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EliasRut/Game-Dev-2020-10-0304
src/scripts/scenes/AbilityEditor.ts
import 'phaser'; import firebase from 'firebase'; import AbilityHelper from '../helpers/AbilityHelper'; import AbilityEffect from '../drawables/effects/AbilityEffect'; import FireBallEffect from '../drawables/effects/FireBallEffect'; import MainScene from './MainScene'; import { ColorsOfMagic, Facings, Faction } from '...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/HealingLightEffect.ts
<gh_stars>0 import { Facings } from '../../helpers/constants'; import AbilityEffect from './AbilityEffect'; import globalState from '../../worldstate/index'; import { ProjectileData } from '../../abilities/abilityData'; const BODY_RADIUS = 6; const EFFECT_DESTRUCTION_TIMEOUT_MS = 300; const HEALING_STRENGTH = 20; exp...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/generateRoom.ts
<gh_stars>0 import { NpcPositioning, Opening, Room, Scripting } from '../../../typings/custom'; import { generateTilemap } from './drawDungeon'; export const BLOCK_SIZE = 8; export const TILE_SIZE = 4; export const FLOOR = 32; export const LEFT = 'left'; export const LEFT_UPPER = 'left_upper'; export const LEFT_LOWER ...
EliasRut/Game-Dev-2020-10-0304
src/items/itemData.ts
import { AbilityType } from '../scripts/abilities/abilityData'; export interface ItemData { name: string; description: string; iconFrame: number; } export interface CatalystItem extends ItemData { catalystType: Catalyst; } export interface AbilityLinkedItem extends ItemData { ability: AbilityType; } export con...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/WorldItemToken.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import MainScene from '../../scenes/MainScene'; import globalState from '../../worldstate'; import { TILE_HEIGHT, TILE_WIDTH } from '../../helpers/generateDungeon'; import { ItemData, EquipmentKey, UneqippableItem } from '../../../items/itemData'; import { isEquippable, getEqu...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/serialization.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { DatabaseRoom, Room } from '../../../typings/custom'; export const deserializeRoom: (room: DatabaseRoom) => Room = (room) => ({ ...room, openings: JSON.parse(room.openings), layout: JSON.parse(room.layout), decorations: JSON.parse(room.decorations), overlays: JSON....
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/QuestState.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 export interface QuestState { questGiverId: string; questOngoing?: boolean; questFinished: boolean; states: {[name: string]: number | string | boolean}; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/ZombieToken.ts
import { facingToSpriteNameMap, KNOCKBACK_TIME, NORMAL_ANIMATION_FRAME_RATE, SCALE, } from '../../helpers/constants'; import { getFacing4Dir, updateMovingState } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; import globalState from '../../worldstate'; import EnemyToken from './Enemy...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/PositionText.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 export const POSITION_TEXT_X_OFFSET = 10; export const POSITION_TEXT_Y_OFFSET = 20; export default class PositionText extends Phaser.GameObjects.Text { constructor(scene: Phaser.Scene) { super(scene, POSITION_TEXT_X_OFFSET, scene.cameras.main.height - POSITION_TEXT_Y_OFFSET,...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/movement.ts
import Character from '../worldstate/Character'; import { ANIMATION_IDLE, ANIMATION_WALK, Facings, facingToSpriteNameMap, SCALE } from './constants'; const ROTATION_THRESHOLD = 3; export const getFacing8Dir = (x: number, y: number) => { if (x < 0 && Math.abs(y / x) < ROTATION_THRESHOLD) { if (y < 0 && Math.abs(x /...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/ConeEffect.ts
import { Facings } from '../../helpers/constants'; import AbilityEffect from './AbilityEffect'; import { ProjectileData } from '../../abilities/abilityData'; const BODY_RADIUS = 6; const BODY_MASS = 10; export default class ConeEffect extends AbilityEffect { emitter: Phaser.GameObjects.Particles.ParticleEmitter; co...
EliasRut/Game-Dev-2020-10-0304
src/site/components/QuestItemPrecondition.tsx
<filename>src/site/components/QuestItemPrecondition.tsx import React from 'react'; import { ItemWithCount } from '../../../typings/custom'; import { ItemData } from '../../items/itemData'; import { Input } from './Input'; import { CloseButton, ItemIdContainer, ItemsContainer, LargeDropdown, ScriptBlockContainer, ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/Door.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 export default interface Door { id: string; type: string; x: number; y: number; open: boolean; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/IceCircelingEffect.ts
import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { Facings, SUMMONING_TYPE } from '../../helpers/constants'; import CircelingEffect from './CircelingEffect'; export default class IceCircelingEffect extends CircelingEffect { constructor( scene: Phaser.Scene, x: number, y: number,...
