repo_name stringlengths 5 122 | path stringlengths 3 232 | text stringlengths 6 1.05M |
|---|---|---|
WGriffing/simplematcomponents | projects/simplemattable/src/lib/model/number-form-field.model.ts | import {AbstractFormField} from './abstract-form-field.model';
import {FormFieldType} from './form-field-type.model';
export class NumberFormField<T, P extends keyof T> extends AbstractFormField<T, P, number> {
constructor() {
super();
this.formType = FormFieldType.NUMBER;
}
}
|
WGriffing/simplematcomponents | projects/simplemattable/src/lib/model/form-error.model.ts | <reponame>WGriffing/simplematcomponents<filename>projects/simplemattable/src/lib/model/form-error.model.ts
export interface FormError {
key: string;
msg: string;
}
|
WGriffing/simplematcomponents | projects/simplemattable/src/lib/model/date-form-field.model.ts | <reponame>WGriffing/simplematcomponents<filename>projects/simplemattable/src/lib/model/date-form-field.model.ts
import {AbstractFormField} from './abstract-form-field.model';
import {FormFieldType} from './form-field-type.model';
export class DateFormField<T, P extends keyof T> extends AbstractFormField<T, P, Date> {
... |
loopingdoge/mesopotamia-jones | src/containers/localized.tsx | import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { L10NStore } from '../stores/l10nStore'
export interface LocalizedProps {
l10nStore: L10NStore
}
export default function localized(
WrappedComponent: React.StatelessComponent<any> | React.ComponentClass<any>
) {
return i... |
loopingdoge/mesopotamia-jones | src/components/Button.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { FlagIcon } from 'react-flag-kit'
import Icon from 'react-icons-kit'
import { onlyIf } from '../utils'
const styles = StyleSheet.create({
button: {
transition: 'transform 0.3s ease, background-color 0.3s ease',
dis... |
loopingdoge/mesopotamia-jones | src/containers/widthHeightProvider.tsx | import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { UIStore } from '../stores/gameUIStore'
export default function widthHeightProvider(
WrappedComponent: React.StatelessComponent<any> | React.ComponentClass<any>
) {
return inject('uiStore')(
observer((props: any) => {... |
loopingdoge/mesopotamia-jones | src/config/tutorial.ts | import { compact, flatten } from 'lodash'
import * as BlocksSrc from '../../assets/tutorials/blocks.webm'
import * as ComputerSrc from '../../assets/tutorials/computer-big.webm'
import * as LockCodeSrc from '../../assets/tutorials/lockcode.webm'
import * as TranslateSrc from '../../assets/tutorials/translate.webm'
im... |
loopingdoge/mesopotamia-jones | src/phaser/utils.ts | export const centerGameObjects = (objects: Phaser.Sprite[]) => {
objects.forEach(function(object) {
object.anchor.setTo(0.5)
})
}
|
loopingdoge/mesopotamia-jones | src/components/KnockDoor.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import Button from './Button'
import l10store from '../stores/l10nStore'
const styles = StyleSheet.create({
container: {
display: 'flex',
flexDirection: 'row'
},
counter: {
width: 100,
... |
loopingdoge/mesopotamia-jones | src/components/CuneiformChar.tsx | <reponame>loopingdoge/mesopotamia-jones
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { khosrau } from '../utils/fonts'
const styles = StyleSheet.create({
default: {
minWidth: 15,
fontSize: 32
},
cuneiform: {
fontFamily: [khosrau, 'sans-serif']
... |
loopingdoge/mesopotamia-jones | src/stores/l10nStore.ts | <gh_stars>1-10
import { action, observable } from 'mobx'
import { getL10NDictionary, L10N, Language } from '../l10n'
export class L10NStore {
@observable dictionary: L10N = getL10NDictionary()
@action
changeLanguage = (language: Language) => {
this.dictionary = getL10NDictionary(language)
}
}... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/ActionButton.ts | import { Game, Signal, Sprite } from 'phaser-ce'
import gameStore from '../../stores/gameStore'
export default class ActionButton extends Sprite {
constructor(game: Game, x: number, y: number) {
super(game, x, y, 'actionButton')
this.anchor.setTo(0.5, 0.5)
this.inputEnabled = true
t... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/InteractionHint.ts | <gh_stars>1-10
import { Game, Point, Sprite } from 'phaser-ce'
export default class InteractionHint extends Sprite {
initialX: number
initialY: number
intervalHandler: any
down = false
constructor(game: Game, x: number, y: number) {
