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fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSInventoryGoodsController.h
// // FSInventoryGoodsController.h // myhome // // Created by FudonFuchina on 2018/2/3. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" #import "FSGoodsModel.h" @interface FSInventoryGoodsController : FSBaseController @property (nonatomic,copy) void (^selectedGoods)(FSInventoryGoodsController *bVC,FSGoodsModel *bModel); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSSeeImageView.h
<reponame>fuchina/FSPassword // // FSSeeImageView.h // Picture // // Created by fudon on 16/8/16. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> @interface FSSeeImageView : UIView @property (nonatomic,strong) NSArray<UIImage *> *dataSource; // UIImage 对象数组 @property (nonatomic,assign) NSInteger index; // 展示第(index + 1)张图片 @property (nonatomic,copy) void (^singleBlock)(FSSeeImageView *bView); @property (nonatomic,copy) void (^indexChangedBlock)(FSSeeImageView *bView,NSInteger bIndex); @property (nonatomic,strong) UICollectionView *collectionView; - (instancetype)initWithFrame:(CGRect)frame dataSource:(NSArray<UIImage *> *)dataSource; // 数组传入UIImage对象 @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMultiPeerService.h
<reponame>fuchina/FSPassword<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMultiPeerService.h<gh_stars>0 // // FSMultiPeerService.h // myhome // // Created by FudonFuchina on 2017/10/21. // Copyright © 2017年 fuhope. All rights reserved. // #import <Foundation/Foundation.h> #import <MultipeerConnectivity/MultipeerConnectivity.h> #import "FSMultiPeerTool.h" #import <FSTuple.h> @interface FSMultiPeerService : NSObject @property (nonatomic, strong) MCNearbyServiceAdvertiser *advertiser; @property (nonatomic, strong) MCSession *session; @property (nonatomic, strong) MCPeerID *peerID; @property (nonatomic,copy) void (^receivedData)(id bData); @property (nonatomic,copy) void (^usersChanged)(NSArray<MCPeerID *> *users); @property (nonatomic,copy) void (^receiveResource)(NSString *rName,NSString *from,NSProgress *p); @property (nonatomic,copy) void (^finishedResource)(NSString *rName,NSString *from,NSURL *local,NSError *error); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCCMainView.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCCMainView.h // // FSCCMainView.h // NL // // Created by fudon on 16/8/4. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> #import "FSCCDayView.h" @interface FSCCMainView : UIView @property (nonatomic,strong) NSDate *firstDay; @property (nonatomic,copy) CCDayViewBlock block; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSSwitchCell.h
// // FSSwitchCell.h // Expand // // Created by Fudongdong on 2017/11/29. // Copyright © 2017年 china. All rights reserved. // #import <UIKit/UIKit.h> @interface FSSwitchCell : UITableViewCell @property (nonatomic,assign) NSInteger on; @property (nonatomic,copy) void (^block)(UISwitch *s); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSChineseCalendarController.h
// // FSChineseCalendarController.h // ShareEconomy // // Created by FudonFuchina on 16/8/7. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import "FSBaseController.h" @interface FSChineseCalendarController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMoreZoneImageCell.h
// // FSMoreZoneImageCell.h // FSImage // // Created by fudon on 2016/10/12. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> #import "FSIPModel.h" @interface FSMoreZoneImageCell : UITableViewCell @property (nonatomic,strong) FSIPModel *model; @property (nonatomic,strong) NSArray<FSIPModel *> *models; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSWBView.h
<reponame>fuchina/FSPassword // // FSWBView.h // ShareEconomy // // Created by FudonFuchina on 16/8/13. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import "FSBaseView.h" @class FSWBView; typedef void(^FSWBViewBlock)(FSWBView *bView,NSInteger bIndex); @interface FSWBView : FSBaseView @property (nonatomic,strong) UILabel *titleLabel; @property (nonatomic,copy) FSWBViewBlock block; - (void)showWBView:(BOOL)show; @end
fuchina/FSPassword
FSPassword/classes/FSPwdMaker.h
<filename>FSPassword/classes/FSPwdMaker.h // // FSPwdMaker.h // Expand // // Created by Fudongdong on 2017/8/22. // Copyright © 2017年 china. All rights reserved. // #import <Foundation/Foundation.h> typedef NS_ENUM(NSInteger, FSPasswordType) { FSPasswordTypeDefault = 0, // 8个符号,两大写,两小写,两数字,两特符 FSPasswordTypeSixNumber = 1, // 6个数字 FSPasswordTypeEightNumber = 2, // 8个数字 FSPasswordTypeCharNumber = 3, // 8个符号,两大写,两小写,四数字 FSPasswordTypeTenChar = 4, // 10个符号,两大写,两小写,三数字,三特符 FSPasswordThreeHanzi = 5, // 返回三个汉字 FSPasswordSixChars = 6, // 返回八个字母 }; @interface FSPwdMaker : NSObject // seed为 1688等任何符号,link为核心密码 + (NSString *)passwordWithType:(FSPasswordType)type seed:(NSString *)seed link:(NSString *)link; + (NSArray *)hundredHanzis; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCountButton.h
<gh_stars>0 // // FSCountButton.h // FSImage // // Created by fudon on 2016/10/11. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> @interface FSCountButton : UIView @property (nonatomic,assign) BOOL enabled; @property (nonatomic,strong) UILabel *countLabel; @property (nonatomic,strong) UILabel *textLabel; @property (nonatomic,copy) void (^tapBlock)(FSCountButton *bButton); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSInventoryDetailController.h
// // FSInventoryDetailController.h // myhome // // Created by FudonFuchina on 2018/3/9. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSInventoryModel.h" #import "FSShakeBaseController.h" @interface FSInventoryDetailController : FSShakeBaseController @property (nonatomic,strong) FSInventoryModel *model; @property (nonatomic,strong) NSString *table; @property (nonatomic,copy) void (^edited)(void); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FIWebView.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FIWebView.h // // FIWebView.h // FSMasonry // // Created by fudon on 15/12/9. // Copyright © 2015年 FudonFuchina. All rights reserved. // #import <UIKit/UIKit.h> @interface FIWebView : UIWebView // 获取某个标签的结点个数 - (int)nodeCountOfTag:(NSString *)tag; /// 获取当前页面URL - (NSString *) getCurrentURL; /// 获取标题 - (NSString *) getTitle; /// 获取图片 - (NSArray *) getImgs; /// 获取当前页面所有链接 - (NSArray *) getOnClicks; /// 改变背景颜色 - (void) setBackgroundColor:(UIColor *) color; /// 为所有图片添加点击事件(网页中有些图片添加无效) - (void) addClickEventOnImg; /// 改变指定标签的字体颜色 - (void) setFontColor:(UIColor *) color withTag:(NSString *)tagName; /// 改变指定标签的字体大小 - (void) setFontSize:(int) size withTag:(NSString *)tagName; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPeersController.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPeersController.h // // FSPeersController.h // myhome // // Created by FudonFuchina on 2017/10/24. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSPeersController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMultiPeerTool.h
// // FSMultiPeerTool.h // myhome // // Created by FudonFuchina on 2017/10/21. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> #import <MultipeerConnectivity/MultipeerConnectivity.h> #import <FSKit.h> #import <FSTuple.h> static NSString *_send_type = @"JINZHA_MUTILPEER_SEND_TYPE"; @interface FSMultiPeerTool : NSObject + (NSString *)deviceNameBytesShorterThan64Bytes; // ServiceType,不要更改,以免出现不同版本连接不上的问题 + (NSString *)multiPeerServiceType; // 发送文字 + (NSString *)session:(MCSession *)session sendObject:(NSDictionary *)from toUsers:(NSArray<NSString *> *)users withMode:(MCSessionSendDataMode)mode; // 发送图片 + (Tuple2*)session:(MCSession *)session sendImageWithURL:(NSURL *)url toUsers:(NSString *)user withMode:(MCSessionSendDataMode)mode completion:(void(^)(NSError *error))completion; + (NSMutableArray *)hanleUsers:(NSArray<NSString *> *)users session:(MCSession *)session; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FIMoveButton.h
// // FIMoveButton.h // FuHope // // Created by FudonFuchina on 15/8/29. // Copyright (c) 2015年 ronglian. All rights reserved. // #import <UIKit/UIKit.h> @interface FIMoveButton : UIView @property (nonatomic, copy) void (^tapBlock)(FIMoveButton *bView,NSInteger bTaps); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMultipeerProcessView.h
<gh_stars>0 // // FSMultipeerProcessView.h // Expand // // Created by Fudongdong on 2017/10/24. // Copyright © 2017年 china. All rights reserved. // #import <UIKit/UIKit.h> @interface FSMultipeerProcessView : UIView @property (nonatomic,copy)void (^tapCallback)(FSMultipeerProcessView *view); - (void)setName:(NSString *)name; - (void)setFile:(NSString *)file; - (void)setProcess:(CGFloat)process; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAddGoodsController.h
// // FSAddGoodsController.h // myhome // // Created by FudonFuchina on 2018/2/3. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSAddGoodsController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSIPModel.h
// // FSIPModel.h // FSImage // // Created by fudon on 2016/11/29. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import <Photos/Photos.h> @interface FSIPModel : NSObject @property (nonatomic,strong) PHAsset *asset; @property (nonatomic,strong) UIImage *image; @property (nonatomic,strong) NSDictionary *info; @property (nonatomic,assign) BOOL isMoreClear; @property (nonatomic,assign) NSInteger length; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSGoodsCell.h
<gh_stars>0 // // FSGoodsCell.h // myhome // // Created by FudonFuchina on 2018/2/4. // Copyright © 2018年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> #import "FSGoodsModel.h" @interface FSGoodsCell : UITableViewCell - (void)assignValue:(FSGoodsModel *)model; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSUrlModel.h
// // FSUrlModel.h // myhome // // Created by FudonFuchina on 2017/7/18. // Copyright © 2017年 fuhope. All rights reserved. // #import <Foundation/Foundation.h> @interface FSUrlModel : NSObject @property (nonatomic,strong) NSNumber *aid; @property (nonatomic,copy) NSString *time; @property (nonatomic,copy) NSString *name; // 名称,如苹果,亚马逊 @property (nonatomic,copy) NSString *url; // 网址 @property (nonatomic,copy) NSString *type; // 分类,如生活服务,网上银行 @property (nonatomic,copy) NSString *count; // 频率 + (NSArray<NSString *> *)tableFields; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCharTBController.h
// // FSCharTBController.h // myhome // // Created by fudon on 2016/11/2. // Copyright © 2016年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSCharTBController : UITabBarController - (instancetype)initWithClasses:(NSArray<NSString *>*)classes titles:(NSArray<NSString *>*)titles types:(NSArray<NSNumber *>*)types; @end
fuchina/FSPassword
FSPassword/classes/FSPasswordCell.h
<filename>FSPassword/classes/FSPasswordCell.h<gh_stars>0 // // FSPasswordCell.h // myhome // // Created by FudonFuchina on 2017/8/17. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> #import "FSPwdBookModel.h" @interface FSPasswordCell : UITableViewCell @property (nonatomic,strong) FSPwdBookModel *model; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMoreImageCell.h
<gh_stars>0 // // FSMoreImageCell.h // FSImage // // Created by fudon on 2016/10/10. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> #import "FSIPModel.h" #import "FSBeyondButton.h" @interface FSMoreImageCell : UICollectionViewCell @property (nonatomic, strong) FSIPModel *model; @property (nonatomic, copy) void (^btnClickBlock)(FSBeyondButton *bButton,FSIPModel *bModel); @property (nonatomic, assign) BOOL isSelected; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSLocation/FSLocation.h
<filename>FSPasswordSample/Pods/Headers/Public/FSLocation/FSLocation.h // // FSLocation.h // FSLocation // // Created by fudon on 2016/12/15. // Copyright © 2016年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> #import <CoreLocation/CoreLocation.h> /* 1.需要在工程plist文件中增加 NSLocationAlwaysUsageDescription NSLocationWhenInUseUsageDescription NSLocationAlwaysAndWhenInUseUsageDescription 字段 */ @interface FSLocation : NSObject /* 获取当前经纬度的母对象数组 @result bError:如果为nil表示成功,不为nil表示出错 */ + (void)currentLongitudeAndlatitude:(void(^)(NSArray<CLLocation *> *locations,NSError *bError))completion; /* 根据location获取地址 */ + (void)addressWithLocation:(CLLocation *)location completionHandler:(void (^)(NSArray< CLPlacemark *> *placemarks, NSError *error))completion; /* 获取当前地址 CLPlacemark对象有个name属性,就是地址的名字,用于显示 */ + (void)currentAddressWithCompletionHandler:(void (^)(NSArray< CLPlacemark *> *placemarks, NSError *error))completion; // 转换为中国习惯的地址顺序 + (NSString *)chineseAddressWithPlace:(CLPlacemark *)placemark; + (CGFloat)distanceLocation:(CLLocation *)location toLocation:(CLLocation *)another; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAddUrlController.h
// // FSAddUrlController.h // myhome // // Created by FudonFuchina on 2017/7/18. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" #import "FSUrlModel.h" @interface FSAddUrlController : FSBaseController @property (nonatomic,strong) FSUrlModel *model; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPwdAPI.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPwdAPI.h<gh_stars>0 // // FSPwdAPI.h // myhome // // Created by FudonFuchina on 2018/5/1. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseAPI.h" @interface FSPwdAPI : FSBaseAPI + (NSString *)changeCorePasswordWithOld:(NSString *)old new:(NSString *)new password:(NSString *)password; // 忘记了原密码 + (NSString *)changeCorePasswordOnlyWithNewPwd:(NSString *)newP password:(NSString *)password; // 更改环境 + (void)changeLocalCorePassword:(NSString *)newA; + (NSString *)nowPwd; @end
fuchina/FSPassword
FSPasswordSample/Pods/FSJZBus/FSJZBus/classes/FSInventoryAllModel.h
// // FSInventoryAllModel.h // myhome // // Created by FudonFuchina on 2018/3/11. // Copyright © 2018年 fuhope. All rights reserved. // #import <Foundation/Foundation.h> @interface FSInventoryAllModel : NSObject @property (nonatomic,copy) NSString *cost; // 投入 @property (nonatomic,copy) NSString *sale; // 销售 @property (nonatomic,copy) NSString *bank; // 库存 @property (nonatomic,copy) NSString *sold; // 总售 @property (nonatomic,copy) NSString *cstd; // 总成 @property (nonatomic,copy) NSString *prof; // 利润 @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCacheManager.h
<reponame>fuchina/FSPassword<gh_stars>0 // // FSCacheManager.h // ShareEconomy // // Created by fudon on 16/6/7. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import <Foundation/Foundation.h> @interface FSCacheManager : NSObject /** * 储存字符串到🔑钥匙串 * * @param sValue 对应的Value * @param sKey 对应的Key */ + (void)saveKeychainValue:(NSString *)sValue Key:(NSString *)sKey; /** * 从🔑钥匙串获取字符串 * * @param sKey 对应的Key * * @return 返回储存的Value */ + (NSString *)readKeychainValue:(NSString *)sKey; /** * 从🔑钥匙串删除字符串 * * @param sKey 对应的Key */ + (void)deleteKeychainValue:(NSString *)sKey; // 所有缓存的大小 + (void)allCacheSize:(void(^)(NSUInteger bResult))resultBlock; // 清除缓存 + (void)clearAllCache:(void(^)(void))success; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSTransferDatabaseController.h
<gh_stars>0 // // FSTransferDatabaseController.h // myhome // // Created by FudonFuchina on 2017/11/5. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSTransferDatabaseController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAppManager.h
// // FSAppManager.h // FSGestureSample // // Created by fudongdong on 2018/12/29. // Copyright © 2018年 fudongdong. All rights reserved. // #import <UIKit/UIKit.h> static NSString *FSAppManagerLockScreenNotification = @"FSAppManagerLockScreenNotification"; @interface FSAppManager : NSObject + (instancetype)sharedInstance; + (void)setup; @property (nonatomic,assign) NSInteger delay;// 退到后台后,多久锁屏 @property (assign,nonatomic) BOOL open; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSButtonsView.h
