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http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Logtalk
Logtalk
  :- object(immutable).   % forbid using (complementing) categories for adding to or % modifying (aka hot patching) the object :- set_logtalk_flag(complements, deny). % forbid dynamically adding new predicates at runtime :- set_logtalk_flag(dynamic_declarations, deny).   :- public(foo/1). fo...
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Lua
Lua
local pi <const> = 3.14159265359
http://rosettacode.org/wiki/Entropy
Entropy
Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), the Shannon entropy of X in bit...
#C
C
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <math.h>   #define MAXLEN 100 //maximum string length   int makehist(unsigned char *S,int *hist,int len){ int wherechar[256]; int i,histlen; histlen=0; for(i=0;i<256;i++)wherechar[i]=-1; for(i=0;i<len;i++){ if(wherechar[(int...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#C
C
#include <stdio.h> #include <stdbool.h>   void halve(int *x) { *x >>= 1; } void doublit(int *x) { *x <<= 1; } bool iseven(const int x) { return (x & 1) == 0; }   int ethiopian(int plier, int plicand, const bool tutor) { int result=0;   if (tutor) printf("ethiopian multiplication of %d by %d\n", plier, ...
http://rosettacode.org/wiki/Equilibrium_index
Equilibrium index
An equilibrium index of a sequence is an index into the sequence such that the sum of elements at lower indices is equal to the sum of elements at higher indices. For example, in a sequence   A {\displaystyle A} :   A 0 = − 7 {\displaystyle A_{0}=-7}   A 1 = 1 {\displaystyle A_{1}=1} ...
#F.C5.8Drmul.C3.A6
Fōrmulæ
package main   import ( "fmt" "math/rand" "time" )   func main() { fmt.Println(ex([]int32{-7, 1, 5, 2, -4, 3, 0}))   // sequence of 1,000,000 random numbers, with values // chosen so that it will be likely to have a couple // of equalibrium indexes. rand.Seed(time.Now().UnixNano()) v...
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Kotlin
Kotlin
// version 1.0.6   // tested on Windows 10   fun main(args: Array<String>) { println(System.getenv("SystemRoot")) }
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#langur
langur
writeln "HOME: ", _env["HOME"] writeln "PATH: ", _env["PATH"] writeln "USER: ", _env["USER"]
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Lasso
Lasso
#!/usr/bin/lasso9   define getenv(sysvar::string) => { local(regexp = regexp( -find = `(?m)^` + #sysvar + `=(.*?)$`, -input = sys_environ -> join('\n'), -ignorecase )) return #regexp ->find ? #regexp -> matchString(1) }   stdoutnl(getenv('HOME')) stdoutnl(getenv('PATH')) stdoutnl(getenv('USER')) stdoutnl(geten...
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Liberty_BASIC
Liberty BASIC
print StartupDir$ print DefaultDir$
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are n...
#Ring
Ring
  basePlus = [] decList = [0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15] baseList = ["0","1","2","3","4","5","6","7","8","9","A","B","C","D","E","F"]   for base = 2 to 16 see "Base " + base + ": " + (base*4) + "th to " + (base*6) + "th esthetic numbers:" + nl res = 0 binList = [] for n = 1 to 10000 str = decim...
http://rosettacode.org/wiki/Euler%27s_sum_of_powers_conjecture
Euler's sum of powers conjecture
There is a conjecture in mathematics that held for over two hundred years before it was disproved by the finding of a counterexample in 1966 by Lander and Parkin. Euler's (disproved) sum of powers   conjecture At least k positive kth powers are required to sum to a kth power, except for the trivial case...
#Factor
Factor
USING: arrays backtrack kernel literals math.functions math.ranges prettyprint sequences ;   CONSTANT: pow5 $[ 0 250 [a,b) [ 5 ^ ] map ]   : xn ( n1 -- n2 n2 ) [1,b) amb-lazy dup ;   250 xn xn xn xn drop 4array dup pow5 nths sum dup pow5 member? [ pow5 index suffix . ] [ 2drop fail ] if
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#newLISP
newLISP
> (define (factorial n) (exp (gammaln (+ n 1)))) (lambda (n) (exp (gammaln (+ n 1)))) > (factorial 4) 24
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#C
C
if (x & 1) { /* x is odd */ } else { /* or not */ }
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f...
#Python
Python
def euler(f,y0,a,b,h): t,y = a,y0 while t <= b: print "%6.3f %6.3f" % (t,y) t += h y += h * f(t,y)   def newtoncooling(time, temp): return -0.07 * (temp - 20)   euler(newtoncooling,100,0,100,10)  
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f...
