repo_name
stringlengths
5
122
path
stringlengths
3
232
text
stringlengths
6
1.05M
393385724/DDMISDKDemo
DDMISDK/DDMIAuthViewController.h
// // DDMIAuthViewController.h // HMLoginDemo // // Created by lilingang on 15/8/4. // Copyright (c) 2015年 lilingang. All rights reserved. // #import "DDMIBaseViewController.h" @class DDMIAuthViewController; @protocol DDMIAuthViewControllerDelegate <NSObject> - (void)authViewController:(DDMIAuthViewController *)viewController successWithResponse:(NSDictionary *)response; - (void)authViewController:(DDMIAuthViewController *)viewController failedWithError:(NSError *)error; - (void)authViewControllerSwitchLogin; @end @interface DDMIAuthViewController : DDMIBaseViewController @property (nonatomic, weak) id<DDMIAuthViewControllerDelegate> delegate; @property (nonatomic, assign) DDMIAuthResponseType responseType; - (instancetype)initWithAppid:(NSString *)appID redirectUrl:(NSString *)redirectUrl; @end
393385724/DDMISDKDemo
DDMISDK/DDMIDefines.h
<filename>DDMISDK/DDMIDefines.h // // DDMIDefines.h // MDLoginSDK // // Created by lilingang on 16/1/19. // Copyright © 2016年 LiLingang. All rights reserved. // #ifndef DDMIDefines_h #define DDMIDefines_h #ifndef MIResourceBundlePath #define MIResourceBundlePath \ [[NSBundle mainBundle] pathForResource: @ "DDMIResource" ofType :@ "bundle"] #endif #ifndef MIResourceBundle #define MIResourceBundle \ [NSBundle bundleWithPath:MIResourceBundlePath] #endif #ifndef MILocal #define MILocal(s) \ [MIResourceBundle localizedStringForKey:s value:s table:@"DDMILocalizable"] #endif #ifndef MIImage #define MIImage(s) \ [UIImage imageWithContentsOfFile:[MIResourceBundlePath stringByAppendingPathComponent:s]] #endif #endif /* DDMIDefines_h */
393385724/DDMISDKDemo
DDMISDK/DDMIHandler.h
// // DDMIHandler.h // HMLoginDemo // // Created by lilingang on 15/8/3. // Copyright (c) 2015年 lilingang. All rights reserved. // /// info.plist 配置 CFBundleURLName为xiaomi #import <Foundation/Foundation.h> #import "DDMIUserInfoItem.h" #import "DDMITypeDefines.h" @class UIViewController; typedef NS_ENUM(NSUInteger, DDMIAuthState) { DDMIAuthStateBegan = 0, /**< 开始 */ DDMIAuthStateSuccess, /**< 成功 */ DDMIAuthStateFail, /**< 失败 */ DDMIAuthStateCancel, /**< 取消 */ }; typedef void(^DDMIAuthEventHandler) (DDMIAuthState state, NSDictionary *response, NSError *error); typedef void(^DDMIGetProfielEventHandler) (DDMIUserInfoItem *userInfoItem, NSError *error); @interface DDMIHandler : NSObject /** * @brief 向小米终端程序注册第三方应用 * * @param appid 小米开发者ID * @param redirectURL 微博开放平台第三方应用授权回调页地址 * * @return YES ? 成功 : 失败 */ - (BOOL)registerApp:(NSString *)appid withRedirectURL:(NSString *)redirectURL; /** * @brief 小米账号授权 * * @param type 授权的形式 * @param viewController 当前ViewController * @param handler 回调方法 * * @return YES ? 唤起成功 : 唤起失败 */ - (BOOL)authWithType:(DDMIAuthResponseType)type controller:(UIViewController *)viewController handler:(DDMIAuthEventHandler)handler; /** * @brief 获取用户信息 * * @param accessToken 授权获取的accessToken * @param handler 回调 * * @return YES ? 唤起成功 : 唤起失败 */ - (BOOL)getProfileInfoWithAccessToken:(NSString *)accessToken handler:(DDMIGetProfielEventHandler)handler; @end
393385724/DDMISDKDemo
DDMISDK/DDMITypeDefines.h
// // DDMITypeDefines.h // DDMISDKDemo // // Created by lilingang on 16/2/29. // Copyright © 2016年 LiLingang. All rights reserved. // #ifndef DDMITypeDefines_h #define DDMITypeDefines_h typedef NS_ENUM(NSUInteger, DDMIAuthResponseType) { DDMIAuthResponseTypeCode, //Authorization Code Flow DDMIAuthResponseTypeToken, //Implicit Flow }; #endif /* DDMITypeDefines_h */
393385724/DDMISDKDemo
DDMISDK/XMPassport.framework/Headers/MPWebViewController.h
// // MPWebViewController.h // MiPassportFoundation // // Created by <NAME> on 13-11-28. // Copyright (c) 2013年 Xiaomi. All rights reserved. // #import <UIKit/UIKit.h> @protocol MPWebViewControllerDelegate; @interface MPWebViewController : UIViewController { UIWebView *webView; UIButton *closeButton; UIActivityIndicatorView *indicatorView; } @property (nonatomic, weak) id<MPWebViewControllerDelegate> delegate; - (id)initWithURL:(NSString*) loginURL authParams:(NSDictionary *)params cookies:(NSArray *)cookies redirectURI:(NSString *)redirectURI delegate:(id<MPWebViewControllerDelegate>)delegate; - (void)show; - (void)hide; @end @protocol MPWebViewControllerDelegate <NSObject> - (void)webViewController:(MPWebViewController *)webViewController didRecieveAuthorizationInfo:(NSDictionary *)authorizeInfo; - (void)webViewController:(MPWebViewController *)webViewController didFailWithError:(NSError *)error; - (void)webViewControllerDidCancel:(MPWebViewController *)webViewController; @end
mateusfgomes/ICC
Trabalho4.c
#include <stdio.h> #include <stdlib.h> /* <NAME> Nº USP: 10734773 Instituto de Ciencias Matematicas e de Computacao - Universidade de Sao Paulo Trabalho 4 Programa que calcula se ha' ou nao interseccao entre dois planos, duas retas ou plano e reta dadas suas equacoes, alem disso imprime a matriz escalonada que auxilia a chegar a conclusao. */ //Definindo a struct do pivo(numero do canto superior esquerdo, que se altera conforme a recursao), //com "a" como numerador e "b" como denominador, essa ultima logica vale para o trabalho todo. typedef struct pivo{ int a; int b; }pivo; //struct para pegar os coeficientes (a, b, c, d) das equacoes. Sendo "a", o numerador, e "b" o denominador desses numeros. typedef struct fracao{ int a; int b; }fracao; //struct para repor a primeira linha da matriz quando ela for escalonada, pois escalonamos tudo na mesma typedef struct salvar{ int a; int b; }salvar; //funcao swap() para trocar as linhas da matriz caso necessario, numero a numero void swap(int* a0, int* a1, int* b0, int* b1){ //variavel temporaria para auxiliar na troca de numeros int temp; temp = *a0; *a0 = *a1; *a1 = temp; temp = *b0; *b0 = *b1; *b1 = temp; } //para auxiliar a funcao mmc abaixo com a mudanca de denominador void swap_den(int* a, int* b){ int prov; prov = *a; *a = *b; *b = prov; } //funcao para calcular o mmc dos denominadores de modo a subtrair os numeros int mmc (int a, int b){ //zerando o mmc int mmc = 0; //criando uma variavel temporaria para auxiliar no calculo int temp2; //inversao para facilitar if(b > a){ swap_den(&a, &b); } //se forem multiplos, o mmc e' o maior if(a % b == 0){ mmc = a; return mmc; } //se nao forem, procura o mmc for (int i = 2; i <= b; i++){ temp2 = a*i; if (temp2 % b == 0){ mmc = temp2; } } return mmc; } //funcao recursiva para realizar o escalonamento da matriz void escalonamento(int linha, int coluna, fracao** coords, int linha_inicial, int coluna_inicial){ //inicializando o mmc int minimo = 0; //checando as condicoes para executar a funcao if ((coluna_inicial < 3) && (linha_inicial < linha-1)){ for (int i = (linha_inicial+1); i < linha; i++){ //checando se e' necessario realizar o swap (p/ tornar o pivo != 0), se for, entra if (coords[linha_inicial][coluna_inicial].a == 0 && coords[i][coluna_inicial].a != 0){ //realizando troca numero a numero for(int j = coluna_inicial; j < coluna; j++) swap(&coords[linha_inicial][j].a, &coords[i][j].a, &coords[linha_inicial][j].b, &coords[i][j].b); } } pivo pivo;//declarando a variavel pivo numa struct //recebendo os numeros do pivo pivo.a = coords[linha_inicial][coluna_inicial].a; pivo.b = coords[linha_inicial][coluna_inicial].b; //declarando a variavel para salvar a linha inicial antes de fazer o escalonamento salvar salvar[4]; //salvando a linha inicial for (int j = coluna_inicial; j < coluna; j++){ salvar[j].a = coords[linha_inicial][j].a; salvar[j].b = coords[linha_inicial][j].b; } //realizando o calculo do numero a ser colocado na matriz em escalonamento for (int i = linha_inicial+1; i < linha; i++){ //declarando a variavel que realiza o calculo da parte de multiplicacao int multiplicador_a = (coords[i][coluna_inicial].a * pivo.b); int multiplicador_b = (coords[i][coluna_inicial].b * pivo.a); for (int j = coluna_inicial; j < coluna; j++){ //multiplicando a linha inicial coords[linha_inicial][j].a = coords[linha_inicial][j].a * multiplicador_a; coords[linha_inicial][j].b = coords[linha_inicial][j].b * multiplicador_b; //fazendo o calculo do mmc minimo = mmc(coords[linha_inicial][j].b, coords[i][j].b); //fazendo a conta do numerador coords[linha_inicial][j].a = (minimo/coords[linha_inicial][j].b) * coords[linha_inicial][j].a; coords[i][j].a = (minimo/coords[i][j].b) * coords[i][j].a; //recebendo o denominador com o mmc coords[i][j].b = minimo; coords[linha_inicial][j].b = minimo; //com o mesmo denominador, fazendo a subtracao do numerador coords[i][j].a = coords[i][j].a - coords[linha_inicial][j].a; //recolocando as linhas iniciais coords[linha_inicial][j].a = salvar[j].a; coords[linha_inicial][j].b = salvar[j].b; } } //verificando se os objetos se intersectam for (int i = 0; i < linha; i++){ if (coords[i][0].a == 0 && coords[i][1].a == 0 && coords[i][2].a == 0 && coords[i][3].a != 0){ printf("nao\n"); return; } } //realizando a recursao escalonamento(linha, coluna, coords, linha_inicial+1, coluna_inicial+1); } //caso a recursao chegue ao final e nao ha' a = b = c = 0 e d != 0, logo se intersectam else{ printf("sim\n"); return; } } int main(void){ int linha, coluna;//linhas da matriz char tipo1, tipo2;//usadas para ver se e' reta ou plano fracao** coords;//declarando uma matriz de struct int linha_inicial = 0;//linha que vai comecar a realizar o escalonamento int coluna_inicial = 0;//coluna que vai comecar a realizar o escalonamento //escaneando linha e coluna da matriz scanf("%d%d", &linha, &coluna); //verificando se o tipo 1 e' plano ou reta scanf(" %c", &tipo1); //alocando a matriz de struct na heap coords = (fracao**) malloc (linha* sizeof(fracao*)); for (int i = 0; i < linha; i++){ coords[i] = (fracao*) malloc ((coluna) * sizeof(fracao)); } //se for reta, entra para escanear as coordenadas if (tipo1 == 'r'){ for (int i = 0; i < 2; i++){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[i][j].a, &coords[i][j].b); } } } //se for plano, entra aqui para escanear as coordenadas else if(tipo1 == 'p'){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[0][j].a, &coords[0][j].b); } } //verificando se o tipo 2 e' reta ou plano scanf(" %c", &tipo2); //se o tipo 1 for reta e o 2 tb, entra para escanear as coordenadas do tipo 2 if (tipo2 == 'r' && tipo1 == 'r'){ for (int i = 2; i < 4; i++){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[i][j].a, &coords[i][j].b); } } } //se o tipo 1 for plano e o tipo 2 tb, entra para escanear as coordenadas do tipo 2 else if(tipo2 == 'p' && tipo1 == 'p'){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[1][j].a, &coords[1][j].b); } } //se o tipo 1 for reta e o 2 for plano, entra para escanear as coordenadas do tipo 2 else if(tipo1 == 'r' && tipo2 == 'p'){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[2][j].a, &coords[2][j].b); } } //se o tipo 1 for plano e o tipo 2 reta, entra para escanear as coordenadas do tipo 2 else if(tipo1 == 'p' && tipo2 == 'r'){ for (int i = 1; i < 3; i++){ for (int j = 0; j < (coluna); j++){ scanf("%d%d", &coords[i][j].a, &coords[i][j].b); } } } //chamando a funcao para escalonar a matriz escaneada escalonamento(linha, coluna, coords, linha_inicial, coluna_inicial); //printando a matriz escalonada com simplificacoes for (int i = 0; i < linha; i++){ for (int j = 0; j < (coluna); j++){ //se a divisao resultar denominador 1, divide if (coords[i][j].a % coords[i][j].b == 0){ coords[i][j].a = coords[i][j].a/coords[i][j].b; coords[i][j].b = coords[i][j].b/coords[i][j].b; printf("%d\t", coords[i][j].a); } //se nao, so' printa else{ printf("%d/%d\t", coords[i][j].a, coords[i][j].b); } } printf("\n"); } //liberando a memoria alocada na heap for (int i = 0; i < linha; i++){ free(coords[i]); } free(coords); return 0; }
mateusfgomes/ICC
Trabalho2.c
<filename>Trabalho2.c #include <stdio.h> #include <math.h> int main(void){ int n;//n -> numero de usuarios da base de dados int i;// i -> o numero de itens da base de dados double t;// t -> o limiar de itens da base de dados scanf("%d ", &n); scanf("%d ", &i); scanf("%lf", &t); int k,f,g,y; int usuario1, usuario2; int contadornotas[n]; //conta quantos notas ao usuario ja foram atribuidas int mat[n][i];//tabela de usuario x item int contadordezeros[n]; //conta zeros int contadordesconhecidos; int contador_DI; double nota[n]; double sim[n][n];// matriz de similaridades double media_do_usuario[n];//vetor de media de todas as notas de cada usuario double pseudonota; double soma; double media;//numerador da média double contadorzero;//denominador da média //inicializando matriz de similaridade for (k = 0; k < n; k++){ for (y = 0; y < i; y++){ sim[k][y] = 0; } } //inicializando o vetor que conta os zeros for(y = 0; y < n; y++){ contadordezeros[y] = 0; } //inicializando o vetor de medias de todos os filmes de cada usuario for(y = 0; y < i; y++){ media_do_usuario[y] = 0; } //leitura matriz usuario x item for (k = 0; k < n; k++){ for (f = 0; f < i; f++){ scanf("%d", &mat[k][f]); } } //inicializando o vetor que conta os usuarios que ja tem notas for(y = 0; y < n; y++){ contadornotas[y] = 0; } //similaridade entre dois usuarios for (usuario1 = 0; usuario1 < n; usuario1++){ for (usuario2 = 0; usuario2 < n; usuario2++){ if (usuario1 != usuario2){ int cima = 0;//numerador u.v double b0 = 0;//denominador 1 ||u|| double b1 = 0;//denominador 2 ||v|| for(f = 0; f < i; f++){ cima = cima + (mat[usuario1][f] * mat[usuario2][f]); } for(f = 0; f < i; f++){ b0 = b0 + (mat[usuario1][f] * mat[usuario1][f]); } for(f = 0; f < i; f++){ b1 = b1 + (mat[usuario2][f] * mat[usuario2][f]); } //cos(u,v) = (u.v)/ (||u|| . ||v||) sim[usuario1][usuario2] = (cima) / (sqrt(b0) * sqrt(b1)); } } } media = 0;//numerador da média contadorzero = 0;//denominador da média //percorre as notas de cada usuario e faz a media delas for(k = 0; k < n; k++){ contadorzero = 0; for (y = 0; y < i; y++){ //se a nota for zero, nao conta para a media if(mat[k][y] != 0){ contadorzero = contadorzero + 1.0; media = media + mat[k][y]; } //conta as notas zero encontradas else if (mat[k][y] == 0){ contadordezeros[k]++; } if (y == (i-1)){ media_do_usuario[k] = (double)(media) / (double)contadorzero; media = 0; } } } pseudonota = 0; soma = 0; contador_DI = 0; contadordesconhecidos = 0; for(g = 0; g < n; g++){ for (f = 0; f < i; f++){ if (mat[g][f] == 0){ contadornotas[g] = contadornotas[g] + 1; for(y = 0; y < n; y++){ if (g != y && (sim[g][y] > t) && mat[y][f] != 0){ pseudonota = pseudonota + ((sim[g][y] * (mat[y][f] - media_do_usuario[y]))); contador_DI++; //conta quantas vezes entrou aqui, logo, quantas vezes calculou a nota; } } // percorre a matriz de similaridades, soma e atribui no vetor soma = 0; for(y = 0; y < n; y++){ //se a similaridade for acima da limiar e o outro usuario tiver avaliado o filme tb, soma if ((sim[g][y] > t) && mat[y][f] != 0 ){ soma += sim[g][y]; } } //se o contador for zero, nao fez nenhuma conta if (contador_DI == 0){ // printf("DI "); } //conta quantos avaliaram o filme for (k = 0; k < n; k++){ if(mat[k][f] == 0){ contadordesconhecidos++; } } if (contadordesconhecidos == n){ printf("DI "); } //para calcular a nota atribuida a um usuario if (contadordesconhecidos != n && contador_DI != 0){ nota[g] = media_do_usuario[g] + (pseudonota/soma); printf("%.2lf ", nota[g]); } // /n para colocar as notas em linhas if (contadornotas[g] == contadordezeros[g]){ printf("\n"); } pseudonota = 0; } contadordesconhecidos = 0; contador_DI = 0; } } }
mateusfgomes/ICC
Trabalho3.c
<filename>Trabalho3.c<gh_stars>0 #include <stdio.h> #include <stdlib.h> /* <NAME> Instituto de Ciencias Matematicas e de Computacao da Universidade de Sao Paulo (Campus Sao Carlos) No USP: 10734773 */ //funcao flood-fill que passa preenchendo uma matriz paralela a' matriz mapa void flood(int* count, int posicaox, int posicaoy, int pos[9][9], int map[9][9]){ if (posicaox >= 0 && posicaox < 9 && posicaoy >= 0 && posicaoy < 9 && map[posicaox][posicaoy] != 1 && pos[posicaox][posicaoy] == 0){ *count = *count + 1; pos[posicaox][posicaoy] = *count; flood(count, posicaox+1, posicaoy, pos, map); flood(count, posicaox-1, posicaoy, pos, map); flood(count, posicaox, posicaoy-1, pos, map); flood(count, posicaox, posicaoy+1, pos, map); } return; } int main(void){ int i, j; //para rodar os for's int map[9][9]; //mapa int posicao[9][9];//matriz para ser percorrida int posicaox1, posicaox2, posicaoy1, posicaoy2; //x's e y's das posicoes de 1 e 2 int** posrec = NULL; //ponteiro para alocacao de uma matriz na memoria heap int Nrec; //numero de recursos int P = 0; //numero de celulas transponiveis int contador; //numero que aumenta enquanto o flood-fill percorre a matriz //zerando a matriz da posicao de 1 for (i = 0; i < 9; i++){ for (j = 0; j < 9; j++){ posicao[i][j] = 0; } } //recebendo a matriz do mapa for (i = 0; i < 9; i++){ for (j = 0; j < 9; j++){ scanf("%d", &map[i][j]); } } //pegando as posicoes dos jogadores scanf("%d %d", &posicaox1, &posicaoy1); scanf("%d %d", &posicaox2, &posicaoy2); scanf("%d", &Nrec); //escaneando o numero de recursos //inicializando e1 e e2, double e1; double e2; //alocando uma matriz na memoria heap para armazenar a localizacao dos recursos posrec = (int**)calloc(Nrec, sizeof(int*)); for (i = 0; i < Nrec; i++){ posrec[i] = (int*) calloc(2, sizeof(int)); } //armazenando a posicao do recurso na memoria for (i = 0; i < Nrec; i++){ for (j = 0; j < 2; j++){ scanf("%d", &posrec[i][j]); } } for(int i = 0; i < 9; i++){ for (j = 0; j < 9; j++){ if (map[i][j] == 0){ P++; } } } contador = 0; //calculando as N distancias ate os n recursos possiveis (essa funcao flood-fill se executa uma vez so' de modo a preencher uma matriz paralela //a matriz mapa com a distancia da base do jogador ate qualquer ponto do mapa considerando a movimentacao dada (SUL, NORTE, OESTE, LESTE)) flood(&contador, posicaox1, posicaoy1, posicao, map); //inicializando a variavel que armazenara' a parte do somatorio do problema double somatorio = 0; //inicializando a variavel que armazenara' (retirando da matriz ja percorrida pelo flood-fill) as distancias do jogador ate os N recursos int e = 0; //realizando o somatorio da equacao for (int i = 0; i < Nrec; i++){ //realizando o numerador da fracao do somatorio e = posicao[posrec[i][0]][posrec[i][1]]; //somando somatorio += e / (double)P; } //realizando o calculo da expressao dada, para o jogador 1 e1 = (1 / (double) Nrec)*somatorio; printf("%lf\n", e1); //zerando a matriz posicao percorrida pelo flood-fill anterior de modo a prepara'-la para o proximo flood-fill for(int i = 0; i < 9; i++){ for (int j = 0; j < 9; j++){ posicao[i][j] = 0; } } //resetando como 0 a variavel para recalcular o posicionamento contador = 0; //o mesmo que ocorreu com o jogador 1 ate a linha 129 flood(&contador, posicaox2, posicaoy2, posicao, map); somatorio = 0; e = 0; for (int i = 0; i < Nrec; i++){ e = posicao[posrec[i][0]][posrec[i][1]]; somatorio += e / (double)P; } e2 = (1 / (double) Nrec)*somatorio; printf("%lf\n", e2); //testando os e's para ver qual jogador possui vantagem if (e2 > e1){ printf("O jogador 1 possui vantagem\n"); } else if(e1 > e2){ printf("O jogador 2 possui vantagem\n"); } else{ printf("O mapa eh balanceado\n"); } //liberando o espaco alocado na memoria HEAP para armazenar a posicao dos recursos for (i = 0; i < Nrec; i++){ free(posrec[i]); } free(posrec); return 0; }
jameskirkwood/port2-nds
nds/echo_test/source/main.c
<gh_stars>1-10 #include <nds.h> #include "App.h" int main() { defaultExceptionHandler(); vramDefault(); consoleDemoInit(); lcdSwap(); App_init(); while (1) { swiWaitForVBlank(); App_draw(); App_frame(); } return 0; }
jameskirkwood/port2-nds
nds/echo_test/include/App.h
#ifndef APP_H #define APP_H // App initialisation extern void App_init(); // Draw to the screen extern void App_draw(); // Process one frame extern void App_frame(); #endif
jameskirkwood/port2-nds
nds/echo_test/source/App.c
<gh_stars>1-10 #include "App.h" #include <nds.h> #include <stdio.h> #include "Port2.h" #define TICKS_TO_MICROS(ticks) ((ticks) / 33.513982) // Private //------------------------------------------------------------------------------ static int echo_ticks; static float echo_micros; static float average_micros; static int timeouts; // Public //------------------------------------------------------------------------------ void App_init() { Port2_init(); average_micros = -1.0; // no data timeouts = 0; } void App_draw() { consoleClear(); if (average_micros < 0) { printf("no data"); } else if (echo_ticks == -1) { printf("echo timeout"); } else { printf( " ticks | microseconds\n" "%8d | %12.2f\n\n" "running avg: %10.2f\n\n" "timeouts: %10d\n", echo_ticks, echo_micros, average_micros, timeouts ); } } void App_frame() { echo_ticks = Port2_echo(); if (echo_ticks == -1) { timeouts++; } else { echo_micros = TICKS_TO_MICROS(echo_ticks); if (average_micros < 0) { // no data average_micros = echo_micros; } else { average_micros = (average_micros * 249 + echo_micros) * 0.004; } } }
jameskirkwood/port2-nds
ino/port2_serial/Port2.h
<reponame>jameskirkwood/port2-nds<filename>ino/port2_serial/Port2.h #import <Arduino.h> #import <avr/io.h> #import <avr/interrupt.h> class Port2 { private: static const int READ_BACK_PIN = 12; static const int BUS_FORWARD_PIN = 3; // The time to keep driving the NDS side of the bus after sending an IRQ // The IRQ is sent on the rising edge of BUS_FORWARD_PIN (active high), and // the NDS side of the bus is driven while the pin is asserted (high). // Higher values limit the outgoing data rate but improve reliability. static const int BUS_HOLD_TIME_MICROS = 6; // The time to wait between asserting the incoming data register's output // enable pin and reading the data from the Arduino side of the bus // The incoming data register drives the bus while READ_BACK_PIN (active low) // is asserted. static const int REGISTER_READ_TIME_MICROS = 1; // Assert or de-assert READ_BACK_PIN (active low) = pin 12 static inline void setReadBack(bool oe) { if (oe) PORTB &= 0b11101111; else PORTB |= 0b00010000; } // Assert or de-assert BUS_FORWARD_PIN (active high) = pin 3 static inline void setBusForward(bool oe) { if (oe) PORTD |= 0b00001000; else PORTD &= 0b11110111; } // Return the data on the Arduino side of the bus (bus mode must be INPUT) static inline char getBusData() { return PIND & 0xf0 | PINB & 0x0f; } // Output data on the Arduino side of the bus (bus mode must be OUTPUT) static inline void setBusData(char data) { PORTD = PORTD & 0x0f | data & 0xf0; PORTB = PORTB & 0xf0 | data & 0x0f; } // Set the data direction of the Arduino pins used for the bus // `mode` must be either INPUT or OUTPUT static inline void setBusMode(int mode) { if (mode == OUTPUT) { DDRD |= 0xf0; DDRB |= 0x0f; } else { DDRD &= 0x0f; DDRB &= 0xf0; } } // Single-byte buffer for received data volatile static char data; volatile static bool unread; public: // Call in the setup function and before any other method calls static inline void init() { // Configure the register output enable pin pinMode(READ_BACK_PIN, OUTPUT); setReadBack(false); // Configure external interrupt 0 pinMode(2, INPUT); // INT0 is on pin 2 EICRA |= (1 << ISC01); // INT0 on falling edge EIMSK |= (1 << INT0); // Enable INT0 // Configure the bus lines as inputs setBusMode(INPUT); // Configure the bus forward and slot-2 IRQ pin pinMode(BUS_FORWARD_PIN, OUTPUT); setBusForward(false); } // True if there is new data to be received static inline bool available() { return unread; } // Return the last byte received (since the buffer contains only one byte) static inline char receive() { unread = false; return data; } // Blindly send a byte static inline void send(char data) { // Place the data on the Arduino side of the bus setBusMode(OUTPUT); setBusData(data); // Forward the data to the NDS side of the bus and interrupt the NDS setBusForward(true); delayMicroseconds(BUS_HOLD_TIME_MICROS); // Release the both the NDS side and Arduino side of the bus setBusForward(false); setBusMode(INPUT); } // The interrupt service routine internally used by the external interrupt 0 // handler to capture new data latched in the incoming data register // (not part of the Port2 interface) static inline void isr() { // Output latched data back onto the Arduino side of the bus setReadBack(true); delayMicroseconds(REGISTER_READ_TIME_MICROS); // Read data off the Arduino side of the bus data = getBusData(); // Release the Arduino side of the bus setReadBack(false); unread = true; } };
jameskirkwood/port2-nds
nds/port2_terminal/source/Port2.c
#include "Port2.h" #include <nds.h> // Private //------------------------------------------------------------------------------ static void (*input_listener)(u8); // slot 2 IRQ handler when listening void listen_isr() { (*input_listener)(SRAM[0]); } // Public //------------------------------------------------------------------------------ void Port2_init() { sysSetCartOwner(BUS_OWNER_ARM9); irqDisable(IRQ_CART); } void Port2_listen(void (*listener)(u8)) { if (listener) { input_listener = listener; irqSet(IRQ_CART, &listen_isr); irqEnable(IRQ_CART); } else { irqDisable(IRQ_CART); } } void Port2_send(u8 data) { SRAM[0] = data; }
jameskirkwood/port2-nds
nds/echo_test/source/Port2.c
#include "Port2.h" #include <nds.h> // Private //------------------------------------------------------------------------------ static volatile enum { PORT2_IDLE, PORT2_IRQ_WAIT } Port2_status; // slot 2 IRQ handler when waiting for an echo reply // (stops timer 0 and changes to idle state) void echo_isr() { TIMER0_CR = 0; Port2_status = PORT2_IDLE; } // Public //------------------------------------------------------------------------------ void Port2_init() { sysSetCartOwner(BUS_OWNER_ARM9); irqDisable(IRQ_CART); Port2_status = PORT2_IDLE; } int Port2_echo() { Port2_status = PORT2_IRQ_WAIT; irqSet(IRQ_CART, &echo_isr); irqEnable(IRQ_CART); TIMER0_CR = 0; TIMER0_DATA = 0; TIMER0_CR = TIMER_ENABLE; SRAM[0] = 0; while (Port2_status == PORT2_IRQ_WAIT) { // timeout after 1 millisecond if (TIMER0_DATA > 33514) { TIMER0_CR = 0; irqDisable(IRQ_CART); return -1; } } irqDisable(IRQ_CART); return TIMER0_DATA; }
jameskirkwood/port2-nds
nds/port2_terminal/include/Port2.h
<reponame>jameskirkwood/port2-nds<gh_stars>1-10 #ifndef PORT2_H #define PORT2_H #include <nds.h> // Module initialisation extern void Port2_init(); // Register a listener function to be called each time a byte is received. // Passing a null pointer causes all bytes sent by a Port2 peripheral to be // ignored (by disabling slot-2 interrupts). extern void Port2_listen(void (*listener)(u8)); // Send a single byte to any connected Port2 peripheral. extern void Port2_send(u8 data); #endif
jameskirkwood/port2-nds
nds/port2_terminal/source/main.c
#include <nds.h> #include "App.h" int main() { defaultExceptionHandler(); videoSetMode(MODE_0_2D); videoSetModeSub(MODE_0_2D); consoleInit(NULL, 3,BgType_Text4bpp, BgSize_T_256x256, 31, 0, true, true); keyboardInit(NULL, 3, BgType_Text4bpp, BgSize_T_256x512, 20, 0, false, true); keyboardShow(); App_init(); while (1) { swiWaitForVBlank(); App_draw(); scanKeys(); App_frame(); } return 0; }
jameskirkwood/port2-nds
nds/echo_test/include/Port2.h
#ifndef PORT2_H #define PORT2_H // Module initialisation extern void Port2_init(); // Attempt to interrupt a Port2 peripheral and wait for an interrupt in return. // Returns the round trip response time of the peripheral (including the libnds // interrupt dispatch latency) in bus clock ticks, if there is a response. // Returns -1 if there is no response. extern int Port2_echo(); #endif
jameskirkwood/port2-nds
nds/port2_terminal/source/App.c
<filename>nds/port2_terminal/source/App.c #include "App.h" #include <nds.h> #include <stdio.h> #include "Port2.h" // Private //------------------------------------------------------------------------------ void listener(u8 byte) { putchar(byte); } // Public //------------------------------------------------------------------------------ void App_init() { Port2_init(); Port2_listen(&listener); } void App_draw() {} void App_frame() { int key = keyboardUpdate(); if (key > 0) { putchar(key); Port2_send(key); } }
zhoonit/api
c/src/nnstreamer-capi-pipeline.c
<reponame>zhoonit/api /* SPDX-License-Identifier: Apache-2.0 */ /** * Copyright (c) 2019 Samsung Electronics Co., Ltd. All Rights Reserved. * * @file nnstreamer-capi-pipeline.c * @date 11 March 2019 * @brief NNStreamer/Pipeline(main) C-API Wrapper. * This allows to construct and control NNStreamer pipelines. * @see https://github.com/nnstreamer/nnstreamer * @author <NAME> <<EMAIL>> * @bug No known bugs except for NYI items */ #include <string.h> #include <glib.h> #include <gst/gstbuffer.h> #include <gst/app/app.h> /* To push data to pipeline */ #include "nnstreamer-capi-private.h" #include "tensor_if.h" #include "tensor_typedef.h" #include "tensor_filter_custom_easy.h" #include "nnstreamer_plugin_api.h" #define handle_init(name, h) \ ml_pipeline_common_elem *name= (h); \ ml_pipeline *p; \ ml_pipeline_element *elem; \ int ret = ML_ERROR_NONE; \ check_feature_state (); \ if ((h) == NULL) { \ ml_loge ("The given handle is invalid"); \ return ML_ERROR_INVALID_PARAMETER; \ } \ \ p = name->pipe; \ elem = name->element; \ if (p == NULL || elem == NULL || p != elem->pipe) { \ ml_loge ("The handle appears to be broken."); \ return ML_ERROR_INVALID_PARAMETER; \ } \ \ g_mutex_lock (&p->lock); \ g_mutex_lock (&elem->lock); \ \ if (NULL == g_list_find (elem->handles, name)) { \ ml_loge ("The handle does not exists."); \ ret = ML_ERROR_INVALID_PARAMETER; \ goto unlock_return; \ } #define handle_exit(h) \ unlock_return: \ g_mutex_unlock (&elem->lock); \ g_mutex_unlock (&p->lock); \ return ret; /** * @brief The enumeration for custom data type. */ typedef enum { PIPE_CUSTOM_TYPE_NONE, PIPE_CUSTOM_TYPE_IF, PIPE_CUSTOM_TYPE_FILTER, PIPE_CUSTOM_TYPE_MAX } pipe_custom_type_e; /** * @brief The struct for custom data. */ typedef struct { pipe_custom_type_e type; gchar *name; gpointer handle; } pipe_custom_data_s; static void ml_pipeline_custom_filter_ref (ml_custom_easy_filter_h custom); static void ml_pipeline_custom_filter_unref (ml_custom_easy_filter_h custom); static void ml_pipeline_if_custom_ref (ml_pipeline_if_h custom); static void ml_pipeline_if_custom_unref (ml_pipeline_if_h custom); /** * @brief Global lock for pipeline functions. */ G_LOCK_DEFINE_STATIC (g_ml_pipe_lock); /** * @brief The list of custom data. This should be managed with lock. */ static GList *g_ml_custom_data = NULL; /** * @brief Finds a position of custom data in the list. * @note This function should be called with lock. */ static GList * pipe_custom_find_link (const pipe_custom_type_e type, const gchar * name) { pipe_custom_data_s *data; GList *link; g_return_val_if_fail (name != NULL, NULL); link = g_ml_custom_data; while (link) { data = (pipe_custom_data_s *) link->data; if (data->type == type && g_str_equal (data->name, name)) break; link = link->next; } return link; } /** * @brief Finds custom data matched with data type and name. */ static pipe_custom_data_s * pipe_custom_find_data (const pipe_custom_type_e type, const gchar * name) { pipe_custom_data_s *data; GList *link; G_LOCK (g_ml_pipe_lock); link = pipe_custom_find_link (type, name); data = (link != NULL) ? (pipe_custom_data_s *) link->data : NULL; G_UNLOCK (g_ml_pipe_lock); return data; } /** * @brief Adds new custom data into the list. */ static void pipe_custom_add_data (const pipe_custom_type_e type, const gchar * name, gpointer handle) { pipe_custom_data_s *data; data = g_new0 (pipe_custom_data_s, 1); data->type = type; data->name = g_strdup (name); data->handle = handle; G_LOCK (g_ml_pipe_lock); g_ml_custom_data = g_list_prepend (g_ml_custom_data, data); G_UNLOCK (g_ml_pipe_lock); } /** * @brief Removes custom data from the list. */ static void pipe_custom_remove_data (const pipe_custom_type_e type, const gchar * name) { pipe_custom_data_s *data; GList *link; G_LOCK (g_ml_pipe_lock); link = pipe_custom_find_link (type, name); if (link) { data = (pipe_custom_data_s *) link->data; g_ml_custom_data = g_list_delete_link (g_ml_custom_data, link); g_free (data->name); g_free (data); } G_UNLOCK (g_ml_pipe_lock); } /** * @brief The callback function called when the element node with custom data is released. */ static int pipe_custom_destroy_cb (void *handle, void *user_data) { pipe_custom_data_s *custom_data; custom_data = (pipe_custom_data_s *) handle; g_return_val_if_fail (custom_data != NULL, ML_ERROR_INVALID_PARAMETER); switch (custom_data->type) { case PIPE_CUSTOM_TYPE_IF: ml_pipeline_if_custom_unref (custom_data->handle); break; case PIPE_CUSTOM_TYPE_FILTER: ml_pipeline_custom_filter_unref (custom_data->handle); break; default: break; } return ML_ERROR_NONE; } /** * @brief Internal function to create a referable element in a pipeline */ static ml_pipeline_element * construct_element (GstElement * e, ml_pipeline * p, const char *name, ml_pipeline_element_e t) { ml_pipeline_element *ret = g_new0 (ml_pipeline_element, 1); if (ret == NULL) { ml_loge ("Failed to allocate memory for the pipeline."); return NULL; } ret->element = e; ret->pipe = p; ret->name = g_strdup (name); ret->type = t; ret->handles = NULL; ret->src = NULL; ret->sink = NULL; ml_tensors_info_initialize (&ret->tensors_info); ret->size = 0; ret->maxid = 0; ret->handle_id = 0; ret->is_media_stream = FALSE; g_mutex_init (&ret->lock); return ret; } /** * @brief Internal function to get the tensors info from the element caps. */ static gboolean get_tensors_info_from_caps (GstCaps * caps, ml_tensors_info_s * info) { GstStructure *s; GstTensorsConfig config; guint i, n_caps; gboolean found = FALSE; ml_tensors_info_initialize (info); n_caps = gst_caps_get_size (caps); for (i = 0; i < n_caps; i++) { s = gst_caps_get_structure (caps, i); found = gst_tensors_config_from_structure (&config, s); if (found) { ml_tensors_info_copy_from_gst (info, &config.info); break; } } return found; } /** * @brief Handle a sink element for registered ml_pipeline_sink_cb */ static void cb_sink_event (GstElement * e, GstBuffer * b, gpointer user_data) { ml_pipeline_element *elem = user_data; /** @todo CRITICAL if the pipeline is being killed, don't proceed! */ GstMemory *mem[ML_TENSOR_SIZE_LIMIT]; GstMapInfo info[ML_TENSOR_SIZE_LIMIT]; guint i; guint num_mems; GList *l; ml_tensors_data_s *data = NULL; size_t total_size = 0; num_mems = gst_buffer_n_memory (b); if (num_mems > ML_TENSOR_SIZE_LIMIT) { ml_loge ("Number of memory chunks in a GstBuffer exceed the limit: %u > %u", num_mems, ML_TENSOR_SIZE_LIMIT); return; } /* set tensor data */ data = g_new0 (ml_tensors_data_s, 1); if (data == NULL) { ml_loge ("Failed to allocate memory for tensors data in sink callback."); return; } data->num_tensors = num_mems; for (i = 0; i < num_mems; i++) { mem[i] = gst_buffer_peek_memory (b, i); if (!gst_memory_map (mem[i], &info[i], GST_MAP_READ)) { nns_loge ("Failed to map the output in sink '%s' callback", elem->name); num_mems = i; goto error; } data->tensors[i].tensor = info[i].data; data->tensors[i].size = info[i].size; total_size += info[i].size; } g_mutex_lock (&elem->lock); /** @todo This assumes that padcap is static */ if (elem->sink == NULL) { /* Get the sink-pad-cap */ elem->sink = gst_element_get_static_pad (elem->element, "sink"); if (elem->sink) { /* sinkpadcap available (negotiated) */ GstCaps *caps = gst_pad_get_current_caps (elem->sink); if (caps) { gboolean found; found = get_tensors_info_from_caps (caps, &elem->tensors_info); gst_caps_unref (caps); if (found) { elem->size = 0; if (elem->tensors_info.num_tensors != num_mems) { ml_loge ("The sink event of [%s] cannot be handled because the number of tensors mismatches.", elem->name); gst_object_unref (elem->sink); elem->sink = NULL; goto error; } for (i = 0; i < elem->tensors_info.num_tensors; i++) { size_t sz = ml_tensor_info_get_size (&elem->tensors_info.info[i]); /* Not configured, yet. */ if (sz == 0) ml_loge ("The caps for sink(%s) is not configured.", elem->name); if (sz != data->tensors[i].size) { ml_loge ("The sink event of [%s] cannot be handled because the tensor dimension mismatches.", elem->name); gst_object_unref (elem->sink); elem->sink = NULL; goto error; } elem->size += sz; } } else { gst_object_unref (elem->sink); elem->sink = NULL; /* It is not valid */ goto error; /** @todo What if it keeps being "NULL"? Exception handling at 2nd frame? */ } } } } /* Get the data! */ if (gst_buffer_get_size (b) != total_size || (elem->size > 0 && total_size != elem->size)) { ml_loge ("The buffersize mismatches. All the three values must be the same: %zu, %zu, %zu", total_size, elem->size, gst_buffer_get_size (b)); goto error; } /* Iterate e->handles, pass the data to them */ for (l = elem->handles; l != NULL; l = l->next) { ml_pipeline_sink_cb callback; ml_pipeline_common_elem *sink = l->data; if (sink->callback_info == NULL) continue; callback = sink->callback_info->cb; if (callback) callback (data, &elem->tensors_info, sink->callback_info->pdata); /** @todo Measure time. Warn if it takes long. Kill if it takes too long. */ } error: g_mutex_unlock (&elem->lock); for (i = 0; i < num_mems; i++) { gst_memory_unmap (mem[i], &info[i]); } if (data) { g_free (data); data = NULL; } return; } /** * @brief Handle a appsink element for registered ml_pipeline_sink_cb */ static GstFlowReturn cb_appsink_new_sample (GstElement * e, gpointer user_data) { GstSample *sample; GstBuffer *buffer; /* get the sample from appsink */ sample = gst_app_sink_pull_sample (GST_APP_SINK (e)); buffer = gst_sample_get_buffer (sample); cb_sink_event (e, buffer, user_data); gst_sample_unref (sample); return GST_FLOW_OK; } /** * @brief Callback for bus message. */ static void cb_bus_sync_message (GstBus * bus, GstMessage * message, gpointer user_data) { ml_pipeline *pipe_h; pipe_h = (ml_pipeline *) user_data; if (pipe_h == NULL) return; switch (GST_MESSAGE_TYPE (message)) { case GST_MESSAGE_EOS: pipe_h->isEOS = TRUE; break; case GST_MESSAGE_STATE_CHANGED: if (GST_MESSAGE_SRC (message) == GST_OBJECT_CAST (pipe_h->element)) { GstState old_state, new_state; gst_message_parse_state_changed (message, &old_state, &new_state, NULL); pipe_h->pipe_state = (ml_pipeline_state_e) new_state; ml_logd ("The pipeline state changed from %s to %s.", gst_element_state_get_name (old_state), gst_element_state_get_name (new_state)); if (pipe_h->state_cb.cb) { pipe_h->state_cb.cb (pipe_h->pipe_state, pipe_h->state_cb.user_data); } } break; default: break; } } /** * @brief Clean up each element of the pipeline. */ static void free_element_handle (gpointer data) { ml_pipeline_common_elem *item = (ml_pipeline_common_elem *) data; g_free (item->callback_info); g_free (item); } /** * @brief Private function for ml_pipeline_destroy, cleaning up nodes in namednodes */ static void cleanup_node (gpointer data) { ml_pipeline_element *e = data; g_mutex_lock (&e->lock); if (e->type == ML_PIPELINE_ELEMENT_APP_SRC && !e->pipe->isEOS) { int eos_check_cnt = 0; /** to push EOS event, the pipeline should be in PLAYING state */ gst_element_set_state (e->pipe->element, GST_STATE_PLAYING); if (gst_app_src_end_of_stream (GST_APP_SRC (e->element)) != GST_FLOW_OK) { ml_logw ("Failed to set EOS in %s", e->name); } while (!e->pipe->isEOS) { eos_check_cnt++; /** check EOS every 1ms */ g_usleep (1000); if (eos_check_cnt >= EOS_MESSAGE_TIME_LIMIT) { ml_loge ("Failed to get EOS message"); break; } } } if (e->custom_destroy) { e->custom_destroy (e->custom_data, e); } g_free (e->name); if (e->src) gst_object_unref (e->src); if (e->sink) gst_object_unref (e->sink); /** @todo CRITICAL. Stop the handle callbacks if they are running/ready */ if (e->handle_id > 0) { g_signal_handler_disconnect (e->element, e->handle_id); e->handle_id = 0; } if (e->handles) g_list_free_full (e->handles, free_element_handle); e->handles = NULL; ml_tensors_info_free (&e->tensors_info); g_mutex_unlock (&e->lock); g_mutex_clear (&e->lock); g_free (e); } /** * @brief Private function to release the pipeline resources */ static void cleanup_resource (gpointer data) { pipeline_resource_s *res = data; /* check resource type and free data */ if (g_str_has_prefix (res->type, "tizen")) { release_tizen_resource (res->handle, res->type); } g_free (res->type); g_free (res); } /** * @brief Converts predefined element in pipeline description. */ static int convert_element (ml_pipeline_h pipe, const gchar * description, gchar ** result, gboolean is_internal) { gchar *converted; int status = ML_ERROR_NONE; g_return_val_if_fail (pipe, ML_ERROR_INVALID_PARAMETER); g_return_val_if_fail (description && result, ML_ERROR_INVALID_PARAMETER); /* init null */ *result = NULL; converted = g_strdup (description); /* convert pre-defined element for Tizen */ status = convert_tizen_element (pipe, &converted, is_internal); if (status == ML_ERROR_NONE) { ml_logd ("Converted pipeline: %s", converted); *result = converted; } else { g_free (converted); } return status; } /** * @brief Handle tensor-filter options. */ static void process_tensor_filter_option (ml_pipeline_element * e) { gchar *fw = NULL; gchar *model = NULL; pipe_custom_data_s *custom_data; g_object_get (G_OBJECT (e->element), "framework", &fw, "model", &model, NULL); if (fw && g_ascii_strcasecmp (fw, "custom-easy") == 0) { /* ref to tensor-filter custom-easy handle. */ custom_data = pipe_custom_find_data (PIPE_CUSTOM_TYPE_FILTER, model); if (custom_data) { ml_pipeline_custom_filter_ref (custom_data->handle); e->custom_destroy = pipe_custom_destroy_cb; e->custom_data = custom_data; } } g_free (fw); g_free (model); } /** * @brief Handle tensor-if options. */ static void process_tensor_if_option (ml_pipeline_element * e) { gint cv = 0; gchar *cv_option = NULL; pipe_custom_data_s *custom_data; g_object_get (G_OBJECT (e->element), "compared-value", &cv, "compared-value-option", &cv_option, NULL); if (cv == 5) { /* cv is TIFCV_CUSTOM, ref to tensor-if custom handle. */ custom_data = pipe_custom_find_data (PIPE_CUSTOM_TYPE_IF, cv_option); if (custom_data) { ml_pipeline_if_custom_ref (custom_data->handle); e->custom_destroy = pipe_custom_destroy_cb; e->custom_data = custom_data; } } g_free (cv_option); } /** * @brief Iterate elements and prepare element handle. */ static int iterate_element (ml_pipeline * pipe_h, GstElement * pipeline, gboolean is_internal) { GstIterator *it = NULL; int status = ML_ERROR_NONE; g_return_val_if_fail (pipe_h && pipeline, ML_ERROR_INVALID_PARAMETER); g_mutex_lock (&pipe_h->lock); it = gst_bin_iterate_elements (GST_BIN (pipeline)); if (it != NULL) { gboolean done = FALSE; GValue item = G_VALUE_INIT; GObject *obj; gchar *name; /* Fill in the hashtable, "namednodes" with named Elements */ while (!done) { switch (gst_iterator_next (it, &item)) { case GST_ITERATOR_OK: obj = g_value_get_object (&item); if (GST_IS_ELEMENT (obj)) { GstElement *elem = GST_ELEMENT (obj); GstPluginFeature *feature = GST_PLUGIN_FEATURE (gst_element_get_factory (elem)); const gchar *plugin_name = gst_plugin_feature_get_plugin_name (feature); const gchar *element_name = gst_plugin_feature_get_name (feature); /* validate the availability of the plugin */ if (!is_internal && ml_check_plugin_availability (plugin_name, element_name) != ML_ERROR_NONE) { status = ML_ERROR_NOT_SUPPORTED; done = TRUE; break; } name = gst_element_get_name (elem); if (name != NULL) { ml_pipeline_element_e element_type = ML_PIPELINE_ELEMENT_UNKNOWN; if (g_str_equal (element_name, "tensor_sink")) { element_type = ML_PIPELINE_ELEMENT_SINK; } else if (g_str_equal (element_name, "appsrc")) { element_type = ML_PIPELINE_ELEMENT_APP_SRC; } else if (g_str_equal (element_name, "appsink")) { element_type = ML_PIPELINE_ELEMENT_APP_SINK; } else if (g_str_equal (element_name, "valve")) { element_type = ML_PIPELINE_ELEMENT_VALVE; } else if (g_str_equal (element_name, "input-selector")) { element_type = ML_PIPELINE_ELEMENT_SWITCH_INPUT; } else if (g_str_equal (element_name, "output-selector")) { element_type = ML_PIPELINE_ELEMENT_SWITCH_OUTPUT; } else if (g_str_equal (element_name, "tensor_if") || g_str_equal (element_name, "tensor_filter")) { element_type = ML_PIPELINE_ELEMENT_COMMON; } else { /** @todo CRITICAL HANDLE THIS! */ } /* check 'sync' property in sink element */ if (element_type == ML_PIPELINE_ELEMENT_SINK || element_type == ML_PIPELINE_ELEMENT_APP_SINK) { gboolean sync = FALSE; g_object_get (G_OBJECT (elem), "sync", &sync, NULL); if (sync) { ml_logw ("It is recommended to apply 'sync=false' property to a sink element in most AI applications. Otherwise, inference results of large neural networks will be frequently dropped by the synchronization mechanism at the sink element."); } } if (element_type != ML_PIPELINE_ELEMENT_UNKNOWN) { ml_pipeline_element *e; e = construct_element (elem, pipe_h, name, element_type); if (e != NULL) { if (g_str_equal (element_name, "tensor_if")) process_tensor_if_option (e); else if (g_str_equal (element_name, "tensor_filter")) process_tensor_filter_option (e); g_hash_table_insert (pipe_h->namednodes, g_strdup (name), e); } else { /* allocation failure */ status = ML_ERROR_OUT_OF_MEMORY; done = TRUE; } } g_free (name); } } g_value_reset (&item); break; case GST_ITERATOR_RESYNC: case GST_ITERATOR_ERROR: ml_logw ("There is an error or a resync-event while inspecting a pipeline. However, we can still execute the pipeline."); /* fallthrough */ case GST_ITERATOR_DONE: done = TRUE; } } g_value_unset (&item); /** @todo CRITICAL check the validity of elem=item registered in e */ gst_iterator_free (it); } g_mutex_unlock (&pipe_h->lock); return status; } /** * @brief Internal function to construct the pipeline. * If is_internal is true, this will ignore the permission in Tizen. */ static int construct_pipeline_internal (const char *pipeline_description, ml_pipeline_state_cb cb, void *user_data, ml_pipeline_h * pipe, gboolean is_internal) { GError *err = NULL; GstElement *pipeline; gchar *description = NULL; int status = ML_ERROR_NONE; ml_pipeline *pipe_h; check_feature_state (); if (!pipe || !pipeline_description) return ML_ERROR_INVALID_PARAMETER; /* init null */ *pipe = NULL; if ((status = ml_initialize_gstreamer ()) != ML_ERROR_NONE) return status; /* prepare pipeline handle */ pipe_h = g_new0 (ml_pipeline, 1); if (pipe_h == NULL) { ml_loge ("Failed to allocate handle for pipeline."); return ML_ERROR_OUT_OF_MEMORY; } g_mutex_init (&pipe_h->lock); pipe_h->isEOS = FALSE; pipe_h->pipe_state = ML_PIPELINE_STATE_UNKNOWN; pipe_h->namednodes = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, cleanup_node); pipe_h->resources = g_hash_table_new_full (g_str_hash, g_str_equal, g_free, cleanup_resource); /* convert predefined element and launch the pipeline */ status = convert_element ((ml_pipeline_h) pipe_h, pipeline_description, &description, is_internal); if (status != ML_ERROR_NONE) goto failed; pipeline = gst_parse_launch (description, &err); g_free (description); if (pipeline == NULL || err) { ml_loge ("Cannot parse and launch the given pipeline = [%s], %s", pipeline_description, (err) ? err->message : "unknown reason"); g_clear_error (&err); if (pipeline) gst_object_unref (pipeline); status = ML_ERROR_STREAMS_PIPE; goto failed; } g_assert (GST_IS_PIPELINE (pipeline)); pipe_h->element = pipeline; /* bus and message callback */ pipe_h->bus = gst_element_get_bus (pipeline); g_assert (pipe_h->bus); gst_bus_enable_sync_message_emission (pipe_h->bus); pipe_h->signal_msg = g_signal_connect (pipe_h->bus, "sync-message", G_CALLBACK (cb_bus_sync_message), pipe_h); /* state change callback */ pipe_h->state_cb.cb = cb; pipe_h->state_cb.user_data = user_data; /* iterate elements and prepare element handle */ status = iterate_element (pipe_h, pipeline, is_internal); /* finally set pipeline state to PAUSED */ if (status == ML_ERROR_NONE) { status = ml_pipeline_stop ((ml_pipeline_h) pipe_h); if (status == ML_ERROR_NONE) { /** * Let's wait until the pipeline state is changed to paused. * Otherwise, the following APIs like 'set_property' may incur * unintended behaviors. But, don't need to return any error * even if this state change is not finished within the timeout, * just replying on the caller. */ gst_element_get_state (pipeline, NULL, NULL, 10 * GST_MSECOND); } } failed: if (status != ML_ERROR_NONE) { /* failed to construct the pipeline */ ml_pipeline_destroy ((ml_pipeline_h) pipe_h); } else { *pipe = pipe_h; } return status; } /** * @brief Construct the pipeline (more info in nnstreamer.h) */ int ml_pipeline_construct (const char *pipeline_description, ml_pipeline_state_cb cb, void *user_data, ml_pipeline_h * pipe) { /* not an internal pipeline construction */ return construct_pipeline_internal (pipeline_description, cb, user_data, pipe, FALSE); } #if defined (__TIZEN__) /** * @brief Construct the pipeline (Tizen internal, see nnstreamer-tizen-internal.h) */ int ml_pipeline_construct_internal (const char *pipeline_description, ml_pipeline_state_cb cb, void *user_data, ml_pipeline_h * pipe) { /* Tizen internal pipeline construction */ return construct_pipeline_internal (pipeline_description, cb, user_data, pipe, TRUE); } #endif /* __TIZEN__ */ /** * @brief Destroy the pipeline (more info in nnstreamer.h) */ int ml_pipeline_destroy (ml_pipeline_h pipe) { ml_pipeline *p = pipe; GstStateChangeReturn scret; GstState state; guint check_paused_cnt = 0; check_feature_state (); if (p == NULL) return ML_ERROR_INVALID_PARAMETER; g_mutex_lock (&p->lock); /* Before changing the state, remove all callbacks. */ p->state_cb.cb = NULL; g_hash_table_remove_all (p->namednodes); g_hash_table_remove_all (p->resources); if (p->element) { /* Pause the pipeline if it's playing */ scret = gst_element_get_state (p->element, &state, NULL, 10 * GST_MSECOND); /* 10ms */ if (scret != GST_STATE_CHANGE_FAILURE && state == GST_STATE_PLAYING) { scret = gst_element_set_state (p->element, GST_STATE_PAUSED); if (scret == GST_STATE_CHANGE_FAILURE) { g_mutex_unlock (&p->lock); ml_loge ("Failed to wait until state changed PLAYING to PAUSED. For the detail, please check the GStreamer log messages."); return ML_ERROR_STREAMS_PIPE; } } g_mutex_unlock (&p->lock); while (p->pipe_state == ML_PIPELINE_STATE_PLAYING) { check_paused_cnt++; /** check PAUSED every 1ms */ g_usleep (1000); if (check_paused_cnt >= WAIT_PAUSED_TIME_LIMIT) { ml_loge ("Failed to wait until state changed to PAUSED"); break; } } g_mutex_lock (&p->lock); /* Stop (NULL State) the pipeline */ scret = gst_element_set_state (p->element, GST_STATE_NULL); if (scret != GST_STATE_CHANGE_SUCCESS) { g_mutex_unlock (&p->lock); ml_loge ("Failed to wait until state changed to NULL(STOP). For the detail, please check the GStreamer log messages."); return ML_ERROR_STREAMS_PIPE; } if (p->bus) { g_signal_handler_disconnect (p->bus, p->signal_msg); gst_object_unref (p->bus); } gst_object_unref (p->element); p->element = NULL; } /* Destroy registered callback handles and resources */ g_hash_table_destroy (p->namednodes); g_hash_table_destroy (p->resources); p->namednodes = p->resources = NULL; g_mutex_unlock (&p->lock); g_mutex_clear (&p->lock); g_free (p); return ML_ERROR_NONE; } /** * @brief Get the pipeline state (more info in nnstreamer.h) */ int ml_pipeline_get_state (ml_pipeline_h pipe, ml_pipeline_state_e * state) { ml_pipeline *p = pipe; GstState _state; GstStateChangeReturn scret; check_feature_state (); if (p == NULL || state == NULL) return ML_ERROR_INVALID_PARAMETER; *state = ML_PIPELINE_STATE_UNKNOWN; g_mutex_lock (&p->lock); scret = gst_element_get_state (p->element, &_state, NULL, GST_MSECOND); /* Do it within 1ms! */ g_mutex_unlock (&p->lock); if (scret == GST_STATE_CHANGE_FAILURE) { ml_loge ("Failed to get the state of the pipeline. For the detail, please check the GStreamer log messages."); return ML_ERROR_STREAMS_PIPE; } *state = (ml_pipeline_state_e) _state; return ML_ERROR_NONE; } /**************************************************** ** NNStreamer Pipeline Start/Stop Control ** ****************************************************/ /** * @brief Start/Resume the pipeline! (more info in nnstreamer.h) */ int ml_pipeline_start (ml_pipeline_h pipe) { ml_pipeline *p = pipe; GstStateChangeReturn scret; int status = ML_ERROR_NONE; check_feature_state (); if (p == NULL) return ML_ERROR_INVALID_PARAMETER; g_mutex_lock (&p->lock); /* check the resources when starting the pipeline */ if (g_hash_table_size (p->resources)) { GHashTableIter iter; gpointer key, value; /* iterate all handle and acquire res if released */ g_hash_table_iter_init (&iter, p->resources); while (g_hash_table_iter_next (&iter, &key, &value)) { if (g_str_has_prefix (key, "tizen")) { status = get_tizen_resource (pipe, key); if (status != ML_ERROR_NONE) goto done; } } } scret = gst_element_set_state (p->element, GST_STATE_PLAYING); if (scret == GST_STATE_CHANGE_FAILURE) { ml_loge ("Failed to set the state of the pipeline to PLAYING. For the detail, please check the GStreamer log messages."); status = ML_ERROR_STREAMS_PIPE; } done: g_mutex_unlock (&p->lock); return status; } /** * @brief Pause the pipeline! (more info in nnstreamer.h) */ int ml_pipeline_stop (ml_pipeline_h pipe) { ml_pipeline *p = pipe; GstStateChangeReturn scret; check_feature_state (); if (p == NULL) return ML_ERROR_INVALID_PARAMETER; g_mutex_lock (&p->lock); scret = gst_element_set_state (p->element, GST_STATE_PAUSED); g_mutex_unlock (&p->lock); if (scret == GST_STATE_CHANGE_FAILURE) { ml_loge ("Failed to set the state of the pipeline to PAUSED. For the detail, please check the GStreamer log messages."); return ML_ERROR_STREAMS_PIPE; } return ML_ERROR_NONE; } /**************************************************** ** NNStreamer Pipeline Sink/Src Control ** ****************************************************/ /** * @brief Register a callback for sink (more info in nnstreamer.h) */ int ml_pipeline_sink_register (ml_pipeline_h pipe, const char *sink_name, ml_pipeline_sink_cb cb, void *user_data, ml_pipeline_sink_h * h) { ml_pipeline_element *elem; ml_pipeline *p = pipe; ml_pipeline_common_elem *sink; int ret = ML_ERROR_NONE; check_feature_state (); if (h == NULL) { ml_loge ("The argument sink handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } /* init null */ *h = NULL; if (pipe == NULL) { ml_loge ("The first argument, pipeline handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (sink_name == NULL) { ml_loge ("The second argument, sink name is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (cb == NULL) { ml_loge ("The callback argument, cb, is not valid."); return ML_ERROR_INVALID_PARAMETER; } g_mutex_lock (&p->lock); elem = g_hash_table_lookup (p->namednodes, sink_name); if (elem == NULL) { ml_loge ("There is no element named [%s] in the pipeline.", sink_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (elem->type != ML_PIPELINE_ELEMENT_SINK && elem->type != ML_PIPELINE_ELEMENT_APP_SINK) { ml_loge ("The element [%s] in the pipeline is not a sink element.", sink_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (elem->handle_id > 0) { /* no need to connect signal to sink element */ ml_logw ("Sink callback is already registered."); } else { /* set callback for new data */ if (elem->type == ML_PIPELINE_ELEMENT_SINK) { /* tensor_sink */ g_object_set (G_OBJECT (elem->element), "emit-signal", (gboolean) TRUE, NULL); elem->handle_id = g_signal_connect (elem->element, "new-data", G_CALLBACK (cb_sink_event), elem); } else { /* appsink */ g_object_set (G_OBJECT (elem->element), "emit-signals", (gboolean) TRUE, NULL); elem->handle_id = g_signal_connect (elem->element, "new-sample", G_CALLBACK (cb_appsink_new_sample), elem); } if (elem->handle_id == 0) { ml_loge ("Failed to connect a signal to the element [%s].", sink_name); ret = ML_ERROR_STREAMS_PIPE; goto unlock_return; } } sink = g_new0 (ml_pipeline_common_elem, 1); if (sink == NULL) { ml_loge ("Failed to allocate the sink handle for %s.", sink_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } sink->callback_info = g_new (callback_info_s, 1); if (sink->callback_info == NULL) { g_free (sink); ml_loge ("Failed to allocate the sink handle for %s.", sink_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } sink->pipe = p; sink->element = elem; sink->callback_info->cb = cb; sink->callback_info->pdata = user_data; *h = sink; g_mutex_lock (&elem->lock); elem->maxid++; sink->id = elem->maxid; elem->handles = g_list_append (elem->handles, sink); g_mutex_unlock (&elem->lock); unlock_return: g_mutex_unlock (&p->lock); return ret; } /** * @brief Unregister a callback for sink (more info in nnstreamer.h) */ int ml_pipeline_sink_unregister (ml_pipeline_sink_h h) { handle_init (sink, h); if (elem->handle_id > 0) { g_signal_handler_disconnect (elem->element, elem->handle_id); elem->handle_id = 0; } elem->handles = g_list_remove (elem->handles, sink); g_free (sink->callback_info); g_free (sink); handle_exit (h); } /** * @brief Parse tensors info of src element. */ static int ml_pipeline_src_parse_tensors_info (ml_pipeline_element * elem) { int ret = ML_ERROR_NONE; if (elem->src == NULL) { elem->src = gst_element_get_static_pad (elem->element, "src"); elem->size = 0; if (elem->src == NULL) { ml_loge ("Failed to get the src pad of the element[%s]. For the detail, please check the GStreamer log messages.", elem->name); ret = ML_ERROR_STREAMS_PIPE; } else { GstCaps *caps = gst_pad_get_allowed_caps (elem->src); guint i; gboolean found = FALSE; size_t sz; if (caps) { found = get_tensors_info_from_caps (caps, &elem->tensors_info); if (!found && gst_caps_is_fixed (caps)) { GstStructure *caps_s; const gchar *mimetype; caps_s = gst_caps_get_structure (caps, 0); mimetype = gst_structure_get_name (caps_s); if (!g_str_equal (mimetype, "other/tensor") && !g_str_equal (mimetype, "other/tensors")) { elem->is_media_stream = TRUE; } } gst_caps_unref (caps); } if (found) { for (i = 0; i < elem->tensors_info.num_tensors; i++) { sz = ml_tensor_info_get_size (&elem->tensors_info.info[i]); elem->size += sz; } } else { if (!elem->is_media_stream) { ml_logw ("Cannot find caps. The pipeline is not yet negotiated for src element [%s].", elem->name); gst_object_unref (elem->src); elem->src = NULL; ret = ML_ERROR_TRY_AGAIN; } } } } return ret; } /** * @brief Get a handle to operate a src (more info in nnstreamer.h) */ int ml_pipeline_src_get_handle (ml_pipeline_h pipe, const char *src_name, ml_pipeline_src_h * h) { ml_pipeline *p = pipe; ml_pipeline_element *elem; ml_pipeline_common_elem *src; int ret = ML_ERROR_NONE; check_feature_state (); if (h == NULL) { ml_loge ("The argument source handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } /* init null */ *h = NULL; if (pipe == NULL) { ml_loge ("The first argument, pipeline handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (src_name == NULL) { ml_loge ("The second argument, source name is not valid."); return ML_ERROR_INVALID_PARAMETER; } g_mutex_lock (&p->lock); elem = g_hash_table_lookup (p->namednodes, src_name); if (elem == NULL) { ml_loge ("There is no element named [%s] in the pipeline.", src_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (elem->type != ML_PIPELINE_ELEMENT_APP_SRC) { ml_loge ("The element [%s] in the pipeline is not a source element.", src_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } src = *h = g_new0 (ml_pipeline_common_elem, 1); if (src == NULL) { ml_loge ("Failed to allocate the src handle for %s.", src_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } src->pipe = p; src->element = elem; g_mutex_lock (&elem->lock); elem->maxid++; src->id = elem->maxid; elem->handles = g_list_append (elem->handles, src); ml_pipeline_src_parse_tensors_info (elem); g_mutex_unlock (&elem->lock); unlock_return: g_mutex_unlock (&p->lock); return ret; } /** * @brief Close a src node (more info in nnstreamer.h) */ int ml_pipeline_src_release_handle (ml_pipeline_src_h h) { handle_init (src, h); elem->handles = g_list_remove (elem->handles, src); g_free (src); handle_exit (h); } /** * @brief Push a data frame to a src (more info in nnstreamer.h) */ int ml_pipeline_src_input_data (ml_pipeline_src_h h, ml_tensors_data_h data, ml_pipeline_buf_policy_e policy) { GstBuffer *buffer; GstMemory *mem; gpointer mem_data; gsize mem_size; GstFlowReturn gret; ml_tensors_data_s *_data; unsigned int i; handle_init (src, h); _data = (ml_tensors_data_s *) data; if (!_data) { ml_loge ("The given param data is invalid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (_data->num_tensors < 1 || _data->num_tensors > ML_TENSOR_SIZE_LIMIT) { ml_loge ("The tensor size is invalid. It should be 1 ~ %u; where it is %u", ML_TENSOR_SIZE_LIMIT, _data->num_tensors); ret = ML_ERROR_INVALID_PARAMETER; goto destroy_data; } ret = ml_pipeline_src_parse_tensors_info (elem); if (ret != ML_ERROR_NONE) { ml_logw ("The pipeline is not ready to accept inputs. The input is ignored."); goto destroy_data; } if (!elem->is_media_stream) { if (elem->tensors_info.num_tensors != _data->num_tensors) { ml_loge ("The src push of [%s] cannot be handled because the number of tensors in a frame mismatches. %u != %u", elem->name, elem->tensors_info.num_tensors, _data->num_tensors); ret = ML_ERROR_INVALID_PARAMETER; goto destroy_data; } for (i = 0; i < elem->tensors_info.num_tensors; i++) { size_t sz = ml_tensor_info_get_size (&elem->tensors_info.info[i]); if (sz != _data->tensors[i].size) { ml_loge ("The given input tensor size (%d'th, %zu bytes) mismatches the source pad (%zu bytes)", i, _data->tensors[i].size, sz); ret = ML_ERROR_INVALID_PARAMETER; goto destroy_data; } } } /* Create buffer to be pushed from buf[] */ buffer = gst_buffer_new (); for (i = 0; i < _data->num_tensors; i++) { mem_data = _data->tensors[i].tensor; mem_size = _data->tensors[i].size; mem = gst_memory_new_wrapped (GST_MEMORY_FLAG_READONLY, mem_data, mem_size, 0, mem_size, mem_data, (policy == ML_PIPELINE_BUF_POLICY_AUTO_FREE) ? g_free : NULL); gst_buffer_append_memory (buffer, mem); /** @todo Verify that gst_buffer_append lists tensors/gstmem in the correct order */ } /* Push the data! */ gret = gst_app_src_push_buffer (GST_APP_SRC (elem->element), buffer); /* Free data ptr if buffer policy is auto-free */ if (policy == ML_PIPELINE_BUF_POLICY_AUTO_FREE) { g_free (_data); _data = NULL; } if (gret == GST_FLOW_FLUSHING) { ml_logw ("The pipeline is not in PAUSED/PLAYING. The input may be ignored."); ret = ML_ERROR_TRY_AGAIN; } else if (gret == GST_FLOW_EOS) { ml_logw ("THe pipeline is in EOS state. The input is ignored."); ret = ML_ERROR_STREAMS_PIPE; } destroy_data: if (_data != NULL && policy == ML_PIPELINE_BUF_POLICY_AUTO_FREE) { /* Free data handle */ ml_tensors_data_destroy (data); } handle_exit (h); } /** * @brief Gets a handle for the tensors metadata of given src node. */ int ml_pipeline_src_get_tensors_info (ml_pipeline_src_h h, ml_tensors_info_h * info) { handle_init (src, h); if (info == NULL) { ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } ret = ml_pipeline_src_parse_tensors_info (elem); if (ret == ML_ERROR_NONE) { ml_tensors_info_create (info); ml_tensors_info_clone (*info, &elem->tensors_info); } handle_exit (h); } /**************************************************** ** NNStreamer Pipeline Switch/Valve Control ** ****************************************************/ /** * @brief Get a handle to operate a selector (more info in nnstreamer.h) */ int ml_pipeline_switch_get_handle (ml_pipeline_h pipe, const char *switch_name, ml_pipeline_switch_e * type, ml_pipeline_switch_h * h) { ml_pipeline_element *elem; ml_pipeline *p = pipe; ml_pipeline_common_elem *swtc; int ret = ML_ERROR_NONE; check_feature_state (); if (h == NULL) { ml_loge ("The argument switch handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } /* init null */ *h = NULL; if (pipe == NULL) { ml_loge ("The first argument, pipeline handle, is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (switch_name == NULL) { ml_loge ("The second argument, switch name, is not valid."); return ML_ERROR_INVALID_PARAMETER; } g_mutex_lock (&p->lock); elem = g_hash_table_lookup (p->namednodes, switch_name); if (elem == NULL) { ml_loge ("There is no switch element named [%s] in the pipeline.", switch_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (elem->type == ML_PIPELINE_ELEMENT_SWITCH_INPUT) { if (type) *type = ML_PIPELINE_SWITCH_INPUT_SELECTOR; } else if (elem->type == ML_PIPELINE_ELEMENT_SWITCH_OUTPUT) { if (type) *type = ML_PIPELINE_SWITCH_OUTPUT_SELECTOR; } else { ml_loge ("There is an element named [%s] in the pipeline, but it is not an input/output switch", switch_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } swtc = *h = g_new0 (ml_pipeline_common_elem, 1); if (swtc == NULL) { ml_loge ("Failed to allocate the switch handle for %s.", switch_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } swtc->pipe = p; swtc->element = elem; g_mutex_lock (&elem->lock); elem->maxid++; swtc->id = elem->maxid; elem->handles = g_list_append (elem->handles, swtc); g_mutex_unlock (&elem->lock); unlock_return: g_mutex_unlock (&p->lock); return ret; } /** * @brief Close the given switch handle (more info in nnstreamer.h) */ int ml_pipeline_switch_release_handle (ml_pipeline_switch_h h) { handle_init (swtc, h); elem->handles = g_list_remove (elem->handles, swtc); g_free (swtc); handle_exit (h); } /** * @brief Control the switch (more info in nnstreamer.h) */ int ml_pipeline_switch_select (ml_pipeline_switch_h h, const char *pad_name) { GstPad *active_pad, *new_pad; gchar *active_name; handle_init (swtc, h); if (pad_name == NULL) { ml_loge ("The second argument, pad name, is not valid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } g_object_get (G_OBJECT (elem->element), "active-pad", &active_pad, NULL); active_name = gst_pad_get_name (active_pad); if (g_strcmp0 (pad_name, active_name) == 0) { ml_logi ("Switch is called, but there is no effective changes: %s->%s.", active_name, pad_name); g_free (active_name); gst_object_unref (active_pad); goto unlock_return; } g_free (active_name); gst_object_unref (active_pad); new_pad = gst_element_get_static_pad (elem->element, pad_name); if (new_pad == NULL) { /* Not Found! */ ml_loge ("Cannot find the pad, [%s], from the switch, [%s].", pad_name, elem->name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } g_object_set (G_OBJECT (elem->element), "active-pad", new_pad, NULL); gst_object_unref (new_pad); ml_logi ("Switched to [%s] successfully at switch [%s].", pad_name, elem->name); handle_exit (h); } /** * @brief Gets the pad names of a switch. */ int ml_pipeline_switch_get_pad_list (ml_pipeline_switch_h h, char ***list) { GstIterator *it; GValue item = G_VALUE_INIT; gboolean done = FALSE; GList *dllist = NULL; GstPad *pad; int counter = 0; handle_init (swtc, h); if (list == NULL) { ml_loge ("The second argument, list, is not valid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* init null */ *list = NULL; if (elem->type == ML_PIPELINE_ELEMENT_SWITCH_INPUT) it = gst_element_iterate_sink_pads (elem->element); else if (elem->type == ML_PIPELINE_ELEMENT_SWITCH_OUTPUT) it = gst_element_iterate_src_pads (elem->element); else { ml_loge ("The element, [%s], is supposed to be input/output switch, but it is not. Internal data structure is broken.", elem->name); ret = ML_ERROR_STREAMS_PIPE; goto unlock_return; } while (!done) { switch (gst_iterator_next (it, &item)) { case GST_ITERATOR_OK: pad = GST_PAD (g_value_get_object (&item)); dllist = g_list_append (dllist, gst_pad_get_name (pad)); counter++; g_value_reset (&item); break; case GST_ITERATOR_RESYNC: g_list_free_full (dllist, g_free); /* This frees all strings as well */ dllist = NULL; counter = 0; gst_iterator_resync (it); break; case GST_ITERATOR_ERROR: ml_loge ("Cannot access the list of pad properly of a switch, [%s].", elem->name); ret = ML_ERROR_STREAMS_PIPE; break; case GST_ITERATOR_DONE: done = TRUE; break; } } gst_iterator_free (it); /* There has been no error with that "while" loop. */ if (ret == ML_ERROR_NONE) { int i = 0; GList *l; *list = g_malloc0 (sizeof (char *) * (counter + 1)); if (*list == NULL) { ml_loge ("Failed to allocate memory for pad list."); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } for (l = dllist; l != NULL; l = l->next) { (*list)[i] = l->data; /* Allocated by gst_pad_get_name(). Caller has to free it */ i++; if (i > counter) { g_list_free_full (dllist, g_free); /* This frees all strings as well */ g_free (*list); *list = NULL; ml_loge ("Internal data inconsistency. This could be a bug in nnstreamer. Switch [%s].", elem->name); ret = ML_ERROR_STREAMS_PIPE; goto unlock_return; } } } g_list_free (dllist); /* This does not free the strings.. fortunately. */ handle_exit (h); } /** * @brief Get a handle to operate a Valve (more info in nnstreamer.h) */ int ml_pipeline_valve_get_handle (ml_pipeline_h pipe, const char *valve_name, ml_pipeline_valve_h * h) { ml_pipeline_element *elem; ml_pipeline *p = pipe; ml_pipeline_common_elem *valve; int ret = ML_ERROR_NONE; check_feature_state (); if (h == NULL) { ml_loge ("The argument valve handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } /* init null */ *h = NULL; if (pipe == NULL) { ml_loge ("The first argument, pipeline handle, is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (valve_name == NULL) { ml_loge ("The second argument, valve name, is not valid."); return ML_ERROR_INVALID_PARAMETER; } g_mutex_lock (&p->lock); elem = g_hash_table_lookup (p->namednodes, valve_name); if (elem == NULL) { ml_loge ("There is no valve element named [%s] in the pipeline.", valve_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (elem->type != ML_PIPELINE_ELEMENT_VALVE) { ml_loge ("There is an element named [%s] in the pipeline, but it is not a valve", valve_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } valve = *h = g_new0 (ml_pipeline_common_elem, 1); if (valve == NULL) { ml_loge ("Failed to allocate the valve handle for %s.", valve_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } valve->pipe = p; valve->element = elem; g_mutex_lock (&elem->lock); elem->maxid++; valve->id = elem->maxid; elem->handles = g_list_append (elem->handles, valve); g_mutex_unlock (&elem->lock); unlock_return: g_mutex_unlock (&p->lock); return ret; } /** * @brief Close the given valve handle (more info in nnstreamer.h) */ int ml_pipeline_valve_release_handle (ml_pipeline_valve_h h) { handle_init (valve, h); elem->handles = g_list_remove (elem->handles, valve); g_free (valve); handle_exit (h); } /** * @brief Control the valve with the given handle (more info in nnstreamer.h) */ int ml_pipeline_valve_set_open (ml_pipeline_valve_h h, bool open) { gboolean drop = FALSE; handle_init (valve, h); g_object_get (G_OBJECT (elem->element), "drop", &drop, NULL); if ((open != false) != (drop != FALSE)) { /* Nothing to do */ ml_logi ("Valve is called, but there is no effective changes"); goto unlock_return; } drop = (open) ? FALSE : TRUE; g_object_set (G_OBJECT (elem->element), "drop", drop, NULL); handle_exit (h); } /******************************************************** ** NNStreamer Element Property Control in Pipeline ** ********************************************************/ /** * @brief Gets an element handle in NNStreamer pipelines to control its properties. */ int ml_pipeline_element_get_handle (ml_pipeline_h pipe, const char *element_name, ml_pipeline_element_h * elem_h) { int ret = ML_ERROR_NONE; ml_pipeline_element *elem; ml_pipeline_common_elem *common_elem; ml_pipeline *p = pipe; /* Check input parameter */ if (pipe == NULL) { ml_loge ("The first argument, pipeline handle, is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (element_name == NULL) { ml_loge ("The second argument, element name, is not valid."); return ML_ERROR_INVALID_PARAMETER; } if (elem_h == NULL) { ml_loge ("The argument element handle is not valid."); return ML_ERROR_INVALID_PARAMETER; } *elem_h = NULL; g_mutex_lock (&p->lock); /* 1. Search element in lookup table first */ elem = g_hash_table_lookup (p->namednodes, element_name); if (elem == NULL) { /* 2. Search element in pipeline itself */ GstElement *gst_elem; gst_elem = gst_bin_get_by_name (GST_BIN (p->element), element_name); if (gst_elem == NULL) { ml_loge ("The element named [%s] is not found in the pipeline", element_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* Caching for next search */ elem = construct_element (gst_elem, pipe, element_name, ML_PIPELINE_ELEMENT_COMMON); if (elem == NULL) { ml_loge ("Failed to allocate the internal memory"); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } g_hash_table_insert (p->namednodes, g_strdup (element_name), elem); } /* Type checking */ if (elem->type == ML_PIPELINE_ELEMENT_UNKNOWN) { ml_loge ("There is an element named [%s] in the pipeline, but it is unknown type.", element_name); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } common_elem = *elem_h = g_new0 (ml_pipeline_common_elem, 1); if (common_elem == NULL) { ml_loge ("Failed to allocate the internal handler for %s.", element_name); ret = ML_ERROR_OUT_OF_MEMORY; goto unlock_return; } common_elem->pipe = p; common_elem->element = elem; g_mutex_lock (&elem->lock); elem->maxid++; common_elem->id = elem->maxid; elem->handles = g_list_append (elem->handles, common_elem); g_mutex_unlock (&elem->lock); unlock_return: g_mutex_unlock (&p->lock); return ret; } /** * @brief Releases the given element handle. */ int ml_pipeline_element_release_handle (ml_pipeline_element_h elem_h) { handle_init (common_elem, elem_h); elem->handles = g_list_remove (elem->handles, common_elem); g_free (common_elem); handle_exit (elem_h); } /** * @brief Check property existence and its type. */ static bool ml_pipeline_element_check_property (GObjectClass * class, const char *property_name, const GType type) { GParamSpec *pspec = NULL; /* Check property existence */ pspec = g_object_class_find_property (class, property_name); if (pspec == NULL) { ml_loge ("The property name [%s] does not exist.", property_name); return FALSE; } /* Compare property's type with given type */ if (!((pspec->value_type == type) || (type == G_TYPE_ENUM && G_TYPE_IS_ENUM (pspec->value_type)) || (type == G_TYPE_INT64 && pspec->value_type == G_TYPE_LONG) || (type == G_TYPE_UINT64 && pspec->value_type == G_TYPE_ULONG) || (type == G_TYPE_INT && G_TYPE_IS_ENUM (pspec->value_type)) || (type == G_TYPE_UINT && G_TYPE_IS_ENUM (pspec->value_type)) || (type == G_TYPE_DOUBLE && pspec->value_type == G_TYPE_FLOAT))) { ml_loge ("The type of property name [%s] is '%s'", property_name, g_type_name (pspec->value_type)); return FALSE; } return TRUE; } /** * @brief Sets the value of given element's property in NNStreamer pipelines. */ static int ml_pipeline_element_set_property (ml_pipeline_element_h elem_h, const char *property_name, gpointer value, GType type) { handle_init (common_elem, elem_h); /* Check the input parameter */ if (property_name == NULL) { ml_loge ("The second argument, property name is not valid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* Check property existence & its type */ if (!ml_pipeline_element_check_property (G_OBJECT_GET_CLASS (elem->element), property_name, type)) { ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* Set property */ if (type == G_TYPE_DOUBLE || type == G_TYPE_FLOAT) { g_object_set (G_OBJECT (elem->element), property_name, *(double *) value, NULL); } else if (type == G_TYPE_INT64) { g_object_set (G_OBJECT (elem->element), property_name, *(int64_t *) value, NULL); } else if (type == G_TYPE_UINT64) { g_object_set (G_OBJECT (elem->element), property_name, *(uint64_t *) value, NULL); } else { g_object_set (G_OBJECT (elem->element), property_name, value, NULL); } handle_exit (elem_h); } /** * @brief Gets the value of given element's property in NNStreamer pipelines. */ static int ml_pipeline_element_get_property (ml_pipeline_element_h elem_h, const char *property_name, GType type, gpointer pvalue) { handle_init (common_elem, elem_h); /* Check the input parameter */ if (property_name == NULL) { ml_loge ("The second argument, property_name is not valid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } if (pvalue == NULL) { ml_loge ("The third argument, value is not valid."); ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* Check property existence & its type */ if (!ml_pipeline_element_check_property (G_OBJECT_GET_CLASS (elem->element), property_name, type)) { ret = ML_ERROR_INVALID_PARAMETER; goto unlock_return; } /* Get property */ g_object_get (G_OBJECT (elem->element), property_name, pvalue, NULL); handle_exit (elem_h); } /** * @brief Sets the boolean value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_bool (ml_pipeline_element_h elem_h, const char *property_name, const int32_t value) { return ml_pipeline_element_set_property (elem_h, property_name, GINT_TO_POINTER (value), G_TYPE_BOOLEAN); } /** * @brief Sets the string value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_string (ml_pipeline_element_h elem_h, const char *property_name, const char *value) { return ml_pipeline_element_set_property (elem_h, property_name, (gpointer) value, G_TYPE_STRING); } /** * @brief Sets the integer value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_int32 (ml_pipeline_element_h elem_h, const char *property_name, const int32_t value) { return ml_pipeline_element_set_property (elem_h, property_name, GINT_TO_POINTER (value), G_TYPE_INT); } /** * @brief Sets the integer 64bit value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_int64 (ml_pipeline_element_h elem_h, const char *property_name, const int64_t value) { return ml_pipeline_element_set_property (elem_h, property_name, (gpointer) (&value), G_TYPE_INT64); } /** * @brief Sets the unsigned integer value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_uint32 (ml_pipeline_element_h elem_h, const char *property_name, const uint32_t value) { return ml_pipeline_element_set_property (elem_h, property_name, GUINT_TO_POINTER (value), G_TYPE_UINT); } /** * @brief Sets the unsigned integer 64bit value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_uint64 (ml_pipeline_element_h elem_h, const char *property_name, const uint64_t value) { return ml_pipeline_element_set_property (elem_h, property_name, (gpointer) (&value), G_TYPE_UINT64); } /** * @brief Sets the floating point value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_double (ml_pipeline_element_h elem_h, const char *property_name, const double value) { return ml_pipeline_element_set_property (elem_h, property_name, (gpointer) (&value), G_TYPE_DOUBLE); } /** * @brief Sets the enumeration value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_set_property_enum (ml_pipeline_element_h elem_h, const char *property_name, const uint32_t value) { return ml_pipeline_element_set_property (elem_h, property_name, GUINT_TO_POINTER (value), G_TYPE_ENUM); } /** * @brief Gets the boolean value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_bool (ml_pipeline_element_h elem_h, const char *property_name, int32_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_BOOLEAN, (gpointer) value); } /** * @brief Gets the string value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_string (ml_pipeline_element_h elem_h, const char *property_name, char **value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_STRING, (gpointer) value); } /** * @brief Gets the integer value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_int32 (ml_pipeline_element_h elem_h, const char *property_name, int32_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_INT, (gpointer) value); } /** * @brief Gets the integer 64bit value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_int64 (ml_pipeline_element_h elem_h, const char *property_name, int64_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_INT64, (gpointer) value); } /** * @brief Gets the unsigned integer value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_uint32 (ml_pipeline_element_h elem_h, const char *property_name, uint32_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_UINT, (gpointer) value); } /** * @brief Gets the unsigned integer 64bit value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_uint64 (ml_pipeline_element_h elem_h, const char *property_name, uint64_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_UINT64, (gpointer) value); } /** * @brief Gets the floating point value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_double (ml_pipeline_element_h elem_h, const char *property_name, double *value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_DOUBLE, (gpointer) value); } /** * @brief Gets the enumeration value of element's property in NNStreamer pipelines. */ int ml_pipeline_element_get_property_enum (ml_pipeline_element_h elem_h, const char *property_name, uint32_t * value) { return ml_pipeline_element_get_property (elem_h, property_name, G_TYPE_ENUM, (gpointer) value); } /** * @brief Gets the element of pipeline itself (GstElement). */ GstElement * ml_pipeline_get_gst_element (ml_pipeline_h pipe) { ml_pipeline *p = (ml_pipeline *) pipe; GstElement *element = NULL; if (p) { g_mutex_lock (&p->lock); element = p->element; if (element) gst_object_ref (element); g_mutex_unlock (&p->lock); } return element; } /** * @brief Increases ref count of custom-easy filter. */ static void ml_pipeline_custom_filter_ref (ml_custom_easy_filter_h custom) { ml_custom_filter_s *c = (ml_custom_filter_s *) custom; if (c) { g_mutex_lock (&c->lock); c->ref_count++; g_mutex_unlock (&c->lock); } } /** * @brief Decreases ref count of custom-easy filter. */ static void ml_pipeline_custom_filter_unref (ml_custom_easy_filter_h custom) { ml_custom_filter_s *c = (ml_custom_filter_s *) custom; if (c) { g_mutex_lock (&c->lock); if (c->ref_count > 0) c->ref_count--; g_mutex_unlock (&c->lock); } } /** * @brief Releases custom filter handle. */ static void ml_pipeline_custom_free_handle (ml_custom_filter_s * custom) { if (custom) { g_mutex_lock (&custom->lock); g_free (custom->name); ml_tensors_info_destroy (custom->in_info); ml_tensors_info_destroy (custom->out_info); g_mutex_unlock (&custom->lock); g_mutex_clear (&custom->lock); g_free (custom); } } /** * @brief Invoke callback for custom-easy filter. */ static int ml_pipeline_custom_invoke (void *data, const GstTensorFilterProperties * prop, const GstTensorMemory * in, GstTensorMemory * out) { int status; ml_custom_filter_s *c; ml_tensors_data_h in_data, out_data; ml_tensors_data_s *_data; guint i; c = (ml_custom_filter_s *) data; in_data = out_data = NULL; /* internal error? */ if (!c || !c->cb) return -1; /* prepare invoke */ status = ml_tensors_data_create_no_alloc (c->in_info, &in_data); if (status != ML_ERROR_NONE) goto done; _data = (ml_tensors_data_s *) in_data; for (i = 0; i < _data->num_tensors; i++) _data->tensors[i].tensor = in[i].data; status = ml_tensors_data_create_no_alloc (c->out_info, &out_data); if (status != ML_ERROR_NONE) goto done; _data = (ml_tensors_data_s *) out_data; for (i = 0; i < _data->num_tensors; i++) _data->tensors[i].tensor = out[i].data; /* call invoke callback */ status = c->cb (in_data, out_data, c->pdata); done: /* NOTE: DO NOT free tensor data */ g_free (in_data); g_free (out_data); return status; } /** * @brief Registers a custom filter. */ int ml_pipeline_custom_easy_filter_register (const char *name, const ml_tensors_info_h in, const ml_tensors_info_h out, ml_custom_easy_invoke_cb cb, void *user_data, ml_custom_easy_filter_h * custom) { int status = ML_ERROR_NONE; ml_custom_filter_s *c; GstTensorsInfo in_info, out_info; check_feature_state (); if (!name || !cb || !custom) return ML_ERROR_INVALID_PARAMETER; /* init null */ *custom = NULL; if (!ml_tensors_info_is_valid (in) || !ml_tensors_info_is_valid (out)) return ML_ERROR_INVALID_PARAMETER; /* create and init custom handle */ if ((c = g_new0 (ml_custom_filter_s, 1)) == NULL) return ML_ERROR_OUT_OF_MEMORY; g_mutex_init (&c->lock); g_mutex_lock (&c->lock); c->name = g_strdup (name); c->ref_count = 0; c->cb = cb; c->pdata = user_data; ml_tensors_info_create (&c->in_info); ml_tensors_info_create (&c->out_info); ml_tensors_info_clone (c->in_info, in); ml_tensors_info_clone (c->out_info, out); /* register custom filter */ ml_tensors_info_copy_from_ml (&in_info, in); ml_tensors_info_copy_from_ml (&out_info, out); if (NNS_custom_easy_register (name, ml_pipeline_custom_invoke, c, &in_info, &out_info) != 0) { nns_loge ("Failed to register custom filter %s.", name); status = ML_ERROR_INVALID_PARAMETER; } g_mutex_unlock (&c->lock); if (status == ML_ERROR_NONE) { pipe_custom_add_data (PIPE_CUSTOM_TYPE_FILTER, name, c); *custom = c; } else { ml_pipeline_custom_free_handle (c); } return status; } /** * @brief Unregisters the custom filter. */ int ml_pipeline_custom_easy_filter_unregister (ml_custom_easy_filter_h custom) { ml_custom_filter_s *c; int status = ML_ERROR_NONE; check_feature_state (); if (!custom) return ML_ERROR_INVALID_PARAMETER; c = (ml_custom_filter_s *) custom; g_mutex_lock (&c->lock); if (c->ref_count > 0) { ml_loge ("Failed to unregister custom filter %s, it is used in the pipeline.", c->name); status = ML_ERROR_INVALID_PARAMETER; goto done; } if (NNS_custom_easy_unregister (c->name) != 0) { ml_loge ("Failed to unregister custom filter %s.", c->name); status = ML_ERROR_INVALID_PARAMETER; goto done; } done: g_mutex_unlock (&c->lock); if (status == ML_ERROR_NONE) { pipe_custom_remove_data (PIPE_CUSTOM_TYPE_FILTER, c->name); ml_pipeline_custom_free_handle (c); } return status; } /** * @brief Increases ref count of tensor_if custom condition. */ static void ml_pipeline_if_custom_ref (ml_pipeline_if_h custom) { ml_if_custom_s *c = (ml_if_custom_s *) custom; if (c) { g_mutex_lock (&c->lock); c->ref_count++; g_mutex_unlock (&c->lock); } } /** * @brief Decreases ref count of tensor_if custom condition. */ static void ml_pipeline_if_custom_unref (ml_pipeline_if_h custom) { ml_if_custom_s *c = (ml_if_custom_s *) custom; if (c) { g_mutex_lock (&c->lock); if (c->ref_count > 0) c->ref_count--; g_mutex_unlock (&c->lock); } } /** * @brief Callback for tensor_if custom condition. */ static gboolean ml_pipeline_if_custom (const GstTensorsInfo * info, const GstTensorMemory * input, void *data, gboolean * result) { int status = 0; guint i; ml_if_custom_s *c; ml_tensors_data_h in_data; ml_tensors_data_s *_data; ml_tensors_info_h ml_info; GstTensorsInfo in_info = *info; gboolean ret = FALSE; c = (ml_if_custom_s *) data; in_data = NULL; /* internal error? */ if (!c || !c->cb) return FALSE; ml_tensors_info_create_from_gst (&ml_info, &in_info); status = ml_tensors_data_create_no_alloc (ml_info, &in_data); if (status != ML_ERROR_NONE) goto done; _data = (ml_tensors_data_s *) in_data; for (i = 0; i < _data->num_tensors; i++) _data->tensors[i].tensor = input[i].data; /* call invoke callback */ g_mutex_lock (&c->lock); status = c->cb (in_data, ml_info, result, c->pdata); g_mutex_unlock (&c->lock); if (status == 0) ret = TRUE; done: ml_tensors_info_destroy (ml_info); g_free (in_data); return ret; } /** * @brief Releases tensor_if custom condition. */ static void ml_pipeline_if_custom_free (ml_if_custom_s * custom) { if (custom) { g_mutex_lock (&custom->lock); g_free (custom->name); g_mutex_unlock (&custom->lock); g_mutex_clear (&custom->lock); g_free (custom); } } /** * @brief Registers the tensor_if custom callback. */ int ml_pipeline_tensor_if_custom_register (const char *name, ml_pipeline_if_custom_cb cb, void *user_data, ml_pipeline_if_h * if_custom) { int status = ML_ERROR_NONE; ml_if_custom_s *c; check_feature_state (); if (!name || !cb || !if_custom) return ML_ERROR_INVALID_PARAMETER; /* init null */ *if_custom = NULL; /* create and init custom handle */ if ((c = g_try_new0 (ml_if_custom_s, 1)) == NULL) return ML_ERROR_OUT_OF_MEMORY; g_mutex_init (&c->lock); g_mutex_lock (&c->lock); c->name = g_strdup (name); c->ref_count = 0; c->cb = cb; c->pdata = user_data; if (nnstreamer_if_custom_register (name, ml_pipeline_if_custom, c) != 0) { nns_loge ("Failed to register tensor_if custom condition %s.", name); status = ML_ERROR_STREAMS_PIPE; } g_mutex_unlock (&c->lock); if (status == ML_ERROR_NONE) { pipe_custom_add_data (PIPE_CUSTOM_TYPE_IF, name, c); *if_custom = c; } else { ml_pipeline_if_custom_free (c); } return status; } /** * @brief Unregisters the tensor_if custom callback. */ int ml_pipeline_tensor_if_custom_unregister (ml_pipeline_if_h if_custom) { ml_if_custom_s *c; int status = ML_ERROR_NONE; check_feature_state (); if (!if_custom) return ML_ERROR_INVALID_PARAMETER; c = (ml_if_custom_s *) if_custom; g_mutex_lock (&c->lock); if (c->ref_count > 0) { ml_loge ("Failed to unregister custom condition %s, it is used in the pipeline.", c->name); status = ML_ERROR_INVALID_PARAMETER; goto done; } if (nnstreamer_if_custom_unregister (c->name) != 0) { ml_loge ("Failed to unregister tensor_if custom condition %s.", c->name); status = ML_ERROR_STREAMS_PIPE; goto done; } done: g_mutex_unlock (&c->lock); if (status == ML_ERROR_NONE) { pipe_custom_remove_data (PIPE_CUSTOM_TYPE_IF, c->name); ml_pipeline_if_custom_free (c); } return status; }
