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KKothuri/Data-Structures
containers/Stack.h
<filename>containers/Stack.h #ifndef STACK_H #define STACK_H #include "XORList.h" /* Stack class to mimic STL stack. */ template <class Object> class Stack { XORList<Object> elem_; public: void push(const Object& x) { elem_.insertFront(x); } Object top() { if(size()) return elem_[0]; } void pop() { ...
KKothuri/Data-Structures
containers/List.h
<gh_stars>0 #ifndef LIST_H #define LIST_H #include "Container.h" #include <utility> using ull = unsigned long long int; using namespace std; /* List(Doubly Linked) class */ template <class Object> class List : public NodeBasedContainer<Object> { protected: class Node { public: Object data; Node* left; No...
KKothuri/Data-Structures
util/Pair.h
<filename>util/Pair.h #ifndef PAIR_H #define PAIR_H //Pair class to mimic the STL pair class template <class Obj1, class Obj2> class Pair { public: Obj1 first; Obj2 second; Pair() {}; Pair(const Obj1& f, const Obj2& s) : first(f), second(s) {} Pair(const Pair& p) : first(p.first), second(p.second) {} Pair& oper...
KKothuri/Data-Structures
containers/Queue.h
#ifndef QUEUE_H #define QUEUE_H #include "XORList.h" /* Queue class to mimic STL queue. */ template <class Object> class Queue { XORList<Object> elem_; public: void push(const Object& x) { elem_.insertEnd(x); } Object front() { if(size()) return elem_[0]; } void pop() { if(size()) elem_.removeFront(...
KKothuri/Data-Structures
containers/XORList.h
#ifndef XORLIST_H #define XORLIST_H #include "Container.h" #include <utility> using ull = unsigned long long int; using namespace std; /* XORList(Memory Efficient Doubly Linked List) class */ template <class Object> class XORList : public NodeBasedContainer<Object> { protected: class Node { public: Object da...
KKothuri/Data-Structures
containers/BinarySearchTree.h
#ifndef BINARYSEARCHTREE_H #define BINARYSEARCHTREE_H #include "Container.h" #include <functional> #include <algorithm> template <class Object> using comparer = std::function<bool(const Object& a, const Object& b)>; /* BST class */ template <class Object, comparer<Object> comp = [](const Object& a, const Object& b)...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/AugurDatabase.h
#ifndef EMPLOYEE_COMPLETED_AUGUR_DATABASE_H #define EMPLOYEE_COMPLETED_AUGUR_DATABASE_H #include "AugurDB.h" #include "Database.h" #include <memory> class AugurDatabase : public Database { std::shared_ptr<AugurDB> augur_db{}; public: AugurDatabase(std::shared_ptr<AugurDB> augur_db); virtual SaveResult s...
hoelzl/CleanCodeCppCatch
Employee/Employee.h
<filename>Employee/Employee.h #ifndef EMPLOYEE_EMPLOYEE_H #define EMPLOYEE_EMPLOYEE_H #include "AugurDB.h" #include "Project.h" #include <iostream> #include <memory> #include <string> enum class EmployeeType { Regular, Houred, Commissioned, }; enum class SaveResult { Successful, Failed, }; clas...
hoelzl/CleanCodeCppCatch
Shape/shape.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #include "point.h" #include <array> #include <iostream> class AbstractShape { public: virtual double compute_area() const = 0; virtual void move(double x, double y) = 0; protected: friend std::ostream& operator<<(std::ostream& s, ...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/Project.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #ifndef EMPLOYEE_COMPLETED_PROJECT_H #define EMPLOYEE_COMPLETED_PROJECT_H #include <string> class Project { private: std::string name; double assets; double commissioned_pay; public: Project(std::string name, double assets, double commissioned_pay); ...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/Employee.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #ifndef EMPLOYEE_COMPLETED_EMPLOYEE_H #define EMPLOYEE_COMPLETED_EMPLOYEE_H #include "Database.h" #include "PaymentScheme.h" #include "Project.h" #include "ReportPrinter.h" #include <memory> #include <string> class Employee { private: int id; std::string name; ...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/AugurDB.h
<filename>EmployeeCompleted/AugurDB.h # pragma once #ifndef EMPLOYEE_AUGURDB_H #define EMPLOYEE_AUGURDB_H #include <stdexcept> #include <string> #include <vector> struct DatabaseRecord { DatabaseRecord(std::vector<std::string> saved_fields) : saved_fields{std::move(saved_fields)} { } std::ve...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/PaymentScheme.h
<filename>EmployeeCompleted/PaymentScheme.h #pragma once #ifndef EMPLOYEE_COMPLETED_PAYMENT_SCHEME #define EMPLOYEE_COMPLETED_PAYMENT_SCHEME class Employee; class Project; class PaymentScheme { public: virtual int get_regular_hours() const = 0; virtual int get_overtime_hours() const = 0; int get_total_hou...
