othello-synthetic / README.md
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---
dataset_info:
features:
- name: text
dtype: string
- name: players
dtype: string
- name: num_moves
dtype: int16
- name: n_passes
dtype: int16
splits:
- name: train
num_bytes: 6197484135
num_examples: 20000000
- name: test
num_bytes: 1176312920
num_examples: 3796010
download_size: 2805767980
dataset_size: 7373797055
configs:
- config_name: default
data_files:
- split: train
path: data/train-*
- split: test
path: data/test-*
---
# Othello (synthetic)
Uniformly-random **legal Othello** games -- a regeneration of the synthetic training data from [*Emergent World Representations: Exploring a Sequence Model Trained on a Synthetic Task*](https://arxiv.org/abs/2210.13382) (Li et al., ICLR 2023), at the paper's own scale, since the original Google Drive release is no longer reachable.
Games are generated by the **original** Othello engine from [likenneth/othello_world](https://github.com/likenneth/othello_world) (vendored in this repo under `third_party/othello_world/`), driven by `data/othello_game.py`, which seeds each game by index so the dataset is reproducible and the multiprocessing workers stay independent.
## The game
- Standard 8x8 Othello: four discs pre-placed in the centre, **Black moves first**, a move must bracket at least one contiguous line of opponent discs (in any of the 8 directions) between the new disc and one of your own, and every bracketed line flips.
- **Every move here is legal but otherwise random** -- uniform over the legal moves at each position. No strategy, no engine, no human games.
- **Passing.** A player with no legal move passes and the opponent moves again, so the colours in a game do **not** strictly alternate. Never infer the mover from the move index -- use the `players` column.
- A game ends when neither player can move, which is a full board (60 moves) or, occasionally, 59.
## Notation
Cells use the upstream repo's own string form (`permit_reverse`): a lowercase **row letter `a`-`h`** followed by a **column digit `1`-`8`**, e.g. `d5`, with flat board index `row * 8 + col`. Note the row comes first, which is transposed relative to standard Othello notation; it is kept so cell names, board indices and Li et al.'s own evaluation code line up without a translation layer.
## Columns
- **`text`** — the moves in play order, comma separated, e.g. `f5, f4, c3, ...`. The number of moves is the game's *decision-point* count.
- **`players`** — the colour that played each move, as a string of `B`/`W` of the same length, e.g. `BWBWWB...`. A repeated letter marks a pass by the other colour.
- **`num_moves`** — decision points in the game (59 or 60).
- **`n_passes`** — how many moves were reached because the other colour had to pass.
## Splits
| Split | Games | Decision points | Avg moves/game | Games with a pass | Passes |
|---|---:|---:|---:|---:|---:|
| `train` | 20,000,000 | 1,199,496,827 | 59.97 | 6,889,947 (34.4%) | 8,924,951 (0.74%) |
| `test` | 3,796,010 | 227,670,564 | 59.98 | 1,308,791 (34.5%) | 1,696,278 (0.75%) |
Split sizes are the paper's own (20,000,000 train, 3,796,010 validation). The two splits are disjoint by construction: train draws seeds from 0 upward, `test` from 1,000,000,000 upward, and games are deduplicated by move sequence across both.
## Usage
```python
from datasets import load_dataset
ds = load_dataset("cfierro/othello-synthetic")
game = ds["train"][0]
moves = [m.strip() for m in game["text"].split(",")]
colors = list(game["players"]) # "B"/"W" per move
```
Board state, legal moves and per-position replay: `data/othello_game.py` (`decision_points`, `render`).
## Provenance
- **Code**: generated with [`data/push_othello_dataset.py` @ `8bc64a1c1e`](https://github.com/constanzafierro/rules-learning/blob/8bc64a1c1eca92528038b359fa15dfa6db753c30/data/push_othello_dataset.py).
> ⚠️ The working tree had **uncommitted changes** when this dataset was generated, so the linked commit may not exactly match the code that ran. Commit the generator before generating for a faithful link.
- **Built**: 2026-08-05T18:40:22
- **Command**:
```bash
python data/push_othello_dataset.py --out_dir /projects/nlp/data/constanzam/knowledge-ft/othello_gen_games --num_proc 64
```
- **Resolved arguments**:
```json
{
"repo": "cfierro/othello-synthetic",
"out_dir": "/projects/nlp/data/constanzam/knowledge-ft/othello_gen_games",
"train_games": 20000000,
"test_games": 3796010,
"test_seed_offset": 1000000000,
"num_proc": 64,
"no_dedup": false,
"skip_push": false,
"push_only": false,
"dry_run": false,
"private": false
}
```