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edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/Widget/Label.hpp
#pragma once #include "CustomWidget.h" class Label : public CustomWidget { public: Label(); Label(const sf::String &); virtual void Update(sf::Time timeElapsed) override; void SetString(const sf::String &string); protected: virtual void draw() const override; private: sf::Text text; };
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/Widget/GameProcess/TileContextMenu.cpp
<filename>OSS13 Client/Sources/Graphics/UI/Widget/GameProcess/TileContextMenu.cpp<gh_stars>10-100 #include "TileContextMenu.h" #include <imgui.h> #include <Client.hpp> #include <Network/Connection.h> #include <Shared/Network/Protocol/ClientToServer/Commands.h> void TileContextMenu::Update(sf::Time /*timeElapsed*/) ...
edge-fortress/OSS-13
SharedLibrary/Sources/Shared/Geometry/Vec3.hpp
#pragma once #include <SFML/System/Vector3.hpp> #include <iostream> namespace uf { template< typename T, typename = typename std::enable_if_t<std::is_arithmetic_v<T>> > struct vec3; template<typename T> struct vec3<T> { T x; T y; T z; vec3(); vec3(T x, T y, T z); vec3(vec2<T> xy, T z); explicit vec3(T xyz...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/Widget/Container.cpp
#include "Container.hpp" #include <typeinfo> #include <algorithm> #include "Shared/Geometry/Vec2.hpp" #include "Client.hpp" #include "Entry.hpp" Container::Container(const uf::vec2i &size) : CustomWidget(size), curInputWidgetIterator(items.end()), underCursorWidget(nullptr) { } void Container::Update(sf::Time ...
edge-fortress/OSS-13
SharedLibrary/Sources/Shared/Geometry/Vec2.hpp
#pragma once #include <iostream> #include <SFML/System/Vector2.hpp> #include "Angle.h" namespace uf { template< typename T, typename = typename std::enable_if_t<std::is_arithmetic_v<T>> > struct vec2; template<typename T> struct vec2<T> { T x; T y; vec2(); vec2(T x, T y); explicit vec2(T xy); static au...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/UIModule/GameProcessUI.cpp
#include "GameProcessUI.hpp" #include <memory> #include <regex> #include <imgui.h> #include <imgui_stdlib.h> #include <Client.hpp> #include <Graphics/Window.hpp> #include <Graphics/TileGrid/TileGrid.hpp> #include <Graphics/TileGrid/Object.hpp> #include <Graphics/UI/UI.hpp> #include <Graphics/UI/Widget/GameProcess/Sp...
edge-fortress/OSS-13
OSS13 Server/Sources/World/World.cpp
<filename>OSS13 Server/Sources/World/World.cpp #include "World.hpp" #include <IGame.h> #include <IScriptEngine.h> #include "Map.hpp" #include "Tile.hpp" #include "Objects.hpp" #include "Objects/Control.hpp" #include "Player/Player.h" #include "Subsystems/Atmos/Atmos.h" #include <Shared/ErrorHandling.h> using namesp...
edge-fortress/OSS-13
OSS13 Server/Sources/World/Subsystems/Atmos/AtmosTile.cpp
#include "AtmosTile.h" #include <World/Objects/Object.hpp> #include <World/Map.hpp> using namespace subsystem::atmos; void AtmosTile::RecountAirtightness() { needToRecoundAirtightness = true; } bool AtmosTile::SynchronizeAtmos() { recountAirtightness(); if (airtightness != airtightnessChanged) { airtightness =...
edge-fortress/OSS-13
OSS13 Server/Sources/World/Camera/Camera.hpp
#pragma once #include <unordered_set> #include <Shared/Types.hpp> #include <Shared/Grid.hpp> #include "ICameraOverlay.h" class Tile; class Object; class Player; struct Diff; namespace sf { class Packet; } struct ContextMenuNodeCache { Object *obj; std::vector<std::string> verbs; }; class Camera { public: exp...
edge-fortress/OSS-13
SharedLibrary/Sources/Shared/Grid.inl
<filename>SharedLibrary/Sources/Shared/Grid.inl namespace uf { // Grid::const_iterator template<typename T> Grid<T>::const_iterator::const_iterator(const Grid<T>& grid, vec3u dataPos) : grid(grid), dataPos(dataPos) { } template<typename T> typename Grid<T>::const_iterator& Grid<T>::const_iterator::operator++() ...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/TileGrid/ControlUI.cpp
#include "ControlUI.h" #include <Client.hpp> #include <ResourceManager.hpp> #include <Network/Connection.h> #include <Shared/Global.hpp> #include <Shared/Network/Protocol/ClientToServer/Commands.h> ControlUIElement::ControlUIElement(const std::string &key) : key(key) { } void ControlUIElement::Update(sf::Time /*ti...
