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cmesias/FattestBossFightEver
src/Game/Enemies.h
/* * Enemies.h * * Created on: Dec 18, 2016 * Author: Carl */ #ifndef LOCAL_ENEMIES_H_ #define LOCAL_ENEMIES_H_ #include <SDL2/SDL_mixer.h> #include "../Helper.h" #include "../LTexture.h" #include "../Particless.h" class Enemy: public Helper { public: // Enemy variables float x, y; int w, h; int timer...
cmesias/FattestBossFightEver
src/LWindow.h
/* * LWindow.h * * Created on: Apr 18, 2017 * Author: healt */ #ifndef LWINDOW_H_ #define LWINDOW_H_ #include <iostream> #include <sstream> #include <SDL2/SDL.h> class LWindow { public: void applySettings(int RESOLUTION, int ANTI_ALIS, int FULLSCREEN, int VSYNC); public: //Intializes internals LWindow(...
cmesias/FattestBossFightEver
src/Game/TextNFont.h
/* * TextNFont.h * * Created on: Mar 8, 2022 * Author: healt */ #ifndef TEXTNFONT_H_ #define TEXTNFONT_H_ #include <SDL2/SDL_ttf.h> #include "../LTexture.h" class TextNFont { public: // Textures LTexture gText; // Fonts TTF_Font *gFont13 = NULL; TTF_Font *gFont20 = NULL; TTF_Font *gFont24 = NULL;...
cmesias/FattestBossFightEver
src/Game.h
<filename>src/Game.h /* * Game.h * * Created on: Apr 19, 2017 * Author: healt */ #ifndef GAME_H_ #define GAME_H_ #include "LWindow.h" #include <cstdio> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_mixer.h> #include <SDL2/SDL_ttf.h> #include "Options.h" #include "Helper.h" class Gam...
cmesias/FattestBossFightEver
src/Game/Players.h
<reponame>cmesias/FattestBossFightEver /* * Players.h * * Created on: Dec 18, 2016 * Author: Carl */ #ifndef LOCAL_PLAYERS_H_ #define LOCAL_PLAYERS_H_ #include <SDL2/SDL_ttf.h> #include "../LWindow.h" #include "../LTexture.h" #include "../Particless.h" #include "Enemies.h" #include "../Helper.h" #include ...
cmesias/FattestBossFightEver
src/Game/Button.h
/* * Button.h * * Created on: Mar 11, 2022 * Author: healt */ #ifndef BUTTON_H_ #define BUTTON_H_ #include "TextNFont.h" #include "../Helper.h" struct Button: public TextNFont, public Helper { public: float x, y; float w, h; bool hover; bool pressed; std::string textField; std::string resultText; ...
cmesias/FattestBossFightEver
src/Game/Maps.h
/* * Maps.h * * Created on: Dec 20, 2016 * Author: Carl */ #ifndef LOCAL_MAPS_H_ #define LOCAL_MAPS_H_ //Map size class Map { public: int x = 0; int y = 0; //int w = 1536; //int h = 640; //const int w = 1536; //const int h = 624; //const int w = 2304; //const int w = 6912; //const int h = 1152; ...
cmesias/FattestBossFightEver
src/Game/TileBar.h
<gh_stars>0 /* * TileBar.h * * Created on: Jan 16, 2017 * Author: Carl */ #ifndef LOCAL_TILEBAR_H_ #define LOCAL_TILEBAR_H_ #include "../LWindow.h" #include "../LTexture.h" //Tile Class class TileBar { public: const int HowManyTilesHorizontal = 24; const int HowManyTilesVertical = 12; static const int ...
timothykinyanjui/Household-Regression
model/likelihoodCalc.c
<reponame>timothykinyanjui/Household-Regression<gh_stars>0 /* Function generated the relevant matrix for the system of equations given by Addy Input beta: Transmission parameter - As coded currently, it can only be a vector or a scalar. TO DO: Code for matrix B: Probability that a susceptible of type i will escape ...
BradyBromley/Hardcoder
libapp2sys/src/main/cpp/protocol.h
<filename>libapp2sys/src/main/cpp/protocol.h<gh_stars>1000+ /** * protocal const definition and implement */ #ifndef AMC_PROTOCOL_H #define AMC_PROTOCOL_H #include "amc.pb.h" #include "header.h" #include <cJSON.h> // LEVEL static const uint32_t CPU_LEVEL_0 = 0; // not change static const uint32_t CPU_LEVEL_1 = 1; /...
BradyBromley/Hardcoder
libapp2sys/src/main/cpp/header.h
<reponame>BradyBromley/Hardcoder /** * req and resp packer header */ #ifndef HARDCODER_HEADER_H #define HARDCODER_HEADER_H #include "util.h" static const uint16_t HEADER_PROTOCAL_VERSION = 4; static const uint16_t HEADER_JSON_VERSION = 16; static const uint16_t HEADER_BODYFORMAT_RAW = 1; static const uint16_t HE...