hoelzl/CleanCodeCppCatch
MemoryAndPolymorphism/cat.h
#pragma once #include "animal.h" #include <string> using namespace std::string_literals; class Cat : public Animal { #if SHOW_ANIMAL_INSTANCE_LIFE_CYCLE public: Cat() noexcept { std::cout << "Creating cat instance " << std::hex << reinterpret_cast<std::uintptr_t>(this) ...
hoelzl/CleanCodeCppCatch
CleanCode/complex_function.h
#pragma once #include <string> std::string format_text(std::string text, std::string header, std::string footer, std::size_t num_separator_chars); class FormatText { std::string text; std::string header; std::string footer; std::size_t num_separator_chars; std::size_t min_n...
hoelzl/CleanCodeCppCatch
PrimeFactorsCompleted/prime_factors.h
#pragma once #include <vector> #include <string> std::vector<long> compute_prime_factors(long n); std::string format_primes(const std::vector<long>& primes); void compute_and_write_primes(long n, std::ostream& os);
hoelzl/CleanCodeCppCatch
MemoryAndPolymorphism/animal.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #include <cstdint> #include <iostream> #include <string> using namespace std::string_literals; class Animal { public: #if SHOW_ANIMAL_INSTANCE_LIFE_CYCLE Animal() noexcept { std::cout << "Creating animal instance " << std::hex << reinte...
hoelzl/CleanCodeCppCatch
Employee/Project.h
<reponame>hoelzl/CleanCodeCppCatch<filename>Employee/Project.h #ifndef EMPLOYEE_PROJECT_H #define EMPLOYEE_PROJECT_H #include <string> class Project { private: std::string name{}; double assets{}; double commissioned_pay{}; public: Project(std::string name, double assets = 20000.0, double...
hoelzl/CleanCodeCppCatch
DvdShop/Customer.h
<gh_stars>0 #ifndef DVDSHOP_CUSTOMER_H #define DVDSHOP_CUSTOMER_H #include "Rental.h" #include <string> #include <vector> using namespace std::literals::string_literals; class Customer { private: std::string name; std::vector<Rental> rentals{}; static std::string to_string(double d); public: explici...
hoelzl/CleanCodeCppCatch
FizzBuzz/fizz_buzz.h
#pragma once void fizz_buzz(int n);
hoelzl/CleanCodeCppCatch
FizzBuzzCompleted/fizz_buzz.h
<gh_stars>0 #pragma once #include <string> std::string say_number(int n); void fizz_buzz(std::ostream& os, int n); void fizz_buzz(int n);
hoelzl/CleanCodeCppCatch
DvdShopCompleted/Movie.h
#ifndef DVDSHOP_MOVIE_H #define DVDSHOP_MOVIE_H #include <string> class Movie { private: std::string title; public: explicit Movie(std::string title); [[nodiscard]] const std::string& get_title() const; [[nodiscard]] virtual double determine_amount(int days_rented) const = 0; [[nodiscard]] virtu...
hoelzl/CleanCodeCppCatch
StackCompleted/stack.h
#pragma once #include <array> #include <optional> #include <vector> class Stack { private: std::vector<int> elements{}; std::optional<int> default_value{}; public: [[nodiscard]] bool is_empty() const noexcept; void push(int element); int pop(); [[nodiscard]] std::size_t size() const noexcept; ...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/Database.h
#pragma once #ifndef EMPLOYEE_COMPLETED_DATABASE_H #define EMPLOYEE_COMPLETED_DATABASE_H #include "AugurDB.h" #include <iostream> using namespace std::string_literals; class Employee; enum class SaveResult { Successful, Failed, }; class Database { public: virtual ~Database() = default; virtual Sav...
hoelzl/CleanCodeCppCatch
Ox/game.h
#pragma once #include <string> class Dictionary { public: virtual ~Dictionary() = default; virtual std::string get_random_word() = 0; }; enum class GameState { NotStarted, InProgress, Won, Lost };
hoelzl/CleanCodeCppCatch
DvdShopCompleted/ChildrensMovie.h
#ifndef DVDSHOP_CHILDRENSMOVIE_H #define DVDSHOP_CHILDRENSMOVIE_H #include "Movie.h" class ChildrensMovie : public Movie { public: ChildrensMovie(const std::string& title); double determine_amount(int days_rented) const override; int determine_points(int days_rented) const override; }; #endif//DVDSHOP_C...