CrackerCat/MiniSTL
Source/AssociativeContainers/RB-Tree/rb_tree.h
<gh_stars>0 #pragma once #include "Algorithms/algobase/stl_algobase.h" #include "Allocator/subAllocation/allocator.h" #include "Function/stl_function.h" #include "rb_tree_iterator.h" namespace MiniSTL { template<class Key, class Value, class KeyOfValue, class Compare, class Alloc = simpleAlloc<Value>> class rb_tree { private:// Internal alias declarations using base_ptr = __rb_tree_node_base *; using rb_tree_node = __rb_tree_node<Value>; using rb_tree_node_allocator = simpleAlloc<rb_tree_node>; using color_type = rb_tree_color_type; public:// Basic type declarations using key_type = Key; using value_type = Value; using pointer = value_type *; using const_pointer = const value_type *; using reference = value_type &; using const_reference = const value_type &; using link_type = rb_tree_node *; using size_type = size_t; using difference_type = ptrdiff_t; public:// Iterator declarations using iterator = rb_tree_iterator<value_type, reference, pointer>; using const_iterator = rb_tree_iterator<value_type, const_reference, const_pointer>; using reverse_iterator = __reverse_iterator<iterator>; using const_reverse_iterator = __reverse_iterator<const_iterator>; private:// operations of node link_type get_node() { return rb_tree_node_allocator::allocate(); } void put_node(link_type p) { rb_tree_node_allocator::deallocate(p); } link_type create_node(const value_type &value) { link_type temp = get_node(); try { construct(&temp->value_field, value); } catch (std::exception &) { put_node(temp); } return temp; } link_type clone_node(link_type p) { link_type temp = create_node(p->value_field); temp->color = p->color; temp->left = nullptr; temp->right = nullptr; return temp; } void destroy_node(link_type p) { destroy(&p->value_field); put_node(p); } private: // data member size_type node_count;// 用节点数量表征树的大小 link_type header; // root的父亲,实现技巧 Compare key_compare; private:// data member getter && setter // header成员 link_type &root() const noexcept { return reinterpret_cast<link_type &>(header->parent); } link_type &leftmost() const noexcept { return reinterpret_cast<link_type &>(header->left); } link_type &rightmost() const noexcept { return reinterpret_cast<link_type &>(header->right); } // 普通node的快速访问与设定 static link_type &left(link_type p) { return reinterpret_cast<link_type &>(p->left); } static link_type &right(link_type p) { return reinterpret_cast<link_type &>(p->right); } static link_type &parent(link_type p) { return reinterpret_cast<link_type &>(p->parent); } static reference &value(link_type p) { return p->value_field; } static const Key &key(link_type p) { return KeyOfValue()(value(p)); } static color_type &color(link_type p) { return p->color; } // base_node的快速访问与设定 static link_type &left(base_ptr p) { return reinterpret_cast<link_type &>(p->left); } static link_type &right(base_ptr p) { return reinterpret_cast<link_type &>(p->right); } static link_type &parent(base_ptr p) { return reinterpret_cast<link_type &>(p->parent); } static reference &value(base_ptr p) { return reinterpret_cast<link_type>(p)->value_field; } static const Key &key(base_ptr p) { return KeyOfValue()(value(reinterpret_cast<link_type>(p))); } static color_type &color(base_ptr p) { return reinterpret_cast<link_type>(p)->color; } // 求取极值(转交node_base) static link_type minimum(link_type p) { return reinterpret_cast<link_type>(__rb_tree_node_base::minimum(p)); } static link_type maximum(link_type p) { return reinterpret_cast<link_type>(__rb_tree_node_base::maximum(p)); } private:// aux interface link_type copy(link_type, link_type); void empty_initialize() { header = get_node(); color(header) = rb_tree_red; root() = nullptr; leftmost() = header; rightmost() = header; } private:// rotate && rebalance void rb_tree_rotate_left(base_ptr, base_ptr &); void rb_tree_rotate_right(base_ptr, base_ptr &); void rb_tree_rebalance(base_ptr, base_ptr &); base_ptr rb_tree_rebalance_for_erase(base_ptr, base_ptr &, base_ptr &, base_ptr &); public:// ctor && dtor rb_tree() : node_count(0), key_compare() { empty_initialize(); } explicit rb_tree(const Compare &comp) : node_count(0), key_compare(comp) { empty_initialize(); } ~rb_tree() { clear(); put_node(header); } public:// copy operation rb_tree(const rb_tree &rhs) : node_count(0), key_compare(rhs.key_compare) { if (!rhs.root()) empty_initialize(); else { header = get_node(); color(header) = rb_tree_red; root() = copy(rhs.root(), header); leftmost() = minimum(root()); rightmost() = maximum(root()); } node_count = rhs.node_count; } rb_tree &operator=(const rb_tree &); public:// move operation rb_tree(rb_tree &&rhs) noexcept { empty_initialize(); swap(rhs); } rb_tree &operator=(rb_tree &&rhs) noexcept { clear(); swap(rhs); return *this; } public:// getter const_iterator begin() const noexcept { return leftmost(); } const_iterator end() const noexcept { return header; } const_iterator cbegin() const noexcept { return leftmost(); } const_iterator cend() const noexcept { return header; } const_reverse_iterator rbegin() const noexcept { return const_reverse_iterator(end()); } const_reverse_iterator rend() const noexcept { return const_reverse_iterator(begin()); } const_reverse_iterator crbegin() const noexcept { return const_reverse_iterator(end()); } const_reverse_iterator crend() const noexcept { return const_reverse_iterator(begin()); } bool empty() const noexcept { return node_count == 0; } size_type size() const noexcept { return node_count; } Compare key_comp() const noexcept { return Compare(key_compare); } public:// setter iterator begin() noexcept { return leftmost(); } iterator end() noexcept { return header; } reverse_iterator rbegin() noexcept { return reverse_iterator(end()); } reverse_iterator rend() noexcept { return reverse_iterator(begin()); } private:// aux interface for inset iterator insert_aux(base_ptr, base_ptr, const value_type &); public:// insert pair<iterator, bool> insert_unique(const value_type &); iterator insert_unique(iterator, const value_type &); template<class InputIterator> void insert_unique(InputIterator, InputIterator); iterator insert_equal(iterator, const value_type &); iterator insert_equal(const value_type &); template<class InputIterator> void insert_equal(InputIterator, InputIterator); private:// aux interface for erase void erase_aux(link_type) noexcept; public:// erase void erase(iterator); size_type erase(const key_type &); void erase(iterator, iterator); void clear() noexcept; public:// find iterator find(const key_type &) noexcept; const_iterator find(const key_type &) const noexcept; size_type count(const key_type &) const noexcept; iterator lower_bound(const key_type &) noexcept; const_iterator lower_bound(const key_type &) const noexcept; iterator upper_bound(const key_type &) noexcept; const_iterator upper_bound(const key_type &) const noexcept; pair<iterator, iterator> equal_range(const key_type &) noexcept; pair<const_iterator, const_iterator> equal_range(const key_type &) const noexcept; public:// swap void swap(rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs) noexcept { // swap data members MiniSTL::swap(header, lhs.header); MiniSTL::swap(node_count, lhs.node_count); MiniSTL::swap(key_compare, lhs.key_compare); } }; template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_aux( base_ptr x_, base_ptr y_, const value_type &val) { link_type x = reinterpret_cast<link_type>(x_); link_type y = reinterpret_cast<link_type>(y_); link_type z; if (y == header || x || key_compare(KeyOfValue()(val), key(y))) { // 待插入节点之父为header||待插入节点自身并不为nullptr(何时触发?)||父节点明确大于待插入值 z = create_node(val); left(y) = z;// 若y为header,此时leftmost==z if (y == header) { root() = z; rightmost() = z; } else if (y == leftmost()) { leftmost() = z; } } else { // 此时必成为y右子 z = create_node(val); right(y) = z; if (y == rightmost()) rightmost() = z; } parent(z) = y; left(z) = nullptr; right(z) = nullptr; rb_tree_rebalance(z, header->parent); ++node_count; return iterator(z); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::erase_aux( link_type x) noexcept { while (x) { // 递归式删除 erase_aux(right(x)); link_type y = left(x); destroy_node(x); x = y; } } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::rb_tree_rebalance( base_ptr x, base_ptr &root) { x->color = rb_tree_red; while (x != root && x->parent->color == rb_tree_red) {// 当前父节点为红 if (x->parent == x->parent->parent->left) { // 父亲为爷爷的左子 base_ptr y = x->parent->parent->right; // 伯父 if (y && y->color == rb_tree_red) { // 伯父存在且为红色 x->parent->color = rb_tree_black; y->color = rb_tree_black; x->parent->parent->color = rb_tree_red; x = x->parent->parent;// 将x更新至祖父,准备上溯 } else { // 不存在伯父或其颜色为黑 if (x == x->parent->right) { x = x->parent; rb_tree_rotate_left(x, root);// 左旋 } x->parent->color = rb_tree_black; x->parent->parent->color = rb_tree_red; rb_tree_rotate_right(x->parent->parent, root); } } else { // 父为右子,与上文对称 base_ptr y = x->parent->parent->left;// 伯父 if (y && y->color == rb_tree_red) { x->parent->color = rb_tree_black; y->color = rb_tree_black; x->parent->parent->color = rb_tree_red; x = x->parent->parent;// 将x更新至祖父,准备上溯 } else { if (x == x->parent->left) { x = x->parent; rb_tree_rotate_right(x, root); } x->parent->color = rb_tree_black; x->parent->parent->color = rb_tree_red; rb_tree_rotate_left(x->parent->parent, root); } } } root->color = rb_tree_black;// root永远为黑色 } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::base_ptr rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::rb_tree_rebalance_for_erase( base_ptr z, base_ptr &root, base_ptr &leftmost, base_ptr &rightmost) { base_ptr y = z; base_ptr x = nullptr; base_ptr x_parent = nullptr; if (!y->left)// z至多存在一个孩子 x = y->right; else {// z至少存在一个孩子 if (!y->right) { x = y->left; } else { y = y->right; while (y->left) y = y->left; x = y->right; } } if (y != z) {// 若条件成立,此时y为z的后代 z->left->parent = y; y->left = z->left; if (y != z->right) { x_parent = y->parent; if (x) x->parent = y->parent; y->parent->left = x; y->right = z->right; z->right->parent = y; } else x_parent = y; if (root == z) root = y; else if (z->parent->left == z) z->parent->left = y; else z->parent->right = y; y->parent = z->parent; MiniSTL::swap(y->color, z->color); y = z; } else { x_parent = y->parent; if (x) x->parent = y->parent; if (root == z) root = x; else if (z->parent->left == z) z->parent->left = x; else z->parent->right = x; if (leftmost == z) { if (!z->right) { leftmost = z->parent; } else { leftmost = __rb_tree_node_base::minimum(x); } } if (rightmost == z) { if (!z->left) { rightmost = z->parent; } else { rightmost = __rb_tree_node_base::maximum(x); } } } if (y->color != rb_tree_red) { while (x != root && (!x || x->color == rb_tree_black)) if (x == x->parent->left) { base_ptr w = x_parent->right; if (w->color == rb_tree_red) { w->color = rb_tree_black; x_parent->color = rb_tree_red; rb_tree_rotate_left(x_parent, root); w = x_parent->right; } if ((!w->left || w->left->color == rb_tree_black) && (!w->right || w->right->color == rb_tree_black)) { w->color = rb_tree_red; x = x_parent; x_parent = x_parent->parent; } else { if (!w->right || w->right->color == rb_tree_black) { if (w->left) w->left->color = rb_tree_black; w->color = rb_tree_red; rb_tree_rotate_right(w, root); w = x_parent->right; } w->color = x_parent->color; x_parent->color = rb_tree_black; if (x->right) w->right->color = rb_tree_black; rb_tree_rotate_left(x_parent, root); break; } } else { base_ptr w = x_parent->left; if (w->color == rb_tree_red) { w->color = rb_tree_black; x_parent->color = rb_tree_red; rb_tree_rotate_right(x_parent, root); w = x_parent->left; } if ((!w->right || w->right->color == rb_tree_black) && (!w->left || w->left->color == rb_tree_black)) { w->color = rb_tree_red; x = x_parent; x_parent = x_parent->parent; } else { if (!w->left || w->left->color == rb_tree_black) { if (w->right) w->right->color = rb_tree_black; w->color = rb_tree_red; rb_tree_rotate_left(w, root); w = x_parent->left; } w->color = x_parent->color; x_parent->color = rb_tree_black; if (w->left) w->left->color = rb_tree_black; rb_tree_rotate_right(x_parent, root); break; } } if (x) x->color = rb_tree_black; } return y; } // 将x的右子树绕x逆时针旋转,其右子的左子变为了x,而原本的左子变为了x的右子 template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::rb_tree_rotate_left(base_ptr x, base_ptr &root) { base_ptr y = x->right;// 旋转点右子 x->right = y->left; // 将x的右子树替换为y的左子树 if (y->left) // 若存在,则确立新的父子关系 y->left->parent = x; y->parent = x->parent; // 令y顶替x if (x == root) root = y; else if (x == x->parent->left) x->parent->left = y; else x->parent->right = y; y->left = x; x->parent = y; } // 右旋与左旋相对称 template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::rb_tree_rotate_right(base_ptr x, base_ptr &root) { base_ptr y = x->left; x->left = y->right; if (y->right) y->right->parent = x; y->parent = x->parent; if (x == root) root = y; else if (x == x->parent->right) x->parent->right = y; else x->parent->left = y; y->right = x; x->parent = y; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree< Key, Value, KeyOfValue, Compare, Alloc>::find(const key_type &k) noexcept { link_type y = header;// 最后一个不小于k的node link_type x = root();// 当前node while (x) if (!key_compare(key(x), k))// x的键值不小于k y = x, x = left(x); else x = right(x); iterator j = iterator(y); // 没找到存在两种可能 // 1.k比最大值还大,j已经指向了end // 2.已经寻至叶子,但此时发现k仍然小于key(j.node) 若找到应有k==key(j.node) return (j == end()) || key_compare(k, key(j.node)) ? end() : j; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::const_iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::find(const key_type &k) const noexcept { link_type y = header;// 最后一个不小于k的node link_type x = root();// 当前node while (x) if (!key_compare(key(x), k))// x的键值不小于k y = x, x = left(x); else x = right(x); const_iterator j = const_iterator(y); // 没找到存在两种可能 // 1.k比最大值还大,j已经指向了end // 2.已经寻至叶子,但此时发现k仍然小于key(j.node) 若找到应有k==key(j.node) return (j == end()) || key_compare(k, key(j.node)) ? end() : j; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::size_type rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::count(const key_type &k) const noexcept { pair<const_iterator, const_iterator> p = equal_range(k); return MiniSTL::distance(p.first, p.second); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::lower_bound( const key_type &k) noexcept { link_type y = header; link_type x = root(); while (x) if (!key_compare(key(x), k)) y = x, x = left(x); else x = right(x); return iterator(y); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::const_iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::lower_bound( const key_type &k) const noexcept { link_type y = header; link_type x = root(); while (x) if (!key_compare(key(x), k)) y = x, x = left(x); else x = right(x); return const_iterator(y); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::upper_bound( const key_type &k) noexcept { link_type y = header; link_type x = root(); while (x) if (key_compare(k, key(x))) y = x, x = left(x); else x = right(x); return iterator(y); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::const_iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::upper_bound( const key_type &k) const noexcept { link_type y = header; link_type x = root(); while (x) if (key_compare(k, key(x))) y = x, x = left(x); else x = right(x); return const_iterator(y); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline pair<typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator, typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator> rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::equal_range( const key_type &k) noexcept { return pair<iterator, iterator>(lower_bound(k), upper_bound(k)); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline pair< typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::const_iterator, typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::const_iterator> rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::equal_range( const key_type &k) const noexcept { return pair<const_iterator, const_iterator>(lower_bound(k), upper_bound(k)); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline rb_tree<Key, Value, KeyOfValue, Compare, Alloc> & rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::operator=(const rb_tree &rhs) { if (this != &rhs) { clear(); node_count = 0; key_compare = rhs.key_compare; if (!rhs.root()) { root() = nullptr; leftmost() = header; rightmost() = header; } else { root() = copy(rhs.root(), header); leftmost() = minimum(root()); rightmost() = maximum(root()); node_count = rhs.node_count; } } return *this; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> pair<typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator, bool> rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_unique( const value_type &val) { link_type y = header; link_type x = root(); bool comp = true; while (x) { y = x; comp = key_compare(KeyOfValue()(val), key(x));// value是否小于x的键值 x = comp ? left(x) : right(x); } // 此时y必为待插入点的父节点(也必为叶节点) iterator j(y); if (comp) { // y键值大于value键值,插于左侧 if (j == begin()) {//待插入点之父为最左节点 return pair<iterator, bool>(insert_aux(x, y, val), true); } else { --j;// 调整j准备完成测试(可能与某键值重复) } } if (key_compare(key(j.node), KeyOfValue()(val))) // 新键值不与旧有键值重复,放心插入 return pair<iterator, bool>(insert_aux(x, y, val), true); return pair<iterator, bool>(j, false);// 当前value为重复值 } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_unique( iterator pos, const value_type &val) { if (pos.node == header->left) {// begin() if (size() > 0 && key_compare(KeyOfValue()(val), key(pos.node))) return insert_aux(pos.node, pos.node, val); else return insert_unique(val).first; } else if (pos.node == header) {// end() if (key_compare(key(rightmost()), KeyOfValue()(val))) return insert_aux(nullptr, rightmost(), val); else return insert_unique(val).first; } else { iterator before = pos; --before; if (key_compare(key(before.node), KeyOfValue()(val)) && key_compare(KeyOfValue()(val), key(pos.node))) { if (!right(before.node)) return insert_aux(nullptr, before.node, val); else return insert_aux(pos.node, pos.node, val); } else return insert_unique(val).first; } } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> template<class InputIterator> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_unique( InputIterator first, InputIterator last) { for (; first != last; ++first) insert_unique(*first); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_equal( const value_type &val) { link_type y = header; link_type x = root(); while (x) { y = x; x = key_compare(KeyOfValue()(val), key(x)) ? left(x) : right(x);// 大则向左 } return insert_aux(x, y, val);// x为新值插入点,y为其父 } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_equal( iterator pos, const value_type &val) { if (pos.node == header->left) {// begin() if (size() > 0 && !key_compare(key(pos.node), KeyOfValue()(val))) return insert_aux(pos.node, pos.node, value); else return insert_equal(val); } else if (pos.node == header) {// end() if (!key_compare(KeyOfValue()(val)), key(rightmost())) return insert_aux(nullptr, rightmost(), val); else return insert_equal(val); } else { iterator before = pos; --before; if (!key_compare(KeyOfValue()(val), key(before.node)) && !key_compare(key(pos.node), KeyOfValue()(val))) { if (!right(before.node)) return insert_aux(nullptr, before.node, val); else return insert_aux(pos.node, pos.node, val); } else return insert_equal(val); } } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> template<class InputIterator> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_equal( InputIterator first, InputIterator last) { for (; first != last; ++first) insert_equal(*first); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::erase(iterator pos) { link_type y = reinterpret_cast<link_type>(rb_tree_rebalance_for_erase( pos.node, header->parent, header->left, header->right)); destroy_node(y); --node_count; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::size_type rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::erase(const key_type &k) { pair<iterator, iterator> p = equal_range(k); size_type n = MiniSTL::distance(p.first, p.second); erase(p.first, p.second); return n; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::erase(iterator first, iterator last) { if (first == begin() && last == end()) clear(); else while (first != last) erase(first++); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> void rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::clear() noexcept { if (node_count) { erase_aux(root()); leftmost() = header; root() = nullptr; rightmost() = header; node_count = 0; } } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::link_type rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::copy(link_type x, link_type y) { link_type top = clone_node(x); top->parent = y; try { if (x->right) top->right = copy(right(x), top); y = top; x = left(x); while (x) { link_type p = clone_node(x); y->left = p; p->parent = y; if (x->right) p->right = copy(right(x), p); y = p; x = left(x); } } catch (std::exception &) { erase_aux(top); } return top; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator==( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return lhs.size() == rhs.size() && MiniSTL::equal(lhs.cbegin(), lhs.cend(), rhs.cbegin()); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator!=( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return !(lhs == rhs); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator<( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return MiniSTL::lexicographical_compare(lhs.cbegin(), lhs.cend(), rhs.cbegin(), rhs.cend()); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator>( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return rhs < lhs; } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator<=( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return !(rhs < lhs); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline bool operator>=( const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, const rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) { return !(lhs < rhs); } template<class Key, class Value, class KeyOfValue, class Compare, class Alloc> inline void swap( rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &lhs, rb_tree<Key, Value, KeyOfValue, Compare, Alloc> &rhs) noexcept { lhs.swap(rhs); } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/Allocator/simpleAlloc/simpleAlloc.h
<gh_stars>0 #pragma once #include <climits> #include <cstddef> #include <cstdlib> #include <iostream> #include <new> namespace simpleAlloc { // just use new and delete to make a allocator template<class T> inline T *_allocate(ptrdiff_t size, T *) { std::set_new_handler(nullptr); T *tmp = static_cast<T *>(::operator new(static_cast<size_t>(size * sizeof(T)))); if (tmp == nullptr) { std::cerr << "out of memory"; exit(-1); } return tmp; } template<class T> inline void _deallocate(T *buffer) { ::operator delete(buffer); } template<class T1, class T2> inline void _construct(T1 *p, const T2 &value) { new (p) T1(value); } template<class T> inline void _destory(T *p) { p->~T(); } template<class T> class allocator { public: // alias declarations using value_type = T; using pointer = T *; using const_pointer = const T *; using reference = T &; using const_refernce = const T &; using size_type = size_t; using difference_type = ptrdiff_t; template<class U> struct rebind { using other = allocator<U>; }; pointer allocate(size_type n, const void *hint = nullptr) { return _allocate(static_cast<difference_type>(n), nullptr); } void deallocate(pointer p, size_type n) { _deallocate(p); } void construct(pointer p, const T &value) { _construct(p, value); } void destroy(pointer p) { _destory(p); } pointer address(reference x) { return static_cast<pointer>(&x); } const_pointer const_address(reference x) { return static_cast<const_pointer>(&x); } size_type max_size() const { return size_type(UINT_MAX / sizeof(T)); } }; }// namespace simpleAlloc
CrackerCat/MiniSTL
Source/SequenceContainers/Deque/stl_deque.h
#pragma once #include "Allocator/subAllocation/allocator.h" #include "Allocator/subAllocation/uninitialized.h" #include "deque_iterator.h" namespace MiniSTL { template<class T, class Alloc = simpleAlloc<T>> class deque { public:// alias declarations using value_type = T; using pointer = T *; using reference = T &; using const_reference = const T &; using size_type = size_t; using difference_type = ptrdiff_t; using iterator = __deque_iterator<T, T &, T *>; using reverse_iterator = MiniSTL::__reverse_iterator<iterator>; using const_iterator = __deque_iterator<T, const T &, const T *>; using const_reverse_iterator = MiniSTL::__reverse_iterator<const_iterator>; private:// internal alias declarations using map_pointer = pointer *; using node_allocator = simpleAlloc<value_type>; using map_allocator = simpleAlloc<pointer>; private: // data member iterator start; // 第一个节点 iterator finish;// 最后一个节点 map_pointer map;// 指向节点的指针 size_type map_size; private:// aux_interface for node value_type *allocate_node() { return node_allocator::allocate(__deque_buf_size(sizeof(value_type))); } void deallocate_node(value_type *p) { node_allocator::deallocate(p, __deque_buf_size(sizeof(value_type))); } void create_nodes(map_pointer, map_pointer); void destroy_nodes(map_pointer, map_pointer); private:// aux_interface for map void initialize_map(size_type); void deallocate_map(map_pointer p, size_type n) { map_allocator::deallocate(p, n); } void reallocate_map(size_type, bool); void reserve_map_at_front(size_type nodes_to_add = 1); void reserve_map_at_back(size_type nodes_to_add = 1); iterator reserve_elements_at_front(size_type); iterator reserve_elements_at_back(size_type); void new_elements_at_front(size_type); void new_elements_at_back(size_type); private:// aux_interface for ctor size_type initial_map_size() const noexcept { return 8U; } size_type buffer_size() const noexcept { return iterator::buffer_size(); } void fill_initialize(const value_type &); template<class Integer> void initialize_dispatch(Integer n, Integer val, _true_type) { initialize_map(static_cast<size_type>(n)); fill_initialize(static_cast<value_type>(val)); } template<class InputIterator> void initialize_dispatch(InputIterator first, InputIterator last, _false_type) { range_initialize(first, last, iterator_category_t<InputIterator>()); } template<class InputIterator> void range_initialize(InputIterator first, InputIterator last, input_iterator_tag); template<class ForwardIterator> void range_initialize(ForwardIterator first, ForwardIterator last, forward_iterator_tag); public:// ctor && dtor deque() : start(), finish(), map(nullptr), map_size(0) { initialize_map(0); } explicit deque(size_type n) : start(), finish(), map(nullptr), map_size(0) { initialize_map(n); fill_initialize(value_type()); } deque(size_type n, const value_type &val) : start(), finish(), map(nullptr), map_size(0) { initialize_map(n); fill_initialize(val); } template<class InputIterator> deque(InputIterator first, InputIterator last) { initialize_dispatch(first, last, _is_integer_t<InputIterator>()); } deque(std::initializer_list<value_type> ils) { range_initialize(ils.begin(), ils.end(), random_access_iterator_tag()); } ~deque(); public:// copy operations deque(const deque &rhs) { initialize_map(rhs.size()); MiniSTL::uninitialized_copy(rhs.begin(), rhs.end(), start); } deque &operator=(const deque &); public:// move operations deque(deque &&); deque &operator=(deque &&) noexcept; public:// getter const_iterator begin() const noexcept { return start; } const_iterator end() const noexcept { return finish; } const_iterator cbegin() const noexcept { return start; } const_iterator cend() const noexcept { return finish; } const_reverse_iterator crbegin() const noexcept { return const_reverse_iterator(finish); } const_reverse_iterator crend() const noexcept { return const_reverse_iterator(start); } const_reference operator[](size_type n) const noexcept { return start[static_cast<difference_type>(n)]; } const_reference front() const noexcept { return *start; } const_reference back() const noexcept { return *(finish - 1); } size_type size() const noexcept { return finish - start; } bool empty() const noexcept { return finish == start; } public:// setter iterator begin() noexcept { return start; } iterator end() noexcept { return finish; } reverse_iterator rbegin() noexcept { return reverse_iterator(finish); } reverse_iterator rend() noexcept { return reverse_iterator(start); } reference operator[](size_type n) { return start[static_cast<difference_type>(n)]; } reference front() noexcept { return *start; } reference back() noexcept { return *(finish - 1); } private:// aux_interface for push && pop void push_back_aux(const value_type &); void push_front_aux(const value_type &); void pop_back_aux(); void pop_front_aux(); public:// push && pop void push_back(const value_type &); void push_front(const value_type &); void pop_back(); void pop_front(); private:// aux_interface for assign void fill_assign(size_type, const value_type &); template<class Integer> void assign_dispatch(Integer n, Integer val, _true_type) { fill_assign(static_cast<size_type>(n), static_cast<value_type>(val)); } template<class InputIterator> void assign_dispatch(InputIterator first, InputIterator last, _false_type) { assign_aux(first, last, iterator_category_t<InputIterator>()); } template<class InputIterator> void assign_aux(InputIterator, InputIterator, input_iterator_tag); template<class ForwardIterator> void assign_aux(ForwardIterator, ForwardIterator, forward_iterator_tag); public:// assign void assign(size_type n, const value_type &val) { fill_assign(n, val); } void assign(std::initializer_list<value_type> ils) { assign(ils.begin(), ils.end()); } template<class InputIterator> void assign(InputIterator first, InputIterator last) { assign_dispatch(first, last, _is_integer_t<InputIterator>()); } deque &operator=(std::initializer_list<value_type> ils) { assign(ils.begin(), ils.end()); return *this; } private:// aux_interface for insert void fill_insert(iterator, size_type, const value_type &); template<class Integer> void insert_dispatch(iterator pos, Integer n, Integer val, _true_type) { fill_insert(pos, static_cast<size_type>(n), static_cast<value_type>(val)); } template<class InputIterator> void insert_dispatch(iterator pos, InputIterator first, InputIterator last, _false_type) { range_insert_aux(pos, first, last, iterator_category_t<InputIterator>()); } template<class InputIterator> void range_insert_aux(iterator, InputIterator, InputIterator, input_iterator_tag); template<class ForwardIterator> void range_insert_aux(iterator, ForwardIterator, ForwardIterator, forward_iterator_tag); iterator insert_aux(iterator, const value_type &); void insert_aux(iterator, size_type, const value_type &); template<class ForwardIterator> void insert_aux(iterator, ForwardIterator, ForwardIterator, size_type); public:// insert iterator insert(iterator, const value_type &); iterator insert(iterator pos) { return insert(pos, value_type()); } void insert(iterator pos, size_type n, const value_type &val) { fill_insert(pos, n, val); } template<class InputIterator> void insert(iterator pos, InputIterator first, InputIterator last) { insert_dispatch(pos, first, last, _is_integer_t<InputIterator>()); } public:// erase iterator erase(iterator); iterator erase(iterator, iterator); void clear(); public:// resize void resize(size_type, const value_type &); void resize(size_type new_size) { resize(new_size, value_type()); } public:// swap void swap(deque &rhs) noexcept; }; template<class T, class Alloc> void deque<T, Alloc>::create_nodes(map_pointer nstart, map_pointer nfinish) { map_pointer cur; try { // 为每一个节点配置空间 for (cur = nstart; cur <= nfinish; ++cur) *cur = allocate_node(); } catch (std::exception &) { destroy_nodes(nstart, cur); throw; } } template<class T, class Alloc> void deque<T, Alloc>::destroy_nodes(map_pointer nstart, map_pointer nfinish) { for (map_pointer n = nstart; n < nfinish; ++n) deallocate_node(*n); } template<class T, class Alloc> void deque<T, Alloc>::initialize_map(size_type n) { // 所需节点数(整除则多配置一个) size_type num_nodes = n / buffer_size() + 1; // 一个map至少管理8个节点,至多管理num_nodes+2个 map_size = MiniSTL::max(initial_map_size(), num_nodes + 2); map = map_allocator::allocate(map_size); // 令nstart与nfinish指向map所拥有的全部node的中部,以便日后扩充头尾 map_pointer nstart = map + (map_size - num_nodes) / 2; map_pointer nfinish = nstart + num_nodes; try { create_nodes(nstart, nfinish); } catch (std::exception &) { deallocate_map(map, map_size); map = nullptr; map_size = 0; throw; } start.set_node(nstart); finish.set_node(nfinish - 1); start.cur = start.first; finish.cur = finish.first + n % buffer_size();// 若n%buffer_size==0,会多配置一个节点,此时cur指向该节点头部 } template<class T, class Alloc> void deque<T, Alloc>::fill_initialize(const value_type &val) { map_pointer cur; try { // 为每个缓冲区设定初值 for (cur = start.node; cur < finish.node; ++cur) MiniSTL::uninitialized_fill(*cur, *cur + buffer_size(), val); // 最后一个缓冲区只设定至需要处 MiniSTL::uninitialized_fill(finish.first, finish.cur, val); } catch (std::exception &) { destroy(start, iterator(*cur, cur)); throw; } } template<class T, class Alloc> template<class InputIterator> void deque<T, Alloc>::range_initialize(InputIterator first, InputIterator last, input_iterator_tag) { initialize_map(0); try { for (; first != last; ++first) push_back(*first); } catch (std::exception &) { clear(); throw; } } template<class T, class Alloc> template<class ForwardIterator> void deque<T, Alloc>::range_initialize(ForwardIterator first, ForwardIterator last, forward_iterator_tag) { size_type n = MiniSTL::distance(first, last); initialize_map(n); map_pointer cur_node; try { for (cur_node = start.node; cur_node < finish.node; ++cur_node) { ForwardIterator mid = first; MiniSTL::advance(mid, buffer_size()); MiniSTL::uninitialized_copy(first, last, *cur_node); first = mid; } MiniSTL::uninitialized_copy(first, last, finish.first); } catch (std::exception &) { destroy(start, iterator(*cur_node, cur_node)); throw; } } template<class T, class Alloc> inline void deque<T, Alloc>::reallocate_map(size_type nodes_to_add, bool add_at_front) { size_type old_num_nodes = finish.node - start.node + 1; size_type new_num_nodes = old_num_nodes + nodes_to_add; map_pointer new_nstart; if (map_size > 2 * new_num_nodes) { // 某一端出现失衡,因此释放存储区完成重新中央分配, // 规定新的nstart,若添加在前端则向后多移动n个单位 new_nstart = map + (map_size - new_num_nodes) / 2 + (add_at_front ? nodes_to_add : 0); if (new_nstart < start.node)// 整体前移 MiniSTL::copy(start.node, finish.node + 1, new_nstart); else// 整体后移 MiniSTL::copy_backward(start.node, finish.node + 1, new_nstart + old_num_nodes); } else { size_type new_map_size = map_size + MiniSTL::max(map_size, nodes_to_add) + 2; // 分配新空间 map_pointer new_map = map_allocator::allocate(new_map_size); new_nstart = new_map + (new_map_size - new_num_nodes) / 2 + (add_at_front ? nodes_to_add : 0); // 拷贝原有内容 MiniSTL::copy(start.node, finish.node + 1, new_nstart); // 释放原map map_allocator::deallocate(map, map_size); // 重新设定map map = new_map; map_size = new_map_size; } //设定start与finish start.set_node(new_nstart); finish.set_node(new_nstart + old_num_nodes - 1);// 注意并非new_num,接下来的设定转交其他函数处理 } template<class T, class Alloc> inline deque<T, Alloc> &deque<T, Alloc>::operator=(const deque &rhs) { const size_type len = size(); if (&rhs != this) { if (len >= rhs.size()) erase(MiniSTL::copy(rhs.begin(), rhs.end(), start), finish); else { const_iterator mid = rhs.begin() + static_cast<difference_type>(len); MiniSTL::copy(rhs.begin(), mid, start); insert(finish, mid, rhs.end()); } } return *this; } template<class T, class Alloc> inline void deque<T, Alloc>::reserve_map_at_back(size_type nodes_to_add) { // map_size-(finish.node-map+1) == 后端剩余node个数 if (nodes_to_add + 1 > map_size - (finish.node - map)) reallocate_map(nodes_to_add, false); } template<class T, class Alloc> inline void deque<T, Alloc>::reserve_map_at_front(size_type nodes_to_add) { // start.node-map==前端剩余node个数 if (nodes_to_add > static_cast<size_type>(start.node - map)) reallocate_map(nodes_to_add, true); } template<class T, class Alloc> inline typename deque<T, Alloc>::iterator deque<T, Alloc>::reserve_elements_at_front(size_type n) { size_type vacancies = start.cur - start.first; if (n > vacancies) new_elements_at_front(n - vacancies); return start - static_cast<difference_type>(n); } template<class T, class Alloc> inline typename deque<T, Alloc>::iterator deque<T, Alloc>::reserve_elements_at_back(size_type n) { size_type vacancies = finish.last - finish.cur - 1; if (n > vacancies) new_elements_at_back(n - vacancies); return finish + static_cast<difference_type>(n); } template<class T, class Alloc> void deque<T, Alloc>::new_elements_at_front(size_type new_elems) { size_type new_nodes = (new_elems + buffer_size() - 1) / buffer_size(); reserve_map_at_front(new_nodes); size_type