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http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Simula
Simula
BEGIN END
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Slate
Slate
 
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
primes = Prime[Range[10^7]]; gaps = {Differences[primes], Most[primes]} // Transpose; tmp = GatherBy[gaps, First][[All, 1]]; tmp = SortBy[tmp, First]; starts = Association[Rule @@@ tmp]; set = {Most[tmp[[All, 1]]], Abs@Differences[tmp[[All, 2]]]} // Transpose; data = Table[{n, k} = SelectFirst[set, Last/*GreaterThan[10...
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Pascal
Pascal
program primesieve; // sieving small ranges of 65536 //{$O+,R+} {$IFDEF FPC} {$MODE DELPHI}{$OPTIMIZATION ON,ALL}{$CODEALIGN proc=32} uses sysutils; {$ENDIF} {$IFDEF WINDOWS} {$APPTYPE CONSOLE} {$ENDIF}   const smlPrimes :array [0..10] of Byte = (2,3,5,7,11,13,17,19,23,29,31); maxPreSievePrime = 17; sie...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#C.23
C#
using System; using System.Collections.Generic; using System.Linq;   public static class ElementWiseOperations { private static readonly Dictionary<string, Func<double, double, double>> operations = new Dictionary<string, Func<double, double, double>> { { "add", (a, b) => a + b }, { ...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#AutoHotkey
AutoHotkey
divident := 580 divisor := 34   answer := accumulator := 0 obj := [] , div := divisor   while (div < divident) { obj[2**(A_Index-1)] := div ; obj[powers_of_2] := doublings div *= 2 ; double up }   while obj.MaxIndex() ; iterate rows "in the reverse order" { if (accumulator + obj[obj.MaxIndex()] <= divid...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#C.23
C#
using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using System.Text; using System.Threading.Tasks;   namespace EgyptianFractions { class Program { class Rational : IComparable<Rational>, IComparable<int> { public BigInteger Num { get; } public ...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Perl
Perl
$str = "eertree";   for $n (1 .. length($str)) { for $m (1 .. length($str)) { $strrev = ""; $strpal = substr($str, $n-1, $m); if ($strpal ne "") { for $p (reverse 1 .. length($strpal)) { $strrev .= substr($strpal, $p-1, 1); } ($strpal eq $strrev) and push @pal...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Quackery
Quackery
[ 1 & not ] is even ( n --> b )   [ 1 << ] is double ( n --> n )   [ 1 >> ] is halve ( n --> n )   [ dup 0 < unrot abs [ dup 0 = iff nip done over double over halve recurse swap even iff nip else + ] swap if negate ] is e* ( n n...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#EchoLisp
EchoLisp
  (lib 'types) ;; int32 vectors (lib 'plot)   (define-constant BIT0 0) (define-constant BIT1 (rgb 0.8 0.9 0.7)) ;; colored bit 1   ;; integer to pattern (define ( n->pat n) (for/vector ((i 8)) #:when (bitwise-bit-set? n i) (for/vector ((j (in-range 2 -1 -1))) (if (bitwise-bit-set? i j) BIT1 BIT0 ))))   ;; tes...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#Tcl
Tcl
proc ifact n { for {set i $n; set sum 1} {$i >= 2} {incr i -1} { set sum [expr {$sum * $i}] } return $sum }
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#.E0.AE.89.E0.AE.AF.E0.AE.BF.E0.AE.B0.E0.AF.8D.2FUyir
உயிர்/Uyir
முதன்மை என்பதின் வகை எண் பணி {{ எ இன் வகை எண்{$5} = 0; படை வகை சரம்;   "எண்ணைக் கொடுங்கள்? ") ஐ திரை.இடு;   எ = எண்{$5} ஐ விசை.எடு;   ஒருக்கால் (எ.இருமம்(0) == 1) ஆகில் { படை = "ஒற்றை"; } இல்லையேல் { படை = "இரட்டை "; }   {எ,...
