docstring_tokens stringlengths 0 76.5k | code_tokens stringlengths 75 1.81M | label_window listlengths 4 2.12k | html_url stringlengths 74 116 | file_name stringlengths 3 311 |
|---|---|---|---|---|
id: "FPS",
| <mask> public static FpsStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> const engine = scene.getEngine();
<mask> return {
<mask> id: "fps",
<mask> getData: () => engine.getFps(),
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total lights",
</s> add id: "Total lights",
</s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "active indices",
</s> add id: "Active indices",
</s> remove id: "active bones",
</s> add id: "Active bones",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "CPU utilization",
| <mask> const computePressureObserver = scene.onComputePressureChanged.add((update) => {
<mask> value = update.cpuUtilization;
<mask> });
<mask> return {
<mask> id: "cpu utilization",
<mask> getData: () => value,
<mask> dispose: () => scene.onComputePressureChanged.remove(computePressureObserver),
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "fps",
</s> add id: "FPS",
</s> remove id: "gpu frame time",
</s> add id: "GPU frame time",
</s> remove id: "total vertices",
</s> add id: "Total vertices",
</s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Total meshes",
| <mask> */
<mask> public static TotalMeshesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "total meshes",
<mask> getData: () => scene.meshes.length,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "total textures",
</s> add id: "Total textures",
</s> remove id: "total materials",
</s> add id: "Total materials",
</s> remove id: "total vertices",
</s> add id: "Total vertices",
</s> remove id: "total lights",
</s> add id: "Total lights",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Active meshes",
| <mask> */
<mask> public static ActiveMeshesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "active meshes",
<mask> getData: () => scene.getActiveMeshes().length,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "active indices",
</s> add id: "Active indices",
</s> remove id: "active bones",
</s> add id: "Active bones",
</s> remove id: "active particles",
</s> add id: "Active particles",
</s> remove id: "active faces",
</s> add id: "Active faces",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Active indices",
| <mask> */
<mask> public static ActiveIndicesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "active indices",
<mask> getData: () => scene.getActiveIndices(),
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "active bones",
</s> add id: "Active bones",
</s> remove id: "active particles",
</s> add id: "Active particles",
</s> remove id: "active faces",
</s> add id: "Active faces",
</s> remove id: "total lights",
</s> add id: "Total lights",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Active faces",
| <mask> */
<mask> public static ActiveFacesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "active faces",
<mask> getData: () => scene.getActiveIndices() / 3,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "active indices",
</s> add id: "Active indices",
</s> remove id: "active bones",
</s> add id: "Active bones",
</s> remove id: "active particles",
</s> add id: "Active particles",
</s> remove id: "total meshes",
</s> add id: "Total meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Active bones",
| <mask> */
<mask> public static ActiveBonesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "active bones",
<mask> getData: () => scene.getActiveBones(),
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "active indices",
</s> add id: "Active indices",
</s> remove id: "active particles",
</s> add id: "Active particles",
</s> remove id: "active faces",
</s> add id: "Active faces",
</s> remove id: "total lights",
</s> add id: "Total lights",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Active particles",
| <mask> */
<mask> public static ActiveParticlesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "active particles",
<mask> getData: () => scene.getActiveParticles(),
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes",
</s> add id: "Active meshes",
</s> remove id: "active indices",
</s> add id: "Active indices",
</s> remove id: "active bones",
</s> add id: "Active bones",
</s> remove id: "active faces",
</s> add id: "Active faces",
</s> remove id: "total lights",
</s> add id: "Total lights",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Draw calls",
| <mask> drawCalls = scene.getEngine()._drawCalls.current;
<mask> });
<mask>
<mask> return {
<mask> id: "draw calls",
<mask> getData: () => drawCalls,
<mask> dispose: () => {
<mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver);
<mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "inter-frame time",
</s> add id: "Inter-frame",
</s> remove id: "total frame time",
</s> add id: "Frame Total",
</s> remove id: "absolute fps",
</s> add id: "Absolute FPS",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "render time",
</s> add id: "Render",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Total lights",
| <mask> */
<mask> public static TotalLightsStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "total lights",
<mask> getData: () => scene.lights.length,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "total textures",
</s> add id: "Total textures",
</s> remove id: "total materials",
</s> add id: "Total materials",
</s> remove id: "total vertices",
</s> add id: "Total vertices",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Total vertices",
| <mask> */
<mask> public static TotalVerticesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "total vertices",
<mask> getData: () => scene.getTotalVertices(),
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "total textures",
</s> add id: "Total textures",
</s> remove id: "total materials",
</s> add id: "Total materials",
</s> remove id: "total lights",
</s> add id: "Total lights",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Total materials",
| <mask> */
<mask> public static TotalMaterialsStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "total materials",
<mask> getData: () => scene.materials.length,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "total textures",
</s> add id: "Total textures",
</s> remove id: "total vertices",
</s> add id: "Total vertices",
</s> remove id: "total lights",
