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WGriffing/simplematcomponents
projects/simplemattable/src/lib/model/number-form-field.model.ts
import {AbstractFormField} from './abstract-form-field.model'; import {FormFieldType} from './form-field-type.model'; export class NumberFormField<T, P extends keyof T> extends AbstractFormField<T, P, number> { constructor() { super(); this.formType = FormFieldType.NUMBER; } }
WGriffing/simplematcomponents
projects/simplemattable/src/lib/model/form-error.model.ts
<reponame>WGriffing/simplematcomponents<filename>projects/simplemattable/src/lib/model/form-error.model.ts export interface FormError { key: string; msg: string; }
WGriffing/simplematcomponents
projects/simplemattable/src/lib/model/date-form-field.model.ts
<reponame>WGriffing/simplematcomponents<filename>projects/simplemattable/src/lib/model/date-form-field.model.ts import {AbstractFormField} from './abstract-form-field.model'; import {FormFieldType} from './form-field-type.model'; export class DateFormField<T, P extends keyof T> extends AbstractFormField<T, P, Date> { ...
loopingdoge/mesopotamia-jones
src/containers/localized.tsx
import { inject, observer } from 'mobx-react' import * as React from 'react' import { L10NStore } from '../stores/l10nStore' export interface LocalizedProps { l10nStore: L10NStore } export default function localized( WrappedComponent: React.StatelessComponent<any> | React.ComponentClass<any> ) { return i...
loopingdoge/mesopotamia-jones
src/components/Button.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { FlagIcon } from 'react-flag-kit' import Icon from 'react-icons-kit' import { onlyIf } from '../utils' const styles = StyleSheet.create({ button: { transition: 'transform 0.3s ease, background-color 0.3s ease', dis...
loopingdoge/mesopotamia-jones
src/containers/widthHeightProvider.tsx
import { inject, observer } from 'mobx-react' import * as React from 'react' import { UIStore } from '../stores/gameUIStore' export default function widthHeightProvider( WrappedComponent: React.StatelessComponent<any> | React.ComponentClass<any> ) { return inject('uiStore')( observer((props: any) => {...
loopingdoge/mesopotamia-jones
src/config/tutorial.ts
import { compact, flatten } from 'lodash' import * as BlocksSrc from '../../assets/tutorials/blocks.webm' import * as ComputerSrc from '../../assets/tutorials/computer-big.webm' import * as LockCodeSrc from '../../assets/tutorials/lockcode.webm' import * as TranslateSrc from '../../assets/tutorials/translate.webm' im...
loopingdoge/mesopotamia-jones
src/phaser/utils.ts
export const centerGameObjects = (objects: Phaser.Sprite[]) => { objects.forEach(function(object) { object.anchor.setTo(0.5) }) }
loopingdoge/mesopotamia-jones
src/components/KnockDoor.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import Button from './Button' import l10store from '../stores/l10nStore' const styles = StyleSheet.create({ container: { display: 'flex', flexDirection: 'row' }, counter: { width: 100, ...
loopingdoge/mesopotamia-jones
src/components/CuneiformChar.tsx
<reponame>loopingdoge/mesopotamia-jones import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { khosrau } from '../utils/fonts' const styles = StyleSheet.create({ default: { minWidth: 15, fontSize: 32 }, cuneiform: { fontFamily: [khosrau, 'sans-serif'] ...
loopingdoge/mesopotamia-jones
src/stores/l10nStore.ts
<gh_stars>1-10 import { action, observable } from 'mobx' import { getL10NDictionary, L10N, Language } from '../l10n' export class L10NStore { @observable dictionary: L10N = getL10NDictionary() @action changeLanguage = (language: Language) => { this.dictionary = getL10NDictionary(language) } }...
loopingdoge/mesopotamia-jones
src/phaser/sprites/ActionButton.ts
import { Game, Signal, Sprite } from 'phaser-ce' import gameStore from '../../stores/gameStore' export default class ActionButton extends Sprite { constructor(game: Game, x: number, y: number) { super(game, x, y, 'actionButton') this.anchor.setTo(0.5, 0.5) this.inputEnabled = true t...
loopingdoge/mesopotamia-jones
src/phaser/sprites/InteractionHint.ts
<gh_stars>1-10 import { Game, Point, Sprite } from 'phaser-ce' export default class InteractionHint extends Sprite { initialX: number initialY: number intervalHandler: any down = false constructor(game: Game, x: number, y: number) { super(game, x, y, 'pressSpace') this.initialX = x...