#R
R
euler <- function(f, y0, a, b, h) { t <- a y <- y0   while (t < b) { cat(sprintf("%6.3f %6.3f\n", t, y)) t <- t + h y <- y + h*f(t, y) } }   newtoncooling <- function(time, temp){ return(-0.07*(temp-20)) }   euler(newtoncooling, 100, 0, 100, 10)
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#Icon_and_Unicon
Icon and Unicon
link math, factors   procedure main() write("choose(5,3)=",binocoef(5,3)) end
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#IS-BASIC
IS-BASIC
100 PROGRAM "Binomial.bas" 110 PRINT "Binomial (5,3) =";BINOMIAL(5,3) 120 DEF BINOMIAL(N,K) 130 LET R=1:LET D=N-K 140 IF D>K THEN LET K=D:LET D=N-K 150 DO WHILE N>K 160 LET R=R*N:LET N=N-1 170 DO WHILE D>1 AND MOD(R,D)=0 180 LET R=R/D:LET D=D-1 190 LOOP 200 LOOP 210 LET BINOMIAL=R 220 END DE...
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow ...
#Yabasic
Yabasic
sub fibonacci (n) n1 = 0 n2 = 1 for k = 1 to abs(n) sum = n1 + n2 n1 = n2 n2 = sum next k if n < 0 then return n1 * ((-1) ^ ((-n) + 1)) else return n1 end if end sub
http://rosettacode.org/wiki/Emirp_primes
Emirp primes
An   emirp   (prime spelled backwards)   are primes that when reversed   (in their decimal representation)   are a different prime. (This rules out palindromic primes.) Task   show the first   twenty   emirps   show all emirps between   7,700   and   8,000   show the   10,000th   emirp In each list, the numbe...
#ALGOL_68
ALGOL 68
# parse the command line - ignore errors # INT emirp from := 1; # lowest emirp required # INT emirp to := 10; # highest emirp required # BOOL value range := FALSE; # TRUE if the range is the value of the emirps # ...
http://rosettacode.org/wiki/Elliptic_curve_arithmetic
Elliptic curve arithmetic
Elliptic curves   are sometimes used in   cryptography   as a way to perform   digital signatures. The purpose of this task is to implement a simplified (without modular arithmetic) version of the elliptic curve arithmetic which is required by the   elliptic curve DSA   protocol. In a nutshell, an elliptic curve is a...
#EchoLisp
EchoLisp
  (require 'struct) (decimals 4) (string-delimiter "") (struct pt (x y))   (define-syntax-id _.x (struct-get _ #:pt.x)) (define-syntax-id _.y (struct-get _ #:pt.y))   (define (E-zero) (pt Infinity Infinity)) (define (E-zero? p) (= (abs p.x) Infinity)) (define (E-neg p) (pt p.x (- p.y)))   ;; magic formulae from "C" ...
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#Haskell
Haskell
data Fruit = Apple | Banana | Cherry deriving Enum
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#Huginn
Huginn
enum FRUIT { APPLE, BANANA, CHERRY }
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#Icon_and_Unicon
Icon and Unicon
fruits := [ "apple", "banana", "cherry", "apple" ] # a list keeps ordered data fruits := set("apple", "banana", "cherry") # a set keeps unique data fruits := table() # table keeps an unique data with values fruits["apple"] := 1 fruits["banana"] := 2 fruits["cher...
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#F.23
F#
  // Generate random numbers using Rule 30. Nigel Galloway: August 1st., 2019 eca 30 [|yield 1; yield! Array.zeroCreate 99|]|>Seq.chunkBySize 8|>Seq.map(fun n->n|>Array.mapi(fun n g->g.[0]<<<(7-n))|>Array.sum)|>Seq.take 10|>Seq.iter(printf "%d "); printfn ""  
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Go
Go
package main   import "fmt"   const n = 64   func pow2(x uint) uint64 { return uint64(1) << x }   func evolve(state uint64, rule int) { for p := 0; p < 10; p++ { b := uint64(0) for q := 7; q >= 0; q-- { st := state b |= (st & 1) << uint(q) state = 0 ...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#ALGOL_68
ALGOL 68
# declare a string variable and assign an empty string to it # STRING s := "";   # test the string is empty # IF s = "" THEN write( ( "s is empty", newline ) ) FI;   # test the string is not empty # IF s /...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#Apex
Apex
  String.isBlank(record.txt_Field__c); --Returns true if the specified String is white space, empty (''), or null; otherwise, returns false.  
http://rosettacode.org/wiki/Elliptic_Curve_Digital_Signature_Algorithm
Elliptic Curve Digital Signature Algorithm
Elliptic curves. An elliptic curve E over ℤp (p ≥ 5) is defined by an equation of the form y^2 = x^3 + ax + b, where a, b ∈ ℤp and the discriminant ≢ 0 (mod p), together with a special point 𝒪 called the point at infinity. The set E(ℤp) consists of all points (x, y), with x, y ∈ ℤp, which satisfy the above defining eq...