</s> add id: "Total lights",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Total textures",
| <mask> */
<mask> public static TotalTexturesStrategy(): PerfStrategyInitialization {
<mask> return (scene) => {
<mask> return {
<mask> id: "total textures",
<mask> getData: () => scene.textures.length,
<mask> dispose: defaultDisposeImpl,
<mask> };
<mask> };
<mask> }
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes",
</s> add id: "Total meshes",
</s> remove id: "total materials",
</s> add id: "Total materials",
</s> remove id: "total vertices",
</s> add id: "Total vertices",
</s> remove id: "total lights",
</s> add id: "Total lights",
</s> remove id: "active meshes",
</s> add id: "Active meshes",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Absolute FPS",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "absolute fps",
<mask> getData: () => 1000.0 / timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver);
<mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time",
</s> add id: "Frame Total",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "inter-frame time",
</s> add id: "Inter-frame",
</s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Meshes Selection",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "meshes selection time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeActiveMeshesEvaluationObservable.remove(onBeforeActiveMeshesObserver);
<mask> scene.onAfterActiveMeshesEvaluationObservable.remove(onAfterActiveMeshesObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "sprites time",
</s> add id: "Sprites",
</s> remove id: "particles time",
</s> add id: "Particles",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Render Targets",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "render targets time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeRenderTargetsRenderObservable.remove(onBeforeRenderTargetsObserver);
<mask> scene.onAfterRenderTargetsRenderObservable.remove(onAfterRenderTargetsObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "sprites time",
</s> add id: "Sprites",
</s> remove id: "particles time",
</s> add id: "Particles",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Particles",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "particles time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeParticlesRenderingObservable.remove(onBeforeParticlesObserver);
<mask> scene.onAfterParticlesRenderingObservable.remove(onAfterParticlesObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "sprites time",
</s> add id: "Sprites",
</s> remove id: "total frame time",
</s> add id: "Frame Total",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Sprites",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "sprites time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeSpritesRenderingObservable?.remove(onBeforeSpritesObserver);
<mask> scene.onAfterSpritesRenderingObservable?.remove(onAfterSpritesObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "particles time",
</s> add id: "Particles",
</s> remove id: "total frame time",
</s> add id: "Frame Total",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Animations",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "animations time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver);
<mask> scene.onAfterAnimationsObservable.remove(onAfterAnimationsObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time",
</s> add id: "Frame Total",
</s> remove id: "absolute fps",
</s> add id: "Absolute FPS",
</s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "sprites time",
</s> add id: "Sprites",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Physics",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "physics time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforePhysicsObservable?.remove(onBeforePhysicsObserver);
<mask> scene.onAfterPhysicsObservable?.remove(onAfterPhysicsObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "sprites time",
</s> add id: "Sprites",
</s> remove id: "particles time",
</s> add id: "Particles",
</s> remove id: "total frame time",
</s> add id: "Frame Total",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Render",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "render time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeDrawPhaseObservable.remove(onBeforeDrawPhaseObserver);
<mask> scene.onAfterDrawPhaseObservable.remove(onAfterDrawPhaseObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render targets time",
</s> add id: "Render Targets",
</s> remove id: "physics time",
</s> add id: "Physics",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "sprites time",
</s> add id: "Sprites",
</s> remove id: "particles time",
</s> add id: "Particles",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Frame Total",
| <mask> timeTaken = PrecisionDate.Now - startTime;
<mask> });
<mask>
<mask> return {
<mask> id: "total frame time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver);
<mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "absolute fps",
</s> add id: "Absolute FPS",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "inter-frame time",
</s> add id: "Inter-frame",
</s> remove id: "render time",
</s> add id: "Render",
</s> remove id: "physics time",
</s> add id: "Physics",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "Inter-frame",
| <mask> startTime = PrecisionDate.Now;
<mask> });
<mask>
<mask> return {
<mask> id: "inter-frame time",
<mask> getData: () => timeTaken,
<mask> dispose: () => {
<mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver);
<mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver);
<mask> },
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time",
</s> add id: "Frame Total",
</s> remove id: "draw calls",
</s> add id: "Draw calls",
</s> remove id: "absolute fps",
</s> add id: "Absolute FPS",
</s> remove id: "animations time",
</s> add id: "Animations",
</s> remove id: "render time",
</s> add id: "Render",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
id: "GPU frame time",
| <mask> return (scene) => {
<mask> const engineInstrumentation = new EngineInstrumentation(scene.getEngine());
<mask> engineInstrumentation.captureGPUFrameTime = true;
<mask> return {
<mask> id: "gpu frame time",
<mask> getData: () => Math.max(engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 0),
<mask> dispose: () => {
<mask> engineInstrumentation.dispose();
<mask> },
<mask> };
</s> More styling for the perf profiler.
Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time",
</s> add id: "Frame Total",
</s> remove id: "fps",
</s> add id: "FPS",
</s> remove id: "cpu utilization",
</s> add id: "CPU utilization",
</s> remove id: "inter-frame time",
</s> add id: "Inter-frame",
</s> remove id: "render time",
</s> add id: "Render",
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea | src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts |
// console.log("run render for tab", props.title, "with props", props);
| <mask> },
<mask> }),
<mask> [props.onTabDroppedAction]
<mask> );
<mask> console.log("run render for tab", props.title, "with props", props);
<mask> return (
<mask> <div className={ClassNames({ tab: true, tabSelected: props.selected, tabGrabbed: isDragging, tabNormal: !props.selected && !isDragging }, style)}>
<mask> <div ref={drag} className={style.tabText} onClick={props.onClick}>
<mask> {props.title}
<mask> </div>
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTab.tsx |
import type { FC, ReactElement } from "react";
| <mask> import { FC, ReactElement, useEffect } from "react";
<mask> import { useContext } from "react";
<mask> import { FlexibleTab } from "./FlexibleTab";
<mask> import { LayoutContext } from "./LayoutContext";
<mask> import style from "./FlexibleTabsContainer.modules.scss";
<mask>
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
| [
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
| <mask> layoutPos.selectedTab = tabId;
<mask> setLayout({ ...layout });
<mask> };
<mask>
<mask> let addTabAfter: any;
<mask> useEffect(() => {
<mask> addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
<mask> console.log("add tab after", droppedTabItem, dropZoneTabId);
<mask> // Get layout element corresponding to dropped tabs
<mask> const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> // Get layout element corresponding to dropzone
<mask> const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
<mask>
<mask> for (const { id } of droppedTabItem.tabs) {
<mask> const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
<mask> const droppedTab = layoutDropped.tabs[droppedTabIndex];
<mask> // Add dropped tab after dropZoneTabId
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove import { FC, ReactElement, useEffect } from "react";
</s> add import type { FC, ReactElement } from "react";
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
| <mask> const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> // Get layout element corresponding to dropzone
<mask> const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
<mask>
<mask> for (const { id } of droppedTabItem.tabs) {
<mask> const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
<mask> const droppedTab = layoutDropped.tabs[droppedTabIndex];
<mask> // Add dropped tab after dropZoneTabId
<mask> const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
<mask> layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
<mask> // Remove dropped tab from its original position
<mask> layoutDropped.tabs.splice(droppedTabIndex, 1);
<mask> }
<mask>
<mask> // Check if the layout that was dropped from is empty now
<mask> if (layoutDropped.tabs.length === 0) {
<mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> }
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove import { FC, ReactElement, useEffect } from "react";
</s> add import type { FC, ReactElement } from "react";
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
if (layoutDropped.tabs.length === 0) {
| <mask> layoutDropped.tabs.splice(droppedTabIndex, 1);
<mask> }
<mask>
<mask> // Check if the layout that was dropped from is empty now
<mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
<mask> //Check if the layout that was dropped from's active tab is still in the layout
<mask> layoutDropped.selectedTab = layoutDropped.tabs[0].id;
<mask> }
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> remove import { FC, ReactElement, useEffect } from "react";
</s> add import type { FC, ReactElement } from "react";
| [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
| <mask> layoutDropped.tabs.splice(droppedTabIndex, 1);
<mask> }
<mask>
<mask> // Check if the layout that was dropped from is empty now
<mask> if (layoutDropped.tabs.length === 0) {
<mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> }
<mask>
<mask> // Update layout
<mask> setLayout({ ...layout });
<mask> };
<mask> }, [props.rowIndex, props.columnIndex]);
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove // Update layout
setLayout({ ...layout });
};
}, [props.rowIndex, props.columnIndex]);
if (addTabAfter === null) {
console.error("addtabafter is null", addTabAfter);
}
</s> add // Update layout
setLayout({ ...layout });
};
</s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> remove import { FC, ReactElement, useEffect } from "react";
</s> add import type { FC, ReactElement } from "react";
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
// Update layout
setLayout({ ...layout });
};
| <mask> if (layoutDropped.tabs.length === 0) {
<mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
<mask> }
<mask>
<mask> // Update layout
<mask> setLayout({ ...layout });
<mask> };
<mask> }, [props.rowIndex, props.columnIndex]);
<mask> if (addTabAfter === null) {
<mask> console.error("addtabafter is null", addTabAfter);
<mask> }
<mask>
<mask> return (
<mask> <div className={style.rootContainer}>
<mask> <div draggable={false} className={style.tabsLineContainer}>
<mask> <div className={style.tabsContainer}>
</s> Fix drop tabs
Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove if (layoutDropped.tabs.length === 0) {
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
}
</s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
} else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) {
//Check if the layout that was dropped from's active tab is still in the layout
layoutDropped.selectedTab = layoutDropped.tabs[0].id;
}
</s> remove console.log("run render for tab", props.title, "with props", props);
</s> add // console.log("run render for tab", props.title, "with props", props);
</s> remove for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> add for (const { id } of droppedTabItem.tabs) {
const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id);
const droppedTab = layoutDropped.tabs[droppedTabIndex];
// Add dropped tab after dropZoneTabId
const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId);
layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab);
// Remove dropped tab from its original position
layoutDropped.tabs.splice(droppedTabIndex, 1);
}
</s> remove let addTabAfter: any;
useEffect(() => {
addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
</s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => {
console.log("add tab after", droppedTabItem, dropZoneTabId);
// Get layout element corresponding to dropped tabs
const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber);
// Get layout element corresponding to dropzone
const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f | packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx |
MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| <mask> if (!this._albedoTexture.isReadyOrNotBlocking()) {
<mask> return false;
<mask> }
<mask>
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
<mask> }
<mask>
<mask> if (this._ambientTexture && StandardMaterial.AmbientTextureEnabled) {
<mask> if (!this._ambientTexture.isReadyOrNotBlocking()) {