super(game, x, y, 'pressSpace')
this.initialX = x... |
loopingdoge/mesopotamia-jones | src/components/RiddleHeader.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { Icon } from 'react-icons-kit'
import { androidRefresh, chevronLeft, help } from 'react-icons-kit/ionicons/'
import l10nStore from '../stores/l10nStore'
import Button from './Button'
const styles = StyleSheet.create({
... |
loopingdoge/mesopotamia-jones | src/components/GameOverlay.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { GamePhase } from '../stores/gameStore'
import { GameUI } from '../stores/gameUIStore'
import FadedContainer from './FadedContainer'
const styles = StyleSheet.create({
gameOverlayWrapper: {
flex: 1,
transition: 'op... |
loopingdoge/mesopotamia-jones | src/utils/fonts.ts | <filename>src/utils/fonts.ts
import * as Arvo from '../../assets/fonts/Arvo/Arvo-Regular.ttf'
export const arvo = {
fontFamily: 'Arvo',
fontStyle: 'normal',
fontWeight: 'normal',
src: `url(${Arvo}) format('truetype')`
}
import * as Khosrau from '../../assets/fonts/Khosrau/Khosrau.otf'
export const kh... |
loopingdoge/mesopotamia-jones | src/components/Hello.tsx | import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { GameStore } from '../stores/gameStore'
export interface HelloProps {
level: string
}
const Hello = ({ level }: HelloProps) =>
<div>
<h1>
We are at level: {level}
</h1>
</div>
export interface... |
loopingdoge/mesopotamia-jones | src/utils/missing-modules.d.ts | <reponame>loopingdoge/mesopotamia-jones
declare module 'browser-locale'
declare module 'node-blockly'
declare module 'node-blockly/browser'
declare module 'reactour'
declare module 'react-icons-kit'
declare module 'react-icons-kit/*'
declare module 'react-modal'
declare module 'enzyme-adapter-react-16'
declare module '... |
loopingdoge/mesopotamia-jones | src/containers/Inventory.tsx | <filename>src/containers/Inventory.tsx
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import Inventory from '../components/Inventory'
import { GameStore } from '../stores/gameStore'
interface InventoryContainerProps {
gameStore?: GameStore
}
@inject('gameStore')
@observer
export de... |
loopingdoge/mesopotamia-jones | src/config/riddles.ts | import { padStart } from 'lodash'
import * as Blockly from 'node-blockly/browser'
import l10nStore from '../stores/l10nStore'
export interface Riddle {
id: string
question: () => (variables: any[]) => string
defaultToolbox: () => string[]
defaultWorkspace: () => string
paramsXML: (variables: any[]... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Joystick.ts | // Inspired by: https://github.com/netcell, https://gist.github.com/netcell/9083b5cef97125128420
import { Game, Point, Pointer, Sprite } from 'phaser-ce'
import gameStore from '../../stores/gameStore'
import { linearMap } from '../../utils'
import PlayerEvents from '../classes/PlayerEvents'
export default class Joyst... |
loopingdoge/mesopotamia-jones | src/components/MesopotamiaJones.tsx | import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { getOrElse, onlyIf } from '../utils'
import { GamePhase, GameState, GameStore } from '../stores/gameStore'
import { GameUI, UIStore } from '../stores/gameUIStore'
import { Dialogue } from ... |
loopingdoge/mesopotamia-jones | src/components/Tutorial.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import Tour from 'reactour'
import { Inventory } from '../config/inventory'
import { Tutorial, tutorialSteps } from '../config/tutorial'
import {
androidClose,
chevronLeft,
chevronRight
} from 'react-icons-kit/ionicons/'
import But... |
loopingdoge/mesopotamia-jones | src/stores/gameUIStore.ts | import { action, computed, observable } from 'mobx'
import { Riddle } from '../config/riddles'
export enum GameUI {
Game,
Map,
Inventory,
Menu,
Help,
Endscreen,
Credits
}
const getGameScale = (pageWidth: number, pageHeight: number) => {
let width: number
let height: number
wid... |
loopingdoge/mesopotamia-jones | src/l10n/index.ts | import * as getLocale from 'browser-locale'
import english from './en'
import italian from './it'
export type Language = 'it' | 'en'
type DictFunc = (...args: any[]) => string
export interface L10N {
[id: string]: any
}
// export interface L10N {
// // Home
// new_game: string
// continue_game: stri... |
loopingdoge/mesopotamia-jones | src/l10n/en.ts | <filename>src/l10n/en.ts
import { L10N } from '.'
