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cschladetsch/KAI
Include/KAI/Network/Config.h
<filename>Include/KAI/Network/Config.h #pragma once #include "KAI/Core/BuiltinTypes.h" #ifndef KAI_NET_NAMESPACE_NAME # define KAI_NET_NAMESPACE_NAME net #endif #define KAI_NET_BEGIN KAI_BEGIN namespace KAI_NET_NAMESPACE_NAME { #define KAI_NET_END } }
cschladetsch/KAI
Include/KAI/Language/Common/Slice.h
<gh_stars>10-100 #pragma once #include <KAI/Core/Base.h> KAI_BEGIN // Indicates a range of characters in a larger string. // Another humble but extremely useful structure. struct Slice { int Start, End; Slice() { Start = End = 0; } Slice(int start, int end) { Start = start; End = end; } int Length(...
cschladetsch/KAI
Include/KAI/Language/Tau/TauAstNode.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Language/Common/AstNodeBase.h> #include <KAI/Language/Tau/TauToken.h> TAU_BEGIN struct TauAstEnumType { enum Enum { None = 0, Namespace = 1, Class = 2, Property = 3, Method = 4, // req. TokenType = ...
cschladetsch/KAI
Include/KAI/Language/Pi/PiLang.h
#pragma once #include <KAI/Language/Pi/PiTranslator.h> #include <KAI/Language/Common/LangCommon.h> KAI_BEGIN // the specialised PiLang translator. class PiLang : Lang<PiTranslator> { typedef Lang<PiTranslator> Parent; PiLang(Registry &r) : Parent(r) { } Pointer<Executor> Exec(const char *text, Structur...
cschladetsch/KAI
Include/KAI/Executor/Compiler.h
#pragma once #include <map> #include <KAI/Core/Debug.h> #include <KAI/Executor/Operation.h> #include <KAI/Executor/Continuation.h> #include <KAI/Language/Common/Language.h> KAI_BEGIN // this is a strange beast. // it works for any language that conforms to the concept defined in // <KAI/Language/Common/TranslatorBa...
cschladetsch/KAI
Include/KAI/Language/Tau/TauLexer.h
<gh_stars>10-100 #pragma once #include <KAI/Language/Common/LexerCommon.h> #include <KAI/Language/Tau/TauToken.h> TAU_BEGIN struct TauLexer : LexerCommon<TauTokenEnumType> { typedef LexerCommon<TauTokenEnumType> Parent; typedef TokenBase<TauTokenEnumType> TokenNode; typedef TauTokenEnumType TokenEnumType...
cschladetsch/KAI
Include/KAI/Core/BasePointerBase.h
<reponame>cschladetsch/KAI<filename>Include/KAI/Core/BasePointerBase.h<gh_stars>10-100 #pragma once #include <KAI/Core/Base.h> KAI_BEGIN struct BasePointerBase { virtual ~BasePointerBase() {} void Create() {} bool Destroy() { return true; } static void Register(Registry &); }; StringStream &operat...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/Array.h
<gh_stars>10-100 #pragma once #include <KAI/Core/Config/Base.h> #include "Container.h" KAI_BEGIN class Array : public Container<Array> { public: typedef std::vector<Object> Objects; typedef Objects::const_iterator const_iterator; typedef Objects::iterator iterator; private: Objects objects; public:...
cschladetsch/KAI
Include/KAI/Core/File.h
#pragma once #include "KAI/Core/Config/Base.h" #include <boost/filesystem.hpp> #include <string> #include <vector> KAI_BEGIN namespace File { using Pathname = boost::filesystem::path; using Extension = std::string;// Pathname::string_type; using Pathnames = std::vector<Pathname>; using byte = std::ui...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/Signed32.h
#pragma once #include <KAI/Core/Type.h> KAI_BEGIN StringStream &operator<<(StringStream &S, int N); StringStream &operator>>(StringStream &S, int &N); BinaryStream &operator<<(BinaryStream &S, int N); BinaryStream &operator>>(BinaryStream &S, int &N); //inline HashValue GetHash(int N) { return N; } KAI_TYPE_TRAITS...
cschladetsch/KAI
Include/KAI/Network/NetHandle.h
<filename>Include/KAI/Network/NetHandle.h<gh_stars>10-100 #pragma once #include "KAI/Core/Object/Handle.h" #include "KAI/Network/Address.h" KAI_NET_BEGIN struct NetHandle { MacAddress LocalMacAddress; Handle LocalHandle; int TypeNumber; friend bool operator==(NetHandle const &A, NetHandle const & B) { return...
