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/****************************************************/ /* class_module.cpp : fonctions de la classe MODULE */ /****************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "wxstruct.h" #include "common.h" #include "pcbnew.h" #include "trigo.h" #ifdef PCBNEW ...
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/* * Encoder.h * * Created on: Dec 2, 2009 * Author: asher */ #ifndef ENCODER_H_ #define ENCODER_H_ class Encoder { public: Encoder(); int count(); void clearCount(); void update(char channelA, char channelB); ~Encoder(); private: int priorA; //prior A value int priorB; int ...
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#ifndef ARITHMACHINE_H #define ARITHMACHINE_H #include <string> #include <vector> #include <stack> #include <map> #include "support/signalslot.hpp" #include "support/mtk_double.h" /* A r i t h M a c h i n e ______________________________ * Trabaja con datos tipo Double ...
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//---------------------------------------------------------------------------------- // File: S3UTCameraManager.cpp // Author: Baoguang Yang // // Copyright (c) 2009 _COMPANYNAME_ Corporation. All rights reserved. // //---------------------------------------------------------------------------------- #include...
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#pragma once #include "mycom.h" #include "define.h" #include "windows.h" #include "i_mydb.h" #include "autoptr.h" #include "I_AiCenter.h" #include "AiData.h" enum NPCACTION{ // common NPCACTION_TALK, NPCACTION_DO_EMOTION, NPCACTION_CHANGE_DIR, // move NPCACTION_CLOSE_TARGET, NPCACTION_L...
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/* ** UNaXcess Conferencing System ** (c) 1998 Michael Wood (mike@compsoc.man.ac.uk) ** ** Concepts based on Bradford UNaXcess (c) 1984-87 Brandon S Allbery ** Extensions (c) 1989, 1990 Andrew G Minter ** Manchester UNaXcess extensions by Rob Partington, Gryn Davies, ** Michael Wood, Andrew Armitage, Francis Coo...
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template< > struct AllegrexInstructionTemplate< 0xd2a80000, 0xfff80000 > : AllegrexInstructionUnknown { static AllegrexInstructionTemplate &self() { static AllegrexInstructionTemplate insn; return insn; } static AllegrexInstruction *get_instance() { return &AllegrexInstr...
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/******************************************************************** * * * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. * * * * USE, DISTRIBUTION AND REPRODUCTIO...
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//----------------------------------------------------------------------------- // // ** DO NOT EDIT THIS FILE! ** // This file was generated by a tool // re-running the tool will overwrite this file. // //----------------------------------------------------------------------------- #include "corlib...
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/* Tree which shows our loaded assets */ #pragma once #include <TootleGui/TWindow.h> #include <TootleGui/TMenu.h> #include <TootleGui/TTree.h> #include <TootleCore/TGraphBase.h> #include <TootleCore/TLMessaging.h> #include <TootleGame/TMenuController.h> // gr: including game lib file :( see about moving the...
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// Ex02Dlg.cpp : 実装ファイル // #include "stdafx.h" #include "Ex02Dlg.h" // CEx02Dlg ダイアログ IMPLEMENT_DYNAMIC(CEx02Dlg, CAcUiDialog) CEx02Dlg::CEx02Dlg(CWnd* pParent /*=NULL*/) : CAcUiDialog(CEx02Dlg::IDD, pParent) , m_strFileName(_T("")) { CLogger::Print(L"*Construct: CEx02Dlg"); } CEx02Dlg::~CEx0...
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#include <Pseudo\New.hpp> using namespace Pseudo; BEGIN_TEST_CLASS(TestNew) BEGIN_TEST_METHODS TEST_METHOD(Test) END_TEST_METHODS class A { public: A(int a, int b) { this->a = a; this->b = b; } public: ~A() { a = b = 0; } public: int ...
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// MarqueeBox.cpp - MarqueeBox // MarqueeBox Library Implementation File // By Joe Esposito #pragma once // Public Functions // ----------------- // Registers the MarqueeBox windows class BOOL WINAPI RegisterMarqueeBox (HINSTANCE hInstance) { WNDCLASSEX wcex; // Set internal info if (m_Marqu...
