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zzm2q/WOZLLA.js
|
src/core/GameObject.ts
|
/// <reference path="Transform.ts"/>
/// <reference path="RectTransform.ts"/>
/// <reference path="Collider.ts"/>
/// <reference path="../event/EventDispatcher.ts"/>
module WOZLLA {
var comparator = function(a:GameObject, b:GameObject) {
return a.z - b.z;
};
var idMap:any = {};
/**
* GameObject is the base element in WOZLLA engine. It contains
* many child instance of {@link WOZLLA.GameObject} and many
* instance of {@link WOZLLA.Component}.
* <br/>
* <br/>
* Tree structure of the GameObject is the core of WOZLLA engine.
*
* @class WOZLLA.GameObject
* @extends WOZLLA.event.EventDispatcher
*/
export class GameObject extends WOZLLA.event.EventDispatcher {
public static MASK_TRANSFORM_DIRTY:number = 0x1;
public static MASK_VISIBLE = 0x10;
/**
* return the GameObject with the specified id.
* @method {WOZLLA.GameObject} getById
* @static
* @param id the specified id
* @member WOZLLA.GameObject
*/
public static getById(id:string):GameObject {
return idMap[id];
}
/**
* get or set the id of this game object
* @property {string} id
* @member WOZLLA.GameObject
*/
get id():string { return this._id; }
set id(value:string) {
var oldId = this._id;
this._id = value;
if(oldId) {
delete idMap[oldId];
}
idMap[value] = this;
}
/**
* get or set the name of this game object
* @property {string} name
* @member WOZLLA.GameObject
*/
get name():string { return this._name; }
set name(value:string) { this._name = value; }
/**
* get transform of this game object
* @property {WOZLLA.Transform} transform
* @member WOZLLA.GameObject
* @readonly
*/
get transform():Transform { return this._transform; }
/**
* get rect transform of this game object
* @property {WOZLLA.RectTransform} rectTransform
* @member WOZLLA.GameObject
* @readonly
*/
get rectTransform():RectTransform { return this._rectTransform; }
/**
* get parent game object
* @property {WOZLLA.GameObject} parent
* @member WOZLLA.GameObject
* @readonly
*/
get parent():GameObject { return this._parent; }
/**
* get children of this game object
* @property {WOZLLA.GameObject[]} children
* @member WOZLLA.GameObject
* @readonly
*/
get children():GameObject[] { return this._children.slice(0); }
/**
* get raw children
* @returns {WOZLLA.GameObject[]}
*/
get rawChildren():GameObject[] { return this._children; }
/**
* get child count
* @property {number} childCount
* @member WOZLLA.GameObject
* @readonly
*/
get childCount():number { return this._children.length; }
/**
* get or set z order of this game object, and then resort children.
* @property {number} z
* @member WOZLLA.GameObject
*/
get z():number { return this._z; }
set z(value:number) {
this.setZ(value, true);
}
/**
* get or set active of this game object.
* the update method would be call every frame when active was true, false otherwise.
* if active is set from false to true, the transform dirty would be true.
* @property {boolean} active
* @member WOZLLA.GameObject
*/
get active():boolean { return this._active; }
set active(value:boolean) {
var oldActive = this._active;
this._active = value;
if(!oldActive && value) {
this._transform.dirty = true;
}
}
/**
* get visible of this game object.
* the render method would be call every frame when visible and active both true.
* @property {boolean} visible
* @member WOZLLA.GameObject
*/
get visible():boolean { return this._visible; }
set visible(value:boolean) { this._visible = value; }
/**
* get initialized of this game object
* @property {boolean} initialized
* @member WOZLLA.GameObject
* @readonly
*/
get initialized():boolean { return this._initialized; }
/**
* get destroyed of this game object
* @property {boolean} destroyed
* @member WOZLLA.GameObject
* @readonly
*/
get destroyed():boolean { return this._destroyed; }
/**
* get or set touchable of this game object. identify this game object is interactive.
* @property {boolean} touchable
* @member WOZLLA.GameObject
* @readonly
*/
get touchable():boolean { return this._touchable; }
set touchable(value:boolean) { this._touchable = value; }
/**
* get renderer component of this game object
* @property {WOZLLA.Renderer} renderer
* @member WOZLLA.GameObject
* @readonly
*/
get renderer():Renderer { return this._renderer; }
/**
* get collider of this game object
* @property {WOZLLA.Collider} collider
* @member WOZLLA.GameObject
* @readonly
*/
get collider():Collider { return this._collider; }
/**
* get behaviours of this game object
* @property {WOZLLA.Behaviour[]} behaviours
* @member WOZLLA.GameObject
* @readonly
*/
get behaviours():Behaviour[] { return this._behaviours.slice(0); }
/**
* get mask component of this game object
* @property {WOZLLA.Mask} mask
* @member WOZLLA.GameObject
* @readonly
*/
get mask():Mask { return this._mask; }
_uuid:string;
_id:string;
_name;
_active:boolean = true;
_visible:boolean = true;
_initialized:boolean = false;
_destroyed:boolean = false;
_touchable:boolean = false;
_loadingAssets:boolean = false;
_children:GameObject[];
_components:Component[];
_transform:Transform;
_rectTransform:RectTransform;
_parent:GameObject;
_z:number;
_renderer:Renderer;
_collider:Collider;
_behaviours:Behaviour[];
_mask:Mask;
/**
* new a GameObject
* @method constructor
* @member WOZLLA.GameObject
* @param {boolean} useRectTransform specify which transform this game object should be used.
*/
constructor(useRectTransform:boolean=false) {
super();
this._name = 'GameObject';
this._children = [];
this._components = [];
this._transform = useRectTransform ? new RectTransform() : new Transform();
this._rectTransform = useRectTransform ? <RectTransform>this._transform : null;
this._z = 0;
this._behaviours = [];
}
/**
* set z order
* @param value
* @param sort true is set to resort children
*/
setZ(value:number, sort:boolean=true) {
if(this._z === value) return;
this._z = value;
if(sort) {
this._children.sort(comparator);
}
}
/**
* add a child game object, it would be fail when this game object has contains the child.
* @param child
* @param sort true is set to resort children
* @returns {boolean} true is success to, false otherwise.
*/
addChild(child:GameObject, sort:boolean=true):boolean {
if(this._children.indexOf(child) !== -1) {
return false;
}
if(child._parent) {
child.removeMe();
}
child.dispatchEvent(new CoreEvent('beforeadd', false, {
parent: this
}));
this._children.push(child);
if(sort) {
this._children.sort(comparator);
}
child._parent = this;
child._transform.dirty = true;
child.dispatchEvent(new CoreEvent('add', false));
this.dispatchEvent(new CoreEvent('childadd', false, {
child: child
}));
return true;
}
/**
* remove the specified child.
* @param child
* @returns {boolean} true is success to, false otherwise.
*/
removeChild(child:GameObject):boolean {
var idx = this._children.indexOf(child);
if(idx !== -1) {
child.dispatchEvent(new CoreEvent('beforeremove', false));
this._children.splice(idx, 1);
child._parent = null;
child.dispatchEvent(new CoreEvent('remove', false, {
parent: this
}));
this.dispatchEvent(new CoreEvent('childremove', false, {
child: child
}));
return true;
}
return false;
}
/**
* get the first child with the specified name.
* @param name
* @returns {WOZLLA.GameObject}
*/
getChild(name:string):GameObject {
var child, i, len;
for(i=0,len=this._children.length; i<len; i++) {
child = this._children[i];
if(child._name === name) {
return child;
}
}
return null;
}
/**
* get all children with the specified name.
* @param name
* @returns {Array}
*/
getChildren(name:string):GameObject[] {
var child, i, len;
var result = [];
for(i=0,len=this._children.length; i<len; i++) {
child = this._children[i];
if(child._name === name) {
result.push(child);
}
}
return result;
}
/**
* remove this game object from parent.
* @returns {boolean}
*/
removeMe():boolean {
var parent = this._parent;
return parent && parent.removeChild(this);
}
/**
* iterator children of this game object
* @param func interator function.
*/
eachChild(func:(value: GameObject, index: number, array: GameObject[]) => any):void {
this._children.forEach(func);
}
/**
* sort children
*/
sortChildren():void {
this._children.sort(comparator);
}
/**
* get path of this game object
* @param split delimiter
* @returns {string}
*/
getPath(split:string='/'):string {
var arr = [];
var obj:GameObject = this;
while(obj) {
arr.unshift(obj.name);
obj = obj.parent;
}
return arr.join(split);
}
/**
* whether contains the specified game object of this tree structure.
* @param child
* @returns {boolean}
*/
contains(child:GameObject):boolean {
if(child === this) {
return true;
}
var parent = child;
while(parent = parent.parent) {
if(parent === this) {
return true;
}
}
return false;
}
/**
* get first component of type of the specified Type(constructor).
* @param Type
* @returns {WOZLLA.Component}
*/
getComponent(Type:Function):Component {
var comp, i, len;
if(this._components.length <= 0) {
return null;
}
for(i=0,len=this._components.length; i<len; i++) {
comp = this._components[i];
if(comp instanceof Type) {
return comp;
}
}
return null;
}
/**
* @method hasComponent
* @param Type
* @returns {boolean}
*/
hasComponent(Type:Function):boolean {
var comp, i, len;
if(Type === RectTransform) {
return !!this._rectTransform;
}
if(this._components.length <= 0) {
return false;
}
for(i=0,len=this._components.length; i<len; i++) {
comp = this._components[i];
if(comp instanceof Type) {
return true;
}
}
return false;
}
/**
* get all components of type of Type(constructor).
* @param Type
* @returns {Array}
*/
getComponents(Type:Function):Component[] {
var comp, i, len;
var result = [];
if(this._components.length <= 0) {
return result;
}
for(i=0,len=this._components.length; i<len; i++) {
comp = this._components[i];
if(comp instanceof Type) {
result.push(comp);
}
}
return result;
}
/**
* add componen to this game object. this method would check component dependency
* by method of component's listRequiredComponents.
* @param comp
* @returns {boolean}
*/
addComponent(comp:Component):boolean {
if(this._components.indexOf(comp) !== -1) {
return false;
}
this.checkComponentDependency(comp);
if(comp._gameObject) {
comp._gameObject.removeComponent(comp);
}
this._components.push(comp);
comp._gameObject = this;
if(comp instanceof Behaviour) {
this._behaviours.push(<Behaviour>comp);
} else if(comp instanceof Renderer) {
this._renderer = <Renderer>comp;
} else if(comp instanceof Collider) {
this._collider = <Collider>comp;
} else if(comp instanceof Mask) {
this._mask = <Mask>comp;
}
return true;
}
/**
* remove the specified component
* @param comp
* @returns {boolean}
*/
removeComponent(comp:Component):boolean {
var i, len, otherComp;
var idx = this._components.indexOf(comp);
if(idx !== -1) {
for(i=0,len=this._components.length; i<len; i++) {
otherComp = this._components[i];
if(otherComp !== comp) {
this.checkComponentDependency(otherComp, true);
}
}
this._components.splice(idx, 1);
if(comp instanceof Behaviour) {
this._behaviours.splice(this._behaviours.indexOf(<Behaviour>comp), 1);
} else if(comp instanceof Renderer) {
this._renderer = null;
} else if(comp instanceof Collider) {
this._collider = null;
} else if(comp instanceof Mask) {
this._mask = null;
}
comp._gameObject = null;
return true;
}
return false;
}
/**
* init this game object.
*/
init():void {
var i, len;
if(this._initialized || this._destroyed) return;
for(i=0,len=this._components.length; i<len; i++) {
this._components[i].init();
}
for(i=0,len=this._children.length; i<len; i++) {
this._children[i].init();
}
this._initialized = true;
}
/**
* destroy this game object.
*/
destroy():void {
var i, len;
if(this._destroyed || !this._initialized) return;
for(i=0,len=this._components.length; i<len; i++) {
this._components[i].destroy();
}
for(i=0,len=this._children.length; i<len; i++) {
this._children[i].destroy();
}
if(this._id) {
delete idMap[this._id];
}
this.clearAllListeners();
this._destroyed = true;
}
/**
* call every frame when active was true.
*/
update():void {
var i, len, behaviour;
if(!this._active) return;
if(this._behaviours.length > 0) {
for (i = 0, len = this._behaviours.length; i < len; i++) {
behaviour = this._behaviours[i];
behaviour.enabled && behaviour.update();
}
}
if(this._children.length > 0) {
for (i = 0, len = this._children.length; i < len; i++) {
this._children[i].update();
}
}
}
/**
* visit this game object and it's all chidlren, children of children.
* @param renderer
* @param parentTransform
* @param flags
*/
visit(renderer:WOZLLA.renderer.IRenderer, parentTransform:Transform, flags:number):number {
var i, len;
if(!this._active || !this._initialized || this._destroyed) {
if((flags & GameObject.MASK_TRANSFORM_DIRTY) === GameObject.MASK_TRANSFORM_DIRTY) {
this._transform.dirty = true;
}
return;
}
if(this._transform.dirty) {
flags |= GameObject.MASK_TRANSFORM_DIRTY;
}
if((flags & GameObject.MASK_TRANSFORM_DIRTY) == GameObject.MASK_TRANSFORM_DIRTY) {
this._transform.transform(parentTransform);
}
if(!this._visible) {
flags &= (~GameObject.MASK_VISIBLE);
}
if((flags & GameObject.MASK_VISIBLE) === GameObject.MASK_VISIBLE) {
this.render(renderer, flags);
}
for(i=0,len=this._children.length; i<len; i++) {
this._children[i].visit(renderer, this._transform, flags);
}
return flags;
}
/**
* render this game object
* @param renderer
* @param flags
*/
render(renderer:WOZLLA.renderer.IRenderer, flags:number) {
this._mask && this._mask.render(renderer, flags);
this._renderer && this._renderer.render(renderer, flags);
}
/**
* get a game object under the point.
* @param x
* @param y
* @param touchable
* @returns {WOZLLA.GameObject}
*/
public getUnderPoint(x:number, y:number, touchable:boolean=false):GameObject {
var found, localP, child;
var childrenArr;
if(!this._active || !this._visible) return null;
childrenArr = this._children;
if(childrenArr.length > 0) {
for(var i=childrenArr.length-1; i>=0; i--) {
child = childrenArr[i];
found = child.getUnderPoint(x, y, touchable);
if(found) {
return found;
}
}
}
if(!touchable || this._touchable) {
localP = this.transform.globalToLocal(x, y);
if(this.testHit(localP.x, localP.y)) {
return this;
}
}
return null;
}
/**
* try to do a hit test
* @param localX
* @param localY
* @returns {boolean}
*/
public testHit(localX:number, localY:number):boolean {
var collider:Collider = this._collider;
return collider && collider.collideXY(localX, localY);
}
public loadAssets(callback:Function) {
var i, len, count, comp;
if(this._loadingAssets) return;
count = this._components.length + this._children.length;
if(count === 0) {
callback && callback();
return;
}
for(i=0,len=this._components.length; i<len; i++) {
comp = this._components[i];
comp.loadAssets(() => {
if(--count === 0) {
callback && callback();
}
});
}
for(i=0,len=this._children.length; i<len; i++) {
this._children[i].loadAssets(() => {
if(--count === 0) {
callback && callback();
}
});
}
}
static QUERY_FULL_REGEX = /((.*?):(.*?))\[(.*?)\]$/;
static QUERY_COMP_REGEX = /((.*?):(.*?))$/;
static QUERY_OBJ_ATTR_REGEX = /(.*?)\[(.*?)\]$/;
query(expr:string, record?:QueryRecord):any {
var result,
compExpr,
objExpr,
compName,
attrName;
var objArr;
var hasAttr = expr.indexOf('[') !== -1 && expr.indexOf(']') !== -1;
var hasComp = expr.indexOf(':') !== -1;
if(hasComp && hasAttr) {
result = GameObject.QUERY_FULL_REGEX.exec(expr);
compExpr = result[1];
objExpr = result[2];
compName = result[3];
attrName = result[4];
} else if(hasComp && !hasAttr) {
result = GameObject.QUERY_COMP_REGEX.exec(expr);
compExpr = result[1];
objExpr = result[2];
compName = result[3];
} else if(!hasComp && hasAttr) {
result = GameObject.QUERY_OBJ_ATTR_REGEX.exec(expr);
objExpr = result[1];
attrName = result[2];
} else {
objExpr = expr;
}
if(record) {
record.compExpr = compExpr;
record.objExpr = objExpr;
record.compName = compName;
record.attrName = attrName;
}
if(!objExpr) {
result = this;
} else {
result = this;
objArr = objExpr.split('/');
for(var i=0,len=objArr.length; i<len; i++) {
if(!objArr[i]) {
break;
}
result = result.getChild(objArr[i]);
if(!result) {
break;
}
}
}
if(result && compName) {
result = result.getComponent(Component.getType(compName));
}
if(result && record) {
record.target = result;
}
if(result && attrName) {
result = result[attrName];
}
return result;
}
protected checkComponentDependency(comp:Component, isRemove:boolean=false) {
var Type:Function;
var requires = comp.listRequiredComponents();
if(!requires || requires.length === 0) return;
for(var i=0, len=requires.length; i<len; i++) {
Type = requires[i];
if(!this.hasComponent(Type)) {
if(isRemove) {
throw new Error('Can NOT remove: Component[' + Component.getName(comp['constructor']) + '] depend on it');
} else {
var name = Type === RectTransform ? 'RectTransform' : Component.getName(Type);
throw new Error('Can NOT add: Component[' + name + '] required');
}
}
}
}
}
export class QueryRecord {
compExpr = null;
objExpr = null;
compName = null;
attrName = null;
target = null;
}
}
|
zzm2q/WOZLLA.js
|
src/layout/Grid.ts
|
/// <reference path="LayoutBase.ts"/>
/// <reference path="../math/Size.ts"/>
/// <reference path="../component/PropertyConverter.ts"/>
module WOZLLA.layout {
var helpSize = new WOZLLA.math.Size(0, 0);
export class Grid extends LayoutBase {
listRequiredComponents():Array<Function> {
return [RectTransform];
}
get padding():Padding {
return this._padding;
}
set padding(padding:Padding) {
if(this._padding && this._padding.equals(padding)) return;
this._padding = padding;
this.requestLayout();
}
get itemMargin():Margin {
return this._itemMargin;
}
set itemMargin(margin:Margin) {
if(this._itemMargin && this._itemMargin.equals(margin)) return;
this._itemMargin = margin;
this.requestLayout();
}
_padding:Padding;
_itemMargin:Margin;
doLayout():void {
var padding = this._padding;
var margin = this._itemMargin;
var children = this.gameObject.rawChildren;
var col = 0;
var row = 0;
var rowHeight = 0;
var x = padding.left;
var y = padding.top;
var child;
var rect = this.gameObject.rectTransform;
for(var i=0,len=children.length; i<len; i++) {
child = children[i];
this.measureChildSize(child, i, helpSize);
// measure x, y
x += margin.left;
y += margin.top;
// resolve new row
if(x + helpSize.width + margin.right + padding.right > rect.width) {
row ++;
col = 0;
y += margin.bottom;
y += helpSize.height;
x = padding.left + margin.left;
}
// apply position
if(child.rectTransform) {
child.rectTransform.px = x;
child.rectTransform.py = y;
} else {
child.transform.x = x;
child.transform.y = y;
}
// determine row height
if(helpSize.height > rowHeight) {
rowHeight = helpSize.height;
}
// grow col num
x += margin.right + helpSize.width;
col++;
}
}
protected measureChildSize(child:GameObject, idx:number, size:WOZLLA.math.Size) {
var rectTransform = child.rectTransform;
if(!rectTransform) {
size.height = size.width = 0;
} else {
size.width = rectTransform.width;
size.height = rectTransform.height;
}
}
}
Component.register(Grid, {
name: 'Grid',
properties: [{
name: 'padding',
type: 'Padding',
convert: component.PropertyConverter.array2Padding,
defaultValue: [0, 0, 0, 0]
}, {
name: 'itemMargin',
type: 'Margin',
convert: component.PropertyConverter.array2Margin,
defaultValue: [0, 0, 0, 0]
}]
});
}
|
zzm2q/WOZLLA.js
|
build/dist/WOZLLA.d.ts
|
<filename>build/dist/WOZLLA.d.ts
/// <reference path="../../libs/hammerjs.d.ts" />
/// <reference path="../../libs/DragonBones.d.ts" />
declare module WOZLLA.event {
/**
* @enum {number} WOZLLA.event.EventPhase
* all enumerations of event phase
*/
enum EventPhase {
/** @property {number} [CAPTURE] */
CAPTURE = 0,
/** @property {number} [BUBBLE] */
BUBBLE = 1,
/** @property {number} [TARGET] */
TARGET = 2,
}
/**
* @class WOZLLA.event.Event
* Base class for all event object of WOZLLA engine. <br/>
* see also: <br/>
* {@link WOZLLA.event.EventPhase} <br/>
* {@link WOZLLA.event.EventDispatcher} <br/>
*/
class Event {
/**
* event data.
