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miguelcjalmeida/vagante-dsmod
|
src/transformators/character-selection.ts
|
<filename>src/transformators/character-selection.ts<gh_stars>1-10
import { IRoomContext, IRoomBlock } from '../rooms/context'
import { findAct } from '../finders/find-act'
import { RoomNames } from '../rooms/names'
import { EntityTypes, ItemTypes, ChestTypes } from '../rooms/types'
import { findRoomEntities } from '../finders/find-room-entities'
import { IEntity, IChestEntity, IItemEntity } from '../rooms/entities'
import { createLotteryPicker } from '../tools/create-lottery-picker'
const nextWand = createLotteryPicker({
wands: {
proportion: 40,
possibilities: [
ItemTypes.IceWand,
ItemTypes.FireWand,
ItemTypes.LightningWand,
ItemTypes.WandOfPestilence,
],
},
})
export const characterSelection = (context: IRoomContext) => {
console.log('creating character selection screen')
const intermission = findAct(context, RoomNames.Intermission)
if (!intermission) return
const blocks = intermission.rooms[0]
blocks.forEach((charSelectRoom) => {
const entities = charSelectRoom.entities
if (!entities) return
setQuantity(entities, 'Item_53', 4599)
setQuantity(entities, 'Item_41', 4599)
setQuantity(entities, 'Item_42', 4599)
setQuantity(entities, 'Item_40', 4599)
setQuantity(entities, 'Item_39', 12)
setQuantity(entities, 'Item_21', 99)
})
console.log('items replaced')
}
function setQuantity(entities: IEntity[], uid: string, quantity: number) {
const items = <IItemEntity>entities.find(x => (<IItemEntity>x).uid === uid)
if (items) {
items.count = quantity
}
}
function multiply(entities: IEntity[], uid: string, quantity: number) {
const items = <IItemEntity>entities.find(x => (<IItemEntity>x).uid === uid)
if (!items) return
items.itemType = nextWand()
for (let i = 0; i < quantity; i += 1) {
entities.push(<IItemEntity>{ ...items, itemType: nextWand() })
}
}
function getSpecialChest(charSelectRoom: IRoomBlock, itemInsideUid: string) {
return findRoomEntities<IChestEntity>(charSelectRoom, (x: IEntity) => {
if (x.type !== EntityTypes.Chest) return false
const chest = <IChestEntity>x
return !!chest.links && chest.links.length === 1 && chest.links[0] === itemInsideUid
})[0]
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-yuria-items.ts
|
import { IBookEntity, IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { AttributeTypes, ItemTypes } from '../../rooms/types'
import { IEquipmentProfile, EquipmentSubType, EquipmentType }
from '../../item-builder/equipment-profile'
import { improveEquipment } from '../../item-builder/improve-equipment'
const reaper : IEquipmentProfile = {
itemType: ItemTypes.SpacerRod,
subType: EquipmentSubType.Rod,
type: EquipmentType.PrimaryWeapon,
attributes: [
[AttributeTypes.Str, 7],
[AttributeTypes.Luk, 1],
[AttributeTypes.WeaponLifeSteal, 0],
],
}
const nextReaperVit = createLotteryPicker(
{
reapers: {
proportion: 1,
possibilities: [0, -1, -2, -3, -4, -5],
},
},
)
export function replaceYuriaItems(placeholders: IItemEntity[], level: number) {
placeholders.forEach((x : IBookEntity) => {
const negativeVitBonus = nextReaperVit() - level
x.itemType = reaper.itemType
x.attributes = [...reaper.attributes]
improveEquipment(x, -negativeVitBonus, {
minCost: 1,
addEffect: true,
addStackable: true,
enhanceCurrentStats: true,
})
const foundVit = x.attributes.find(x => x[0] === AttributeTypes.Vit)
if (foundVit) foundVit[1] += negativeVitBonus
else x.attributes.push([AttributeTypes.Vit, negativeVitBonus])
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-karla-items.ts
|
import { IItemEntity, IBookEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { BookTypes, AttributeTypes, ItemTypes } from '../../rooms/types'
import { shuffleArray } from '../../tools/shuffle-array'
import { priceUp } from '../../item-builder/price-up'
import { equipmentProfiles, EquipmentSubType } from '../../item-builder/equipment-profile'
import { improveEquipAttr } from '../../item-builder/improve-equipment-attr'
import { improveEquipment } from '../../item-builder/improve-equipment'
const nextBook = createLotteryPicker(
{
book: {
proportion: 1,
possibilities: [
{ skill: BookTypes.SummonMonster, cost: 4 },
{ skill: BookTypes.Iceball, cost: 4 },
{ skill: BookTypes.EvilTransformation, cost: 5 },
],
},
},
)
const nextEquip = createLotteryPicker({
rod: {
proportion: 2,
possibilities: equipmentProfiles.filter(x => x.subType === EquipmentSubType.Rod),
},
dagger: {
proportion: 1,
possibilities: equipmentProfiles
.filter(x => x.subType === EquipmentSubType.Dagger)
.map(x => improveEquipAttr({ ...x }, AttributeTypes.Int, 1)),
},
})
export function replaceKarlaItems(placeholders: IItemEntity[], lvl: number) {
const equip = nextEquip()
const item1 = placeholders[0]
item1.itemType = equip.itemType
item1.attributes = equip.attributes
improveEquipment(item1, lvl)
const potion = placeholders[1]
potion.count = 3
potion.itemType = ItemTypes.MagicPotion
priceUp(potion, 4)
placeholders.forEach((x : IBookEntity, i) => {
if (i < 2) return
const book = nextBook()
x.itemType = ItemTypes.Book
x.skill = book.skill
priceUp(x, book.cost)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-replacer/set-merchant.ts
|
<filename>src/transformators/merchant-replacer/set-merchant.ts
import { IRoomBlock } from '../../rooms/context'
import { IShopEntity, IItemEntity, IEntity } from '../../rooms/entities'
import { Merchant } from './merchant-profile'
import { addLabel } from '../../manipulators/add-label'
import { uniqueId } from '../../tools/unique-id'
export interface IShopConfig {
items: IItemEntity[]
}
export function setMerchant(entity: IShopEntity, merchant: Merchant, nest: IEntity[]) {
entity.uid = entity.uid ? entity.uid : uniqueId()
entity.size = merchant.items.length
entity.type = 'Shop'
entity.links = merchant.items.map(x => x.uid)
merchant.items.forEach(x => nest.push(x))
addLabel(nest, {
text: merchant.name,
x: entity.x,
y: entity.y,
labelOffsetX: (entity.facingLeft ? 32 : -32),
triggerOffsetX: 16 * -20,
triggerOffsetY: 16 * -20,
triggerWidth: 16 * 60,
triggerHeight: 16 * 60,
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/add-item-into-treasure.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<gh_stars>1-10
import { IEntity, IItemEntity, IChestEntity } from '../rooms/entities'
import { EntityTypes, ItemTypes } from '../rooms/types'
import { uniqueId } from '../tools/unique-id'
export const addItemIntoTreasure =
(nest: IEntity[], treasure: IChestEntity, item: ITreasureItem) => {
if (!treasure.uid) {
const treasureId = uniqueId()
treasure.uid = treasureId
}
const itemId = uniqueId()
if (!treasure.links) treasure.links = []
treasure.links.push(itemId)
const position = nest.indexOf(treasure) + 1
nest.splice(position, 0, <IItemEntity>{
x: treasure.x,
y: treasure.y,
type: EntityTypes.Item,
uid: itemId,
attributes: item.attributes,
cursed: item.cursed,
count: item.count,
itemType: item.itemType,
})
}
export interface ITreasureItem {
attributes?: any[][]
cursed: boolean
count: number
itemType: ItemTypes
}
|
miguelcjalmeida/vagante-dsmod
|
src/install.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<filename>src/install.ts
import { installMod } from './modder/install-mod'
installMod()
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-patches-items.ts
|
import { IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { EntityTypes, ItemTypes } from '../../rooms/types'
import { nextEquipmentPicker } from '../../item-builder/next-equipment-picker'
import { IEquipmentProfile } from '../../item-builder/equipment-profile'
import { improveEquipment } from '../../item-builder/improve-equipment'
const nextItem = createLotteryPicker<IEquipmentProfile | IItemEntity>({
...nextEquipmentPicker.lottery,
custom: {
proportion: 4,
possibilities: [
createItem(ItemTypes.RuneOrb2),
createItem(ItemTypes.RuneOrb3),
createItem(ItemTypes.RuneOrb4),
createItem(ItemTypes.TreasureKey, 3),
],
},
})
export function replacePatchesItems(placeholders: IItemEntity[], equipValue: number) {
placeholders.forEach((x) => {
const pick = nextItem()
const isEquip = pick.type !== EntityTypes.Item
if (isEquip) {
const equip = pick as IEquipmentProfile
x.itemType = equip.itemType
x.attributes = equip.attributes
x.cursed = true
improveEquipment(x, equipValue)
}
if (!isEquip) {
const item = pick as ICustomItemEntity
x.itemType = item.itemType
x.count = item.count
x.attributes = item.attributes
x.type = item.type
x.cursed = item.custom ? item.cursed : true
}
})
}
function createItem(itemType: ItemTypes, count: number = 1) : ICustomItemEntity {
return {
itemType,
count,
cursed: false,
type: EntityTypes.Item,
x: 0,
y: 0,
uid: 'any',
custom: false,
}
}
export interface ICustomItemEntity extends IItemEntity {
custom?: boolean
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/room-instances.ts
|
import { IRoomContext, IRoom } from '../rooms/context'
import { findAct } from '../finders/find-act'
import { RoomNames } from '../rooms/names'
import { deepClone } from '../tools/deep-clone'
export const roomInstances = (context: IRoomContext) => {
multiplyRooms(context, RoomNames.ACT_ONE, 3)
multiplyRooms(context, RoomNames.ACT_TWO, 5)
multiplyRooms(context, RoomNames.ACT_THREE, 15)
multiplyRooms(context, RoomNames.ACT_FOUR, 30)
multiplyRooms(context, RoomNames.BRANCH_ONE, 15)
multiplyRooms(context, RoomNames.BRANCH_TWO, 20)
multiplyRooms(context, RoomNames.BRANCH_THREE, 22)
multiplyRooms(context, RoomNames.BRANCH_FOUR, 15)
multiplyRooms(context, RoomNames.Intermission, 120)
const intermission = findAct(context, RoomNames.Intermission)
if (!intermission) return
intermission.rooms['0'] = [intermission.rooms['0'][0]]
intermission.rooms['4'] = [intermission.rooms['4'][0]]
intermission.rooms['9'] = [intermission.rooms['9'][0]]
}
function multiplyRooms(context: IRoomContext, roomName: RoomNames, randomRoomsCount = 10) {
const act = findAct(context, roomName)
if (!act) return
for (const i in act.rooms) {
const room = act.rooms[i]
createRandomRooms(room, randomRoomsCount)
}
}
function createRandomRooms(roomBlocks: IRoom, randomRoomsCount: number) {
const blocksCount = roomBlocks.length
for (let i = 0; i < blocksCount; i += 1) {
const block = roomBlocks[i]
block.uid += i
for (let k = 1; k < randomRoomsCount; k += 1) {
const newBlock = deepClone(block)
newBlock.uid += k
roomBlocks.push(newBlock)
}
}
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/versioning.ts
|
import { IRoomContext } from '../rooms/context'
import { findAct } from '../finders/find-act'
import { RoomNames } from '../rooms/names'
import { findRoomEntities } from '../finders/find-room-entities'
import { EntityTypes } from '../rooms/types'
import { IHoverText } from '../rooms/hovertext'
import { config } from '../config/config'
export const versioning = (ctx: IRoomContext) => {
const intermission = findAct(ctx, RoomNames.Intermission)
if (!intermission) return
const texts = findRoomEntities<IHoverText>(
intermission.rooms[4][0],
x => x.type === EntityTypes.HoverText,
)
const credits = [
['Scotilen', 'for modding non-stop'],
['Krystal', 'for Velvette\'s, custom designs, and emotional support'],
['Douchel', 'for bunch of intermissions, custom rooms, and ideas'],
['arifallen23', 'for Fire Keeper!'],
['The Last Ranger', 'for balancing and planting ideas'],
['Blue', 'for making me excited at modding fresh content'],
['Bagelrama', 'for helping me scratch the binary code'],
['ddavidd', 'for doors removing script'],
['seth', 'for breaking the game'],
]
if (texts.length < 1) return
texts[0].entity.text += ` [${config.version}]`
if (texts.length < 2) return
texts[1].entity.text += ' ' + credits
.map(x => `${x[0]}`)
.join(', ')
.replace(`${credits[6][0]}, `, `${credits[6][0]},\n`)
console.log(texts[1].entity.text)
console.log(`build version ${config.version}`)
}
|
miguelcjalmeida/vagante-dsmod
|
src/rooms/context.ts
|
<gh_stars>1-10
import { IEntity } from './entities'
export interface IRoomContext {
acts: IRoomAct[]
act_specifications: IActSpecification[]
}
export interface IRoomAct {
_comment: string
rooms: IRooms
}
export interface IActSpecification {
_comment: string
width: number
height: number
}
export interface IRooms {
[key: string]: IRoom
}
export type IRoom = IRoomBlock[]
export interface IRoomBlock {
uid: string
name: string
tiles: IRoomTile[]
entities?: IEntity[]
}
export type IRoomTile = number[]
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-replacer/scenes/default-merchant-scene.ts
|
import { IShopEntity, IEntity } from '../../../rooms/entities'
import { createUniqueLotteryPicker } from '../../../tools/create-unique-lottery-picker'
import {
andreBuilder,
lenigrastBuilder,
yoelBuilder,
siegwardBuilder,
patchesBuilder,
greiratBuilder,
handmaidBuilder,
orbeckBuilder,
} from '../merchant-profile'
import { setMerchant } from '../set-merchant'
export function setDefaultMerchantScene(shops: IShopEntity[], actLevel: number, nest: IEntity[]) {
setMerchant(shops[0], andreBuilder(actLevel), nest)
setMerchant(shops[1], lenigrastBuilder(actLevel), nest)
setMerchant(shops[2], greiratBuilder(actLevel), nest)
setMerchant(shops[3], yoelBuilder(actLevel), nest)
setMerchant(shops[4], siegwardBuilder(actLevel), nest)
setMerchant(shops[8], patchesBuilder(actLevel - 1), nest)
setMerchant(shops[6], handmaidBuilder(actLevel), nest)
setMerchant(shops[7], orbeckBuilder(actLevel), nest)
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-irina-items.ts
|
import { IItemEntity, IBookEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { BookTypes, AttributeTypes, ItemTypes } from '../../rooms/types'
import { shuffleArray } from '../../tools/shuffle-array'
import { priceUp } from '../../item-builder/price-up'
const nextBook = createLotteryPicker(
{
book: {
proportion: 1,
possibilities: [
{ skill: BookTypes.Lightning, cost: 2 },
{ skill: BookTypes.ChainLightning, cost: 3 },
{ skill: BookTypes.Eleclance, cost: 1 },
],
},
},
)
export function replaceIrinaItems(placeholders: IItemEntity[]) {
const wand = placeholders[0]
wand.itemType = ItemTypes.WandOfHealing
priceUp(wand, 5)
const healthPotion = placeholders[1]
healthPotion.count = 3
healthPotion.itemType = ItemTypes.HealingPotion
priceUp(healthPotion, 4)
placeholders.forEach((x : IBookEntity, i) => {
if (i < 2) return
const book = nextBook()
x.itemType = ItemTypes.Book
x.skill = book.skill
priceUp(x, book.cost)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/find-room.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { IRoomContext } from '../rooms/context'
export const findRoom = (ctx: IRoomContext, uid: string) => {
for (const i in ctx.acts) {
const act = ctx.acts[i]
const rooms = act.rooms
for (const j in rooms) {
const room = rooms[j]
for (const k in room) {
const block = room[k]
if (block.uid === uid) return block
}
}
}
return null
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/next-item-factory.ts
|
export const nextItemFactory = <T>(list: T[], onNextItemReset?: (list: T[]) => void) => {
let cursor = 0
return () => {
if (cursor < list.length) {
const result = list[cursor]
cursor += 1
return result
}
if (onNextItemReset) onNextItemReset(list)
cursor = 1
return list[0]
}
}
export type INextOf<T> = () => T
|
miguelcjalmeida/vagante-dsmod
|
src/config/room-loader.ts
|
<gh_stars>1-10
import * as fs from 'fs'
import { IRoomContext } from '../rooms/context'
export function loadRoom(path: string) {
console.log(`${path} loading`)
const content = fs.readFileSync(path, 'utf8')
return JSON.parse(content) as IRoomContext
}
export function saveRoom(path: string, rooms: IRoomContext) {
fs.writeFileSync(path, JSON.stringify(rooms), { encoding:'utf8', flag:'w' })
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission.ts
|
import { IRoomContext, IRoomBlock, IRoom, IRoomAct } from '../rooms/context'
import { RoomNames } from '../rooms/names'
import { findAct } from '../finders/find-act'
import { getActValueFromRoomType } from '../item-builder/get-act-value'
import { replaceChests } from './merchant-intermission/replace-chests'
import { EntityTypes } from '../rooms/types'
import { IShopEntity } from '../rooms/entities'
import { setRandomMerchantScene } from './merchant-replacer/scenes/random-merchant-scene'
export const merchantIntermission = (ctx: IRoomContext) => {
console.log('adding merchants')
const intermission = findAct(ctx, RoomNames.Intermission)
if (!intermission) return
for (const i in intermission.rooms) {
if (isNotMerchantMap(i)) continue
const room = intermission.rooms[i]
room.forEach(block => applyChangesIntoBlock(block, i))
}
}
function applyChangesIntoBlock(block: IRoomBlock, roomsType: string) {
if (!block.entities) return
const actLevel = getActValueFromRoomType(roomsType)
replaceChests(block, actLevel + 2)
const nest = block.entities ? block.entities : []
const shops = nest.filter(x => x.type === EntityTypes.Shop) as IShopEntity[]
if (roomsType !== '14') {
setRandomMerchantScene(shops, actLevel, nest)
}
}
function isNotMerchantMap(roomsType: string) {
return (roomsType === '0' || roomsType === '4' || roomsType === '9')
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/equipment-profile.ts
|
import { AttributeTypes, ItemTypes } from '../rooms/types'
import { IItemAttributes } from '../rooms/entities'
export interface IEquipmentProfilesIndex {
[index: string] : IEquipmentProfile
}
export type IEquipmentProfiles = IEquipmentProfile[] & IEquipmentProfilesIndex
export enum EquipmentType {
PrimaryWeapon = 1,
SecondaryWeapon = 2,
Armor = 3,
Ring = 4,
Amulet = 5,
Boots = 6,
Glove = 7,
Cap = 8,
}
export enum EquipmentSubType {
Bow = 0,
OtherRanged = 1,
Sword = 2,
Dagger = 3,
Rod = 4,
Caestus = 5,
Club = 6,
Axe = 7,
Armor = 8,
Accessory = 9,
}
export interface IEquipmentProfile {
type: EquipmentType
subType?: EquipmentSubType
attributes: IItemAttributes
itemType: ItemTypes
}
export const equipmentProfiles : IEquipmentProfiles = [] as any
addAmulet(ItemTypes.Kerchief)
addAmulet(ItemTypes.CrossAmulet, [[AttributeTypes.AmuletReincarnate, 0]])
addAmulet(ItemTypes.MonsterTooth)
addAmulet(ItemTypes.MagicStone, [[AttributeTypes.Luk, 1]])
addAmulet(ItemTypes.Compass, [[AttributeTypes.Str, 1]])
addAmulet(ItemTypes.BirdAmulet, [[AttributeTypes.Dex, 1]])
addAmulet(ItemTypes.FeatherTalisman, [[AttributeTypes.FeatherFall, 0]])
addAmulet(ItemTypes.Scarf, [[AttributeTypes.ResistCold, 1]])
addAmulet(ItemTypes.SkullNecklace, [[AttributeTypes.ResistPoison, 1]])
addAmulet(ItemTypes.Locket, [[AttributeTypes.Int, 1]])
addAmulet(ItemTypes.StuddedCollar, [[AttributeTypes.Def, 1]])
addAmulet(ItemTypes.ShrunkenHead, [[AttributeTypes.Int, 1]])
addAmulet(ItemTypes.LionTalisman, [[AttributeTypes.Str, 2]])
addAmulet(ItemTypes.PocketWatch, [[AttributeTypes.Spd, 2]])
