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README.md
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license: cc-by-nc-4.0
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---
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license: cc-by-nc-4.0
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+
language:
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+
- en
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tags:
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- computer-vision
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- object-dynamics
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- gaussian-splatting
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- multi-view
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pretty_name: GS Physics Dataset
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size_categories:
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- n<1K
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---
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+
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+
# GS Physics Dataset
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+
This dataset accompanies the CVPR 2026 Findings paper
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[*Learning a Particle Dynamics Model with Real-world Videos*](https://arxiv.org/abs/2605.23845).
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+
It contains real-world multi-object interaction recordings and processed
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Gaussian Splatting particle-dynamics data for the `bowling` and `cube_stacks`
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scenarios.
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+
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The release includes two archive files:
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+
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- `dataset.zip`: raw multi-view RGB/stereo/depth recordings, segmentation masks,
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camera metadata, and object-pose estimates.
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- `processed_dataset.zip`: processed data used by the released training and
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evaluation code, including masked RGB images, segmentation masks, object poses,
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and per-frame Gaussian parameter files.
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The official code repository is available at:
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[chkim403/gs-particle-dynamics](https://github.com/chkim403/gs-particle-dynamics).
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## Dataset Summary
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The dataset contains 529 real-world scenes captured from four synchronized camera
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views:
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| Scenario | Number of scenes |
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| --- | ---: |
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| `bowling` | 297 |
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| `cube_stacks` | 232 |
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| Total | 529 |
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For the experiments in the paper, 292 `bowling` scenes and 210 `cube_stacks`
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scenes were used. The remaining scenes were excluded because of issues observed
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in their preprocessed outputs, such as segmentation failures. The excluded-scene
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list is available as `skip_list` in `tools/dataset.py` in the official code
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repository.
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Scene IDs are not guaranteed to be continuous because some unusable scenes were
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manually removed after continuous recording.
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## Files
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```text
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.
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├── dataset.zip
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└── processed_dataset.zip
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```
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+
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+
Both archives include the dataset license and terms of use.
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## Raw Dataset
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`dataset.zip` contains the original released dataset files.
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### Raw root structure
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```text
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.
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├── bowling/
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│ ├── scene_00001/
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│ ├── scene_00002/
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│ └── ...
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├── cube_stacks/
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│ ├── scene_00003/
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│ ├── scene_00004/
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│ └── ...
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├── dataset_license.md
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├── dataset_terms_of_use.md
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└── raw_dataset.md
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```
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Each scene contains four camera folders:
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```text
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<scenario>/scene_XXXXX/
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├── 234322305266/
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├── 248622303451/
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├── 336222300744/
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└── 336522303601/
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```
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+
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The same four camera IDs are used across all released scenes.
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+
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### Raw camera directory structure
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Each camera folder contains RGB images, stereo images, stereo depth aligned to
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RGB pixels, segmentation masks, object poses, and per-camera metadata:
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```text
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<scenario>/scene_XXXXX/<camera_id>/
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├── camera_meta.json
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├── obj_poses.npz
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├── rgb/
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├── left/
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├── right/
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├── stereo_aligned_depth/
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└── filtered_segmentation_DAM4SAM/
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```
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`camera_meta.json` is a per-camera JSON file:
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```json
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{
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"h": 480,
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"w": 640,
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"k": [[...], [...], [...]],
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"w2c": [[...], [...], [...], [...]],
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"depth_scale": 0.0010000000474974513
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}
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```
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Fields:
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- `h`, `w`: image height and width.
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- `k`: 3x3 RGB camera intrinsic matrix.
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- `w2c`: 4x4 world-to-camera extrinsic matrix.
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- `depth_scale`: multiplier for converting stored depth values to metric depth,
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generated from the Intel RealSense API.
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Additional raw files:
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- `obj_poses.npz`: pseudo object pose information for the corresponding camera.
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- `rgb/`, `left/`, `right/`: zero-padded `.jpg` image sequences.
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- `stereo_aligned_depth/`: zero-padded `.npy` depth arrays aligned to the RGB
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camera.
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- `filtered_segmentation_DAM4SAM/`: zero-padded `.png` segmentation masks.
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RGB, stereo, and depth streams contain full camera sequences. Segmentation masks
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cover selected interaction ranges chosen by human annotators and may contain
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fewer frames than the full 120-frame RGB/depth streams.
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Segmentation, depth, and object poses were generated by external algorithms
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described in the paper and should be treated as pseudo annotations rather than
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perfect ground truth. Object IDs in segmentation masks are intended to be
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consistent across time and views, but masks may contain noise from tracking and
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cross-view association.
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## Processed Dataset
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`processed_dataset.zip` contains the data required by the released training and
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evaluation code.
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### Processed root structure
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```text
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+
.
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├── bowling/
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│ ├── train/
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│ └── test/
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├── cube_stacks/
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│ ├── train/
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│ └── test/
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├── dataset_license.md
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├── dataset_terms_of_use.md
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└── processed_dataset.md
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```
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### Processed scene structure
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Each processed scene has scene-level camera/image metadata plus a `gs/` folder
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containing per-frame Gaussian Splatting parameter files:
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```text
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<scenario>/<split>/scene_XXXXX/
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├── camera_meta.json
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├── rgb/
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├── seg/
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├── obj_poses/
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└── gs/
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├── <frame>/
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│ ├── params_coarse.npz
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│ └── gs_soft_ids_coarse.npz
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└── ...
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```
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`<split>` is either `train` or `test`.
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`camera_meta.json` contains camera metadata shared by the scene:
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```json
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{
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"h": 480,
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"w": 640,
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"cam_id": [
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"234322305266",
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"248622303451",
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"336222300744",
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"336522303601"
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],
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"k": [...],
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"w2c": [...]
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}
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```
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Processed scene files:
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- `rgb/<camera_id>/*.png`: masked RGB images that keep only foreground objects.
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- `seg/<camera_id>/*.png`: segmentation masks used to produce the masked RGB
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images.
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- `obj_poses/<camera_id>/obj_poses.npz`: per-camera object pose data.
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- `gs/<frame>/params_coarse.npz`: Gaussian parameters for that frame.
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- `gs/<frame>/gs_soft_ids_coarse.npz`: object-ID assignments for the Gaussians.
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The `rgb/` and `seg/` folders contain the selected interaction frame range. They
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contain three more frames than the corresponding `gs/` folder, with the extra
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frames appended at the end of the sequence. Gaussian parameters are not stored
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for these final frames because the input Gaussian trajectories used by the model
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are generated by applying the transformations stored in `obj_poses/` to static
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Gaussians.
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## License
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Unless otherwise stated, the dataset is licensed under the Creative Commons
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Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0). Code,
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scripts, and software in the official repository are licensed separately under
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the MIT License.
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By downloading, accessing, or using the dataset, you are responsible for
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complying with the dataset license, the dataset terms of use, and all applicable
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laws and regulations.
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## Citation
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If you use this dataset in a publication, project, benchmark, or released model,
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please cite:
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```bibtex
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@inproceedings{kim2026learning,
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title = {Learning a Particle Dynamics Model with Real-world Videos},
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author = {Kim, Chanho and Sumukh, Suhas V. and Fuxin, Li},
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booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Findings},
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year = {2026}
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}
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```
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## Contact
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For questions, please contact:
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Chanho Kim
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kimchanh@oregonstate.edu
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