Chahuadev-smart-roadmap / dev_test /advanced-csharp.cs
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/**
* 🚀 Advanced C# Test File for Chahuadev Emoji Cleaner Tool
* 📝 Comprehensive C# patterns with extensive emoji usage for testing
* 🎯 Features: Modern C# features, async/await, LINQ, and emoji integration
* 🧪 Perfect for testing emoji removal from C# source files
*
* @author Chahuadev Development Team 👨‍💻
* @version 2.0.0 🎯
* @since 2025-01-20 📅
*/
using System; // 🔧 Core system functionality
using System.Collections.Generic; // 📦 Collections support
using System.Collections.Concurrent; // 🧵 Thread-safe collections
using System.Linq; // 🌊 LINQ queries
using System.Threading.Tasks; // ⚡ Async operations
using System.Threading; // 🧵 Threading support
using System.Text; // 📝 Text processing
using System.Text.RegularExpressions; // 🔍 Regular expressions
using System.IO; // 📁 File operations
using System.Diagnostics; // 📊 Performance monitoring
using System.Reflection; // 🪞 Reflection capabilities
using System.ComponentModel; // 🏷️ Component model
using System.Runtime.CompilerServices; // ⚙️ Compiler services
using System.Text.Json; // 📄 JSON serialization
using System.Globalization; // 🌍 Internationalization
namespace Chahuadev.EmojiCleaner.Test // 📦 Namespace declaration
{
/// <summary>
/// 🧪 Custom attribute for emoji testing metadata
/// 🎯 Demonstrates attribute usage with emoji descriptions
/// </summary>
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Method | AttributeTargets.Property)]
public class EmojiTestAttribute : Attribute
{
/// <summary>🎯 Test description with emoji indicators</summary>
public string Description { get; set; } = "🧪 Default test";
/// <summary>📊 Test category classification</summary>
public string Category { get; set; } = "🏷️ General";
/// <summary>🔥 Priority level (1-5)</summary>
public int Priority { get; set; } = 1;
/// <summary>🏷️ Test tags for organization</summary>
public string[] Tags { get; set; } = Array.Empty<string>();
/// <summary>
/// 🎯 Constructor with emoji-enhanced parameters
/// </summary>
/// <param name="description">📝 Test description</param>
/// <param name="category">📊 Test category</param>
public EmojiTestAttribute(string description, string category = "🏷️ General")
{
Description = description;
Category = category;
}
}
/// <summary>
/// 📊 Immutable record for emoji statistics
/// 🎯 Demonstrates C# 9+ record types with emoji data
/// </summary>
public record EmojiStatistics(
int TotalEmojis, // 🔢 Total emoji count
int UniqueEmojis, // 🎯 Unique emoji varieties
TimeSpan ProcessingTime, // ⏱️ Time taken for processing
Dictionary<string, int> CategoryBreakdown, // 📊 Category statistics
double EfficiencyScore, // 📈 Processing efficiency
bool Success // ✅ Success indicator
)
{
/// <summary>
/// 📋 Generate formatted report with emoji indicators
/// </summary>
/// <returns>📄 Formatted statistics report</returns>
public string GenerateReport()
{
var report = new StringBuilder();
report.AppendLine("📊 EMOJI PROCESSING STATISTICS");
report.AppendLine("==============================");
report.AppendLine();
report.AppendLine($"🔢 Total emojis processed: {TotalEmojis}");
report.AppendLine($"🎯 Unique emoji types: {UniqueEmojis}");
report.AppendLine($"⏱️ Processing time: {ProcessingTime.TotalMilliseconds:F2} ms");
report.AppendLine($"📈 Efficiency score: {EfficiencyScore:F2}%");
report.AppendLine($"✅ Success status: {(Success ? "Completed" : "Failed")}");
report.AppendLine();
if (CategoryBreakdown.Count > 0)
{
report.AppendLine("🏷️ CATEGORY BREAKDOWN:");
foreach (var (category, count) in CategoryBreakdown.OrderByDescending(x => x.Value))
{
var percentage = (double)count / TotalEmojis * 100;
report.AppendLine($" {category}: {count} emojis ({percentage:F1}%)");
}
}
return report.ToString();
}
}
/// <summary>
/// 🎯 Delegate for emoji processing operations
/// ⚡ Functional programming support with emoji context
/// </summary>
/// <typeparam name="TInput">📝 Input type</typeparam>
/// <typeparam name="TOutput">📊 Output type</typeparam>
/// <param name="input">📥 Input data</param>
/// <param name="cancellationToken">🛑 Cancellation support</param>
/// <returns>📤 Processed output</returns>
public delegate Task<TOutput> EmojiProcessorDelegate<TInput, TOutput>(TInput input, CancellationToken cancellationToken);
/// <summary>
/// 🔧 Interface for emoji processing operations
/// 🎯 Contract definition for emoji handlers
/// </summary>
public interface IEmojiProcessor
{
/// <summary>🏷️ Processor name with emoji indicator</summary>
string Name { get; }
/// <summary>📊 Current processing statistics</summary>
EmojiStatistics Statistics { get; }
/// <summary>
/// 🧹 Process content to remove emojis
/// </summary>
/// <param name="content">📝 Input content</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📊 Processing result</returns>
Task<ProcessingResult> ProcessContentAsync(string content, CancellationToken cancellationToken = default);
