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http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#Erlang
Erlang
  -module(rbtree). -export([insert/3, find/2]).   % Node structure: { Key, Value, Color, Smaller, Bigger }   find(_, nil) -> not_found; find(Key, { Key, Value, _, _, _ }) -> { found, { Key, Value } }; find(Key, { Key1, _, _, Left, _ }) when Key < Key1 -> find(Key, Left); find(Key, { Key1, _, _, _, Right }) when K...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#CLU
CLU
kprime = proc (n,k: int) returns (bool) f: int := 0 p: int := 2 while f<k & p*p<=n do while n//p=0 do n := n/p f := f+1 end p := p+1 end if n>1 then f:=f+1 end return(f=k) end kprime   start_up = proc () po: stream := stream$primary_output() ...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#COBOL
COBOL
IDENTIFICATION DIVISION. PROGRAM-ID. ALMOST-PRIME.   DATA DIVISION. WORKING-STORAGE SECTION. 01 CONTROL-VARS. 03 K PIC 9. 03 I PIC 999. 03 SEEN PIC 99. 03 N PIC 999. 03 P PI...
http://rosettacode.org/wiki/Anagrams
Anagrams
When two or more words are composed of the same characters, but in a different order, they are called anagrams. Task[edit] Using the word list at   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, find the sets of words that share the same characters that contain the most words in them. Related tasks Word plays ...
#AutoHotkey
AutoHotkey
FileRead, Contents, unixdict.txt Loop, Parse, Contents, % "`n", % "`r" { ; parsing each line of the file we just read Loop, Parse, A_LoopField ; parsing each letter/character of the current word Dummy .= "," A_LoopField Sort, Dummy, % "D," ; sorting those letters before removing the delimiters (comma) ...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Klingphix
Klingphix
include ..\Utilitys.tlhy   :bearing sub 360 mod 540 add 360 mod 180 sub ;   20 45 bearing -45 45 bearing -85 90 bearing -95 90 bearing -45 125 bearing -45 145 bearing 29.4803 -88.6381 bearing -78.3251 -159.036 bearing -70099.74233810938 29840.67437876723 bearing -165313.6666297357 33693.9894517456 bearing 1174.83805105...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#ooRexx
ooRexx
-- This assumes you've already downloaded the following file and placed it -- in the current directory: http://www.puzzlers.org/pub/wordlists/unixdict.txt   -- There are several different ways of reading the file. I chose the -- supplier method just because I haven't used it yet in any other examples. source = .stream...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Klingphix
Klingphix
include ..\Utilitys.tlhy     :fib %f !f  %fr [ %n !n $n 2 < ( [$n] [$n 1 - $fr eval $n 2 - $fr eval +] ) if ] !fr   $f 0 < ( ["Error: number is negative"] [$f true $fr if] ) if ;     25 fib ? msec ? "End " input
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#GFA_Basic
GFA Basic
  OPENW 1 CLEARW 1 ' DIM f%(20001) ! sum of proper factors for each n FOR i%=1 TO 20000 f%(i%)=@sum_proper_divisors(i%) NEXT i% ' look for pairs FOR i%=1 TO 20000 FOR j%=i%+1 TO 20000 IF f%(i%)=j% AND i%=f%(j%) PRINT "Amicable pair ";i%;" ";j% ENDIF NEXT j% NEXT i% ' PRINT PRINT "-- found all amicab...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Python
Python
#!/usr/bin/env python3 import sys   from PyQt5.QtCore import QBasicTimer, Qt from PyQt5.QtGui import QFont from PyQt5.QtWidgets import QApplication, QLabel     class Marquee(QLabel): def __init__(self, **kwargs): super().__init__(**kwargs) self.right_to_left_direction = True self.initUI() ...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Liberty_BASIC
Liberty BASIC
nomainwin WindowWidth = 400 WindowHeight = 300   open "Pendulum" for graphics_nsb_nf as #main #main "down;fill white; flush" #main "color black" #main "trapclose [quit.main]"   Angle = asn(1) DeltaT = 0.1 PendLength = 150 FixX = int(WindowWidth / 2) FixY = 40   timer 30, ...
http://rosettacode.org/wiki/Amb
Amb
Define and give an example of the Amb operator. The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton"). The Amb operator takes a v...
#C.23
C#
using System; using System.Collections.Generic;   public class Amb : IDisposable { List<IValueSet> streams = new List<IValueSet>(); List<IAssertOrAction> assertsOrActions = new List<IAssertOrAction>(); volatile bool stopped = false;   public IAmbValue<T> DefineValues<T>(params T[] values) { ...
http://rosettacode.org/wiki/Aliquot_sequence_classifications
Aliquot sequence classifications
An aliquot sequence of a positive integer K is defined recursively as the first member being K and subsequent members being the sum of the Proper divisors of the previous term. If the terms eventually reach 0 then the series for K is said to terminate. There are several classifications for non termination: If the s...
#AppleScript
AppleScript
on aliquotSum(n) if (n < 2) then return 0 set sum to 1 set sqrt to n ^ 0.5 set limit to sqrt div 1 if (limit = sqrt) then set sum to sum + limit set limit to limit - 1 end if repeat with i from 2 to limit if (n mod i is 0) then set sum to sum + i + n div i end rep...