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// This file has 136 source lines of code (SLOC). // This file has 6 comment lines of code (CLOC). // It calls 7 MPI routines: Status=1, Init=1, Comm_size=1, Comm_rank=1, // Abort=2, Wtime=2, Finalize=1 // It calls 2 MPI global variables: COMM_WORLD=4, SUCCESS=1 // All together, file contains 9 unique MPI const...
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#ifndef PRORATADTASELECT_H #define PRORATADTASELECT_H #include <QWidget> #include <QPushButton> #include <QGroupBox> #include <QLineEdit> #include <QLabel> #include <QLayout> #include <QToolTip> #include <QWhatsThis> #include <QFileDialog> #include <QSizePolicy> #include "proRataPreProcess.h" class P...
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#include "OWI_ScrollBar.h" #include "../../CreateWnd/windows/OFControl.h" OFL_API int _stdcall ScrollBar_GetRangeMin(void* pScrollBar) { return ((WinScrollBar*)pScrollBar)->GetRangeMin(); } OFL_API int _stdcall ScrollBar_GetRangeMax(void* pScrollBar) { return ((WinScrollBar*)pScrollBar)->GetRangeMax(); ...
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class homedata_state : public driver_device { public: homedata_state(running_machine &machine, const driver_device_config_base &config) : driver_device(machine, config) { } /* memory pointers */ UINT8 * m_vreg; UINT8 * m_videoram; /* video-related */ tilemap_t *m_bg_tilemap[2][4]; int m_...
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#ifndef PARSER_HPP #define PARSER_HPP #include <string> /* La fonction parseText permet de parser une chaine d'instruction, * et d'en récuperer les elements via les arguments. * La chaine instruction passée en argument est détruite par l'opération. */ void parseText(std::string *instruction, std::...
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#pragma once /** * Select object helper class. */ class CSelectObject { HDC m_hDC; HGDIOBJ m_hObject; HGDIOBJ m_hPrevObject; public: CSelectObject(HDC hDC, HGDIOBJ hObject) : m_hDC(hDC) , m_hObject(hObject) { m_hPrevObject = ::SelectObject(m_hDC, hObject); } HGDIOBJ operator = (HGDIO...
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/* * erapr * ERAPR Really Ain't Playable, Right? * * Created by Remi Bernotavicius * Copyright (c) 2009 Remi Bernotavicius. All rights reserved. */ #include "tileedit.h" #include <iostream> #include <cmath> void dither(BITMAP* bmp) { for (int c = 0; c < bmp->w; c++) { if(c % 2 == 0) ...
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// VisualBoyAdvance - Nintendo Gameboy/GameboyAdvance (TM) emulator. // Copyright (C) 1999-2003 Forgotten // Copyright (C) 2004 Forgotten and the VBA development team // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by //...
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// LoginGate.cpp : Defines the entry point for the application. // #include "stdafx.h" // ************************************************************************************** BOOL InitApplication(HANDLE hInstance); BOOL InitInstance(HANDLE hInstance, int nCmdShow); LPARAM APIENTRY MainWndProc(HWND hWnd, U...
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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//#define __VC__ #ifdef __VC__ #include <conio.h> #endif #include <PSP_ChineseUtil.h> #include <CommonString.h> #include <PSP_Global.h> #include <GBKToUnicodeTable.h> #include <unicodeJISTable.h> #include <unicodeToGBKTable.h> #include <PSP_TrueTypeFont.h> #include <PSP_Window.h> #ifdef _...
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#ifndef HTTP_PARSER_BASE #define HTTP_PARSER_BASE #include <vector> #include <stdexcept> #include <iomanip> #include <boost/shared_ptr.hpp> #include <boost/array.hpp> #include <boost/format.hpp> #include <boost/lexical_cast.hpp> #include <boost/regex.hpp> #include <boost/tuple/tuple.hpp> #include <boos...