BradyBromley/Hardcoder
libapp2sys/src/main/cpp/server.h
/** * Hardcoder server sample implementation */ #ifndef HARDCODER_SERVER_H_H #define HARDCODER_SERVER_H_H #include <map> #include "localsocket.h" #include "udp.h" #include "protocol.h" class LocalSocketServer : public LocalSocket, public IHardCoderDataCallback { private : rqueue<ServerDataWorker<int> *, 0> res...
BradyBromley/Hardcoder
libapp2sys/src/main/cpp/util.h
/** * Utility for common operation(debug, log, numeric conversion) */ #ifndef HARDCODER_UTIL_H_H #define HARDCODER_UTIL_H_H #include <arpa/inet.h> #include <assert.h> #include <ctype.h> #include <fcntl.h> #include <limits.h> #include <list> #include <netdb.h> #include <netinet/in.h> #include <stdio.h> #include <stdl...
OnlyLoyalty-ty/TYLibraryKit
Example/TYLibraryKit/TYViewController.h
// // TYViewController.h // TYLibraryKit // // Created by OnlyLoyalty-ty on 06/05/2021. // Copyright (c) 2021 OnlyLoyalty-ty. All rights reserved. // @import UIKit; @interface TYViewController : UIViewController @end
OnlyLoyalty-ty/TYLibraryKit
Example/TYLibraryKit/TYAppDelegate.h
// // TYAppDelegate.h // TYLibraryKit // // Created by OnlyLoyalty-ty on 06/05/2021. // Copyright (c) 2021 OnlyLoyalty-ty. All rights reserved. // @import UIKit; @interface TYAppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @end
anrongwn/nghttp2
src/h2load.h
/* * nghttp2 - HTTP/2 C Library * * Copyright (c) 2014 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, ...
surendranadkarni/ring-buffer
src/ring_buffer.c
/* Module for ring buffer Copyright (C) {{ 2017 }} {{ <NAME> <EMAIL> }} All rights reserved. Please check LICENSE file for details. Refered Stuart Cording's code. */ /***************************************************************************************************************************************...
surendranadkarni/ring-buffer
include/ring_buffer.h
/* Header for ring buffer Copyright (C) {{ 2017 }} {{ <NAME> <EMAIL> }} All rights reserved. Please check LICENSE file for details */ /*@{*/ #include <stdint.h> /*******************************************************************************************************************************************...
surendranadkarni/ring-buffer
test/test.c
#include <stdio.h> #include <ring_buffer.h> #include <assert.h> #include <stdlib.h> int main() { uint8_t buffer[10] = {0}; uint8_t data1[20] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 18, 19, 20}; uint8_t data2[10] = {0}; struct ring_buffer *rb = (struct ring_buffer*) malloc(sizeof(struct...
Cherve3/2D-Game-Project
include/bu_collision.h
#ifndef __BU_COLLISION_H__ #define __BU_COLLISION_H__ #include "bu_shapes.h" Bool player_bounds_collision(Rect player, Rect bounds); Bool entity_collision(Rect ent, Rect other); Bool attack_collision(Rect attack, int damage); #endif
Cherve3/2D-Game-Project
include/bu_timer.h
#ifndef __BU_TIMER_H__ #define __BU_TIMER_H__ #include "gfc_types.h" typedef struct { Uint32 timer; Uint32 old_time; }Cooldown; void time_init(); Uint32 get_start_time(); Uint32 get_current_time(); #endif
Cherve3/2D-Game-Project
include/bu_shop.h
#ifndef __BU_SHOP_H__ #define __BU_SHOP_H__ #include "gfc_types.h" #include "bu_items.h" #include "bu_entity.h" Bool *get_shop_open(); void shop_init(); void open_shop(); Bool buy_item(Item *item, Entity *player); #endif
Cherve3/2D-Game-Project
include/bu_level.h
<filename>include/bu_level.h<gh_stars>0 #ifndef __BU_LEVEL_H__ #define __BU_LEVEL_H__ #include "chipmunk/chipmunk.h" #include "chipmunk/chipmunk_types.h" #include "gf2d_sprite.h" #include "bu_entity.h" #define space_f 0x0001 #define camera_f 0x0002 #define world_f 0x0003 #define player_f 0x0004 #define npc_f 0x...
Cherve3/2D-Game-Project
src/bu_level.c
#include "chipmunk/chipmunk_private.h" #include "simple_logger.h" #include "simple_json.h" #include "gf2d_config.h" #include "gf2d_draw.h" #include "gfc_audio.h" #include "bu_camera.h" #include "bu_level.h" #include "bu_door.h" #include "bu_items.h" #include "bu_hazards.h" #include "bu_player.h" #include "bu_npc.h"...