hoelzl/CleanCodeCppCatch
PointCompleted/encapsulated_point.h
#pragma once #include <iostream> class EncapsulatedPoint { private: double x; double y; EncapsulatedPoint(double x, double y) { this->x = x; this->y = y; } public: static EncapsulatedPoint from_cartesian(double x, double y) { return {x, y}; } static Encapsu...
hoelzl/CleanCodeCppCatch
LoadBalancer/controller.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #include "load_balancer.h" class Controller { private: LoadBalancer load_balancer{}; Algorithm algorithm; public: void balance(); void set_algorithm(Algorithm algorithm); };
hoelzl/CleanCodeCppCatch
DvdShopCompleted/RentalStatement.h
<reponame>hoelzl/CleanCodeCppCatch<filename>DvdShopCompleted/RentalStatement.h #ifndef DVDSHOP_RENTALSTATEMENT_H #define DVDSHOP_RENTALSTATEMENT_H #include "Rental.h" #include <string> #include <vector> class RentalStatement { private: std::string customer_name; std::vector<Rental> rentals{}; double total...
hoelzl/CleanCodeCppCatch
LoadBalancerCompleted/controller.h
<gh_stars>0 #pragma once #include "load_balancer.h" #include <memory> class Controller { private: std::unique_ptr<LoadBalancer> load_balancer{}; public: void balance(); void set_load_balancer(std::unique_ptr<LoadBalancer> load_balancer); };
hoelzl/CleanCodeCppCatch
Ox/core.h
<filename>Ox/core.h #ifndef OX_CORE_H #define OX_CORE_H #include <memory> #include <string> #include <vector> class CharacterMatch { protected: char proposed_char{}; public: explicit CharacterMatch(char proposed_char); [[nodiscard]] virtual bool is_perfect_match() const = 0; [[nodiscard]] virtual boo...
hoelzl/CleanCodeCppCatch
MemoryAndPolymorphism/dog.h
#pragma once #include "animal.h" #include <string> using namespace std::string_literals; class Dog : public Animal { #if SHOW_ANIMAL_INSTANCE_LIFE_CYCLE public: Dog() noexcept { std::cout << "Creating dog instance " << std::hex << reinterpret_cast<std::uintptr_t>(this) ...
hoelzl/CleanCodeCppCatch
PointCompleted/raw_point.h
<filename>PointCompleted/raw_point.h #pragma once #include <iostream> struct RawPoint { double x; double y; }; inline RawPoint point_from_polar(double r, double theta) { return {r * cos(theta), r * sin(theta)}; } inline double point_r(RawPoint point) { return sqrt(point.x * point.x + point.y * point....
hoelzl/CleanCodeCppCatch
DvdShop/Rental.h
#ifndef DVDSHOP_RENTAL_H #define DVDSHOP_RENTAL_H #include "Movie.h" class Rental { private: Movie movie; int days_rented; public: Rental(const Movie& movie, int days_rented); [[nodiscard]] const Movie& get_movie() const; [[nodiscard]] int get_days_rented() const; }; #endif//DVDSHOP_RENTAL_H
hoelzl/CleanCodeCppCatch
LoadBalancer/resource.h
#pragma once #include <string> #include <iostream> class Resource { std::string description; public: Resource(std::string description) : description(description) { } std::string get_description() const { return description; } }; inline std::ostream& operator<<(std::ostream& s, c...
hoelzl/CleanCodeCppCatch
DvdShopCompleted/RegularMovie.h
#ifndef DVDSHOP_REGULARMOVIE_H #define DVDSHOP_REGULARMOVIE_H #include "Movie.h" class RegularMovie : public Movie { public: RegularMovie(const std::string& title); double determine_amount(int days_rented) const override; int determine_points(int days_rented) const override; }; #endif//DVDSHOP_REGULARMO...
hoelzl/CleanCodeCppCatch
Workshops/salaries_completed.h
#include <string> #include <vector> double process_salary(int day_number, double salary_per_day, const char* employee_name, std::vector<double>& all_salaries); double compute_salary_after_taxes(int day_number, double salary_per_day); double compute_salary_before_taxes(int ...
hoelzl/CleanCodeCppCatch
LoadBalancerCompleted/resource.h
#pragma once #include <cstdint> #include <iostream> #include <string> #define SHOW_RESOURCE_LIFECYCLE 1 class Resource { std::string description; public: Resource(std::string description) : description(description) { #if SHOW_RESOURCE_LIFECYCLE std::cout << "Creating resource " << std::hex ...