edge-fortress/OSS-13
OSS13 Server/Sources/Player/PlayerCommandsProcessor.cpp
#include "PlayerCommandsProcessor.h" #include "Player.h" #include <Game.h> #include <IScriptEngine.h> #include <World/Objects/Object.hpp> #include <World/Objects/Control.hpp> #include <Shared/ErrorHandling.h> #include <Shared/Network/Protocol/ServerToClient/Commands.h> using namespace std::string_literals; PlayerC...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/Texture.cpp
#include "Texture.hpp" #include "Client.hpp" #include "Sprite.hpp" Texture::Texture() { } bool Texture::IsFramePixelTransparent(uf::vec2u pixel, uint frame) const { uf::vec2u texturePixel = pixel; texturePixel.x += frame % numOfTiles.x * sizeOfTile; texturePixel.y += frame / numOfTiles.x * sizeOfTile; ...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/TextureHolder.cpp
#include "TextureHolder.h" Texture *TextureHolder::LoadTexture(const std::string &path, uint32_t tileSize) { textures.push_back(std::make_unique<Texture>()); Texture *texture = textures.back().get(); if (!texture->load(path, tileSize)) { textures.pop_back(); throw std::exception(); // "TextureHolder::CreateTex...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/Widget/Entry.hpp
<gh_stars>10-100 #pragma once #include "CustomWidget.h" #include <functional> #include <string> #include <vector> class Entry : public CustomWidget { public: explicit Entry(const uf::vec2i &size = {}); void Update(sf::Time timeElapsed) override final; virtual bool OnMouseButtonPressed(sf::Mouse::Button button, ...
edge-fortress/OSS-13
OSS13 Server/Sources/DelayedActivitiesManager.cpp
#include "DelayedActivitiesManager.h" void DelayedActivitiesManager::AddDelayedActivity(std::chrono::microseconds delay, std::function<void()> action) { activities.push_back(Activity{delay, action}); } void DelayedActivitiesManager::Update(std::chrono::microseconds timeElapsed) { for (auto activity = activities.beg...
edge-fortress/OSS-13
OSS13 Server/Sources/World/Objects/Control.hpp
#pragma once #include <SFML/System.hpp> #include <Shared/Types.hpp> #include "Component.hpp" #include "ControlUI.h" #include "../Tile.hpp" class Player; class Control : public Component { public: friend Player; explicit Control(); void Update(std::chrono::microseconds timeElapsed) override; void MoveCommand...
edge-fortress/OSS-13
OSS13 Client/Sources/Graphics/UI/Widget/Button.cpp
<reponame>edge-fortress/OSS-13 #include "Button.hpp" #include "Shared/Geometry/Vec2.hpp" #include "Client.hpp" #include "Graphics/Window.hpp" Button::Button(const uf::vec2i &size) : CustomWidget(size) { underCursor = false; } Button::Button(const sf::String &string, const uf::vec2i &size, ...
zktc5418/Sample_JSB
frameworks/runtime-src/Classes/autoanysdkbindings.cpp
<filename>frameworks/runtime-src/Classes/autoanysdkbindings.cpp #include "autoanysdkbindings.hpp" #include "cocos2d_specifics.hpp" #include "AgentManager.h" #include "PluginProtocol.h" #include "ProtocolPush.h" #include "PluginFactory.h" #include "ProtocolAds.h" #include "PluginManager.h" #include "ProtocolAnalytics.h"...
zktc5418/Sample_JSB
frameworks/runtime-src/Classes/autoanysdkbindings.hpp
#ifndef __autoanysdkbindings_h__ #define __autoanysdkbindings_h__ #include "jsapi.h" #include "jsfriendapi.h" extern JSClass *jsb_anysdk_framework_PluginProtocol_class; extern JSObject *jsb_anysdk_framework_PluginProtocol_prototype; bool js_autoanysdkbindings_PluginProtocol_constructor(JSContext *cx, uint32_t argc...
zktc5418/Sample_JSB
frameworks/runtime-src/Classes/manualanysdkbindings.cpp
#include "manualanysdkbindings.hpp" #include "cocos2d_specifics.hpp" #include "AgentManager.h" #include "PluginProtocol.h" #include "ProtocolPush.h" #include "PluginFactory.h" #include "ProtocolAds.h" #include "PluginManager.h" #include "ProtocolAnalytics.h" #include "ProtocolSocial.h" #include "ProtocolIAP.h" #include...
zktc5418/Sample_JSB
frameworks/runtime-src/Classes/manualanysdkbindings.hpp
#ifndef __manualanysdkbindings_h__ #define __manualanysdkbindings_h__ #include "jsapi.h" #include "jsfriendapi.h" void register_all_anysdk_manual(JSContext* cx, JSObject* global); #endif
N-I-N-0/NSMBWii-Mod
Kamek/src/liquidsTex.cpp
u8 liquidSubTypes[80]; u8 nextSplashSubType; extern "C" u8 checkWater(float, float, u8, float*); u8 getLiquidSubType(float x, float y, u8 layer, float* unk) { //getLiquidSubType__FP7Point3d for (int i = 0; i < 80; i++) { WaterData* data = &dWaterManager_c::instance->data[i]; if(data->isInUse) { if ((data->x <...
N-I-N-0/NSMBWii-Mod
Kamek/src/pullStar.cpp
#include <common.h> #include <game.h> #include <profile.h> #include <stage.h> Vec pullAngle[4] = { 0,0,0,0 }; Vec lastPos[4] = { 0,0,0,0 }; bool dragged[4] = { false,false,false,false }; const char* PullStarFileList[] = { "launchStar", 0 }; class daEnPullStar_c : public dEn_c { public: int onCreate(); int onExecu...