Cherve3/2D-Game-Project
include/bu_door.h
#ifndef __BU_DOOR_H__ #define __BU_DOOR_H__ #include "chipmunk/chipmunk.h" #include "gfc_vector.h" #include "simple_json.h" #include "bu_entity.h" void door_spawn(cpVect position, Vector2D dimension, TextWord **args); #endif
Cherve3/2D-Game-Project
include/bu_entity.h
<reponame>Cherve3/2D-Game-Project #ifndef __ENTITY_H__ #define __ENTITY_H__ #include "chipmunk/chipmunk.h" #include "gfc_types.h" #include "gfc_audio.h" #include "gf2d_sprite.h" #include "bu_shapes.h" #define EntitySoundMax 8 typedef struct Entity_s { Bool _inuse; TextWord *name; /*physics*/ cpVect posit...
Cherve3/2D-Game-Project
src/bu_editor.c
#include "bu_editor.h" /*eol@eof*/
Cherve3/2D-Game-Project
include/gf2d_windows.h
#ifndef __GF2D_MENUS_H__ #define __GF2D_MENUS_H__ #include "gf2d_sprite.h" #include "gfc_list.h" #include "gf2d_elements.h" #include "gf2d_element_label.h" #include "gf2d_element_actor.h" #include "gf2d_element_list.h" #include <simple_json.h> typedef enum { BE_TL, BE_Top, BE_TR, BE_Left, BE_Right...
Cherve3/2D-Game-Project
src/bu_money.c
#include "simple_logger.h" #include "bu_money.h" #include "bu_player.h" #include "bu_level.h" #include "bu_entity.h" typedef struct { int value; }Money; void money_touch(Entity *self, Entity *player) { Money *money; const Uint8 *keys; if (!self) return; keys = SDL_GetKeyboardState(NULL); money = (Money*)self-...
Cherve3/2D-Game-Project
include/bu_hazards.h
#ifndef __BU_HAZARDS_H__ #define __BU_HAZARDS_H__ #include "bu_entity.h" void new_hazard(TextWord* name, cpVect position); #endif
Cherve3/2D-Game-Project
src/gf2d_windows.c
<gh_stars>0 #include <stdlib.h> #include <stdio.h> #include <string.h> #include "gf2d_windows.h" #include "gfc_color.h" #include "simple_logger.h" #include "bu_shapes.h" typedef struct { Sprite* generic_border; Sprite* generic_background; Window* window_list; /**<*/ int window_max; /**<how ...
Cherve3/2D-Game-Project
include/bu_FSM.h
#ifndef __BU_FSM_H__ #define __BU_FSM_H__ typedef struct { void (*active_state)(); void (*set_state)(void (*state)); }FSM; void free_FSM(FSM* fsm); FSM *new_FSM(); void update_state(FSM* fsm); #endif
Cherve3/2D-Game-Project
src/bu_entity.c
<filename>src/bu_entity.c #include "simple_logger.h" #include "gf2d_draw.h" #include "bu_collision.h" #include "bu_camera.h" #include "bu_entity.h" typedef struct { Entity *entity_list; Uint32 max_entities; }EntityManager; static EntityManager entity_manager = { 0 }; void entity_manager_init(Uint32 max_entiti...
Cherve3/2D-Game-Project
include/bu_player.h
#ifndef __BU_PLAYER_H__ #define __BU_PLAYER_H__ #include "chipmunk/chipmunk.h" #include "bu_entity.h" #include "bu_items.h" typedef struct{ char* name; int level; int money; int life; int life_max; int stamina; int stamina_max; int stamina_regen; int strength; int strength_max; int agility; int agilit...
Cherve3/2D-Game-Project
include/gf2d_element_actor.h
#ifndef __GF2D_ACTOR_ELEMENT_H__ #define __GF2D_ACTOR_ELEMENT_H__ #include "gf2d_elements.h" #include "gf2d_actor.h" typedef struct { Actor actor; Vector2D scale; }ActorElement; ActorElement* gf2d_element_actor_new(); ActorElement* gf2d_element_actor_new_full(char* actorFile); /** * @brief get a pointer t...
Cherve3/2D-Game-Project
src/bu_timer.c
#include "bu_timer.h" static Uint32 start_time = 0; static Uint32 current_time = 0; void time_init() { start_time = SDL_GetTicks(); } Uint32 get_start_time() { return start_time; } Uint32 get_current_time() { current_time = SDL_GetTicks(); return current_time; } /*eol@eof*/
Cherve3/2D-Game-Project
src/bu_shop.c
#include "simple_logger.h" #include "bu_shop.h" #include "bu_player.h" static Bool shop_open; static Bool bought_item; Bool *get_shop_open() { return shop_open; } void shop_init() { shop_open = false; bought_item = false; } void open_shop() { //slog("Shop open : %i", shop_open); Uint32 *keys = SDL_GetKeyboar...