<reponame>fuchina/FSPassword<gh_stars>0 // // FSButtonsView.h // myhome // // Created by FudonFuchina on 2016/12/11. // Copyright © 2016年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSButtonsView : UIView @property (nonatomic,copy) void (^clickBlock)(FSButtonsView *bView,NSInteger bSelectedIndex); @property (nonatomic,assign) NSInteger selectedIndex; - (instancetype)initWithFrame:(CGRect)frame items:(NSArray *)items normalColor:(UIColor *)normalColor selectedColor:(UIColor *)selectedColor; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSWebKitController.h
<gh_stars>0 // // FSWebKitController.h // myhome // // Created by FudonFuchina on 2017/1/4. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSWebKitController : UIViewController @property (nonatomic,copy) NSString *urlString; // 网页URL @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAllImageController.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAllImageController.h // // FSAllImageController.h // FSImage // // Created by fudon on 2016/10/14. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> @interface FSAllImageController : UIViewController @property (nonatomic,strong) NSArray *dataSource; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSSegmentControl.h
// // FSSegmentControl.h // ShareEconomy // // Created by FudonFuchina on 16/8/7. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import "FSBaseView.h" @class FSSegmentControl; typedef void(^FSSegmentControlBlock)(FSSegmentControl *bControl,NSInteger bSelectedIndex); @interface FSSegmentControl : FSBaseView @property (nonatomic,copy) FSSegmentControlBlock block; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSPassword/FSPwdCounterController.h
// // FSPwdCounterController.h // myhome // // Created by FudonFuchina on 2017/2/26. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> typedef NS_ENUM(NSInteger, FSCodeType) { FSCodeTypeDecode, FSCodeTypeCode, FSCodeTypeFourNumbers, FSCodeTypeSixNumbers, FSCodeTypeEightNumbers, FSCodeTypeNumberChars, FSCodeTypeCharNumbers, FSCodeTypeThreeChars, FSCodeTypeSixSystems, }; @interface FSPwdCounterController : UIViewController @property (nonatomic,assign) NSInteger type; @property (nonatomic,copy) void (^callback)(FSPwdCounterController *bVC); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSKeepLocationController.h
// // FSKeepLocationController.h // myhome // // Created by fudon on 2017/2/24. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" #import "FSLocationModel.h" #import <CoreLocation/CoreLocation.h> @interface FSKeepLocationController : FSBaseController @property (nonatomic,strong) FSLocationModel *model; @property (nonatomic,strong) CLLocation *location; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSStoreManager.h
<reponame>fuchina/FSPassword // // FSStoreManager.h // FSStoreManager // // Created by fudon on 2016/12/6. // Copyright © 2016年 fuhope. All rights reserved. // #import <Foundation/Foundation.h> typedef NS_ENUM(NSInteger, FSUploadChannel) { FSUploadChannelQiniu, // 七牛 FSUploadChannelFuhope }; @interface FSStoreManager : NSObject + (void)uploadUTF8Data:(NSData *)data key:(NSString *)key completion:(void(^)(void))completion; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSReceiveDatabaseController.h
// // FSReceiveDatabaseController.h // myhome // // Created by FudonFuchina on 2017/11/5. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSReceiveDatabaseController : FSBaseController @property (nonatomic,copy) void (^hasReceivedData)(FSReceiveDatabaseController *bVC); @end
fuchina/FSPassword
FSPasswordSample/Pods/FSJZBus/FSJZBus/classes/FSShowDeleteView.h
// // FSShowDeleteView.h // Expand // // Created by Fudongdong on 2017/11/3. // Copyright © 2017年 china. All rights reserved. // #import <UIKit/UIKit.h> @interface FSShowDeleteView : UIView - (void)setText:(NSString *)text; - (void)setNotice:(NSString *)notice; - (void)startAnimation; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAppDocumentController.h
// // FSAppDocumentController.h // FSDocument // // Created by fudon on 2016/12/17. // Copyright © 2016年 fuhope. All rights reserved. // /* //取得一个目录下得所有文件名 NSArray *files = [fm subpathsAtPath: [self dataFilePath] ]; //读取某个文件 NSData *data = [fm contentsAtPath:[self dataFilePath]]; //或者 NSData *data = [NSData dataWithContentOfPath:[self dataFilePath]]; } */ #import <UIKit/UIKit.h> #import "FSBaseController.h" @interface FSAppDocumentController : UIViewController @property (nonatomic,copy) NSString *path; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMoveLabel.h
// // FSMoveLabel.h // ShareEconomy // // Created by FudonFuchina on 16/8/21. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import <UIKit/UIKit.h> @interface FSMoveLabel : UIView @property (nonatomic,copy) NSString *text; @property (nonatomic,strong) UIColor *textColor; @property (nonatomic,copy) void (^tapBlock)(FSMoveLabel *bLabel); - (void)start; - (void)stop; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSInventory.h
// // FSInventory.h // myhome // // Created by FudonFuchina on 2018/2/3. // Copyright © 2018年 fuhope. All rights reserved. // /* 1.计量: 按量减少,可售最小单位。 2.计重: 按重减少,单位:公斤。 3.计价: 只记录成本价; 面向对象管理: 1.库存表     @aid:序号;     @ctime:数据库存储时间;   @cost:原价,总成本,【不要修改】;   @num:计量的数量,计重的重量,【不要修改】;   @sid:商品id;   @name:商品名称; @type:类型   @time:进货的时间;     @rest:计量的剩余数量,计重的剩余重量,操作时记这个;     @done:售罄;     @sale:收入,每次销售收入的累加; // 这三个值不需要存库     @profit:收益;【售完后才有值】     @rate:收益率;同上     @yera:年化收益率; 2.辅助表:     @aid:序号;     @ctime:数据库时间;     @name:商品名称;     @time:销售的时间;     @to:卖给谁; 3.商品库     @aid:序号;     @time:数据库时间;     @name:名称;     @from:供应商;     @type:商品类型,计量还是计重;     @unit:单位; @freq:排序用; */ #ifndef FSInventory_h #define FSInventory_h #define Notification_Add_Goods_Success @"Notification_Add_Goods_Success" typedef NS_ENUM(NSInteger, FSInventoryType) { FSInventoryTypeUnknown = 0, // 未知 FSInventoryTypeNumber = 1, // 计数 FSInventoryTypeWeight = 2, // 计重 FSInventoryTypePrice = 3, // 计价 }; #endif /* FSInventory_h */
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSUseGestureView+Factory.h
<reponame>fuchina/FSPassword // // FSUseGestureView+Factory.h // FSCalculator // // Created by fudongdong on 2018/12/28. // #import "FSUseGestureView.h" #import "FSAppManager.h" @interface FSUseGestureView (Factory) // 校验 + (void)verify:(UIView *)superView password:(NSString *)password success:(void(^)(FSUseGestureView * view))success; + (void)verify:(UIView *)superView password:(NSString *)password success:(void(^)(FSUseGestureView * view))success cancel:(void(^)(void))cancel; // 修改 + (void)change:(UIView *)superView password:(NSString *)password completion:(void(^)(FSUseGestureView *view))completion; // 设置 + (void)setup:(UIView *)superView completion:(void(^)(FSUseGestureView *view))completion; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSGoodsModel.h
// // FSGoodsModel.h // myhome // // Created by FudonFuchina on 2018/2/3. // Copyright © 2018年 fuhope. All rights reserved. // /*     @time:数据库时间;     @name:名称;     @from:供应商;     @type:商品类型,计量还是计重;     @unit:单位; */ #import <Foundation/Foundation.h> @interface FSGoodsModel : NSObject @property (nonatomic,strong) NSNumber *aid; @property (nonatomic,copy) NSString *time; @property (nonatomic,copy) NSString *name; @property (nonatomic,copy) NSString *supp; @property (nonatomic,copy) NSString *type; @property (nonatomic,copy) NSString *unit; @property (nonatomic,copy) NSString *freq; // 被选中的频数 + (NSArray<NSString *> *)tableFields; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSPassword/FSRestartAppController.h
// // FSRestartAppController.h // myhome // // Created by FudonFuchina on 2017/11/7. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSRestartAppController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSDouyingLabel.h
// // FSDouyingLabel.h // myhome // // Created by FudonFuchina on 2018/9/15. // Copyright © 2018年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSDouyingLabel : UILabel - (void)douyingShow:(NSString *)txt completion:(void (^)(void))completion; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSNoticeViewController.h
// // FSNoticeViewController.h // myhome // // Created by FudonFuchina on 2018/5/9. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSNoticeViewController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSChatFileCell.h
// // FSChatFileCell.h // myhome // // Created by FudonFuchina on 2017/10/28. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSChatFileCell : UITableViewCell - (void)setName:(NSString *)name; - (void)setTime:(NSString *)time; @end
fuchina/FSPassword
FSPassword/classes/FSPwdBookController.h
<reponame>fuchina/FSPassword // // FSPwdBookController.h // myhome // // Created by FudonFuchina on 2017/8/13. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSPwdBookController : FSBaseController @property (nonatomic,copy) NSString *zone; @property (nonatomic,copy) NSString *name; @property (nonatomic,copy) NSString *password; // 搜索模式 @property (nonatomic,assign) BOOL isSearchMode; @property (nonatomic,strong) NSArray *searchResults; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSBaseView.h
// // FSBaseView.h // ShareEconomy // // Created by fudon on 16/5/4. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import "FSBaseController.h" @interface FSBaseView : UIView @property (nonatomic,weak)UIViewController *responderController; @property (nonatomic,copy) void (^backTapBlock)(void); // 只有在有黑色背影的时候调用这方法,暂时屏蔽左滑手势 - (instancetype)initWithFrame:(CGRect)frame controller:(UIViewController *)controller; - (void)freeAction; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCCDayView.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCCDayView.h // // FSCCDayView.h // NL // // Created by fudon on 16/8/4. // Copyright © 2016年 Fudongdong. All rights reserved. // #import <UIKit/UIKit.h> #define CCGreenColor [UIColor colorWithRed:100 / 255.0 green:170 / 255.0 blue:70 / 255.0 alpha:1] @class FSCCDayView; typedef void(^CCDayViewBlock)(FSCCDayView *bView); typedef NS_ENUM(NSInteger, FSCCDayViewStatus) { FSCCDayViewStatusDefault = 0, // 默认 FSCCDayViewStatusSelected, // 选择 FSCCDayViewStatusToday // 是今天 }; @interface FSCCDayView : UIView @property (nonatomic,strong) NSDate *date; @property (nonatomic,strong) UIFont *font; @property (nonatomic,copy) CCDayViewBlock block; @property (nonatomic,assign) FSCCDayViewStatus status; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSNextTaskController.h
// // FSNextTaskController.h // myhome // // Created by FudonFuchina on 2017/9/19. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSNextTaskController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSIMBaseModel.h
// // FSIMBaseModel.h // myhome // // Created by FudonFuchina on 2018/2/4. // Copyright © 2018年 fuhope. All rights reserved. // #import <Foundation/Foundation.h> @interface FSIMBaseModel : NSObject @property (nonatomic,copy) NSString *readableTime; @property (nonatomic,copy) NSString *profit; // 利润 @property (nonatomic,copy) NSString *rate; // 收益率 @property (nonatomic,copy) NSString *yera; // 年化收益率 @property (nonatomic,copy) NSString *isp; // 理想售价 @property (nonatomic,copy) NSString *days; // 进货到今天数 @property (nonatomic,copy) NSString *pp; // 售罄时为'利润',否则为'好价' @property (nonatomic,copy) NSString *tt; // 售罄时为'出货',否则为'距今' @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/MapLabel.h
<gh_stars>0 // // MapLabel.h // FuSoft // // Created by FudonFuchina on 16/1/2. // Copyright © 2016年 Fuhope. All rights reserved. // #import <UIKit/UIKit.h> #import <CoreLocation/CoreLocation.h> @interface MapLabel : UILabel @property (nonatomic,strong) CLLocation *location; @property (nonatomic,copy) void (^block)(MapLabel *bLabel); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSCryptorSupport.h
// // FSCryptorSupport.h // myhome // // Created by Fudongdong on 2017/8/28. // Copyright © 2017年 fuhope. All rights reserved. // /* A:明文密码; B:明文密码的MD5;(真正使用的密码) C:用B加密B后的值; D:C的MD5,保存在数据库中 D:用一个safe_key加密的保存在本地的密码 */ #import <Foundation/Foundation.h> @interface FSCryptorSupport : NSObject // 保存密码,password为未加密的用户记得的值 + (BOOL)savePassword:(NSString *)_A; // 本地的密码 + (NSString *)localUserDefaultsCorePassword; // 保存核心密码 + (void)userDefaultsCorePassword:(NSString *)md5; + (void)userDefaultsCorePasswordForA:(NSString *)_A; + (void)changeMemoryPassword:(NSString *)_A; // 获取数据库中存储的核心密码 + (NSString *)theCorePasswordInSQLite; + (void)insertCorePasswordIntoSQLite:(NSString *)_A; // A->D + (NSString *)makeD:(NSString *)_A; + (NSString *)md5:(NSString *)_A; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSInventoryController.h
<gh_stars>0 // // FSInventoryController.h // myhome // // Created by FudonFuchina on 2018/2/3. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSShakeBaseController.h" @interface FSInventoryController : FSShakeBaseController @property (nonatomic,copy) NSString *table; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSSqlite3BroswerController.h
<reponame>fuchina/FSPassword // // FSSqlite3BroswerController.h // FSKit_Example // // Created by Fudongdong on 2018/2/6. // Copyright © 2018年 topchuan. All rights reserved. // #import "FSBaseController.h" @interface FSSqlite3BroswerController : FSBaseController @property (nonatomic,copy) NSString *path; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSGesture/FSGestureView.h
<gh_stars>0 // // FSGestureView.h // myhome // // Created by FudonFuchina on 2017/8/31. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSGestureView : UIView @property (nonatomic,copy) void (^start)(void); // 结果回调 @property (nonatomic,copy) void (^result)(NSString *bResult); @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSMakeQRController.h
// // FSMakeQRController.h // ShareEconomy // // Created by FudonFuchina on 16/7/3. // Copyright © 2016年 FudonFuchina. All rights reserved. // #import "FSBaseController.h" @interface FSMakeQRController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSWSKCell.h
// // FSWSKCell.h // FTK // // Created by fudon on 2017/2/3. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSWSKCell : UITableViewCell @property (nonatomic,strong) NSDictionary *dic; @property (nonatomic,assign) NSInteger type; // 牌,王为13 @property (nonatomic, copy) void(^addAction)(NSInteger bType,NSInteger bColor); // 增加回调,bType:牌,bColor:黑1梅2红3方4 @property (nonatomic, copy) void(^deleteAction)(NSInteger bType,NSInteger bColor); // 删除回调,bType:牌,bColor:黑1梅2红3方4 @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSGridController.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSGridController.h // // FSGridController.h // FSGrid // // Created by fudon on 2017/1/10. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSGridController : UIViewController @property (nonatomic,strong) NSArray<NSDictionary *> *dataSource; @end
fuchina/FSPassword
FSPassword/classes/FSPwdModel.h
// // FSPwdModel.h // FSAccount // // Created by FudonFuchina on 2019/8/5. // #import "FSAppModel.h" NS_ASSUME_NONNULL_BEGIN @interface FSPwdModel : FSAppModel + (NSMutableArray *)searchText:(NSString *)text password:(NSString *)password; @end NS_ASSUME_NONNULL_END
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSSave.h
// // FSSave.h // FSSave // // Created by fudon on 2017/1/9. // Copyright © 2017年 fuhope. All rights reserved. // /* 原理:存储NSSring/NSArray/NSDictionary/UIImage 总目录 = 可清理目录(图片缓存)+ 支持增删改查的目录 + 仅仅保存和查询的目录 (永久缓存,如保存的日记、提醒数据等) 可清理目录:定期自动清理和手动清理,目前只有图片缓存 不可清理目录:增删改查功能,模仿数据库 */ #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> @interface FSSave : NSObject // 图片保存 + (void)saveImage:(UIImage *)image forKey:(NSString *)url; + (UIImage *)imageFromCacheWithUrl:(NSString *)url; // 键值对保存(NSString/NSArray/NSDictionary) + (void)saveObject:(id)object forKey:(NSString *)key; + (id)objectForKey:(NSString *)key; // 类数据库保存(NSString/NSDictioanry/NSArray) // 增加 + (void)addObject:(id)object table:(NSString *)table; + (NSArray *)selectWithTable:(NSString *)table condition:(NSString *)condition; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSDBCardsController.h