* @member WOZLLA.event.Event
* @property {any} data
* @readonly
*/
data: any;
/**
* event type.
* @member WOZLLA.event.Event
* @property {string} type
* @readonly
*/
type: string;
/**
* event origin target.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventDispatcher} target
* @readonly
*/
target: EventDispatcher;
/**
* current event target in event bubbling.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventDispatcher} currentTarget
* @readonly
*/
currentTarget: EventDispatcher;
/**
* which phase this event is in.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventPhase} eventPhase
* @readonly
*/
eventPhase: EventPhase;
/**
* true to identify this event could be bubbled, false otherwise.
* @member WOZLLA.event.Event
* @property {boolean} bubbles
* @readonly
*/
bubbles: boolean;
/**
* true to identify this event could be stop bubbles, false otherwise.
* @member WOZLLA.event.Event
* @property {boolean} canStopBubbles
* @readonly
*/
canStopBubbles: boolean;
_type: string;
_target: EventDispatcher;
_currentTarget: EventDispatcher;
_data: any;
_bubbles: boolean;
_canStopBubbles: boolean;
_eventPhase: EventPhase;
_immediatePropagationStoped: boolean;
_propagationStoped: boolean;
_listenerRemove: boolean;
/**
* @method constructor
* create a new Event object
* @member WOZLLA.event.Event
* @param {string} type
* @param {boolean} bubbles
* @param {any} data
* @param {boolean} canStopBubbles
*/
constructor(type: string, bubbles?: boolean, data?: any, canStopBubbles?: boolean);
/**
* @method isStopPropagation
* @member WOZLLA.event.Event
* @returns {boolean}
*/
isStopPropagation(): boolean;
/**
* stop bubble to next parent
* @method stopPropagation
* @member WOZLLA.event.Event
*/
stopPropagation(): void;
/**
* @method isStopImmediatePropagation
* @member WOZLLA.event.Event
* @returns {boolean}
*/
isStopImmediatePropagation(): boolean;
/**
* stop event bubble immediately even other listeners dosen't receive this event.
* @method stopImmediatePropagation
* @member WOZLLA.event.Event
*/
stopImmediatePropagation(): void;
/**
* call from current listener to remove the current listener
*/
removeCurrentListener(): void;
}
}
declare module WOZLLA.event {
/**
* @class WOZLLA.event.EventDispatcher
* Base class for bubblable event system
*
*/
class EventDispatcher {
private _captureDict;
private _bubbleDict;
private _bubbleParent;
/**
* @method setBubbleParent
* set bubble parent of this dispatcher
* @param {WOZLLA.event.EventDispatcher} bubbleParent
*/
setBubbleParent(bubbleParent: EventDispatcher): void;
/**
* @method hasListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
hasListener(type: string, useCapture?: boolean): boolean;
/**
* @method getListenerCount
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
* @returns {number}
*/
getListenerCount(type: string, useCapture: boolean): number;
/**
* @method addListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
addListener(type: string, listener: Function, useCapture?: boolean): void;
addListenerScope(type: string, listener: Function, scope: any, useCapture?: boolean): void;
/**
* @method removeListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
removeListener(type: string, listener: Function, useCapture?: boolean): boolean;
removeListenerScope(type: string, listener: Function, scope: any, userCapture?: boolean): boolean;
/**
* @method clearListeners
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
clearListeners(type: string, useCapture: boolean): void;
/**
* @method clearAllListeners
* clear all listeners
*/
clearAllListeners(): void;
/**
* @method dispatch an event
* @param {WOZLLA.event.Event} event
*/
dispatchEvent(event: Event): void;
_dispatchEventInPhase(event: Event, phase: EventPhase): boolean;
private _getAncients();
private _getListenerList(type, useCapture);
}
}
declare module WOZLLA.assets {
/**
* Base class of all assets in WOZLLA engine.
* an asset contains a reference count which increase by **retain** function,
* decrease by **release** function.
* an asset would be unload when reference count reach 0.
* @class WOZLLA.assets.Asset
* @extends WOZLLA.event.EventDispatcher
* @abstract
*/
class Asset extends event.EventDispatcher {
static EVENT_UNLOAD: string;
/**
* @property {string} src
* @readonly
*/
src: string;
fullPath: string;
private _src;
private _baseDir;
private _refCount;
constructor(src: string, baseDir?: string);
/**
* retain this asset
*/
retain(): void;
/**
* release this asset
* @param {boolean} [decreaceRefCount=true]
*/
release(decreaceRefCount?: boolean): void;
/**
* load this asset
* @param onSuccess
* @param onError
*/
load(onSuccess: () => any, onError: (error: any) => any): void;
/**
* unload this asset
* @fires unload event
*/
unload(): void;
}
}
declare module WOZLLA.assets {
interface AssetDescription {
src: string;
AssetClass: Function;
callback: Function;
}
/**
* an singleton class for asset loading and asset management
* @class WOZLLA.assets.AssetLoader
* @singleton
*/
class AssetLoader {
private static instance;
/**
* return the singleton of this class
* @method getInstance
* @static
* @returns {WOZLLA.assets.AssetLoader}
*/
static getInstance(): AssetLoader;
_loadedAssets: {};
_loadingUnits: {};
_baseDir: string;
getBaseDir(): string;
setBaseDir(baseDir: string): void;
/**
* get an asset by src
* @param src
* @returns {any}
*/
getAsset(src: any): any;
/**
* add asset to asset loader, the asset would be auto removed when unloaded.
* @param asset
*/
addAsset(asset: Asset): void;
/**
* remove asset from asset loader
* @param asset
*/
removeAsset(asset: Asset): void;
/**
* load all asset
* @param items
*/
loadAll(items: AssetDescription[]): void;
/**
* load an asset by src, AssetClass(constructor/factory)
* @param src
* @param AssetClass
* @param callback
*/
load(src: string, AssetClass: Function, callback?: () => any): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ITexture
* @abstract
*/
interface ITexture {
id: any;
descriptor: ITextureDescriptor;
bind(gl: any): void;
}
module ITexture {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.ITexture
*/
var DOC: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IRenderer
* @abstract
*/
interface IRenderer {
/**
* @property {WOZLLA.renderer.ILayerManager} layerManager
*/
layerManager: ILayerManager;
materialManager: IMaterialManager;
shaderManager: IShaderManager;
textureManager: ITextureManager;
viewport: any;
gl: any;
addCommand(command: IRenderCommand): void;
render(): void;
flush(): void;
}
module IRenderer {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IRenderer
*/
var DOC: string;
}
}
declare module WOZLLA.math {
/**
* @class WOZLLA.math.Matrix
* a util class for 2d matrix
*/
class Matrix {
/**
* @property DEG_TO_RAD
* @member WOZLLA.math.Matrix
* @readonly
* @static
*/
static DEG_TO_RAD: number;
values: Float32Array;
constructor();
/**
* apply from another matrix
* @param matrix
*/
applyMatrix(matrix: Matrix): void;
/**
* identify this matrix
*/
identity(): void;
/**
* invert this matrix
*/
invert(): void;
/**
* prepend 2d params to this matrix
* @param a
* @param b
* @param c
* @param d
* @param tx
* @param ty
*/
prepend(a: number, b: number, c: number, d: number, tx: number, ty: any): void;
/**
* append 2d params to this matrix
* @param a
* @param b
* @param c
* @param d
* @param tx
* @param ty
*/
append(a: number, b: number, c: number, d: number, tx: number, ty: any): void;
/**
* prepend 2d transform params to this matrix
* @param x
* @param y
* @param scaleX
* @param scaleY
* @param rotation
* @param skewX
* @param skewY
* @param regX
* @param regY
* @returns {WOZLLA.math.Matrix}
*/
prependTransform(x: any, y: any, scaleX: any, scaleY: any, rotation: any, skewX: any, skewY: any, regX: any, regY: any): Matrix;
/**
* append 2d transform params to this matrix
* @param x
* @param y
* @param scaleX
* @param scaleY
* @param rotation
* @param skewX
* @param skewY
* @param regX
* @param regY
* @returns {WOZLLA.math.Matrix}
*/
appendTransform(x: any, y: any, scaleX: any, scaleY: any, rotation: any, skewX: any, skewY: any, regX: any, regY: any): Matrix;
}
}
declare module WOZLLA.utils {
class Tween {
static NONE: number;
static LOOP: number;
static REVERSE: number;
private static _tweens;
private static IGNORE;
private static _plugins;
private static _inited;
private _target;
private _useTicks;
private ignoreGlobalPause;
private loop;
private pluginData;
private _curQueueProps;
private _initQueueProps;
private _steps;
private _actions;
private paused;
private duration;
private _prevPos;
private position;
private _prevPosition;
private _stepPosition;
private passive;
static get(target: any, props?: any, pluginData?: any, override?: boolean): Tween;
static removeTweens(target: any): void;
static tick(delta: any, paused?: boolean): void;
private static _register(tween, value);
static removeAllTweens(): void;
constructor(target: any, props: any, pluginData: any);
private initialize(target, props, pluginData);
private setPosition(value, actionsMode?);
private _runActions(startPos, endPos, includeStart?);
private _updateTargetProps(step, ratio);
setPaused(value: boolean): Tween;
private _cloneProps(props);
private _addStep(o);
private _appendQueueProps(o);
private _addAction(o);
private _set(props, o);
wait(duration: number, passive?: boolean): Tween;
to(props: any, duration: number, ease?: any): Tween;
call(callback: Function, thisObj?: any, params?: any): Tween;
set(props: any, target?: any): Tween;
play(tween: Tween): Tween;
pause(tween: Tween): Tween;
tick(delta: number): void;
}
}
declare module WOZLLA {
/**
* this class define the position, scale, rotation and about transform information of {@link WOZLLA.GameObject}
* @class WOZLLA.Transform
*/
class Transform {
__local_matrix: any;
/**
* @property {number} DEG_TO_RAD
* @readonly
* @static
*/
static DEG_TO_RAD: number;
/**
* @property {WOZLLA.math.Matrix} worldMatrix
* @readonly
*/
worldMatrix: math.Matrix;
/**
* specify this tranform
* @type {boolean}
*/
useGLCoords: boolean;
_values: number[];
_relative: boolean;
_dirty: boolean;
constructor();
x: any;
y: any;
rotation: any;
scaleX: any;
scaleY: any;
skewX: any;
skewY: any;
relative: boolean;
dirty: boolean;
setPosition(x: any, y: any): void;
setAnchor(anchorX: any, anchorY: any): void;
setRotation(rotation: any): void;
setScale(scaleX: any, scaleY: any): void;
setSkew(skewX: any, skewY: any): void;
reset(): void;
set(transform: any): void;
transform(parentTransform?: Transform): void;
updateWorldMatrix(): void;
globalToLocal(x: any, y: any, updateMatrix?: boolean): {
x: number;
y: number;
};
localToGlobal(x: any, y: any, updateMatrix?: boolean): {
x: number;
y: number;
};
tween(override: boolean): any;
clearTweens(): void;
}
}
declare module WOZLLA {
/**
* RectTransform is a subclass of {@link WOZLLA.Transform}, define a rect region
* for {@WOZLLA.GameObject} and a anchor mode to specify how to related to it's parent.
* @class WOZLLA.RectTransform
*/
class RectTransform extends Transform {
static getMode(name: any): number;
/**
* vertical anchor mode
* @property {number} ANCHOR_TOP
* @readonly
* @static
*/
static ANCHOR_TOP: number;
/**
* vertical anchor mode
* @property {number} ANCHOR_MIDDLE
* @readonly
* @static
*/
static ANCHOR_MIDDLE: number;
/**
* vertical anchor mode
* @property {number} ANCHOR_BOTTOM
* @readonly
* @static
*/
static ANCHOR_BOTTOM: number;
/**
* vertical anchor mode
* @property {number} ANCHOR_VERTICAL_STRENGTH
* @readonly
* @static
*/
static ANCHOR_VERTICAL_STRENGTH: number;
/**
* horizontal anchor mode
* @property {number} ANCHOR_LEFT
* @readonly
* @static
*/
static ANCHOR_LEFT: number;
/**
* horizontal anchor mode
* @property {number} ANCHOR_CENTER
* @readonly
* @static
*/
static ANCHOR_CENTER: number;
/**
* horizontal anchor mode
* @property {number} ANCHOR_RIGHT
* @readonly
* @static
*/
static ANCHOR_RIGHT: number;
/**
* horizontal anchor mode
* @property {number} ANCHOR_HORIZONTAL_STRENGTH
* @readonly
* @static
*/
static ANCHOR_HORIZONTAL_STRENGTH: number;
/**
* get or set width, this property only effect on fixed size mode
* @property {number} width
*/
width: number;
/**
* get or set height, this property only effect on fixed size mode
* @property {number} height
*/
height: number;
/**
* get or set top
* @property {number} top
*/
top: number;
/**
* get or set left
* @property {number} left
*/
left: number;
/**
* get or set right
* @property {number} right
*/
right: number;
/**
* get or set bottom
* @property {number} bottom
*/
bottom: number;
/**
* get or set px, this only effect on strengthen mode
* @property {number} px specify x coords
*/
px: number;
/**
* get or set py, this only effect on strengthen mode
* @property {number} py specify y coords
*/
py: number;
/**
* get or set anchor mode
* @property {number} anchorMode
*/
anchorMode: number;
_width: number;
_height: number;
_top: number;
_left: number;
_right: number;
_bottom: number;
_px: number;
_py: number;
_anchorMode: number;
/**
* set rect transform
* @param {WOZLLA.RectTransform} rectTransform
*/
set(rectTransform: RectTransform): void;
/**
* transform with parent transform
* @param {WOZLLA.Transform} parentTransform
*/
transform(parentTransform?: Transform): void;
}
}
declare module WOZLLA {
class Assert {
static DEFAULT_MESSAGE: string;
static isTrue(test: any, msg?: string): void;
static isFalse(test: any, msg?: string): void;
static isTypeof(test: any, type: string, msg?: string): void;
static isNotTypeof(test: any, type: string, msg?: string): void;
static isString(test: any, msg?: string): void;
static isObject(test: any, msg?: string): void;
static isUndefined(test: any, msg?: string): void;
static isNotUndefined(test: any, msg?: string): void;
static isFunction(test: any, msg?: string): void;
}
}
declare module WOZLLA {
/**
* Top class of all components
* @class WOZLLA.Component
* @extends WOZLLA.event.EventDispatcher
* @abstract
*/
class Component extends event.EventDispatcher {
/**
* get the GameObject of this component belongs to.
* @property {WOZLLA.GameObject} gameObject
*/
gameObject: GameObject;
/**
* get transform of the gameObject of this component
* @property {WOZLLA.Transform} transform
*/
transform: Transform;
_gameObject: GameObject;
_uuid: string;
/**
* init this component
*/
init(): void;
/**
* destroy this component
*/
destroy(): void;
loadAssets(callback: Function): void;
listRequiredComponents(): Function[];
private static ctorMap;
private static configMap;
static getType(name: string): any;
static getName(Type: Function): any;
/**
* register an component class and it's configuration
* @method register
* @static
* @param ctor
* @param configuration
*/
static register(ctor: Function, config: any): void;
static unregister(name: string): void;
/**
* create component by it's registed name.