hoelzl/CleanCodeCppCatch
LoadBalancerCompleted/load_balancer.h
<reponame>hoelzl/CleanCodeCppCatch #pragma once #include "resource.h" #include <iostream> #include <vector> using queue_t = std::vector<Resource>; class LoadBalancer { public: virtual ~LoadBalancer() = default; virtual void add_resource(Resource r) = 0; virtual void balance() = 0; }; class RoundRobin : ...
hoelzl/CleanCodeCppCatch
EmployeeCompleted/ReportPrinter.h
#pragma once #include <iostream> #include <string> class Employee; class ReportPrinter { std::ostream& os; public: explicit ReportPrinter(std::ostream& os = std::cout) : os{os} { } virtual ~ReportPrinter() = default; virtual void print_report(const Employee& employee) const; };
hoelzl/CleanCodeCppCatch
DvdShop/Movie.h
#ifndef DVDSHOP_MOVIE_H #define DVDSHOP_MOVIE_H #include <string> class Movie { private: std::string title; int price_code; public: static constexpr int CHILDRENS{2}; static constexpr int REGULAR{0}; static constexpr int NEW_RELEASE{1}; Movie(const std::string& title, int price_code); [[...
hoelzl/CleanCodeCppCatch
MemoryAndPolymorphism/print_memory_layout.h
<reponame>hoelzl/CleanCodeCppCatch<gh_stars>0 #pragma once #include <cstdint> #include <iostream> #include <string> #include <vector> template <typename T> void print_address(const std::string& prefix, T obj) { std::cout << prefix << " Ox" << std::hex << reinterpret_cast<std::uintptr_t>(obj) << std:...
hoelzl/CleanCodeCppCatch
LoadBalancer/load_balancer.h
<filename>LoadBalancer/load_balancer.h #pragma once #include "resource.h" #include <vector> #include <utility> enum class Algorithm { ROUND_ROBIN, WEIGHTED_ROUND_ROBIN }; using queue_t = std::vector<Resource>; class LoadBalancer { public: // For RR scheduling queue_t queue{}; // For Weighted RR ...
hoelzl/CleanCodeCppCatch
MemoryAndPolymorphism/polymorphic_array.h
#pragma once #include <array> #include <iostream> #include <memory> #include <span> #include <typeinfo> #include <vector> #define USE_TEMPLATES 1 struct MyBase { explicit MyBase(int x) : x{x} { } int x; MyBase& inc() { x += 1; return *this; } }; struct MyDerived : p...
hoelzl/CleanCodeCppCatch
Workshops/salaries_workshop.h
#include <vector> double handle_money_stuff(int i_dow, double d_spd, const char* pc_n, std::vector<double>& dv_slrs);
uzvermode/libinput
src/evdev-mt-touchpad.c
<filename>src/evdev-mt-touchpad.c /* * Copyright © 2014-2015 Red Hat, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the righ...
alexandremagro/tspga
tsplib.h
<reponame>alexandremagro/tspga #ifndef TSPLIB_H_INCLUDED #define TSPLIB_H_INCLUDED typedef struct { char name[256], edge_weight_type[256], edge_weight_format[256]; int size; double **cost_matrix; Point *points; } Map; void free_map(Map *map); Map read_tsp_lib(char *file_name); #endif
alexandremagro/tspga
genetic.h
#ifndef GENETIC_H_INCLUDED #define GENETIC_H_INCLUDED typedef struct { double distance, fitness; Map *map; Point **points; } Tour; typedef struct { int size; Tour *tours; Tour *fittest; } Population; Population alloc_population(int size); void free_population(Population *population); Population ga(Map *c...
alexandremagro/tspga
point.h
#ifndef POINT_H_INCLUDED #define POINT_H_INCLUDED typedef struct { int id; float x, y; } Point; #endif
alexandremagro/tspga
tsplib.c
#include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <math.h> #include <float.h> #include "point.h" #include "tsplib.h" void free_map(Map *map) { for (int i = 0; i < map->size; i++) { free(map->cost_matrix[i]); } free(map->cost_matrix); free(map->points); } Map read_t...
alexandremagro/tspga
genetic.c
<reponame>alexandremagro/tspga #include <stdlib.h> #include <stdbool.h> #include <stdint.h> #include <string.h> #include <math.h> #include "point.h" #include "tsplib.h" #include "genetic.h" // Rand a number from 0 to 1 static float rand_prob() { return (float) rand() / (RAND_MAX); } // Rand a number from min to (...
alexandremagro/tspga
main.c
<reponame>alexandremagro/tspga #include <stdio.h> #include <stdlib.h> #include <stdbool.h> #include <string.h> #include <time.h> #include "point.h" #include "tsplib.h" #include "genetic.h" /* PRINTS */ void plot_tour(Tour *tour) { for (int i = 0; i < tour->map->size; i++) { printf("%d,%.2f,%.2f ", tour->points...