<gh_stars>0 // // FSDBCardsController.h // myhome // // Created by FudonFuchina on 2018/3/3. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSDBCardsController : FSBaseController @property (nonatomic,copy) NSString *zone; @property (nonatomic,copy) NSString *name; @property (nonatomic,copy) NSString *password; @end
fuchina/FSPassword
FSPassword/classes/FSMakePasswordController.h
<reponame>fuchina/FSPassword // // FSMakePasswordController.h // myhome // // Created by FudonFuchina on 2017/8/24. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSMakePasswordController : FSBaseController @property (nonatomic,copy) NSString *password; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/UITableViewCell+ShowDelete.h
// // UITableViewCell+ShowDelete.h // Expand // // Created by Fudongdong on 2017/11/3. // Copyright © 2017年 china. All rights reserved. // #import <UIKit/UIKit.h> #import "FSShowDeleteView.h" @interface UITableViewCell (ShowDelete) @property (nonatomic,strong) FSShowDeleteView *view; - (void)setView:(FSShowDeleteView *)view; - (FSShowDeleteView *)view; - (void)showNotice:(BOOL)show textIfShow:(NSString *)text andNotice:(NSString *)notice; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSAlertView.h
// // FSAlertView.h // Expand // // Created by Fudongdong on 2017/10/11. // Copyright © 2017年 china. All rights reserved. // #import <UIKit/UIKit.h> @interface FSAlertView : UIView @property (nonatomic,copy) void (^okCallback)(void); @property (nonatomic,strong) NSArray<NSString *> *contents; @property (nonatomic,copy) NSString *content; + (void)showList:(NSArray<NSString *> *)list callback:(void(^)(void))callback; + (void)showString:(NSString *)string callback:(void(^)(void))callback; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPartListController.h
// // FSPartListController.h // myhome // // Created by fudon on 2017/2/16. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSPartListController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSDouyingController.h
<reponame>fuchina/FSPassword<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSDouyingController.h // // FSDouyingController.h // myhome // // Created by FudonFuchina on 2018/9/15. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSDouyingController : FSBaseController @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSNetsController.h
<filename>FSPasswordSample/Pods/Headers/Public/FSJZBus/FSNetsController.h // // FSNetsController.h // myhome // // Created by FudonFuchina on 2017/7/9. // Copyright © 2017年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSNetsController : FSBaseController @property (nonatomic,copy) void (^callback)(FSNetsController *bVC,NSString *bUrl); @end
fuchina/FSPassword
FSPassword/classes/FSSixSystemController.h
// // FSSixSystemController.h // myhome // // Created by FudonFuchina on 2017/2/26. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSSixSystemController : UIViewController @property (nonatomic, strong) UILabel *noteLabel; @property (nonatomic, strong) UITextField *textField; @property (nonatomic, assign) NSInteger type; @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FSPopupView.h
<gh_stars>0 // // FSPopupView.h // myhome // // Created by FudonFuchina on 2017/9/13. // Copyright © 2017年 fuhope. All rights reserved. // #import <UIKit/UIKit.h> @interface FSPopupView : UIView @end
fuchina/FSPassword
FSPasswordSample/Pods/Headers/Public/FSJZBus/FuWeb.h
// // FuWeb.h // Daiyida // // Created by fudon on 14-10-17. // Copyright (c) 2014年 ronglian. All rights reserved. // #import <Foundation/Foundation.h> #import "FSWebUrl.h" typedef void(^SuccessBlock)(id dic); typedef void(^FailBlock)(NSString *msg); typedef enum{ FCReturnTypeDictionary = 0, FCReturnTypeArray }FCReturnType; typedef enum{ FCRequestTypeAsync = 0, FCRequestTypeSync }FCRequestType; @interface FuWeb : NSObject @property (nonatomic, strong) id syncObject; @property (nonatomic, assign) FCRequestType requestType; @property (nonatomic,assign) FCReturnType returnType; @property (nonatomic, copy) SuccessBlock successBlock; @property (nonatomic, copy) FailBlock failBlock; + (void)requestWithUrl:(NSString *)url params:(NSDictionary *)bDic successBlock:(SuccessBlock)successBlock failBlock:(FailBlock)failBlock; + (void)requestWithUrl:(NSString *)url params:(NSDictionary *)bDic fileName:(NSString *)fileName imageData:(NSData *)imageData successBlock:(SuccessBlock)successBlock failBlock:(FailBlock)failBlock; + (void)pictureUrl:(NSString *)urlString successBlock:(SuccessBlock)successBlock failBlock:(FailBlock)failBlock; @end
fuchina/FSPassword
FSPasswordSample/Pods/FSJZBus/FSJZBus/classes/FSInventoryModel.h
<reponame>fuchina/FSPassword // // FSInventoryModel.h // myhome // // Created by FudonFuchina on 2018/2/4. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSIMBaseModel.h" @interface FSInventoryModel : FSIMBaseModel @property (nonatomic,strong) NSNumber *aid; @property (nonatomic,copy) NSString *ctime; //数据创建时间 @property (nonatomic,copy) NSString *gid; // 商品id @property (nonatomic,copy) NSString *name; // 商品名称 @property (nonatomic,copy) NSString *type; // 商品类型 @property (nonatomic,copy) NSString *time; // 进货时间 @property (nonatomic,copy) NSString *cost; // 进价 @property (nonatomic,copy) NSString *num; // 数目 @property (nonatomic,copy) NSString *rest; // 剩余 @property (nonatomic,copy) NSString *done; // 售罄,一个时间秒数 @property (nonatomic,copy) NSString *sale; // 回收 + (NSArray<NSString *> *)tableFields; @end
fuchina/FSPassword
FSPassword/classes/FSOldPasswordSystemController.h
<gh_stars>0 // // FSOldPasswordSystemController.h // myhome // // Created by FudonFuchina on 2018/8/25. // Copyright © 2018年 fuhope. All rights reserved. // #import "FSBaseController.h" @interface FSOldPasswordSystemController : FSBaseController @end
BitBangGaming/Piggy-Pad-Firmware-Workspace
N64_Piggy_Pad_Cable/Inc/io_mapping_stm32f411ce_blackpill_weactstudio_v3_0.h
<filename>N64_Piggy_Pad_Cable/Inc/io_mapping_stm32f411ce_blackpill_weactstudio_v3_0.h #ifndef IO_MAPPING_STM32F411CE_BLACKPILL_WEACTSTUDIO_V3_0_H_ #define IO_MAPPING_STM32F411CE_BLACKPILL_WEACTSTUDIO_V3_0_H_ /* Pins for leds */ #define BLUE_LED_PIN (13U) #define BLUE_LED_PIN_HAL (GPIO_PIN_13) #define BLUE_LED_PORT (GPIOC) #define BLUE_LED_BIT (1 << BLUE_LED_PIN) /* Pins for n64 communication */ #define COMMS_N64_STOP_PIN (5U) #define COMMS_N64_STOP_PIN_HAL (GPIO_PIN_5) #define COMMS_N64_STOP_PORT (GPIOB) #define COMMS_N64_STOP_BIT (1 << COMMS_N64_STOP_PIN) #define COMMS_N64_STOP_SET (GPIO_BSRR_BS5) #define COMMS_N64_STOP_CLEAR (GPIO_BSRR_BR5) #define COMMS_N64_TX_PIN (6U) #define COMMS_N64_TX_PIN_HAL (GPIO_PIN_6) #define COMMS_N64_TX_PORT (GPIOB) #define COMMS_N64_TX_BIT (1 << COMMS_N64_TX_PIN) #define COMMS_N64_RX_PIN (7U) #define COMMS_N64_RX_PIN_HAL (GPIO_PIN_7) #define COMMS_N64_RX_PORT (GPIOB) #define COMMS_N64_RX_BIT (1 << COMMS_N64_RX_PIN) #define COMMS_N64_PULLUP_PIN (8U) #define COMMS_N64_PULLUP_PIN_HAL (GPIO_PIN_8) #define COMMS_N64_PULLUP_PORT (GPIOB) #define COMMS_N64_PULLUP_BIT (1 << COMMS_N64_PULLUP_PIN) #endif
BitBangGaming/Piggy-Pad-Firmware-Workspace
N64_Piggy_Pad_Cable/Inc/comms_n64_console.h
#ifndef COMMS_N64_CONSOLE_H_ #define COMMS_N64_CONSOLE_H_ #include <stdint.h> #include "stm32f4xx_hal.h" #include "io_mapping_stm32f411ce_blackpill_weactstudio_v3_0.h" // Macros /* Byte order for N64 controller reponse */ #define N64_A_B 0 #define N64_Z_START 1 #define N64_DU_DD 2 #define N64_DL_DR 3 #define N64_RESET_RESERVED 4 #define N64_L_R 5 #define N64_CU_CD 6 #define N64_CL_CR 7 #define N64_X_AXIS_BIT7_BIT6 8 #define N64_X_AXIS_BIT5_BIT4 9 #define N64_X_AXIS_BIT3_BIT2 10 #define N64_X_AXIS_BIT1_BIT0 11 #define N64_Y_AXIS_BIT7_BIT6 12 #define N64_Y_AXIS_BIT5_BIT4 13 #define N64_Y_AXIS_BIT3_BIT2 14 #define N64_Y_AXIS_BIT1_BIT0 15 /* Byte order for N64 controller registers */ #define N64_BYTE1 0 #define N64_BYTE2 1 #define N64_BYTE3 2 #define N64_BYTE4 3 /* Bit positions for N64 controller registers */ #define N64_BYTE1_DR 0 #define N64_BYTE1_DL 1 #define N64_BYTE1_DD 2 #define N64_BYTE1_DU 3 #define N64_BYTE1_START 4 #define N64_BYTE1_Z 5 #define N64_BYTE1_B 6 #define N64_BYTE1_A 7 #define N64_BYTE2_CR 0 #define N64_BYTE2_CL 1 #define N64_BYTE2_CD 2 #define N64_BYTE2_CU 3 #define N64_BYTE2_R 4 #define N64_BYTE2_L 5 #define N64_BYTE2_RESERVED 6 #define N64_BYTE2_RESET 7 /* The below macros help to translate a uart byte to n64 bits. For * example, when looking at the n64 controller as a device that has * built in registers, the structure will look as follows * (remember, the controller responds with 4 bytes when being polled): * * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BYTE 1: A | B | Z | START| DU | DD | DL| DR * BYTE 2: RESET | RESERVED| L | R | CU | CD | CL| CR * BYTE 3: X AXIS * BYTE 4: Y AXIS * * It's worth noting that the n64 controller sends the information * from bit 7 to bit 0, as defined above. * * If you acquire the controller response and look at the controllerResponse * array, you can view each element as two n64 bits. The elements of the array * are mapped to the n64 registers as follows: * * controllerResponse[0] = A & B * controllerResponse[1] = Z & START * controllerResponse[2] = DU & DD * controllerResponse[3] = DL & DR * controllerResponse[4] = RESET & RESERVED * controllerResponse[5] = L & R * controllerResponse[6] = CU & CD * controllerResponse[7] = CL & CR * controllerResponse[8] = X AXIS BIT 7 & X AXIS BIT 6 * controllerResponse[9] = X AXIS BIT 5 & X AXIS BIT 4 * controllerResponse[10] = X AXIS BIT 3 & X AXIS BIT 2 * controllerResponse[11] = X AXIS BIT 1 & X AXIS BIT 0 * controllerResponse[12] = Y AXIS BIT 7 & X AXIS BIT 6 * controllerResponse[13] = Y AXIS BIT 5 & X AXIS BIT 4 * controllerResponse[14] = Y AXIS BIT 3 & X AXIS BIT 2 * controllerResponse[15] = Y AXIS BIT 1 & X AXIS BIT 0 * * Taking controllerResponse[1] as an example let's say you find a * 0xE8 or 0xC8. The macros hints at the binary state of 01. This means * Z = 0 & START = 1. Or Z = RELEASED & START = PUSHED. The reason for * two different cases per binary combination is because since this * code uses a uart to send and receive n64 data, there are edge cases * in sampling that don't always give a consistent value. If the baud rate * was set appropriately, this would not be the case. But I was not able * to find an ideal baud rate. But fortunately the cases are unique to * their respective binary combinations. This makes parsing possible * to successful populate the controllerRegisters array. */ #define UART_BYTE_2_N64_BITS_00_CASE1 0x08 #define UART_BYTE_2_N64_BITS_00_CASE2 0x88 #define UART_BYTE_2_N64_BITS_01_CASE1 0xE8 #define UART_BYTE_2_N64_BITS_01_CASE2 0xC8 #define UART_BYTE_2_N64_BITS_10_CASE1 0x0F #define UART_BYTE_2_N64_BITS_10_CASE2 0x8F #define UART_BYTE_2_N64_BITS_11_CASE1 0xEF #define UART_BYTE_2_N64_BITS_11_CASE2 0xCF #define MAX_CONTROLLER_RESPONSE 16 #define MAX_CONTROLLER_REGISTER 4 // Module specific enums typedef enum { N64_NOPULL = 0, N64_PULLUP } N64PullupState_t; // Private Variables static UART_HandleTypeDef huart1; /* The controllerRepsonse array is what the uart received from the controller. * This array needs to be parsed properly to convert the uart bytes into n64 bytes * in order to make any sense of it. To understand how this is structured, look * at the macros section of this file. */ static uint8_t controllerResponse[MAX_CONTROLLER_RESPONSE]; /* The controllerRegisters array is the result after parsing the controllerResponse * array. Here is the n64 register structure for convenience: * * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BYTE 1: A | B | Z | START | DU | DD | DL| DR * BYTE 2: RESET | RESERVED| L | R | CU | CD | CL| CR * BYTE 3: X AXIS * BYTE 4: Y AXIS * * Here is the mapping from the controllerResponse array to the n64 registers: * * controllerRegisters[0] = BYTE 1 * controllerRegisters[1] = BYTE 2 * controllerRegisters[2] = BYTE 3 * controllerRegisters[3] = BYTE 4 * * This array structure maintains easy readability when comparing to the * actual n64 data response when using a logic analyzer and is easy * to grab input states by bitwise manipulation. */ uint8_t controllerRegisters[MAX_CONTROLLER_REGISTER]; // Initializer void CommsN64Console_Init(void); // Parsers void CommsN64Console_ParseContollerInputs(void); // Setters void CommsN64Console_SetPullup(N64PullupState_t); inline void CommsN64Console_SendStopBit(void); // Getters inline void CommsN64Console_GetContollerStatus(void); inline void CommsN64Console_GetContollerInputs(void); #endif
BitBangGaming/Piggy-Pad-Firmware-Workspace
N64_Piggy_Pad_Cable/Inc/main.h
<filename>N64_Piggy_Pad_Cable/Inc/main.h #ifndef MAIN_H_ #define MAIN_H_ #include <stdint.h> #include "stm32f4xx_hal.h" #include "io_mapping_stm32f411ce_blackpill_weactstudio_v3_0.h" #include "comms_n64_console.h" // Macros /* Bit positions for MSI register */ #define MSI_UPPER_LEFT 0 #define MSI_UPPER_RIGHT 1 #define MSI_UPPER_DOWN 2 #define MSI_UPPER_UP 3 #define MSI_UPPER_START 4 #define MSI_UPPER_SELECT 5 #define MSI_UPPER_HOME 6 #define MSI_UPPER_BIT7 7 #define MSI_LOWER_1P 0 #define MSI_LOWER_2P 1 #define MSI_LOWER_3P 2 #define MSI_LOWER_4P 3 #define MSI_LOWER_1K 4 #define MSI_LOWER_2K 5 #define MSI_LOWER_3K 6 #define MSI_LOWER_4K 7 // Private enums static GPIO_PinState BLUE_LED_ON = GPIO_PIN_RESET; static GPIO_PinState BLUE_LED_OFF = GPIO_PIN_SET; // Private variables /* Structure of MSI upper byte * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BUTTON: 1 | HOME | SELECT | START | UP | DOWN | RIGHT | LEFT * N64: 1 | Z | 0 | START | DU | DD | DR | DL */ static uint8_t registerMSIupper; /* Structure of MSI lower byte * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BUTTON: 4K | 3K | 2K | 1K | 4P | 3P | 2P | 1P * N64: L | CR | CD | A | R | CU | CL | B */ static uint8_t registerMSIlower; /* Structure of LSX upper byte * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BUTTON: 0 | 0 | 0 | 0 | XBIT11 | XBIT10 | XBIT9 | XBIT8 * N64: 0 | 0 | 0 | 0 | 'XBIT11 | 'XBIT10 | 'XBIT9 | 'XBIT8 * Note that the bits from N64 are not one to one. That means * these bits need to come from a conversion. In other words, * the 8 bit axis value must be converted to a 12 bit axis value. */ static uint8_t registerLSXupper; /* Structure of LSY upper byte * BIT #: 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 * BUTTON: XBIT7 | XBIT6 | XBIT5 | XBIT4 | XBIT3 | XBIT2 | XBIT1 | XBIT0 * N64: 'XBIT7 | 'XBIT6 | 'XBIT5 | 'XBIT4 | 'XBIT3 | 'XBIT2 | 'XBIT1 | 'XBIT0 * Note that the bits from N64 are not one to one. That means * these bits need to come from a conversion. In other words, * the 8 bit axis value must be converted to a 12 bit axis value. */ static uint8_t registerLSYupper; // Initializer void Main_Init(void); // Setters void Main_SetBlueLed(GPIO_PinState); void Main_SetRegisters(void); // Misc void SystemClock_Config(void); #endif
BitBangGaming/Piggy-Pad-Firmware-Workspace
N64_Piggy_Pad_Cable/Src/comms_n64_console.c
