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id: "FPS",
<mask> public static FpsStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> const engine = scene.getEngine(); <mask> return { <mask> id: "fps", <mask> getData: () => engine.getFps(), <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total lights", </s> add id: "Total lights", </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "active indices", </s> add id: "Active indices", </s> remove id: "active bones", </s> add id: "Active bones",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "CPU utilization",
<mask> const computePressureObserver = scene.onComputePressureChanged.add((update) => { <mask> value = update.cpuUtilization; <mask> }); <mask> return { <mask> id: "cpu utilization", <mask> getData: () => value, <mask> dispose: () => scene.onComputePressureChanged.remove(computePressureObserver), <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "fps", </s> add id: "FPS", </s> remove id: "gpu frame time", </s> add id: "GPU frame time", </s> remove id: "total vertices", </s> add id: "Total vertices", </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "active meshes", </s> add id: "Active meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Total meshes",
<mask> */ <mask> public static TotalMeshesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "total meshes", <mask> getData: () => scene.meshes.length, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "total textures", </s> add id: "Total textures", </s> remove id: "total materials", </s> add id: "Total materials", </s> remove id: "total vertices", </s> add id: "Total vertices", </s> remove id: "total lights", </s> add id: "Total lights",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Active meshes",
<mask> */ <mask> public static ActiveMeshesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "active meshes", <mask> getData: () => scene.getActiveMeshes().length, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "active indices", </s> add id: "Active indices", </s> remove id: "active bones", </s> add id: "Active bones", </s> remove id: "active particles", </s> add id: "Active particles", </s> remove id: "active faces", </s> add id: "Active faces",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Active indices",
<mask> */ <mask> public static ActiveIndicesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "active indices", <mask> getData: () => scene.getActiveIndices(), <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "active bones", </s> add id: "Active bones", </s> remove id: "active particles", </s> add id: "Active particles", </s> remove id: "active faces", </s> add id: "Active faces", </s> remove id: "total lights", </s> add id: "Total lights",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Active faces",
<mask> */ <mask> public static ActiveFacesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "active faces", <mask> getData: () => scene.getActiveIndices() / 3, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "active indices", </s> add id: "Active indices", </s> remove id: "active bones", </s> add id: "Active bones", </s> remove id: "active particles", </s> add id: "Active particles", </s> remove id: "total meshes", </s> add id: "Total meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Active bones",
<mask> */ <mask> public static ActiveBonesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "active bones", <mask> getData: () => scene.getActiveBones(), <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "active indices", </s> add id: "Active indices", </s> remove id: "active particles", </s> add id: "Active particles", </s> remove id: "active faces", </s> add id: "Active faces", </s> remove id: "total lights", </s> add id: "Total lights",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Active particles",
<mask> */ <mask> public static ActiveParticlesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "active particles", <mask> getData: () => scene.getActiveParticles(), <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "active meshes", </s> add id: "Active meshes", </s> remove id: "active indices", </s> add id: "Active indices", </s> remove id: "active bones", </s> add id: "Active bones", </s> remove id: "active faces", </s> add id: "Active faces", </s> remove id: "total lights", </s> add id: "Total lights",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Draw calls",
<mask> drawCalls = scene.getEngine()._drawCalls.current; <mask> }); <mask> <mask> return { <mask> id: "draw calls", <mask> getData: () => drawCalls, <mask> dispose: () => { <mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver); <mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "inter-frame time", </s> add id: "Inter-frame", </s> remove id: "total frame time", </s> add id: "Frame Total", </s> remove id: "absolute fps", </s> add id: "Absolute FPS", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "render time", </s> add id: "Render",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Total lights",
<mask> */ <mask> public static TotalLightsStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "total lights", <mask> getData: () => scene.lights.length, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "total textures", </s> add id: "Total textures", </s> remove id: "total materials", </s> add id: "Total materials", </s> remove id: "total vertices", </s> add id: "Total vertices", </s> remove id: "active meshes", </s> add id: "Active meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Total vertices",
<mask> */ <mask> public static TotalVerticesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "total vertices", <mask> getData: () => scene.getTotalVertices(), <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "total textures", </s> add id: "Total textures", </s> remove id: "total materials", </s> add id: "Total materials", </s> remove id: "total lights", </s> add id: "Total lights", </s> remove id: "active meshes", </s> add id: "Active meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Total materials",
<mask> */ <mask> public static TotalMaterialsStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "total materials", <mask> getData: () => scene.materials.length, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "total textures", </s> add id: "Total textures", </s> remove id: "total vertices", </s> add id: "Total vertices", </s> remove id: "total lights", </s> add id: "Total lights", </s> remove id: "active meshes", </s> add id: "Active meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Total textures",