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Arturo
Arturo
x: 2 xInfo: info.get 'x   print [ "address of x:" xInfo\address "->" from.hex xInfo\address ]
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Astro
Astro
var num = 12 var pointer = ptr(num) # get pointer   print pointer # print address   @unsafe # bad idea! pointer.addr = 0xFFFE # set the address  
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#AutoHotkey
AutoHotkey
msgbox % &var
http://rosettacode.org/wiki/AKS_test_for_primes
AKS test for primes
The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles. The theorem on which the test is based can be stated as follows:   a number   p {\displaystyle p}   is prime   if and only if   all the coefficients of the polynomial ...
#AArch64_Assembly
AArch64 Assembly
  /* ARM assembly AARCH64 Raspberry PI 3B or android 64 bits */ /* program AKS64.s */   /*******************************************/ /* Constantes file */ /*******************************************/ /* for this file see task include a file in language AArch64 assembly*/ .include "../inclu...
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#ALGOL_68
ALGOL 68
BEGIN # find additive primes - primes whose digit sum is also prime # # sieve the primes to max prime # PR read "primes.incl.a68" PR []BOOL prime = PRIMESIEVE 499; # find the additive primes # INT additive count := 0; FOR n TO UPB prime DO IF prime[ n ] THEN # have a prime # ...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#F.23
F#
  // Pattern Matching. Nigel Galloway: January 15th., 2021 type colour= |Red |Black type rbT<'N>= |Empty |N of colour * rbT<'N> * rbT<'N> * 'N let repair=function |Black,N(Red,N(Red,ll,lr,lv),rl,v),rr,rv |Black,N(Red,ll,N(Red,lr,rl,v),lv),rr,rv |Black,ll,N(Red,N(Red,lr,rl,v),rr,r...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#Go
Go
package main   import "fmt"   type Color string   const ( R Color = "R" B = "B" )   type Tree interface { ins(x int) Tree }   type E struct{}   func (_ E) ins(x int) Tree { return T{R, E{}, x, E{}} }   func (_ E) String() string { return "E" }   type T struct { cl Color le Tree aa ...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#Common_Lisp
Common Lisp
(defun start () (loop for k from 1 to 5 do (format t "k = ~a: ~a~%" k (collect-k-almost-prime k))))   (defun collect-k-almost-prime (k &optional (d 2) (lst nil)) (cond ((= (length lst) 10) (reverse lst)) ((= (?-primality d) k) (collect-k-almost-prime k (+ d 1) (cons d lst))) (t (collect-k-almost...
http://rosettacode.org/wiki/Anagrams
Anagrams
When two or more words are composed of the same characters, but in a different order, they are called anagrams. Task[edit] Using the word list at   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, find the sets of words that share the same characters that contain the most words in them. Related tasks Word plays ...
#AWK
AWK
# JUMBLEA.AWK - words with the most duplicate spellings # syntax: GAWK -f JUMBLEA.AWK UNIXDICT.TXT { for (i=1; i<=NF; i++) { w = sortstr(toupper($i)) arr[w] = arr[w] $i " " n = gsub(/ /,"&",arr[w]) if (max_n < n) { max_n = n } } } END { for (w in arr) { if (gsub(/ /,"&",arr[w]) =...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Kotlin
Kotlin
// version 1.1.2   class Angle(d: Double) { val value = when { d in -180.0 .. 180.0 -> d d > 180.0 -> (d - 180.0) % 360.0 - 180.0 else -> (d + 180.0) % 360.0 + 180.0 }   operator fun minus(other: Angle) = Angle(this.value - other.value) }   fun main(args: Arra...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#PARI.2FGP
PARI/GP
dict=readstr("unixdict.txt"); len=apply(s->#s, dict); getLen(L)=my(v=List()); for(i=1,#dict, if(len[i]==L, listput(v, dict[i]))); Vec(v); letters(s)=vecsort(Vec(s)); getAnagrams(v)=my(u=List(),L=apply(letters,v),t,w); for(i=1,#v-1, w=List(); t=L[i]; for(j=i+1,#v, if(L[j]==t, listput(w, v[j]))); if(#w, listput(u, concat...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Klong
Klong
  fib::{:[x<0;"error: negative":|x<2;x;.f(x-1)+.f(x-2)]}  
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Go
Go
package main   import "fmt"   func pfacSum(i int) int { sum := 0 for p := 1; p <= i/2; p++ { if i%p == 0 { sum += p } } return sum }   func main() { var a[20000]int for i := 1; i < 20000; i++ { a[i] = pfacSum(i) } fmt.Println("The amicable pairs below ...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Quick_BASIC
Quick BASIC
  'here accordingly to the version, QB or QBX REM $INCLUDE: 'QBX.BI'   DIM REGS AS REGTYPE DIM C AS STRING, SIZ AS INTEGER DIM I AS DOUBLE, DIRE AS INTEGER C = "Hello World! " SIZ = LEN(C)   SCREEN 12 'turn the cursor visible REGS.AX = 1 INTERRUPT 51, REGS, REGS   DO I = TIMER LOCATE 1, 1 PRINT C   REGS.AX = 5 ...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Lingo
Lingo
global RODLEN, GRAVITY, DT global velocity, acceleration, angle, posX, posY   on startMovie   -- window properties _movie.stage.title = "Pendulum" _movie.stage.titlebarOptions.visible = TRUE _movie.stage.rect = rect(0, 0, 400, 400) _movie.centerStage = TRUE _movie.puppetTempo(30)   RODLEN = ...
http://rosettacode.org/wiki/Amb
Amb
Define and give an example of the Amb operator. The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton"). The Amb operator takes a v...