#include "comms_n64_console.h" // Initializer void CommsN64Console_Init() { /* Set parameters for n64 communication pins */ // Clocks __HAL_RCC_GPIOB_CLK_ENABLE(); __HAL_RCC_USART1_CLK_ENABLE(); // Init structure GPIO_InitTypeDef GPIO_InitStruct_CommsN64Console = {0}; // Stop bit control GPIO_InitStruct_CommsN64Console.Pin = COMMS_N64_STOP_PIN_HAL; GPIO_InitStruct_CommsN64Console.Mode = GPIO_MODE_OUTPUT_OD; GPIO_InitStruct_CommsN64Console.Pull = GPIO_NOPULL; GPIO_InitStruct_CommsN64Console.Speed = GPIO_SPEED_FREQ_VERY_HIGH; HAL_GPIO_Init(COMMS_N64_STOP_PORT, &GPIO_InitStruct_CommsN64Console); COMMS_N64_STOP_PORT->BSRR = COMMS_N64_STOP_SET; // External pullup control GPIO_InitStruct_CommsN64Console.Pin = COMMS_N64_PULLUP_PIN_HAL; GPIO_InitStruct_CommsN64Console.Mode = GPIO_MODE_OUTPUT_PP; GPIO_InitStruct_CommsN64Console.Pull = GPIO_NOPULL; GPIO_InitStruct_CommsN64Console.Speed = GPIO_SPEED_FREQ_LOW; HAL_GPIO_Init(COMMS_N64_PULLUP_PORT, &GPIO_InitStruct_CommsN64Console); // USART1 TX/RX GPIO_InitStruct_CommsN64Console.Pin = COMMS_N64_TX_PIN_HAL | COMMS_N64_RX_PIN_HAL; GPIO_InitStruct_CommsN64Console.Mode = GPIO_MODE_AF_OD; GPIO_InitStruct_CommsN64Console.Alternate = GPIO_AF7_USART1; GPIO_InitStruct_CommsN64Console.Pull = GPIO_NOPULL; GPIO_InitStruct_CommsN64Console.Speed = GPIO_SPEED_FREQ_VERY_HIGH; HAL_GPIO_Init(COMMS_N64_TX_PORT, &GPIO_InitStruct_CommsN64Console); // Configure USART1 huart1.Instance = USART1; huart1.Init.BaudRate = 1300000; // Started w/ 1,250,000 but experiments show 1,300,000 is more robust huart1.Init.WordLength = USART_WORDLENGTH_8B; huart1.Init.StopBits = UART_STOPBITS_1; huart1.Init.Parity = UART_PARITY_NONE; huart1.Init.Mode = UART_MODE_TX_RX; huart1.Init.HwFlowCtl = UART_HWCONTROL_NONE; huart1.Init.OverSampling = UART_OVERSAMPLING_8; HAL_UART_Init(&huart1); } void CommsN64Console_SetPullup(N64PullupState_t pull) { if(pull == N64_NOPULL) { HAL_GPIO_WritePin(COMMS_N64_PULLUP_PORT, COMMS_N64_PULLUP_PIN_HAL, GPIO_PIN_RESET); } else if(pull == N64_PULLUP) { HAL_GPIO_WritePin(COMMS_N64_PULLUP_PORT, COMMS_N64_PULLUP_PIN_HAL, GPIO_PIN_SET); } else { // invalid argument } } void CommsN64Console_SendStopBit() { /* The timing of the stop bit does not need to be so precise. */ COMMS_N64_STOP_PORT->BSRR = COMMS_N64_STOP_CLEAR; volatile uint32_t counter = 1; while(counter--); COMMS_N64_STOP_PORT->BSRR = COMMS_N64_STOP_SET; } // Parsers void CommsN64Console_ParseContollerInputs() { // Helper variables uint8_t leftBit = 0; uint8_t rightBit = 0; /* TODO: Improve the algorithm below. It was made just to ensure functionality * but it ought to be better coded. */ // Update n64 register, byte 1 for(uint8_t j = 0; j < 4; j = j + 1) { // Choose "left" and "right" bits switch(j) { case 0: leftBit = 7; rightBit = 6; break; case 1: leftBit = 5; rightBit = 4; break; case 2: leftBit = 3; rightBit = 2; break; case 3: leftBit = 1; rightBit = 0; break; default: break; } // Manipulate the chosen bits if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE2) ) { controllerRegisters[N64_BYTE1] &= ~(1 << leftBit); controllerRegisters[N64_BYTE1] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE2) ) { controllerRegisters[N64_BYTE1] &= ~(1 << leftBit); controllerRegisters[N64_BYTE1] |= (1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE2) ) { controllerRegisters[N64_BYTE1] |= (1 << leftBit); controllerRegisters[N64_BYTE1] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE2) ) { controllerRegisters[N64_BYTE1] |= (1 << leftBit); controllerRegisters[N64_BYTE1] |= (1 << rightBit); } else { // invalid } } // Update n64 register, byte 2 for(uint8_t j = 4; j < 8; j = j + 1) { // Choose "left" and "right" bits switch(j) { case 4: leftBit = 7; rightBit = 6; break; case 5: leftBit = 5; rightBit = 4; break; case 6: leftBit = 3; rightBit = 2; break; case 7: leftBit = 1; rightBit = 0; break; default: break; } // Manipulate the chosen bits if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE2) ) { controllerRegisters[N64_BYTE2] &= ~(1 << leftBit); controllerRegisters[N64_BYTE2] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE2) ) { controllerRegisters[N64_BYTE2] &= ~(1 << leftBit); controllerRegisters[N64_BYTE2] |= (1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE2) ) { controllerRegisters[N64_BYTE2] |= (1 << leftBit); controllerRegisters[N64_BYTE2] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE2) ) { controllerRegisters[N64_BYTE2] |= (1 << leftBit); controllerRegisters[N64_BYTE2] |= (1 << rightBit); } else { // invalid } } // Update n64 register, byte 3 for(uint8_t j = 8; j < 12; j = j + 1) { // Choose "left" and "right" bits switch(j) { case 8: leftBit = 7; rightBit = 6; break; case 9: leftBit = 5; rightBit = 4; break; case 10: leftBit = 3; rightBit = 2; break; case 11: leftBit = 1; rightBit = 0; break; default: break; } // Manipulate the chosen bits if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE2) ) { controllerRegisters[N64_BYTE3] &= ~(1 << leftBit); controllerRegisters[N64_BYTE3] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE2) ) { controllerRegisters[N64_BYTE3] &= ~(1 << leftBit); controllerRegisters[N64_BYTE3] |= (1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE2) ) { controllerRegisters[N64_BYTE3] |= (1 << leftBit); controllerRegisters[N64_BYTE3] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE2) ) { controllerRegisters[N64_BYTE3] |= (1 << leftBit); controllerRegisters[N64_BYTE3] |= (1 << rightBit); } else { // invalid } } // Update n64 register, byte 3 for(uint8_t j = 12; j < 16; j = j + 1) { // Choose "left" and "right" bits switch(j) { case 12: leftBit = 7; rightBit = 6; break; case 13: leftBit = 5; rightBit = 4; break; case 14: leftBit = 3; rightBit = 2; break; case 15: leftBit = 1; rightBit = 0; break; default: break; } // Manipulate the chosen bits if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_00_CASE2) ) { controllerRegisters[N64_BYTE4] &= ~(1 << leftBit); controllerRegisters[N64_BYTE4] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_01_CASE2) ) { controllerRegisters[N64_BYTE4] &= ~(1 << leftBit); controllerRegisters[N64_BYTE4] |= (1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_10_CASE2) ) { controllerRegisters[N64_BYTE4] |= (1 << leftBit); controllerRegisters[N64_BYTE4] &= ~(1 << rightBit); } else if( (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE1) || (controllerResponse[j] == UART_BYTE_2_N64_BITS_11_CASE2) ) { controllerRegisters[N64_BYTE4] |= (1 << leftBit); controllerRegisters[N64_BYTE4] |= (1 << rightBit); } else { // invalid } } } void CommsN64Console_GetContollerStatus() { // Future implementation } void CommsN64Console_GetContollerInputs() { /* Send send a byte of data to the n64, you must send 4 bytes of data from * the usart1 module. This means that for every byte sent byte sent by * usart1, 2 bits are transferred to the n64 data line. Note that at the * end of the 4th byte sent from usart1, a stop bit must be sent. It is * possible to send 0xFF from usart1 to achieve this but the n64 controller * will respond before the usart1 transmission of 0xFF is complete. Instead * we can tie another open drain output to the n64 data line. When the 4th * usart1 byte is sent, we can toggle this additional open drain output. Doing * so will act as a stop but required for the n64 protocol. After this is * performed, there is about 2.5 microseconds left before the n64 controller * begins to respond. For a STM32F411CE running at 100MHz, this be more than * enough time to prepare a way to capture the data. */ // Disable the receiver USART1->CR1 &= ~USART_CR1_RE; // Make sure the transmit data register is empty before sending next byte while(!(USART1->SR & USART_SR_TXE)){}; // Send a byte (2 n64 bits) USART1->DR = (UART_BYTE_2_N64_BITS_00_CASE1 & 0xFF); // Make sure the transmit data register is empty before sending a byte while(!(USART1->SR & USART_SR_TXE)){}; // Send a byte (2 n64 bits) USART1->DR = (UART_BYTE_2_N64_BITS_00_CASE1 & 0xFF); // Make sure the transmit data register is empty before sending a byte while(!(USART1->SR & USART_SR_TXE)){}; // Send a byte (2 n64 bits) USART1->DR = (UART_BYTE_2_N64_BITS_00_CASE1 & 0xFF); // Make sure the transmit data register is empty before sending a byte while(!(USART1->SR & USART_SR_TXE)){}; // Send a byte (2 n64 bits) USART1->DR = (UART_BYTE_2_N64_BITS_01_CASE1 & 0xFF); // Make sure the last uart byte transmission is complete before sending stop bit while(!(USART1->SR & USART_SR_TC)){}; CommsN64Console_SendStopBit(); /* Receive 4 n64 bytes from the controller. This means that our uart will * have to receive 16 bytes because 1 uart byte = 2 n64 bits and therefore * 4 uart bytes = 1 n64 byte. But remember, the controller will send a stop * bit after this 4 n64 byte transmission. That means the uart receiver must * be disabled after the last acquired byte. Of course before grabbing the * first byte, enabled the uart receiver. */ // Enable the uart receiver USART1->CR1 |= USART_CR1_RE; // Grab states for A and B while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_A_B] = USART1->DR; // Grab states for Z and START while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_Z_START] = USART1->DR; // Grab states for DU and DD while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_DU_DD] = USART1->DR; // Grab states for DL and DR while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_DL_DR] = USART1->DR; // Grab states for RESET and RESERVED while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_RESET_RESERVED] = USART1->DR; // Grab states for L and R while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_L_R] = USART1->DR; // Grab states for CU and CD while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_CU_CD] = USART1->DR; // Grab states for CL and CR while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_CL_CR] = USART1->DR; // Grab states for X-AXIS BIT7 & BIT6 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_X_AXIS_BIT7_BIT6] = USART1->DR; // Grab states for X-AXIS BIT5 & BIT4 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_X_AXIS_BIT5_BIT4] = USART1->DR; // Grab states for X-AXIS BIT3 & BIT2 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_X_AXIS_BIT3_BIT2] = USART1->DR; // Grab states for X-AXIS BIT1 & BIT0 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_X_AXIS_BIT1_BIT0] = USART1->DR; // Grab states for Y-AXIS BIT7 & BIT6 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_Y_AXIS_BIT7_BIT6] = USART1->DR; // Grab states for Y-AXIS BIT5 & BIT4 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_Y_AXIS_BIT5_BIT4] = USART1->DR; // Grab states for Y-AXIS BIT3 & BIT2 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_Y_AXIS_BIT3_BIT2] = USART1->DR; // Grab states for Y-AXIS BIT1 & BIT0 while(!(USART1->SR & USART_SR_RXNE)){}; controllerResponse[N64_Y_AXIS_BIT1_BIT0] = USART1->DR; // Disable the receiver USART1->CR1 &= ~USART_CR1_RE; /* Debugging code for logic analyzer * To use this, simply uncomment it, hook up your n64 data * line to a logic analyzer and observe a byte sent right * after the n64 controller responds. */ // HAL_Delay(2); // while(!(USART1->SR & USART_SR_TXE)){}; // USART1->DR = (<byte to send> & 0xFF); // while(!(USART1->SR & USART_SR_TC)){}; // HAL_Delay(5); }
BitBangGaming/Piggy-Pad-Firmware-Workspace
N64_Piggy_Pad_Cable/Src/main.c
#include "main.h" int main(void) { /* Initialize all required modules and clocks */ HAL_Init(); SystemClock_Config(); CommsN64Console_Init(); Main_Init(); /* Apply a pullup on n64 data line */ CommsN64Console_SetPullup(N64_PULLUP); /* Give some delay for initialization */ HAL_Delay(100); /* Main application loop */ while(1) { // Add about 100us of delay (mcu clock dependent) volatile uint32_t counter = 200; while(counter--); // Poll for n64 controller state CommsN64Console_GetContollerInputs(); // Parse inputs from controller CommsN64Console_ParseContollerInputs(); // Update registers for BBG control board Main_SetRegisters(); // Send registers to BBG control board HAL_Delay(2); while(!(USART1->SR & USART_SR_TXE)){}; USART1->DR = (registerMSIlower & 0xFF); while(!(USART1->SR & USART_SR_TC)){}; HAL_Delay(2); } } // Setters void Main_SetBlueLed(GPIO_PinState pinState) { HAL_GPIO_WritePin(BLUE_LED_PORT, BLUE_LED_PIN_HAL, pinState); } void Main_SetRegisters() { // Helper variable uint8_t bitState; /* Update the MSI upper byte register */ // BIT7 registerMSIupper |= (1 << MSI_UPPER_BIT7); // HOME bitState = (controllerRegisters[0] >> N64_BYTE1_Z) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_HOME); } else { registerMSIupper |= (1 << MSI_UPPER_HOME); } // SELECT registerMSIupper &= ~(1 << MSI_UPPER_SELECT); // START bitState = (controllerRegisters[0] >> N64_BYTE1_START) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_START); } else { registerMSIupper |= (1 << MSI_UPPER_START); } // UP bitState = (controllerRegisters[0] >> N64_BYTE1_DU) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_UP); } else { registerMSIupper |= (1 << MSI_UPPER_UP); } // DOWN bitState = (controllerRegisters[0] >> N64_BYTE1_DD) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_DOWN); } else { registerMSIupper |= (1 << MSI_UPPER_DOWN); } // RIGHT bitState = (controllerRegisters[0] >> N64_BYTE1_DR) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_RIGHT); } else { registerMSIupper |= (1 << MSI_UPPER_RIGHT); } // LEFT bitState = (controllerRegisters[0] >> N64_BYTE1_DL) & (0x01); if(bitState == 0x01) { registerMSIupper &= ~(1 << MSI_UPPER_LEFT); } else { registerMSIupper |= (1 << MSI_UPPER_LEFT); } // 4K bitState = (controllerRegisters[1] >> N64_BYTE2_L) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_4K); } else { registerMSIlower |= (1 << MSI_LOWER_4K); } // 3K bitState = (controllerRegisters[1] >> N64_BYTE2_CR) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_3K); } else { registerMSIlower |= (1 << MSI_LOWER_3K); } // 2K bitState = (controllerRegisters[1] >> N64_BYTE2_CD) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_2K); } else { registerMSIlower |= (1 << MSI_LOWER_2K); } // 1K bitState = (controllerRegisters[0] >> N64_BYTE1_A) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_1K); } else { registerMSIlower |= (1 << MSI_LOWER_1K); } // 4P bitState = (controllerRegisters[1] >> N64_BYTE2_R) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_4P); } else { registerMSIlower |= (1 << MSI_LOWER_4P); } // 3P bitState = (controllerRegisters[1] >> N64_BYTE2_CU) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_3P); } else { registerMSIlower |= (1 << MSI_LOWER_3P); } // 2P bitState = (controllerRegisters[1] >> N64_BYTE2_CL) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_2P); } else { registerMSIlower |= (1 << MSI_LOWER_2P); } // 1P bitState = (controllerRegisters[0] >> N64_BYTE1_B) & (0x01); if(bitState == 0x01) { registerMSIlower &= ~(1 << MSI_LOWER_1P); } else { registerMSIlower |= (1 << MSI_LOWER_1P); } } // Initializer void Main_Init() { /* GPIO Ports Clock Enable */ __HAL_RCC_GPIOH_CLK_ENABLE(); __HAL_RCC_GPIOA_CLK_ENABLE(); GPIO_InitTypeDef GPIO_InitStruct_Main = {0}; GPIO_InitStruct_Main.Pin = GPIO_PIN_8; GPIO_InitStruct_Main.Mode = GPIO_MODE_AF_PP; GPIO_InitStruct_Main.Pull = GPIO_NOPULL; GPIO_InitStruct_Main.Speed = GPIO_SPEED_FREQ_LOW; GPIO_InitStruct_Main.Alternate = GPIO_AF0_MCO; /* Only enable below if you want to check the clock * frequency. */ //HAL_GPIO_Init(GPIOA, &GPIO_InitStruct_Main); /* Initialize the blue led */ __HAL_RCC_GPIOC_CLK_ENABLE(); GPIO_InitStruct_Main.Pin = BLUE_LED_PIN_HAL; GPIO_InitStruct_Main.Mode = GPIO_MODE_OUTPUT_PP; GPIO_InitStruct_Main.Pull = GPIO_NOPULL; GPIO_InitStruct_Main.Speed = GPIO_SPEED_FREQ_LOW; HAL_GPIO_Init(BLUE_LED_PORT, &GPIO_InitStruct_Main); /* Keep the blue LED on to show the program is running. */ Main_SetBlueLed(BLUE_LED_ON); } /** * @brief System Clock Configuration * @retval None */ void SystemClock_Config(void) { RCC_OscInitTypeDef RCC_OscInitStruct = {0}; RCC_ClkInitTypeDef RCC_ClkInitStruct = {0}; /** Configure the main internal regulator output voltage */ __HAL_RCC_PWR_CLK_ENABLE(); __HAL_PWR_VOLTAGESCALING_CONFIG(PWR_REGULATOR_VOLTAGE_SCALE1); /** Initializes the RCC Oscillators according to the specified parameters * in the RCC_OscInitTypeDef structure. */ RCC_OscInitStruct.OscillatorType = RCC_OSCILLATORTYPE_HSI|RCC_OSCILLATORTYPE_HSE; RCC_OscInitStruct.HSEState = RCC_HSE_ON; RCC_OscInitStruct.HSIState = RCC_HSI_ON; RCC_OscInitStruct.HSICalibrationValue = RCC_HSICALIBRATION_DEFAULT; RCC_OscInitStruct.PLL.PLLState = RCC_PLL_ON; RCC_OscInitStruct.PLL.PLLSource = RCC_PLLSOURCE_HSE; RCC_OscInitStruct.PLL.PLLM = 12; RCC_OscInitStruct.PLL.PLLN = 96; RCC_OscInitStruct.PLL.PLLP = RCC_PLLP_DIV2; RCC_OscInitStruct.PLL.PLLQ = 4; // if (HAL_RCC_OscConfig(&RCC_OscInitStruct) != HAL_OK) // { // Error_Handler(); // } /** Initializes the CPU, AHB and APB buses clocks */ RCC_ClkInitStruct.ClockType = RCC_CLOCKTYPE_HCLK|RCC_CLOCKTYPE_SYSCLK |RCC_CLOCKTYPE_PCLK1|RCC_CLOCKTYPE_PCLK2; RCC_ClkInitStruct.SYSCLKSource = RCC_SYSCLKSOURCE_PLLCLK; RCC_ClkInitStruct.AHBCLKDivider = RCC_SYSCLK_DIV1; RCC_ClkInitStruct.APB1CLKDivider = RCC_HCLK_DIV2; RCC_ClkInitStruct.APB2CLKDivider = RCC_HCLK_DIV1; // if (HAL_RCC_ClockConfig(&RCC_ClkInitStruct, FLASH_LATENCY_3) != HAL_OK) // { // Error_Handler(); // } HAL_RCC_MCOConfig(RCC_MCO1, RCC_MCO1SOURCE_HSI, RCC_MCODIV_1); }