addAmulet(ItemTypes.WiseManBeard, [[AttributeTypes.Int, 2]])
addAmulet(ItemTypes.Scarab, [[AttributeTypes.Luk, 2]])
addArmor(ItemTypes.BreastPlate)
addArmor(ItemTypes.TravelerTunic)
addArmor(ItemTypes.Robes)
addArmor(ItemTypes.AnimalSkin)
addArmor(ItemTypes.ReinforcedArmor, [[AttributeTypes.Def, 1]])
addArmor(ItemTypes.RangerUniform, [[AttributeTypes.Dex, 1]])
addArmor(ItemTypes.AcolyteRobes, [[AttributeTypes.Int, 1]])
addArmor(ItemTypes.DruidCloak, [[AttributeTypes.Luk, 1]])
addArmor(ItemTypes.FullPlateArmor, [[AttributeTypes.Def, 2]])
addArmor(ItemTypes.LeatherArmor, [[AttributeTypes.Spd, 1]])
addArmor(ItemTypes.HighPriestRobes, [[AttributeTypes.Int, 1], [AttributeTypes.Def, 1]])
addArmor(ItemTypes.BeserkerArmor, [[AttributeTypes.Berserk, 0], [AttributeTypes.Str, 1]])
addArmor(ItemTypes.HalfPlate, [[AttributeTypes.Dex, 1], [AttributeTypes.Def, 1]])
addArmor(ItemTypes.AssassinLeathers, [[AttributeTypes.Dex, 1], [AttributeTypes.Int, 1]])
addArmor(ItemTypes.ConjurerRobes, [[AttributeTypes.Int, 2]])
addArmor(ItemTypes.GoldPlate, [[AttributeTypes.Str, 1], [AttributeTypes.Def, 1]])
addCap(ItemTypes.WoodenHelm)
addCap(ItemTypes.OldHood)
addCap(ItemTypes.WizardHat, [[AttributeTypes.Int, 1]])
addCap(ItemTypes.BoarHead)
addCap(ItemTypes.StuddedHelm, [[AttributeTypes.Def, 1]])
addCap(ItemTypes.VagabondCap, [[AttributeTypes.Luk, 1]])
addCap(ItemTypes.BirdMask, [[AttributeTypes.Dex, 1]])
addCap(ItemTypes.RocHead, [[AttributeTypes.Spd, 1]])
addCap(ItemTypes.GreatHelm, [[AttributeTypes.Def, 1]])
addCap(ItemTypes.FlatCap, [[AttributeTypes.Luk, 1]])
addCap(ItemTypes.DemonMask, [[AttributeTypes.Str, 1]])
addCap(ItemTypes.WolfHead, [[AttributeTypes.Dex, 1]])
addCap(ItemTypes.RoyalCrown, [[AttributeTypes.Dex, 1], [AttributeTypes.Str, 1]])
addCap(ItemTypes.AssassinHood, [[AttributeTypes.Dex, 1], [AttributeTypes.Int, 1]])
addCap(ItemTypes.LunarCirclet, [[AttributeTypes.Int, 1], [AttributeTypes.ResistCold, 1]])
addCap(ItemTypes.DragonHead, [[AttributeTypes.ResistAll, 1]])
addBoots(ItemTypes.PageGreaves)
addBoots(ItemTypes.PeddlerBoots, [[AttributeTypes.Spd, 1]])
addBoots(ItemTypes.PeasantShoes)
addBoots(ItemTypes.FighterSandals)
addBoots(ItemTypes.MercenaryGreaves, [[AttributeTypes.Def, 1]])
addBoots(ItemTypes.HighwaymanBoots, [[AttributeTypes.Spd, 1]])
addBoots(ItemTypes.MageShoes, [[AttributeTypes.Int, 1]])
addBoots(ItemTypes.ColosseumClogs, [[AttributeTypes.Str, 1]])
addBoots(ItemTypes.KnightGreaves, [[AttributeTypes.Def, 1]])
addBoots(ItemTypes.BanditBoots, [[AttributeTypes.Luk, 1]])
addBoots(ItemTypes.WarlockShoes, [[AttributeTypes.Int, 1]])
addBoots(ItemTypes.SavageSandals, [[AttributeTypes.Str, 1]])
addBoots(ItemTypes.ChampionGreaves, [[AttributeTypes.Def, 2]])
addBoots(ItemTypes.AssassinBoots, [[AttributeTypes.Dex, 1], [AttributeTypes.Int, 1]])
addBoots(ItemTypes.WitchBoots, [[AttributeTypes.Int, 2]])
addBoots(ItemTypes.DragonSlayerBoots, [[AttributeTypes.Str, 1], [AttributeTypes.ResistFire, 1]])
addRing(ItemTypes.IncompleteRing)
addRing(ItemTypes.Ring, [[AttributeTypes.ResistCold, 1]])
addRing(ItemTypes.DamagedRing, [[AttributeTypes.ResistFire, 1]])
addRing(ItemTypes.GemStuddedRing, [[AttributeTypes.ResistElec, 1]])
addRing(ItemTypes.WoodRing, [[AttributeTypes.ResistPoison, 1]])
addRing(ItemTypes.LeafRing, [[AttributeTypes.Str, 1]])
addRing(ItemTypes.FlowerRing, [[AttributeTypes.Dex, 1]])
addRing(ItemTypes.SunRing, [[AttributeTypes.Vit, 1]])
addRing(ItemTypes.BoneRing, [[AttributeTypes.Spd, 1]])
addRing(ItemTypes.SkullRing, [[AttributeTypes.Luk, 1]])
addRing(ItemTypes.StarRing, [[AttributeTypes.Int, 1]])
addRing(ItemTypes.ShieldRing, [[AttributeTypes.Def, 1]])
addRing(ItemTypes.MisteryRing)
addRing(ItemTypes.SwordRing, [[AttributeTypes.FamiliarMelee, 1]])
addRing(ItemTypes.MoonRing)
addRing(ItemTypes.EyeRing)
addGloves(ItemTypes.PageGloves)
addGloves(ItemTypes.PeddlerMits, [[AttributeTypes.Luk, 1]])
addGloves(ItemTypes.ApprenticeGloves)
addGloves(ItemTypes.FighterGloves)
addGloves(ItemTypes.KnightGauntlets, [[AttributeTypes.Def, 1]])
addGloves(ItemTypes.ThiefGloves, [[AttributeTypes.Dex, 1]])
addGloves(ItemTypes.MysticGloves, [[AttributeTypes.Int, 1]])
addGloves(ItemTypes.GladiatorGloves, [[AttributeTypes.Str, 1], [AttributeTypes.Dex, 1]])
addGloves(ItemTypes.CrusaderGloves, [[AttributeTypes.Def, 1]])
addGloves(ItemTypes.RogueGloves, [[AttributeTypes.Dex, 1]])
addGloves(ItemTypes.VoodooGloves, [[AttributeTypes.Int, 1], [AttributeTypes.Luk, 1]])
addGloves(ItemTypes.SavageGloves, [[AttributeTypes.Str, 1]])
addGloves(ItemTypes.ChampionGauntlets, [[AttributeTypes.Def, 1], [AttributeTypes.Str, 1]])
addGloves(ItemTypes.MasterThiefGloves, [[AttributeTypes.Dex, 1], [AttributeTypes.Greedy, 0]])
addGloves(ItemTypes.SageGloves, [[AttributeTypes.Int, 2]])
addGloves(ItemTypes.DragonSlayerGloves, [[AttributeTypes.Str, 1], [AttributeTypes.ResistFire, 1]])
addPrimaryWeapon(ItemTypes.CopperSword, EquipmentSubType.Sword)
addPrimaryWeapon(ItemTypes.SteelSword, EquipmentSubType.Sword)
addPrimaryWeapon(ItemTypes.BroadSword, EquipmentSubType.Sword, [[AttributeTypes.Str, 1]])
// tslint:disable-next-line:max-line-length
addPrimaryWeapon(ItemTypes.DragonSlayer, EquipmentSubType.Sword, [[AttributeTypes.AllWeaponShock, 0], [AttributeTypes.AllWeaponBurn, 0]])
addPrimaryWeapon(ItemTypes.BoneSword, EquipmentSubType.Sword, [[AttributeTypes.Int, 1]])
addPrimaryWeapon(ItemTypes.Spear, EquipmentSubType.Sword, [[AttributeTypes.SwordMagicPogo, 0]])
addPrimaryWeapon(ItemTypes.Dagger, EquipmentSubType.Dagger)
addPrimaryWeapon(ItemTypes.Baselard, EquipmentSubType.Dagger)
addPrimaryWeapon(ItemTypes.GlassBlade, EquipmentSubType.Dagger, [[AttributeTypes.Dex, 1]])
addPrimaryWeapon(ItemTypes.BlinkDagger, EquipmentSubType.Dagger, [[AttributeTypes.WeaponBlink, 0]])
addPrimaryWeapon(ItemTypes.MagicRod, EquipmentSubType.Rod)
// tslint:disable-next-line:max-line-length
addPrimaryWeapon(ItemTypes.SpacerRod, EquipmentSubType.Rod, [[AttributeTypes.Int, 1], [AttributeTypes.Str, 1]])
addPrimaryWeapon(ItemTypes.WaveRod, EquipmentSubType.Rod, [[AttributeTypes.Int, 1]])
addPrimaryWeapon(ItemTypes.Caestus, EquipmentSubType.Caestus, [[AttributeTypes.WeaponKnockback, 1]])
addPrimaryWeapon(ItemTypes.Claw, EquipmentSubType.Caestus, [[AttributeTypes.Dex, 1]])
addPrimaryWeapon(ItemTypes.Qatar, EquipmentSubType.Caestus)
addPrimaryWeapon(ItemTypes.WoodenClub, EquipmentSubType.Club)
addPrimaryWeapon(ItemTypes.FlangedMace, EquipmentSubType.Club)
addPrimaryWeapon(ItemTypes.Hammer, EquipmentSubType.Club)
addPrimaryWeapon(ItemTypes.Bludgeon, EquipmentSubType.Club, [[AttributeTypes.WeaponLifeSteal, 0]])
// tslint:disable-next-line:max-line-length
addPrimaryWeapon(ItemTypes.MorningStart, EquipmentSubType.Club, [[AttributeTypes.Vit, 1]])
addPrimaryWeapon(ItemTypes.WarHammer, EquipmentSubType.Club, [[AttributeTypes.WeaponKnockback, 4]])
addPrimaryWeapon(ItemTypes.SpearheadedBaton, EquipmentSubType.Club)
addPrimaryWeapon(ItemTypes.Flail, EquipmentSubType.Club, [[AttributeTypes.WeaponSlowStrike, 0]])
// tslint:disable-next-line:max-line-length
addPrimaryWeapon(ItemTypes.ThunderGodsHammer, EquipmentSubType.Club, [[AttributeTypes.WeaponLightning, 0]])
addPrimaryWeapon(ItemTypes.WoodsmanAxe, EquipmentSubType.Axe, [[AttributeTypes.Str, 1]])
// tslint:disable-next-line:max-line-length
addPrimaryWeapon(ItemTypes.BattleAxe, EquipmentSubType.Axe, [[AttributeTypes.Berserk, 0], [AttributeTypes.Str, 1]])
addSecondaryWeapon(ItemTypes.ShortBow, EquipmentSubType.Bow, [[AttributeTypes.Luk, 1]])
addSecondaryWeapon(ItemTypes.LongBow, EquipmentSubType.Bow)
addSecondaryWeapon(ItemTypes.CrossBow, EquipmentSubType.Bow, [[AttributeTypes.Dex, 1]])
addSecondaryWeapon(ItemTypes.Boomerang, EquipmentSubType.OtherRanged)
addSecondaryWeapon(ItemTypes.EnchantedBoomerang, EquipmentSubType.OtherRanged)
function add(equip: IEquipmentProfile) {
equipmentProfiles[equip.itemType] = equip
equipmentProfiles.push(equip)
}
function addAmulet(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Amulet,
subType: EquipmentSubType.Accessory,
})
}
function addArmor(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Armor,
subType: EquipmentSubType.Armor,
})
}
function addCap(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Cap,
subType: EquipmentSubType.Armor,
})
}
function addBoots(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Boots,
subType: EquipmentSubType.Armor,
})
}
function addRing(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Ring,
subType: EquipmentSubType.Accessory,
})
}
function addGloves(itemType: ItemTypes, attributes: IItemAttributes = []) {
add({
itemType,
attributes,
type: EquipmentType.Glove,
subType: EquipmentSubType.Armor,
})
}
function addPrimaryWeapon(
itemType: ItemTypes,
subType: EquipmentSubType,
attributes: IItemAttributes = []) {
add({
itemType,
subType,
attributes,
type: EquipmentType.PrimaryWeapon,
})
}
function addSecondaryWeapon(
itemType: ItemTypes,
subType: EquipmentSubType,
attributes: IItemAttributes = []) {
add({
itemType,
subType,
attributes,
type: EquipmentType.SecondaryWeapon,
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-handmaid-items.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { ItemTypes } from '../../rooms/types'
import { shuffleArray } from '../../tools/shuffle-array'
import { priceUp } from '../../item-builder/price-up'
const nextPotion = createLotteryPicker<number>(
{
permanent: {
proportion: 3,
possibilities: [
ItemTypes.StrPotion,
ItemTypes.IntPotion,
ItemTypes.DexPotion,
ItemTypes.LukPotion,
ItemTypes.SpdPotion,
ItemTypes.VitPotion,
],
},
},
shuffleArray,
)
export function replaceHandmaidItems(placeholders: IItemEntity[]) {
placeholders.forEach((x) => {
x.itemType = nextPotion()
priceUp(x, 2)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/tools/create-unique-lottery-picker.ts
|
import { ILottery, createLotteryPicker, ILotteryNextOf } from './create-lottery-picker'
import { INextOf } from '../manipulators/next-item-factory'
import { shuffleArray } from './shuffle-array'
export function createUniqueLotteryPicker<T extends Object>(lottery: ILottery<T>) : INextOf<T> {
const map = new Map<T, Boolean>()
let drawSymbol = true
const nextItem = createLotteryPicker(lottery, (results) => {
drawSymbol = !drawSymbol
shuffleArray(results)
})
return () => {
while (true) {
const item = nextItem()
if (map.get(item) !== drawSymbol) {
map.set(item, drawSymbol)
return item
}
}
}
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-giant-items.ts
|
import { IBookEntity, IItemEntity } from '../../rooms/entities'
import { AttributeTypes, ItemTypes } from '../../rooms/types'
import { improveEquipment } from '../../item-builder/improve-equipment'
export function replaceGiantItems(placeholders: IItemEntity[], level: number) {
placeholders.forEach((x : IBookEntity) => {
x.itemType = ItemTypes.SkullRing
x.attributes = [
[AttributeTypes.Archery, 10],
[AttributeTypes.LightRadius, 1],
[AttributeTypes.Dex, 2],
]
improveEquipment(x, level)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-replacer/merchant-profile.ts
|
import { IItemEntity } from '../../rooms/entities'
import { replaceAndreItems } from '../merchant-intermission/replace-andre-items'
import { uniqueId } from '../../tools/unique-id'
import { ItemTypes, EntityTypes } from '../../rooms/types'
import { replaceLenigrastItems } from '../merchant-intermission/replace-lenigrast-items'
import { replaceYoelItems } from '../merchant-intermission/replace-yoel-items'
import { replacePatchesItems } from '../merchant-intermission/replace-patches-items'
import { replaceGreiratItems } from '../merchant-intermission/replace-greirat-items'
import { replaceHandmaidItems } from '../merchant-intermission/replace-handmaid-items'
import { replaceOrbeckItems } from '../merchant-intermission/replace-orbeck-items'
import { replaceIrinaItems } from '../merchant-intermission/replace-irina-items'
import { replaceKarlaItems } from '../merchant-intermission/replace-karla-items'
import { replaceCornyxItems } from '../merchant-intermission/replace-cornyx-items'
import { replaceYuriaItems } from '../merchant-intermission/replace-yuria-items'
import { replaceSirrisItems } from '../merchant-intermission/replace-sirris-items'
import { replaceSiegwardItems } from '../merchant-intermission/replace-siegward-items'
import { replaceGiantItems } from '../merchant-intermission/replace-giant-items'
import { replaceAnriItems } from '../merchant-intermission/replace-anri-items'
import { replaceGavlanItems } from '../merchant-intermission/replace-gavlan-items'
export interface Merchant {
name: string
items: IItemEntity[]
}
export type MerchantBuilder = (lvl: number) => Merchant
export const andreBuilder = (lvl: number) => {
const items = createPlaceholders(4)
replaceAndreItems(items, lvl)
return { items, name: '<NAME>' }
}
export const lenigrastBuilder = (lvl: number) => {
const items = createPlaceholders(4)
replaceLenigrastItems(items, lvl)
return { items, name: '<NAME>' }
}
export const yoelBuilder = (lvl: number) => {
const items = createPlaceholders(3)
replaceYoelItems(items)
return { items, name: 'Yoel of Londor' }
}
export const siegwardBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceSiegwardItems(items)
return { items, name: 'Siegward of Catarina' }
}
export const patchesBuilder = (lvl: number) => {
const items = createPlaceholders(4)
replacePatchesItems(items, lvl)
return { items, name: 'Unbreakable Patches' }
}
export const greiratBuilder = (lvl: number) => {
const items = createPlaceholders(4)
replaceGreiratItems(items, lvl)
return { items, name: 'Greirat of\nUndead Settlement' }
}
export const handmaidBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceHandmaidItems(items)
return { items, name: 'Shrine Handmaid' }
}
export const orbeckBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceOrbeckItems(items)
return { items, name: 'Orbeck of Vinheim' }
}
export const irinaBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceIrinaItems(items)
return { items, name: 'Irina of Carim' }
}
export const karlaBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceKarlaItems(items, lvl)
return { items, name: 'Karla' }
}
export const cornyxBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceCornyxItems(items, lvl)
return { items, name: 'Cornyx of the\nGreat Swamp' }
}
export const yuriaBuilder = (lvl: number) => {
const items = createPlaceholders(3)
replaceYuriaItems(items, lvl)
return { items, name: 'Yuria of Londor' }
}
export const sirrisBuilder = (lvl: number) => {
const items = createPlaceholders(4)
replaceSirrisItems(items, lvl)
return { items, name: 'Sirris of the\nSunless' }
}
export const giantBuilder = (lvl: number) => {
const items = createPlaceholders(1)
replaceGiantItems(items, lvl)
return { items, name: 'Giant of the\nUndead Settlement' }
}
export const anriBuilder = (lvl: number) => {
const items = createPlaceholders(2)
replaceAnriItems(items, lvl)
return { items, name: 'Anri of Astora' }
}
export const gavlanBuilder = (lvl: number) => {
const items = createPlaceholders(5)
replaceGavlanItems(items, lvl)
return { items, name: '<NAME>' }
}
function createPlaceholders(itemCount: number) {
const items : IItemEntity[] = []
for (let i = 0; i < itemCount; i += 1) {
items.push({
uid: uniqueId(),
x: 0,
y: 0,
count: 1,
attributes: [],
cursed: false,
itemType: ItemTypes.Boomerang,
type: EntityTypes.Item,
})
}
return items
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/clone-room-from-template.ts
|
import { IRoomBlock } from '../rooms/context'
import { dsmod } from './get-template'
import { findRoom } from './find-room'
import { cloneRoom } from './clone-room'
export const cloneDsRoomInto = (room1: IRoomBlock, templateRoomUid: string) => {
const templateRoom = findRoom(dsmod, templateRoomUid)
if (!templateRoom) throw new Error(`given template room was not found '${templateRoomUid}'`)
cloneRoom(room1, templateRoom)
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/basic-lottery.ts
|
import { createLotteryPicker } from '../tools/create-lottery-picker'
import { basicAttributes } from './attributes-by-type'
export const nextBasicAttribute = createLotteryPicker({
common: {
proportion: 1,
possibilities: basicAttributes,
},
})
|
miguelcjalmeida/vagante-dsmod
|
src/tools/unique-id.ts
|
let pool = 0
export const uniqueId = () => {
pool += 1
return `Obj_${pool}`
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-shrine.ts
|
<gh_stars>1-10
import { IRoomBlock } from '../../rooms/context'
import { IShrineEntity } from '../../rooms/entities'
import { findRoomEntities } from '../../finders/find-room-entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { EntityTypes, ShrineTypes } from '../../rooms/types'
import { shuffleArray } from '../../tools/shuffle-array'
const nextShrine = createLotteryPicker<ShrineTypes>(
{
common: {
proportion: 2,
possibilities: [ShrineTypes.Scholar, ShrineTypes.Well],
},
rare: {
proportion: 1,
possibilities: [ShrineTypes.GodCurse, ShrineTypes.Forge],
},
},
shuffleArray,
)
export function replaceShrine(room: IRoomBlock) {
const shrines = findRoomEntities<IShrineEntity>(
room,
x => x.type === EntityTypes.Shrine,
)
shrines.forEach((x) => {
x.entity.godType = nextShrine()
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-yoel-items.ts
|
import { IBookEntity, IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { BookTypes, AttributeTypes, ItemTypes } from '../../rooms/types'
import { shuffleArray } from '../../tools/shuffle-array'
import { priceUp } from '../../item-builder/price-up'
const nextBook = createLotteryPicker(
{
common: {
proportion: 1,
possibilities: [
{ skill: BookTypes.MagicMissile, cost: 1 },
{ skill: BookTypes.Spirits, cost: 1 },
{ skill: BookTypes.FrostNova, cost: 2 },
{ skill: BookTypes.Charm, cost: 4 },
{ skill: BookTypes.Shockwave, cost: 3 },
],
},
},
)
export function replaceYoelItems(itemPlaceholders: IItemEntity[]) {
const placeholders = itemPlaceholders.map((x : IBookEntity) => {
x.itemType = ItemTypes.Book
x.skill = BookTypes.Blink
return x
})
placeholders.forEach((x) => {
const book = nextBook()
x.skill = book.skill
priceUp(x, book.cost)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/improve-equipment-attr.ts
|
<gh_stars>1-10
import { IItemEntity } from '../rooms/entities'
import { AttributeTypes } from '../rooms/types'
import { IEquipmentProfile } from './equipment-profile'
export function improveEquipAttr(
equip: IEquipmentProfile,
attrType: AttributeTypes,
levelupValue: number,
) {
if (!equip.attributes) equip.attributes = []
const equipAttrs = [...equip.attributes]
const equipAttr = equipAttrs.find(x => x[0] === attrType)
equip.attributes = equipAttrs
if (equipAttr) {
equipAttr[1] += levelupValue
return equip
}
equipAttrs.push([attrType, levelupValue])
return equip