cschladetsch/KAI
Include/KAI/Language/Hlsl/HlslAstNode.h
<reponame>cschladetsch/KAI<gh_stars>10-100 #pragma once #include "KAI/Language/Common/AstNodeBase.h" #include "KAI/Language/Hlsl/HlslToken.h" KAI_BEGIN struct HlslAstNodeEnumType { enum Enum : int { None = 0, Program = 1, Ident = 2, GetMember = 3, Function = 4, ...
cschladetsch/KAI
Include/KAI/Core/Object/ConstObject.h
<reponame>cschladetsch/KAI<gh_stars>10-100 #pragma once #include <KAI/Core/Base.h> KAI_BEGIN // Never used? /* struct ConstObject : Object { ConstObject(); ConstObject(Object const &); ConstObject(ConstObject const &); ConstObject& operator=(Object const &); ConstObject& operator=(ConstObject con...
cschladetsch/KAI
Include/KAI/Language/Pi/PiTranslator.h
#pragma once #include <KAI/Executor/Executor.h> #include <KAI/Language/Common/TranslatorBase.h> #include <KAI/Language/Pi/PiToken.h> #include <KAI/Language/Pi/PiLexer.h> #include <KAI/Language/Pi/PiAstNode.h> #include <KAI/Language/Pi/PiParser.h> KAI_BEGIN class PiTranslator : public TranslatorBase<PiParser> { publi...
cschladetsch/KAI
Include/KAI/Language/Pi/Pi.h
#pragma once #include "./PiLang.h"
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes.h
<filename>Include/KAI/Core/BuiltinTypes.h #pragma once #include <KAI/Core/Type.h> #include <KAI/Core/BuiltinTypes/All.h> #include <KAI/Core/BinaryStream.h> #include <KAI/Core/Exception.h> #include <KAI/Core/Object/Object.h> #include <KAI/Core/Object/ClassBuilder.h>
cschladetsch/KAI
Include/KAI/Network/Address.h
<reponame>cschladetsch/KAI #pragma once #include <string> #include <KAI/Network/Config.h> KAI_NET_BEGIN struct MacAddress { const std::string &Text() const; friend bool operator==(MacAddress const &A, MacAddress const &B) { KAI_UNUSED_2(A, B); return false; } size_t Hash() const { //MUST return boost::...
cschladetsch/KAI
Include/KAI/Core/Config/Options.h
<reponame>cschladetsch/KAI #pragma once // defined to place the system into a single namespace #define KAI_OPTION_USE_NAMESPACES // if KAI_OPTION_USE_NAMESPACES is defined, this is the namespace _name to use //#define KAI_NAMESPACE_NAME kai #ifndef KAI_NAMESPACE_NAME #warning please define KAI_NAMESPACE_NAME #define ...
cschladetsch/KAI
Include/KAI/Core/BasePointer.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/BasePointerBase.h> #include <KAI/Core/Type.h> KAI_BEGIN template <class T> struct BasePointer : BasePointerBase, FwdBasePointer<T> { typedef T Base; typedef typename Type::Traits<Base> BaseTraits; std::shared_ptr...
cschladetsch/KAI
Include/KAI/Core/Type/ContainerOperations.h
<filename>Include/KAI/Core/Type/ContainerOperations.h #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Base.h> #include <KAI/Core/TriColor.h> KAI_TYPE_BEGIN template <typename Reference, bool IsContainer> struct ContainerOperations { struct ColorSetter { ObjectColor::Color _c; ...
cschladetsch/KAI
Include/KAI/Core/Type/Config.h
#pragma once #ifndef KAI_OPTION_USE_NAMESPACES # define KAI_TYPE_BEGIN KAI_BEGIN namespace Type { # define KAI_TYPE_END KAI_END } #else # pragma error "I don't support lack of namespaces any more" #endif #define KAI_TYPENUMBER_TYPR int
cschladetsch/KAI
Include/KAI/UnfuckWin32.h
<reponame>cschladetsch/KAI #undef min #undef max #undef GetObject
cschladetsch/KAI
Include/KAI/Core/Object/None.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Config/Base.h> KAI_BEGIN struct None { typedef None Prev, Next, Value, Type; }; KAI_END
cschladetsch/KAI
Include/KAI/Core/Object/AccessorBase.h
#pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Type/Number.h> #include "KAI/Core/Object/PropertyBase.h" #include "KAI/Core/Object/Label.h" KAI_BEGIN class AccessorBase : public PropertyBase { public: AccessorBase(Label const &F, Type::Number C, Type::Number N, bool is_system, typename MemberCr...
cschladetsch/KAI
Include/KAI/Language/Pi/PiParser.h
<reponame>cschladetsch/KAI<gh_stars>10-100 #pragma once #include <KAI/Language/Common/ParserCommon.h> #include <KAI/Language/Common/Structure.h> #include <KAI/Language/Pi/PiAstNode.h> #include <KAI/Language/Pi/PiLexer.h> KAI_BEGIN // parser specific to the post-fix Pi language struct PiParser : ParserCommon<PiLexer,...