Cherve3/2D-Game-Project
include/bu_editor.h
<gh_stars>0 #ifndef __BU_EDITOR_H__ #define __BU_EDITOR_H__ void editor_init(); #endif
Cherve3/2D-Game-Project
src/gf2d_elements.c
#include <stdlib.h> #include <string.h> #include "gf2d_elements.h" #include "gf2d_element_actor.h" #include "gf2d_element_button.h" #include "gf2d_element_list.h" #include "gf2d_element_label.h" #include "simple_logger.h" Element* gf2d_element_new() { Element* e; e = (Element*)malloc(sizeof(Element)); if (...
Cherve3/2D-Game-Project
src/bu_hazards.c
<gh_stars>0 #include "bu_hazards.h" #include "gfc_types.h" #include "bu_items.h" void new_hazard(TextWord *name, cpVect position) { item_new(name, hazard, position); } /*eol@eof*/
Cherve3/2D-Game-Project
include/bu_ui.h
<filename>include/bu_ui.h #ifndef __BU_UI_H__ #define __BU_UI_H__ #include "SDL_ttf.h" #include "gf2d_sprite.h" typedef struct { Sprite *health; Sprite *stamina; Sprite *base; }HUD; typedef struct { Sprite *background; Sprite *start_button; Sprite *quit_button; TTF_Font *start_font; }StartMenu; typed...
Cherve3/2D-Game-Project
include/bu_menu.h
<gh_stars>0 #ifndef __BU_MENU_H__ #define __BU_MENU_H__ #include "gfc_vector.h" int open_menu(Vector2D resolution); #endif
Cherve3/2D-Game-Project
src/gf2d_actor.c
<filename>src/gf2d_actor.c #include "gf2d_actor.h" #include "simple_logger.h" #include <stdio.h> typedef struct { Uint32 maxActionLists; ActionList* actionLists; }ActionManager; static ActionManager action_list_manager; void gf2d_action_list_clear_all(); void gf2d_action_list_close() { gf2d_action_lis...
Cherve3/2D-Game-Project
include/bu_camera.h
#ifndef __BU_CAMERA_H__ #define __BU_CAMERA_H__ #include "gfc_types.h" #include "gfc_vector.h" #include "bu_shapes.h" typedef struct { Rect view; Rect playerBounds; Vector2D bounds; }Camera; /** * @brief Set the camera size in width and height * @param size the width and height of the camera */ void camera_...
Cherve3/2D-Game-Project
src/gf2d_element_list.c
#include <stdlib.h> #include <stdio.h> #include "gf2d_element_list.h" #include "simple_logger.h" Vector2D gf2d_element_get_item_position(Element* element, int i) { ListElement* list; Vector2D position = { 0 }; int itemsPerLine; if (!element)return position; list = (ListElement*)element->data; i...
Cherve3/2D-Game-Project
include/bu_items.h
#ifndef __BU_ITEMS_H__ #define __BU_ITEMS_H__ #include "chipmunk/chipmunk.h" #include "bu_entity.h" typedef enum { consumable, weapon, equipment, hazard }ItemType; typedef struct{ Bool _inuse; Bool picked_up; Bool store_item; ItemType type; char *name; char *description; Entity *ent; int armor; int ...
Cherve3/2D-Game-Project
include/bu_money.h
#ifndef __BU_MONEY_H__ #define __BU_MONEY_H__ #include "chipmunk/chipmunk.h" #include "gfc_vector.h" void spawn_money(int value, cpVect position); #endif
Cherve3/2D-Game-Project
src/bu_FSM.c
#include "gfc_types.h" #include "simple_logger.h" #include "bu_FSM.h" #include "bu_npc.h" void set_state(FSM* fsm, void(*state)()); void update_state(FSM* fsm); void free_FSM(FSM *fsm) { if (!fsm) return; fsm->active_state = NULL; fsm->set_state = NULL; free(fsm); slog("FSM freed"); } FSM *new_FSM() { FSM...
Cherve3/2D-Game-Project
src/bu_collision.c
<reponame>Cherve3/2D-Game-Project #include "simple_logger.h" #include "bu_collision.h" #include "bu_entity.h" #include "bu_npc.h" Bool player_bounds_collision(Rect player, Rect bounds) { //slog("") if (((player.x + player.w) < bounds.x) || (player.x > (bounds.x + bounds.w)) || ((player.y + player.h) < bounds.y) ...
Cherve3/2D-Game-Project
include/gf2d_element_list.h
#ifndef __GF2D_ELEMENT_LIST_H__ #define __GF2D_ELEMENT_LIST_H__ #include "gfc_list.h" #include "gf2d_elements.h" typedef enum { LS_Horizontal, LS_Vertical }ListStyle; typedef struct { List* list; Vector2D itemSize; ListStyle listStyle; int wraps; int scrolls; }ListElement; ListEleme...