i; try { for (i = 1; i <= new_nodes; ++i) *(start.node - i) = allocate_node(); } catch (std::exception &) { for (size_type j = 1; j < i; ++j) deallocate_node(*(start.node - j)); throw; } } template<class T, class Alloc> void deque<T, Alloc>::new_elements_at_back(size_type new_elems) { size_type new_nodes = (new_elems + buffer_size() - 1) / buffer_size(); reserve_map_at_back(new_nodes); size_type i; try { for (i = 1; i <= new_nodes; ++i) *(finish.node + i) = allocate_node(); } catch (std::exception &) { for (size_type j = 1; j < i; ++j) deallocate_node(*(finish.node + j)); throw; } } template<class T, class Alloc> inline void deque<T, Alloc>::push_back_aux(const value_type &value) { value_type value_copy = value; reserve_map_at_back(); // 若符合条件则重新更换map *(finish.node + 1) = allocate_node();// 配置新节点 try { construct(finish.cur, value_copy); finish.set_node(finish.node + 1); finish.cur = finish.first;// 更新finish.cur为当前first } catch (std::exception &) { deallocate_node(*(finish.node + 1)); throw; } } template<class T, class Alloc> inline void deque<T, Alloc>::push_front_aux(const value_type &value) { value_type value_copy = value; reserve_map_at_front(); // 若符合条件则重新更换map *(start.node - 1) = allocate_node();// 配置新节点 try { start.set_node(start.node - 1); start.cur = start.last - 1; construct(start.cur, value); } catch (std::exception &) { ++start; deallocate_node(*(start.node - 1)); throw; } } template<class T, class Alloc> inline void deque<T, Alloc>::pop_back_aux() { node_allocator::deallocate(finish.first); finish.set_node(finish.node - 1); finish.cur = finish.last - 1; destroy(finish.cur); } template<class T, class Alloc> inline void deque<T, Alloc>::pop_front_aux() { destroy(start.cur); node_allocator::deallocate(start.first); start.set_node(start.node + 1); start.cur = start.first; } template<class T, class Alloc> typename deque<T, Alloc>::iterator deque<T, Alloc>::insert_aux( iterator pos, const value_type &val) { difference_type index = pos - start;// 插入点之前的元素个数 value_type value_copy = val; if (static_cast<size_type>(index) < size() / 2) {// 前移 // 插图见书 push_front(front());// 最前端加入哨兵以作标识,注意此时start发生了改变 iterator front1 = start; ++front1;// 复制后自增效率较高 iterator front2 = front1; ++front2; pos = start + index; iterator pos1 = pos; ++pos1; MiniSTL::copy(front2, pos1, front1);// 移动元素 } else { // 过程类似于上 push_back(back()); iterator back1 = finish; --back1; iterator back2 = back1; --back2; pos = start + index; MiniSTL::copy_backward(pos, back2, back1); } *pos = value_copy; return pos; } template<class T, class Alloc> void deque<T, Alloc>::fill_insert(iterator pos, size_type n, const value_type &val) { if (pos.cur == start.cur) { iterator new_start = reserve_elements_at_front(n); try { MiniSTL::uninitialized_fill(new_start, start, val); start = new_start; } catch (std::exception &) { destroy_nodes(new_start.node, start.node); } } else if (pos.cur == finish.cur) { iterator new_finish = reserve_elements_at_back(n); try { MiniSTL::uninitialized_fill(finish, new_finish, val); finish = new_finish; } catch (std::exception &) { destroy_nodes(finish.node + 1, new_finish.node + 1); } } else insert_aux(pos, n, val); } template<class T, class Alloc> void deque<T, Alloc>::insert_aux(iterator pos, size_type n, const value_type &val) { const difference_type elems_before = pos - start; size_type length = size(); value_type value_copy = val; if (elems_before < static_cast<difference_type>(length / 2)) { iterator new_start = reserve_elements_at_front(n); iterator old_start = start; pos = start + elems_before; try { if (elems_before >= static_cast<difference_type>(n)) { iterator start_n = start + static_cast<difference_type>(n); MiniSTL::uninitialized_copy(start, start_n, new_start); start = new_start; MiniSTL::copy(start_n, pos, old_start); MiniSTL::fill(pos - static_cast<difference_type>(n), pos, value_copy); } else { MiniSTL::uninitialized_copy_fill(start, pos, new_start, start, value_copy);// extensions start = new_start; MiniSTL::fill(old_start, pos, val); } } catch (std::exception &) { destroy_nodes(new_start.node, start.node); throw; } } else { iterator new_finish = reserve_elements_at_back(n); iterator old_finish = finish; const difference_type elems_after = static_cast<difference_type>(length) - elems_before; pos = finish - elems_after; try { if (elems_after >= static_cast<difference_type>(n)) { iterator finish_n = finish - static_cast<difference_type>(n); MiniSTL::uninitialized_copy(finish_n, finish, finish); finish = new_finish; MiniSTL::copy_backward(pos, finish_n, old_finish); MiniSTL::fill(pos, pos + static_cast<difference_type>(n), value_copy); } else { MiniSTL::uninitialized_fill_copy( finish, pos + static_cast<difference_type>(n), value_copy, pos, finish);// extensions finish = new_finish; MiniSTL::fill(pos, old_finish, value_copy); } } catch (std::exception &) { destroy_nodes(finish.node + 1, new_finish.node + 1); throw; } } } template<class T, class Alloc> template<class ForwardIterator> void deque<T, Alloc>::insert_aux(iterator pos, ForwardIterator first, ForwardIterator last, size_type n) { const difference_type elems_before = pos - start; size_type length = size(); if (elems_before < static_cast<difference_type>(length / 2)) { iterator new_start = reserve_elements_at_front(n); iterator old_start = start; pos = start + elems_before; try { if (elems_before >= static_cast<difference_type>(n)) { iterator start_n = start + static_cast<difference_type>(n); MiniSTL::uninitialized_copy(start, start_n, new_start); start = new_start; MiniSTL::copy(start_n, pos, old_start); MiniSTL::copy(first, last, pos - static_cast<difference_type>(n)); } else { ForwardIterator mid = first; MiniSTL::advance( mid, static_cast<difference_type>(n) - elems_before); MiniSTL::uninitialized_copy_copy(start, pos, first, mid, new_start);// extensions start = new_start; MiniSTL::copy(mid, last, old_start); } } catch (std::exception &) { destroy_nodes(new_start.node, start.node); throw; } } else { iterator new_finish = reserve_elements_at_back(n); iterator old_finish = finish; const difference_type elems_after = static_cast<difference_type>(length) - elems_before; pos = finish - elems_after; try { if (elems_after >= static_cast<difference_type>(n)) { iterator finish_n = finish - static_cast<difference_type>(n); MiniSTL::uninitialized_copy(finish_n, finish, finish); finish = new_finish; MiniSTL::copy_backward(pos, finish_n, old_finish); MiniSTL::copy(first, last, pos); } else { ForwardIterator mid = first; MiniSTL::advance(mid, elems_after); MiniSTL::uninitialized_copy_copy(mid, last, pos, finish, finish);// extensions finish = new_finish; MiniSTL::copy(first, mid, pos); } } catch (std::exception &) { destroy_nodes(finish.node + 1, new_finish.node + 1); throw; } } } template<class T, class Alloc> template<class InputIterator> void deque<T, Alloc>::range_insert_aux(iterator pos, InputIterator first, InputIterator last, input_iterator_tag) { MiniSTL::copy(first, last, inserter(*this, pos));// 插入迭代器 } template<class T, class Alloc> template<class ForwardIterator> void deque<T, Alloc>::range_insert_aux(iterator pos, ForwardIterator first, ForwardIterator last, forward_iterator_tag) { size_type n = MiniSTL::distance(first, last); if (pos.cur == start.cur) { iterator new_start = reserve_elements_at_front(n); try { MiniSTL::uninitialized_copy(first, last, new_start); start = new_start; } catch (std::exception &) { destroy_nodes(new_start.node, start.node); throw; } } else if (pos.cur == finish.cur) { iterator new_finish = reserve_elements_at_back(n); try { MiniSTL::uninitialized_copy(first, last, finish); finish = new_finish; } catch (std::exception &) { destroy_nodes(finish.node + 1, new_finish.node + 1); throw; } } else insert_aux(pos, first, last, n); } template<class T, class Alloc> inline deque<T, Alloc>::deque(deque &&rhs) { initialize_map(0); if (rhs.map) { swap(rhs); } } template<class T, class Alloc> deque<T, Alloc> &deque<T, Alloc>::operator=(deque &&rhs) noexcept { clear(); swap(rhs); return *this; } template<class T, class Alloc> inline deque<T, Alloc>::~deque() { destroy(start, finish); if (map) { destroy_nodes(start.node, finish.node + 1);// 也需要destroy finish.node deallocate_map(map, map_size); } } template<class T, class Alloc> inline void deque<T, Alloc>::push_back(const value_type &value) { // finish的cur指向最后一个元素的下一个位置,因此if语句表征至少还有一个备用空间 if (finish.cur != finish.last - 1) { construct(finish.cur, value); ++finish.cur; } else // 最终缓冲区已无或仅剩一个空间(我认为必然为仅剩一个空间的状态) push_back_aux(value); } template<class T, class Alloc> inline void deque<T, Alloc>::push_front(const value_type &value) { if (start.cur != start.first) { construct(start.cur - 1, value); --start.cur; } else push_front_aux(value); } template<class T, class Alloc> inline void deque<T, Alloc>::pop_back() { if (finish.cur != finish.first) { // 缓冲区至少存在一个元素 --finish.cur; destroy(finish.cur); } else pop_back_aux(); } template<class T, class Alloc> inline void deque<T, Alloc>::pop_front() { if (start.cur != start.last - 1) { destroy(start.cur); ++start.cur; } else pop_front_aux(); } template<class T, class Alloc> inline void deque<T, Alloc>::clear() { // 清空所有node,保留唯一缓冲区(需要注意的是尽管map可能存有更多节点,但有[start,finish]占据内存 for (map_pointer node = start.node + 1; node < finish.node; ++node) { //内部均存有元素 destroy(*node, *node + buffer_size());//析构所有元素 node_allocator::deallocate(*node, buffer_size()); } if (start.node != finish.node) {// 存在头尾两个缓冲区 // 析构其中所有元素 destroy(start.cur, start.last); destroy(finish.first, finish.cur); // 保存头部,释放尾部 node_allocator::deallocate(finish.first, buffer_size()); } else destroy(start.cur, finish.cur);// 利用finish.cur标记末尾 finish = start; } template<class T, class Alloc> typename deque<T, Alloc>::iterator deque<T, Alloc>::erase(iterator pos) { iterator next = pos + 1; difference_type index = pos - start;// 清除点前的元素个数 if (index < size() / 2) { // 后移开销较低 MiniSTL::copy_backward(start, pos, pos); pop_front(); } else { MiniSTL::copy(next, finish, pos); pop_back(); } return start + index; } template<class T, class Alloc> typename deque<T, Alloc>::iterator deque<T, Alloc>::erase(iterator first, iterator last) { if (first == start && last == finish) { clear(); return finish; } else { difference_type n = last - first; // 清除区间长度 difference_type elems_before = first - start;// 前方元素个数 if (elems_before < (size() - n) / 2) { // 后移开销较低 MiniSTL::copy_backward(start, first, last); iterator new_start = start + n;// 标记新起点 destroy(start, new_start); // 析构多余元素 // 释放多余缓冲区 for (map_pointer cur = start.node; cur < new_start.node; ++cur) node_allocator::deallocate(*cur, buffer_size()); start = new_start; } else {// 前移开销较低 MiniSTL::copy(last, finish, first); iterator new_finish = finish - n;// 标记末尾 destroy(new_finish, finish); // 释放多余缓冲区 for (map_pointer cur = new_finish.node + 1; cur <= finish.node; ++cur) node_allocator::deallocate(*cur, buffer_size()); finish = new_finish; } return start + elems_before; } } template<class T, class Alloc> typename deque<T, Alloc>::iterator deque<T, Alloc>::insert( iterator pos, const value_type &value) { if (pos.cur == start.cur) { push_front(value); return start; } else if (pos.cur == finish.cur) { push_back(value); iterator temp = finish - 1; return temp; } else return insert_aux(pos, value); } template<class T, class Alloc> void deque<T, Alloc>::fill_assign(size_type n, const value_type &val) { if (n > size()) { MiniSTL::fill(begin(), end(), val); insert(end(), n - size(), val); } else { erase(begin() + n, end()); MiniSTL::fill(begin(), end(), val); } } template<class T, class Alloc> template<class InputIterator> void deque<T, Alloc>::assign_aux(InputIterator first, InputIterator last, input_iterator_tag) { iterator cur = start; for (; first != last && cur != finish; ++cur, ++first) *cur = *first; if (first == last) erase(cur, finish); else insert(cur, first, last); } template<class T, class Alloc> template<class ForwardIterator> void deque<T, Alloc>::assign_aux(ForwardIterator first, ForwardIterator last, forward_iterator_tag) { size_type len = MiniSTL::distance(first, last); if (len > size()) { ForwardIterator mid = first; MiniSTL::advance(mid, size()); MiniSTL::copy(first, mid, start); insert(end(), mid, last); } else erase(MiniSTL::copy(first, last, start), finish); } template<class T, class Alloc> void deque<T, Alloc>::resize(size_type new_size, const value_type &val) { const size_type len = size(); if (new_size < len) erase(start + new_size, finish); else insert(finish, new_size - len, val); } template<class T, class Alloc> void deque<T, Alloc>::swap(deque &rhs) noexcept { MiniSTL::swap(start, rhs.start); MiniSTL::swap(finish, rhs.finish); MiniSTL::swap(map, rhs.map); MiniSTL::swap(map_size, rhs.map_size); } template<class T, class Alloc> inline bool operator==(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return lhs.size() == rhs.size() && MiniSTL::equal(lhs.begin(), lhs.end(), rhs.begin()); } template<class T, class Alloc> inline bool operator!=(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return !(lhs == rhs); } template<class T, class Alloc> inline bool operator<(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return MiniSTL::lexicographical_compare(lhs.begin(), lhs.end(), rhs.begin(), rhs.end()); } template<class T, class Alloc> inline bool operator>(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return rhs < lhs; } template<class T, class Alloc> inline bool operator<=(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return !(rhs < lhs); } template<class T, class Alloc> inline bool operator>=(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { return !(lhs < rhs); } template<class T, class Alloc> inline void swap(const deque<T, Alloc> &lhs, const deque<T, Alloc> &rhs) { lhs.swap(rhs); } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/Allocator/subAllocation/alloc.h
#pragma once #include <cstdlib>// malloc and free #include <cstring>// memcpy #include <new> // bad_alloc namespace MiniSTL { //一级配置器 class _malloc_alloc { public: // alias declaration using malloc_handler = void (*)(); private: //以下函数指针用以处理内存不足的情况 static void *oom_malloc(size_t); static void *oom_realloc(void *, size_t); static malloc_handler _malloc_alloc_oom_handler; public: static void *allocate(size_t n) { void *result = malloc(n); if (result == nullptr) result = oom_malloc(n); return result; } static void deallocate(void *p, size_t /*n*/) { free(p); } static void *reallocate(void *p, size_t /*old_sz*/, size_t new_sz) { void *result = realloc(p, new_sz); if (result == nullptr) oom_realloc(p, new_sz); return result; } //模拟set_new_handler //原因在于并未使用new与delete配置内存,因此无法使用set_new_handler static malloc_handler set_malloc_handler(malloc_handler f) { malloc_handler old = _malloc_alloc_oom_handler; _malloc_alloc_oom_handler = f; return old; } }; inline void *_malloc_alloc::oom_malloc(size_t n) { malloc_handler new_alloc_handler; void *result; for (;;) {//不断尝试释放、配置 new_alloc_handler = _malloc_alloc_oom_handler; if (!new_alloc_handler) throw std::bad_alloc(); (*new_alloc_handler)();//调用handler,试图释放内存 result = malloc(n); if (result) return result; } } inline void *_malloc_alloc::oom_realloc(void *p, size_t n) { malloc_handler new_alloc_handler; void *result; for (;;) { new_alloc_handler = _malloc_alloc_oom_handler; if (!new_alloc_handler) throw std::bad_alloc(); (*new_alloc_handler)(); result = realloc(p, n); if (result) return result; } } using malloc_alloc = _malloc_alloc; // freelist参数设定 //区块上调边界,区块上限,freelist个数 // Effective C++所述enum惯用法 enum _freelist_setting { ALIGN = 8, MAX_BYTES = 128, NFREELISTS = MAX_BYTES / ALIGN }; // 第二级配置器 class _default_alloc { private: // 将bytes上调至8的倍数 static size_t ROUND_UP(size_t bytes) { return (((bytes) + static_cast<size_t>(ALIGN) - 1) & ~(static_cast<size_t>(ALIGN) - 1)); } private: // free_list节点 // 由于union特性,并不需要占用额外的内存 union obj { union obj *free_list_link;//指向下一个节点 char client_data[1]; //指向资源 }; private: static obj *volatile free_list[NFREELISTS]; // 决定使用第几号节点,从1起算 static size_t FREELIST_INDEX(size_t bytes) { return (bytes + static_cast<size_t>(ALIGN) - 1) / static_cast<size_t>(ALIGN) - 1; } // 传回一个大小为n的对象,并且可能加入大小为n的其它区块到free_list static void *refill(size_t n); // 配置一大块空间,可容纳nobjs个大小为size的区块 // 如果不便配置 nobjs可能会降低 static char *chunk_alloc(size_t size, int &nobjs); // chunk allocation state static char *start_free;//内存池起始位置,只在chunk_alloc()中变化 static char *end_free; //内存池结束位置,只在chunk_alloc()中变化 static size_t heap_size; public: static void *allocate(size_t n); static void deallocate(void *p, size_t n); static void *reallocate(void *p, size_t old_sz, size_t new_sz); }; // 当free_list无可用区块时,重新填充空间 // 新空间取自内存池,默认获取20个节点(区块) // 若内存池不足,则获取的将小于20 inline void *_default_alloc::refill(size_t n) { int nobjs = 20; // 尝试调用chunk_alloc,注意nobjs以pass-by-reference传入 char *chunk = chunk_alloc(n, nobjs); obj *volatile *my_free_list; obj *result; obj *current_obj, *next_obj; // 若只获取了一个区块则直接分配给调用者,不加入free_list if (1 == nobjs) return (chunk); my_free_list = free_list + FREELIST_INDEX(n); // 在chunk空间内建立free_list result = reinterpret_cast<obj *>(chunk); // 引导free_list指向内存池分配的空间 // chunk指向的内存直接分给用户,free_list指向剩下(19或更少)的区块 *my_free_list = next_obj = reinterpret_cast<obj *>(chunk + n); for (int i = 1;; ++i) { current_obj = next_obj; next_obj = reinterpret_cast<obj *>(reinterpret_cast<char *>(next_obj) + n); if (nobjs - 1 == i) { current_obj->free_list_link = nullptr; break; } else { current_obj->free_list_link = next_obj; } } return result; } // 默认size为8的整数倍 inline char *_default_alloc::chunk_alloc(size_t size, int &nobjs) { char *result; size_t total_bytes = size * nobjs; size_t bytes_left = end_free - start_free;//内存池剩余空间 if (bytes_left >= total_bytes) { // 容量满足需求 result = start_free; start_free += total_bytes; return result; } else if (bytes_left > size) { // 容量至少满足一个区块需求 nobjs = static_cast<int>(bytes_left / size); total_bytes = size * nobjs; result = start_free; start_free += total_bytes; return result; } else { // 内存池一个区块都无法提供 size_t bytes_to_get = 2 * total_bytes + ROUND_UP(heap_size >> 4);// 向heap申请注入的内存,heap_size将随着配置次数增加而增加 if (bytes_left > 0) { // 当前内存池还有一部分内存,为了不浪费分配给free_list obj *volatile *my_free_list = free_list + FREELIST_INDEX(bytes_left); reinterpret_cast<obj *>(start_free)->free_list_link = *my_free_list; *my_free_list = reinterpret_cast<obj *>(start_free); } // 配置heap空间以补充内存池 start_free = reinterpret_cast<char *>(malloc(bytes_to_get)); if (!start_free) { // heap空间不足,malloc失败 obj *volatile *my_free_list; obj *p; // 在free_list中检查是否有符合需求的区块 for (size_t i = size; i <= static_cast<size_t>(MAX_BYTES); i += static_cast<size_t>(ALIGN)) { my_free_list = free_list + FREELIST_INDEX(i); p = *my_free_list; if (p) { // 存在足以分配的区块 *my_free_list = p->free_list_link;// 抽离当前区块 start_free = reinterpret_cast<char *>(p); end_free = start_free + i; return (chunk_alloc( size, nobjs));// 递归调用以修正nobjs,此时必然进入else_if分支 } } end_free = nullptr;// 到处都找不到内存 // 调用第一级适配器观察其能否分配内存,或抛出异常 start_free = reinterpret_cast<char *>(malloc_alloc::allocate(bytes_to_get)); } heap_size += bytes_to_get;// 已占用的堆内存 end_free = start_free + bytes_to_get; return chunk_alloc(size, nobjs);// 调用自身以修正nobjs } } inline void *_default_alloc::allocate(size_t n) { obj *volatile *my_free_list; obj *result; // 若n大于128,则采用第一级适配器 if (n > MAX_BYTES) return (malloc_alloc::allocate(n)); // 选择采用第几区块 my_free_list = free_list + FREELIST_INDEX(n); result = *my_free_list; if (result == nullptr) { // 未找到可用free_list,准备填充free_list void *r = refill(ROUND_UP(n)); return r; } // 调整freelist *my_free_list = result->free_list_link; return result; } inline void _default_alloc::deallocate(void *p, size_t n) { // p不可为nullptr if (n > static_cast<size_t>(MAX_BYTES)) malloc_alloc::deallocate(p, n); else { // 寻找对应的free list obj *volatile *my_free_list = free_list + FREELIST_INDEX(n); obj *q = reinterpret_cast<obj *>(p); // 调整free list,回收区块 q->free_list_link = *my_free_list; *my_free_list = q; } } inline void *_default_alloc::reallocate(void *p, size_t old_sz, size_t new_sz) { void *result; size_t copy_sz; if (old_sz > static_cast<size_t>(MAX_BYTES) && new_sz > static_cast<size_t>(MAX_BYTES)) return realloc(p, new_sz); if (ROUND_UP(old_sz) == ROUND_UP(new_sz)) return p; result = allocate(new_sz); copy_sz = new_sz > old_sz ? old_sz : new_sz; memcpy(result, p, copy_sz); deallocate(p, old_sz); return result; } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/Utils/stl_initializer_list.h
#pragma once #include <cstddef> namespace MiniSTL { template<class T> class initializer_list { public:// alias declarations using value_type = T; using reference = const T &; using const_reference = const T &; using size_type = size_t; using iterator = const T *; using const_iterator = const T *; private:// data member iterator array; size_type len; private:// set private ctor so only complier can call it constexpr initializer_list(const_iterator a, size_type l) : array(a), len(l) {} public:// default ctor constexpr initializer_list() noexcept : array(nullptr), len(0) {} public:// getter constexpr size_type size() const noexcept { return len; } constexpr const_iterator begin() const noexcept { return array; } constexpr const_iterator end() const noexcept { return array + size(); } }; template<class T> constexpr const T *begin(initializer_list<T> ils) noexcept { return ils.begin(); } template<class T> constexpr const T *end(initializer_list<T> ils) noexcept { return ils.end(); } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/Iterator/typeTraits.h
<gh_stars>0 #pragma once namespace MiniSTL { namespace { template<bool, class Ta, class Tb> struct IfThenElse; template<class Ta, class Tb> struct IfThenElse<true, Ta, Tb> { using result = Ta; }; template<class Ta, class Tb> struct IfThenElse<false, Ta, Tb> { using result = Tb; }; }// namespace struct _true_type {}; struct _false_type {}; // 默认自定义类型均为non-POD类型 template<class T> struct _type_traits { using has_trivial_default_constructor = _false_type; using has_trivial_copy_constructor = _false_type; using has_trivial_assignment_operator = _false_type; using has_trivial_destructor = _false_type; using is_POD_type = _false_type; }; template<> struct _type_traits<bool> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<char> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned char> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<signed char> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<wchar_t> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<short> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned short> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<int> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned int> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<long> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned long> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<long long> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned long long> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<float> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<double> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<long double> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<class T> struct _type_traits<T *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<class T> struct _type_traits<const T *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<unsigned char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<signed char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<const char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<const unsigned char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; template<> struct _type_traits<const signed char *> { using has_trivial_default_constructor = _true_type; using has_trivial_copy_constructor = _true_type; using has_trivial_assignment_operator = _true_type; using has_trivial_destructor = _true_type; using is_POD_type = _true_type; }; // is_integer(默认自定义类型为false) template<class T> struct _is_integer { using _integral = _false_type; }; // simluate C++14 template<class T> using _is_integer_t = typename _is_integer<T>::_integral; template<> struct _is_integer<bool> { using _integral = _true_type; }; template<> struct _is_integer<char> { using _integral = _true_type; }; template<> struct _is_integer<signed char> { using _integral = _true_type; }; template<> struct _is_integer<unsigned char> { using _integral = _true_type; }; template<> struct _is_integer<wchar_t> { using _integral = _true_type; }; template<> struct _is_integer<short> { using _integral = _true_type; }; template<> struct _is_integer<unsigned short> { using _integral = _true_type; }; template<> struct _is_integer<int> { using _integral = _true_type; }; template<> struct _is_integer<unsigned int> { using _integral = _true_type; }; template<> struct _is_integer<long> { using _integral = _true_type; }; template<> struct _is_integer<unsigned long> { using _integral = _true_type; }; template<> struct _is_integer<long long> { using _integral = _true_type; }; template<> struct _is_integer<unsigned long long> { using _integral = _true_type; }; }// namespace MiniSTL
CrackerCat/MiniSTL
Source/SequenceContainers/Stack/stl_stack.h
#pragma once #include "SequenceContainers/Deque/stl_deque.h" namespace MiniSTL { template<class T, class Sequence = deque<T>> class stack; template<class T, class Sequence> bool operator==(const stack<T, Sequence> &, const stack<T, Sequence> &); template<class T, class Sequence> bool operator<(const stack<T, Sequence> &, const stack<T, Sequence> &); template<class T, class Sequence> class stack { // friend declarations template<class _T, class _Sequence> friend bool operator==(const stack<_T, _Sequence> &, const stack<_T, _Sequence> &); template<class _T, class _Sequence> friend bool operator<(const stack<_T, _Sequence> &, const stack<_T, _Sequence> &); public: using value_type = typename Sequence::value_type; using size_type = typename Sequence::size_type; using reference = typename Sequence::reference; using const_reference = typename Sequence::const_reference; private:// only data member Sequence c; public:// ctor stack() = default; explicit stack(const Sequence &rhs) : c(rhs) {} public:// copy operations stack(const stack &rhs) : c(rhs.c) {} stack &operator=(const stack &rhs) { c.operator=(rhs.c); return *this; } public:// move operations stack(stack &&rhs) noexcept : c(std::move(rhs.c)) {} stack &operator=(stack &&rhs) noexcept { c.operator=(std::move(rhs.c)); return *this; } public:// getter bool empty() const noexcept { return c.empty(); } size_type size() const noexcept { return c.size(); } const_reference top() const noexcept { return c.back(); } public:// setter reference top() { return c.back(); } public:// push && pop void push(const value_type &value) { c.push_back(value); } void pop() { c.pop_back(); } public:// swap void swap(stack &rhs) noexcept { MiniSTL::swap(c, rhs.c); } }; template<class T, class Sequence> inline bool operator==(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return lhs.c == rhs.c; } template<class T, class Sequence> inline bool operator<(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return lhs.c < rhs.c; } template<class T, class Sequence> inline bool operator!=(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return !(lhs == rhs); } template<class T, class Sequence> inline bool operator>(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return rhs < lhs; } template<class T, class Sequence> inline bool operator<=(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return !(rhs < lhs); } template<class T, class Sequence> inline bool operator>=(const stack<T, Sequence> &lhs, const stack<T, Sequence> &rhs) { return !(lhs < rhs); } template<class T, class Sequence> inline void swap(stack<T, Sequence> &lhs, stack<T, Sequence> &rhs) noexcept { lhs.swap(rhs); } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/SequenceContainers/Deque/deque_iterator.h
<filename>Source/SequenceContainers/Deque/deque_iterator.h #pragma once #include "stl_iterator.h" #include <cstddef> namespace MiniSTL { // 缓冲区大小设定函数(在预设情况下传回可容纳的元素个数) // 若n不为0,则传回n,表示由用户自定 // 若n为0则采用预设值 预设值根据sz(元素大小)而定 inline size_t __deque_buf_size(size_t sz) { return sz < 512 ? size_t(512 / sz) : size_t(1); } template<class T, class Ref, class Ptr> struct __deque_iterator { // alias declarartions using iterator = __deque_iterator<T, T &, T *>; using const_iterator = __deque_iterator<T, const T &, const T *>; using self = __deque_iterator; using iterator_category = random_access_iterator_tag; using value_type = T; using pointer = Ptr; using reference = Ref; using size_type = size_t; using difference_type = ptrdiff_t; using map_pointer = T **; // data member value_type *cur; // 当前缓冲区的当前元素 value_type *first;// 当前缓冲区头 value_type *last; // 当前缓冲区尾(含备用空间) map_pointer node; // 指向管控中心 static size_t buffer_size() { return __deque_buf_size(sizeof(value_type)); } // ctor __deque_iterator() : cur(nullptr), first(nullptr), last(nullptr), node(nullptr) {} __deque_iterator(pointer x, map_pointer y) : cur(x), first(*y), last(*y + buffer_size()), node(y) {} __deque_iterator(const iterator &rhs) : cur(rhs.cur), first(rhs.first), last(rhs.last), node(rhs.node) {} void set_node(map_pointer new_node) { node = new_node; first = *new_node; last = first + static_cast<difference_type>(buffer_size()); } // dereference reference operator*() const { return *cur; } pointer operator->() const { return &(operator*()); } self &operator++() { ++cur; if (cur == last) {// 若已抵达尾端 set_node(node + 1); cur = first; } return *this; } self operator++(int) { self temp = *this; ++*this; return temp; } self &operator--() { if (cur == first) { set_node(node - 1); cur = last; } --cur; return *this; } self operator--(int) { self temp = *this; --*this; return temp; } // random access self &operator+=(difference_type n) { difference_type offset = n + (cur - first); if (offset >= 0 && offset < static_cast<difference_type>(buffer_size())) { // 不需要跳转 cur += n; } else { // off_set小于0则必然需要跳转 difference_type node_offset = offset > 0 ? offset / static_cast<difference_type>(buffer_size()) : -static_cast<difference_type>((-offset - 1) / buffer_size()) - 1; set_node(node + node_offset); cur = first + (offset - node_offset * static_cast<difference_type>(buffer_size())); } return *this; } self operator+(difference_type n) { self temp = *this; return temp += n; } self &operator-=(difference_type n) { return *this += -n; } self operator-(difference_type n) { self temp = *this; return temp -= n; } reference operator[](difference_type n) { return *(*this + n); } }; template<class T, class Ref, class Ptr> inline bool operator==(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return lhs.cur == rhs.cur; } // compare with const template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator==(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return lhs.cur == rhs.cur; } template<class T, class Ref, class Ptr> inline bool operator!=(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return !(lhs == rhs); } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator!=(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return !(lhs == rhs); } template<class T, class Ref, class Ptr> inline bool operator<(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return (lhs.node == rhs.node) ? (lhs.cur < rhs.cur) : (lhs.node < rhs.node); } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator<(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return (lhs.node == rhs.node) ? (lhs.cur < rhs.cur) : (lhs.node < rhs.node); } template<class T, class Ref, class Ptr> inline bool operator>(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return rhs < lhs; } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator>(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return rhs < lhs; } template<class T, class Ref, class Ptr> inline bool operator<=(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return !(rhs < lhs); } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator<=(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return !(rhs < lhs); } template<class T, class Ref, class Ptr> inline bool operator>=(const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return !(lhs < rhs); } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline bool operator>=(const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return !(lhs < rhs); } template<class T, class Ref, class Ptr> inline typename __deque_iterator<T, Ref, Ptr>::difference_type operator-( const __deque_iterator<T, Ref, Ptr> &lhs, const __deque_iterator<T, Ref, Ptr> &rhs) { return typename __deque_iterator<T, Ref, Ptr>::difference_type( __deque_iterator<T, Ref, Ptr>::buffer_size() * (lhs.node - rhs.node - 1) + (lhs.cur - lhs.first) + (rhs.last - rhs.cur)); } template<class T, class RefL, class PtrL, class RefR, class PtrR> inline typename __deque_iterator<T, RefL, PtrL>::difference_type operator-( const __deque_iterator<T, RefL, PtrL> &lhs, const __deque_iterator<T, RefR, PtrR> &rhs) { return typename __deque_iterator<T, RefL, PtrL>::difference_type( __deque_iterator<T, RefL, PtrL>::buffer_size() * (lhs.node - rhs.node - 1) + (lhs.cur - lhs.first) + (rhs.last - rhs.cur)); } template<class T, class Ref, class Ptr> inline __deque_iterator<T, Ref, Ptr> operator+( ptrdiff_t n, const __deque_iterator<T, Ref, Ptr> &x) { return x + n; } }// namespace MiniSTL
CrackerCat/MiniSTL
Source/AssociativeContainers/Multiset/stl_multiset.h
#pragma once #include "AssociativeContainers/RB-Tree/rb_tree.h" #include "Function/stl_function.h" namespace MiniSTL { // Forward declarations of operators == and <, needed for friend declarations. template<class Key, class Compare, class Alloc> class multiset; template<class Key, class Compare, class Alloc> inline bool operator==(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs); template<class Key, class Compare, class Alloc> inline bool operator<(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs); template<class Key, class Compare = less<Key>, class Alloc = simpleAlloc<Key>> class multiset { // friend declarations template<class _Key, class _Compare, class _Alloc> friend bool operator==(const multiset<_Key, _Compare, _Alloc> &lhs, const multiset<_Key, _Compare, _Alloc> &rhs); template<class _Key, class _Compare, class _Alloc> friend bool operator<(const multiset<_Key, _Compare, _Alloc> &lhs, const multiset<_Key, _Compare, _Alloc> &rhs); public: using key_type = Key; using value_type = Key; using key_compare = Compare; using value_compare = Compare; private:// data member using rep_type = rb_tree<key_type, value_type, identity<value_type>, key_compare, Alloc>; rep_type t;//底层红黑树 public: using pointer = typename rep_type::const_pointer; using const_pointer = typename rep_type::const_pointer; using reference = typename rep_type::const_reference; using const_reference = typename rep_type::const_reference; using iterator = typename rep_type::const_iterator; using const_iterator = typename rep_type::const_iterator; // TODO: // using reverse_iterator = typename rep_type::const_reverse_iterator; // using const_reverse_iterator = typename rep_type::const_reverse_iterator; using size_type = typename rep_type::size_type; using difference_type = typename rep_type::difference_type; public:// ctor multiset() : t(key_compare()) {} explicit multiset(const key_compare &comp) : t(comp) {} template<class InputIterator> multiset(InputIterator first, InputIterator last) : t(key_compare()) { t.insert_equal(first, last); } template<class InputIterator> multiset(InputIterator first, InputIterator last, const key_compare &comp) : t(comp) { t.insert_equal(first, last); } public:// copy operations multiset(const multiset<Key, Compare, Alloc> &rhs) : t(rhs.t) {} multiset<Key, Compare, Alloc> &operator=( const multiset<Key, Compare, Alloc> &rhs) { t = rhs.t; return *this; } public:// getter key_compare key_comp() const noexcept { return t.key_comp(); } value_compare value_comp() const noexcept { return t.key_comp(); } iterator begin() const noexcept { return t.cbegin(); } iterator end() const noexcept { return t.cend(); } const_iterator cbegin() const noexcept { return t.cbegin(); } const_iterator cend() const noexcept { return t.cend(); } // TODO: // reverse_iterator rbegin() const { return t.rbegin(); } // reverse_iterator rend() const { return t.rend(); } bool empty() const noexcept { return t.empty(); } size_type size() const noexcept { return t.size(); } size_type max_size() const noexcept { return t.max_size(); } public:// swap void swap(multiset<Key, Compare, Alloc> &x) noexcept { t.swap(x.t); } public:// insert && erase iterator insert(const value_type &x) { return t.insert_equal(x); } iterator insert(iterator pos, const value_type &x) { using rep_iterator = typename rep_type::iterator; return t.insert_equal(reinterpret_cast<rep_iterator &>(pos), x); } template<class InputIterator> void insert(InputIterator first, InputIterator last) { t.insert_equal(first, last); } void erase(iterator pos) { using rep_iterator = typename rep_type::iterator; t.erase(reinterpret_cast<rep_iterator &>(pos)); } size_type erase(const key_type &x) { return t.erase(x); } void erase(iterator first, iterator last) { using rep_iterator = typename rep_type::iterator; t.erase(reinterpret_cast<rep_iterator &>(first), reinterpret_cast<rep_iterator &>(last)); } void clear() { t.clear(); } public:// find && search iterator find(const key_type &x) const noexcept { return t.find(x); } size_type count(const key_type &x) const noexcept { return t.count(x); } iterator lower_bound(const key_type &x) const noexcept { return t.lower_bound(x); } iterator upper_bound(const key_type &x) const noexcept { return t.upper_bound(x); } pair<iterator, iterator> equal_range(const key_type &x) const noexcept { return t.equal_range(x); } }; template<class Key, class Compare, class Alloc> inline bool operator==(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return lhs.t == rhs.t; } template<class Key, class Compare, class Alloc> inline bool operator!=(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return !(lhs.t == rhs.t); } template<class Key, class Compare, class Alloc> inline bool operator<(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return lhs.t < rhs.t; } template<class Key, class Compare, class Alloc> inline bool operator>(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return rhs < lhs; } template<class Key, class Compare, class Alloc> inline bool operator<=(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return !(rhs < lhs); } template<class Key, class Compare, class Alloc> inline bool operator>=(const multiset<Key, Compare, Alloc> &lhs, const multiset<Key, Compare, Alloc> &rhs) { return !(lhs < rhs); } template<class Key, class Compare, class Alloc> inline void swap(multiset<Key, Compare, Alloc> &lhs, multiset<Key, Compare, Alloc> &rhs) { lhs.swap(rhs); } }// namespace MiniSTL
darthdie/capacitor
ios/Capacitor/Capacitor/CAPBridgedPlugin.h
<filename>ios/Capacitor/Capacitor/CAPBridgedPlugin.h<gh_stars>10-100 #import "CAPPluginMethod.h" #if defined(__cplusplus) #define CAP_EXTERN extern "C" __attribute__((visibility("default"))) #else #define CAP_EXTERN extern __attribute__((visibility("default"))) #endif #define CAPPluginReturnNone @"none" #define CAPPluginReturnCallback @"callback" #define CAPPluginReturnPromise @"promise" #define CAPPluginReturnWatch @"watch" #define CAPPluginReturnSync @"sync" // not used @class CAPPluginCall; @class CAPPlugin; @protocol CAPBridgedPlugin <NSObject> +(NSString *)pluginId; +(NSString *)jsName; +(NSArray *)pluginMethods; +(CAPPluginMethod *)getMethod:(NSString *)methodName; @optional @end #define CAP_PLUGIN_CONFIG(plugin_id, js_name) \ CAP_EXTERN void CapacitorRegisterPlugin(Class); \ + (NSString *)pluginId { return @#plugin_id; } \ + (NSString *)jsName { return @js_name; } \ + (void)load { CapacitorRegisterPlugin(self); } #define CAP_PLUGIN_METHOD(method_name, method_return_type) \ [methods addObject:[[CAPPluginMethod alloc] initWithName:@#method_name returnType:method_return_type]] #define CAP_PLUGIN(objc_name, js_name, methods_body) \ @interface objc_name : NSObject \ @end \ @interface objc_name (CAPPluginCategory) <CAPBridgedPlugin> \ @end \ @implementation objc_name (CAPPluginCategory) \ + (NSArray *)pluginMethods { \ NSMutableArray *methods = [NSMutableArray new]; \ methods_body \ return methods; \ } \ + (CAPPluginMethod *)getMethod:(NSString *)methodName { \ NSArray *methods = [self pluginMethods]; \ for(CAPPluginMethod *method in methods) { \ if([method.name isEqualToString:methodName]) { \ return method; \ } \ } \ return nil; \ } \ CAP_PLUGIN_CONFIG(objc_name, js_name) \ @end
darthdie/capacitor
ios/CapacitorCordova/CapacitorCordova/Classes/Public/CDVPluginManager.h
// // CDVPluginManager.h // CapacitorCordova // // Created by <NAME> on 26/2/18. // #import <Foundation/Foundation.h> #import "CDVPlugin.h" @interface CDVPluginManager : NSObject @property (nonatomic, strong) NSMutableDictionary * pluginsMap; @property (nonatomic, strong) NSMutableDictionary * pluginObjects; @property (nonatomic, strong) UIViewController * viewController; - (id)initWithMapping:(NSMutableDictionary*)mapping viewController:(UIViewController*)viewController; - (CDVPlugin *)getCommandInstance:(NSString*)pluginName; @end
allanragec/AMLocationBased-iOS
Example/LocationBased/CreatePointViewController.h
<filename>Example/LocationBased/CreatePointViewController.h // // CreatePointViewController.h // LocationBased // // Created by <NAME> on 8/29/15. // Copyright (c) 2015 <NAME>. All rights reserved. // #import <UIKit/UIKit.h> @interface CreatePointViewController : UIViewController @end
allanragec/AMLocationBased-iOS
Example/LocationBased/AMMapUtilsTrigonometry.h