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-sirris-items.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { IBookEntity, IItemEntity } from '../../rooms/entities'
import { AttributeTypes, ItemTypes } from '../../rooms/types'
import { improveEquipAttr } from '../../item-builder/improve-equipment-attr'
import { improveEquipment } from '../../item-builder/improve-equipment'
import { nextAndreEquipPicker } from './replace-andre-items'
const nextArmor = () => {
const armor = { ...nextAndreEquipPicker()() }
armor.attributes = [...armor.attributes]
improveEquipAttr(armor, AttributeTypes.CoinHeal, 0)
return armor
}
export function replaceSirrisItems(placeholders: IItemEntity[], level: number) {
placeholders.forEach((x : IBookEntity) => {
const armor = nextArmor()
x.itemType = armor.itemType
x.attributes = armor.attributes
improveEquipment(x, level - 1)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/rooms/types.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
export enum ChestTypes {
Small = 0,
Locked = 1,
}
export enum EntityTypes {
Chest = 'Chest',
Shop = 'Shop',
Item = 'Item',
Doodad = 'Doodad',
Shrine = 'Shrine',
Bonfire = 'Bonfire',
Grave = 'Grave',
LoadSavePoint = 'LoadSavePoint',
Boulder = 'Boulder',
BoulderTrap = 'BoulderTrap',
Spikes = 'Spikes',
HoverText = 'HoverText',
Trigger = 'Trigger',
PendulumAxe = 'PendulumAxe',
SawBlade = 'SawBlade',
// monsters
Bat = 'Bat',
Goblin = 'Goblin',
Slime = 'Slime',
Crawler = 'Crawler',
Divebomber = 'Divebomber',
Lurker = 'Lurker',
Mimic = 'Mimic',
Cultist = 'Cultist',
DemonKnight = 'DemonArmor',
DemonDog = 'DemonDog',
Spprigan = 'Spriggan',
ManEatingPlant = 'ManeatingPlant',
Spider = 'Spider',
Harpy = 'Harpy',
Thief = 'Thief',
Wisp = 'Wisp',
Golem = 'Golem',
Zombie = 'Zombie',
Hand = 'Hand',
Ghost = 'Ghost',
ElementalMage = 'ElementalMage',
Juggernaut = 'Juggernaut',
Swooper = 'Swooper',
TikiMan = 'TikiMan',
FireTortoise = 'Tortoise',
FishMan = 'FishMan',
Piranha = 'Piranha',
FlyingMech = 'FlyingMech',
Samurai = 'MiniSamurai',
// bosses
GoblinKing = 'BossGoblin',
BabyDragon = 'BossDragon',
Worm = 'BossWorm',
SprigganPlant = 'BossSpriggan',
GolemBoss = 'BossGolem',
WispBoss = 'BossWisp',
Chimera = 'BossChimera',
DemonMage = 'DemonMage',
Necromancer = 'BossNecromancer',
Abomination = 'BossAbomination',
ZombieDragon = 'BossZombieDragon',
ShadowKnight = 'BossShadowKnight',
Behemoth = 'BossBehemoth',
BroodDemon = 'BossBroodDemon',
TowerSerpent = 'BossTowerSerpent',
MechBoss = 'BossMech',
FinalBoss = 'FinalBoss',
}
export enum ItemTypes {
TreasureKey = 1,
MagicMappingScroll = 34,
EnchantScroll = 35,
TeleportScroll = 36,
ChaosScroll = 37,
RechargeScroll = 38,
UncurseScroll = 39,
IdentifyScroll = 40,
JumpScroll = 41,
Arrow = 3,
ExplosiveArrow = 4,
HealingPotion = 6,
PoisonPotion = 7,
FeatherfallPotion = 8,
QuicknessPotion = 9,
DefensePotion = 10,
VigorPotion = 11,
MagicPotion = 12,
StrPotion = 13,
IntPotion = 14,
DexPotion = 15,
LukPotion = 16,
VitPotion = 17,
SpdPotion = 18,
FireResistPotion = 19,
ColdResistPotion = 20,
ElectranceResistPotion = 21,
PoisonResistPotion = 22,
StrDebuffPotion = 23,
IntDebuffPotion = 24,
DexDebuffPotion = 25,
LukDebuffPotion = 26,
VitDebuffPotion = 27,
FireResistDebuffPotion = 28,
ColdResistDebuffPotion = 29,
ElectranceResistDebuffPotion = 30,
PoisonResistDebuffPotion = 31,
// wand
LightningWand = 68,
FireWand = 69,
IceWand = 70,
WandOfChaos = 71,
WandOfBlink = 72,
WandOfPestilence = 73,
WandOfDigging = 74,
WandOfHealing = 75,
BrokenWand = 76,
// dagger
Dagger = 45,
Baselard = 46,
GlassBlade = 47,
BlinkDagger = 89,
// sword
CopperSword = 49,
SteelSword = 50,
BroadSword = 51,
DragonSlayer = 52,
BoneSword = 53,
// club
WoodenClub = 55,
Hammer = 56,
FlangedMace = 57,
MorningStart = 58,
WarHammer = 59,
Bludgeon = 60,
SpearheadedBaton = 61,
Flail = 62,
ThunderGodsHammer = 90,
// axe
WoodsmanAxe = 64,
BattleAxe = 65,
// rod
MagicRod = 79,
SpacerRod = 80,
WaveRod = 81,
// spear
Spear = 83,
// cqc
Caestus = 85,
Claw = 86,
Qatar = 87,
// bow
ShortBow = 93,
LongBow = 94,
CrossBow = 95,
ArmCannon = 96,
// Other ranged
Bomb = 100,
Boomerang = 101,
EnchantedBoomerang = 102,
ThrowingDagger = 104,
// amulet
Kerchief = 107,
CrossAmulet = 108,
MonsterTooth = 109,
MagicStone = 110,
Compass = 111,
BirdAmulet = 112,
FeatherTalisman = 113,
Scarf = 114,
SkullNecklace = 115,
Locket = 116,
StuddedCollar = 117,
ShrunkenHead = 118,
LionTalisman = 119,
PocketWatch = 120,
WiseManBeard = 121,
Scarab = 122,
// chest
BreastPlate = 155,
TravelerTunic = 156,
Robes = 157,
AnimalSkin = 158,
ReinforcedArmor = 159,
RangerUniform = 160,
AcolyteRobes = 161,
DruidCloak = 162,
FullPlateArmor = 163,
LeatherArmor = 164,
HighPriestRobes = 165,
BeserkerArmor = 166,
HalfPlate = 167,
AssassinLeathers = 168,
ConjurerRobes = 169,
GoldPlate = 170,
// cap
WoodenHelm = 123,
OldHood = 124,
WizardHat = 125,
BoarHead = 126,
StuddedHelm = 127,
VagabondCap = 128,
BirdMask = 129,
RocHead = 130,
GreatHelm = 131,
FlatCap = 132,
DemonMask = 133,
WolfHead = 134,
RoyalCrown = 135,
AssassinHood = 136,
LunarCirclet = 137,
DragonHead = 138,
// boots
PageGreaves = 171,
PeddlerBoots = 172,
PeasantShoes = 173,
FighterSandals = 174,
MercenaryGreaves = 175,
HighwaymanBoots = 176,
MageShoes = 177,
ColosseumClogs = 178,
KnightGreaves = 179,
BanditBoots = 180,
WarlockShoes = 181,
SavageSandals = 182,
ChampionGreaves = 183,
AssassinBoots = 184,
WitchBoots = 185,
DragonSlayerBoots = 186,
// rings
IncompleteRing = 139,
Ring = 140,
DamagedRing = 141,
GemStuddedRing = 142,
WoodRing = 143,
LeafRing = 144,
FlowerRing = 145,
SunRing = 146,
BoneRing = 147,
SkullRing = 148,
StarRing = 149,
ShieldRing = 150,
MisteryRing = 151,
SwordRing = 152,
MoonRing = 153,
EyeRing = 154,
// gloves
PageGloves = 187,
PeddlerMits = 188,
ApprenticeGloves = 188,
FighterGloves = 190,
KnightGauntlets = 191,
ThiefGloves = 192,
MysticGloves = 193,
GladiatorGloves = 194,
CrusaderGloves = 195,
RogueGloves = 196,
VoodooGloves = 197,
SavageGloves = 198,
ChampionGauntlets = 199,
MasterThiefGloves = 200,
SageGloves = 201,
DragonSlayerGloves = 202,
Chicken = 224,
GrapplingHook = 212,
Book = 216,
RuneOrb1 = 218,
RuneOrb2 = 219,
RuneOrb3 = 220,
RuneOrb4 = 221,
RoastedChicken = 224,
RottenChicken = 225,
CookedEye = 226,
Sashimi = 227,
Candy = 228,
PorkChop = 217,
WeaponStart = 45,
WeaponEnd = 90,
BowStart = 93,
BowEnd = 95,
OtherRangedStart = 101,
OtherRangedEnd = 104,
}
export enum DoodadTypes {
Dummy = 18,
Table = 1,
}
export enum ShrineTypes {
Deranged = 0,
Death = 1,
Well = 2,
Forge = 3,
GodCurse = 4,
Scholar = 5,
}
export enum BookTypes {
Dash = 0,
FireShield = 1,
Blink = 2,
Iceball = 3,
Fireball = 4,
Lightning = 5,
ChainLightning = 6,
Spirits = 7,
MagicMissile = 8,
Shockwave = 9,
Eleclance = 10,
FrostNova = 11,
FlamePillar = 12,
EvilTransformation = 13,
Charm = 14,
SummonMonster = 15,
}
export enum AttributeTypes {
WeaponLifeSteal = 'ATTRIBUTE_LIFE_STEAL',
WeaponEmitsSpirits = 'ATTRIBUTE_EMITS_SPIRITS',
WeaponKnockback = 'ATTRIBUTE_KNOCKBACK',
WeaponFairyFire = 'ATTRIBUTE_FAIRY_FIRE',
WeaponSlowStrike = 'ATTRIBUTE_SLOW_ON_STRIKE',
WeaponBlink = 'ATTRIBUTE_BLINK',
WeaponLightning = 'ATTRIBUTE_LIGHTNING',
WeaponMidas = 'ATTRIBUTE_MIDAS',
WeaponSplashAttack = 'ATTRIBUTE_SPLASH_ATTACK',
WeaponStrongPoison = 'ATTRIBUTE_STRONG_POISON',
WeaponPoisonCoat = 'ATTRIBUTE_WEAPON_POISON',
AllWeaponBurn = 'ATTRIBUTE_BURN',
AllWeaponFreeze = 'ATTRIBUTE_FREEZE',
AllWeaponShock = 'ATTRIBUTE_SHOCK',
BowWeightless = 'ATTRIBUTE_ARROW_NO_GRAVITY',
BowLight = 'ATTRIBUTE_ARROW_LIGHT',
BowTrajectory = 'ATTRIBUTE_ARROW_TRAJECTORY',
BowMulti = 'ATTRIBUTE_ARROW_MULTI',
BowHomingArrow = 'ATTRIBUTE_HOMING_ARROW',
Berserk = 'ATTRIBUTE_BERSERK',
DoubleJump = 'ATTRIBUTE_DOUBLE_JUMP',
TrippleJump = 'ATTRIBUTE_TRIPPLE_JUMP',
FireWalk = 'ATTRIBUTE_FIRE_WALK',
Bouncy = 'ATTRIBUTE_BOUNCY',
SuperSpeed = 'ATTRIBUTE_SUPER_SPEED',
GrabWalls = 'ATTRIBUTE_GRAB_WALLS',
ThrowHard = 'ATTRIBUTE_THROWING',
TrueSight = 'ATTRIBUTE_TRUE_SIGHT',
FamiliarShooter = 'ATTRIBUTE_FAMILIAR_SHOOTER',
FamiliarHealer = 'ATTRIBUTE_FAMILIAR_HEALER',
FamiliarMelee = 'ATTRIBUTE_FAMILIAR_MELEE',
LightRadius = 'ATTRIBUTE_LIGHT_RADIUS',
JumpDamage = 'ATTRIBUTE_JUMP_DAMAGE',
HeavySink = 'ATTRIBUTE_HEAVY',
JumpHigh = 'ATTRIBUTE_JUMP_SPEED',
WalkChargeDamage = 'ATTRIBUTE_WALK_CHARGE_DAMAGE',
SwimLikeFish = 'ATTRIBUTE_SWIM',
BreathUnderWater = 'ATTRIBUTE_BREATH_UNDERWATER',
FeatherFall = 'ATTRIBUTE_FEATHERFALL',
LightFeet = 'ATTRIBUTE_SNEAKY',
PhaseVertical = 'ATTRIBUTE_PHASE_VERTICAL',
PhaseHorizontal = 'ATTRIBUTE_PHASE_HORIZONTAL',
Merchant = 'ATTRIBUTE_MERCHANT',
BoulderProtection = 'ATTRIBUTE_HARD_HEAD',
SlowAura = 'ATTRIBUTE_SLOW_AURA',
FreezeAura = 'ATTRIBUTE_FREEZE_AURA',
FlameAura = 'ATTRIBUTE_FLAME_AURA',
Greedy = 'ATTRIBUTE_GREEDY',
Slaying = 'ATTRIBUTE_SLAYING',
HeavyPunch = 'ATTRIBUTE_PUNCH',
Archery = 'ATTRIBUTE_RANGE_FOCUS',
CoinHeal = 'ATTRIBUTE_COIN_HEAL',
BurnReflect = 'ATTRIBUTE_ARMOR_BURN',
ShockReflect = 'ATTRIBUTE_ARMOR_SHOCK',
FreezeReflect = 'ATTRIBUTE_ARMOR_FREEZE',
PoisonReflect = 'ATTRIBUTE_ARMOR_POISON',
DamageReflect = 'ATTRIBUTE_ARMOR_REFLECT',
SpiritsReflect = 'ATTRIBUTE_ARMOR_SPIRITS',
MistReflect = 'ATTRIBUTE_ARMOR_INCORPOREAL',
SpikeProtection = 'ATTRIBUTE_SPIKE_BREAKING',
FlappyJump = 'ATTRIBUTE_FLAPPY_JUMP',
RepulseAttackers = 'ATTRIBUTE_REPULSE_ATTACKERS',
ProjectileDeflection = 'ATTRIBUTE_PROJECTILE_DEFLECTION',
ReachUpgrade = 'ATTRIBUTE_WEAPON_REACH',
FamiliarMaster = 'ATTRIBUTE_FAMILIAR_MASTER',
Zygox = 'ATTRIBUTE_ZYGOX',
Seltioc = 'ATTRIBUTE_SELTIOC',
GodCurse = 'ATTRIBUTE_GOD_CURSE',
ArmorDA = 'ATTRIBUTE_MORTAL',
AmuletReincarnate = 'ATTRIBUTE_REINCARNATE',
BootsFireJump = 'ATTRIBUTE_FIRE_JUMP',
CapSpellCost = 'ATTRIBUTE_SPELL_COST_REDUCTION',
ArmorMagicShield = 'ATTRIBUTE_MAGIC_SHIELD',
GloveExplosionAffinity = 'ATTRIBUTE_EXPLOSION_AFFINITY',
RingChestSpirits = 'ATTRIBUTE_CHEST_SPIRITS',
RingChestHeal = 'ATTRIBUTE_CHEST_HEAL',
SwordMagicPogo = 'ATTRIBUTE_MAGIC_POGO',
Str = 'ATTRIBUTE_STR',
Dex = 'ATTRIBUTE_DEX',
Vit = 'ATTRIBUTE_VIT',
Spd = 'ATTRIBUTE_SPD',
Int = 'ATTRIBUTE_INT',
Luk = 'ATTRIBUTE_LUK',
Def = 'ATTRIBUTE_DEFENSE',
Sta = 'ATTRIBUTE_STA',
ResistFire = 'ATTRIBUTE_RESIST_FIRE',
ResistCold = 'ATTRIBUTE_RESIST_COLD',
ResistPoison = 'ATTRIBUTE_RESIST_POISON',
ResistElec = 'ATTRIBUTE_RESIST_ELEC',
ResistAll = 'ATTRIBUTE_RESIST_ALL',
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-greirat-items.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<gh_stars>1-10
import { ItemTypes, EntityTypes, BookTypes } from '../../rooms/types'
import { IItemEntity, IBookEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { improveEquipment, IImproveEquipConfig } from '../../item-builder/improve-equipment'
import { priceUp } from '../../item-builder/price-up'
const nextGimmickItem = createLotteryPicker<(lvl : number) => IItemEntity>({
explosives: {
proportion: 18,
possibilities: [
() => createItem(ItemTypes.Bomb, 3),
() => createItem(ItemTypes.ExplosiveArrow, 16),
],
},
throwDagger: {
proportion: 18,
possibilities: [
lvl => createImprovedItem(ItemTypes.ThrowingDagger, lvl, {
addEffect: true,
addStackable: false,
enhanceCurrentStats: false,
minCost: 1,
}),
],
},
wands: {
proportion: 2,
possibilities: [
() => createItem(ItemTypes.LightningWand),
() => createItem(ItemTypes.FireWand),
() => createItem(ItemTypes.IceWand),
() => createItem(ItemTypes.WandOfBlink),
() => createItem(ItemTypes.WandOfChaos),
() => createItem(ItemTypes.WandOfDigging),
() => createItem(ItemTypes.WandOfPestilence),
lvl => createImprovedItem(ItemTypes.BrokenWand, lvl + 1),
],
},
healingWand: {
proportion: 1,
possibilities: [
() => createItem(ItemTypes.WandOfHealing),
],
},
boomerang: {
proportion: 8,
possibilities: [
lvl => createImprovedItem(ItemTypes.Boomerang, lvl),
],
},
hook: {
proportion: 4,
possibilities: [
() => createItem(ItemTypes.GrapplingHook),
],
},
})
const nextBook = createLotteryPicker({
books: {
proportion: 1,
possibilities: [
{ skill: BookTypes.Dash, cost: 2 },
{ skill: BookTypes.Blink, cost: 1 },
],
},
})
const nextItemReplacer = createLotteryPicker({
gimmicks: {
proportion: 2,
possibilities: [
(placeholder: IItemEntity, level: number) => {
const item = nextGimmickItem()(level)
placeholder.itemType = item.itemType
placeholder.cursed = false
placeholder.count = item.count
placeholder.attributes = item.attributes
placeholder.type = EntityTypes.Item
},
],
},
books: {
proportion: 1,
possibilities: [
(placeholder: IBookEntity, level: number) => {
const book = nextBook()
placeholder.itemType = ItemTypes.Book
placeholder.skill = book.skill
priceUp(placeholder, book.cost)
},
],
},
})
export function replaceGreiratItems(placeholders: IItemEntity[], level: number) {
placeholders.forEach(x => nextItemReplacer()(x, level))
}
function createItem(type: ItemTypes, quantity = 1) {
return <IItemEntity>{
count: quantity,
cursed: false,
itemType: type,
type: EntityTypes.Item,
}
}
function createImprovedItem(type: ItemTypes, equipValue: ItemTypes, config?: IImproveEquipConfig) {
const item = createItem(type)
item.attributes = []
improveEquipment(item, equipValue, config)
return item
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-siegward-items.ts
|
import { IBookEntity, IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { BookTypes, AttributeTypes, ItemTypes } from '../../rooms/types'
import { priceUp } from '../../item-builder/price-up'
const nextFood = createLotteryPicker(
{
foods: {
proportion: 1,
possibilities: [
{ food: ItemTypes.PorkChop, cost: 0, count: 1 },
{ food: ItemTypes.Chicken, cost: -12, count: 1 },
{ food: ItemTypes.Sashimi, cost: -12, count: 3 },
{ food: ItemTypes.Candy, cost: -12, count: 1 },
{ food: ItemTypes.CookedEye, cost: -12, count: 2 },
],
},
},
)
export function replaceSiegwardItems(placeholders: IItemEntity[]) {
placeholders.forEach((x) => {
const item = nextFood()
x.itemType = item.food
x.cursed = true
x.count = item.count
priceUp(x, item.cost)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/improve-equipment.ts
|
import { createLotteryPicker, ILottery, ILotteryNextOf } from '../tools/create-lottery-picker'
import { IItemEntity, IItemAttributes } from '../rooms/entities'
import { nextBasicAttribute } from './basic-lottery'
import { IAttributeProfile, attributeProfiles } from './attribute-profile'
import {
equipmentProfiles, IEquipmentProfile, EquipmentType, EquipmentSubType,
} from './equipment-profile'
import { INextOf } from '../manipulators/next-item-factory'
import {
nextNonRestrictToEffectAttribute,
nextWeaponEffectAttributes,
nextBowEffectAttribute, nextOtherRangedEffectAttribute,
nextAttributeByRestrictTo,
nextStackableAttribute,
} from './attributes-by-type'
import { deepClone } from '../tools/deep-clone'
import { AttributeTypes } from '../rooms/types'
enum AttrPickCommand {
Stackable = 1,
Effect = 2,
}
const nextEnhanceableAttribute = createLotteryPicker({
basic: {
proportion: 2,
possibilities: [() => nextBasicAttribute()],
},
other: {
proportion: 1,
possibilities: [() => nextStackableAttribute()],
},
})
export function improveEquipment(
equip: IItemEntity,
actValue: number,
optConfig?: IImproveEquipConfig,
) {
const config = optConfig ? optConfig : getDefaultConfig()
if (!equip.attributes) equip.attributes = []
equip.attributes = deepClone(equip.attributes)
const nextStackableAttr = getEnhanceableAttrs(equip.attributes, config)
const nextEffect = getPossibleEffects(equip)
let currentEquipValue = 0
const nextAttrCommand = getNextCommandPicker(config)
while (currentEquipValue < actValue) {
const command = nextAttrCommand()
const attrToImprove = pickNextAttrToImprove(
command, equip, nextEffect, currentEquipValue, actValue, nextStackableAttr)
if (!attrToImprove) return
const attrCost = Math.max(config.minCost, attrToImprove.cost)
if (currentEquipValue + attrCost > actValue) continue
currentEquipValue += attrCost
improveEquipmentWith(equip.attributes, attrToImprove)
}
}
function pickNextAttrToImprove(
command: AttrPickCommand,
equip: IItemEntity,
nextEffect: INextOf<IAttributeProfile>,
currentEquipValue: number,
actValue: number,
nextStackableAttr: ILotteryNextOf<IAttributeProfile>
) {
if (!equip.attributes) return
if (command === AttrPickCommand.Effect) {
return grabNextPossibleEffect(equip.attributes, nextEffect, currentEquipValue, actValue)
}
if (command === AttrPickCommand.Stackable) {
return nextStackableAttr()
}
return null
}
function grabNextPossibleEffect(
currentAttrs: IItemAttributes,
next: INextOf<IAttributeProfile>,
currentEquipValue: number,
maxValue: number,
) {
while (true) {
const attr = next()
if (currentEquipValue + attr.cost <= maxValue) {
const alreadyHasAttr = !!currentAttrs.find(x => x[0] === attr.type)
if (!alreadyHasAttr) return attr
}
}
}
function getPossibleEffects(equip: IItemEntity) {
const equipProfile = equipmentProfiles[equip.itemType]
if (equipProfile === undefined) return nextNonRestrictToEffectAttribute
return getPossibleEffectsByType(equipProfile)
}
function getPossibleEffectsByType(equip: IEquipmentProfile) {
if (equip.type === EquipmentType.PrimaryWeapon) {
return nextWeaponEffectAttributes
}
if (equip.subType === EquipmentSubType.Bow) {
return nextBowEffectAttribute
}
if (equip.subType === EquipmentSubType.OtherRanged) {
return nextOtherRangedEffectAttribute
}
if (equip.type === EquipmentType.Amulet) {
return nextAttributeByRestrictTo[equip.type]
}
return nextNonRestrictToEffectAttribute
}
function getEnhanceableAttrs(allEquipAttrs: IItemAttributes, config: IImproveEquipConfig) {
const equipsStackableAttrs = getStackableEquipAttrs(allEquipAttrs)
const nextExtraAttrsToImprove = getExtraAttrsToImprovePicker(equipsStackableAttrs)
nextExtraAttrsToImprove()
const lottery : ILottery<IAttributeProfile> = {}
if (config.addStackable) {
lottery.extraStats = {
proportion: 4,
possibilities: nextExtraAttrsToImprove(),
}
}
if (config.enhanceCurrentStats) {
lottery.improveCurrentStats = {
proportion: 6,
possibilities: equipsStackableAttrs,
}
}
return createLotteryPicker(lottery)
}
function getExtraAttrsToImprovePicker(
equipStackableAttrs: IAttributeProfile[],
) {
const lotteryConfig : ILottery<IAttributeProfile[]> = {}
const maxExtraAttrs = Math.max(3 - equipStackableAttrs.length, 1)
for (let i = 0; i < maxExtraAttrs; i += 1) {
const possibilities = []
const attrsVarietyCount = i + 1
for (let j = 0; j < attrsVarietyCount; j += 1) {
const attr = nextEnhanceableAttribute()()
possibilities.push(attr)
}
lotteryConfig[`extraAttr${i}`] = {
possibilities: [possibilities],
proportion: attrsVarietyCount,
}
}
return createLotteryPicker(lotteryConfig)
}
function getStackableEquipAttrs(equipAttrs: IItemAttributes) {
return equipAttrs
.filter((attr) => {
const attrProfile = attributeProfiles[attr[0]]
return attrProfile !== undefined && attrProfile.stackable