/// <summary>
/// 📦 Process multiple content items in batch
/// </summary>
/// <param name="contentItems">📋 Content collection</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📊 Batch processing results</returns>
Task<IEnumerable<ProcessingResult>> ProcessBatchAsync(IEnumerable<string> contentItems, CancellationToken cancellationToken = default);
}
/// <summary>
/// 📊 Processing result container
/// 🎯 Encapsulates emoji processing outcomes
/// </summary>
public class ProcessingResult
{
/// <summary>📝 Original content before processing</summary>
public string OriginalContent { get; init; } = string.Empty;
/// <summary>🧹 Content after emoji removal</summary>
public string CleanedContent { get; init; } = string.Empty;
/// <summary>🔍 List of detected emojis</summary>
public IReadOnlyList<string> FoundEmojis { get; init; } = Array.Empty<string>();
/// <summary>📊 Category-wise emoji statistics</summary>
public IReadOnlyDictionary<string, int> CategoryStats { get; init; } = new Dictionary<string, int>();
/// <summary>⏱️ Time taken for processing</summary>
public TimeSpan ProcessingTime { get; init; }
/// <summary>✅ Success indicator</summary>
public bool Success { get; init; }
/// <summary>❌ Error message if processing failed</summary>
public string? ErrorMessage { get; init; }
/// <summary>🏷️ Processor identifier</summary>
public string ProcessorName { get; init; } = "🔧 Unknown";
/// <summary>
/// 📈 Calculate processing efficiency
/// </summary>
/// <returns>📊 Efficiency percentage</returns>
public double CalculateEfficiency()
{
if (OriginalContent.Length == 0) return 100.0;
var reductionRatio = (double)FoundEmojis.Count / OriginalContent.Length;
return Math.Min(100.0, reductionRatio * 100.0);
}
/// <summary>
/// 📋 Generate detailed processing report
/// </summary>
/// <returns>📄 Formatted report string</returns>
public string GenerateDetailedReport()
{
var report = new StringBuilder();
report.AppendLine("🎯 PROCESSING RESULT REPORT");
report.AppendLine("==========================");
report.AppendLine();
report.AppendLine($"🏷️ Processor: {ProcessorName}");
report.AppendLine($"📝 Original length: {OriginalContent.Length:N0} characters");
report.AppendLine($"🧹 Cleaned length: {CleanedContent.Length:N0} characters");
report.AppendLine($"🔍 Emojis detected: {FoundEmojis.Count:N0}");
report.AppendLine($"⏱️ Processing time: {ProcessingTime.TotalMilliseconds:F2} ms");
report.AppendLine($"📈 Efficiency: {CalculateEfficiency():F2}%");
report.AppendLine($"✅ Status: {(Success ? "Success" : "Failed")}");
if (!string.IsNullOrEmpty(ErrorMessage))
{
report.AppendLine($"❌ Error: {ErrorMessage}");
}
return report.ToString();
}
}
/// <summary>
/// 🧹 Advanced emoji processor implementation
/// ⚡ High-performance emoji cleaning with modern C# features
/// </summary>
[EmojiTest("🧪 Advanced processor implementation", "🔧 Core")]
public class AdvancedEmojiProcessor : IEmojiProcessor, IDisposable
{
// 🔍 Emoji detection patterns for different categories
private static readonly Dictionary<string, Regex> EmojiPatterns = new()
{
["😀 Faces"] = new Regex(@"[\u{1F600}-\u{1F64F}]", RegexOptions.Compiled | RegexOptions.CultureInvariant),
["❤️ Hearts"] = new Regex(@"[\u{1F495}-\u{1F49F}]|❤️|🧡|💛|💚|💙|💜", RegexOptions.Compiled | RegexOptions.CultureInvariant),
["🚀 Objects"] = new Regex(@"[\u{1F680}-\u{1F6FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant),
["🌸 Nature"] = new Regex(@"[\u{1F300}-\u{1F5FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant),
["🎯 Symbols"] = new Regex(@"[\u{2600}-\u{26FF}]", RegexOptions.Compiled | RegexOptions.CultureInvariant)
};
// 💾 Thread-safe caching for performance optimization
private readonly ConcurrentDictionary<string, List<string>> _emojiCache = new();
// 📊 Atomic counters for statistics tracking
private long _totalProcessed = 0;
private long _totalEmojisRemoved = 0;
private long _totalProcessingTimeMs = 0;
// ⚙️ Configuration and state
private readonly SemaphoreSlim _semaphore;
private readonly CancellationTokenSource _disposalTokenSource = new();
private bool _disposed = false;
/// <summary>🏷️ Processor name with emoji indicator</summary>
public string Name => "🧹 Advanced C# Emoji Processor";
/// <summary>📊 Current processing statistics</summary>
public EmojiStatistics Statistics => CalculateCurrentStatistics();
/// <summary>
/// 🎯 Constructor with configuration options
/// </summary>
/// <param name="maxConcurrency">🧵 Maximum concurrent operations</param>
public AdvancedEmojiProcessor(int maxConcurrency = Environment.ProcessorCount)
{
_semaphore = new SemaphoreSlim(maxConcurrency, maxConcurrency);
LogMessage("✅ Advanced emoji processor initialized successfully");
}
/// <summary>
/// 🧹 Process content to remove emojis asynchronously
/// </summary>
/// <param name="content">📝 Input content with emojis</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📊 Processing result</returns>
[EmojiTest("🔧 Core processing method", "⚡ Performance")]
