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/* * Written by Yazad Daruvala */ #include "RobotPartProcessor.h" RobotPartProcessor::RobotPartProcessor( char* name_p, CvScalar color_p, const int hl, const int sl, const int vl, const int hh, const int sh, const int vh ): Processor() { name = name_p; hueLower = hl, hueUpper = hh; satLower = sl, satUpper ...
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#include "StateFighterApproachCarrier.h" #include "..\EnemyFighter.h" #include "StateIdentifiers.h" #include "ofTypes.h" const float StateFighterApproachCarrier::maxSpeed = 5.0; const float StateFighterApproachCarrier::approachEndRadius = 50.0; void StateFighterApproachCarrier::initState() { mID = En...
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//---------------------------------------------------------------------------- // // MODULE: AIHumanStateResurrecting.cpp // // PURPOSE: - implementation // // CREATED: 28.01.2002 // // (c) 2002 Monolith Productions, Inc. All Rights Reserved // // // COMMENTS: //...
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#ifndef NOISE_H__ #define NOISE_H__ #include <math.h> #include <stdlib.h> #ifndef M_PI #define M_PI 3.14159265358979323846264338327 #endif // Prime numbers for random number generation #define prime1 15731 #define prime2 789221 #define prime3 1376312589 class Noise { public: static float linear...
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#include "GameFactory.h" CriticalSection GameFactory::cs; ReferenceList GameFactory::instances; unsigned char GameFactory::game = 0x00; #ifdef VAULTMP_DEBUG Debug* GameFactory::debug; #endif GameFactory::GameFactory() { } void GameFactory::Initialize( unsigned char game ) { GameFactory::game = ga...
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/* * libjingle * Copyright 2004--2005, Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of cond...
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/***************************************************************************** ** $Source: /cvsroot/bluemsx/blueMSX/Src/SoundChips/YM2413.cpp,v $ ** ** $Revision: 1.19 $ ** ** $Date: 2007/05/23 09:41:56 $ ** ** More info: http://www.bluemsx.com ** ** Copyright (C) 2003-2006 Daniel Vik ** ** This program is f...
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//Copyright (c) 2010, Information Security Institute of Wuhan Universtiy(ISIWhu) //All rights reserved. // //PLEASE READ THIS DOCUMENT CAREFULLY BEFORE UTILIZING THE PROGRAM //BY UTILIZING THIS PROGRAM, YOU AGREE TO BECOME BOUND BY THE TERMS OF //THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO ...
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#pragma once #include "GAnimation.h" #include "GSprite.h" #include "GObject.h" #include <list> using namespace std; class Clumn:public GObject { public: Clumn(); Clumn(float _x, float _y,float width,float height,int _ID,GSprite* _sprite); void Render(GCamera* camera); void ResetWhenReload(GSprite* _...
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// (C) Copyright Jonathan Turkanis 2003. // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt.) // See http://www.boost.org/libs/iostreams for documentation. // Thanks to Gareth Sylvester-Bradley for the Dinkumwar...
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//--------------------------------------------------------------------------- #ifndef EditSearchParamFrmH #define EditSearchParamFrmH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Forms.hpp> #inclu...
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// ReadMap.cpp: implementation of the CReadMap class. // ////////////////////////////////////////////////////////////////////// #include "windows.h" #include "mygl.h" #include <gl\glu.h> // Header file for the gLu32 library #include <gl\glaux.h> // Header File For The Glaux Library #include "ReadMap.h" #in...
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// Copyright (c) Microsoft Corporation. All rights reserved. #include "stdafx.h" #include "WICBitmapDecoder.h" using namespace Microsoft::WindowsAPICodePack::DirectX::WindowsImagingComponent; unsigned int BitmapDecoder::FrameCount::get( ) { unsigned int frameCount = 0; CommonUtils::VerifyResult(...
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#include "agent.h" #include "cpMath.h" #include "coverObject.h" //generates a seek steering force irr::core::vector3df Agent::seek(irr::core::vector3df tp){ if(tp == mynodep->getPosition()) return vector3df(0,0,0); //irr::f32 MAXSPEED = .3f; irr::core::vector3df target = tp - mynodep->getPosition();...