N-I-N-0/NSMBWii-Mod
Kamek/src/flipblock.cpp
#include <common.h> #include <game.h> #include <profile.h> const char *FlipBlockFileList[] = {"block_rotate", 0}; class daEnFlipBlock_c : public daEnBlockMain_c { public: Physics::Info physicsInfo; int onCreate(); int onDelete(); int onExecute(); int onDraw(); void calledWhenUpMoveExecutes(); void calledWhen...
N-I-N-0/NSMBWii-Mod
Kamek/src/eggblock.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk); // Egg Block class daEggBlock_c : public daEnBlockMain_c { public: TileRenderer tile; Physics::Info physicsIn...
N-I-N-0/NSMBWii-Mod
Kamek/src/warpBox.cpp
#include <common.h> #include <game.h> #include <profile.h> const char* WarpBoxFileList[] = { "warpBox", 0 }; class daEnWarpBox_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c bodyModel; daEnWarpBox_...
N-I-N-0/NSMBWii-Mod
Kamek/src/blueShell.cpp
#include <game.h> #include "daEnShell_c.h" #include <common.h> #include <g3dhax.h> #include <sfx.h> #include <profile.h> class daNakedNokonoko_c : public dEn_c { public: int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; nw4r::g3d::ResFile anm...
N-I-N-0/NSMBWii-Mod
Kamek/src/playerCurrentMultiplierMgr.cpp
<filename>Kamek/src/playerCurrentMultiplierMgr.cpp #include <common.h> #include <game.h> #include <profile.h> class dPlCrMgr_c : public dStageActor_c { public: int onCreate(); int onExecute(); static dActor_c *build(); }; const char *PlCrMgrFileList[] = {0}; const SpriteData PlCrMgrSpriteData = { ProfileId::PlCrM...
N-I-N-0/NSMBWii-Mod
Kamek/src/soundtest.cpp
#include "soundtest.h" dScSoundTest_c *dScSoundTest_c::instance = 0; dScSoundTest_c *dScSoundTest_c::build() { // return new dScSoundTest_c; void *buffer = AllocFromGameHeap1(sizeof(dScSoundTest_c)); dScSoundTest_c *c = new(buffer) dScSoundTest_c; instance = c; return c; } dScSoundTest_c::dScSoundTest_c() { ...
N-I-N-0/NSMBWii-Mod
Kamek/src/effectvideo_old.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); class EffectVideo : public dEn_c { int onCreate(); int onExecute(); int onDelete(); u64 eventFlag; s32 timer; u32 delay; u32 effect; ...
N-I-N-0/NSMBWii-Mod
Kamek/src/exclamationBlock.cpp
<reponame>N-I-N-0/NSMBWii-Mod<gh_stars>0 #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk); /* - direction - length - id - sub id - next block */ // Exclamation Block class daExclamation...
N-I-N-0/NSMBWii-Mod
Kamek/src/rail.cpp
<reponame>N-I-N-0/NSMBWii-Mod<filename>Kamek/src/rail.cpp #include <common.h> #include <game.h> #include <profile.h> #include "baddy.h" const char* RailFileList[] = { "rail", 0 }; class daEnRail_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); /*mHeapAllocator_c allocat...
N-I-N-0/NSMBWii-Mod
Kamek/src/pullStarManager.cpp
<filename>Kamek/src/pullStarManager.cpp #include <common.h> #include <game.h> #include <profile.h> #include <stage.h> const char* PullStarManagerFileList[] = { "launchStar", 0 }; class daEnPullStarManager_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); daEnPullStar_c* closestPull[4][...
N-I-N-0/NSMBWii-Mod
Kamek/src/fishinBoo.cpp
#include <common.h> #include <game.h> #include <g3dhax.h> #include "boss.h" const char* FishingBooFileList [] = { "FishingBoo", NULL }; class daFishinBoo_c : public dEn_c { public: int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_...
N-I-N-0/NSMBWii-Mod
Kamek/src/goombaTower.cpp
<reponame>N-I-N-0/NSMBWii-Mod extern "C" bool daEnKuriboBase_c__isFrozen(int); extern dStateBase_c StateID_Turn__Goomba; extern dStateBase_c StateID_Ice__Goomba; extern dStateBase_c StateID_DieFall__Goomba; extern dStateBase_c StateID_DieOther__Goomba; extern dStateBase_c StateID_Walk__Goomba; #include <common.h> #inc...
N-I-N-0/NSMBWii-Mod
Kamek/src/0.cpp
#include <game.h> //#include "0.h" u8 LastLevelPlayed[2] = {0xFF,0xFF}; //Powerup Jam fix //bool enableDebugMode = true; //Powerup Jam fix void Test() { //OSReport("DoSceneChange finished\n"); //SaveBlock *save = GetSaveFile()->GetBlock(-1); //save->addToLevelNum = 0; //OSReport("addToLevelNum: %p\n", save->ad...
N-I-N-0/NSMBWii-Mod
Kamek/src/blocksource.cpp
<gh_stars>1-10 #include <common.h> #include <game.h> #include <actors.h> #include "sfx.h" class daBlockSource_c : public daEnBlockMain_c { public: TileRenderer tileMiddle; Physics::Info physicsInfo; int onCreate(); int onDelete(); int onExecute(); void calledWhenUpMoveExecutes(); void calledWhenDownMoveExecut...