public async Task<ProcessingResult> ProcessContentAsync(string content, CancellationToken cancellationToken = default)
{
if (_disposed) throw new ObjectDisposedException(nameof(AdvancedEmojiProcessor));
if (string.IsNullOrEmpty(content))
return CreateEmptyResult(content, "📝 Empty or null content provided");
var stopwatch = Stopwatch.StartNew();
try
{
await _semaphore.WaitAsync(cancellationToken);
using var combinedToken = CancellationTokenSource.CreateLinkedTokenSource(
cancellationToken, _disposalTokenSource.Token);
LogMessage($"🔄 Processing content ({content.Length:N0} characters)");
// 🔍 Detect emojis with parallel processing
var foundEmojis = await DetectEmojisAsync(content, combinedToken.Token);
// 📊 Generate category statistics
var categoryStats = await GenerateCategoryStatisticsAsync(foundEmojis, combinedToken.Token);
// 🧹 Remove emojis from content
var cleanedContent = await RemoveEmojisAsync(content, foundEmojis, combinedToken.Token);
stopwatch.Stop();
// 📊 Update global statistics
Interlocked.Increment(ref _totalProcessed);
Interlocked.Add(ref _totalEmojisRemoved, foundEmojis.Count);
Interlocked.Add(ref _totalProcessingTimeMs, stopwatch.ElapsedMilliseconds);
var result = new ProcessingResult
{
OriginalContent = content,
CleanedContent = cleanedContent,
FoundEmojis = foundEmojis.AsReadOnly(),
CategoryStats = categoryStats,
ProcessingTime = stopwatch.Elapsed,
Success = true,
ProcessorName = Name
};
LogMessage($"✅ Processing completed: {foundEmojis.Count} emojis removed in {stopwatch.ElapsedMilliseconds} ms");
return result;
}
catch (OperationCanceledException)
{
LogMessage("🛑 Processing cancelled by user request");
return CreateErrorResult(content, "🛑 Operation was cancelled", stopwatch.Elapsed);
}
catch (Exception ex)
{
LogMessage($"❌ Processing failed: {ex.Message}");
return CreateErrorResult(content, $"❌ Processing error: {ex.Message}", stopwatch.Elapsed);
}
finally
{
_semaphore.Release();
stopwatch.Stop();
}
}
/// <summary>
/// 📦 Process multiple content items in batch
/// </summary>
/// <param name="contentItems">📋 Content collection</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📊 Batch processing results</returns>
[EmojiTest("📦 Batch processing capability", "⚡ Performance")]
public async Task<IEnumerable<ProcessingResult>> ProcessBatchAsync(
IEnumerable<string> contentItems,
CancellationToken cancellationToken = default)
{
if (_disposed) throw new ObjectDisposedException(nameof(AdvancedEmojiProcessor));
var items = contentItems?.ToList() ?? new List<string>();
LogMessage($"📦 Starting batch processing for {items.Count:N0} items");
// 🧵 Process items concurrently with controlled parallelism
var tasks = items.Select(async (content, index) =>
{
try
{
var result = await ProcessContentAsync(content, cancellationToken);
return result;
}
catch (Exception ex)
{
LogMessage($"❌ Batch item {index} failed: {ex.Message}");
return CreateErrorResult(content, $"❌ Batch processing error: {ex.Message}", TimeSpan.Zero);
}
});
var results = await Task.WhenAll(tasks);
var successCount = results.Count(r => r.Success);
var totalEmojis = results.Sum(r => r.FoundEmojis.Count);
LogMessage($"📦 Batch processing completed: {successCount}/{items.Count} successful, {totalEmojis:N0} emojis removed");
return results;
}
/// <summary>
/// 🔍 Detect emojis in content using parallel pattern matching
/// </summary>
/// <param name="content">📝 Content to analyze</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📋 List of found emojis</returns>
private async Task<List<string>> DetectEmojisAsync(string content, CancellationToken cancellationToken)
{
// 💾 Check cache first for performance
var cacheKey = content.GetHashCode().ToString();
if (_emojiCache.TryGetValue(cacheKey, out var cachedEmojis))
{
LogMessage("📊 Cache hit for emoji detection");
return new List<string>(cachedEmojis);
}
// 🔍 Parallel detection across emoji categories
var detectionTasks = EmojiPatterns.Select(async pattern =>
{
return await Task.Run(() =>
{
cancellationToken.ThrowIfCancellationRequested();
var matches = pattern.Value.Matches(content);
return matches.Cast<Match>().Select(m => m.Value).ToList();
}, cancellationToken);
});
var categoryResults = await Task.WhenAll(detectionTasks);
// 🎯 Combine and deduplicate results
var allEmojis = categoryResults
.SelectMany(emojis => emojis)
.Distinct()
.OrderBy(emoji => emoji)
.ToList();
// 💾 Cache results for future use
_emojiCache.TryAdd(cacheKey, new List<string>(allEmojis));
return allEmojis;
}
/// <summary>
/// 📊 Generate category statistics for detected emojis
/// </summary>
/// <param name="emojis">🔍 Detected emoji list</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>📈 Category statistics dictionary</returns>
private async Task<Dictionary<string, int>> GenerateCategoryStatisticsAsync(
List<string> emojis,
CancellationToken cancellationToken)
{
var categoryStats = new Dictionary<string, int>();
// 🔄 Count emojis by category using parallel processing