everlyy/gamesneeze
src/discord/DiscordRpc.h
<gh_stars>1-10 #pragma once #include <discord_register.h> #include <discord_rpc.h> class Discord { public: static void Initialise(); static void Update(); static void Stop(); };
Neteroh/FinalLevelRenderer
MasteryAssignments/Turn in Folder M1/renderer.h
<reponame>Neteroh/FinalLevelRenderer // minimalistic code to draw a single triangle, this is not part of the API. #include "shaderc/shaderc.h" // needed for compiling shaders at runtime #include <vector> #include <cstdlib> #include <ctime> #ifdef _WIN32 // must use MT platform DLL libraries on windows #pragma comment(l...
Neteroh/FinalLevelRenderer
TurnInFolder/h2bParser.h
<reponame>Neteroh/FinalLevelRenderer #ifndef _H2BPARSER_H_ #define _H2BPARSER_H_ #include <fstream> #include <vector> #include <set> namespace H2B { #pragma pack(push,1) struct VECTOR { float x, y, z; }; struct VERTEX { VECTOR pos, uvw, nrm; }; struct alignas(void*) ATTRIBUTES { VECTOR Kd; float d; V...
Neteroh/FinalLevelRenderer
MasteryAssignments/Turn in Folder M2/renderer.h
// minimalistic code to draw a single triangle, this is not part of the API. #include "shaderc/shaderc.h" // needed for compiling shaders at runtime #ifdef _WIN32 // must use MT platform DLL libraries on windows #pragma comment(lib, "shaderc_combined.lib") #endif // Simple Vertex Shader const char* vertexShaderSource ...
Neteroh/FinalLevelRenderer
TurnInFolder/renderer.h
// minimalistic code to draw a single triangle, this is not part of the API. // TODO: Part 1b #include "FSLogo.h" #include <fstream> #include <string> #include <vector> #include "shaderc/shaderc.h" // needed for compiling shaders at runtime #ifdef _WIN32 // must use MT platform DLL libraries on windows #pragma comment(...
hairyhenderson/GarageMonitor
MorseDictionary.h
#ifndef MorseDictionary_h #define MorseDictionary_h // A table of the standard ASCII table with Morse code equivalents. const char* lookup(char ch) { switch (ch) { case 'A': return ".-"; case 'B': return "-..."; case 'C': return "-.-."; case 'D': return "-.."; case 'E': return "."; ca...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strdel.c
#include "libft.h" void ft_strdel(char **str) { if (*str && str) { free(*str); *str = NULL; } }
natflausino/cub3D
libraries/libft/srcs/libft/ft_strchr.c
#include "libft.h" char *ft_strchr(const char *s, int c) { int i; char *tmp; i = 0; tmp = (char *)s; if (!s) return (NULL); if (c == '\0') { while (*tmp) tmp++; return ((char *) tmp); } while (tmp[i] != '\0') { if (tmp[i] == (char)c) return ((char *)&tmp[i]); i++; } if (*tmp == '\0'...
natflausino/cub3D
libraries/libft/srcs/libft/ft_split.c
#include "libft.h" static void bad_spot(char **tab, int i) { while (i) { free(tab[i]); i--; } free(tab); } int c_split(char const *str, char c) { int i; int cp_word; int is_num; is_num = 0; cp_word = 0; i = 0; while (str[i]) { if (str[i] == c) is_num = 0; else { if (is_num == 0) { ...
natflausino/cub3D
src/bonus/render_life_bonus.c
#include "../../includes/bonus/cub3d_bonus.h" void render_lifebar(t_game *game) { int color; game->pos.x = game->file.width - 153; game->pos_life.x = 163; while (game->pos.x < game->file.width) { game->pos.y = 0; game->pos_life.y = 0; while (game->pos.y < 80) { color = get_color_life(&game->life_tex[g...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strsub.c
<filename>libraries/libft/srcs/libft/ft_strsub.c #include "libft.h" char *ft_strsub(char *str, int start, int len) { int i; char *output; i = 0; if (!str) return (NULL); output = ft_calloc(1, sizeof(char) * (len + 1)); if (!output) return (NULL); while (i < len && (str[start + i] != '\n')) { outp...
natflausino/cub3D
src/mandatory/parsing_map2.c
#include "../../includes/mandatory/cub3d.h" void inside_map(char **tab) { int i; int j; i = 0; while (tab[i]) { j = 0; while (tab[i][j]) { if (tab[i][j] != '1' && tab[i][j] != '2' && tab[i][j] != '0' && tab[i][j] != ' ' && tab[i][j] != 'N' && tab[i][j] != 'S' && tab[i][j] != 'W' && tab[i][j] != 'E...