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// Copyright Daniel Wallin 2008. Use, modification and distribution is // subject to the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) #ifndef LUABIND_PROPERTY_081020_HPP # define LUABIND_PROPERTY_081020_HPP namespace luabind { ...
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#include <stdio.h> #include <NDS.h> #include "_const.h" #include "plugin.h" #include "plugin_def.h" #include "std.h" #include "inifile.h" #include "smidlib.h" #include "rcplib.h" // CallBack from plugin_dll.cpp void cbLoadLibrary(void) { } void cbFreeLibrary(void) { } void cbQueryInt...
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#include <wx/wx.h> #include <wx/clipbrd.h> #include <wx/regex.h> #include "feed_panel.h" #include "application.h" #include "twitter/twitter_feed.h" #include "twitter/twitter_user.h" #include "twitter/twitter_status.h" #include "thread_callback.h" BEGIN_EVENT_TABLE(FeedPanel, wxHtmlListBox) EVT_COMMAND(wxID...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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#ifndef TANK_MACHINE_GUN_INCLUDED #define TANK_MACHINE_GUN_INCLUDED #include "InstantHitWeapon.h" #include <limits> #include "physics/OdeSimulator.h" #include "Tank.h" #include "Projectile.h" #include "PuppetMasterServer.h" #include "GameState.h" #include "AutoRegister.h" #include "ParameterMa...
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#include "oilify.h" #include "oilify_api.h" #define HDASHLINE "-----------------------------------------------------------\n" #define CLAMP(v,lo,hi) ((v)<(lo))?(lo):((v)>(hi))?(hi):(v) #define CLAMP0255(v) CLAMP((v), 0, 255) #define HISTSIZE (256) #define GIMP_RGB_LUMINANCE_RED (0.2126) #define GIMP_RGB_LUMINANCE_G...
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//------------------------------------------------------------------------------ // ngpactionscript.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "precompiled/pchgpbasicactions.h" #include "gpactionscript/ngpactionscript.h" nNe...
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#ifndef GameObjectNightGoblinH_H #define GameObjectNightGoblinH_H #include "GameObject.h" #include "../../Graphics/RenderComponent/RenderComponentInitial.h" #include "../../Graphics/RenderComponent/RenderComponentPositional.h" #include "../../Graphics/RenderComponent/RenderComponentEntity.h" #include "../../Phy...
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// CPUWatchWnd.cpp : 实现文件 // #include "stdafx.h" #include "OLIDE.h" #include "CPUWatchWnd.h" #include "UserWmMsg.h" #include "Debugger/DebugData.h" // CCPUWatchWnd 对话框 IMPLEMENT_DYNAMIC(CCPUWatchWnd, CDialog) CCPUWatchWnd::CCPUWatchWnd(CWnd* pParent /*=NULL*/) : CDialog(CCPUWatchWnd::IDD, pParent) ...
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/*----------------------------------------------------------------------------- Win.cpp 2006 Shamus Young ------------------------------------------------------------------------------- Create the main window and make it go. ----------------------------------------------------------------------...
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//////////////////////////////////////////////////////////////////////////// // // Crytek Engine Source File. // Copyright (C), Crytek Studios, 2004. // ------------------------------------------------------------------------- // File name: Linux32Specific.h // Version: v1.00 // Created: 05/03/200...
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/* DO NOT EDIT! This file has been generated by generate_sources.py script. $Id$ */ #include "precomp.h" using namespace v8; Handle<Value> js_dom_DOMException::static_get_code(Local<String> property, const AccessorInfo &info) { if(v8_wrapper::CustomAttribute<js_dom_DOMException, 1>::impleme...
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//////////////////////////////////////////////////////////////////////////// // Name: wx/stc/stc.h // Purpose: A wxWidgets implementation of Scintilla. This class is the // one meant to be used directly by wx applications. It does not // derive directly from the Scintilla clas...