var categoryTasks = EmojiPatterns.Select(async pattern =>
{
var (categoryName, regex) = pattern;
var count = await Task.Run(() =>
{
cancellationToken.ThrowIfCancellationRequested();
return emojis.Count(emoji => regex.IsMatch(emoji));
}, cancellationToken);
return new { Category = categoryName, Count = count };
});
var results = await Task.WhenAll(categoryTasks);
foreach (var result in results.Where(r => r.Count > 0))
{
categoryStats[result.Category] = result.Count;
}
return categoryStats;
}
/// <summary>
/// 🧹 Remove detected emojis from content
/// </summary>
/// <param name="content">📝 Original content</param>
/// <param name="emojis">🔍 Emojis to remove</param>
/// <param name="cancellationToken">🛑 Cancellation token</param>
/// <returns>🧹 Cleaned content</returns>
private async Task<string> RemoveEmojisAsync(
string content,
List<string> emojis,
CancellationToken cancellationToken)
{
return await Task.Run(() =>
{
cancellationToken.ThrowIfCancellationRequested();
var result = content;
// 🔄 Remove each detected emoji
foreach (var emoji in emojis)
{
cancellationToken.ThrowIfCancellationRequested();
result = result.Replace(emoji, string.Empty);
}
// 🧹 Clean up extra whitespace
result = Regex.Replace(result, @"\s+", " ").Trim();
return result;
}, cancellationToken);
}
/// <summary>
/// 📊 Calculate current processor statistics
/// </summary>
/// <returns>📈 Current statistics</returns>
private EmojiStatistics CalculateCurrentStatistics()
{
var totalProcessed = Interlocked.Read(ref _totalProcessed);
var totalEmojisRemoved = Interlocked.Read(ref _totalEmojisRemoved);
var totalTimeMs = Interlocked.Read(ref _totalProcessingTimeMs);
var avgTimeMs = totalProcessed > 0 ? (double)totalTimeMs / totalProcessed : 0.0;
var efficiency = totalProcessed > 0 ? (double)totalEmojisRemoved / totalProcessed * 100 : 0.0;
return new EmojiStatistics(
TotalEmojis: (int)totalEmojisRemoved,
UniqueEmojis: _emojiCache.Values.SelectMany(v => v).Distinct().Count(),
ProcessingTime: TimeSpan.FromMilliseconds(avgTimeMs),
CategoryBreakdown: new Dictionary<string, int>(),
EfficiencyScore: efficiency,
Success: true
);
}
/// <summary>
/// 📝 Create empty result for invalid input
/// </summary>
/// <param name="content">📝 Original content</param>
/// <param name="message">💬 Error message</param>
/// <returns>📊 Empty processing result</returns>
private ProcessingResult CreateEmptyResult(string content, string message)
{
return new ProcessingResult
{
OriginalContent = content ?? string.Empty,
CleanedContent = content ?? string.Empty,
FoundEmojis = Array.Empty<string>(),
CategoryStats = new Dictionary<string, int>(),
ProcessingTime = TimeSpan.Zero,
Success = false,
ErrorMessage = message,
ProcessorName = Name
};
}
/// <summary>
/// ❌ Create error result for failed processing
/// </summary>
/// <param name="content">📝 Original content</param>
/// <param name="error">❌ Error message</param>
/// <param name="elapsed">⏱️ Elapsed time</param>
/// <returns>📊 Error processing result</returns>
private ProcessingResult CreateErrorResult(string content, string error, TimeSpan elapsed)
{
return new ProcessingResult
{
OriginalContent = content,
CleanedContent = content, // 🔄 Return original on error
FoundEmojis = Array.Empty<string>(),
CategoryStats = new Dictionary<string, int>(),
ProcessingTime = elapsed,
Success = false,
ErrorMessage = error,
ProcessorName = Name
};
}
/// <summary>
/// 📝 Log message with timestamp and emoji indicators
/// </summary>
/// <param name="message">💬 Message to log</param>
private void LogMessage(string message)
{
var timestamp = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss.fff", CultureInfo.InvariantCulture);
Console.WriteLine($"[{timestamp}] 🕒 {Name}: {message}");
}
/// <summary>
/// 🧹 Dispose pattern implementation
/// </summary>
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
/// <summary>
/// 🧹 Protected dispose implementation
/// </summary>
/// <param name="disposing">🔄 Disposing flag</param>
protected virtual void Dispose(bool disposing)
{
if (!_disposed && disposing)
{
LogMessage("🔄 Disposing emoji processor resources");
_disposalTokenSource.Cancel();
_semaphore?.Dispose();
_disposalTokenSource?.Dispose();
_emojiCache.Clear();
_disposed = true;
LogMessage("✅ Emoji processor disposed successfully");
}
}
}
/// <summary>
/// 🛠️ Utility class for emoji-related operations
/// 🎯 Static helper methods for emoji analysis
/// </summary>
public static class EmojiUtilities
{
// 🔍 Comprehensive emoji detection pattern
private static readonly Regex AllEmojisPattern = new(
@"[\u{1F600}-\u{1F64F}]|[\u{1F300}-\u{1F5FF}]|[\u{1F680}-\u{1F6FF}]|[\u{2600}-\u{26FF}]|[\u{1F1E0}-\u{1F1FF}]|[\u{1F900}-\u{1F9FF}]",
RegexOptions.Compiled | RegexOptions.CultureInvariant);
/// <summary>
/// 📊 Count emoji frequency in text
/// </summary>
/// <param name="text">📝 Text to analyze</param>
/// <returns>📈 Emoji frequency dictionary</returns>
public static Dictionary<string, int> CountEmojiFrequency(string text)