Cherve3/2D-Game-Project
src/bu_items.c
#include "simple_logger.h" #include "simple_json.h" #include "gf2d_config.h" #include "bu_timer.h" #include "bu_level.h" #include "bu_items.h" #include "bu_player.h" #include "bu_shop.h" typedef struct { Item *item_list; Uint32 item_count; Uint32 max_items; }ItemManager; static ItemManager items = { 0 }; stati...
Cherve3/2D-Game-Project
include/bu_combat.h
#ifndef __BU_COMBAT_H__ #define __BU_COMBAT_H__ #include "simple_logger.h" #include "bu_player.h" #include "bu_npc.h" void attack_list_init(); void punch(Player *player); void kick(Player *player); void throw_weapon(Player *player); void weapon_attack_left(Player *player); void weapon_attack_right(Player *play...
Cherve3/2D-Game-Project
src/gf2d_element_actor.c
<reponame>Cherve3/2D-Game-Project #include <stdlib.h> #include <stdio.h> #include "gf2d_element_actor.h" #include "gf2d_actor.h" #include "simple_logger.h" void gf2d_element_actor_draw(Element* element, Vector2D offset) { ActorElement* actor; Vector2D position; if (!element)return; actor = (ActorElemen...
Cherve3/2D-Game-Project
src/bu_menu.c
<gh_stars>0 #include "SDL.h" #include "simple_logger.h" #include "gfc_audio.h" #include "bu_menu.h" int open_menu(Vector2D resolution) { int start = 0; int done; int x, y; SDL_Event event; SDL_Texture* menu = NULL; char* model_name = NULL; SDL_Texture* loading = NULL; SDL_Texture* load_icon = NULL; SDL_Rec...
Cherve3/2D-Game-Project
src/bu_door.c
#include "simple_logger.h" #include "bu_entity.h" #include "bu_door.h" #include "bu_collision.h" #include "bu_player.h" #include "bu_level.h" void door_touch(Entity *self, Entity *player) { if (!self) return; //slog("Player touch: %s", player->name); if (player == get_player()->ent) { level_load(self->data); ...
Cherve3/2D-Game-Project
src/bu_shapes.c
<filename>src/bu_shapes.c<gh_stars>0 #include "bu_shapes.h" #include "gf2d_draw.h" #include "simple_logger.h" Rect gf2d_rect(float x, float y, float w, float h) { Rect r; gf2d_rect_set(r, x, y, w, h); return r; } void gf2d_rect_draw(Rect r, Color color) { gf2d_draw_rect(gf2d_rect_to_sdl_rect(r), gfc_c...
Cherve3/2D-Game-Project
src/game.c
#include <math.h> #include <SDL.h> #include "chipmunk/chipmunk.h" #include "chipmunk/chipmunk_private.h" #include "simple_logger.h" #include "gf2d_graphics.h" #include "gf2d_sprite.h" #include "gf2d_draw.h" #include "gf2d_windows.h" #include "gfc_audio.h" #include "bu_timer.h" #include "bu_camera.h" #include "bu_u...
Cherve3/2D-Game-Project
src/bu_player.c
#include "chipmunk/chipmunk_private.h" #include "simple_json.h" #include "simple_logger.h" #include "gfc_audio.h" #include "bu_timer.h" #include "bu_camera.h" #include "bu_player.h" #include "bu_npc.h" #include "bu_level.h" #include "bu_combat.h" #include "bu_money.h" static Player *player = { 0 }; static Uint8 pl...
Cherve3/2D-Game-Project
src/gf2d_element_button.c
#include "gf2d_element_button.h" #include "gf2d_mouse.h" #include "gf2d_element_actor.h" #include "simple_logger.h" void gf2d_element_button_draw(Element* element, Vector2D offset) { ButtonElement* button; Vector2D position; Actor* actor; if (!element)return; button = (ButtonElement*)element->data;...
Cherve3/2D-Game-Project
src/bu_camera.c
#include "simple_logger.h" #include "bu_level.h" #include "bu_camera.h" #include "bu_collision.h" #include "bu_player.h" static Camera camera = { 0 }; void camera_set_dimensions(Vector2D size) { camera.view.w = size.x; camera.view.h = size.y; camera.playerBounds.w = size.x / 1.5; camera.playerBounds.h = size....
Cherve3/2D-Game-Project
include/gf2d_element_label.h
#ifndef __GF2D_LABEL_ELEMENT_H__ #define __GF2D_LABEL_ELEMENT_H__ #include "gf2d_elements.h" typedef enum { LJ_Left, LJ_Center, LJ_Right }LabelJustification; typedef enum { LA_Top, LA_Middle, LA_Bottom }LabelAlignment; typedef struct { TextBlock text; /**<the label text*/ Color b...