#C.2B.2B
C++
#include <iostream> #include <string_view> #include <boost/hana.hpp> #include <boost/hana/experimental/printable.hpp>   using namespace std; namespace hana = boost::hana;   // Define the Amb function. The first parameter is the constraint to be // enforced followed by the potential values. constexpr auto Amb(auto cons...
http://rosettacode.org/wiki/Aliquot_sequence_classifications
Aliquot sequence classifications
An aliquot sequence of a positive integer K is defined recursively as the first member being K and subsequent members being the sum of the Proper divisors of the previous term. If the terms eventually reach 0 then the series for K is said to terminate. There are several classifications for non termination: If the s...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program aliquotSeq.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a fil...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#C
C
#include <ldap.h>   char *name, *password; ...   LDAP *ld = ldap_init("ldap.somewhere.com", 389); ldap_simple_bind_s(ld, name, password);   LDAPMessage **result; ldap_search_s(ld, "dc=somewhere,dc=com", LDAP_SCOPE_SUBTREE, /* search for all persons whose names start with joe or shmoe */ "(&(objectclass=person)(|(cn=j...
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Axe
Axe
°A→B .B now contains the address of A
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#BaCon
BaCon
  '---get a variable's address LOCAL x TYPE long PRINT ADDRESS(x)  
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#BASIC
BASIC
'get a variable's address: DIM x AS INTEGER, y AS LONG y = VARPTR(x)   'can't set the address, but can access a given memory location... 1 byte at a time DIM z AS INTEGER z = PEEK(y) z = z + (PEEK(y) * 256)
http://rosettacode.org/wiki/AKS_test_for_primes
AKS test for primes
The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles. The theorem on which the test is based can be stated as follows:   a number   p {\displaystyle p}   is prime   if and only if   all the coefficients of the polynomial ...
#Ada
Ada
with Ada.Text_IO;   procedure Test_For_Primes is   type Pascal_Triangle_Type is array (Natural range <>) of Long_Long_Integer;   function Calculate_Pascal_Triangle (N : in Natural) return Pascal_Triangle_Type is Pascal_Triangle : Pascal_Triangle_Type (0 .. N); begin Pascal_Triangle (0) := 1; ...
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#ALGOL_W
ALGOL W
begin % find some additive primes - primes whose digit sum is also prime %  % sets p( 1 :: n ) to a sieve of primes up to n % procedure Eratosthenes ( logical array p( * ) ; integer value n ) ; begin p( 1 ) := false; p( 2 ) := true; for i := 3 step 2 until n do p( i ) := true; for i :...
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#APL
APL
((+⌿(4/10)⊤P)∊P)/P←(~P∊P∘.×P)/P←1↓⍳500
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#Haskell
Haskell
data Color = R | B data Tree a = E | T Color (Tree a) a (Tree a)   balance :: Color -> Tree a -> a -> Tree a -> Tree a balance B (T R (T R a x b) y c ) z d = T R (T B a x b) y (T B c z d) balance B (T R a x (T R b y c)) z d = T R (T B a x b)...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#J
J
insert=:{{ 'R';'';y;a: : if. 0=#y do. insert x elseif. 0=L.y do. x insert insert y else. 'C e K w'=. y select. *x - K case. _1 do. balance C;(x insert e);K;<w case. 0 do. y case. 1 do. balance C;e;K;<x insert w end. end. }}   NB. C: color, e: east, K: key, w: west NB. two casc...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#Cowgol
Cowgol
include "cowgol.coh";   sub kprime(n: uint8, k: uint8): (kp: uint8) is var p: uint8 := 2; var f: uint8 := 0; while f < k and p*p <= n loop while 0 == n % p loop n := n / p; f := f + 1; end loop; p := p + 1; end loop; if n > 1 then f := f + 1; ...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#D
D
import std.stdio, std.algorithm, std.traits;   Unqual!T[] decompose(T)(in T number) pure nothrow in { assert(number > 1); } body { typeof(return) result; Unqual!T n = number;   for (Unqual!T i = 2; n % i == 0; n /= i) result ~= i; for (Unqual!T i = 3; n >= i * i; i += 2) for (; n % i...
http://rosettacode.org/wiki/Anagrams
Anagrams
When two or more words are composed of the same characters, but in a different order, they are called anagrams. Task[edit] Using the word list at   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, find the sets of words that share the same characters that contain the most words in them. Related tasks Word plays ...