EliasRut/Game-Dev-2020-10-0304
src/site/components/Dropdown.tsx
<reponame>EliasRut/Game-Dev-2020-10-0304 import React from 'react'; import styled from 'styled-components'; export const Dropdown = (props: any) => ( <FormattedDropdown {...props}>{props.children}</FormattedDropdown> ); const FormattedDropdown = styled.select` width: 100%; box-sizing: border-box; font-family: 'en...
EliasRut/Game-Dev-2020-10-0304
src/scripts/scenes/PreloadScene.ts
<filename>src/scripts/scenes/PreloadScene.ts import { spriteDirectionList, NUM_DIRECTIONS, npcTypeToFileMap, FacingRange, essenceNames, ColorsOfMagic, activeMode, MODE, NUM_COLORS_OF_MAGIC, npcToAespriteMap, NpcTypeList, SummonsTypeList, } from '../helpers/constants'; import globalState from '../worldstate'...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/Minimap.ts
import globalState from '../../worldstate/index'; import { BLOCK_SIZE, TILE_WIDTH, TILE_HEIGHT } from '../../helpers/generateDungeon'; import MainScene from '../../scenes/MainScene'; import { UiDepths, UI_SCALE } from '../../helpers/constants'; const X_POSITION = 10; const Y_POSITION = 160; const isTileVisible = (til...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/userHelpers.ts
import firebase from 'firebase'; import { UserInformation } from './UserInformation'; let cachedUserData: UserInformation | undefined; export const getCachedUserData: () => UserInformation | undefined = () => { return cachedUserData; }; export const loadUserData: (userId: string) => Promise<UserInformation | undefi...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/drawDungeon.ts
import DungeonLevel from '../worldstate/DungeonLevel'; import { UiDepths } from './constants'; import { TILE_HEIGHT, TILE_WIDTH, GID_MULTIPLE } from './generateDungeon'; import { COLLIDING_TILE_RANGES } from './movement'; const createLayer: ( scene: Phaser.Scene, layout: number[][], tilesets: string[], layerId: st...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/ArcaneCircelingEffect.ts
<gh_stars>0 import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { Facings, SUMMONING_TYPE } from '../../helpers/constants'; import CircelingEffect from './CircelingEffect'; export default class ArcaneCircelingEffect extends CircelingEffect { constructor( scene: Phaser.Scene, x: numbe...
EliasRut/Game-Dev-2020-10-0304
src/site/components/StyledElements.tsx
import React from 'react'; import styled from 'styled-components'; import { Dropdown } from './Dropdown'; import { NavLink } from 'react-router-dom'; const CloseButtonContainer = styled.div` display: flex; align-items: center; justify-content: flex-end; margin-left: 48px; margin-top: 12px; `; const CloseButtonEl...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/PlayerCharacterToken.ts
import { Faction } from '../../helpers/constants'; import globalState from '../../worldstate'; import CharacterToken from './CharacterToken'; import MainScene from '../../scenes/MainScene'; import { facingToSpriteNameMap } from '../../helpers/constants' const BODY_RADIUS = 8; const BODY_X_OFFSET = 12; const BODY_Y_OFF...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/DialogScreen.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { UiDepths, UI_SCALE } from '../helpers/constants'; import OverlayScreen from './OverlayScreen'; export default class DialogScreen extends OverlayScreen { // dialogText: Phaser.GameObjects.BitmapText; dialogText: Phaser.GameObjects.Text; constructor(scene: Phaser.Sce...
EliasRut/Game-Dev-2020-10-0304
src/scripts/scenes/RoomPreloaderScene.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<filename>src/scripts/scenes/RoomPreloaderScene.ts<gh_stars>0 import { DatabaseRoom, Room } from '../../../typings/custom'; import { getUrlParam } from '../helpers/browserState'; import { activeMode, ColorsOfMagic, MODE } from '../helpers/constants'; import RoomGenerator from '.....