MrtFeng/MFNetworking
MFNetWorkTool/MFNetWorkTool.h
// // MFNetWorkTool.h // Text3 // // Created by apple on 15/10/18. // Copyright © 2015年 apple. All rights reserved. // #import <Foundation/Foundation.h> typedef void(^isSuccess)(NSData *data, NSURLResponse *response); typedef void(^isfail)(NSError *error); @interface MFNetWorkTool : NSObject +(instancetype)shareNetWorkTool; -(NSURLResponse *)getResponseWithFilepath:(NSString *)filePath; -(NSData *)getHTTPBodyWithFilepath:(NSString *)filePath andFileKey:(NSString *)fileKey andDidFileName:(NSString *)nameString; -(void)sendPOSTRequestWithUrlString:(NSString *)urlString andParamater:(NSDictionary *)paramater isSuccess:(isSuccess)isSuccess isfail:(isfail)isFail; -(void)sendPOSTRequestWithTransmitPictureWithURL:(NSString *)urlString andFilePath:(NSString *)filePath andUserFile:(NSString *)userfile andFileName:(NSString *)fileName; -(NSData *)getHTTPBodyWithPathDict:(NSDictionary *)pathDict andUserFile:(NSString *)userFile andParamater:(NSDictionary *)paramater; -(void)sendPOSTRequestWithTransmitMorePictureWithURL:(NSString *)urlString andPathDict:(NSDictionary *)pathDict andUserFile:(NSString *)userFile andParamater:(NSDictionary *)paramater andSuccess:(isSuccess)success andfail:(isfail)fail; @end
stlankes/hermit-playground
include/hermit/syscall.h
/* * Copyright (c) 2011, <NAME>, RWTH Aachen University * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @author <NAME> * @file include/hermit/syscall.h * @brief System call number definitions * * This file contains define constants for every syscall's number. */ #ifndef __SYSCALL_H__ #define __SYSCALL_H__ #ifdef __KERNEL__ #include <hermit/stddef.h> #else #include <stdlib.h> #include <stdint.h> #include <sys/types.h> #ifndef NORETURN #define NORETURN __attribute__((noreturn)) #endif typedef unsigned int tid_t; #endif #ifdef __cplusplus extern "C" { #endif /* Opaque structures (may point to Rust structures or be used to not clash with types defined by the C library) */ struct _HermitItimerval; typedef struct _HermitItimerval HermitItimerval; struct _HermitRecursiveMutex; typedef struct _HermitRecursiveMutex HermitRecursiveMutex; struct _HermitSemaphore; typedef struct _HermitSemaphore HermitSemaphore; struct _HermitSpinlock; typedef struct _HermitSpinlock HermitSpinlock; struct _HermitSpinlockIrqSave; typedef struct _HermitSpinlockIrqSave HermitSpinlockIrqSave; struct _HermitTimespec; typedef struct _HermitTimespec HermitTimespec; struct _HermitTimeval; typedef struct _HermitTimeval HermitTimeval; typedef void (*entry_point_t)(void*); typedef void (*signal_handler_t)(int); /* Task priorities */ #define HIGH_PRIO 3 #define NORMAL_PRIO 2 #define LOW_PRIO 1 #define IDLE_PRIO 0 /* * HermitCore is a libOS. * => classical system calls are realized as normal function * => forward declaration of system calls as function */ tid_t sys_getpid(void); int sys_fork(void); int sys_wait(int* status); int sys_execve(const char* name, char * const * argv, char * const * env); int sys_getprio(tid_t* id); int sys_setprio(tid_t* id, int prio); void NORETURN sys_exit(int arg); ssize_t sys_read(int fd, char* buf, size_t len); ssize_t sys_write(int fd, const char* buf, size_t len); ssize_t sys_sbrk(ssize_t incr); int sys_open(const char* name, int flags, int mode); int sys_close(int fd); void sys_acquire_putchar_lock(void); void sys_putchar(const unsigned char character); void sys_release_putchar_lock(void); int sys_lwip_get_errno(); void sys_lwip_register_tcpip_task(tid_t id); void sys_lwip_set_errno(int errno); void sys_usleep(unsigned long usecs); int sys_nanosleep(const HermitTimespec* rqtp, HermitTimespec* rmtp); void sys_msleep(unsigned int ms); int sys_recmutex_init(HermitRecursiveMutex** recmutex); int sys_recmutex_destroy(HermitRecursiveMutex* recmutex); int sys_recmutex_lock(HermitRecursiveMutex* recmutex); int sys_recmutex_unlock(HermitRecursiveMutex* recmutex); int sys_sem_init(HermitSemaphore** sem, unsigned int value); int sys_sem_destroy(HermitSemaphore* sem); int sys_sem_post(HermitSemaphore* sem); int sys_sem_trywait(HermitSemaphore* sem); int sys_sem_timedwait(HermitSemaphore *sem, unsigned int ms); #define sys_sem_wait(sem) sys_sem_timedwait(sem, 0) int sys_sem_cancelablewait(HermitSemaphore* sem, unsigned int ms); int sys_spinlock_init(HermitSpinlock** lock); int sys_spinlock_destroy(HermitSpinlock* lock); int sys_spinlock_lock(HermitSpinlock* lock); int sys_spinlock_unlock(HermitSpinlock* lock); int sys_spinlock_irqsave_init(HermitSpinlockIrqSave** lock); int sys_spinlock_irqsave_destroy(HermitSpinlockIrqSave* lock); int sys_spinlock_irqsave_lock(HermitSpinlockIrqSave* lock); int sys_spinlock_irqsave_unlock(HermitSpinlockIrqSave* lock); int sys_spawn(tid_t* id, entry_point_t func, void* arg, unsigned char prio, size_t core_id); int sys_clock_getres(unsigned long clock_id, HermitTimespec* res); int sys_clock_gettime(unsigned long clock_id, HermitTimespec* tp); int sys_clock_nanosleep(unsigned long clock_id, int flags, const HermitTimespec* rqtp, HermitTimespec* rmtp); int sys_clock_settime(unsigned long clock_id, const HermitTimespec* tp); int sys_clone(tid_t* id, void* ep, void* argv); int sys_getpagesize(void); int sys_gettimeofday(HermitTimeval* tp, void* tz); size_t sys_get_processor_count(void); unsigned short sys_get_processor_frequency(void); off_t sys_lseek(int fd, off_t offset, int whence); int sys_setitimer(int which, const HermitItimerval* value, HermitItimerval* ovalue); void sys_yield(void); int sys_kill(tid_t dest, int signum); int sys_signal(signal_handler_t handler); unsigned int sys_rand(); struct ucontext; typedef struct ucontext ucontext_t; void makecontext(ucontext_t *ucp, void (*func)(), int argc, ...); int swapcontext(ucontext_t *oucp, const ucontext_t *ucp); int getcontext(ucontext_t *ucp); int setcontext(ucontext_t *ucp); #define __NR_exit 0 #define __NR_write 1 #define __NR_open 2 #define __NR_close 3 #define __NR_read 4 #define __NR_lseek 5 #define __NR_unlink 6 #define __NR_getpid 7 #define __NR_kill 8 #define __NR_fstat 9 #define __NR_sbrk 10 #define __NR_fork 11 #define __NR_wait 12 #define __NR_execve 13 #define __NR_times 14 #define __NR_stat 15 #define __NR_dup 16 #define __NR_dup2 17 #define __NR_msleep 18 #define __NR_yield 19 #define __NR_sem_init 20 #define __NR_sem_destroy 21 #define __NR_sem_wait 22 #define __NR_sem_post 23 #define __NR_sem_timedwait 24 #define __NR_getprio 25 #define __NR_setprio 26 #define __NR_clone 27 #define __NR_sem_cancelablewait 28 #define __NR_get_ticks 29 #ifdef __cplusplus } #endif #endif
stlankes/hermit-playground
include/hermit/x86_64/arch_limits.h
<reponame>stlankes/hermit-playground /* * Copyright (c) 2010, <NAME>, RWTH Aachen University * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * author <NAME> * @file arch/x86/include/asm/limits.h * @brief Define constants related to numerical value-ranges of variable types * * This file contains define constants for the numerical * ranges of the most typical variable types. */ #ifndef __ARCH_LIMITS_H__ #define __ARCH_LIMITS_H__ #ifdef __cplusplus extern "C" { #endif /** Number of bits in a char */ #define CHAR_BIT 8 /** Maximum value for a signed char */ #define SCHAR_MAX 0x7f /** Minimum value for a signed char */ #define SCHAR_MIN (-0x7f - 1) /** Maximum value for an unsigned char */ #define UCHAR_MAX 0xff /** Maximum value for an unsigned short */ #define USHRT_MAX 0xffff /** Maximum value for a short */ #define SHRT_MAX 0x7fff /** Minimum value for a short */ #define SHRT_MIN (-0x7fff - 1) /** Maximum value for an unsigned int */ #define UINT_MAX 0xffffffffU /** Maximum value for an int */ #define INT_MAX 0x7fffffff /** Minimum value for an int */ #define INT_MIN (-0x7fffffff - 1) /** Maximum value for an unsigned long */ #define ULONG_MAX 0xffffffffUL /** Maximum value for a long */ #define LONG_MAX 0x7fffffffL /** Minimum value for a long */ #define LONG_MIN (-0x7fffffffL - 1) /** Maximum value for an unsigned long long */ #define ULLONG_MAX 0xffffffffffffffffULL /** Maximum value for a long long */ #define LLONG_MAX 0x7fffffffffffffffLL /** Minimum value for a long long */ #define LLONG_MIN (-0x7fffffffffffffffLL - 1) #ifdef __cplusplus } #endif #endif
stlankes/hermit-playground
include/hermit/mailbox.h
/* * Copyright (c) 2010, <NAME>, RWTH Aachen University * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __MAILBOX_H__ #define __MAILBOX_H__ #include <hermit/string.h> #include <hermit/mailbox_types.h> #include <hermit/syscall.h> #include <hermit/errno.h> #ifdef __cplusplus extern "C" { #endif #define MAILBOX(name, type) \ inline static int mailbox_##name##_init(mailbox_##name##_t* m) { \ if (BUILTIN_EXPECT(!m, 0)) \ return -EINVAL; \ \ memset(m->buffer, 0x00, sizeof(type)*MAILBOX_SIZE); \ m->wpos = m->rpos = 0; \ sys_sem_init(&m->mails, 0); \ sys_sem_init(&m->boxes, MAILBOX_SIZE); \ sys_spinlock_init(&m->rlock); \ sys_spinlock_init(&m->wlock); \ \ return 0; \ }\ \ inline static int mailbox_##name##_destroy(mailbox_##name##_t* m) { \ if (BUILTIN_EXPECT(!m, 0)) \ return -EINVAL; \ \ sys_sem_destroy(m->mails); \ sys_sem_destroy(m->boxes); \ sys_spinlock_destroy(m->rlock); \ sys_spinlock_destroy(m->wlock); \ \ return 0; \ } \ \ inline static int mailbox_##name##_post(mailbox_##name##_t* m, type mail) { \ if (BUILTIN_EXPECT(!m, 0)) \ return -EINVAL; \ \ sys_sem_timedwait(m->boxes, 0); \ sys_spinlock_lock(m->wlock); \ m->buffer[m->wpos] = mail; \ m->wpos = (m->wpos+1) % MAILBOX_SIZE; \ sys_spinlock_unlock(m->wlock); \ sys_sem_post(m->mails); \ \ return 0; \ } \ \ inline static int mailbox_##name##_trypost(mailbox_##name##_t* m, type mail) { \ if (BUILTIN_EXPECT(!m, 0)) \ return -EINVAL; \ \ if (sys_sem_trywait(m->boxes)) \ return -EBUSY; \ sys_spinlock_lock(m->wlock); \ m->buffer[m->wpos] = mail; \ m->wpos = (m->wpos+1) % MAILBOX_SIZE; \ sys_spinlock_unlock(m->wlock); \ sys_sem_post(m->mails); \ \ return 0; \ } \ \ inline static int mailbox_##name##_fetch(mailbox_##name##_t* m, type* mail, uint32_t ms) { \ int err; \ \ if (BUILTIN_EXPECT(!m || !mail, 0)) \ return -EINVAL; \ \ err = sys_sem_timedwait(m->mails, ms); \ if (err) return SYS_ARCH_TIMEOUT; \ sys_spinlock_lock(m->rlock); \ *mail = m->buffer[m->rpos]; \ m->rpos = (m->rpos+1) % MAILBOX_SIZE; \ sys_spinlock_unlock(m->rlock); \ sys_sem_post(m->boxes); \ \ return 0; \ } \ \ inline static int mailbox_##name##_tryfetch(mailbox_##name##_t* m, type* mail) { \ if (BUILTIN_EXPECT(!m || !mail, 0)) \ return -EINVAL; \ \ if (sys_sem_trywait(m->mails) != 0) \ return -EINVAL; \ sys_spinlock_lock(m->rlock); \ *mail = m->buffer[m->rpos]; \ m->rpos = (m->rpos+1) % MAILBOX_SIZE; \ sys_spinlock_unlock(m->rlock); \ sys_sem_post(m->boxes); \ \ return 0; \ }\ MAILBOX(ptr, void*) #ifdef __cplusplus } #endif #endif
stlankes/hermit-playground
usr/benchmarks/taskswitch.c
// Copyright (c) 2018 <NAME>, RWTH Aachen University // // Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or // http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or // http://opensource.org/licenses/MIT>, at your option. This file may not be // copied, modified, or distributed except according to those terms. /////////////////////////////////////// //// HERMITCORE RUST-SPECIFIC CODE //// #include <hermit/syscall.h> inline static void create_second_task(void (*entry_point)(void*)) { sys_spawn(NULL, entry_point, NULL, HIGH_PRIO, 0); } inline static void consume_task_time(void) { // Spending >10ms in the second task guarantees that the scheduler // switches back to the first task on sys_yield(). // Calling sys_msleep(ms) with ms < 10 enforces busy-waiting! sys_msleep(6); sys_msleep(6); } inline static void switch_task(void) { sys_yield(); } /////////////////////////////////// //// THE ACTUAL BENCHMARK CODE //// #include <stdbool.h> #include <stdio.h> // You can enable this for debugging without any effect on the measurement. //#define DEBUG_MESSAGES #define N 1000 static bool finished; static unsigned long long start; static unsigned long long sum; inline static unsigned long long rdtsc(void) { unsigned long lo, hi; asm volatile ("rdtsc" : "=a"(lo), "=d"(hi) :: "memory"); return ((unsigned long long) hi << 32ULL | (unsigned long long) lo); } void second_task(void* arg) { unsigned long long end; for(;;) { // Calculate the cycle difference and add it to the sum. end = rdtsc(); sum += (end - start); // Check if the benchmark has finished and we can end the second task. if (finished) { break; } #ifdef DEBUG_MESSAGES printf("Hello from task 2\n"); #endif consume_task_time(); // Save the current Time Stamp Counter value and switch back to the // first task. start = rdtsc(); switch_task(); } } int main(int argc, char** argv) { int i; unsigned long long end; // Start the second task with the same priority on the boot processor. create_second_task(second_task); // Initialize the benchmark. printf("taskswitch test\n"); printf("===============\n"); finished = false; sum = 0; // Warm up switch_task(); switch_task(); // Run the benchmark. sum = 0; for(i = 0; i < N; i++) { #ifdef DEBUG_MESSAGES printf("Hello from task 1\n"); #endif consume_task_time(); // Save the current Time Stamp Counter value and switch to the second // task. start = rdtsc(); switch_task(); // Calculate the cycle difference and add it to the sum. end = rdtsc(); sum += (end - start); } // Calculate and print the results. // In every loop iteration, task 1 switches to task 2 and task 2 switches // back to task 1. // Therefore, the total number needs to be divided by 2. printf("Average time for a task switch: %lld cycles\n", sum / (N * 2)); // Finish the second task gracefully. finished = true; switch_task(); return 0; }
stlankes/hermit-playground
include/hermit/stdlib.h
/* * Copyright (c) 2010, <NAME>, RWTH Aachen University * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the University nor the names of its contributors * may be used to endorse or promote products derived from this * software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * @author <NAME> * @file include/hermit/stdlib.h * @brief Kernel space malloc and free functions and conversion functions * * This file contains some memory alloc and free calls for the kernel * and conversion functions. */ #ifndef __STDLIB_H__ #define __STDLIB_H__ #include <hermit/stddef.h> #ifdef __cplusplus extern "C" { #endif /** @brief String to long * * @return Long value of the parsed numerical string */ long _strtol(const char* str, char** endptr, int base); #define strtol(str, endptr, base) _strtol((str), (endptr), (base)) /** @brief String to unsigned long * * @return Unsigned long value of the parsed numerical string */ unsigned long _strtoul(const char* nptr, char** endptr, int base); #define strtoul(nptr, endptr, base) _strtoul((nptr), (endptr), (base)) /** @brief ASCII to integer * * Convenience function using strtol(). * * @return Integer value of the parsed numerical string */ static inline int atoi(const char *str) { return (int)_strtol(str, (char **)NULL, 10); } /** @brief Checks whether c is a hexdecimal digit character. * * @return A value different from zero if indeed c is a hexadecimal digit. * Zero otherwise. */ static inline int isxdigit(int c) { if ((c >= '0') && (c <= '9')) return 1; else if ((c >= 'A') && (c <= 'F')) return 1; else if ((c >= 'a') && (c <= 'f')) return 1; return 0; } #ifdef __cplusplus } #endif #endif