#BaCon
BaCon
OPTION COLLAPSE TRUE   DECLARE idx$ ASSOC STRING   FOR w$ IN LOAD$("unixdict.txt") STEP NL$   set$ = SORT$(EXPLODE$(w$, 1))   idx$(set$) = APPEND$(idx$(set$), 0, w$) total = AMOUNT(idx$(set$))   IF MaxCount < total THEN MaxCount = total NEXT   PRINT "Analyzing took ", TIMER, " msecs.", NL$   LOOKUP idx$...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Lua
Lua
bearing = {degrees = 0} -- prototype object   function bearing:assign(angle) angle = tonumber(angle) or 0 while angle > 180 do angle = angle - 360 end while angle < -180 do angle = angle + 360 end self.degrees = angle end   function bearing:new(size) local child_object = {} setmetatable(child_object, {__ind...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Pascal
Pascal
program Anagrams_Deranged; {$IFDEF FPC} {$MODE Delphi} {$Optimization ON,ALL} uses SysUtils, Classes; {$ELSE} {$APPTYPE CONSOLE} uses System.SysUtils, System.Classes, {$R *.res} {$ENDIF}   function Sort(const s: string):string; //insertion sort var pRes : pchar; i, j, aLength: NativeInt; tmpc: Cha...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Kotlin
Kotlin
fun fib(n: Int): Int { require(n >= 0) fun fib1(k: Int, a: Int, b: Int): Int = if (k == 0) a else fib1(k - 1, b, a + b) return fib1(n, 0, 1) }   fun main(args: Array<String>) { for (i in 0..20) print("${fib(i)} ") println() }
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Haskell
Haskell
divisors :: (Integral a) => a -> [a] divisors n = filter ((0 ==) . (n `mod`)) [1 .. (n `div` 2)]   main :: IO () main = do let range = [1 .. 20000 :: Int] divs = zip range $ map (sum . divisors) range pairs = [(n, m) | (n, nd) <- divs, (m, md) <- divs, n < m, nd == m, md == n] print pairs
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#R
R
  rotate_string <- function(x, forwards) {    nchx <- nchar(x)    if(forwards)    {                                         paste(substr(x, nchx, nchx), substr(x, 1, nchx - 1), sep = "")    } else    {                                                                 paste(substr(x, 2, nchx), substr(x, 1, 1), sep...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Racket
Racket
  #lang racket/gui   ;; One of 'left or 'right (define direction 'left)   ;; Set up the GUI (define animation-frame% (class frame% (super-new [label "Animation"])  ;; reverse direction on a click (define/override (on-subwindow-event win evt) (when (send evt button-down?) (...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Logo
Logo
make "angle 45 make "L 1 make "bob 10   to draw.pendulum clearscreen seth :angle+180 ; down on screen is 180 forward :L*100-:bob penup forward :bob pendown arc 360 :bob end   make "G 9.80665 make "dt 1/30 make "acc 0 make "vel 0   to step.pendulum make "acc -:G / :L * sin :angle make "vel  :vel ...
http://rosettacode.org/wiki/Amb
Amb
Define and give an example of the Amb operator. The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton"). The Amb operator takes a v...
#Clojure
Clojure
(ns amb (:use clojure.contrib.monads))   (defn amb [wss] (let [valid-word (fn [w1 w2] (if (and w1 (= (last w1) (first w2))) (str w1 " " w2)))] (filter #(reduce valid-word %) (with-monad sequence-m (m-seq wss)))))   amb> (amb '(("the" "that" "a") ("frog" "e...
http://rosettacode.org/wiki/Aliquot_sequence_classifications
Aliquot sequence classifications
An aliquot sequence of a positive integer K is defined recursively as the first member being K and subsequent members being the sum of the Proper divisors of the previous term. If the terms eventually reach 0 then the series for K is said to terminate. There are several classifications for non termination: If the s...
#AWK
AWK
  #!/bin/gawk -f function sumprop(num, i,sum,root) { if (num == 1) return 0 sum=1 root=sqrt(num) for ( i=2; i < root; i++) { if (num % i == 0 ) { sum = sum + i + num/i } } if (num % root == 0) { sum = sum + root } return sum } function class(k, oldk,newk,seq){ # first term oldk ...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#D
D
  import openldap; import std.stdio;   void main() { // connect to server auto ldap = LDAP("ldap://localhost");   // search for uid auto r = ldap.search_s("dc=example,dc=com", LDAP_SCOPE_SUBTREE, "(uid=%s)".format("test"));   // show properties writeln("Found dn: %s", r[0].dn); foreach(k, v; r[0].entry) ...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#Eiffel
Eiffel
  feature -- Validation   is_user_credential_valid (a_domain, a_username, a_password: READABLE_STRING_GENERAL): BOOLEAN -- Is the pair `a_username'/`a_password' a valid credential in `a_domain'? local l_domain, l_username, l_password: WEL_STRING do create l_domain.make (a_domain) create l_username.make...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#Go
Go
package main   import ( "log" "github.com/jtblin/go-ldap-client" )   func main() { client := &ldap.LDAPClient{ Base: "dc=example,dc=com", Host: "ldap.example.com", Port: 389, GroupFilter: "(memberUid=%s)", } defer client.Close() err := client....