{
if (string.IsNullOrEmpty(text)) return new Dictionary<string, int>();
return AllEmojisPattern.Matches(text)
.Cast<Match>()
.GroupBy(m => m.Value)
.ToDictionary(g => g.Key, g => g.Count());
}
/// <summary>
/// 🔍 Extract all emojis from text
/// </summary>
/// <param name="text">📝 Source text</param>
/// <returns>📋 List of unique emojis</returns>
public static List<string> ExtractEmojis(string text)
{
if (string.IsNullOrEmpty(text)) return new List<string>();
return AllEmojisPattern.Matches(text)
.Cast<Match>()
.Select(m => m.Value)
.Distinct()
.OrderBy(emoji => emoji)
.ToList();
}
/// <summary>
/// ✅ Check if text contains any emojis
/// </summary>
/// <param name="text">📝 Text to check</param>
/// <returns>🔍 True if emojis are found</returns>
public static bool ContainsEmojis(string text)
{
return !string.IsNullOrEmpty(text) && AllEmojisPattern.IsMatch(text);
}
/// <summary>
/// 📏 Calculate text length excluding emojis
/// </summary>
/// <param name="text">📝 Input text</param>
/// <returns>📊 Length without emojis</returns>
public static int LengthWithoutEmojis(string text)
{
if (string.IsNullOrEmpty(text)) return 0;
var cleanText = AllEmojisPattern.Replace(text, string.Empty);
return cleanText.Length;
}
/// <summary>
/// 📈 Calculate emoji density in text
/// </summary>
/// <param name="text">📝 Text to analyze</param>
/// <returns>📊 Emoji density percentage</returns>
public static double CalculateEmojiDensity(string text)
{
if (string.IsNullOrEmpty(text)) return 0.0;
var emojiCount = AllEmojisPattern.Matches(text).Count;
return (double)emojiCount / text.Length * 100.0;
}
/// <summary>
/// 📋 Generate comprehensive emoji analysis report
/// </summary>
/// <param name="text">📝 Text to analyze</param>
/// <returns>📄 Formatted analysis report</returns>
public static string GenerateAnalysisReport(string text)
{
if (string.IsNullOrEmpty(text))
return "📝 No content provided for analysis";
var emojis = ExtractEmojis(text);
var frequency = CountEmojiFrequency(text);
var density = CalculateEmojiDensity(text);
var lengthWithoutEmojis = LengthWithoutEmojis(text);
var report = new StringBuilder();
report.AppendLine("🎯 COMPREHENSIVE EMOJI ANALYSIS");
report.AppendLine("===============================");
report.AppendLine();
report.AppendLine($"📝 Total characters: {text.Length:N0}");
report.AppendLine($"🔍 Total emojis: {frequency.Values.Sum():N0}");
report.AppendLine($"🎯 Unique emojis: {emojis.Count:N0}");
report.AppendLine($"📏 Length without emojis: {lengthWithoutEmojis:N0}");
report.AppendLine($"📈 Emoji density: {density:F2}%");
report.AppendLine($"✅ Contains emojis: {(emojis.Count > 0 ? "Yes" : "No")}");
report.AppendLine();
if (frequency.Count > 0)
{
report.AppendLine("🏆 MOST FREQUENT EMOJIS:");
foreach (var (emoji, count) in frequency.OrderByDescending(x => x.Value).Take(10))
{
var percentage = (double)count / frequency.Values.Sum() * 100;
report.AppendLine($" {emoji}: {count:N0} times ({percentage:F1}%)");
}
report.AppendLine();
}
if (emojis.Count > 0)
{
report.AppendLine("📋 ALL DETECTED EMOJIS:");
report.AppendLine($" {string.Join(" ", emojis)}");
}
return report.ToString();
}
}
/// <summary>
/// 🧪 Test runner for emoji processor validation
/// 🎯 Comprehensive testing with performance metrics
/// </summary>
[EmojiTest("🧪 Main test runner class", "🎪 Testing")]
public class EmojiProcessorTestRunner
{
/// <summary>
/// 🚀 Main entry point for emoji processor tests
/// </summary>
/// <param name="args">📋 Command line arguments</param>
/// <returns>⚡ Async task completion</returns>
public static async Task Main(string[] args)
{
Console.WriteLine("🎉 Starting Chahuadev C# Emoji Cleaner Test Suite! 🧪\n");
// 🔧 Initialize processor
using var processor = new AdvancedEmojiProcessor(maxConcurrency: 4);
try
{
// 🧪 Run comprehensive test suite
await RunBasicTests(processor);
await RunAdvancedTests(processor);
await RunPerformanceTests(processor);
await RunBatchTests(processor);
await RunUtilityTests();
// 📊 Display final statistics
await DisplayFinalStatistics(processor);
}
catch (Exception ex)
{
Console.WriteLine($"❌ Test suite failed: {ex.Message}");
}
Console.WriteLine("\n🎉 All tests completed successfully! ✅");
}
/// <summary>
/// 🧪 Run basic emoji processing tests
/// </summary>
/// <param name="processor">🔧 Processor instance</param>
private static async Task RunBasicTests(IEmojiProcessor processor)
{
Console.WriteLine("🧪 Running basic emoji processing tests...\n");
var testCases = new Dictionary<string, string>
{
["🎯 Simple Faces"] = "Hello 😊 World! 😀 This is a test 🙂 with basic emojis 😃!",
["❤️ Hearts and Love"] = "I love ❤️ programming! 💕 C# is amazing 💖 for development 💘!",
["🚀 Objects and Tools"] = "Check out this rocket 🚀! We use tools 🔧 and technology 💻 daily ⚡!",
["🌸 Nature Elements"] = "Beautiful flowers 🌸🌺🌻 grow in the garden 🌱 under the sun ☀️!",
["🎪 Mixed Content"] = "🎉 Celebration time! 🚀 Let's code! 😊 Happy programming 💻 with emojis 🎨!"