* @param name the component name
* @returns {WOZLLA.Component}
*/
static create(name: string): Component;
static getConfig(name: any): any;
static extendConfig(Type: Function): any;
}
}
declare module WOZLLA {
/**
* abstract base class for all colliders
* @class WOZLLA.Collider
* @extends WOZLLA.Component
* @abstract
*/
class Collider extends Component {
/**
* @method {boolean} containsXY
* @param localX x coords relate to the gameObject of this collider
* @param localY y coords relate to the gameObject of this collider
* @returns {boolean}
*/
collideXY(localX: number, localY: number): boolean;
collide(collider: Collider): boolean;
}
}
declare module WOZLLA {
/**
* GameObject is the base element in WOZLLA engine. It contains
* many child instance of {@link WOZLLA.GameObject} and many
* instance of {@link WOZLLA.Component}.
* <br/>
* <br/>
* Tree structure of the GameObject is the core of WOZLLA engine.
*
* @class WOZLLA.GameObject
* @extends WOZLLA.event.EventDispatcher
*/
class GameObject extends event.EventDispatcher {
static MASK_TRANSFORM_DIRTY: number;
static MASK_VISIBLE: number;
/**
* return the GameObject with the specified id.
* @method {WOZLLA.GameObject} getById
* @static
* @param id the specified id
* @member WOZLLA.GameObject
*/
static getById(id: string): GameObject;
/**
* get or set the id of this game object
* @property {string} id
* @member WOZLLA.GameObject
*/
id: string;
/**
* get or set the name of this game object
* @property {string} name
* @member WOZLLA.GameObject
*/
name: string;
/**
* get transform of this game object
* @property {WOZLLA.Transform} transform
* @member WOZLLA.GameObject
* @readonly
*/
transform: Transform;
/**
* get rect transform of this game object
* @property {WOZLLA.RectTransform} rectTransform
* @member WOZLLA.GameObject
* @readonly
*/
rectTransform: RectTransform;
/**
* get parent game object
* @property {WOZLLA.GameObject} parent
* @member WOZLLA.GameObject
* @readonly
*/
parent: GameObject;
/**
* get children of this game object
* @property {WOZLLA.GameObject[]} children
* @member WOZLLA.GameObject
* @readonly
*/
children: GameObject[];
/**
* get raw children
* @returns {WOZLLA.GameObject[]}
*/
rawChildren: GameObject[];
/**
* get child count
* @property {number} childCount
* @member WOZLLA.GameObject
* @readonly
*/
childCount: number;
/**
* get or set z order of this game object, and then resort children.
* @property {number} z
* @member WOZLLA.GameObject
*/
z: number;
/**
* get or set active of this game object.
* the update method would be call every frame when active was true, false otherwise.
* if active is set from false to true, the transform dirty would be true.
* @property {boolean} active
* @member WOZLLA.GameObject
*/
active: boolean;
/**
* get visible of this game object.
* the render method would be call every frame when visible and active both true.
* @property {boolean} visible
* @member WOZLLA.GameObject
*/
visible: boolean;
/**
* get initialized of this game object
* @property {boolean} initialized
* @member WOZLLA.GameObject
* @readonly
*/
initialized: boolean;
/**
* get destroyed of this game object
* @property {boolean} destroyed
* @member WOZLLA.GameObject
* @readonly
*/
destroyed: boolean;
/**
* get or set touchable of this game object. identify this game object is interactive.
* @property {boolean} touchable
* @member WOZLLA.GameObject
* @readonly
*/
touchable: boolean;
/**
* get renderer component of this game object
* @property {WOZLLA.Renderer} renderer
* @member WOZLLA.GameObject
* @readonly
*/
renderer: Renderer;
/**
* get collider of this game object
* @property {WOZLLA.Collider} collider
* @member WOZLLA.GameObject
* @readonly
*/
collider: Collider;
/**
* get behaviours of this game object
* @property {WOZLLA.Behaviour[]} behaviours
* @member WOZLLA.GameObject
* @readonly
*/
behaviours: Behaviour[];
/**
* get mask component of this game object
* @property {WOZLLA.Mask} mask
* @member WOZLLA.GameObject
* @readonly
*/
mask: Mask;
_uuid: string;
_id: string;
_name: any;
_active: boolean;
_visible: boolean;
_initialized: boolean;
_destroyed: boolean;
_touchable: boolean;
_loadingAssets: boolean;
_children: GameObject[];
_components: Component[];
_transform: Transform;
_rectTransform: RectTransform;
_parent: GameObject;
_z: number;
_renderer: Renderer;
_collider: Collider;
_behaviours: Behaviour[];
_mask: Mask;
/**
* new a GameObject
* @method constructor
* @member WOZLLA.GameObject
* @param {boolean} useRectTransform specify which transform this game object should be used.
*/
constructor(useRectTransform?: boolean);
/**
* set z order
* @param value
* @param sort true is set to resort children
*/
setZ(value: number, sort?: boolean): void;
/**
* add a child game object, it would be fail when this game object has contains the child.
* @param child
* @param sort true is set to resort children
* @returns {boolean} true is success to, false otherwise.
*/
addChild(child: GameObject, sort?: boolean): boolean;
/**
* remove the specified child.
* @param child
* @returns {boolean} true is success to, false otherwise.
*/
removeChild(child: GameObject): boolean;
/**
* get the first child with the specified name.
* @param name
* @returns {WOZLLA.GameObject}
*/
getChild(name: string): GameObject;
/**
* get all children with the specified name.
* @param name
* @returns {Array}
*/
getChildren(name: string): GameObject[];
/**
* remove this game object from parent.
* @returns {boolean}
*/
removeMe(): boolean;
/**
* iterator children of this game object
* @param func interator function.
*/
eachChild(func: (value: GameObject, index: number, array: GameObject[]) => any): void;
/**
* sort children
*/
sortChildren(): void;
/**
* get path of this game object
* @param split delimiter
* @returns {string}
*/
getPath(split?: string): string;
/**
* whether contains the specified game object of this tree structure.
* @param child
* @returns {boolean}
*/
contains(child: GameObject): boolean;
/**
* get first component of type of the specified Type(constructor).
* @param Type
* @returns {WOZLLA.Component}
*/
getComponent(Type: Function): Component;
/**
* @method hasComponent
* @param Type
* @returns {boolean}
*/
hasComponent(Type: Function): boolean;
/**
* get all components of type of Type(constructor).
* @param Type
* @returns {Array}
*/
getComponents(Type: Function): Component[];
/**
* add componen to this game object. this method would check component dependency
* by method of component's listRequiredComponents.
* @param comp
* @returns {boolean}
*/
addComponent(comp: Component): boolean;
/**
* remove the specified component
* @param comp
* @returns {boolean}
*/
removeComponent(comp: Component): boolean;
/**
* init this game object.
*/
init(): void;
/**
* destroy this game object.
*/
destroy(): void;
/**
* call every frame when active was true.
*/
update(): void;
/**
* visit this game object and it's all chidlren, children of children.
* @param renderer
* @param parentTransform
* @param flags
*/
visit(renderer: renderer.IRenderer, parentTransform: Transform, flags: number): number;
/**
* render this game object
* @param renderer
* @param flags
*/
render(renderer: renderer.IRenderer, flags: number): void;
/**
* get a game object under the point.
* @param x
* @param y
* @param touchable
* @returns {WOZLLA.GameObject}
*/
getUnderPoint(x: number, y: number, touchable?: boolean): GameObject;
/**
* try to do a hit test
* @param localX
* @param localY
* @returns {boolean}
*/
testHit(localX: number, localY: number): boolean;
loadAssets(callback: Function): void;
static QUERY_FULL_REGEX: RegExp;
static QUERY_COMP_REGEX: RegExp;
static QUERY_OBJ_ATTR_REGEX: RegExp;
query(expr: string, record?: QueryRecord): any;
protected checkComponentDependency(comp: Component, isRemove?: boolean): void;
}
class QueryRecord {
compExpr: any;
objExpr: any;
compName: any;
attrName: any;
target: any;
}
}
declare module WOZLLA {
/**
* the root game object of WOZLLA engine
* @class WOZLLA.Stage
* @extends WOZLLA.GameObject
*/
class Stage extends GameObject {
static ID: string;
viewRectTransform: RectTransform;
_rootTransform: Transform;
_viewRectTransform: RectTransform;
constructor();
visitStage(renderer: renderer.IRenderer): void;
}
}
declare module WOZLLA {
/**
* @class WOZLLA.Time
* @static
*/
class Time {
/**
* @property {number} delta
* @readonly
* @static
*/
static delta: number;
/**
* @property {number} now
* @readonly
* @static
*/
static now: number;
/**
* @property {number} measuredFPS
* @readonly
* @static
*/
static measuredFPS: number;
static _nowIncrease: number;
static update(timeScale: any): void;
static reset(): void;
}
}
declare module WOZLLA {
/**
* @class WOZLLA.Scheduler
* @singleton
*/
class Scheduler {
private static instance;
/**
* @method {WOZLLA.Scheduler} getInstance
* @static
* @member WOZLLA.Scheduler
*/
static getInstance(): any;
private _scheduleCount;
private _lastSchedules;
private _schedules;
runSchedule(): void;
/**
* remove the specify schedule by id
* @param id
*/
removeSchedule(id: any): void;
/**
* schedule the task to each frame
* @param task
* @param args
* @returns {string} schedule id
*/
scheduleLoop(task: any, args?: any): string;
/**
* schedule the task to the next speficied frame
* @param task
* @param {number} frame
* @param args
* @returns {string} schedule id
*/
scheduleFrame(task: any, frame?: number, args?: any): string;
/**
* schedule the task to internal, like setInterval
* @param task
* @param time
* @param args
* @returns {string} schedule id
*/
scheduleInterval(task: any, time?: number, args?: any): string;
/**
* schedule the task to time, like setTimeout
* @param task
* @param time
* @param args
* @returns {string} schedule id
*/
scheduleTime(task: any, time?: number, args?: any): string;
/**
* resume the specified schedule
* @param scheduleId
*/
resumeSchedule(scheduleId: any): void;
/**
* pause the specified schedule
* @param scheduleId
*/
pauseSchedule(scheduleId: any): void;
}
}
declare module WOZLLA {
class GestureEvent extends event.Event {
x: number;
y: number;
touch: any;
touchMoveDetection: boolean;
gesture: any;
identifier: any;
constructor(params: any);
setTouchMoveDetection(value: boolean): void;
}
/**
* class for touch management <br/>
* get the instance form {@link WOZLLA.Director}
* @class WOZLLA.Touch
* @protected
*/
class Touch {
private static enabledGestures;
static setEanbledGestures(gestures: any): void;
/**
* get or set enabled of touch system
* @property {boolean} enabled
*/
enabled: boolean;
canvas: HTMLCanvasElement;
canvasOffset: any;
touchScale: number;
channelMap: {};
constructor(canvas: HTMLCanvasElement, touchScale?: number);
onGestureEvent(e: any): void;
createDispatchChanel(touchTarget: any): {
onGestureEvent: (e: any, target: any, x: any, y: any, identifier: any) => void;
};
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.WebGLUtils
* @abstract
*/
class WebGLUtils {
static getGLContext(canvas: any, options?: any): any;
static compileShader(gl: any, shaderType: any, shaderSrc: any): any;
static compileProgram(gl: any, vertexSrc: any, fragmentSrc: any): {
program: any;
vertexShader: any;
fragmentShader: any;
};
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ILayerManager
* @abstract
*/
interface ILayerManager {
define(layer: string, zindex: number): void;
undefine(layer: string): void;
getZIndex(layer: string): number;
getSortedLayers(): string[];
}
module ILayerManager {
/**
* @property {string} DEFAULT
* @readonly
* @static
* @member WOZLLA.renderer.ILayerManager
*/
var DEFAULT: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.LayerManager
* @extends WOZLLA.renderer.ILayerManager
*/
class LayerManager implements ILayerManager {
_layerIndexMap: any;
_sortedLayers: any;
constructor();
define(layer: string, zindex: number): void;
undefine(layer: string): void;
getZIndex(layer: string): number;
getSortedLayers(): string[];
_getSortedLayers(): string[];
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.BlendType
*/
class BlendType {
static NORMAL: number;
static ADD: number;
static MULTIPLY: number;
static SCREEN: number;
srcFactor: any;
distFactor: any;
_srcFactor: any;
_distFactor: any;
constructor(srcFactor: any, distFactor: any);
applyBlend(gl: any): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.Material
* @extends WOZLLA.renderer.IMaterial
*/
class Material implements IMaterial {
id: any;
shaderProgramId: string;
blendType: number;
_id: any;
_shaderProgramId: string;
_blendType: number;
constructor(id: any, shaderProgramId: string, blendType: number);
equals(other: IMaterial): boolean;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IMaterial
* @abstract
*/
interface IMaterial {
id: string;
shaderProgramId: string;
blendType: number;
equals(other: IMaterial): boolean;
}
module IMaterial {
/**
* default material key of built-in
* @property {string} DEFAULT
* @readonly
* @static
* @member WOZLLA.renderer.IMaterial
*/
var DEFAULT: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IShaderProgram
* @abstract
*/
interface IShaderProgram {
id: any;
vertexShader: any;
fragmentShader: any;
useProgram(gl: any): void;
syncUniforms(gl: any, uniforms: {
projection: any;
}): any;
}
module IShaderProgram {
/**
* @property {string} V2T2C1A1
* @readonly
* @static
* @member WOZLLA.renderer.IShaderProgram
*/
var V2T2C1A1: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.MaterialManager
* @extends WOZLLA.renderer.IMaterialManager
*/
class MaterialManager implements IMaterialManager {
_materialMap: {};
constructor();
createMaterial(id: string, shaderProgramId: string, blendType: number): IMaterial;
getMaterial(id: string): IMaterial;
deleteMaterial(material: IMaterial): void;
clear(): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ShaderProgram
* @extends WOZLLA.renderer.IShaderProgram
*/
class ShaderProgram implements IShaderProgram {
id: any;
vertexShader: any;
fragmentShader: any;
_id: any;
_vertexShader: any;
_fragmentShader: any;
constructor(id: any, vertexShader: any, fragmentShader: any);
useProgram(gl: any): void;
syncUniforms(gl: any, uniforms: {
projection: any;
}): void;
}
}
declare module WOZLLA.renderer.shader {
/**
* @class WOZLLA.renderer.shader.V2T2C1A1
*/
class V2T2C1A1 extends ShaderProgram implements IShaderProgram {
static VERTEX_SOURCE: string;
static FRAGMENT_SOURCE: string;
_locations: any;
constructor(id: any, vertexShader: any, fragmentShader: any);
useProgram(gl: any): void;
syncUniforms(gl: any, uniforms: {
projection: any;
}): void;
_initLocaitions(gl: any): void;
_activate(gl: any): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ShaderManager
* @extends WOZLLA.renderer.IShaderManager
*/
class ShaderManager implements IShaderManager {
_gl: any;
_shaderMap: any;
constructor(gl: any);
getShaderProgram(id: any): IShaderProgram;
createShaderProgram(vertexSource: string, fragmentSource: string, ShaderClass?: Function): IShaderProgram;
deleteShaderProgram(shaderProgram: IShaderProgram): void;
clear(): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.Texture
* @extends WOZLLA.renderer.ITexture
*/
class Texture implements ITexture {
id: any;
descriptor: ITextureDescriptor;
_id: any;
_descriptor: ITextureDescriptor;
constructor(id: any, descriptor: ITextureDescriptor);
bind(gl: any): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.TextureManager
* @extends WOZLLA.renderer.ITextureManager
*/
class TextureManager implements ITextureManager {
_gl: any;
_textureMap: any;
constructor(gl: any);
getTexture(id: any): any;
generateTexture(descriptor: ITextureDescriptor, textureId?: any): ITexture;
updateTexture(texture: ITexture): void;
deleteTexture(texture: ITexture): void;
clear(): void;
}
}
declare module WOZLLA.renderer {
class Renderer implements IRenderer {
static MAX_QUAD_SIZE: number;
layerManager: ILayerManager;
materialManager: IMaterialManager;
shaderManager: IShaderManager;
textureManager: ITextureManager;
gl: any;
viewport: any;
_gl: any;
_viewport: any;
_layerManager: LayerManager;
_materialManager: IMaterialManager;
_shaderManager: IShaderManager;
_textureManager: ITextureManager;
_commandQueueMap: any;
_blendModes: any;
_usingMaterial: IMaterial;
_usingTexture: ITexture;
_uniforms: any;
private _quadBatch;
constructor(gl: any, viewport: any);
addCommand(command: IRenderCommand): void;
render(): void;
flush(): void;
_clearCommands(): void;
_eachCommand(func: Function): void;
}
}
declare module WOZLLA {
/**
* a director hold this instances: <br/>
* 1. {@link WOZLLA.Stage} <br/>
* 2. {@link WOZLLA.renderer.IRenderer} <br/>
* 3. {@link WOZLLA.Scheduler} <br/>
* 4. {@link WOZLLA.Touch} <br/>
* 5. {@link WOZLLA.assets.AssetLoader} <br/>
* <br/>
* <br/>
* and also responsable to setup engine and control main loop.