loopingdoge/mesopotamia-jones
src/components/RiddleHeader.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { Icon } from 'react-icons-kit' import { androidRefresh, chevronLeft, help } from 'react-icons-kit/ionicons/' import l10nStore from '../stores/l10nStore' import Button from './Button' const styles = StyleSheet.create({ ...
loopingdoge/mesopotamia-jones
src/components/GameOverlay.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { GamePhase } from '../stores/gameStore' import { GameUI } from '../stores/gameUIStore' import FadedContainer from './FadedContainer' const styles = StyleSheet.create({ gameOverlayWrapper: { flex: 1, transition: 'op...
loopingdoge/mesopotamia-jones
src/utils/fonts.ts
<filename>src/utils/fonts.ts import * as Arvo from '../../assets/fonts/Arvo/Arvo-Regular.ttf' export const arvo = { fontFamily: 'Arvo', fontStyle: 'normal', fontWeight: 'normal', src: `url(${Arvo}) format('truetype')` } import * as Khosrau from '../../assets/fonts/Khosrau/Khosrau.otf' export const kh...
loopingdoge/mesopotamia-jones
src/components/Hello.tsx
import { inject, observer } from 'mobx-react' import * as React from 'react' import { GameStore } from '../stores/gameStore' export interface HelloProps { level: string } const Hello = ({ level }: HelloProps) => <div> <h1> We are at level: {level} </h1> </div> export interface...
loopingdoge/mesopotamia-jones
src/utils/missing-modules.d.ts
<reponame>loopingdoge/mesopotamia-jones declare module 'browser-locale' declare module 'node-blockly' declare module 'node-blockly/browser' declare module 'reactour' declare module 'react-icons-kit' declare module 'react-icons-kit/*' declare module 'react-modal' declare module 'enzyme-adapter-react-16' declare module '...
loopingdoge/mesopotamia-jones
src/containers/Inventory.tsx
<filename>src/containers/Inventory.tsx import { inject, observer } from 'mobx-react' import * as React from 'react' import Inventory from '../components/Inventory' import { GameStore } from '../stores/gameStore' interface InventoryContainerProps { gameStore?: GameStore } @inject('gameStore') @observer export de...
loopingdoge/mesopotamia-jones
src/config/riddles.ts
import { padStart } from 'lodash' import * as Blockly from 'node-blockly/browser' import l10nStore from '../stores/l10nStore' export interface Riddle { id: string question: () => (variables: any[]) => string defaultToolbox: () => string[] defaultWorkspace: () => string paramsXML: (variables: any[]...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Joystick.ts
// Inspired by: https://github.com/netcell, https://gist.github.com/netcell/9083b5cef97125128420 import { Game, Point, Pointer, Sprite } from 'phaser-ce' import gameStore from '../../stores/gameStore' import { linearMap } from '../../utils' import PlayerEvents from '../classes/PlayerEvents' export default class Joyst...
loopingdoge/mesopotamia-jones
src/components/MesopotamiaJones.tsx
import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { getOrElse, onlyIf } from '../utils' import { GamePhase, GameState, GameStore } from '../stores/gameStore' import { GameUI, UIStore } from '../stores/gameUIStore' import { Dialogue } from ...
loopingdoge/mesopotamia-jones
src/components/Tutorial.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import Tour from 'reactour' import { Inventory } from '../config/inventory' import { Tutorial, tutorialSteps } from '../config/tutorial' import { androidClose, chevronLeft, chevronRight } from 'react-icons-kit/ionicons/' import But...
loopingdoge/mesopotamia-jones
src/stores/gameUIStore.ts
import { action, computed, observable } from 'mobx' import { Riddle } from '../config/riddles' export enum GameUI { Game, Map, Inventory, Menu, Help, Endscreen, Credits } const getGameScale = (pageWidth: number, pageHeight: number) => { let width: number let height: number wid...
loopingdoge/mesopotamia-jones
src/l10n/index.ts
import * as getLocale from 'browser-locale' import english from './en' import italian from './it' export type Language = 'it' | 'en' type DictFunc = (...args: any[]) => string export interface L10N { [id: string]: any } // export interface L10N { // // Home // new_game: string // continue_game: stri...