Cherve3/2D-Game-Project
include/bu_npc.h
#ifndef __BU_NPC_H__ #define __BU_NPC_H__ #include "chipmunk/chipmunk.h" #include "bu_entity.h" #include "bu_items.h" #include "bu_FSM.h" typedef enum { Friendly, Nerd, Jock, Preps, Goths, Mobster, Shop, Questgiver }NPCType; typedef enum { None, Brawler, Weapon, Thrower }FightStyle; typedef struct{ Te...
Cherve3/2D-Game-Project
src/bu_ui.c
#include "simple_logger.h" #include "simple_json.h" #include "gfc_text.h" #include "bu_ui.h" #include "bu_shop.h" #include "bu_player.h" #include "bu_npc.h" #include "bu_camera.h" typedef struct { HUD hud; StartMenu start_menu; PlayerMenu player_menu; EquipMenu equip_menu; ShopUI shop_ui; }UI; static UI...
Cherve3/2D-Game-Project
src/bu_npc.c
#include <math.h> #include "chipmunk/chipmunk_private.h" #include "simple_json.h" #include "simple_logger.h" #include "gfc_types.h" #include "gf2d_sprite.h" #include "bu_level.h" #include "bu_money.h" #include "bu_npc.h" static NPC *npc = NULL; static Uint32 npc_count = 0; static SJson *npc_info = NULL; static S...
Cherve3/2D-Game-Project
include/gf2d_config.h
#ifndef __GF2D_CONFIG_H__ #define __GF2D_CONFIG_H__ #include <simple_json.h> #include "gfc_vector.h" int sj_value_as_vector2d(SJson *json, Vector2D *output); int sj_value_as_vector3d(SJson *json, Vector3D *output); int sj_value_as_vector4d(SJson *json, Vector4D *output); #endif
Cherve3/2D-Game-Project
src/bu_combat.c
<reponame>Cherve3/2D-Game-Project<filename>src/bu_combat.c #include "gf2d_draw.h" #include "gfc_audio.h" #include "bu_shapes.h" #include "bu_combat.h" #include "bu_collision.h" #include "bu_camera.h" typedef struct { Rect collider; int damage; float duration; Sound **audio; }Attack; static List* attack...
lcferrum/wvtt
fp_routines.h
#ifndef FPROUTINES_H #define FPROUTINES_H #include <string> namespace FPRoutines { void FillDriveList(); std::string GetSystemFilePath(const char* fname); } #endif //FPROUTINES_H
lcferrum/wvtt
extra_defs.h
//Defines not found in MinGW's windows.h/winnt.h: #ifndef PRODUCT_ENTERPRISE_SERVER #define PRODUCT_ENTERPRISE_SERVER 0x0000000A #endif #ifndef PRODUCT_ENTERPRISE_SERVER_CORE #define PRODUCT_ENTERPRISE_SERVER_CORE 0x0000000E #endif #ifndef PRODUCT_ENTERPRISE_SERVER_IA64 #define PRODUCT_E...
lcferrum/wvtt
externs.h
<filename>externs.h #ifndef EXTERNS_H #define EXTERNS_H #include <memory> #include <windows.h> #include <accctrl.h> #include <winternl.h> class Externs { private: static std::unique_ptr<Externs> instance; HMODULE hNtDll; HMODULE hKernel32; HMODULE hVersion; HMODULE hAdvapi32; void LoadFunctions(); void Unl...
dineshkumarc987/EFIgy-GUI
EFIgy/AppDelegate.h
// // AppDelegate.h // EFIgy // // Created by <NAME> on 10/5/17. // Copyright © 2017 Duo Security. All rights reserved. // #import <Cocoa/Cocoa.h> @interface AppDelegate : NSObject <NSApplicationDelegate, NSURLSessionDelegate> - (IBAction)getEFIReport:(id)sender; @property (weak) IBOutlet NSTextField *hashedSys...
mwkrentel/libmonitor
src/spinlock.h
<gh_stars>10-100 /* * Libmonitor spinlock. * * Copyright (c) 2007-2021, Rice University. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code mus...
mwkrentel/libmonitor
src/monitor.h
/* * Include file for libmonitor clients. * * Copyright (c) 2007-2021, Rice University. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must...
mwkrentel/libmonitor
tests/hidden.c
<reponame>mwkrentel/libmonitor<gh_stars>10-100 /* * John's program to launch a pthread by dlopen("libpthread.so") and * dlsym("pthread_create"). This method seems to bypass monitor's * normal way of overriding pthread_create(). * * Copyright (c) 2007-2021, Rice University. * See the file LICENSE for details...
mwkrentel/libmonitor
tests/thread_fork.c
/* * Test fork() from a threaded program. * * Normally, the child will have only one running thread, and monitor * needs to understand that, or else at process exit time, monitor * will get into an infinite loop trying to signal threads that don't * exist. * * Copyright (c) 2007-2021, Rice University. * ...