natflausino/cub3D
libraries/libft/srcs/libft/ft_itoa.c
<gh_stars>1-10 #include "libft.h" static int itoa_isnegative(int number) { if (number < 0) { return (1); } else { return (0); } } static int itoa_countdigit(unsigned int number) { size_t digits; if (number == 0) { return (1); } digits = 0; while (number >= 1) { number /= 10; digits++; } retu...
natflausino/cub3D
includes/bonus/structs_bonus.h
#ifndef STRUCTS_BONUS_H # define STRUCTS_BONUS_H # include "cub3d_bonus.h" typedef struct s_file { int width; int height; char *no_path; char *so_path; char *we_path; char *ea_path; char *d_path; char *f_path; int color_floor; int color_ceiling; int map_col; int map_row; char **tab; int player_fo...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strclen.c
#include "libft.h" size_t ft_strclen(const char *str, const char c) { unsigned int i; i = 0; while (str[i] && str[i] != c) i++; return (i); }
natflausino/cub3D
libraries/libft/srcs/libft/ft_strdup.c
<gh_stars>1-10 #include "libft.h" char *ft_strdup(const char *s1) { char *output; int i; int size; if (!s1) return (NULL); size = ft_strlen(s1); output = ft_calloc(1, sizeof(char) * (size + 1)); if (!output) return (NULL); i = 0; while ((char)s1[i]) { output[i] = s1[i]; i++; } output[i]...
natflausino/cub3D
libraries/libft/srcs/libft/ft_substr.c
#include "libft.h" static char *ft_strnew(size_t size) { char *s; size++; s = (char *)ft_calloc(1, sizeof(char) * size); if (!s) return (NULL); ft_bzero(s, size); return (s); } char *ft_substr(char const *s, unsigned int start, size_t len) { if (start >= ft_strlen(s)) return (ft_strnew(0)); if (ft_strlen...
natflausino/cub3D
src/mandatory/sprites.c
<reponame>natflausino/cub3D<gh_stars>1-10 #include "../../includes/mandatory/cub3d.h" void sprite_height(t_game *game, int *start, int *end, int *i) { if (*end - *start >= game->file.height) { *i += -(*start); *start = 0; *end = game->file.height; } } void draw_sprite(t_game *game, int x, int s_pos, int sp) ...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strlen.c
#include "libft.h" size_t ft_strlen(const char *s) { size_t i; if (!s) return (0); i = 0; while (s[i] != 0) i++; return (i); }
natflausino/cub3D
src/bonus/events_bonus.c
<gh_stars>1-10 #include "../../includes/bonus/cub3d_bonus.h" int close_window(t_game *game) { free_sprites(game); game->sprite = NULL; free_textures(game); free_life(game); free_item(game); free_weapon(game); free(game->tex); game->tex = NULL; free(game->ray.dist_wall); game->ray.dist_wall = NULL; table_fre...
natflausino/cub3D
src/bonus/get_param_bonus.c
<reponame>natflausino/cub3D<filename>src/bonus/get_param_bonus.c<gh_stars>1-10 #include "../../includes/bonus/cub3d_bonus.h" int check_digit(char *tab, char *set) { int i; int j; int flag; i = 0; if (!tab || !*tab || !set) return (0); while (tab[i]) { flag = 0; j = 0; while (set[j]) { if (tab[i] =...
natflausino/cub3D
src/mandatory/error.c
#include "../../includes/mandatory/cub3d.h" void print_error_1(int err) { if (err == -10) ft_putendl("Error\nFile must have .cub extension.\n"); if (err == -11) ft_putendl("Error\nInvalid file .cub.\n"); if (err == -12) ft_putendl("Error\nTry cub3D <file>.cub --save(optional).\n"); if (err == -13) ft_puten...
natflausino/cub3D
src/bonus/render_item_bonus.c
#include "../../includes/bonus/cub3d_bonus.h" void render_item(t_game *game) { int color; game->pos.x = game->file.width - 153; game->pos_item.x = 163; while (game->pos.x < game->file.width) { game->pos.y = 80; game->pos_item.y = 0; while (game->pos.y < 160) { color = get_color_item(&game->item_tex[ga...
natflausino/cub3D
includes/bonus/cub3d_bonus.h
<reponame>natflausino/cub3D<gh_stars>1-10 #ifndef CUB3D_BONUS_H # define CUB3D_BONUS_H /****************************************************************************** ** LIBRARIES ******************************************************************************/ # include <math.h> # include <stdio.h> # include <float.h> ...