EliasRut/Game-Dev-2020-10-0304
src/scripts/models/PrimaryContentBlock.ts
import { ColorsOfMagic } from '../helpers/constants'; export interface PrimaryContentDungeonLevelBaseData { title: string; rooms: string[]; width: number; height: number; } export interface PrimaryContentDungeonLevelData extends PrimaryContentDungeonLevelBaseData { style: ColorsOfMagic; numberOfRooms: number; ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/generateDungeonRun.ts
<filename>src/scripts/helpers/generateDungeonRun.ts<gh_stars>0 import { DungeonLevelData, DungeonRunData } from '../models/DungeonRunData'; import { SecondaryContentBlock } from '../models/SecondaryContentBlock'; import { RuneAssignment } from './constants'; import ContentDataLibrary from './ContentDataLibrary'; import...
EliasRut/Game-Dev-2020-10-0304
src/site/components/PreviousQuestPrecondition.tsx
<gh_stars>0 import React from 'react'; import { ItemWithCount } from '../../../typings/custom'; import { ItemData } from '../../items/itemData'; import { Input } from './Input'; import { CloseButton, ItemIdContainer, ItemsContainer, LargeDropdown, ScriptBlockContainer, TextWrapper, Wrapper, } from './StyledEleme...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/InventoryScreen.ts
import { AbilityKey, BAG_BOXES_X, EquipmentSlot, UiDepths, UI_SCALE, NORMAL_ANIMATION_FRAME_RATE, } from '../helpers/constants'; import { AbilityType, Abilities } from '../abilities/abilityData'; import OverlayScreen from './OverlayScreen'; import InventoryItemToken from '../drawables/tokens/InventoryItemToken'; ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/PlayerCharacter.ts
import { AbilityType } from '../abilities/abilityData'; import { AbilityKey, Faction } from '../helpers/constants'; import Character from './Character'; import MainScene from '../scenes/MainScene'; import CircelingEffect from '../drawables/effects/CircelingEffect'; // Stats are increased by this amount, given by encha...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/NecroticCircelingEffect.ts
import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { Facings, SUMMONING_TYPE } from '../../helpers/constants'; import CircelingEffect from './CircelingEffect'; export default class NecroticCircelingEffect extends CircelingEffect { constructor( scene: Phaser.Scene, x: number, y: nu...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/InventoryItemToken.ts
import MainScene from '../../scenes/MainScene'; export default class InventoryItemToken extends Phaser.GameObjects.Sprite { constructor(scene: Phaser.Scene, x: number, y: number, frame: number) { super( scene, x, y, frame === -1 ? 'empty-tile' : 'test-items-spritesheet', frame === -1 ? 0 : frame );...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/RoomPositioning.ts
<gh_stars>0 // This class handles a singular dungeon level. export default class RoomPositioning { x: number; y: number; width: number; height: number; roomName: string; }
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptTypeDropdown.tsx
import React from 'react'; import styled from 'styled-components'; import { LargeDropdown } from './LargeDropdown'; export interface ScriptTypeDropdownProps { onChange: (value: string) => void; value: string; onRemove: () => void; } export const ScriptTypeDropdown = (props: ScriptTypeDropdownProps) => ( <SingleIn...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/TargetingEffect.ts
<filename>src/scripts/drawables/effects/TargetingEffect.ts import { facingToSpriteNameMap, Faction, PossibleTargets, VISITED_TILE_TINT, } from '../../helpers/constants'; import { getFacing4Dir } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; import CharacterToken from '../tokens/Char...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/LevelName.ts
<filename>src/scripts/drawables/ui/LevelName.ts import { UiDepths, UI_SCALE } from '../../helpers/constants'; import globalState from '../../worldstate/index'; const X_POSITION = 12; const Y_POSITION = 146; const isTileVisible = (tile: Phaser.Tilemaps.Tile) => { // tslint:disable-next-line: no-magic-numbers return ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/models/SecondaryContentBlock.ts
import { ColorsOfMagic } from '../helpers/constants'; export interface SecondaryContentBlock { title: string; description?: string; themes: ColorsOfMagic[]; rooms: string[][]; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/DungeonLevel.ts
import { ItemsPositioning, MapConnection, NpcPositioning } from '../../../typings/custom'; import Door from './Door'; import RoomPositioning from './RoomPositioning'; // This class handles a singular dungeon level. export default class DungeonLevel { id: string; startPositionX: number; startPositionY: number; room...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/browserState.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 export const getUrlParam = (param: string) => { const params = (new URL(`${document.location}`)).searchParams; return params.get(param) || undefined; };