#Phix
Phix
requires(64) enum X, Y -- rational ec point enum A, B, N, G, R -- elliptic curve parameters -- also signature pair(A,B) constant mxN = 1073741789 -- maximum modulus constant mxr = 1073807325 -- max order G = mxN + 65536 constant inf = -2147483647 -- symbolic infinity sequence e ...
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#C.23
C#
using System; using System.IO;   class Program { static void Main( string[] args ) { foreach ( string dir in args ) { Console.WriteLine( "'{0}' {1} empty", dir, IsDirectoryEmpty( dir ) ? "is" : "is not" ); } }   private static bool IsDirectoryEmpty( string dir ) {...
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#C.2B.2B
C++
  #include <iostream> #include <boost/filesystem.hpp>   using namespace boost::filesystem;   int main(int argc, char *argv[]) { for (int i = 1; i < argc; ++i) { path p(argv[i]);   if (exists(p) && is_directory(p)) std::cout << "'" << argv[i] << "' is" << (!is_empty(p) ? " not" : "") << "...
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Ada
Ada
procedure Empty is begin null; end;
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Agena
Agena
 
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
Tau = 2*Pi;Protect[Tau] {"Tau"}   Tau = 2 ->Set::wrsym: Symbol Tau is Protected.
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#MBS
MBS
CONSTANT INT foo=640;
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Nemerle
Nemerle
def foo = 42; // immutable by default mutable bar = "O'Malleys"; // mutable because you asked it to be
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Nim
Nim
var x = "mutablefoo" # Mutable variable let y = "immutablefoo" # Immutable variable, at runtime const z = "constantfoo" # Immutable constant, at compile time   x[0] = 'M' y[0] = 'I' # Compile error: 'y[0]' cannot be assigned to z[0] = 'C' # Compile error: 'z[0]' cannot be assigned to
http://rosettacode.org/wiki/Entropy
Entropy
Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), the Shannon entropy of X in bit...
#C.23
C#
  using System; using System.Collections.Generic; namespace Entropy { class Program { public static double logtwo(double num) { return Math.Log(num)/Math.Log(2); } public static void Main(string[] args) { label1: string input = Console.ReadLine(); double infoC=0; Dictionary<char,double> table ...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#C.23
C#
  using System; using System.Linq;   namespace RosettaCode.Tasks { public static class EthiopianMultiplication_Task { public static void Test ( ) { Console.WriteLine ( "Ethiopian Multiplication" ); int A = 17, B = 34; Console.WriteLine ( "Recursion: {0}*{1}={2}", A, B, EM_Recursion ( A, B ) ); Console...
http://rosettacode.org/wiki/Equilibrium_index
Equilibrium index
An equilibrium index of a sequence is an index into the sequence such that the sum of elements at lower indices is equal to the sum of elements at higher indices. For example, in a sequence   A {\displaystyle A} :   A 0 = − 7 {\displaystyle A_{0}=-7}   A 1 = 1 {\displaystyle A_{1}=1} ...
#Go
Go
package main   import ( "fmt" "math/rand" "time" )   func main() { fmt.Println(ex([]int32{-7, 1, 5, 2, -4, 3, 0}))   // sequence of 1,000,000 random numbers, with values // chosen so that it will be likely to have a couple // of equalibrium indexes. rand.Seed(time.Now().UnixNano()) v...
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#LIL
LIL
  static LILCALLBACK lil_value_t fnc_env(lil_t lil, size_t argc, lil_value_t* argv) { if (!argc) return NULL; return lil_alloc_string(getenv(lil_to_string(argv[0]))); }
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Lingo
Lingo
sx = xtra("Shell").new() if the platform contains "win" then path = sx.shell_cmd("echo %PATH%").line[1] else path = sx.shell_cmd("echo $PATH").line[1] end if
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Logtalk
Logtalk
os::environment_variable('PATH', Path).
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are n...