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#ifndef _DYNAMICVB_H_ #define _DYNAMICVB_H_ #include <graphics/IVertexBuffer.h> #include <OGLShader.h> #include <mesh/Colour.h> #include <mesh/Mesh.h> class ITexture; /** @ingroup OGL_VertexBuffer_Group * @brief Derived IVertexBuffer class for Dynamically assigned mesh data * * NOTE: When dealing w...
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#if !defined( _BTNST_H ) #define _BTNST_H //#define BTNST_USE_BCMENU //#include "BCMenu.h" //#define BTNST_USE_SOUND #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef BTNST_OK #define BTNST_OK 0 #endif #ifndef BTNST_INVALIDRESOURCE #define BTNST_INVALIDRESOURCE 1 #endif #...
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/* Copyright (c) 1999 - 2010, Vodafone Group Services Ltd All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list...
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#include "precomp.h" #include "EntityFactory.h" #include "EntityManager.h" #include <Core/CoreMgr.h> #include <Resource/ResMgr.h> #include <Resource/IResource.h> #include <Resource/XMLResource.h> #include "TypeSerializer.h" using namespace Engine; std::map<CL_String, CL_String>* EntityFactory::creato...
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/************************************************************************************ TerraView - visualization and exploration of geographical databases using TerraLib. Copyright � 2001-2007 INPE and Tecgraf/PUC-Rio. This file is part of TerraView. TerraView is free software; you can redistribute it and/or modif...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software f...
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#include "grom\ValueArray.h" #include "grom\Object.h" enum NodeType { XMLText, XMLAttribute, XMLElement, XMLComment, XMLPI }; class XMLElementNode; class XMLNode { private: NodeType type; public: XMLElementNode* parent; }; class XMLTextNode: public XMLNode { private: std::string* value; public...
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#include "stdafx.h" #include "handle_exception.h" using namespace std; #include <boost/config/warning_disable.hpp> /* против unsafe */ #include <wx/msgdlg.h> void handle_exception( std::exception *e, const std::wstring &add_to_log, const std::wstring &window_title) { wstringstream log_title; ...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Object/CollideDebrisShip.cpp $...
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#pragma once #include "Base/Base.h" #include "Base/Configure.h" #include "Manager/SoundManager.h" #include "Manager/RenderManager.h" #include "Manager/PageManager.h" #include <ctime> #include <vector> #include <mmsystem.h> // winmm.lib をリンクするのを忘れずに namespace TiGLiCS{ /** @brief タスクシステム @author my0433...
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#include <wx/statline.h> #include <wx/valgen.h> #include <wx/thread.h> #include "DialogImagePackageEdit.h" BEGIN_EVENT_TABLE(KMPB_ImagePackageEditDialog, wxDialog) END_EVENT_TABLE() KMPB_ImagePackageEditDialog::KMPB_ImagePackageEditDialog( wxWindow* parent, wxWindowID id, const wxString& caption...
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//============================================================================ // Date : 22.12.2010 // Author : Tkachenko Dmitry // Copyright : (c) Tkachenko Dmitry (TkachenkoDmitryV@gmail.com) //============================================================================ #ifndef __DLLHOLDERIMPL_...
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // 程序集的常规信息通过下列属性集 // 控制。更改这些属性值可修改 // 与程序集关联的信息。 // [assembly:AssemblyTit...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ #include <game/server/gamecontroller.hpp> // you can subclass GAMECONTROLLER_CTF, GAMECONTROLLER_TDM etc if you want // todo a modification with their base as well. class GAMECONTROLLER_KVACH : public GAMECONTROLLER { public: int kvacher...
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#pragma once // a thin wrapper on friendly unitids #include <boost/shared_ptr.hpp> #include "LegacyCpp/UnitDef.h" #include "UnitAI.h" class BaczekKPAI; class Unit { protected: void Init(); public: int id; BaczekKPAI *global_ai; boost::shared_ptr<UnitAI> ai; // unit status flags bo...