natflausino/cub3D
libraries/libft/srcs/libft/ft_calloc.c
<filename>libraries/libft/srcs/libft/ft_calloc.c #include "libft.h" void *ft_calloc(size_t count, size_t size) { size_t total_size; void *dest; total_size = size * count; dest = malloc(total_size); if (!dest) return (0); ft_memset(dest, 0, total_size); return (dest); }
natflausino/cub3D
src/bonus/free_textures_bonus.c
<reponame>natflausino/cub3D #include "../../includes/bonus/cub3d_bonus.h" void free_textures(t_game *game) { if (game->file.no_path) { mlx_destroy_image(game->data.mlx, game->tex[N_TEX].img); free(game->file.no_path); game->file.no_path = NULL; } if (game->file.so_path) { mlx_destroy_image(game->data.mlx,...
natflausino/cub3D
src/mandatory/graphics.c
#include "../../includes/mandatory/cub3d.h" void draw(t_game *game) { cast_all_rays(game); if (game->init == 1) { image_create(game); exit(0); } } void screen_resolution(t_game *game) { int max_w; int max_h; mlx_get_screen_size(game->data.mlx, &max_w, &max_h); if (game->file.width > max_w) game->file...
natflausino/cub3D
src/bonus/textures_bonus.c
#include "../../includes/bonus/cub3d_bonus.h" void texture_select(t_game *game) { if (game->ray.was_hit_v == 0 && game->ray.face_up) game->tex[WALL].addr = (int *)mlx_get_data_addr(game->tex[S_TEX].img, &game->tex[S_TEX].bpp, &game->tex[S_TEX].l_len, &game->tex[S_TEX].endian); if (game->ray.was_hit_v == 0 ...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strjoin_free.c
#include "libft.h" char *ft_strjoin_free(char *s1, char *s2) { char *tmp; tmp = ft_strdup(s1); free(s1); s1 = ft_strjoin(s2, tmp); free(tmp); free(s2); s2 = NULL; return (s1); }
natflausino/cub3D
src/bonus/sprites_utils_bonus.c
<gh_stars>1-10 #include "../../includes/bonus/cub3d_bonus.h" void find_sprite_2_aux(t_game *game, int i, int j) { if (game->weapon == 0 && game->item != 6) { if (game->life > 0) game->life--; game->sprite->damage = 0; game->file.tab[i][j] = '0'; game->num_sprite--; } else if (game->weapon == 1 && game->...
natflausino/cub3D
src/bonus/sprites2_bonus.c
<filename>src/bonus/sprites2_bonus.c<gh_stars>1-10 #include "../../includes/bonus/cub3d_bonus.h" void sort_sprite(t_game *game) { int i; t_sprite temp; i = 0; while (++i < game->num_sprite - 1) { if (game->sprite[i].dist < game->sprite[i + 1].dist) { temp = game->sprite[i]; game->sprite[i] = game->sp...
natflausino/cub3D
src/bonus/cub3d_bonus.c
#include "../../includes/bonus/cub3d_bonus.h" void check_paths(t_game *game) { if (!game->file.map_row) { return_error(-17); } if (!game->file.so_path || !game->file.d_path || !game->file.we_path || !game->file.no_path || !game->file.ea_path || !game->file.f_path) { free_textures(game); return_error(-21);...
natflausino/cub3D
includes/bonus/defines_bonus.h
<gh_stars>1-10 #ifndef DEFINES_BONUS_H # define DEFINES_BONUS_H # include "cub3d_bonus.h" /****************************************************************************** ** LINUX SCRIPT KEYCODES ******************************************************************************/ # define KEYPRESS 2 # define KEYRELEASE 3 #...
natflausino/cub3D
includes/mandatory/structs.h
#ifndef STRUCTS_H # define STRUCTS_H # include "cub3d.h" typedef struct s_file { int width; int height; char *no_path; char *so_path; char *we_path; char *ea_path; char *s_path; int color_floor; int color_ceiling; int map_col; int map_row; char **tab; int player_found; int args; } t_file; ty...
natflausino/cub3D
libraries/libft/srcs/libft/ft_atoi.c
#include "libft.h" int ft_atoi(const char *str) { int c; int s; int res; c = 0; s = 1; res = 0; while (str[c] == ' ' || str[c] == '\n' || str[c] == '\t' || str[c] == '\v' || str[c] == '\f' || str[c] == '\r') c++; if (str[c] == '-' || str[c] == '+') { if (str[c] == '-') s = -1; c++; } while (str[...
