cltpch.h" #include "PathwayLoader.h" #include "StringUtils.h" #include "XmlStream.h" #include "Pathway.h" #include "FileUtils.h" Kylin::PathwayLoader::PathwayLoader() { } Kylin::PathwayLoader::~PathwayLoader() { KMAP<KUINT,Pathway*>::iterator it = m_kPathwayMap.begin(); for (; it != m...
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#if !defined(AFX_REALTIMEDETAILLIST_H__D99F64A3_B550_11D4_882E_00400552E583__INCLUDED_) #define AFX_REALTIMEDETAILLIST_H__D99F64A3_B550_11D4_882E_00400552E583__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CRealTimeDetailList : public CDialog { public: CRealTimeDetailList(CW...
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// // OpenCover - S Wilde // // This source code is released under the MIT License; see the accompanying license file. // #pragma once class CProfilerBase : public ICorProfilerCallback3 { // ICorProfilerCallback public: virtual HRESULT STDMETHODCALLTYPE Initialize( /* [in] */ IUnknown *pIC...
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#ifdef __GNUG__ // #pragma interface #endif //#include <wx/dcmemory.h> //#include <wx/msgdlg.h> //#include <wx/mstream.h> //#include <wx/txtstrm.h> #include "NassiDropTarget.h" #include "DataObject.h" #include "NassiView.h" #include "NassiDiagramWindow.h" NassiDropTarget::NassiDropTarget(NassiDiagr...
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/* ============================================================================ Name : gCalSyncerDocument.cpp Author : toolkits.googlecode.com Copyright : New BSD License Description : CgCalSyncerDocument implementation ============================================================================ */ ...
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#define CV_NO_BACKWARD_COMPATIBILITY #define HIGHGUI_NO_BACKWARD_COMPATIBILITY #include <cv.h> #include <highgui.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include <math.h> #include <float.h> #include <limits.h> #include <time.h> #include <ctype.h> #include <iost...
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/*** * hesperus: Submesh.cpp * Copyright Stuart Golodetz, 2009. All rights reserved. ***/ #include "Submesh.h" #include <source/materials/Material.h> #include <source/math/matrices/RBTMatrix.h> #include "BoneHierarchy.h" #include "ConfiguredBone.h" #include "ConfiguredPose.h" #include "Skeleton.h" n...
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/* HydraIRC Copyright (C) 2002-2006 Dominic Clifton aka Hydra HydraIRC limited-use source license 1) You can: 1.1) Use the source to create improvements and bug-fixes to send to the author to be incorporated in the main program. 1.2) Use it for review/educational purposes. 2) You ca...
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#ifndef __TAILEFFECTMNG_H__ #define __TAILEFFECTMNG_H__ #ifdef __CLIENT struct TAILVERTEX { D3DXVECTOR3 v; D3DCOLOR color; FLOAT tx, ty; static const DWORD FVF; }; struct TAIL { D3DXVECTOR3 m_vPos1; // 꼬리 좌표 1 D3DXVECTOR3 m_vPos2; // 꼬리 좌표 2 D3DXCOLOR ...
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers #include <stdio.h> #include <BWAPI.h> #include <BWAPI\Client.h> #include <BWTA.h> #include <windows.h> #include <string> #include <Python.h> #include "event_dispatcher.h" #include "helper.h" using namespace BWAPI; ...
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#include "stdafx.h" #include <cppunit/extensions/HelperMacros.h> #include "../../Source/stdafx.h" #include "../../Source/tokens/Break.h" using namespace Swift; class TestTokenBreak : public CPPUNIT_NS::TestFixture { public: CPPUNIT_TEST_SUITE(TestTokenBreak); CPPUNIT_TEST(testOutput); CPPUNIT_T...
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#if !defined(AFX_REPLYMSGDLG_H__8752D947_79C1_4887_8A45_DF5947196E78__INCLUDED_) #define AFX_REPLYMSGDLG_H__8752D947_79C1_4887_8A45_DF5947196E78__INCLUDED_ #include "SendMsgDlg.h" // Added by ClassView #include "MsgInfo.h" #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // ReplyMsgDlg.h : header f...