stlankes/hermit-playground
usr/tests/hello.c
/* * Copyright (c) 2010, <NAME>, RWTH Aachen University * All rights reserved. * * Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or * http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or * http://opensource.org/licenses/MIT>, at your option. This file may not be * copied, modified, or distributed except according to those terms. */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <errno.h> #define N 255 int main(int argc, char** argv) { int i, random; FILE* file; printf("Hello World!!!\n"); for(i=0; environ[i]; i++) printf("environ[%d] = %s\n", i, environ[i]); for(i=0; i<argc; i++) printf("argv[%d] = %s\n", i, argv[i]); file = fopen("/etc/hostname", "r"); if (file) { char fname[N] = ""; fscanf(file, "%s", fname); printf("Hostname: %s\n", fname); fclose(file); } else fprintf(stderr, "Unable to open file /etc/hostname\n"); file = fopen("/tmp/test.txt", "w"); if (file) { fprintf(file, "Hello World!!!\n"); fclose(file); } else fprintf(stderr, "Unable to open file /tmp/test.txt\n"); return 0; }
stlankes/hermit-playground
usr/benchmarks/basic.c
<reponame>stlankes/hermit-playground /* * Copyright (c) 2016, <NAME>, RWTH Aachen University * All rights reserved. * * Licensed under the Apache License, Version 2.0, <LICENSE-APACHE or * http://apache.org/licenses/LICENSE-2.0> or the MIT license <LICENSE-MIT or * http://opensource.org/licenses/MIT>, at your option. This file may not be * copied, modified, or distributed except according to those terms. */ #ifndef __hermit__ #define _GNU_SOURCE #endif #include <stdlib.h> #include <stdio.h> #include <string.h> #include <unistd.h> #include <errno.h> #include <sched.h> #include <pthread.h> #ifndef __hermit__ #include <sys/syscall.h> static inline long mygetpid(void) { return syscall(__NR_getpid); } #else static inline long mygetpid(void) { return getpid(); } int sched_yield(void); #define PAGE_SIZE (4ULL*1024ULL) #endif #define N 10000000 #define M (256+1) #define BUFFSZ (1ULL*1024ULL*1024ULL) static char* buff[M]; #if 0 inline static unsigned long long rdtsc(void) { unsigned long lo, hi; asm volatile ("lfence; rdtsc; lfence" : "=a"(lo), "=d"(hi) :: "memory"); return ((unsigned long long) hi << 32ULL | (unsigned long long) lo); } #else inline static unsigned long long rdtsc(void) { unsigned int lo, hi; unsigned int id; asm volatile ("rdtscp; lfence" : "=a"(lo), "=c"(id), "=d"(hi)); return ((unsigned long long)hi << 32ULL | (unsigned long long)lo); } #endif static void* thread_func(void* arg) { return (void*) rdtsc(); } int main(int argc, char** argv) { long i, j, ret; unsigned long long sum, start, end; const char str[] = "H"; const size_t len = strlen(str); pthread_t thr_handle; printf("Determine systems performance\n"); printf("=============================\n"); // cache warm-up ret = mygetpid(); ret = mygetpid(); start = rdtsc(); for(i=0; i<N; i++) ret = mygetpid(); end = rdtsc(); printf("Average time for getpid: %lld cycles, pid %ld\n", (end - start) / N, ret); // cache warm-up sched_yield(); sched_yield(); start = rdtsc(); for(i=0; i<N; i++) sched_yield(); end = rdtsc(); printf("Average time for sched_yield: %lld cycles\n", (end - start) / N); sum = 0; for(i=0; i<10000; i++) { start = rdtsc(); pthread_create(&thr_handle, NULL, thread_func, NULL); sched_yield(); pthread_join(thr_handle, (void**)&start); sum += rdtsc() - start; } printf("Average time to create a thread: %lld cycles\n", sum / 10000); #if 0 write(2, (const void *)str, len); write(2, (const void *)str, len); start = rdtsc(); for(i=0; i<N; i++) write(2, (const void *)str, len); end = rdtsc(); printf("\nAverage time for write: %lld cycles\n", (end - start) / N); #endif return 0; }
stlankes/hermit-playground
usr/benchmarks/rdtsc.c
<filename>usr/benchmarks/rdtsc.c /* * ===================================================================================== * * Filename: rdtsc.c * * Description: * * Version: 1.0 * Created: 31.01.2011 10:56:58 * Revision: none * Compiler: gcc * * Author: <NAME> (gw) (), * Company: * * ===================================================================================== */ #define _SVID_SOURCE #define _XOPEN_SOURCE 500 #include <sys/time.h> #include <stdlib.h> #include <unistd.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <ctype.h> #include "rdtsc.h" #ifdef __hermit__ #include <hermit/syscall.h> #endif static inline void cpuid(unsigned func, unsigned *eax, unsigned *ebx, unsigned *ecx, unsigned *edx) { __asm__ volatile ("cpuid" : "=a"(*eax), "=b"(*ebx), "=c"(*ecx), "=d"(*edx) : "a"(func)); } static inline uint32_t cpuid_edx(uint32_t code) { uint32_t eax, ebx, ecx, edx; cpuid(code, &eax, &ebx, &ecx, &edx); return edx; } static uint64_t tps = 0; #if 0 /* * === FUNCTION ====================================================================== * Name: second() * Description: returns a double representation of gettimeofday (seconds.microseconds) * ===================================================================================== */ static inline double second() { struct timeval tv; gettimeofday(&tv, 0); return tv.tv_sec + 1e-6*tv.tv_usec; } /* * === FUNCTION ====================================================================== * Name: selectsleep(us) * Description: calls select() to sleep (wait) the given microseconds * ===================================================================================== */ static inline void selectsleep(unsigned us) { struct timeval tv; tv.tv_sec = 0; tv.tv_usec = us; select(0,0,0,0,&tv); // portable way to sleep with subsecond precision } /* * === FUNCTION ====================================================================== * Name: rdtsc_ticks_per_sec() * Description: uses least squares regressen to measure the frequency of the TSC * ===================================================================================== */ uint64_t rdtsc_ticks_per_sec(void) { double sumx = 0, sumy = 0; double sumxx = 0, sumxy = 0; double slope; // least squared linear regression taken from mcert/misc/realfeed/realfeel.c const unsigned n = 30; unsigned i; for (i=0; i<n; i++) { double breal, real, ticks; uint64_t bticks = 0, aticks = 0; rdtsc(&bticks); breal = second(); selectsleep((unsigned)(10000 + drand48() * 20000)); rdtsc(&aticks); real = second() -breal; ticks = (double)(aticks - bticks); sumx += real; sumxx += real * real; sumxy += real * ticks; sumy += ticks; } slope = ((sumxy - (sumx*sumy) / n) / (sumxx - (sumx*sumx) / n)); tps = (uint64_t)slope; return tps; } #endif uint64_t rdtsc_ticks_per_sec(void) { #ifdef __hermit__ uint64_t tps = (uint64_t) sys_get_processor_frequency() * 1000000ULL; return tps; #else uint64_t t1, t2, t3, t4; struct timeval tv1, tv2; uint64_t diff_tsc, diff_usec; rdtsc(&t1); gettimeofday(&tv1, 0); rdtsc(&t2); usleep(500000); // 0.5 sec rdtsc(&t3); gettimeofday(&tv2, 0); rdtsc(&t4); //printf("t2-t1 : %llu\n", (unsigned long long)t2-t1); //printf("t4-t3 : %llu\n", (unsigned long long)t4-t3); t1 = (t1+t2)/2; t2 = (t3+t4)/2; diff_tsc = t2-t1; //printf("diff tsc: %llu\n", (unsigned long long)diff_tsc); diff_usec = (tv2.tv_sec - tv1.tv_sec) * 1000000; if (tv2.tv_usec > tv1.tv_usec) diff_usec += tv2.tv_usec - tv1.tv_usec; else diff_usec += tv1.tv_usec - tv2.tv_usec; //printf("diff usec: %llu\n", // (unsigned long long)diff_usec); return (diff_tsc*1000000) / diff_usec; #endif } /* * === FUNCTION ====================================================================== * Name: rdtsc_max_freq(id) * Description: reads the maximum frequency of given CPU-ID from /sys/.../cpuN/cpufreq * Changes: WASSEN, 24.5.2011: taken from hourglass via irqlab * ===================================================================================== */ uint64_t rdtsc_max_freq(int id) { uint64_t mhz = -1; char fname[BUFSIZ]; char processor[BUFSIZ]; char *buffer, *loc; FILE *fp; double tmhz; int ret; sprintf(fname, "/sys/devices/system/cpu/cpu%d/cpufreq/cpuinfo_max_freq", id); if (NULL == (fp = fopen(fname, "r"))) { fprintf(stderr, "Can't open <%s>.\n", fname); fprintf(stderr, "Trying </proc/cpuinfo> (not as accurate)\n"); if(NULL == (fp = fopen("/proc/cpuinfo","r"))) { fprintf(stderr, "Can't open </proc/cpuinfo>.\n"); return -1; } buffer = (void *) malloc(sizeof(char) * 1024 * 512); ret = fread(buffer, sizeof(char), 1024 * 512, fp); if (ret == 0) { fprintf(stderr, "fread() returned 0: %s\n", strerror(errno)); return -1; } sprintf(processor, "processor\t: %d", id); if(NULL == (loc = strstr(buffer, processor))) { fprintf(stderr, "Unable to parse /proc/cpuinfo\n"); return -1; } if(NULL == (loc = strstr(loc, "cpu MHz"))) { fprintf(stderr, "Unable to parse /proc/cpuinfo\n"); return -1; } loc += strlen("cpu MHz"); while(!isdigit(*loc)) loc++; loc--; sscanf(loc, "%lf", &tmhz); mhz = (uint64_t)(tmhz); mhz*=1000; free(buffer); } else { ret = fscanf(fp, "%lld", (unsigned long long*)&mhz); if (ret == 0) { fprintf(stderr, "fscanf() returned 0: %s\n", strerror(errno)); return -1; } fclose(fp); } return mhz*1000; } /* * === FUNCTION ====================================================================== * Name: rdtsc_loop(ticks) * Description: waits actively for given TSC ticks * ===================================================================================== */ void rdtsc_loop(uint64_t ticks) { uint64_t t_now = 0, t_end; rdtsc(&t_now); t_end = t_now + ticks; while (t_now < t_end) { rdtsc(&t_now); } } /* * === FUNCTION ====================================================================== * Name: rdtsc_loop_sec(ticks) * Description: waits actively for given seconds * ATTN: needs rdtsc_ticks_per_sec() unless that function was previously * called (this function MIGHT use syscalls!) * ===================================================================================== */ void rdtsc_loop_sec(unsigned seconds) { uint64_t t_now = 0, t_end; rdtsc(&t_now); if (tps == 0) rdtsc_ticks_per_sec(); t_end = t_now + (uint64_t)seconds * tps; while (t_now < t_end) { rdtsc(&t_now); } } /* * test if TSC is invariant (return value 1) */ int rdtsc_is_invariant(void) { if (cpuid_edx(0x80000007) & (1 << 8)) { // TSC is invariant return 1; } return 0; } /* * measure overhead of *not* serialized rdtsc() (SHL, MOV, OR) */ uint64_t rdtsc_get_overhead(const uint64_t iterations) { uint64_t c; uint64_t tsc_overhead_notserial = 0; uint64_t tsc_start; uint64_t tsc_end; if (iterations == 0) { return 0; } for (c = 0; c < iterations; c++) { #if ! __MIC__ __asm__ volatile("lfence"); #else __asm__ volatile("lock; add $0, 0(%%rsp)" ::: "memory"); #endif rdtsc(&tsc_start); rdtsc(&tsc_end); tsc_overhead_notserial += tsc_end - tsc_start; } return tsc_overhead_notserial / iterations; } /* * measure overhead of serialized rdtsc_serialized() (LFENCE, SHL, MOV, OR, LFENCE) */ uint64_t rdtsc_get_overhead_serialized(const uint64_t iterations) { uint64_t c; uint64_t tsc_overhead_serial = 0; uint64_t tsc_start; uint64_t tsc_end; if (iterations == 0) { return 0; } for (c = 0; c < iterations; c++) { rdtsc_serialized(&tsc_start); rdtsc_serialized(&tsc_end); tsc_overhead_serial += tsc_end - tsc_start; } return tsc_overhead_serial / iterations; }
stlankes/hermit-playground
usr/openmpbench/syncbench.c
<reponame>stlankes/hermit-playground<gh_stars>10-100 /**************************************************************************** * * * OpenMP MicroBenchmark Suite - Version 3.1 * * * * produced by * * * * <NAME>, <NAME> and <NAME> * * * * at * * * * Edinburgh Parallel Computing Centre * * * * email: <EMAIL> or <EMAIL> * * * * * * This version copyright (c) The University of Edinburgh, 2015. * * * * * * Licensed under the Apache License, Version 2.0 (the "License"); * * you may not use this file except in compliance with the License. * * You may obtain a copy of the License at * * * * http://www.apache.org/licenses/LICENSE-2.0 * * * * Unless required by applicable law or agreed to in writing, software * * distributed under the License is distributed on an "AS IS" BASIS, * * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * * See the License for the specific language governing permissions and * * limitations under the License. * * * ****************************************************************************/ #include <stdio.h> #include <stdlib.h> #include <math.h> #include <omp.h> #ifdef XRAY #include <xray.h> #endif #include "common.h" #include "syncbench.h" omp_lock_t lock; int main(int argc, char **argv) { #ifdef XRAY struct XRayTraceCapture* trace = XRayInit( 20, // max. call depth 16 * 1000 * 1000, // memory for report 13, // frame count "syncbench.map"); #endif // Start Paraver tracing #ifdef PARAVERTRACE Extrae_init(); #endif init(argc, argv); omp_init_lock(&lock); #ifdef XRAY /* GENERATE REFERENCE TIME */ XRayStartFrame(trace); reference("reference time 1", &refer); XRayEndFrame(trace); /* TEST PARALLEL REGION */ XRayStartFrame(trace); benchmark("PARALLEL", &testpr); XRayEndFrame(trace); /* TEST FOR */ XRayStartFrame(trace); benchmark("FOR", &testfor); XRayEndFrame(trace); /* TEST PARALLEL FOR */ XRayStartFrame(trace); benchmark("PARALLEL FOR", &testpfor); XRayEndFrame(trace); /* TEST BARRIER */ XRayStartFrame(trace); benchmark("BARRIER", &testbar); XRayEndFrame(trace); /* TEST SINGLE */ XRayStartFrame(trace); benchmark("SINGLE", &testsing); XRayEndFrame(trace); /* TEST CRITICAL*/ XRayStartFrame(trace); benchmark("CRITICAL", &testcrit); XRayEndFrame(trace); /* TEST LOCK/UNLOCK */ XRayStartFrame(trace); benchmark("LOCK/UNLOCK", &testlock); XRayEndFrame(trace); /* TEST ORDERED SECTION */ XRayStartFrame(trace); benchmark("ORDERED", &testorder); XRayEndFrame(trace); /* GENERATE NEW REFERENCE TIME */ XRayStartFrame(trace); reference("reference time 2", &referatom); XRayEndFrame(trace); /* TEST ATOMIC */ XRayStartFrame(trace); benchmark("ATOMIC", &testatom); XRayEndFrame(trace); /* GENERATE NEW REFERENCE TIME */ XRayStartFrame(trace); reference("reference time 3", &referred); XRayEndFrame(trace); /* TEST REDUCTION (1 var) */ XRayStartFrame(trace); benchmark("REDUCTION", &testred); XRayEndFrame(trace); #endif #ifdef PARAVERTRACE Extrae_fini(); #endif #ifdef XRAY XRaySaveReport(trace, "syncbench.xray", // report file 0.05f, // Only output funcs that have higher runtime [%] 1000); // Only output funcs that have higher runtime [cycles] XRayShutdown(trace); #endif finalise(); return EXIT_SUCCESS; } void refer() { int j; for (j = 0; j < innerreps; j++) { delay(delaylength); } } void referatom(){ int j; double aaaa = 0.0; double epsilon = 1.0e-15; double b, c; b = 1.0; c = (1.0 + epsilon); for (j = 0; j < innerreps; j++) { aaaa += b; b *= c; } if (aaaa < 0.0) printf("%f\n", aaaa); } void referred() { int j; int aaaa = 0; for (j = 0; j < innerreps; j++) { delay(delaylength); aaaa += 1; } } void testpr() { int j; #ifdef XRAY static int n = 1; XRayAnnotate("n = %i", n); n++; #endif for (j = 0; j < innerreps; j++) { #pragma omp parallel { delay(delaylength); } } } void testfor() { int i, j; #pragma omp parallel private(j) { for (j = 0; j < innerreps; j++) { #pragma omp for for (i = 0; i < nthreads; i++) { delay(delaylength); } } } } void testpfor() { int i, j; #ifdef XRAY static int n = 1; XRayAnnotate("n = %i", n); n++; #endif for (j = 0; j < innerreps; j++) { #pragma omp parallel for for (i = 0; i < nthreads; i++) { delay(delaylength); } } } void testbar() { int j; #pragma omp parallel private(j) { for (j = 0; j < innerreps; j++) { delay(delaylength); #pragma omp barrier } } } void testsing() { int j; #pragma omp parallel private(j) { for (j = 0; j < innerreps; j++) { #pragma omp single delay(delaylength); } } } void testcrit() { int j; #pragma omp parallel private(j) { for (j = 0; j < innerreps / nthreads; j++) { #pragma omp critical { delay(delaylength); } } } } void testlock() { int j; #pragma omp parallel private(j) { for (j = 0; j < innerreps / nthreads; j++) { omp_set_lock(&lock); delay(delaylength); omp_unset_lock(&lock); } } } void testorder() { int j; #pragma omp parallel for ordered schedule (static,1) for (j = 0; j < (int)innerreps; j++) { #pragma omp ordered delay(delaylength); } } void testatom() { int j; double aaaa = 0.0; double epsilon = 1.0e-15; double b,c; b = 1.0; c = (1.0 + epsilon); #pragma omp parallel private(j) firstprivate(b) { for (j = 0; j < innerreps / nthreads; j++) { #pragma omp atomic aaaa += b; b *= c; } } if (aaaa < 0.0) printf("%f\n", aaaa); } void testred() { int j; int aaaa = 0; for (j = 0; j < innerreps; j++) { #pragma omp parallel reduction(+:aaaa) { delay(delaylength); aaaa += 1; } } }