*
* @class WOZLLA.Director
* @singleton
*/
class Director {
private static instance;
static getInstance(): Director;
/**
* get the canvas element
* @property {any} view
*/
view: any;
/**
* get the touch instance
* @property {WOZLLA.Touch} touch
* @readonly
*/
touch: Touch;
/**
* get the stage instance
* @property {WOZLLA.Stage} stage
* @readonly
*/
stage: Stage;
/**
* get the scheduler instance
* @property {WOZLLA.Scheduler} scheduler
* @readonly
*/
scheduler: Scheduler;
/**
* get the renderer instance
* @property {WOZLLA.renderer.IRenderer} renderer
* @readonly
*/
renderer: renderer.IRenderer;
/**
* get the asset loader instance
* @property {WOZLLA.assets.AssetLoader} assetLoader
* @readonly
*/
assetLoader: assets.AssetLoader;
/**
* get the root instance of RectTransform
* @returns {WOZLLA.RectTransform} viewRectTransform
*/
viewRectTransform: RectTransform;
private _runing;
private _paused;
private _timeScale;
private _view;
private _touch;
private _stage;
private _renderer;
private _scheduler;
private _assetLoader;
constructor(view: any, options?: any);
/**
* start main loop
*/
start(): void;
/**
* stop main loop
*/
stop(): void;
/**
* run one frame
* @param {number} [timeScale=1]
*/
runStep(timeScale?: number): void;
}
}
declare module WOZLLA.assets {
/**
* internal class
* @class WOZLLA.assets.GLTextureAsset
* @extends WOZLLA.assets.Asset
* @abstract
*/
class GLTextureAsset extends Asset {
glTexture: renderer.ITexture;
_glTexture: renderer.ITexture;
_generateTexture(image: HTMLImageElement): void;
_generatePVRTexture(pvrSource: any): void;
}
class HTMLImageDescriptor implements renderer.ITextureDescriptor {
width: number;
height: number;
source: any;
textureFormat: renderer.TextureFormat;
pixelFormat: renderer.PixelFormat;
_source: any;
_textureFormat: renderer.TextureFormat;
_pixelFormat: renderer.PixelFormat;
constructor(source: any);
}
class PVRDescriptor implements renderer.ITextureDescriptor {
width: number;
height: number;
source: any;
textureFormat: renderer.TextureFormat;
pixelFormat: renderer.PixelFormat;
_source: any;
_textureFormat: renderer.TextureFormat;
_pixelFormat: renderer.PixelFormat;
constructor(source: any, pixelFormat: renderer.PixelFormat);
}
}
declare module WOZLLA.utils {
/**
* @class WOZLLA.utils.Ajax
*/
class Ajax {
/**
* internal ajax error code when timeout
* @property ERROR_TIMEOUT
* @static
* @readonly
*/
static ERROR_TIMEOUT: number;
/**
* internal ajax error code when server error
* @property ERROR_SERVER
* @static
* @readonly
*/
static ERROR_SERVER: number;
/**
* send a request with options
* @param {object} options
* @param {boolean} options.async
* @param {string} options.method GET/POST
* @param {string} options.contentType text/json/xml
* @param {string} options.responseType text/plain,text/javascript,text/css,arraybuffer
* @param {number} [options.timeout=30000]
* @param {function} options.success call when ajax request successfully
* @param {function} options.error call when ajax request error
*/
static request(options?: any): void;
}
}
declare module WOZLLA.assets {
class JSONAsset extends Asset {
_data: any;
cloneData(): any;
load(onSuccess: () => any, onError: (error: any) => any): void;
unload(): void;
}
}
declare module WOZLLA.assets.proxy {
class AssetProxy {
protected proxyTarget: IProxyTarget;
protected asset: Asset;
protected newAssetSrc: string;
protected loading: boolean;
constructor(proxyTarget: IProxyTarget);
setAssetSrc(src: string): void;
loadAsset(callback: Function): void;
onDestroy(): void;
protected checkDirty(): boolean;
protected doLoad(callback: (asset: Asset) => void): void;
}
interface IProxyTarget {
onAssetLoaded(asset: Asset): any;
}
}
declare module WOZLLA.assets.proxy {
class SpriteAtlasProxy extends AssetProxy {
getSprite(spriteName: any): Sprite;
getFrameLength(): number;
protected doLoad(callback: (asset: Asset) => void): void;
}
}
declare module WOZLLA.assets {
/**
* an sprite is a part of a sprite atlas
* @class WOZLLA.assets.Sprite
* <br/>
* see also: <br/>
* {@link WOZLLA.assets.SpriteAtlas}<br/>
*/
class Sprite {
/**
* get the sprite atlas of this sprite belongs to
* @property {WOZLLA.assets.SpriteAtlas} spriteAltas
* @readonly
*/
spriteAtlas: SpriteAtlas;
/**
* get frame info
* @property {any} frame
* @readonly
*/
frame: any;
/**
* get sprite name
* @property {string} name
* @readonly
*/
name: string;
_spriteAtlas: SpriteAtlas;
_frame: any;
_name: string;
/**
* new a sprite
* @method constructor
* @param spriteAtlas
* @param frame
* @param name
*/
constructor(spriteAtlas: SpriteAtlas, frame: any, name?: any);
}
}
declare module WOZLLA.assets {
/**
* a sprite atlas contains many {@link WOZLLA.assets.Sprite}.
* it's recommended to user {@link WOZLLA.assets.AssetLoader} to load SpriteAtlas.
* @class WOZLLA.assets.SpriteAtlas
* @extends WOZLLA.assets.GLTextureAsset
* <br/>
* see also:
* {@link WOZLLA.assets.Sprite}
* {@link WOZLLA.assets.AssetLoader}
*/
class SpriteAtlas extends GLTextureAsset {
/**
* @property {string} imageSrc
* @readonly
*/
imageSrc: string;
/**
* an file url descript sprite atlas infos.
* @property {string} metaSrc
* @readonly
*/
metaSrc: string;
/**
* @property {any} sourceImage
* @readonly
*/
sourceImage: any;
/**
* @property {any} spriteData
* @readonly
*/
spriteData: any;
_imageSrc: string;
_metaSrc: string;
_sourceImage: any;
_entireSprite: Sprite;
_spriteData: any;
_spriteCache: any;
_frameLengthCache: number;
getFrameLength(): number;
/**
* get sprite by name
* @param name
* @returns {WOZLLA.assets.Sprite}
*/
getSprite(name?: any): Sprite;
/**
* load this asset
* @param onSuccess
* @param onError
*/
load(onSuccess: () => any, onError: (error: any) => any): void;
_loadImage(callback: (error: string, image?: any) => any): void;
_loadSpriteAtlas(callback: (error: string, image?: any, spriteData?: any) => any): void;
}
}
declare module WOZLLA.math {
/**
* @class WOZLLA.math.Rectangle
* a utils class for rectangle, provider some math methods
*/
class Rectangle {
x: number;
y: number;
width: number;
height: number;
/**
* @property {number} left x
* @readonly
*/
left: number;
/**
* @property {number} right x+width
* @readonly
*/
right: number;
/**
* @property {number} top y
* @readonly
*/
top: number;
/**
* @property {number} bottom y+height
* @readonly
*/
bottom: number;
constructor(x: number, y: number, width: number, height: number);
/**
* @method containsXY
* @param x
* @param y
* @returns {boolean}
*/
containsXY(x: number, y: number): boolean;
/**
* get simple description of this object
* @returns {string}
*/
toString(): string;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.CircleCollider
*/
class CircleCollider extends Collider {
region: math.Circle;
collideXY(localX: number, localY: number): boolean;
collide(collider: Collider): boolean;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.MaskCollider
*/
class MaskCollider extends Collider {
collideXY(localX: number, localY: number): boolean;
collide(collider: Collider): boolean;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.RectCollider
*/
class RectCollider extends Collider {
static fromSpriteRenderer(spriteRenderer: SpriteRenderer): RectCollider;
region: math.Rectangle;
collideXY(localX: number, localY: number): boolean;
collide(collider: Collider): boolean;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.RenderCommandBase
* @abstract
*/
class RenderCommandBase implements IRenderCommand {
globalZ: number;
layer: string;
_globalZ: number;
_layer: string;
_addIndex: number;
constructor(globalZ: number, layer: string);
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.CustomCommand
* @extends WOZLLA.renderer.RenderCommandBase
*/
class CustomCommand extends RenderCommandBase {
constructor(globalZ: number, layer: string);
execute(renderer: IRenderer): void;
}
}
declare module WOZLLA {
/**
* Base class for all mask, mask is based on webgl stencil.
* @class WOZLLA.Mask
* @extends WOZLLA.Component
* @abstract
*/
class Mask extends Component {
reverse: boolean;
_startGlobalZ: number;
_endGlobalZ: number;
_maskLayer: string;
/**
* set mask range, mask range is effect on globalZ of render commmand
* @param start
* @param end
* @param layer
*/
setMaskRange(start: number, end: number, layer?: string): void;
/**
* render this mask
* @param renderer
* @param flags
*/
render(renderer: renderer.IRenderer, flags: number): void;
/**
* do render mask graphics
* @param renderer
* @param flags
*/
protected renderMask(renderer: renderer.IRenderer, flags: number): void;
}
}
declare module WOZLLA {
/**
* Abstract base class for Renderer component
* @class WOZLLA.Renderer
* @abstract
*/
class Renderer extends Component {
/**
* render this object
* @param renderer
* @param flags
*/
render(renderer: renderer.IRenderer, flags: number): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.QuadType
*/
class QuadType {
size: number;
strade: any;
vertexIndex: any;
texCoordIndex: any;
alphaIndex: any;
colorIndex: any;
_info: any;
constructor(info: any);
}
/**
* @class WOZLLA.renderer.Quad
*/
class Quad {
static V2T2C1A1: QuadType;
storage: number[];
count: number;
type: QuadType;
renderOffset: number;
renderCount: number;
_storage: number[];
_count: number;
_type: QuadType;
_renderOffset: number;
_renderCount: number;
constructor(count: number, type?: QuadType);
setRenderRange(offset: number, count: number): void;
setVertices(x1: any, y1: any, x2: any, y2: any, x3: any, y3: any, x4: any, y4: any, offset?: number): void;
setTexCoords(x1: any, y1: any, x2: any, y2: any, x3: any, y3: any, x4: any, y4: any, offset?: number): void;
setAlpha(alpha: number, offset?: number): void;
setColor(color: any, offset?: number): void;
}
}
declare module WOZLLA.utils {
interface Poolable {
isPoolable: boolean;
release(): any;
}
class ObjectPool<T extends Poolable> {
_minCount: any;
_factory: any;
_pool: T[];
constructor(minCount: number, factory: () => T);
retain(): T;
release(obj: T): void;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.QuadCommand
* @extends WOZLLA.renderer.RenderCommandBase
*/
class QuadCommand extends RenderCommandBase implements utils.Poolable {
static init(globalZ: number, layer: string, texture: ITexture, materialId: string, quad: Quad): QuadCommand;
isPoolable: boolean;
texture: ITexture;
materialId: string;
quad: Quad;
_texture: ITexture;
_materialId: string;
_quad: Quad;
constructor(globalZ: number, layer: string);
initWith(globalZ: number, layer: string, texture: ITexture, materialId: string, quad: any): void;
release(): void;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.QuadRenderer
* @abstract
*/
class QuadRenderer extends Renderer {
_quad: renderer.Quad;
_quadLayer: string;
_quadMaterialId: string;
_quadGlobalZ: number;
_quadAlpha: number;
_quadColor: number;
_quadVertexDirty: boolean;
_quadAlphaDirty: boolean;
_quadColorDirty: boolean;
_texture: renderer.ITexture;
_textureOffset: any;
_textureFrame: any;
_textureUVS: any;
_textureUpdated: boolean;
setQuadRenderRange(offset: number, count: number): void;
setQuadGlobalZ(globalZ: number): void;
setQuadLayer(layer: string): void;
setQuadMaterialId(materialId: string): void;
setQuadAlpha(alpha: number): void;
setQuadColor(color: number): void;
setTexture(texture: renderer.ITexture): void;
setTextureFrame(frame: any): void;
setTextureOffset(offset: any): void;
init(): void;
render(renderer: renderer.IRenderer, flags: number): void;
_initQuad(): void;
_getTextureFrame(): any;
_getTextureOffset(): any;
_getTextureUVS(): any;
_updateQuad(quadIndex?: number): void;
_updateQuadVertices(quadIndex?: number): void;
_updateQuadVerticesByArgs(uvs: any, frame: any, offset: any, matrix: any, quadIndex?: number): void;
_clearQuadVertices(quadIndex?: number): void;
_updateQuadAlpha(quadIndex?: number): void;
_updateQuadColor(quadIndex?: number): void;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.RectMask
*/
class RectMask extends Mask {
region: math.Rectangle;
_helperGameObject: GameObject;
_region: math.Rectangle;
_maskQuadRenderer: any;
protected renderMask(renderer: renderer.IRenderer, flags: number): void;
private _initMaskQuadRenderer(renderer);
}
}
declare module WOZLLA.component {
class CanvasRenderer extends QuadRenderer {
canvasSize: math.Size;
canvasWidth: number;
canvasHeight: number;
_canvas: any;
_context: any;
_canvasSize: math.Size;
_glTexture: any;
_graphicsDirty: boolean;
_sizeDirty: boolean;
destroy(): void;
draw(context: any): void;
render(renderer: renderer.IRenderer, flags: number): void;
clearCanvas(): void;
protected initCanvas(): void;
protected updateCanvas(): void;
protected destroyCanvas(): void;
protected generateCanvasTexture(renderer: renderer.IRenderer): void;
}
}
declare module WOZLLA.component {
class PrimitiveRenderer extends CanvasRenderer {
primitiveStyle: PrimitiveStyle;
_primitiveStyle: PrimitiveStyle;
render(renderer: renderer.IRenderer, flags: number): void;
draw(context: any): void;
protected applyPrimitiveStyle(context: any): void;
protected drawPrimitive(context: any): void;
protected measurePrimitiveSize(): any;
}
class PrimitiveStyle {
dirty: boolean;
stroke: boolean;
strokeColor: string;
strokeWidth: number;
fill: boolean;
fillColor: string;
_stroke: boolean;
_fill: boolean;
_strokeColor: string;
_strokeWidth: number;
_fillColor: string;
}
}
declare module WOZLLA.component {
class CircleRenderer extends PrimitiveRenderer {
circle: math.Circle;
_circle: math.Circle;
drawPrimitive(context: any): void;
protected measurePrimitiveSize(): any;
protected generateCanvasTexture(renderer: renderer.IRenderer): void;
}
}
declare module WOZLLA.component {
class RectRenderer extends PrimitiveRenderer {
rect: math.Rectangle;
_rect: math.Rectangle;
drawPrimitive(context: any): void;
protected measurePrimitiveSize(): any;
protected generateCanvasTexture(renderer: renderer.IRenderer): void;
}
}
declare module WOZLLA.component {
class PropertyConverter {
static array2rect(arr: number[]): math.Rectangle;
static array2circle(arr: number[]): math.Circle;
static json2TextStyle(json: any): TextStyle;
static array2Padding(arr: number[]): layout.Padding;
static array2Margin(arr: number[]): layout.Margin;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.SpriteRenderer
*/
class SpriteRenderer extends QuadRenderer implements assets.proxy.IProxyTarget {
color: number;
alpha: number;
materialId: string;
renderLayer: string;
renderOrder: number;
sprite: assets.Sprite;
spriteOffset: any;
imageSrc: string;
spriteAtlasSrc: string;
spriteName: string;
_spriteProxy: assets.proxy.SpriteAtlasProxy;
_sprite: assets.Sprite;
_spriteAtlasSrc: string;
_spriteName: string;
constructor();
destroy(): void;
onAssetLoaded(asset: assets.Asset): void;
loadAssets(callback: Function): void;
}
}
declare module WOZLLA.component {
class AnimationRenderer extends SpriteRenderer {
static MODE_LOOP: string;
static MODE_NONLOOP: string;
autoOffset: boolean;
frameNum: number;
duration: number;
playMode: string;
frameLength: number;
_frameNum: number;
_frameNumDirty: boolean;
_autoOffset: boolean;
_playMode: string;
_playing: boolean;
_duration: number;
_playTween: utils.Tween;
play(duration?: number): void;
pause(): void;
resume(): void;
stop(): void;
render(renderer: renderer.IRenderer, flags: number): void;
protected updateAnimationFrame(): void;
}
}
declare module WOZLLA.component {
/**
* @class WOZLLA.component.NinePatchRenderer
*/
class NinePatchRenderer extends SpriteRenderer {
renderRegion: math.Rectangle;
patch: math.Rectangle;
_patch: math.Rectangle;
_renderRegion: math.Rectangle;
_initQuad(): void;
_updateNinePatchQuads(): void;
_updateNinePatchQuadVertices(): void;
_updateNinePatchQuadAlpha(): void;
_updateNinePatchQuadColor(): void;
render(renderer: renderer.IRenderer, flags: number): void;
}
}
declare module WOZLLA.component {
class TextRenderer extends CanvasRenderer {
static measureText(style: TextStyle, text: string): {
width: any;
height: any;
};
text: string;
textStyle: TextStyle;
textWidth: number;
textHeight: number;
_textDirty: boolean;
_text: string;
_textStyle: TextStyle;
render(renderer: renderer.IRenderer, flags: number): void;
draw(context: any): void;
protected drawText(context: any, measuredWidth: any, measuredHeight: any): void;
protected measureTextSize(): any;
protected generateCanvasTexture(renderer: renderer.IRenderer): void;
}
class TextStyle {
static START: string;
static CENTER: string;
static END: string;
static TOP: string;
static MIDDLE: string;
static BOTTOM: string;
dirty: boolean;
font: string;
color: string;
shadow: boolean;
shadowColor: string;
shadowOffsetX: number;
shadowOffsetY: number;
stroke: boolean;
strokeColor: string;
strokeWidth: number;
align: string;
baseline: string;
_font: string;
_color: string;
_shadow: boolean;
_shadowColor: string;
_shadowOffsetX: number;
_shadowOffsetY: number;
_stroke: boolean;
_strokeColor: string;
_strokeWidth: number;
_align: string;
_baseline: string;
}
}
declare module WOZLLA {
/**
* Abstract base class for all behaviours, the {@link WOZLLA.Behaviour#update} function would be call
* by WOZLLA engine every frame when the gameObject is actived and the property enabled of this behaviour is true
* @class WOZLLA.Behaviour
* @extends WOZLLA.Component
* @abstract
*/
class Behaviour extends Component {