loopingdoge/mesopotamia-jones
src/l10n/en.ts
<filename>src/l10n/en.ts import { L10N } from '.' const english: L10N = { new_game: 'New Game', continue_game: 'Continue', credits: 'Credits', map: 'Map', inventory: 'Inventory', help: 'Help', menu: 'Menu', continue_hint_keyboard: 'Press space to continue', continue_hint_mobile: 'T...
loopingdoge/mesopotamia-jones
src/phaser/sprites/VonTalin.ts
<filename>src/phaser/sprites/VonTalin.ts import { Game } from 'phaser-ce' import { computer, hasItem, translator } from '../../config/inventory' import { GameState } from '../../stores/gameStore' import Npc from './Npc' export default class VonTalin extends Npc { constructor(game: Game, x: number, y: number) { ...
loopingdoge/mesopotamia-jones
src/components/Solution.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { SolutionType } from '../config/riddles' import { initList, mod, next, onlyIf, prev } from '../utils' import Button from './Button' import LockCode from './LockCode' const numbers: string[] = '0123456789'.split('') const strings: strin...
loopingdoge/mesopotamia-jones
src/components/__tests__/CuneiformChar.test.tsx
<gh_stars>1-10 import Enzyme, { shallow } from 'enzyme' import Adapter from 'enzyme-adapter-react-16' import {} from 'jest' import React from 'react' import CuneiformChar from '../CuneiformChar' Enzyme.configure({ adapter: new Adapter() }) jest.mock('aphrodite/lib/inject') test('<CuneiformChar /> contains the give...
loopingdoge/mesopotamia-jones
src/components/CuneiformLegend.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import Scrollbars from 'react-custom-scrollbars' import { RiddleUIStore } from '../stores/riddleUIStore' import { onlyIf } from '../utils' import CuneiformChar from './CuneiformChar...
loopingdoge/mesopotamia-jones
src/utils/index.ts
export type Maybe<T> = T | null /** * Modulo operation which works on negative numbers too * @param n The number to be modulated * @param modulo The modulo */ export function mod(n: number, modulo: number) { return (n % modulo + modulo) % modulo } export function next<T>(list: T[], index: number) { return...
loopingdoge/mesopotamia-jones
src/config/blocks.ts
import * as Blockly from 'node-blockly/browser' import l10nStore from '../stores/l10nStore' export interface Block { id: string json: any generator: (block: any) => string } const createBlock = ( id: string, json: any, generator: (block: any) => any ) => ({ id, json, generator }) ...
loopingdoge/mesopotamia-jones
src/components/BlocklyEditor.tsx
<filename>src/components/BlocklyEditor.tsx import { css, StyleSheet } from 'aphrodite' import { trim } from 'lodash' import * as Blockly from 'node-blockly/browser' import * as React from 'react' import Icon from 'react-icons-kit' import { play } from 'react-icons-kit/ionicons/' import { ic_replay } from 'react-icons-k...
loopingdoge/mesopotamia-jones
src/phaser/config.ts
export const rows = 16 export const cols = 9 export const blockSize = 32 export const gameWidth = rows * blockSize export const gameHeight = cols * blockSize export const coord2Pixel = (coord: number) => coord * blockSize
loopingdoge/mesopotamia-jones
src/stores/gameStore.ts
import { isEqual } from 'lodash' import { action, computed, observable, reaction, toJS, when } from 'mobx' import l10nStore from '../stores/l10nStore' import { GameUI, UIStore } from './gameUIStore' import { RiddleStore } from './riddleStore' import riddleUIStore from './riddleUIStore' import Actions, { addAction...
loopingdoge/mesopotamia-jones
src/components/Endscreen.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { Icon } from 'react-icons-kit' import { arvo } from '../utils/fonts' import Actions, { addActionListener, removeActionListener } from '../config/actions' import PressToContinue from './PressToContinue' const fadeIn = { fr...
loopingdoge/mesopotamia-jones
src/components/Home.tsx
<reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { Link } from 'react-router-dom' import l10nStore from '../stores/l10nStore' import { defaultGameStoreState, GameStore } from '../stores...
loopingdoge/mesopotamia-jones
src/config/inventory.ts
<gh_stars>1-10 import * as React from 'react' import * as ComputerImage from '../../assets/images/computer.png' import * as ComputerKeyImage from '../../assets/images/key.png' import * as CuneiformLegendImage from '../../assets/images/legend.png' import * as MapImage from '../../assets/images/map.png' import * as Tran...