})
.map(attr => attributeProfiles[attr[0]])
}
function improveEquipmentWith(equipAttrs: IItemAttributes, attr: IAttributeProfile) {
const equipAttr = equipAttrs.find(x => x[0] === attr.type)
const levelupValue = attr.increaseValue
if (equipAttr) {
equipAttr[1] += levelupValue
return
}
equipAttrs.push([attr.type, levelupValue])
}
export interface IImproveEquipConfig {
minCost: number
addEffect: boolean
addStackable: boolean
enhanceCurrentStats: boolean
}
function getDefaultConfig() {
return {
minCost: 0,
addEffect: true,
addStackable: true,
enhanceCurrentStats: true,
}
}
function getNextCommandPicker(config: IImproveEquipConfig) {
const commandLottery : ILottery<AttrPickCommand> = {}
if (config.addStackable) {
commandLottery.stackableAttr = {
proportion: 3,
possibilities: [AttrPickCommand.Stackable],
}
}
if (config.addEffect) {
commandLottery.effectAttr = {
proportion: 1,
possibilities: [AttrPickCommand.Effect],
}
}
return createLotteryPicker(commandLottery)
}
|
miguelcjalmeida/vagante-dsmod
|
src/tools/deep-clone.ts
|
<filename>src/tools/deep-clone.ts
const cloneDeep = require('clone-deep')
export function deepClone<T>(src: T) {
return cloneDeep(src) as T
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-lenigrast-items.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { equipmentProfiles, EquipmentType, EquipmentSubType }
from '../../item-builder/equipment-profile'
import { ItemTypes, EntityTypes } from '../../rooms/types'
import { IItemEntity } from '../../rooms/entities'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
import { shuffleArray } from '../../tools/shuffle-array'
import { improveEquipment } from '../../item-builder/improve-equipment'
const weapons = equipmentProfiles.filter(
x => x.type === EquipmentType.PrimaryWeapon,
)
const bows = equipmentProfiles.filter(
x => x.subType === EquipmentSubType.Bow,
)
const nextEquip = createLotteryPicker(
{
weapons: {
proportion: 3,
possibilities: weapons,
},
bows: {
proportion: 9,
possibilities: bows,
},
},
shuffleArray,
)
export function replaceLenigrastItems(placeholders: IItemEntity[], actValue: number) {
placeholders.forEach((x) => {
const equip = nextEquip()
x.itemType = equip.itemType
x.cursed = false
x.count = 1
x.attributes = equip.attributes
x.type = EntityTypes.Item
improveEquipment(x, actValue)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/get-template.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { config } from '../config/config'
import { loadRoom } from '../config/room-loader'
export const dsmod = loadRoom(config.buildroom)
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-replacer/scenes/random-merchant-scene.ts
|
import { IShopEntity, IEntity } from '../../../rooms/entities'
import { createUniqueLotteryPicker } from '../../../tools/create-unique-lottery-picker'
import {
andreBuilder,
lenigrastBuilder,
yoelBuilder,
siegwardBuilder,
patchesBuilder,
greiratBuilder,
handmaidBuilder,
orbeckBuilder,
irinaBuilder,
cornyxBuilder,
yuriaBuilder,
sirrisBuilder,
giantBuilder,
anriBuilder,
gavlanBuilder,
karlaBuilder,
} from '../merchant-profile'
import { setMerchant } from '../set-merchant'
export function setRandomMerchantScene(shops: IShopEntity[], actLevel: number, nest: IEntity[]) {
const nextShopBuilder = createUniqueLotteryPicker({
all: {
proportion: 1,
possibilities: [
andreBuilder,
lenigrastBuilder,
yoelBuilder,
siegwardBuilder,
patchesBuilder,
greiratBuilder,
handmaidBuilder,
orbeckBuilder,
irinaBuilder,
cornyxBuilder,
yuriaBuilder,
sirrisBuilder,
giantBuilder,
anriBuilder,
gavlanBuilder,
karlaBuilder,
],
},
})
shops.forEach((shop) => {
setMerchant(shop, nextShopBuilder()(actLevel), nest)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/fairy-replace.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<filename>src/transformators/fairy-replace.ts
import { IRoomContext } from '../rooms/context'
import { findEntities } from '../finders/find-entities'
import { EntityTypes } from '../rooms/types'
import { IHoverText } from '../rooms/hovertext'
export const fairyReplace = (context: IRoomContext) => {
console.log('replacing the placeholders')
context.acts.forEach((act) => {
const placeholders = findEntities(act, x => x.type === EntityTypes.HoverText)
const fairyPlaceholders = placeholders.filter((x) => {
if (x.entity.type !== EntityTypes.HoverText) return false
const text = <IHoverText>x.entity
return text.text === 'fairy'
})
fairyPlaceholders.forEach((x) => {
x.entity.type = 'FairyCage'
})
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/rooms/entities.ts
|
import { ChestTypes, ItemTypes, DoodadTypes, ShrineTypes, BookTypes, AttributeTypes } from './types'
export interface IEntity {
type: string
x: number
y: number
champion?: number
}
export interface IChestEntity extends IEntity {
uid?: string
chestType: ChestTypes
type: 'Chest'
links?: string[]
}
export interface IItemEntity extends IEntity {
type: 'Item'
uid: string
itemType: ItemTypes
count: number
cursed: boolean
attributes?: IItemAttributes
}
export interface IShopEntity extends IEntity {
uid: string
type: 'Shop'
facingLeft: boolean
size: number
links: string[] | undefined
}
export type IItemAttributes = [AttributeTypes, number][]
export interface IBookEntity extends IItemEntity {
skill: BookTypes
}
export interface IShrineEntity extends IEntity {
godType: ShrineTypes
}
export interface IDoodadEntity extends IEntity {
doodadType: DoodadTypes
}
export interface IPendulumEntity extends IEntity {
oscillationCycle: number
}
export interface ISawBladeEntity extends IEntity {
behavior: number
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/transformator.ts
|
import { IRoomContext } from '../rooms/context'
export type ITransformator = (context: IRoomContext) => void
|
miguelcjalmeida/vagante-dsmod
|
src/finders/find-act.ts
|
import { IRoomContext } from '../rooms/context'
import { RoomNames } from '../rooms/names'
export const findAct = (context: IRoomContext, name: RoomNames) => {
for (const act of context.acts) {
if (act._comment === name) return act
}
return null
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/items-creator.ts
|
import { IRoomContext, IRoomAct } from '../rooms/context'
import { findAct } from '../finders/find-act'
import { RoomNames } from '../rooms/names'
import { EntityTypes, ItemTypes, ChestTypes } from '../rooms/types'
import { findEntities } from '../finders/find-entities'
import { IChestEntity, IItemEntity } from '../rooms/entities'
import { addItem } from '../manipulators/add-item'
import { shuffleArray } from '../tools/shuffle-array'
import { improveEquipment } from '../item-builder/improve-equipment'
import { getActValue } from '../item-builder/get-act-value'
import { nextEquipmentPicker } from '../item-builder/next-equipment-picker'
import { createLotteryPicker } from '../tools/create-lottery-picker'
import { equipmentProfiles } from '../item-builder/equipment-profile'
import { addItemIntoTreasure } from '../manipulators/add-item-into-treasure'
const nextShouldPlaceEquipment = createLotteryPicker(
{
shouldPlace: {
proportion: 1,
possibilities: [true],
},
shouldNotPlace: {
proportion: 2,
possibilities: [false],
},
},
shuffleArray,
)
export const itemsCreator = (ctx: IRoomContext) => {
createActItems(ctx, RoomNames.ACT_ONE)
createActItems(ctx, RoomNames.ACT_TWO)
createActItems(ctx, RoomNames.ACT_THREE)
createActItems(ctx, RoomNames.ACT_FOUR)
createActItems(ctx, RoomNames.BRANCH_ONE)
createActItems(ctx, RoomNames.BRANCH_TWO)
createActItems(ctx, RoomNames.BRANCH_THREE)
createActItems(ctx, RoomNames.BRANCH_FOUR)
}
function createActItems(ctx: IRoomContext, actName: RoomNames) {
const act = findAct(ctx, actName)
if (!act) return
const actValue = getActValue(act)
replaceChests(act)
replacePlaceholders(act)
improveAllItems(act, actValue)
}
function replaceChests(act: IRoomAct) {
const chests = findEntities<IChestEntity>(
act,
x => x.type === EntityTypes.Chest && (<IChestEntity>x).chestType === ChestTypes.Small,
)
shuffleArray(chests)
let current = 0
chests.forEach((chest) => {
const shouldPlace = nextShouldPlaceEquipment()
const newEquip = nextEquipmentPicker()
const item = <IItemEntity>{
attributes: newEquip.attributes,
count: 1,
cursed: act._comment === RoomNames.BRANCH_FOUR,
itemType: newEquip.itemType,
x: chest.entity.x,
y: chest.entity.y,
}
if (!shouldPlace) return
addItem(chest.nest, item)
chest.nest.splice(chest.nest.indexOf(chest.entity), 1)
current += 1
})
console.log(`items placed ${current}/${chests.length}`)
}
function replacePlaceholders(act: IRoomAct) {
const placeHolders = findEntities<IItemEntity>(
act,
x => x.type === EntityTypes.Item
&& (<IItemEntity>x).itemType === ItemTypes.MagicMappingScroll
&& (<IItemEntity>x).count === 33,
)
placeHolders.forEach((p) => {
const equip = nextEquipmentPicker()
p.entity.count = 1
p.entity.type = EntityTypes.Item
p.entity.cursed = false
p.entity.attributes = equip.attributes
p.entity.itemType = equip.itemType
console.log('replaced with', equip.itemType)
})
}
function improveAllItems(act: IRoomAct, actValue: number) {
const items = findEntities<IItemEntity>(
act,
x => x.type === EntityTypes.Item
&& equipmentProfiles[(<IItemEntity>x).itemType] !== undefined,
)
items.forEach((item) => {
improveEquipment(item.entity, actValue)
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/finders/find-entities.ts
|
<gh_stars>1-10
import { IRoomAct, IRoomBlock } from '../rooms/context'
import { IEntity } from '../rooms/entities'
export type findEntitiesMatcher = (entity: IEntity) => boolean
export interface IFindEntityResult<T> {
nest: IEntity[]
entity: T
tiles: any[]
block: IRoomBlock
}
export const findEntities = <T extends IEntity>(act: IRoomAct, matcher: findEntitiesMatcher) => {
const results = [] as IFindEntityResult<T>[]
for (const roomName in act.rooms) {
const room = act.rooms[roomName]
room.forEach((block) => {
if (!block.entities) return
block.entities.forEach((entity) => {
if (matcher(entity)) {
results.push({
block,
entity: entity as T,
nest: block.entities as IEntity[],
tiles: block.tiles,
})
}
})
})
}
return results
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/add-item.ts
|
import { IEntity, IItemEntity, IChestEntity } from '../rooms/entities'
import { EntityTypes, ItemTypes } from '../rooms/types'
import { uniqueId } from '../tools/unique-id'
import { ITreasureItem } from './add-item-into-treasure'
export const addItem =
(nest: IEntity[], item: IItemOptions) => {
const itemId = uniqueId()
const newItem = <IItemEntity>{
type: EntityTypes.Item,
uid: itemId,
x: item.x,
y: item.y,
attributes: item.attributes,
cursed: item.cursed,
count: item.count,
itemType: item.itemType,
}
nest.push(newItem)
return newItem
}
export interface IItemOptions extends ITreasureItem {
x: number
y: number
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/get-act-value.ts
|
import { IRoomAct } from '../rooms/context'
import { RoomNames } from '../rooms/names'
export function getActValue(act: IRoomAct) {
return getActValueByName(act._comment)
}
export function getActValueFromRoomType(roomType: string) {
if (roomType === '0') return getActValueByName(RoomNames.ACT_ONE)
if (roomType === '2') return getActValueByName(RoomNames.ACT_ONE)
if (roomType === '3') return getActValueByName(RoomNames.BRANCH_ONE)
if (roomType === '1') return getActValueByName(RoomNames.ACT_ONE)
if (roomType === '5') return getActValueByName(RoomNames.ACT_TWO)
if (roomType === '6') return getActValueByName(RoomNames.ACT_TWO)
if (roomType === '7') return getActValueByName(RoomNames.BRANCH_TWO)
if (roomType === '12') return getActValueByName(RoomNames.ACT_THREE)
if (roomType === '8') return getActValueByName(RoomNames.ACT_THREE)
if (roomType === '13') return getActValueByName(RoomNames.BRANCH_THREE)
if (roomType === '10') return getActValueByName(RoomNames.ACT_FOUR)
if (roomType === '14') return getActValueByName(RoomNames.BRANCH_FOUR)
return getActValueByName(RoomNames.ACT_ONE)
}
export function getActValueByName(name: string) {
if (name === RoomNames.ACT_ONE) return 1
if (name === RoomNames.ACT_TWO) return 1
if (name === RoomNames.ACT_THREE) return 2
if (name === RoomNames.ACT_FOUR) return 2
if (name === RoomNames.BRANCH_ONE) return 2
if (name === RoomNames.BRANCH_TWO) return 2
if (name === RoomNames.BRANCH_THREE) return 3
if (name === RoomNames.BRANCH_FOUR) return 3
return 0
}
|
miguelcjalmeida/vagante-dsmod
|
src/finders/find-room-entities.ts
|
<gh_stars>1-10
import { IRoomAct, IRoomBlock } from '../rooms/context'
import { IEntity } from '../rooms/entities'
import { IFindEntityResult, findEntitiesMatcher } from './find-entities'
export const findRoomEntities = <T extends IEntity>(
block: IRoomBlock, matcher: findEntitiesMatcher) => {
const results = [] as IFindEntityResult<T>[]
if (!block.entities) return []
block.entities.forEach((entity) => {
if (matcher(entity)) {
results.push({
block,
entity: entity as T,
nest: block.entities as IEntity[],
tiles: block.tiles,
})
}
})
return results
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/price-up.ts
|
<filename>src/item-builder/price-up.ts
import { IItemEntity } from '../rooms/entities'
import { AttributeTypes } from '../rooms/types'
const possibilites = [
AttributeTypes.Str,
AttributeTypes.Dex,
AttributeTypes.Vit,
AttributeTypes.Spd,
AttributeTypes.Int,
AttributeTypes.Luk,
AttributeTypes.Def,
AttributeTypes.ResistFire,
AttributeTypes.ResistCold,
AttributeTypes.ResistPoison,
AttributeTypes.ResistElec,
AttributeTypes.ResistAll,
]
export function priceUp(item: IItemEntity, level: number) {
if (!item.attributes) item.attributes = []
else item.attributes = [...item.attributes]
const monetaryValue = level >= 0 ? 0 : -1
for (let i = 0; i < Math.abs(level) && i < possibilites.length; i += 1) {
item.attributes.push([possibilites[i], monetaryValue])
}
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/add-simple-entity.ts
|
import { IEntity } from '../rooms/entities'
import { EntityTypes } from '../rooms/types'
export const addSimpleEntity =
(nest: IEntity[], options: ISimpleEntityOptions) => {
nest.push(<IEntity>{
x: options.x,
y: options.y,
type: options.type,
})
}
export interface ISimpleEntityOptions {
x: number
y: number
type: EntityTypes
doodadType?: number,
}
|
miguelcjalmeida/vagante-dsmod
|
src/config/config.ts
|
import * as configJson from '../../config.json'
import * as packageJson from '../../package.json'
class Config {
public buildroom : string
public version: string
public gameRootDir: string
public gameModPath: string
private assetsDir: string
private distDir: string
private projectRootDir: string
public constructor() {
this.projectRootDir = __dirname
this.assetsDir = this.translateDir(configJson.assetsDir)
this.distDir = this.translateDir(configJson.distDir)
this.buildroom = configJson.buildroom
this.version = packageJson.version
this.gameRootDir = configJson.vaganteRootPath
this.gameModPath = configJson.vaganteModPath
}
private translateDir(dir: string) {
return dir.replace('./', `${this.projectRootDir}/../../../`)
}
public asset(name: string) {
return `${this.assetsDir}/${name}`
}
public dist(name: string) {
return `${this.distDir}/${name}`
}
}
export const config = new Config
|
miguelcjalmeida/vagante-dsmod
|
src/modder/apply-mod.ts
|
<reponame>miguelcjalmeida/vagante-dsmod
import { getAllTransformators } from './get-all-transformators'
import { config } from '../config/config'
import { loadRoom, saveRoom } from '../config/room-loader'
export function applyMod() {
const rooms = loadRoom(config.asset('rooms.json'))
getAllTransformators().forEach(transform => transform(rooms))
saveRoom(config.dist('rooms.json'), rooms)
}
|
miguelcjalmeida/vagante-dsmod
|
src/rooms/names.ts
|
<gh_stars>1-10
export enum RoomNames {
ACT_ONE = 'ACT_ONE',
ACT_TWO = 'ACT_TWO',
ACT_THREE = 'ACT_THREE',
ACT_FOUR = 'ACT_FOUR',
BRANCH_ONE = 'BRANCH_ONE',
BRANCH_TWO = 'BRANCH_TWO',
BRANCH_THREE = 'BRANCH_THREE',
BRANCH_FOUR = 'BRANCH_FOUR',
Intermission = 'INTERMISSION',
Tutorial = 'TUTORIAL',
Arena = 'ARENA',
FinalFight = 'FINAL_FIGHT',
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/add-treasure.ts
|
import { IEntity, IChestEntity } from '../rooms/entities'
import { uniqueId } from '../tools/unique-id'
import { EntityTypes, ChestTypes } from '../rooms/types'
import { ITreasureItem, addItemIntoTreasure } from './add-item-into-treasure'
import { addLabel } from './add-label'
export const addTreasure = (nest: IEntity[], treasure: ITreasureOptions) => {
const entity : IChestEntity = {
uid: uniqueId(),
type: EntityTypes.Chest,
x: treasure.x,
y: treasure.y,
chestType: treasure.chestType,
}
nest.push(entity)
treasure.items.forEach((item) => {
addItemIntoTreasure(nest, entity, item)
})
if (treasure.label) {
addLabel(nest, {
text: treasure.label,
x: treasure.x,
y: treasure.y,
})
}
}
export interface ITreasureOptions {
x: number
y: number
chestType: ChestTypes
items: ITreasureItem[]
label?: string
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/clone-room.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<gh_stars>1-10
import { IRoomContext, IRoomBlock } from '../rooms/context'
export const cloneRoom = (targetRoom: IRoomBlock, modelRoom: IRoomBlock) => {
targetRoom.entities = deepCopy(modelRoom.entities)
targetRoom.tiles = modelRoom.tiles
}
function deepCopy(obj: any) {
let copy : any
if (null == obj || 'object' !== typeof obj) return obj
if (obj instanceof Array) {
copy = []
for (let i = 0, len = obj.length; i < len; i += 1) {
copy[i] = deepCopy(obj[i])
}
return copy
}
// Handle Object
if (obj instanceof Object) {
copy = {}
for (const attr in obj) {
if (obj.hasOwnProperty(attr)) copy[attr] = deepCopy(obj[attr])
}
return copy
}
throw new Error('Type not supported for deep coping')
}
|
miguelcjalmeida/vagante-dsmod
|
src/rooms/hovertext.ts
|
import { IEntity } from './entities'
export interface IHoverText extends IEntity {
uid: string
w: number
h: number
text: string
animated: boolean
animDelay: number
}
export interface ITriggerCondition extends IEntity {
type: TriggerTypes
}
export enum TriggerTypes {
touchingPlayer = 'TOUCHING_PLAYER',
}
export interface ITrigger extends IEntity {
uid: string
links: string[]
x: number
y: number
w: number
h: number
condition: ITriggerCondition
}
|
miguelcjalmeida/vagante-dsmod
|
src/modder/install-mod.ts
|
<reponame>miguelcjalmeida/vagante-dsmod<gh_stars>1-10
import * as fs from 'fs'
import { applyMod } from './apply-mod'
import * as Shell from 'node-powershell'
import { config } from '../config/config'
export function installMod() {
applyMod()
const roomsPath = config.dist('rooms.json')
const vagantePath = config.gameRootDir
const installModPath = config.gameModPath
fs.copyFileSync(roomsPath, installModPath)
console.log('installing...')