<mask> */ <mask> public static TotalTexturesStrategy(): PerfStrategyInitialization { <mask> return (scene) => { <mask> return { <mask> id: "total textures", <mask> getData: () => scene.textures.length, <mask> dispose: defaultDisposeImpl, <mask> }; <mask> }; <mask> } </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total meshes", </s> add id: "Total meshes", </s> remove id: "total materials", </s> add id: "Total materials", </s> remove id: "total vertices", </s> add id: "Total vertices", </s> remove id: "total lights", </s> add id: "Total lights", </s> remove id: "active meshes", </s> add id: "Active meshes",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Absolute FPS",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "absolute fps", <mask> getData: () => 1000.0 / timeTaken, <mask> dispose: () => { <mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver); <mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time", </s> add id: "Frame Total", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "inter-frame time", </s> add id: "Inter-frame", </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Meshes Selection",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "meshes selection time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeActiveMeshesEvaluationObservable.remove(onBeforeActiveMeshesObserver); <mask> scene.onAfterActiveMeshesEvaluationObservable.remove(onAfterActiveMeshesObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "sprites time", </s> add id: "Sprites", </s> remove id: "particles time", </s> add id: "Particles",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Render Targets",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "render targets time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeRenderTargetsRenderObservable.remove(onBeforeRenderTargetsObserver); <mask> scene.onAfterRenderTargetsRenderObservable.remove(onAfterRenderTargetsObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "sprites time", </s> add id: "Sprites", </s> remove id: "particles time", </s> add id: "Particles",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Particles",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "particles time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeParticlesRenderingObservable.remove(onBeforeParticlesObserver); <mask> scene.onAfterParticlesRenderingObservable.remove(onAfterParticlesObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "sprites time", </s> add id: "Sprites", </s> remove id: "total frame time", </s> add id: "Frame Total",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Sprites",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "sprites time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeSpritesRenderingObservable?.remove(onBeforeSpritesObserver); <mask> scene.onAfterSpritesRenderingObservable?.remove(onAfterSpritesObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "particles time", </s> add id: "Particles", </s> remove id: "total frame time", </s> add id: "Frame Total",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Animations",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "animations time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver); <mask> scene.onAfterAnimationsObservable.remove(onAfterAnimationsObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time", </s> add id: "Frame Total", </s> remove id: "absolute fps", </s> add id: "Absolute FPS", </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "sprites time", </s> add id: "Sprites",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Physics",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "physics time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforePhysicsObservable?.remove(onBeforePhysicsObserver); <mask> scene.onAfterPhysicsObservable?.remove(onAfterPhysicsObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render time", </s> add id: "Render", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "sprites time", </s> add id: "Sprites", </s> remove id: "particles time", </s> add id: "Particles", </s> remove id: "total frame time", </s> add id: "Frame Total",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Render",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "render time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeDrawPhaseObservable.remove(onBeforeDrawPhaseObserver); <mask> scene.onAfterDrawPhaseObservable.remove(onAfterDrawPhaseObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "render targets time", </s> add id: "Render Targets", </s> remove id: "physics time", </s> add id: "Physics", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "sprites time", </s> add id: "Sprites", </s> remove id: "particles time", </s> add id: "Particles",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Frame Total",
<mask> timeTaken = PrecisionDate.Now - startTime; <mask> }); <mask> <mask> return { <mask> id: "total frame time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver); <mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "absolute fps", </s> add id: "Absolute FPS", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "inter-frame time", </s> add id: "Inter-frame", </s> remove id: "render time", </s> add id: "Render", </s> remove id: "physics time", </s> add id: "Physics",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "Inter-frame",
<mask> startTime = PrecisionDate.Now; <mask> }); <mask> <mask> return { <mask> id: "inter-frame time", <mask> getData: () => timeTaken, <mask> dispose: () => { <mask> scene.onBeforeAnimationsObservable.remove(onBeforeAnimationsObserver); <mask> scene.onAfterRenderObservable.remove(onAfterRenderObserver); <mask> }, </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time", </s> add id: "Frame Total", </s> remove id: "draw calls", </s> add id: "Draw calls", </s> remove id: "absolute fps", </s> add id: "Absolute FPS", </s> remove id: "animations time", </s> add id: "Animations", </s> remove id: "render time", </s> add id: "Render",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
id: "GPU frame time",
<mask> return (scene) => { <mask> const engineInstrumentation = new EngineInstrumentation(scene.getEngine()); <mask> engineInstrumentation.captureGPUFrameTime = true; <mask> return { <mask> id: "gpu frame time", <mask> getData: () => Math.max(engineInstrumentation.gpuFrameTimeCounter.current * 0.000001, 0), <mask> dispose: () => { <mask> engineInstrumentation.dispose(); <mask> }, <mask> }; </s> More styling for the perf profiler. Former-commit-id: 80e706cf3ab12fcd3f33b1e76af9f51433da84be </s> remove id: "total frame time", </s> add id: "Frame Total", </s> remove id: "fps", </s> add id: "FPS", </s> remove id: "cpu utilization", </s> add id: "CPU utilization", </s> remove id: "inter-frame time", </s> add id: "Inter-frame", </s> remove id: "render time", </s> add id: "Render",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/db751a2970970f344caac6e892145eebcc28abea
src/Misc/PerformanceViewer/performanceViewerCollectionStrategies.ts
// console.log("run render for tab", props.title, "with props", props);
<mask> }, <mask> }), <mask> [props.onTabDroppedAction] <mask> ); <mask> console.log("run render for tab", props.title, "with props", props); <mask> return ( <mask> <div className={ClassNames({ tab: true, tabSelected: props.selected, tabGrabbed: isDragging, tabNormal: !props.selected && !isDragging }, style)}> <mask> <div ref={drag} className={style.tabText} onClick={props.onClick}> <mask> {props.title} <mask> </div> </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTab.tsx
import type { FC, ReactElement } from "react";
