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  ---
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  license: cc-by-nc-4.0
 
 
 
 
 
 
 
 
 
 
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  ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  ---
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  license: cc-by-nc-4.0
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+ language:
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+ - en
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+ tags:
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+ - computer-vision
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+ - object-dynamics
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+ - gaussian-splatting
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+ - multi-view
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+ pretty_name: GS Physics Dataset
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+ size_categories:
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+ - n<1K
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  ---
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+
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+ # GS Physics Dataset
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+
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+ This dataset accompanies the CVPR 2026 Findings paper
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+ [*Learning a Particle Dynamics Model with Real-world Videos*](https://arxiv.org/abs/2605.23845).
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+ It contains real-world multi-object interaction recordings and processed
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+ Gaussian Splatting particle-dynamics data for the `bowling` and `cube_stacks`
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+ scenarios.
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+
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+ The release includes two archive files:
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+
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+ - `dataset.zip`: raw multi-view RGB/stereo/depth recordings, segmentation masks,
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+ camera metadata, and object-pose estimates.
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+ - `processed_dataset.zip`: processed data used by the released training and
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+ evaluation code, including masked RGB images, segmentation masks, object poses,
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+ and per-frame Gaussian parameter files.
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+
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+ The official code repository is available at:
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+ [chkim403/gs-particle-dynamics](https://github.com/chkim403/gs-particle-dynamics).
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+
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+ ## Dataset Summary
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+
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+ The dataset contains 529 real-world scenes captured from four synchronized camera
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+ views:
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+
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+ | Scenario | Number of scenes |
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+ | --- | ---: |
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+ | `bowling` | 297 |
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+ | `cube_stacks` | 232 |
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+ | Total | 529 |
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+
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+ For the experiments in the paper, 292 `bowling` scenes and 210 `cube_stacks`
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+ scenes were used. The remaining scenes were excluded because of issues observed
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+ in their preprocessed outputs, such as segmentation failures. The excluded-scene
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+ list is available as `skip_list` in `tools/dataset.py` in the official code
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+ repository.
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+
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+ Scene IDs are not guaranteed to be continuous because some unusable scenes were
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+ manually removed after continuous recording.
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+
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+ ## Files
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+
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+ ```text
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+ .
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+ ├── dataset.zip
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+ └── processed_dataset.zip
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+ ```
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+
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+ Both archives include the dataset license and terms of use.
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+
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+ ## Raw Dataset
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+
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+ `dataset.zip` contains the original released dataset files.
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+
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+ ### Raw root structure
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+
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+ ```text
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+ .
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+ ├── bowling/
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+ │ ├── scene_00001/
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+ │ ├── scene_00002/
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+ │ └── ...
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+ ├── cube_stacks/
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+ │ ├── scene_00003/
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+ │ ├── scene_00004/
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+ │ └── ...
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+ ├── dataset_license.md
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+ ├── dataset_terms_of_use.md
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+ └── raw_dataset.md
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+ ```
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+
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+ Each scene contains four camera folders:
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+
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+ ```text
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+ <scenario>/scene_XXXXX/
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+ ├── 234322305266/
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+ ├── 248622303451/
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+ ├── 336222300744/
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+ └── 336522303601/
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+ ```
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+
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+ The same four camera IDs are used across all released scenes.
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+
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+ ### Raw camera directory structure
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+
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+ Each camera folder contains RGB images, stereo images, stereo depth aligned to
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+ RGB pixels, segmentation masks, object poses, and per-camera metadata:
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+
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+ ```text
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+ <scenario>/scene_XXXXX/<camera_id>/
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+ ├── camera_meta.json
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+ ├── obj_poses.npz
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+ ├── rgb/
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+ ├── left/
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+ ├── right/
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+ ├── stereo_aligned_depth/
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+ └── filtered_segmentation_DAM4SAM/
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+ ```
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+
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+ `camera_meta.json` is a per-camera JSON file:
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+
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+ ```json
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+ {
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+ "h": 480,
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+ "w": 640,
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+ "k": [[...], [...], [...]],
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+ "w2c": [[...], [...], [...], [...]],
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+ "depth_scale": 0.0010000000474974513
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+ }
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+ ```
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+
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+ Fields:
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+
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+ - `h`, `w`: image height and width.
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+ - `k`: 3x3 RGB camera intrinsic matrix.
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+ - `w2c`: 4x4 world-to-camera extrinsic matrix.
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+ - `depth_scale`: multiplier for converting stored depth values to metric depth,