};
foreach (var (testName, content) in testCases)
{
Console.WriteLine($"Testing: {testName}");
var result = await processor.ProcessContentAsync(content);
Console.WriteLine($" 📝 Original: {TruncateString(content, 50)}");
Console.WriteLine($" 🧹 Cleaned: {TruncateString(result.CleanedContent, 50)}");
Console.WriteLine($" 🔍 Emojis found: {result.FoundEmojis.Count}");
Console.WriteLine($" ⏱️ Time: {result.ProcessingTime.TotalMilliseconds:F2} ms");
Console.WriteLine($" ✅ Success: {result.Success}");
Console.WriteLine();
}
}
/// <summary>
/// 🔬 Run advanced emoji processing tests
/// </summary>
/// <param name="processor">🔧 Processor instance</param>
private static async Task RunAdvancedTests(IEmojiProcessor processor)
{
Console.WriteLine("🔬 Running advanced emoji processing tests...\n");
var complexContent = """
🎯 Welcome to our comprehensive C# emoji testing suite! 🧪
This content includes various emoji categories:
• 😀 Facial expressions: 😊 😂 🤣 😍 🥰 😘 😎 🤓 😴 😇 🙃 😉
• ❤️ Hearts and emotions: 💕 💖 💗 💘 💝 💞 💟 💔 ❣️ 💋 😍 🥰
• 🚀 Technology objects: 💻 📱 ⌨️ 🖥️ 🖨️ 📡 💾 💿 📀 🔌 🔋 💡
• 🌸 Nature elements: 🌱 🌿 🍀 🌾 🌳 🌲 🌴 🌵 🌺 🌻 🌼 🌷
• 🎯 Symbols and signs: ⭐ 🌟 ✨ 💫 🌙 ☀️ ⛅ 🌈 ⚡ 🔥 💧 🌊
Advanced unicode sequences:
👨‍💻 Developer coding in C# 💻 with Visual Studio 🎯
👩‍🚀 Astronaut exploring 🌍 space with advanced 🚀 technology
🏳️‍🌈 Rainbow flag representing 🌈 diversity in tech community
👨‍👩‍👧‍👦 Family enjoying 🎪 technology conference together
Skin tone modifiers and variations:
👋🏻 👋🏼 👋🏽 👋🏾 👋🏿 (greeting with skin tone diversity)
👍🏻 👍🏼 👍🏽 👍🏾 👍🏿 (approval across all backgrounds)
👨🏻‍💻 👨🏼‍💻 👨🏽‍💻 👨🏾‍💻 👨🏿‍💻 (diverse developers)
Multilingual content with emojis:
English: Hello 👋 World! 🌍 Welcome to C# programming! 💻
ไทย: สวัสดี 🙏 ชาวโลก! 🌎 ยินดีต้อนรับสู่การเขียนโปรแกรม C#! 👨‍💻
日本語: こんにちは 👋 世界! 🌏 C# プログラミングへようこそ! 🎯
Español: ¡Hola 👋 Mundo! 🌍 ¡Bienvenido a la programación C#! 🚀
Performance and statistics:
📊 Processing speed: 1000+ emojis/second ⚡
📈 Accuracy rate: 99.8% detection success ✅
⏰ Response time: < 100ms average 🎯
💾 Memory usage: Optimized for efficiency 🧠
🔧 Concurrent processing: Multi-threaded support 🧵
Special characters and edge cases:
Unicode combinations: 🤦‍♀️ 🤷‍♂️ 💁‍♀️ 🙋‍♂️ 🙎‍♀️ 🙍‍♂️
Food and drinks: ☕ 🍕 🍔 🍟 🌭 🥪 🌮 🌯 🥙 🍗 🍖 🥓
Sports and activities: ⚽ 🏀 🏈 ⚾ 🎾 🏐 🏉 🎱 🏓 🏸 🥅
Transportation: 🚗 🚕 🚙 🚌 🚎 🏎️ 🚓 🚑 🚒 🚐 🛻 🚚
🎉 End of advanced testing content! 🧪✨
""";
Console.WriteLine($"Processing complex content with 100+ emojis ({complexContent.Length:N0} characters)...");
var result = await processor.ProcessContentAsync(complexContent);
Console.WriteLine(result.GenerateDetailedReport());
// 📊 Category analysis
Console.WriteLine("🏷️ Detailed Category Analysis:");
foreach (var (category, count) in result.CategoryStats.OrderByDescending(x => x.Value))
{
var percentage = (double)count / result.FoundEmojis.Count * 100;
Console.WriteLine($" {category}: {count:N0} emojis ({percentage:F1}%)");
}
Console.WriteLine();
}
/// <summary>
/// ⚡ Run performance and stress tests
/// </summary>
/// <param name="processor">🔧 Processor instance</param>
private static async Task RunPerformanceTests(IEmojiProcessor processor)
{
Console.WriteLine("⚡ Running performance tests...\n");
// 📊 Generate large content for stress testing
var emojiSamples = new[]
{
"😀", "😃", "😄", "😁", "😆", "😅", "🤣", "😂", "🙂", "🙃",
"😉", "😊", "😇", "🥰", "😍", "🤩", "😘", "😗", "😚", "😙",
"🚀", "⚡", "🔥", "💧", "🌟", "✨", "💫", "⭐", "🌙", "☀️",
"❤️", "🧡", "💛", "💚", "💙", "💜", "🤎", "🖤", "🤍", "💔",
"📊", "📈", "📉", "📋", "📌", "📍", "📎", "📏", "📐", "📑"
};
var contentBuilder = new StringBuilder();
var random = new Random(42); // 🎯 Deterministic for reproducible tests
// 🔄 Generate content with 2000+ emojis
for (int i = 0; i < 2000; i++)
{
contentBuilder.Append($"Sample text {i} ");
contentBuilder.Append(emojiSamples[i % emojiSamples.Length]);
contentBuilder.Append(" ");
if (i % 20 == 0) contentBuilder.AppendLine();
}
var testContent = contentBuilder.ToString();
Console.WriteLine($"📊 Generated performance test content: {testContent.Length:N0} characters");
// ⏱️ Multiple performance runs for accuracy
var results = new List<ProcessingResult>();
var totalStopwatch = Stopwatch.StartNew();
for (int run = 0; run < 5; run++)
{
var runResult = await processor.ProcessContentAsync(testContent);
results.Add(runResult);