<mask> import { FC, ReactElement, useEffect } from "react"; <mask> import { useContext } from "react"; <mask> import { FlexibleTab } from "./FlexibleTab"; <mask> import { LayoutContext } from "./LayoutContext"; <mask> import style from "./FlexibleTabsContainer.modules.scss"; <mask> </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
[ "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
<mask> layoutPos.selectedTab = tabId; <mask> setLayout({ ...layout }); <mask> }; <mask> <mask> let addTabAfter: any; <mask> useEffect(() => { <mask> addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { <mask> console.log("add tab after", droppedTabItem, dropZoneTabId); <mask> // Get layout element corresponding to dropped tabs <mask> const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> // Get layout element corresponding to dropzone <mask> const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); <mask> <mask> for (const { id } of droppedTabItem.tabs) { <mask> const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); <mask> const droppedTab = layoutDropped.tabs[droppedTabIndex]; <mask> // Add dropped tab after dropZoneTabId </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove import { FC, ReactElement, useEffect } from "react"; </s> add import type { FC, ReactElement } from "react";
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); }
<mask> const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> // Get layout element corresponding to dropzone <mask> const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); <mask> <mask> for (const { id } of droppedTabItem.tabs) { <mask> const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); <mask> const droppedTab = layoutDropped.tabs[droppedTabIndex]; <mask> // Add dropped tab after dropZoneTabId <mask> const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); <mask> layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); <mask> // Remove dropped tab from its original position <mask> layoutDropped.tabs.splice(droppedTabIndex, 1); <mask> } <mask> <mask> // Check if the layout that was dropped from is empty now <mask> if (layoutDropped.tabs.length === 0) { <mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> } </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove import { FC, ReactElement, useEffect } from "react"; </s> add import type { FC, ReactElement } from "react";
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
if (layoutDropped.tabs.length === 0) {
<mask> layoutDropped.tabs.splice(droppedTabIndex, 1); <mask> } <mask> <mask> // Check if the layout that was dropped from is empty now <mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { <mask> //Check if the layout that was dropped from's active tab is still in the layout <mask> layoutDropped.selectedTab = layoutDropped.tabs[0].id; <mask> } </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> remove import { FC, ReactElement, useEffect } from "react"; </s> add import type { FC, ReactElement } from "react";
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; }
<mask> layoutDropped.tabs.splice(droppedTabIndex, 1); <mask> } <mask> <mask> // Check if the layout that was dropped from is empty now <mask> if (layoutDropped.tabs.length === 0) { <mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> } <mask> <mask> // Update layout <mask> setLayout({ ...layout }); <mask> }; <mask> }, [props.rowIndex, props.columnIndex]); </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove // Update layout setLayout({ ...layout }); }; }, [props.rowIndex, props.columnIndex]); if (addTabAfter === null) { console.error("addtabafter is null", addTabAfter); } </s> add // Update layout setLayout({ ...layout }); }; </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> remove import { FC, ReactElement, useEffect } from "react"; </s> add import type { FC, ReactElement } from "react";
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
// Update layout setLayout({ ...layout }); };
<mask> if (layoutDropped.tabs.length === 0) { <mask> removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); <mask> } <mask> <mask> // Update layout <mask> setLayout({ ...layout }); <mask> }; <mask> }, [props.rowIndex, props.columnIndex]); <mask> if (addTabAfter === null) { <mask> console.error("addtabafter is null", addTabAfter); <mask> } <mask> <mask> return ( <mask> <div className={style.rootContainer}> <mask> <div draggable={false} className={style.tabsLineContainer}> <mask> <div className={style.tabsContainer}> </s> Fix drop tabs Former-commit-id: dff4500673e070f3b862e3a8e3f3cf384aca159c </s> remove if (layoutDropped.tabs.length === 0) { removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } </s> add removeLayoutRowAndRedistributePercentages(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); } else if (droppedTabItem.tabs.map((tab: any) => tab.id).includes(layoutDropped.selectedTab)) { //Check if the layout that was dropped from's active tab is still in the layout layoutDropped.selectedTab = layoutDropped.tabs[0].id; } </s> remove console.log("run render for tab", props.title, "with props", props); </s> add // console.log("run render for tab", props.title, "with props", props); </s> remove for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> add for (const { id } of droppedTabItem.tabs) { const droppedTabIndex = layoutDropped.tabs.findIndex((tab: any) => tab.id === id); const droppedTab = layoutDropped.tabs[droppedTabIndex]; // Add dropped tab after dropZoneTabId const dropZoneIndex = layoutDropZone.tabs.findIndex((tab: any) => tab.id === dropZoneTabId); layoutDropZone.tabs.splice(dropZoneIndex + 1, 0, droppedTab); // Remove dropped tab from its original position layoutDropped.tabs.splice(droppedTabIndex, 1); } </s> remove let addTabAfter: any; useEffect(() => { addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex); </s> add const addTabAfter = (droppedTabItem: any, dropZoneTabId: string) => { console.log("add tab after", droppedTabItem, dropZoneTabId); // Get layout element corresponding to dropped tabs const layoutDropped = getPosInLayout(layout, droppedTabItem.columnNumber, droppedTabItem.rowNumber); // Get layout element corresponding to dropzone const layoutDropZone = getPosInLayout(layout, props.columnIndex, props.rowIndex);
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc01eb79d927d548329eb8089228452816ee726f
packages/dev/sharedUiComponents/src/components/layout/FlexibleTabsContainer.tsx
MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
<mask> if (!this._albedoTexture.isReadyOrNotBlocking()) { <mask> return false; <mask> } <mask> <mask> MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); <mask> } <mask> <mask> if (this._ambientTexture && StandardMaterial.AmbientTextureEnabled) { <mask> if (!this._ambientTexture.isReadyOrNotBlocking()) { <mask> return false; </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.AMBIENT = false;