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#VBA
VBA
4 ways = 4 Functions : IsEven ==> Use the even and odd predicates IsEven2 ==> Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even IsEven3 ==> Divide i by 2. The remainder equals 0 if i is even. IsEven4 ==> Use modular congruences
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Factor
Factor
USING: accessors io io.encodings.utf8 io.servers io.sockets threads ; IN: rosetta.echo   CONSTANT: echo-port 12321   : handle-client ( -- ) [ print flush ] each-line ;   : <echo-server> ( -- threaded-server ) utf8 <threaded-server> "echo server" >>name echo-port >>insecure [ handle-client...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#XPL0
XPL0
code Text=12; string 0; \use zero-terminated convention, instead of MSb set char S; [S:= ""; \assign an empty string if S(0) = 0 then Text(0, "empty "); S:= "Hello"; if S(0) # 0 then Text(0, "not empty "); ]
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#Z80_Assembly
Z80 Assembly
EmptyString: byte 0
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Smalltalk
Smalltalk
[]
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#SNOBOL4
SNOBOL4
end
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#SNUSP
SNUSP
$#
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Perl
Perl
#!/usr/bin/perl   use strict; # https://rosettacode.org/wiki/Earliest_difference_between_prime_gaps use warnings; use ntheory qw( primes );   my @gaps; my $primeref = primes( 1e9 ); for my $i ( 2 .. $#$primeref ) { my $diff = $primeref->[$i] - $primeref->[$i - 1]; $gaps[ $diff >> 1 ] //= $primeref->[$i - 1]; } ...
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Phix
Phix
with javascript_semantics constant limit = iff(platform()=JS?1e7:1e8), gslim = 250 sequence primes = get_primes_le(limit*4), gapstarts = repeat(0,gslim) for i=2 to length(primes) do integer gap = primes[i]-primes[i-1] if gapstarts[gap]=0 then gapstarts[gap] = primes[i-1] end if en...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#C.2B.2B
C++
#include <cassert> #include <cmath> #include <iostream> #include <valarray>   template <typename scalar_type> class matrix { public: matrix(size_t rows, size_t columns) : rows_(rows), columns_(columns) { elements_.resize(rows * columns); } matrix(size_t rows, size_t columns, scalar_type value) ...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#APL
APL
  is←{ t←⍵ ⋄ ⎕this⍎⍺,'←t' } ⍝⍝ the 'Slick Willie' function ;) 'test' is ⍳2 3 test 1 1 1 2 1 3 2 1 2 2 2 3  
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#BaCon
BaCon
    '---Ported from the c code example to BaCon by bigbass   '================================================================================== FUNCTION EGYPTIAN_DIVISION(long dividend, long divisor, long remainder) TYPE long '================================================================================== '--- re...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#C.2B.2B
C++
#include <iostream> #include <optional> #include <vector> #include <string> #include <sstream> #include <boost/multiprecision/cpp_int.hpp>   typedef boost::multiprecision::cpp_int integer;   struct fraction { fraction(const integer& n, const integer& d) : numerator(n), denominator(d) {} integer numerator; i...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Phix
Phix
with javascript_semantics enum LEN,SUFF,CHARS,NEXT function node(integer len, suffix=1, string chars="", sequence next={}) return {len,suffix,chars,next} -- must match above enum! end function function eertree(string s) sequence tree = {node(-1), -- odd lengths node(0)} -- even lengths inte...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#R
R
halve <- function(a) floor(a/2) double <- function(a) a*2 iseven <- function(a) (a%%2)==0   ethiopicmult <- function(plier, plicand, tutor=FALSE) { if (tutor) { cat("ethiopic multiplication of", plier, "and", plicand, "\n") } result <- 0 while(plier >= 1) { if (!iseven(plier)) { result <- result + plicand } ...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#Elixir