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime
Add a variable to a class instance at runtime
Demonstrate how to dynamically add variables to an object (a class instance) at runtime. This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is re...
#ActionScript
ActionScript
var object:Object = new Object(); object.foo = "bar";
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#BBC_BASIC
BBC BASIC
REM get a variable's address: y% = ^x%   REM can't set a variable's address, but can access a given memory location (4 bytes): x% = !y%
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#C_.2F_C.2B.2B
C / C++
int i; void* address_of_i = &i;
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#C.23
C#
unsafe { int i = 5; void* address_of_i = &i; }
http://rosettacode.org/wiki/AKS_test_for_primes
AKS test for primes
The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles. The theorem on which the test is based can be stated as follows:   a number   p {\displaystyle p}   is prime   if and only if   all the coefficients of the polynomial ...
#ALGOL_68
ALGOL 68
  BEGIN COMMENT Mathematical preliminaries.   First note that the homogeneous polynomial (a+b)^n is symmetrical (to see this just swap the variables a and b). Therefore its coefficients need be calculated only to that of (ab)^{n/2} for even n or (ab)^{(n-1)/2} for odd n.   Second, the coefficients ar...
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#AppleScript
AppleScript
on sieveOfEratosthenes(limit) script o property numberList : {missing value} end script   repeat with n from 2 to limit set end of o's numberList to n end repeat   repeat with n from 2 to (limit ^ 0.5) div 1 if (item n of o's numberList is n) then repeat with mult...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#jq
jq
# bindings($x) attempts to match . and $x structurally on the # assumption that . is free of JSON objects, and that any objects in # $x will have distinct, singleton keys that are to be interpreted as # variables. These variables will match the corresponding entities in # . if . and $x can be structurally matched. # #...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#Julia
Julia
import Base.length   abstract type AbstractColoredNode end   struct RedNode <: AbstractColoredNode end; const R = RedNode() struct BlackNode <: AbstractColoredNode end; const B = BlackNode() struct Empty end; const E = Empty() length(e::Empty) = 1   function balance(b::BlackNode, v::Vector, z, d) if v[1] == R ...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#Delphi
Delphi
  program AlmostPrime;   {$APPTYPE CONSOLE}   function IsKPrime(const n, k: Integer): Boolean; var p, f, v: Integer; begin f := 0; p := 2; v := n; while (f < k) and (p*p <= n) do begin while (v mod p) = 0 do begin v := v div p; Inc(f); end; Inc(p); end; if v > 1 then Inc(f); Resu...
http://rosettacode.org/wiki/Anagrams
Anagrams
When two or more words are composed of the same characters, but in a different order, they are called anagrams. Task[edit] Using the word list at   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, find the sets of words that share the same characters that contain the most words in them. Related tasks Word plays ...
#BBC_BASIC
BBC BASIC
INSTALL @lib$+"SORTLIB" sort% = FN_sortinit(0,0)   REM Count number of words in dictionary: nwords% = 0 dict% = OPENIN("unixdict.txt") WHILE NOT EOF#dict% word$ = GET$#dict% nwords% += 1 ENDWHILE CLOSE #dict%   REM Create arrays big enough to contain...
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Maple
Maple
getDiff := proc(b1,b2) local r: r := frem(b2 - b1, 360): if r >= 180 then r := r - 360: fi: return r: end proc: getDiff(20,45); getDiff(-45,45); getDiff(-85,90); getDiff(-95,90); getDiff(-45,125); getDiff(-45,145); getDiff(29.4803, -88.6381); getDiff(-78.3251,-159.036); getDiff(-70099.74233810938,29840.67437876723)...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Perl
Perl
sub deranged { # only anagrams ever get here my @a = split('', shift); # split word into letters my @b = split('', shift); for (0 .. $#a) { $a[$_] eq $b[$_] and return; } return 1 }   sub find_deranged { for my $i ( 0 .....
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Lambdatalk
Lambdatalk
  1) defining a quasi-recursive function combined with a simple Ω-combinator: {def fibo {lambda {:n} {{{lambda {:f} {:f :f}} {lambda {:f :n :a :b} {if {< :n 0} then the number must be positive! else {if {<  :n 1} then :a else {:f :f {- :n 1} {+ :a :b} :a}}}}} :n 1 0}}} -> fibo   2) testing: {fib...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#J
J
factors=: [: /:~@, */&>@{@((^ i.@>:)&.>/)@q:~&__ properDivisors=: factors -. -.&1
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#Raku
Raku
use GTK::Simple; use GTK::Simple::App;   my $app = GTK::Simple::App.new(:title<Animation>); my $button = GTK::Simple::Button.new(label => 'Hello World! '); my $vbox = GTK::Simple::VBox.new($button);   my $repeat = $app.g-timeout(100); # milliseconds   my $dir = 1; $button.clicked.tap({ $dir *= -1 });   $repeat.tap...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#Lua
Lua
  function degToRad( d ) return d * 0.01745329251 end   function love.load() g = love.graphics rodLen, gravity, velocity, acceleration = 260, 3, 0, 0 halfWid, damp = g.getWidth() / 2, .989 posX, posY, angle = halfWid TWO_PI, angle = math.pi * 2, degToRad( 90 ) end   function love.update( dt ) ...
http://rosettacode.org/wiki/Amb
Amb
Define and give an example of the Amb operator. The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton"). The Amb operator takes a v...