// // UtilsTrigonometry.h // // Created by <NAME> on 1/12/15. // Copyright (c) 2015. All rights reserved. // #import <Foundation/Foundation.h> #import <CoreLocation/CoreLocation.h> @interface AMMapUtilsTrigonometry : NSObject +(double)getHypotenuseWithPointA:(CLLocation *)pointA andPointB:(CLLocation *)pointB; +(double)getLatitudeDistanceWithPointA:(CLLocation *)pointA andPointB:(CLLocation *)pointB; +(double)getLongitudeDistanceWithPointA:(CLLocation *)pointA andPointB:(CLLocation *)pointB; +(double)getTangentWithCathetusOpposite:(double)cathetusOpposite andCathetusAdjacent:(double)cathetusAdjacent; +(double)getSineWithCathetusOpposite:(double)cathetusOpposite andHypotenuse:(double)hypotenuse; +(double)getCosineWithHypotenuse:(double)hypotenuse andCathetusAdjacent:(double)cathetusAdjacent; +(double)getInverseTangentRadians:(double)value; +(double)getThirdAngleOfTriangleRectangle:(double) angle; +(double)convertRadiansToDegrees:(double)value; +(double)convertDegreesToRadians:(double)value; +(double)getDegreesOfAnotherLocationWithMyLocation:(CLLocation *)myLocation andAnotherLocation:(CLLocation *)anotherLocation; +(CLLocation*)locationFromDistance:(double)distance andDegrees:(int)degrees withMyLocation:(CLLocation*)myLocation; +(double)distanceInMetersForLatitude:(double)meters; +(double)distanceInMetersForLongitude:(double)meters; +(double)degreeNormalize:(double)value; @end
allanragec/AMLocationBased-iOS
Example/LocationBased/AppDelegate.h
// // AppDelegate.h // LocationBased // // Created by <NAME> on 8/29/15. // Copyright (c) 2015 <NAME>. All rights reserved. // #import <UIKit/UIKit.h> @interface AppDelegate : UIResponder <UIApplicationDelegate> @property (strong, nonatomic) UIWindow *window; @end
Pro/open62541_namespaces
src/main.c
#include <stdio.h> #include <signal.h> #include <stdlib.h> #ifdef UA_NO_AMALGAMATION # include "ua_types.h" # include "ua_server.h" # include "ua_config_standard.h" # include "ua_network_tcp.h" # include "ua_log_stdout.h" #else # include "open62541.h" #endif #include "test_generated.h" UA_Logger logger = UA_Log_Stdout; UA_Boolean running = true; static void stopHandler(int sign) { UA_LOG_INFO(logger, UA_LOGCATEGORY_SERVER, "received ctrl-c"); running = false; } int main(int argc, char** argv) { signal(SIGINT, stopHandler); /* catches ctrl-c */ /* initialize the server */ UA_ServerConfig config = UA_ServerConfig_standard; UA_ServerNetworkLayer nl = UA_ServerNetworkLayerTCP(UA_ConnectionConfig_standard, 16664); config.networkLayers = &nl; config.networkLayersSize = 1; UA_Server *server = UA_Server_new(config); /* create nodes from nodeset */ test_generated(server); /* start server */ UA_StatusCode retval = UA_Server_run(server, &running); //UA_blocks until running=false /* ctrl-c received -> clean up */ UA_Server_delete(server); nl.deleteMembers(&nl); return (int)retval; }
ESS-Group/clang-sfi
integrationtests/MFC_header/source.h
int g() { return 0; } int f() { int a = g(); int b = 5, c = 6; int e; e = a + b + c; g(); if (e) { return 0; } else { return 1; } }
ESS-Group/clang-sfi
src/utils.h
#include "clang/AST/AST.h" using namespace clang; template <class T> void deleteFromList(std::vector<T> &src, std::vector<T> &toDelete) { bool deleted = false; for (std::vector<const BinaryOperator *>::iterator i = src.begin(); i != src.end(); deleted ? i : i++) { deleted = false; for (T c : toDelete) { if (*i == c) { i = src.erase(i); deleted = true; break; } } } } template<class T> const CompoundStmt *getParentCompoundStmt(const T *stmtOrDecl, ASTContext &Context); template <class T> void concatVector(std::vector<T> &dst, std::vector<T> &src) { dst.insert(dst.end(), src.begin(), src.end()); } bool isIncDecUO(const UnaryOperator *op); bool isAssignment(const BinaryOperator *op, bool anyAssign = true); const Stmt *IgnoreCast(const Stmt *stmt, bool ignoreImplicit = true); bool isAssignmentOrFC(const Stmt *stmt); bool isValue(const Stmt *stmt); bool isValueAssignment(const BinaryOperator *op); bool isExprAssignment(const BinaryOperator *op); template <class T> const T *getFirstChild(const Stmt *parent) { if (parent == NULL) { return NULL; } for (Stmt::child_iterator i = cast_away_const(parent->child_begin()), e = cast_away_const(parent->child_end()); i != e; ++i) { if (*i != NULL) { if (isa<T>(*i)) { return cast<const T>(*i); } else if (const T *ret = getFirstChild<T>(*i)) { return ret; } } } return NULL; } std::vector<const BinaryOperator *> getChildForFindInitForVar(const Stmt *parent, const VarDecl *var, bool alsoinloop = false, bool alsoinforconstruct = true); std::vector<const BinaryOperator *> getChildForFindVarAssignment(const Stmt *parent, const VarDecl *var, bool alsoinloop = true, bool alsoinforconstruct = true, bool pinited = false); template <class T, class SD> const T *getParentOfType(const SD *stmt, ASTContext &Context, int maxDepth = 3) { // MaxDepth = -1 for to the root if (stmt != NULL && maxDepth != 0) { int i = 0; ASTContext::DynTypedNodeList list = Context.getParents(*stmt); for (auto p : list) { if (auto ret = dyn_cast_or_null<T>(p.get<Stmt>())) { return ret; } i++; if (maxDepth != -1 && i > maxDepth) { return NULL; } } } return NULL; } template <class T> bool hasParentOfType(const Stmt &stmt, ASTContext &Context) { return getParentOfType<T>(stmt, Context, -1) != NULL; } template <class T> bool hasParentOfType(const Decl &decl, ASTContext &Context) { return getParentOfType<T>(decl, Context, -1) != NULL; } const FunctionDecl *getParentFunctionDecl(const Stmt *stmt, ASTContext &Context); bool isPartOfFunction(const Stmt &stmt, ASTContext &Context); bool isLocal(const Stmt &stmt, ASTContext &Context); bool isLocal(const Decl &decl, ASTContext &Context); template <class T> bool hasChildOfType(const Stmt *stmt) { if (stmt == NULL) { return false; } for (Stmt::child_iterator i = cast_away_const(stmt->child_begin()), e = cast_away_const(stmt->child_end()); i != e; ++i) { if (isa<T>(*i)) { return true; } else if (hasChildOfType<T>(*i)) { return true; } } return false; } bool isParentOfOrSelf(const Stmt *parent, const Stmt &stmt, ASTContext &Context); bool isParentOf(const Stmt *parent, const Stmt &stmt, ASTContext &Context); bool isParentOf(const Stmt &parent, const Stmt &stmt, ASTContext &Context); bool isParentOf(const Stmt *parent, const Decl &decl, ASTContext &Context); bool isParentOf(const Stmt &parent, const Decl &decl, ASTContext &Context); bool isInitializedBefore(const DeclRefExpr &ref, ASTContext &Context); template <class T> std::vector<const T *> getChildrenOfType(const Stmt &parent, bool first = true) { std::vector<const BinaryOperator *> ret; if (isa<T>(parent) && first) { ret.push_back(cast<const T>(&parent)); } for (Stmt::child_iterator i = cast_away_const(parent.child_begin()), e = cast_away_const(parent.child_end()); i != e; ++i) { if (isa<T>(*i)) { ret.push_back(cast<T>(*i)); } std::vector<const T *> children = getChildrenOfType<T>(**i, false); if (children.size() != 0) { concatVector<const T *>(ret, children); } } return ret; } std::vector<const DeclRefExpr *> getAllRefs(const Stmt &parent, const VarDecl &var); const DeclRefExpr *getLatestRef(const Stmt &parent, const VarDecl &var); template <class T> bool hasStmtOfType(std::vector<const Stmt *> list) { for (const Stmt *stmt : list) { if (isa<T>(stmt)) { return true; } } return false; } template <class T> std::vector<const T *> getStmtsOfType(std::vector<const Stmt *> &list) { std::vector<const T *> ret; if (list.empty()) { return ret; } for (const Stmt *stmt : list) { if (stmt != NULL && isa<T>(stmt)) { ret.push_back(cast<T>(stmt)); } } return ret; } template <class T> bool _comparefunc(const T *st1, const T *st2) { return st1->getBeginLoc() < st2->getBeginLoc(); } bool isArithmetic(const BinaryOperator &op); const BinaryOperator &getBinaryOperatorWithRightedtRHS(const BinaryOperator &op); template <class T> std::vector<const T *> getChildrenFlat(const Stmt *parent) { std::vector<const T *> ret; for (Stmt::child_iterator i = cast_away_const(parent->child_begin()), e = cast_away_const(parent->child_end()); i != e; ++i) { if (*i != NULL) { if (isa<Expr>(*i)) { const Expr *expr = cast<Expr>(*i)->IgnoreImplicit()->IgnoreParenCasts(); if (isa<T>(expr)) { ret.push_back(cast<T>(expr)); } } else if (isa<T>(*i)) { ret.push_back(cast<T>(*i)); } } } return ret; } const DeclRefExpr *getDeclRefExprOfImplicitConstructExpr(const MaterializeTemporaryExpr *matexpr); template <class T> std::vector<const T *> getArgumentsOfType(const CallExpr *call) { std::vector<const T *> ret; const Expr *const *args = call->getArgs(); for (int i = 0; i < call->getNumArgs(); i++) { const Expr *arg = args[i]; if (isa<MaterializeTemporaryExpr>(arg)) { if (const DeclRefExpr *ref = getDeclRefExprOfImplicitConstructExpr(cast<MaterializeTemporaryExpr>(arg))) { if (isa<T>(ref)) { ret.push_back(ref); } } } if (arg->IgnoreImpCasts() != NULL && arg->IgnoreImpCasts()->IgnoreParenCasts() != NULL && isa<T>(arg->IgnoreImpCasts()->IgnoreParenCasts())) { ret.push_back(cast<const T>(arg->IgnoreImpCasts()->IgnoreParenCasts())); } } return ret; } bool isVisible(const Decl &decl, const Stmt &position, ASTContext &Context);
ESS-Group/clang-sfi
src/SFIAction.h
<gh_stars>0 #ifndef SFIASTACTION_H #define SFIASTACTION_H #include "clang/Frontend/ASTConsumers.h" #include "clang/Frontend/FrontendActions.h" #include "FaultInjector.h" #include <string> using namespace clang; class SFIAction : public ASTFrontendAction { public: SFIAction(std::vector<std::string> pinjectornames, FaultInjectorOptions &pfiOpt); void EndSourceFileAction() override; std::unique_ptr<ASTConsumer> CreateASTConsumer(CompilerInstance &CI, StringRef file) override; private: std::string fileName; std::vector<std::string> injectornames; FaultInjectorOptions &fiOpt; }; #endif
ESS-Group/clang-sfi
src/FaultInjector.h
#ifndef FAULTINJECTOR_H #define FAULTINJECTOR_H #include <sstream> #include <string> #include "clang/AST/AST.h" #include "clang/ASTMatchers/ASTMatchFinder.h" #include "clang/Rewrite/Core/Rewriter.h" #include "clang/Frontend/CompilerInstance.h" #include "GenericRewriter.h" class MatchHandler; using namespace clang; using namespace clang::ast_matchers; class FaultInjectorOptions { public: bool verbose; std::string patchDir; std::string rootDir; std::vector<std::string> fileList; bool matchMacro; }; class FaultInjector : public MatchFinder::MatchCallback { public: class StmtBinding { public: class Location { public: unsigned int line; unsigned int column; Location(unsigned int pLine, unsigned int pColumn) : line(pLine), column(pColumn) {}; Location() {}; std::string toString() { std::stringstream ss; ss << line << ":" << column; return ss.str(); } }; class Range { public: Location begin; Location end; Range(Location pBegin, Location pEnd) : begin(pBegin), end(pEnd), valid(true) {}; Range() : valid(false){}; bool isValid() { return valid; }; std::string toString() { if (isValid()) { std::stringstream ss; ss << begin.toString() << " - " << end.toString() << std::endl; return ss.str(); } else { return "INVALID"; } } private: bool valid; }; StmtBinding(std::string binding, const Decl &decl, bool left = false) : binding(binding) { this->left = left; this->decl = &decl; decllist.push_back(&decl); isStmt = false; isList = false; } StmtBinding(std::string binding, const Stmt &stmt, bool left = false) : binding(binding) { this->left = left; this->stmt = &stmt; stmtlist.push_back(&stmt); isStmt = true; isList = false; } StmtBinding(std::string binding, std::vector<const Decl *> list, bool left = false) : binding(binding), decllist(list.begin(), list.end()) { this->left = left; isStmt = false; isList = true; } StmtBinding(std::string binding, std::vector<const Stmt *> list, bool left = false) : binding(binding), stmtlist(list.begin(), list.end()) { this->left = left; isStmt = true; isList = true; } void calculateRange(ASTContext &Context) { SourceLocation begin, end; if (isList) { if (isStmt) { for (int i = 0; i < stmtlist.size(); i++) { if (i == 0) { begin = stmtlist[0]->getBeginLoc(); end = stmtlist[0]->getEndLoc(); } else { SourceLocation _begin = stmtlist[i]->getBeginLoc(), _end = stmtlist[i]->getEndLoc(); if (end < _end) { end = _end; } if (_begin < begin) { begin = _begin; } } } } else { for (int i = 0; i < decllist.size(); i++) { if (i == 0) { begin = decllist[0]->getBeginLoc(); end = decllist[0]->getEndLoc(); } else { SourceLocation _begin = decllist[i]->getBeginLoc(), _end = decllist[i]->getEndLoc(); if (end < _end) { end = _end; } if (_begin < begin) { begin = _begin; } } } } } else { if (isStmt) { begin = stmt->getBeginLoc(); end = stmt->getEndLoc(); } else { begin = decl->getBeginLoc(); end = decl->getEndLoc(); } } if (begin.isValid() && end.isValid()) { FullSourceLoc fBegin = Context.getFullLoc(begin), fEnd = Context.getFullLoc(end); location = Range(Location(fBegin.getLineNumber(), fBegin.getColumnNumber()), Location(fEnd.getLineNumber(), fEnd.getColumnNumber())); } } const void *get() { if (isList) { if (isStmt) { return &stmtlist; } else { return &decllist; } } else { if (isStmt) { return stmt; } else { return decl; } } } bool isStmt; bool isList; std::string binding; const Stmt *stmt; const Decl *decl; std::vector<const Stmt *> stmtlist; std::vector<const Decl *> decllist; Range location; bool left; }; FaultInjector *createMatchHandler(std::string binding); protected: FaultInjector(); public: ~FaultInjector(); FaultInjector(const FaultInjector &that) = delete; static std::unique_ptr<FaultInjector> create(const std::string &name); virtual void run(const MatchFinder::MatchResult &Result); template <typename SD> void run_stmt_or_decl(const MatchFinder::MatchResult &Result, SourceManager &SM, std::string binding, SD &stmtOrDecl); template<class T> void push(std::string binding, const T &stmtOrDecl, bool left = false); template<class T> void push(std::string binding, std::vector<const T *> list); /// Perform injections for a list of StmtBindings. virtual void inject(std::vector<StmtBinding> target, ASTContext &Context); /// Perform an injection for a specific StmtBinding in the provided Rewriter. /// \return True if the rewriting was successful. virtual bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) = 0; /// Generate a patch for a single StmtBinding. virtual void generatePatchFile(StmtBinding current, ASTContext &Context, GenericRewriter &R); // default false virtual bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context); virtual bool checkStmt(const Decl &stmt, std::string binding, ASTContext &Context); void matchAST(ASTContext &Context); virtual std::string toString() = 0; std::vector<StmtBinding> locations; bool matchMacroDefinition, matchMacroExpansion; void setMatchMacro(bool match); void setMatchMacro(bool matchDef, bool matchExp); void nodeCallback(std::string binding, const Stmt &stmt, bool left = false); void nodeCallback(std::string binding, const Decl &decl, bool left = false); void nodeCallback(std::string binding, std::vector<const Stmt *> list); void nodeCallback(std::string binding, std::vector<const Decl *> list); void setCI(CompilerInstance *CI); void setVerbose(bool v); void setPatchDirectory(std::string directory); void setFileName(std::string name); void setRootDir(std::string); void setFileList(std::vector<std::string> list); protected: static void dumpStmt(const Stmt *stmt, ASTContext &Context); static std::string stmtToString(const Stmt *stmt, const LangOptions &langOpts); static void dumpStmt(const Decl *decl); static std::string stmtToString(const Decl *decl, const LangOptions &langOpts); static std::string sourceLocationToString(SourceLocation loc, const SourceManager &sourceManager); static std::string sourceRangeToString(SourceRange range, const SourceManager &sourceManager); static std::string sourceRangeToString(const Stmt *stmt, const SourceManager &sourceManager); static std::string sourceRangeToString(const Decl *decl, const SourceManager &sourceManager); static std::string rewriteBufferToString(RewriteBuffer &buffer); std::string getEditedString(Rewriter &rewrite, ASTContext &Context); void printStep(StmtBinding current, const SourceManager &sourceManager, const LangOptions &langOpts, int i = 0, int size = 0); // with printing statements void printStep(StmtBinding current, const SourceManager &sourceManager, int i = 0, int size = 0); // only position MatchFinder Matcher; // child classes have to add Matchers void _sort(); static bool comparefunc(StmtBinding st1, StmtBinding st2); bool verbose; std::string patchDir; CompilerInstance *CI; std::string fileName; std::string rootDir; std::vector<std::string> fileList; std::vector<std::string> bindings; }; #include "FaultInjectors/_all.h" #endif
ESS-Group/clang-sfi
src/GenericRewriter.h
#ifndef REWRITER_H #define REWRITER_H #include "clang/Rewrite/Core/Rewriter.h" #include "clang/Basic/SourceManager.h" #include "clang/Frontend/CompilerInstance.h" using namespace clang; /// GenericRewrite is actually an adapter to clang::Rewriter, but since /// multiple methods can be just passed through, we extend clang::Rewriter. /// But GenericRewriter cannot be used in all places a clang::Rewriter is used. class GenericRewriter : private clang::Rewriter { public: using clang::Rewriter::setSourceMgr; using clang::Rewriter::getSourceMgr; using clang::Rewriter::getLangOpts; using clang::Rewriter::buffer_begin; using clang::Rewriter::buffer_end; using clang::Rewriter::getRewrittenText; bool RemoveText(SourceRange range, RewriteOptions opts = RewriteOptions()); bool ReplaceText(SourceRange range, StringRef NewStr); bool InsertText(SourceLocation Loc, StringRef Str, bool InsertAfter = true, bool indentNewLines = false); bool startAndEndArePartOfTheSameExpansion(SourceRange range); bool containsMacroExpansion(SourceRange range); bool rangeIsFreeOfMacroExpansions(SourceRange range); int numberNestedMacros(SourceLocation loc); SourceLocation getDirectExpansionLoc(SourceLocation loc); /// Check if the file given by \p patchingFileName is in the "project", i.e. is the main file or lies in the source tree. bool considerFile(SourceLocation loc); void setCI(CompilerInstance *CI); void setFileName(std::string fileName); void setRootDir(std::string rootDir); void setFileList(std::vector<std::string> fileList); private: CompilerInstance *CI; std::string fileName; std::string rootDir = ""; std::vector<std::string> fileList; }; #endif
ESS-Group/clang-sfi
src/FaultConstraints.h
<reponame>ESS-Group/clang-sfi #ifndef FAULTCONSTRAINTS_H #define FAULTCONSTRAINTS_H #include "clang/AST/AST.h" using namespace clang; constexpr int MAXSTATEMENTNUMFORCONSTRAINT = 5; constexpr bool DONOTDELETEDECLSTMTINCONSTRAINT = false; constexpr bool RETURNISAJUMP = true; constexpr bool DONTCOUNTBREAKINSWITCHCASEFORBLOCKSIZE = true; bool isaJumpStmt(const Stmt &stmt, bool returnIsAJump = true); bool C9(const Stmt *stmt, ASTContext *Context = NULL, bool returnIsAJump = RETURNISAJUMP, int maxNum = MAXSTATEMENTNUMFORCONSTRAINT, bool noDeclStmt = DONOTDELETEDECLSTMTINCONSTRAINT); bool C8(const IfStmt *ifS); bool isaImplicit(const Stmt &stmt); const Stmt *getParentIgnoringImplicit(const Stmt &stmt, ASTContext &Context); const Stmt *getParentIgnoringParenCasts(const Stmt &stmt, ASTContext &Context); struct CaseChilds { std::vector<const Stmt *> stmts; bool endWithBreak; }; CaseChilds getCaseChilds(const SwitchCase *sc, ASTContext &Context); int childCount(const Stmt &stmt); int childCount(const Stmt &stmt, ASTContext &Context); int childCount(const Stmt &stmt); bool C2(const Stmt &stmt, ASTContext &Context); bool C2(const Decl &decl, ASTContext &Context); #endif
ESS-Group/clang-sfi
integrationtests/MFC_PROJECT/library.h
int libraryfunction(int a); int removablefunctioncall(); inline int headerfunction() { int a = 5; int b = 6; int c = 7; int d = 8; removablefunctioncall(); return 0; }
ESS-Group/clang-sfi
src/FaultInjectors/_all.h
#ifndef _ALL_H #define _ALL_H #include <iostream> #include "clang/ASTMatchers/ASTMatchers.h" #include "FaultConstraints.h" #include "FaultInjector.h" #include "utils.h" #include "GenericRewriter.h" using namespace clang::ast_matchers; #include "llvm/Support/Debug.h" using namespace llvm; class MIFSInjector : public FaultInjector { public: MIFSInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class SMIFSInjector : public MIFSInjector { public: std::string toString() override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MIAInjector : public FaultInjector { public: MIAInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class SMIAInjector : public MIAInjector { public: std::string toString() override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MIEBInjector : public FaultInjector { public: MIEBInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class SMIEBInjector : public MIEBInjector { public: std::string toString() override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class WAEPInjector : public FaultInjector { public: WAEPInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class WPFVInjector : public FaultInjector { public: WPFVInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MFCInjector : public FaultInjector { public: MFCInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MLOCInjector : public FaultInjector { public: MLOCInjector(); std::string toString() override; // void inject(std::vector<StmtBinding> target, ASTContext &Context) // override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; // GenericRewriter inject(StmtBinding current, ASTContext &Context, bool left); bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MLACInjector : public FaultInjector { public: MLACInjector(); std::string toString() override; // void inject(std::vector<StmtBinding> target, ASTContext &Context) // override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; // GenericRewriter inject(StmtBinding current, ASTContext &Context, bool left); bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MVIVInjector : public FaultInjector { public: MVIVInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Decl &decl, std::string binding, ASTContext &Context) override; }; class MVIVInjectorSAFE : public FaultInjector { public: MVIVInjectorSAFE(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Decl &decl, std::string binding, ASTContext &Context) override; }; class MVAVInjector : public FaultInjector { public: MVAVInjector(bool alsoOverwritten = false); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class MVAVInjectorSAFE : public FaultInjector { public: MVAVInjectorSAFE(bool alsoOverwritten = false); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Decl &decl, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class OMVAVInjector : public MVAVInjector { public: OMVAVInjector(); std::string toString() override; }; class WVAVInjector : public FaultInjector { public: WVAVInjector(bool alsoOverwritten = false); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class WVAVInjectorSAFE : public FaultInjector { public: WVAVInjectorSAFE(bool alsoOverwritten = false); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Decl &decl, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class OWVAVInjector : public WVAVInjector { public: OWVAVInjector(); std::string toString() override; }; class MVAEInjector : public FaultInjector { public: MVAEInjector(bool alsoOverwritten = false); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class MVAEInjectorSAFE : public FaultInjector { public: MVAEInjectorSAFE(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Decl &decl, std::string binding, ASTContext &Context) override; protected: bool alsoOverwritten; }; class OMVAEInjector : public MVAEInjector { public: OMVAEInjector(); std::string toString() override; }; class MLPAInjector : public FaultInjector { public: MLPAInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class SMLPAInjector : public MLPAInjector { public: std::string toString() override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MIESInjector : public FaultInjector { public: MIESInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; class MRSInjector : public FaultInjector { public: MRSInjector(); std::string toString() override; bool inject(StmtBinding current, ASTContext &Context, GenericRewriter &R) override; bool checkStmt(const Stmt &stmt, std::string binding, ASTContext &Context) override; }; #endif
ESS-Group/clang-sfi
src/SFIASTConsumer.h
<filename>src/SFIASTConsumer.h #ifndef SFIASTCONSUMER_H #define SFIASTCONSUMER_H #include "clang/AST/ASTConsumer.h" #include "clang/Frontend/CompilerInstance.h" #include "FaultInjector.h" using namespace clang; class SFIASTConsumer : public ASTConsumer { public: SFIASTConsumer(std::string name, std::vector<std::unique_ptr<FaultInjector>> injectors, CompilerInstance *CI); void HandleTranslationUnit(ASTContext &Context) override; private: std::string fileName; std::vector<std::unique_ptr<FaultInjector>> faultInjectors; }; #endif
sss85921/pd2-angrybird
mainwindow.h
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QMainWindow> #include <QTimer> #include <QGraphicsScene> #include <QGraphicsRectItem> #include <QList> #include <QGraphicsview> #include <QDialog> #include <QGraphicsItem> #include <stdlib.h> #include <time.h> #include <QLabel> #include <QPixmap> #include <math.h> #include <QtMath> #include <QtCore/qmath.h> #include <QKeyEvent> #include <QFileDialog> #include <QMouseEvent> #include <QWidget> #include <QVBoxLayout> #include <QDebug> #include <QDialog> namespace Ui { class MainWindow; } class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); int click=0; int press=0; int num=0; int hit=100; int hit_pig_1=0; int hit_pig_2=0; int hit_pig_3=0; int hit_pig_4=0; int hit_pig_num; int bird_order=1; int stop; float tx=0; float ty=0; float x_release ; float y_release ; float x_start = 160; float y_start = 460; float bird_x; float bird_y; float r_x; float r_y; float now_speed_y; float now_speed_x; float now_bird_y; float now_bird_x; float v; float v_horizontal; float v_vertical; float egg_pos_x; float egg_pos_y; float egg_speed_horizontal; float egg_speed_vertical; float egg_start_x; float egg_start_y; QTimer *timer; public slots: void on_pushButton_clicked(); void mouseMoveEvent(QMouseEvent *event); void mousePressEvent(QMouseEvent *event); void mouseReleaseEvent(QMouseEvent *event); void timer_for_bird(); void bird_fly(); private slots: void on_pushButton_2_clicked(); private: Ui::MainWindow *ui; }; #endif // MAINWINDOW_H
tomolt/tiny-library-collection
tests/all_tests.c
#include <stdlib.h> #define DH_IMPLEMENT_HERE #include "dh_cuts.h" void calm_suite(void); void hashtable_suite(void); void dh_cuts_suite(void); int main() { dh_init(stdout); dh_branch ( calm_suite(); ) dh_branch ( hashtable_suite(); ) dh_branch ( dh_cuts_suite(); ) dh_summarize(); return EXIT_SUCCESS; }
tomolt/tiny-library-collection
dh_cuts.h
/* dh_cuts.h - Dynamic Hierarchy C Unit Testing System * * ISC License * * Copyright (c) 2018, 2019, 2020 <NAME> * * Permission to use, copy, modify, and/or distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * * You can find an up-to-date copy of this file under * https://www.github.com/tomolt/dh_cuts */ /* * DH_OPTION_ASCII_ONLY * DH_OPTION_PEDANTIC * DH_OPTION_EPSILON */ #ifndef DH_CUTS_H #define DH_CUTS_H #include <setjmp.h> #include <stdio.h> struct dh_branch_saves_ { int saved_depth; void *saved_jump; }; void dh_init(FILE *pipe); void dh_summarize(void); void dh_push(char const *format, ...); void dh_pop(void); #define dh_branch(code) { \ struct dh_branch_saves_ s; \ sigjmp_buf my_jmp; \ int signal = sigsetjmp(my_jmp, 1); \ dh_branch_beg_(signal, &my_jmp, &s); \ if (!signal) { \ code \ } \ dh_branch_end_(&s); \ } #ifndef DH_OPTION_EPSILON # define DH_OPTION_EPSILON 0.00001 #endif #define dh_throw(format, ...) dh_throw_(__LINE__, format, __VA_ARGS__) #define dh_assert(cond) dh_assert_(__LINE__, cond, #cond) #define dh_assertiq(a, b) dh_assertiq_(__LINE__, a, b, #a "==" #b) #define dh_assertfq(a, b) dh_assertfq_(__LINE__, a, b, DH_OPTION_EPSILON, #a "==" #b) #define dh_assertsq(a, b) dh_assertsq_(__LINE__, a, b, #a "==" #b) #define dh_asserteq(a, b, e) dh_assertfq_(__LINE__, a, b, e, #a "==" #b) /* internal functions that have to be visible. */ /* do not call these directly. */ void dh_throw_(int ln, char const *format, ...); void dh_assert_(int ln, int cond, char const *str); void dh_assertiq_(int ln, long long a, long long b, char const *str); void dh_assertfq_(int ln, double a, double b, double e, char const *str); void dh_assertsq_(int ln, char const *a, char const *b, char const *str); void dh_branch_beg_(int signal, sigjmp_buf *my_jmp, struct dh_branch_saves_ *s); void dh_branch_end_(struct dh_branch_saves_ *s); #endif #ifdef DH_IMPLEMENT_HERE #if DH_OPTION_ASCII_ONLY # define TEXT_DOTS ".." # define TEXT_HIER "\\ " # define TEXT_ARROW "<-" # define TEXT_LINE "--" #else # define TEXT_DOTS "\u2024\u2024" # define TEXT_HIER "\u2514 " # define TEXT_ARROW "\u2190" # define TEXT_LINE "\u2500\u2500" #endif #include <stdlib.h> #include <stdarg.h> #include <string.h> #include <signal.h> #define MAX_NAME_LENGTH 200 #define MAX_DEPTH 50 enum { FAIL, CRASH }; enum { THROW, ASSERT }; #define NO_LINENO -1 static int const dh_caught_signals[] = { SIGILL, SIGFPE, SIGSEGV, SIGBUS, SIGSYS, SIGPIPE, 0 }; struct dh_this { sigjmp_buf *crash_jump; int stack_depth; char const *stack[MAX_DEPTH]; }; struct dh_sink { FILE *pipe; int print_depth; int error_count; int crash_count; }; static struct dh_this dh_this; static struct dh_sink dh_sink; static char const *dh_name_of_signal_(int signal) { switch (signal) { case SIGILL: return "illegal instruction (SIGILL)"; break; case SIGFPE: return "arithmetic exception (SIGFPE)"; break; case SIGSEGV: return "segmentation fault (SIGSEGV)"; break; case SIGBUS: return "bus error (SIGBUS)"; break; case SIGSYS: return "illegal system call (SIGSYS)"; break; case SIGPIPE: return "broken pipe (SIGPIPE)"; break; /* the default path should never be taken, */ /* as only the above signals are actually caught. */ default: return "unknown signal"; break; } } static void dh_signal_handler_(int signal) { if (dh_this.crash_jump != NULL) { if (signal == SIGFPE) { /* source: https://msdn.microsoft.com/en-us/library/xdkz3x12.aspx */ /* _fpreset(); TODO */ } /* signal will never be 0, so we can pass it */ /* directly to longjmp without hesitation. */ /* source: /usr/include/bits/signum-generic.h */ siglongjmp(*dh_this.crash_jump, signal); } else { /* if there is no recovery point, we can't do anything about the signal. */ /* this situation should not arise during normal operation. */ } } void dh_init(FILE *pipe) { dh_sink.pipe = pipe; struct sigaction action; memset(&action, 0, sizeof(struct sigaction)); action.sa_handler = dh_signal_handler_; sigemptyset(&action.sa_mask); /* TODO error checking */ int i; for (i = 0; dh_caught_signals[i] != 0; ++i) { sigaction(dh_caught_signals[i], &action, NULL); } } void dh_summarize(void) { #if !DH_OPTION_PEDANTIC if (dh_sink.error_count != 0 || dh_sink.crash_count != 0) #endif { fprintf(dh_sink.pipe, TEXT_LINE " %d failures, %d crashes " TEXT_LINE "\n", dh_sink.error_count, dh_sink.crash_count); } } void dh_push(char const *format, ...) { char *str = malloc(MAX_NAME_LENGTH); va_list va; va_start(va, format); vsnprintf(str, MAX_NAME_LENGTH, format, va); va_end(va); dh_this.stack[dh_this.stack_depth++] = str; } void dh_pop(void) { free((char *)dh_this.stack[--dh_this.stack_depth]); if (dh_sink.print_depth > dh_this.stack_depth) dh_sink.print_depth = dh_this.stack_depth; } static void dh_print_nesting_(int depth) { int i; for (i = 0; i < depth; ++i) fputs(TEXT_DOTS, dh_sink.pipe); fputs(TEXT_HIER, dh_sink.pipe); } static void dh_report_(int kind, int signal, int ln, char const *msg) { char const *kind_name, *signal_name; switch (kind) { case FAIL: ++dh_sink.error_count; kind_name = "FAIL"; switch (signal) { case THROW: signal_name = "throw"; break; case ASSERT: signal_name = "assert"; break; } break; case CRASH: ++dh_sink.crash_count; kind_name = "CRASH"; signal_name = dh_name_of_signal_(signal); break; } int depth = dh_sink.print_depth; while (depth < dh_this.stack_depth) { dh_print_nesting_(depth); fputs(dh_this.stack[depth], dh_sink.pipe); fputs("\n", dh_sink.pipe); ++depth; } dh_sink.print_depth = dh_this.stack_depth; dh_print_nesting_(dh_sink.print_depth); fprintf(dh_sink.pipe, "triggered %s", signal_name); if (ln != NO_LINENO) { fprintf(dh_sink.pipe, " in line %03d", ln); } if (msg != NULL) { fprintf(dh_sink.pipe, ": %s", msg); } fprintf(dh_sink.pipe, "\t\t" TEXT_ARROW " %s\n", kind_name); } void dh_branch_beg_(int signal, sigjmp_buf *my_jmp, struct dh_branch_saves_ *s) { if (signal) { dh_report_(CRASH, signal, NO_LINENO, NULL); } else { *s = (struct dh_branch_saves_){dh_this.stack_depth, (void *)dh_this.crash_jump}; dh_this.crash_jump = my_jmp; } } void dh_branch_end_(struct dh_branch_saves_ *s) { dh_this.crash_jump = s->saved_jump; /* restore the stack in case of a crash. */ /* also helps recovering from missing dh_pop()'s, */ /* though you *really* shouldn't rely on this behaviour. */ while (dh_this.stack_depth > s->saved_depth) dh_pop(); } void dh_throw_(int ln, char const *format, ...) { char *str = malloc(MAX_NAME_LENGTH); va_list va; va_start(va, format); vsnprintf(str, MAX_NAME_LENGTH, format, va); va_end(va); dh_report_(FAIL, THROW, ln, str); free(str); } void dh_assert_(int ln, int cond, char const *str) { if (!cond) dh_report_(FAIL, ASSERT, ln, str); } void dh_assertiq_(int ln, long long a, long long b, char const *str) { dh_assert_(ln, a == b, str); } void dh_assertfq_(int ln, double a, double b, double e, char const *str) { /* because of the rounding behaviour of floating-point numbers, two expressions */ /* that mathematically should evaluate to the same value can actually differ in */ /* the lower digits. For user convenience dh_assertfq() therefore allow a small */ /* difference between a and b. */ /* If the user wants to use another epsilon value, he can either define his own */ /* epsilon via DH_OPTION_EPSILON or write his own macro wrapping dh_assertfq_(). */ /* If exact comparison is wanted, one can always use dh_assert(a == b). */ double d = a - b; if (d < 0.0) d = -d; /* same as: d = fabsf(d); */ dh_assert_(ln, d <= e, str); } void dh_assertsq_(int ln, char const *a, char const *b, char const *str) { dh_assert_(ln, strcmp(a, b) != 0, str); } #endif
tomolt/tiny-library-collection
tests/hashtable_suite.c
<reponame>tomolt/tiny-library-collection<filename>tests/hashtable_suite.c #include <stdlib.h> #include <stdio.h> #include <math.h> #include <string.h> #include "dh_cuts.h" #define HT_IMPLEMENT_HERE #include "hashtable.h" char *my_strdup(char const *string) { size_t length = strlen(string) + 1; char *copy = malloc(length * sizeof(char)); memcpy(copy, string, length); return copy; } void test_insertions(void) { #define NUM_ITERATIONS 5000 dh_push("batch insertions and lookups"); struct HT ht = htNew(500, sizeof(int)); int values[NUM_ITERATIONS]; char const *keys[NUM_ITERATIONS]; for (int i = 0; i < NUM_ITERATIONS; ++i) { dh_push("insertion #%d", i); int rd = rand() % 0xFFFF; char buf[50]; sprintf(buf, "%x", rd); char const *name = my_strdup(buf); htSet(&ht, name, strlen(name), &rd); values[i] = rd; keys[i] = name; dh_pop(); } for (int i = 0; i < NUM_ITERATIONS; ++i) { dh_push("lookup #%d", i); int has = htHas(&ht, keys[i], strlen(keys[i])); dh_assert(has); if (has) { dh_assertiq(*(int*)htGet(&ht, keys[i], strlen(keys[i])), values[i]); } dh_pop(); } htFree(&ht); dh_pop(); } void hashtable_suite(void) { dh_push("hashtable"); test_insertions(); dh_pop(); }
tomolt/tiny-library-collection
tests/calm_suite.c
#include <stdlib.h> #include <math.h> #include "dh_cuts.h" #define CM_IMPLEMENT_HERE #include "calm.h" const double EPSILON = 0.0001; static int cmp_v4(cm_v4 a, cm_v4 b) { float ac[4], bc[4]; cm_recv_v4(a, ac); cm_recv_v4(b, bc); for (int i = 0; i < 4; i++) { if (fabs(ac[i] - bc[i]) > EPSILON) return 0; } return 1; } static int cmp_m16(cm_m16 a, cm_m16 b) { float ac[16], bc[16]; cm_recv_m16(a, ac); cm_recv_m16(b, bc); for (int i = 0; i < 16; i++) { if (fabs(ac[i] - bc[i]) > EPSILON) return 0; } return 1; } void test_calm_mul_m16(void) { dh_push("multiplying two matrices"); const cm_m16 a = cm_send_m16((float[]){ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16}); const cm_m16 b = cm_send_m16((float[]){ 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32}); const cm_m16 r = cm_dot_m16(a, b); const cm_m16 E = cm_send_m16((float[]){ 538, 612, 686, 760, 650, 740, 830, 920, 762, 868, 974, 1080, 874, 996, 1118, 1240}); dh_assert(cmp_m16(r, E)); dh_pop(); } void test_inverse_m16_success(void) { dh_push("compute correct matrix inverse"); const cm_m16 m = cm_send_m16((float[]){ 1, 4, 2, 3, 0, 1, 4, 4, -1, 0, 1, 0, 2, 0, 4, 1}); const cm_m16 r = cm_inverse_m16(m); const cm_m16 E = cm_send_m16((float[]){ 1/65.0, -4/65.0, -38/65.0, 13/65.0, 20/65.0, -15/65.0, 20/65.0, 0/65.0, 1/65.0, -4/65.0, 27/65.0, 13/65.0, -6/65.0, 24/65.0, -32/65.0, -13/65.0}); dh_assert(cmp_m16(r, E)); dh_pop(); } void test_inverse_m16_failure(void) { dh_push("identify failing matrix inverse"); const cm_m16 m = cm_send_m16((float[]){ 1, 5, 0, 13, 2, 6, 0, 14, 3, 7, 0, 15, 4, 8, 0, 16}); const cm_m16 r = cm_inverse_m16(m); const cm_m16 E = cm_identity_m16(); dh_assert(cmp_m16(r, E)); dh_pop(); } void test_calm_look_at(void) { dh_push("build look at matrix"); const cm_m16 r = cm_lookat_m16( cm_new_v3(4.0, 3.0, 3.0), cm_new_v3(0.0, 0.0, 0.0), cm_new_v3(0.0, 1.0, 0.0)); const cm_m16 E = cm_send_m16((float[]){ 0.6, -0.411597, 0.685994, 0.0, 0.0, 0.857493, 0.514496, 0.0, -0.8, -0.308697, 0.514496, 0.0, 0.0, 0.0, -5.830953, 1.0}); dh_assert(cmp_m16(r, E)); dh_pop(); } void test_calm_qt_from_axis(void) { dh_push("make quaternion from axis"); const cm_v4 A = cm_norm_v3(cm_new_v3(0.3, 0.4, 0.6)); const cm_qt Q = cm_new_qt(A, 1.5); const cm_qt E = cm_new_v4(0.261825, 0.3491, 0.523649, 0.731689); dh_assert(cmp_v4(Q, E)); dh_pop(); } void test_calm_m16_from_qt(void) { dh_push("matrix from quaternion"); const cm_v4 A = cm_norm_v3(cm_new_v3(0.3, 0.4, 0.6)); const cm_qt Q = cm_new_qt(A, 1.5); const cm_m16 r = cm_qt_to_m16(Q); const cm_m16 E = cm_send_m16((float[]){ 0.207841, -0.583491, 0.785073, 0.0, 0.949103, 0.314478, -0.017537, 0.0, -0.236656, 0.748760, 0.619155, 0.0, 0.0, 0.0, 0.0, 1.0}); dh_assert(cmp_m16(r, E)); dh_pop(); } void test_calm_qt_cumulate(void) { dh_push("cumulate quaternions"); const cm_v4 A1 = cm_norm_v3(cm_new_v3(0.3, 0.4, 0.6)); const cm_qt Q1 = cm_new_qt(A1, 1.5f); const cm_v4 A2 = cm_norm_v3(cm_new_v3(0.9, 0.2, 0.7)); const cm_qt Q2 = cm_new_qt(A2, 2.93f); const cm_qt R = cm_cum_qt(Q1, Q2); const cm_qt E = cm_new_v4(0.473386, -0.084835, 0.720199, -0.500023); dh_assert(cmp_v4(R, E)); dh_pop(); } void calm_suite(void) { dh_push("3D Math"); test_calm_mul_m16(); test_inverse_m16_success(); test_inverse_m16_failure(); test_calm_look_at(); test_calm_qt_from_axis(); test_calm_m16_from_qt(); test_calm_qt_cumulate(); dh_pop(); }
tomolt/tiny-library-collection
calm.h