const ps = new Shell({
executionPolicy: 'Bypass',
noProfile: true,
})
ps.addCommand(`cd "${vagantePath}"`)
ps.addCommand(`./VaganteModLoader.ps1`)
ps.invoke()
.then((output) => {
console.log(output)
ps.dispose()
})
.catch((err) => {
console.log(err)
ps.dispose()
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/label-firekeeper.ts
|
<gh_stars>1-10
import { IRoomContext, IRoomBlock, IActSpecification, IRoomAct } from '../rooms/context'
import { RoomNames } from '../rooms/names';
import { addLabel } from '../manipulators/add-label';
export const labelFirekeepr = (ctx: IRoomContext) => {
console.log('labeling firekeepr')
ctx.acts.forEach((act) => {
if (act._comment === RoomNames.Tutorial) return
for (const i in act.rooms) {
const room = act.rooms[i]
room.forEach((block, line) => {
addFirekeeperLabel(act, block)
})
}
})
}
function addFirekeeperLabel(act: IRoomAct, block: IRoomBlock) {
const tilesIndex = -1
block.tiles.forEach((rowTiles, line) => {
for (let i = 0; i < rowTiles.length; i += 6) {
const foreTileIndex = i + 4
const foreTile = rowTiles[foreTileIndex]
if (foreTile !== 640 && foreTile !== 704) continue
if (!block.entities) block.entities = []
addLabel(block.entities, {
text: 'Fire Keeper',
x: i * 16 / 6,
y: line * 16 + 16,
triggerWidth: 48,
triggerOffsetX: -16,
triggerOffsetY: -16,
triggerHeight: 64,
})
}
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/item-builder/attribute-profile.ts
|
import { AttributeTypes as x, AttributeTypes } from '../rooms/types'
export interface IAttributeProfilesIndex {
[index: string] : IAttributeProfile
}
export type IAttributeProfiles = IAttributeProfile[] & IAttributeProfilesIndex
export enum AttributeRestrictions {
Weapon = 0,
Bow = 1,
AllWeapon = 2,
Armor = 3,
Ring = 4,
Amulet = 5,
Boots = 6,
Glove = 7,
Cap = 8,
None = 9,
}
export interface IAttributeProfile {
type: AttributeTypes
cost: number
increaseValue: number
restrictTo: AttributeRestrictions
stackable: boolean
basic: boolean
}
export const attributeProfiles : IAttributeProfiles = [] as any
addRestrictEffect(x.WeaponLifeSteal, AttributeRestrictions.Weapon)
addRestrictEffect(x.WeaponEmitsSpirits, AttributeRestrictions.Weapon)
addRestrictEffect(x.WeaponKnockback, AttributeRestrictions.Weapon, 1, 2)
addRestrictEffect(x.WeaponFairyFire, AttributeRestrictions.Weapon)
addRestrictEffect(x.WeaponSlowStrike, AttributeRestrictions.Weapon)
addRestrictEffect(x.WeaponBlink, AttributeRestrictions.Weapon, 3)
addRestrictEffect(x.WeaponLightning, AttributeRestrictions.Weapon, 3)
addRestrictEffect(x.WeaponMidas, AttributeRestrictions.Weapon, 2)
addRestrictEffect(x.WeaponSplashAttack, AttributeRestrictions.Weapon, 2)
addRestrictEffect(x.WeaponStrongPoison, AttributeRestrictions.Weapon)
addRestrictEffect(x.WeaponPoisonCoat, AttributeRestrictions.Weapon, 0)
addRestrictEffect(x.AllWeaponBurn, AttributeRestrictions.AllWeapon, 0)
addRestrictEffect(x.AllWeaponFreeze, AttributeRestrictions.AllWeapon, 0)
addRestrictEffect(x.AllWeaponShock, AttributeRestrictions.AllWeapon, 0)
addRestrictEffect(x.BowWeightless, AttributeRestrictions.Bow, 0)
addRestrictEffect(x.BowLight, AttributeRestrictions.Bow, 0)
addRestrictEffect(x.BowTrajectory, AttributeRestrictions.Bow, 0)
addRestrictEffect(x.BowMulti, AttributeRestrictions.Bow, 1)
addRestrictEffect(x.BowHomingArrow, AttributeRestrictions.Bow, 1)
addEffect(x.Berserk)
addEffect(x.DoubleJump)
addEffect(x.TrippleJump)
addEffect(x.FireWalk, 0)
addEffect(x.Bouncy, 0)
addEffect(x.SuperSpeed)
addEffect(x.GrabWalls, 0)
addEffect(x.ThrowHard)
addEffect(x.FamiliarShooter)
addEffect(x.FamiliarHealer)
addEffect(x.FamiliarMelee)
addEffect(x.HeavySink, 0)
addEffect(x.JumpHigh, 0, 1)
addEffect(x.WalkChargeDamage, 0)
addEffect(x.BreathUnderWater, 0)
addEffect(x.FeatherFall)
addEffect(x.LightFeet)
addEffect(x.PhaseVertical)
addEffect(x.PhaseHorizontal)
addEffect(x.Merchant, 2)
addEffect(x.BoulderProtection)
addEffect(x.SlowAura, 0)
addEffect(x.FreezeAura, 0)
addEffect(x.FlameAura, 0)
addEffect(x.Greedy)
addEffect(x.HeavyPunch)
addEffect(x.Archery)
addEffect(x.CoinHeal)
addEffect(x.BurnReflect, 0)
addEffect(x.ShockReflect, 0)
addEffect(x.FreezeReflect, 0)
addEffect(x.PoisonReflect, 0)
addEffect(x.DamageReflect, 0)
addEffect(x.SpiritsReflect, 0)
addEffect(x.MistReflect, 0)
addEffect(x.SpikeProtection)
addEffect(x.FlappyJump)
addEffect(x.RepulseAttackers)
addEffect(x.ProjectileDeflection)
addEffect(x.FamiliarMaster, 2)
addEffect(x.Zygox, 1)
addEffect(x.Seltioc, 1)
addEffect(x.GodCurse, 2)
addEffect(x.TrueSight)
addStackable(x.LightRadius, 0, 1)
addStackable(x.Slaying, 2, 1)
addStackable(x.ReachUpgrade, 0, 4)
addStackable(x.JumpDamage, 0, 5)
addRestrictEffect(x.ArmorDA, AttributeRestrictions.Armor, 1)
addRestrictEffect(x.ArmorMagicShield, AttributeRestrictions.Armor, 1)
addRestrictEffect(x.AmuletReincarnate, AttributeRestrictions.Amulet, 1)
addRestrictEffect(x.BootsFireJump, AttributeRestrictions.Boots, 1)
addRestrictEffect(x.CapSpellCost, AttributeRestrictions.Cap, 1)
addRestrictEffect(x.GloveExplosionAffinity, AttributeRestrictions.Glove, 1)
addRestrictEffect(x.RingChestSpirits, AttributeRestrictions.Ring, 1)
addRestrictEffect(x.RingChestHeal, AttributeRestrictions.Ring, 1)
addBasic(x.Str)
addBasic(x.Dex)
addBasic(x.Vit)
addBasic(x.Spd, 2)
addBasic(x.Int)
addBasic(x.Luk)
addBasic(x.Def, 2)
addStackable(x.ResistAll, 2, 1)
addStackable(x.ResistCold)
addStackable(x.ResistFire)
addStackable(x.ResistElec)
addStackable(x.ResistPoison)
function add(attr: IAttributeProfile) {
attributeProfiles[attr.type] = attr
attributeProfiles.push(attr)
}
function addStackable(type: x, cost = 1, value = 1) {
add({
type,
cost,
increaseValue: value,
basic: false,
restrictTo: AttributeRestrictions.None,
stackable: true,
})
}
function addBasic(type: x, increaseValue: number = 1) {
add({
type,
increaseValue,
cost: 1,
basic: true,
restrictTo: AttributeRestrictions.None,
stackable: true,
})
}
function addEffect(type: x, cost = 1, value = 0) {
add({
type,
cost,
increaseValue: value,
basic: false,
restrictTo: AttributeRestrictions.None,
stackable: false,
})
}
function addRestrictEffect(type: x, restrictTo: AttributeRestrictions, cost = 1, value = 0) {
add({
type,
cost,
restrictTo,
increaseValue: value,
basic: false,
stackable: false,
})
}
|
miguelcjalmeida/vagante-dsmod
|
src/manipulators/add-label.ts
|
import { IEntity, IChestEntity } from '../rooms/entities'
import { uniqueId } from '../tools/unique-id'
import { EntityTypes, ChestTypes } from '../rooms/types'
import { IHoverText, ITrigger, TriggerTypes } from '../rooms/hovertext'
export const addLabel = (nest: IEntity[], label: ILabelOptions) => {
const labelId = uniqueId()
const textParts = label.text.split('\n')
const textSize = textParts
.reduce((previous, current) => previous.length < current.length ? current : previous)
.length
const centeredTextParts = textParts.map((x) => {
const leftAppendSize = Math.floor(textSize - x.length / 2)
return ' '.repeat(leftAppendSize < 0 ? 0 : leftAppendSize) + x
})
nest.push(<IHoverText>{
uid: labelId,
type: EntityTypes.HoverText,
x: label.x + (label.labelOffsetX ? label.labelOffsetX : 0) - (textSize * 10.5) / 2 ,
y: label.y + (label.labelOffsetY ? label.labelOffsetY : 0) - (textParts.length * 13),
w: 32,
h: 32,
text: centeredTextParts.join('\n'),
animated: true,
animDelay: 0,
})
nest.push(<ITrigger>{
uid: uniqueId(),
links: [labelId],
type: EntityTypes.Trigger,
x: label.x + (label.triggerOffsetX ? label.triggerOffsetX : 0),
y: label.y + (label.triggerOffsetY ? label.triggerOffsetY : 0),
w: label.triggerWidth ? label.triggerWidth : 15,
h: label.triggerHeight ? label.triggerHeight : 30,
condition: {
type: TriggerTypes.touchingPlayer,
},
})
}
export interface ILabelOptions {
x: number
y: number
text: string
triggerOffsetX?: number
triggerOffsetY?: number
labelOffsetX?: number
labelOffsetY?: number
triggerWidth?: number
triggerHeight?: number
}
|
miguelcjalmeida/vagante-dsmod
|
src/transformators/merchant-intermission/replace-chests.ts
|
<filename>src/transformators/merchant-intermission/replace-chests.ts<gh_stars>1-10
import { IRoomBlock } from '../../rooms/context'
import { IChestEntity, IItemEntity } from '../../rooms/entities'
import { findRoomEntities } from '../../finders/find-room-entities'
import { EntityTypes } from '../../rooms/types'
import { nextEquipmentPicker } from '../../item-builder/next-equipment-picker'
import { addItemIntoTreasure } from '../../manipulators/add-item-into-treasure'
import { improveEquipment } from '../../item-builder/improve-equipment'
import { createLotteryPicker } from '../../tools/create-lottery-picker'
const nextShouldHaveRareItem = createLotteryPicker({
shouldHave: {
proportion: 1,
possibilities: [true],
},
shouldNot: {
proportion: 1,
possibilities: [false],
},
})
export function replaceChests(room: IRoomBlock, equipValue: number) {
const placeholders = findRoomEntities<IChestEntity>(
room,
x => x.type === EntityTypes.Chest,
)
placeholders.forEach((x) => {
const shouldHaveRareItem = nextShouldHaveRareItem()
if (!shouldHaveRareItem) return
const equip = nextEquipmentPicker()
const item = <IItemEntity>{
attributes: equip.attributes,
count: 1,
cursed: false,
itemType: equip.itemType,
}
improveEquipment(item, equipValue)
addItemIntoTreasure(x.nest, x.entity, item)
})
}
|
tomconte/AzSearchStore
|
src/reducers/facets.ts
|
<gh_stars>0
import {
FacetsAction, SetFacetRangeAction, ToggleCheckboxFacetAction,
AddCheckboxFacetAction, AddRangeFacetAction, SetFacetModeAction,
SetFacetsValuesAction, UpdateFacetValuesAction, ClearFacetsSelectionsAction,
SetGlobalFilterAction
}
from "../actions/facetsActions";
import { Store } from "../store";
import * as objectAssign from "object-assign";
import { updateObject, updateObjectAtKey } from "./reducerUtils";
export const initialState: Store.Facets = {
facetMode: "simple",
globalFilters: {},
facets: {}
};
const odataString = "@odata";
export function facets(state: Store.Facets = initialState, action: FacetsAction): Store.Facets {
switch (action.type) {
case "SET_FACET_MODE": return setFacetMode(state, action);
case "ADD_RANGE_FACET": return addRangeFacetAction(state, action);
case "ADD_CHECKBOX_FACET": return addCheckboxFacet(state, action);
case "TOGGLE_CHECKBOX_SELECTION": return toggleFacetSelection(state, action);
case "SET_FACET_RANGE": return setFacetRange(state, action);
case "SET_FACETS_VALUES": return setFacetsValues(state, action);
case "UPDATE_FACETS_VALUES": return updateFacetsValues(state, action);
case "CLEAR_FACETS_SELECTIONS": return clearFacetsSelections(state, action);
case "SET_GLOBAL_FILTER": return setGlobalFilter(state, action);
default:
return state;
}
}
function setGlobalFilter(state: Store.Facets, action: SetGlobalFilterAction): Store.Facets {
const { filter, key } = action;
const globalFilters = updateObjectAtKey(state.globalFilters, filter, key);
return updateObject(state, { globalFilters });
}
function clearFacetsSelections(state: Store.Facets, action: ClearFacetsSelectionsAction): Store.Facets {
let facets: { [key: string]: Store.Facet } = {};
Object.keys(state.facets).forEach((key) => {
const facet = state.facets[key];
switch (facet.type) {
case "CheckboxFacet":
const values: { [key: string]: Store.CheckboxFacetItem } = {};
Object.keys(facet.values).forEach((value) => {
const currentItem = facet.values[value];
const item = updateObject(currentItem, { selected: false, count: 0 });
values[value] = item;
});
facets[key] = updateObject(facet, { values, filterClause: "" });
break;
case "RangeFacet":
facets[key] = updateObject(facet,
{
filterLowerBound: facet.min,
filterUpperBound: facet.max,
lowerBucketCount: 0,
middleBucketCount: 0,
upperBucketCount: 0,
filterClause: ""
}
);
break;
default: break;
}
});
return updateObject(state, { facets });
}
function setFacetsValues(state: Store.Facets, action: SetFacetsValuesAction): Store.Facets {
let facets: { [key: string]: Store.Facet } = {};
const keysToUpdate = Object.keys(action.facets).filter((key) => {
const facet = state.facets[key];
return facet;
});
keysToUpdate.forEach((key) => {
const facet = state.facets[key];
const facetResults: Store.FacetResult[] = action.facets[key];
switch (facet.type) {
case "CheckboxFacet":
facets[key] = setCheckboxFacetValues(facet as Store.CheckboxFacet, facetResults);
break;
case "RangeFacet":
facets[key] = setRangeFacetValues(facet as Store.RangeFacet, facetResults);
break;
default: break;
}
});
return updateObject(state, { facets });
}
function setRangeFacetValues(facet: Store.RangeFacet, facetResults: Store.FacetResult[]): Store.RangeFacet {
return updateObject(facet,
{
filterLowerBound: facet.min,
filterUpperBound: facet.max,
lowerBucketCount: 0,
upperBucketCount: 0,
middleBucketCount: facetResults[1].count,
filterClause: ""
});
}
function setCheckboxFacetValues(facet: Store.CheckboxFacet, facetResults: Store.FacetResult[]): Store.CheckboxFacet {
let values: { [key: string]: Store.CheckboxFacetItem } = {};
facetResults.forEach((facetResult) => {
const { value, count } = facetResult;
values[value] = {
value,
count,
selected: false
};
});
return updateObject(facet, { values, filterClause: "" });
}
function updateFacetsValues(state: Store.Facets, action: UpdateFacetValuesAction): Store.Facets {
const updatedFacets: { [key: string]: Store.Facet } = {};
// filter out @odata type annotations
const keys = Object.keys(action.facets).filter((key) => { return key.toLowerCase().indexOf(odataString) < 0; });
keys.forEach((key) => {
let facet = state.facets[key];
const currentItem = action.facets[key];
switch (facet.type) {
case "RangeFacet":
updatedFacets[key] = updateObject(facet, {
lowerBucketCount: currentItem[0].count,
middleBucketCount: currentItem[1].count,
upperBucketCount: currentItem[2].count
});
break;
case "CheckboxFacet":
// set counts for values that got updates
const checkboxFacet = facet as Store.CheckboxFacet;
const hasSelection = facet.filterClause.length > 0;
const updatedFacet: Store.CheckboxFacet = hasSelection ? mergeCheckboxFacetValues(checkboxFacet, currentItem) : setCheckboxFacetValues(checkboxFacet, currentItem);
updatedFacets[key] = updatedFacet;
break;
default: break;
}
});
const facets = updateObject(state.facets, updatedFacets);
return updateObject(state, { facets });
}
function mergeCheckboxFacetValues(facet: Store.CheckboxFacet, facetResults: Store.FacetResult[]): Store.CheckboxFacet {
let values: { [key: string]: Store.CheckboxFacetItem } = {};
const currentItemKeys = facetResults.map((item) => { return item.value.toString(); });
Object.keys(facet.values).forEach((valueKey) => {
// do we have an update for the current key
const updateIndex = currentItemKeys.indexOf(valueKey);
if (updateIndex >= 0) {
const item = facetResults[updateIndex];
values[valueKey] = {
count: item.count,
value: item.value,
selected: facet.values[item.value] ? facet.values[item.value].selected : false
};
}
else {
const value = facet.values[valueKey];
values[valueKey] = {
count: 0,
selected: value.selected,
value: value.value
};
}
});
// fill in new values at the end
facetResults.forEach((item) => {
if (!values[item.value]) {
values[item.value] = {
count: item.count,
value: item.value,
selected: facet.values[item.value] ? facet.values[item.value].selected : false
};
}
});
return updateObject(facet, { values });
}
function setFacetMode(state: Store.Facets, action: SetFacetModeAction): Store.Facets {
const { facetMode } = action;
return updateObject(state, { facetMode });
}
function getRangeFacetClause(dataType: Store.RangeDataType, key: string, filterLowerBound: number | Date, filterUpperBound: number | Date): string {
let lowerClause;
let upperClause;
switch (dataType) {
case "number":
lowerClause = filterLowerBound;
upperClause = filterUpperBound;
break;
case "date":
lowerClause = (filterLowerBound as Date).toISOString();
upperClause = (filterUpperBound as Date).toISOString();
break;
default:
break;
}
return `${key},values:${lowerClause}|${upperClause}`;
}
function addRangeFacetAction(state: Store.Facets, action: AddRangeFacetAction): Store.Facets {
let { key, min, max, dataType } = action;
switch (dataType) {
case "number":
case "date":
break;
default:
throw new Error("dataType of RangeFacet must be 'number' | 'date'");
}
const filterLowerBound = min,
filterUpperBound = max;
const rangeFacet: Store.RangeFacet = {
type: "RangeFacet",
dataType,
key,
min,
max,
filterLowerBound: min,
filterUpperBound: max,
lowerBucketCount: 0,
middleBucketCount: 0,
upperBucketCount: 0,
filterClause: "",
facetClause: getRangeFacetClause(dataType, key, filterLowerBound, filterUpperBound)
};
const facets = updateObjectAtKey(state.facets, rangeFacet, key);
return updateObject(state, { facets });
}
function addCheckboxFacet(state: Store.Facets, action: AddCheckboxFacetAction): Store.Facets {
const { dataType, key } = action;
const sort = "count",
count = 5;
switch (dataType) {
case "number":
case "collection":
case "collectionComplex":
case "string":
break;
default:
throw new Error("dataType of CheckboxFacet must be 'number' | 'collection' | 'collectionComplex' | 'string'");
}
const checkFacet: Store.CheckboxFacet = {
type: "CheckboxFacet",
key,
dataType,
values: {},
count,
sort,
filterClause: "",
facetClause: `${key},count:${count},sort:${sort}`
};
const facets = updateObjectAtKey(state.facets, checkFacet, key);
return updateObject(state, { facets });
}
function toggleFacetSelection(state: Store.Facets, action: ToggleCheckboxFacetAction): Store.Facets {
const { key, value } = action;
const existingFacet = state.facets[key];
if (existingFacet.type !== "CheckboxFacet") {
throw new Error(`TOGGLE_CHECKBOX_SELECTION must be called on facet of type 'CheckboxFacet', actual: ${existingFacet.type}`);
}
const checkboxFacet = existingFacet as Store.CheckboxFacet;
const oldFacetItem = checkboxFacet.values[value];
const updatedFacetItem = updateObject(oldFacetItem, { selected: !oldFacetItem.selected });
const newValue: { [key: string]: Store.CheckboxFacetItem } = {};
const values = updateObjectAtKey(checkboxFacet.values, updatedFacetItem, value.toString());
const newFacet = updateObject(checkboxFacet, { values });
const filterClause = buildCheckboxFilter(newFacet);
const newFacetWithFilter = updateObject(newFacet, { filterClause });
const facets = updateObjectAtKey(state.facets, newFacetWithFilter, key);
return updateObject(state, { facets });
}
function setFacetRange(state: Store.Facets, action: SetFacetRangeAction): Store.Facets {
const { key, lowerBound, upperBound } = action;
const existingFacet = state.facets[key];
if (existingFacet.type !== "RangeFacet") {
throw new Error(`SET_FACET_RANGE must be called on facet of type 'RangeFacet', actual: ${existingFacet.type}`);
}
const existingRangeFacet = existingFacet as Store.RangeFacet;
const newRangeFacet = updateObject(existingRangeFacet, { filterLowerBound: lowerBound, filterUpperBound: upperBound });
const filter = buildRangeFilter(newRangeFacet);
const facetClause = getRangeFacetClause(newRangeFacet.dataType, newRangeFacet.key, lowerBound, upperBound);
const newFacetWithFilter = updateObject(newRangeFacet, { filterClause: filter, facetClause });
const facets = updateObjectAtKey(state.facets, newFacetWithFilter, key);
return updateObject(state, { facets });
}
function buildCheckboxFilter(facet: Store.CheckboxFacet): string {
const selectedFacets = Object.keys(facet.values).filter((value) => {
return facet.values[value].selected;
});
let clauses = selectedFacets.map((selectedValue) => {
let clause;
switch (facet.dataType) {
case "number":
clause = `${facet.key} eq ${facet.values[selectedValue].value}`;
break;
case "string":
clause = `${facet.key} eq '${facet.values[selectedValue].value}'`;
break;
case "collection":
clause = `${facet.key}/any(t: t eq '${facet.values[selectedValue].value}')`;
break;
case "collectionComplex":
let splitKey = facet.key.split('/');
clause = `${splitKey[0]}/any(t: t/${splitKey[1]} eq '${facet.values[selectedValue].value}')`;
break;
default:
clause = "";
break;
}
return clause;
});
let filter = clauses.join(" or ");
filter.length ? filter = `(${filter})` : filter = "";
return filter;
}
function buildRangeFilter(facet: Store.RangeFacet): string {
let lowerFilter;
let upperFilter;
switch (facet.dataType) {
case "number":
lowerFilter = facet.filterLowerBound;
upperFilter = facet.filterUpperBound;
break;
case "date":
lowerFilter = (facet.filterLowerBound as Date).toISOString();
upperFilter = (facet.filterUpperBound as Date).toISOString();
break;
default:
break;
}
if (facet.min === facet.filterLowerBound && facet.max === facet.filterUpperBound) {
return "";
}
if (facet.min === facet.filterLowerBound) {
return `${facet.key} le ${upperFilter}`;
}
if (facet.max === facet.filterUpperBound) {
return `${facet.key} ge ${lowerFilter}`;
}
return `${facet.key} ge ${lowerFilter} and ${facet.key} le ${upperFilter}`;
}
|
abkl/csim
|
src/pages/index.tsx
|
<reponame>abkl/csim<filename>src/pages/index.tsx
import React from "react"
import SEO from "../components/seo"
import styled from "@emotion/styled"
import Image from "../components/image"
import { graphql } from "gatsby"
const PageHeader = styled.h1`
text-align: center;
`
const SubText = styled.p`
text-align: center;
font-style: italic;
`
const IndexPage = ({ data }: { data: any }) => {
/* const teams = data.allSitePage.edges
.filter((node: any) => /teams/.test(node.node.id))
.map((node: any) => node.node.id.match(/\d+/g))
.filter((a: any) => a !== null && a.length > 0)
.map((a: any) => a[0]) */
return (
<>
<SEO
title="Home"
description="Scouting Application for Team 4159"
keywords={[`scouting`, `application`, `Team 4159`]}
/>
<Image />
<PageHeader>Cardinal Scout Imporved(CSIM)</PageHeader>
<SubText>Welcolme to the 2019 Scouting Application</SubText>
</>
)
}
// const a = exampleQuery.data.allSitePage.edges.filter(node => /teams/.test(node.node.id)).map(node => node.node.id.match(/\d+/g)).filter(a => a !== null && a.length > 0).map(a => a[0])
export const query = graphql`
query {
allSitePage {
edges {
node {
id
}
}
}
}
`
export default IndexPage
|
abkl/csim
|
src/components/charts/piechart.tsx
|
<reponame>abkl/csim<gh_stars>0
import React from "react"
import { VictoryPie, VictoryTheme } from "victory"
import styled from "@emotion/styled"
const OuterDiv = styled.div`
max-width: 500px;
max-height: 500px;
margin: auto;
`
export default function PieChart() {
return (
<OuterDiv>
<VictoryPie
theme={VictoryTheme.material}
colorScale="warm"
data={[
{ x: "Platform", y: 35 },
{ x: "Balls", y: 40 },
{ x: "Rings", y: 55 },
]}
labels={d => `${d.x}
amount: ${d.y}`}
style={{
labels: {
fontSize: 5,
fill: "#fff",
},
}}
radius={50}
width={100}
height={100}
labelRadius={20}
/>
</OuterDiv>
)
}
|
abkl/csim
|
src/components/form-components/checkbox.tsx
|
import React from "react"
// TODO: Store checkbox data in csv and not array
const csvToArray = (str: string): string[] => str.split(",")
const arrayToCsv = (strA: string[]): string => strA.join(",")
export const updateValues = (checkboxValue: string, values: string): string => {
const valuesArray = csvToArray(values)
if (values === "") return checkboxValue
if (valuesArray.includes(checkboxValue))
return arrayToCsv(valuesArray.filter(v => v !== checkboxValue))
return arrayToCsv(valuesArray.concat(checkboxValue))
}
export default function CheckboxGroup({
name,
options,
onChange,
value,
}: {
name: string
options: string[]
onChange: (value: string) => void
value: string
}) {
return (
<div
css={{
display: "inline-flex",
alignItems: "flex-start",
flexDirection: "column",
alignSelf: "center",
width: "100%",
maxWidth: "300px",
}}
>
<label>{name}</label>
<br />
{options.map(option => (
<label css={{ marginLeft: "10%" }}>
<input
type="checkbox"
name={name}
value={option}
checked={csvToArray(value).includes(option)}
onChange={() => onChange(updateValues(option, value))}
/>
{option}
<br />
</label>
))}
</div>
)
}
|
abkl/csim
|
src/templates/default-layout.tsx
|
import React from "react"
import RootContext from "../contexts/root-context"
import { ThemeProvider } from "emotion-theming"
import theme from "../utils/theme"
import { StaticQuery, graphql } from "gatsby"
import { rhythm } from "../utils/typography"
import AppBar from "../components/app-bar"
const Layout = ({ children }: LayoutProps) => {
return (
<StaticQuery
query={graphql`
query SiteTitleQuery {
site {
siteMetadata {
title
}
}
}
`}
render={data => {
return (
<ThemeProvider theme={theme}>
<RootContext>
<AppBar siteTitle={data.site.siteMetadata.title} />
<div
css={{
"@media (max-width: 600px)": {
padding: `${rhythm(1)}`,
},
padding: `${rhythm(2)}`,
}}
>
{children}
</div>
</RootContext>
</ThemeProvider>
)
}}
/>
)
}
interface LayoutProps {
children: React.ReactNode
}
export default Layout
|
abkl/csim
|
src/components/form-components/display-values.tsx
|
<gh_stars>0
import React from "react"
import ReactTable from "react-table"
import "react-table/react-table.css"
const DisplayValues = ({ values }: { values: { [s: string]: string } }) => (
<ReactTable
data={Object.keys(values).map(key => ({