N-I-N-0/NSMBWii-Mod
Kamek/src/numpad.cpp
<filename>Kamek/src/numpad.cpp #include <common.h> #include <game.h> #include "sfx.h" #include "numpad.h" CREATE_STATE(dNumpadSpawner_c, Hidden); CREATE_STATE(dNumpadSpawner_c, ShowWait); CREATE_STATE(dNumpadSpawner_c, ButtonActivateWait); CREATE_STATE(dNumpadSpawner_c, Wait); CREATE_STATE(dNumpadSpawner_c, HideWait...
N-I-N-0/NSMBWii-Mod
Kamek/src/kyasarinegg.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <game.h> const char* KyasarinEggANL [] = { "kyasarin", NULL }; //Class in kyasarin.cpp void daKyasarinEgg_c::updateModelMatrices() { matrix.translation(pos.x, pos.y, pos.z); matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); bodyModel.setDrawMatrix(matrix); bodyModel.setScal...
N-I-N-0/NSMBWii-Mod
Kamek/src/poisonball.cpp
<gh_stars>1-10 #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include <stage.h> const char* VParcNameList [] = { "pakkun", NULL }; class daPoisonBall : public dEn_c { int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile r...
N-I-N-0/NSMBWii-Mod
Kamek/src/goalPole.cpp
<filename>Kamek/src/goalPole.cpp<gh_stars>1-10 #include <common.h> #include <game.h> #include "daEnGlPole_c.h" void daEnGlpole_c_initInvisibleWallIfSet(ActivePhysics* wallPhysics, daEnGlpole_c* this_, ActivePhysics::Info * argument) { if (((this_->settings >> 4) & 1) == 0) { wallPhysics->initWithStruct(thi...
N-I-N-0/NSMBWii-Mod
Kamek/src/levelnames.cpp
<reponame>N-I-N-0/NSMBWii-Mod<filename>Kamek/src/levelnames.cpp #include <common.h> #include <actors.h> #include <stage.h> #include "levelinfo_old.h" #include "fileload.h" #include "layoutlib.h" //#define DEBUG_NAMES #ifndef DEBUG_NAMES #endif extern char CurrentLevel; extern char CurrentWorld; int DoNames(int stat...
N-I-N-0/NSMBWii-Mod
Kamek/src/poisoncloud.cpp
<gh_stars>1-10 #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include <timekeeper.h> bool isPlayerPoisoned[4]; bool playerCollisionFrame; int howmuchpassed; const char* BLarcNameList [] = { "clock", NULL }; extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); class daP...
N-I-N-0/NSMBWii-Mod
Kamek/src/worldmapManager.cpp
<gh_stars>0 #include "courseSelectManager.h" int getLevelInfoWorldNumber(int world, int subWorld) { /* for WXa this returns X (00-07) for WXb this returns X + 8 (08-15) for WXc this returns X + 16 (16-23) don't use W9! */ return 8 * subWorld + world; } extern "C" u8 CurrentWorldNumForWorldMap; e...
N-I-N-0/NSMBWii-Mod
Kamek/src/claw.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <profile.h> #include <game.h> #include <sfx.h> const char* ClawANL [] = { "test_lift", NULL }; class daClaw : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void updateModelMatrices(); void bindAnimChr_and_setUpdateRate(const char* ...
N-I-N-0/NSMBWii-Mod
Kamek/src/yoshiStomp.cpp
<filename>Kamek/src/yoshiStomp.cpp #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include "yoshiquick.h" int blueTime = 720; //Time on which blue yoshi keeps a shell in his mouth if he ate one int yellowTime = 960; //Time on which yellow yoshi keeps a shell in his mouth if he ate one ...
N-I-N-0/NSMBWii-Mod
Kamek/src/parabones.cpp
#include <common.h> #include <game.h> #include <profile.h> #include "path.h" const char* paraBonesFileList[] = { "karon", "wing", 0 }; class daEnParaBones_c : public dEnPath_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; nw4r...
N-I-N-0/NSMBWii-Mod
Kamek/src/codeDebug.cpp
#include <game.h> /* Code Debugging Functions */ /* CDPrintCurrentAddress() This function prints the address the code execution is at when calling this functions (link register). */ extern "C" void CDPrintCurrentAddress(); int actuallyPrintLine(int addr){ OSReport("Code execution at: 0x%x\n", addr); return addr; ...
N-I-N-0/NSMBWii-Mod
Kamek/src/cutsceneMgr.cpp
#include <common.h> #include <game.h> #include <profile.h> class cutsceneMgr : public dStageActor_c { public: nw4r::lyt::Picture *_1; nw4r::lyt::Picture *_2; nw4r::lyt::Picture *_3; nw4r::lyt::Picture *_4; nw4r::lyt::Picture *_5; nw4r::lyt::Picture *_6; nw4r::lyt::Picture *_7; nw4r::lyt::Picture *_31; nw4r::...
N-I-N-0/NSMBWii-Mod
Kamek/src/starChip.cpp
#include <common.h> #include <game.h> #include <profile.h> #include <actors.h> const char* StarChipFileList[] = { "starChip", 0 }; bool alreadyCheckedCollected[32][5]; void resetAfterMid() { OSReport("resetAfterMid\n"); for (int i = 0; i < 32; i++) { for (int j = 0; j < 5; j++) { launchStarChipCollectedA...