const english: L10N = {
new_game: 'New Game',
continue_game: 'Continue',
credits: 'Credits',
map: 'Map',
inventory: 'Inventory',
help: 'Help',
menu: 'Menu',
continue_hint_keyboard: 'Press space to continue',
continue_hint_mobile: 'T... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/VonTalin.ts | <filename>src/phaser/sprites/VonTalin.ts
import { Game } from 'phaser-ce'
import { computer, hasItem, translator } from '../../config/inventory'
import { GameState } from '../../stores/gameStore'
import Npc from './Npc'
export default class VonTalin extends Npc {
constructor(game: Game, x: number, y: number) {
... |
loopingdoge/mesopotamia-jones | src/components/Solution.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { SolutionType } from '../config/riddles'
import { initList, mod, next, onlyIf, prev } from '../utils'
import Button from './Button'
import LockCode from './LockCode'
const numbers: string[] = '0123456789'.split('')
const strings: strin... |
loopingdoge/mesopotamia-jones | src/components/__tests__/CuneiformChar.test.tsx | <gh_stars>1-10
import Enzyme, { shallow } from 'enzyme'
import Adapter from 'enzyme-adapter-react-16'
import {} from 'jest'
import React from 'react'
import CuneiformChar from '../CuneiformChar'
Enzyme.configure({ adapter: new Adapter() })
jest.mock('aphrodite/lib/inject')
test('<CuneiformChar /> contains the give... |
loopingdoge/mesopotamia-jones | src/components/CuneiformLegend.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import Scrollbars from 'react-custom-scrollbars'
import { RiddleUIStore } from '../stores/riddleUIStore'
import { onlyIf } from '../utils'
import CuneiformChar from './CuneiformChar... |
loopingdoge/mesopotamia-jones | src/utils/index.ts | export type Maybe<T> = T | null
/**
* Modulo operation which works on negative numbers too
* @param n The number to be modulated
* @param modulo The modulo
*/
export function mod(n: number, modulo: number) {
return (n % modulo + modulo) % modulo
}
export function next<T>(list: T[], index: number) {
return... |
loopingdoge/mesopotamia-jones | src/config/blocks.ts | import * as Blockly from 'node-blockly/browser'
import l10nStore from '../stores/l10nStore'
export interface Block {
id: string
json: any
generator: (block: any) => string
}
const createBlock = (
id: string,
json: any,
generator: (block: any) => any
) => ({
id,
json,
generator
})
... |
loopingdoge/mesopotamia-jones | src/components/BlocklyEditor.tsx | <filename>src/components/BlocklyEditor.tsx
import { css, StyleSheet } from 'aphrodite'
import { trim } from 'lodash'
import * as Blockly from 'node-blockly/browser'
import * as React from 'react'
import Icon from 'react-icons-kit'
import { play } from 'react-icons-kit/ionicons/'
import { ic_replay } from 'react-icons-k... |
loopingdoge/mesopotamia-jones | src/phaser/config.ts | export const rows = 16
export const cols = 9
export const blockSize = 32
export const gameWidth = rows * blockSize
export const gameHeight = cols * blockSize
export const coord2Pixel = (coord: number) => coord * blockSize
|
loopingdoge/mesopotamia-jones | src/stores/gameStore.ts | import { isEqual } from 'lodash'
import { action, computed, observable, reaction, toJS, when } from 'mobx'
import l10nStore from '../stores/l10nStore'
import { GameUI, UIStore } from './gameUIStore'
import { RiddleStore } from './riddleStore'
import riddleUIStore from './riddleUIStore'
import Actions, {
addAction... |
loopingdoge/mesopotamia-jones | src/components/Endscreen.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { Icon } from 'react-icons-kit'
import { arvo } from '../utils/fonts'
import Actions, {
addActionListener,
removeActionListener
} from '../config/actions'
import PressToContinue from './PressToContinue'
const fadeIn = {
fr... |
loopingdoge/mesopotamia-jones | src/components/Home.tsx | <reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { Link } from 'react-router-dom'
import l10nStore from '../stores/l10nStore'
import { defaultGameStoreState, GameStore } from '../stores... |
loopingdoge/mesopotamia-jones | src/config/inventory.ts | <gh_stars>1-10
import * as React from 'react'
import * as ComputerImage from '../../assets/images/computer.png'
import * as ComputerKeyImage from '../../assets/images/key.png'
import * as CuneiformLegendImage from '../../assets/images/legend.png'
import * as MapImage from '../../assets/images/map.png'