#Common_Lisp
Common Lisp
(define-condition amb-failure () () (:report "No amb alternative succeeded."))   (defun invoke-ambiguously (function thunks) "Call function with successive values produced by successive functions in thunks until some invocation of function does not signal an amb-failure." (do ((thunks thunks (rest thunks))) ...
http://rosettacode.org/wiki/Active_Directory/Connect
Active Directory/Connect
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
#AutoHotkey
AutoHotkey
objConn := CreateObject("ADODB.Connection") objCmd := CreateObject("ADODB.Command") objConn.Provider := "ADsDSOObject" objConn.Open()
http://rosettacode.org/wiki/Aliquot_sequence_classifications
Aliquot sequence classifications
An aliquot sequence of a positive integer K is defined recursively as the first member being K and subsequent members being the sum of the Proper divisors of the previous term. If the terms eventually reach 0 then the series for K is said to terminate. There are several classifications for non termination: If the s...
#BASIC256
BASIC256
# Rosetta Code problem: http://rosettacode.org/wiki/Aliquot_sequence_classifications # by Jjuanhdez, 06/2022   global limite limite = 20000000   dim nums = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 28, 496, 220, 1184, 12496, 1264460, 790, 909, 562, 1064, 1488}   for n = 0 to nums[?]-1 print "Number "; nums[n]; " : ";...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#Haskell
Haskell
{-# LANGUAGE OverloadedStrings #-}   module Main (main) where   import Data.Foldable (for_) import qualified Data.Text.Encoding as Text (encodeUtf8) import Ldap.Client (Attr(..), Filter(..)) import qualified Ldap.Client as Ldap (Dn(..), Host(..), search, with, typesOnly)   main :: IO () main = do ...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#Java
Java
import java.io.IOException; import org.apache.directory.api.ldap.model.cursor.CursorException; import org.apache.directory.api.ldap.model.cursor.EntryCursor; import org.apache.directory.api.ldap.model.entry.Entry; import org.apache.directory.api.ldap.model.exception.LdapException; import org.apache.directory.api.ldap.m...
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime
Add a variable to a class instance at runtime
Demonstrate how to dynamically add variables to an object (a class instance) at runtime. This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is re...
#Ada
Ada
with Ada.Text_IO; use Ada.Text_IO;   procedure Dynamic is package Abstract_Class is type Class is limited interface; function Boo (X : Class) return String is abstract; end Abstract_Class; use Abstract_Class;   package Base_Class is type Base is new Class with null record; overridin...
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime
Add a variable to a class instance at runtime
Demonstrate how to dynamically add variables to an object (a class instance) at runtime. This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is re...
#Arturo
Arturo
define :myClass [name,surname][]   myInstance: to :myClass ["John" "Doe"] print myInstance   myInstance\age: 35 print myInstance
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#COBOL
COBOL
data division. working-storage section. 01 ptr usage pointer. 01 var pic x(64).   procedure division. set ptr to address of var.
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Common_Lisp
Common Lisp
;;; Demonstration of references by swapping two variables using a function rather than a macro ;;; Needs http://paste.lisp.org/display/71952 (defun swap (ref-left ref-right) ;; without with-refs we would have to write this: ;; (psetf (deref ref-left) (deref ref-right) ;; (deref ref-right) (deref ref-left))...
http://rosettacode.org/wiki/Address_of_a_variable
Address of a variable
Basic Data Operation This is a basic data operation. It represents a fundamental action on a basic data type. You may see other such operations in the Basic Data Operations category, or: Integer Operations Arithmetic | Comparison Boolean Operations Bitwise | Logical String Operations Concatenation | Interpolation |...
#Component_Pascal
Component Pascal
  MODULE AddressVar; IMPORT SYSTEM,StdLog;   VAR x: INTEGER;   PROCEDURE Do*; BEGIN StdLog.String("ADR(x):> ");StdLog.IntForm(SYSTEM.ADR(x),StdLog.hexadecimal,8,'0',TRUE);StdLog.Ln END Do;   BEGIN x := 10; END AddressVar.  
http://rosettacode.org/wiki/AKS_test_for_primes
AKS test for primes
The AKS algorithm for testing whether a number is prime is a polynomial-time algorithm based on an elementary theorem about Pascal triangles. The theorem on which the test is based can be stated as follows:   a number   p {\displaystyle p}   is prime   if and only if   all the coefficients of the polynomial ...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI or android 32 bits */ /* program AKS.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task ...
http://rosettacode.org/wiki/Additive_primes
Additive primes
Definitions In mathematics, additive primes are prime numbers for which the sum of their decimal digits are also primes. Task Write a program to determine (and show here) all additive primes less than 500. Optionally, show the number of additive primes. Also see   the OEIS entry:   A046704 additive primes.   ...