/**
* enabled or disabled this behaviour
* @property {boolean} [enabled=true]
*/
enabled: boolean;
/**
* call by Engine every frame
* @method update
*/
update(): void;
}
}
declare module WOZLLA {
/**
* internal class
* @class WOZLLA.CoreEvent
* @extends WOZLLA.event.Event
*/
class CoreEvent extends event.Event {
/**
* new a CoreEvent
* @method constructor
* @param type
* @param bubbles
* @param data
* @param canStopBubbles
*/
constructor(type: string, bubbles?: boolean, data?: any, canStopBubbles?: boolean);
}
}
declare module WOZLLA.jsonx {
class JSONXBuilder {
static Factory: Function;
static create(): JSONXBuilder;
private src;
private data;
private err;
private root;
private newCallback;
private doLoad;
private doInit;
private loadCallback;
private async;
private uuidMap;
getByUUID(uuid: any): any;
setSync(): void;
instantiateWithSrc(src: any, callback?: (root: GameObject, done: Function) => void): JSONXBuilder;
instantiateWithJSON(data: any, callback?: (root: GameObject, done: Function) => void): JSONXBuilder;
load(callback?: (root: GameObject, done: Function) => void): JSONXBuilder;
init(): JSONXBuilder;
build(callback: (error: any, root: GameObject) => void): void;
protected _checkError(callback: (error: any, root: GameObject) => void): boolean;
protected _loadJSONData(callback: Function): void;
protected _newGameObjectTree(callback: Function): void;
protected _newGameObject(data: any, callback: (gameObj: GameObject) => void): void;
protected _newReferenceObject(data: any, callback: (gameObj: GameObject) => void): void;
protected _newComponent(compData: any, gameObj: GameObject): Component;
protected _applyComponentProperties(component: any, properties: any, compData: any): void;
protected _loadAssets(callback: Function): void;
protected _init(): void;
}
}
declare module WOZLLA.layout {
class LayoutBase extends Behaviour {
private _layoutRequired;
init(): void;
destroy(): void;
doLayout(): void;
requestLayout(): void;
update(): void;
protected onChildAdd(e: any): void;
protected onChildRemove(e: any): void;
}
}
declare module WOZLLA.math {
/**
* @class WOZLLA.math.Size
* a util class contains width and height properties
*/
class Size {
width: number;
height: number;
/**
* @method constructor
* create a new instance of Size
* @member WOZLLA.math.Size
* @param {number} width
* @param {number} height
*/
constructor(width: number, height: number);
/**
* get simple description of this object
* @returns {string}
*/
toString(): string;
}
}
declare module WOZLLA.layout {
class Grid extends LayoutBase {
listRequiredComponents(): Function[];
padding: Padding;
itemMargin: Margin;
_padding: Padding;
_itemMargin: Margin;
doLayout(): void;
protected measureChildSize(child: GameObject, idx: number, size: math.Size): void;
}
}
declare module WOZLLA.layout {
class Margin {
top: number;
left: number;
bottom: number;
right: number;
constructor(top: number, left: number, bottom: number, right: number);
equals(padding: Padding): boolean;
}
}
declare module WOZLLA.layout {
class Padding {
top: number;
left: number;
bottom: number;
right: number;
constructor(top: number, left: number, bottom: number, right: number);
equals(padding: Padding): boolean;
}
}
declare module WOZLLA.layout {
class VBox extends LayoutBase {
padding: Padding;
itemMargin: number;
_padding: Padding;
_itemMargin: number;
doLayout(): void;
protected measureChildHeight(child: GameObject, idx: number): number;
}
}
declare module WOZLLA.math {
/**
* @class WOZLLA.math.Circle
* a util class for circle
*/
class Circle {
centerX: number;
centerY: number;
radius: number;
constructor(centerX: number, centerY: number, radius: number);
/**
* @method containsXY
* @param x
* @param y
* @returns {boolean}
*/
containsXY(x: number, y: number): boolean;
/**
* get simple description of this object
* @returns {string}
*/
toString(): string;
}
}
declare module WOZLLA.math {
module MathUtils {
function rectIntersect(a: any, b: any): boolean;
function rectIntersect2(ax: any, ay: any, aw: any, ah: any, bx: any, by: any, bw: any, bh: any): boolean;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IMaterialManager
* @abstract
*/
interface IMaterialManager {
createMaterial(id: string, shaderProgramId: string, blendType: number): IMaterial;
getMaterial(id: string): IMaterial;
deleteMaterial(material: IMaterial): void;
clear(): void;
}
module IMaterialManager {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IMaterialManager
*/
var DOC: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IRenderCommand
* @abstract
*/
interface IRenderCommand {
globalZ: number;
layer: string;
_addIndex: number;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IShaderManager
* @abstract
*/
interface IShaderManager {
createShaderProgram(vertexSource: string, fragmentSource: string, ShaderClass: Function): IShaderProgram;
getShaderProgram(id: any): IShaderProgram;
deleteShaderProgram(shaderProgram: IShaderProgram): void;
clear(): void;
}
module IShaderManager {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IShaderManager
*/
var DOC: string;
}
}
declare module WOZLLA.renderer {
/**
* @enum WOZLLA.renderer.TextureFormat
*/
enum TextureFormat {
/** @property {number} [PNG] */
PNG = 0,
/** @property {number} [JPEG] */
JPEG = 1,
/** @property {number} [PVR] */
PVR = 2,
}
/**
* @enum WOZLLA.renderer.PixelFormat
*/
enum PixelFormat {
/** @property {number} [RPGA8888] */
RGBA8888 = 0,
/** @property {number} [RGBA4444] */
RGBA4444 = 1,
/** @property {number} [RGB888] */
RGB888 = 2,
/** @property {number} [RGB565] */
RGB565 = 3,
/** @property {number} [PVRTC4] */
PVRTC4 = 4,
/** @property {number} [PVRTC2] */
PVRTC2 = 5,
}
/**
* @class WOZLLA.renderer.ITextureDescriptor
* @abstract
*/
interface ITextureDescriptor {
width: number;
height: number;
textureFormat: TextureFormat;
pixelFormat: PixelFormat;
source: any;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ITextureManager
* @abstract
*/
interface ITextureManager {
generateTexture(descriptor: ITextureDescriptor): ITexture;
updateTexture(texture: ITexture): void;
deleteTexture(texture: ITexture): void;
getTexture(id: any): ITexture;
clear(): void;
}
module ITextureManager {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.ITextureManager
*/
var DOC: string;
}
}
declare module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.WebGLExtension
*/
class WebGLExtension {
static VENDOR_WEBKIT: string;
static PVRTC: string;
static COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: number;
static COMPRESSED_RGBA_PVRTC_2BPPV1_IMG: number;
static getExtension(gl: any, extName: any, doThrow?: boolean): any;
}
}
declare module WOZLLA.utils {
class StateMachine extends event.EventDispatcher {
static INIT: string;
static CHANGE: string;
_defaultState: string;
_currentState: string;
_currentTransition: ITransition;
_stateConfig: any;
defineState(name: string, isDefault?: boolean): void;
getStateData(state: string, key: string): any;
setStateData(state: string, key: string, data: any): void;
defineTransition(fromState: string, toState: string, transition: ITransition): void;
init(): void;
getCurrentState(): string;
changeState(state: string): void;
}
class StateEventData {
state: string;
constructor(state: string);
}
interface ITransition {
reset(): any;
cancel(): any;
execute(fromState: string, toState: string, onComplete: Function): any;
}
class EmptyTransition implements ITransition {
private static instance;
static getInstance(): EmptyTransition;
_canceled: boolean;
reset(): void;
cancel(): void;
execute(fromState: string, toState: string, onComplete: Function): void;
}
}
declare module WOZLLA.ui {
/**
* @class WOZLLA.ui.StateWidget
* @protected
*/
class StateWidget extends component.SpriteRenderer {
_stateMachine: utils.StateMachine;
constructor();
init(): void;
protected initStates(): void;
protected getStateSpriteName(state: string): string;
protected setStateSpriteName(state: string, spriteName: string): void;
protected onStateChange(e: any): void;
}
}
declare module WOZLLA.ui {
/**
* @class WOZLLA.ui.Button
*/
class Button extends StateWidget {
static STATE_NORMAL: string;
static STATE_DISABLED: string;
static STATE_PRESSED: string;
normalSpriteName: string;
disabledSpriteName: string;
pressedSpriteName: string;
init(): void;
destroy(): void;
isEnabled(): boolean;
setEnabled(enabled?: boolean): void;
protected initStates(): void;
protected onTouch(e: any): void;
protected onRelease(e: any): void;
protected onTap(e: any): void;
}
}
declare module WOZLLA.ui {
/**
* @class WOZLLA.ui.CheckBox
*/
class CheckBox extends StateWidget {
static STATE_UNCHECKED: string;
static STATE_CHECKED: string;
static STATE_DISABLED: string;
uncheckedSpriteName: string;
disabledSpriteName: string;
checkedSpriteName: string;
init(): void;
destroy(): void;
isEnabled(): boolean;
setEnabled(enabled?: boolean): void;
protected initStates(): void;
protected onTap(e: any): void;
}
}
declare module WOZLLA.utils {
class Ease {
static get(amount: any): Function;
static getPowIn(pow: any): Function;
static getPowOut(pow: any): Function;
static getPowInOut(pow: any): Function;
static quadIn: Function;
static quadOut: Function;
static quadInOut: Function;
static cubicIn: Function;
static cubicOut: Function;
static cubicInOut: Function;
static quartIn: Function;
static quartOut: Function;
static quartInOut: Function;
static quintIn: Function;
static quintOut: Function;
static quintInOut: Function;
static sineIn(t: any): number;
static sineOut(t: any): number;
static sineInOut(t: any): number;
static getBackIn(amount: any): Function;
static backIn: Function;
static getBackOut(amount: any): Function;
static backOut: Function;
static getBackInOut(amount: any): Function;
static backInOut: Function;
static circIn(t: any): number;
static circOut(t: any): number;
static circInOut(t: any): number;
static bounceIn(t: any): number;
static bounceOut(t: any): number;
static bounceInOut(t: any): number;
static getElasticIn(amplitude: any, period: any): Function;
static elasticIn: Function;
static getElasticOut(amplitude: any, period: any): Function;
static elasticOut: Function;
static getElasticInOut(amplitude: any, period: any): Function;
static elasticInOut: Function;
static linear(t: any): any;
static expoIn(time: any): number;
static expoOut(time: any): number;
static expoInOut(time: any): any;
static keyMap: {
0: string;
1: string;
2: string;
3: string;
4: string;
5: string;
6: string;
7: string;
8: string;
9: string;
10: string;
11: string;
12: string;
13: string;
14: string;
15: string;
16: string;
17: string;
18: string;
19: string;
20: string;
21: string;
22: string;
23: string;
24: string;
25: string;
26: string;
27: string;
28: string;
29: string;
30: string;
};
static getByKey(key: any): any;
}
}
declare module WOZLLA.DragonBones {
class SkeletonRenderer extends Renderer {
skeletonSrc: string;
textureSrc: string;
armatureName: string;
armature: dragonBones.Armature;
_skeletonSrc: any;
_textureSrc: any;
_factory: any;
_skeletonJSONAsset: any;
_wTextureAtlas: any;
_armatureName: string;
_armature: dragonBones.Armature;
_container: GameObject;
init(): void;
destroy(): void;
render(renderer: renderer.IRenderer, flags: number): void;
loadAssets(callback: Function): void;
protected initArmature(): void;
}
}
declare module WOZLLA.DragonBones {
class WSlot extends dragonBones.Slot {
private _display;
constructor();
dispose(): void;
/** @private */
_updateDisplay(value: any): void;
/** @private */
_getDisplayIndex(): number;
/** @private */
_addDisplayToContainer(container: any, index?: number): void;
/** @private */
_removeDisplayFromContainer(): void;
/** @private */
_updateTransform(): void;
/** @private */
_updateDisplayVisible(value: boolean): void;
/** @private */
_updateDisplayColor(aOffset: number, rOffset: number, gOffset: number, bOffset: number, aMultiplier: number, rMultiplier: number, gMultiplier: number, bMultiplier: number): void;
/** @private */
_updateDisplayBlendMode(value: string): void;
}
}
declare module WOZLLA.DragonBones {
class WTextureAtlas extends assets.SpriteAtlas implements dragonBones.ITextureAtlas {
name: string;
dispose(): void;
getRegion(subTextureName: string): dragonBones.Rectangle;
_loadSpriteAtlas(callback: (error: string, image?: any, spriteData?: any) => any): void;
_parseData(data: any): any;
}
}
declare module WOZLLA.DragonBones {
function setupWorldClock(): void;
class WFactory extends dragonBones.BaseFactory {
constructor();
/** @private */
_generateArmature(): dragonBones.Armature;
/** @private */
_generateSlot(): dragonBones.Slot;
/** @private */
_generateDisplay(textureAtlas: WTextureAtlas, fullName: string, pivotX: number, pivotY: number): any;
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/IRenderCommand.ts
|
<filename>src/renderer/IRenderCommand.ts<gh_stars>0
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IRenderCommand
* @abstract
*/
export interface IRenderCommand {
globalZ:number;
layer:string;
_addIndex:number;
}
}
|
zzm2q/WOZLLA.js
|
src/component/renderer/CanvasRenderer.ts
|
<gh_stars>0
/// <reference path="../../assets/GLTextureAsset.ts"/>
/// <reference path="QuadRenderer.ts"/>
module WOZLLA.component {
export class CanvasRenderer extends QuadRenderer {
get canvasSize():WOZLLA.math.Size {
return this._canvasSize;
}
set canvasSize(value:WOZLLA.math.Size) {
this._canvasSize = value;
this._sizeDirty = true;
}
get canvasWidth():number { return this._canvasSize.width; }
set canvasWidth(value:number) {
this._canvasSize.width = value;
this._sizeDirty = true;
}
get canvasHeight():number { return this._canvasSize.height; }
set canvasHeight(value:number) {
this._canvasSize.height = value;
this._sizeDirty = true;
}
_canvas;
_context;
_canvasSize:WOZLLA.math.Size = new WOZLLA.math.Size(0, 0);
_glTexture;
_graphicsDirty:boolean = true;
_sizeDirty:boolean = true;
destroy():void {
this.destroyCanvas();
super.destroy();
}
draw(context):void {
throw new Error('abstract method');
}
render(renderer: renderer.IRenderer, flags: number): void {
if(!this._canvas) {
this.initCanvas();
}
if(!this._canvas) {
return;
}
if(this._sizeDirty) {
this.updateCanvas();
}
if(this._graphicsDirty) {
this.clearCanvas();
this.draw(this._context);
this._graphicsDirty = false;
this.generateCanvasTexture(renderer);
}
if(this._glTexture) {
super.render(renderer, flags);
}
}
clearCanvas() {
this._context.clearRect(0, 0, this._canvasSize.width, this._canvasSize.height);
}
protected initCanvas() {
if(this._canvasSize.width <= 0 || this._canvasSize.height <= 0) {
return;
}
this._canvas = document.createElement('canvas');
this._canvas.width = this._canvasSize.width;
this._canvas.height = this._canvasSize.height;
this._context = this._canvas.getContext('2d');
this._sizeDirty = false;
this._graphicsDirty = true;
}
protected updateCanvas() {
if(this._canvasSize.width <= 0 || this._canvasSize.height <= 0) {
this.destroyCanvas();
this._graphicsDirty = true;
}
this._canvas.width = this._canvasSize.width;
this._canvas.height = this._canvasSize.height;
this._sizeDirty = false;
this._graphicsDirty = true;
}
protected destroyCanvas() {
this._canvas && this._canvas.dispose && this._canvas.dispose();
this._context && this._context.dispose && this._context.dispose();
this._canvas = this._context = null;
}
protected generateCanvasTexture(renderer:renderer.IRenderer):void {
if(!this._glTexture) {
this._glTexture = renderer.textureManager.generateTexture(
new WOZLLA.assets.HTMLImageDescriptor(this._canvas));
this.setTexture(this._glTexture);
} else {
renderer.textureManager.updateTexture(this._glTexture);
this.setTexture(this._glTexture);
}
}
}
}
|
zzm2q/WOZLLA.js
|
src/assets/proxy/SpriteAtlasProxy.ts
|
module WOZLLA.assets.proxy {
export class SpriteAtlasProxy extends AssetProxy {
getSprite(spriteName:any):Sprite {
if(this.asset) {
return (<SpriteAtlas>this.asset).getSprite(spriteName);
}
return null;
}
getFrameLength():number {
if(!this.asset) {
return 0;
}
return (<SpriteAtlas>this.asset).getFrameLength();
}
protected doLoad(callback:(asset:Asset) => void) {
var src = this.newAssetSrc;
if(!src) {
callback(null);
return;
}
AssetLoader.getInstance().load(src, SpriteAtlas, function() {
callback(AssetLoader.getInstance().getAsset(src));
});
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/View.ts
|
///<reference path='../../../src/core/Component.ts' />
module WOZLLA.PureMVC {
export class View extends WOZLLA.Component {
init():void {
this.onInit();
super.init();
}
destroy():void {
this.onDestroy();
super.destroy();
}
onCreate() {}
onInit() {}
onDestroy() {}
}
}
|
zzm2q/WOZLLA.js
|
src/math/Size.ts
|
module WOZLLA.math {
/**
* @class WOZLLA.math.Size
* a util class contains width and height properties
*/
export class Size {
width: number;
height: number;
/**
* @method constructor
* create a new instance of Size
* @member WOZLLA.math.Size
* @param {number} width
* @param {number} height
*/
constructor (width: number, height: number) {
/**
* @property {number} width
* get or set width of this object
* @member WOZLLA.math.Size
*/
this.width = width;
/**
* @property {number} height
* get or set height of this object
* @member WOZLLA.math.Size
*/
this.height = height;
}
/**
* get simple description of this object
* @returns {string}