import * as Tran... |
loopingdoge/mesopotamia-jones | src/components/MapWrapper.tsx | <reponame>loopingdoge/mesopotamia-jones
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import BlocklyEditor from './BlocklyEditor'
import Map from './Map'
import { computer, getToolbox, hasItem, translator } from '../config/inventory'
import { Riddle } from '../config/riddles'
import { Ga... |
loopingdoge/mesopotamia-jones | src/components/RiddleCuneiformSection.tsx | <filename>src/components/RiddleCuneiformSection.tsx
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import CuneiformChar from './CuneiformChar'
const styles = StyleSheet.create({
cuneiformSection: {
display: 'flex',
flexDirection: 'column',
justifyContent: 'cente... |
loopingdoge/mesopotamia-jones | src/components/FadedContainer.tsx | <reponame>loopingdoge/mesopotamia-jones<filename>src/components/FadedContainer.tsx
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import * as WebFont from 'webfontloader'
import withWidthHeight from '../containers/widthHeightProvider'
import { G... |
loopingdoge/mesopotamia-jones | src/config/dialogues.ts | import * as MesopotamiaJonesImage from '../../assets/images/mesopotamia-jones.png'
import * as Hammurtosh from '../../assets/images/mummy.png'
import * as Rock from '../../assets/images/rock.png'
import * as VonDogen from '../../assets/images/von-dogen.png'
import * as VonTalin from '../../assets/images/von-talin.png'
... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Player.ts | import { CursorKeys, Game, Point, Sprite } from 'phaser-ce'
import gameStore from '../../stores/gameStore'
import { linearMap } from '../../utils'
import PlayerEvents from '../classes/PlayerEvents'
import InteractionHint from './InteractionHint'
export type Direction = 'top' | 'right' | 'bottom' | 'left'
const initia... |
loopingdoge/mesopotamia-jones | src/components/Separator.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import CircularButton from './CircularButton'
const styles = StyleSheet.create({
separatorVContainer: {
display: 'flex',
flexDirection: 'column',
justifyContent: 'center',
width: 44,
p... |
loopingdoge/mesopotamia-jones | src/stores/riddleUIStore.ts | import { action, observable } from 'mobx'
export class RiddleUIStore {
@observable isCuneiformExpanded: boolean = true
@observable isLegendExpanded: boolean = true
@observable isNotificationVisible: boolean = false
@observable isTutorialOpen: boolean = false
@observable tutorialStartIndex: number =... |
loopingdoge/mesopotamia-jones | src/index.tsx | import createHashHistory from 'history/createHashHistory'
import { Provider } from 'mobx-react'
import { RouterStore, syncHistoryWithStore } from 'mobx-react-router'
import { Circle } from 'rc-progress'
import * as React from 'react'
import * as ReactDOM from 'react-dom'
import { Route, Router } from 'react-router-dom'... |
loopingdoge/mesopotamia-jones | src/components/Map.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { adjacentRooms, Direction, Edge, gameDoors, Room } from '../config/map'
import { Riddle } from '../config/riddles'
import gameStore from '../stores/gameStore'
import { onlyIf } from '../utils'
const roomWidth = 90
cons... |
loopingdoge/mesopotamia-jones | src/utils/loader.ts | import * as preloadJS from 'preload-js'
import * as BlocksVideo from '../../assets/tutorials/blocks.webm'
function load(onProgress: (progress: number) => any) {
return new Promise((resolve, reject) => {
onProgress(0)
const manifest = new preloadJS.LoadQueue()
manifest.loadFile('preload-fil... |
loopingdoge/mesopotamia-jones | src/components/GameControls.tsx | <filename>src/components/GameControls.tsx
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { Icon } from 'react-icons-kit'
import {
androidArrowDropdown,
androidArrowDropleft,
androidArrowDropright,
androidArrowDropup
} from 'react-icons-kit/ionicons/'
import {
Acti... |
loopingdoge/mesopotamia-jones | src/phaser/states/Game.ts | <filename>src/phaser/states/Game.ts<gh_stars>1-10
import * as Phaser from 'phaser-ce'
import { Chest } from '../../config/chests'
import { GameDoor, getGameDoorById } from '../../config/map'
import gameStore, { Interaction } from '../../stores/gameStore'
import { coord2Pixel } from '../config'
import ActionButton fro... |
loopingdoge/mesopotamia-jones | src/components/GameMenu.tsx | <filename>src/components/GameMenu.tsx