RNG65536/MCRT
src/examples/bssrdf/octree.h
#ifndef octree_h__ #define octree_h__ #include <functional> #include "vectors.h" // TODO: to actually store area for all levels of irradiance samples, // and use sumArea / L^2 to approximate the solid angle subtended by the levels // #define DIVIDE_BY_FOUR_PI /(4.0*M_PI) // #define MULTIPLY_BY_FOUR_PI *4*M_PI // * 4 //* (4 * PI) // #define MULTIPLY_BY_FOUR_PI //*4*M_PI // * 4 //* (4 * PI) ////////////////////////////////////////////////////////////////////////// // assuming uniform sampling, so area weighting need not be considered struct OctreeSample { // to evaluate dirpole bssrdf, need { position, normal, direction } vec3 centroid; // position vec3 meanIrradiance; // average irradiance float sumArea; vec3 weightedNormal; // normal vec3 weightedLightDir; // direction OctreeSample(const vec3& position, const vec3& normal, const vec3& direction, const vec3& rad, float area); vec3 getRadiantExitance(vec3 position, vec3 normal, vec3 direction /* view ray */, std::function<vec3(const vec3&, const vec3&, const vec3&, const vec3&, const vec3&, const vec3&)> kernel); }; class Octree { vec3 origin, halfDimension; vec3 bmin, bmax; Octree *children[8]; // Children OctreeSample* payload; // Possible use : 1) instances stored at a leaf 2) aggregation at interior nodes /* child: 0 1 2 3 4 5 6 7 x: - - - - + + + + y: - - + + - - + + z: - + - + - + - + */ Octree(const Octree& tree); int getOctantContainingPoint(const vec3& point) const; bool isLeafNode() const; float luminance(const vec3& c) const; float weightingFucntion(const vec3& position, const vec3& normal, const vec3& direction, const OctreeSample* sample) const; void buildAggregationRecursive(); float meanIrradianceRecursive() const; public: Octree(const vec3& origin, const vec3& halfDimension); ~Octree(); void insert(OctreeSample* point); void finalize(); //Barnes-Hut algorithm vec3 fastsumRadiance(const vec3& p, const vec3& nl, const vec3& dir, float traversal_threshold, std::function<vec3(const vec3&, const vec3&, const vec3&, const vec3&, const vec3&, const vec3&)> kernel) const; }; #endif // octree_h__
RNG65536/MCRT
src/examples/vcm/vcm_scene.h
<reponame>RNG65536/MCRT // Disclaimer: This demo is adapted from smallvcm http://www.smallvcm.com/ #pragma once #include <glm/gtc/matrix_transform.hpp> #include "intersection.h" #include "aabb.h" #include "scene.h" #include "scenebvh.h" #include "vectors.h" #include "mesh.h" #include "numeric.h" #include "camera.h" #include "light.h" typedef HitInfo HitInfo_debug; #if 0 class API_Scene { class Sphere_debug { public: float rad; vec3 p; Sphere_debug(float r_, vec3 p_) : rad(r_), p(p_) { } float intersect(const Ray &r) const { // returns distance vec3d op = vec3d(p) - vec3d(r.o); double t, b = dot(op, vec3d(r.d)), det = b * b - dot(op, op) + rad * rad; if (det < 0) { return 1e20; } else { det = sqrt(det); } return (t = b - det) > 1e-4 ? t : ((t = b + det) > 1e-4 ? t : 1e20); } vec3 sample() const { return p + sampleSphereUniform(randf(), randf()) * (rad * 2); } }; std::vector<Sphere_debug> m_geometry; std::vector<int> material_ids; public: void finalize(SceneSphere& _sceneSphere) { AABB scene_bbox; for (auto& s : m_geometry) { AABB tri_bbox = AABB(s.p - vec3(s.rad), s.p + vec3(s.rad)); scene_bbox.expandBy(tri_bbox); } _sceneSphere.m_cenetr = scene_bbox.getCenter(); _sceneSphere.m_radius = scene_bbox.diagonal().length() * 0.5f; _sceneSphere.m_inv_radius_sqr = 1.0f / sq(_sceneSphere.m_radius); } HitInfo_debug intersect(const Ray& ray) const { float t; int id = -1; //ray-sphere intersect. int n = m_geometry.size(); float d, inf = 1e20; t = inf; for (int i = 0; i < n; i++) { d = m_geometry[i].intersect(ray); if (d < t) { t = d; id = i; } } HitInfo_debug ret; ret.setDistance(t); ret.setShadingNormal(normalize(ray.at(t) - m_geometry[id].p)); ret.setPrimitiveID(id); ret.setMaterialID(id >= 0 ? material_ids[id] : -1); return ret; } bool occluded(const Ray& ray, float tfar) const { //ray-sphere intersect. int n = m_geometry.size(); for (int i = 0; i < n; i++) { float d = m_geometry[i].intersect(ray); if (d < tfar) { return true; } } return false; } void addSphere(float radius, const vec3& center, int mat_id) { m_geometry.push_back(Sphere_debug(radius, center)); material_ids.push_back(mat_id); } }; #else class API_Scene { SceneBVH *bvh = nullptr; std::vector<TriangleObject> m_triangles; std::vector<int> material_ids; public: API_Scene() { } ~API_Scene() { delete bvh; } void finalize(SceneSphere& _sceneSphere) { bvh = new SceneBVH(m_triangles); AABB scene_bbox; for (auto& s : m_triangles) { AABB tri_bbox = s.boundingBox(); scene_bbox.expandBy(tri_bbox); } _sceneSphere.m_cenetr = scene_bbox.center(); _sceneSphere.m_radius = scene_bbox.diagonal().length() * 0.5f; _sceneSphere.m_inv_radius_sqr = 1.0f / sq(_sceneSphere.m_radius); } HitInfo_debug intersect(const Ray& ray) const { HitInfo_debug ret = bvh->intersect(ray); int pid = ret.primitiveID(); ret.setMaterialID(pid >= 0 ? material_ids[pid] : -1); return ret; } bool occluded(const Ray& ray, float tfar) const { return bvh->occluded(ray, tfar); } void addSphere(float radius, const vec3& center, int mat_id) { Mesh obj("unitsph.obj"); { glm::mat4 translation = glm::translate(glm::mat4(1.0f), glm::vec3(center.x, center.y, center.z)); glm::mat4 scaling = glm::scale(glm::mat4(1.0f), glm::vec3(radius)); for (int n = 0; n < obj.m_verts.size(); n++) { glm::vec4 v = glm::vec4(obj.m_verts[n].x, obj.m_verts[n].y, obj.m_verts[n].z, 1.0f); v = translation * scaling * v; obj.m_verts[n] = vec3(v.x, v.y, v.z); } obj.genNormals(); } for (int i = 0; i < obj.m_faces.size(); i++) { int a = obj.m_faces[i].x; int b = obj.m_faces[i].y; int c = obj.m_faces[i].z; TriangleObject tri( vec3(obj.m_verts[a].x, (obj.m_verts[a].y), obj.m_verts[a].z), vec3(obj.m_verts[b].x, (obj.m_verts[b].y), obj.m_verts[b].z), vec3(obj.m_verts[c].x, (obj.m_verts[c].y), obj.m_verts[c].z), vec3(obj.m_vertex_normals[a].x, (obj.m_vertex_normals[a].y), obj.m_vertex_normals[a].z), vec3(obj.m_vertex_normals[b].x, (obj.m_vertex_normals[b].y), obj.m_vertex_normals[b].z), vec3(obj.m_vertex_normals[c].x, (obj.m_vertex_normals[c].y), obj.m_vertex_normals[c].z) ); tri.setMaterialID(mat_id); m_triangles.push_back(tri); material_ids.push_back(mat_id); } } void addTriangle(const vec3& a, const vec3& b, const vec3& c, float scale, int mat_id) { vec3 n = normalize(cross(b - a, c - a)); TriangleObject tri(a * scale, b * scale, c * scale, n, n, n); tri.setMaterialID(mat_id); m_triangles.push_back(tri); material_ids.push_back(mat_id); } }; #endif class Scene_debug { public: API_Scene m_scene; Camera *m_camera = nullptr; std::vector<Material_debug> m_materials; std::unordered_map<int, int> m_material2Light; SceneSphere m_sceneSphere; std::vector<AbstractLight*> m_lights; BackgroundLight* m_background = nullptr; public: Scene_debug() { build_scene_1(); std::cout << "lights : " << m_lights.size() << std::endl; BuildSceneSphere(); } void addLight(const vec3& a, const vec3& b, const vec3& c, float scale, int mat_id, float brightness) { AreaLight *l = new AreaLight(a * scale, b * scale, c * scale); l->m_intensity = vec3(brightness); m_lights.push_back(l); m_material2Light.insert(std::make_pair(mat_id, (int)m_lights.size() - 1)); m_scene.addTriangle(a, b, c, scale, mat_id); } void build_scene_0() { // care the material id m_scene.addSphere(6.0f, vec3(10, 70, 51.6f), 2);// light // m_scene.addSphere(1e5, vec3(1e5 + 1, 40.8, 81.6), 2);// walls // m_scene.addSphere(1e5, vec3(-1e5 + 99, 40.8, 81.6), 3); // m_scene.addSphere(1e5, vec3(50, 40.8, 1e5), 4); // m_scene.addSphere(1e5, vec3(50, 40.8, -1e5 + 350), 4); // m_scene.addSphere(1e5, vec3(50, 1e5, 81.6), 4); // m_scene.addSphere(1e5, vec3(50, -1e5 + 81.6, 81.6), 4); if (1) { m_scene.addSphere(1e5f, vec3(1e5f + 1 - 2e5f, 40.8f, 81.6f), 2);// walls m_scene.addSphere(1e5f, vec3(-1e5 + 99 + 2e5f, 40.8f, 81.6f), 3); m_scene.addSphere(1e5f, vec3(50, 40.8f, 1e5f - 2e5f), 4); m_scene.addSphere(1e5f, vec3(50, 40.8f, -1e5f + 350 + 2e5f), 4); m_scene.addSphere(1e5f, vec3(50, 1e5f - 2e5f, 81.6f), 4); m_scene.addSphere(1e5f, vec3(50, -1e5f + 81.6f + 2e5f, 81.6f), 4); } m_scene.addSphere(20, vec3(50, 20, 50), 5);// objects m_scene.addSphere(16.5f, vec3(19, 16.5f, 25), 6); m_scene.addSphere(16.5f, vec3(77, 16.5f, 78), 7); // Camera m_camera = new Camera(vec3(50.0f, 40.8f, 220.0f), vec3(50.0f, 40.8f, 0.0f), vec3(0, 1, 0), 512, 512, 40.0f); ////////////////////////////////////////////////////////////////////////// // Materials Material_debug mat; // 0) light1, will only emit m_materials.push_back(mat); // 1) light2, will only emit m_materials.push_back(mat); // 2) red diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.75, 0.25, 0.25); // mat.m_phongReflectance = vec3(0.0f); // mat.m_phongExponent = 90.f; m_materials.push_back(mat); // 3) blue diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.25, 0.25, 0.75); m_materials.push_back(mat); // 4) white diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.75, 0.75, 0.75); m_materials.push_back(mat); // 5) green diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.25, 0.75, 0.25); m_materials.push_back(mat); // 6) mirror ball mat.Reset(); mat.m_mirrorReflectance = vec3(1.0f); m_materials.push_back(mat); // 7) glass ball mat.Reset(); mat.m_mirrorReflectance = vec3(1.0f); mat.m_IOR = 1.6f; m_materials.push_back(mat); // 8) spherical light mat.Reset(); m_materials.push_back(mat); ////////////////////////////////////////////////////////////////////////// // Lights if (1) { // // With light box // m_lights.resize(2); // AreaLight *l = new AreaLight(m_geometry[0].sample(), m_geometry[0].sample(), m_geometry[0].sample()); // //l->mIntensity = Vec3f(0.95492965f); // l->m_intensity = vec3(1.03329895614464f); // m_lights[0] = l; // m_material2Light.insert(std::make_pair(0, 0)); // // l = new AreaLight(m_geometry[0].sample(), m_geometry[0].sample(), m_geometry[0].sample()); // //l->mIntensity = Vec3f(0.95492965f); // l->m_intensity = vec3(1.03329895614464f); // m_lights[1] = l; // m_material2Light.insert(std::make_pair(1, 1)); } if (0) { SphericalLight *l = new SphericalLight(vec3(10, 70, 51.6f), 6.0f); l->m_intensity = vec3(1, 1, 1) / NUM_PI * sq(l->m_radius); m_lights.push_back(l); m_material2Light.insert(std::make_pair(8, (int)m_lights.size() - 1)); } if (0) { DirectionalLight *l = new DirectionalLight(vec3(-1.0f, 1.5f, -1.0f)); l->m_intensity = vec3(0.5f, 0.2f, 0.0f) * 20.0f; m_lights.push_back(l); } if (1) { PointLight *l = new PointLight(vec3(50, 60, 51.6f)); l->m_intensity = vec3(8000.0f * (0.25f / NUM_PI)); m_lights.push_back(l); } if (0) { BackgroundLight *l = new BackgroundLight; l->m_scale = 1.0f; m_lights.push_back(l); m_background = l; } } void build_scene_1() { const float scale = 0.1f; const float brightness = 10;// 20; // #if 1 // care the material id vec3 cbox_luminaire[] = { vec3(343, 548.79999f - 0.5f, 227), vec3(343, 548.79999f - 0.5f, 332), vec3(213, 548.79999f - 0.5f, 332), vec3(213, 548.79999f - 0.5f, 227) }; addLight(cbox_luminaire[0], cbox_luminaire[1], cbox_luminaire[2], scale, 8, brightness); addLight(cbox_luminaire[0], cbox_luminaire[2], cbox_luminaire[3], scale, 9, brightness); // vec3 cbox_luminaire[] = { // vec3(343, 548.79999 - 0.5 - 100, 227), // vec3(343, 548.79999 - 0.5 - 100, 332), // vec3(213, 548.79999 - 0.5 - 100, 332), // vec3(213, 548.79999 - 0.5 - 100, 227) }; // addLight(cbox_luminaire[0], cbox_luminaire[2], cbox_luminaire[1], scale, 8, brightness); // addLight(cbox_luminaire[0], cbox_luminaire[3], cbox_luminaire[2], scale, 9, brightness); ////////////////////////////////////////////////////////////////////////// vec3 cbox_redwall[] = { vec3(556, 0, 0), vec3(556, 0, 559.20001f), vec3(556, 548.79999f, 559.20001f), vec3(556, 548.79999f, 0) }; m_scene.addTriangle(cbox_redwall[0], cbox_redwall[1], cbox_redwall[2], scale, 1); m_scene.addTriangle(cbox_redwall[0], cbox_redwall[2], cbox_redwall[3], scale, 1); ////////////////////////////////////////////////////////////////////////// vec3 cbox_greenwall[] = { vec3(0, 0, 559.20001f), vec3(0, 0, 0), vec3(0, 548.79999f, 0), vec3(0, 548.79999f, 559.20001f) }; m_scene.addTriangle(cbox_greenwall[0], cbox_greenwall[1], cbox_greenwall[2], scale, 2); m_scene.addTriangle(cbox_greenwall[0], cbox_greenwall[2], cbox_greenwall[3], scale, 2); ////////////////////////////////////////////////////////////////////////// vec3 cbox_floor[] = { vec3(556, 0, 0), vec3(0, 0, 0), vec3(0, 0, 559.20001f), vec3(556, 0, 559.20001f) }; m_scene.addTriangle(cbox_floor[0], cbox_floor[1], cbox_floor[2], scale, 3); m_scene.addTriangle(cbox_floor[0], cbox_floor[2], cbox_floor[3], scale, 3); ////////////////////////////////////////////////////////////////////////// vec3 cbox_back[] = { vec3(556, 0, 559.20001f), vec3(0, 0, 559.20001f), vec3(0, 548.79999f, 559.20001f), vec3(556, 548.79999f, 559.20001f) }; m_scene.addTriangle(cbox_back[0], cbox_back[1], cbox_back[2], scale, 4); m_scene.addTriangle(cbox_back[0], cbox_back[2], cbox_back[3], scale, 4); ////////////////////////////////////////////////////////////////////////// vec3 cbox_ceiling[] = { vec3(556, 548.79999f, 0), vec3(556, 548.79999f, 559.20001f), vec3(0, 548.79999f, 559.20001f), vec3(0, 548.79999f, 0) }; m_scene.addTriangle(cbox_ceiling[0], cbox_ceiling[1], cbox_ceiling[2], scale, 5); m_scene.addTriangle(cbox_ceiling[0], cbox_ceiling[2], cbox_ceiling[3], scale, 5); ////////////////////////////////////////////////////////////////////////// vec3 cbox_smallbox[] = { vec3(130.000000, 165.000000, 65.000000), vec3(82.000000, 165.000000, 225.000000), vec3(240.000000, 165.000000, 272.000000), vec3(290.000000, 165.000000, 114.000000), vec3(290.000000, 0.000000, 114.000000), vec3(290.000000, 165.000000, 114.000000), vec3(240.000000, 165.000000, 272.000000), vec3(240.000000, 0.000000, 272.000000), vec3(130.000000, 0.000000, 65.000000), vec3(130.000000, 165.000000, 65.000000), vec3(290.000000, 165.000000, 114.000000), vec3(290.000000, 0.000000, 114.000000), vec3(82.000000, 0.000000, 225.000000), vec3(82.000000, 165.000000, 225.000000), vec3(130.000000, 165.000000, 65.000000), vec3(130.000000, 0.000000, 65.000000), vec3(240.000000, 0.000000, 272.000000), vec3(240.000000, 165.000000, 272.000000), vec3(82.000000, 165.000000, 225.000000), vec3(82.000000, 0.000000, 225.000000), vec3(290.000000, 0.000000, 114.000000), vec3(240.000000, 0.000000, 272.000000), vec3(82.000000, 0.000000, 225.000000), vec3(130.000000, 0.000000, 65.000000) }; m_scene.addTriangle(cbox_smallbox[ 0], cbox_smallbox[ 1], cbox_smallbox[ 2], scale, 6); m_scene.addTriangle(cbox_smallbox[ 0], cbox_smallbox[ 