#Ruby
Ruby
def isEsthetic(n, b) if n == 0 then return false end   i = n % b n2 = (n / b).floor while n2 > 0 j = n2 % b if (i - j).abs != 1 then return false end n2 = n2 / b i = j end return true end   def listEsths(n, n2, m, m2, perLine, all) ...
http://rosettacode.org/wiki/Euler%27s_sum_of_powers_conjecture
Euler's sum of powers conjecture
There is a conjecture in mathematics that held for over two hundred years before it was disproved by the finding of a counterexample in 1966 by Lander and Parkin. Euler's (disproved) sum of powers   conjecture At least k positive kth powers are required to sum to a kth power, except for the trivial case...
#Forth
Forth
  : sq dup * ; : 5^ dup sq sq * ;   create pow5 250 cells allot :noname 250 0 DO i 5^ pow5 i cells + ! LOOP ; execute   : @5^ cells pow5 + @ ;   : solution? ( n -- n ) pow5 250 cells bounds DO dup i @ = IF drop i pow5 - cell / unloop EXIT THEN cell +LOOP drop 0 ;   \ GFORTH only provides 2 index ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Nial
Nial
fact is recur [ 0 =, 1 first, pass, product, -1 +]
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#C.23
C#
namespace RosettaCode { using System;   public static class EvenOrOdd { public static bool IsEvenBitwise(this int number) { return (number & 1) == 0; }   public static bool IsOddBitwise(this int number) { return (number & 1) != 0; }   ...
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f...
#Racket
Racket
  (define (ODE-solve f init #:x-max x-max #:step h #:method (method euler)) (reverse (iterate-while (λ (x . y) (<= x x-max)) (method f h) init)))  
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f...
#Raku
Raku
sub euler ( &f, $y0, $a, $b, $h ) { my $y = $y0; my @t_y; for $a, * + $h ... * > $b -> $t { @t_y[$t] = $y; $y += $h * f( $t, $y ); } return @t_y; }   constant COOLING_RATE = 0.07; constant AMBIENT_TEMP = 20; constant INITIAL_TEMP = 100; constant INITIAL_TIME = 0; constant FINAL...
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#J
J
3 ! 5 10
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#Java
Java
public class Binomial {   // precise, but may overflow and then produce completely incorrect results private static long binomialInt(int n, int k) { if (k > n - k) k = n - k;   long binom = 1; for (int i = 1; i <= k; i++) binom = binom * (n + 1 - i) / i; r...
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow ...
#zkl
zkl
var fibShift=fcn(ab){ab.append(ab.sum()).pop(0)}.fp(L(0,1));
http://rosettacode.org/wiki/Emirp_primes
Emirp primes
An   emirp   (prime spelled backwards)   are primes that when reversed   (in their decimal representation)   are a different prime. (This rules out palindromic primes.) Task   show the first   twenty   emirps   show all emirps between   7,700   and   8,000   show the   10,000th   emirp In each list, the numbe...
#Arturo
Arturo
emirps: function [upto][ result: new [] loop range .step: 2 11 upto 'x [ if prime? x [ reversed: to :integer reverse to :string x if x <> reversed [ if prime? reversed -> 'result ++ x ] ] ] return result ]   lst: emi...
http://rosettacode.org/wiki/Elliptic_curve_arithmetic
Elliptic curve arithmetic
Elliptic curves   are sometimes used in   cryptography   as a way to perform   digital signatures. The purpose of this task is to implement a simplified (without modular arithmetic) version of the elliptic curve arithmetic which is required by the   elliptic curve DSA   protocol. In a nutshell, an elliptic curve is a...
#Go
Go
package main   import ( "fmt" "math" )   const bCoeff = 7   type pt struct{ x, y float64 }   func zero() pt { return pt{math.Inf(1), math.Inf(1)} }   func is_zero(p pt) bool { return p.x > 1e20 || p.x < -1e20 }   func neg(p pt) pt { return pt{p.x, -p.y} }   func dbl(p pt) pt { if is_zero(p) { ...
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#Inform_7
Inform 7
Fruit is a kind of value. The fruits are apple, banana, and cherry.