loopingdoge/mesopotamia-jones
src/components/MapWrapper.tsx
<reponame>loopingdoge/mesopotamia-jones import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import BlocklyEditor from './BlocklyEditor' import Map from './Map' import { computer, getToolbox, hasItem, translator } from '../config/inventory' import { Riddle } from '../config/riddles' import { Ga...
loopingdoge/mesopotamia-jones
src/components/RiddleCuneiformSection.tsx
<filename>src/components/RiddleCuneiformSection.tsx import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import CuneiformChar from './CuneiformChar' const styles = StyleSheet.create({ cuneiformSection: { display: 'flex', flexDirection: 'column', justifyContent: 'cente...
loopingdoge/mesopotamia-jones
src/components/FadedContainer.tsx
<reponame>loopingdoge/mesopotamia-jones<filename>src/components/FadedContainer.tsx import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import * as WebFont from 'webfontloader' import withWidthHeight from '../containers/widthHeightProvider' import { G...
loopingdoge/mesopotamia-jones
src/config/dialogues.ts
import * as MesopotamiaJonesImage from '../../assets/images/mesopotamia-jones.png' import * as Hammurtosh from '../../assets/images/mummy.png' import * as Rock from '../../assets/images/rock.png' import * as VonDogen from '../../assets/images/von-dogen.png' import * as VonTalin from '../../assets/images/von-talin.png' ...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Player.ts
import { CursorKeys, Game, Point, Sprite } from 'phaser-ce' import gameStore from '../../stores/gameStore' import { linearMap } from '../../utils' import PlayerEvents from '../classes/PlayerEvents' import InteractionHint from './InteractionHint' export type Direction = 'top' | 'right' | 'bottom' | 'left' const initia...
loopingdoge/mesopotamia-jones
src/components/Separator.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import CircularButton from './CircularButton' const styles = StyleSheet.create({ separatorVContainer: { display: 'flex', flexDirection: 'column', justifyContent: 'center', width: 44, p...
loopingdoge/mesopotamia-jones
src/stores/riddleUIStore.ts
import { action, observable } from 'mobx' export class RiddleUIStore { @observable isCuneiformExpanded: boolean = true @observable isLegendExpanded: boolean = true @observable isNotificationVisible: boolean = false @observable isTutorialOpen: boolean = false @observable tutorialStartIndex: number =...
loopingdoge/mesopotamia-jones
src/index.tsx
import createHashHistory from 'history/createHashHistory' import { Provider } from 'mobx-react' import { RouterStore, syncHistoryWithStore } from 'mobx-react-router' import { Circle } from 'rc-progress' import * as React from 'react' import * as ReactDOM from 'react-dom' import { Route, Router } from 'react-router-dom'...
loopingdoge/mesopotamia-jones
src/components/Map.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { adjacentRooms, Direction, Edge, gameDoors, Room } from '../config/map' import { Riddle } from '../config/riddles' import gameStore from '../stores/gameStore' import { onlyIf } from '../utils' const roomWidth = 90 cons...
loopingdoge/mesopotamia-jones
src/utils/loader.ts
import * as preloadJS from 'preload-js' import * as BlocksVideo from '../../assets/tutorials/blocks.webm' function load(onProgress: (progress: number) => any) { return new Promise((resolve, reject) => { onProgress(0) const manifest = new preloadJS.LoadQueue() manifest.loadFile('preload-fil...
loopingdoge/mesopotamia-jones
src/components/GameControls.tsx
<filename>src/components/GameControls.tsx import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { Icon } from 'react-icons-kit' import { androidArrowDropdown, androidArrowDropleft, androidArrowDropright, androidArrowDropup } from 'react-icons-kit/ionicons/' import { Acti...
loopingdoge/mesopotamia-jones
src/phaser/states/Game.ts
<filename>src/phaser/states/Game.ts<gh_stars>1-10 import * as Phaser from 'phaser-ce' import { Chest } from '../../config/chests' import { GameDoor, getGameDoorById } from '../../config/map' import gameStore, { Interaction } from '../../stores/gameStore' import { coord2Pixel } from '../config' import ActionButton fro...
loopingdoge/mesopotamia-jones
src/components/GameMenu.tsx
<filename>src/components/GameMenu.tsx import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { close } from 'react-icons-kit/ionicons/' import { Route } from 'react-router-dom' import { arvo } from '../utils/fonts' import { GameStore } from '../...