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/AbilityEffect.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { ProjectileData } from '../../abilities/abilityData'; import { Facings, PossibleTargets, SCALE } from '../../helpers/constants'; import { isCollidingTile } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; import CharacterToken from '../token...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/FireBallEffect.ts
import { Facings, SCALE, UiDepths } from '../../helpers/constants'; import TargetingEffect from './TargetingEffect'; import { ProjectileData } from '../../abilities/abilityData'; const BODY_RADIUS = 6; const EXPLOSION_PARTICLE_SPEED = 100; const VISIBILITY_DELAY = 50; const RED_MIN = 0xcc0000; const RED_DIFF = 0x0100...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/ContentManagementScreen.ts
import { Scene } from 'phaser'; import { isJSON } from 'validator'; import { UiDepths, UI_SCALE } from '../helpers/constants'; import MainScene from '../scenes/MainScene'; import RoomPreloaderScene from '../scenes/RoomPreloaderScene'; import globalState, { WorldState } from '../worldstate'; import PlayerCharacter from ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/models/ContentPackage.ts
<gh_stars>0 export interface ContentPackage { title: string; description?: string; id: string; published?: boolean; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/inventory.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { Amulet, Catalyst, ChestPiece, ChestPieceKey, EquipmentKey, EquippableItemType, equippableTypeNames, getItemDataForName, Ring, RingKey, Source, SourceKey, } from '../../items/itemData'; import globalState from '../worldstate'; import Character from '../worlds...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/Dungeon.ts
<gh_stars>0 import DungeonLevel from './DungeonLevel'; // This class handles the completeness of the dungeon, so all levels + their metadata. export default class Dungeon { levels: {[name: string]: DungeonLevel} = {}; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/Enemy.ts
import { Facings, Faction } from '../helpers/constants'; import Character from './Character'; // This class handles the players character and all mechanical events associated with it. export default class Enemy extends Character { public vision = 224; public attackTime = 2000; public exactTargetXFactor = 0; public ...
EliasRut/Game-Dev-2020-10-0304
typings/custom.d.ts
<gh_stars>0 import { AbilityType } from '../src/scripts/abilities/abilityData'; import { ColorsOfMagic } from '../src/scripts/helpers/constants'; import { RandomItemOptions } from '../src/scripts/helpers/item'; import { QuestScripts } from '../src/scripts/helpers/quests'; export type NpcScriptStep = ScriptWait | Scrip...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/ContentDataLibrary.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import firebase from 'firebase'; import { SecondaryContentBlock } from '../models/SecondaryContentBlock'; import { PrimaryContentBlock, PrimaryContentDungeonLevelData } from '../models/PrimaryContentBlock'; import secondaryContentList from '../../assets/secondaryContentBlocks/in...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/RoomCoordinates.ts
export interface RoomCoordinates { targetRoom: string; targetX: number; targetY: number; }
EliasRut/Game-Dev-2020-10-0304
src/site/App.tsx
import 'phaser'; import React, { useEffect, useState } from 'react'; import { Game } from './components/Game'; import { BrowserRouter as Router, Switch, Route } from 'react-router-dom'; import { StartScreen } from './screens/StartScreen'; import { MapEditorScreen } from './screens/MapEditorScreen'; import { NPCEditorSc...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/ScriptHelper.ts
<filename>src/scripts/helpers/ScriptHelper.ts<gh_stars>0 import { ScriptEntry, ScriptPausedCondition } from '../../../typings/custom'; import MainScene from '../scenes/MainScene'; import globalState from '../worldstate'; import { TILE_HEIGHT, TILE_WIDTH } from './generateDungeon'; import RoomPositioning from '../worlds...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockContainer.tsx
<reponame>EliasRut/Game-Dev-2020-10-0304 import React from 'react'; import styled from 'styled-components'; export const ScriptBlockContainer = (props: any) => ( <StyledContainer {...props}>{props.children}</StyledContainer> ); const StyledContainer = styled.div` margin-top: 12px; border: 2px solid white; padding...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/CharacterToken.ts
import { Game } from 'phaser'; import { NpcScript } from '../../../../typings/custom'; import { facingToSpriteNameMap, Faction, SCALE, VISITED_TILE_TINT, NORMAL_ANIMATION_FRAME_RATE, FadingLabelSize, UiDepths, } from '../../helpers/constants'; import { TILE_HEIGHT, TILE_WIDTH } from '../../helpers/generateDungeo...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/ElementalToken.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { AbilityType } from '../../abilities/abilityData'; import { Faction, PossibleTargets, SCALE, VISITED_TILE_TINT } from '../../helpers/constants'; import { getFacing4Dir, updateMovingState } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; imp...