<mask> return false;
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.AMBIENT = false;
| <mask> MaterialHelper.PrepareDefinesForMergedUV(this._ambientTexture, defines, "AMBIENT");
<mask> defines.AMBIENTINGRAYSCALE = this._useAmbientInGrayScale;
<mask> }
<mask>
<mask> if (this._opacityTexture && StandardMaterial.OpacityTextureEnabled) {
<mask> if (!this._opacityTexture.isReadyOrNotBlocking()) {
<mask> return false;
<mask> }
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.OPACITY = false;
| <mask>
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._opacityTexture, defines, "OPACITY");
<mask> defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB;
<mask> }
<mask>
<mask> var reflectionTexture = this._getReflectionTexture();
<mask> if (reflectionTexture && StandardMaterial.ReflectionTextureEnabled) {
<mask> if (!reflectionTexture.isReadyOrNotBlocking()) {
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.LIGHTMAP = false;
| <mask> MaterialHelper.PrepareDefinesForMergedUV(this._lightmapTexture, defines, "LIGHTMAP");
<mask> defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap;
<mask> }
<mask>
<mask> if (this._emissiveTexture && StandardMaterial.EmissiveTextureEnabled) {
<mask> if (!this._emissiveTexture.isReadyOrNotBlocking()) {
<mask> return false;
<mask> }
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.EMISSIVE = false;
| <mask> return false;
<mask> }
<mask>
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._emissiveTexture, defines, "EMISSIVE");
<mask> }
<mask>
<mask> if (StandardMaterial.SpecularTextureEnabled) {
<mask> if (this._metallicTexture) {
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.REFLECTIVITY = false;
| <mask>
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._reflectivityTexture, defines, "REFLECTIVITY");
<mask> defines.MICROSURFACEFROMREFLECTIVITYMAP = this._useMicroSurfaceFromReflectivityMapAlpha;
<mask> defines.MICROSURFACEAUTOMATIC = this._useAutoMicroSurfaceFromReflectivityMap;
<mask> }
<mask>
<mask> if (this._microSurfaceTexture) {
<mask> if (!this._microSurfaceTexture.isReadyOrNotBlocking()) {
<mask> return false;
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.MICROSURFACEMAP = false;
| <mask> return false;
<mask> }
<mask>
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._microSurfaceTexture, defines, "MICROSURFACEMAP");
<mask> }
<mask> } else {
<mask> defines.REFLECTIVITY = false;
<mask> defines.MICROSURFACEMAP = false;
<mask> }
<mask>
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.REFLECTIVITY = false;
defines.MICROSURFACEMAP = false;
| <mask> MaterialHelper.PrepareDefinesForMergedUV(this._microSurfaceTexture, defines, "MICROSURFACEMAP");
<mask> } else {
<mask> defines.MICROSURFACEMAP = false;
<mask> }
<mask> }
<mask>
<mask> if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial.BumpTextureEnabled && !this._disableBumpMap) {
<mask> // Bump texure can not be none blocking.
<mask> if (!this._bumpTexture.isReady()) {
<mask> return false;
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.BUMP = false;
| <mask> defines.INVERTNORMALMAPY = !defines.INVERTNORMALMAPY;
<mask> }
<mask>
<mask> defines.USERIGHTHANDEDSYSTEM = scene.useRightHandedSystem;
<mask> }
<mask>
<mask> var refractionTexture = this._getRefractionTexture();
<mask> if (refractionTexture && StandardMaterial.RefractionTextureEnabled) {
<mask> if (!refractionTexture.isReadyOrNotBlocking()) {
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 | [
"keep",
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
} else {
defines.REFRACTION = false;
| <mask> if (this._linkRefractionWithTransparency) {
<mask> defines.LINKREFRACTIONTOTRANSPARENCY = true;
<mask> }
<mask> }
<mask>
<mask> if (this._environmentBRDFTexture && StandardMaterial.ReflectionTextureEnabled) {
<mask> // This is blocking.
<mask> if (!this._environmentBRDFTexture.isReady()) {
<mask> return false;
</s> fix set textures to null
Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
</s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO");
} else {
defines.ALBEDO = false;
| [
"keep",
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80 | src/Materials/PBR/babylon.pbrBaseMaterial.ts |
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
float shadow = texture2D(shadowSampler, uvDepth);
shadow = mix(darkness, 1., shadow);
| <mask> float computeShadowWithPCF1(vec4 vPositionFromLight, float depthMetric, highp sampler2DShadow shadowSampler, float darkness, float frustumEdgeFalloff)
<mask> {
<mask> if (depthMetric > 1.0 || depthMetric < 0.0) {
<mask> return 1.0;
<mask> }
<mask> else
<mask> {
<mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> remove shadow = mix(darkness, 1., shadow);
</s> add shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
float shadow = texture2D(shadowSampler, uvDepth);
shadow = mix(darkness, 1., shadow);
</s> add </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
| [
"keep",
"add",
"keep",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
<mask> return 1.0;
<mask> }
<mask> else
<mask> {
<mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
<mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
<mask> uvDepth.z = ZINCLIP;
<mask>
<mask> float shadow = texture2D(shadowSampler, uvDepth);
<mask> shadow = mix(darkness, 1., shadow);
<mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
<mask> }
<mask> }
<mask>
<mask> // Shadow PCF kernel 3*3 in only 4 taps (medium quality)
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> remove shadow = mix(darkness, 1., shadow);
</s> add shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
</s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx | |
<mask> return 1.0;
<mask> }
<mask> else
<mask> {
<mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
<mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
<mask> uvDepth.z = ZINCLIP;
<mask>
<mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
<mask> uv += 0.5; // offset of half to be in the center of the texel
<mask> vec2 st = fract(uv); // how far from the center
<mask> vec2 base_uv = floor(uv) - 0.5; // texel coord
<mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
<mask>
<mask> // Equation resolved to fit in a 3*3 distribution like
<mask> // 1 2 1
<mask> // 2 4 2
<mask> // 1 2 1
<mask> vec2 uvw0 = 3. - 2. * st;
<mask> vec2 uvw1 = 1. + 2. * st;
<mask> vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
<mask> vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
<mask>
<mask> float shadow = 0.;
<mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
<mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
<mask> shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
<mask> shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
<mask> shadow = shadow / 16.;
<mask>
<mask> shadow = mix(darkness, 1., shadow);
<mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
<mask> }
<mask> }
<mask>
<mask> // Shadow PCF kernel 5*5 in only 9 taps (high quality)
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> remove // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> add // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> remove if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"re... | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx | |
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
| <mask> // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/
<mask> #define inline