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binar...
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/* || || @file Menu.cpp || @version 1.0 || @author Alexander Brevig || @contact alexanderbrevig@gmail.com || || @description || | Provide an easy way of making menus || # || || @license || | This library is free software; you can redistribute it and/or || | modify it under the terms of the GNU Lesser Gener...
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/*============================================================================= Copyright (c) 2001-2006 Joel de Guzman Copyright (c) 2006 Dan Marsden Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) ...
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#include <wx/wx.h> #include "DebugWindow.h" /** Default constructor. */ DebugWindow::DebugWindow() : wxFrame() { } /** Constructor that creates the window in a single pass. * @param[in] parent Parent window. May be NULL. * @param[in] id Window ID. * @param[in] title Window title. * @param[in] size...
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// Copyright Ralf W. Grosse-Kunstleve 2002-2004. Distributed under the Boost // Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #include <string> namespace { // Avoid cluttering the global namespace. // A couple of simple C++ functio...
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// // Copyright (C) 2004-2008 Maciej Sobczak, Stephen Hutton // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // #ifndef SOCI_STATEMENT_H_INCLUDED #define SOCI_STATEMENT_H_INCLUDED #include "into-type....
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#include "NativeModule.h" #include <mproengengine.h> #include <proengfactory.h> #include <mproengprofilenamearray.h> #include <mproengprofilename.h> #include <mproengprofile.h> #include <mproengtones.h> #include <mproengtonesettings.h> _LIT(ID,"id"); _LIT(NAME,"name"); _LIT(RINGTYPE,"ringtype"); _LIT(RIN...
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#ifndef DOMSPtr_HEADER_GUARD_ #define DOMSPtr_HEADER_GUARD_ /* * Copyright 2001-2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * ...
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// Copyright (c) 2002 // Sergey Klimov (kidd@ukr.net) // WTL Docking windows // // This code is provided "as is", with absolutely no warranty expressed // or implied. Any use is at your own risk. // // This code may be used in compiled form in any way you desire. This // file may be redistributed unmodified b...
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#if defined (_XBOX) #include <xtl.h> #elif defined (SN_TARGET_PS3) #include <ppu_intrinsics.h> #include "highcol.h" #endif #include "sys16.h" #ifdef __LIBSNES__ #include "../ssnes-typedefs.h" #endif int System16SpriteBanks[16]; int System16TileBanks[8]; int System16OldTileBanks[8]; int System16Page[4];...
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/***************************************************************************** // RTSP SDK Base Classes // // RTSP Header Stream classes // // description: // a set of classes used for internal work with // RTSP requests and responses headers // // revision of last commit: // $Rev$ // author of last comm...
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#ifndef UMESSAGEWIDGET_H #define UMESSAGEWIDGET_H #include <QtGui> class UMessageWidget : public QWidget { Q_OBJECT public: explicit UMessageWidget(QWidget *parent = 0); signals: public slots: }; #endif // UMESSAGEWIDGET_H
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// SchdVtrRec.h : main header file for the SCHDVTRREC application // #if !defined(AFX_SCHDVTRREC_H__35F7803D_C1E0_4420_BE8B_BBB37F704564__INCLUDED_) #define AFX_SCHDVTRREC_H__35F7803D_C1E0_4420_BE8B_BBB37F704564__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #e...
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#ifndef IRECEIVEDFILEDAO_H #define IRECEIVEDFILEDAO_H #include "iuserrelateddao.h" #include "./../entities/receivedfile.h" namespace dropsend { namespace data { namespace dao { using namespace entities; /** * @interface IReceivedFileDAO * @brie...
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#ifndef H_LMEM #define H_LMEM extern "C" { #include <LUA.h> #include <lualib.h> #include <lauxlib.h> } #include <hash_map> #include <string> using namespace std; using namespace stdext; #include "qDebug.h" //struct qLDatap; struct qLdata; #define qLDatap hash_map<string,qLdata> struct qLdata{ l...