Elixir
defmodule Elementary_cellular_automaton do def run(start_str, rule, times) do IO.puts "rule : #{rule}" each(start_str, rule_pattern(rule), times) end   defp rule_pattern(rule) do list = Integer.to_string(rule, 2) |> String.pad_leading(8, "0") |> String.codepoints |> Enum.reverse Enum.ma...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#F.23
F#
  // Elementary Cellular Automaton . Nigel Galloway: July 31st., 2019 let eca N= let N=Array.init 8 (fun n->(N>>>n)%2) Seq.unfold(fun G->Some(G,[|yield Array.last G; yield! G; yield Array.head G|]|>Array.windowed 3|>Array.map(fun n->N.[n.[2]+2*n.[1]+4*n.[0]])))  
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#TI-83_BASIC
TI-83 BASIC
10→N N! ---> 362880 prod(seq(I,I,1,N)) ---> 362880
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#VBScript
VBScript
  Function odd_or_even(n) If n Mod 2 = 0 Then odd_or_even = "Even" Else odd_or_even = "Odd" End If End Function   WScript.StdOut.Write "Please enter a number: " n = WScript.StdIn.ReadLine WScript.StdOut.Write n & " is " & odd_or_even(CInt(n)) WScript.StdOut.WriteLine  
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#Verilog
Verilog
module main; integer i;   initial begin for (i = 1; i <= 10; i = i+1) begin if (i % 2 == 0) $display(i, " is even"); else $display(i, " is odd"); end $finish ; end endmodule
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Forth
Forth
include unix/socket.fs   128 constant size   : (echo) ( sock buf -- sock buf ) begin cr ." waiting..." 2dup 2dup size read-socket nip dup 0> while ." got: " 2dup type rot write-socket repeat drop drop drop ;   create buf size allot   : echo-server ( port -- ) cr ." Listening on " dup . ...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#zkl
zkl
s:=""; // or s:=String, String is the object "" s.toBool() //-->False if (s) println("not empty")
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#Zoomscript
Zoomscript
var string string = "" if eq string "" print "The string is empty." else print "The string is not empty." endif
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Sparkling
Sparkling
 
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#SQL_PL
SQL PL
  SELECT 1 FROM sysibm.sysdummy1;  
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#SSEM
SSEM
00000000000000000000000000000000 0. 0 to CI jump to store(0) + 1 00000000000000000000000000000000 1. 0 to CI jump to store(0) + 1
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Python
Python
""" https://rosettacode.org/wiki/Earliest_difference_between_prime_gaps """   from primesieve import primes   LIMIT = 10**9 pri = primes(LIMIT * 5) gapstarts = {} for i in range(1, len(pri)): if pri[i] - pri[i - 1] not in gapstarts: gapstarts[pri[i] - pri[i - 1]] = pri[i - 1]   PM, GAP1, = 10, 2 while True:...
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Raku
Raku
use Math::Primesieve; use Lingua::EN::Numbers;   my $iterator = Math::Primesieve::iterator.new; my @gaps; my $last = 2;   for 1..9 { my $m = exp $_, 10; my $this; loop { $this = (my $p = $iterator.next) - $last; if !@gaps[$this].defined { @gaps[$this]= $last; check-...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#11l
11l
F iseban(n) I n == 0 R 0B V (b, r) = divmod(n, 1'000'000'000) (V m, r) = divmod(r, 1'000'000) (V t, r) = divmod(r, 1'000) m = I m C 30..66 {m % 10} E m t = I t C 30..66 {t % 10} E t r = I r C 30..66 {r % 10} E r R Set([b, m, t, r]) <= Set([0, 2, 4, 6])   print(‘eban numbers up to and inclu...
http://rosettacode.org/wiki/Duffinian_numbers
Duffinian numbers
A Duffinian number is a composite number k that is relatively prime to its sigma sum σ. The sigma sum of k is the sum of the divisors of k. E.G. 161 is a Duffinian number. It is composite. (7 × 23) The sigma sum 192 (1 + 7 + 23 + 161) is relatively prime to 161. Duffinian numbers are very common. It is not u...