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { close } from 'react-icons-kit/ionicons/'
import { Route } from 'react-router-dom'
import { arvo } from '../utils/fonts'
import { GameStore } from '../... |
loopingdoge/mesopotamia-jones | src/components/App.tsx | declare const __DEV__: boolean
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import DevTools from 'mobx-react-devtools'
import * as React from 'react'
import { Route, Switch } from 'react-router'
import Credits from './Credits'
import Home from './Home'
import MesopotamiaJon... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Keyboard.ts | import { CursorKeys, Game, Point, Pointer, Signal, Sprite } from 'phaser-ce'
import gameStore from '../../stores/gameStore'
import PlayerEvents from '../classes/PlayerEvents'
export interface KeyboardEvents {
onMoveLeftDown: Signal
onMoveLeftUp: Signal
onMoveRightDown: Signal
onMoveRightUp: Signal
... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Npc.ts | <reponame>loopingdoge/mesopotamia-jones
import { Game, Point, Sprite } from 'phaser-ce'
import { GameState } from '../../stores/gameStore'
export default class Npc extends Sprite {
constructor(game: Game, x: number, y: number, key: string) {
super(game, x, y, key)
this.anchor.set(0.5)
th... |
loopingdoge/mesopotamia-jones | src/components/GameNotification.tsx | <gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { arvo } from '../utils/fonts'
const height = 150
const styles = StyleSheet.create({
notificationContainer: {
position: 'absolute',
height: `${height}px`,
backgroundImage:
'linear-... |
loopingdoge/mesopotamia-jones | src/components/Riddle.tsx | <filename>src/components/Riddle.tsx
import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { Motion, spring } from 'react-motion'
import {
computer,
getToolbox,
hasItem,
Inventory,
translator
} from '../config/inventory'
impor... |
loopingdoge/mesopotamia-jones | src/utils/animations.ts | <reponame>loopingdoge/mesopotamia-jones<filename>src/utils/animations.ts<gh_stars>1-10
export const fadeIn = {
from: {
opacity: 0
},
to: {
opacity: 1
}
}
|
loopingdoge/mesopotamia-jones | src/components/Game.tsx | import * as React from 'react'
export interface GameProps {
width: number
height: number
}
const Game = ({ width, height }: GameProps) =>
<div style={{ width, height }} key="game" id="game" />
export default Game
|
loopingdoge/mesopotamia-jones | src/l10n/it.ts | import { L10N } from '.'
const italian: L10N = {
// Home
new_game: 'Nuova Partita',
continue_game: 'Continua',
credits: 'Crediti',
// Game
map: 'Mappa',
inventory: 'Inventario',
help: 'Aiuto',
menu: 'Menu',
continue_hint_keyboard: 'Premi spazio per continuare',
continue_hin... |
loopingdoge/mesopotamia-jones | src/components/Modal.tsx | <reponame>loopingdoge/mesopotamia-jones
import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import Icon from 'react-icons-kit'
import { chevronRight } from 'react-icons-kit/ionicons/'
import * as ReactModal from 'react-modal'
import l10nStore from '../stores/l10nStore'
import Button from './But... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Chest.ts | import { when } from 'mobx'
import { Game, Point, Sprite } from 'phaser-ce'
import gameStore from '../../stores/gameStore'
import { Chest } from '../../config/chests'
export default class ChestSprite extends Sprite {
objectId = 'chest'
chestId: string
constructor(game: Game, x: number, y: number, chestI... |
loopingdoge/mesopotamia-jones | src/phaser/index.ts | <filename>src/phaser/index.ts
import 'pixi'
// tslint:disable-next-line
import 'p2'
import * as Phaser from 'phaser-ce'
import BootState from './states/Boot'
import GameState from './states/Game'
import { gameHeight, gameWidth } from './config'
const calculateDimesions = () => {
const docElement = document.docum... |
loopingdoge/mesopotamia-jones | src/components/Inventory.tsx | import { css, StyleSheet } from 'aphrodite'
import { upperFirst } from 'lodash'
import * as React from 'react'
import { Inventory, Item } from '../config/inventory'
import l10nStore from '../stores/l10nStore'
import { mod } from '../utils'
import { arvo } from '../utils/fonts'
const itemPreviewSize = 100
const slid... |