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._ambientTexture, defines, "AMBIENT"); <mask> defines.AMBIENTINGRAYSCALE = this._useAmbientInGrayScale; <mask> } <mask> <mask> if (this._opacityTexture && StandardMaterial.OpacityTextureEnabled) { <mask> if (!this._opacityTexture.isReadyOrNotBlocking()) { <mask> return false; <mask> } </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.OPACITY = false;
<mask> <mask> MaterialHelper.PrepareDefinesForMergedUV(this._opacityTexture, defines, "OPACITY"); <mask> defines.OPACITYRGB = this._opacityTexture.getAlphaFromRGB; <mask> } <mask> <mask> var reflectionTexture = this._getReflectionTexture(); <mask> if (reflectionTexture && StandardMaterial.ReflectionTextureEnabled) { <mask> if (!reflectionTexture.isReadyOrNotBlocking()) { </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.LIGHTMAP = false;
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._lightmapTexture, defines, "LIGHTMAP"); <mask> defines.USELIGHTMAPASSHADOWMAP = this._useLightmapAsShadowmap; <mask> } <mask> <mask> if (this._emissiveTexture && StandardMaterial.EmissiveTextureEnabled) { <mask> if (!this._emissiveTexture.isReadyOrNotBlocking()) { <mask> return false; <mask> } </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.EMISSIVE = false;
<mask> return false; <mask> } <mask> <mask> MaterialHelper.PrepareDefinesForMergedUV(this._emissiveTexture, defines, "EMISSIVE"); <mask> } <mask> <mask> if (StandardMaterial.SpecularTextureEnabled) { <mask> if (this._metallicTexture) { </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.REFLECTIVITY = false;
<mask> <mask> MaterialHelper.PrepareDefinesForMergedUV(this._reflectivityTexture, defines, "REFLECTIVITY"); <mask> defines.MICROSURFACEFROMREFLECTIVITYMAP = this._useMicroSurfaceFromReflectivityMapAlpha; <mask> defines.MICROSURFACEAUTOMATIC = this._useAutoMicroSurfaceFromReflectivityMap; <mask> } <mask> <mask> if (this._microSurfaceTexture) { <mask> if (!this._microSurfaceTexture.isReadyOrNotBlocking()) { <mask> return false; </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.MICROSURFACEMAP = false;
<mask> return false; <mask> } <mask> <mask> MaterialHelper.PrepareDefinesForMergedUV(this._microSurfaceTexture, defines, "MICROSURFACEMAP"); <mask> } <mask> } else { <mask> defines.REFLECTIVITY = false; <mask> defines.MICROSURFACEMAP = false; <mask> } <mask> </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.REFLECTIVITY = false; defines.MICROSURFACEMAP = false;
<mask> MaterialHelper.PrepareDefinesForMergedUV(this._microSurfaceTexture, defines, "MICROSURFACEMAP"); <mask> } else { <mask> defines.MICROSURFACEMAP = false; <mask> } <mask> } <mask> <mask> if (scene.getEngine().getCaps().standardDerivatives && this._bumpTexture && StandardMaterial.BumpTextureEnabled && !this._disableBumpMap) { <mask> // Bump texure can not be none blocking. <mask> if (!this._bumpTexture.isReady()) { <mask> return false; </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.BUMP = false;
<mask> defines.INVERTNORMALMAPY = !defines.INVERTNORMALMAPY; <mask> } <mask> <mask> defines.USERIGHTHANDEDSYSTEM = scene.useRightHandedSystem; <mask> } <mask> <mask> var refractionTexture = this._getRefractionTexture(); <mask> if (refractionTexture && StandardMaterial.RefractionTextureEnabled) { <mask> if (!refractionTexture.isReadyOrNotBlocking()) { </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745
[ "keep", "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
} else { defines.REFRACTION = false;
<mask> if (this._linkRefractionWithTransparency) { <mask> defines.LINKREFRACTIONTOTRANSPARENCY = true; <mask> } <mask> } <mask> <mask> if (this._environmentBRDFTexture && StandardMaterial.ReflectionTextureEnabled) { <mask> // This is blocking. <mask> if (!this._environmentBRDFTexture.isReady()) { <mask> return false; </s> fix set textures to null Former-commit-id: 7a4c161a09ea566a354825d8d80ecf883280c745 </s> remove MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); </s> add MaterialHelper.PrepareDefinesForMergedUV(this._albedoTexture, defines, "ALBEDO"); } else { defines.ALBEDO = false;
[ "keep", "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dc9b5b1f5537f5e74ecf5f849bb68aded1467d80
src/Materials/PBR/babylon.pbrBaseMaterial.ts
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; float shadow = texture2D(shadowSampler, uvDepth); shadow = mix(darkness, 1., shadow);
<mask> float computeShadowWithPCF1(vec4 vPositionFromLight, float depthMetric, highp sampler2DShadow shadowSampler, float darkness, float frustumEdgeFalloff) <mask> { <mask> if (depthMetric > 1.0 || depthMetric < 0.0) { <mask> return 1.0; <mask> } <mask> else <mask> { <mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff); </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> remove shadow = mix(darkness, 1., shadow); </s> add shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; float shadow = texture2D(shadowSampler, uvDepth); shadow = mix(darkness, 1., shadow); </s> add </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.;
[ "keep", "add", "keep", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
<mask> return 1.0; <mask> } <mask> else <mask> { <mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; <mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); <mask> uvDepth.z = ZINCLIP; <mask> <mask> float shadow = texture2D(shadowSampler, uvDepth); <mask> shadow = mix(darkness, 1., shadow); <mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff); <mask> } <mask> } <mask> <mask> // Shadow PCF kernel 3*3 in only 4 taps (medium quality) </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> remove shadow = mix(darkness, 1., shadow); </s> add shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.;
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
<mask> return 1.0; <mask> } <mask> else <mask> { <mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; <mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); <mask> uvDepth.z = ZINCLIP; <mask> <mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units <mask> uv += 0.5; // offset of half to be in the center of the texel <mask> vec2 st = fract(uv); // how far from the center <mask> vec2 base_uv = floor(uv) - 0.5; // texel coord <mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords <mask> <mask> // Equation resolved to fit in a 3*3 distribution like <mask> // 1 2 1 <mask> // 2 4 2 <mask> // 1 2 1 <mask> vec2 uvw0 = 3. - 2. * st; <mask> vec2 uvw1 = 1. + 2. * st; <mask> vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; <mask> vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; <mask> <mask> float shadow = 0.; <mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); <mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); <mask> shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); <mask> shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); <mask> shadow = shadow / 16.; <mask> <mask> shadow = mix(darkness, 1., shadow); <mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff); <mask> } <mask> } <mask> <mask> // Shadow PCF kernel 5*5 in only 9 taps (high quality) </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> remove // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> add // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "re...