*/
toString() {
return 'Size[' + this.width + ',' + this.height + ']';
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/ListView.ts
|
///<reference path='AdapterView.ts'/>
///<reference path='ListAdapter.ts'/>
module WOZLLA.PureMVC {
export class ListView extends AdapterView {
public static DEFAUL_ITEM_MODEL_KEY = 'item';
get itemViewSrc():string {
return this._itemViewSrc;
}
set itemViewSrc(src:string) {
this._itemViewSrc = src;
}
_itemViewSrc:string;
_itemViews:SimpleView[]= [];
addItemViewAt(itemView:SimpleView, idx:number) {
this._itemViews.splice(idx, 0, itemView);
itemView.gameObject.z = idx;
this.gameObject.addChild(itemView.gameObject);
}
removeItemViewAt(idx:number) {
var itemView:SimpleView = this._itemViews[idx];
this._itemViews.splice(idx, 1);
itemView.gameObject.destroy();
itemView.gameObject.removeMe();
}
clearItemViews() {
this.gameObject.eachChild((child) => {
child.destroy();
child.removeMe();
});
this._itemViews.length = 0;
}
addItemView(itemView:SimpleView) {
this.addItemViewAt(itemView, this._itemViews.length);
}
getItemViewAt(idx:number):SimpleView {
return this._itemViews[idx];
}
removeItemView(itemView:SimpleView) {
var idx = this.indexOf(itemView);
this.removeItemViewAt(idx);
}
indexOf(itemView:SimpleView) {
return this._itemViews.indexOf(itemView);
}
}
WOZLLA.Component.register(ListView, {
name: 'MVC.ListView',
properties: [
Component.extendConfig(AdapterView),
{
name: 'itemViewSrc',
type: 'string'
}]
});
}
|
zzm2q/WOZLLA.js
|
tests/renderer/LayerManagerTest.ts
|
/// <reference path="../../libs/WOZLLA.d.ts"/>
/// <reference path="../../libs/jasmine.d.ts"/>
/// <reference path="../data.ts"/>
module WOZLLA.renderer {
describe('WOZLLA.renderer', function() {
describe("LayerManagerTest", function () {
it("define and undefine layer", function () {
var layerManager = new LayerManager();
layerManager.define('layer1', 0);
expect(layerManager.getZIndex('layer1')).toBe(0);
layerManager.undefine('layer1');
expect(layerManager.getZIndex('layer1')).toBeUndefined();
});
it("layer order", function() {
var layerManager = new LayerManager();
layerManager.define('layer1', 0);
layerManager.define('layer2', 1);
expect(layerManager.getZIndex('layer1')).toBe(0);
expect(layerManager.getZIndex('layer2')).toBe(1);
var layers = layerManager.getSortedLayers();
expect(layers.indexOf('layer1') < layers.indexOf('layer2')).toBeTruthy();
});
});
});
}
|
zzm2q/WOZLLA.js
|
src/renderer/IMaterial.ts
|
<filename>src/renderer/IMaterial.ts
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IMaterial
* @abstract
*/
export interface IMaterial {
id:string;
shaderProgramId:string;
blendType:number;
equals(other:IMaterial):boolean;
}
export module IMaterial {
/**
* default material key of built-in
* @property {string} DEFAULT
* @readonly
* @static
* @member WOZLLA.renderer.IMaterial
*/
export var DEFAULT = 'Builtin_default';
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/WebGLUtils.ts
|
module WOZLLA.renderer {
function applyProperties(target, source) {
for(var i in source) {
if(typeof target[i] === 'undefined') {
target[i] = source[i];
}
}
return target;
}
/**
* @class WOZLLA.renderer.WebGLUtils
* @abstract
*/
export class WebGLUtils {
public static getGLContext(canvas, options?) {
var gl;
options = applyProperties(options || {}, {
alpha: true,
antialias: true,
premultipliedAlpha: false,
stencil:true
});
try {
gl = canvas.getContext('experimental-webgl', options);
} catch (e) {
try {
gl = canvas.getContext('webgl', options);
} catch (e2) {}
}
return gl;
}
public static compileShader(gl, shaderType, shaderSrc) {
var src = shaderSrc;
var shader = gl.createShader(shaderType);
gl.shaderSource(shader, src);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.log(gl.getShaderInfoLog(shader));
return null;
}
return shader;
}
public static compileProgram(gl, vertexSrc, fragmentSrc) {
var vertexShader = WebGLUtils.compileShader(gl, gl.VERTEX_SHADER, vertexSrc);
var fragmentShader = WebGLUtils.compileShader(gl, gl.FRAGMENT_SHADER, fragmentSrc);
var shaderProgram = gl.createProgram();
gl.attachShader(shaderProgram, vertexShader);
gl.attachShader(shaderProgram, fragmentShader);
gl.linkProgram(shaderProgram);
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) {
console.log("Could not initialise program");
}
return {
program: shaderProgram,
vertexShader: vertexShader,
fragmentShader: fragmentShader
};
}
}
}
|
zzm2q/WOZLLA.js
|
src/event/EventDispatcher.ts
|
/// <reference path="Event.ts"/>
module WOZLLA.event {
var SCOPE = '_EventDispatcher_scope';
class ListenerList {
_listeners = [];
add(listener:Function) {
this._listeners.push(listener);
}
remove(listener:Function, scope?:any) {
var i, len = this._listeners.length;
var l;
for(i=0; i<len; i++) {
l = this._listeners[i];
if(l === listener) {
if(!scope || scope === l[SCOPE]) {
this._listeners.splice(i, 1);
}
return true;
}
}
return false;
}
removeAt(idx):any {
return this._listeners.splice(idx, 1);
}
get(idx) {
return this._listeners[idx];
}
length() {
return this._listeners.length;
}
clear() {
this._listeners.length = 0;
}
}
/**
* @class WOZLLA.event.EventDispatcher
* Base class for bubblable event system
*
*/
export class EventDispatcher {
private _captureDict = {};
private _bubbleDict = {};
private _bubbleParent:EventDispatcher;
/**
* @method setBubbleParent
* set bubble parent of this dispatcher
* @param {WOZLLA.event.EventDispatcher} bubbleParent
*/
setBubbleParent(bubbleParent:EventDispatcher) {
this._bubbleParent = bubbleParent;
}
/**
* @method hasListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
hasListener(type:string, useCapture:boolean=false):boolean {
return this._getListenerList(type, useCapture).length() > 0;
}
/**
* @method getListenerCount
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
* @returns {number}
*/
getListenerCount(type:string, useCapture:boolean):number {
return this._getListenerList(type, useCapture).length()
}
/**
* @method addListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
addListener(type:string, listener:Function, useCapture:boolean=false) {
this._getListenerList(type, useCapture).add(listener);
}
addListenerScope(type:string, listener:Function, scope:any, useCapture:boolean=false) {
listener[SCOPE] = scope;
this.addListener(type, listener, useCapture);
}
/**
* @method removeListener
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
removeListener(type:string, listener:Function, useCapture:boolean=false):boolean {
return this._getListenerList(type, useCapture).remove(listener);
}
removeListenerScope(type:string, listener:Function, scope:any , userCapture:boolean=false):boolean {
return this._getListenerList(type, userCapture).remove(listener, scope);
}
/**
* @method clearListeners
* @param {string} type
* @param {boolean} useCapture true to check capture phase, false to check bubble and target phases.
*/
clearListeners(type:string, useCapture:boolean) {
this._getListenerList(type, useCapture).clear();
}
/**
* @method clearAllListeners
* clear all listeners
*/
clearAllListeners() {
this._captureDict = {};
this._bubbleDict = {};
}
/**
* @method dispatch an event
* @param {WOZLLA.event.Event} event
*/
dispatchEvent(event:Event) {
var i,
len,
ancients,
ancient;
event._target = this;
if(!event.bubbles) {
this._dispatchEventInPhase(event, EventPhase.TARGET);
return;
}
ancients = this._getAncients();
len = ancients.length;
for(i=len-1; i>=0; i--) {
ancient = ancients[i];
if(ancient._dispatchEventInPhase(event, EventPhase.CAPTURE)) {
return;
}
}
if(this._dispatchEventInPhase(event, EventPhase.CAPTURE)) {
return;
}
if(this._dispatchEventInPhase(event, EventPhase.TARGET)) {
return;
}
for(i=0; i<len; i++) {
ancient = ancients[i];
if(ancient._dispatchEventInPhase(event, EventPhase.BUBBLE)) {
return;
}
}
}
_dispatchEventInPhase(event:Event, phase:EventPhase):boolean {
var i, len;
var listener:Function;
var scope:any;
var listenerList:ListenerList;
event._eventPhase = phase;
event._listenerRemove = false;
event._currentTarget = this;
listenerList = this._getListenerList(event.type, phase === EventPhase.CAPTURE);
len = listenerList.length();
if(len > 0) {
for (i = len-1; i >= 0; i--) {
listener = listenerList.get(i);
scope = listener[SCOPE];
if(scope) {
listener.call(scope, event);
} else {
listener(event);
}
// handle remove listener when client call event.removeCurrentListener();
if(event._listenerRemove) {
event._listenerRemove = false;
listenerList.removeAt(i);
}
if(event.isStopImmediatePropagation()) {
return true;
}
}
if(event.isStopPropagation()) {
return true;
}
}
return false;
}
private _getAncients() {
var ancients = [];
var parent:any = this;
while (parent._bubbleParent) {
parent = parent._bubbleParent;
ancients.push(parent);
}
return ancients;
}
private _getListenerList(type:string, useCapture:boolean):ListenerList {
var listenerList;
var dict = useCapture ? this._captureDict : this._bubbleDict;
listenerList = dict[type];
if(!listenerList) {
listenerList = new ListenerList();
dict[type] = listenerList;
}
return listenerList;
}
}
}
|
zzm2q/WOZLLA.js
|
tests/renderer/TextureModuleTest.ts
|
/// <reference path="../../libs/WOZLLA.d.ts"/>
/// <reference path="../../libs/jasmine.d.ts"/>
/// <reference path="../data.ts"/>
/// <reference path="test_help_classes.ts"/>
module WOZLLA.renderer {
describe('WOZLLA.renderer', function() {
describe("TextureModuleTest", function () {
var canvas:HTMLCanvasElement = <HTMLCanvasElement>document.createElement('canvas');
var gl = WebGLUtils.getGLContext(canvas);
// create texture manager
var textureManager = new TextureManager(gl);
it("generate and delete texture from canvas", function () {
var source = document.createElement('canvas');
source.width = 100;
source.height = 100;
source.getContext('2d').fillRect(20, 20, 60, 60);
var textureDescriptor = new Test_HTMLImageDescriptor(source);
var texture = textureManager.generateTexture(textureDescriptor);
expect(texture).toBeDefined();
textureManager.deleteTexture(texture);
expect(textureManager.getTexture(texture.id)).toBeUndefined();
});
it("generate and delete from pvrtc format", function () {
if (WebGLExtension.getExtension(gl, WebGLExtension.PVRTC, false)) {
var textureDescriptor = new Test_PVRDescriptor(WOZLLA.test.pvrData, PixelFormat.PVRTC4);
var texture = textureManager.generateTexture(textureDescriptor);
expect(texture).toBeDefined();
textureManager.deleteTexture(texture);
expect(textureManager.getTexture(texture.id)).toBeUndefined();
}
});
it("clear all generated texture", function () {
var source = document.createElement('canvas');
source.width = 100;
source.height = 100;
source.getContext('2d').fillRect(20, 20, 60, 60);
var textureDescriptor = new Test_HTMLImageDescriptor(source);
var texture1 = textureManager.generateTexture(textureDescriptor);
var texture2 = textureManager.generateTexture(new Test_HTMLImageDescriptor(source));
textureManager.clear();
expect(textureManager.getTexture(texture1.id)).toBeUndefined();
expect(textureManager.getTexture(texture2.id)).toBeUndefined();
});
});
});
}
|
zzm2q/WOZLLA.js
|
src/component/renderer/SpriteRenderer.ts
|
/// <reference path="QuadRenderer.ts"/>
/// <reference path="../../assets/proxy/SpriteAtlasProxy.ts"/>
/// <reference path="../../assets/Sprite.ts"/>
/// <reference path="../../assets/SpriteAtlas.ts"/>
module WOZLLA.component {
/**
* @class WOZLLA.component.SpriteRenderer
*/
export class SpriteRenderer extends QuadRenderer implements WOZLLA.assets.proxy.IProxyTarget {
get color():number { return this._quadColor; }
set color(value:number) { this.setQuadColor(value); }
get alpha():number { return this._quadAlpha; }
set alpha(value:number) { this.setQuadAlpha(value); }
get materialId():string { return this._quadMaterialId; }
set materialId(value:string) { this.setQuadMaterialId(value); }
get renderLayer():string { return this._quadLayer; }
set renderLayer(value:string) { this.setQuadLayer(value); }
get renderOrder():number { return this._quadGlobalZ; }
set renderOrder(value:number) { this.setQuadGlobalZ(value); }
get sprite():WOZLLA.assets.Sprite { return this._sprite; }
set sprite(sprite:WOZLLA.assets.Sprite) {
var oldSprite = this._sprite;
if(oldSprite === sprite) return;
this._sprite = sprite;
if(!sprite) {
this.setTexture(null);
this.setTextureFrame(null);
} else {
this.setTextureFrame(sprite.frame);
if(!oldSprite || oldSprite.spriteAtlas !== sprite.spriteAtlas) {
this.setTexture(sprite.spriteAtlas.glTexture);
}
}
}
get spriteOffset():any { return this._getTextureOffset(); }
set spriteOffset(value) { this.setTextureOffset(value); }
get imageSrc():string { return this._spriteAtlasSrc; }
set imageSrc(value:string) {
this.spriteAtlasSrc = value;
this.spriteName = null;
}
get spriteAtlasSrc():string { return this._spriteAtlasSrc; }
set spriteAtlasSrc(value:string) {
this._spriteAtlasSrc = value;
this._spriteProxy.setAssetSrc(value);
}
get spriteName():string { return this._spriteName; }
set spriteName(value:string) {
this._spriteName = value;
this.sprite = this._spriteProxy.getSprite(value);
}
_spriteProxy:WOZLLA.assets.proxy.SpriteAtlasProxy;
_sprite:WOZLLA.assets.Sprite;
_spriteAtlasSrc:string;
_spriteName:string;
constructor() {
super();
this._spriteProxy = new WOZLLA.assets.proxy.SpriteAtlasProxy(this);
}
destroy():void {
this._spriteProxy.onDestroy();
super.destroy();
}
onAssetLoaded(asset:WOZLLA.assets.Asset) {
if(asset) {
this.sprite = (<WOZLLA.assets.SpriteAtlas>asset).getSprite(this._spriteName);
} else {
this.sprite = null;
}
}
loadAssets(callback:Function) {
this._spriteProxy.loadAsset(callback);
}
}
Component.register(SpriteRenderer, {
name: "SpriteRenderer",
properties: [{
name: 'color',
type: 'int',
defaultValue: 0xFFFFFF
}, {
name: 'alpha',
type: 'int',
defaultValue: 1
}, {
name: 'spriteAtlasSrc',
type: 'string'
}, {
name: 'spriteName',
type: 'string'
}, {
name: 'imageSrc',
type: 'string'
}]
});
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/Service.ts
|
<reponame>zzm2q/WOZLLA.js
///<reference path='../../libs/puremvc-typescript-multicore-1.1.d.ts'/>
module WOZLLA.PureMVC {
export class Service extends puremvc.Proxy {
}
}
|
zzm2q/WOZLLA.js
|
tests/renderer/RendererTest.ts
|
/// <reference path="../../libs/WOZLLA.d.ts"/>
/// <reference path="../../libs/jasmine.d.ts"/>
/// <reference path="../data.ts"/>
/// <reference path="test_help_classes.ts"/>
module WOZLLA.renderer {
describe('WOZLLA.renderer', function() {
describe("RendererTest", function () {
it("render quad with default material", function (done) {
var flag = false;
waitsFor(function() {
return flag;
}, "load image", 1000);
var image = new Image();
image.src = 'images/cursor.png';
image.onload = function() {
// create renderer
var canvas = document.createElement('canvas');
// document.body.appendChild(canvas);
Renderer.MAX_QUAD_SIZE = 1;
var renderer = new Renderer(WebGLUtils.getGLContext(canvas), {
x: 0,
y: 0,
width: canvas.width,
height: canvas.height
});
renderer.layerManager.define('main', 0);
// create texture
// var texCanvas = document.createElement('canvas');
// texCanvas.width = texCanvas.height = 50;
// var texContext = texCanvas.getContext('2d');
// console.log(texContext);
// texContext.fillStyle = '#000000';
// texContext.fillRect(0, 0, 50, 50);
var texture = renderer.textureManager.generateTexture(new Test_HTMLImageDescriptor(image));
var frame = {
x: 0,
y: 0,
width: 50,
height: 50
};
var offset = {
x: 0,
y: 0
};
var tw = frame.width;
var th = frame.height;
var uvs:any = {};
uvs.x0 = frame.x / tw;
uvs.y0 = frame.y / th;
uvs.x1 = (frame.x + frame.width) / tw;
uvs.y1 = frame.y / th;
uvs.x2 = (frame.x + frame.width) / tw;
uvs.y2 = (frame.y + frame.height) / th;
uvs.x3 = frame.x / tw;
uvs.y3 = (frame.y + frame.height) / th;
var w1 = offset.x;
var w0 = w1 + frame.width;
var h1 = offset.y;
var h0 = h1 + frame.height;
var a = 1;
var c = 0;
var b = 0;
var d = 1;
var tx = 0;
var ty = 0;
var x1 = a * w1 + b * h1 + tx;
var y1 = d * h1 + c * w1 + ty;
var x2 = a * w0 + b * h1 + tx;
var y2 = d * h1 + c * w0 + ty;
var x3 = a * w0 + b * h0 + tx;
var y3 = d * h0 + c * w0 + ty;
var x4 = a * w1 + b * h0 + tx;
var y4 = d * h0 + c * w1 + ty;
var quad = new Quad(1);
quad.setVertices(x1, y1, x2, y2, x3, y3, x4, y4);
quad.setTexCoords(uvs.x0, uvs.y0, uvs.x1, uvs.y1, uvs.x2, uvs.y2, uvs.x3, uvs.y3);
quad.setAlpha(1);
quad.setColor(0xFFFFFF);
renderer.addCommand(QuadCommand.init(0, 'main', texture, IMaterial.DEFAULT, quad));
renderer.render();
expect(1).toBe(1);
flag = true;
};
});
});
});
}
|
zzm2q/WOZLLA.js
|
src/renderer/IRenderer.ts
|
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IRenderer
* @abstract
*/
export interface IRenderer {
/**
* @property {WOZLLA.renderer.ILayerManager} layerManager
*/
layerManager:ILayerManager;
materialManager:IMaterialManager;
shaderManager:IShaderManager;
textureManager:ITextureManager;
viewport:any;
gl:any;
addCommand(command:IRenderCommand):void;
render():void;
flush():void;
}
export module IRenderer {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IRenderer
*/
export var DOC = 'DOC';
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/Quad.ts
|
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.QuadType
*/
export class QuadType {
get size() {return this.strade * 4; }
get strade() { return this._info[0]; }