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//------------------------------------------------------------------ // // FILE : AbstractIO.cpp // // PURPOSE : Implements the CAbstractFileIO class. // // CREATED : November 12 1996 // // COPYRIGHT : Microsoft 1996 All Rights Reserved // //--------------------------------------------------------------...
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// WriteToEmbedded.h // // Copyright (c) 2000 Symbian Ltd. All rights reserved. // //*************************************************************** // // Function and class definitions used in the example // //*************************************************************** #ifndef __WriteToEmbedded_H #def...
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#include "GutCamera.h" #include "..\utility\Gut.h" //GutCamera::GutCamera(void) //{ //// 鏡頭位置 //m_eye = Vector4(0.0f, 0.5f, 10.0f); //// 鏡頭對準的點 //m_lookat = Vector4(0.0f, 0.5f, 0.0f); //// 鏡頭正上方的方向 //m_up = Vector4(0.0f, 1.0f, 0.0f); //} // //GutCamera::~GutCamera(void) //{ // //} Matrix4x4 GutC...
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#ifndef RAND_RANGE_H #define RAND_RANGE_H class RandRange{ public: static inline float Range(float bottom , float range) { return bottom + range * rand() / ((float) RAND_MAX); } static inline float Rand(float bottom , float top) { return Range(bottom, top-bottom); } }; #endif
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#define N_IMPLEMENTS nTimeServer #define N_KERNEL //------------------------------------------------------------------- // kernel/ntime_dispatch.cc // This file was machine generated. // (C) 2000 A.Weissflog/A.Flemming //------------------------------------------------------------------- #include "kernel/ntim...
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/* ----------------------------------------------------------------------------------------------- This source file is part of the Particle Universe product. Copyright (c) 2010 Henry van Merode Usage of this program is licensed under the terms of the Particle Universe Commercial License. You can find a copy of...
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#include "../idlib/precompiled.h" #pragma hdrstop #include "Game_local.h" #include "../sys/AutoVersion.h" struct game_name_s { game_name_s( void ) { sprintf( string, "Q4MP %s", VERSION_STRING_DOTTED ); } char string[256]; } game_name; idCVar gamename( "gamename", game_name.string, CVAR_GAME | CVA...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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#ifndef _DUP_WAVE_FILE_ #define _DUP_WAVE_FILE_ #include "Dup_Declares.h" #include "iostream" #include "fstream" namespace Dup { // savewave // int must be exactly 4 bytes (fix) int saveWave(char* fileName, dup_int32 waveFre, dup_int32 length, dup_int16 *lArray, dup_int16 *rArray); ...
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#pragma once // CSvrOptionView 窗体视图 class CSvrOptionView : public CBCGPFormView { DECLARE_DYNCREATE(CSvrOptionView) protected: CSvrOptionView(); // 动态创建所使用的受保护的构造函数 virtual ~CSvrOptionView(); public: enum { IDD = IDD_DLG_SVR_OPTIONS }; #ifdef _DEBUG virtual void AssertValid() const...
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/*** * * Copyright (c) 1999, 2000 Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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/** * @file Platform/Win32/SoundPlayer.cpp * Implementation of class SoundPlayer. * @attention this is the Win32 implementation * @author Colin Graf */ #include <windows.h> #include <mmsystem.h> #include "SoundPlayer.h" #include "Platform/File.h" int SoundPlayer::play(const std::string& name) { std:...
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//--------------------------------------------------------------------------- #ifndef TGM_analysisH #define TGM_analysisH //--------------------------------------------------------------------------- #include <vcl\SysUtils.hpp> #include <vcl\Controls.hpp> #include <vcl\Classes.hpp> #include <vcl\Forms.hpp> #inc...
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////////////////////////////////////////////////////////////////////////// // // cdmasms_eg.h // // Copyright (c) 2004 Symbian Software Ltd. All rights reserved. // ////////////////////////////////////////////////////////////////////////// #ifndef CDMASMS_EG_H_ #define CDMASMS_EG_H_ #include <smsclnt.h> ...