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/* WDL - virtwnd-listbox.cpp Copyright (C) 2006 and later Cockos Incorporated This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use t...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#include "EntityProcessingSystem.h" void EntityProcessingSystem::processEntities(std::vector<int> mAllEntities, float timeDelta) { mDelta = timeDelta; for(int i=0, s= mAllEntities.size(); s>i; i++) { process(mAllEntities.at(i)); } }
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#ifndef __SHADOWS_H #define __SHADOWS_H #include "Entity.h" #include "DemoResources.h" #include <dingus/renderer/RenderableMesh.h> class SceneEntity; struct Light; struct ShadowBuffer; typedef std::vector<SceneEntity*> SceneEntityPtrs; typedef std::vector<Light*> LightPtrs; typedef std::vector<ShadowB...
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/** Copyright (C) 2008-2011 Josh Ventura *** *** This file is a part of the ENIGMA Development Environment. *** *** ENIGMA is free software: you can redistribute it and/or modify it under the *** terms of the GNU General Public License as published by the Free Software *** Foundation, version 3 of the license or ...
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/* * OGF/Graphite: Geometry and Graphics Programming Library + Utilities * Copyright (C) 2000 Bruno Levy * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of th...
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#include "precompiled/pchncshared.h" //------------------------------------------------------------------------------ // nctransformclass_main.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "zombieentity/nctransformclass.h" //--...
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#include "stdafx.h" #include "SyncFilter.h" #include "SyncFilterApp.h" #include "MyMediaSample.h" #include "MyARTagMediaSample.h" SyncFilter::SyncFilter(IUnknown * pOuter, HRESULT * phr, BOOL ModifiesData) : CMuxTransformFilter(NAME("Sync Filter"), 0, CLSID_SyncFilter) { setDirty(false); setBlock(fals...
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/* Copyright (c) 2007 Duncan Sharpe, Steve Arch ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software without restriction, including without limitation the rights ** to use, copy, modify...
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#pragma once #include "GraphicsSystem.h" namespace base{ class GraphicsFader{ GraphicsSystem *_pSystem; DWORD _color; public: GraphicsFader( GraphicsSystem *pSystem ); ~GraphicsFader(); BOOL SetFade( int red, int green, int blue, int alpha ); DWORD GetFade(); }; }
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////////////////////////////////////////////////////////////////////////////// // // License Agreement: // // The following are Copyright © 2008, Björn Olievier // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the f...
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/* WinMain.cpp Written by Matthew Fisher The WinMain function itself. Just creates the App class and runs it. See App.h/App.cpp */ #include "..\\..\\Main.h" int PASCAL WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow) { App *A = new App; //...
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// Fig. 15.19: Fig15_19.cpp // Stream-manipulator uppercase. #include <iostream> using std::cout; using std::endl; using std::hex; using std::showbase; using std::uppercase; int main() { cout << "Printing uppercase letters in scientific" << endl << "notation exponents and hexadecimal values:" << ...
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#include "wndproc.h" LRESULT CALLBACK MainWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam){ return DefWindowProc(hwnd, uMsg, wParam, lParam); }
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2009 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2007-05-10 // Updated ...
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#include "global.h" ULONGLONG GetDllVersion(TCHAR* lpszDllName) { HINSTANCE hinstDll; ULONGLONG dwVersion = 0; /* For security purposes, LoadLibrary should be provided with a fully-qualified path to the DLL. The lpszDllName variable should be tested to ensure that it is a fully qual...
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//------------------------------------------------------// //- CopyLeft : CTAF //- //- gestion du VST (affichage dans l'host) //- //------------------------------------------------------// #ifndef __multifxVSTeditor__ #define __multifxVSTeditor__ ...
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/* * * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok. * Level 2 and Level 3 source code contains trade secrets...
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// Geometric Tools, LLC // Copyright (c) 1998-2010 // Distributed under the Boost Software License, Version 1.0. // http://www.boost.org/LICENSE_1_0.txt // http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt // // File Version: 5.0.2 (2011/03/27) #ifndef WM5TABLE_H #define WM5TABLE_H #include "Wm5T...
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marvelman610/tmntactis
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//////////////////////////////////////////////////////////////////////////// // File Name : "Messages.h" // // Author : Matt DiMatteo (MD) // // Purpose : This file contains all messages to be used throught the game. // //////////////////////////////////////////////////////////////////////////// #ifndef MESSA...