cschladetsch/KAI
Include/KAI/Core/Object/Constness.h
#pragma once #include <KAI/Core/Base.h> KAI_BEGIN /// Specify the constness of a thing struct Constness { enum Type { None, Const, Mutable }; Type value; Constness(Type T = None) : value(T) { } const char *ToString() const; friend bool operator==(Constness A, Constness B) { return A.value == B....
cschladetsch/KAI
Include/KAI/Core/Type/Properties.h
#pragma once #include <KAI/Core/Config/Base.h> KAI_TYPE_BEGIN // Describes the _properties of a promoted type struct Properties { enum Type : int { Nothing = 0, Assign = 1 << 0, Reflected = 1 << 1, Plus = 1 << 2, Minus = 1 << 3, Arithmetic = Plus | Minus, ...
cschladetsch/KAI
Include/KAI/Executor/SignedContinuation.h
<reponame>cschladetsch/KAI<gh_stars>10-100 #pragma once #include <vector> #include <KAI/Core/Config/Base.h> #include <KAI/Core/Object/Label.h> #include <KAI/Core/BuiltinTypes/Stack.h> #include <KAI/Core/Type/Number.h> #include <KAI/Executor/Continuation.h> KAI_BEGIN // A SignedContinuation is just like a normal Con...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/SystemType.h
<filename>Include/KAI/Core/BuiltinTypes/SystemType.h #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Type/Number.h> KAI_BEGIN class SystemType { Type::Number type_number; Label label; public: void Set(Type::Number N, const Label &L) { type_number = N; label = L; } Type::Number Get...
cschladetsch/KAI
Include/KAI/Core/BinaryStream.h
#pragma once #include <KAI/Core/Config/Base.h> #include <vector> #include <KAI/Core/Type/Properties.h> #include <KAI/Core/Type/TraitMacros.h> #include "KAI/Core/BinaryPacket.h" #include "KAI/Core/StringStream.h" KAI_BEGIN // A BinaryStream is-a BinaryPacket which can also resize and allows insertion class BinaryStre...
cschladetsch/KAI
Include/KAI/Platform/PC/Network/TcpClientImpl.h
<filename>Include/KAI/Platform/PC/Network/TcpClientImpl.h<gh_stars>10-100 #ifdef KAI_HAVE_PRAGMA_ONCE # pragma once #endif #ifndef KAI_PLATFORM_PC_NETWORK_TCP_CLIENT_IMPL_H # define KAI_PLATFORM_PC_NETWORK_TCP_CLIENT_IMPL_H KAI_PLATFORM_NETWORK_BEGIN struct TcpClientImpl { }; KAI_PLATFORM_NETWORK_END #endif // KA...
cschladetsch/KAI
Include/KAI/Core/Memory/IAllocator.h
#pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Debug.h> KAI_BEGIN namespace Memory { /// interface for all memory allocation systems struct IAllocator { protected: IAllocator() { } virtual ~IAllocator() { } public: typedef void *VoidPtr; typedef...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/MapBase.h
<filename>Include/KAI/Core/BuiltinTypes/MapBase.h #pragma once #include <KAI/Core/Object/ClassBuilder.h> #include <KAI/Core/Exception.h> #include <KAI/Core/BuiltinTypes/Signed32.h> #include "Container.h" KAI_BEGIN /// A Map defines an associative container. Because this maps Object to Object, /// it is possible to s...
cschladetsch/KAI
Include/KAI/Console/ConsoleColor.h
<filename>Include/KAI/Console/ConsoleColor.h #pragma once #include <KAI/Core/Config/Base.h> #include <sstream> #include <memory> #include <string> KAI_BEGIN class ConsoleColor { struct Impl; std::unique_ptr<Impl> _impl; public: enum EType { Normal, Error, Warning, Trace, StackNumber, Prompt, Langu...
cschladetsch/KAI
Include/KAI/Core/Exception/ExceptionsExtended.h
#pragma once #include "KAI/Core/Pathname.h" #include "KAI/Core/Object/Object.h" KAI_BEGIN namespace Exception { struct CannotResolve : Base { Object object; Label label; Pathname path; CannotResolve(const FileLocation &L, Object const &Q) : Base(L, "CannotResolve"), object(Q) ...
cschladetsch/KAI
Include/KAI/Core/SetGCFlagFwd.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Config/Base.h> KAI_BEGIN template <class T> struct SetMarked; template <class T> struct SetSwitch; KAI_END
cschladetsch/KAI
Include/KAI/Core/Type/Traits.h
#pragma once #include <boost/type_index.hpp> #include <KAI/Core/Base.h> #include <KAI/Core/Exception/ExceptionMacros.h> #include <KAI/Core/Meta/Base.h> #include "KAI/Core/Type/Properties.h" #include "KAI/Core/Object/Reflected.h" KAI_TYPE_BEGIN template <typename T> struct NoTraitsDefined; template <typename T> stru...