#ALGOL_68
ALGOL 68
BEGIN # find Duffinian numbers: non-primes relatively prime to their divisor count # INT max number := 500 000; # largest number we will consider # # iterative Greatest Common Divisor routine, returns the gcd of m and n # PROC gcd = ( INT m, n )INT: BEGIN INT a ...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Clojure
Clojure
(defn initial-mtx [i1 i2 value] (vec (repeat i1 (vec (repeat i2 value)))))   (defn operation [f mtx1 mtx2] (if (vector? mtx1) (vec (map #(vec (map f %1 %2)) mtx1 mtx2))) (recur f (initial-mtx (count mtx2) (count (first mtx2)) mtx1) mtx2) ))
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Arturo
Arturo
name: strip input "enter a variable name: " value: strip input "enter a variable value: "   let name value   print ["the value of variable" name "is:" var name]
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#AutoHotkey
AutoHotkey
InputBox, Dynamic, Variable Name %Dynamic% = hello ListVars MsgBox % %dynamic% ; says hello
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#C
C
  #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <assert.h>   uint64_t egyptian_division(uint64_t dividend, uint64_t divisor, uint64_t *remainder) { // remainder is an out parameter, pass NULL if you do not need the remainder   static uint64_t powers[64]; static uint64_t doublings[64];   int i;...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Common_Lisp
Common Lisp
(defun egyption-fractions (x y &optional acc) (let* ((a (/ x y))) (cond ((> (numerator a) (denominator a)) (multiple-value-bind (q r) (floor x y) (if (zerop r) (cons q acc) (egyption-fractions r y (cons q acc))))) ((= (numerator a) 1) (reverse (cons a acc))) (t (let ((b (ceiling y ...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Python
Python
#!/bin/python from __future__ import print_function   class Node(object): def __init__(self): self.edges = {} # edges (or forward links) self.link = None # suffix link (backward links) self.len = 0 # the length of the node   class Eertree(object): def __init__(self): self.nodes = [] # two initial root nodes...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Racket
Racket
#lang racket   (define (halve i) (quotient i 2)) (define (double i) (* i 2)) ;; `even?' is built-in   (define (ethiopian-multiply x y) (cond [(zero? x) 0] [(even? x) (ethiopian-multiply (halve x) (double y))] [else (+ y (ethiopian-multiply (halve x) (double y)))]))   (ethiopian-multiply 17 34) ; -> 5...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#Factor
Factor
USING: assocs formatting grouping io kernel math math.bits math.combinatorics sequences sequences.extras ;   : make-rules ( n -- assoc ) { f t } 3 selections swap make-bits 8 f pad-tail zip ;   : next-state ( assoc seq -- assoc seq' ) dupd 3 circular-clump -1 rotate [ of ] with map ;   : first-state ( -- seq ) ...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#FreeBASIC
FreeBASIC
  #define NCELLS 400 #define border 16 dim as ubyte rule = 110   sub evolve( row as uinteger, rule as ubyte, pattern() as ubyte ) dim as ubyte newp(NCELLS) dim as uinteger i dim as ubyte lookup for i = 0 to NCELLS-1 pset (i + border, row + border ), pattern(i)*15 lookup = 4*pattern((i-1)...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#TI-89_BASIC
TI-89 BASIC
factorial(x) Func Return Π(y,y,1,x) EndFunc
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#Visual_Basic_.NET
Visual Basic .NET
Module Module1   Sub Main() Dim str As String Dim num As Integer While True Console.Write("Enter an integer or 0 to finish: ") str = Console.ReadLine() If Integer.TryParse(str, num) Then If num = 0 Then Exit While ...
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Go
Go
package main   import ( "fmt" "net" "bufio" )   func echo(s net.Conn, i int) { defer s.Close();   fmt.Printf("%d: %v <-> %v\n", i, s.LocalAddr(), s.RemoteAddr()) b := bufio.NewReader(s) for { line, e := b.ReadBytes('\n') if e != nil { break } s.Write(line) } fmt.Printf("%d: closed\n", i) }   func ma...
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#ZX_Spectrum_Basic
ZX Spectrum Basic
const std = @import("std");   pub fn main() !void { // default is [:0]const u8, which is a 0-terminated string with len field const str = ""; if (str.len == 0) { std.debug.print("string empty\n", .{}); } if (str.len != 0) { std.debug.print("string empty\n", .{}); } }
http://rosettacode.org/wiki/Empty_string
Empty string
Languages may have features for dealing specifically with empty strings (those containing no characters). Task   Demonstrate how to assign an empty string to a variable.   Demonstrate how to check that a string is empty.   Demonstrate how to check that a string is not empty. Other tasks related to string oper...
#Zig
Zig
const std = @import("std");   pub fn main() !void { // default is [:0]const u8, which is a 0-terminated string with len field const str = ""; if (str.len == 0) { std.debug.print("string empty\n", .{}); } if (str.len != 0) { std.debug.print("string empty\n", .{}); } }
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Standard_ML
Standard ML
;
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Stata
Stata
program define nop version 15 end
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Suneido
Suneido
function () { }
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Rust
Rust
// [dependencies] // primal = "0.3"   fn main() { use std::collections::HashMap;   let mut primes = primal::Primes::all(); let mut last_prime = primes.next().unwrap(); let mut gap_starts = HashMap::new();   let mut find_gap_start = move |gap: usize| -> usize { if let Some(start) = gap_starts...