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP;
<mask> // https://mynameismjp.wordpress.com/2013/09/10/shadow-maps/ <mask> #define inline <mask> float computeShadowWithPCF5(vec4 vPositionFromLight, float depthMetric, highp sampler2DShadow shadowSampler, vec2 shadowMapSizeAndInverse, float darkness, float frustumEdgeFalloff) <mask> { <mask> if (depthMetric > 1.0 || depthMetric < 0.0) { <mask> return 1.0; <mask> } <mask> else <mask> { <mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; <mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); <mask> uvDepth.z = ZINCLIP; <mask> <mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units <mask> uv += 0.5; // offset of half to be in the center of the texel <mask> vec2 st = fract(uv); // how far from the center <mask> vec2 base_uv = floor(uv) - 0.5; // texel coord </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove shadow = mix(darkness, 1., shadow); </s> add shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { </s> remove // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> add // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st;
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
<mask> vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; <mask> vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); <mask> uvDepth.z = ZINCLIP; <mask> <mask> vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units <mask> uv += 0.5; // offset of half to be in the center of the texel <mask> vec2 st = fract(uv); // how far from the center <mask> vec2 base_uv = floor(uv) - 0.5; // texel coord <mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords <mask> <mask> // Equation resolved to fit in a 5*5 distribution like <mask> // 1 2 4 2 1 <mask> vec2 uvw0 = 4. - 3. * st; <mask> vec2 uvw1 = vec2(7.); </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> add // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; float shadow = texture2D(shadowSampler, uvDepth); shadow = mix(darkness, 1., shadow); </s> add
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
// Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st;
<mask> vec2 st = fract(uv); // how far from the center <mask> vec2 base_uv = floor(uv) - 0.5; // texel coord <mask> base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords <mask> <mask> // Equation resolved to fit in a 5*5 distribution like <mask> // 1 2 4 2 1 <mask> vec2 uvw0 = 4. - 3. * st; <mask> vec2 uvw1 = vec2(7.); <mask> vec2 uvw2 = 1. + 3. * st; <mask> <mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; <mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; <mask> <mask> float shadow = 0.; </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> remove if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; </s> add vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP;
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y;
<mask> vec2 uvw0 = 4. - 3. * st; <mask> vec2 uvw1 = vec2(7.); <mask> vec2 uvw2 = 1. + 3. * st; <mask> <mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; <mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; <mask> <mask> float shadow = 0.; <mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); <mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); <mask> shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> remove // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> add // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove shadow = mix(darkness, 1., shadow); </s> add shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { </s> remove vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords </s> add vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.;
<mask> <mask> vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; <mask> vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; <mask> <mask> float shadow = 0.; <mask> shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); <mask> shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); <mask> shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); <mask> shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); <mask> shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); <mask> shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); <mask> shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); <mask> shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); <mask> shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); <mask> shadow = shadow / 144.; <mask> <mask> shadow = mix(darkness, 1., shadow); <mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff); <mask> } <mask> } </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove shadow = mix(darkness, 1., shadow); </s> add shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else { </s> remove // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> add // Equation resolved to fit in a 5*5 distribution like // 1 2 4 2 1 vec2 uvw0 = 4. - 3. * st; vec2 uvw1 = vec2(7.); vec2 uvw2 = 1. + 3. * st; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; float shadow = texture2D(shadowSampler, uvDepth); shadow = mix(darkness, 1., shadow); </s> add
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
shadow = mix(darkness, 1., shadow); if (depthMetric > 1.0 || depthMetric < 0.0) { return 1.0; } else {
<mask> shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); <mask> shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); <mask> shadow = shadow / 144.; <mask> <mask> shadow = mix(darkness, 1., shadow); <mask> return computeFallOff(shadow, clipSpace.xy, frustumEdgeFalloff); <mask> } <mask> } <mask> <mask> const vec3 PoissonSamplers32[64] = vec3[64]( </s> WebGPU fix PCF shadows Former-commit-id: 3f96f0633ca2212e1ac701290bed500ffc61a14f </s> remove float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> add float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw2.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow += uvw2.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[1]), uvDepth.z)); shadow += uvw0.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[2]), uvDepth.z)); shadow += uvw1.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[2]), uvDepth.z)); shadow += uvw2.x * uvw2.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[2], v[2]), uvDepth.z)); shadow = shadow / 144.; </s> remove vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> add vec3 u = vec3((3. - 2. * st.x) / uvw0.x - 2., (3. + st.x) / uvw1.x, st.x / uvw2.x + 2.) * shadowMapSizeAndInverse.y; vec3 v = vec3((3. - 2. * st.y) / uvw0.y - 2., (3. + st.y) / uvw1.y, st.y / uvw2.y + 2.) * shadowMapSizeAndInverse.y; </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; vec2 uv = uvDepth.xy * shadowMapSizeAndInverse.x; // uv in texel units uv += 0.5; // offset of half to be in the center of the texel vec2 st = fract(uv); // how far from the center vec2 base_uv = floor(uv) - 0.5; // texel coord base_uv *= shadowMapSizeAndInverse.y; // move back to uv coords // Equation resolved to fit in a 3*3 distribution like // 1 2 1 // 2 4 2 // 1 2 1 vec2 uvw0 = 3. - 2. * st; vec2 uvw1 = 1. + 2. * st; vec2 u = vec2((2. - st.x) / uvw0.x - 1., st.x / uvw1.x + 1.) * shadowMapSizeAndInverse.y; vec2 v = vec2((2. - st.y) / uvw0.y - 1., st.y / uvw1.y + 1.) * shadowMapSizeAndInverse.y; float shadow = 0.; shadow += uvw0.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[0]), uvDepth.z)); shadow += uvw1.x * uvw0.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[0]), uvDepth.z)); shadow += uvw0.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[0], v[1]), uvDepth.z)); shadow += uvw1.x * uvw1.y * texture2D(shadowSampler, vec3(base_uv.xy + vec2(u[1], v[1]), uvDepth.z)); shadow = shadow / 16.; shadow = mix(darkness, 1., shadow); </s> add </s> remove vec3 clipSpace = vPositionFromLight.xyz / vPositionFromLight.w; vec3 uvDepth = vec3(0.5 * clipSpace.xyz + vec3(0.5)); uvDepth.z = ZINCLIP; float shadow = texture2D(shadowSampler, uvDepth); shadow = mix(darkness, 1., shadow); </s> add