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#J
J
enum =: cocreate'' ( (;:'apple banana cherry') ,L:0 '__enum' ) =: i. 3 cherry__enum 2
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#Java
Java
enum Fruits{ APPLE, BANANA, CHERRY }
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Haskell
Haskell
import CellularAutomata (fromList, rule, runCA) import Control.Comonad import Data.List (unfoldr)   rnd = fromBits <$> unfoldr (pure . splitAt 8) bits where size = 80 bits = extract <$> runCA (rule 30) (fromList (1 : replicate size 0))   fromBits = foldl ((+) . (2 *)) 0
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#J
J
  coclass'ca' DOC =: 'locale creation: (RULE ; INITIAL_STATE) conew ''ca''' create =: 3 :'''RULE STATE'' =: y' next =: 3 :'STATE =: RULE (((8$2) #: [) {~ [: #. [: -. [: |: |.~"1 0&_1 0 1@]) STATE' coclass'base'   coclass'rng' coinsert'ca' bit =: 3 :'([ next) ({. STATE)' byte =: [: #. [: , [: bit"0 (i.8)"_ coclass'base'...
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Julia
Julia
function evolve(state, rule, N=64) B(x) = UInt64(1) << x for p in 0:9 b = UInt64(0) for q in 7:-1:0 st = UInt64(state) b |= (st & 1) << q state = UInt64(0) for i in 0:N-1 t1 = (i > 0) ? st >> (i - 1) : st >> (N - 1) ...
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Kotlin
Kotlin
// version 1.1.51   const val N = 64   fun pow2(x: Int) = 1L shl x   fun evolve(state: Long, rule: Int) { var state2 = state for (p in 0..9) { var b = 0 for (q in 7 downTo 0) { val st = state2 b = (b.toLong() or ((st and 1L) shl q)).toInt() state2 = 0L ...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#APL
APL
  ⍝⍝ Assign empty string to A A ← '' 0 = ⍴∊ A 1 ~0 = ⍴∊ A 0  
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#AppleScript
AppleScript
  -- assign empty string to str set str to ""     -- check if string is empty if str is "" then -- str is empty end if -- or if id of str is {} then -- str is empty end if -- or if (count of str) is 0 then -- str is empty end if     -- check if string is not empty if str is not "" then -- string is not empty end if...
http://rosettacode.org/wiki/Elliptic_Curve_Digital_Signature_Algorithm
Elliptic Curve Digital Signature Algorithm
Elliptic curves. An elliptic curve E over ℤp (p ≥ 5) is defined by an equation of the form y^2 = x^3 + ax + b, where a, b ∈ ℤp and the discriminant ≢ 0 (mod p), together with a special point 𝒪 called the point at infinity. The set E(ℤp) consists of all points (x, y), with x, y ∈ ℤp, which satisfy the above defining eq...
#Python
Python
  from collections import namedtuple from hashlib import sha256 from math import ceil, log from random import randint from typing import NamedTuple   # Bitcoin ECDSA curve secp256k1_data = dict( p=0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFEFFFFFC2F, # Field characteristic a=0x0, # Curve param a...
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#Clojure
Clojure
(require '[clojure.java.io :as io]) (defn empty-dir? [path] (let [file (io/file path)] (assert (.exists file)) (assert (.isDirectory file)) (-> file .list empty?))) ; .list ignores "." and ".."
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#CoffeeScript
CoffeeScript
  fs = require 'fs'   is_empty_dir = (dir) -> throw Error "#{dir} is not a dir" unless fs.statSync(dir).isDirectory() # readdirSync does not return . or .. fns = fs.readdirSync dir fns.length == 0  
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#Common_Lisp
Common Lisp
  (defun empty-directory-p (path) (and (null (directory (concatenate 'string path "/*"))) (null (directory (concatenate 'string path "/*/")))))  
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Aime
Aime
 
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#ALGOL_60
ALGOL 60
'BEGIN' 'END'
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#OCaml
OCaml
type im_string   val create : int -> im_string val make : int -> char -> im_string val of_string : string -> im_string val to_string : im_string -> string val copy : im_string -> im_string val sub : im_string -> int -> int -> im_string val length : im_string -> int val get : im_string -> int -> char val iter : (char ->...
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#Oforth
Oforth
Object Class new: MyClass(a, b)   MyClass method: setA(value) value := a ; MyClass method: setB(value) value := b ;   MyClass method: initialize(v, w) self setA(v) self setB(w) ;   MyClass new(1, 2) // OK : An immutable object MyClass new(1, 2) setA(4) // KO : An immutable object can't be updat...
http://rosettacode.org/wiki/Enforced_immutability
Enforced immutability
Task Demonstrate any means your language has to prevent the modification of values, or to create objects that cannot be modified after they have been created.