property: key,
value: values[key],
}))}
defaultPageSize={10}
showPagination
css={{
width: "100%",
fontSize: ".65rem",
}}
columns={[
{
Header: "Field Names",
accessor: "property",
minWidth: 200,
style: {
overflow: "visible",
},
},
{
Header: "Values",
accessor: "value",
minWidth: 200,
Cell(props: { value: string }) {
return <div>{props.value.toString()}</div>
},
},
]}
/>
)
export default DisplayValues
|
abkl/csim
|
src/components/form-components/form-template.tsx
|
import React, { useState } from "react"
import { Formik } from "formik"
import Button from "../primatives/button"
import { initiallizeFormState } from "./form-util"
import { css } from "@emotion/core/"
import DisplayFields from "./display-fields"
import { Fields } from "../../utils/game-constants"
import { rhythm } from "../../utils/typography"
import Modal from "../primatives/modal"
import DisplayValues from "./display-values"
import axios from "axios"
import localforage from "localforage"
import uuid from "uuid/v4"
const FormTemplate = ({
fields,
submitUrl,
storageKey,
}: {
fields: Fields
submitUrl: string
storageKey: string
}) => {
const initialModalState = {
modalOpen: false,
error: false,
showValues: true,
}
const [modalState, setModalState] = useState(initialModalState)
const ModalContent = ({
isSubmitting,
values,
}: {
isSubmitting: boolean
values: any
}) => {
if (isSubmitting) return <p>loading...</p>
if (modalState.showValues) return <DisplayValues values={values} />
if (!modalState.error) return <p> Data submitted!</p>
if (modalState.error)
return (
<p>
There was an error submitting your form, please try again later(don't
worry your values are stored in local storage)
</p>
)
}
return (
<div>
<Formik
initialValues={initiallizeFormState(fields)}
onSubmit={(
values: { "Event Code"?: string; [s: string]: any },
actions
) => {
const proxyurl = "https://cors-app-scouting.herokuapp.com/"
// function getURL() {
// switch (values["Event Code"]) {
// case "sfr":
// return "https://script.google.com/macros/s/AKfycbxdqDlv5M1Et_yQ4qrANEzwBN0FcrXLQitbKtMYfN84XiKQ_HI4/exec"
// case "svr":
// return "https://script.google.com/macros/s/AKfycbxd9o5VOvlJT4SqTeJTAoUmT9WNxmagGafiTARnFCyU7bgPlcnR/exec"
// default:
// return "https://script.google.com/macros/s/AKfycbw6coSc3fptX7wLepvJ6idwzkEx9uZwxsKMhcfFuWCit-9WZJIO/exec"
// }
// }
axios
.post(proxyurl + submitUrl, JSON.stringify(values), {
headers: { "content-type": "json" },
})
.then(r => {
setModalState({ ...modalState, showValues: false })
localforage.getItem(storageKey, (err, items: any) => {
if (err) return console.log(err)
console.log(items)
if (items === null)
return localforage.setItem(storageKey, [
{ ...values, submitted: true, id: uuid() },
])
localforage.setItem(storageKey, [
...items,
{ ...values, submitted: true, id: uuid() },
])
})
})
.catch(() => {
setModalState({ ...modalState, showValues: false, error: true })
localforage.getItem(storageKey, (err, items: any) => {
if (err) return console.log(err)
console.log(items)
if (items === null)
return localforage.setItem(storageKey, [
{ ...values, submitted: false, id: uuid() },
])
localforage.setItem(storageKey, [
...items,
{ ...values, submitted: false, id: uuid() },
])
})
})
.then(() => {
actions.setSubmitting(false)
actions.resetForm(initiallizeFormState(fields))
})
}}
>
{props => (
<form
onSubmit={props.handleSubmit}
css={css`
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
text-align: center;
`}
>
{Object.keys(fields).map(gamePhase => (
<div
css={css`
display: flex;
flex-direction: column;
justify-content: center;
width: 100%;
`}
key={gamePhase}
>
<h2
css={css`
margin-top: ${rhythm(1)};
`}
>
{gamePhase}
</h2>
<DisplayFields
fields={fields[gamePhase]}
setFieldValue={props.setFieldValue}
values={props.values}
/>
</div>
))}
<Button
type="button"
onClick={() =>
setModalState({
...modalState,
modalOpen: true,
showValues: true,
})
}
>
Confirm
</Button>
{modalState.modalOpen && (
<Modal
onClose={() => {
if (!props.isSubmitting) {
setModalState(initialModalState)
}
}}
>
<h1> Confirm </h1>
<ModalContent
isSubmitting={props.isSubmitting}
values={props.values}
/>
{!modalState.showValues ? (
<Button onClick={() => setModalState(initialModalState)}>
Close
</Button>
) : (
<Button disabled={props.isSubmitting} type="submit">
Submit
</Button>
)}
</Modal>
)}
</form>
)}
</Formik>
</div>
)
}
export default FormTemplate
|
abkl/csim
|
src/pages/offline-data.tsx
|
import React, { useEffect, useState } from "react"
import localforage from "localforage"
import Button from "../components/primatives/button"
import ReactTable from "react-table"
import "react-table/react-table.css"
import axios from "axios"
import Modal from "../components/primatives/modal"
const proxyurl = "https://cors-app-scouting.herokuapp.com/"
const matchScoutUrl =
"https://script.google.com/macros/s/AKfycbxd9o5VOvlJT4SqTeJTAoUmT9WNxmagGafiTARnFCyU7bgPlcnR/exec"
const pitScoutUrl =
"https://script.google.com/macros/s/AKfycbzpOJMML-rkyz_HB-GRstlAke0OayBeMEFVW21a04lpD9TJrKc/exec"
const updateStorage = async (key: string, data: { [s: string]: any }) => {
const ogData = await localforage.getItem(key)
if (Array.isArray(ogData))
localforage
.setItem(
key,
ogData.map(v => (v.id === data.id ? { ...data, submitted: true } : v))
)
.then(t => console.log(t))
}
export default function OfflinePage() {
const [items, setItems] = useState({
matchScout: [],
pitScout: [],
})
const fetchData = async () => {
const matchScoutData = await localforage.getItem("match-scouting")
const pitScoutData = await localforage.getItem("pit-scouting")
setItems({
matchScout: matchScoutData ? (matchScoutData as any[]) : [],
pitScout: pitScoutData ? (pitScoutData as any[]) : [],
})
}
const [modalState, setModalState] = useState({
error: false,
modalOpen: false,
loading: false,
})
useEffect(() => {
fetchData()
}, [])
return (
<>
<h1>All the data you've ever submitted</h1>
<h2> Pitscouting </h2>
{console.log(items.matchScout)}
{Array.isArray(items.matchScout) ? (
<ReactTable
data={items.pitScout.filter(t => t !== null)}
pageSize={10}
columns={[
{
Header: "(re)Submit",
Cell({ original }: { original: any }) {
return (
<Button
onClick={() => {
console.log("doing stuff")
setModalState({
modalOpen: true,
loading: true,
error: false,
})
axios
.post(
proxyurl + pitScoutUrl,
JSON.stringify(original),
{
headers: { "content-type": "json" },
}
)
.then(() => {
console.log("updating storage")
updateStorage("pit-scouting", original)
.then(() =>
setModalState({
modalOpen: true,
loading: false,
error: false,
})
)
.then(() => fetchData())
})
.catch(() =>
setModalState({
modalOpen: true,
loading: false,
error: true,
})
)
}}
>
Submit
</Button>
)
},
},
{ Header: "Team Number", accessor: "Team Number" },
{
Header: "Submitted",
accessor: "submitted",
Cell(props: { value: any }) {
return <p>{props.value.toString()}</p>
},
},
]}
/>
) : (
"none"
)}
<h2> Match Scouting </h2>
{Array.isArray(items.matchScout) ? (
<ReactTable
data={items.matchScout.filter(t => t !== null)}
pageSize={10}
columns={[
{
Header: "(re)Submit",
Cell({ original }: { original: any }) {
return (
<Button
onClick={() => {
console.log("doing stuff")
setModalState({
modalOpen: true,
loading: true,
error: false,
})
axios
.post(
proxyurl + matchScoutUrl,
JSON.stringify(original),
{
headers: { "content-type": "json" },
}
)
.then(() => {
console.log("updating storage")
updateStorage("match-scouting", original)
.then(() =>
setModalState({
modalOpen: true,
loading: false,
error: false,
})
)
.then(() => fetchData())
})
.catch(() =>
setModalState({
modalOpen: true,
loading: false,
error: true,
})
)
}}
>
Submit
</Button>
)
},
},
{ Header: "Team Number", accessor: "Team Number" },
{ Header: "Match Number", accessor: "Match Number" },
{
Header: "Submitted",
accessor: "submitted",
Cell(props: { value: any }) {
return <p>{props.value.toString()}</p>
},
},
]}
/>
) : (
"none"
)}
{modalState.modalOpen && (
<Modal
onClose={() =>
setModalState({ error: false, modalOpen: false, loading: false })
}
>
<h1> Submitting</h1>
<p>
{!modalState.error && !modalState.loading ? "Data summitted!" : ""}
</p>
<p>{modalState.loading ? "loading...." : ""}</p>
<p>{modalState.error ? "error! please try again later" : ""}</p>
</Modal>
)}
</>
)
}
|
abkl/csim
|
lib/data-functions.ts
|
<reponame>abkl/csim
import { mean, sampleStandardDeviation } from "simple-statistics"
import { fields, gameValues } from "../src/utils/game-constants"
// Types:
interface TotalStats {
totalMeans: {
[s: string]: number
}
totalStdDeviations: {
[s: string]: number
}
}
type GameItem = "Cargo" | "Hatch Panel"
export interface ScoresObj {
"Robot Starting Platform": "level 1" | "level 2"
"Leave Habitat": "TRUE" | "FALSE"
"Habitat Return": "Did not return" | "level 1" | "level 2" | "level 3"
"Team Number": string
"Match Number": string
"Your Name": string
[s: string]: string
}
export interface Score {
Cargo: number
"Hatch Panel": number
"Sandstorm Cross": number
"Habitat Return": number
"Total Score": number
"Team Number": string
[s: string]: number | string
}
export interface MatchData {
"Team Number": string
"Match Number": string
[s: string]: any
}
interface Stats {
"Mean Number of Balls": { mean: number; standardDeviation: number }
"Mean Number of Rings": { mean: number; standardDeviation: number }
"Points Scored": { mean: number; standardDeviation: number }
[key: string]: { mean: number; standardDeviation: number }
}
export interface Teams {
[s: string]: {
matchData: MatchData[]
stats: Stats | {}
}
}
export interface TeamCollection {
originalScores: Score[] | []
teams: Teams
}
// Convert Sheets data into Collection of Teams Objects Functions:
export const sheetsDataToJSON = (sheetsData: any[][]) => {
if (sheetsData.length < 2) {
throw Error("invalid data passed!")
}
const dataKeys = sheetsData[0]
const d = sheetsData.slice(1)
return d.map(rows =>
rows.reduce(
(currentObject, cell, index) => ({
...currentObject,
[dataKeys[index]]: cell,
}),
{}
)
)
}
// Transform Match Data into total game Items and calculate total scores functions:
export const getGameItemKeyFromMatchDataKey = (
keys: string[],
gameItem: GameItem,
dropped?: boolean
) =>
!dropped
? keys.filter(key => RegExp(gameItem).test(key) && !/dropped/.test(key))
: keys.filter(key => RegExp(gameItem).test(key) && /dropped/.test(key))
export const calculateScore = (data: ScoresObj): Score => {
const scoreCargo =
getGameItemKeyFromMatchDataKey(Object.keys(data), "Cargo")
.map(key => data[key])
.reduce((pv: number, cv) => pv + parseInt(cv, 10), 0) * gameValues.Cargo
const scoreHatchPanel =
getGameItemKeyFromMatchDataKey(Object.keys(data), "Hatch Panel")
.map(key => data[key])
.reduce((pv: number, cv) => pv + parseInt(cv, 10), 0) *
gameValues["Hatch Panel"]
const scoreHabitatReturn =
// @ts-ignore
gameValues["Habitat Return"][data["Habitat Return"]] || 0
const scoreSandstormCross =
// @ts-ignore
data["Leave Habitat"] === "TRUE"
? gameValues["Sandstorm Cross"][data["Robot Starting Platform"]]
: 0
return {
"Match Number": data["Match Number"],
Cargo: scoreCargo,
"Hatch Panel": scoreHatchPanel,
"Habitat Return": scoreHabitatReturn,
"Sandstorm Cross": scoreSandstormCross,
// @ts-ignore
"Team Number": data["Team Number"],
"Scouter Name": data["<NAME>"],
"Total Score":
scoreCargo + scoreHatchPanel + scoreSandstormCross + scoreHabitatReturn,
}
}
export const collectMatchDataIntoTeamObj = (d: MatchData[]): TeamCollection =>
d.reduce(
(teamTotals: TeamCollection, matchData) => {
return teamTotals.teams[matchData["Team Number"]]
? {
teams: {
...teamTotals.teams,
[matchData["Team Number"]]: {
matchData: [
...teamTotals.teams[matchData["Team Number"]].matchData,
matchData,
],
stats: {},
},
},
originalScores: [
...teamTotals.originalScores,
calculateScore(matchData as ScoresObj),
],
}
: {
teams: {
...teamTotals.teams,
[matchData["Team Number"]]: { matchData: [matchData], stats: {} },
},
originalScores: [
...teamTotals.originalScores,
calculateScore(matchData as ScoresObj),
],
}
},
{
teams: {},
originalScores: [],
}
)
export const calculateTotalStats = (scores: Score[]): TotalStats => {
const intermediateObj = scores.reduce(
(pv, cv) => {
return {
Cargo: [...pv.Cargo, cv.Cargo],
"Hatch Panel": [...pv["Hatch Panel"], cv["Hatch Panel"]],
"Sandstorm Cross": [...pv["Sandstorm Cross"], cv["Sandstorm Cross"]],
"Habitat Return": [...pv["Habitat Return"], cv["Habitat Return"]],
"Total Score": [...pv["Total Score"], cv["Total Score"]],
}
},
{
Cargo: [],
"Hatch Panel": [],
"Sandstorm Cross": [],
"Habitat Return": [],
"Total Score": [],
}
)
return {
totalMeans: {
Cargo: intermediateObj.Cargo.length > 0 ? mean(intermediateObj.Cargo) : 0,
"Hatch Panel":
intermediateObj["Hatch Panel"].length > 0
? mean(intermediateObj["Hatch Panel"])
: 0,
"Sandstorm Cross":
intermediateObj["Sandstorm Cross"].length > 0
? mean(intermediateObj["Sandstorm Cross"])
: 0,
"Habitat Return":
intermediateObj["Habitat Return"].length > 0
? mean(intermediateObj["Habitat Return"])
: 0,
"Total Score":
intermediateObj["Total Score"].length > 0
? mean(intermediateObj["Total Score"])
: 0,
},
totalStdDeviations: {
Cargo:
intermediateObj.Cargo.length > 0
? sampleStandardDeviation(intermediateObj.Cargo)
: 0,
"Hatch Panel":
intermediateObj["Hatch Panel"].length > 0
? sampleStandardDeviation(intermediateObj["Hatch Panel"])
: 0,
"Sandstorm Cross":
intermediateObj["Sandstorm Cross"].length > 0
? sampleStandardDeviation(intermediateObj["Sandstorm Cross"])
: 0,
"Habitat Return":
intermediateObj["Habitat Return"].length > 0
? sampleStandardDeviation(intermediateObj["Habitat Return"])
: 0,
"Total Score":
intermediateObj["Total Score"].length > 0
? sampleStandardDeviation(intermediateObj["Total Score"])
: 0,
},
}
}
|
abkl/csim
|
src/components/primatives/link.tsx
|
<reponame>abkl/csim
import { Link } from "gatsby"
import styled from "@emotion/styled"
const StyledLink = styled(Link)`
color: ${props => props.theme.shadow.light};
&:active {
color: ${props => props.theme.shadow.dark};
}
`
export default StyledLink
|
abkl/csim
|
src/components/form-components/slider.tsx
|
<filename>src/components/form-components/slider.tsx<gh_stars>0
import React from "react"
import Slider, { createSliderWithTooltip } from "rc-slider"
import theme from "../../utils/theme"
import "rc-slider/assets/index.css"
interface FormSliderProps {
onChange: (v: any) => void
name: string
value: string
min?: number
max: number
step: number
marks: {
[s: string]: string
}
}
const SliderWithToolTip = createSliderWithTooltip(Slider)
export default function FormSlider({
onChange,
name,
value,
max,
step,
marks,
min,
}: FormSliderProps) {
return (
<div
css={{
paddingBottom: "30px",
}}
>
<label>{name}</label>
<SliderWithToolTip
trackStyle={{ backgroundColor: theme.primary.red }}
handleStyle={{ borderColor: theme.primary.red }}
dots
onChange={onChange}
value={parseInt(value)}
css={{ margin: "auto", width: "50%" }}
max={max}
min={min || 0}
marks={marks}
step={step}
/>
</div>
)
}
|
abkl/csim
|
src/utils/randomData.ts
|
<reponame>abkl/csim<filename>src/utils/randomData.ts
export default [
{
"Your Name": "Skinner",
"Team Number": 0,
"Event Code": "sfr",
"Match Number": 16,
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": 37,
"Number of Cargo(Sandstorm)": 34,
"Number of Hatch Panels dropped(Sandstorm)": 45,
"Number of Cargo dropped(Sandstorm)": 11,
"Number of Hatch Panels(Teleop)": 46,
"Number of Cargo(Teleop)": 29,
"Number of Hatch Panels dropped(Teleop)": 40,
"Number of Cargo dropped(Teleop)": 31,
"Number of Fouls": 47,
"Habitat Return": "level 1",
"Rocket Completion": "FALSE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Oconnor",
"Team Number": 0,
"Event Code": "sfr",
"Match Number": 38,
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": 8,
"Number of Cargo(Sandstorm)": 22,
"Number of Hatch Panels dropped(Sandstorm)": 8,
"Number of Cargo dropped(Sandstorm)": 33,
"Number of Hatch Panels(Teleop)": 42,
"Number of Cargo(Teleop)": 9,
"Number of Hatch Panels dropped(Teleop)": 32,
"Number of Cargo dropped(Teleop)": 11,
"Number of Fouls": 17,
"Habitat Return": "level 1",
"Rocket Completion": "FALSE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Travis",
"Team Number": 5,
"Event Code": "sfr",
"Match Number": 11,
"Robot Starting Platform": "level 2",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": 35,
"Number of Cargo(Sandstorm)": 32,
"Number of Hatch Panels dropped(Sandstorm)": 42,
"Number of Cargo dropped(Sandstorm)": 44,
"Number of Hatch Panels(Teleop)": 40,
"Number of Cargo(Teleop)": 49,
"Number of Hatch Panels dropped(Teleop)": 4,
"Number of Cargo dropped(Teleop)": 1,
"Number of Fouls": 10,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Evangelina",
"Team Number": 2,
"Event Code": "sfr",
"Match Number": 12,
"Robot Starting Platform": "level 2",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": 27,
"Number of Cargo(Sandstorm)": 18,
"Number of Hatch Panels dropped(Sandstorm)": 26,
"Number of Cargo dropped(Sandstorm)": 36,
"Number of Hatch Panels(Teleop)": 23,
"Number of Cargo(Teleop)": 28,
"Number of Hatch Panels dropped(Teleop)": 2,
"Number of Cargo dropped(Teleop)": 29,
"Number of Fouls": 7,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Jacobson",
"Team Number": 2,
"Event Code": "sfr",
"Match Number": 49,
"Robot Starting Platform": "level 1",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": 13,
"Number of Cargo(Sandstorm)": 4,
"Number of Hatch Panels dropped(Sandstorm)": 49,
"Number of Cargo dropped(Sandstorm)": 45,
"Number of Hatch Panels(Teleop)": 0,
"Number of Cargo(Teleop)": 9,
"Number of Hatch Panels dropped(Teleop)": 4,
"Number of Cargo dropped(Teleop)": 37,
"Number of Fouls": 32,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Minerva",
"Team Number": 3,
"Event Code": "sfr",
"Match Number": 20,
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": 25,
"Number of Cargo(Sandstorm)": 32,
"Number of Hatch Panels dropped(Sandstorm)": 29,
"Number of Cargo dropped(Sandstorm)": 22,
"Number of Hatch Panels(Teleop)": 18,
"Number of Cargo(Teleop)": 50,
"Number of Hatch Panels dropped(Teleop)": 41,
"Number of Cargo dropped(Teleop)": 42,
"Number of Fouls": 24,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Stafford",
"Team Number": 5,
"Event Code": "sfr",
"Match Number": 9,
"Robot Starting Platform": "level 2",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": 35,
"Number of Cargo(Sandstorm)": 6,
"Number of Hatch Panels dropped(Sandstorm)": 4,
"Number of Cargo dropped(Sandstorm)": 37,
"Number of Hatch Panels(Teleop)": 31,
"Number of Cargo(Teleop)": 14,
"Number of Hatch Panels dropped(Teleop)": 23,
"Number of Cargo dropped(Teleop)": 40,
"Number of Fouls": 38,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Gregory",
"Team Number": 3,
"Event Code": "sfr",
"Match Number": 26,
"Robot Starting Platform": "level 1",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": 11,
"Number of Cargo(Sandstorm)": 25,
"Number of Hatch Panels dropped(Sandstorm)": 18,
"Number of Cargo dropped(Sandstorm)": 31,
"Number of Hatch Panels(Teleop)": 32,
"Number of Cargo(Teleop)": 36,
"Number of Hatch Panels dropped(Teleop)": 18,
"Number of Cargo dropped(Teleop)": 10,
"Number of Fouls": 24,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Howell",
"Team Number": 2,
"Event Code": "sfr",
"Match Number": 14,
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": 3,
"Number of Cargo(Sandstorm)": 48,
"Number of Hatch Panels dropped(Sandstorm)": 34,
"Number of Cargo dropped(Sandstorm)": 43,
"Number of Hatch Panels(Teleop)": 34,
"Number of Cargo(Teleop)": 44,
"Number of Hatch Panels dropped(Teleop)": 27,
"Number of Cargo dropped(Teleop)": 22,
"Number of Fouls": 25,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
{
"Your Name": "Irwin",
"Team Number": 4,
"Event Code": "sfr",
"Match Number": 2,
"Robot Starting Platform": "level 2",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": 11,
"Number of Cargo(Sandstorm)": 29,
"Number of Hatch Panels dropped(Sandstorm)": 5,
"Number of Cargo dropped(Sandstorm)": 37,
"Number of Hatch Panels(Teleop)": 10,
"Number of Cargo(Teleop)": 15,
"Number of Hatch Panels dropped(Teleop)": 47,
"Number of Cargo dropped(Teleop)": 36,
"Number of Fouls": 29,
"Habitat Return": "level 1",
"Rocket Completion": "TRUE",
"Robot Deadtime": "less than 5 seconds",
Comments: "hello",
},
]
|
abkl/csim
|
src/components/app-bar.tsx
|
import { Link } from "gatsby"
import { css } from "@emotion/core"
import { rhythm } from "../utils/typography"
import React from "react"
import styled from "@emotion/styled"
interface HeaderProps {
siteTitle: string
}
const LinkP = styled.p`
display: inline-block;
align-self: flex-end;
font-style: normal;
padding-right: ${rhythm(0.3)};
text-decoration: none;
margin-top: ${rhythm(1)};
`
const LinkH1 = styled.h1`
display: inline-block;
font-style: normal;
padding-left: ${rhythm(1)};
text-decoration: none;
margin-top: ${rhythm(1)};
`
const StyledLink = styled(Link)`
text-decoration: none;
background-image: none;
text-shadow: none;
color: white;
`
const HeaderLinks = ({ children, to }: { children: string; to: string }) => (
<LinkP>
<StyledLink to={to}>{children}</StyledLink>
</LinkP>
)
const AppBar = ({ siteTitle }: HeaderProps) => (
<div
css={theme => css`
padding: ${rhythm(1 / 5)};
background-color: ${theme.primary.red};
display: flex;
flex-direction: row;
justify-content: space-between;
`}
>
<LinkH1>
<StyledLink to="/">{siteTitle}</StyledLink>
</LinkH1>
<div
css={css`
align-self: flex-end;
`}
>
<HeaderLinks to="/scouting-form"> (Scouting) </HeaderLinks>
<HeaderLinks to="/pit-scouting"> (Pit) </HeaderLinks>
<HeaderLinks to="/offline-data"> (Offline) </HeaderLinks>
</div>
</div>
)
export default AppBar
|
abkl/csim
|
src/pages/scouting-form.tsx
|
import React from "react"
import { css } from "@emotion/core"
import Form from "../components/form-components/form-template"
import { fields } from "../utils/game-constants"
const ScoutingFormPage = () => (
<>
<h1
css={css`
text-align: center;
`}
>
Scouting Form
</h1>
<p
css={css`
font-style: italic;
text-align: center;
`}
>
U means upper, L means lower
</p>
<Form
storageKey="match-scouting"
fields={fields}
submitUrl={
"https://script.google.com/macros/s/AKfycbxd9o5VOvlJT4SqTeJTAoUmT9WNxmagGafiTARnFCyU7bgPlcnR/exec"
}
/>
</>
)
export default ScoutingFormPage
|
abkl/csim
|
src/components/primatives/divs.tsx
|
import styled from "@emotion/styled"
export const FlexAlignCenter = styled.div`
display: flex;
justify-content: center;
align-content: center;
flex-direction: column;
height: 100%;
width: 100%;
`
|
abkl/csim
|
src/globals.d.ts
|
<filename>src/globals.d.ts<gh_stars>0
/* eslint-disable import/export */
declare module "tailwind.macro" {
export default function tw(a: TemplateStringsArray): string
}
declare module "react-table/lib/hoc/foldableTable" {
import { Column, TableProps } from "react-table"
interface FoldableColumn<T> extends Column<T> {
foldable?: boolean
}
interface FoldableTableProps<D = any> extends TableProps<D> {
columns: FoldableColumn<D>[]
}
export default function foldableTable<D>(
a: React.ComponentType
): React.ComponentType<Partial<FoldableTableProps<D>>>
}
declare module "uuid/v4" {
export default function uuid(): string
}
|
abkl/csim
|
src/components/form-components/counter.tsx
|
<reponame>abkl/csim
import React from "react"
import Button from "../primatives/button"
import css from "@emotion/css"
import { MdArrowUpward, MdArrowDownward } from "react-icons/md"
interface CounterProps {
setFieldValue: (field: string, value: any) => void
name: string
values: {
[s: string]: string
}
dropped: boolean
}
function Grouping({ setFieldValue, values, dropped, name }: CounterProps) {
return (
<div
css={css`
display: flex;
flex-direction: column;
justify-content: flex-start;
width: 100%;
text-align: left;
`}
>
<label css={{ fontWeight: "bold" }}>
{dropped ? "Dropped:" : "Scored"}
</label>
<div
css={css`
display: flex;
flex-direction: row;
width: 60%;
justify-content: space-between;
`}
>
<div
css={css`
display: flex;
flex-direction: column;
width: 50px;
height: 84.5px;
`}
>
<Button
type="button"
onClick={() =>
parseInt(values[name]) >= 0
? setFieldValue(name, parseInt(values[name]) + 1)
: ""
}
css={css`
border-radius: 9px 9px 0 0;
border-bottom-width: 0.5px;
`}
>
<MdArrowUpward />
</Button>
<Button
type="button"
onClick={() =>
parseInt(values[name])
? setFieldValue(name, parseInt(values[name]) - 1)
: ""
}
css={css`
border-radius: 0 0 9px 9px;
border-top-width: 0.5px;
`}
>
<MdArrowDownward />
</Button>
</div>
<label css={{ alignSelf: "center", justifySelf: "flex-end" }}>
{values[name] ? values[name] : 0}
</label>
</div>
</div>
)
}
export default function Counter(props: CounterProps) {
const { name, setFieldValue, values, dropped } = props
return (
<div
css={{
display: "flex",
flexDirection: "column",
borderWidth: "5px",
paddingBottom: "5%",
justifyContent: "center",
alignItems: "center",
maxWidth: "300px",
width: "100%",
alignSelf: "center",
textAlign: "left",
}}
>
<label css={{ alignSelf: "flex-start" }}>{name}:</label>
{dropped ? (
<div
css={css`