#ARM_Assembly
ARM Assembly
  /* ARM assembly Raspberry PI */ /* program additivePrime.s */   /* REMARK 1 : this program use routines in a include file see task Include a file language arm assembly for the routine affichageMess conversion10 see at end of this program the instruction include */ /* for constantes see task include a...
http://rosettacode.org/wiki/Algebraic_data_types
Algebraic data types
Some languages offer direct support for algebraic data types and pattern matching on them. While this of course can always be simulated with manual tagging and conditionals, it allows for terse code which is easy to read, and can represent the algorithm directly. Task As an example, implement insertion in a red-bla...
#Kotlin
Kotlin
// version 1.1.51   import Color.*   enum class Color { R, B }   sealed class Tree<A : Comparable<A>> {   fun insert(x: A): Tree<A> { val t = ins(x) return when (t) { is T -> { val (_, a, y, b) = t T(B, a, y, b) }   is E -> E() ...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#Draco
Draco
proc nonrec kprime(word n, k) bool: word f, p; f := 0; p := 2; while f < k and p*p <= n do while n%p = 0 do n := n/p; f := f+1 od; p := p+1 od; if n>1 then f+1 = k else f = k fi corp   proc nonrec main() void: byte k, i, c; for k fr...
http://rosettacode.org/wiki/Almost_prime
Almost prime
A   k-Almost-prime   is a natural number   n {\displaystyle n}   that is the product of   k {\displaystyle k}   (possibly identical) primes. Example 1-almost-primes,   where   k = 1 {\displaystyle k=1} ,   are the prime numbers themselves. 2-almost-primes,   where   k = 2 {\displaystyl...
#EchoLisp
EchoLisp
  (define (almost-prime? p k) (= k (length (prime-factors p))))   (define (almost-primes k nmax) (take (filter (rcurry almost-prime? k) [2 ..]) nmax))   (define (task (kmax 6) (nmax 10)) (for ((k [1 .. kmax])) (write 'k= k '|) (for-each write (almost-primes k nmax)) (writeln)))  
http://rosettacode.org/wiki/Anagrams
Anagrams
When two or more words are composed of the same characters, but in a different order, they are called anagrams. Task[edit] Using the word list at   http://wiki.puzzlers.org/pub/wordlists/unixdict.txt, find the sets of words that share the same characters that contain the most words in them. Related tasks Word plays ...
#BQN
BQN
words ← •FLines "unixdict.txt" •Show¨{𝕩/˜(⊢=⌈´)≠¨𝕩} (⊐∧¨)⊸⊔ words
http://rosettacode.org/wiki/Angle_difference_between_two_bearings
Angle difference between two bearings
Finding the angle between two bearings is often confusing.[1] Task Find the angle which is the result of the subtraction b2 - b1, where b1 and b2 are the bearings. Input bearings are expressed in the range   -180   to   +180   degrees. The  result  is also expressed in the range   -180   to   +180   degrees. ...
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[AngleDifference] AngleDifference[b1_, b2_] := Mod[b2 - b1, 360, -180] AngleDifference[20, 45] AngleDifference[-45, 45] AngleDifference[-85, 90] AngleDifference[-95, 90] AngleDifference[-45, 125] AngleDifference[-45, 145] AngleDifference[29.4803, -88.6381] AngleDifference[-78.3251, -159.036] AngleDifference[-70...
http://rosettacode.org/wiki/Anagrams/Deranged_anagrams
Anagrams/Deranged anagrams
Two or more words are said to be anagrams if they have the same characters, but in a different order. By analogy with derangements we define a deranged anagram as two words with the same characters, but in which the same character does not appear in the same position in both words. Task[edit] Use the word list at uni...
#Phix
Phix
function deranged(string word1, word2) return sum(sq_eq(word1,word2))=0 end function integer fn = open("demo/unixdict.txt","r") sequence words = {}, anagrams = {}, last="", letters object word integer maxlen = 1 while 1 do word = trim(gets(fn)) if atom(word) then exit end if if length(word) then ...
http://rosettacode.org/wiki/Anonymous_recursion
Anonymous recursion
While implementing a recursive function, it often happens that we must resort to a separate   helper function   to handle the actual recursion. This is usually the case when directly calling the current function would waste too many resources (stack space, execution time), causing unwanted side-effects,   and/or the f...
#Lingo
Lingo
on fib (n) if n<0 then return _player.alert("negative arguments not allowed")   -- create instance of unnamed class in memory only (does not pollute namespace) m = new(#script) r = RETURN m.scriptText = "on fib (me,n)"&r&"if n<2 then return n"&r&"return me.fib(n-1)+me.fib(n-2)"&r&"end" aux = m.script.new() ...
http://rosettacode.org/wiki/Amicable_pairs
Amicable pairs
Two integers N {\displaystyle N} and M {\displaystyle M} are said to be amicable pairs if N ≠ M {\displaystyle N\neq M} and the sum of the proper divisors of N {\displaystyle N} ( s u m ( p r o p D i v s ( N ) ) {\displaystyle \mathrm {sum} (\mathrm {propDivs} (N))} ) = M ...