#PARI.2FGP
PARI/GP
use constant PI => 3.14159; use constant MSG => "Hello World";
http://rosettacode.org/wiki/Entropy
Entropy
Task Calculate the Shannon entropy   H   of a given input string. Given the discrete random variable X {\displaystyle X} that is a string of N {\displaystyle N} "symbols" (total characters) consisting of n {\displaystyle n} different characters (n=2 for binary), the Shannon entropy of X in bit...
#C.2B.2B
C++
#include <string> #include <map> #include <iostream> #include <algorithm> #include <cmath>   double log2( double number ) { return log( number ) / log( 2 ) ; }   int main( int argc , char *argv[ ] ) { std::string teststring( argv[ 1 ] ) ; std::map<char , int> frequencies ; for ( char c : teststring ) f...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#C.2B.2B
C++
template<int N> struct Half { enum { Result = N >> 1 }; };   template<int N> struct Double { enum { Result = N << 1 }; };   template<int N> struct IsEven { static const bool Result = (...
http://rosettacode.org/wiki/Equilibrium_index
Equilibrium index
An equilibrium index of a sequence is an index into the sequence such that the sum of elements at lower indices is equal to the sum of elements at higher indices. For example, in a sequence   A {\displaystyle A} :   A 0 = − 7 {\displaystyle A_{0}=-7}   A 1 = 1 {\displaystyle A_{1}=1} ...
#Haskell
Haskell
import System.Random (randomRIO) import Data.List (findIndices, takeWhile) import Control.Monad (replicateM) import Control.Arrow ((&&&))   equilibr xs = findIndices (\(a, b) -> sum a == sum b) . takeWhile (not . null . snd) $ flip ((&&&) <$> take <*> (drop . pred)) xs <$> [1 ..]   langeSliert = replicateM 2000 (ra...
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#LSL
LSL
default { state_entry() { llOwnerSay("llGetTimestamp()="+(string)llGetTimestamp()); llOwnerSay("llGetEnergy()="+(string)llGetEnergy()); llOwnerSay("llGetFreeMemory()="+(string)llGetFreeMemory()); llOwnerSay("llGetMemoryLimit()="+(string)llGetMemoryLimit()); } }
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Lua
Lua
print( os.getenv( "PATH" ) )
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#M2000_Interpreter
M2000 Interpreter
  Module CheckIt { \\ using read only variablles Print "Platform: ";Platform$ Print "Computer Os: "; Os$ Print "Type of OS: ";OsBit;" bit" Print "Computer Name:"; Computer$ Print "User Name: "; User.Name$ \\ using WScript.Shell Declare objShell "WScript.Shell" With...
http://rosettacode.org/wiki/Environment_variables
Environment variables
Task Show how to get one of your process's environment variables. The available variables vary by system;   some of the common ones available on Unix include:   PATH   HOME   USER
#Make
Make
TARGET = $(HOME)/some/thing.txt foo: echo $(TARGET)
http://rosettacode.org/wiki/Esthetic_numbers
Esthetic numbers
An esthetic number is a positive integer where every adjacent digit differs from its neighbour by 1. E.G. 12 is an esthetic number. One and two differ by 1. 5654 is an esthetic number. Each digit is exactly 1 away from its neighbour. 890 is not an esthetic number. Nine and zero differ by 9. These examples are n...
#Rust
Rust
// [dependencies] // radix_fmt = "1.0"   // Returns the next esthetic number in the given base after n, where n is an // esthetic number in that base or one less than a power of base. fn next_esthetic_number(base: u64, n: u64) -> u64 { if n + 1 < base { return n + 1; } let mut a = n / base; let ...
http://rosettacode.org/wiki/Euler%27s_sum_of_powers_conjecture
Euler's sum of powers conjecture
There is a conjecture in mathematics that held for over two hundred years before it was disproved by the finding of a counterexample in 1966 by Lander and Parkin. Euler's (disproved) sum of powers   conjecture At least k positive kth powers are required to sum to a kth power, except for the trivial case...
#Fortran
Fortran
C EULER SUM OF POWERS CONJECTURE - FORTRAN IV C FIND I1,I2,I3,I4,I5 : I1**5+I2**5+I3**5+I4**5=I5**5 INTEGER I,P5(250),SUMX MAXN=250 DO 1 I=1,MAXN 1 P5(I)=I**5 DO 6 I1=1,MAXN DO 6 I2=1,MAXN DO 6 I3=1,MAXN DO 6 I4=1,MAXN SUMX=P5(I1)+P5(I2)+P5(I3)+P5(I4) I5=1 ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Nickle
Nickle
int fact(int n) { return n!; }
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#C.2B.2B
C++
bool isOdd(int x) { return x % 2; }   bool isEven(int x) { return !(x % 2); }
http://rosettacode.org/wiki/Euler_method
Euler method
Euler's method numerically approximates solutions of first-order ordinary differential equations (ODEs) with a given initial value.   It is an explicit method for solving initial value problems (IVPs), as described in the wikipedia page. The ODE has to be provided in the following form: d y ( t ) d t = f...