get vertexIndex() { return this._info[1]; }
get texCoordIndex() { return this._info[2]; }
get alphaIndex() { return this._info[3]; }
get colorIndex() { return this._info[4]; }
_info;
constructor(info) {
this._info = info;
}
}
/**
* @class WOZLLA.renderer.Quad
*/
export class Quad {
public static V2T2C1A1 = new QuadType([6, 0, 2, 4, 5]);
get storage():number[] { return this._storage; }
get count():number { return this._count; }
get type():QuadType { return this._type; }
get renderOffset():number { return this._renderOffset; }
get renderCount():number { return this._renderCount; }
_storage:number[];
_count:number;
_type:QuadType;
_renderOffset:number;
_renderCount:number;
constructor(count:number, type:QuadType=Quad.V2T2C1A1) {
this._count = count;
this._type = type;
this._storage = new Array(type.size * count);
this._renderOffset = 0;
this._renderCount = count;
}
setRenderRange(offset:number, count:number):void {
this._renderOffset = offset;
this._renderCount = count;
}
setVertices(x1, y1, x2, y2, x3, y3, x4, y4, offset=0):void {
var strade = this._type.strade;
var size = this._type.size;
var index = this._type.vertexIndex;
var base = size*offset + index;
this._storage[0 + base ] = x1;
this._storage[1 + base ] = y1;
this._storage[0 + base + strade * 1] = x2;
this._storage[1 + base + strade * 1] = y2;
this._storage[0 + base + strade * 2] = x3;
this._storage[1 + base + strade * 2] = y3;
this._storage[0 + base + strade * 3] = x4;
this._storage[1 + base + strade * 3] = y4;
}
setTexCoords(x1, y1, x2, y2, x3, y3, x4, y4, offset=0):void {
var strade = this._type.strade;
var size = this._type.size;
var index = this._type.texCoordIndex;
var base = size*offset + index;
this._storage[0 + base ] = x1;
this._storage[1 + base ] = y1;
this._storage[0 + base + strade * 1] = x2;
this._storage[1 + base + strade * 1] = y2;
this._storage[0 + base + strade * 2] = x3;
this._storage[1 + base + strade * 2] = y3;
this._storage[0 + base + strade * 3] = x4;
this._storage[1 + base + strade * 3] = y4;
}
setAlpha(alpha:number, offset=0):void {
var strade = this._type.strade;
var size = this._type.size;
var index = this._type.alphaIndex;
var base = size*offset + index;
this._storage[base ] = alpha;
this._storage[base + strade * 1] = alpha;
this._storage[base + strade * 2] = alpha;
this._storage[base + strade * 3] = alpha;
}
setColor(color, offset=0):void {
var strade = this._type.strade;
var size = this._type.size;
var index = this._type.colorIndex;
var base = size*offset + index;
this._storage[base ] = color;
this._storage[base + strade * 1] = color;
this._storage[base + strade * 2] = color;
this._storage[base + strade * 3] = color;
}
}
}
|
zzm2q/WOZLLA.js
|
src/math/MathUtils.ts
|
<filename>src/math/MathUtils.ts<gh_stars>0
module WOZLLA.math {
export module MathUtils {
export function rectIntersect(a, b) {
return a.x < b.x + b.width &&
b.x < a.x + a.width &&
a.y < b.y + b.height &&
b.y < a.y + a.height;
}
export function rectIntersect2(ax, ay, aw, ah, bx, by, bw, bh) {
return ax <= bx + bw &&
bx <= ax + aw &&
ay <= by + bh &&
by <= ay + ah;
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/mask/RectMask.ts
|
/// <reference path="../../core/Mask.ts"/>
/// <reference path="../renderer/QuadRenderer.ts"/>
module WOZLLA.component {
/**
* @class WOZLLA.component.RectMask
*/
export class RectMask extends Mask {
get region():WOZLLA.math.Rectangle { return this._region; }
set region(value:WOZLLA.math.Rectangle) {
this._region = value;
this._helperGameObject.transform.setPosition(value.x, value.y);
this._helperGameObject.transform.setScale(value.width, value.height);
}
_helperGameObject:WOZLLA.GameObject = new WOZLLA.GameObject();
_region:WOZLLA.math.Rectangle;
_maskQuadRenderer;
protected renderMask(renderer:WOZLLA.renderer.IRenderer, flags:number) {
if(this._region) {
if(!this._maskQuadRenderer) {
this._initMaskQuadRenderer(renderer);
}
if(this._helperGameObject.transform.dirty) {
flags |= GameObject.MASK_TRANSFORM_DIRTY;
}
if((flags & GameObject.MASK_TRANSFORM_DIRTY) == GameObject.MASK_TRANSFORM_DIRTY) {
this._helperGameObject.transform.transform(this.transform);
}
this._maskQuadRenderer.setQuadGlobalZ(this._startGlobalZ);
this._maskQuadRenderer.render(renderer, flags);
}
}
private _initMaskQuadRenderer(renderer:WOZLLA.renderer.IRenderer) {
var canvas:any = document.createElement('canvas');
var context:any = canvas.getContext('2d');
canvas.width = 1;
canvas.height = 1;
context.fillStyle = '#FFFFFF';
context.fillRect(0, 0, canvas.width, canvas.height);
var descriptor = new WOZLLA.assets.HTMLImageDescriptor(canvas);
var texture = renderer.textureManager.generateTexture(descriptor);
this._maskQuadRenderer = new WOZLLA.component.QuadRenderer();
this._maskQuadRenderer.setTexture(texture);
this._helperGameObject.addComponent(this._maskQuadRenderer);
this._helperGameObject.init();
}
}
}
|
zzm2q/WOZLLA.js
|
libs/DragonBones.d.ts
|
<filename>libs/DragonBones.d.ts
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Animation {
static NONE: string;
static SAME_LAYER: string;
static SAME_GROUP: string;
static SAME_LAYER_AND_GROUP: string;
static ALL: string;
/**
* Whether animation tweening is enabled or not.
*/
tweenEnabled: boolean;
private _armature;
private _animationStateList;
private _animationDataList;
private _animationList;
private _isPlaying;
private _timeScale;
/** @private */
_lastAnimationState: AnimationState;
/** @private */
_isFading: boolean;
/** @private */
_animationStateCount: number;
/**
* Creates a new Animation instance and attaches it to the passed Armature.
* @param armature An Armature to attach this Animation instance to.
*/
constructor(armature: Armature);
/**
* Qualifies all resources used by this Animation instance for garbage collection.
*/
dispose(): void;
/**
* Fades the animation with name animation in over a period of time seconds and fades other animations out.
* @param animationName The name of the AnimationData to play.
* @param fadeInTime A fade time to apply (>= 0), -1 means use xml data's fadeInTime.
* @param duration The duration of that Animation. -1 means use xml data's duration.
* @param playTimes Play times(0:loop forever, >=1:play times, -1~-∞:will fade animation after play complete), 默认使用AnimationData.loop.
* @param layer The layer of the animation.
* @param group The group of the animation.
* @param fadeOutMode Fade out mode (none, sameLayer, sameGroup, sameLayerAndGroup, all).
* @param pauseFadeOut Pause other animation playing.
* @param pauseFadeIn Pause this animation playing before fade in complete.
* @return AnimationState.
* @see dragonBones.objects.AnimationData.
* @see dragonBones.animation.AnimationState.
*/
gotoAndPlay(animationName: string, fadeInTime?: number, duration?: number, playTimes?: number, layer?: number, group?: string, fadeOutMode?: string, pauseFadeOut?: boolean, pauseFadeIn?: boolean): AnimationState;
/**
* Control the animation to stop with a specified time. If related animationState haven't been created, then create a new animationState.
* @param animationName The name of the animationState.
* @param time
* @param normalizedTime
* @param fadeInTime A fade time to apply (>= 0), -1 means use xml data's fadeInTime.
* @param duration The duration of that Animation. -1 means use xml data's duration.
* @param layer The layer of the animation.
* @param group The group of the animation.
* @param fadeOutMode Fade out mode (none, sameLayer, sameGroup, sameLayerAndGroup, all).
* @return AnimationState.
* @see dragonBones.objects.AnimationData.
* @see dragonBones.animation.AnimationState.
*/
gotoAndStop(animationName: string, time: number, normalizedTime?: number, fadeInTime?: number, duration?: number, layer?: number, group?: string, fadeOutMode?: string): AnimationState;
/**
* Play the animation from the current position.
*/
play(): void;
stop(): void;
/**
* Returns the AnimationState named name.
* @return A AnimationState instance.
* @see dragonBones.animation.AnimationState.
*/
getState(name: string, layer?: number): AnimationState;
/**
* check if contains a AnimationData by name.
* @return Boolean.
* @see dragonBones.animation.AnimationData.
*/
hasAnimation(animationName: string): boolean;
/** @private */
_advanceTime(passedTime: number): void;
/** @private */
_updateAnimationStates(): void;
private addState(animationState);
private removeState(animationState);
/**
* Unrecommended API. Recommend use animationList.
*/
movementList: string[];
/**
* Unrecommended API. Recommend use lastAnimationName.
*/
movementID: string;
/**
* The last AnimationState this Animation played.
* @see dragonBones.objects.AnimationData.
*/
lastAnimationState: AnimationState;
/**
* The name of the last AnimationData played.
* @see dragonBones.objects.AnimationData.
*/
lastAnimationName: string;
/**
* An vector containing all AnimationData names the Animation can play.
* @see dragonBones.objects.AnimationData.
*/
animationList: string[];
/**
* Is the animation playing.
* @see dragonBones.animation.AnimationState.
*/
isPlaying: boolean;
/**
* Is animation complete.
* @see dragonBones.animation.AnimationState.
*/
isComplete: boolean;
/**
* The amount by which passed time should be scaled. Used to slow down or speed up animations. Defaults to 1.
*/
timeScale: number;
/**
* The AnimationData list associated with this Animation instance.
* @see dragonBones.objects.AnimationData.
*/
animationDataList: AnimationData[];
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class AnimationState {
private static _pool;
/** @private */
static _borrowObject(): AnimationState;
/** @private */
static _returnObject(animationState: AnimationState): void;
/** @private */
static _clear(): void;
/**
* Sometimes, we want slots controlled by a spedific animation state when animation is doing mix or addition.
* It determine if animation's color change, displayIndex change, visible change can apply to its display
*/
displayControl: boolean;
/**
* If animation mixing use additive blending.
*/
additiveBlending: boolean;
/**
* If animation auto fade out after play complete.
*/
autoFadeOut: boolean;
/**
* Duration of fade out. By default, it equals to fade in time.
*/
fadeOutTime: number;
/**
* The weight of animation.
*/
weight: number;
/**
* If auto genterate tween between keyframes.
*/
autoTween: boolean;
/**
* If generate tween between the lastFrame to the first frame for loop animation.
*/
lastFrameAutoTween: boolean;
/** @private */
_layer: number;
/** @private */
_group: string;
private _armature;
private _timelineStateList;
private _boneMasks;
private _isPlaying;
private _time;
private _currentFrameIndex;
private _currentFramePosition;
private _currentFrameDuration;
private _pausePlayheadInFade;
private _isFadeOut;
private _fadeTotalWeight;
private _fadeWeight;
private _fadeCurrentTime;
private _fadeBeginTime;
private _name;
private _clip;
private _isComplete;
private _currentPlayTimes;
private _totalTime;
private _currentTime;
private _fadeState;
private _fadeTotalTime;
private _timeScale;
private _playTimes;
constructor();
private clear();
containsBoneMask(boneName: string): boolean;
/**
* Adds a bone which should be animated. This allows you to reduce the number of animations you have to create.
* @param boneName Bone's name.
* @param ifInvolveChildBones if involve child bone's animation.
*/
addBoneMask(boneName: string, ifInvolveChildBones?: boolean): AnimationState;
/**
* Removes a bone which was supposed be animated.
* @param boneName Bone's timeline name.
* @param ifInvolveChildBones If involved child bone's timeline.
*/
removeBoneMask(boneName: string, ifInvolveChildBones?: boolean): AnimationState;
removeAllMixingTransform(): AnimationState;
private addBoneToBoneMask(boneName);
private removeBoneFromBoneMask(boneName);
/**
* @private
* Update timeline state based on mixing transforms and clip.
*/
_updateTimelineStates(): void;
private addTimelineState(timelineName);
private removeTimelineState(timelineState);
/**
* Play the current animation. 如果动画已经播放完毕, 将不会继续播放.
*/
play(): AnimationState;
/**
* Stop playing current animation.
*/
stop(): AnimationState;
/** @private */
_fadeIn(armature: Armature, clip: AnimationData, fadeTotalTime: number, timeScale: number, playTimes: number, pausePlayhead: boolean): AnimationState;
/**
* Fade out the animation state
* @param fadeTotalTime fadeOutTime
* @param pausePlayhead pauseBeforeFadeOutComplete pause the animation before fade out complete
*/
fadeOut(fadeTotalTime: number, pausePlayhead: boolean): AnimationState;
/** @private */
_advanceTime(passedTime: number): boolean;
private advanceFadeTime(passedTime);
private advanceTimelinesTime(passedTime);
private updateMainTimeline(isThisComplete);
private hideBones();
setAdditiveBlending(value: boolean): AnimationState;
setAutoFadeOut(value: boolean, fadeOutTime?: number): AnimationState;
setWeight(value: number): AnimationState;
setFrameTween(autoTween: boolean, lastFrameAutoTween: boolean): AnimationState;
setCurrentTime(value: number): AnimationState;
setTimeScale(value: number): AnimationState;
setPlayTimes(value?: number): AnimationState;
/**
* The name of the animation state.
*/
name: string;
/**
* The layer of the animation. When calculating the final blend weights, animations in higher layers will get their weights.
*/
layer: number;
/**
* The group of the animation.
*/
group: string;
/**
* The clip that is being played by this animation state.
* @see dragonBones.objects.AnimationData.
*/
clip: AnimationData;
/**
* Is animation complete.
*/
isComplete: boolean;
/**
* Is animation playing.
*/
isPlaying: boolean;
/**
* Current animation played times
*/
currentPlayTimes: number;
/**
* The length of the animation clip in seconds.
*/
totalTime: number;
/**
* The current time of the animation.
*/
currentTime: number;
fadeWeight: number;
fadeState: number;
fadeTotalTime: number;
/**
* The amount by which passed time should be scaled. Used to slow down or speed up the animation. Defaults to 1.
*/
timeScale: number;
/**
* playTimes Play times(0:loop forever, 1~+∞:play times, -1~-∞:will fade animation after play complete).
*/
playTimes: number;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
interface IAnimatable {
/**
* Update the animation using this method typically in an ENTERFRAME Event or with a Timer.
* @param The amount of second to move the playhead ahead.
*/
advanceTime(passedTime: number): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class TimelineState {
private static HALF_PI;
private static DOUBLE_PI;
private static _pool;
/** @private */
static _borrowObject(): TimelineState;
/** @private */
static _returnObject(timeline: TimelineState): void;
/** @private */
static _clear(): void;
name: string;
/** @private */
_weight: number;
/** @private */
_transform: DBTransform;
/** @private */
_pivot: Point;
/** @private */
_blendEnabled: boolean;
/** @private */
_isComplete: boolean;
/** @private */
_animationState: AnimationState;
private _totalTime;
private _currentTime;
private _currentFrameIndex;
private _currentFramePosition;
private _currentFrameDuration;
private _tweenEasing;
private _tweenTransform;
private _tweenScale;
private _tweenColor;
private _rawAnimationScale;
private _updateMode;
private _armature;
private _animation;
private _bone;
private _timelineData;
private _originTransform;
private _originPivot;
private _durationTransform;
private _durationPivot;
private _durationColor;
constructor();
private clear();
/** @private */
_fadeIn(bone: Bone, animationState: AnimationState, timelineData: TransformTimeline): void;
/** @private */
_fadeOut(): void;
/** @private */
_update(progress: number): void;
private updateMultipleFrame(progress);
private updateToNextFrame(currentPlayTimes?);
private updateTween();
private updateSingleFrame();
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class WorldClock implements IAnimatable {
/**
* A global static WorldClock instance ready to use.
*/
static clock: WorldClock;
private _animatableList;
private _time;
time: number;
private _timeScale;
/**
* The time scale to apply to the number of second passed to the advanceTime() method.
* @param A Number to use as a time scale.
*/
timeScale: number;
/**
* Creates a new WorldClock instance. (use the static var WorldClock.clock instead).
*/
constructor(time?: number, timeScale?: number);
/**
* Returns true if the IAnimatable instance is contained by WorldClock instance.
* @param An IAnimatable instance (Armature or custom)
* @return true if the IAnimatable instance is contained by WorldClock instance.
*/
contains(animatable: IAnimatable): boolean;
/**
* Add a IAnimatable instance (Armature or custom) to this WorldClock instance.
* @param An IAnimatable instance (Armature, WorldClock or custom)
*/
add(animatable: IAnimatable): void;
/**
* Remove a IAnimatable instance (Armature or custom) from this WorldClock instance.
* @param An IAnimatable instance (Armature or custom)
*/
remove(animatable: IAnimatable): void;
/**
* Remove all IAnimatable instance (Armature or custom) from this WorldClock instance.
*/
clear(): void;
/**
* Update all registered IAnimatable instance animations using this method typically in an ENTERFRAME Event or with a Timer.
* @param The amount of second to move the playhead ahead.