<reponame>tomolt/tiny-library-collection /* calm.h - C Accelerated Linear Maths library * * MIT License * * Copyright (c) 2018 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * This file was originally distributed as part of <NAME>'s personal * tiny library collection. (https://www.github.com/tomolt/tiny-library-collection) */ #ifndef CM_CALM_H #define CM_CALM_H typedef float cm_f1; // TEMP #define CM_BACKEND 0 #define CM_BACKEND_FALLBACK 0 #define CM_BACKEND_SSE 1 /* If the user didn't supply a CM_BACKEND, then choose automatically. */ #ifndef CM_BACKEND # if defined(__SSE__) || _M_IX86_FP > 0 || _M_X64 > 0 # define CM_BACKEND CM_BACKEND_SSE # else # define CM_BACKEND CM_BACKEND_FALLBACK # endif #endif #if CM_BACKEND == CM_BACKEND_SSE #error "SSE SHOULD BE DISABLED RIGHT NOW!" # include <xmmintrin.h> typedef __m128 cm_f4_; # if defined(_MSC_VER) # define CM_DEF _vectorcall # define CM_ALIGN16 __declspec(align(16)) # elif defined(__GNUC__) # define CM_DEF # define CM_ALIGN16 __attribute__((aligned(16))) # elif defined(__clang__) # define CM_DEF __attribute__ ((vectorcall)) # define CM_ALIGN16 __attribute__((aligned(16))) # else # define CM_DEF # define CM_ALIGN16 # endif #else typedef struct { cm_f1 c[4]; } cm_f4_; # define CM_DEF #endif /* M_PI isn't actually officially part of the C standard library. * In case it's missing, you can use CM_PI instead. */ #define CM_PI 3.1415926535897932 typedef cm_f4_ cm_v4; CM_DEF cm_v4 cm_new_v4(cm_f1 a, cm_f1 b, cm_f1 c, cm_f1 d); CM_DEF cm_v4 cm_send_v4(cm_f1 c[4]); CM_DEF cm_v4 cm_send1_v4(cm_f1 a); CM_DEF cm_v4 cm_add_v4(cm_v4 l, cm_v4 r); CM_DEF cm_v4 cm_sub_v4(cm_v4 l, cm_v4 r); CM_DEF cm_v4 cm_mul_v4(cm_v4 l, cm_v4 r); CM_DEF void cm_recv_v4(cm_v4 f, cm_f1 o[4]); CM_DEF cm_f1 cm_hsum_v4(cm_v4 f); CM_DEF cm_v4 cm_scale_v4(cm_v4 f, cm_f1 s); CM_DEF cm_f1 cm_dot_v4(cm_v4 l, cm_v4 r); CM_DEF cm_f1 cm_length_v4(cm_v4 v); CM_DEF cm_v4 cm_norm_v4(cm_v4 v); typedef cm_f4_ cm_v3; #define cm_new_v3(a, b, c) cm_new_v4(a, b, c, 0.0f) CM_DEF cm_f1 cm_dot_v3(cm_v4 l, cm_v4 r); CM_DEF cm_f1 cm_length_v3(cm_v4 v); CM_DEF cm_v4 cm_norm_v3(cm_v4 v); CM_DEF cm_f1 cm_hsum_v3(cm_v4 f); CM_DEF cm_v4 cm_cross_v3(cm_v4 l, cm_v4 r); typedef struct { cm_v4 c[4]; } cm_m16; CM_DEF cm_m16 cm_identity_m16(void); CM_DEF cm_m16 cm_new_m16(cm_v4 a, cm_v4 b, cm_v4 c, cm_v4 d); CM_DEF cm_m16 cm_send_m16(cm_f1 c[16]); CM_DEF void cm_recv_m16(cm_m16 m, cm_f1 c[16]); CM_DEF cm_m16 cm_add_m16(cm_m16 l, cm_m16 r); CM_DEF cm_m16 cm_sub_m16(cm_m16 l, cm_m16 r); CM_DEF cm_v4 cm_apply_m16(cm_m16 m, cm_v4 f); CM_DEF cm_m16 cm_transpose_m16(cm_m16 m); CM_DEF cm_m16 cm_inverse_m16(cm_m16 m); CM_DEF cm_m16 cm_dot_m16(cm_m16 l, cm_m16 r); CM_DEF cm_m16 cm_translate_m16(cm_m16 m, cm_v4 f); CM_DEF cm_m16 cm_scale_m16(cm_m16 m, cm_v4 v); CM_DEF cm_m16 cm_orthogonal_m16(cm_f1 left, cm_f1 right, cm_f1 bottom, cm_f1 top, cm_f1 near, cm_f1 far); CM_DEF cm_m16 cm_frustum_m16(cm_f1 left, cm_f1 right, cm_f1 bottom, cm_f1 top, cm_f1 znear, cm_f1 zfar); CM_DEF cm_m16 cm_perspective_m16(cm_f1 fovyInDegrees, cm_f1 aspectRatio, cm_f1 znear, cm_f1 zfar); CM_DEF cm_m16 cm_lookat_m16(cm_v4 position, cm_v4 target, cm_v4 upVector); /* TODO utilize */ typedef cm_v4 cm_qt; CM_DEF cm_qt cm_conj_qt(cm_qt q); CM_DEF cm_qt cm_apply_qt(cm_qt q, cm_v4 v); CM_DEF cm_qt cm_new_qt(cm_v4 axis, cm_f1 angle); CM_DEF cm_qt cm_cum_qt(cm_qt a, cm_qt b); CM_DEF cm_qt cm_slerp_qt(cm_qt a, cm_qt b, cm_f1 t); CM_DEF cm_m16 cm_qt_to_m16(cm_qt q); #endif #ifdef CM_IMPLEMENT_HERE #include <math.h> #include <string.h> /* For memcpy only. TODO get rid of this dependency */ #if CM_BACKEND == CM_BACKEND_SSE CM_DEF cm_v4 cm_new_v4(cm_f1 a, cm_f1 b, cm_f1 c, cm_f1 d) { return _mm_setr_ps(a, b, c, d); } CM_DEF cm_v4 cm_send_v4(cm_f1 c[4]) { return _mm_setr_ps(c[0], c[1], c[2], c[3]); } CM_DEF cm_v4 cm_send1_v4(cm_f1 a) { return _mm_set1_ps(a); } CM_DEF cm_v4 cm_add_v4(cm_v4 l, cm_v4 r) { return _mm_add_ps(l, r); } CM_DEF cm_v4 cm_sub_v4(cm_v4 l, cm_v4 r) { return _mm_sub_ps(l, r); } CM_DEF cm_v4 cm_mul_v4(cm_v4 l, cm_v4 r) { return _mm_mul_ps(l, r); } #define cm_spread_v4(f, i) _mm_shuffle_ps(f, f, _MM_SHUFFLE(i, i, i, i)) CM_DEF void cm_recv_v4(cm_v4 f, cm_f1 o[4]) { CM_ALIGN16 cm_f1 i[4]; _mm_store_ps(i, f); memcpy(o, i, sizeof(cm_f1[4])); } CM_DEF cm_m16 cm_transpose_m16(cm_m16 m) { cm_m16 o = m; _MM_TRANSPOSE4_PS(o.c[0], o.c[1], o.c[2], o.c[3]); return o; } CM_DEF cm_v4 cm_cross_v3(cm_v4 l, cm_v4 r) { cm_v4 lyzx = _mm_shuffle_ps(l, l, _MM_SHUFFLE(3, 0, 2, 1)); cm_v4 rzxy = _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 1, 0, 2)); cm_v4 lzxy = _mm_shuffle_ps(l, l, _MM_SHUFFLE(3, 1, 0, 2)); cm_v4 ryzx = _mm_shuffle_ps(r, r, _MM_SHUFFLE(3, 0, 2, 1)); return cm_sub_v4(cm_mul_v4(lyzx, rzxy), cm_mul_v4(ryzx, lzxy)); } #else // CM_BACKEND == CM_BACKEND_FALLBACK CM_DEF cm_v4 cm_new_v4(cm_f1 a, cm_f1 b, cm_f1 c, cm_f1 d) { return (cm_v4){{a, b, c, d}}; } CM_DEF cm_v4 cm_send_v4(cm_f1 c[4]) { return (cm_v4){{c[0], c[1], c[2], c[3]}}; // TODO clean this up } CM_DEF cm_v4 cm_send1_v4(cm_f1 a) { return (cm_v4){{a, a, a, a}}; } CM_DEF void cm_recv_v4(cm_v4 f, cm_f1 o[4]) { memcpy(o, f.c, sizeof(cm_f1[4])); } CM_DEF cm_v4 cm_add_v4(cm_v4 l, cm_v4 r) { return (cm_v4){{l.c[0]+r.c[0], l.c[1]+r.c[1], l.c[2]+r.c[2], l.c[3]+r.c[3]}}; } CM_DEF cm_v4 cm_sub_v4(cm_v4 l, cm_v4 r) { return (cm_v4){{l.c[0]-r.c[0], l.c[1]-r.c[1], l.c[2]-r.c[2], l.c[3]-r.c[3]}}; } CM_DEF cm_v4 cm_mul_v4(cm_v4 l, cm_v4 r) { return (cm_v4){{l.c[0]*r.c[0], l.c[1]*r.c[1], l.c[2]*r.c[2], l.c[3]*r.c[3]}}; } CM_DEF cm_v4 cm_spread_v4(cm_v4 f, int i) { return (cm_v4){{f.c[i], f.c[i], f.c[i], f.c[i]}}; } CM_DEF cm_v4 cm_cross_v3(cm_v4 l, cm_v4 r) { return (cm_v4){{ l.c[1]*r.c[2] - l.c[2]*r.c[1], l.c[2]*r.c[0] - l.c[0]*r.c[2], l.c[0]*r.c[1] - l.c[1]*r.c[0]}}; } CM_DEF cm_m16 cm_transpose_m16(cm_m16 m) { cm_m16 o; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) o.c[j].c[i] = m.c[i].c[j]; } return o; } CM_DEF cm_m16 cm_inverse_m16(cm_m16 mat) { /* Implementation lifted from OpenTK, but heavily modified for libcalm. * https://svn.code.sf.net/p/opentk/code/trunk/Source/OpenTK/Math/Matrix4.cs * Just to be safe, here's their license: * * Copyright (c) 2006 - 2008 The Open Toolkit library. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is furnished to do * so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ // TODO test whether this function accidentally // overwrites mat outside of its own scope. int colIdx[4] = {0}, rowIdx[4] = {0}; int pivotIdx[4] = {-1, -1, -1, -1}; int icol = 0, irow = 0; for (int i = 0; i < 4; i++) { // Find the largest pivot value cm_f1 maxPivot = 0.0f; for (int j = 0; j < 4; j++) { if (pivotIdx[j] != 0) { for (int k = 0; k < 4; ++k) { if (pivotIdx[k] == -1) { cm_f1 absVal = fabs(mat.c[j].c[k]); if (absVal > maxPivot) { maxPivot = absVal; irow = j, icol = k; } } else if (pivotIdx[k] > 0) { return cm_identity_m16(); } } } } pivotIdx[icol]++; // Swap rows over so pivot is on diagonal if (irow != icol) { cm_v4 f = mat.c[irow]; mat.c[irow] = mat.c[icol]; mat.c[icol] = f; } rowIdx[i] = irow, colIdx[i] = icol; cm_f1 pivot = mat.c[icol].c[icol]; // check for singular matrix if (pivot == 0.0f) { return cm_identity_m16(); } // Scale row so it has a unit diagonal mat.c[icol].c[icol] = 1.0f; mat.c[icol] = cm_scale_v4(mat.c[icol], 1.0f / pivot); // Do elimination of non-diagonal elements for (int j = 0; j < 4; ++j) { // check this isn't on the diagonal if (icol != j) { cm_f1 f = mat.c[j].c[icol]; mat.c[j].c[icol] = 0.0f; mat.c[j] = cm_sub_v4(mat.c[j], cm_scale_v4(mat.c[icol], f)); } } } for (int j = 3; j >= 0; --j) { int ir = rowIdx[j], ic = colIdx[j]; for (int k = 0; k < 4; ++k) { cm_f1 f = mat.c[k].c[ir]; mat.c[k].c[ir] = mat.c[k].c[ic]; mat.c[k].c[ic] = f; } } return mat; } CM_DEF cm_qt cm_cum_qt(cm_qt a, cm_qt b) { return (cm_qt) {{ b.c[3] * a.c[0] + b.c[0] * a.c[3] + b.c[1] * a.c[2] - b.c[2] * a.c[1], b.c[3] * a.c[1] + b.c[1] * a.c[3] + b.c[2] * a.c[0] - b.c[0] * a.c[2], b.c[3] * a.c[2] + b.c[2] * a.c[3] + b.c[0] * a.c[1] - b.c[1] * a.c[0], b.c[3] * a.c[3] - b.c[0] * a.c[0] - b.c[1] * a.c[1] - b.c[2] * a.c[2]}}; } #endif /* ~~~~ 4D VECTORS ~~~~ */ CM_DEF cm_f1 cm_hsum_v4(cm_v4 f) { cm_f1 c[4]; cm_recv_v4(f, c); return c[0] + c[1] + c[2] + c[3]; } CM_DEF cm_v4 cm_scale_v4(cm_v4 f, cm_f1 s) { cm_v4 b = cm_send1_v4(s); return cm_mul_v4(f, b); } CM_DEF cm_f1 cm_dot_v4(cm_v4 l, cm_v4 r) { return cm_hsum_v4(cm_mul_v4(l, r)); } CM_DEF cm_f1 cm_length_v4(cm_v4 v) { return sqrtf(cm_dot_v4(v, v)); } CM_DEF cm_v4 cm_norm_v4(cm_v4 v) { cm_f1 length = cm_length_v4(v); return cm_scale_v4(v, 1.0 / length); } /* ~~~~ 3D VECTORS ~~~~ */ CM_DEF cm_f1 cm_dot_v3(cm_v4 l, cm_v4 r) { return cm_hsum_v3(cm_mul_v4(l, r)); } CM_DEF cm_f1 cm_length_v3(cm_v4 v) { return sqrtf(cm_dot_v3(v, v)); } CM_DEF cm_v4 cm_norm_v3(cm_v4 v) { cm_f1 length = cm_length_v3(v); return cm_scale_v4(v, 1.0 / length); } CM_DEF cm_f1 cm_hsum_v3(cm_v4 f) { cm_f1 c[4]; cm_recv_v4(f, c); return c[0] + c[1] + c[2]; } /* ~~~~ 4x4 MATRICES ~~~~ */ CM_DEF cm_m16 cm_identity_m16(void) { cm_m16 m; m.c[0] = cm_new_v4(1.0, 0.0, 0.0, 0.0); m.c[1] = cm_new_v4(0.0, 1.0, 0.0, 0.0); m.c[2] = cm_new_v4(0.0, 0.0, 1.0, 0.0); m.c[3] = cm_new_v4(0.0, 0.0, 0.0, 1.0); return m; } CM_DEF cm_m16 cm_new_m16(cm_v4 a, cm_v4 b, cm_v4 c, cm_v4 d) { return (cm_m16){{a, b, c, d}}; } CM_DEF cm_m16 cm_send_m16(cm_f1 f[16]) { return (cm_m16){{ cm_send_v4(&f[ 0]), cm_send_v4(&f[ 4]), cm_send_v4(&f[ 8]), cm_send_v4(&f[12])}}; } CM_DEF void cm_recv_m16(cm_m16 m, cm_f1 c[16]) { /* TODO maybe optimize? */ cm_recv_v4(m.c[0], &c[0]); cm_recv_v4(m.c[1], &c[4]); cm_recv_v4(m.c[2], &c[8]); cm_recv_v4(m.c[3], &c[12]); } CM_DEF cm_m16 cm_add_m16(cm_m16 l, cm_m16 r) { cm_m16 o; for (int i = 0; i < 4; i++) o.c[i] = cm_add_v4(l.c[i], r.c[i]); return o; } CM_DEF cm_m16 cm_sub_m16(cm_m16 l, cm_m16 r) { cm_m16 o; for (int i = 0; i < 4; i++) o.c[i] = cm_sub_v4(l.c[i], r.c[i]); return o; } CM_DEF cm_v4 cm_apply_m16(cm_m16 m, cm_v4 f) { cm_v4 c0 = cm_mul_v4(m.c[0], cm_spread_v4(f, 0)); cm_v4 c1 = cm_mul_v4(m.c[1], cm_spread_v4(f, 1)); cm_v4 c2 = cm_mul_v4(m.c[2], cm_spread_v4(f, 2)); cm_v4 c3 = cm_mul_v4(m.c[3], cm_spread_v4(f, 3)); return cm_add_v4(cm_add_v4(c0, c1), cm_add_v4(c2, c3)); } CM_DEF cm_m16 cm_dot_m16(cm_m16 l, cm_m16 r) { cm_m16 o; for (int c = 0; c < 4; c++) { o.c[c] = cm_mul_v4(l.c[0], cm_spread_v4(r.c[c], 0)); o.c[c] = cm_add_v4(o.c[c], cm_mul_v4(l.c[1], cm_spread_v4(r.c[c], 1))); o.c[c] = cm_add_v4(o.c[c], cm_mul_v4(l.c[2], cm_spread_v4(r.c[c], 2))); o.c[c] = cm_add_v4(o.c[c], cm_mul_v4(l.c[3], cm_spread_v4(r.c[c], 3))); } return o; } CM_DEF cm_m16 cm_translate_m16(cm_m16 m, cm_v4 f) { cm_m16 o = m; /* TODO check whether this really copies the underlying __m128's. */ o.c[3] = cm_add_v4(m.c[3], f); return o; } CM_DEF cm_m16 cm_scale_m16(cm_m16 m, cm_v4 v) { /* TODO optimize! */ float f[4]; cm_recv_v4(v, f); cm_m16 o; cm_v4 s; s = cm_new_v4(f[0], 0.0f, 0.0f, 0.0f); o.c[0] = cm_mul_v4(m.c[0], s); s = cm_new_v4(0.0f, f[1], 0.0f, 0.0f); o.c[1] = cm_mul_v4(m.c[1], s); s = cm_new_v4(0.0f, 0.0f, f[2], 0.0f); o.c[2] = cm_mul_v4(m.c[2], s); o.c[3] = m.c[3]; return o; } CM_DEF cm_m16 cm_orthogonal_m16(cm_f1 left, cm_f1 right, cm_f1 bottom, cm_f1 top, cm_f1 near, cm_f1 far) { cm_v4 a = cm_new_v4( 2.0f / (right - left), 0.0f, 0.0f, 0.0f); cm_v4 b = cm_new_v4(0.0f, 2.0f / (top - bottom), 0.0f, 0.0f); cm_v4 c = cm_new_v4(0.0f, 0.0f, -2.0f / (far - near), 0.0f); cm_f1 tx = -(right + left) / (right - left); cm_f1 ty = -(top + bottom) / (top - bottom); cm_f1 tz = -(far + near) / (far - near); cm_v4 t = cm_new_v4(tx, ty, tz, 1.0f); return cm_new_m16(a, b, c, t); } CM_DEF cm_m16 cm_frustum_m16(cm_f1 left, cm_f1 right, cm_f1 bottom, cm_f1 top, cm_f1 znear, cm_f1 zfar) { cm_f1 znear2 = 2.0 * znear; cm_f1 width = right - left; cm_f1 height = top - bottom; cm_f1 depth = zfar - znear; cm_m16 matrix; matrix.c[0] = cm_new_v4(znear2 / width, 0.0f, 0.0f, 0.0f); matrix.c[1] = cm_new_v4(0.0f, znear2 / height, 0.0f, 0.0f); matrix.c[2] = cm_new_v4((right + left) / width, (top + bottom) / height, (-zfar - znear) / depth, -1.0f); matrix.c[3] = cm_new_v4(0.0f, 0.0f, (-znear2 * zfar) / depth, 0.0f); return matrix; } CM_DEF cm_m16 cm_perspective_m16(cm_f1 fovyInDegrees, cm_f1 aspectRatio, cm_f1 znear, cm_f1 zfar) { cm_f1 ymax = znear * tanf(fovyInDegrees * CM_PI / 360.0f); cm_f1 xmax = ymax * aspectRatio; return cm_frustum_m16(-xmax, xmax, -ymax, ymax, znear, zfar); } CM_DEF cm_m16 cm_lookat_m16(cm_v4 position, cm_v4 target, cm_v4 upVector) { const cm_v4 f = cm_norm_v3(cm_sub_v4(target, position)); const cm_v4 s = cm_norm_v3(cm_cross_v3(f, upVector)); const cm_v4 u = cm_cross_v3(s, f); cm_m16 matrix = cm_new_m16(s, u, cm_scale_v4(f, -1.0f), cm_send1_v4(0.0f)); matrix = cm_transpose_m16(matrix); cm_f1 sp = cm_dot_v3(s, position); cm_f1 up = cm_dot_v3(u, position); cm_f1 fp = cm_dot_v3(f, position); matrix.c[3] = cm_new_v4(-sp, -up, fp, 1.0f); return matrix; } /* ~~~~ QUATERNIONS ~~~~ */ CM_DEF cm_qt cm_conj_qt(cm_qt q) { return cm_mul_v4(q, cm_new_v4(-1.0, -1.0, -1.0, 1.0)); } CM_DEF cm_qt cm_apply_qt(cm_qt q, cm_v4 v) { // Optimized quaternion application by <NAME> cm_f1 c[4]; cm_recv_v4(q, c); cm_v4 p = *(cm_v4*)&q; cm_v4 t = cm_scale_v4(cm_cross_v3(p, v), 2.0f); return cm_add_v4(cm_add_v4(v, cm_scale_v4(t, c[3])), cm_cross_v3(p, t)); } CM_DEF cm_qt cm_new_qt(cm_v4 axis, cm_f1 angle) { /* TODO optimize */ cm_f1 h = angle / 2.0f; cm_f1 s = sinf(h); cm_f1 c[4]; cm_recv_v4(axis, c); return cm_new_v4(c[0] * s, c[1] * s, c[2] * s, cos(h)); } #if 0 CM_DEF cm_qt cm_cum_qt(cm_qt a, cm_qt b) { /* TODO optimize! */ cm_f1 ac[4], bc[4]; cm_recv_v4(a, ac); cm_recv_v4(b, bc); cm_v4 a3 = cm_new_v4(ac[0], ac[1], ac[2], 0.0f); cm_v4 b3 = cm_new_v4(bc[0], bc[1], bc[2], 0.0f); cm_f1 ws = ac[3] * bc[3] - cm_dot_v3(a3, b3); cm_v4 w = cm_new_v4(0.0f, 0.0f, 0.0f, ws); cm_v4 as = cm_scale_v4(a3, bc[3]); cm_v4 bs = cm_scale_v4(b3, ac[3]); cm_v4 v = cm_add_v4(cm_cross_v3(a3, b3), cm_add_v4(as, bs)); return cm_add_v4(v, w); } #endif CM_DEF cm_qt cm_slerp_qt(cm_qt a, cm_qt b, cm_f1 t) { // Calculate angle between a and b cm_f1 cosHalfTheta = cm_dot_v4(a, b); // if a = b or a = -b then theta = 0 and we can return a if (fabs(cosHalfTheta) >= 1.0) return a; // Calculate temporary values cm_f1 halfTheta = acos(cosHalfTheta); cm_f1 sinHalfTheta = sqrt(1.0 - cosHalfTheta * cosHalfTheta); // if theta = 180 degrees then result is not fully defined // we could rotate around any axis normal to a or b if (fabs(sinHalfTheta) < 0.001) return cm_add_v4(cm_scale_v4(a, 0.5f), cm_scale_v4(b, 0.5f)); cm_f1 ratioA = sin((1.0 - t) * halfTheta) / sinHalfTheta; cm_f1 ratioB = sin( t * halfTheta) / sinHalfTheta; // Calculate quaternion return cm_add_v4(cm_scale_v4(a, ratioA), cm_scale_v4(b, ratioB)); } CM_DEF cm_m16 cm_qt_to_m16(cm_qt q) { /* TODO optimize? */ cm_f1 c[4]; cm_recv_v4(q, c); cm_m16 a = cm_new_m16( cm_new_v4( c[3], -c[2], c[1], -c[0]), cm_new_v4( c[2], c[3], -c[0], -c[1]), cm_new_v4(-c[1], c[0], c[3], -c[2]), cm_new_v4( c[0], c[1], c[2], c[3]) ); cm_m16 b = cm_new_m16( cm_new_v4( c[3], -c[2], c[1], c[0]), cm_new_v4( c[2], c[3], -c[0], c[1]), cm_new_v4(-c[1], c[0], c[3], c[2]), cm_new_v4(-c[0], -c[1], -c[2], c[3]) ); return cm_dot_m16(a, b); } #endif
tomolt/tiny-library-collection
hashtable.h
/* hashtable.h - A Robin Hood-hashing hashtable implementation * * MIT License * * Copyright (c) 2018 <NAME> * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * This file was originally distributed as part of <NAME>'s personal * tiny library collection. (https://www.github.com/tomolt/tiny-library-collection) */ #ifndef HASHTABLE_H #define HASHTABLE_H #include <stddef.h> #include <stdint.h> #include <stdbool.h> struct HT_key { char const *name; short length; uint32_t hash; }; struct HT { size_t cap; int eSize; int fill; struct HT_key *keys; char *values; }; struct HT htNew(size_t cap, int eSize); void htFree(struct HT *ht); void htSet(struct HT *ht, void const *name, short length, void *value); void htDel(struct HT *ht, void const *name, short length); bool htHas(struct HT *ht, void const *name, short length); void *htGet(struct HT *ht, void const *name, short length); #endif #ifdef HT_IMPLEMENT_HERE #include <stdlib.h> #include <string.h> static double const load_factor = 0.8; static void memswap(void *a, void *b, size_t size) { char t[size]; memcpy(t, a, size); memcpy(a, b, size); memcpy(b, t, size); } static uint32_t hash_func(char const *data, short length) { uint32_t hash = 33; for (short i = 0; i < length; ++i) { hash += data[i]; hash += hash << 10; hash ^= hash >> 6; } hash += hash << 3; hash ^= hash >> 11; hash += hash << 15; return hash; } struct search_result { bool found; int slot; }; static int fold_slot(struct HT *ht, uint32_t slot) { return slot % ht->cap; } static int distance(struct HT *ht, struct HT_key key, int slot) { int d = slot - fold_slot(ht, key.hash); if (d < 0) { d += ht->cap; } return d; } static int advance(struct HT *ht, int slot) { return fold_slot(ht, slot + 1); } static bool does_match(struct HT_key a, struct HT_key b) { return a.hash == b.hash && a.length == b.length && memcmp(a.name, b.name, a.length) == 0; } static void mark_tombstone(struct HT_key *key) { key->name = NULL; } static bool is_tombstone(struct HT_key key) { return key.name == NULL; } static struct HT_key make_key(char const *name, short length) { return (struct HT_key){name, length, hash_func(name, length)}; } static char *value_at(struct HT *ht, int slot) { return &ht->values[slot * ht->eSize]; } static int evict(struct HT *ht, struct HT_key key, int slot) { return distance(ht, key, slot) > distance(ht, ht->keys[slot], slot) ? slot : evict(ht, key, advance(ht, slot)); } static void insert_at(struct HT *ht, struct HT_key key, void *value, int slot) { memswap(&ht->keys[slot], &key, sizeof(key)); memswap(value_at(ht, slot), value, ht->eSize); if (!is_tombstone(key)) insert_at(ht, key, value, evict(ht, key, advance(ht, slot))); } static struct search_result locate_at(struct HT *ht, struct HT_key key, int slot) { if (does_match(ht->keys[slot], key)) return (struct search_result){true, slot}; else if (distance(ht, key, slot) > distance(ht, ht->keys[slot], slot)) return (struct search_result){false, slot}; else return locate_at(ht, key, advance(ht, slot)); } static struct search_result locate(struct HT *ht, struct HT_key key) { return locate_at(ht, key, fold_slot(ht, key.hash)); } static void rebuild(struct HT *ht, size_t cap) { struct HT new = htNew(cap, ht->eSize); new.fill = ht->fill; for (size_t i = 0; i < ht->cap; ++i) { struct HT_key key = ht->keys[i]; if (!is_tombstone(key)) { int slot = evict(&new, key, fold_slot(&new, key.hash)); insert_at(&new, key, value_at(ht, i), slot); } } htFree(ht); memcpy(ht, &new, sizeof(new)); } struct HT htNew(size_t cap, int eSize) { struct HT ht = {cap, eSize, 0, NULL, NULL}; ht.keys = calloc(cap, sizeof(*ht.keys)); ht.values = calloc(cap, eSize); for (unsigned int i = 0; i < cap; ++i) ht.keys[i].hash = i; return ht; } void htFree(struct HT *ht) { free(ht->keys); free(ht->values); } void htSet(struct HT *ht, void const *name, short length, void *value) { if ((double)(ht->fill + 1) / (double)ht->cap > load_factor) rebuild(ht, ht->cap * 2); struct HT_key key = make_key(name, length); struct search_result search = locate(ht, key); if (search.found) { memcpy(value_at(ht, search.slot), value, ht->eSize); } else { ++ht->fill; char buf[ht->eSize]; memcpy(buf, value, ht->eSize); insert_at(ht, key, buf, search.slot); } } void htDel(struct HT *ht, void const *name, short length) { struct search_result search = locate(ht, make_key(name, length)); if (search.found) { mark_tombstone(&ht->keys[search.slot]); --ht->fill; if ((double)ht->fill / (double)ht->cap < 0.5 * load_factor) rebuild(ht, ht->cap / 2); } } bool htHas(struct HT *ht, void const *name, short length) { return locate(ht, make_key(name, length)).found; } void *htGet(struct HT *ht, void const *name, short length) { struct search_result search = locate(ht, make_key(name, length)); return search.found ? value_at(ht, search.slot) : NULL; } #endif
tomolt/tiny-library-collection
tests/dh_cuts_suite.c
<reponame>tomolt/tiny-library-collection #include <signal.h> #include <sys/types.h> #include <sys/wait.h> #include <unistd.h> #include <stdlib.h> #include <stdio.h> #include "dh_cuts.h" static void test_crash_recovery(void) { dh_push("crash recovery"); pid_t pid = fork(); if (pid == 0) { freopen("/dev/null", "w", stdout); dh_branch( raise(SIGFPE); ) exit(0); } if (pid > 0) { int ret = 0; waitpid(pid, &ret, 0); dh_assert(ret == 0); } dh_pop(); } void dh_cuts_suite(void) { dh_push("dh_cuts"); test_crash_recovery(); dh_pop(); }
DonRumata710/NetCowork
include/netcoworkserver.h
<gh_stars>0 #ifndef NETCOWORKSERVER_H #define NETCOWORKSERVER_H #include "netcoworkprovider.h" #include <QTcpServer> #include <QTcpSocket> #include <set> #include <memory> class CreationFilter { public: virtual bool allow(QTcpSocket* socket, uint32_t class_id) = 0; }; class ClassFilter : public CreationFilter { public: ClassFilter(std::set<uint32_t> _private_classes); virtual bool allow(QTcpSocket* socket, uint32_t class_id) override; private: std::set<uint32_t> private_classes; }; class NetCoworkServer : public QTcpServer, public NetCoworkProvider { Q_OBJECT public: NetCoworkServer(); virtual void start(const std::string& address, uint16_t port) override; virtual void stop() override; enum class CreationPolicy { SERVER_ONLY, CUSTOM, ALL }; void set_creation_policy(CreationPolicy new_policy); bool set_filter(std::unique_ptr<CreationFilter>); public slots: void onNewConnection(); void onDataReady(); protected: virtual void send_data(Message& data) override; virtual void send_data(Message&& msg) override; virtual void respond(Message& msg) override; virtual void respond(Message&& msg) override; virtual bool is_server() override; virtual bool creation_filter(uint32_t class_id) override; private: void send_data(const QByteArray& data); void respond(const QByteArray& data); private: std::vector<QTcpSocket*> sockets; CreationPolicy policy = CreationPolicy::SERVER_ONLY; std::unique_ptr<CreationFilter> filter; }; #endif // NETCOWORKSERVER_H
DonRumata710/NetCowork
Generator/printer.h
<filename>Generator/printer.h #ifndef PRINTER_H #define PRINTER_H #include "class.h" #include "struct.h" #include "function.h" #include "enum.h" #include <string> #include <fstream> class Printer { public: explicit Printer(const std::string& folder_path = std::string(".")); bool print_class(const Class& c); private: void print_line(const std::string& line); void print_dependency(const std::string& type); void increase_offset(); void decrease_offset(); std::string get_type_name(const CodeElement* element); void start_class(const std::string& name, const std::string& parent = std::string(), const std::string& template_type = std::string()); void print_function(const CodeElement* ret_type, const std::string& func_name, const std::vector<Parameter>& parameters, bool is_const, const std::string& class_name = std::string()); void print_function(const std::string& ret_type, const std::string& func_name, const std::vector<Parameter>& parameters, bool is_const, const std::string& class_name = std::string()); std::string get_parameter_str(const Parameter& param); void finish_class(); private: std::string path; std::ofstream current_file; std::string offset; std::string current_class; }; #endif // PRINTER_H
DonRumata710/NetCowork
Generator/struct.h
#ifndef STRUCT_H #define STRUCT_H #include "codeelement.h" #include "parameter.h" #include <string> #include <vector> class Struct : public CodeElement { public: explicit Struct(const std::string& name); Struct(const Struct& other); Struct(Struct&& other); void add_member(const Parameter& param); private: std::vector<Parameter> members; }; #endif // TYPES_H
DonRumata710/NetCowork
Examples/Example2/ball.h
#ifndef BALL_H #define BALL_H #include <QPoint> #include <QObject> #include <QGraphicsEllipseItem> #include <QDebug> class Ball : public QObject, public QGraphicsEllipseItem { Q_OBJECT public: Ball(QPointF pos = QPointF()); ~Ball() = default; void set_pos(QPointF new_pos); QPointF get_pos() const; void set_direction(float new_direction); float get_direction() const; void set_speed(float new_speed); float get_speed() const; static float get_radius(); private: float speed; }; #endif // BALL_H
DonRumata710/NetCowork
Generator/dependency.h
<filename>Generator/dependency.h #ifndef DEPENDENCY_H #define DEPENDENCY_H #include <string> #include "codeelement.h" class Dependency : public CodeElement { public: Dependency(const std::string& _filename, const std::string& _type_name, Type_enum _type); virtual std::string get_module() const override; private: std::string filename; }; #endif // DEPENDENCY_H
DonRumata710/NetCowork
include/netcoworkclient.h
<filename>include/netcoworkclient.h<gh_stars>0 #ifndef NETCOWORKCLIENT_H #define NETCOWORKCLIENT_H #include "netcoworkprovider.h" #include <QTcpSocket> class NetCoworkClient : public QObject, public NetCoworkProvider { Q_OBJECT public: NetCoworkClient(); virtual void start(const std::string& address, uint16_t port) override; virtual void stop() override; public slots: void onConnected(); void onDataReady(); protected: virtual void send_data(Message& data) override; virtual void send_data(Message&& msg) override; virtual void respond(Message& msg) override; virtual void respond(Message&& msg) override; virtual bool is_server() override; private: QTcpSocket socket; uint16_t expeted_data = 0; }; #endif // NETCOWORKCLIENT_H
DonRumata710/NetCowork
include/netcoworker.h
#ifndef NETCOWORKER_H #define NETCOWORKER_H #include "message.h" #include <QObject> #include <QDataStream> class NetCoworkFactory; class NetCoworker : public QObject { Q_OBJECT public: explicit NetCoworker(const NetCoworkFactory* _factory, uint32_t object_id = UINT32_MAX); virtual void handle_call(Message& msg) = 0; uint32_t get_class_id() const; uint32_t get_object_id() const; const NetCoworkFactory* get_factory() const; protected: void send_func_call(Message& msg) const; private: friend class NetCoworkProvider; void set_object_id(uint32_t new_object_id); private: const NetCoworkFactory* factory; uint32_t object_id = UINT32_MAX; }; #endif // NETCOWORKER_H
DonRumata710/NetCowork
Generator/interfacemodel.h
#ifndef INTERFACEMODEL_H #define INTERFACEMODEL_H #include "dependency.h" #include "class.h" #include "struct.h" #include "enum.h" #include "simpletypeelement.h" #include "printer.h" #include <set> class InterfaceModel { public: InterfaceModel(); void print(Printer& printer); const CodeElement* get_type(const std::string& type) const; Dependency* add_dependency(const Dependency&); Class* add_class(const Class& new_class); Class* add_class(Class&& new_class); Struct* add_struct(const Struct& new_struct); Struct* add_struct(Struct&& new_struct); Enum* add_enumeration(const Enum& new_enum); Enum* add_enumeration(Enum&& new_enum); Function* add_function(const Function& new_enum); Function* add_function(Function&& new_enum); std::vector<Class> get_classes() const; std::vector<Struct> get_sturctures() const; std::vector<Enum> get_enumerations() const; std::vector<Function> get_functions() const; private: std::vector<Dependency> dependencies; std::vector<Class> classes; std::vector<Struct> structs; std::vector<Enum> enums; std::vector<Function> functions; std::unordered_map<std::string, SimpleType> types; }; #endif // INTERFACEMODEL_H
DonRumata710/NetCowork
Generator/filehandler.h
#ifndef FILEHANDLER_H #define FILEHANDLER_H #include <fstream> #include <sstream> class FileHandler { public: FileHandler(const std::string& file); bool is_open() const; bool is_end() const; std::string next_word(); const std::string& get_filename() const; size_t get_line_num() const; private: std::ifstream file_stream; std::istringstream line_stream; std::string word; std::string filename; size_t line_num = 1; std::string line; }; #endif
DonRumata710/NetCowork
Examples/Example2/game.h
<reponame>DonRumata710/NetCowork #ifndef GAME_H #define GAME_H #include <QGraphicsView> #include <QHostAddress> #include <QPaintEvent> #include <QTimer> #include "generated/Ball_net.h" #include "generated/Platform_net.h" #include "ball.h" #include "platform.h" class Game : public QGraphicsView { Q_OBJECT public: explicit Game(QWidget *parent = nullptr); ~Game() override; void add_item(QGraphicsItem* item); static Game* get_instance(); signals: public slots: void start(uint16_t port, const QString& addr); void step(); private: void create_server(uint16_t port); void create_client(const QString& addr, uint16_t port); void drawPlatform(int16_t pos, QPainter& painter, int step, bool on_top); virtual void keyPressEvent(QKeyEvent* event) override; virtual void keyReleaseEvent(QKeyEvent *event) override; void set_plarform_pos(int16_t pos); void game_inner_logic(); private: std::unique_ptr<NetCoworkProvider> provider; std::vector<BallSync<Ball>*> balls; BallProcessor<Ball>* ball_processor = nullptr; PlatformSync<Platform>* platform = nullptr; PlatformSync<Platform>* opponent_platform = nullptr; PlatformProcessor<Platform>* platform_processor = nullptr; QTimer timer; bool right_button = false; bool left_button = false; bool isServer = false; const static size_t TIME_STEP = 50; static Game* instance; }; #endif // GAME_H
DonRumata710/NetCowork
Generator/property.h
#ifndef PROPERTY_H #define PROPERTY_H #include "parameter.h" struct Property { Parameter parameter; std::string getter; std::string setter; }; #endif // PROPERTY_H
DonRumata710/NetCowork
Generator/function.h
<filename>Generator/function.h #ifndef FUNCTION_H #define FUNCTION_H #include "types.h" #include "codeelement.h" #include "parameter.h" #include <vector> class Function : public CodeElement { public: explicit Function(const std::string& name); void add_param(const Parameter& type); const Parameter* get_param(size_t i) const; size_t get_params_count() const; const std::vector<Parameter>& get_parameters() const; private: std::vector<Parameter> params; }; #endif // FUNCTION_H
DonRumata710/NetCowork
include/netcoworkfactory.h
#ifndef NETCOWORKFACTORY_H #define NETCOWORKFACTORY_H #include "netcoworker.h" class NetCoworkFactory { friend class NetCoworkProvider; friend class NetCoworkServer; public: virtual ~NetCoworkFactory() = default; uint32_t get_class_id() const; void send_func_call(Message& msg, const NetCoworker* coworker) const; protected: NetCoworkFactory(NetCoworkProvider* provider); void set_class_id(uint32_t id); virtual NetCoworker* create_object() const = 0; virtual std::string get_name() const = 0; virtual Message get_sync_message(NetCoworker* obj) const = 0; virtual void sync(NetCoworker* obj, Message& msg) const = 0; void add_object(NetCoworker* obj); private: uint32_t class_id = UINT32_MAX; NetCoworkProvider* provider; }; #endif // NETCOWORKFACTORY_H
DonRumata710/NetCowork
Generator/class.h
<filename>Generator/class.h #ifndef CLASS_H #define CLASS_H #include "function.h" #include "property.h" #include "dependency.h" #include <vector> #include <set> class Class : public CodeElement { public: explicit Class(const std::string& name); Class(const Class& other); Class(Class&& other); void add_dependency(const Dependency* dependency); void add_property(const Property& type); void add_property(Property&& type); void add_properties(const std::vector<Property>& properties); void add_properties(std::vector<Property>&& properties); void add_function(const Function& func); void add_function(Function&& func); const std::set<const CodeElement*>& get_dependencies() const; const std::vector<Property>& get_properties() const; const std::vector<Function>& get_functions() const; private: void add_dependencies(const Function& func); void add_properties_dependency(const std::vector<Property>& properties); private: std::vector<Property> properties; std::vector<Function> functions; std::set<const CodeElement*> dependencies; }; #endif // CLASS_H
DonRumata710/NetCowork
include/netcoworkprovider.h
<filename>include/netcoworkprovider.h #ifndef NETCOWORKPROVIDER_H #define NETCOWORKPROVIDER_H #include "message.h" #include "netcoworkfactory.h" #include <functional> class NetCoworker; class NetCoworkProvider { public: virtual ~NetCoworkProvider() = default; virtual void start(const std::string& address, uint16_t port) = 0; virtual void stop() = 0; void send_func_call(Message& data, const NetCoworker* obj); void add_local_object(NetCoworker* object); template<class Factory> Factory* register_new_class() { Factory* factory = new Factory(this); add_new_factory(std::unique_ptr<NetCoworkFactory>(factory)); return factory; } virtual bool is_server() = 0; void set_add_object_callback(std::function<void (NetCoworker*, uint32_t, uint32_t)> func); void set_add_class_callback(std::function<void (NetCoworkFactory*, uint32_t)> func); protected: virtual void send_data(Message& msg) = 0; virtual void send_data(Message&& msg) = 0; virtual void respond(Message& msg) = 0; virtual void respond(Message&& msg) = 0; void process_func(Message& data); const NetCoworkFactory* get_factory(uint32_t i); uint32_t factory_count() const; NetCoworker* get_object(uint32_t i) const; uint32_t object_count(); private: void add_new_factory(std::unique_ptr<NetCoworkFactory> factory); virtual bool creation_filter(uint32_t class_id); private: std::vector<NetCoworker*> coworkers; std::vector<std::unique_ptr<NetCoworkFactory>> factories; std::map<std::string, uint32_t> class_ids; std::function<void (NetCoworker*, uint32_t, uint32_t)> obj_callback; std::function<void (NetCoworkFactory*, uint32_t)> class_callback; std::vector<NetCoworker*> requests; std::vector<std::pair<Message, const NetCoworker*>> messages; }; #endif // NETCOWORKPROVIDER_H
DonRumata710/NetCowork
Examples/Example1/mainwindow.h
<filename>Examples/Example1/mainwindow.h<gh_stars>0 #ifndef MAINWINDOW_H #define MAINWINDOW_H #include <QPushButton> #include <QMainWindow> #include "generated/NetObject_net.h" namespace Ui { class MainWindow; } QMainWindow* getMainWindow(); class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(NetCoworkProvider* _provider, QWidget *parent = nullptr); ~MainWindow(); private slots: void on_bStart_clicked(bool checked); private: virtual void mouseMoveEvent(QMouseEvent *event) override; private: Ui::MainWindow *ui; NetCoworkProvider* provider; NetObjectSync<QPushButton>* obj = nullptr; NetObjectProcessor<QPushButton>* nop = nullptr; }; #endif // MAINWINDOW_H
DonRumata710/NetCowork
Generator/types.h
<reponame>DonRumata710/NetCowork #ifndef TYPES_H #define TYPES_H #include "enumutil.h" #define Token(DO) \ DO(TOKEN_IMPORT, "import") \ DO(TOKEN_CLASS, "class") \ DO(TOKEN_STRUCT, "struct") \ DO(TOKEN_ENUM, "enum") \ DO(TOKEN_FUNCTION, "function") \ DO(TOKEN_GETTER, "get") \ DO(TOKEN_SETTER, "set") \ DO(TOKEN_OPENING_BRACE, "{") \ DO(TOKEN_CLOSING_BRACE, "}") \ DO(TOKEN_OPENING_PARENTHESIS, "(") \ DO(TOKEN_CLOSING_PARENTHESIS, ")") \ DO(TOKEN_COMMA, ",") \ DO(TOKEN_ASSIGNMENT, "=") \ DO(TOKEN_SEMICOLON, ";") \ DO(TOKEN_COLON, ":") \ DO(TOKEN_DOT, ".") \ DO(TOKEN_NONE, "") ENUM_WITH_NAMES(Token) STR_TO_ENUM_DECL(Token) //enum class Token //{ // CLASS, // STRUCT, // ENUM, // FUNCTION, // PROPERTY, // OPENING_BRACE, // CLOSING_BRACE, // OPENING_PARENTHESIS, // CLOSING_PARENTHESIS, // NONE //}; #define Type(DO) \ DO(Type, NONE, "NONE") \ DO(Type, UI64, "ui64") \ DO(Type, UI32, "ui32") \ DO(Type, UI16, "ui16") \ DO(Type, UI8, "ui8") \ DO(Type, I64, "i64") \ DO(Type, I32, "i32") \ DO(Type, I16, "i16") \ DO(Type, I8, "i8") \ DO(Type, FLOAT, "float") \ DO(Type, DFLOAT, "double") \ DO(Type, CHAR, "char") \ DO(Type, STRING, "string") \ DO(Type, FUNCTION, "function") \ DO(Type, STRUCT, "struct") \ DO(Type, CLASS, "class") \ DO(Type, ENUM, "enum") ENUM_C_WITH_NAMES(Type) STR_TO_ENUM_DECL(Type) ENUM_TO_STR_DECL(Type) //enum class Type //{ // UI64, // UI32, // UI16, // UI8, // I64, // I32, // I16, // I8, // CHAR, // STRING, // FUNCTION, // STRUCT, // CLASS, // NONE //}; #endif // TYPES_H
DonRumata710/NetCowork
include/message.h
<reponame>DonRumata710/NetCowork<gh_stars>0 #ifndef MESSAGE_H #define MESSAGE_H #include <QDataStream> #include <QString> #include <string> class Message { public: Message(); explicit Message(const QByteArray& _data); explicit Message(QByteArray&& _data); Message(Message&& msg); Message& operator=(Message&& msg); static Message get_message(QIODevice* device); size_t get_size() const; template<typename T> void add_value(const T& value) { stream << value; } template<> void add_value(const std::string& value) { stream << QString(value.c_str()); } template<typename val_type> val_type get_value() { val_type val; stream >> val; return val; } std::string get_string(); void set_metadata(uint32_t new_class_id, uint32_t new_object_id, uint32_t new_func_id = UINT32_MAX); uint32_t get_class_id() const; void set_class_id(uint32_t new_class_id); uint32_t get_object_id(); void set_object_id(uint32_t new_object_id); uint32_t get_func_id(); void set_func_id(uint32_t new_func_id); QByteArray get_data() const; private: uint32_t class_id = UINT32_MAX; uint32_t object_id = UINT32_MAX; uint32_t func_id = UINT32_MAX; QByteArray data; QDataStream stream; }; #endif // MESSAGE_H
DonRumata710/NetCowork
Examples/Example2/mainwindow.h
#ifndef MAINWINDOW_H #define MAINWINDOW_H #include <netcoworkprovider.h> #include <QMainWindow> #include <QAbstractButton> #include <QHostAddress> namespace Ui { class MainWindow; } QMainWindow* getMainWindow(); class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = nullptr); ~MainWindow(); private slots: void on_bStart_clicked(); void on_bSettings_clicked(); void on_bExit_clicked(); void on_buttonBox_accepted(); void on_buttonBox_clicked(QAbstractButton *button); private: virtual bool hasHeightForWidth() const override; virtual int heightForWidth(int w) const override; private: Ui::MainWindow *ui; QString address = "localhost"; uint16_t port = 1024; }; #endif // MAINWINDOW_H
DonRumata710/NetCowork
Generator/simpletypeelement.h
#ifndef SIMPLETYPEELEMENT_H #define SIMPLETYPEELEMENT_H #include "types.h" #include "codeelement.h" class SimpleType : public CodeElement { public: explicit SimpleType(Type_enum type); private: std::string get_typename(Type_enum type) const; }; #endif // SIMPLETYPEELEMENT_H
DonRumata710/NetCowork
Generator/enumutil.h
<filename>Generator/enumutil.h #ifndef ENUMUTIL_H #define ENUMUTIL_H #include <unordered_map> #define DECLARE_ENUM(VAL) VAL, #define DECLARE_ENUM_WITH_VAL(NAME, VAL) NAME = VAL, #define DECLARE_ENUM_WITH_NAMES(VAL, STR) DECLARE_ENUM(VAL) #define DECLARE_ENUM_WITH_NAMES_VAL(NAME, STR, VAL) DECLARE_ENUM_WITH_VAL(NAME, VAL) #define DECLARE_ENUM_WITH_VAL_NAMES(NAME, VAL, STR) DECLARE_ENUM_WITH_VAL(NAME, VAL) #define DECLARE_ENUM_C(TYPE, VAL) VAL, #define DECLARE_ENUM_C_WITH_VAL(TYPE, NAME, VAL) NAME = VAL, #define DECLARE_ENUM_C_WITH_NAMES(TYPE, VAL, STR) DECLARE_ENUM(VAL) #define DECLARE_ENUM_C_WITH_NAMES_VAL(TYPE, NAME, STR, VAL) DECLARE_ENUM_WITH_VAL(NAME, VAL) #define DECLARE_ENUM_C_WITH_VAL_NAMES(TYPE, NAME, VAL, STR) DECLARE_ENUM_WITH_VAL(NAME, VAL) #define ENUM(NAME) \ enum NAME##_enum \ { \ NAME(DECLARE_ENUM) \ }; #define ENUM_C(NAME) \ enum class NAME##_enum \ { \ NAME(DECLARE_ENUM_C) \ }; #define ENUM_WITH_VAL(NAME) \ enum NAME##_enum \ { \ NAME(DECLARE_ENUM_WITH_VAL) \ }; #define ENUM_C_WITH_VAL(NAME) \ enum class NAME##_enum \ { \ NAME(DECLARE_ENUM_C_WITH_VAL) \ }; #define ENUM_WITH_NAMES(NAME) \ enum NAME##_enum \ { \ NAME(DECLARE_ENUM_WITH_NAMES) \ }; #define ENUM_C_WITH_NAMES(NAME) \ enum class NAME##_enum \ { \ NAME(DECLARE_ENUM_C_WITH_NAMES) \ }; #define ENUM_WITH_NAMES_VAL(NAME) \ enum NAME##_enum \ { \ NAME(DECLARE_ENUM_WITH_NAMES_VAL) \ }; #define ENUM_C_WITH_NAMES_VAL(NAME) \ enum class NAME##_enum \ { \ NAME(DECLARE_ENUM_C_WITH_NAMES_VAL) \ }; #define ENUM_WITH_VAL_NAMES(NAME) \ enum NAME##_enum \ { \ NAME(DECLARE_ENUM_WITH_VAL_NAMES) \ }; #define ENUM_C_WITH_VAL_NAMES(NAME) \ enum class NAME##_enum \ { \ NAME(DECLARE_ENUM_C_WITH_VAL_NAMES) \ }; #define STR_TO_ENUM_DECL(NAME) extern std::unordered_map<std::string, NAME##_enum> NAME##_from_str; #define DECLARE_STR_TO_ENUM(VAL) { #VAL, VAL }, #define DECLARE_STR_TO_ENUM_WITH_NAMES(VAL, STR) { STR, VAL }, #define DECLARE_STR_TO_ENUM_WITH_VAL(NAME, VAL) { #NAME, NAME }, #define DECLARE_STR_TO_ENUM_WITH_VAL_NAMES(NAME, VAL, STR) { STR, NAME }, #define DECLARE_STR_TO_ENUM_WITH_NAMES_VAL(NAME, STR, VAL) { STR, NAME }, #define STR_TO_ENUM(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM) \ }; #define STR_TO_ENUM_WTIH_VAL(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_WITH_VAL) \ }; #define STR_TO_ENUM_WITH_NAMES(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_WITH_NAMES) \ }; #define STR_TO_ENUM_WITH_VAL_NAMES(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_WITH_VAL_NAMES) \ }; #define STR_TO_ENUM_WITH_NAMES_VAL(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_WITH_NAMES_VAL) \ }; #define DECLARE_STR_TO_ENUM_C(TYPE, VAL) { #VAL, TYPE##_enum::##VAL }, #define DECLARE_STR_TO_ENUM_C_WITH_NAMES(TYPE, VAL, STR) { STR, TYPE##_enum::##VAL }, #define DECLARE_STR_TO_ENUM_C_WITH_VAL(TYPE, NAME, VAL) { #NAME, TYPE##_enum::##NAME }, #define DECLARE_STR_TO_ENUM_C_WITH_VAL_NAMES(TYPE, NAME, VAL, STR) { STR, TYPE##_enum::##NAME }, #define DECLARE_STR_TO_ENUM_C_WITH_NAMES_VAL(TYPE, NAME, STR, VAL) { STR, TYPE##_enum::##NAME }, #define STR_TO_ENUM_C(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_C) \ }; #define STR_TO_ENUM_C_WTIH_VAL(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_C_WITH_VAL) \ }; #define STR_TO_ENUM_C_WITH_NAMES(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_C_WITH_NAMES) \ }; #define STR_TO_ENUM_C_WITH_VAL_NAMES(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_C_WITH_VAL_NAMES) \ }; #define STR_TO_ENUM_C_WITH_NAMES_VAL(NAME) \ std::unordered_map<std::string, NAME##_enum> NAME##_from_str = { \ NAME(DECLARE_STR_TO_ENUM_C_WITH_NAMES_VAL) \ }; #define ENUM_TO_STR_DECL(NAME) extern std::unordered_map<NAME##_enum, std::string> NAME##_to_str; #define DECLARE_ENUM_TO_STR(VAL) { VAL, #VAL }, #define DECLARE_ENUM_TO_STR_WITH_NAMES(VAL, STR) { VAL, STR }, #define DECLARE_ENUM_TO_STR_WITH_VAL(NAME, VAL) { NAME, #NAME }, #define DECLARE_ENUM_TO_STR_WITH_VAL_NAMES(NAME, VAL, STR) { NAME, STR }, #define DECLARE_ENUM_TO_STR_WITH_NAMES_VAL(NAME, STR, VAL) { NAME, STR }, #define ENUM_TO_STR(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_TO_STR) \ }; #define ENUM_TO_STR_WTIH_VAL(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_TO_STR_WITH_VAL) \ }; #define ENUM_TO_STR_WITH_NAMES(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_TO_STR_WITH_NAMES) \ }; #define ENUM_TO_STR_WITH_VAL_NAMES(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_TO_STR_WITH_VAL_NAMES) \ }; #define ENUM_TO_STR_WITH_NAMES_VAL(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_TO_STR_WITH_NAMES_VAL) \ }; #define DECLARE_ENUM_C_TO_STR(TYPE, VAL) { TYPE##_enum::##VAL, #VAL }, #define DECLARE_ENUM_C_TO_STR_WITH_NAMES(TYPE, VAL, STR) { TYPE##_enum::##VAL, STR }, #define DECLARE_ENUM_C_TO_STR_WITH_VAL(TYPE, NAME, VAL) { TYPE##_enum::##NAME, #NAME }, #define DECLARE_ENUM_C_TO_STR_WITH_VAL_NAMES(TYPE, NAME, VAL, STR) { TYPE##_enum::##NAME, STR }, #define DECLARE_ENUM_C_TO_STR_WITH_NAMES_VAL(TYPE, NAME, STR, VAL) { TYPE##_enum::##NAME, STR }, #define ENUM_C_TO_STR(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_C_TO_STR) \ }; #define ENUM_C_TO_STR_WTIH_VAL(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_C_TO_STR_WITH_VAL) \ }; #define ENUM_C_TO_STR_WITH_NAMES(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_C_TO_STR_WITH_NAMES) \ }; #define ENUM_C_TO_STR_WITH_VAL_NAMES(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_C_TO_STR_WITH_VAL_NAMES) \ }; #define ENUM_C_TO_STR_WITH_NAMES_VAL(NAME) \ std::unordered_map<NAME##_enum, std::string> NAME##_to_str = { \ NAME(DECLARE_ENUM_C_TO_STR_WITH_NAMES_VAL) \ }; #endif // ENUMUTIL_H
DonRumata710/NetCowork
Generator/codeelement.h
<filename>Generator/codeelement.h<gh_stars>0 #ifndef CODEELEMENT_H #define CODEELEMENT_H #include "types.h" class CodeElement { friend std::hash<CodeElement>; public: CodeElement(Type_enum _type, const std::string& _name); CodeElement(const CodeElement& ce); CodeElement(CodeElement&& other); virtual ~CodeElement() = default; Type_enum get_type() const; const std::string& get_name() const; virtual std::string get_module() const { return ""; } private: const Type_enum type; const std::string name; }; #endif // CODEELEMENT_H
DonRumata710/NetCowork
Generator/parameter.h
<filename>Generator/parameter.h #ifndef PARAMETER_H #define PARAMETER_H #include "types.h" #include "codeelement.h" struct Parameter { const CodeElement* element; std::string value_name; }; #endif // PARAMETERS_H
DonRumata710/NetCowork
Examples/Example2/platform.h
#ifndef PLATFORM_H #define PLATFORM_H #include <QObject> #include <QGraphicsItem> #include <cstdint> class Platform : public QObject, public QGraphicsItem { Q_OBJECT public: Platform(uint16_t pos = 0); void set_field_size(int size); void set_h_pos(int p); void set_field(QWidget* f); void set_pos(uint16_t new_pos); uint16_t get_pos() const; static uint16_t get_width(); protected: QRectF realRect() const; QRectF boundingRect() const override; void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override; private: uint16_t pos = 0; int field_size = 0; int h_pos = 0; static const uint16_t width = 60; }; #endif // PLATFORM_H