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/* ------------------------[ Lbanet Source ]------------------------- Copyright (C) 2009 Author: Vivien Delage [Rincevent_123] Email : vdelage@gmail.com -------------------------------[ GNU License ]------------------------------- This program is free software: you can redistribute it and/or modify it under ...
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/* The MIT License Copyright 2006 Sony Computer Entertainment Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy...
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#include "Shape.h" // Constructor Shape::Shape() { rotation = 0; } // height() int Shape::height() const { return shape_height[rotation]; } // width() int Shape::width() const { return shape_width[rotation]; } // &height() int& Shape::height() { return shape_height[rotation]; } // &widt...
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/* Metrowerks Standard Library * Copyright © 1995-2002 Metrowerks Corporation. All rights reserved. * * $Date: 2002/07/01 21:13:37 $ * $Revision: 1.3 $ */ // strstream.h #ifndef _STRSTREAM_H #define _STRSTREAM_H #include <strstream> #ifndef _MSL_NO_CPP_NAMESPACE #ifndef _MSL_NO_IO using std...
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/* "CodeWorker": a scripting language for parsing and generating text. Copyright (C) 1996-1997, 1999-2002 CÚdric Lemaire This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version ...
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#include <conio.h> #include <iostream.h> #include <vector.h> #include <algorithm> #include <stdio.h> int main() { int a[6] = {1, 4, 6, 7, 10, 25}; vector<int> v2(&a[0], &a[5]); pair<vector<int>::iterator, vector<int>::iterator> par; par.first = lower_bound(v2.begin(), v2.end(), 7); par.sec...
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/*************************************************************************** // // PHONE.CPP // // JulMar Sample TAPI Service provider for TSP++ version 3.00 // Phone management functions // // Copyright (C) 1998 JulMar Entertainment Technology, Inc. // All rights reserved // // This source code is intended o...
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#ifndef __GLRASRE_GEOMETRY_H__ #define __GLRASRE_GEOMETRY_H__ ////////////////////////////////////////////////////////////////////////////// // // GEOMETRY.H // // Author: Rehno Lindeque // // Description: GlRasRE classes used to implement api // // Version: 0.1 (informal prototype) // // ...
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#if !defined(AFX_IMSHORTCUTTOOL_H__DC6D3943_144A_11D7_90A4_006008267A03__INCLUDED_) #define AFX_IMSHORTCUTTOOL_H__DC6D3943_144A_11D7_90A4_006008267A03__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // IMShortcutTool.h : header file // #include "Skin.h" #include "CNButton.h" #include "I...
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#ifndef __BASE_STATUS_REPORTER_H__ #define __BASE_STATUS_REPORTER_H__ /* BaseStatusReporter.hpp Author: Jeremy Moskovich Abstract base class for progress reporting. */ #include "boost/shared_ptr.hpp" #include "core/Defs.h" #include "core/Str.h" #include "core/Argv.h" class BaseStatusReport...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#ifndef __browser_shutdown_h__ #define __browser_shutdown_h__ #pragma once namespace browser_shutdown { enum ShutdownType { // an uninitialized value NOT_VALID = 0, // the last browser window was closed WINDOW_CLOSE, // user clicked on the Exit menu ite...
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// DeviceGrapBuilder1.cpp: implementation of the CDeviceGrapBuilder1 class. // ////////////////////////////////////////////////////////////////////// #include "stdafx.h" #include "DeviceGrapBuilder1.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////...
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/* * Copyright (C) Volition, Inc. 1999. All rights reserved. * * All source code herein is the property of Volition, Inc. You may not sell * or otherwise commercially exploit the source or things you created based on the * source. * */ /* * $Logfile: /Freespace2/code/Network/multi_data.cpp $ * $R...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercia...
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/******************************************************************************* \file inches.h \brief Class declaration for a inch of length. \note C Anilao 10/26/2006 Created. *******************************************************************************/ #ifndef INCHES_H #define IN...
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/* ----------------------------------------------------------------------------- This source file is part of EDGE (A very object-oriented and plugin-based 2d game engine) For the latest info, see http://edge2d.googlecode.com Copyright (c) 2007-2008 The EDGE Team Also see acknowledgements in Readme.html This...