<mask> float computeShadowWithPCF5(vec4 vPositionFromLight, float depthMetric, highp sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff)
<mask> {
<mask> if (depthMetric > 1.0 || depthMetric < 0.0) {
<mask> return 1.0;
<mask> }
<mask> else
<mask> {
<mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
<mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
<mask> uvDepth.z = ZINCLIP;
<mask>
<mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
<mask> uv += 0.5; // offset of half to be in the center of the texel
<mask> vec2 st = fract(uv); // how far from the center
<mask> vec2 base_uv = floor(uv) - 0.5; // texel coord
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove shadow = mix(darkness, 1., shadow);
</s> add shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
</s> remove // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> add // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
| <mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
<mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
<mask> uvDepth.z = ZINCLIP;
<mask>
<mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
<mask> uv += 0.5; // offset of half to be in the center of the texel
<mask> vec2 st = fract(uv); // how far from the center
<mask> vec2 base_uv = floor(uv) - 0.5; // texel coord
<mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
<mask>
<mask> // Equation resolved to fit in a 5*5 distribution like
<mask> // 1 2 4 2 1
<mask> vec2 uvw0 = 4. - 3. * st;
<mask> vec2 uvw1 = vec2(7.);
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> add // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
float shadow = texture2D(shadowSampler, uvDepth);
shadow = mix(darkness, 1., shadow);
</s> add | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
// Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
| <mask> vec2 st = fract(uv); // how far from the center
<mask> vec2 base_uv = floor(uv) - 0.5; // texel coord
<mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
<mask>
<mask> // Equation resolved to fit in a 5*5 distribution like
<mask> // 1 2 4 2 1
<mask> vec2 uvw0 = 4. - 3. * st;
<mask> vec2 uvw1 = vec2(7.);
<mask> vec2 uvw2 = 1. + 3. * st;
<mask>
<mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
<mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
<mask>
<mask> float shadow = 0.;
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> remove if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
</s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
| <mask> vec2 uvw0 = 4. - 3. * st;
<mask> vec2 uvw1 = vec2(7.);
<mask> vec2 uvw2 = 1. + 3. * st;
<mask>
<mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
<mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
<mask>
<mask> float shadow = 0.;
<mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
<mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
<mask> shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> remove // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> add // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove shadow = mix(darkness, 1., shadow);
</s> add shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
</s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
</s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
| <mask>
<mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
<mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
<mask>
<mask> float shadow = 0.;
<mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
<mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
<mask> shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
<mask> shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
<mask> shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
<mask> shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
<mask> shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
<mask> shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
<mask> shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
<mask> shadow = shadow / 144.;
<mask>
<mask> shadow = mix(darkness, 1., shadow);
<mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
<mask> }
<mask> }
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove shadow = mix(darkness, 1., shadow);
</s> add shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
</s> remove // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> add // Equation resolved to fit in a 5*5 distribution like
// 1 2 4 2 1
vec2 uvw0 = 4. - 3. * st;
vec2 uvw1 = vec2(7.);
vec2 uvw2 = 1. + 3. * st;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
float shadow = texture2D(shadowSampler, uvDepth);
shadow = mix(darkness, 1., shadow);
</s> add | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
shadow = mix(darkness, 1., shadow);
if (depthMetric > 1.0 || depthMetric < 0.0) {
return 1.0;
}
else
{
| <mask> shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
<mask> shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
<mask> shadow = shadow / 144.;
<mask>
<mask> shadow = mix(darkness, 1., shadow);
<mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff);
<mask> }
<mask> }
<mask>
<mask> const vec3 PoissonSamplers32[64] = vec3[64](
</s> WebGPU fix PCF shadows
Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> add float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z));
shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z));
shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z));
shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z));
shadow = shadow / 144.;
</s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y;
vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
</s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units
uv += 0.5; // offset of half to be in the center of the texel
vec2 st = fract(uv); // how far from the center
vec2 base_uv = floor(uv) - 0.5; // texel coord
base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
// Equation resolved to fit in a 3*3 distribution like
// 1 2 1
// 2 4 2
// 1 2 1
vec2 uvw0 = 3. - 2. * st;
vec2 uvw1 = 1. + 2. * st;
vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y;
vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y;
float shadow = 0.;
shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z));
shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z));
shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z));
shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z));
shadow = shadow / 16.;
shadow = mix(darkness, 1., shadow);
</s> add </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w;
vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5));
uvDepth.z = ZINCLIP;
float shadow = texture2D(shadowSampler, uvDepth);
shadow = mix(darkness, 1., shadow);
</s> add | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97 | packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx |
if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {
| <mask> this.options.uvsIn = this.options.uvsIn || VertexBuffer.UVKind;
<mask> this.options.uvsOut = this.options.uvsOut || VertexBuffer.UVKind;
<mask> this.options.layout = this.options.layout || TexturePacker.LAYOUT_STRIP;
<mask>
<mask> if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) {
<mask> this.options.colcount = this.options.colcount || 8;
<mask> }
<mask>
<mask> this.options.updateInputMeshes = this.options.updateInputMeshes || true;
<mask> this.options.disposeSources = this.options.disposeSources || true;
</s> texture packer
fixed some glitches and enabled POWER2 Mode.
Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove let sKeys = Object.keys( this.sets );
for ( let i = 0; i < sKeys.length; i++ ) {
</s> add let sKeys = Object.keys(this.sets);
for (let i = 0; i < sKeys.length; i++) {
</s> remove }
</s> add }
tcx.setTransform(1, 0, 0, 1, 0, 0);
/*tempTexture.update( false );
let iDat = tcx.getImageData( 0, 0, tcs, tcs );
tcx.fillStyle = 'rgba(0,0,0,0)';
tcx.fillRect( 0, 0, tcs, tcs );
tempTexture.update( false );
tcx.setTransform(1, 0, 0, -1, 0, 0);
tcx.putImageData( iDat, 0, -tcs );
tcx.setTransform(1, 0, 0, 1, 0, 0);
tempTexture.update( false );*/
</s> remove material.forceCompilationAsync( mesh ).then( () => {
doneCheck( ( material as Material ) );
</s> add material.forceCompilationAsync(mesh).then(() => {
doneCheck((material as Material));
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596 | src/Materials/Textures/Packer/packer.ts |
material.forceCompilationAsync(mesh).then(() => {
doneCheck((material as Material));
| <mask> if (!material) {
<mask> return new Error('Mesh has no Material assigned!');
<mask> }
<mask>
<mask> material.forceCompilationAsync( mesh ).then( () => {
<mask> doneCheck( ( material as Material ) );
<mask> });
<mask> }
<mask>
<mask> }catch ( e ) {
<mask> return reject( e );
</s> texture packer
fixed some glitches and enabled POWER2 Mode.
Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) {
</s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {
</s> remove let sKeys = Object.keys( this.sets );
for ( let i = 0; i < sKeys.length; i++ ) {
</s> add let sKeys = Object.keys(this.sets);
for (let i = 0; i < sKeys.length; i++) {
</s> remove }
</s> add }
tcx.setTransform(1, 0, 0, 1, 0, 0);
/*tempTexture.update( false );
let iDat = tcx.getImageData( 0, 0, tcs, tcs );
tcx.fillStyle = 'rgba(0,0,0,0)';
tcx.fillRect( 0, 0, tcs, tcs );
tempTexture.update( false );
tcx.setTransform(1, 0, 0, -1, 0, 0);
tcx.putImageData( iDat, 0, -tcs );
tcx.setTransform(1, 0, 0, 1, 0, 0);
tempTexture.update( false );*/
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596 | src/Materials/Textures/Packer/packer.ts |
let sKeys = Object.keys(this.sets);
for (let i = 0; i < sKeys.length; i++) {
| <mask> let doneCount = 0;
<mask> let expecting = this._disposeList.length;
<mask> let meshLength = this.meshes.length;
<mask>
<mask> let sKeys = Object.keys( this.sets );
<mask> for ( let i = 0; i < sKeys.length; i++ ) {
<mask> let setName = sKeys[i];
<mask>
<mask> let dt = new DynamicTexture( this.name + '.TexturePack.' + setName + 'Set',
<mask> { width: dtSize.x, height: dtSize.y },
<mask> this.scene,
</s> texture packer
fixed some glitches and enabled POWER2 Mode.
Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) {
</s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {
</s> remove }
</s> add }
tcx.setTransform(1, 0, 0, 1, 0, 0);
/*tempTexture.update( false );
let iDat = tcx.getImageData( 0, 0, tcs, tcs );
tcx.fillStyle = 'rgba(0,0,0,0)';
tcx.fillRect( 0, 0, tcs, tcs );
tempTexture.update( false );
tcx.setTransform(1, 0, 0, -1, 0, 0);
tcx.putImageData( iDat, 0, -tcs );
tcx.setTransform(1, 0, 0, 1, 0, 0);
tempTexture.update( false );*/
</s> remove material.forceCompilationAsync( mesh ).then( () => {
doneCheck( ( material as Material ) );
</s> add material.forceCompilationAsync(mesh).then(() => {
doneCheck((material as Material));
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596 | src/Materials/Textures/Packer/packer.ts |
}
tcx.setTransform(1, 0, 0, 1, 0, 0);
/*tempTexture.update( false );
let iDat = tcx.getImageData( 0, 0, tcs, tcs );
tcx.fillStyle = 'rgba(0,0,0,0)';
tcx.fillRect( 0, 0, tcs, tcs );
tempTexture.update( false );
tcx.setTransform(1, 0, 0, -1, 0, 0);
tcx.putImageData( iDat, 0, -tcs );
tcx.setTransform(1, 0, 0, 1, 0, 0);
tempTexture.update( false );*/
| <mask> padding + ( baseSize * cellOffsets[i + 1]),
<mask> baseSize,
<mask> baseSize
<mask> );
<mask> }
<mask> updateDt();
<mask> };
<mask> }
<mask> }
<mask> }
</s> texture packer
fixed some glitches and enabled POWER2 Mode.
Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove material.forceCompilationAsync( mesh ).then( () => {
doneCheck( ( material as Material ) );
</s> add material.forceCompilationAsync(mesh).then(() => {
doneCheck((material as Material));
</s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) {
</s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {
</s> remove let sKeys = Object.keys( this.sets );
for ( let i = 0; i < sKeys.length; i++ ) {
</s> add let sKeys = Object.keys(this.sets);
for (let i = 0; i < sKeys.length; i++) {
| [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596 | src/Materials/Textures/Packer/packer.ts |
"fromTag": "5.34.0", | <mask> {
<mask> "fromTag": "5.33.2",
<mask> "changelog": {
<mask> "5.33.2": [
<mask> {
<mask> "pr": "13269",
<mask> "title": "Ray picking: Fix flipping of the normal when calling getNormal",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove return "babylonjs@5.34.0";
</s> add return "babylonjs@5.35.0";
</s> remove return "5.34.0";
</s> add return "5.35.0";
</s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | .build/changelog.json |
"version": "5.35.0", | <mask> "typescript": "^4.4.4"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/accessibility": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/gui": "^5.34.0",
<mask> "react": "^17.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", | <mask> "packages/public/@babylonjs/accessibility": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/gui": "^5.34.0",
<mask> "react": "^17.0.2",
<mask> "react-dom": "^17.0.2",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@types/react-dom": ">=16.0.9"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/core": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/core": "^1.0.0",
<mask> "rimraf": "^3.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "typescript": "^4.4.4"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/gui": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/gui": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/gui": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/gui": "1.0.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@babylonjs/core": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/gui-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/gui": "^5.34.0",
<mask> "react": "^17.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", | <mask> "packages/public/@babylonjs/gui-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/gui": "^5.34.0",
<mask> "react": "^17.0.2",
<mask> "react-dom": "^17.0.2",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@types/react-dom": ">=16.0.9"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/inspector": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "@fortawesome/fontawesome-svg-core": "^6.1.0",
<mask> "@fortawesome/free-regular-svg-icons": "^6.0.0",
<mask> "@fortawesome/free-solid-svg-icons": "^6.0.0"
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
"@babylonjs/gui-editor": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"@babylonjs/materials": "^5.34.0",
"@babylonjs/serializers": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0",
"@babylonjs/gui-editor": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"@babylonjs/materials": "^5.35.0",
"@babylonjs/serializers": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
"@babylonjs/gui-editor": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"@babylonjs/materials": "^5.34.0",
"@babylonjs/serializers": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0",
"@babylonjs/gui-editor": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"@babylonjs/materials": "^5.35.0",
"@babylonjs/serializers": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0",
"@babylonjs/gui-editor": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"@babylonjs/materials": "^5.35.0",
"@babylonjs/serializers": "^5.35.0", | <mask> "@fortawesome/free-regular-svg-icons": "^6.0.0",
<mask> "@fortawesome/free-solid-svg-icons": "^6.0.0"
<mask> },
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/gui": "^5.34.0",
<mask> "@babylonjs/gui-editor": "^5.34.0",
<mask> "@babylonjs/loaders": "^5.34.0",
<mask> "@babylonjs/materials": "^5.34.0",
<mask> "@babylonjs/serializers": "^5.34.0",
<mask> "@lts/gui": "1.0.0",
<mask> "react": "^17.0.2",
<mask> "react-dom": "^17.0.2",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
"@babylonjs/gui-editor": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"@babylonjs/materials": "^5.34.0",
"@babylonjs/serializers": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0",
"@babylonjs/gui-editor": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"@babylonjs/materials": "^5.35.0",
"@babylonjs/serializers": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
"@babylonjs/gui-editor": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"@babylonjs/materials": "^5.34.0",
"@babylonjs/serializers": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0",
"@babylonjs/gui-editor": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"@babylonjs/materials": "^5.35.0",
"@babylonjs/serializers": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@types/react-dom": ">=16.0.9"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/loaders": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/loaders": "^1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/loaders": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/loaders": "^1.0.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs-gltf2interface": "^5.35.0", | <mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/loaders": "^1.0.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
<mask> "peerDependencies": {
<mask> "@babylonjs/core": "^5.22.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "babylonjs-gltf2interface": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/materials": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/materials": "^1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/materials": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/materials": "^1.0.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@babylonjs/core": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/node-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "react": "^17.0.2",
<mask> "react-dom": "^17.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/node-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "react": "^17.0.2",
<mask> "react-dom": "^17.0.2",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/gui": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@types/react-dom": ">=16.0.9"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/post-processes": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/post-processes": "^1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/post-processes": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/post-processes": "^1.0.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@babylonjs/core": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/procedural-textures": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/procedural-textures": "^1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/procedural-textures": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/procedural-textures": "^1.0.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "@babylonjs/core": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/serializers": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/serializers": "^1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0", | <mask> "packages/public/@babylonjs/serializers": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/serializers": "^1.0.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs-gltf2interface": "^5.35.0", | <mask> "devDependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/serializers": "^1.0.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> },
<mask> "peerDependencies": {