#REXX
REXX
/* REXX *************************************************************** * 24.05.2013 Walter Pachl translated from PL/I **********************************************************************/ Numeric Digits 100 T0=100 Tr=20 k=0.07   h=2 x=t0 Call head do t=0 to 100 by 2 Select When t<=4 | t>=9...
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#JavaScript
JavaScript
function binom(n, k) { var coeff = 1; var i;   if (k < 0 || k > n) return 0;   for (i = 0; i < k; i++) { coeff = coeff * (n - i) / (i + 1); }   return coeff; }   console.log(binom(5, 3));
http://rosettacode.org/wiki/Evaluate_binomial_coefficients
Evaluate binomial coefficients
This programming task, is to calculate ANY binomial coefficient. However, it has to be able to output   ( 5 3 ) {\displaystyle {\binom {5}{3}}} ,   which is   10. This formula is recommended: ( n k ) = n ! ( n − k ) ! k ! = n ( n − 1 ) ( n − 2 ) … ( n − k + 1 ) k ( k − 1...
#jq
jq
# nCk assuming n >= k def binomial(n; k): if k > n / 2 then binomial(n; n-k) else reduce range(1; k+1) as $i (1; . * (n - $i + 1) / $i) end;   def task: .[0] as $n | .[1] as $k | "\($n) C \($k) = \(binomial( $n; $k) )"; ;   ([5,3], [100,2], [ 33,17]) | task  
http://rosettacode.org/wiki/Fibonacci_sequence
Fibonacci sequence
The Fibonacci sequence is a sequence   Fn   of natural numbers defined recursively: F0 = 0 F1 = 1 Fn = Fn-1 + Fn-2, if n>1 Task Write a function to generate the   nth   Fibonacci number. Solutions can be iterative or recursive (though recursive solutions are generally considered too slow ...
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 REM Only positive numbers 20 LET n=10 30 LET n1=0: LET n2=1 40 FOR k=1 TO n 50 LET sum=n1+n2 60 LET n1=n2 70 LET n2=sum 80 NEXT k 90 PRINT n1
http://rosettacode.org/wiki/Emirp_primes
Emirp primes
An   emirp   (prime spelled backwards)   are primes that when reversed   (in their decimal representation)   are a different prime. (This rules out palindromic primes.) Task   show the first   twenty   emirps   show all emirps between   7,700   and   8,000   show the   10,000th   emirp In each list, the numbe...
#AutoHotkey
AutoHotkey
SetBatchLines, -1 p := 1 Loop, 20 { p := NextEmirp(p) a .= p " " } p := 7700 Loop { p := NextEmirp(p) if (p > 8000) break b .= p " " } p :=1 Loop, 10000 p := NextEmirp(p) MsgBox, % "First twenty emirps: " a . "`nEmirps between 7,700 and 8,000: " b . "`n10,000th emirp: " p   IsPrime(n) { if (n < 2) return, ...
http://rosettacode.org/wiki/Elliptic_curve_arithmetic
Elliptic curve arithmetic
Elliptic curves   are sometimes used in   cryptography   as a way to perform   digital signatures. The purpose of this task is to implement a simplified (without modular arithmetic) version of the elliptic curve arithmetic which is required by the   elliptic curve DSA   protocol. In a nutshell, an elliptic curve is a...
#Haskell
Haskell
import Data.Monoid import Control.Monad (guard) import Test.QuickCheck (quickCheck)
http://rosettacode.org/wiki/Elliptic_curve_arithmetic
Elliptic curve arithmetic
Elliptic curves   are sometimes used in   cryptography   as a way to perform   digital signatures. The purpose of this task is to implement a simplified (without modular arithmetic) version of the elliptic curve arithmetic which is required by the   elliptic curve DSA   protocol. In a nutshell, an elliptic curve is a...
#J
J
zero=: _j_   isZero=: 1e20 < |@{.@+.   neg=: +   dbl=: monad define 'p_x p_y'=. +. p=. y if. isZero p do. p return. end. L=. 1.5 * p_x*p_x % p_y r=. (L*L) - 2*p_x r j. (L * p_x-r) - p_y )   add=: dyad define 'p_x p_y'=. +. p=. x 'q_x q_y'=. +. q=. y if. x=y do. dbl x return. end. if. isZero x do. y re...