2], cbox_smallbox[ 3], scale, 6); m_scene.addTriangle(cbox_smallbox[ 4], cbox_smallbox[ 5], cbox_smallbox[ 6], scale, 6); m_scene.addTriangle(cbox_smallbox[ 4], cbox_smallbox[ 6], cbox_smallbox[ 7], scale, 6); m_scene.addTriangle(cbox_smallbox[ 8], cbox_smallbox[ 9], cbox_smallbox[10], scale, 6); m_scene.addTriangle(cbox_smallbox[ 8], cbox_smallbox[10], cbox_smallbox[11], scale, 6); m_scene.addTriangle(cbox_smallbox[12], cbox_smallbox[13], cbox_smallbox[14], scale, 6); m_scene.addTriangle(cbox_smallbox[12], cbox_smallbox[14], cbox_smallbox[15], scale, 6); m_scene.addTriangle(cbox_smallbox[16], cbox_smallbox[17], cbox_smallbox[18], scale, 6); m_scene.addTriangle(cbox_smallbox[16], cbox_smallbox[18], cbox_smallbox[19], scale, 6); m_scene.addTriangle(cbox_smallbox[20], cbox_smallbox[21], cbox_smallbox[22], scale, 6); m_scene.addTriangle(cbox_smallbox[20], cbox_smallbox[22], cbox_smallbox[23], scale, 6); ////////////////////////////////////////////////////////////////////////// vec3 cbox_largebox[] = { vec3(423.000000, 330.000000, 247.000000), vec3(265.000000, 330.000000, 296.000000), vec3(314.000000, 330.000000, 456.000000), vec3(472.000000, 330.000000, 406.000000), vec3(423.000000, 0.000000, 247.000000), vec3(423.000000, 330.000000, 247.000000), vec3(472.000000, 330.000000, 406.000000), vec3(472.000000, 0.000000, 406.000000), vec3(472.000000, 0.000000, 406.000000), vec3(472.000000, 330.000000, 406.000000), vec3(314.000000, 330.000000, 456.000000), vec3(314.000000, 0.000000, 456.000000), vec3(314.000000, 0.000000, 456.000000), vec3(314.000000, 330.000000, 456.000000), vec3(265.000000, 330.000000, 296.000000), vec3(265.000000, 0.000000, 296.000000), vec3(265.000000, 0.000000, 296.000000), vec3(265.000000, 330.000000, 296.000000), vec3(423.000000, 330.000000, 247.000000), vec3(423.000000, 0.000000, 247.000000), vec3(472.000000, 0.000000, 406.000000), vec3(314.000000, 0.000000, 456.000000), vec3(265.000000, 0.000000, 296.000000), vec3(423.000000, 0.000000, 247.000000) }; m_scene.addTriangle(cbox_largebox[ 0], cbox_largebox[ 1], cbox_largebox[ 2], scale, 7); m_scene.addTriangle(cbox_largebox[ 0], cbox_largebox[ 2], cbox_largebox[ 3], scale, 7); m_scene.addTriangle(cbox_largebox[ 4], cbox_largebox[ 5], cbox_largebox[ 6], scale, 7); m_scene.addTriangle(cbox_largebox[ 4], cbox_largebox[ 6], cbox_largebox[ 7], scale, 7); m_scene.addTriangle(cbox_largebox[ 8], cbox_largebox[ 9], cbox_largebox[10], scale, 7); m_scene.addTriangle(cbox_largebox[ 8], cbox_largebox[10], cbox_largebox[11], scale, 7); m_scene.addTriangle(cbox_largebox[12], cbox_largebox[13], cbox_largebox[14], scale, 7); m_scene.addTriangle(cbox_largebox[12], cbox_largebox[14], cbox_largebox[15], scale, 7); m_scene.addTriangle(cbox_largebox[16], cbox_largebox[17], cbox_largebox[18], scale, 7); m_scene.addTriangle(cbox_largebox[16], cbox_largebox[18], cbox_largebox[19], scale, 7); m_scene.addTriangle(cbox_largebox[20], cbox_largebox[21], cbox_largebox[22], scale, 7); m_scene.addTriangle(cbox_largebox[20], cbox_largebox[22], cbox_largebox[23], scale, 7); #endif ////////////////////////////////////////////////////////////////////////// // Camera m_camera = new Camera(vec3(278, 273, -800) * scale, vec3(278, 273, -799) * scale, vec3(0, 1, 0), 512, 512, 39.3077f); ////////////////////////////////////////////////////////////////////////// // Materials Material_debug mat; // 0) black diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0); m_materials.push_back(mat); // 1) red diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.75, 0.25, 0.25); // mat.m_phongReflectance = vec3(0.0f); // mat.m_phongExponent = 90.f; m_materials.push_back(mat); // 2) green diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(0.25, 0.75, 0.25); m_materials.push_back(mat); // 3) white diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(1); m_materials.push_back(mat); // 4) white diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(1); m_materials.push_back(mat); // 5) white diffuse mat.Reset(); mat.m_diffuseReflectance = vec3(1); m_materials.push_back(mat); // 6) glass ball mat.Reset(); mat.m_mirrorReflectance = vec3(1.0f); mat.m_IOR = 1.33f; // 1.6f; m_materials.push_back(mat); // 7) mirror ball mat.Reset(); mat.m_mirrorReflectance = vec3(1.0f); m_materials.push_back(mat); // 8) light, will only emit mat.Reset(); m_materials.push_back(mat); // 9) light, will only emit mat.Reset(); m_materials.push_back(mat); ////////////////////////////////////////////////////////////////////////// // Lights if (0) { SphericalLight *l = new SphericalLight(vec3(10, 70, 51.6f) * scale, 6.0f); l->m_intensity = vec3(1, 1, 1) / NUM_PI * sq(l->m_radius); m_lights.push_back(l); m_material2Light.insert(std::make_pair(8, (int)m_lights.size() - 1)); } if (0) { DirectionalLight *l = new DirectionalLight(vec3(-1.0f, 1.5f, -1.0f)); l->m_intensity = vec3(0.5f, 0.2f, 0.0f) * 20.0f; m_lights.push_back(l); } if (0) { PointLight *l = new PointLight(vec3(300, 450, 2.5) * scale); l->m_intensity = vec3(8000.0f * (0.25f / NUM_PI)); m_lights.push_back(l); } if (0) { BackgroundLight *l = new BackgroundLight; l->m_scale = 1.0f; m_lights.push_back(l); m_background = l; } } ~Scene_debug() { for (size_t i = 0; i < m_lights.size(); i++) { delete m_lights[i]; } } int toLightID(int mat_id) const { std::unordered_map<int, int>::const_iterator it = m_material2Light.find(mat_id); if (it != m_material2Light.end()) { return it->second; } else { return -1; } } HitInfo_debug intersect(const Ray& ray) const { HitInfo_debug ret = m_scene.intersect(ray); return ret; } bool Occluded( const vec3 &_point, const vec3 &_dir, float _TMax) const { // return false; Ray ray; ray.orig = _point + _dir * NUM_EPS_RAY; ray.dir = _dir; float tfar = _TMax - NUM_EPS_RAY; return m_scene.occluded(ray, tfar); } const Material_debug& GetMaterial(const int _materialIdx) const { return m_materials[_materialIdx]; } int GetMaterialCount() const { return (int)m_materials.size(); } const AbstractLight* GetLightPtr(int _lightIdx) const { _lightIdx = std::min<int>(_lightIdx, static_cast<int>(m_lights.size()) - 1); return m_lights[_lightIdx]; } int GetLightCount() const { return (int)m_lights.size(); } const BackgroundLight* GetBackground() const { return m_background; } void BuildSceneSphere() { m_scene.finalize(m_sceneSphere); std::cout << "scene sphere : ( " << m_sceneSphere.m_cenetr.x << ", " << m_sceneSphere.m_cenetr.y << ", " << m_sceneSphere.m_cenetr.z << " ), " << m_sceneSphere.m_radius << std::endl; } };
RNG65536/MCRT
src/examples/splitbvh/debugintersection.h
<filename>src/examples/splitbvh/debugintersection.h #pragma once #include "ray.h" // Moller-Trumbore for ray-triangle intersection // and BVH acceleration for ray-mesh intersection class Intersection { public: virtual float intersectWith(const Ray& ray) const = 0; };
RNG65536/MCRT
src/examples/bssrdf/mesh_sample.h
#ifndef meshsample_h__ #define meshsample_h__ #include <vector> struct Position { float x, y, z; struct Payload { int triangle_idx; float u; float v; } payload; Position(); Position(float x, float y, float z); // Position(float x, float y, float z, const Payload& p) : x(x), y(y), z(z), payload(p) {} // Position(const Position& a) : x(a.x), y(a.y), z(a.z), payload(a.payload) {} static float distanceSquared(const Position& a, const Position& b); }; int poissonSample(const std::vector<Position>& p_in, std::vector<Position>& p_out, float min_dist); void check_min_distance(std::vector<Position>& pp); #endif // meshsample_h__
RNG65536/MCRT
src/core/constants.h
<filename>src/core/constants.h #pragma once extern const float NUM_INFINITY; extern const float NUM_PI; extern const float NUM_EPS; extern const float NUM_EPS_DET; extern const float NUM_EPS_RAY; extern const float NUM_EPS_COSINE; // $TODO : rename to avoid conflict #ifdef M_PI #undef M_PI #endif #ifdef M_PI_2 #undef M_PI_2 #endif #ifdef M_1_PI #undef M_1_PI #endif #ifdef M_4PI #undef M_4PI #endif #ifdef M_1_4PI #undef M_1_4PI #endif #ifdef M_1_4PIPI #undef M_1_4PIPI #endif extern const float M_PI; extern const float M_PI_2; extern const float M_1_PI; extern const float M_4PI; extern const float M_1_4PI; extern const float M_1_4PIPI;
RNG65536/MCRT
src/examples/bssrdf/bssrdf.h
<reponame>RNG65536/MCRT #ifndef bssrdf_h__ #define bssrdf_h__ #include "vectors.h" class BSSRDF { public: virtual ~BSSRDF(); virtual vec3 evaluate(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo) = 0; virtual float evaluate_channel(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo, int i) = 0; }; class DirectionalDipoleBSSRDF { vec3 sigma_s, sigma_a; float g; vec3 eta; vec3 Cp_norm, Cp, Ce, A; // Refractive vec3 Fdt; public: DirectionalDipoleBSSRDF(const vec3& sigma_s, const vec3& sigma_a, float g, const vec3& eta); vec3 evaluate(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo); float evaluate_channel(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo, int i); }; class StandardDipoleBSSRDF { vec3 sigma_s, sigma_a; float g; vec3 eta; vec3 Cp, A; vec3 Fdt; public: StandardDipoleBSSRDF(const vec3& sigma_s, const vec3& sigma_a, float g, const vec3& eta); vec3 evaluate(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo); float evaluate_channel(const vec3& xi, const vec3& ni, const vec3& wi, const vec3& xo, const vec3& no, const vec3& wo, int i); }; #endif // bssrdf_h__
RNG65536/MCRT
src/core/acceleration/splitbvh.h
#pragma once // NVIDIA split BVH // Spatial Splits in Bounding Volume Hierarchies #include <cassert> #include <iostream> #include <memory> #include <string> #include <utility> #include <vector> #include "aabb.h" #include "boundedtriangle.h" #include "logger.h" #include "constants.h" #define DEBUG_BINS 0 #define DEBUG_INFO 0 #define ENABLE_MEDIAN_OBJECT_SPLIT 1 #define ENABLE_SAH_OBJECT_SPLIT 1 #define ENABLE_SAH_SPATIAL_SPLIT 1 constexpr int k_x_axis = 0; constexpr int k_y_axis = 1; constexpr int k_z_axis = 2; constexpr int k_sbvh_leaf_node_size = 4; constexpr int k_sbvh_num_binning_buckets = 16; // 256; constexpr float k_edge_split_threshold = 1e-3f; struct SplitBVHNode { std::shared_ptr<AABB> bounding_box; uint32_t debug_level; std::string debug_tag; // TOOD : avoid this virtual bool intersect(Ray& ray, HitInfo& hit_info) const = 0; }; struct SplitBVHLeafNode : public SplitBVHNode { std::shared_ptr<BoundedTriangle> primitive[k_sbvh_leaf_node_size]; bool intersect(Ray& ray, HitInfo& hit_info) const override; }; struct SplitBVHBranchNode : public SplitBVHNode { std::shared_ptr<SplitBVHNode> left_child; std::shared_ptr<SplitBVHNode> right_child; int split_axis; // TODO : remove redundant logics bool intersect(Ray& ray, HitInfo& hit_info) const override; }; ////////////////////////////////////////////// // splitting techniques ////////////////////////////////////////////// struct ClippedBoundCenterComparator { ClippedBoundCenterComparator(int split_axis); bool operator()(const std::shared_ptr<BoundedTriangle>& a, const std::shared_ptr<BoundedTriangle>& b); int m_split_axis; }; struct MedianSplitBVHSplitter { MedianSplitBVHSplitter( const std::vector<std::shared_ptr<BoundedTriangle> >& triangles, const AABB& node_bound); float cost() const; void sort(int& axis, std::vector<std::shared_ptr<BoundedTriangle> >& left_branch, std::vector<std::shared_ptr<BoundedTriangle> >& right_branch); float m_cost = NUM_INFINITY; int m_split_axis = -1; int m_mid = -1; std::vector<std::shared_ptr<BoundedTriangle> > m_triangles; const AABB& m_node_bound; }; struct SAHBVHBinningBucket { AABB m_bounding_box; int m_num_entries = 0; int m_is_valid = 0; }; struct SAHBVHSplitter { SAHBVHSplitter( const std::vector<std::shared_ptr<BoundedTriangle> >& triangles, const AABB& node_bound); float cost() const; void sort(int& axis, std::vector<std::shared_ptr<BoundedTriangle> >& left_branch, std::vector<std::shared_ptr<BoundedTriangle> >& right_branch); float m_min_cost; int m_min_axis; // min cost split axis int m_min_bin; // min cost split bin, index of the first bucket in the // second child std::vector<std::shared_ptr<BoundedTriangle> > m_triangles; const AABB& m_node_bound; float m_edge[3]; }; struct SplitBVHBinningBucket { AABB m_bounding_box; int m_num_entries = 0; int m_num_exits = 0; int m_is_valid = 0; }; struct SplitBVHSplitter { SplitBVHSplitter( const std::vector<std::shared_ptr<BoundedTriangle> >& triangles, const AABB& node_bound); float cost() const; void sort(int& axis, std::vector<std::shared_ptr<BoundedTriangle> >& left_branch, std::vector<std::shared_ptr<BoundedTriangle> >& right_branch); float m_min_cost; int m_min_axis; // min cost split axis int m_min_bin; // min cost split bin, index of the first bucket in the // second child const std::vector<std::shared_ptr<BoundedTriangle> >& m_triangles; const AABB& m_node_bound; float m_edge[3]; }; class SplitBVH { public: SplitBVH(const std::vector<Triangle>& mesh); static std::shared_ptr<SplitBVHNode> build( const std::vector<std::shared_ptr<BoundedTriangle> >& triangles, uint32_t level, const std::string& direction); bool intersect(Ray& ray, HitInfo& hit_info) const; private: std::vector<std::shared_ptr<Triangle> > m_triangles; std::vector<std::shared_ptr<BoundedTriangle> > m_triangle_refs; std::shared_ptr<SplitBVHNode> m_rootNode; };
RNG65536/MCRT
src/core/timer.h
#pragma once class Timer { public: Timer(void); // get elapsed time from last reset() or class construction. return The // elapsed time float getTime(void); // reset the timer void reset(void); ~Timer(); private: void* m_ctx; };
RNG65536/MCRT
src/core/volumetric.h
#pragma once #include "vectors.h" class Ray; float sampleSegment(float epsilon, float sigma); vec3 sampleHG(float g /* mean cosine */, float e1, float e2); float scatter(const Ray& r, Ray& sRay, float sigma_s, float& s, float e0, float e1, float e2); struct VolumetricProps { VolumetricProps(); float scale; vec3 sigma_s, sigma_a; vec3 final_sigma_t; // extinction coefficient vec3 final_sigma_s; vec3 final_sigma_a; vec3 albedo; // single scattering albedo int maxDepths[3]; }; extern VolumetricProps default_medium; extern const int SSS_DEPTH;
RNG65536/MCRT
src/core/geometry.h
#pragma once #include <string> #include "vectors.h" class Vert; class OrthonormalFrame { vec3 m_x; // tangent vec3 m_y; // bitangent vec3 m_z; // normal public: OrthonormalFrame(); OrthonormalFrame(const vec3& nl); void setFromNormal(const vec3& nl); vec3 toWorld(const vec3& coords) const; vec3 toLocal(const vec3& coords) const; const vec3& getTangent() const; const vec3& getBitangent() const; const vec3& getNormal() const; }; vec3 reflectWorld(const vec3& wi, const vec3& nl); vec3 reflectLocal(const vec3& wi); float cosineFactor(const vec3 wi, const vec3& nl); float fresnelReflectance(float cos_theta_i, float ior); // local sampling PDFs and standard terms float geometryTerm(const Vert& e0, const Vert& e1); float geometryTerm(const vec3& p0, const vec3& n0, const vec3& p1, const vec3& n1); // pdf conversion, r^2 falloff float directionToArea(const Vert& current, const Vert& next); ////////////////////////////////////////////////////////////////////////// // Utilities for converting PDF between Area (A) and Solid angle (W) // WtoA = PdfW * cosine / distance_squared // AtoW = PdfA * distance_squared / cosine // -- cosThere = cosine on the emitter // -- pdfW = 1 / Omega = r^2 / (Omega * r^2) = pdfA_proj * r^2 = pdfA / cos * // r^2 // -- A_proj = A * cos, and pdf is reciprocal to A for the same sample space float pdfWtoA(const vec3& v0, const vec3& v1, const vec3& n1); float pdfAtoW(const vec3& v0, const vec3& v1, const vec3& n1); float pdfWtoA(float pdfW, float dist, float cosineThere); float pdfAtoW(float pdfA, float dist, float cosineThere); float __pdfWtoA(float pdfW, float dist_sq, float cosineThere); float __pdfAtoW(float pdfA, float dist_sq, float cosineThere); bool isAligned(const vec3& a, const vec3& b);