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/**************/ /* gr_basic.h */ /**************/ #ifndef GR_BASIC #define GR_BASIC #ifndef eda_global #define eda_global extern #endif #include "colors.h" /* Constantes utiles */ #define GR_COPY 0 #define GR_OR 0x1000000 #define GR_XOR 0x2000000 #define GR_AND 0x4000000 #define GR_NXOR 0...
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trezker/Mapgen
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#ifndef WANDERERHPP #define WANDERERHPP #include "vektor.hpp" class Wanderer { char ux, uy, u0x, u0y; float dx, dy; float ditherer; float smaller; float bigger; char sgn(float x); float abs(float x); public: int x, y, steps; Wanderer(int xin, int yin, float dxin, flo...
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inayatkh/uniclop
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#if !defined(SIMPLE_FAST_HEADER_INCLUDED) #define SIMPLE_FAST_HEADER_INCLUDED // Features detection // ~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~= // Headers #include "../IFeaturesDetector.hpp" #include "FASTFeature.hpp" #include <vector> #include <boost/...
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crazyhedgehog/macro-parametric
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#include ".\FSOLIDCreateProtrusionRevolve.h" #include <iostream> #include <uf_sket.h> #include <uf_modl.h> #include "Part.h" #include "FSketch.h" #include "FSKETCHCreate2DCenterline.h" using namespace std; int FSOLIDCreateProtrusionRevolve::_nProRevCnt = 0; FSOLIDCreateProtrusionRevolve::FSOLIDCrea...
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// // The Epoch Language Project // FUGUE Virtual Machine // // Definition of the basic push-down, downward-growing stack // used during execution of code within the virtual machine. // #pragma once // // Basic implementation of a downward-growing stack // class StackSpace { // Construction and destr...
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/apsim/Plant/source/Photosynthesis/SUCROSModel.cpp
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sativa/apsim_development
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#include "StdPlant.h" #include "SUCROSModel.h" #include "Co2Modifier.h" #include "Phenology/Phenology.h" #include "Environment.h" #include "Leaf/Leaf.h" using namespace std; SUCROSModel::SUCROSModel(ScienceAPI& scienceAPI, plantInterface& p) : PhotosynthesisModel(scienceAPI, p) { // RUE.read(scie...
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#ifndef STATEATTACKENEMY_H #define STATEATTACKENEMY_H #include "FSMState.h" #include "FSMBeeAIControl.h" using namespace std; class StateAttackEnemy: public FSMState { public: StateAttackEnemy(FSMAIControl* control, int type=FSM_ATTACK_ENEMY) : FSMState(control, type) { } void Enter(); voi...
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RonOHara-GG/dimgame
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#pragma once #include "basicshot.h" class Paralyze : public BasicShot { public: Paralyze(void); ~Paralyze(void); bool Update(PlayerCharacter* pSkillOwner, float fDeltaTime); protected: int GetRange() { return m_iMinRange + m_iSkillRank / m_iRangeMod; } float m_fMinRadius; int m_iRadiusMo...
[ "bflassing@0c57dbdb-4d19-7b8c-568b-3fe73d88484e" ]
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//--------------------------------------------------------------------------- #ifndef TripOwnerSimpleProcessFormH #define TripOwnerSimpleProcessFormH //--------------------------------------------------------------------------- #include <Classes.hpp> #include <Controls.hpp> #include <StdCtrls.hpp> #include <Fo...
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#include <stdio.h> #include <string.h> FILE *Input; struct MCIN{ unsigned int Offset; unsigned int Size; unsigned int Temp1; unsigned int Temp2; }; /* MCNK 0x14 MCVT Offset 0x18 MCNR Offset 0x1C MCLY Offset 0x20 MCRF Offset 0x24 MCAL Offset 0x2C MCSH Offset 0x52 MCSE Offset 0x60 MCLQ Offset ...
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/HelloWorld/HelloWorld_AppUi.cpp
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huellif/symbian-example
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// HelloWorld_CExampleAppUi.cpp // ---------------------------- // // Copyright (c) 2000 Symbian Ltd. All rights reserved. // //////////////////////////////////////////////////////////////////////// // // Source file for the implementation of the // application UI class - CExampleAppUi // ////////////////...