N-I-N-0/NSMBWii-Mod
Kamek/src/trapblock.cpp
#include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> extern "C" void PlaySoundWithFunctionB4(void *spc, nw4r::snd::SoundHandle *handle, int id, int unk); //Wrote by RedStoneMatt because CLF78 isn't able to do it :p /*****************************************************************************/ ...
N-I-N-0/NSMBWii-Mod
Kamek/src/backupCode/launchStar_backup.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <common.h> #include <game.h> #include <profile.h> #include <stage.h> #include "baddy.h" const char* LaunchStarFileList[] = { "launchStar", 0 }; extern char CurrentLevel, CurrentWorld; extern "C" void ExitStageReal(int scene, int sceneParams, int powerupStoreType, int wipe); ext...
N-I-N-0/NSMBWii-Mod
Kamek/src/poihana.cpp
<filename>Kamek/src/poihana.cpp #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> const char* PoihanaFileList [] = { "cataquack", NULL }; void shyCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther); void ChuckleAndKnuckles(ActivePhysics *apThis, ActivePhysics *apOther); class d...
N-I-N-0/NSMBWii-Mod
Kamek/src/launchStar_.cpp
#include <common.h> #include <game.h> #include <profile.h> #include "boomeranghax.h" const char* LaunchStarFileList[] = { "launchStar", 0 }; class daEnLaunchStar_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; ...
N-I-N-0/NSMBWii-Mod
Kamek/src/superLaunchStar.cpp
#include <common.h> #include <game.h> #include <profile.h> #include <stage.h> const char* SuperLaunchStarFileList[] = { "launchStar", 0 }; extern char CurrentLevel, CurrentWorld; extern "C" void ExitStageReal(int scene, int sceneParams, int powerupStoreType, int wipe); extern "C" u8 CurrentWorldNumForWorldMap; exter...
N-I-N-0/NSMBWii-Mod
Kamek/src/cloudpropeller.cpp
#include <game.h> #include <sfx.h> const char* CPArcNameList [] = { "cloudpropeller", NULL }; class daCloudPropeller : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void LoadModel(int id); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float ...
N-I-N-0/NSMBWii-Mod
Kamek/src/gakenoko.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <game.h> struct daEnGakeNoko_c : public dEn_c { mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c model; m3d::anmChr_c anmChr; nw4r::g3d::ResAnmTexPat resAnmTexPat; m3d::anmTexPat_c anmTexPat; u32 _5EC; int countdown; u8 gap[0x12C]; USING_STATES(daEnGa...
N-I-N-0/NSMBWii-Mod
Kamek/src/boshi.cpp
#include <common.h> #include <game.h> #include <profile.h> extern "C" dCourse_c::rail_s * GetRail(int id); const char* BoshiFileList[] = { "boshi", 0 }; class daEnBoshi_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile res...
N-I-N-0/NSMBWii-Mod
Kamek/src/windColorMgr.cpp
#include <common.h> #include <game.h> #include <profile.h> #include "colour.h" class dWindColorMgr_c : public dStageActor_c { public: int onCreate(); int onExecute(); int onDelete(); static dActor_c *build(); }; const char *WindColorMgrFileList[] = {0}; const SpriteData WindColorMgrSpriteData = { ProfileId::Wind...
N-I-N-0/NSMBWii-Mod
Kamek/src/twister.cpp
#include <game.h> const char* TwisterFileList[] = { "twister", NULL }; class daEnTwister_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void updateModelMatrices(); static dActor_c* build(); //void playerCollision(ActivePhysics *apThis, ActivePhysics *apOther); ...
N-I-N-0/NSMBWii-Mod
Kamek/src/profile.cpp
#include <profile.h> #if defined(REGION_K) || defined(REGION_W) #define ORIGINAL_PROFILES 752 #else #define ORIGINAL_PROFILES 750 #endif /* SPRITES */ SpriteData sprites[SpriteId::Num] = { 0 }; class SpritesSetter { public: SpritesSetter(); }; SpritesSetter::SpritesSetter() { for (u32 i = 0; i < 483; i++...
N-I-N-0/NSMBWii-Mod
Kamek/src/urchinMods.cpp
<gh_stars>0 #include <game.h> void rotationMawRayLR(dEn_c* self) { if ((self->settings >> 24 & 0xF) == 1) { //MawRay if ((self->settings >> 8 & 1) == 1) { //Right first self->rot.x = 0x4000; } else { //Left first self->rot.x = 0x4000; self->rot.y = 0x8000; } } } class daEnUnizoo_c : pub...
N-I-N-0/NSMBWii-Mod
Kamek/src/fireball.cpp
<filename>Kamek/src/fireball.cpp #include "fireball.h" class daGoldFireBall_c : public daFireBall_Base_c { public: int onCreate(); //0x80040960 int onExecute(); int onDelete(); //0x8011AC90 int playerId; int countedTwice; int unk; int isGold; int isDying; int radius; int waitingTime; daEnBlockMain_c* data...