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Sidef
Sidef
func prime_gap_records(upto) {   var gaps = [] var p = 3   each_prime(p.next_prime, upto, {|q| gaps[q-p] := p p = q })   gaps.grep { defined(_) } }   var gaps = prime_gap_records(1e8)   for m in (1 .. gaps.max.len) { gaps.each_cons(2, {|p,q| if (abs(q-p) > 10**m) { ...
http://rosettacode.org/wiki/Earliest_difference_between_prime_gaps
Earliest difference between prime gaps
When calculating prime numbers > 2, the difference between adjacent primes is always an even number. This difference, also referred to as the gap, varies in an random pattern; at least, no pattern has ever been discovered, and it is strongly conjectured that no pattern exists. However, it is also conjectured that betwe...
#Wren
Wren
import "./math" for Int import "/fmt" for Fmt   var limit = 1e9 var gapStarts = {} var primes = Int.segmentedSieve(limit * 5, 8 * 1024 * 1024) // 8 MB cache for (i in 1...primes.count) { var gap = primes[i] - primes[i-1] if (!gapStarts[gap]) gapStarts[gap] = primes[i-1] } var pm = 10 var gap1 = 2 while (true) {...
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#AppleScript
AppleScript
(* Quickly generate all the (positive) eban numbers up to and including the specified end number, then lose those before the start number. 0 is taken as "zero" rather than as "nought" or "nil".   WARNING: The getEbans() handler returns a potentially very long list of numbers. Don't let such a list g...
http://rosettacode.org/wiki/Duffinian_numbers
Duffinian numbers
A Duffinian number is a composite number k that is relatively prime to its sigma sum σ. The sigma sum of k is the sum of the divisors of k. E.G. 161 is a Duffinian number. It is composite. (7 × 23) The sigma sum 192 (1 + 7 + 23 + 161) is relatively prime to 161. Duffinian numbers are very common. It is not u...
#AppleScript
AppleScript
on aliquotSum(n) if (n < 2) then return 0 set sum to 1 set sqrt to n ^ 0.5 set limit to sqrt div 1 if (limit = sqrt) then set sum to sum + limit set limit to limit - 1 end if repeat with i from 2 to limit if (n mod i is 0) then set sum to sum + i + n div i end rep...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#Common_Lisp
Common Lisp
(defun element-wise-matrix (fn A B) (let* ((len (array-total-size A)) (m (car (array-dimensions A))) (n (cadr (array-dimensions A))) (C (make-array `(,m ,n) :initial-element 0.0d0)))   (loop for i from 0 to (1- len) do (setf (row-major-aref C i) (funcall f...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#AWK
AWK
  # syntax: GAWK -f DYNAMIC_VARIABLE_NAMES.AWK # Variables created in GAWK's internal SYMTAB (symbol table) can only be accessed via SYMTAB[name] BEGIN { PROCINFO["sorted_in"] = "@ind_str_asc" show_symbol_table() while (1) { printf("enter variable name? ") getline v_name if (v_name in SYMT...
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#C.23
C#
  using System; using System.Collections;   namespace Egyptian_division { class Program { public static void Main(string[] args) { Console.Clear(); Console.WriteLine(); Console.WriteLine(" Egyptian division "); Console.WriteLine(); Console.Write(" Enter value of dividend : "); int dividend = int...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#D
D
import std.stdio, std.bigint, std.algorithm, std.range, std.conv, std.typecons, arithmetic_rational: Rat = Rational;   Rat[] egyptian(Rat r) pure nothrow { typeof(return) result;   if (r >= 1) { if (r.denominator == 1) return [r, Rat(0, 1)]; result = [Rat(r.numerator / r.denom...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Racket
Racket
#lang racket (struct node (edges ; edges (or forward links) link ; suffix link (backward links) len) ; the length of the node #:mutable)   (define (new-node link len) (node (make-hash) link len))   (struct eertree (nodes rto ; odd length root node, or node -1 ...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Raku
Raku
my $str = "eertree"; my @pal = (); my ($strrev,$strpal);   for (1 .. $str.chars) -> $n { for (1 .. $str.chars) -> $m { $strrev = ""; $strpal = $str.substr($n-1, $m); if ($strpal ne "") { for ($strpal.chars ... 1) -> $p { $strrev ~= $strpal.substr($p-1,1); } ($...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Raku