Console.WriteLine($" 🔄 Run {run + 1}: {runResult.FoundEmojis.Count} emojis in {runResult.ProcessingTime.TotalMilliseconds:F2} ms");
}
totalStopwatch.Stop();
// 📈 Calculate performance metrics
var avgTime = results.Average(r => r.ProcessingTime.TotalMilliseconds);
var avgEmojis = results.Average(r => r.FoundEmojis.Count);
var avgThroughput = avgEmojis / (avgTime / 1000.0);
var successRate = results.Count(r => r.Success) / (double)results.Count * 100;
Console.WriteLine("\n⚡ PERFORMANCE SUMMARY:");
Console.WriteLine($" 📊 Average processing time: {avgTime:F2} ms");
Console.WriteLine($" 🔍 Average emojis processed: {avgEmojis:F0}");
Console.WriteLine($" 🚀 Average throughput: {avgThroughput:F0} emojis/second");
Console.WriteLine($" ✅ Success rate: {successRate:F1}%");
Console.WriteLine($" ⏱️ Total test time: {totalStopwatch.Elapsed.TotalSeconds:F2} seconds");
Console.WriteLine();
}
/// <summary>
/// 📦 Run batch processing tests
/// </summary>
/// <param name="processor">🔧 Processor instance</param>
private static async Task RunBatchTests(IEmojiProcessor processor)
{
Console.WriteLine("📦 Running batch processing tests...\n");
var batchContent = new List<string>
{
"🎯 First batch item with various emojis 😊 and text content 📝",
"🚀 Second item containing rockets 🚀 and stars ⭐✨ for testing",
"❤️ Third piece with hearts 💕 and love 💖 symbols everywhere",
"🌸 Fourth content about nature 🌿 flowers 🌺 and growth 🌱",
"🎪 Fifth document mixing celebration 🎉 and fun 🎈 activities",
"💻 Sixth item about technology 📱 coding 👨‍💻 and innovation",
"🍎 Seventh piece with food 🍕 drinks ☕ and culinary 🍳 emojis",
"🏠 Eighth content about places 🏢 travel ✈️ and exploration 🗺️",
"🎨 Ninth document with art 🖼️ creativity 🎭 and design 🎪",
"🧪 Tenth item for scientific 🔬 testing 📊 and research 📚 purposes",
"🎵 Eleventh content with music 🎶 entertainment 🎬 and media 📺",
"🏆 Twelfth item celebrating achievements 🥇 success ✅ and victory 🎉"
};
Console.WriteLine($"Processing batch of {batchContent.Count:N0} items...");
var batchStopwatch = Stopwatch.StartNew();
var batchResults = await processor.ProcessBatchAsync(batchContent);
batchStopwatch.Stop();
var resultsList = batchResults.ToList();
var totalEmojis = resultsList.Sum(r => r.FoundEmojis.Count);
var successCount = resultsList.Count(r => r.Success);
var avgTimePerItem = resultsList.Average(r => r.ProcessingTime.TotalMilliseconds);
Console.WriteLine("📦 BATCH PROCESSING RESULTS:");
Console.WriteLine($" 📊 Items processed: {resultsList.Count:N0}");
Console.WriteLine($" ✅ Successful items: {successCount:N0} ({(double)successCount / resultsList.Count * 100:F1}%)");
Console.WriteLine($" 🔍 Total emojis removed: {totalEmojis:N0}");
Console.WriteLine($" ⏱️ Total batch time: {batchStopwatch.Elapsed.TotalMilliseconds:F2} ms");
Console.WriteLine($" 📈 Average per item: {avgTimePerItem:F2} ms");
Console.WriteLine($" 🚀 Batch throughput: {totalEmojis / batchStopwatch.Elapsed.TotalSeconds:F0} emojis/second");
Console.WriteLine();
}
/// <summary>
/// 🛠️ Run utility function tests
/// </summary>
private static async Task RunUtilityTests()
{
Console.WriteLine("🛠️ Running utility function tests...\n");
var testText = "🎯 Sample text with emojis! 😊 Testing utilities 🧪 for analysis 📊 and reporting 📋! ⚡✨🎉";
Console.WriteLine("Testing EmojiUtilities functions:");
Console.WriteLine($" 📝 Test text: {testText}");
Console.WriteLine();
// 🔍 Test individual utility functions
var emojis = EmojiUtilities.ExtractEmojis(testText);
var frequency = EmojiUtilities.CountEmojiFrequency(testText);
var containsEmojis = EmojiUtilities.ContainsEmojis(testText);
var lengthWithoutEmojis = EmojiUtilities.LengthWithoutEmojis(testText);
var density = EmojiUtilities.CalculateEmojiDensity(testText);
Console.WriteLine("🔍 UTILITY FUNCTION RESULTS:");
Console.WriteLine($" 📋 Extracted emojis: {string.Join(" ", emojis)}");
Console.WriteLine($" 📊 Emoji frequency: {frequency.Count} unique, {frequency.Values.Sum()} total");
Console.WriteLine($" ✅ Contains emojis: {containsEmojis}");
Console.WriteLine($" 📏 Length without emojis: {lengthWithoutEmojis} characters");
Console.WriteLine($" 📈 Emoji density: {density:F2}%");
Console.WriteLine();
// 📋 Generate and display comprehensive analysis
var analysisReport = EmojiUtilities.GenerateAnalysisReport(testText);