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dcb2c1104cf0b7bc7bb301b422900d39a6f1ca97
packages/dev/core/src/Shaders/ShadersInclude/shadowsFragmentFunctions.fx
if (this.options.layout === TexturePacker.LAYOUT_COLNUM) {
<mask> this.options.uvsIn = this.options.uvsIn || VertexBuffer.UVKind; <mask> this.options.uvsOut = this.options.uvsOut || VertexBuffer.UVKind; <mask> this.options.layout = this.options.layout || TexturePacker.LAYOUT_STRIP; <mask> <mask> if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) { <mask> this.options.colcount = this.options.colcount || 8; <mask> } <mask> <mask> this.options.updateInputMeshes = this.options.updateInputMeshes || true; <mask> this.options.disposeSources = this.options.disposeSources || true; </s> texture packer fixed some glitches and enabled POWER2 Mode. Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove let sKeys = Object.keys( this.sets ); for ( let i = 0; i < sKeys.length; i++ ) { </s> add let sKeys = Object.keys(this.sets); for (let i = 0; i < sKeys.length; i++) { </s> remove } </s> add } tcx.setTransform(1, 0, 0, 1, 0, 0); /*tempTexture.update( false ); let iDat = tcx.getImageData( 0, 0, tcs, tcs ); tcx.fillStyle = 'rgba(0,0,0,0)'; tcx.fillRect( 0, 0, tcs, tcs ); tempTexture.update( false ); tcx.setTransform(1, 0, 0, -1, 0, 0); tcx.putImageData( iDat, 0, -tcs ); tcx.setTransform(1, 0, 0, 1, 0, 0); tempTexture.update( false );*/ </s> remove material.forceCompilationAsync( mesh ).then( () => { doneCheck( ( material as Material ) ); </s> add material.forceCompilationAsync(mesh).then(() => { doneCheck((material as Material));
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596
src/Materials/Textures/Packer/packer.ts
material.forceCompilationAsync(mesh).then(() => { doneCheck((material as Material));
<mask> if (!material) { <mask> return new Error('Mesh has no Material assigned!'); <mask> } <mask> <mask> material.forceCompilationAsync( mesh ).then( () => { <mask> doneCheck( ( material as Material ) ); <mask> }); <mask> } <mask> <mask> }catch ( e ) { <mask> return reject( e ); </s> texture packer fixed some glitches and enabled POWER2 Mode. Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) { </s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) { </s> remove let sKeys = Object.keys( this.sets ); for ( let i = 0; i < sKeys.length; i++ ) { </s> add let sKeys = Object.keys(this.sets); for (let i = 0; i < sKeys.length; i++) { </s> remove } </s> add } tcx.setTransform(1, 0, 0, 1, 0, 0); /*tempTexture.update( false ); let iDat = tcx.getImageData( 0, 0, tcs, tcs ); tcx.fillStyle = 'rgba(0,0,0,0)'; tcx.fillRect( 0, 0, tcs, tcs ); tempTexture.update( false ); tcx.setTransform(1, 0, 0, -1, 0, 0); tcx.putImageData( iDat, 0, -tcs ); tcx.setTransform(1, 0, 0, 1, 0, 0); tempTexture.update( false );*/
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596
src/Materials/Textures/Packer/packer.ts
let sKeys = Object.keys(this.sets); for (let i = 0; i < sKeys.length; i++) {
<mask> let doneCount = 0; <mask> let expecting = this._disposeList.length; <mask> let meshLength = this.meshes.length; <mask> <mask> let sKeys = Object.keys( this.sets ); <mask> for ( let i = 0; i < sKeys.length; i++ ) { <mask> let setName = sKeys[i]; <mask> <mask> let dt = new DynamicTexture( this.name + '.TexturePack.' + setName + 'Set', <mask> { width: dtSize.x, height: dtSize.y }, <mask> this.scene, </s> texture packer fixed some glitches and enabled POWER2 Mode. Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) { </s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) { </s> remove } </s> add } tcx.setTransform(1, 0, 0, 1, 0, 0); /*tempTexture.update( false ); let iDat = tcx.getImageData( 0, 0, tcs, tcs ); tcx.fillStyle = 'rgba(0,0,0,0)'; tcx.fillRect( 0, 0, tcs, tcs ); tempTexture.update( false ); tcx.setTransform(1, 0, 0, -1, 0, 0); tcx.putImageData( iDat, 0, -tcs ); tcx.setTransform(1, 0, 0, 1, 0, 0); tempTexture.update( false );*/ </s> remove material.forceCompilationAsync( mesh ).then( () => { doneCheck( ( material as Material ) ); </s> add material.forceCompilationAsync(mesh).then(() => { doneCheck((material as Material));
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596
src/Materials/Textures/Packer/packer.ts
} tcx.setTransform(1, 0, 0, 1, 0, 0); /*tempTexture.update( false ); let iDat = tcx.getImageData( 0, 0, tcs, tcs ); tcx.fillStyle = 'rgba(0,0,0,0)'; tcx.fillRect( 0, 0, tcs, tcs ); tempTexture.update( false ); tcx.setTransform(1, 0, 0, -1, 0, 0); tcx.putImageData( iDat, 0, -tcs ); tcx.setTransform(1, 0, 0, 1, 0, 0); tempTexture.update( false );*/
<mask> padding + ( baseSize * cellOffsets[i + 1]), <mask> baseSize, <mask> baseSize <mask> ); <mask> } <mask> updateDt(); <mask> }; <mask> } <mask> } <mask> } </s> texture packer fixed some glitches and enabled POWER2 Mode. Former-commit-id: 2892706fd70d375993bd625aafc39447e815966d </s> remove material.forceCompilationAsync( mesh ).then( () => { doneCheck( ( material as Material ) ); </s> add material.forceCompilationAsync(mesh).then(() => { doneCheck((material as Material)); </s> remove if ( this.options.layout === TexturePacker.LAYOUT_COLNUM ) { </s> add if (this.options.layout === TexturePacker.LAYOUT_COLNUM) { </s> remove let sKeys = Object.keys( this.sets ); for ( let i = 0; i < sKeys.length; i++ ) { </s> add let sKeys = Object.keys(this.sets); for (let i = 0; i < sKeys.length; i++) {
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/dd0a564b9fccdd6ddb805f6b072d8c9581224596
src/Materials/Textures/Packer/packer.ts
"fromTag": "5.34.0",
<mask> { <mask> "fromTag": "5.33.2", <mask> "changelog": { <mask> "5.33.2": [ <mask> { <mask> "pr": "13269", <mask> "title": "Ray picking: Fix flipping of the normal when calling getNormal", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove return "babylonjs@5.34.0"; </s> add return "babylonjs@5.35.0"; </s> remove return "5.34.0"; </s> add return "5.35.0"; </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
.build/changelog.json
"version": "5.35.0",
<mask> "typescript": "^4.4.4" <mask> } <mask> }, <mask> "packages/public/@babylonjs/accessibility": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/gui": "^5.34.0", <mask> "react": "^17.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0",