display: flex;
flex-direction: row;
width: 70%;
max-width: 300px;
`}
>
<Grouping {...props} dropped={false} />
<Grouping {...props} name={`${name} dropped`} />
</div>
) : (
<div
css={css`
display: flex;
flex-direction: row;
justify-content: space-around;
width: 50%;
max-width: 160px;
`}
>
<Button
type="button"
onClick={() =>
parseInt(values[name]) >= 0
? setFieldValue(name, parseInt(values[name]) + 1)
: ""
}
>
+
</Button>
<label css={{ textAlign: "center", alignSelf: "center" }}>
{values[name] ? values[name] : 0}
</label>
<Button
type="button"
onClick={() =>
parseInt(values[name])
? setFieldValue(name, parseInt(values[name]) - 1)
: ""
}
>
-
</Button>
</div>
)}
<br />
</div>
)
}
|
abkl/csim
|
src/pages/picklist.tsx
|
import React from "react"
const PickListPage = () => {
return (
<div>
<h1> Your PickList </h1>
<em> Not synced to the internet, local only. </em>
</div>
)
}
export default PickListPage
|
abkl/csim
|
src/utils/apiRequests.ts
|
<gh_stars>0
import axios from "axios"
export const fetchTeamsFromTBA = async (eventKey: string) => {
try {
let res = await axios.get(
`https://www.thebluealliance.com/api/v3/event/${eventKey}/teams/simple`,
{
headers: {
"X-TBA-Auth-Key":
"<KEY>",
},
}
)
return res
} catch (err) {
console.error(err)
}
}
|
abkl/csim
|
lib/transform-fields.ts
|
<filename>lib/transform-fields.ts<gh_stars>0
import { Fields } from "../src/utils/game-constants"
import { fetchTeamsFromTBA } from "./apiFetches"
// run using ts-node, use: ` ts-node -O '{"module": "commonjs"}' ./transform-fields.ts `
const fields: Fields = {
General: [
"Scouter Name",
"Team Number",
{
"field-name": "How much experience do your drivers have?",
type: "Radio",
options: ["1 year", "2 years", "3 years+"],
scoring: false,
},
{
"field-name":
"Where is your robot capable of placing hatches?(Check all that apply)",
type: "Checkbox",
options: ["Not Capable", "level 1", "level 2", "level 3"],
scoring: false,
},
{
"field-name":
"Where is your robot capable of placing cargo?(Check all that apply)",
type: "Checkbox",
options: ["Not Capable", "level 1", "level 2", "level 3"],
scoring: false,
},
],
Sandstorm: [
{
"field-name": "Where does your robot start during Sandstorm?",
type: "Radio",
options: ["level 1", "level 2"],
scoring: false,
},
{
"field-name": "Do you preload hatch or cargo?",
type: "Radio",
options: ["Hatch", "Cargo"],
scoring: false,
},
],
Endgame: [
{
"field-name": "Is your robot capable of climbing?",
type: "Radio",
options: ["Not capable", "level 2", "level 3"],
scoring: false,
},
{
"field-name":
"If you can climb, how many robots are you able to bring with you?",
type: "Slider",
min: 0,
max: 2,
marks: {
0: "None",
1: "One",
2: "Two",
},
step: 1,
scoring: false,
},
],
Problems: [
"Recent problems with robot",
{
"field-name": "If so, what is your progress in solving those issues?",
type: "Radio",
options: [
"No problems",
"In progress but kind of stuck",
"In progress, & we know what we're doing",
"Solved",
],
scoring: false,
},
],
}
const transfromFields = Object.keys(fields)
.map(key => fields[key])
.reduce((acc, val) => acc.concat(val), [])
.map(fieldKey =>
typeof fieldKey === "string"
? fieldKey
: fieldKey.type === "Number"
? fieldKey.dropped
? `${fieldKey["field-name"]}\n ${fieldKey["field-name"]} dropped`
: fieldKey["field-name"]
: fieldKey["field-name"]
)
.reduce(
(p, c) => `${p}
${c}`,
""
)
console.log(transfromFields)
|
abkl/csim
|
test/form-utils.spec.ts
|
<gh_stars>0
// import { updateValues } from "../src/components/form-components/checkbox"
// describe("util function works", () => {
// test("updateValues should work", () => {
// expect(updateValues("hello", "world,haha")).toBe("world,haha,hello")
// })
// })
|
abkl/csim
|
src/templates/all-teams-template.tsx
|
<reponame>abkl/csim<filename>src/templates/all-teams-template.tsx
import React, { useContext } from "react"
import { TeamObject } from "./team-template"
import Link from "../components/primatives/link"
import ReactTable from "react-table"
import foldableTable from "react-table/lib/hoc/foldableTable"
import "react-table/react-table.css"
import { RootContext, RootState } from "../contexts/root-context"
import Button from "../components/primatives/button"
const FTBL = foldableTable<TeamObject>(ReactTable)
export default function AllTeamsTemplate({
pageContext: { teams },
}: {
pageContext: {
teams: TeamObject[]
}
}) {
const { state, changeState } = useContext(RootContext)
return (
<div>
<h1>Teams</h1>
<em>yes there are duplicates</em>
<br />
<FTBL
filterable
data={teams}
showPageSizeOptions={false}
pageSize={20}
columns={[
{
Header: "Information",
foldable: true,
columns: [
{
Header: "Add to Picklist",
accessor: "team_number",
Cell(props: { value: string }) {
return (
<>
{!state.pickList.includes(parseInt(props.value)) ? (
<>
<Button
onClick={() =>
changeState((s: RootState) => ({
...s,
pickList: [...s.pickList, props.value],
}))
}
css={{ marginRight: "1%" }}
>
+ to Picklist
</Button>
</>
) : (
<Button
onClick={() =>
changeState(
(s: RootState): RootState => ({
...s,
pickList: s.pickList.filter(
t => t !== parseInt(props.value)
),
})
)
}
>
- from Picklist
</Button>
)}
</>
)
},
minWidth: 117,
},
{
Header: "Team Number",
accessor: "team_number",
Cell(props: { value: string }) {
return <Link to={`/teams/${props.value}`}>{props.value}</Link>
},
},
{
Header: "Nickname",
accessor: "nickname",
},
{
Header: "Competition",
accessor: "competition",
filterAll: true,
filterMethod: (filter: { value: string }, row: TeamObject[]) =>
!filter.value || filter.value === "all"
? row
: row.filter(team => team.competition === filter.value),
Filter({
filter,
onChange,
}: {
filter: { value: string }
onChange: (a: any) => void
}) {
return (
<select
onChange={event => onChange(event.target.value)}
style={{ width: "100%" }}
value={filter ? filter.value : "all"}
>
<option value="all">all</option>
<option value="sfr">SFR</option>
<option value="svr">SVR</option>
</select>
)
},
},
],
},
{
Header: "stats",
foldable: true,
columns: [
{
Header: "Mean Rings",
id: "mean rings",
accessor: d =>
state.teams[d.team_number].stats["Number of Rings"]
? state.teams[d.team_number].stats["Number of Rings"].mean
: 0,
},
{
Header: "Mean Balls",
id: "mean balls",
accessor: d =>
state.teams[d.team_number].stats["Number of Balls"]
? state.teams[d.team_number].stats["Number of Balls"].mean
: 0,
},
{
Header: "Mean % Score Contrib",
id: "mean score",
accessor: d =>
state.teams[d.team_number].stats["% Contrib to Team"]
? state.teams[d.team_number].stats["% Contrib to Team"].mean
: 0,
},
],
},
]}
/>
</div>
)
}
|
abkl/csim
|
src/utils/theme.ts
|
export default {
primary: {
red: "#8A0002",
black: "#000",
white: "#fff",
},
highlight: {
light: "#E6E6E6",
dark: "#A5A4AA",
},
shadow: {
light: "#6B0000",
dark: "#4D0002",
},
}
|
abkl/csim
|
src/contexts/root-context.tsx
|
import React, { createContext, useState } from "react"
import { MatchData, Teams } from "../../lib/data-functions"
import { data } from "../../lib/randomData"
export interface RootState {
matchData: MatchData[] | []
teams: Teams | {}
pickList: number[]
}
interface Props {
children: React.ReactNode
}
export const RootContext = createContext<{
state: RootState
changeState: (a: (b: RootState) => any) => void | any
}>({
state: {
matchData: [],
pickList: [],
teams: {},
},
changeState: () => {},
})
export default function RootContextContainer(props: Props) {
const [state, changeState] = useState<RootState>({
matchData: [],
teams: {},
pickList: [],
})
return (
<RootContext.Provider value={{ state, changeState }}>
{props.children}
</RootContext.Provider>
)
}
|
abkl/csim
|
src/pages/pit-scouting.tsx
|
import React from "react"
import css from "@emotion/css"
import Form from "../components/form-components/form-template"
import { Fields } from "../utils/game-constants"
export const fields: Fields = {
General: [
"Scouter Name",
"Team Number",
{
"field-name": "How much experience do your drivers have?",
type: "Radio",
options: ["1 year", "2 years", "3 years+"],
scoring: false,
},
{
"field-name":
"Where is your robot capable of placing hatches?(Check all that apply)",
type: "Checkbox",
options: ["Not Capable", "level 1", "level 2", "level 3"],
scoring: false,
},
{
"field-name":
"Where is your robot capable of placing cargo?(Check all that apply)",
type: "Checkbox",
options: ["Not Capable", "level 1", "level 2", "level 3"],
scoring: false,
},
],
Sandstorm: [
{
"field-name": "Where does your robot start during Sandstorm?",
type: "Radio",
options: ["level 1", "level 2"],
scoring: false,
},
{
"field-name": "Do you preload hatch or cargo?",
type: "Radio",
options: ["Hatch", "Cargo"],
scoring: false,
},
],
Endgame: [
{
"field-name": "Is your robot capable of climbing?",
type: "Radio",
options: ["Not capable", "level 2", "level 3"],
scoring: false,
},
{
"field-name":
"If you can climb, how many robots are you able to bring with you?",
type: "Slider",
min: 0,
max: 2,
marks: {
0: "None",
1: "One",
2: "Two",
},
step: 1,
scoring: false,
},
],
Problems: [
"Recent problems with robot",
{
"field-name": "If so, what is your progress in solving those issues?",
type: "Radio",
options: [
"No problems",
"In progress but kind of stuck",
"In progress, & we know what we're doing",
"Solved",
],
scoring: false,
},
],
}
export default function PitScoutingForm() {
return (
<>
<h1
css={css`
text-align: center;
`}
>
Pit Scouting Form
</h1>
<Form
storageKey="pit-scouting"
fields={fields}
submitUrl={
"https://script.google.com/macros/s/AKfycbzpOJMML-rkyz_HB-GRstlAke0OayBeMEFVW21a04lpD9TJrKc/exec"
}
/>
</>
)
}
|
abkl/csim
|
src/templates/team-template.tsx
|
<gh_stars>0
import React, { useContext } from "react"
import { RootContext, RootState } from "../contexts/root-context"
import Button from "../components/primatives/button"
import PieChart from "../components/charts/piechart"
import ReactTable from "react-table"
import { navigate } from "gatsby"
/* eslint camelcase: "off" */
export interface TeamObject {
team_number: number
nickname: string
city: string
country: string
state_prov: string
address: string
website: string
competition: string
}
const TeamTemplate = ({
pageContext: { team },
}: {
pageContext: { team: TeamObject }
}) => {
const { state, changeState } = useContext(RootContext)
const stats = state.teams[team.team_number].stats
return (
<div>
<h1>
Team {team.team_number}: {team.nickname}
</h1>
<em>Team Website: </em>
<a href={team.website} target="_blank">
{team.website}
</a>
<br />
{!state.pickList.includes(team.team_number) ? (
<>
<Button
onClick={() =>
changeState((s: RootState) => ({
...s,
pickList: [...s.pickList, team.team_number],
}))
}
css={{ marginRight: "1%" }}
>
+ Team to Picklist
</Button>
<Button onClick={() => navigate("picklist")}>Go to Picklist</Button>
</>
) : (
<Button
onClick={() =>
changeState(
(s: RootState): RootState => ({
...s,
pickList: s.pickList.filter(t => t !== team.team_number),
})
)
}
>
- Team to Picklist
</Button>
)}
<div css={{ textAlign: "center", marginTop: "5%" }}>
<h1> Stats Summary Table </h1>
<ReactTable
data={
stats
? Object.keys(stats).map(key => ({ label: key, ...stats[key] }))
: []
}
pageSize={10}
showPagination={false}
columns={[
{
Header: "Stat",
accessor: "label",
},
{
Header: "Mean",
accessor: "mean",
},
{
Header: "Standard Deviation",
accessor: "standardDeviation",
},
]}
/>
<h1> Charts </h1>
<h2>Point Composition Breakdown</h2>
<PieChart />
</div>
</div>
)
}
export default TeamTemplate
|
abkl/csim
|
src/utils/last-year-data.ts
|
const data = [
{
Timestamp: "10/6/2018 8:48:39",
"Team number": "3501",
"Match number": "16",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver":
"Robot got more than 3 fouls, Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 8:50:26",
"Team number": "6174",
"Match number": "16",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 8:57:56",
"Team number": "2643",
"Match number": "16",
"Scout name(your name)": "<NAME> ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:14:45",
"Team number": "1684",
"Match number": "16",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "6",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "6",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:48:19",
"Team number": "1458",
"Match number": "16",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:09:15",
"Team number": "114",
"Match number": "16.1",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Dropped partner",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:16:33",
"Team number": "114",
"Match number": "16.2",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 8:56:41",
"Team number": "1967",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Parked",
"Problems with robot/driver": "Robot tipped over",
},
{
Timestamp: "10/6/2018 8:57:35",
"Team number": "2489",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "5",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "5",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 8:59:12",
"Team number": "4904",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "4",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:16:54",
"Team number": "7108",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "6",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:18:01",
"Team number": "4904",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "Robot tipped over",
},
{
Timestamp: "10/6/2018 9:49:54",
"Team number": "1700",
"Match number": "17",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:04:46",
"Team number": "6884",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 9:05:24",
"Team number": "4255",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"2",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 9:05:55",
"Team number": "5430",
"Match number": "18",
"Scout name(your name)": "Lavinie",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:06:17",
"Team number": "199",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:06:18",
"Team number": "199",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "3",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:06:38",
"Team number": "5430",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:06:54",
"Team number": "2813",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:12:40",
"Team number": "6884",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:47:08",
"Team number": "2473",
"Match number": "18",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "3",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"3",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:13:45",
"Team number": "4159",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:13:53",
"Team number": "846",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "6",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "4",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Lift partner",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:13:54",
"Team number": "5104",
"Match number": "19",
"Scout name(your name)": "Lavinie ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "5",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:14:11",
"Team number": "4990",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:20:47",
"Team number": "668",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:28:56",
"Team number": "114",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "5",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:49:22",
"Team number": "1351",
"Match number": "19",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "4",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:21:34",
"Team number": "1868",
"Match number": "20",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "6",
"Number of cubes dropped off in your alliance switch (during teleop)": "4",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:21:48",
"Team number": "3501",
"Match number": "20",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 9:21:51",
"Team number": "115",
"Match number": "20",
"Scout name(your name)": "Lavinie",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"2",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:28:21",
"Team number": "253",
"Match number": "20",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "2",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:29:50",
"Team number": "7308",
"Match number": "20",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "5",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "5",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:51:32",
"Team number": "1700",
"Match number": "20",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:28:26",
"Team number": "6814",
"Match number": "21",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:29:11",
"Team number": "2473",
"Match number": "21",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Crashed into other robot",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "5",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "4",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:29:12",
"Team number": "6884",
"Match number": "21",
"Scout name(your name)": "Lavinie",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 9:31:01",
"Team number": "4765",
"Match number": "21",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:53:02",
"Team number": "972",
"Match number": "21",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "7",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "3",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "5",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:37:51",
"Team number": "2643",
"Match number": "22",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "5",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:38:41",
"Team number": "2854",
"Match number": "22",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"4",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:38:59",
"Team number": "1458",
"Match number": "22",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "6",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "5",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Lift self only",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:39:00",
"Team number": "2813",
"Match number": "22",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for more than 1 minute",
},
{
Timestamp: "10/6/2018 9:39:31",
"Team number": "649",
"Match number": "22",
"Scout name(your name)": "Lavinie",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "5",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "4",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:54:16",
"Team number": "3045",
"Match number": "22",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "Robot dead for more than 1 minute",
},
{
Timestamp: "10/6/2018 9:45:14",
"Team number": "4255",
"Match number": "23",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:45:39",
"Team number": "5430",
"Match number": "23",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:46:05",
"Team number": "6418",
"Match number": "23",
"Scout name(your name)": "Lavinie",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for more than 1 minute",
},
{
Timestamp: "10/6/2018 9:46:41",
"Team number": "2489",
"Match number": "23",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:58:25",
"Team number": "6174",
"Match number": "23",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "6",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"2",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:54:42",
"Team number": "6822",
"Match number": "24",
"Scout name(your name)": "Nathan",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:54:57",
"Team number": "4904",
"Match number": "24",
"Scout name(your name)": "Thanawat",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:55:09",
"Team number": "100",
"Match number": "24",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "4",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 9:55:45",
"Team number": "1967",
"Match number": "24",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "6",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 9:58:19",
"Team number": "199",
"Match number": "24",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:06:55",
"Team number": "649",
"Match number": "25",
"Scout name(your name)": "Thanawat",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "1",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "4",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "5",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:07:42",
"Team number": "114",
"Match number": "25",
"Scout name(your name)": "Nathan",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "5",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "6",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:08:16",
"Team number": "253",
"Match number": "25",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:08:37",
"Team number": "115",
"Match number": "25",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "5",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:14:57",
"Team number": "3045",
"Match number": "26",
"Scout name(your name)": "Thanawat",
"Cross baseline during auto?": "Foul",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "1",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot dead for more than 1 minute",
},
{
Timestamp: "10/6/2018 10:15:46",
"Team number": "1351",
"Match number": "26",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "4",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:15:59",
"Team number": "2473",
"Match number": "26",
"Scout name(your name)": "Nathan",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "5",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"5",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Parked",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 10:18:46",
"Team number": "1458",
"Match number": "26",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:23:44",
"Team number": "972",
"Match number": "27",
"Scout name(your name)": "Thanawat",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:24:14",
"Team number": "751",
"Match number": "27",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"1",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver":
"Robot tipped over, Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 10:24:53",
"Team number": "2813",
"Match number": "27",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "3",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "3",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:25:05",
"Team number": "4990",
"Match number": "27",
"Scout name(your name)": "Nathan",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:27:59",
"Team number": "1868",
"Match number": "25",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "1",
"Number of cubes picked up from the field": "5",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "4",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:29:23",
"Team number": "670",
"Match number": "24",
"Scout name(your name)": "<NAME> ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "6",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"2",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Lift self only",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:29:34",
"Team number": "1700",
"Match number": "26",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:32:46",
"Team number": "6884",
"Match number": "27",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No show",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot didn't show up",
},
{
Timestamp: "10/6/2018 10:36:33",
"Team number": "2643",
"Match number": "25",
"Scout name(your name)": "<NAME> ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "2",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Parked",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:40:41",
"Team number": "846",
"Match number": "26",
"Scout name(your name)": "<NAME> ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "4",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Lift partner",
"Problems with robot/driver": "Robot dead for less than 1 minute",
},
{
Timestamp: "10/6/2018 10:45:09",
"Team number": "5430",
"Match number": "26",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:46:13",
"Team number": "4765",
"Match number": "28",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "1",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Lift self only",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:46:39",
"Team number": "4904",
"Match number": "28",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:47:18",
"Team number": "1987",
"Match number": "27",
"Scout name(your name)": "<NAME> ",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "5",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "5",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "Robot tipped over",
},
{
Timestamp: "10/6/2018 10:48:48",
"Team number": "2854",
"Match number": "28",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "2",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"3",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 10:56:40",