mwkrentel/libmonitor
src/mpi_comm_c.c
<reponame>mwkrentel/libmonitor<filename>src/mpi_comm_c.c<gh_stars>10-100 /* * Override MPI_Comm_rank in C/C++. * * Copyright (c) 2007-2021, Rice University. * See the file LICENSE for details. * * $Id$ */ #include "config.h" #include "common.h" #include "monitor.h" typedef int mpi_comm_fcn_t(void *, int *)...
mwkrentel/libmonitor
tests/side-exit.c
/* * Adapt the exit.c test to launch several threads and call exit() * from *one* of them (main or side). Don't join or exit the other * threads, just let them run. * * This tests who gets fini-thread and who gets fini-process. * * By contrast, exit.c has multiple calls to exit() and pthread_exit() * as ...
sergiosilvajr/popular-movies-ios
popular-movies-ios/Movie.h
<filename>popular-movies-ios/Movie.h // // Movie.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <UIKit/UIKit.h> #import "JSONModel.h" @interface Movie : JSONModel @property (nonatomic) NSString *poster_path; @property (nonatomic) NSString *title; @property (nonatomic) NSString *overvie...
sergiosilvajr/popular-movies-ios
popular-movies-ios/HttpRequests.h
<gh_stars>0 // // HttpRequests.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <Foundation/Foundation.h> #import <AFHTTPSessionManager.h> #import "Movie.h" @interface HttpRequests : NSObject extern NSString *const IMAGE_BASE_URL; -(void) getPopularMoviesList:(void (^)(NSArray<Movie *> *...
sergiosilvajr/popular-movies-ios
popular-movies-ios/MovieTableViewCell.h
// // MovieTableViewCell.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <UIKit/UIKit.h> @interface MovieTableViewCell : UITableViewCell @property (weak, nonatomic) IBOutlet UIImageView *movieImage; @property (weak, nonatomic) IBOutlet UILabel *movieTitleLabel; @end
sergiosilvajr/popular-movies-ios
popular-movies-ios/PopularMoviesResult.h
<gh_stars>0 // // PopularMoviesResult.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <Foundation/Foundation.h> #import "Movie.h" @interface PopularMoviesResult : JSONModel @property (strong, nonatomic) NSArray<NSDictionary *> *results; @property (nonatomic) NSNumber *total_pages; @prope...
sergiosilvajr/popular-movies-ios
popular-movies-ios/MovieViewController.h
<reponame>sergiosilvajr/popular-movies-ios // // MovieViewController.h // popular-movies-ios // // Created by <NAME> on 23/10/16. // // #import "ViewController.h" #import "Movie.h" @interface MovieViewController : ViewController @property (weak, nullable, nonatomic) IBOutlet UIImageView *moviePoster; @property (we...
sergiosilvajr/popular-movies-ios
popular-movies-ios/AppDelegate.h
<filename>popular-movies-ios/AppDelegate.h // // AppDelegate.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <UIKit/UIKit.h> @interface AppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @end
sergiosilvajr/popular-movies-ios
popular-movies-ios/ViewController.h
// // ViewController.h // popular-movies-ios // // Created by <NAME> on 22/10/16. // // #import <UIKit/UIKit.h> @interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource> @end
mmr-ashiq/Gym-Management
gym_management/main.c
#include<stdio.h> #include<conio.h> //getch(), #include <stdlib.h> //system("CLS"), #include<windows.h> //gotoxy(), #include<string.h> #include<time.h> //time //pre-function declaration void main_menu(); void receptionist_registration(); void receptionist_authentication(); double BMI(); int Loading_Animator(); vo...
BitMechanic/VaOcean
Source/VaOceanPlugin/Classes/VaOceanSimulatorComponent.h
<gh_stars>1-10 // Copyright 2014 <NAME>. All Rights Reserved. #pragma once #include "VaOceanPluginPrivatePCH.h" #include "VaOceanSimulatorComponent.generated.h" #define PAD16(n) (((n)+15)/16*16) /** Phillips spectrum configuration */ USTRUCT() struct FOceanData { GENERATED_USTRUCT_BODY() /** The size of displace...