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/*! @file @author Albert Semenov @date 04/2008 @module */ #ifndef __MYGUI_MULTI_LIST_FACTORY_H__ #define __MYGUI_MULTI_LIST_FACTORY_H__ #include "MyGUI_Prerequest.h" #include "MyGUI_WidgetFactoryInterface.h" #include "MyGUI_WidgetDefines.h" namespace MyGUI { namespace factory { class _MyG...
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#include <iostream> #include <memory> #include "leaf_sound.hpp" Foliage::Sound *Foliage::SoundManager::_bg = NULL; Foliage::Sound *Foliage::SoundManager::_sfx = NULL; #ifdef __PPC__ #include <xac97_l.h> #include <xparameters.h> #include <xintc_l.h> #include <xexception_l.h> void Foliage::SoundManager:...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "ThreadSubmitToDB.h" #include <StrUtils.hpp> #include "public.h" #include "DBConfig.h" #pragma package(smart_init) //将话单提交到数据库 //--------------------------------------------------------...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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/*! * Graph.cpp * Projekt 3DVisual */ #include "Data/Graph.h" #include "Data/GraphLayout.h" Data::Graph::Graph(qlonglong graph_id, QString name, QSqlDatabase* conn, QMap<qlonglong,osg::ref_ptr<Data::Node> > *nodes, QMap<qlonglong,osg::ref_ptr<Data::Edge> > *edges,QMap<qlonglong,osg::ref_ptr<Data::Node> > *me...
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#include "Contact.h" namespace love_box2d { Contact::Contact(const b2ContactPoint * point) : point(*point) { } Contact::~Contact() { } int Contact::getPosition(lua_State * L) { love::luax_assert_argc(L, 0, 0); lua_pushnumber(L, point.position.x); lua_pushnumber(L, point.position.y); ...
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#include "../vidhrdw/cabal.cpp" /****************************************************************** Cabal Bootleg (c)1998 Red Corp driver by Carlos A. Lozano Baides 68000 + Z80 The original uses 2xYM3931 for sound The bootleg uses YM2151 + 2xZ80 used as ADPCM players MEMORY MAP 0x000000 - 0x03ffff ...
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/* Copyright [2009] [Joško Nikolić] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or...
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#include <QtGui> #include "patienttree.h" patientTree::patientTree(QWidget *parent) : QTreeWidget(parent) { QStringList labels; // labels << tr("Patient") << tr("Study") << tr("Type / Protocol"); labels << tr("Subject") << tr("Protocol") << tr("Study ID") << tr("Series") << tr("Dimensions") <...
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#include <iostream> #include <ctime> #include "MyTime.h" #include "MyDate.h" using namespace std; void outputTime( MyTime & t1, MyTime & t2) { cout << "t1: " << t1 <<endl; cout << "t2: " << t2 <<endl; cout << "--------------------------------------" <<endl; t1.SetTicks(0); t2.SetTicks(0); } int ...
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//============================================================================= // AtiOctree.cpp -- The implementation of the Octree routines. //============================================================================= // $File: //depot/3darg/Demos/Sushi/Math/AtiOctree.cpp $ $Revision: #4 $ $Author: gosselin $ ...
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/* * myCom App * Http://mycom.googlecode.com * * About Dlg * * author: mrlong date:2007-12-22 * * createdate: 2007-12-21 * last modification date 2007-12-22 * * update: * * */ // MyComDlg.cpp : implementation file // #include "stdafx.h" #include "MyCom.h" #include "MyComDlg.h" ...
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/* Open Asset Import Library (ASSIMP) ---------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the ...
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/**************************************************************************** ** Copyright (c) quickfixengine.org All rights reserved. ** ** This file is part of the QuickFIX FIX Engine ** ** This file may be distributed under the terms of the quickfixengine.org ** license as defined by quickfixengine.org and ap...
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#include "precompiled/pchconjurerapp.h" //------------------------------------------------------------------------------ // ninguitoolprismarea_main.cc // (C) 2004 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "conjurer/ninguitoolprismarea.h" ...