cschladetsch/KAI
Include/KAI/Core/Object/ClassBuilder.h
<gh_stars>10-100 #pragma once #include <KAI/Core/SetGCFlagFwd.h> #include "KAI/Core/Pathname.h" #include "KAI/Core/Object/Class.h" #include "KAI/Core/Object/PropertyBase.h" #include "KAI/Core/Object/Accessor.h" #include "KAI/Core/Object/Method.h" #undef RegisterClass KAI_BEGIN void RegisterClass(Registry &, ClassBa...
cschladetsch/KAI
Include/KAI/Core/Object/ClassBase.h
<filename>Include/KAI/Core/Object/ClassBase.h #pragma once #include <list> #include <unordered_map> #include <KAI/Core/Type/Properties.h> #include <KAI/Core/Type/Number.h> #include <KAI/Core/Exception/Extended.h> #include <KAI/Core/Base.h> #include "KAI/Core/Exception/ExceptionMacros.h" #include "KAI/Core/Object/Pro...
cschladetsch/KAI
Include/KAI/KAI.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Executor/Executor.h> KAI_BEGIN KAI_END
cschladetsch/KAI
Include/KAI/Core/Memory.h
<reponame>cschladetsch/KAI #pragma once #include <stdlib.h> #include <KAI/Core/Memory/IAllocator.h> #include <KAI/Core/Memory/BaseAllocator.h> #include <KAI/Core/Memory/StandardAllocator.h>
cschladetsch/KAI
Include/KAI/Core/Object/LabelHash.h
#pragma once #include <KAI/Core/BuiltinTypes/String.h> #include <KAI/Core/Object/Label.h> KAI_BEGIN namespace detail { #if (defined(__GNUC__) && defined(__i386__)) || defined(__WATCOMC__) \ || defined(_MSC_VER) || defined (__BORLANDC__) || defined (__TURBOC__) #define get16bits(d) (*((const unsigned short *) (d)))...
cschladetsch/KAI
Include/KAI/Core/Exception/Extended.h
#pragma once #include "KAI/Core/BuiltinTypes/Signed32.h" #include "KAI/Core/BuiltinTypes/Bool.h" #include "KAI/Core/BuiltinTypes/String.h" #include "KAI/Core/Exception/ExceptionsExtended.h"
cschladetsch/KAI
Include/KAI/Network/ProxyDecl.h
#pragma once #include <KAI/Network/ProxyBase.h> #include <KAI/Network/Future.h>
cschladetsch/KAI
Include/KAI/Language/Rho/Rho.h
<reponame>cschladetsch/KAI #pragma once #include "./RhoLang.h"
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/HashMap.h
<gh_stars>10-100 #pragma once #include <unordered_map> #include <KAI/Core/Type/Traits.h> #include <KAI/Core/Config/Base.h> #include "MapBase.h" KAI_BEGIN class Object; /// A Map defines an associative container. Because this maps Object to Object, /// it is possible to store mappings of any type to any type. struct...
cschladetsch/KAI
Test/Include/TestCommon.h
<filename>Test/Include/TestCommon.h<gh_stars>10-100 #pragma once #include <gtest/gtest.h> #include <boost/filesystem.hpp> #include "KAI/Core/BuiltinTypes.h" #include "KAI/Core/Console.h" #include "KAI/Core/Executor.h" #include "KAI/Core/Object/GetStorageBase.h" #include "KAI/Core/StringStreamTraits.h" #include "KAI/Co...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/Map.h
#pragma once #include <map> #include <KAI/Core/Config/Base.h> #include "KAI/Core/BuiltinTypes/MapBase.h" #include "KAI/Core/StringStream.h" #include <KAI/Core/Type/TraitMacros.h> KAI_BEGIN struct MapCompare { bool operator()(const Object &A, const Object &B) const; }; typedef MapBase<std::map<Object, Object, M...
cschladetsch/KAI
Include/KAI/Core/Method.cpp0x.h
<gh_stars>10-100 #ifdef KAI_HAVE_PRAGMA_ONCE # pragma once #endif #ifndef KAI_METHOD_H # define KAI_METHOD_H KAI_BEGIN /// Do not pollute current namespace namespace method_detail { template <class Method> struct ConstMethodBase : MethodBase { typedef Method MethodType; Method meth...