<mask> "packages/public/@babylonjs/accessibility": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/gui": "^5.34.0", <mask> "react": "^17.0.2", <mask> "react-dom": "^17.0.2", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@types/react-dom": ">=16.0.9" <mask> } <mask> }, <mask> "packages/public/@babylonjs/core": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/core": "^1.0.0", <mask> "rimraf": "^3.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "typescript": "^4.4.4" <mask> } <mask> }, <mask> "packages/public/@babylonjs/gui": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/gui": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/gui": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/gui": "1.0.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@babylonjs/core": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/gui-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/gui": "^5.34.0", <mask> "react": "^17.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0",
<mask> "packages/public/@babylonjs/gui-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/gui": "^5.34.0", <mask> "react": "^17.0.2", <mask> "react-dom": "^17.0.2", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@types/react-dom": ">=16.0.9" <mask> } <mask> }, <mask> "packages/public/@babylonjs/inspector": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "@fortawesome/fontawesome-svg-core": "^6.1.0", <mask> "@fortawesome/free-regular-svg-icons": "^6.0.0", <mask> "@fortawesome/free-solid-svg-icons": "^6.0.0" </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", "@babylonjs/gui-editor": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "@babylonjs/materials": "^5.34.0", "@babylonjs/serializers": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", "@babylonjs/gui-editor": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "@babylonjs/materials": "^5.35.0", "@babylonjs/serializers": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", "@babylonjs/gui-editor": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "@babylonjs/materials": "^5.34.0", "@babylonjs/serializers": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", "@babylonjs/gui-editor": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "@babylonjs/materials": "^5.35.0", "@babylonjs/serializers": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", "@babylonjs/gui-editor": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "@babylonjs/materials": "^5.35.0", "@babylonjs/serializers": "^5.35.0",
<mask> "@fortawesome/free-regular-svg-icons": "^6.0.0", <mask> "@fortawesome/free-solid-svg-icons": "^6.0.0" <mask> }, <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/gui": "^5.34.0", <mask> "@babylonjs/gui-editor": "^5.34.0", <mask> "@babylonjs/loaders": "^5.34.0", <mask> "@babylonjs/materials": "^5.34.0", <mask> "@babylonjs/serializers": "^5.34.0", <mask> "@lts/gui": "1.0.0", <mask> "react": "^17.0.2", <mask> "react-dom": "^17.0.2", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", "@babylonjs/gui-editor": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "@babylonjs/materials": "^5.34.0", "@babylonjs/serializers": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", "@babylonjs/gui-editor": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "@babylonjs/materials": "^5.35.0", "@babylonjs/serializers": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", "@babylonjs/gui-editor": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "@babylonjs/materials": "^5.34.0", "@babylonjs/serializers": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", "@babylonjs/gui-editor": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "@babylonjs/materials": "^5.35.0", "@babylonjs/serializers": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@types/react-dom": ">=16.0.9" <mask> } <mask> }, <mask> "packages/public/@babylonjs/loaders": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/loaders": "^1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/loaders": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/loaders": "^1.0.0", <mask> "babylonjs-gltf2interface": "^5.34.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs-gltf2interface": "^5.35.0",
<mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/loaders": "^1.0.0", <mask> "babylonjs-gltf2interface": "^5.34.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, <mask> "peerDependencies": { <mask> "@babylonjs/core": "^5.22.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "babylonjs-gltf2interface": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/materials": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/materials": "^1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/materials": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/materials": "^1.0.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@babylonjs/core": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/node-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "react": "^17.0.2", <mask> "react-dom": "^17.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/node-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "react": "^17.0.2", <mask> "react-dom": "^17.0.2", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/gui": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/gui": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@types/react-dom": ">=16.0.9" <mask> } <mask> }, <mask> "packages/public/@babylonjs/post-processes": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/post-processes": "^1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/post-processes": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/post-processes": "^1.0.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@babylonjs/core": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/procedural-textures": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/procedural-textures": "^1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/procedural-textures": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/procedural-textures": "^1.0.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "@babylonjs/core": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/serializers": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/serializers": "^1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0",
<mask> "packages/public/@babylonjs/serializers": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/serializers": "^1.0.0", <mask> "babylonjs-gltf2interface": "^5.34.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs-gltf2interface": "^5.35.0",
<mask> "devDependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/serializers": "^1.0.0", <mask> "babylonjs-gltf2interface": "^5.34.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> }, <mask> "peerDependencies": { <mask> "@babylonjs/core": "^5.22.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "babylonjs-gltf2interface": "^5.22.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/shared-ui-components": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@dev/build-tools": "^1.0.0", <mask> "@lts/core": "1.0.0", <mask> "@lts/gui": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "puppeteer": ">13.0.0" <mask> } <mask> }, <mask> "packages/public/@babylonjs/viewer": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/loaders": "^5.34.0", <mask> "babylonjs-gltf2interface": "^5.34.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "babylonjs-gltf2interface": "^5.34.0", "babylonjs-viewer-assets": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "babylonjs-gltf2interface": "^5.35.0", "babylonjs-viewer-assets": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/loaders": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/loaders": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"@babylonjs/core": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "babylonjs-gltf2interface": "^5.35.0", "babylonjs-viewer-assets": "^5.35.0",