BitMechanic/VaOcean
Source/VaOceanPlugin/Classes/VaOceanShaders.h
// Copyright 2014 <NAME>. All Rights Reserved. #pragma once #include "VaOceanPluginPrivatePCH.h" #include "VaOceanShaders.generated.h" #define HALF_SQRT_2 0.7071068f #define GRAV_ACCEL 981.0f // The acceleration of gravity, cm/s^2 #define BLOCK_SIZE_X 16 #define BLOCK_SIZE_Y 16 ///////////////////////////////////...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/object.h
/* * object.h * * Created on: 2016-6-11 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * the top class */ #ifndef ST_ASIO_OBJECT_H_ #define ST_ASIO_OBJECT_H_ #include <boost/function.hpp> #include "base.h" namespace st_asio_wrapper { class object { protected...
amoylel/NCUI
NCUI/resource.h
<filename>NCUI/resource.h //{{NO_DEPENDENCIES}} // Microsoft Visual C++ 生成的包含文件。 // 供 NCUI.rc 使用 // #define IDC_MYICON 2 #define IDD_EXEGEN_DIALOG 102 #define IDD_ABOUTBOX 103 #define IDM_ABOUT 104 #define IDM_EXIT 105 #...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/socket_service.h
/* * socket_service.h * * Created on: 2012-3-2 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * this class only used at client endpoint */ #ifndef ST_ASIO_SOCKET_SERVICE_H_ #define ST_ASIO_SOCKET_SERVICE_H_ #include "object_pool.h" namespace st_asio_wrapper { ...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/tcp/client_socket.h
/* * client_socket.h * * Created on: 2012-3-2 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * this class only used at client endpoint */ #ifndef ST_ASIO_CLIENT_SOCKET_H_ #define ST_ASIO_CLIENT_SOCKET_H_ #include "socket.h" #include "../container.h" namespace ...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/tcp/ssl/alias.h
<reponame>amoylel/NCUI /* * alias.h * * Created on: 2017-7-17 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * some alias, they are deprecated. */ #ifndef ST_ASIO_SSL_ALIAS_H_ #define ST_ASIO_SSL_ALIAS_H_ #include "ssl.h" namespace st_asio_wrapper { namespace ssl { tem...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/tcp/server_socket.h
<reponame>amoylel/NCUI<filename>third_party/amo/amo/asio/st_asio_wrapper/tcp/server_socket.h<gh_stars>10-100 /* * server_socket.h * * Created on: 2013-4-11 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * this class only used at server endpoint */ #ifndef ST_ASI...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/ext/udp.h
/* * udp.h * * Created on: 2016-9-7 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * udp related conveniences. */ #ifndef ST_ASIO_EXT_UDP_H_ #define ST_ASIO_EXT_UDP_H_ #include "packer.h" #include "unpacker.h" #include "../udp/socket.h" #include "../udp/socket_...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/tcp/socket.h
<gh_stars>10-100 /* * socket.h * * Created on: 2012-3-2 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * this class used at both client and server endpoint */ #ifndef ST_ASIO_TCP_SOCKET_H_ #define ST_ASIO_TCP_SOCKET_H_ #include "../socket.h" namespace st_asio_...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/ext/packer.h
/* * packer.h * * Created on: 2012-3-2 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * packers */ #ifndef ST_ASIO_EXT_PACKER_H_ #define ST_ASIO_EXT_PACKER_H_ #include "ext.h" namespace st_asio_wrapper { namespace ext { class packer_helper { public: //return...
amoylel/NCUI
third_party/amo/examples/systeminfo.h
/* * Copyright 2008 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing...
amoylel/NCUI
third_party/amo/amo/logger/raw_daily_file_sink.h
<reponame>amoylel/NCUI<filename>third_party/amo/amo/logger/raw_daily_file_sink.h<gh_stars>10-100  // Created by amoylel on 12/15/2017. // Copyright (c) 2017 amoylel All rights reserved. #ifndef AMO_RAW_DAILY_FILE_SINK_H__ #define AMO_RAW_DAILY_FILE_SINK_H__ #include <spdlog/sinks/base_sink.h> #include <spdlog/deta...
amoylel/NCUI
third_party/amo/amo/logger/raw_file_helper.h
<reponame>amoylel/NCUI // // Copyright(c) 2015 <NAME>. // Distributed under the MIT License (http://opensource.org/licenses/MIT) // // Created by amoylel on 12/15/2017. // Copyright (c) 2017 amoylel All rights reserved. #ifndef AMO_RAW_FILE_HELPER_H__ #define AMO_RAW_FILE_HELPER_H__ #pragma once // Helper class...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/ext/unpacker.h
<reponame>amoylel/NCUI /* * unpacker.h * * Created on: 2012-3-2 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * unpackers */ #ifndef ST_ASIO_EXT_UNPACKER_H_ #define ST_ASIO_EXT_UNPACKER_H_ #include <boost/array.hpp> #include "ext.h" namespace st_asio_wrapper...
amoylel/NCUI
third_party/amo/amo/asio/st_asio_wrapper/config.h
/* * config.h * * Created on: 2012-10-21 * Author: youngwolf * email: <EMAIL> * QQ: 676218192 * Community on QQ: 198941541 * * this head file contain some macros used to verify the compiler and update logs etc. * license: www.boost.org/LICENSE_1_0.txt * * Known issues: * 1. since 1.2.0, with boo...