N-I-N-0/NSMBWii-Mod
Kamek/src/toadBlock.cpp
<gh_stars>0 extern "C" void ToadBlock_DisappearWithBooLaugh(dStageActor_c*); void ToadBlock_DisappearWithBooLaugh(dStageActor_c *this_) { PlaySound(this_, SE_EMY_CS_TERESA_BEAT_YOU); S16Vec nullRot = {0, 0, 0}; Vec oneVec = {1.0f, 1.0f, 1.0f}; SpawnEffect("Wm_en_obakedoor", 0, &this_->pos, &nullRot, &on...
N-I-N-0/NSMBWii-Mod
Kamek/src/courseSelectManager.cpp
#include "courseSelectManager.h" CREATE_STATE(dCourseSelectManager_c, ShopWait); CREATE_STATE(dCourseSelectManager_c, CreatorInfoWait); void dCourseSelectManager_c::beginState_ShopWait() { MapSoundPlayer(SoundRelatedClass, 0x79, 1); this->sub_80931170(); this->sub_809310F0(); this->shopPtr->visible = true; thi...
N-I-N-0/NSMBWii-Mod
Kamek/src/boss.cpp
#include "boss.h" void DamagePlayer(dEn_c *actor, ActivePhysics *apThis, ActivePhysics *apOther) { actor->dEn_c::playerCollision(apThis, apOther); actor->_vf220(apOther->owner); // fix multiple player collisions via megazig actor->deathInfo.isDead = 0; actor->flags_4FC |= (1<<(31-7)); if (apOther->owner->whi...
N-I-N-0/NSMBWii-Mod
Kamek/src/newSfx.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> const char* SoundEffects[] = { "sfx/GoldFlower_hit", //2000 "sfx/GoldFlower_out", //2001 "sfx/GoldFlower_get", //2002 "sfx/GoldFlower_throw", //2003 "sfx/GoldFlower_get", //2004 "sfx/FlipPanel" ...
N-I-N-0/NSMBWii-Mod
Kamek/src/frogoon.cpp
<filename>Kamek/src/frogoon.cpp #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include <profile.h> extern void shyCollisionCallback(ActivePhysics *apThis, ActivePhysics *apOther); const char* FrogoonFileList [] = { "frogoon", NULL }; class daFrogoon_c : public dEn_c { int onCreate(...
N-I-N-0/NSMBWii-Mod
Kamek/src/yoshiCourage.cpp
<filename>Kamek/src/yoshiCourage.cpp #include <game.h> #include <actors.h> void doStarEffect(daYoshi_c* yoshi) { //OSReport("somePlayerID: %d\n", somePlayerID); OSReport("Yoshi: %p\n", yoshi); dAcPy_c *player; for (int i = 0; i < 4; i++) { if (player = dAcPy_c::findByID(i)) { if(player->getYoshi() == yoshi) {...
N-I-N-0/NSMBWii-Mod
Kamek/src/worldmapAnimations.cpp
char* custom_map_animation_strings[] = { "\x93\xb9", "\x8d\xbb", "\x96\xd8", "\x83W\x83\x83\x83\x93\x83v", "\x82\xcd\x82\xb5\x82\xb2", "\x83\x63\x83^", "\x8d\xe2", "\x95X\x8d\xe2", "\x83X\x83\x43\x83\x62\x83`\x83u\x83\x8d\x83\x62\x83N", "\x97\xac\x8d\xbb", "\x90\xe1", "\x95X", "\x89_", "\x90\x85", "\x82\...
N-I-N-0/NSMBWii-Mod
Kamek/src/explodingBoo.cpp
<gh_stars>0 #include <game.h> class daEnTeresa_c : dEn_c { public: u8 unk1[0x7ab-0x524]; mEf::es2 effect; ActivePhysics a2Physics; VEC2 field651_0x978; VEC2 field652_0x980; VEC2 field653_0x988; u8 unk2[0x9ab-0x990]; int stop_counter; u8 unk3[0x9bf-0x9b0]; int counter_1; int...
N-I-N-0/NSMBWii-Mod
Kamek/src/worldmapAirships.cpp
<gh_stars>0 class dWMAirships_c : public dActor_c { public: static dActor_c *build(); dWMAirships_c(); int onCreate(); int onDelete(); int onExecute(); void updateModelMatrices(); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); bool checkCollision(); char* getModelNam...
N-I-N-0/NSMBWii-Mod
Kamek/src/playerNumberEvent.cpp
#include <common.h> #include <game.h> #include <profile.h> class playerNumberEvent : public dStageActor_c { public: u8 eventNums[4]; bool useTriggerEvent; bool repeat; bool toggelEvent; int interval; int timer; void tryToTrigger(); int onCreate(); int onExecute(); static dActor_c *build(); }; const cha...
N-I-N-0/NSMBWii-Mod
Kamek/src/darkStar.cpp
const char* DarkStarFileList [] = { "shroobUfo", NULL }; class daDarkStar_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void updateModelMatrices(); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); static dActor_c* build(); //...
N-I-N-0/NSMBWii-Mod
Kamek/src/effectvideo.cpp
#include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); class EffectVideo : public dEn_c { int onCreate(); int onExecute(); int onDelete(); u64 eventFlag; s32 timer; u32 delay; u32 effect; u8 type; float effect_scale; ...