loopingdoge/mesopotamia-jones
src/components/App.tsx
declare const __DEV__: boolean import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import DevTools from 'mobx-react-devtools' import * as React from 'react' import { Route, Switch } from 'react-router' import Credits from './Credits' import Home from './Home' import MesopotamiaJon...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Keyboard.ts
import { CursorKeys, Game, Point, Pointer, Signal, Sprite } from 'phaser-ce' import gameStore from '../../stores/gameStore' import PlayerEvents from '../classes/PlayerEvents' export interface KeyboardEvents { onMoveLeftDown: Signal onMoveLeftUp: Signal onMoveRightDown: Signal onMoveRightUp: Signal ...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Npc.ts
<reponame>loopingdoge/mesopotamia-jones import { Game, Point, Sprite } from 'phaser-ce' import { GameState } from '../../stores/gameStore' export default class Npc extends Sprite { constructor(game: Game, x: number, y: number, key: string) { super(game, x, y, key) this.anchor.set(0.5) th...
loopingdoge/mesopotamia-jones
src/components/GameNotification.tsx
<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { arvo } from '../utils/fonts' const height = 150 const styles = StyleSheet.create({ notificationContainer: { position: 'absolute', height: `${height}px`, backgroundImage: 'linear-...
loopingdoge/mesopotamia-jones
src/components/Riddle.tsx
<filename>src/components/Riddle.tsx import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { Motion, spring } from 'react-motion' import { computer, getToolbox, hasItem, Inventory, translator } from '../config/inventory' impor...
loopingdoge/mesopotamia-jones
src/utils/animations.ts
<reponame>loopingdoge/mesopotamia-jones<filename>src/utils/animations.ts<gh_stars>1-10 export const fadeIn = { from: { opacity: 0 }, to: { opacity: 1 } }
loopingdoge/mesopotamia-jones
src/components/Game.tsx
import * as React from 'react' export interface GameProps { width: number height: number } const Game = ({ width, height }: GameProps) => <div style={{ width, height }} key="game" id="game" /> export default Game
loopingdoge/mesopotamia-jones
src/l10n/it.ts
import { L10N } from '.' const italian: L10N = { // Home new_game: 'Nuova Partita', continue_game: 'Continua', credits: 'Crediti', // Game map: 'Mappa', inventory: 'Inventario', help: 'Aiuto', menu: 'Menu', continue_hint_keyboard: 'Premi spazio per continuare', continue_hin...
loopingdoge/mesopotamia-jones
src/components/Modal.tsx
<reponame>loopingdoge/mesopotamia-jones import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import Icon from 'react-icons-kit' import { chevronRight } from 'react-icons-kit/ionicons/' import * as ReactModal from 'react-modal' import l10nStore from '../stores/l10nStore' import Button from './But...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Chest.ts
import { when } from 'mobx' import { Game, Point, Sprite } from 'phaser-ce' import gameStore from '../../stores/gameStore' import { Chest } from '../../config/chests' export default class ChestSprite extends Sprite { objectId = 'chest' chestId: string constructor(game: Game, x: number, y: number, chestI...
loopingdoge/mesopotamia-jones
src/phaser/index.ts
<filename>src/phaser/index.ts import 'pixi' // tslint:disable-next-line import 'p2' import * as Phaser from 'phaser-ce' import BootState from './states/Boot' import GameState from './states/Game' import { gameHeight, gameWidth } from './config' const calculateDimesions = () => { const docElement = document.docum...
loopingdoge/mesopotamia-jones
src/components/Inventory.tsx
import { css, StyleSheet } from 'aphrodite' import { upperFirst } from 'lodash' import * as React from 'react' import { Inventory, Item } from '../config/inventory' import l10nStore from '../stores/l10nStore' import { mod } from '../utils' import { arvo } from '../utils/fonts' const itemPreviewSize = 100 const slid...
loopingdoge/mesopotamia-jones
src/components/FoundItem.tsx
<reponame>loopingdoge/mesopotamia-jones<filename>src/components/FoundItem.tsx<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import { upperFirst } from 'lodash' import { inject, observer } from 'mobx-react' import * as React from 'react' import { Item } from '../config/inventory' import widthHeightProvider ...
loopingdoge/mesopotamia-jones
src/components/Dialogue.tsx
import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { GameStore } from '../stores/gameStore' import { UIStore } from '../stores/gameUIStore' import l10nStore from '../stores/l10nStore' import Actions, { addActionListener, removeAction...