DonRumata710/NetCowork
Generator/enum.h
<gh_stars>0 #ifndef ENUM_H #define ENUM_H #include "codeelement.h" #include <map> class Enum : public CodeElement { public: explicit Enum(const std::string& name); void add_value(const std::string& name, int64_t val); void add_value(std::string&& name, int64_t val); void add_value(const std::pair<std::string, int64_t>& val); void add_value(std::pair<std::string, int64_t>&& val); bool check_value(const std::string& name) const; int64_t get_value(const std::string& name) const; private: std::map<std::string, int64_t> values; }; #endif // ENUM_H
colfrog/cx
cxs.c
#include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "cx.h" void cx_set_path(char *path, bool absolute, char *buf, size_t buflen) { char ibuf[buflen]; memset(ibuf, 0, buflen); memset(buf, 0, buflen); #ifdef CX_DATA_DIR const char *data_path = CX_DATA_DIR; #else const char *data_path = getenv("XDG_DATA_HOME"); if (data_path == NULL) data_path = "~/.local/share"; #endif if (absolute) strncpy(ibuf, path, buflen - 1); else snprintf(ibuf, buflen, "%s/%s/%s", data_path, CX_DIR_NAME, path); if (ibuf[0] == '~') snprintf(buf, buflen, "%s%s", getenv("HOME"), ibuf + 1); else strncpy(buf, ibuf, buflen); buf[buflen - 1] = '\0'; return; }
colfrog/cx
cx.h
<gh_stars>10-100 #include <stdbool.h> #include <sys/types.h> #ifdef __GLIBC__ #define _BSD_SOURCE #include <strings.h> #include <getopt.h> #include <sys/stat.h> #endif #ifndef CX_DIR_NAME #define CX_DIR_NAME "cx" #endif #ifndef CX_DATA_DIR // #define CX_DATA_DIR "~/.local/share" #endif #define DEFAULT_SOCKET_NAME "socket" #define DEFAULT_DATAFILE_NAME "data" #define DEFAULT_LOCKFILE_NAME "lock" void cx_set_path(char *, bool, char *, size_t);
colfrog/cx
cxd.c
#include <sys/param.h> #include <sys/socket.h> #include <sys/stat.h> #include <sys/un.h> #include <ctype.h> #include <err.h> #include <errno.h> #include <fcntl.h> #include <regex.h> #include <sqlite3.h> #include <stdbool.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "cx.h" #define MAXMSGLEN (PATH_MAX + 512) static sqlite3 *db; static int so; /* * Database queries to compile for later use during init. * They will be placed in cdbq, where the indexes will stay true. */ static char *dbq[] = { #define DB_TAB_CREATE 0 /* * allows us to initialize the database * table information: * id: the unique entry's ID * path: the entry's filesystem path * name: the name of the directory, without the rest of the path * prio: the entry's priority * locked: whether the priority is locked * laccs: last access time as a unix timestamp in seconds * naccs: the amount of times the directory was accessed */ "CREATE TABLE IF NOT EXISTS dtab (id INTEGER UNIQUE PRIMARY KEY, path VARCHAR(1024) UNIQUE, name VARCHAR(256), prio INTEGER, locked INTEGER, laccs INTEGER, naccs INTEGER);", #define DB_INSERT 1 /* allows us to insert new entries, only requires to set the path and name */ "INSERT INTO dtab SELECT MAX(id) + 1, ?1, ?2, 0, 0, strftime('%s', 'now', 'utc'), 1 FROM dtab;", #define DB_REMOVE_BY_PATH 2 /* allows us to delete entries matching the path */ "DELETE FROM dtab WHERE path = ?1;", #define DB_REMOVE_BY_PRIO 3 /* allows us to delete entries with a priority lower than defined */ "DELETE FROM dtab WHERE prio < ?1;", #define DB_REMOVE_BY_ID 4 /* allows us to delete entries from their ID */ "DELETE FROM dtab WHERE id = ?1;", #define DB_GET_LOOKUP_ROWS 5 /* allows us to get all of the information needed to match a path */ "SELECT id, path, name, prio FROM dtab ORDER BY prio DESC;", #define DB_GET_PRIO_INFO_FROM_PATH 6 /* allows us to get all of the information needed to recalculate this entry's priority */ "SELECT id, prio, strftime('%s', 'now', 'utc'), laccs, naccs FROM dtab WHERE locked = 0 AND path = ?1;", #define DB_GET_PRIO_INFO_FROM_ID 7 "SELECT id, prio, strftime('%s', 'now', 'utc'), laccs, naccs FROM dtab WHERE locked = 0 AND id = ?1;", #define DB_GET_ALL_PRIO_INFO 8 /* allows us to get all of the information needed to recalculate all entries' priorities */ "SELECT id, prio, strftime('%s', 'now', 'utc'), laccs, naccs FROM dtab WHERE locked = 0;", #define DB_SET_PRIO_FROM_PATH 9 /* allows us to set an entry's priority from its path */ "UPDATE dtab SET prio = ?1 WHERE path = ?2;", #define DB_SET_PRIO_FROM_ID 10 /* allows us to set an entry's priority from its ID */ "UPDATE dtab SET prio = ?1 WHERE id = ?2;", #define DB_SET_LOCK_FROM_PATH 11 /* allows us to set the lock of an entry from its path */ "UPDATE dtab SET locked = ?1 WHERE path = ?2;", #define DB_SET_LOCK_FROM_ID 12 /* allows us to set the lock of an entry from its ID */ "UPDATE dtab SET locked = ?1 WHERE id = ?2;", #define DB_PATH_ACCESSED 13 /* allows us to update the entry's information from its path */ "UPDATE dtab SET naccs = naccs + 1, laccs = strftime('%s', 'now', 'utc') WHERE path = ?1;", #define DB_ID_ACCESSED 14 /* allows us to update the entry's information from its ID */ "UPDATE dtab SET naccs = naccs + 1, laccs = strftime('%s', 'now', 'utc') WHERE id = ?1;", #define DB_GET_MAX_ID 15 #define DB_GET_ROW_COUNT 15 /* allows us to find out how many rows the database is holding */ "SELECT MAX(id) FROM dtab;", #define DB_GET_ID_FROM_PATH 16 /* allows us to grab the ID of the entry with the given path */ "SELECT id FROM dtab WHERE path = ?1;", #define DB_GET_ALL_ROWS 17 /* allows us to dump the database information */ "SELECT * FROM dtab ORDER BY prio DESC;", #define DB_TOGGLE_LOCK_FROM_PATH 18 /* allows us to toggle the lock in one query using the PATH */ "UPDATE dtab SET locked = NOT locked WHERE path = ?1;", #define DB_TOGGLE_LOCK_FROM_ID 19 /* allows us to toggle the lock in one query using the ID */ "UPDATE dtab SET locked = NOT locked WHERE id = ?1;" }; /* compiled database queries will be stored here */ static sqlite3_stmt *cdbq[sizeof(dbq)]; /* options */ static char *optstr = "dD:s:"; static char *usage = "cxd [-d] [-D dbpath] [-s socket]"; static bool daemonopt; static bool Dflag; static char *datapath; static char *lockpath; static int lockfd; static bool sflag; static char *socketpath; static int show_usage(void); void cxd_atexit(void); static void read_sock(void); static int get_message(int, char *); static void hook_command(int, char *); static void setup_socket(char *); static void open_db(char *); static void acquire_lockfile(char *, bool); static int get_id_from_message(char *); static bool is_string_numerical(char *); static int remove_trailing_slashes(char *); static void handle_match(int, char *); static void handle_matchn(int, char *); static void handle_push(int, char *); static void handle_dump(int, char *); static void handle_togglelock(int, char *); static void handle_lock(int, char *); static void handle_unlock(int, char *); static void handle_setprio(int, char *); static void handle_remove(int, char *); static void recalculate_prios(void); static int calc_prio(sqlite_int64, sqlite_int64, int); static void find_file_regex(const regex_t *re, char *buf, size_t bufsize); static void find_file_iter(const char *msg, int n, char *buf, size_t bufsize); static int find_entry(char *); static void remove_by_path(char *); static void remove_by_id(int); static void set_prio_from_path(char *, int *); static void set_prio_from_id(int, int *); static void set_lock_from_id(int, int); static void set_lock_from_path(char *, int); struct command { char *name; void (*func)(int cl, char *message); }; static struct command proto_commands[] = { /* match a regex */ {"MATCH", handle_match}, /* match at most n regexes */ {"MATCHN", handle_matchn}, /* push directory */ {"PUSH", handle_push}, /* dump the array to the connection */ {"DUMP", handle_dump}, {"TOGGLELOCK", handle_togglelock}, {"LOCK", handle_lock}, {"UNLOCK", handle_unlock}, {"SETPRIO", handle_setprio}, {"REMOVE", handle_remove}, /* null entry to know when to stop */ {NULL, NULL} }; int main(int argc, char **argv) { int c; char buf[PATH_MAX + 1]; memset(buf, 0, sizeof(buf)); while ((c = getopt(argc, argv, optstr)) != -1) { switch(c) { case 'd': daemonopt = true; break; case 'D': Dflag = true; datapath = optarg; break; case 's': sflag = true; socketpath = optarg; break; default: return show_usage(); } } /* daemonize if asked */ if (daemonopt && fork()) return 0; atexit(cxd_atexit); /* check whether the path defined in macros exists */ cx_set_path("", false, buf, sizeof(buf)); if (access(buf, X_OK) != 0) /* it doesn't exist, create it */ mkdir(buf, 0755); lockpath = DEFAULT_LOCKFILE_NAME; cx_set_path(lockpath, false, buf, sizeof(buf)); lockpath = buf; acquire_lockfile(lockpath, !daemonopt); if (socketpath == NULL) socketpath = DEFAULT_SOCKET_NAME; cx_set_path(socketpath, sflag, buf, sizeof(buf)); socketpath = buf; setup_socket(socketpath); if (datapath == NULL) datapath = DEFAULT_DATAFILE_NAME; cx_set_path(datapath, Dflag, buf, sizeof(buf)); datapath = buf; open_db(datapath); read_sock(); return 0; } void cxd_atexit() { sqlite3_close_v2(db); fcntl(lockfd, F_UNLCK, NULL); } static int show_usage() { write(1, usage, sizeof(usage)); write(1, "\n", 1); return 2; } static void acquire_lockfile(char *path, bool verbose) { lockfd = open(path, O_RDWR | O_CREAT, 0644); chmod(path, S_IWUSR | S_IRUSR); if (lockfd < 0) err(errno, "failed to open the lock file"); pid_t pid = getpid(); struct flock fl; memset(&fl, 0, sizeof(fl)); fl.l_start = 0; fl.l_len = 0; fl.l_pid = pid; fl.l_type = F_WRLCK; fl.l_whence = SEEK_CUR; if (fcntl(lockfd, F_SETLK, &fl) == -1) { if (verbose) fputs("failed to acquire lockfile. is cxd already running?", stderr); exit(1); } return; } static void open_db(char *path) { sqlite3_open_v2(path, &db, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE, NULL); int i; const char *p; /* compile the queries */ for (i = 0; i < (sizeof(dbq)/8); i++) { #if SQLITE_VERSION_NUMBER >= 3020000 sqlite3_prepare_v3(db, dbq[i], strlen(dbq[i]), SQLITE_PREPARE_PERSISTENT, &cdbq[i], &p); #else sqlite3_prepare_v2(db, dbq[i], strlen(dbq[i]), &cdbq[i], &p); #endif /* make sure the table exists */ if (i == 0) { sqlite3_step(cdbq[DB_TAB_CREATE]); sqlite3_reset(cdbq[DB_TAB_CREATE]); } } return; } static void setup_socket(char *path) { struct sockaddr_un sun; size_t size; /* eventually this should be done when we're closing */ unlink(path); so = socket(AF_UNIX, SOCK_STREAM, 0); if (so < 0) err(errno, "failed to create socket"); memset(sun.sun_path, 0, sizeof(sun.sun_path)); sun.sun_family = AF_UNIX; if (strlen(path) > sizeof(sun.sun_path)) { err(1, "Path too long"); } else { strncpy(sun.sun_path, path, sizeof(sun.sun_path)); } size = sizeof(struct sockaddr_un); if (bind(so, (struct sockaddr *)&sun, size) == -1) err(errno, "failed to bind socket to \"%s\"", path); if (listen(so, 5) == -1) err(errno, "failed to listen to socket"); return; } static void read_sock() { char buf[PATH_MAX + 1]; int ret; int cl = 0; bool connected = false; while (connected || ((cl = accept(so, NULL, NULL)) != -1 && (connected = true))) { memset(buf, 0, sizeof(buf)); ret = get_message(cl, buf); if (ret || buf[0] == '\0') { close(cl); connected = false; continue; } hook_command(cl, buf); } err(errno, "failed to read from socket"); /* NOT REACHED */ return; } static int get_message(int cl, char *buf) { int i; int ret; for (i = 0; (ret = read(cl, buf + i, 1)) != -1 && buf[i] != '\0' && buf[i] != EOF; i++) { if (i == PATH_MAX) { /* message too long */ return 1; } } buf[i] = '\0'; if (ret == -1 || buf[i] == EOF) return 1; return 0; } static void hook_command(int cl, char *message) { struct command cmd; int cmdlen; int i; for (i = 0; proto_commands[i].name != NULL; i++) { cmd = proto_commands[i]; cmdlen = strlen(cmd.name); if (strncmp(message, cmd.name, cmdlen) == 0 && (message[cmdlen] == '\0' || message[cmdlen] == ' ')) { /* strip the command */ message += cmdlen; while (*message == ' ') message++; /* call the function acting on it */ cmd.func(cl, message); break; } } return; } static void handle_match(int cl, char *message) { int ret; char buf[4096]; memset(buf, 0, sizeof(buf)); /* make sure equivalent paths can compare */ remove_trailing_slashes(message); /* make sure our information is accurate */ recalculate_prios(); /* compile the regex */ regex_t re; ret = regcomp(&re, message, REG_ICASE | REG_NOSUB); if (ret) find_file_regex(&re, buf, sizeof(buf)); else find_file_iter(message, strlen(message)/2, buf, sizeof(buf)); write(cl, buf, strlen(buf) + 1); regfree(&re); return; } static void handle_matchn(int cl, char *message) { long int i, n; char *path, *name; regex_t re; for (i = 0; isdigit(message[i]); i++) ; if (i == 0) { write(cl, "\0", 1); return; } remove_trailing_slashes(message); recalculate_prios(); char *digits_end = message + i++; while (message[i] == ' ' && message[i] != '\0') ; char *msg_start = message + i; regcomp(&re, msg_start, REG_ICASE | REG_NOSUB); i = 0; n = strtol(message, &digits_end, 10); while (sqlite3_step(cdbq[DB_GET_LOOKUP_ROWS]) == SQLITE_ROW && (n == -1 || i < n)) { path = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 1); name = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 2); if (access(path, X_OK) != 0) { /* that path is gone, remove it and keep going */ remove_by_path(path); continue; } if (regexec(&re, name, 0, NULL, 0) == 0) { write(cl, path, strlen(path)); write(cl, "\n", 1); i++; } } write(cl, "\0", 1); sqlite3_reset(cdbq[DB_GET_LOOKUP_ROWS]); regfree(&re); } static void handle_push(int cl, char *message) { sqlite3_stmt *stmt; int i, j; int id; char name[256]; memset(name, 0, sizeof(name)); int msglen = remove_trailing_slashes(message); if (msglen > PATH_MAX || access(message, X_OK) != 0) return; id = find_entry(message); if (id >= 0) { /* the entry exists, tell the database to update it */ stmt = cdbq[DB_ID_ACCESSED]; sqlite3_bind_int(stmt, 1, id); } else { /* the entry doesn't exist, parse the name from the path and add to db */ j = 0; for (i = 0; message[i] != '\0' && j < sizeof(name) - 1; i++) { if (message[i] == '/') j = 0; else name[j++] = message[i]; } name[j] = '\0'; /* now that we've got the name, insert the new entry to sqlite */ stmt = cdbq[DB_INSERT]; sqlite3_bind_text(stmt, 1, message, strlen(message), SQLITE_STATIC); sqlite3_bind_text(stmt, 2, name, strlen(name), SQLITE_STATIC); } sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); set_prio_from_path(message, NULL); return; } static void handle_dump(int cl, char *message) { char buf[8096]; sqlite3_stmt *stmt = cdbq[DB_GET_ALL_ROWS]; /* make sure our information is up to date */ recalculate_prios(); while (sqlite3_step(stmt) == SQLITE_ROW) { snprintf(buf, 8096, "id: %d | path: %s | name: %s |" " priority: %u | priority locked: %d | last access: %lld | access count: %d\n", sqlite3_column_int(stmt, 0), /* id */ sqlite3_column_text(stmt, 1), /* path */ sqlite3_column_text(stmt, 2), /* name */ sqlite3_column_int(stmt, 3), /* prio */ sqlite3_column_int(stmt, 4), /* locked */ sqlite3_column_int64(stmt, 5), /* laccs */ sqlite3_column_int(stmt, 6)); /* naccs */ write(cl, buf, strlen(buf)); } sqlite3_reset(stmt); write(cl, "\0", 1); return; } static void handle_togglelock(int cl, char *message) { sqlite3_stmt *stmt; int id; if (is_string_numerical(message)) { id = get_id_from_message(message); stmt = cdbq[DB_TOGGLE_LOCK_FROM_ID]; sqlite3_bind_int(stmt, 1, id); } else { stmt = cdbq[DB_TOGGLE_LOCK_FROM_PATH]; sqlite3_bind_text(stmt, 1, message, strlen(message), SQLITE_STATIC); } sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void handle_lock(int cl, char *message) { int id; if (is_string_numerical(message)) { id = get_id_from_message(message); set_lock_from_id(id, 1); } else { set_lock_from_path(message, 1); } return; } static void handle_unlock(int cl, char *message) { int id; if (is_string_numerical(message)) { id = get_id_from_message(message); set_lock_from_id(id, 0); } else { set_lock_from_path(message, 0); } return; } static void handle_setprio(int cl, char *message) { errno = 0; int msglen = strlen(message); char *idend = index(message, ' '); char *msgend = message + msglen; int id = strtol(message, &idend, 0); int prio = strtol(message + (int)(msgend - (idend + 1)), &msgend, 0); if (errno == 0) { set_lock_from_id(id, 1); set_prio_from_id(id, &prio); } else { errno = 0; } return; } static void handle_remove(int cl, char *message) { int id; if (is_string_numerical(message)) { id = get_id_from_message(message); remove_by_id(id); } else { remove_by_path(message); } return; } static int remove_trailing_slashes(char *str) { int i; size_t len = strlen(str); for (i = len - 1; str[i] == '/' && i > 0; i--) str[i] = '\0'; return i + 1; } static bool is_string_numerical(char *str) { int i, strsize = strlen(str); for (i = 0; i < strsize; i++) if (!isdigit(str[i])) return false; return true; } static int get_id_from_message(char *message) { errno = 0; char *end = index(message, ' '); int msglen = strlen(message); if (end == NULL) end = message + msglen; int id = strtol(message, &end, 0); if (errno == 0) { return id; } else { errno = 0; return -1; } } static void recalculate_prios() { sqlite3_stmt *stmt = cdbq[DB_GET_ALL_PRIO_INFO]; sqlite3_int64 now, laccs; int naccs, prio, id; while (sqlite3_step(stmt) == SQLITE_ROW) { id = sqlite3_column_int(stmt, 0); now = sqlite3_column_int64(stmt, 2); laccs = sqlite3_column_int64(stmt, 3); naccs = sqlite3_column_int(stmt, 4); prio = calc_prio(now, laccs, naccs); set_prio_from_id(id, &prio); } sqlite3_reset(stmt); return; } static int calc_prio(sqlite_int64 now, sqlite_int64 laccs, int naccs) { int dt = now - laccs; int a = 2; int x; if (dt < 600) x = (double)naccs * 2 * a; else if (dt >= 600 && dt < 3600) x = (double)naccs * a; else if (dt >= 3600) x = (double)naccs / a; else x = (double)naccs / (2 * a); return x; } static void find_file_regex(const regex_t *re, char *buf, size_t bufsize) { char *path, *name; while(sqlite3_step(cdbq[DB_GET_LOOKUP_ROWS]) == SQLITE_ROW) { path = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 1); name = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 2); if (access(path, X_OK) != 0) { /* that path is gone, remove it and keep going */ remove_by_path(path); continue; } if (regexec(re, name, 0, NULL, 0) == 0) { strncpy(buf, path, bufsize - 1); strcat(buf, "\n"); break; } } sqlite3_reset(cdbq[DB_GET_LOOKUP_ROWS]); } static void find_file_iter (const char *msg, int n, char *buf, size_t bufsize) { char *path, *name; size_t i, len, bm; while(sqlite3_step(cdbq[DB_GET_LOOKUP_ROWS]) == SQLITE_ROW) { path = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 1); name = (char *)sqlite3_column_text(cdbq[DB_GET_LOOKUP_ROWS], 2); bm = 0; len = strlen(name); if (access(path, X_OK) != 0) { /* that path is gone, remove it and keep going */ remove_by_path(path); continue; } for (i = 0; i < len; i++) { if (name[i] == msg[i]) bm++; else bm = 0; if (bm > n) { strncpy(buf, path, bufsize - 1); strcat(buf, "\n"); break; } } } sqlite3_reset(cdbq[DB_GET_LOOKUP_ROWS]); } static int find_entry(char *path) { int id, ret; sqlite3_stmt *stmt = cdbq[DB_GET_ID_FROM_PATH]; sqlite3_bind_text(stmt, 1, path, strlen(path), SQLITE_STATIC); ret = sqlite3_step(stmt); if (ret == SQLITE_ROW) id = sqlite3_column_int(stmt, 0); else id = -1; sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return id; } static void remove_by_path(char *path) { sqlite3_stmt *stmt = cdbq[DB_REMOVE_BY_PATH]; sqlite3_bind_text(stmt, 1, path, strlen(path), SQLITE_STATIC); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void remove_by_id(int id) { sqlite3_stmt *stmt = cdbq[DB_REMOVE_BY_ID]; sqlite3_bind_int(stmt, 1, id); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void set_lock_from_id(int id, int lockval) { sqlite3_stmt *stmt = cdbq[DB_SET_LOCK_FROM_ID]; sqlite3_bind_int(stmt, 1, lockval); sqlite3_bind_int(stmt, 2, id); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void set_lock_from_path(char *path, int lockval) { sqlite3_stmt *stmt = cdbq[DB_SET_LOCK_FROM_PATH]; sqlite3_bind_int(stmt, 1, lockval); sqlite3_bind_text(stmt, 2, path, strlen(path), SQLITE_STATIC); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void set_prio_from_id(int id, int *prio) { int nprio; sqlite3_stmt *stmt; int naccs; sqlite3_int64 now, laccs; if (prio == NULL) { stmt = cdbq[DB_GET_PRIO_INFO_FROM_ID]; sqlite3_bind_int(stmt, 1, id); if (sqlite3_step(stmt) != SQLITE_ROW) return; now = sqlite3_column_int64(stmt, 2); naccs = sqlite3_column_int64(stmt, 3); laccs = sqlite3_column_int(stmt, 4); nprio = calc_prio(now, laccs, naccs); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); } else { nprio = *prio; } stmt = cdbq[DB_SET_PRIO_FROM_ID]; sqlite3_bind_int(stmt, 1, nprio); sqlite3_bind_int(stmt, 2, id); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; } static void set_prio_from_path(char *path, int *prio) { int nprio; sqlite3_stmt *stmt; int naccs; sqlite3_int64 now, laccs; if (prio == NULL) { stmt = cdbq[DB_GET_PRIO_INFO_FROM_PATH]; sqlite3_bind_text(stmt, 1, path, strlen(path), SQLITE_STATIC); if (sqlite3_step(stmt) != SQLITE_ROW) return; now = sqlite3_column_int64(stmt, 2); naccs = sqlite3_column_int64(stmt, 3); laccs = sqlite3_column_int(stmt, 4); nprio = calc_prio(now, laccs, naccs); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); } else { nprio = *prio; } stmt = cdbq[DB_SET_PRIO_FROM_PATH]; sqlite3_bind_int(stmt, 1, nprio); sqlite3_bind_text(stmt, 2, path, strlen(path), SQLITE_STATIC); sqlite3_step(stmt); sqlite3_reset(stmt); sqlite3_clear_bindings(stmt); return; }
colfrog/cx
cxc.c
<reponame>colfrog/cx #include <sys/socket.h> #include <sys/param.h> #include <sys/un.h> #include <err.h> #include <errno.h> #include <unistd.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "cx.h" static char optstr[] = "-dlurtS:i:n:s:p:"; static char usage[] = "cxc [-dlurt] [-S <prio>] [-i <id>] [-n match_count] [-p <path>] [-s <socket path>] [--] <string to match>"; static bool dflag; static bool lflag; static bool uflag; static bool tflag; static bool Sflag; static bool sflag; static bool pflag; static int prio; static int id = -1; static char *pushpath; static char *socketpath; static int show_usage(void); static int setup_connection(char *path); static char *get_match(int so, int n, char *to_match, char *buf, size_t bufsize); static void push_path(int so, char *str); static void write_dump(int so); static void set_locked(int); static void set_unlocked(int); static void toggle_lock(int); static void set_prio(int); int main(int argc, char *argv[]) { int n = 1; char buf[PATH_MAX + 1]; memset(buf, 0, sizeof(buf)); char match[PATH_MAX + 1]; memset(match, 0, sizeof(match)); if (argc == 1) return show_usage(); char c; bool should_match = true; while ((c = getopt(argc, argv, optstr)) != -1) { should_match = false; switch(c) { case 'd': dflag = true; break; case 'l': lflag = true; break; case 'u': uflag = true; break; case 't': tflag = true; break; case 'S': Sflag = true; prio = atoi(optarg); if (errno) err(errno, "failed to parse requested priority"); break; case 'n': n = atoi(optarg); should_match = true; if (errno) err(errno, "failed to parse requested match count"); break; case 'i': id = atoi(optarg); if (errno) err(errno, "failed to parse requested id"); break; case 's': should_match = true; sflag = true; socketpath = optarg; break; case 'p': pflag = true; pushpath = optarg; break; case '-': goto opt_loop_end; default: break; } } opt_loop_end: if (!sflag) socketpath = DEFAULT_SOCKET_NAME; cx_set_path(socketpath, sflag, buf, sizeof(buf)); socketpath = buf; int so = setup_connection(socketpath); if (so == -1) err(errno, "failed to setup the socket"); if (lflag) set_locked(so); if (uflag) set_unlocked(so); if (tflag) toggle_lock(so); if (Sflag) set_prio(so); if (dflag) write_dump(so); if (pflag) push_path(so, pushpath); if (should_match) { get_match(so, n, argv[argc - 1], match, PATH_MAX + 1); if (match[0] == '\0') { write(2, "No matching entry\n", 18); write(1, ".\n", 2); } else { write(1, match, strlen(match)); } } close(so); return 0; } static int show_usage() { write(2, usage, sizeof(usage)); write(2, "\n", 1); return 2; } static int setup_connection(char *path) { struct sockaddr_un sun; memset(&sun, 0, sizeof(sun)); int so = socket(AF_UNIX, SOCK_STREAM, 0); if (strlen(path) > sizeof(sun.sun_path)) { err(1, "Path too long"); } else { strncpy(sun.sun_path, path, sizeof(sun.sun_path)); } sun.sun_family = AF_UNIX; int ret = connect(so, (struct sockaddr *)&sun, sizeof(sun)); if (ret == -1) err(1, "Couldn't connect to the socket at %s. Is cxd running?", path); return so; } static void push_path(int so, char *str) { char message[PATH_MAX + 256]; snprintf(message, PATH_MAX + 256, "PUSH %s", str); int ret = write(so, message, strlen(message)); if (ret == -1) err(errno, "Failed to write to the socket. Is cxd running?"); return; } static char * get_match(int so, int n, char *to_match, char *buf, size_t bufsize) { if (to_match == NULL) return NULL; char message[PATH_MAX + 256]; memset(message, 0, sizeof(message)); memset(buf, 0, bufsize); snprintf(message, sizeof(message), "MATCHN %d %s", n, to_match); write(so, message, strlen(message) + 1); int ret, i = 0; while (i < bufsize && (ret = read(so, buf + i, 1)) != -1 && buf[i] != '\0') i++; buf[i] = '\0'; return buf; } static void write_dump(int so) { char message[] = "DUMP"; write(so, message, sizeof(message)); char c; while (read(so, &c, 1) != -1 && c != '\0') write(1, &c, 1); return; } static void set_locked(int so) { if (id == -1) err(1, "-l requires -i"); char buf[256]; snprintf(buf, 256, "LOCK %d", id); write(so, buf, strlen(buf)); return; } static void set_unlocked(int so) { if (id == -1) err(1, "-u requires -i"); char buf[256]; snprintf(buf, 256, "UNLOCK %d", id); write(so, buf, strlen(buf)); return; } static void toggle_lock(int so) { if (id == -1) err(1, "-t requires -i"); char buf[256]; snprintf(buf, 256, "TOGGLELOCK %d", id); write(so, buf, strlen(buf)); return; } static void set_prio(int so) { if (id == -1) err(1, "-S requires -i"); char buf[256]; snprintf(buf, 256, "SETPRIO %d %d", id, prio); write(so, buf, strlen(buf)); return; }
nevzatseferoglu/boulder-dash
src/headers/main.h
#include "common.h" enum textureAll textureType; extern void initSDL(void); extern void initGame(void); extern void initStage(void); extern void releaseTools(void); extern void doInput(void); extern void prepareWindow(void); extern void presentWindow(void); extern void loadMedia(void); SDL_Texture* scoreBoard; SDL_Texture* diamondBoard; SDL_Texture* levelBoard; SDL_Texture* timeBoard; SDL_Texture* entireMap; SDL_Texture* boulderDash; SDL_Texture* howtoplay; Uint32 oldTime; SDL_bool quit = SDL_TRUE; struct gameState state; struct currentOwnershipTools current; struct mainTools gameTools; struct Stage gameStage; struct soundTools sounds; struct boardTools boards[TEXT_NUMBER]; struct levelTools levels[LEVEL_NUMBER];
nevzatseferoglu/boulder-dash
src/map.c
#include "headers/map.h" void loadMap(void); void drawExtraImage(void); char* intToString(int number); void levelUptoBorder(int i); void frameIncrement(void); void startScreen(void); void menu(void); void endSceen(void); void scoreTable(void); int x = 0 , y = 0 , i = 0; void initMap(void) { loadMap(); renderText(); } void loadMap(void) { char* temp = NULL; char fileName[50] = {'\0'}; for(i = 0 ; i < LEVEL_NUMBER ; ++i) { sprintf (fileName,"levels/level_%d.txt",i+1); levels[i].level = readFile(fileName); temp = levels[i].level; if(levels[i].level == NULL) { fprintf(stderr,"levels[%d] Char* Variable could not be loaded !\n",i); exit(-1); } levels[i].map = malloc(sizeof(int*)*levels[i].width); if (!levels[i].map) { printf ("\nMemory Allocation Failure !\n\n"); exit (-1); } for (int j = 0; j < levels[i].width; j++) { *(levels[i].map+j) = malloc(sizeof(int)*levels[i].height); if (!*(levels[i].map+j)) { printf ("\nMemory Allocation Failure !\n"); exit (-1); } } levels[i].saveMap = malloc(sizeof(int*)*levels[i].width); if (!levels[i].saveMap) { printf ("\nMemory Allocation Failure !\n\n"); exit (-1); } for (int j = 0; j < levels[i].width; j++) { *(levels[i].saveMap+j) = malloc(sizeof(int)*levels[i].height); if (!*(levels[i].saveMap+j)) { printf ("\nMemory Allocation Failure !\n"); exit (-1); } } levels[i].flagMap = malloc(sizeof(int*)*levels[i].width); if (!levels[i].flagMap) { printf ("\nMemory Allocation Failure !\n\n"); exit (-1); } for (int j = 0; j < levels[i].width; j++) { *(levels[i].flagMap+j) = calloc(levels[i].height,sizeof(int)); if (!*(levels[i].flagMap+j)) { printf ("\nMemory Allocation Failure !\n"); exit (-1); } } levels[i].deathFlag = malloc(sizeof(int*)*levels[i].width); if (!levels[i].deathFlag) { printf ("\nMemory Allocation Failure !\n\n"); exit (-1); } for (int j = 0; j < levels[i].width; j++) { *(levels[i].deathFlag+j) = calloc(levels[i].height,sizeof(int)); if (!*(levels[i].deathFlag+j)) { printf ("\nMemory Allocation Failure !\n"); exit (-1); } } for(y = 0 ; y < levels[i].height ; ++y) { for(x = 0 ; x < levels[i].width ; ++x) { if(*temp == 'b') levels[i].map[x][y] = border , levels[i].saveMap[x][y] = border; else if(*temp == 'd') levels[i].map[x][y] = diamond , levels[i].saveMap[x][y] = diamond; else if(*temp == '.') levels[i].map[x][y] = empty , levels[i].saveMap[x][y] = empty; else if(*temp == 'l') levels[i].map[x][y] = levelPort , levels[i].saveMap[x][y] = levelPort; else if(*temp == 'm') levels[i].map[x][y] = miner , levels[i].saveMap[x][y] = miner; else if(*temp == 'r') levels[i].map[x][y] = rock , levels[i].saveMap[x][y] = rock; else if(*temp == 's') levels[i].map[x][y] = spider , levels[i].saveMap[x][y] = spider; else if(*temp == 'e') levels[i].map[x][y] = earth , levels[i].saveMap[x][y] = earth; if(*(temp+1)== '\n') temp+=2; else ++temp; } } levelUptoBorder(i); memset(fileName,0,50); free(levels[i].level); temp = NULL; } } void drawMap(void) { for(y = 0 ; y < levels[current.current_level_id].height ; y++) { for(x = 0 ; x < levels[current.current_level_id].width ; x++) { switch(levels[current.current_level_id].map[x][y]) { case miner: if(current.minerFlag == STANDING_FLAG) blit(levels[current.current_level_id].gameTexture.miner.standingAnimation[levels[current.current_level_id].gameTexture.miner.minerStandingAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); else if(current.minerFlag == LEFT_WALKING_FLAG) blit(levels[current.current_level_id].gameTexture.miner.walkingLeftAnimation[levels[current.current_level_id].gameTexture.miner.minerWalkingLeftAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); else if(current.minerFlag == RIGHT_WALKING_FLAG) blit(levels[current.current_level_id].gameTexture.miner.walkingRightAnimation[levels[current.current_level_id].gameTexture.miner.minerWalkingRightAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); else if(current.minerFlag == UP_WALKING_FLAG) blit(levels[current.current_level_id].gameTexture.miner.walkingUpAnimation[levels[current.current_level_id].gameTexture.miner.minerWalkingUpAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); else if(current.minerFlag == DOWN_WALKING_FLAG) blit(levels[current.current_level_id].gameTexture.miner.walkingDownAnimation[levels[current.current_level_id].gameTexture.miner.minerWalkingDownAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case empty: blit(levels[current.current_level_id].gameTexture.emptyTexture[levels[current.current_level_id].gameTexture.emptyAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case border: blit(levels[current.current_level_id].gameTexture.borderTexture[levels[current.current_level_id].gameTexture.borderAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case earth: blit(levels[current.current_level_id].gameTexture.earthTexture[levels[current.current_level_id].gameTexture.earthAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case diamond: blit(levels[current.current_level_id].gameTexture.diamondTexture[levels[current.current_level_id].gameTexture.diamondAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case levelPort: blit(levels[current.current_level_id].gameTexture.levelPortTexture[levels[current.current_level_id].gameTexture.levelPortAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case rock: blit(levels[current.current_level_id].gameTexture.rockTexture[levels[current.current_level_id].gameTexture.rockAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; case spider: blit(levels[current.current_level_id].gameTexture.spiderTexture[levels[current.current_level_id].gameTexture.spiderAnimation],x*TILE_SIZE + -gameTools.camera.x,y*TILE_SIZE + -gameTools.camera.y,TILE_SIZE,TILE_SIZE); break; } } } frameIncrement(); drawExtraImage(); } void drawEntireMap(void) { blit(entireMap , 0 , 0 , SCREEN_WIDTH ,SCREEN_HEIGHT); } void drawExtraImage(void) { blit(levelBoard , 200*1 , 10 , BOARD_WIDTH,BOARD_HEIGHT); blit(timeBoard , 200*2 , 10 , BOARD_WIDTH,BOARD_HEIGHT); blit(diamondBoard , 200*3 , 10 , BOARD_WIDTH,BOARD_HEIGHT); blit(scoreBoard , 200*4 , 10 , 180,BOARD_HEIGHT); blit(boards[2].texture , 185*1+50 , 6 , 75,40); /* Level Board */ blit(boards[3].texture , 188*2+56 , 6 , 80,40); /* Time Board */ blit(boards[1].texture , 191*3+59 , 6 , 80,40); /* Diamond Board */ blit(boards[0].texture , 188*4+56 , 6, 170,40); /* Score Board */ } void levelUptoBorder(int i) { for(y = 0 ; y < levels[i].height ; ++y) { for(x = 0 ; x < levels[i].width ; ++x) { if(levels[i].map[x][y] == levelPort) { levels[i].levelUpX = x; levels[i].levelUpY = y; levels[i].map[x][y] = border; } if(levels[i].saveMap[x][y] == levelPort) { levels[i].levelUpX = x; levels[i].levelUpY = y; levels[i].saveMap[x][y] = border; } } } } void frameIncrement(void) { if(!state.pause || state.startScreen) { if(current.frameSpeed % 2 == 0) { ++levels[current.current_level_id].gameTexture.miner.minerStandingAnimation; if(levels[current.current_level_id].gameTexture.miner.minerStandingAnimation == STANDING) levels[current.current_level_id].gameTexture.miner.minerStandingAnimation = 0; ++levels[current.current_level_id].gameTexture.miner.minerWalkingLeftAnimation; if(levels[current.current_level_id].gameTexture.miner.minerWalkingLeftAnimation == LEFT_WALKING) levels[current.current_level_id].gameTexture.miner.minerWalkingLeftAnimation = 0; ++levels[current.current_level_id].gameTexture.miner.minerWalkingRightAnimation; if(levels[current.current_level_id].gameTexture.miner.minerWalkingRightAnimation == RIGHT_WALKING) levels[current.current_level_id].gameTexture.miner.minerWalkingRightAnimation = 0; ++levels[current.current_level_id].gameTexture.miner.minerWalkingUpAnimation; if(levels[current.current_level_id].gameTexture.miner.minerWalkingUpAnimation == UP_WALKING) levels[current.current_level_id].gameTexture.miner.minerWalkingUpAnimation = 0; ++levels[current.current_level_id].gameTexture.miner.minerWalkingDownAnimation; if(levels[current.current_level_id].gameTexture.miner.minerWalkingDownAnimation == DOWN_WALKING) levels[current.current_level_id].gameTexture.miner.minerWalkingDownAnimation = 0; } ++levels[current.current_level_id].gameTexture.emptyAnimation; if(levels[current.current_level_id].gameTexture.emptyAnimation == 1) levels[current.current_level_id].gameTexture.emptyAnimation = 0; ++levels[current.current_level_id].gameTexture.borderAnimation; if(levels[current.current_level_id].gameTexture.borderAnimation == 1) levels[current.current_level_id].gameTexture.borderAnimation = 0; ++levels[current.current_level_id].gameTexture.earthAnimation; if(levels[current.current_level_id].gameTexture.earthAnimation == 1) levels[current.current_level_id].gameTexture.earthAnimation = 0; ++levels[current.current_level_id].gameTexture.diamondAnimation; if(levels[current.current_level_id].gameTexture.diamondAnimation == 4) levels[current.current_level_id].gameTexture.diamondAnimation = 0; ++levels[current.current_level_id].gameTexture.levelPortAnimation; if(levels[current.current_level_id].gameTexture.levelPortAnimation == 4) levels[current.current_level_id].gameTexture.levelPortAnimation = 0; ++levels[current.current_level_id].gameTexture.rockAnimation; if(levels[current.current_level_id].gameTexture.rockAnimation == 3) levels[current.current_level_id].gameTexture.rockAnimation = 0; ++levels[current.current_level_id].gameTexture.spiderAnimation; if(levels[current.current_level_id].gameTexture.spiderAnimation == 4) levels[current.current_level_id].gameTexture.spiderAnimation = 0; } } void startScreen(void) { int x = 0 , y = 0; if(!(state.startScreen && state.HowToPlay)) { for(y = 2*(-1)*levels[current.current_level_id].height ; y < 2*levels[current.current_level_id].height ; ++y) { for(x = 2*(-1)*levels[current.current_level_id].width ; x < 2*levels[current.current_level_id].width ; ++x) { if(x < 4) blit(levels[current.current_level_id].gameTexture.rockTexture[levels[current.current_level_id].gameTexture.rockAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); else blit(levels[current.current_level_id].gameTexture.emptyTexture[levels[current.current_level_id].gameTexture.emptyAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); if( y > 20 && (x > 3 || x < 20)) blit(levels[current.current_level_id].gameTexture.earthTexture[levels[current.current_level_id].gameTexture.earthAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); if( x > 38 && y <= 20) blit(levels[current.current_level_id].gameTexture.rockTexture[levels[current.current_level_id].gameTexture.rockAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); } } if(state.boulderDash <= SCREEN_HEIGHT/2 - 300) blit(boulderDash,SCREEN_WIDTH/2 - 325,state.boulderDash,640,320); else blit(boulderDash,SCREEN_WIDTH/2 - 325,SCREEN_HEIGHT/2 - 300,640,320); menu(); frameIncrement(); state.boulderDash += 4; } else { blit(howtoplay,0,0,SCREEN_WIDTH,SCREEN_HEIGHT); } } void endSceen(void) { for(y = 2*(-1)*levels[current.current_level_id].height ; y < 2*levels[current.current_level_id].height ; ++y) { for(x = 2*(-1)*levels[current.current_level_id].width ; x < 2*levels[current.current_level_id].width ; ++x) { if(x < 4) blit(levels[current.current_level_id].gameTexture.rockTexture[levels[current.current_level_id].gameTexture.rockAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); else blit(levels[current.current_level_id].gameTexture.emptyTexture[levels[current.current_level_id].gameTexture.emptyAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); if( y > 20 && (x > 3 || x < 20)) blit(levels[current.current_level_id].gameTexture.earthTexture[levels[current.current_level_id].gameTexture.earthAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); if( x > 38 && y <= 20) blit(levels[current.current_level_id].gameTexture.rockTexture[levels[current.current_level_id].gameTexture.rockAnimation] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); } } if(state.boulderDash <= SCREEN_HEIGHT/2 - 300) blit(boulderDash,SCREEN_WIDTH/2 - 325,state.boulderDash,640,320); else blit(boulderDash,SCREEN_WIDTH/2 - 325,SCREEN_HEIGHT/2 - 300,640,320); scoreTable(); frameIncrement(); state.boulderDash += 4; } void menu(void) { if(state.boulderDash > SCREEN_HEIGHT/2 - 300) { blit(boards[4].texture , 485 , 440 , 260 , 50); blit(boards[5].texture , 485 , 440 + 2*TILE_SIZE , 260 , 50); blit(boards[6].texture , 485 , 440 + 4*TILE_SIZE , 260 , 50); blit(levels[current.current_level_id].gameTexture.miner.walkingRightAnimation[levels[current.current_level_id].gameTexture.miner.minerWalkingRightAnimation] , state.cursorPos.x , state.cursorPos.y , TILE_SIZE , TILE_SIZE); } } void scoreTable(void) { blit(boards[4].texture,505,440,260,50); blit(boards[5].texture,485,580,310,40); blit(scoreBoard,485, 440+2*TILE_SIZE,290,BOARD_HEIGHT+30); blit(boards[0].texture,390,430+2*TILE_SIZE,280,70); }
nevzatseferoglu/boulder-dash
src/headers/input.h
<reponame>nevzatseferoglu/boulder-dash #include "common.h" extern struct mainTools gameTools; extern void releaseTools(void); extern SDL_bool quit;
nevzatseferoglu/boulder-dash
src/check.c
<gh_stars>1-10 #include "headers/check.h" int checkArrayFrontier(int x , int y); int checkBorder(int x, int y); int checkEarth(int x, int y); int checkDiamond(int x , int y); int checkRock(int x, int y , int direction); int checkEmpty(int x , int y); int checkBorder(int x, int y) { if(levels[current.current_level_id].map[x][y] == border) return TRUE; else return FALSE; } int checkEmpty(int x , int y) { if(levels[current.current_level_id].map[x][y] == empty) return TRUE; else return FALSE; } int checkEarth(int x, int y) { if(levels[current.current_level_id].map[x][y] == earth) return TRUE; else return FALSE; } int checkDiamond(int x , int y) { if(levels[current.current_level_id].map[x][y] == diamond) return TRUE; else return FALSE; } int checkLevel(int x , int y) { if(levels[current.current_level_id].map[x][y] == levelPort) return TRUE; else return FALSE; } int checkRock(int x, int y , int direction) { if(direction == SDL_SCANCODE_LEFT) { if(levels[current.current_level_id].map[x-1][y] == empty) { return TRUE; } else { return FALSE; } } else if(direction == SDL_SCANCODE_RIGHT ) { if(levels[current.current_level_id].map[x+1][y] == empty) { return TRUE; } else { return FALSE; } } else return FALSE; } int checkArrayFrontier(int x , int y) { int i , j; for(i = 0 ; i < levels[current.current_level_id].width ; ++i) { if(levels[current.current_level_id].map[i][0] == levels[current.current_level_id].map[x][y]) return FALSE; } for(i = 0 ; i < levels[current.current_level_id].width ; ++i) { if(levels[current.current_level_id].map[i][levels[current.current_level_id].height-1] == levels[current.current_level_id].map[x][y]) return FALSE; } for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { if(levels[current.current_level_id].map[0][j] == levels[current.current_level_id].map[x][y]) return FALSE; } for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { if(levels[current.current_level_id].map[levels[current.current_level_id].width-1][j] == levels[current.current_level_id].map[x][y]) return FALSE; } return TRUE; }