N-I-N-0/NSMBWii-Mod
Kamek/src/randomLooperEvent.cpp
#include <common.h> #include <game.h> #include <profile.h> class randomLooperEvent : public dStageActor_c { public: u8 minDelayActivate, maxDelayActivate, minDelayDeactivate, maxDelayDeactivate, repeated; int timer; bool active; void changeTriggerEventState(); int onCreate(); int onExecute(); static dActor_...
N-I-N-0/NSMBWii-Mod
Kamek/src/byugo.cpp
const char* ByugoNameList [] = { "Byugo", NULL }; class daByugo_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void updateModelMatrices(); void bindAnimChr_and_setUpdateRate(const char* name, int unk, float unk2, float rate); static dActor_c* build(); mHeapAllocat...
N-I-N-0/NSMBWii-Mod
Kamek/src/exceptionHandler.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include "game.h" #include "fileload.h" const bool dsisrFun = false; const bool gprFun = false; u32 srr0; const u32 dlcode = 0x80DFBCC0; struct OSContext { u32 gpr[32]; u32 cr; u32 lr; u32 ctr; u32 xer; double fpr[32]; u8 unknown0[8]; u32 srr[2]; u8 u...
N-I-N-0/NSMBWii-Mod
Kamek/src/sidestepper.cpp
#include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include <stage.h> #include <profile.h> #include <nsmlw.h> #include "boss.h" extern "C" void daIce_c__breakReq(fBase_c* ice, int directionMaybe, int playerID); #define NUMBER_OF_MINIS 3 const char* SidestepperArcNameList [] = { "sidestepper...
N-I-N-0/NSMBWii-Mod
Kamek/src/kyasarin.cpp
#include <game.h> #include <nsmlw.h> const char* KyasarinANL [] = { "kyasarin", NULL }; class daKyasarinEgg_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); void updateModelMatrices(); static dActor_c* build(); void playerCollision(ActivePhysics *apThis, ActivePh...
N-I-N-0/NSMBWii-Mod
Kamek/src/tikiAirship.cpp
#include <common.h> #include <game.h> #include <profile.h> #include "path.h" extern "C" dCourse_c::rail_s *GetRail(int id); const char* TikiAirshipFileList[] = { "tikiAirship", 0 }; class daTikiAirship_c : public dEnPath_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_...
N-I-N-0/NSMBWii-Mod
Kamek/src/UpsideDownWall.cpp
<filename>Kamek/src/UpsideDownWall.cpp #include <common.h> #include <game.h> #include <profile.h> u8 playersUpsideDown[4]; class dUpsideDownWall_c : public dStageActor_c { public: bool allLocations; int locationID; void tryToTrigger(); int onCreate(); int onExecute(); static dActor_c *build(); }; const char...
N-I-N-0/NSMBWii-Mod
Kamek/src/topman.cpp
<gh_stars>0 #include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> const char* TMarcNameList [] = { "topman", NULL }; class daTopman : public dEn_c { int onCreate(); int onDelete(); int onExecute(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; m3d::mdl_c bodyMo...
N-I-N-0/NSMBWii-Mod
Kamek/src/pregame.cpp
<reponame>N-I-N-0/NSMBWii-Mod<gh_stars>1-10 #include <game.h> #include <newer.h> class PregameLytHandler { public: m2d::EmbedLayout_c layout; nw4r::lyt::Pane *rootPane; nw4r::lyt::TextBox *T_minus_00, *T_world_00, *T_worldNum_00, *T_pictureFont_00, *T_corseNum_00, *T_remainder_00, *T_remainder_01, *T...
N-I-N-0/NSMBWii-Mod
Kamek/src/wandDots.cpp
#include <game.h> #include "rvl/mtx.h" #include "rvl/GXEnum.h" #include "rvl/GXStruct.h" #include "rvl/GXTransform.h" #include "rvl/GXGeometry.h" #include "rvl/GXDispList.h" #include "rvl/GXLighting.h" #include "rvl/GXTev.h" #include "rvl/GXTexture.h" #include "rvl/GXCull.h" #include "rvl/GXPixel.h" #include "rvl/GXBum...
N-I-N-0/NSMBWii-Mod
Kamek/src/exitEvent.cpp
<reponame>N-I-N-0/NSMBWii-Mod #include <game.h> #include <stage.h> #include "msgbox.h" const char *ExitEventFileList[] = {"OpeningScene", 0}; class dExitEvent_c : public dStageActor_c { public: static dActor_c *build(); bool hasBeenActivated; bool hasExitedStage; int onExecute(); }; /**********************...
N-I-N-0/NSMBWii-Mod
Kamek/src/midwayFlag.cpp
<filename>Kamek/src/midwayFlag.cpp bool midwayFlagActivated; bool launchStarChipCollectedBeforeFlag[32][5]; //These are here cause they get reset by one function here bool launchStarChipCollectedAfterFlag[32][5]; void SetMidwayBoolTrue() { midwayFlagActivated = true; OSReport("SetMidwayTrue\n"); } bool SetM...
N-I-N-0/NSMBWii-Mod
Kamek/src/waterlift.cpp
<gh_stars>0 #include <game.h> const char* WaterliftFileList [] = {"lift_han_wood", "lift_han_stone", "lift_kinoko_yoko", "lift_han_spin", "boss_koopa_lift", "boss_koopa_lift_down", NULL}; class dWaterliftSpawner : public dStageActor_c { public: static dActor_c *build(); // Method to allocate memory for the actor. ...