#Java
Java
import java.util.Map; import java.util.function.Function; import java.util.stream.Collectors; import java.util.stream.LongStream;   public class AmicablePairs {   public static void main(String[] args) { int limit = 20_000;   Map<Long, Long> map = LongStream.rangeClosed(1, limit) .pa...
http://rosettacode.org/wiki/Animation
Animation
Animation is integral to many parts of GUIs, including both the fancy effects when things change used in window managers, and of course games.   The core of any animation system is a scheme for periodically changing the display while still remaining responsive to the user.   This task demonstrates this. Task Creat...
#REBOL
REBOL
rebol [ Title: "Basic Animation" URL: http://rosettacode.org/wiki/Basic_Animation ]   message: "Hello World! " how: 1   roll: func [ "Shifts a text string right or left by one character." text [string!] "Text to shift." direction [integer!] "Direction to shift -- right: 1, left: -1." /local h t ][ either direct...
http://rosettacode.org/wiki/Animate_a_pendulum
Animate a pendulum
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum. Task Create a simple physical model of a pendulum and animate it.
#M2000_Interpreter
M2000 Interpreter
  Module Pendulum { back() degree=180/pi THETA=Pi/2 SPEED=0 G=9.81 L=0.5 Profiler lasttimecount=0 cc=40 ' 40 ms every draw accold=0 Every cc { ACCEL=G*SIN(THETA*degree)/L/50 SPEED+=ACCEL/cc THETA+=SPEED Pe...
http://rosettacode.org/wiki/Amb
Amb
Define and give an example of the Amb operator. The Amb operator (short for "ambiguous") expresses nondeterminism. This doesn't refer to randomness (as in "nondeterministic universe") but is closely related to the term as it is used in automata theory ("non-deterministic finite automaton"). The Amb operator takes a v...
#D
D
import std.stdio, std.array;   /** This amb function takes a comparison function and the possibilities that need to be checked.*/ //string[] amb(in bool function(in string, in string) pure comp, const(string)[] amb(in bool function(in string, in string) pure comp, in string[][] options, ...
http://rosettacode.org/wiki/Active_Directory/Connect
Active Directory/Connect
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
#AutoIt
AutoIt
#include <AD.au3> _AD_Open()
http://rosettacode.org/wiki/Active_Directory/Connect
Active Directory/Connect
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
#C
C
#include <ldap.h> ... char *name, *password; ... LDAP *ld = ldap_init("ldap.somewhere.com", 389); ldap_simple_bind_s(ld, name, password); ... after done with it... ldap_unbind(ld);
http://rosettacode.org/wiki/Active_Directory/Connect
Active Directory/Connect
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
#C.23
C#
  // Requires adding a reference to System.DirectoryServices var objDE = new System.DirectoryServices.DirectoryEntry("LDAP://DC=onecity,DC=corp,DC=fabrikam,DC=com");  
http://rosettacode.org/wiki/Active_Directory/Connect
Active Directory/Connect
The task is to establish a connection to an Active Directory or Lightweight Directory Access Protocol server.
#ColdFusion
ColdFusion
  <cfldap server = "#someip#" action="query" start="somestart#" username = "#someusername#" password = "#somepassowrd#" name = "results" scope="subtree" attributes = "#attributeslist#" >  
http://rosettacode.org/wiki/Aliquot_sequence_classifications
Aliquot sequence classifications
An aliquot sequence of a positive integer K is defined recursively as the first member being K and subsequent members being the sum of the Proper divisors of the previous term. If the terms eventually reach 0 then the series for K is said to terminate. There are several classifications for non termination: If the s...
#C
C
  #include<stdlib.h> #include<string.h> #include<stdio.h>   unsigned long long bruteForceProperDivisorSum(unsigned long long n){ unsigned long long i,sum = 0;   for(i=1;i<(n+1)/2;i++) if(n%i==0 && n!=i) sum += i;   return sum; }   void printSeries(unsigned long long* arr,int size,char* type){ int i;   printf(...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#Julia
Julia
using LDAPClient   function searchLDAPusers(searchstring, uname, pword, host=["example", "com"]) conn = LDAPClient.LDAPConnection("ldap://ldap.server.net") LDAPClient.simple_bind(conn, uname, pword)   search_string = "CN=Users,DC=$(host[1]),DC=$(host[2])" scope = LDAPClient.LDAP_SCOPE_ONELEVEL chain...
http://rosettacode.org/wiki/Active_Directory/Search_for_a_user
Active Directory/Search for a user
Make sure you Connect to Active Directory
#NetRexx
NetRexx
/* NetRexx */ options replace format comments java crossref symbols binary   import org.apache.directory.ldap.client.api.LdapConnection import org.apache.directory.ldap.client.api.LdapNetworkConnection import org.apache.directory.shared.ldap.model.cursor.EntryCursor import org.apache.directory.shared.ldap.model.entry.E...
http://rosettacode.org/wiki/Add_a_variable_to_a_class_instance_at_runtime
Add a variable to a class instance at runtime
Demonstrate how to dynamically add variables to an object (a class instance) at runtime. This is useful when the methods/variables of an instance are based on a data file that isn't available until runtime. Hal Fulton gives an example of creating an OO CSV parser at An Exercise in Metaprogramming with Ruby. This is re...
#AutoHotkey
AutoHotkey
e := {} e.foo := 1