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#JavaScript
JavaScript
  // enum fruits { apple, banana, cherry }   var f = "apple";   if(f == "apple"){ f = "banana"; }  
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#jq
jq
1 | while(true; .+1)
http://rosettacode.org/wiki/Enumerations
Enumerations
Task Create an enumeration of constants with and without explicit values.
#JScript.NET
JScript.NET
enum fruits { apple, banana, cherry } enum fruits { apple = 0, banana = 1, cherry = 2 }
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
FromDigits[#, 2] & /@ Partition[Flatten[CellularAutomaton[30, {{1}, 0}, {200, 0}]], 8]
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Nim
Nim
const N = 64   template pow2(x: uint): uint = 1u shl x   proc evolve(state: uint; rule: Positive) = var state = state for _ in 1..10: var b = 0u for q in countdown(7, 0): let st = state b = b or (st and 1) shl q state = 0 for i in 0u..<N: let t = (st shr (i - 1) or st shl (N ...
http://rosettacode.org/wiki/Elementary_cellular_automaton/Random_Number_Generator
Elementary cellular automaton/Random Number Generator
Rule 30 is considered to be chaotic enough to generate good pseudo-random numbers. As a matter of fact, rule 30 is used by the Mathematica software for its default random number generator. Steven Wolfram's recommendation for random number generation from rule 30 consists in extracting successive bits in a fixed positi...
#Pascal
Pascal
Program Rule30; //http://en.wikipedia.org/wiki/Next_State_Rule_30; //http://mathworld.wolfram.com/Rule30.html {$IFDEF FPC} {$Mode Delphi}{$ASMMODE INTEL} {$OPTIMIZATION ON,ALL} // {$CODEALIGN proc=1} {$ELSE} {$APPTYPE CONSOLE} {$ENDIF} uses SysUtils; const maxRounds = 2*1000*1000; rounds = 10;   var R...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#ARM_Assembly
ARM Assembly
    /* ARM assembly Raspberry PI */ /* program strEmpty.s */   /* Constantes */ .equ STDOUT, 1 @ Linux output console .equ EXIT, 1 @ Linux syscall .equ WRITE, 4 @ Linux syscall /* Initialized data */ .data szNotEmptyString: .asciz "String is not empty. \n" szEmptyString: .asciz "String is e...
http://rosettacode.org/wiki/Elliptic_Curve_Digital_Signature_Algorithm
Elliptic Curve Digital Signature Algorithm
Elliptic curves. An elliptic curve E over ℤp (p ≥ 5) is defined by an equation of the form y^2 = x^3 + ax + b, where a, b ∈ ℤp and the discriminant ≢ 0 (mod p), together with a special point 𝒪 called the point at infinity. The set E(ℤp) consists of all points (x, y), with x, y ∈ ℤp, which satisfy the above defining eq...
#Raku
Raku
use Digest::SHA256::Native;   # Following data taken from the C entry our (\A,\B,\P,\O,\Gx,\Gy) = (355, 671, 1073741789, 1073807281, 13693, 10088);   #`{ Following data taken from the Julia entry; 256-bit; tested our (\A,\B,\P,\O,\Gx,\Gy) = (0, 7, # https://en.bitcoin.it/wiki/Secp256k1 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF...
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#D
D
import std.stdio, std.file;   void main() { auto dir = "somedir"; writeln(dir ~ " is empty: ", dirEmpty(dir)); }   bool dirEmpty(string dirname) { if (!exists(dirname) || !isDir(dirname)) throw new Exception("dir not found: " ~ dirname); return dirEntries(dirname, SpanMode.shallow).empty; }
http://rosettacode.org/wiki/Empty_directory
Empty directory
Starting with a path to some directory, determine whether the directory is empty. An empty directory contains no files nor subdirectories. With Unix or Windows systems, every directory contains an entry for “.” and almost every directory contains “..” (except for a root directory); an empty directory contains no other...
#Delphi
Delphi
  program Empty_directory;   {$APPTYPE CONSOLE}   uses System.SysUtils, System.IOUtils;   function IsDirectoryEmpty(dir: string): Boolean; var count: Integer; begin count := Length(TDirectory.GetFiles(dir)) + Length(TDirectory.GetDirectories(dir)); Result := count = 0; end;   var i: Integer;   const CHECK...
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#ALGOL_68
ALGOL 68
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