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// // connect_timeout.cpp // ~~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #include <boost/asi...
[ "metrix@Blended.(none)" ]
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jonesbusy/parser-effex
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#ifndef FUNCTION_ITEM_H #define FUNCTION_ITEM_H /*! * \file FunctionItem.h * \author Pascal Berberat * \date 12.04.2010 * \version 1.1 */ #include <QGraphicsScene> #include "Rendering/FunctionGraphics.h" #include "Expression/IExpression.h" #include "Data/ItemData.h" /*! * \class Function...
[ "jonesbusy@fa255007-c97c-c9ae-ff28-e9f0558300b6" ]
[ [ [ 1, 55 ] ] ]
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/CleanProject/OgreMaxLoader/Include/ApplicationLuaTypes.hpp
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bahao247/apeengine2
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/* * OgreMaxViewer - An Ogre 3D-based viewer for .scene and .mesh files * Copyright 2008 Derek Nedelman * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing derived works (that use this source code) in binar...
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#pragma once class PBRequestState { public: PBRequestState(); bool sent(){ return _sent; } void setSent(); bool answered(){ return _answered; } void setAnswered(); void reset(); bool timedOut(); private: QTime _sendTime; bool _sent; bool _answered; int _timeout; };
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// // This class is the implementation of a row-dominant sparse matrix. // Primarily, the class is designed for sparse mesh structure. // ////////////////////////////////////////////////////////////////////// #ifndef LINEAR_SOLVER_2_H #define LINEAR_SOLVER_2_H #include "MeshSparseMatrix.h" #include "solver....
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#ifndef __CPU_TIMER_H #define __CPU_TIMER_H #pragma once namespace dingus { /** * Fast and accurate timer based on CPU ticks. * * However, the actual CPU speed varies on speed-step CPUs, * so don't use it in production code (but it's great for timing * when developing, and you're sure the CPU is...
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#include "../DatabaseEnv.h" #ifdef DATABASE_SUPPORT_PGSQL PostgreDatabase::PostgreDatabase() : Database(DATABASE_TYPE_PGSQL) { Connections = NULL; InUseMarkers = NULL; QueryBuffer = NULL; mConnectionCount = -1; // Not connected. mNextPing = getMSTime(); mQueryThread = NULL; } ...
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/* 0.0.46 Imebra: a C++ dicom library. Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 by Paolo Brandoli This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 as published by the Free Software Foundation. This progr...
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#ifndef PROTEOMEINFO_H #define PROTEOMEINFO_H //#define DEBUG #include <vector> #include <iostream> #include <string> #include <iterator> #include <iomanip> #include <fstream> #include "peptideInfo.h" #include "proteinInfo.h" #include "peptideRatio.h" #include "proteinRatio.h" #include "directorySt...
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/*! @file @author Albert Semenov @date 11/2007 @module */ #include "MyGUI_Prerequest.h" #include "MyGUI_Common.h" #include "MyGUI_CastWidget.h" #include "MyGUI_List.h" #include "MyGUI_Button.h" #include "MyGUI_VScroll.h" #include "MyGUI_WidgetOIS.h" #include "MyGUI_WidgetSkinInfo.h" namespace MyGU...
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// stdafx.cpp : source file that includes just the standard includes // srpcTest.pch will be the pre-compiled header // stdafx.obj will contain the pre-compiled type information #include "stdafx.h"
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/********************************************************************************\ ** ** ** Copyright (C) 2008 Josh Ventura ** ** Copyright (C) 2011 Alasdair Morrison ...
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/********************************************************************** OKI MSM6255 Dot Matrix LCD Controller implementation Copyright MESS Team. Visit http://mamedev.org for licensing and usage restrictions. **********************************************************************/ #pragma once ...
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#include "edgesextractionview.h" #include <QPainter> #include <QRect> EdgesExtractionView::EdgesExtractionView(EdgesExtractionScene* scene, QWidget* parent): QGraphicsView(scene, parent), _scene(scene) { _initWidth = this->width() - 10; _initHeight = this->height() - 10; qreal sceneWid...