cschladetsch/KAI
Include/KAI/Core/Meta/StaticAssert.h
<filename>Include/KAI/Core/Meta/StaticAssert.h<gh_stars>10-100 #pragma once #include "boost/static_assert.hpp" #define KAI_STATIC_ASSERT BOOST_STATIC_ASSERT
cschladetsch/KAI
Include/KAI/Core/DotGraph.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Base.h> // TODO: remove this and have DotGraph use Pimpl // not very important as few things include this file. #include <set> KAI_BEGIN // Generates GraphViz script showing the depedancy graph given an object _root struct DotGraph : StringStream { private:...
cschladetsch/KAI
Include/KAI/Console/Console.h
<gh_stars>10-100 #pragma once #include <KAI/Executor/Compiler.h> #include <KAI/Executor/Executor.h> #include <KAI/Core/Tree.h> #include <KAI/Language.h> #include <KAI/Console/ConsoleColor.h> KAI_BEGIN struct Coloriser; // This is a language-independant REPL console class Console : public Reflected { Tree tree; Re...
cschladetsch/KAI
Include/KAI/Core/Object/ObjectConstructParams.h
#pragma once #include <KAI/Core/Config/Base.h> #include "Handle.h" #include "Constness.h" KAI_BEGIN struct ObjectConstructParams { const ClassBase *class_base; Registry *registry; Handle handle; Constness constness; ObjectConstructParams() : class_base(0), registry(0) { } ObjectConstructPara...
cschladetsch/KAI
Include/KAI/Network/Agent.h
#pragma once #include "KAI/Network/NetHandle.h" #include "KAI/Network/AgentBase.h" #include "NetPointer.h" KAI_NET_BEGIN template <class T> struct Agent : AgentBase { typedef Pointer <T> Servant; Agent(Node &node, NetPointer<Servant> server) : AgentBase(node, server) { _servant = server; } template<class...
cschladetsch/KAI
Include/KAI/Core/StringStreamTraits.h
#include <KAI/Core/Base.h> #include <KAI/Core/FwdDeclarations.h> KAI_BEGIN inline StringStream &operator<<(StringStream &S, const String::Char c) { S.Append(c); return S; } inline StringStream &operator<<(StringStream &S, const Exception::Base &E) { return S << E.ToString().c_str(); } inline StringSt...
cschladetsch/KAI
Include/KAI/Language/Tau/Config.h
#pragma once #include <KAI/Language/Common/TokenBase.h> #ifndef TAU_NAMESPACE_NAME # define TAU_NAMESPACE_NAME tau #endif #define TAU_BEGIN KAI_BEGIN namespace TAU_NAMESPACE_NAME { #define TAU_END } KAI_END
cschladetsch/KAI
Include/KAI/Language/Hlsl/HlslParser.h
<filename>Include/KAI/Language/Hlsl/HlslParser.h #pragma once #include <KAI/Language/Common/ParserCommon.h> #include <KAI/Language/Hlsl/HlslAstNode.h> #include <KAI/Language/Hlsl/HlslLexer.h> KAI_BEGIN // parser specific to the in-fix Hlsl language class HlslParser : public ParserCommon<HlslLexer, HlslAstNodeEnumTyp...
cschladetsch/KAI
Include/KAI/Language/Common/ParserBase.h
#pragma once #include <KAI/Language/Common/Process.h>
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/Vector4.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Type/TraitMacros.h> KAI_BEGIN struct Vector2 { Vector2() : x(0), y(0){} Vector2(float _x, float _y) : x(_x), y(_y){} float x,y; }; struct Vector3 { Vector3() : x(0), y(0), z(0){} Vector3(float _x, float ...
cschladetsch/KAI
Include/KAI/Core/FunctionBase.h
#pragma once #include <KAI/Core/Object/Label.h> #include <KAI/Core/CallableBase.h.notused> #include <KAI/Core/Type.h> #include <KAI/Core/BuiltinTypes/Stack.h> KAI_BEGIN struct FunctionBase : CallableBase<FunctionBase> { FunctionBase(const Label &L) : CallableBase<FunctionBase>(L) { } virtual void Invoke(Reg...
cschladetsch/KAI
Include/KAI/Core/Value.h
#pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Type/Number.h> #include <KAI/Core/Type/Traits.h> #include <KAI/Core/Object/GetStorageBase.h> KAI_BEGIN // A ConstValue<> has direct access to the storage of an object. // This means that accessing the value is faster as there is no // lookup required....
cschladetsch/KAI
Include/KAI/Core/Object/IObject.h
#pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Type/Number.h> #include "KAI/Core/Object/Label.h" KAI_BEGIN class IObject { public: enum Switch { Marked = 1, Managed = 2, Const = 4, Clean = 8, NoRecurse = 16, DefaultSwitches = Managed ...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/Pair.h
<reponame>cschladetsch/KAI<filename>Include/KAI/Core/BuiltinTypes/Pair.h #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Object/Object.h> KAI_BEGIN /// a pair of objects struct Pair { Object first, second; Pair() { } Pair(const Object &A, const Object &B) : first(A), second(B) { } ...