EliasRut/Game-Dev-2020-10-0304
src/site/screens/MapEditorScreen.tsx
import 'phaser'; import React, { useEffect, useRef, useState } from 'react'; import { getGameConfig } from '../../scripts/game'; import { MODE, setActiveMode } from '../../scripts/helpers/constants'; import { NavLink } from 'react-router-dom'; import styled from 'styled-components'; import firebase from 'firebase'; imp...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/UserInformation.ts
<gh_stars>0 export interface UserInformation { team: string; id: string; }
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/SettingsIcon.ts
import { UI_SCALE } from '../../helpers/constants'; import MainScene from '../../scenes/MainScene'; import MenuIcon from './MenuIcon'; export default class SettingsIcon extends MenuIcon { constructor(scene: MainScene) { // tslint:disable-next-line: no-magic-numbers super(scene, scene.cameras.main.width - 32 * UI_...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlock.tsx
<gh_stars>0 import React from 'react'; import { ScriptEntry } from '../../../typings/custom'; import { ScriptBlockContainer } from './ScriptBlockContainer'; import { Condition } from './ScriptBlockTypes/Condition'; import { Dialog } from './ScriptBlockTypes/Dialog'; import { Move } from './ScriptBlockTypes/Move'; impor...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/FireElementalToken.ts
import { AbilityType } from '../../abilities/abilityData'; import MainScene from '../../scenes/MainScene'; import ElementalToken from './ElementalToken'; export default class FireElementalToken extends ElementalToken { constructor(scene: MainScene, x: number, y: number, level: number, id: string) { super(scene, x, ...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/QuestLogScreen.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<filename>src/scripts/screens/QuestLogScreen.ts import { MENU_ICON_LEFT_BORDER } from '../drawables/ui/MenuIcon'; import { UiDepths, UI_SCALE } from '../helpers/constants'; import { getQuest } from '../helpers/quests'; import MainScene from '../scenes/MainScene'; import globalSta...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/TeleportEffect.ts
import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { AbilityKey, Facings, FadingLabelSize, PossibleTargets, SCALE, SUMMONING_TYPE, } from '../../helpers/constants'; import { TILE_HEIGHT, TILE_WIDTH } from '../../helpers/generateDungeon'; import { getOneLetterFacingName, getRotationI...
EliasRut/Game-Dev-2020-10-0304
src/site/components/PaddedContainer.tsx
import React from 'react'; import styled from 'styled-components'; export const PaddedContainer = (props: any) => ( <StyledContainer {...props}> {props.children} </StyledContainer> ); const StyledContainer = styled.div` padding: 48px 0 14px 0; min-height: 100%; `;
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/RedlingBoss.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<gh_stars>0 import { AbilityType } from '../../abilities/abilityData'; import { getFacing8Dir, updateMovingState } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; import globalState from '../../worldstate'; import Enemy from '../../worldstate/Enemy'...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/Avatar.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<gh_stars>0 import { AbilityKey, UI_SCALE, UiDepths } from '../../helpers/constants'; import globalState from '../../worldstate'; import { AbilityType, Abilities } from '../../abilities/abilityData'; import MainScene from '../../scenes/MainScene'; const SCREEN_OFFSET_X = 8; cons...
EliasRut/Game-Dev-2020-10-0304
src/site/components/Game.tsx
import 'phaser'; import React, { useEffect, useRef } from 'react'; import { getGameConfig } from '../../scripts/game'; import { MODE, setActiveMode } from '../../scripts/helpers/constants'; import '../App.css'; const showGame = true; export const Game = () => { const phaserRef = useRef<HTMLDivElement>(null); useE...