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#ifndef NETWORK_H #define NETWORK_H #include <boost/noncopyable.hpp> #include <string> #ifdef WIN32 #include <WinSock2.h> #include <Ws2tcpip.h> #else #include <netinet/in.h> #endif #include "logger/logger.h" namespace Typhon { struct Message { char prefix; std::string msg; in_addr addre...
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#include "stdafx.h" #include "ResourceManager.h" #include <fstream> #include <string> using namespace std; CResourceManager::CResourceManager(void) { } CResourceManager::~CResourceManager(void) { } CResourceManager* CResourceManager::GetInstance() { static CResourceManager instance; return &inst...
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#ifndef _MSTRING_ #define _MSTRING_ #include "Standards.h" #include "Curves.h" class MString : public STInstrument { public: double Pos; EnvelopeT *Env1; EnvelopeT *Env2; EchoModule *Echo; // modulations double Decay; double EchoAmount; MString() : STInstrument() { Env1 = new E...
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// String2DataType.h: interface for the CString2DataType class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_STRING2DATATYPE_H__8BC63FA1_F2F2_446F_BA98_1F311D1722C2__INCLUDED_) #define AFX_STRING2DATATYPE_H__8BC63FA1_F2F2_446F_BA98_1F311D1722C2__INCLUDED_ #if _MSC_...
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#ifndef INPUT_PLUGIN_MANAGEMENT #define INPUT_PLUGIN_MANAGEMENT #include <windows.h> #include <list> #include <algorithm> #include <shlwapi.h> #include "../../Winamp/in2.h" #define RED_CAZA_MODULE L"in_redcaza.dll" // The name of this module. typedef struct // Structure to hold input plugin handle and mod...
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#include "cv.h" #include "highgui.h" #include <cvaux.h> #include <vector> #include <string> #include <iostream> #include <fstream> using namespace std; #define CAMWIDTH 640 #define CAMHEIGHT 480 class ProjectorTrans2World{ public : ProjectorTrans2World(int tableW, int tableH ,char* fileDir); ~Proje...
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// Copyright (C) 2003 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #undef DLIB_SOCKETS_KERNEl_ABSTRACT_ #ifdef DLIB_SOCKETS_KERNEl_ABSTRACT_ #include <string> #include "../threads.h" namespace dlib { // ------------------------...
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//------------------------------------------------------------------------------ // msg/gfxremskin.cc // (C) 2006 Radon Labs GmbH //------------------------------------------------------------------------------ #include "msg/gfxremskin.h" namespace Message { ImplementRtti(Message::GfxRemSkin, Message::Msg); ...
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#pragma once #include "tabwnd.h" #include "CoolBarCtrl.h" #include "TbcDownload.h" class CDownloadTabWnd : public CTabWnd { DECLARE_MESSAGE_MAP() public: CDownloadTabWnd(void); virtual ~CDownloadTabWnd(void); afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); public: CTbcDownload m_Toolbar; ...
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/* boost random/xor_combine.hpp header file * * Copyright Jens Maurer 2002 * Distributed under the Boost Software License, Version 1.0. (See * accompanying file LICENSE_1_0.txt or copy at * http://www.boost.org/LICENSE_1_0.txt) * * See http://www.boost.org for most recent version including documentation. ...
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#include "WheelControllerStableHeaders.h"
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/* * Copyright (C) 2005 - 2011 MaNGOS <http://www.getmangos.org/> * * Copyright (C) 2008 - 2011 TrinityCore <http://www.trinitycore.org/> * * Copyright (C) 2011 TrilliumEMU <http://www.arkania.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU ...
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//#include "vector2d.h" //template <typename T> //void vector2d<T>::clear() //{ // std::vector< std::vector<T> >::iterator itr; // for(itr= mVector.begin();itr != mVector.end();itr++) // { // std::vector<T2D> cur = *itr; // cur.clear(); // } // mVector.clear(); // maxX = 0; // maxY = 0; //} //template <...