"Team number": "3501",
"Match number": "29",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "Robot tipped over",
},
{
Timestamp: "10/6/2018 10:58:55",
"Team number": "4765",
"Match number": "28",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:00:51",
"Team number": "174",
"Match number": "29",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "3",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Lift self only",
"Problems with robot/driver":
"Robot tipped over, No problems with robot., Robot didn't show up",
},
{
Timestamp: "10/6/2018 11:07:16",
"Team number": "100",
"Match number": "30",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"4",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Lift self only",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:08:31",
"Team number": "6814",
"Match number": "30",
"Scout name(your name)": "Jennifer",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "3",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:09:54",
"Team number": "6418",
"Match number": "30",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:10:08",
"Team number": "6418",
"Match number": "30",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "2",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:10:38",
"Team number": "668",
"Match number": "30",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "1",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "4",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "2",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:19:32",
"Team number": "1351",
"Match number": "31",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "1",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "2",
Endgame: "Failed to make it onto the scale area",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:25:50",
"Team number": "3501",
"Match number": "32",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "0",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "0",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "0",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "3",
Endgame: "Lift self only",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:37:32",
"Team number": "5104",
"Match number": "33",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "7",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "1",
"Number of cubes dropped off in the vault (during teleop)": "8",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "1",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:44:56",
"Team number": "6418",
"Match number": "34",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "Yes",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "5",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "4",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "2",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
{
Timestamp: "10/6/2018 11:51:16",
"Team number": "4765",
"Match number": "35",
"Scout name(your name)": "<NAME>",
"Cross baseline during auto?": "No",
"Number of cubes dropped off in the switch (during auto)": "0",
"Number of cubes dropped off in the scale (during auto)": "0",
"Number of cubes picked up from the pyramid": "3",
"Number of cubes picked up from the portal": "0",
"Number of cubes picked up from the field": "0",
"Number of cubes dropped off in the vault (during teleop)": "2",
"Number of cubes dropped off in the scale (during teleop)": "0",
"Number of cubes dropped off in your alliance switch (during teleop)": "1",
"Number of cubes dropped off in your opponent's alliance switch (during teleop)":
"0",
"Total number of cubes fumbled(robot lost control of cube)": "0",
Endgame: "Climbed on ramp",
"Problems with robot/driver": "No problems with robot.",
},
]
export default data
|
abkl/csim
|
src/components/primatives/button.tsx
|
import styled from "@emotion/styled"
interface ButtonProps {
primary: boolean
}
const Button = styled.button`
min-width: 2rem;
padding: 6px 16px;
box-shadow: 0 8px 16px 0 rgba(0, 0, 0, 0.1), 0 6px 20px 0 rgba(0, 0, 0, 0.09);
border: 2px solid ${props => props.theme.primary.red};
border-radius: 4px;
outline: none;
font-size: 14px;
text-decoration: none;
background: none;
color: #c41e3a;
&:active {
background-color: ${props => props.theme.primary.red};
color: white;
}
`
export default Button
|
abkl/csim
|
src/components/form-components/form-util.ts
|
import * as Yup from "yup"
import { Fields } from "../../utils/game-constants"
export const initiallizeFormState = (fields: Fields): { [s: string]: any } =>
Object.keys(fields)
.map(f => fields[f]) // map out the fields into [[fields]]
.reduce((acc, val) => acc.concat(val), []) // flattens the array
.reduce((state, field) => {
if (typeof field === "object") {
switch (field["type"]) {
case "Number":
return field.dropped
? {
...state,
[field["field-name"]]: 0,
[field["field-name"] + " dropped"]: 0,
}
: {
...state,
[field["field-name"]]: 0,
}
case "Radio":
return {
...state,
[field["field-name"]]: field["options"]
? field["options"][0]
: "none-selected",
}
case "Checkbox":
return {
...state,
[field["field-name"]]: "",
}
case "Switch":
return {
...state,
[field["field-name"]]: false,
}
case "Slider":
return {
...state,
[field["field-name"]]: 0,
}
default:
return state
}
}
if (typeof field === "string")
return {
...state,
[field]: "",
}
return state
}, {}) // initializes the form state
export const createValidateObject = (fields: Fields) => {
const shape = Object.keys(fields)
.map(f => fields[f])
.reduce((acc, val) => acc.concat(val), [])
.reduce((vobj, field) => {
if (typeof field === "object") {
switch (field.type) {
case "Number":
return {
...vobj,
[field["field-name"]]: Yup.number().min(0),
}
case "Radio":
return {
...vobj,
[field["field-name"]]: Yup.string().required(),
}
case "Switch":
return {
...vobj,
[field["field-name"]]: Yup.boolean().required(),
}
}
}
return {
...vobj,
[field as string]: "",
}
}, {})
return Yup.object().shape(shape)
}
|
abkl/csim
|
src/components/form-components/radio.tsx
|
import React from "react"
import css from "@emotion/css"
import { FieldProps } from "formik"
const Radio = (props: FieldProps & { options: string[] }) => (
<fieldset
css={css`
display: inline-flex;
position: relative;
flex-direction: column;
align-items: flex-start;
width: 100%;
border: 0;
max-width: 300px;
align-self: center;
`}
>
<legend
css={css`
text-align: left;
`}
>
{props.field.name}:
</legend>
<div
css={css`
display: flex;
margin: 8px 0;
flex-direction: column;
`}
>
{props.options.map(option => (
<label
css={css`
display: inline-flex;
vertical-align: middle;
align-items: center;
`}
key={option}
>
<span
css={css`
padding: 12px;
`}
>
<input
onChange={props.field.onChange}
name={props.field.name}
value={option}
type="radio"
checked={props.field.value === option}
/>
</span>
{option} <br />
</label>
))}
</div>
</fieldset>
)
export default Radio
|
abkl/csim
|
lib/script.ts
|
/* eslint-disable @typescript-eslint/no-var-requires */
import { fetchDataFromSheets } from "./apiFetches"
import {
sheetsDataToJSON,
calculateScore,
collectMatchDataIntoTeamObj,
calculateTotalStats,
} from "./data-functions"
import { sampleStandardDeviation } from "simple-statistics"
import fs from "fs"
// ts-node -O '{"module": "commonjs"}' ./script.ts
// fetchDataFromSheets()
// .then(c => sheetsDataToJSON(c))
// .then(c => collectMatchDataIntoTeamObj(c))
// .then(c => fs.writeFileSync("./data.json", JSON.stringify(c)))
// .then(c => console.log(c))
// fs.readFile("./data.json", (err, data) => {
// if (err) console.error(err)
// const teams = JSON.parse(data.toString())
// })
console.log(sampleStandardDeviation([6, 6, 6, 1, 2, 4, 8, 12]))
|
abkl/csim
|
src/components/form-components/display-fields.tsx
|
import React from "react"
import Counter from "./counter"
import { Field } from "formik"
import { FieldType } from "../../utils/game-constants"
import Radio from "./radio"
import Switch from "./switch"
import CheckboxGroup from "./checkbox"
import css from "@emotion/css"
import FormSlider from "./slider"
interface DisplayFieldsProps {
fields: FieldType[]
setFieldValue: (field: string, value: any) => void
values: any
}
export default function DisplayFields({
fields,
setFieldValue,
values,
}: DisplayFieldsProps) {
return (
<>
{fields.map(f => {
if (typeof f === "string")
return (
<div
css={css`
padding-bottom: 15px;
`}
key={f as string}
>
<Field
component={
f === "Comments" || f === "Recent problems with robot"
? "textarea"
: "input"
}
type={/Number/.test(f) ? "number" : "text"}
name={f}
placeholder={f}
/>
<br />
</div>
)
if (typeof f === "object") {
switch (f.type) {
case "Number":
return (
<Counter
values={values}
setFieldValue={setFieldValue}
name={f["field-name"]}
key={f["field-name"]}
dropped={f.dropped}
/>
)
case "Switch":
return (
<Field
component={Switch}
name={f["field-name"]}
key={f["field-name"]}
/>
)
case "Radio":
return (
<Field
component={Radio}
name={f["field-name"]}
options={f["options"] as string[]}
key={f["field-name"]}
/>
)
case "Slider":
return (
<FormSlider
value={values[f["field-name"]]}
onChange={v => setFieldValue(f["field-name"] as string, v)}
name={f["field-name"]}
max={f.max}
min={f.min}
step={f.step}
marks={f.marks}
key={f["field-name"]}
/>
)
case "Checkbox":
return (
<CheckboxGroup
name={f["field-name"]}
options={f.options}
onChange={v => setFieldValue(f["field-name"], v)}
value={values[f["field-name"]]}
key={f["field-name"]}
/>
)
}
}
})}
</>
)
}
|
abkl/csim
|
src/components/form-components/switch.tsx
|
import React from "react"
import { FieldProps } from "formik"
import styled from "@emotion/styled"
const GlobalContainer = styled.label`
display: flex;
justify-content: center;
align-items: center;
padding-bottom: 5%;
`
const InputContainer = styled.label`
position: relative;
display: inline-block;
width: ${(props: { width: number; height: number }) => props.width}px;
height: ${props => props.height}px;
> input {
display: none;
}
`
const Input = styled.input`
&:checked + span {
background-color: ${props => props.theme.primary.red};
}
&:disabled + span {
background-color: ${props => props.theme.primary.red};
opacity: 0.4;
cursor: not-allowed;
}
&:disabled:checked + span {
background-color: ${props => props.theme.primary.red};
opacity: 0.4;
cursor: not-allowed;
}
&:focus + span {
box-shadow: 0 0 1px #2196f3;
}
&:checked + span:before {
-webkit-transform: translateX(26px);
-ms-transform: translateX(26px);
transform: translateX(26px);
}
`
const Slider = styled.span`
position: absolute;
cursor: pointer;
display: flex;
align-items: center;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: ${props => props.theme.highlight.light};
-webkit-transition: 0.4s;
transition: 0.4s;
border-radius: 34px;
&:before {
position: relative;
border-radius: 50%;
content: "";
height: ${(props: { sliderHeight: number; sliderWidth: number }) =>
props.sliderHeight}px;
width: ${props => props.sliderWidth}px;
left: 4px;
background-color: ${props => props.theme.shadow.light};
-webkit-transition: 0.4s;
transition: 0.4s;
}
`
export default function Switch(props: FieldProps) {
return (
<GlobalContainer>
<label> {props.field.name}: </label>
<InputContainer width={60} height={34}>
<Input
onChange={props.field.onChange}
name={props.field.name}
type="checkbox"
value={props.field.value}
checked={props.field.value}
/>
<Slider sliderHeight={26} sliderWidth={26} />
</InputContainer>
<br />
</GlobalContainer>
)
}
|
abkl/csim
|
src/utils/game-constants.ts
|
export const gameValues = {
"Hatch Panel": 2,
Cargo: 3,
"Sandstorm Cross": {
"level 1": 3,
"level 2": 6,
},
"Habitat Return": {
"level 1": 3,
"level 2": 6,
"level 3": 12,
},
Defending: 5,
"Hab Docking": "1 RP",
"Complete Rocket": "1 RP",
}
export type FieldType =
| string
| {
"field-name": string
type: "Switch"
[s: string]: string | boolean
scoring: boolean
}
| {
"field-name": string
type: "Number"
scoring: boolean
dropped: boolean
[s: string]: string | boolean
}
| {
"field-name": string
type: "Radio" | "Checkbox"
options: string[]
[s: string]: string | string[] | boolean
scoring: boolean
}
| {
"field-name": string
type: "Slider"
min?: number
max: number
step: number
scoring: boolean
marks: {
[s: string]: string
}
}
export interface Fields {
[s: string]: FieldType[]
}
export const fields: Fields = {
"Pre-game": [
"Your Name",
"Team Number",
"Match Number",
{
"field-name": "Robot Starting Platform",
type: "Radio",
options: ["level 1", "level 2"],
scoring: true,
},
{
"field-name": "Started With",
type: "Radio",
options: ["none", "Cargo", "Hatch Panel"],
scoring: false,
},
],
Sandstorm: [
{ "field-name": "Leave Habitat", type: "Switch", scoring: true },
{
"field-name": "Number Hatch Panels ST lvl 1/cgshp",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Hatch Panels ST lvl 2",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Hatch Panels ST lvl 3",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo ST lvl 1/cgshp",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo ST lvl 2",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo ST lvl 3",
type: "Number",
scoring: true,
dropped: true,
},
],
Teleop: [
{
"field-name": "Number Hatch Panels TLOP lvl1/cgshp",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Hatch Panels TLOP lvl 2",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Hatch Panels TLOP lvl 3",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo TLOP lvl 1/cgshp",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo TLOP lvl 2",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number Cargo TLOP lvl 3",
type: "Number",
scoring: true,
dropped: true,
},
{
"field-name": "Number of Fouls",
type: "Number",
scoring: false,
dropped: false,
},
{
"field-name": "Number of Tech Fouls",
type: "Number",
scoring: false,
dropped: false,
},
{
"field-name": "Yellow Card",
type: "Switch",
scoring: false,
},
{
"field-name": "Red Card",
type: "Switch",
scoring: false,
},
],
"End game": [
{
"field-name": "Habitat Return",
type: "Radio",
options: ["Did not return", "level 1", "level 2", "level 3"],
scoring: true,
},
{
"field-name": "Habitat Assist(Buddy Climb)",
type: "Radio",
options: [
"Did not help another robot climb",
"Helped another robot to lvl 2",
"Helped another robot to lvl 3",
],
scoring: true,
},
{ "field-name": "Rocket Completion", type: "Switch", scoring: false },
{
"field-name": "Robot Deadtime(seconds)",
type: "Slider",
scoring: false,
max: 20,
step: 5,
marks: {
"0": "0",
"5": "5",
"10": "10",
"15": "15",
"20": "20 =<",
},
},
{
"field-name": "Driver Skill",
type: "Slider",
scoring: false,
min: 1,
max: 4,
step: 1,
marks: {
"1": "1",
"2": "2",
"3": "3",
"4": "4",
},
},
"Comments",
],
}
|
abkl/csim
|
test/data-functions.spec.ts
|
import {
sheetsDataToJSON,
collectMatchDataIntoTeamObj,
getGameItemKeyFromMatchDataKey,
calculateScore,
ScoresObj,
} from "../lib/data-functions"
import { mean, standardDeviation } from "simple-statistics"
import { fields, gameValues } from "../src/utils/game-constants"
const fieldString = Object.keys(fields)
.map(key => fields[key])
.reduce((acc, val) => acc.concat(val), [])
.map(fieldKey =>
typeof fieldKey === "string" ? fieldKey : fieldKey["field-name"]
)
describe("Turn Sheets Data into JSON", () => {
test("sheetsDataToJSON should properly converts data from google sheets to JSON", () => {
const mockData = [["hello", "world"], [0, 1], [1, 0]]
const mockData2 = [
["team", "cubes", "scale", "auto"],
["4159", 612, 0, false],
["245", 534, 1, true],
]
expect(sheetsDataToJSON(mockData)).toEqual([
{
hello: 0,
world: 1,
},
{
hello: 1,
world: 0,
},
])
expect(sheetsDataToJSON(mockData2)).toEqual([
{
auto: false,
cubes: 612,
scale: 0,
team: "4159",
},
{
auto: true,
cubes: 534,
scale: 1,
team: "245",
},
])
})
test("sheetsDataToJSON should throw an error when invalid data is passed to it", () => {
const mockData = [["hello"]]
expect(() => {
sheetsDataToJSON(mockData)
}).toThrowError(Error("invalid data passed!"))
})
})
describe.only("properly calculate scores for individual matches", () => {
test("getGameItemKeyFromMatchDataKey properly searches for the right key", () => {
getGameItemKeyFromMatchDataKey(fieldString, "Cargo").forEach(key => {
expect(RegExp("Cargo").test(key)).toBe(true)
expect(/dropped/.test(key)).toBe(false)
})
getGameItemKeyFromMatchDataKey(fieldString, "Hatch Panel").forEach(key => {
expect(RegExp("Hatch Panel").test(key)).toBe(true)
expect(/dropped/.test(key)).toBe(false)
})
getGameItemKeyFromMatchDataKey(fieldString, "Hatch Panel", true).forEach(
key => {
expect(RegExp("Hatch Panel").test(key)).toBe(true)
expect(/dropped/.test(key)).toBe(true)
}
)
getGameItemKeyFromMatchDataKey(fieldString, "Hatch Panel", true).forEach(
key => {
expect(RegExp("Hatch Panel").test(key)).toBe(true)
expect(/dropped/.test(key)).toBe(true)
}
)
})
test("calculateScore properly calculate score", () => {
const mockData: ScoresObj = {
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": "0",
"Number of Cargo(Sandstorm)": "0",
"Number of Hatch Panels(Teleop)": "0",
"Number of Cargo(Teleop)": "0",
"Habitat Return": "Did not return",
"Team Number": "1",
"Match Number": "1",
"Your Name": "t",
}
expect(calculateScore(mockData)).toEqual({
Cargo: 0,
"Hatch Panel": 0,
"Habitat Return": 0,
"Sandstorm Cross": 0,
"Total Score": 0,
"Team Number": "1",
"Match Number": "1",
"Scouter Name": "t",
})
const mockData2: ScoresObj = {
"Robot Starting Platform": "level 1",
"Leave Habitat": "TRUE",
"Number of Hatch Panels(Sandstorm)": "1",
"Number of Cargo(Sandstorm)": "4",
"Number of Hatch Panels(Teleop)": "2",
"Number of Cargo(Teleop)": "4",
"Habitat Return": "level 3",
"Team Number": "1",
"Match Number": "1",
"Your Name": "t",
}
expect(calculateScore(mockData2)).toEqual({
"Team Number": "1",
"Match Number": "1",
Cargo: 8 * gameValues.Cargo,
"Hatch Panel": 3 * gameValues["Hatch Panel"],
"Habitat Return": gameValues["Habitat Return"]["level 3"],
"Sandstorm Cross": gameValues["Sandstorm Cross"]["level 1"],
"Total Score":
8 * gameValues.Cargo +
3 * gameValues["Hatch Panel"] +
gameValues["Habitat Return"]["level 3"] +
gameValues["Sandstorm Cross"]["level 1"],
"Scouter Name": "t",
})
const mockData3: ScoresObj = {
"Robot Starting Platform": "level 1",
"Leave Habitat": "FALSE",
"Number of Hatch Panels(Sandstorm)": "1",
"Number of Cargo(Sandstorm)": "4",
"Number of Hatch Panels(Teleop)": "2",
"Number of Cargo(Teleop)": "4",
"Habitat Return": "level 3",
"Team Number": "1",
"Match Number": "1",
"Your Name": "t",
}
expect(calculateScore(mockData3)).toEqual({
Cargo: 8 * gameValues.Cargo,
"Hatch Panel": 3 * gameValues["Hatch Panel"],
"Habitat Return": gameValues["Habitat Return"]["level 3"],
"Sandstorm Cross": 0,
"Total Score":
8 * gameValues.Cargo +
3 * gameValues["Hatch Panel"] +
gameValues["Habitat Return"]["level 3"],
"Team Number": "1",
"Match Number": "1",
"Scouter Name": "t",
})
})
// test("collectMatchDataIntoTeamObj should collect matchData into respective teams and calculate scores for individual data points", () => {
// const d = collectMatchDataIntoTeamObj(data)
// Object.keys(d.teams).forEach(key => {
// d.teams[key].matchData.forEach(matchData =>
// expect(matchData["Team Number"].toString()).toEqual(key)
// )
// })
// expect(data.length).toEqual(d.originalScores.length)
// })
})
describe("calculate mean and standard deviations", () => {})
|
abkl/csim
|
src/components/primatives/modal.tsx
|
<filename>src/components/primatives/modal.tsx<gh_stars>0
import React, { useEffect, useRef, useLayoutEffect } from "react"
import styled from "@emotion/styled"
const ModalOverlay = styled.div`
align-items: center;
justify-content: center;
background-color: rgba(0, 0, 0, 0.65);
display: flex;
padding: 1em;
position: fixed;
top: 0;
left: 0;
height: 100%;
width: 100%;
`
const ModalPaper = styled.div`
background-color: white;
border-radius: 3px;
padding: 1rem 2rem;
text-align: center;
overflow: visible;
max-height: 100vh;
overflow-y: auto;
`
// Hooks
function useOnClickOutside(
ref: React.RefObject<HTMLDivElement>,
handler: (a: any) => void
) {
useEffect(() => {
const listener = (event: Event) => {
// Do nothing if clicking ref's element or descendent elements
if (!ref.current || ref.current.contains(event.target as Node)) {
return
}
handler(event)
}
document.addEventListener("mousedown", listener)
document.addEventListener("touchstart", listener)
return () => {
document.removeEventListener("mousedown", listener)
document.removeEventListener("touchstart", listener)
}
}, []) // Empty array ensures that effect is only run on mount and unmount
}
function useLockBodyScroll() {
useLayoutEffect(() => {
// Prevent scrolling on mount
document.body.style.overflow = "hidden"
// Re-enable scrolling when component unmounts
return () => (document.body.style.overflow = "visible")
}, []) // Empty array ensures effect is only run on mount and unmount
}
export default function Modal({
onClose,
children,
}: {
onClose: () => void
children: React.ReactNode
}) {
const ref = useRef(null)
useOnClickOutside(ref, () => onClose())
useLockBodyScroll()
return (
<ModalOverlay>
<ModalPaper ref={ref}>{children}</ModalPaper>
</ModalOverlay>
)
}
|
abkl/csim
|
lib/apiFetches.d.ts
|
<filename>lib/apiFetches.d.ts
import { TeamObject } from "../src/templates/team-template"
export function fetchTeamsFromTBA(
eventKey: string,
event: string
): Promise<TeamObject[]>
export function fetchDataFromSheets(): Promise<any[][]>
|
abkl/csim
|
src/utils/typography.ts
|
<reponame>abkl/csim<filename>src/utils/typography.ts<gh_stars>0
import Typography, { TypographyOptions } from "typography"
// @ts-ignore
import oceanBeachTheme from "typography-theme-ocean-beach"
;(oceanBeachTheme as TypographyOptions).overrideThemeStyles = () => ({
"h1,h2,h3,h4,h5": {
marginTop: 0,
},
})
const typography = new Typography(oceanBeachTheme)
export default typography
export const rhythm = typography.rhythm
|
srdejo/-adn-ceiba-front-comercio
|
src/app/feature/comercio/comercio.module.ts
|
<filename>src/app/feature/comercio/comercio.module.ts
import { NgModule } from '@angular/core';
import { CommonModule } from '@angular/common';
import { ComercioRoutingModule } from './comercio-routing.module';
import { ComercioComponent } from './components/comercio/comercio.component';
import { CrearComercioComponent } from './components/crear-comercio/crear-comercio.component';
import { ListarComercioComponent } from './components/listar-comercio/listar-comercio.component';
@NgModule({
declarations: [
ComercioComponent,
CrearComercioComponent,
ListarComercioComponent
],
imports: [
CommonModule,
ComercioRoutingModule
]
})
export class ComercioModule { }
|
srdejo/-adn-ceiba-front-comercio
|
src/app/app.component.ts
|
import { Component } from '@angular/core';
import { MenuItem } from '@core/modelo/menu-item';
@Component({
selector: 'app-root',
templateUrl: './app.component.html',
styleUrls: ['./app.component.scss']
})
export class AppComponent {
title = 'app-base';
public menuItems: MenuItem[] = [
{ url: '/home', nombre: 'Inicio' },
{ url: '/pedido', nombre: 'Pedidos' },
{ url: '/producto', nombre: 'Productos' },
{ url: '/comercio', nombre: 'Comercios' },
{ url: '/horario', nombre: 'Horarios' },
{ url: '/oferta', nombre: 'Ofertas' }
];
}
|
srdejo/-adn-ceiba-front-comercio
|
src/app/shared/service/comercio.service.ts
|
import { Injectable } from '@angular/core';
import { HttpService } from '@core/services/http.service';
import { Comercio } from '@shared/modelo/comercio';
import { CookieService } from 'ngx-cookie-service';
import { throwError } from 'rxjs';
import { environment } from 'src/environments/environment';
@Injectable()
export class ComercioService {
constructor(
protected http: HttpService,
private cookieService: CookieService
) { }
public consultar() {
return this.http.doGet<Comercio[]>(`${environment.endpoint}/comercios`, this.http.optsName('consultar comercios'));
}
public seleccionar(comercio: Comercio): void {
this.cookieService.set('comercio', JSON.stringify(comercio));
}
public comercioSeleccionado(): Comercio {
try {
return JSON.parse(this.cookieService.get('comercio'));
} catch (error) {
throwError('No se ha seleccionado un comercio');
}
}
}
|
srdejo/-adn-ceiba-front-comercio
|
src/app/shared/components/toast/toast.component.ts
|
import { Component, TemplateRef } from '@angular/core';
import { ToastService } from '@shared/service/toast.service';
@Component({
selector: 'app-toast',
templateUrl: './toast.component.html',
styleUrls: ['./toast.component.scss']
})
export class ToastComponent {
constructor(public toastService: ToastService) { }
isTemplate(toast) { return toast.textOrTpl instanceof TemplateRef; }
showStandard() {
this.toastService.show('I am a standard toast');
}
showSuccess() {
this.toastService.show('I am a success toast', { classname: 'bg-success text-light', delay: 10000 });
}
showDanger(dangerTpl) {
this.toastService.show(dangerTpl, { classname: 'bg-danger text-light', delay: 15000 });
}
}
|
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