cschladetsch/KAI
Include/KAI/Core/Registry.h
<filename>Include/KAI/Core/Registry.h #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Memory/IAllocator.h> #include <KAI/Core/Type/Traits.h> #include <KAI/Core/Object/PropertyBase.h> #include <KAI/Core/Object/ClassBase.h> #include <KAI/Core/Object/Object.h> #include <KAI/Core/Pointer.h> #include <un...
cschladetsch/KAI
Include/KAI/Core/Pointer.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Core/Object/ClassBase.h> #include <KAI/Core/Object/GetStorageBase.h> #include <KAI/Core/Type/Traits.h> KAI_BEGIN /// Common base for ConstPointer<T> and Pointer<T> /// To dereference a Pointer<T> requires a hash-table lookup. template <class T> class PointerBase ...
cschladetsch/KAI
Include/KAI/Core/Console.h
#pragma once #include "KAI/Console/Console.h"
cschladetsch/KAI
Include/KAI/Core/Type/RootType.h
<filename>Include/KAI/Core/Type/RootType.h #if 0 template <class T> struct RootType { typedef T type; }; template <class T> struct RootType<T &> { typedef T type; }; template <class T> struct RootType<T const &> { typedef T type; }; template <class T> struct RootType<T &&> { typedef T type; }; #endif
cschladetsch/KAI
Include/KAI/Language/Rho/RhoLexer.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Language/Rho/RhoToken.h> #include <KAI/Language/Common/LexerCommon.h> KAI_BEGIN struct RhoLexer : LexerCommon<RhoTokenEnumType> { typedef LexerCommon<RhoTokenEnumType> Parent; typedef TokenBase<RhoTokenEnumType> TokenNode; RhoLexer(const char *text, ...
cschladetsch/KAI
Include/KAI/Core/TypeInfo.h
<gh_stars>10-100 #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Pointer.h> KAI_BEGIN /// helper structure to switch on system and non-system types template <class T> struct TypeInfo { enum { IsSytem = false }; // is this a system type? typedef T StorageType; // the type stored in...
cschladetsch/KAI
Include/KAI/Network/AgentBase.h
#pragma once #include "KAI/Network/Representative.h" KAI_NET_BEGIN struct AgentBase : Representative { AgentBase(Node &node, NetObject servant) : Representative(node, servant.GetNetHandle()) { } protected: // using Representative::_object; }; KAI_NET_END
cschladetsch/KAI
Include/KAI/Core/Detail/Function.h
<gh_stars>10-100 #pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Detail/Arity.h> #include <KAI/Core/Detail/AddArgType.h> #include <KAI/Core/Meta/Base.h> #include "KAI/Core/Type.h" #include "KAI/Core/FunctionBase.h" #include "KAI/Core/Detail/CallableBase.h" #include "KAI/Core/BuiltinTypes/Void.h" KA...
cschladetsch/KAI
Include/KAI/Executor/Continuation.h
#pragma once #include <KAI/Core/Type.h> #include <KAI/Core/BinaryStream.h> #include <KAI/Core/BuiltinTypes/Array.h> #include <KAI/Core/BuiltinTypes/String.h> #include <KAI/Core/Registry.h> #include <KAI/Core/Object/Reflected.h> KAI_BEGIN struct Executor; class Continuation : public Reflected { public: typedef P...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/All.h
<reponame>cschladetsch/KAI<gh_stars>10-100 #pragma once #include "KAI/Core/BuiltinTypes/Void.h" #include "KAI/Core/BuiltinTypes/Signed32.h" #include "KAI/Core/BuiltinTypes/Float.h" #include "KAI/Core/BuiltinTypes/Array.h" #include "KAI/Core/BuiltinTypes/Bool.h" #include "KAI/Core/BuiltinTypes/TypeNumber.h" #include "K...
cschladetsch/KAI
Include/KAI/Core/StringStream.h
<gh_stars>10-100 #pragma once #include <vector> #include <KAI/Core/Config/Base.h> #include <KAI/Core/BuiltinTypes/String.h> KAI_BEGIN struct Trace; // Seems like a boring and unnecessary replication of std::stringstream. // Rather, it allows insertion and extration of arbitrary registered objects // from a string....
cschladetsch/KAI
Include/KAI/Core/Event.h
<filename>Include/KAI/Core/Event.h #pragma once #include "KAI/Core/BuiltinTypes/Void.h" // DESCRIPTION // This file contains a definition for a multi-cast Event. // // An Event is a message sent by an object to signal // the occurrance of an action. There may be many receivers // for the event. Event receivers (also...