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+ generated from the Intel RealSense API.
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+
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+ Additional raw files:
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+
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+ - `obj_poses.npz`: pseudo object pose information for the corresponding camera.
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+ - `rgb/`, `left/`, `right/`: zero-padded `.jpg` image sequences.
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+ - `stereo_aligned_depth/`: zero-padded `.npy` depth arrays aligned to the RGB
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+ camera.
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+ - `filtered_segmentation_DAM4SAM/`: zero-padded `.png` segmentation masks.
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+
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+ RGB, stereo, and depth streams contain full camera sequences. Segmentation masks
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+ cover selected interaction ranges chosen by human annotators and may contain
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+ fewer frames than the full 120-frame RGB/depth streams.
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+
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+ Segmentation, depth, and object poses were generated by external algorithms
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+ described in the paper and should be treated as pseudo annotations rather than
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+ perfect ground truth. Object IDs in segmentation masks are intended to be
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+ consistent across time and views, but masks may contain noise from tracking and
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+ cross-view association.
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+
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+ ## Processed Dataset
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+
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+ `processed_dataset.zip` contains the data required by the released training and
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+ evaluation code.
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+
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+ ### Processed root structure
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+
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+ ```text
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+ .
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+ ├── bowling/
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+ │ ├── train/
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+ │ └── test/
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+ ├── cube_stacks/
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+ │ ├── train/
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+ │ └── test/
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+ ├── dataset_license.md
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+ ├── dataset_terms_of_use.md
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+ └── processed_dataset.md
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+ ```
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+
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+ ### Processed scene structure
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+
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+ Each processed scene has scene-level camera/image metadata plus a `gs/` folder
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+ containing per-frame Gaussian Splatting parameter files:
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+
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+ ```text
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+ <scenario>/<split>/scene_XXXXX/
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+ ├── camera_meta.json
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+ ├── rgb/
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+ ├── seg/
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+ ├── obj_poses/
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+ └── gs/
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+ ├── <frame>/
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+ │ ├── params_coarse.npz
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+ │ └── gs_soft_ids_coarse.npz
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+ └── ...
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+ ```
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+
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+ `<split>` is either `train` or `test`.
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+
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+ `camera_meta.json` contains camera metadata shared by the scene:
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+
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+ ```json
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+ {
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+ "h": 480,
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+ "w": 640,
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+ "cam_id": [
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+ "234322305266",
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+ "248622303451",
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+ "336222300744",
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+ "336522303601"
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+ ],
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+ "k": [...],
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+ "w2c": [...]
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+ }
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+ ```
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+
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+ Processed scene files:
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+
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+ - `rgb/<camera_id>/*.png`: masked RGB images that keep only foreground objects.
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+ - `seg/<camera_id>/*.png`: segmentation masks used to produce the masked RGB
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+ images.
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+ - `obj_poses/<camera_id>/obj_poses.npz`: per-camera object pose data.
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+ - `gs/<frame>/params_coarse.npz`: Gaussian parameters for that frame.
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+ - `gs/<frame>/gs_soft_ids_coarse.npz`: object-ID assignments for the Gaussians.
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+
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+ The `rgb/` and `seg/` folders contain the selected interaction frame range. They
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+ contain three more frames than the corresponding `gs/` folder, with the extra
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+ frames appended at the end of the sequence. Gaussian parameters are not stored
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+ for these final frames because the input Gaussian trajectories used by the model
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+ are generated by applying the transformations stored in `obj_poses/` to static
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+ Gaussians.
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+
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+
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+ ## License
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+
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+ Unless otherwise stated, the dataset is licensed under the Creative Commons
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+ Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). Code,
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+ scripts, and software in the official repository are licensed separately under
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+ the MIT License.
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+
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+ By downloading, accessing, or using the dataset, you are responsible for
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+ complying with the dataset license, the dataset terms of use, and all applicable
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+ laws and regulations.
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+
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+ ## Citation
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+
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+ If you use this dataset in a publication, project, benchmark, or released model,
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+ please cite:
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+
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+ ```bibtex
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+ @inproceedings{kim2026learning,
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+ title = {Learning a Particle Dynamics Model with Real-world Videos},
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+ author = {Kim, Chanho and Sumukh, Suhas V. and Fuxin, Li},
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+ booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings},
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+ year = {2026}
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+ }
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+ ```
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+
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+ ## Contact
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+
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+ For questions, please contact:
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+
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+ Chanho Kim
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+ kimchanh@oregonstate.edu