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#pragma once #include <key-net/lib_key_net.h> #include <key-common/sockets.hpp> #include <string> namespace key { namespace internal { enum class SocketErrorScope { Any, Bind, Listen, Accept, }; /** returns last error for socket opperation */ LIB_KEY_NET int socket_last_error()...
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/* * Copyright (c) 2006-2007 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#include "Plane.h" #include "Ray.h" Plane::Plane(const Vector3f& origin, const Vector3f& normal) : _origin(origin), _normal(normal) { }
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// // request_parser.hpp // ~~~~~~~~~~~~~~~~~~ // // Copyright (c) 2003-2008 Christopher M. Kohlhoff (chris at kohlhoff dot com) // // Distributed under the Boost Software License, Version 1.0. (See accompanying // file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt) // #ifndef HTTP_SERVER2_...
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//  // // # # ### # # -= Nuclex Library =-  // // ## # # # ## ## RarStream.h - Rar compressed file implementation  // // ### # # ...
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/****************************************************************************** Este arquivo eh parte da implementacao do ambiente declarativo do middleware Ginga (Ginga-NCL). Copyright (C) 2009 UFSCar/Lince, Todos os Direitos Reservados. Este programa eh software livre; voce pode redistribui-lo e/ou modificah-lo sob...
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[ [ [ 1, 123 ] ] ]
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#pragma once #include <map> #include "Texture.h" class Resources { typedef std::map<const char*,void*> ResMap; typedef std::pair<const char*,void*> ResMapPair; typedef ResMap::iterator ResMapIterator; ResMap vMap; public: ~Resources(); Texture* GetTexture(const char* ResPath); private: boo...
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gasbank/aran
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#include "AranPhyPCH.h" #include "SixDofJoint.h" SixDofJoint::SixDofJoint(const OdeSpaceContext* osc) : AngularJoint(osc) , LinearJoint(osc) { } SixDofJoint::~SixDofJoint(void) { }
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/* * Item.h * * Created on: 2011-10-08 * Author: Jordan */ #include "Angel.h" #ifndef ITEM_H_ #define ITEM_H_ #include "Guard.h" #include "ShaderManager.h" #include "ShaderRepr.h" #include "GeometryReprImplGlrgShader.h" #include <string> #include <map> namespace glrg { class Independa...
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#include "ProjectionMatrix.h" void* ProjectionMatrix::Constructor() { return new ProjectionMatrix(); } ProjectionMatrix::ProjectionMatrix() { } ProjectionMatrix::ProjectionMatrix(const Vector3& near, const Vector3& far) { m_Near = near; m_Far = far; } ProjectionMatrix::ProjectionMatrix(con...
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svn2github/ngene
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: FileArchive.h Version: 0.01 --------------------------------------------------------------------------- */ #pra...
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jcccf/hepth
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#ifndef DCPLOT_H_ #define DCPLOT_H_ #include "stdafx.h" #include <list> #include <algorithm> using namespace std; ///<summary>Manages plots of directed closures of PNGraphs</summary> class DCPlot{ TGnuPlot* m_gp; public: DCPlot(TStr filename, TStr title); TGnuPlot get(); ///<summary>Plots intege...
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dtbinh/rush
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/***********************************************************************************/ // File: ColSphere.cpp // Date: 25.08.2005 // Author: Ruslan Shestopalyuk /***********************************************************************************/ #include "stdafx.h" #include "ColSphere.h" #include "Physics...
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[ [ [ 1, 57 ] ] ]
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shadimsaleh/thesis.code
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////////////////////////////////////////////////////////////////////////////// // // Author : Josh Grant // Date : December 16th, 2001 // File : SFScalarField.h // Description : Header file defining the SFScalarField class // ////////////////////////////////////////////////////////////////...
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flice/QQ2005
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#ifndef MD5_H_ #define MD5_H_ #include <string> #include <fstream> #include <cstring> #include "def.h" using std::string; using std::ifstream; /* MD5 declaration. */ class MD5 { public: MD5(); MD5(const void* input, size_t length); MD5(const string& str); MD5(ifstream& in); void update(const ...
[ "phoebusveiz@gmail.com" ]
[ [ [ 1, 51 ] ] ]