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/** Example 021 Quake3 Explorer This Tutorial shows how to load different Quake 3 maps. Features: - Load BSP Archives at Runtime from the menu - Load a Map from the menu. Showing with Screenshot - Set the VideoDriver at runtime from menu - Adjust GammaLevel at runtime - Create SceneNodes for the Shaders...
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#ifdef KITSCHY_DEBUG_MEMORY #include "debug_memorymanager.h" #endif #ifdef _WIN32 #include <windows.h> #endif #include <stdio.h> #include <stdlib.h> #include "math.h" #include "string.h" #include "gl.h" #include "glu.h" #include "SDL.h" #include "SDL_mixer.h" #include "SDL_ttf.h" #include "List....
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#include "RLC_GameStateNames.h" namespace rlc { namespace names { const std::string GAMESTATE_GAME_SESSION = "game_session"; } }
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/* * Copyright 1999-2000,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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#include <stdio.h> #include <stdlib.h> #include "Fibo.h" void test1() { printf("[Test1] \n"); FiboHeap fiboHeap; stHeapInfo heapInfo; heapInfo.nKey = 1; fiboHeap.Insert(heapInfo); heapInfo.nKey = 3; fiboHeap.Insert(heapInfo); heapInfo.nKey = 2; fiboHeap.Insert(heapInfo); heapInfo.nKey ...
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//**************************************************************************/ // Copyright (c) 1998-2006 Autodesk, Inc. // All rights reserved. // // These coded instructions, statements, and computer programs contain // unpublished proprietary information written by Autodesk, Inc., and are // protected by Feder...
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/*M/////////////////////////////////////////////////////////////////////////////////////// // // IMPORTANT: READ BEFORE DOWNLOADING, COPYING, INSTALLING OR USING. // // By downloading, copying, installing or using the software you agree to this license. // If you do not agree to this license, do not download, i...
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/* * Megaman.cpp * * Created on: Mar 8, 2010 * Author: fgervais */ #include "ScreenUI.h" #include "Environment.h" #include "ScreenUIState.h" #include "VisibleArea.h" #include <iostream> using namespace std; //#include "LPC2478.h" ScreenUI::ScreenUI(ScreenUIState* initialState, Environment* e...
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#include "RakNetDefines.h" #if USE_SLIDING_WINDOW_CONGESTION_CONTROL!=1 #ifndef __CONGESTION_CONTROL_UDT_H #define __CONGESTION_CONTROL_UDT_H #include "NativeTypes.h" #include "RakNetTime.h" #include "RakNetTypes.h" #include "DS_Queue.h" /// Set to 4 if you are using the iPod Touch TG. See http://www.je...
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/*! * \file OESkeletonRender_Impl.h * \date 1-3-2010 19:23:34 * * * \author zjhlogo (zjhlogo@163.com) */ #ifndef __OESKELETONRENDER_IMPL_H__ #define __OESKELETONRENDER_IMPL_H__ #include <OECore/OEBaseTypeEx.h> #include <OECore/IOERender.h> #include <OECore/IOEShader.h> class COESkeletonRender_Im...
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//! \file DocEventObserver.h //! \brief 定义文档事件观察者类 DocEventObserver #ifndef EXAMPLE_DOCEVENT_OBSERVER_H_ #define EXAMPLE_DOCEVENT_OBSERVER_H_ #pragma once #include <ChangeNotifyData.h> //! 文档事件类型 enum kDocEventType { kDocEvent_BeforeOpen, //!< 文档打开之前 kDocEvent_AfterOpen, //!< 文档打开之后 kDocEvent_Open...
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// Copyright David Abrahams 2002. // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include <boost/python/handle.hpp> #include <boost/python/type_id.hpp> #include <boost/python/errors.hpp> #include <boost...
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/* * Copyright 1999-2002,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
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// Copyright (c) 2010 Nickolas Pohilets // // This file is a part of the unit test suit for the CppEvents library. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restrict...