loopingdoge/mesopotamia-jones | src/components/FoundItem.tsx | <reponame>loopingdoge/mesopotamia-jones<filename>src/components/FoundItem.tsx<gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import { upperFirst } from 'lodash'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { Item } from '../config/inventory'
import widthHeightProvider ... |
loopingdoge/mesopotamia-jones | src/components/Dialogue.tsx | import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { GameStore } from '../stores/gameStore'
import { UIStore } from '../stores/gameUIStore'
import l10nStore from '../stores/l10nStore'
import Actions, {
addActionListener,
removeAction... |
loopingdoge/mesopotamia-jones | src/stores/riddleStore.ts | import { action, computed, observable, reaction } from 'mobx'
import * as Blockly from 'node-blockly/browser'
import { getBlocks } from '../config/blocks'
import { GameDoor } from '../config/map'
import riddles, { Riddle, userSolutionInit } from '../config/riddles'
import riddleUIStore from './riddleUIStore'
import {... |
loopingdoge/mesopotamia-jones | src/config/chests.ts | import { computer, computerKey, Item } from './inventory'
export interface Chest {
id: string
item: Item
requiredItem: Item
open: boolean
}
export interface Chests {
[id: string]: Chest
}
const createChest: (id: string, item: Item, requiredItemId: Item) => Chest = (
id: string,
item: Item... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/Hammurtosh.ts | import { Game } from 'phaser-ce'
import { GameState } from '../../stores/gameStore'
import Npc from './Npc'
export default class Hammurtosh extends Npc {
constructor(game: Game, x: number, y: number) {
super(game, x, y, 'hammurtosh')
this.game.physics.enable(this)
this.animations.add('id... |
loopingdoge/mesopotamia-jones | src/phaser/classes/PlayerEvents.ts | <filename>src/phaser/classes/PlayerEvents.ts
import { Events, Signal, Sprite } from 'phaser-ce'
export default class PlayerEvents extends Events {
onMoveTopDown: Signal
onMoveBottomDown: Signal
onMoveRightDown: Signal
onMoveLeftDown: Signal
onMoveTopUp: Signal
onMoveBottomUp: Signal
onMove... |
loopingdoge/mesopotamia-jones | src/components/CircularButton.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { iosArrowDown } from 'react-icons-kit/ionicons/'
import { Motion, presets, spring } from 'react-motion'
import Button from './Button'
const styles = StyleSheet.create({
button: {
display: 'flex',
justifyContent: 'ce... |
loopingdoge/mesopotamia-jones | src/phaser/sprites/VonDogen.ts | <reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10
import { Game } from 'phaser-ce'
import { GameState } from '../../stores/gameStore'
import Npc from './Npc'
export default class VonDogen extends Npc {
constructor(game: Game, x: number, y: number) {
super(game, x, y, 'doge')
this.frame = 4
... |
loopingdoge/mesopotamia-jones | src/components/GameHeader.tsx | import { css, StyleSheet } from 'aphrodite'
import { inject, observer } from 'mobx-react'
import * as React from 'react'
import { androidMenu, close, grid, image } from 'react-icons-kit/ionicons/'
import { GameUI, UIStore } from '../stores/gameUIStore'
import { L10N } from '../l10n'
import { onlyIf } from '../utils'... |
loopingdoge/mesopotamia-jones | src/containers/MapWrapper.tsx | import { inject, observer } from 'mobx-react'
import * as React from 'react'
import MapWrapper from '../components/MapWrapper'
import { GameStore } from '../stores/gameStore'
import { UIStore } from '../stores/gameUIStore'
interface MapWrapperContainerProps {
gameStore?: GameStore
uiStore?: UIStore
}
@injec... |
loopingdoge/mesopotamia-jones | src/utils/loaders.d.ts | declare module '*.json' {
const content: string
export default content
}
declare module '*.png' {
const content: string
export default content
}
declare module '*.svg' {
const content: string
export default content
}
declare module '*.jpg' {
const content: string
export default conten... |
loopingdoge/mesopotamia-jones | src/components/PressToContinue.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import l10nStore from '../stores/l10nStore'
import { arvo } from '../utils/fonts'
import { isMobile, onlyIf } from '../utils'
const scaleAnimation = {
'0%, 100%': {
transform: 'translateY(0px)',
color: '#f0ac43'
},
... |
loopingdoge/mesopotamia-jones | src/components/Section.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
const styles = StyleSheet.create({
sectionContainer: {
display: 'flex',
flexDirection: 'row',