Raku
sub halve (Int $n is rw) { $n div= 2 } sub double (Int $n is rw) { $n *= 2 } sub even (Int $n --> Bool) { $n %% 2 }   sub ethiopic-mult (Int $a is copy, Int $b is copy --> Int) { my Int $r = 0; while $a { even $a or $r += $b; halve $a; double $b; } return $r; }   say ethiopic-mult(17,34);
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#F.C5.8Drmul.C3.A6
Fōrmulæ
  argc 4 < { ."Usage: " 0 argv sprint SPACE 1 argv sprint SPACE ."rule size\n" ."The \"rule\" and \"size\" are numbers.\n" ."0<=rule<=255\n" end } zero gen 3 argv #s (#g) sto maxcell 2 argv (#g) sto rule #g argc 5 >= { 4 argv #s (#g) sto gen } @maxcell mem !maximize sto livingspace @maxcell mem sto originallivingspace ...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#Furor
Furor
  argc 4 < { ."Usage: " 0 argv sprint SPACE 1 argv sprint SPACE ."rule size\n" ."The \"rule\" and \"size\" are numbers.\n" ."0<=rule<=255\n" end } zero gen 3 argv #s (#g) sto maxcell 2 argv (#g) sto rule #g argc 5 >= { 4 argv #s (#g) sto gen } @maxcell mem !maximize sto livingspace @maxcell mem sto originallivingspace ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#TorqueScript
TorqueScript
function Factorial(%num) { if(%num < 2) return 1; for(%a = %num-1; %a > 1; %a--)  %num *= %a; return %num; }
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#Vlang
Vlang
fn test(n i64) { print('Testing integer $n')   if n&1 == 0 { print(' even') }else{ print(' odd') }   if n%2 == 0 { println(' even') }else{ println(' odd') } }   fn main(){ test(-2) test(-1) test(0) test(1) test(2) }
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#WDTE
WDTE
let s => import 'stream'; let str => import 'strings';   let evenOrOdd n => ( let even n => == (% n 2) 0; switch n { even => 'even'; default => 'odd'; }; );   s.range 10 -> s.map (@ s n => str.format '{} is {}.' n (evenOrOdd n)) -> s.map (io.writeln io.stdout) -> s.drain;
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Haskell
Haskell
module Main where import Network (withSocketsDo, accept, listenOn, sClose, PortID(PortNumber)) import Control.Monad (forever) import System.IO (hGetLine, hPutStrLn, hFlush, hClose) import System.IO.Error (isEOFError) import Control.Concurrent (forkIO) import Control.Exception (bracket)   -- For convenience in testing, ...
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Swift
Swift
 
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Symsyn
Symsyn
 
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#Tcl
Tcl
 
http://rosettacode.org/wiki/Eban_numbers
Eban numbers
Definition An   eban   number is a number that has no letter   e   in it when the number is spelled in English. Or more literally,   spelled numbers that contain the letter   e   are banned. The American version of spelling numbers will be used here   (as opposed to the British). 2,000,000,000   is two billio...
#AutoHotkey
AutoHotkey
eban_numbers(min, max, show:=0){ counter := 0, output := "" i := min while ((i+=2) <= max) { b := floor(i / 1000000000) r := Mod(i, 1000000000) m := floor(r / 1000000) r := Mod(i, 1000000) t := floor(r / 1000) r := Mod(r, 1000) if (m >= 30 && m <= 66) m := Mod(m, 10) if (t >= 30 && t <= 66) ...
http://rosettacode.org/wiki/Duffinian_numbers
Duffinian numbers
A Duffinian number is a composite number k that is relatively prime to its sigma sum σ. The sigma sum of k is the sum of the divisors of k. E.G. 161 is a Duffinian number. It is composite. (7 × 23) The sigma sum 192 (1 + 7 + 23 + 161) is relatively prime to 161. Duffinian numbers are very common. It is not u...
#Arturo
Arturo
duffinian?: function [n]-> and? [not? prime? n] [ fn: factors n [1] = intersection factors sum fn fn ]   first50: new [] i: 0 while [50 > size first50][ if duffinian? i -> 'first50 ++ i i: i + 1 ]   print "The first 50 Duffinian numbers:" loop split.every: 10 firs...
http://rosettacode.org/wiki/Duffinian_numbers
Duffinian numbers
A Duffinian number is a composite number k that is relatively prime to its sigma sum σ. The sigma sum of k is the sum of the divisors of k. E.G. 161 is a Duffinian number. It is composite. (7 × 23) The sigma sum 192 (1 + 7 + 23 + 161) is relatively prime to 161. Duffinian numbers are very common. It is not u...