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// MainFrm.cpp : CMainFrame 类的实现 // #include "stdafx.h" #include "UnitTest.h" #include "MainFrm.h" #ifdef _DEBUG #define new DEBUG_NEW #endif // CMainFrame IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd) BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd) ON_WM_CREATE() END_MESSAGE_MAP() static UINT indic...
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/* ------------------------------------------------------------------------------------- This source file is part of Input43D : Copyright (c) 2000-2005 The Input43D Team ---------------------------------------------------------------------------------------- LICENSE: This program is free software; you can redistr...
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#include <iostream> #include <fstream> #include <vector> #include <set> #include <algorithm> #include <string> #include <cassert> #include "gdal.h" #include "cpl_conv.h" #include "ogr_api.h" #include "ogr_srs_api.h" #include "cpl_string.h" #include "ogrsf_frmts.h" #include "ogr_api.h" #include "VFTree.h...
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#include "OBJModel.h" OBJModel::OBJModel(void) { } OBJModel::~OBJModel(void) { } static OBJModel* nullSingle = NULL; OBJModel* OBJModel::NullOBJModel(){ if(nullSingle==NULL){ nullSingle = new OBJModel(); nullSingle->largestX = .5; nullSingle->largestY = .5; nullSingle->largestZ = .5; nullSi...
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#pragma once namespace my_render { NULL_OBJECT( RenderState_Wireframe ) { virtual void setSolid() OVERRIDE {} virtual void setWired() OVERRIDE {} virtual bool isSolid() const OVERRIDE { return false; } }; }
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#include "cWIN32Application.h" #include "../Core/cLog.h" #include "../Core/cRoot.h" // Include Paul Nettle's memory manager #include "../Memory/mmgr.h" #define WND_CLASS "LIFE_WND_CLASS" ///////////////////////////////////////////////////////////////////////////////////// cWIN32Application::cWIN32Applica...
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#define N_IMPLEMENTS nOdeHashSpace //------------------------------------------------------------------------------ // (c) 2003 Vadim Macagon //------------------------------------------------------------------------------ #include "odephysics/nodehashspace.h" #include "kernel/npersistserver.h" static void n_s...
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// Sketcher.h : main header file for the SKETCHER application // #if !defined(AFX_SKETCHER_H__623441A3_57EA_11D0_9257_00201834E2A3__INCLUDED_) #define AFX_SKETCHER_H__623441A3_57EA_11D0_9257_00201834E2A3__INCLUDED_ #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #i...
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#include "StdAfx.h" #include ".\cameradata.h" //------------------------------------------------------------------------ // Constructors/Destructors: //------------------------------------------------------------------------ /** Default Constructor. */ CameraData::CameraData() : intercom(""), url(""), userna...
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#ifndef ML_POLY_INTERPOLATION #define ML_POLY_INTERPOLATION #include "ml_poly.h" template<class T> inline T nev_Pij(T const & x,int const & i,int const & j, T const * X, T const * Y ) { // function used for neville's algorithm for polynomial interpolation // //assert(i>=0); assert(i<N); assert(j<N);asse...
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#include <IwTextParserITX.h> #include <IwResManager.h> #include "toeDefaultHitTest.h" using namespace TinyOpenEngine; //Instantiate the default factory function for a named class IW_CLASS_FACTORY(CtoeDefaultHitTest); //This macro is required within some source file for every class derived from CIwManaged. It...
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#include "stdafx.h" using namespace System; using namespace System::Reflection; using namespace System::Runtime::CompilerServices; using namespace System::Runtime::InteropServices; using namespace System::Security::Permissions; // // General Information about an assembly is controlled through the following ...
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#ifndef __TOUCHLIB_FILTER_BRIGHTNESSCONTRAST__ #define __TOUCHLIB_FILTER_BRIGHTNESSCONTRAST__ #include <TouchlibFilter.h> #define DEFAULT_BRIGHTNESS 0.0 #define DEFAULT_CONTRAST 0.2 class BrightnessContrastFilter : public Filter { public: BrightnessContrastFilter(char*); void kernel();...
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