cschladetsch/KAI
Include/KAI/Language/Pi/PiToken.h
<filename>Include/KAI/Language/Pi/PiToken.h #pragma once // TODO: Use kai::StringStringStream #include <ostream> #include <KAI/Language/Common/TokenBase.h> KAI_BEGIN // A token in the Pi language struct PiTokenEnumType { enum Enum { None = 0, Whitespace, Int, Float, St...
cschladetsch/KAI
Include/KAI/Core/Object/Accessor.h
<reponame>cschladetsch/KAI #pragma once #include "KAI/Core/Object/PropertyBase.h" #include "KAI/Core/Object/Label.h" #include "KAI/Core/Pointer.h" #include "KAI/Core/Detail/AccessorDetail.h" KAI_BEGIN /// make a property which can only access the given class member template <class K, class C, class T> PropertyBase *...
cschladetsch/KAI
Include/KAI/Network/Generate.h
<filename>Include/KAI/Network/Generate.h #pragma once #include <KAI/Language/Tau/Tau.h>
cschladetsch/KAI
Include/KAI/Core/Exception/ExceptionMacros.h
<filename>Include/KAI/Core/Exception/ExceptionMacros.h #pragma once #include "KAI/Core/Exception/ExceptionBase.h" KAI_BEGIN #define KAI_FILE_LOCATION \ KAI_NAMESPACE(FileLocation)(__FILE__, __LINE__) #define KAI_FUNCTION_NAME \ KAI_NAMESPACE(FileLocation)( #ifdef KAI_USE_EXCEPTIONS # define KAI_RETHROW...
cschladetsch/KAI
Include/KAI/Network/Domain.h
#pragma once #include <KAI/Network/Node.h> #include <KAI/Network/Proxy.h> #include <KAI/Network/Agent.h> KAI_NET_BEGIN // A Network Domain is shared amoung a set of Nodes. Object Handles are shared // accross all nodes within a common network domain. struct Domain { Domain(Node &); // Agents are end-points to net...
cschladetsch/KAI
Include/KAI/Network/Representative.h
<reponame>cschladetsch/KAI<filename>Include/KAI/Network/Representative.h<gh_stars>10-100 #pragma once #include "KAI/Network/Config.h" #include "KAI/Network/FwdDeclarations.h" #include "KAI/Network/NetObject.h" #include "KAI/Network/NetHandle.h" KAI_NET_BEGIN NetHandle GetNetHandle(Object const &t, Node const &); //...
cschladetsch/KAI
Include/KAI/Network/Connection.h
<reponame>cschladetsch/KAI #pragma once #include "KAI/Network/Config.h" KAI_NET_BEGIN KAI_NET_END
cschladetsch/KAI
Include/KAI/Language/Tau/Tau.h
<gh_stars>10-100 #pragma once #include <KAI/Language/Common/LangCommon.h>
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/TypeNumber.h
<filename>Include/KAI/Core/BuiltinTypes/TypeNumber.h #pragma once KAI_BEGIN KAI_END //#include KAI_TEST(X)
cschladetsch/KAI
Include/KAI/Platform/PC/GameController.h
<filename>Include/KAI/Platform/PC/GameController.h #ifndef KAI_PLATFORM_PC_GAME_CONTROLLER_H #define KAI_PLATFORM_PC_CONTROLLER_H #endif // KAI_PLATFORM_PC_CONTROLLER_H //EOF
cschladetsch/KAI
Include/KAI/Language/Tau/Generate/GenerateProxy.h
#pragma once #include <KAI/Language/Tau/Generate/GenerateProcess.h> TAU_BEGIN namespace Generate { struct GenerateProxy : GenerateProcess { using GenerateProcess::Node; GenerateProxy(const char *input, string &output); protected: bool Generate(TauParser const &p, string &output)...
cschladetsch/KAI
Include/KAI/Core/BuiltinTypes/List.h
#pragma once #include <list> #include <KAI/Core/Object/Object.h> #include "KAI/Core/BuiltinTypes/Container.h" KAI_BEGIN /// A list of Objects struct List : Container<List> { typedef std::list<Object> Objects; typedef Objects::const_iterator const_iterator; typedef Objects::iterator iterator; private: ...
cschladetsch/KAI
Include/KAI/Language/Language.h
<reponame>cschladetsch/KAI #pragma once #include <KAI/Language/Pi/Pi.h> #include <KAI/Language/Rho/Rho.h>
cschladetsch/KAI
Include/KAI/Core/Memory/Memory.h
<reponame>cschladetsch/KAI #pragma once #include "KAI/KAI.h" #include "StandardAllocator.h" KAI_BEGIN namespace Memory { /// Memory subsystem. Supports different allocators template <class Allocator = StandardAllocator> struct System { typedef typename Allocator::VoidPtr VoidPtr; type...