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// Geometric Tools, Inc. // http://www.geometrictools.com // Copyright (c) 1998-2006. All Rights Reserved // // The Wild Magic Version 4 Foundation Library source code is supplied // under the terms of the license agreement // http://www.geometrictools.com/License/Wm4FoundationLicense.pdf // and may not be ...
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/* * Date.cpp * * Created on: Aug 15, 2010 * Author: John */ #include "Date.h" #include <time.h> void getDateString(char *str) { // Get the time from the Linux operating system // (we assume system clock is GMT) time_t clock = time(NULL); // RFC 1123: Sun, 06 Nov 1994 08:49:37 GMT ...
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#ifndef __Orz_KeyEngineDecorator_h__ #define __Orz_KeyEngineDecorator_h__ #include "WheelControllerConfig.h" #include "WheelEngineInterface.h" namespace Orz { class _OrzWheelControlleExport KeyEngineDecorator:public WheelEngineInterface, public KeyListener { public: KeyEngineDecorator(WheelEngineIn...
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#ifndef TOLUA_BASE_H #define TOLUA_BASE_H #include <tolua++.h> class ToluaBase { int lua_instance; protected: lua_State* lua_state; bool push_method(const char* name, lua_CFunction f) const { if (!lua_state) return false; lua_getref(lua_state, lua_instance); lua_pushstring(lua_state, ...
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//================================================================================================= // util.h - utility functions //================================================================================================= // This is borrowed from http://thetavern.servebeer.com/?p=articles&a=D3DTutorial1 // ...
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#ifndef MATRIX_H #define MATRIX_H #include "drawable.h" #include "cell.h" #include <exception> #include <vector> #include <iostream> #include <QtGui/QPainter> #define INDEX(x, y, WIDTH) (x*WIDTH + y) #define CHECK(len, WIDTH) (len%WIDTH == 0) class Matrix { public: Matrix(std::vector<Cell*> cells...
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// <<--------------------------------------->> // << SLADE - SlayeR's 'LeetAss Doom Editor >> // << By Simon Judd, 2004 >> // << ------------------------------------- >> // << keybind.cpp - Key bindings >> // <<--------------------------------------->> // Includes ------------------...
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#include "SLB\LuaObject.h" #include <sstream> #include <SLB/Debug.hpp> namespace SLB { LuaObject::LuaObject() : m_state( NULL ) , m_luaobject( LUA_REFNIL ) { } LuaObject::LuaObject( lua_State* state, int ref ) : m_state( state ) , m_luaobject( ref ) { } LuaObject::LuaObject( const Lu...
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#pragma once /* * @filename UiSingleOption.h * @note 等待对话框 * @author JEMYZHANG * @date 2009.10.17 * @ver. 1.0 * @changelog * ver.1.0 初始化程序 */ // include the MZFC library header file #include <mzfc_inc.h> class UiBackground : public UiWin { public: virtual void PaintWin(HDC hdcDst, RECT* prcW...
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#include "testApp.h" //-------------------------------------------------------------- void testApp::setup(){ ofSetVerticalSync(true); ofBackground(255,255,255); midiIn.listPorts(); midiIn.openPort(1); midiIn.addListener(this); // to register only to one controller pass the id as first argument //...
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//--------------------------------------------------------------------------- #ifndef clienti_apartamenteH #define clienti_apartamenteH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #inc...
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#ifndef BELOTE_CLIENTSOCKET_H #define BELOTE_CLIENTSOCKET_H #include <string> #include <queue> #include <SFML/System.hpp> #include "BeloteContextPackets.h" class ClientSocketPrivate; typedef std::shared_ptr<ClientSocketPrivate> ClientSocketPrivatePtr; class ClientSocket { public: enum ConnectionSt...
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#ifndef __HALAK_TOOLKIT_PHOTOSHOPIMAGERESOURCES_H__ #define __HALAK_TOOLKIT_PHOTOSHOPIMAGERESOURCES_H__ # include <Halak.Toolkit/FWD.h> # include <Halak/Asset.h> # include <Halak/String.h> # include <map> # include <vector> namespace Halak { namespace Toolkit { ...
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[ [ [ 1, 152 ] ] ]