#C.2B.2B
C++
#include <iomanip> #include <iostream> #include <numeric> #include <sstream>   bool duffinian(int n) { if (n == 2) return false; int total = 1, power = 2, m = n; for (; (n & 1) == 0; power <<= 1, n >>= 1) total += power; for (int p = 3; p * p <= n; p += 2) { int sum = 1; ...
http://rosettacode.org/wiki/Element-wise_operations
Element-wise operations
This task is similar to:   Matrix multiplication   Matrix transposition Task Implement basic element-wise matrix-matrix and scalar-matrix operations, which can be referred to in other, higher-order tasks. Implement:   addition   subtraction   multiplication   division   exponentiation Extend the task if ...
#D
D
import std.stdio, std.typetuple, std.traits;   T[][] elementwise(string op, T, U)(in T[][] A, in U B) { auto R = new typeof(return)(A.length, A[0].length); foreach (r, row; A) R[r][] = mixin("row[] " ~ op ~ (isNumeric!U ? "B" : "B[r][]")); return R; }   void main() { const M = [[3, 5, 7], [1, 2, 3], [2, 4, ...
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#BASIC
BASIC
10 INPUT "Enter a variable name", v$ 20 KEYIN "LET "+v$+"=42"
http://rosettacode.org/wiki/Dynamic_variable_names
Dynamic variable names
Task Create a variable with a user-defined name. The variable name should not be written in the program text, but should be taken from the user dynamically. See also   Eval in environment is a similar task.
#Batch_File
Batch File
@echo off setlocal enableDelayedExpansion   set /p "name=Enter a variable name: " set /p "value=Enter a value: " ::Create the variable and set its value set "%name%=%value%" ::Display the value without delayed expansion call echo %name%=%%%name%%% ::Display the value using delayed expansion echo %name%=!%name%!
http://rosettacode.org/wiki/Egyptian_division
Egyptian division
Egyptian division is a method of dividing integers using addition and doubling that is similar to the algorithm of Ethiopian multiplication Algorithm: Given two numbers where the dividend is to be divided by the divisor: Start the construction of a table of two columns: powers_of_2, and doublings; by a first row of...
#C.2B.2B
C++
#include <cassert> #include <iostream>   typedef unsigned long ulong;   /* * Remainder is an out paramerter. Use nullptr if the remainder is not needed. */ ulong egyptian_division(ulong dividend, ulong divisor, ulong* remainder) { constexpr int SIZE = 64; ulong powers[SIZE]; ulong doublings[SIZE]; int...
http://rosettacode.org/wiki/Egyptian_fractions
Egyptian fractions
An   Egyptian fraction   is the sum of distinct unit fractions such as: 1 2 + 1 3 + 1 16 ( = 43 48 ) {\displaystyle {\tfrac {1}{2}}+{\tfrac {1}{3}}+{\tfrac {1}{16}}\,(={\tfrac {43}{48}})} Each fraction in the expression has a numerator equal to   1   (unity)   and a denominator that...
#Erlang
Erlang
-module(egypt).   -import(lists, [reverse/1, seq/2]). -export([frac/2, show/2, rosetta/0]).   rosetta() -> Fractions = [{N, D, second(frac(N, D))} || N <- seq(2,99), D <- seq(N+1, 99)], {Longest, A1, B1} = findmax(fun length/1, Fractions), io:format("~b/~b has ~b terms.~n", [A1, B1, Longest]), {Largest,...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#REXX
REXX
/*REXX program creates a list of (unique) sub─palindromes that exist in an input string.*/ parse arg x . /*obtain optional input string from CL.*/ if x=='' | x=="," then x= 'eertree' /*Not specified? Then use the default.*/ L= length(x) ...
http://rosettacode.org/wiki/Eertree
Eertree
An eertree is a data structure designed for efficient processing of certain palindrome tasks, for instance counting the number of sub-palindromes in an input string. The data structure has commonalities to both tries and suffix trees.   See links below. Task Construct an eertree for the string "eertree", then outp...