EliasRut/Game-Dev-2020-10-0304
src/items/enchantmentData.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<filename>src/items/enchantmentData.ts import { enchantmentModifiers } from '../scripts/worldstate/PlayerCharacter'; export interface EnchantmentData { name: string; description: string; affectedStat?: {stat: keyof typeof enchantmentModifiers, value: number}; } enum Enchantm...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/MeleeEnemyToken.ts
import { NORMAL_ANIMATION_FRAME_RATE } from '../../helpers/constants'; import { getFacing8Dir, updateMovingState } from '../../helpers/movement'; import MainScene from '../../scenes/MainScene'; import globalState from '../../worldstate'; import EnemyToken from './EnemyToken'; const MAX_SLOW_DISTANCE = 100; const SLOW_...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/NpcToken.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { NpcOptions } from '../../../../typings/custom'; import { Faction, SCALE, UiDepths, NORMAL_ANIMATION_FRAME_RATE } from '../../helpers/constants'; import globalState from '../../worldstate'; import Character from '../../worldstate/Character'; import CharacterToken from '....
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/SetQuestState.tsx
<reponame>EliasRut/Game-Dev-2020-10-0304 import React from 'react'; import styled from 'styled-components'; import { LargeDropdown } from '../LargeDropdown'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; import { ScriptTypeDropdown } from '../ScriptTypeDropdown'; export interface SetQuestStateProps {...
EliasRut/Game-Dev-2020-10-0304
src/scripts/scenes/DungeonDoorScene.ts
import 'phaser'; import DungeonDoor from '../drawables/ui/DungeonDoor'; import globalState from '../worldstate/index'; import { RuneAssignment } from '../helpers/constants'; import { generateDungeonRun } from '../helpers/generateDungeonRun'; import KeyboardHelper from '../helpers/KeyboardHelper'; import { SingleScriptS...
EliasRut/Game-Dev-2020-10-0304
src/site/screens/AbilityEditorScreen.tsx
import 'phaser'; import React, { useEffect, useRef, useState } from 'react'; import { getGameConfig } from '../../scripts/game'; import { MODE, setActiveMode } from '../../scripts/helpers/constants'; import { NavLink } from 'react-router-dom'; import styled from 'styled-components'; import firebase from 'firebase'; imp...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/Wait.tsx
import React from 'react'; import styled from 'styled-components'; import { LargeInput } from '../LargeInput'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; import { ScriptTypeDropdown } from '../ScriptTypeDropdown'; export interface WaitProps { currentData: { type: 'wait'; time: number; }; up...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/Move.tsx
import React from 'react'; import styled from 'styled-components'; import { LargeInput } from '../LargeInput'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; import { ScriptTypeDropdown } from '../ScriptTypeDropdown'; export interface MoveProps { currentData: { type: 'move'; target?: string; po...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/NecroticSummoningEffect.ts
import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { Facings, SCALE, SUMMONING_TYPE, UiDepths } from '../../helpers/constants'; import SummoningEffect from './SummoningEffect'; const RED_MIN = 0x000100; const RED_DIFF = 0x010000; const GREEN_DIFF = 0x000100; export default class Necroti...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/Icons.ts
import globalState from '../../worldstate/index'; import { BLOCK_SIZE, TILE_WIDTH, TILE_HEIGHT } from '../../helpers/generateDungeon'; import MainScene from '../../scenes/MainScene'; import { UiDepths } from '../../helpers/constants'; export interface Icons extends Phaser.GameObjects.GameObject { setScreenVisibility(...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/ScriptState.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { ScriptEntry } from '../../../typings/custom'; export interface NpcScriptState { repetition: number; step?: number; stepStartMs?: number; animationFallback?: string; } export interface PausedScriptState { script: ScriptEntry[]; scriptStep: number; } export inter...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/Item.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 // This class handles the items. import { v4 as uuidv4 } from 'uuid'; export const NUM_ICON_FRAMES = 64; export default class Item { public flavorText = 'A normal item.'; public name = 'Item'; public iconFrame = 0; public type = ''; public id: string; public amount: num...
EliasRut/Game-Dev-2020-10-0304
src/scripts/scenes/MapEditor.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<filename>src/scripts/scenes/MapEditor.ts<gh_stars>0 import 'phaser'; import { TILE_WIDTH, TILE_HEIGHT } from '../helpers/generateDungeon'; import PositionText, { POSITION_TEXT_X_OFFSET, POSITION_TEXT_Y_OFFSET, } from '../drawables/ui/PositionText'; import globalState from '../...
EliasRut/Game-Dev-2020-10-0304
src/scripts/worldstate/RoomAssignment.ts
import { ColorsOfMagic } from '../helpers/constants'; import { PrimaryContentDungeonLevelBaseData } from '../models/PrimaryContentBlock'; export default interface RoomAssignment extends PrimaryContentDungeonLevelBaseData { dynamicLighting: boolean; style?: ColorsOfMagic; numberOfRooms?: number; enemyBudget?: numbe...