alignItems: 'center',
justifyContent: 'center',
flex: 1
},
gameDescription: {
display: 'fl... |
loopingdoge/mesopotamia-jones | src/components/Editor.tsx | // import { css, StyleSheet } from 'aphrodite'
// import 'brace/mode/javascript'
// import 'brace/theme/solarized_light'
// import * as React from 'react'
// import AceEditor from 'react-ace'
// const styles = StyleSheet.create({
// editorWrapper: {
// flex: 1,
// display: 'flex',
// flexDi... |
loopingdoge/mesopotamia-jones | src/components/LockCode.tsx | <reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10
import { css, StyleSheet } from 'aphrodite'
import { throttle } from 'lodash'
import * as React from 'react'
import {
androidArrowDropdown,
androidArrowDropup
} from 'react-icons-kit/ionicons/'
import { Motion, spring } from 'react-motion'
import { onlyIf }... |
loopingdoge/mesopotamia-jones | src/phaser/states/Boot.ts | <reponame>loopingdoge/mesopotamia-jones<filename>src/phaser/states/Boot.ts
import * as Phaser from 'phaser-ce'
import gameStore from '../../stores/gameStore'
import * as DogeImage from '../../../assets/images/doge-sprite.png'
import * as DoorImage from '../../../assets/images/door.png'
import * as HammurtoshSprite fr... |
loopingdoge/mesopotamia-jones | src/config/map.ts | import { DOOR_ROCK_REQUIRED } from './dialogues'
import { Item, translator } from './inventory'
import riddles, { Riddle } from './riddles'
export interface ItemDialogue {
item: Item
dialogueId: string
}
export interface Door {
id: string
room1: Room
room2: Room
riddle: Riddle
itemRequired... |
loopingdoge/mesopotamia-jones | src/config/actions.ts | import { getOrElse, isMobile, Maybe } from '../utils'
export enum Actions {
SKIP_TO_DIALOGUE_END = 'SKIP_TO_DIALOGUE_END',
NEXT_DIALOGUE_LINE = 'NEXT_DIALOGUE_LINE',
CLOSE_ITEM_SCREEN = 'CLOSE_ITEM_SCREEN',
CLOSE_CONTROLS_SCREEN = 'CLOSE_CONTROLS_SCREEN',
CLOSE_END_SCREEN = 'CLOSE_END_SCREEN'
}
ty... |
loopingdoge/mesopotamia-jones | src/components/Credits.tsx | import { css, StyleSheet } from 'aphrodite'
import * as React from 'react'
import { Icon } from 'react-icons-kit'
import { Link } from 'react-router-dom'
import { home } from 'react-icons-kit/ionicons/home'
import { socialGithub } from 'react-icons-kit/ionicons/socialGithub'
import { socialTwitter } from 'react-icons-... |
loopingdoge/mesopotamia-jones | src/config/progression.ts | <filename>src/config/progression.ts
import { computer, hasItem, Inventory } from './inventory'
import { getRoomById, Room } from './map'
export interface Progression {
isGameStarted: boolean
isGameEnded: boolean
hammurtoshMoved: boolean
hasShownComputerTutorial: boolean
roomsVisited: Room[]
}
expo... |
NazmiAltun/dotnet-parallel-sonar-scan | src/utils/__tests__/execute.test.ts | import * as exec from '@actions/exec'; /* eslint-disable-line import/no-namespace */
import { execute } from '../execute';
let executedCommand: {
commandLine: string;
args?: string[];
options?: exec.ExecOptions;
};
describe('execute', () => {
beforeAll(() => {
jest
.spyOn(exec, 'exec')
.mockI... |
NazmiAltun/dotnet-parallel-sonar-scan | src/fixCoveragePath.ts | import { endGroup, startGroup } from '@actions/core';
import ScanParameters from './scanParameters';
import { execute } from './utils/execute';
const fixCoveragePath = async (scanParameters: ScanParameters): Promise<void> => {
startGroup(
`Fixing code coverage path by replacing ${scanParameters.coverageSolutionR... |
NazmiAltun/dotnet-parallel-sonar-scan | src/buildBeginCommand.ts | import ScanParameters from './scanParameters';
const buildBeginCommand = (scanParameters: ScanParameters): string => {
let command: string =
'dotnet-sonarscanner begin ' +
`-k:${scanParameters.projectKey} ` +
`-o:${scanParameters.organization} ` +
`-n:${scanParameters.projectName} ` +
`-d:sonar.h... |
NazmiAltun/dotnet-parallel-sonar-scan | src/downloadTestResultArtifacts.ts | import ScanParameters from './scanParameters';
import { create } from '@actions/artifact';
import delay from './utils/delay';
import { info } from '@actions/core';
const retryDurationInSecond = 2;
const artifactClient = create();
const downloadArtifact = async (
artifactName: string,
scanParameters: ScanParamete... |
NazmiAltun/dotnet-parallel-sonar-scan | src/caching.ts | <filename>src/caching.ts
import { endGroup, info, startGroup } from '@actions/core';