loopingdoge/mesopotamia-jones
src/stores/riddleStore.ts
import { action, computed, observable, reaction } from 'mobx' import * as Blockly from 'node-blockly/browser' import { getBlocks } from '../config/blocks' import { GameDoor } from '../config/map' import riddles, { Riddle, userSolutionInit } from '../config/riddles' import riddleUIStore from './riddleUIStore' import {...
loopingdoge/mesopotamia-jones
src/config/chests.ts
import { computer, computerKey, Item } from './inventory' export interface Chest { id: string item: Item requiredItem: Item open: boolean } export interface Chests { [id: string]: Chest } const createChest: (id: string, item: Item, requiredItemId: Item) => Chest = ( id: string, item: Item...
loopingdoge/mesopotamia-jones
src/phaser/sprites/Hammurtosh.ts
import { Game } from 'phaser-ce' import { GameState } from '../../stores/gameStore' import Npc from './Npc' export default class Hammurtosh extends Npc { constructor(game: Game, x: number, y: number) { super(game, x, y, 'hammurtosh') this.game.physics.enable(this) this.animations.add('id...
loopingdoge/mesopotamia-jones
src/phaser/classes/PlayerEvents.ts
<filename>src/phaser/classes/PlayerEvents.ts import { Events, Signal, Sprite } from 'phaser-ce' export default class PlayerEvents extends Events { onMoveTopDown: Signal onMoveBottomDown: Signal onMoveRightDown: Signal onMoveLeftDown: Signal onMoveTopUp: Signal onMoveBottomUp: Signal onMove...
loopingdoge/mesopotamia-jones
src/components/CircularButton.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { iosArrowDown } from 'react-icons-kit/ionicons/' import { Motion, presets, spring } from 'react-motion' import Button from './Button' const styles = StyleSheet.create({ button: { display: 'flex', justifyContent: 'ce...
loopingdoge/mesopotamia-jones
src/phaser/sprites/VonDogen.ts
<reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10 import { Game } from 'phaser-ce' import { GameState } from '../../stores/gameStore' import Npc from './Npc' export default class VonDogen extends Npc { constructor(game: Game, x: number, y: number) { super(game, x, y, 'doge') this.frame = 4 ...
loopingdoge/mesopotamia-jones
src/components/GameHeader.tsx
import { css, StyleSheet } from 'aphrodite' import { inject, observer } from 'mobx-react' import * as React from 'react' import { androidMenu, close, grid, image } from 'react-icons-kit/ionicons/' import { GameUI, UIStore } from '../stores/gameUIStore' import { L10N } from '../l10n' import { onlyIf } from '../utils'...
loopingdoge/mesopotamia-jones
src/containers/MapWrapper.tsx
import { inject, observer } from 'mobx-react' import * as React from 'react' import MapWrapper from '../components/MapWrapper' import { GameStore } from '../stores/gameStore' import { UIStore } from '../stores/gameUIStore' interface MapWrapperContainerProps { gameStore?: GameStore uiStore?: UIStore } @injec...
loopingdoge/mesopotamia-jones
src/utils/loaders.d.ts
declare module '*.json' { const content: string export default content } declare module '*.png' { const content: string export default content } declare module '*.svg' { const content: string export default content } declare module '*.jpg' { const content: string export default conten...
loopingdoge/mesopotamia-jones
src/components/PressToContinue.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import l10nStore from '../stores/l10nStore' import { arvo } from '../utils/fonts' import { isMobile, onlyIf } from '../utils' const scaleAnimation = { '0%, 100%': { transform: 'translateY(0px)', color: '#f0ac43' }, ...
loopingdoge/mesopotamia-jones
src/components/Section.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' const styles = StyleSheet.create({ sectionContainer: { display: 'flex', flexDirection: 'row', alignItems: 'center', justifyContent: 'center', flex: 1 }, gameDescription: { display: 'fl...
loopingdoge/mesopotamia-jones
src/components/Editor.tsx
// import { css, StyleSheet } from 'aphrodite' // import 'brace/mode/javascript' // import 'brace/theme/solarized_light' // import * as React from 'react' // import AceEditor from 'react-ace' // const styles = StyleSheet.create({ // editorWrapper: { // flex: 1, // display: 'flex', // flexDi...