#Ring
Ring
  # Project : Eertree   str = "eertree" pal = [] for n=1 to len(str) for m=1 to len(str) strrev = "" strpal = substr(str, n, m) if strpal != "" for p=len(strpal) to 1 step -1 strrev = strrev + strpal[p] next if strpal = strrev ad...
http://rosettacode.org/wiki/Ethiopian_multiplication
Ethiopian multiplication
Ethiopian multiplication is a method of multiplying integers using only addition, doubling, and halving. Method: Take two numbers to be multiplied and write them down at the top of two columns. In the left-hand column repeatedly halve the last number, discarding any remainders, and write the result below the last ...
#Rascal
Rascal
import IO;   public int halve(int n) = n/2;   public int double(int n) = n*2;   public bool uneven(int n) = (n % 2) != 0);   public int ethiopianMul(int n, int m) { result = 0; while(n >= 1) { if(uneven(n)) result += m; n = halve(n); m = double(m); } return result; }
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#GFA_Basic
GFA Basic
  ' ' Elementary One-Dimensional Cellular Automaton ' ' World is cyclic, and rules are defined by a parameter ' ' start$="01110110101010100100" ! start state for world ' rules%=104 ! number defining rule-set to use start$="00000000000000000000100000000000000000000" rules%=18 max_cycles%=20 ! give a maximum depth to wor...
http://rosettacode.org/wiki/Elementary_cellular_automaton
Elementary cellular automaton
An elementary cellular automaton is a one-dimensional cellular automaton where there are two possible states (labeled 0 and 1) and the rule to determine the state of a cell in the next generation depends only on the current state of the cell and its two immediate neighbors. Those three values can be encoded with three ...
#Go
Go
package main   import ( "fmt" "math/big" "math/rand" "strings" )   func main() { const cells = 20 const generations = 9 fmt.Println("Single 1, rule 90:") a := big.NewInt(1) a.Lsh(a, cells/2) elem(90, cells, generations, a) fmt.Println("Random intial state, rule 30:") a = ...
http://rosettacode.org/wiki/Factorial
Factorial
Definitions   The factorial of   0   (zero)   is defined as being   1   (unity).   The   Factorial Function   of a positive integer,   n,   is defined as the product of the sequence: n,   n-1,   n-2,   ...   1 Task Write a function to return the factorial of a number. Solutions can be iterat...
#TransFORTH
TransFORTH
: FACTORIAL 1 SWAP 1 + 1 DO I * LOOP ;
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#WebAssembly
WebAssembly
(module  ;; function isOdd: returns 1 if its argument is odd, 0 if it is even. (func $isOdd (param $n i32) (result i32) get_local $n i32.const 1 i32.and  ;; computes (n & 1), i.e. returns low bit of n ) (export "isOdd" (func $isOdd)) )
http://rosettacode.org/wiki/Even_or_odd
Even or odd
Task Test whether an integer is even or odd. There is more than one way to solve this task: Use the even and odd predicates, if the language provides them. Check the least significant digit. With binary integers, i bitwise-and 1 equals 0 iff i is even, or equals 1 iff i is odd. Divide i by 2. The remainder equals...
#Wren
Wren
import "/fmt" for Fmt   var isEven1 = Fn.new { |i| i & 1 == 0 }   var isEven2 = Fn.new { |i| i % 2 == 0 }   var tests = [10, 11, 0, 57, 34, -23, -42] System.print("Tests  : %(Fmt.v("s", -4, tests, 0, " ", ""))") var res1 = tests.map { |t| isEven1.call(t) ? "even" : "odd" }.toList System.print("Method 1 : %(Fmt.v(...
http://rosettacode.org/wiki/Echo_server
Echo server
Create a network service that sits on TCP port 12321, which accepts connections on that port, and which echoes complete lines (using a carriage-return/line-feed sequence as line separator) back to clients. No error handling is required. For the purposes of testing, it is only necessary to support connections from local...
#Icon_and_Unicon
Icon and Unicon
global mlck, nCons   procedure main() mlck := mutex() nCons := 0 while f := open(":12321","na") do { handle_client(f) critical mlck: if nCons <= 0 then close(f) } end   procedure handle_client(f) critical mlck: nCons +:= 1 thread { select(f,1000) & repeat writes(f,rea...
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#TI-83_BASIC
TI-83 BASIC
 
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#TI-83_Hex_Assembly
TI-83 Hex Assembly
PROGRAM:EMPTY :AsmPrgmC9
http://rosettacode.org/wiki/Empty_program
Empty program
Task Create the simplest possible program that is still considered "correct."
#TI-89_BASIC
TI-89 BASIC
Prgm EndPrgm