Console.WriteLine("📋 COMPREHENSIVE ANALYSIS REPORT:");
Console.WriteLine(analysisReport);
await Task.Delay(10); // 🔄 Simulate async operation
}
/// <summary>
/// 📊 Display final processor statistics
/// </summary>
/// <param name="processor">🔧 Processor instance</param>
private static async Task DisplayFinalStatistics(IEmojiProcessor processor)
{
Console.WriteLine("📊 FINAL PROCESSOR STATISTICS");
Console.WriteLine("=============================\n");
var stats = processor.Statistics;
Console.WriteLine(stats.GenerateReport());
// 🎯 Additional processor information
Console.WriteLine("🔧 PROCESSOR INFORMATION:");
Console.WriteLine($" 🏷️ Name: {processor.Name}");
Console.WriteLine($" ⚙️ Type: {processor.GetType().Name}");
Console.WriteLine($" 🧵 Thread-safe: Yes");
Console.WriteLine($" 💾 Caching: Enabled");
Console.WriteLine($" ⚡ Async support: Full");
Console.WriteLine();
await Task.Delay(10); // 🔄 Simulate async operation
}
/// <summary>
/// ✂️ Truncate string for display purposes
/// </summary>
/// <param name="text">📝 Text to truncate</param>
/// <param name="maxLength">📏 Maximum length</param>
/// <returns>✂️ Truncated text</returns>
private static string TruncateString(string text, int maxLength)
{
if (string.IsNullOrEmpty(text) || text.Length <= maxLength)
return text;
return text[..maxLength] + "...";
}
}
/// <summary>
/// 🏭 Factory for creating test data with emoji content
/// 📊 Generates various test scenarios for validation
/// </summary>
public static class EmojiTestDataFactory
{
private static readonly Random Random = new(Environment.TickCount);
/// <summary>
/// 🎯 Generate test content with specified characteristics
/// </summary>
/// <param name="wordCount">📊 Number of words</param>
/// <param name="emojiDensity">📈 Percentage of emoji content</param>
/// <returns>📝 Generated test content</returns>
public static string GenerateTestContent(int wordCount, double emojiDensity)
{
var words = new[]
{
"test", "content", "sample", "example", "demonstration", "validation",
"processing", "analysis", "performance", "optimization", "efficiency",
"technology", "innovation", "development", "programming", "software"
};
var emojis = new[]
{
"😀", "😃", "😄", "😁", "😆", "😅", "🤣", "😂", "🙂", "🙃",
"🚀", "⚡", "🔥", "💧", "🌟", "✨", "💫", "⭐", "🌙", "☀️",
"❤️", "🧡", "💛", "💚", "💙", "💜", "🤎", "🖤", "🤍", "💔",
"📊", "📈", "📉", "📋", "📌", "📍", "📎", "📏", "📐", "📑",
"🎯", "🎪", "🎨", "🎵", "🎶", "🎬", "🎭", "🎮", "🎲", "🎸"
};
var content = new StringBuilder();
for (int i = 0; i < wordCount; i++)
{
if (Random.NextDouble() < emojiDensity)
{
content.Append(emojis[Random.Next(emojis.Length)]);
}
else
{
content.Append(words[Random.Next(words.Length)]);
}
if (i < wordCount - 1) content.Append(" ");
}
return content.ToString();
}
/// <summary>
/// 📋 Create predefined test scenarios with various emoji patterns
/// </summary>
/// <returns>🧪 Dictionary of test scenarios</returns>
public static Dictionary<string, string> CreateTestScenarios()
{
return new Dictionary<string, string>
{
["🧪 Light Usage"] = GenerateTestContent(50, 0.15), // 15% emojis
["🎯 Medium Usage"] = GenerateTestContent(75, 0.30), // 30% emojis
["🔥 Heavy Usage"] = GenerateTestContent(100, 0.50), // 50% emojis
["🎪 Extreme Usage"] = GenerateTestContent(40, 0.75), // 75% emojis
["📊 Mixed Content"] = GenerateTestContent(200, 0.25) // 25% emojis, longer text
};
}
}
}
/*
* 🎉 End of Advanced C# Emoji Cleaner Test File
*
* 📊 File Statistics:
* - Lines of code: 1000+ lines
* - Emoji count: 400+ emojis
* - C# features: Modern C# 10+ patterns with records, async/await, LINQ
* - Complexity: Enterprise-grade with concurrency, performance optimization
*
* 🧪 Test Coverage:
* ✅ Advanced emoji detection with regex patterns
* ✅ Asynchronous processing with cancellation support
* ✅ Thread-safe concurrent operations
* ✅ Comprehensive error handling and logging
* ✅ Performance monitoring and optimization
* ✅ Batch processing capabilities
* ✅ Memory-efficient caching system
* ✅ Resource management with IDisposable pattern
* ✅ Statistical analysis and reporting
* ✅ Utility functions for emoji analysis
*
* 🎯 Perfect for testing emoji removal from C# source files!
* 🚀 Demonstrates modern C# development patterns with emoji integration
* 💻 Ready for comprehensive emoji cleaner validation and performance testing
*/