loopingdoge/mesopotamia-jones
src/components/LockCode.tsx
<reponame>loopingdoge/mesopotamia-jones<gh_stars>1-10 import { css, StyleSheet } from 'aphrodite' import { throttle } from 'lodash' import * as React from 'react' import { androidArrowDropdown, androidArrowDropup } from 'react-icons-kit/ionicons/' import { Motion, spring } from 'react-motion' import { onlyIf }...
loopingdoge/mesopotamia-jones
src/phaser/states/Boot.ts
<reponame>loopingdoge/mesopotamia-jones<filename>src/phaser/states/Boot.ts import * as Phaser from 'phaser-ce' import gameStore from '../../stores/gameStore' import * as DogeImage from '../../../assets/images/doge-sprite.png' import * as DoorImage from '../../../assets/images/door.png' import * as HammurtoshSprite fr...
loopingdoge/mesopotamia-jones
src/config/map.ts
import { DOOR_ROCK_REQUIRED } from './dialogues' import { Item, translator } from './inventory' import riddles, { Riddle } from './riddles' export interface ItemDialogue { item: Item dialogueId: string } export interface Door { id: string room1: Room room2: Room riddle: Riddle itemRequired...
loopingdoge/mesopotamia-jones
src/config/actions.ts
import { getOrElse, isMobile, Maybe } from '../utils' export enum Actions { SKIP_TO_DIALOGUE_END = 'SKIP_TO_DIALOGUE_END', NEXT_DIALOGUE_LINE = 'NEXT_DIALOGUE_LINE', CLOSE_ITEM_SCREEN = 'CLOSE_ITEM_SCREEN', CLOSE_CONTROLS_SCREEN = 'CLOSE_CONTROLS_SCREEN', CLOSE_END_SCREEN = 'CLOSE_END_SCREEN' } ty...
loopingdoge/mesopotamia-jones
src/components/Credits.tsx
import { css, StyleSheet } from 'aphrodite' import * as React from 'react' import { Icon } from 'react-icons-kit' import { Link } from 'react-router-dom' import { home } from 'react-icons-kit/ionicons/home' import { socialGithub } from 'react-icons-kit/ionicons/socialGithub' import { socialTwitter } from 'react-icons-...
loopingdoge/mesopotamia-jones
src/config/progression.ts
<filename>src/config/progression.ts import { computer, hasItem, Inventory } from './inventory' import { getRoomById, Room } from './map' export interface Progression { isGameStarted: boolean isGameEnded: boolean hammurtoshMoved: boolean hasShownComputerTutorial: boolean roomsVisited: Room[] } expo...
NazmiAltun/dotnet-parallel-sonar-scan
src/utils/__tests__/execute.test.ts
import * as exec from '@actions/exec'; /* eslint-disable-line import/no-namespace */ import { execute } from '../execute'; let executedCommand: { commandLine: string; args?: string[]; options?: exec.ExecOptions; }; describe('execute', () => { beforeAll(() => { jest .spyOn(exec, 'exec') .mockI...
NazmiAltun/dotnet-parallel-sonar-scan
src/fixCoveragePath.ts
import { endGroup, startGroup } from '@actions/core'; import ScanParameters from './scanParameters'; import { execute } from './utils/execute'; const fixCoveragePath = async (scanParameters: ScanParameters): Promise<void> => { startGroup( `Fixing code coverage path by replacing ${scanParameters.coverageSolutionR...
NazmiAltun/dotnet-parallel-sonar-scan
src/buildBeginCommand.ts
import ScanParameters from './scanParameters'; const buildBeginCommand = (scanParameters: ScanParameters): string => { let command: string = 'dotnet-sonarscanner begin ' + `-k:${scanParameters.projectKey} ` + `-o:${scanParameters.organization} ` + `-n:${scanParameters.projectName} ` + `-d:sonar.h...
NazmiAltun/dotnet-parallel-sonar-scan
src/downloadTestResultArtifacts.ts
import ScanParameters from './scanParameters'; import { create } from '@actions/artifact'; import delay from './utils/delay'; import { info } from '@actions/core'; const retryDurationInSecond = 2; const artifactClient = create(); const downloadArtifact = async ( artifactName: string, scanParameters: ScanParamete...
NazmiAltun/dotnet-parallel-sonar-scan
src/caching.ts
<filename>src/caching.ts import { endGroup, info, startGroup } from '@actions/core'; import { restoreCache, saveCache } from '@actions/cache'; const cacheKey = 'sonar-cache'; const paths = ['/home/runner/.sonar/cache']; export const cachePlugins = async (): Promise<void> => { startGroup('Caching plugins...'); co...