<mask> "packages/public/@babylonjs/viewer": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "@babylonjs/core": "^5.34.0", <mask> "@babylonjs/loaders": "^5.34.0", <mask> "babylonjs-gltf2interface": "^5.34.0", <mask> "babylonjs-viewer-assets": "^5.34.0", <mask> "deepmerge": "~4.2.2", <mask> "handlebars": "~4.7.7", <mask> "pepjs": "~0.5.3", <mask> "tslib": "^2.4.0" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/loaders": "^5.34.0", "babylonjs-gltf2interface": "^5.34.0", "babylonjs-viewer-assets": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/loaders": "^5.35.0", "babylonjs-gltf2interface": "^5.35.0", "babylonjs-viewer-assets": "^5.35.0", </s> remove "babylonjs-gltf2interface": "^5.34.0", "babylonjs-viewer-assets": "^5.34.0", </s> add "babylonjs-gltf2interface": "^5.35.0", "babylonjs-viewer-assets": "^5.35.0", </s> remove "@babylonjs/core": "^5.34.0", "@babylonjs/loaders": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0", "@babylonjs/loaders": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "@babylonjs/core": "^5.34.0", </s> add "@babylonjs/core": "^5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "typescript": "^4.4.4" <mask> } <mask> }, <mask> "packages/public/babylonjs-viewer-assets": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "html-loader": "^3.1.0", <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> } <mask> }, <mask> "packages/public/glTF2Interface": { <mask> "name": "babylonjs-gltf2interface", <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "rimraf": "^3.0.2", <mask> "typescript": "^4.4.4" <mask> } </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "typescript": "^4.4.4" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs": { <mask> "version": "5.34.0", <mask> "hasInstallScript": true, <mask> "license": "Apache-2.0", <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@lts/core": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-accessibility": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0"
<mask> "packages/public/umd/babylonjs-accessibility": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@dev/shared-ui-components": "1.0.0", <mask> "@tools/accessibility": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0", "babylonjs-gui-editor": "^5.34.0", "babylonjs-loaders": "^5.34.0", "babylonjs-materials": "^5.34.0", "babylonjs-serializers": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-gui": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0"
<mask> "packages/public/umd/babylonjs-gui": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@lts/gui": "1.0.0", <mask> "rimraf": "^3.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-gui-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0"
<mask> "packages/public/umd/babylonjs-gui-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@dev/shared-ui-components": "1.0.0", <mask> "@tools/gui-editor": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0", "babylonjs-gui-editor": "^5.34.0", "babylonjs-loaders": "^5.34.0", "babylonjs-materials": "^5.34.0", "babylonjs-serializers": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-inspector": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0", <mask> "babylonjs-gui-editor": "^5.34.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0", "babylonjs-gui-editor": "^5.34.0", "babylonjs-loaders": "^5.34.0", "babylonjs-materials": "^5.34.0", "babylonjs-serializers": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0" </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0"
<mask> "packages/public/umd/babylonjs-inspector": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gui": "^5.34.0", <mask> "babylonjs-gui-editor": "^5.34.0", <mask> "babylonjs-loaders": "^5.34.0", <mask> "babylonjs-materials": "^5.34.0", <mask> "babylonjs-serializers": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@dev/inspector": "1.0.0", <mask> "@dev/shared-ui-components": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0", "babylonjs-gui-editor": "^5.34.0", "babylonjs-loaders": "^5.34.0", "babylonjs-materials": "^5.34.0", "babylonjs-serializers": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0", "babylonjs-gui-editor": "^5.34.0", "babylonjs-loaders": "^5.34.0", "babylonjs-materials": "^5.34.0", "babylonjs-serializers": "^5.34.0", </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0", "babylonjs-gui-editor": "^5.35.0", "babylonjs-loaders": "^5.35.0", "babylonjs-materials": "^5.35.0", "babylonjs-serializers": "^5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "replace", "replace", "replace", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-ktx2decoder": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0"
<mask> "packages/public/umd/babylonjs-ktx2decoder": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@lts/gui": "1.0.0", <mask> "@tools/ktx2decoder": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-loaders": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gltf2interface": "^5.34.0" <mask> }, </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0", "babylonjs-gltf2interface": "^5.35.0"
<mask> "packages/public/umd/babylonjs-loaders": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0", <mask> "babylonjs-gltf2interface": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@lts/loaders": "1.0.0", <mask> "rimraf": "^3.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0", "babylonjs-gltf2interface": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gltf2interface": "^5.35.0" </s> remove "babylonjs-gltf2interface": "^5.34.0" </s> add "babylonjs-gltf2interface": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-materials": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0"
<mask> "packages/public/umd/babylonjs-materials": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@lts/materials": "1.0.0", <mask> "rimraf": "^3.0.2", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"version": "5.35.0",
<mask> "webpack-merge": "^5.8.0" <mask> } <mask> }, <mask> "packages/public/umd/babylonjs-node-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "version": "5.34.0", </s> add "version": "5.35.0",
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json
"babylonjs": "^5.35.0"
<mask> "packages/public/umd/babylonjs-node-editor": { <mask> "version": "5.34.0", <mask> "license": "Apache-2.0", <mask> "dependencies": { <mask> "babylonjs": "^5.34.0" <mask> }, <mask> "devDependencies": { <mask> "@dev/build-tools": "1.0.0", <mask> "@dev/shared-ui-components": "1.0.0", <mask> "@tools/node-editor": "1.0.0", </s> Version update 5.35.0 Former-commit-id: 4685c4bdeaef0e59fee47dc2422929b4a68edd74 </s> remove "version": "5.34.0", </s> add "version": "5.35.0", </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0", "babylonjs-gui": "^5.34.0" </s> add "babylonjs": "^5.35.0", "babylonjs-gui": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0" </s> remove "babylonjs": "^5.34.0" </s> add "babylonjs": "^5.35.0"
[ "keep", "keep", "keep", "keep", "replace", "keep", "keep", "keep", "keep", "keep" ]
https://github.com/BabylonJS/Babylon.js/commit/de41009a1da781c5fa541ed835f4588ad37c0f02
package-lock.json