EliasRut/Game-Dev-2020-10-0304
src/site/components/LargeInput.tsx
import React from 'react'; import styled from 'styled-components'; export const LargeInput = (props: any) => ( <FormattedInput {...props}>{props.children}</FormattedInput> ); const FormattedInput = styled.input` width: 100%; box-sizing: border-box; font-family: 'endlessDungeon'; font-size: 1.5rem; `;
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/CircelingEffect.ts
<filename>src/scripts/drawables/effects/CircelingEffect.ts import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { AbilityKey, Facings, Faction, PossibleTargets, SCALE, SUMMONING_TYPE, VISITED_TILE_TINT, } from '../../helpers/constants'; import MainScene from '../../scenes/MainScene';...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/IceElementalToken.ts
<gh_stars>0 import { AbilityType } from '../../abilities/abilityData'; import MainScene from '../../scenes/MainScene'; import ElementalToken from './ElementalToken'; export default class IceElementalToken extends ElementalToken { constructor( scene: MainScene, x: number, y: number, tokenName: string, level:...
EliasRut/Game-Dev-2020-10-0304
src/site/screens/QuestEditorScreen.tsx
<gh_stars>0 import 'phaser'; import React from 'react'; import styled from 'styled-components'; import firebase from 'firebase'; import '../App.css'; import { Input } from '../components/Input'; import { ItemWithCount, ScriptEntry, Quest } from '../../../typings/custom'; import { LargeTextArea } from '../components/Lar...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/PausedCondition.tsx
<reponame>EliasRut/Game-Dev-2020-10-0304 import React from 'react'; import styled from 'styled-components'; import { Dropdown } from '../Dropdown'; import { LargeInput } from '../LargeInput'; import { Input } from '../Input'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; import { ScriptTypeDropdown } ...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/Condition.tsx
<gh_stars>0 import React from 'react'; import styled from 'styled-components'; import { LargeDropdown } from '../LargeDropdown'; import { LargeInput } from '../LargeInput'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; import { ScriptTypeDropdown } from '../ScriptTypeDropdown'; export interface Condi...
EliasRut/Game-Dev-2020-10-0304
src/scripts/models/DungeonRunData.ts
import { ColorsOfMagic } from '../helpers/constants'; import { PrimaryContentBlock } from './PrimaryContentBlock'; import { SecondaryContentBlock } from './SecondaryContentBlock'; export interface DungeonLevelData { title: string; style: ColorsOfMagic; rooms: string[]; width: number; height: number; numberOfRoom...
EliasRut/Game-Dev-2020-10-0304
src/site/components/ScriptBlockTypes/Dialog.tsx
<reponame>EliasRut/Game-Dev-2020-10-0304 import React from 'react'; import styled from 'styled-components'; import { LargeDropdown } from '../LargeDropdown'; import { LargeInput } from '../LargeInput'; import { LargeTextArea } from '../LargeTextArea'; import { ScriptBlockContainer } from '../ScriptBlockContainer'; impo...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/colors.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { CHARACTER_SPRITE_HEIGHT, CHARACTER_SPRITE_WIDTH } from './constants'; const RGB_MAX_VALUE = 255; export const rgbToHex = (rgb: string | number) => { let hex = Number(rgb).toString(16); if (hex.length < 2) { hex = '0' + hex; } return hex; }; export interface R...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/BatEffect.ts
<reponame>EliasRut/Game-Dev-2020-10-0304<filename>src/scripts/drawables/effects/BatEffect.ts import { Facings, facingToSpriteNameMap, SCALE, UiDepths, NORMAL_ANIMATION_FRAME_RATE, } from '../../helpers/constants'; import TargetingEffect from './TargetingEffect'; import { ProjectileData } from '../../abilities/abil...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/ItemScreen.ts
<filename>src/scripts/screens/ItemScreen.ts import { UiDepths, UI_SCALE } from '../helpers/constants'; import OverlayScreen from './OverlayScreen'; import { Abilities, AbilityType } from '../abilities/abilityData'; import globalState from '../worldstate'; import { ItemData } from '../../items/itemData'; import { Equipp...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/effects/SummoningEffect.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import { AbilityType, ProjectileData } from '../../abilities/abilityData'; import { AbilityKey, Facings, PossibleTargets, SCALE, SUMMONING_TYPE, } from '../../helpers/constants'; import { TILE_HEIGHT, TILE_WIDTH } from '../../helpers/generateDungeon'; import { getOneLetterF...