cschladetsch/KAI
Include/KAI/Platform/Windows/ConsoleColor.h
#pragma once #include <KAI/Core/Config/Base.h> #ifdef KAI_ #include <ostream> KAI_BEGIN struct Color { enum Type { Prompt, Input, Trace, Error, Warning, StackEntry, StackIndex, LanguageName, NumObjects, Pathname, Last }; Color(); ~Color(); static void SetColor(Type c); }; inline std...
cschladetsch/KAI
Include/KAI/Language/Common/AstNodeBase.h
#pragma once #include <memory> #include <vector> #include <string> #include <sstream> // #include <KAI/Core/Config/Base.h> #include <KAI/Core/Object.h> #include <KAI/Language/Common/AstNodeBase.h> KAI_BEGIN // A common AST Node, given the Tokens to use, and the // enumeration type Enum that indicates what type of A...
cschladetsch/KAI
Include/KAI/Network/Network.h
<reponame>cschladetsch/KAI #pragma once #include "KAI/Network/Config.h" #include "KAI/Network/Address.h" #include "KAI/Network/NetHandle.h" #include "KAI/Network/Future.h" #include "KAI/Network/Connection.h" #include "KAI/Network/Representative.h" #include "KAI/Network/ProxyBase.h" #include "KAI/Network/AgentBase.h" #...
cschladetsch/KAI
Include/KAI/Core/Detail/AccessorDetail.h
<gh_stars>10-100 #pragma once #include <KAI/Core/Object/AccessorBase.h> #include <KAI/Core/TypeInfo.h> KAI_BEGIN namespace property_detail { // common functionality for accessors and mutators of either system or non-system types // a `non-system` type is anything that is not convertible to an Object // a...
cschladetsch/KAI
Include/KAI/Executor/Operation.h
<filename>Include/KAI/Executor/Operation.h<gh_stars>10-100 #pragma once #include "KAI/Core/Config/Base.h" #include "KAI/Core/Type/TraitMacros.h" KAI_BEGIN // An Operation represents an action to be taken by and Executor struct Operation { enum Type { Return, SuspendNew, None, ...
cschladetsch/KAI
Include/KAI/Core/Type/Number.h
<reponame>cschladetsch/KAI #pragma once #include <type_traits> #include <string> #include <KAI/Core/Base.h> KAI_TYPE_BEGIN struct Number { enum Value { // $BEGIN_TYPE_NUMBER_VALUE_ENUMERATION$ Undefined = 0, None = 1, Void = 2, Handle = 11, Object = 12, ...
cschladetsch/KAI
Include/KAI/Language/Rho/RhoAstNode.h
<reponame>cschladetsch/KAI #pragma once #include "KAI/Language/Common/AstNodeBase.h" #include "KAI/Language/Rho/RhoToken.h" KAI_BEGIN struct RhoAstNodeEnumType { enum Enum : int { None = 0, Program = 1, Ident = 2, GetMember = 3, Function = 4, Block = 5, ...
cschladetsch/KAI
Include/KAI/Core/Config/Base.h
#pragma once #include <KAI/Core/Config/Options.h> #include <KAI/Core/Config/Platform.h> #define KAI_STRINGISE(A) KAI_STRINGISE2(A) #define KAI_STRINGISE2(A) #A #define KAI_STRINGISE_WIDE(A) KAI_STRINGISE_WIDE2(A) #define KAI_STRINGISE_WIDE2(A) L###A #ifdef KAI_OPTION_USE_NAMESPACES # define KAI_BEGIN namespace K...
cschladetsch/KAI
Test/Include/TestLangCommon.h
<filename>Test/Include/TestLangCommon.h<gh_stars>10-100 #pragma once #include <gtest/gtest.h> #include <KAI/KAI.h> #include <KAI/Console/Console.h> #include "./TestCommon.h" KAI_BEGIN // Common for tests that work with the various // languages in the system. // // TestLangCommon provides a fully-functional // work...
cschladetsch/KAI
Include/KAI/Executor/BinBase.h
#pragma once #include <KAI/Core/Config/Base.h> #include <KAI/Core/Object/Object.h> #include <KAI/Core/BuiltinTypes/Vector4.h> #include <KAI/Core/BuiltinTypes/String.h> #include <KAI/Core/BuiltinTypes/Array.h> KAI_BEGIN /// Defines what goes into the /bin folder at runtime setup namespace Bin { void Help(); O...
cschladetsch/KAI
Include/KAI/Language/Pi/PiLexer.h
#pragma once #include <KAI/Language/Common/LexerCommon.h> #include <KAI/Language/Pi/PiToken.h> KAI_BEGIN // Lexer for the Pi language. A specialistion of the generalised lexer. class PiLexer : public LexerCommon<PiTokenEnumType> { public: typedef LexerCommon<PiTokenEnumType> Parent; typedef Parent Lexer; ...