natflausino/cub3D
includes/mandatory/defines.h
<filename>includes/mandatory/defines.h #ifndef DEFINES_H # define DEFINES_H # include "cub3d.h" /****************************************************************************** ** LINUX SCRIPT KEYCODES ******************************************************************************/ # define KEYPRESS 2 # define KEYRELEA...
natflausino/cub3D
libraries/libft/srcs/libft/ft_putendl.c
#include "libft.h" void ft_putendl(char *s) { if (s != NULL) { ft_putstr(s); ft_putchar('\n'); } }
natflausino/cub3D
libraries/libft/srcs/libft/ft_strlen_pointer.c
#include "libft.h" int ft_strlen_ptr(char **s) { int i; i = 0; while (s[i] != NULL) i++; return (i); }
natflausino/cub3D
src/bonus/parsing_color_bonus.c
<gh_stars>1-10 #include "../../includes/bonus/cub3d_bonus.h" void check_color(char **tab) { int i; char *str; i = 0; while (i < 3) { str = ft_strtrim(tab[i], " "); if (!check_digit(str, "0123456789")) { free(str); return_free_error(-24, tab); } i++; free(str); } } int color_assemble(int red,...
natflausino/cub3D
libraries/libft/srcs/libft/ft_bzero.c
#include "libft.h" void ft_bzero(void *s, size_t n) { ft_memset(s, '\0', n); }
natflausino/cub3D
libraries/libft/srcs/libft/ft_strstr.c
#include "libft.h" int check(int i, char *src, char *to_find); char *ft_strstr(char *str, char *to_find) { int i; i = 0; if (to_find[i] == 0) { return (str); } while (str[i] != '\0') { if (str[i] == to_find[0]) { if (check(i, str, to_find)) { return (&str[i]); } } i++; } return (NULL)...
natflausino/cub3D
src/bonus/sprites_init_bonus.c
<reponame>natflausino/cub3D #include "../../includes/bonus/cub3d_bonus.h" void find_sprite_init(t_game *game) { int i; int j; int k; i = -1; k = 0; while (++i < game->file.map_row) { j = -1; while (++j < game->file.map_col) { if (game->file.tab[i][j] >= '2' && game->file.tab[i][j] <= '6') find_spr...
natflausino/cub3D
src/bonus/render_weapon_bonus.c
<reponame>natflausino/cub3D #include "../../includes/bonus/cub3d_bonus.h" void render_weapon(t_game *game) { int color; game->pos.x = game->file.width - (game->file.width / 1.8); game->pos_weapon.x = game->file.width - (game->file.width / 1.3); while (game->pos.x < (game->file.width - (game->file.width / 3))) { ...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strjoin.c
<filename>libraries/libft/srcs/libft/ft_strjoin.c #include "libft.h" char *ft_strjoin(char const *s1, char const *s2) { unsigned long i; char *output; unsigned long size1; unsigned long size2; if (!(s1 && s2)) return (NULL); size1 = ft_strlen(s1); size2 = ft_strlen(s2); output = ft_calloc(1, sizeof(ch...
natflausino/cub3D
src/bonus/raycasting2_bonus.c
<filename>src/bonus/raycasting2_bonus.c #include "../../includes/bonus/cub3d_bonus.h" void check_vert(t_game *game, int *verthit) { double next_x; double next_y; next_x = game->ray.interc_x; next_y = game->ray.interc_y; while (next_x >= 0 && next_x < (game->block * game->file.map_col) && next_y >= 0 && next_y ...
natflausino/cub3D
src/bonus/raycasting3_bonus.c
#include "../../includes/bonus/cub3d_bonus.h" void check_horiz(t_game *game, int *horzhit) { double next_x; double next_y; next_x = game->ray.interc_x; next_y = game->ray.interc_y; while (next_x >= 0 && next_x < (game->block * game->file.map_col) && next_y >= 0 && next_y < (game->block * game->file.map_row)) ...
natflausino/cub3D
src/mandatory/textures.c
#include "../../includes/mandatory/cub3d.h" void texture_select(t_game *game) { if (game->ray.was_hit_v == 0 && game->ray.face_up) game->tex[WALL].addr = (int *)mlx_get_data_addr(game->tex[S_TEX].img, &game->tex[S_TEX].bpp, &game->tex[S_TEX].l_len, &game->tex[S_TEX].endian); if (game->ray.was_hit_v == 0 &&...
natflausino/cub3D
libraries/libft/srcs/libft/ft_strndup.c
#include "libft.h" char *ft_strndup(const char *str, size_t n) { char *temp; temp = (char *)ft_calloc(1, sizeof(char) * n + 1); if (temp == NULL) return (NULL); else ft_strlcpy(temp, str, n + 1); return (temp); }