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GS Physics Dataset
This dataset accompanies the CVPR 2026 Findings paper
Learning a Particle Dynamics Model with Real-world Videos.
It contains real-world multi-object interaction recordings and processed
Gaussian Splatting particle-dynamics data for the bowling and cube_stacks
scenarios.
The release includes two archive files:
dataset.zip: raw multi-view RGB/stereo/depth recordings, segmentation masks, camera metadata, and object-pose estimates.processed_dataset.zip: processed data used by the released training and evaluation code, including masked RGB images, segmentation masks, object poses, and per-frame Gaussian parameter files.
The official code repository is available at: chkim403/gs-particle-dynamics.
Dataset Summary
The dataset contains 529 real-world scenes captured from four synchronized camera views:
| Scenario | Number of scenes |
|---|---|
bowling |
297 |
cube_stacks |
232 |
| Total | 529 |
For the experiments in the paper, 292 bowling scenes and 210 cube_stacks
scenes were used. The remaining scenes were excluded because of issues observed
in their preprocessed outputs, such as segmentation failures. The excluded-scene
list is available as skip_list in tools/dataset.py in the official code
repository.
Scene IDs are not guaranteed to be continuous because some unusable scenes were manually removed after continuous recording.
Files
.
βββ dataset.zip
βββ processed_dataset.zip
Both archives include the dataset license and terms of use.
Raw Dataset
dataset.zip contains the original released dataset files.
Raw root structure
.
βββ bowling/
β βββ scene_00001/
β βββ scene_00002/
β βββ ...
βββ cube_stacks/
β βββ scene_00003/
β βββ scene_00004/
β βββ ...
βββ dataset_license.md
βββ dataset_terms_of_use.md
βββ raw_dataset.md
Each scene contains four camera folders:
<scenario>/scene_XXXXX/
βββ 234322305266/
βββ 248622303451/
βββ 336222300744/
βββ 336522303601/
The same four camera IDs are used across all released scenes.
Raw camera directory structure
Each camera folder contains RGB images, stereo images, stereo depth aligned to RGB pixels, segmentation masks, object poses, and per-camera metadata:
<scenario>/scene_XXXXX/<camera_id>/
βββ camera_meta.json
βββ obj_poses.npz
βββ rgb/
βββ left/
βββ right/
βββ stereo_aligned_depth/
βββ filtered_segmentation_DAM4SAM/
camera_meta.json is a per-camera JSON file:
{
"h": 480,
"w": 640,
"k": [[...], [...], [...]],
"w2c": [[...], [...], [...], [...]],
"depth_scale": 0.0010000000474974513
}
Fields:
h,w: image height and width.k: 3x3 RGB camera intrinsic matrix.w2c: 4x4 world-to-camera extrinsic matrix.depth_scale: multiplier for converting stored depth values to metric depth, generated from the Intel RealSense API.
Additional raw files:
obj_poses.npz: pseudo object pose information for the corresponding camera.rgb/,left/,right/: zero-padded.jpgimage sequences.stereo_aligned_depth/: zero-padded.npydepth arrays aligned to the RGB camera.filtered_segmentation_DAM4SAM/: zero-padded.pngsegmentation masks.
RGB, stereo, and depth streams contain full camera sequences. Segmentation masks cover selected interaction ranges chosen by human annotators and may contain fewer frames than the full 120-frame RGB/depth streams.
Segmentation, depth, and object poses were generated by external algorithms described in the paper and should be treated as pseudo annotations rather than perfect ground truth. Object IDs in segmentation masks are intended to be consistent across time and views, but masks may contain noise from tracking and cross-view association.
Processed Dataset
processed_dataset.zip contains the data required by the released training and
evaluation code.
Processed root structure
.
βββ bowling/
β βββ train/
β βββ test/
βββ cube_stacks/
β βββ train/
β βββ test/
βββ dataset_license.md
βββ dataset_terms_of_use.md
βββ processed_dataset.md
Processed scene structure
Each processed scene has scene-level camera/image metadata plus a gs/ folder
containing per-frame Gaussian Splatting parameter files:
<scenario>/<split>/scene_XXXXX/
βββ camera_meta.json
βββ rgb/
βββ seg/
βββ obj_poses/
βββ gs/
βββ <frame>/
β βββ params_coarse.npz
β βββ gs_soft_ids_coarse.npz
βββ ...
<split> is either train or test.
camera_meta.json contains camera metadata shared by the scene:
{
"h": 480,
"w": 640,
"cam_id": [
"234322305266",
"248622303451",
"336222300744",
"336522303601"
],
"k": [...],
"w2c": [...]
}
Processed scene files:
rgb/<camera_id>/*.png: masked RGB images that keep only foreground objects.seg/<camera_id>/*.png: segmentation masks used to produce the masked RGB images.obj_poses/<camera_id>/obj_poses.npz: per-camera object pose data.gs/<frame>/params_coarse.npz: Gaussian parameters for that frame.gs/<frame>/gs_soft_ids_coarse.npz: object-ID assignments for the Gaussians.
The rgb/ and seg/ folders contain the selected interaction frame range. They
contain three more frames than the corresponding gs/ folder, with the extra
frames appended at the end of the sequence. Gaussian parameters are not stored
for these final frames because the input Gaussian trajectories used by the model
are generated by applying the transformations stored in obj_poses/ to static
Gaussians.
License
Unless otherwise stated, the dataset is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). Code, scripts, and software in the official repository are licensed separately under the MIT License.
By downloading, accessing, or using the dataset, you are responsible for complying with the dataset license, the dataset terms of use, and all applicable laws and regulations.
Citation
If you use this dataset in a publication, project, benchmark, or released model, please cite:
@inproceedings{kim2026learning,
title = {Learning a Particle Dynamics Model with Real-world Videos},
author = {Kim, Chanho and Sumukh, Suhas V. and Fuxin, Li},
booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings},
year = {2026}
}
Contact
For questions, please contact:
Chanho Kim
kimchanh@oregonstate.edu
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