N-I-N-0/NSMBWii-Mod
Kamek/src/playerLocationEvent.cpp
<gh_stars>0 #include <common.h> #include <game.h> #include <profile.h> bool isActivePhysicInLocation(ActivePhysics* aPhysics, u8 rectID) { mRect rect; dCourseFull_c::instance->get(GetAreaNum())->getRectByID(rectID, &rect); return aPhysics->left() < rect.x + rect.width && rect.x < aPhysics->right() ...
N-I-N-0/NSMBWii-Mod
Kamek/src/fileload.cpp
#include "fileload.h" extern "C" void UncompressBackward(void *bottom); void *LoadFile(FileHandle *handle, const char *name) { int entryNum = DVDConvertPathToEntrynum(name); DVDHandle dvdhandle; if (!DVDFastOpen(entryNum, &dvdhandle)) { return 0; } handle->length = dvdhandle.length; handle->filePtr = EGG_...
N-I-N-0/NSMBWii-Mod
Kamek/src/bossPlayerClown.cpp
#include <common.h> #include <game.h> #include <g3dhax.h> #include <sfx.h> #include "boss.h" // #define cField(TYPE, OFFSET) (*(TYPE*)(((u32)clown) + (OFFSET))) // #define cPlayerOccupying cField(dStageActor_c*, 0x738) // #define cModel cField(m3d::mdl_c*, 0xFEC) // #define cTimer cField(u32, 0xFEC+sizeof(m3d::mdl_c))...
N-I-N-0/NSMBWii-Mod
Kamek/src/worldmapFiles.cpp
const char* EmptyFileList [] = { NULL, }; const char* AirshipsFileList [] = { "cobKoopaShips", NULL, }; extern "C" int getLevelInfoWorldNumber(int world, int subWorld); extern "C" u8 CurrentWorldNumForWorldMap; extern "C" u8 CurrentWorldNumForWorldMapSub; char** getFileListForWorld() { u8 worldnum = getLevelIn...
N-I-N-0/NSMBWii-Mod
Kamek/src/superBubble.cpp
#include <common.h> #include <game.h> #include <profile.h> const char* SuperBubbleFileList[] = { "frogM", "PoisonMushroom", 0 }; class daSuperBubble_c : public dEn_c { public: int onCreate(); int onExecute(); int onDelete(); int onDraw(); mHeapAllocator_c allocator; nw4r::g3d::ResFile resFile; nw4r::g3d::Re...
N-I-N-0/NSMBWii-Mod
Kamek/src/yoshiFly.cpp
<gh_stars>0 // #include <common.h> // #include <game.h> // #include <g3dhax.h> // #include <daYoshi_c.h> // #include "yoshiFly.h" // extern int getNybbleValue(u32 settings, int fromNybble, int toNybble); // dYoshiWingsRenderer_c *dYoshiWingsRenderer_c::build() { // return new dYoshiWingsRenderer_c; // } // dYoshiWi...
N-I-N-0/NSMBWii-Mod
Kamek/src/poweruphax.cpp
<filename>Kamek/src/poweruphax.cpp #include <common.h> #include <game.h> #include <g3dhax.h> void ThwompHammer(dEn_c *thwomp, ActivePhysics *apThis, ActivePhysics *apOther) { if (thwomp->name == 0x51) { thwomp->dEn_c::collisionCat13_Hammer(apThis, apOther); } return; } void BooHammer(dEn_c *boo, ActivePhysics *...
N-I-N-0/NSMBWii-Mod
Kamek/src/BlockAnim.cpp
<reponame>N-I-N-0/NSMBWii-Mod /** * This function is called when the game needs to * determine the block type when a tileset block * is hit. * * Return value is: * 0 -> Question block/default * 1 -> Brick block * 2 -> Breaking brick block * 3 -> Unused -> Question * 4 -> Invisible block * * Because of furt...
N-I-N-0/NSMBWii-Mod
Kamek/src/SD/sd.cpp
<filename>Kamek/src/SD/sd.cpp #include "game.h" #include "SD/sd.h" extern int IOS_Open(char*, int); extern void IOS_Close(int); extern void IOS_ioctl(int, int, void*, size_t, void*, size_t, int); extern void IOS_ioctlv(int, int,int,int, void*); typedef struct _ioctlv { void *data; u32 len; } ioctlv; u32 SD_BLOCK_POS...
N-I-N-0/NSMBWii-Mod
Kamek/src/launchStar.cpp
#include <common.h> #include <game.h> #include <profile.h> #include <stage.h> u8 playerStatus[4] = { 0,0,0,0 }; bool alreadyChecked; bool checkStarChipReset(bool afterCheckpoint) { if (!alreadyChecked) { if (afterCheckpoint) { for (int i = 0; i < 32; i++) { for (int j = 0; j < 5; j++) { laun...
N-I-N-0/NSMBWii-Mod
Kamek/src/yoshiFire.cpp
#include <game.h> #include <actors.h> void daYoshi_c::addMoreFireBalls(dStageActor_c* food) { // code... // Only do stuff if this is a koopa troopa. Maybe extend this to // paratroopa's as well? if (food->name != KOOPA_TROOPA) { return; } // only select red koopa's bool walksOffLe...