<mask> "@babylonjs/core": "^5.22.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "babylonjs-gltf2interface": "^5.22.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/shared-ui-components": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@dev/build-tools": "^1.0.0",
<mask> "@lts/core": "1.0.0",
<mask> "@lts/gui": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "puppeteer": ">13.0.0"
<mask> }
<mask> },
<mask> "packages/public/@babylonjs/viewer": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/loaders": "^5.34.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"babylonjs-gltf2interface": "^5.34.0",
"babylonjs-viewer-assets": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"babylonjs-gltf2interface": "^5.35.0",
"babylonjs-viewer-assets": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/loaders": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"@babylonjs/core": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"babylonjs-gltf2interface": "^5.35.0",
"babylonjs-viewer-assets": "^5.35.0", | <mask> "packages/public/@babylonjs/viewer": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "@babylonjs/core": "^5.34.0",
<mask> "@babylonjs/loaders": "^5.34.0",
<mask> "babylonjs-gltf2interface": "^5.34.0",
<mask> "babylonjs-viewer-assets": "^5.34.0",
<mask> "deepmerge": "~4.2.2",
<mask> "handlebars": "~4.7.7",
<mask> "pepjs": "~0.5.3",
<mask> "tslib": "^2.4.0"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
"babylonjs-gltf2interface": "^5.34.0",
"babylonjs-viewer-assets": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/loaders": "^5.35.0",
"babylonjs-gltf2interface": "^5.35.0",
"babylonjs-viewer-assets": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0",
"babylonjs-viewer-assets": "^5.34.0",
</s> add "babylonjs-gltf2interface": "^5.35.0",
"babylonjs-viewer-assets": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
"@babylonjs/loaders": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0",
"@babylonjs/loaders": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0",
</s> add "@babylonjs/core": "^5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "typescript": "^4.4.4"
<mask> }
<mask> },
<mask> "packages/public/babylonjs-viewer-assets": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "html-loader": "^3.1.0",
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> }
<mask> },
<mask> "packages/public/glTF2Interface": {
<mask> "name": "babylonjs-gltf2interface",
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "rimraf": "^3.0.2",
<mask> "typescript": "^4.4.4"
<mask> }
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "typescript": "^4.4.4"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs": {
<mask> "version": "5.34.0",
<mask> "hasInstallScript": true,
<mask> "license": "Apache-2.0",
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@lts/core": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-accessibility": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" | <mask> "packages/public/umd/babylonjs-accessibility": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@dev/shared-ui-components": "1.0.0",
<mask> "@tools/accessibility": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0",
"babylonjs-gui-editor": "^5.34.0",
"babylonjs-loaders": "^5.34.0",
"babylonjs-materials": "^5.34.0",
"babylonjs-serializers": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-gui": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0" | <mask> "packages/public/umd/babylonjs-gui": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@lts/gui": "1.0.0",
<mask> "rimraf": "^3.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-gui-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" | <mask> "packages/public/umd/babylonjs-gui-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@dev/shared-ui-components": "1.0.0",
<mask> "@tools/gui-editor": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0",
"babylonjs-gui-editor": "^5.34.0",
"babylonjs-loaders": "^5.34.0",
"babylonjs-materials": "^5.34.0",
"babylonjs-serializers": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-inspector": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0",
<mask> "babylonjs-gui-editor": "^5.34.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0",
"babylonjs-gui-editor": "^5.34.0",
"babylonjs-loaders": "^5.34.0",
"babylonjs-materials": "^5.34.0",
"babylonjs-serializers": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0" </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
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] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0" | <mask> "packages/public/umd/babylonjs-inspector": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gui": "^5.34.0",
<mask> "babylonjs-gui-editor": "^5.34.0",
<mask> "babylonjs-loaders": "^5.34.0",
<mask> "babylonjs-materials": "^5.34.0",
<mask> "babylonjs-serializers": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@dev/inspector": "1.0.0",
<mask> "@dev/shared-ui-components": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0",
"babylonjs-gui-editor": "^5.34.0",
"babylonjs-loaders": "^5.34.0",
"babylonjs-materials": "^5.34.0",
"babylonjs-serializers": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0",
"babylonjs-gui-editor": "^5.34.0",
"babylonjs-loaders": "^5.34.0",
"babylonjs-materials": "^5.34.0",
"babylonjs-serializers": "^5.34.0",
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0",
"babylonjs-gui-editor": "^5.35.0",
"babylonjs-loaders": "^5.35.0",
"babylonjs-materials": "^5.35.0",
"babylonjs-serializers": "^5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"replace",
"replace",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-ktx2decoder": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0" | <mask> "packages/public/umd/babylonjs-ktx2decoder": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@lts/gui": "1.0.0",
<mask> "@tools/ktx2decoder": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-loaders": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gltf2interface": "^5.34.0"
<mask> },
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0",
"babylonjs-gltf2interface": "^5.35.0" | <mask> "packages/public/umd/babylonjs-loaders": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0",
<mask> "babylonjs-gltf2interface": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@lts/loaders": "1.0.0",
<mask> "rimraf": "^3.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0",
"babylonjs-gltf2interface": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gltf2interface": "^5.35.0" </s> remove "babylonjs-gltf2interface": "^5.34.0"
</s> add "babylonjs-gltf2interface": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-materials": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0" | <mask> "packages/public/umd/babylonjs-materials": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@lts/materials": "1.0.0",
<mask> "rimraf": "^3.0.2",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"version": "5.35.0", | <mask> "webpack-merge": "^5.8.0"
<mask> }
<mask> },
<mask> "packages/public/umd/babylonjs-node-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
"babylonjs": "^5.35.0" | <mask> "packages/public/umd/babylonjs-node-editor": {
<mask> "version": "5.34.0",
<mask> "license": "Apache-2.0",
<mask> "dependencies": {
<mask> "babylonjs": "^5.34.0"
<mask> },
<mask> "devDependencies": {
<mask> "@dev/build-tools": "1.0.0",
<mask> "@dev/shared-ui-components": "1.0.0",
<mask> "@tools/node-editor": "1.0.0",
</s> Version update 5.35.0
Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0",
</s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0",
"babylonjs-gui": "^5.34.0"
</s> add "babylonjs": "^5.35.0",
"babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0"
</s> add "babylonjs": "^5.35.0" | [
"keep",
"keep",
"keep",
"keep",
"replace",
"keep",
"keep",
"keep",
"keep",
"keep"
] | https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02 | package-lock.json |
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