EliasRut/Game-Dev-2020-10-0304
src/scripts/screens/QuestDetailsScreen.ts
import { MENU_ICON_LEFT_BORDER } from '../drawables/ui/MenuIcon'; import { UiDepths, UI_SCALE } from '../helpers/constants'; import { getQuest } from '../helpers/quests'; import OverlayScreen from './OverlayScreen'; import { STAT_SCREEN_RIGHT_BORDER } from './StatScreen'; const HEADER_FIRST_QUEST_DETAILS_TEXT_OFFSET =...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/ui/DungeonDoor.ts
import { UiDepths, RuneAssignment, ColorsArray, SCALE, NORMAL_ANIMATION_FRAME_RATE, } from '../../helpers/constants'; import DungeonDoorScene from '../../scenes/DungeonDoorScene'; // const socketPositions = [ // [315, 130], // [285, 180], // [345, 180], // [285, 250], // [345, 250], // ]; const socketPositi...
EliasRut/Game-Dev-2020-10-0304
src/site/components/CenteredContainer.tsx
import styled from 'styled-components'; const CenteredContainer = styled.div` display: block; max-width: 100%; width: auto; margin-left: 1em; margin-right: 1em; @media only screen and (max-width: 991px) and (min-width: 768px) { width: 723px; margin-left: auto; margin-right: auto; } @media only screen a...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/spawn.ts
<reponame>EliasRut/Game-Dev-2020-10-0304 import MeleeEnemyToken from '../drawables/tokens/MeleeEnemyToken'; import ZombieToken from '../drawables/tokens/ZombieToken'; import RangedEnemyToken from '../drawables/tokens/RangedEnemyToken'; import MainScene from '../scenes/MainScene'; import NpcToken from '../drawables/toke...
EliasRut/Game-Dev-2020-10-0304
src/scripts/helpers/quests.ts
<filename>src/scripts/helpers/quests.ts import { Quest, ScriptEntry } from '../../../typings/custom'; import { Source } from '../../items/itemData'; import globalState from '../worldstate'; export interface QuestScripts { intro: ScriptEntry[]; end?: ScriptEntry[]; } let quests: { [name: string]: Quest } = { theRes...
EliasRut/Game-Dev-2020-10-0304
src/scripts/drawables/tokens/DoorToken.ts
<gh_stars>0 import { NpcScript } from '../../../../typings/custom'; import { Faction, SCALE, UiDepths, NORMAL_ANIMATION_FRAME_RATE, DOOR_OFFSETS, DOOR_TYPE, } from '../../helpers/constants'; import Door from '../../worldstate/Door'; import globalState from '../../worldstate/index'; import MainScene from '../../sc...
Fhenriqueoliveira/steam-apiNest
src/jogos/dtos/return-jogo.dto.ts
<filename>src/jogos/dtos/return-jogo.dto.ts import { Jogo } from '../jogos.entity'; export class ReturnJogoDto { jogo: Jogo; message: string; }
Fhenriqueoliveira/steam-apiNest
src/jogos/dtos/update-jogos.dto.ts
<reponame>Fhenriqueoliveira/steam-apiNest import { IsOptional } from 'class-validator'; export class UpdateJogoDto { @IsOptional() title: string; @IsOptional() image_url: string; @IsOptional() description: string; }
Fhenriqueoliveira/steam-apiNest
src/jogos/jogos.service.ts
import { Injectable, InternalServerErrorException, NotFoundException, } from '@nestjs/common'; import { JogoRepository } from './jogos.repository'; import { UserRole } from '../users/user-roles.enum'; import { CreateJogoDto } from './dtos/create-jogo.dto'; import { Jogo } from './jogos.entity'; import { UpdateJog...
Fhenriqueoliveira/steam-apiNest
src/auth/change-password.dto.ts
import { IsString, MinLength, MaxLength, Matches, IsNotEmpty, } from 'class-validator'; export class ChangePasswordDto { @IsNotEmpty({ message: 'Informe uma senha' }) @MinLength(6, { message: 'A senha deve ter no mínimo 6 carcateres' }) @MaxLength(32, { message: 'A senha deve ter no maximo 32 carcatere...