import { restoreCache, saveCache } from '@actions/cache';
const cacheKey = 'sonar-cache';
const paths = ['/home/runner/.sonar/cache'];
export const cachePlugins = async (): Promise<void> => {
startGroup('Caching plugins...');
co... |
NazmiAltun/dotnet-parallel-sonar-scan | src/getScanParameters.ts | <reponame>NazmiAltun/dotnet-parallel-sonar-scan<gh_stars>0
import ScanParameters from './scanParameters';
import { context } from '@actions/github';
import { getInput } from '@actions/core';
const getScanParameters = (): ScanParameters => {
let projectKey = getInput('project-key');
let organization = getInput('org... |
NazmiAltun/dotnet-parallel-sonar-scan | src/utils/__tests__/delay.test.ts | import delay from '../delay';
describe('delay', () => {
it('should delay for given time', async () => {
const delayDurationInSec = 1;
const startTime = Date.now();
await delay(delayDurationInSec);
const endTime = Date.now();
const duration = (endTime - startTime) / 1000;
expect(duration).toBe... |
NazmiAltun/dotnet-parallel-sonar-scan | src/__tests__/buildBeginCommand.test.ts | <reponame>NazmiAltun/dotnet-parallel-sonar-scan
import 'jest-extended';
import ScanParameters from '../scanParameters';
import buildBeginCommand from '../buildBeginCommand';
describe('sonarScanner', () => {
describe('buildBeginCommand', () => {
it('Builds dotnet sonar scanner begin command', () => {
const... |
NazmiAltun/dotnet-parallel-sonar-scan | src/installDotnetSonarScanner.ts | import { endGroup, startGroup } from '@actions/core';
import ScanParameters from './scanParameters';
import { execute } from './utils/execute';
const installDotnetSonarScanner = async (scanParameters: ScanParameters): Promise<void> => {
startGroup('Installing dotnet sonarscanner tool...');
let installToolCommand =... |
NazmiAltun/dotnet-parallel-sonar-scan | src/index.ts | <filename>src/index.ts
import scan from './scan';
scan();
|
NazmiAltun/dotnet-parallel-sonar-scan | jest.config.ts | import type { Config } from '@jest/types';
// Sync object
const config: Config.InitialOptions = {
roots: ['<rootDir>/src'],
transform: {
'^.+\\.ts?$': 'ts-jest',
},
collectCoverage: true,
transformIgnorePatterns: ['<rootDir>/node_modules/'],
setupFilesAfterEnv: ['jest-extended'],
};
export default con... |
NazmiAltun/dotnet-parallel-sonar-scan | src/scan.ts | import { cachePlugins, restoreCachedPlugins } from './caching';
import ScanParameters from './scanParameters';
import buildBeginCommand from './buildBeginCommand';
import downloadTestResultArtifacts from './downloadTestResultArtifacts';
import { execute } from './utils/execute';
import fixCoveragePath from './fixCovera... |
NazmiAltun/dotnet-parallel-sonar-scan | src/scanParameters.ts | <reponame>NazmiAltun/dotnet-parallel-sonar-scan<filename>src/scanParameters.ts<gh_stars>0
interface ScanParameters {
readonly projectKey: string;
readonly organization: string;
readonly projectName: string;
readonly sonarHostUrl: string;
readonly sonarToken: string;
readonly verbose: boolean;
readonly tes... |
NazmiAltun/dotnet-parallel-sonar-scan | src/utils/delay.ts | const delay = (waitDurationInSec: number): Promise<void> => {
return new Promise(resolve => setTimeout(resolve, waitDurationInSec * 1000));
};
export default delay;
|
phos-dev/crw-shop | src/components/NavLink.tsx | <gh_stars>0
import React from 'react';
import classnames from 'classnames';
import Link from 'next/link';
import { useRouter } from 'next/router';
import PropTypes from 'prop-types';
type INavLinkProps = {
href: string;
exact: boolean;
children: React.ReactNode;
className?: string;
showActive?: boolean;
n... |
phos-dev/crw-shop | src/components/Button/Button.tsx | import React from 'react';
import { Button as AntdButton, ButtonProps } from 'antd';
import classnames from 'classnames';
const Button = ({ children, className, htmlType, ...props }: ButtonProps) => {
return (
<AntdButton
{...props}
htmlType={htmlType}
className={classnames('hover:border-black... |
phos-dev/crw-shop | src/components/FormItem/FormItem.tsx | import React from 'react';
import { Input } from 'antd';
import { Field, useField, FieldConfig } from 'formik';
type IFormItemProps = {
id: string;
label: string;
required?: boolean;
name?: string;
placeholder?: string;
};
const useInput = (type: string) => {
switch (type) {
case 'password':
re... |
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