nevzatseferoglu/boulder-dash
src/input.c
<reponame>nevzatseferoglu/boulder-dash #include "headers/input.h" void doKeyUp(SDL_KeyboardEvent *event) { if (event->keysym.scancode < MAX_KEYBOARD_KEYS) { gameTools.keyboard[event->keysym.scancode] = 0; } } void doKeyDown(SDL_KeyboardEvent *event) { if (event->keysym.scancode < MAX_KEYBOARD_KEYS) { gameTools.keyboard[event->keysym.scancode] = 1; } } void doInput(void) { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: Mix_HaltMusic(); quit = SDL_FALSE; break; case SDL_KEYDOWN: doKeyDown(&event.key); break; case SDL_KEYUP: doKeyUp(&event.key); break; default: break; } } }
nevzatseferoglu/boulder-dash
src/headers/check.h
#include "common.h" extern enum textureAll textureType; extern struct Stage gameStage; extern struct levelTools levels[LEVEL_NUMBER]; extern struct currentOwnershipTools current;
nevzatseferoglu/boulder-dash
src/texture.c
#include "headers/texture.h" void loadaudios(void); void load_FontFormat(void); void LoadExtraImage(void); SDL_Texture* loadTexture(char* fileName) { SDL_Texture* tempTexture = NULL; SDL_Surface* loadedSurface = IMG_Load(fileName); if(!loadedSurface) { fprintf(stderr,"Surface IMG could not be loaded ! IMG Error %s ",SDL_GetError()); exit(-1); } tempTexture = SDL_CreateTextureFromSurface(gameTools.renderer , loadedSurface); if(!tempTexture) { fprintf(stderr,"Texture IMG could not be loaded ! SDL Error %s ",SDL_GetError()); exit(-1); } SDL_FreeSurface(loadedSurface); return tempTexture ; } void loadMedia(void) { for(int i = 0 ; i < LEVEL_NUMBER ; ++i) { levels[i].gameTexture.miner.standingAnimation[0] = loadTexture("./images/Miner/Standing/s1.png"); levels[i].gameTexture.miner.standingAnimation[1] = loadTexture("./images/Miner/Standing/s2.png"); levels[i].gameTexture.miner.walkingRightAnimation[0] = loadTexture("./images/Miner/WalkingRight/r1.png"); levels[i].gameTexture.miner.walkingRightAnimation[1] = loadTexture("./images/Miner/WalkingRight/r2.png"); levels[i].gameTexture.miner.walkingRightAnimation[2] = loadTexture("./images/Miner/WalkingRight/r3.png"); levels[i].gameTexture.miner.walkingLeftAnimation[0] = loadTexture("./images/Miner/WalkingLeft/l1.png"); levels[i].gameTexture.miner.walkingLeftAnimation[1] = loadTexture("./images/Miner/WalkingLeft/l2.png"); levels[i].gameTexture.miner.walkingLeftAnimation[2] = loadTexture("./images/Miner/WalkingLeft/l3.png"); levels[i].gameTexture.miner.walkingUpAnimation[0] = loadTexture("./images/Miner/WalkingUp/u1.png"); levels[i].gameTexture.miner.walkingUpAnimation[1] = loadTexture("./images/Miner/WalkingUp/u2.png"); levels[i].gameTexture.miner.walkingUpAnimation[2] = loadTexture("./images/Miner/WalkingUp/u3.png"); levels[i].gameTexture.miner.walkingUpAnimation[3] = loadTexture("./images/Miner/WalkingUp/u4.png"); levels[i].gameTexture.miner.walkingDownAnimation[0] = loadTexture("./images/Miner/WalkingDown/d1.png"); levels[i].gameTexture.miner.walkingDownAnimation[1] = loadTexture("./images/Miner/WalkingDown/d2.png"); levels[i].gameTexture.miner.walkingDownAnimation[2] = loadTexture("./images/Miner/WalkingDown/d3.png"); levels[i].gameTexture.miner.walkingDownAnimation[3] = loadTexture("./images/Miner/WalkingDown/d4.png"); levels[i].gameTexture.emptyTexture[0] = loadTexture("./images/SolidBackground/Empty.png"); levels[i].gameTexture.borderTexture[0] = loadTexture("./images/SolidBackground/Border.png"); levels[i].gameTexture.earthTexture[0] = loadTexture("./images/SolidBackground/Earth.png"); levels[i].gameTexture.diamondTexture[0] = loadTexture("./images/Diamond/Diamond1.png"); levels[i].gameTexture.diamondTexture[1] = loadTexture("./images/Diamond/Diamond2.png"); levels[i].gameTexture.diamondTexture[2] = loadTexture("./images/Diamond/Diamond3.png"); levels[i].gameTexture.diamondTexture[3] = loadTexture("./images/Diamond/Diamond4.png"); levels[i].gameTexture.levelPortTexture[0] = loadTexture("./images/LevelPort/Port1.png"); levels[i].gameTexture.levelPortTexture[1] = loadTexture("./images/LevelPort/Port2.png"); levels[i].gameTexture.levelPortTexture[2] = loadTexture("./images/LevelPort/Port3.png"); levels[i].gameTexture.levelPortTexture[3] = loadTexture("./images/LevelPort/Port4.png"); levels[i].gameTexture.rockTexture[0] = loadTexture("./images/Rock/Rock1.png"); levels[i].gameTexture.rockTexture[1] = loadTexture("./images/Rock/Rock2.png"); levels[i].gameTexture.rockTexture[2] = loadTexture("./images/Rock/Rock3.png"); levels[i].gameTexture.spiderTexture[0] = loadTexture("./images/Spider/Spider1.png"); levels[i].gameTexture.spiderTexture[1] = loadTexture("./images/Spider/Spider2.png"); levels[i].gameTexture.spiderTexture[2] = loadTexture("./images/Spider/Spider3.png"); levels[i].gameTexture.spiderTexture[3] = loadTexture("./images/Spider/Spider4.png"); } LoadExtraImage(); loadaudios(); } void loadBackground(void) { int x = 0 , y = 0; for(y = 2*(-1)*levels[current.current_level_id].height ; y < 2*levels[current.current_level_id].height ; ++y) { for(x = 2*(-1)*levels[current.current_level_id].width ; x < 2*levels[current.current_level_id].width ; ++x) { blit(levels[current.current_level_id].gameTexture.emptyTexture[0] , x*TILE_SIZE , y*TILE_SIZE , TILE_SIZE,TILE_SIZE); } } } void loadaudios(void) { memset(&sounds,0,sizeof(sounds)); sounds.startScreenMusic = Mix_LoadMUS( "./audios/Title_Screen.wav" ); if( sounds.startScreenMusic == NULL ) { fprintf( stderr,"Failed to load beat music! SDL_mixer Error: %s\n", Mix_GetError() ); exit(-1); } sounds.backgroundMusic = Mix_LoadMUS( "./audios/Boulder_World.wav" ); if( sounds.backgroundMusic == NULL ) { fprintf( stderr,"Failed to load beat music! SDL_mixer Error: %s\n", Mix_GetError() ); exit(-1); } sounds.endGame = Mix_LoadMUS( "./audios/rockford.wav" ); if( sounds.endGame == NULL ) { fprintf( stderr,"Failed to load beat music! Mix Error: %s\n", Mix_GetError() ); exit(-1); } sounds.collectDiamond = Mix_LoadWAV("./audios/collectDiamond.wav"); if(sounds.collectDiamond == NULL) { fprintf(stderr,"Failed to load chunk diamondCollect ! SDL_mixer Error : %s\n",Mix_GetError()); exit(-1); } sounds.dropRock = Mix_LoadWAV("./audios/dropRock.wav"); if(sounds.dropRock == NULL) { fprintf(stderr,"Failed to load chunk dropRock ! SDL_mixer Error : %s\n",Mix_GetError()); exit(-1); } sounds.moveEarth = Mix_LoadWAV("./audios/moveEarth.wav"); if(sounds.moveEarth == NULL) { fprintf(stderr,"Failed to load chunk moveEarth ! SDL_mixer Error : %s\n",Mix_GetError()); exit(-1); } sounds.gameover = Mix_LoadWAV("./audios/gameover.wav"); if(sounds.gameover == NULL) { fprintf(stderr,"Failed to load chunk gameover ! SDL_mixer Error : %s\n",Mix_GetError()); exit(-1); } sounds.levelUp = Mix_LoadWAV("./audios/levelUp.wav"); if(sounds.levelUp == NULL) { fprintf(stderr,"Failed to load chunk levelUp ! SDL_mixer Error : %s\n",Mix_GetError()); exit(-1); } current.levelUpFlag = TRUE; Mix_VolumeChunk(sounds.gameover,CHUNK_VOLUME+100); Mix_VolumeChunk(sounds.levelUp,CHUNK_VOLUME+100); Mix_VolumeChunk(sounds.moveEarth,CHUNK_VOLUME); Mix_VolumeChunk(sounds.dropRock,CHUNK_VOLUME); Mix_VolumeChunk(sounds.collectDiamond,CHUNK_VOLUME-15); Mix_VolumeMusic(MUSIC_VOLUME); Mix_PlayMusic( sounds.startScreenMusic, -1 ); } void LoadExtraImage(void) { scoreBoard = NULL; diamondBoard = NULL; levelBoard = NULL; timeBoard = NULL; boulderDash = NULL; howtoplay = NULL; scoreBoard = loadTexture("./images/Board/scoreBoard.png"); if(!scoreBoard) { fprintf(stderr,"scoreBoard could not be initialized !"); exit(-1); } diamondBoard = loadTexture("./images/Board/diamondBoard.png"); if(!diamondBoard) { fprintf(stderr,"diamondBoard could not be initialized !"); exit(-1); } timeBoard = loadTexture("./images/Board/timeBoard.png"); if(!timeBoard) { fprintf(stderr,"timeBoard could not be initialized !"); exit(-1); } levelBoard = loadTexture("./images/Board/levelBoard.png"); if(!levelBoard) { fprintf(stderr,"levelBoard could not be initialized !"); exit(-1); } boulderDash = loadTexture("./images/Intro/boulderDash.png"); if(!boulderDash) { fprintf(stderr,"boulderDash could not be initialized !"); exit(-1); } howtoplay = loadTexture("./images/Intro/howtoplay.png"); if(!howtoplay) { fprintf(stderr,"how to play could not be initialized !"); exit(-1); } } void renderText(void) { int i; SDL_Color color = {255,255,255,255}; SDL_Color colorMenu = {255,255,0,255}; for(i = 0 ; i < TEXT_NUMBER ; ++i) memset(boards+i,0,sizeof(boards[i])); boards[0].color = color; boards[1].color = color; boards[2].color = color; boards[3].color = color; boards[4].color = colorMenu; /* Start Game */ boards[5].color = colorMenu; /* How to Play */ boards[6].color = colorMenu; /* Exit Game */ boards[7].color = colorMenu; /* Esc */ for(i = 0 ; i < TEXT_NUMBER ; ++i) boards[i].fontSize = 50; for(i = 0 ; i < TEXT_NUMBER ; ++i) { if(i > 3) { boards[i].font = TTF_OpenFont("./TrueTypes/gameMenu.ttf",boards[i].fontSize); if(boards[i].font == NULL) { fprintf(stderr,"boards[%d] could not be opened from file ! TTF_Error() : %s",i,TTF_GetError()); exit(-1); } TTF_SetFontStyle(boards[i].font ,TTF_STYLE_UNDERLINE); } else { boards[i].font = TTF_OpenFont("./TrueTypes/game.ttf",boards[i].fontSize); if(boards[i].font == NULL) { fprintf(stderr,"boards[%d] could not be opened from file ! TTF_Error() : %s",i,TTF_GetError()); exit(-1); } TTF_SetFontStyle(boards[i].font , TTF_STYLE_ITALIC); } } }
nevzatseferoglu/boulder-dash
src/headers/defs.h
#define TRUE 1 #define FALSE 0 #define SCREEN_WIDTH 1280 #define SCREEN_HEIGHT 720 #define MAX_KEYBOARD_KEYS 350 #define LEVEL_NUMBER 10 #define TILE_SIZE 30 #define TILE_TYPE 8 #define FILE_NAME_SIZE 50 #define BOARD_WIDTH 114 #define BOARD_HEIGHT 40 #define TEXT_NUMBER 8 #define CHUNK_VOLUME 20 #define MUSIC_VOLUME 9 #define MAX_LINE 255 #define STANDING 2 #define RIGHT_WALKING 3 #define LEFT_WALKING 3 #define UP_WALKING 4 #define DOWN_WALKING 4 #define STANDING_FLAG 0 #define LEFT_WALKING_FLAG 1 #define RIGHT_WALKING_FLAG 2 #define UP_WALKING_FLAG 3 #define DOWN_WALKING_FLAG 4 #define DIAMOND_TILE__TYPE_AMOUNT 4 #define LEVELPORT_TILE__TYPE_AMOUNT 4 #define SPIDER_TILE__TYPE_AMOUNT 4 #define ROCK_TILE__TYPE_AMOUNT 3 #define BORDER_TILE__TYPE_AMOUNT 1 #define EARTH_TILE__TYPE_AMOUNT 1 #define EMPTY_TILE__TYPE_AMOUNT 1 #define MAX_FRAME_SPEED 6
nevzatseferoglu/boulder-dash
src/init.c
<reponame>nevzatseferoglu/boulder-dash #include "headers/init.h" static int initFlag = SDL_INIT_EVERYTHING; static int rendererFlag = SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC ; static int windowFlag = SDL_WINDOW_OPENGL; static int rendererIndex = -1; /* The index of the rendering driver to initizalize the first oen supporting the requested flags */ static int imgFlag = IMG_INIT_PNG; void initSDL(void) { if( SDL_Init(initFlag) < 0 ) { fprintf(stderr,"SDL could not be initialized ! SDL Error : %s",SDL_GetError()); exit(-1); // escape statement to exit } gameTools.window = SDL_CreateWindow("Boulder Dash", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, SCREEN_HEIGHT, windowFlag); if(!gameTools.window) { fprintf(stderr,"Window could not be initialized ! SDL Error : %s",SDL_GetError()); exit(-1); // escape statement to exit } gameTools.renderer = SDL_CreateRenderer(gameTools.window, rendererIndex, rendererFlag); if(!gameTools.renderer) { fprintf(stderr,"Renderer could not be initialized ! SDL Error : %s",SDL_GetError()); exit(-1); } if( !(IMG_Init(imgFlag) & imgFlag) ) { fprintf(stderr,"IMG_Init could not be initialized ! IMG Error : %s",IMG_GetError()); exit(-1); } if( Mix_OpenAudio( 44100, MIX_DEFAULT_FORMAT, 2, 2048 ) < 0 ) { fprintf(stderr,"SDL_mixer could not be initialized! SDL_mixer Error: %s\n", Mix_GetError() ); exit(-1); } if(TTF_Init()) { fprintf(stderr,"SDL_ttf could not be initialized! SDL_ttf Error : %s\n",TTF_GetError()); exit(-1); } } void initGame(void) { int i = 0; for(i = 0 ; i < TEXT_NUMBER ; ++i) memset(boards+i,0,sizeof(boards[i])); for(i = 0 ; i < LEVEL_NUMBER ; ++i) memset(levels+i,0,sizeof(levels[i])); memset(&current,0,sizeof(current)); memset(&state,0,sizeof(state)); state.startScreen = TRUE; state.cursorPos.x = 450; state.cursorPos.y = 445; state.startGamePos.x = 450; state.startGamePos.y = 445; state.howToPlayPos.x = 450; state.howToPlayPos.y = 505; state.exitGamePos.x = 450; state.exitGamePos.y = 565; } void releaseTools(void) { int i , j; SDL_DestroyWindow(gameTools.window); gameTools.window = NULL; SDL_DestroyRenderer(gameTools.renderer); gameTools.renderer = NULL; Mix_FreeMusic(sounds.backgroundMusic); sounds.backgroundMusic = NULL; Mix_FreeMusic(sounds.startScreenMusic); sounds.startScreenMusic = NULL; Mix_FreeChunk( sounds.collectDiamond ); sounds.collectDiamond = NULL; Mix_FreeChunk( sounds.gameover ); sounds.gameover = NULL; Mix_FreeChunk( sounds.levelUp ); sounds.levelUp = NULL; Mix_FreeChunk( sounds.dropRock ); sounds.dropRock = NULL; Mix_FreeChunk( sounds.moveEarth ); sounds.moveEarth = NULL; for(i = 0 ; i < TEXT_NUMBER ; ++i) { SDL_DestroyTexture(boards[i].texture); boards[i].texture = NULL; if(i<4) free(boards[i].message); TTF_CloseFont(boards[i].font); boards[i].font = NULL; } for(i = 0 ; i < LEVEL_NUMBER ; ++i) { for(j = 0 ; j < EMPTY_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.emptyTexture[j]); levels[i].gameTexture.emptyTexture[j] = NULL; } for(j = 0 ; j < BORDER_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.borderTexture[j]); levels[i].gameTexture.borderTexture[j] = NULL; } for(j = 0 ; j < EARTH_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.earthTexture[j]); levels[i].gameTexture.earthTexture[j] = NULL; } for(j = 0 ; j < DIAMOND_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.diamondTexture[j]); levels[i].gameTexture.diamondTexture[j] = NULL; } for(j = 0 ; j < LEVELPORT_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.levelPortTexture[j]); levels[i].gameTexture.levelPortTexture[j] = NULL; } for(j = 0 ; j < ROCK_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.rockTexture[j]); levels[i].gameTexture.rockTexture[j] = NULL; } for(j = 0 ; j < SPIDER_TILE__TYPE_AMOUNT ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.spiderTexture[j]); levels[i].gameTexture.spiderTexture[j] = NULL; } for(j = 0 ; j < STANDING ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.miner.standingAnimation[j]); levels[i].gameTexture.miner.standingAnimation[j] = NULL; } for(j = 0 ; j < RIGHT_WALKING ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.miner.walkingRightAnimation[j]); levels[i].gameTexture.miner.walkingRightAnimation[j] = NULL; } for(j = 0 ; j < LEFT_WALKING ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.miner.walkingLeftAnimation[j]); levels[i].gameTexture.miner.walkingLeftAnimation[j] = NULL; } for(j = 0 ; j < UP_WALKING ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.miner.walkingUpAnimation[j]); levels[i].gameTexture.miner.walkingUpAnimation[j] = NULL; } for(j = 0 ; j < DOWN_WALKING ; ++j) { SDL_DestroyTexture(levels[i].gameTexture.miner.walkingDownAnimation[j]); levels[i].gameTexture.miner.walkingDownAnimation[j] = NULL; } } TTF_Quit(); Mix_Quit(); IMG_Quit(); SDL_Quit(); }
nevzatseferoglu/boulder-dash
src/headers/move.h
#include "common.h" extern enum textureAll textureType; extern int checkArrayFrontier(int x , int y); extern int checkBorder(int x, int y); extern int checkEarth(int x, int y); extern int checkDiamond(int x , int y); extern int checkRock(int x, int y , int direction); extern int checkEmpty(int x , int y); extern int checkLevel(int x , int y); extern void blit(SDL_Texture *texture, int x, int y , int w , int h); extern SDL_Texture* entireMap; extern Uint32 oldTime; extern struct gameState state; extern struct mainTools gameTools; extern struct Stage gameStage; extern struct soundTools sounds; extern struct levelTools levels[LEVEL_NUMBER]; extern struct boardTools boards[TEXT_NUMBER]; extern struct currentOwnershipTools current; extern SDL_bool quit;
nevzatseferoglu/boulder-dash
src/headers/init.h
<reponame>nevzatseferoglu/boulder-dash #include "common.h" extern struct mainTools gameTools; extern void prepareWindow(void); extern struct soundTools sounds; struct boardTools boards[TEXT_NUMBER]; extern struct currentOwnershipTools current; extern struct levelTools levels[LEVEL_NUMBER]; extern struct gameState state; extern enum textureAll textureType;
nevzatseferoglu/boulder-dash
src/headers/texture.h
<reponame>nevzatseferoglu/boulder-dash<gh_stars>1-10 #include "common.h" extern enum textureAll textureType; extern struct mainTools gameTools; extern void blit(SDL_Texture *texture, int x, int y , int w , int h); extern struct soundTools sounds; extern struct boardTools boards[TEXT_NUMBER]; extern struct levelTools levels[LEVEL_NUMBER]; extern struct gameState state; extern SDL_Texture* scoreBoard; extern SDL_Texture* diamondBoard; extern SDL_Texture* levelBoard; extern SDL_Texture* timeBoard; extern SDL_Texture* entireMap; extern SDL_Texture* boulderDash; extern SDL_Texture* howtoplay; extern struct currentOwnershipTools current;
nevzatseferoglu/boulder-dash
src/headers/drawIssue.h
#include "common.h" extern struct mainTools gameTools; extern struct gameState state; extern void drawInitialBackground(void); extern void loadBackground(void);
nevzatseferoglu/boulder-dash
src/headers/camera.h
<gh_stars>1-10 #include "common.h" extern struct Stage gameStage; extern struct mainTools gameTools; extern struct levelTools levels[LEVEL_NUMBER]; extern struct currentOwnershipTools current;
nevzatseferoglu/boulder-dash
src/headers/stage.h
<filename>src/headers/stage.h #include "common.h" extern struct mainTools gameTools; extern struct gameState state; extern void drawMap(void); extern void initMap(void); extern void doPlayer(void); extern void doCamera(void); extern void startScreen(void); extern void endSceen(void);
nevzatseferoglu/boulder-dash
src/camera.c
#include "headers/camera.h" void doCamera(void) { current.centerPos.x = (SCREEN_WIDTH/2); current.centerPos.y = (SCREEN_HEIGHT/2); gameTools.camera.x = ((current.minerPos.x)*TILE_SIZE + TILE_SIZE/2 - current.centerPos.x); gameTools.camera.y = ((current.minerPos.y)*TILE_SIZE + TILE_SIZE/2 - current.centerPos.y); if(gameTools.camera.x < 0) { gameTools.camera.x = 0; } if(gameTools.camera.y < 0) { gameTools.camera.y = 0; } if( gameTools.camera.x > levels[current.current_level_id].width*TILE_SIZE - SCREEN_WIDTH) { gameTools.camera.x = levels[current.current_level_id].width*TILE_SIZE - SCREEN_WIDTH; } if( gameTools.camera.y > levels[current.current_level_id].height*TILE_SIZE - SCREEN_HEIGHT) { gameTools.camera.y = levels[current.current_level_id].height*TILE_SIZE - SCREEN_HEIGHT; } }
nevzatseferoglu/boulder-dash
src/headers/structs.h
enum textureAll{ miner,empty,border,earth,diamond,levelPort,rock, spider }; struct gameState{ int pause; int gameover; int startScreen; int boulderDash; SDL_Point cursorPos; SDL_Point startGamePos; SDL_Point howToPlayPos; SDL_Point exitGamePos; int startGame; int HowToPlay; int ExitGame; int Esc; int endGame; int passedLevel; }; struct Delegate{ void (*logic)(void); void (*draw)(void); }; struct mainTools{ SDL_Window* window; SDL_Renderer* renderer; struct Delegate gameParts; int keyboard[MAX_KEYBOARD_KEYS]; SDL_Point camera; }; struct minerTools{ SDL_Texture* standingAnimation[STANDING]; int minerStandingAnimation; SDL_Texture* walkingRightAnimation[RIGHT_WALKING]; int minerWalkingRightAnimation; SDL_Texture* walkingLeftAnimation[LEFT_WALKING]; int minerWalkingLeftAnimation; SDL_Texture* walkingUpAnimation[UP_WALKING]; int minerWalkingUpAnimation; SDL_Texture* walkingDownAnimation[DOWN_WALKING]; int minerWalkingDownAnimation; }; struct totalTexture{ struct minerTools miner; SDL_Texture* emptyTexture[EMPTY_TILE__TYPE_AMOUNT]; int emptyAnimation; SDL_Texture* borderTexture[BORDER_TILE__TYPE_AMOUNT]; int borderAnimation; SDL_Texture* earthTexture[EARTH_TILE__TYPE_AMOUNT]; int earthAnimation; SDL_Texture* diamondTexture[DIAMOND_TILE__TYPE_AMOUNT]; int diamondAnimation; SDL_Texture* levelPortTexture[LEVELPORT_TILE__TYPE_AMOUNT]; int levelPortAnimation; SDL_Texture* rockTexture[ROCK_TILE__TYPE_AMOUNT]; int rockAnimation; SDL_Texture* spiderTexture[SPIDER_TILE__TYPE_AMOUNT]; int spiderAnimation; }; struct Stage{ SDL_Point camera; }; struct soundTools{ Mix_Music* backgroundMusic; Mix_Music* startScreenMusic; Mix_Music* endGame; Mix_Chunk* moveEarth; Mix_Chunk* dropRock; Mix_Chunk* collectDiamond; Mix_Chunk* levelUp; Mix_Chunk* gameover; }; struct boardTools{ SDL_Texture* texture; TTF_Font* font; char* message; int fontSize; SDL_Color color; }; struct levelTools{ struct totalTexture gameTexture; char* level; int id; int width; int height; int **map; int **saveMap; int **flagMap; int **deathFlag; int diamond_number; int totalDiamondNumber; int levelScore; Uint32 pausePassedTime; Uint32 time; Uint32 elapsedTime; int levelUpX; int levelUpY; int entryCheck; }; struct currentOwnershipTools{ int reachedScore; int collectedDiamond; int current_level_id; Uint32 printTime; int levelUpFlag; SDL_Point minerPos; SDL_Point centerPos; int minerFlag; int frameSpeed; };
nevzatseferoglu/boulder-dash
src/headers/map.h
<filename>src/headers/map.h #include "common.h" extern struct mainTools gameTools; extern enum textureAll textureType; extern struct Stage gameStage; extern void blit(SDL_Texture *texture, int x, int y , int w , int h); extern char* readFile(char*); extern struct boardTools boards[TEXT_NUMBER]; extern SDL_Texture* scoreBoard; extern SDL_Texture* diamondBoard; extern SDL_Texture* levelBoard; extern SDL_Texture* timeBoard; extern SDL_Texture* entireMap; extern SDL_Texture* boulderDash; extern SDL_Texture* howtoplay; extern struct gameState state; extern void renderText(void); extern struct levelTools levels[LEVEL_NUMBER]; extern struct currentOwnershipTools current;
nevzatseferoglu/boulder-dash
src/fileOperation.c
#include "headers/fileOperation.h" void increase(char** level); char* readFile(char* map_file_name) { int i; size_t result; int fileSize; int currentPosition; int tempNumber; int quit = TRUE; char junk1[MAX_LINE] = {'\0'}; char junk2[MAX_LINE] = {'\0'}; char analyseLine[MAX_LINE] = {'\0'}; FILE* fptr = NULL; fptr = fopen(map_file_name,"rb"); if(fptr == NULL) { fprintf(stderr,"Error ! , file could not be opened"); exit(-1); } sscanf(fgets(analyseLine,MAX_LINE,fptr),"%s%s%d",junk1,junk2,&tempNumber); for(i = 0 ; i < LEVEL_NUMBER && quit ; ++i) { if(tempNumber == i+1) { levels[i].id = tempNumber; sscanf(fgets(analyseLine,MAX_LINE,fptr),"%s%s%d",junk1,junk2,&tempNumber); levels[i].width = tempNumber; sscanf(fgets(analyseLine,MAX_LINE,fptr),"%s%s%d",junk1,junk2,&tempNumber); levels[i].height = tempNumber; sscanf(fgets(analyseLine,MAX_LINE,fptr),"%s%s%d",junk1,junk2,&tempNumber); levels[i].diamond_number = tempNumber; sscanf(fgets(analyseLine,MAX_LINE,fptr),"%s%s%d",junk1,junk2,&tempNumber); levels[i].time = tempNumber; quit = FALSE; } } fseek(fptr,1,SEEK_CUR); /* Incrementing File Position at ones to reach the map data in specific file */ currentPosition = ftell(fptr); fseek (fptr, 0 , SEEK_END); fileSize = ftell(fptr); rewind(fptr); fileSize -= currentPosition; fseek(fptr, currentPosition , SEEK_SET); levels[i-1].level = (char*) malloc(sizeof(char)*(fileSize+1)); if (levels[i-1].level == NULL) { fprintf (stderr,"Memory error\n"); exit (-1); } memset(levels[i-1].level,0,fileSize+1); result = fread (levels[i-1].level,1,fileSize,fptr); if (result != fileSize) { fprintf (stderr,"Reading error\n"); exit (-1); } levels[i-1].level[fileSize] = '\0'; fclose(fptr); return levels[i-1].level; }
nevzatseferoglu/boulder-dash
src/move.c
#include "headers/move.h" void getMinerLocation(int* x , int* y); void getSpiderLocation(int* x, int* y); void dropTilltheEmptyRock(int x , int y); void dropTilltheEmptyDiamond(int x , int y); void moveSpider(int x,int y,int* preDirection); void dropRightLeft(int x , int y); void searchAndDropRock(void); void searchAndDropDiamond(void); char* intToString(int number,int boardNumber); void boardIssue(void); void checkStatus(void); void goNextLevel(void); void deathCheck(void); void fillTrue(void); void prepLevel(void); void getTotalDiamondNumber(void); void goBackToLevel(void); void frameSpeedIssues(void); void timeCalculating(void); Uint32 timeSum = 0; int preDirection = 1; int up = 1; int right = 2; int down = 3; int left = 4; int x,y; int i,j; int spiderX = -1; int spiderY = -1; void doPlayer(void) { frameSpeedIssues(); if(!levels[current.current_level_id].entryCheck) { prepLevel(); levels[current.current_level_id].entryCheck = TRUE; } getMinerLocation(&x , &y); getSpiderLocation(&spiderX , &spiderY); searchAndDropRock(); searchAndDropDiamond(); fillTrue(); if(spiderX != -1 && spiderY != -1) moveSpider(spiderX,spiderY,&preDirection); if (gameTools.keyboard[SDL_SCANCODE_LEFT] && !state.pause) { current.minerFlag = LEFT_WALKING_FLAG; if(!(state.startScreen || state.endGame)) { if(!checkBorder(x-1,y)) { if(checkEmpty(x-1,y)) { levels[current.current_level_id].map[x-1][y] = miner; levels[current.current_level_id].map[x][y] = empty; } else if(checkEarth(x-1,y)) { if(levels[current.current_level_id].deathFlag[x-1][y] == TRUE) levels[current.current_level_id].deathFlag[x-1][y] = -1; levels[current.current_level_id].map[x-1][y] = miner; levels[current.current_level_id].map[x][y] = empty; Mix_PlayChannel(-1,sounds.moveEarth,0); } else if(checkDiamond(x-1,y)) { if(levels[current.current_level_id].deathFlag[x-1][y] == TRUE) levels[current.current_level_id].deathFlag[x-1][y] = -1; levels[current.current_level_id].map[x-1][y] = miner; levels[current.current_level_id].map[x][y] = empty; --(levels[current.current_level_id].totalDiamondNumber); ++(current.collectedDiamond); current.reachedScore += 10; Mix_PlayChannel(-1,sounds.collectDiamond,0); } else if(levels[current.current_level_id].map[x-1][y] == rock && checkRock(x-1,y,SDL_SCANCODE_LEFT)) { levels[current.current_level_id].map[x-1][y] = miner; levels[current.current_level_id].map[x-2][y] = rock; levels[current.current_level_id].map[x][y] = empty; } else if(checkLevel(x-1,y)) { goNextLevel(); } } } } else if (gameTools.keyboard[SDL_SCANCODE_RIGHT] && !state.pause) { current.minerFlag = RIGHT_WALKING_FLAG; if(!(state.startScreen || state.endGame)) { if(!checkBorder(x+1,y)) { if(checkEmpty(x+1,y)) { levels[current.current_level_id].map[x+1][y] = miner; levels[current.current_level_id].map[x][y] = empty; } else if(checkEarth(x+1,y)) { if(levels[current.current_level_id].deathFlag[x+1][y] == TRUE) levels[current.current_level_id].deathFlag[x+1][y] = -1; levels[current.current_level_id].map[x+1][y] = miner; levels[current.current_level_id].map[x][y] = empty; Mix_PlayChannel(-1,sounds.moveEarth,0); } else if(checkDiamond(x+1,y)) { if(levels[current.current_level_id].deathFlag[x+1][y] == TRUE) levels[current.current_level_id].deathFlag[x+1][y] = -1; levels[current.current_level_id].map[x+1][y] = miner; levels[current.current_level_id].map[x][y] = empty; --(levels[current.current_level_id].totalDiamondNumber); ++(current.collectedDiamond); current.reachedScore += 10; Mix_PlayChannel(-1,sounds.collectDiamond,0); } else if(levels[current.current_level_id].map[x+1][y] == rock && checkRock(x+1,y,SDL_SCANCODE_RIGHT)) { levels[current.current_level_id].map[x+1][y] = miner; levels[current.current_level_id].map[x+2][y] = rock; levels[current.current_level_id].map[x][y] = empty; } else if(checkLevel(x+1,y)) { goNextLevel(); } } } } else if (gameTools.keyboard[SDL_SCANCODE_UP] && !state.pause) { current.minerFlag = UP_WALKING_FLAG; if(!(state.startScreen || state.endGame)) { if(!checkBorder(x,y-1)) { if(checkEmpty(x,y-1)) { levels[current.current_level_id].map[x][y-1] = miner; levels[current.current_level_id].map[x][y] = empty; } else if(checkEarth(x,y-1)) { if(levels[current.current_level_id].deathFlag[x][y-1] == TRUE) levels[current.current_level_id].deathFlag[x][y-1] = -1; levels[current.current_level_id].map[x][y-1] = miner; levels[current.current_level_id].map[x][y] = empty; Mix_PlayChannel(-1,sounds.moveEarth,0); } else if(checkDiamond(x,y-1)) { if(levels[current.current_level_id].deathFlag[x][y-1] == TRUE) levels[current.current_level_id].deathFlag[x][y-1] = -1; levels[current.current_level_id].map[x][y-1] = miner; levels[current.current_level_id].map[x][y] = empty; --(levels[current.current_level_id].totalDiamondNumber); ++(current.collectedDiamond); current.reachedScore += 10; Mix_PlayChannel(-1,sounds.collectDiamond,0); } else if(checkLevel(x,y-1)) { goNextLevel(); } } } else { if(state.cursorPos.y > 445 ) state.cursorPos.y -= 2*TILE_SIZE; } } else if (gameTools.keyboard[SDL_SCANCODE_DOWN] && !state.pause) { current.minerFlag = DOWN_WALKING_FLAG; if(!(state.startScreen || state.endGame)) { if(!checkBorder(x,y+1)) { if(checkEmpty(x,y+1)) { levels[current.current_level_id].map[x][y+1] = miner; levels[current.current_level_id].map[x][y] = empty; } else if(checkEarth(x,y+1)) { levels[current.current_level_id].map[x][y+1] = miner; levels[current.current_level_id].map[x][y] = empty; Mix_PlayChannel(-1,sounds.moveEarth,0); } else if(checkDiamond(x,y+1)) { levels[current.current_level_id].map[x][y+1] = miner; levels[current.current_level_id].map[x][y] = empty; --(levels[current.current_level_id].totalDiamondNumber); ++(current.collectedDiamond); current.reachedScore += 10; Mix_PlayChannel(-1,sounds.collectDiamond,0); } else if(checkLevel(x,y+1)) { goNextLevel(); } } } else { if(state.cursorPos.y <= 505) state.cursorPos.y += 2*TILE_SIZE; } } else if(gameTools.keyboard[SDL_SCANCODE_M]) /* Mute level music which exist */ { if( Mix_PlayingMusic() == 0 ) { Mix_PlayMusic( sounds.backgroundMusic, -1 ); } else { if( Mix_PausedMusic() == 1 ) Mix_ResumeMusic(); else Mix_PauseMusic(); } } else if(gameTools.keyboard[SDL_SCANCODE_R] && !state.pause) /* Restarting Level */ { goBackToLevel(); } else if(gameTools.keyboard[SDL_SCANCODE_P]) /* Pausing Game */ { if( Mix_PlayingMusic() == 0 ) { Mix_PlayMusic( sounds.backgroundMusic, -1 ); } else { if( Mix_PausedMusic() == 1 ) Mix_ResumeMusic(); else Mix_PauseMusic(); } if(state.pause) state.pause = FALSE; else state.pause = TRUE; } else if(gameTools.keyboard[SDL_SCANCODE_RETURN]) { if(state.endGame == TRUE) { quit = SDL_FALSE; } if(state.cursorPos.y == state.startGamePos.y) { state.startScreen = FALSE; Mix_HaltMusic(); if( Mix_PlayingMusic() == 0 ) { Mix_PlayMusic( sounds.backgroundMusic, -1 ); } else { if( Mix_PausedMusic() == 1 ) Mix_ResumeMusic(); else Mix_PauseMusic(); } } else if(state.cursorPos.y == state.howToPlayPos.y) { state.HowToPlay = TRUE; } else if(state.cursorPos.y == state.exitGamePos.y) { state.ExitGame = TRUE; quit = SDL_FALSE; } } else if(gameTools.keyboard[SDL_SCANCODE_ESCAPE]) { state.HowToPlay = FALSE; state.ExitGame = FALSE; } else { current.minerFlag = STANDING_FLAG; } if(state.pause) { levels[current.current_level_id].pausePassedTime = (SDL_GetTicks()+oldTime) * 0.001 - levels[current.current_level_id].elapsedTime - timeSum; } else { timeCalculating(); boardIssue(); checkStatus(); } } void getMinerLocation(int* x , int* y) { for(j = 0 ; j < levels[current.current_level_id].height ; j++) { for(i = 0 ; i < levels[current.current_level_id].width ; i++) { if(levels[current.current_level_id].map[i][j] == miner) { *x = i , current.minerPos.x = i; *y = j , current.minerPos.y = j; } } } } void getSpiderLocation(int* x , int* y) { for(j = 0 ; j < levels[current.current_level_id].height ; j++) { for(i = 0 ; i < levels[current.current_level_id].width ; i++) { if(levels[current.current_level_id].map[i][j] == spider) { *x = i; *y = j; } } } } void dropTilltheEmptyRock(int x , int y) { if(levels[current.current_level_id].map[x][y+1] == empty) { levels[current.current_level_id].map[x][y+1] = rock; levels[current.current_level_id].flagMap[x][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; if(levels[current.current_level_id].map[x][y+2] != empty && levels[current.current_level_id].map[x][y+2] != miner) Mix_PlayChannel(-1,sounds.dropRock,0); } else if(levels[current.current_level_id].map[x-1][y+1] == empty && levels[current.current_level_id].map[x-1][y] == empty && ((levels[current.current_level_id].map[x][y+1] == rock) || (levels[current.current_level_id].map[x][y+1] == diamond))) { levels[current.current_level_id].map[x-1][y+1] = rock; levels[current.current_level_id].flagMap[x-1][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; if(levels[current.current_level_id].map[x-1][y+2] != empty && levels[current.current_level_id].map[x-1][y+2] != miner) Mix_PlayChannel(-1,sounds.dropRock,0); } else if(levels[current.current_level_id].map[x+1][y+1] == empty && levels[current.current_level_id].map[x+1][y] == empty && ((levels[current.current_level_id].map[x][y+1] == rock) || (levels[current.current_level_id].map[x][y+1] == diamond))) { levels[current.current_level_id].map[x+1][y+1] = rock; levels[current.current_level_id].flagMap[x+1][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; if(levels[current.current_level_id].map[x+1][y+2] != empty && levels[current.current_level_id].map[x+1][y+2] != miner) Mix_PlayChannel(-1,sounds.dropRock,0); } } void dropTilltheEmptyDiamond(int x , int y) { if(levels[current.current_level_id].map[x][y+1] == empty) { levels[current.current_level_id].map[x][y+1] = diamond; levels[current.current_level_id].flagMap[x][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; } else if(levels[current.current_level_id].map[x-1][y+1] == empty && levels[current.current_level_id].map[x-1][y] == empty && ((levels[current.current_level_id].map[x][y+1] == rock) || (levels[current.current_level_id].map[x][y+1] == diamond))) { levels[current.current_level_id].map[x-1][y+1] = diamond; levels[current.current_level_id].flagMap[x-1][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; } else if(levels[current.current_level_id].map[x+1][y+1] == empty && levels[current.current_level_id].map[x+1][y] == empty && ((levels[current.current_level_id].map[x][y+1] == rock) || (levels[current.current_level_id].map[x][y+1] == diamond))) { levels[current.current_level_id].map[x+1][y+1] = diamond; levels[current.current_level_id].flagMap[x+1][y+1] = TRUE; levels[current.current_level_id].map[x][y] = empty; levels[current.current_level_id].flagMap[x][y] = FALSE; } } void moveSpider(int x,int y,int* preDirection) { if(*preDirection == 1 && levels[current.current_level_id].map[x][y-1] == empty) { levels[current.current_level_id].map[x][y-1] = spider; levels[current.current_level_id].map[x][y] = empty; } else { if(*preDirection == 1) *preDirection = 2; if(*preDirection == 2 && levels[current.current_level_id].map[x+1][y] == empty) { levels[current.current_level_id].map[x+1][y] = spider; levels[current.current_level_id].map[x][y] = empty; } else { if(*preDirection == 2) *preDirection = 3; if(*preDirection == 3 && levels[current.current_level_id].map[x][y+1] == empty) { levels[current.current_level_id].map[x][y+1] = spider; levels[current.current_level_id].map[x][y] = empty; } else { if(*preDirection == 3) *preDirection = 4; if(*preDirection == 4 && levels[current.current_level_id].map[x-1][y] == empty) { levels[current.current_level_id].map[x-1][y] = spider; levels[current.current_level_id].map[x][y] = empty; } else { if(*preDirection == 4) *preDirection = 1; } } } } } void searchAndDropRock(void) { for(j = 0 ; j < levels[current.current_level_id].height ; j++) { for(i = 0 ; i < levels[current.current_level_id].width ; i++) { if(levels[current.current_level_id].map[i][j] == rock && levels[current.current_level_id].flagMap[i][j] == 0) { dropTilltheEmptyRock(i,j); } } } for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { for(i = 0 ; i < levels[current.current_level_id].width ; ++i) levels[current.current_level_id].flagMap[i][j] = 0; } } void searchAndDropDiamond(void) { for(j = 0 ; j < levels[current.current_level_id].height ; j++) { for(i = 0 ; i < levels[current.current_level_id].width ; i++) { if(levels[current.current_level_id].map[i][j] == diamond && levels[current.current_level_id].flagMap[i][j] == 0) { dropTilltheEmptyDiamond(i,j); } } } for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { for(i = 0 ; i < levels[current.current_level_id].width ; ++i) levels[current.current_level_id].flagMap[i][j] = 0; } } void boardIssue(void) { SDL_Surface* surf[TEXT_NUMBER] = {'\0'}; boards[0].message = intToString(current.reachedScore,0); /* scoreBoard */ boards[1].message = intToString(levels[current.current_level_id].totalDiamondNumber,1); /* diamondBoard */ boards[2].message = intToString(current.current_level_id+1,2); /* levelBoard */ boards[3].message = intToString(current.printTime,3); /* timeBoard */ boards[4].message = "Start Game"; boards[5].message = "How To Play"; boards[6].message = "Exit Game"; boards[7].message = "ESC"; if(state.endGame) { boards[4].message = "Score"; boards[5].message = "Please Enter to Quit !"; } for(i = 0 ; i < TEXT_NUMBER ; ++i) { surf[i] = TTF_RenderText_Blended(boards[i].font , boards[i].message ,boards[i].color); if (surf[i] == NULL) { TTF_CloseFont(boards[i].font); fprintf(stderr,"surf[%d] could not be loaded ! TTF_Error() : %s\n",i,TTF_GetError()); exit(-1); } } for(i = 0 ; i < TEXT_NUMBER ; ++i) { boards[i].texture = SDL_CreateTextureFromSurface(gameTools.renderer ,surf[i]); if (boards[i].texture == NULL) { fprintf(stderr,"boards[%d].texture could not be loaded ! TTF_Error() : %s\n",i,TTF_GetError()); exit(-1); } } for(i = 0 ; i < TEXT_NUMBER ; ++i) SDL_FreeSurface(surf[i]); } char* intToString(int number,int boardNumber) { int i = 0 , digitNumber = 0; int tempNumber = number; char* message; char head = '0'; if(state.endGame) head = ' '; if(boardNumber == 0) { message = calloc(sizeof(char),10); for(i = 0 ; i < 9 ; ++i) { message[i] = head; } message[i] = '\0'; if(tempNumber == 0) return message; else { while(tempNumber > 0) { tempNumber /= 10; ++digitNumber; } i = 8; while(digitNumber > 0) { *(message+i) = 48 + number % 10; number /= 10; --digitNumber, --i; } return message; } } else if(boardNumber == 1 || boardNumber == 3) { message = calloc(sizeof(char),4); for(i = 0 ; i < 3 ; ++i) { message[i] = '0'; } message[i] = '\0'; if(tempNumber == 0) return message; else { while(tempNumber > 0) { tempNumber /= 10; ++digitNumber; } i = 2; while(digitNumber > 0) { *(message+i) = 48 + number % 10; number /= 10; --digitNumber, --i; } return message; } } else if(boardNumber == 2) { message = calloc(sizeof(char),3); for(i = 0 ; i < 2 ; ++i) { message[i] = '0'; } message[i] = '\0'; if(tempNumber == 0) return message; else { while(tempNumber > 0) { tempNumber /= 10; ++digitNumber; } i = 1; while(digitNumber > 0) { *(message+i) = 48 + number % 10; number /= 10; --digitNumber, --i; } return message; } } else { message = calloc(sizeof(char),3); for(i = 0 ; i < 2 ; ++i) { message[i] = '0'; } message[i] = '\0'; return message; } } void checkStatus(void) { deathCheck(); if((levels[current.current_level_id].diamond_number <= current.collectedDiamond)&&(current.levelUpFlag)) { levels[current.current_level_id].map[levels[current.current_level_id].levelUpX][levels[current.current_level_id].levelUpY] = levelPort; Mix_PlayChannel(-1,sounds.levelUp,0); current.levelUpFlag = FALSE; } } void goNextLevel(void) { current.levelUpFlag = TRUE; levels[current.current_level_id].levelScore = current.reachedScore; ++current.current_level_id; if(current.current_level_id == LEVEL_NUMBER) { Mix_HaltMusic(); if( Mix_PlayingMusic() == 0 ) { Mix_PlayMusic( sounds.endGame, -1 ); } else { if( Mix_PausedMusic() == 1 ) Mix_ResumeMusic(); else Mix_PauseMusic(); } state.endGame = TRUE; --current.current_level_id; } current.collectedDiamond = 0; } void deathCheck(void) { for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { for(i = 0 ; i < levels[current.current_level_id].width ; ++i) { if(levels[current.current_level_id].map[i][j] == rock && levels[current.current_level_id].map[i][j+1] == miner && !(levels[current.current_level_id].deathFlag[i][j+1] == -1)) { levels[current.current_level_id].map[i][j] = empty; levels[current.current_level_id].map[i][j+1] = rock; Mix_PlayChannel(-1,sounds.gameover,0); goBackToLevel(); } } } } void fillTrue(void) { for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { for(i = 0 ; i < levels[current.current_level_id].width ; ++i) { if(levels[current.current_level_id].map[i][j] == rock && (levels[current.current_level_id].map[i][j+1] == earth || levels[current.current_level_id].map[i][j+1] == diamond)) { levels[current.current_level_id].deathFlag[i][j+1] = TRUE; } } } } void getTotalDiamondNumber(void) { for(j = 0 ; j < levels[current.current_level_id].height ; ++j) { for(i = 0 ; i < levels[current.current_level_id].width ; ++i) { if(levels[current.current_level_id].map[i][j] == diamond) { ++levels[current.current_level_id].totalDiamondNumber; } } } } void prepLevel(void) { getTotalDiamondNumber(); } void goBackToLevel(void) { for(j = 0 ; j < levels[current.current_level_id].height ; j++) { for(i = 0 ; i < levels[current.current_level_id].width ; i++) { levels[current.current_level_id].map[i][j] = levels[current.current_level_id].saveMap[i][j]; } } levels[current.current_level_id].totalDiamondNumber += current.collectedDiamond; current.collectedDiamond = 0; if(current.current_level_id != 0) current.reachedScore = levels[current.current_level_id - 1].levelScore; else current.reachedScore = 0; current.levelUpFlag = TRUE; } void frameSpeedIssues(void) { if(current.frameSpeed > MAX_FRAME_SPEED) current.frameSpeed = 0; else current.frameSpeed += 1; } void timeCalculating(void) { timeSum = 0; for(i = 0 ; i < current.current_level_id ; ++i) timeSum += (levels[i].elapsedTime + levels[i].pausePassedTime); levels[current.current_level_id].elapsedTime = (SDL_GetTicks()+oldTime) * 0.001 - timeSum; levels[current.current_level_id].elapsedTime -= levels[current.current_level_id].pausePassedTime; current.printTime = levels[current.current_level_id].time - levels[current.current_level_id].elapsedTime; }