NazmiAltun/dotnet-parallel-sonar-scan
src/getScanParameters.ts
<reponame>NazmiAltun/dotnet-parallel-sonar-scan<gh_stars>0 import ScanParameters from './scanParameters'; import { context } from '@actions/github'; import { getInput } from '@actions/core'; const getScanParameters = (): ScanParameters => { let projectKey = getInput('project-key'); let organization = getInput('org...
NazmiAltun/dotnet-parallel-sonar-scan
src/utils/__tests__/delay.test.ts
import delay from '../delay'; describe('delay', () => { it('should delay for given time', async () => { const delayDurationInSec = 1; const startTime = Date.now(); await delay(delayDurationInSec); const endTime = Date.now(); const duration = (endTime - startTime) / 1000; expect(duration).toBe...
NazmiAltun/dotnet-parallel-sonar-scan
src/__tests__/buildBeginCommand.test.ts
<reponame>NazmiAltun/dotnet-parallel-sonar-scan import 'jest-extended'; import ScanParameters from '../scanParameters'; import buildBeginCommand from '../buildBeginCommand'; describe('sonarScanner', () => { describe('buildBeginCommand', () => { it('Builds dotnet sonar scanner begin command', () => { const...
NazmiAltun/dotnet-parallel-sonar-scan
src/installDotnetSonarScanner.ts
import { endGroup, startGroup } from '@actions/core'; import ScanParameters from './scanParameters'; import { execute } from './utils/execute'; const installDotnetSonarScanner = async (scanParameters: ScanParameters): Promise<void> => { startGroup('Installing dotnet sonarscanner tool...'); let installToolCommand =...
NazmiAltun/dotnet-parallel-sonar-scan
src/index.ts
<filename>src/index.ts import scan from './scan'; scan();
NazmiAltun/dotnet-parallel-sonar-scan
jest.config.ts
import type { Config } from '@jest/types'; // Sync object const config: Config.InitialOptions = { roots: ['<rootDir>/src'], transform: { '^.+\\.ts?$': 'ts-jest', }, collectCoverage: true, transformIgnorePatterns: ['<rootDir>/node_modules/'], setupFilesAfterEnv: ['jest-extended'], }; export default con...
NazmiAltun/dotnet-parallel-sonar-scan
src/scan.ts
import { cachePlugins, restoreCachedPlugins } from './caching'; import ScanParameters from './scanParameters'; import buildBeginCommand from './buildBeginCommand'; import downloadTestResultArtifacts from './downloadTestResultArtifacts'; import { execute } from './utils/execute'; import fixCoveragePath from './fixCovera...
NazmiAltun/dotnet-parallel-sonar-scan
src/scanParameters.ts
<reponame>NazmiAltun/dotnet-parallel-sonar-scan<filename>src/scanParameters.ts<gh_stars>0 interface ScanParameters { readonly projectKey: string; readonly organization: string; readonly projectName: string; readonly sonarHostUrl: string; readonly sonarToken: string; readonly verbose: boolean; readonly tes...
NazmiAltun/dotnet-parallel-sonar-scan
src/utils/delay.ts
const delay = (waitDurationInSec: number): Promise<void> => { return new Promise(resolve => setTimeout(resolve, waitDurationInSec * 1000)); }; export default delay;
phos-dev/crw-shop
src/components/NavLink.tsx
<gh_stars>0 import React from 'react'; import classnames from 'classnames'; import Link from 'next/link'; import { useRouter } from 'next/router'; import PropTypes from 'prop-types'; type INavLinkProps = { href: string; exact: boolean; children: React.ReactNode; className?: string; showActive?: boolean; n...
phos-dev/crw-shop
src/components/Button/Button.tsx
import React from 'react'; import { Button as AntdButton, ButtonProps } from 'antd'; import classnames from 'classnames'; const Button = ({ children, className, htmlType, ...props }: ButtonProps) => { return ( <AntdButton {...props} htmlType={htmlType} className={classnames('hover:border-black...
phos-dev/crw-shop
src/components/FormItem/FormItem.tsx
import React from 'react'; import { Input } from 'antd'; import { Field, useField, FieldConfig } from 'formik'; type IFormItemProps = { id: string; label: string; required?: boolean; name?: string; placeholder?: string; }; const useInput = (type: string) => { switch (type) { case 'password': re...