*/
advanceTime(passedTime?: number): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class EventDispatcher {
private _listenersMap;
constructor();
hasEventListener(type: string): boolean;
addEventListener(type: string, listener: Function): void;
removeEventListener(type: string, listener: Function): void;
removeAllEventListeners(type: string): void;
dispatchEvent(event: Event): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Armature extends EventDispatcher implements IAnimatable {
__dragonBonesData: DragonBonesData;
/**
* The instance dispatch sound event.
*/
/**
* The name should be same with ArmatureData's name
*/
name: string;
/**
* An object that can contain any user extra data.
*/
userData: any;
/** @private Set it to true when slot's zorder changed*/
_slotsZOrderChanged: boolean;
/** @private Store event needed to dispatch in current frame. When advanceTime execute complete, dispath them.*/
_eventList: Event[];
/** @private Store slots based on slots' zOrder*/
_slotList: Slot[];
/** @private Store bones based on bones' hierarchy (From root to leaf)*/
_boneList: Bone[];
private _delayDispose;
private _lockDispose;
/** @private */
_armatureData: ArmatureData;
/**
* ArmatureData.
* @see dragonBones.objects.ArmatureData.
*/
armatureData: ArmatureData;
/** @private */
_display: any;
/**
* Armature's display object. It's instance type depends on render engine. For example "flash.display.DisplayObject" or "startling.display.DisplayObject"
*/
display: any;
/**
* Unrecommended API. Please use .display instead.
* @returns {any}
*/
getDisplay(): any;
/** @private */
_animation: Animation;
/**
* An Animation instance
* @see dragonBones.animation.Animation
*/
animation: Animation;
/**
* Creates a Armature blank instance.
* @param Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses.
* @see #display
*/
constructor(display: any);
/**
* Cleans up any resources used by this instance.
*/
dispose(): void;
/**
* Force update bones and slots. (When bone's animation play complete, it will not update)
*/
invalidUpdate(boneName?: string): void;
/**
* Update the animation using this method typically in an ENTERFRAME Event or with a Timer.
* @param The amount of second to move the playhead ahead.
*/
advanceTime(passedTime: number): void;
/**
* Get all Slot instance associated with this armature.
* @param if return Vector copy
* @return A Vector.<Slot> instance.
* @see dragonBones.Slot
*/
getSlots(returnCopy?: boolean): Slot[];
/**
* Retrieves a Slot by name
* @param The name of the Bone to retrieve.
* @return A Slot instance or null if no Slot with that name exist.
* @see dragonBones.Slot
*/
getSlot(slotName: string): Slot;
/**
* Gets the Slot associated with this DisplayObject.
* @param Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses.
* @return A Slot instance or null if no Slot with that DisplayObject exist.
* @see dragonBones.Slot
*/
getSlotByDisplay(displayObj: any): Slot;
/**
* Add a slot to a bone as child.
* @param slot A Slot instance
* @param boneName bone name
* @see dragonBones.core.DBObject
*/
addSlot(slot: Slot, boneName: string): void;
/**
* Remove a Slot instance from this Armature instance.
* @param The Slot instance to remove.
* @see dragonBones.Slot
*/
removeSlot(slot: Slot): void;
/**
* Remove a Slot instance from this Armature instance.
* @param The name of the Slot instance to remove.
* @see dragonBones.Slot
*/
removeSlotByName(slotName: string): Slot;
/**
* Get all Bone instance associated with this armature.
* @param if return Vector copy
* @return A Vector.<Bone> instance.
* @see dragonBones.Bone
*/
getBones(returnCopy?: boolean): Bone[];
/**
* Retrieves a Bone by name
* @param The name of the Bone to retrieve.
* @return A Bone instance or null if no Bone with that name exist.
* @see dragonBones.Bone
*/
getBone(boneName: string): Bone;
/**
* Gets the Bone associated with this DisplayObject.
* @param Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses.
* @return A Bone instance or null if no Bone with that DisplayObject exist..
* @see dragonBones.Bone
*/
getBoneByDisplay(display: any): Bone;
/**
* Add a Bone instance to this Armature instance.
* @param A Bone instance.
* @param (optional) The parent's name of this Bone instance.
* @see dragonBones.Bone
*/
addBone(bone: Bone, parentName?: string, updateLater?: boolean): void;
/**
* Remove a Bone instance from this Armature instance.
* @param The Bone instance to remove.
* @see dragonBones.Bone
*/
removeBone(bone: Bone, updateLater?: boolean): void;
/**
* Remove a Bone instance from this Armature instance.
* @param The name of the Bone instance to remove.
* @see dragonBones.Bone
*/
removeBoneByName(boneName: string): Bone;
/** @private */
_addBoneToBoneList(bone: Bone): void;
/** @private */
_removeBoneFromBoneList(bone: Bone): void;
/** @private */
_addSlotToSlotList(slot: Slot): void;
/** @private */
_removeSlotFromSlotList(slot: Slot): void;
/**
* Sort all slots based on zOrder
*/
updateSlotsZOrder(): void;
_updateAnimationAfterBoneListChanged(ifNeedSortBoneList?: boolean): void;
private sortBoneList();
/** @private When AnimationState enter a key frame, call this func*/
_arriveAtFrame(frame: Frame, timelineState: TimelineState, animationState: AnimationState, isCross: boolean): void;
private sortSlot(slot1, slot2);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Matrix {
a: number;
b: number;
c: number;
d: number;
tx: number;
ty: number;
constructor();
invert(): void;
concat(m: Matrix): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DBTransform {
/**
* Position on the x axis.
*/
x: number;
/**
* Position on the y axis.
*/
y: number;
/**
* Skew on the x axis.
*/
skewX: number;
/**
* skew on the y axis.
*/
skewY: number;
/**
* Scale on the x axis.
*/
scaleX: number;
/**
* Scale on the y axis.
*/
scaleY: number;
/**
* The rotation of that DBTransform instance.
*/
rotation: number;
/**
* Creat a new DBTransform instance.
*/
constructor();
/**
* Copy all properties from this DBTransform instance to the passed DBTransform instance.
* @param node
*/
copy(transform: DBTransform): void;
/**
* Get a string representing all DBTransform property values.
* @return String All property values in a formatted string.
*/
toString(): string;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DBObject {
name: string;
/**
* An object that can contain any user extra data.
*/
userData: any;
/**
*
*/
inheritRotation: boolean;
/**
*
*/
inheritScale: boolean;
/**
*
*/
inheritTranslation: boolean;
/** @private */
_global: DBTransform;
/** @private */
_globalTransformMatrix: Matrix;
static _tempParentGlobalTransformMatrix: Matrix;
static _tempParentGlobalTransform: DBTransform;
/**
* This DBObject instance global transform instance.
* @see dragonBones.objects.DBTransform
*/
global: DBTransform;
/** @private */
_origin: DBTransform;
/**
* This DBObject instance related to parent transform instance.
* @see dragonBones.objects.DBTransform
*/
origin: DBTransform;
/** @private */
_offset: DBTransform;
/**
* This DBObject instance offset transform instance (For manually control).
* @see dragonBones.objects.DBTransform
*/
offset: DBTransform;
/** @private */
_visible: boolean;
/** @private */
_armature: Armature;
/**
* The armature this DBObject instance belongs to.
*/
armature: Armature;
/** @private */
_setArmature(value: Armature): void;
/** @private */
_parent: Bone;
/**
* Indicates the Bone instance that directly contains this DBObject instance if any.
*/
parent: Bone;
/** @private */
_setParent(value: Bone): void;
constructor();
/**
* Cleans up any resources used by this DBObject instance.
*/
dispose(): void;
_calculateRelativeParentTransform(): void;
_calculateParentTransform(): any;
_updateGlobal(): any;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Bone extends DBObject {
static initWithBoneData(boneData: BoneData): Bone;
/**
* AnimationState that slots belong to the bone will be controlled by.
* Sometimes, we want slots controlled by a spedific animation state when animation is doing mix or addition.
*/
displayController: string;
applyOffsetTranslationToChild: Boolean;
applyOffsetRotationToChild: Boolean;
applyOffsetScaleToChild: Boolean;
/** @private */
_boneList: Bone[];
/** @private */
_slotList: Slot[];
/** @private */
_timelineStateList: TimelineState[];
/** @private */
_tween: DBTransform;
/** @private */
_tweenPivot: Point;
/** @private */
_needUpdate: number;
/** @private */
_isColorChanged: boolean;
/** @private */
_globalTransformForChild: DBTransform;
/** @private */
_globalTransformMatrixForChild: Matrix;
private _tempGlobalTransformForChild;
private _tempGlobalTransformMatrixForChild;
constructor();
/**
* @inheritDoc
*/
dispose(): void;
/**
* If contains some bone or slot
* @param Slot or Bone instance
* @return Boolean
* @see dragonBones.core.DBObject
*/
contains(child: DBObject): boolean;
addChildBone(childBone: Bone, updateLater?: boolean): void;
removeChildBone(childBone: Bone, updateLater?: boolean): void;
addSlot(childSlot: Slot): void;
removeSlot(childSlot: Slot): void;
/** @private */
_setArmature(value: Armature): void;
/**
* Get all Bone instance associated with this bone.
* @return A Vector.<Slot> instance.
* @see dragonBones.Slot
*/
getBones(returnCopy?: boolean): Bone[];
/**
* Get all Slot instance associated with this bone.
* @return A Vector.<Slot> instance.
* @see dragonBones.Slot
*/
getSlots(returnCopy?: boolean): Slot[];
/**
* Force update the bone in next frame even if the bone is not moving.
*/
invalidUpdate(): void;
_calculateRelativeParentTransform(): void;
/** @private */
_update(needUpdate?: boolean): void;
/** @private */
_updateColor(aOffset: number, rOffset: number, gOffset: number, bOffset: number, aMultiplier: number, rMultiplier: number, gMultiplier: number, bMultiplier: number, colorChanged: boolean): void;
/** @private */
_hideSlots(): void;
/** @private When bone timeline enter a key frame, call this func*/
_arriveAtFrame(frame: Frame, timelineState: TimelineState, animationState: AnimationState, isCross: boolean): void;
/** @private */
_addState(timelineState: TimelineState): void;
/** @private */
_removeState(timelineState: TimelineState): void;
private blendingTimeline();
private sortState(state1, state2);
/**
* Unrecommended API. Recommend use slot.childArmature.
*/
childArmature: Armature;
/**
* Unrecommended API. Recommend use slot.display.
*/
display: any;
/**
* Unrecommended API. Recommend use offset.
*/
node: DBTransform;
/** @private */
visible: boolean;
slot: Slot;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Slot extends DBObject {
/** @private Need to keep the reference of DisplayData. When slot switch displayObject, it need to restore the display obect's origional pivot. */
_displayDataList: DisplayData[];
/** @private */
_originZOrder: number;
/** @private */
_tweenZOrder: number;
/** @private */
_offsetZOrder: number;
_displayList: any[];
_currentDisplayIndex: number;
_colorTransform: ColorTransform;
_currentDisplay: any;
_isShowDisplay: boolean;
_blendMode: string;
constructor(self: Slot);
initWithSlotData(slotData: SlotData): void;
/**
* @inheritDoc
*/
dispose(): void;
/** @private */
setArmature(value: Armature): void;
/** @private */
_update(): void;
_calculateRelativeParentTransform(): void;
private updateChildArmatureAnimation();
/** @private */
_changeDisplay(displayIndex?: number): void;
/** @private
* Updates the display of the slot.
*/
_updateSlotDisplay(): void;
/** @private */
visible: boolean;
/**
* The DisplayObject list belonging to this Slot instance (display or armature). Replace it to implement switch texture.
*/
displayList: any[];
/**
* The DisplayObject belonging to this Slot instance. Instance type of this object varies from flash.display.DisplayObject to startling.display.DisplayObject and subclasses.
*/
display: any;
/**
* Unrecommended API. Please use .display instead.
* @returns {any}
*/
getDisplay(): any;
/**
* Unrecommended API. Please use .display = instead.
* @returns {any}
*/
setDisplay(value: any): void;
/**
* The sub-armature of this Slot instance.
*/
childArmature: Armature;
/**
* zOrder. Support decimal for ensure dynamically added slot work toghther with animation controled slot.
* @return zOrder.
*/
zOrder: number;
/**
* blendMode
* @return blendMode.
*/
blendMode: string;
/**
* @private
*/
_updateDisplay(value: any): void;
/**
* @private
*/
_getDisplayIndex(): number;
/**
* @private
* Adds the original display object to another display object.
* @param container
* @param index
*/
_addDisplayToContainer(container: any, index?: number): void;
/**
* @private
* remove the original display object from its parent.
*/
_removeDisplayFromContainer(): void;
/**
* @private
* Updates the transform of the slot.
*/
_updateTransform(): void;
/**
* @private
*/
_updateDisplayVisible(value: boolean): void;
/**
* @private
* Updates the color of the display object.
* @param a
* @param r
* @param g
* @param b
* @param aM
* @param rM
* @param gM
* @param bM
*/
_updateDisplayColor(aOffset: number, rOffset: number, gOffset: number, bOffset: number, aMultiplier: number, rMultiplier: number, gMultiplier: number, bMultiplier: number): void;
/**
* @private
* Update the blend mode of the display object.
* @param value The blend mode to use.
*/
_updateDisplayBlendMode(value: string): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DragonBones {
static DATA_VERSION: string;
static PARENT_COORDINATE_DATA_VERSION: String;
constructor();
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Event {
type: string;
target: EventDispatcher;
constructor(type: string);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class AnimationEvent extends Event {
/**
* 不推荐使用.
*/
static MOVEMENT_CHANGE: string;
/**
* Dispatched when the playback of an animation fade in.
*/
static FADE_IN: string;
/**
* Dispatched when the playback of an animation fade out.
*/
static FADE_OUT: string;
/**
* Dispatched when the playback of an animation starts.
*/
static START: string;
/**
* Dispatched when the playback of a animation stops.
*/
static COMPLETE: string;
/**
* Dispatched when the playback of a animation completes a loop.
*/
static LOOP_COMPLETE: string;
/**
* Dispatched when the playback of an animation fade in complete.
*/
static FADE_IN_COMPLETE: string;
/**
* Dispatched when the playback of an animation fade out complete.
*/
static FADE_OUT_COMPLETE: string;
/**
* 不推荐的API.
*/
movementID: string;
/**
* The animationState instance.
*/
animationState: AnimationState;
/**
* The armature that is the taget of this event.
*/
armature: Armature;
animationName: string;
/**
* Creates a new AnimationEvent instance.
* @param type
* @param cancelable
*/
constructor(type: string, cancelable?: boolean);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class ArmatureEvent extends Event {
/**
* Dispatched after a successful z order update.
*/
static Z_ORDER_UPDATED: string;
constructor(type: string);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class FrameEvent extends Event {
static MOVEMENT_FRAME_EVENT: string;
/**
* Dispatched when the animation of the armatrue enter a frame.
*/
static ANIMATION_FRAME_EVENT: string;
/**
*
*/
static BONE_FRAME_EVENT: string;
/**
* The entered frame label.
*/
frameLabel: string;
bone: Bone;
/**
* The armature that is the target of this event.
*/
armature: Armature;
/**
* The animationState instance.
*/
animationState: AnimationState;
/**
* Creates a new FrameEvent instance.
* @param type
* @param cancelable
*/
constructor(type: string, cancelable?: boolean);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class BaseFactory extends EventDispatcher {
static _helpMatrix: Matrix;
/** @private */
dragonBonesDataDic: any;
/** @private */
textureAtlasDic: any;
constructor(self: BaseFactory);
/**
* Cleans up resources used by this BaseFactory instance.
* @param (optional) Destroy all internal references.
*/
dispose(disposeData?: boolean): void;
/**
* Returns a DragonBonesData instance.
* @param The name of an existing DragonBonesData instance.
* @return A DragonBonesData instance with given name (if exist).
*/
getDragonBonesData(name: string): DragonBonesData;
/**
* Recommend using getDragonBonesData API instead.
*/
getSkeletonData(name: string): DragonBonesData;
/**
* Add a DragonBonesData instance to this BaseFactory instance.
* @param A DragonBonesData instance.
* @param (optional) A name for this DragonBonesData instance.
*/
addDragonBonesData(data: DragonBonesData, name?: string): void;
/**
* Recommend using addDragonBonesData API instead.
*/
addSkeletonData(data: DragonBonesData, name?: string): void;
/**
* Remove a DragonBonesData instance from this BaseFactory instance.
* @param The name for the DragonBonesData instance to remove.
*/
removeDragonBonesData(name: string): void;
/**
* Recommend using removeDragonBonesData API instead.
*/
removeSkeletonData(name: string): void;
/**
* Return the TextureAtlas by name.
* @param The name of the TextureAtlas to return.
* @return A textureAtlas.
*/
getTextureAtlas(name: string): any;
/**
* Add a textureAtlas to this BaseFactory instance.
* @param A textureAtlas to add to this BaseFactory instance.
* @param (optional) A name for this TextureAtlas.
*/
addTextureAtlas(textureAtlas: any, name?: string): void;
/**
* Remove a textureAtlas from this baseFactory instance.
* @param The name of the TextureAtlas to remove.
*/
removeTextureAtlas(name: string): void;
/**
* Return the TextureDisplay.
* @param The name of this Texture.
* @param The name of the TextureAtlas.
* @param The registration pivotX position.
* @param The registration pivotY position.
* @return An Object.
*/
getTextureDisplay(textureName: string, textureAtlasName?: string, pivotX?: number, pivotY?: number): any;
buildArmature(armatureName: string, fromDragonBonesDataName?: string, fromTextureAtlasName?: string, skinName?: string): Armature;
buildArmatureUsingArmatureDataFromTextureAtlas(dragonBonesData: DragonBonesData, armatureData: ArmatureData, textureAtlas: any, skinName?: string): Armature;
copyAnimationsToArmature(toArmature: Armature, fromArmatreName: string, fromDragonBonesDataName?: string, ifRemoveOriginalAnimationList?: boolean): boolean;
private fillBuildArmatureDataPackageArmatureInfo(armatureName, dragonBonesDataName, outputBuildArmatureDataPackage);
private fillBuildArmatureDataPackageTextureInfo(fromTextureAtlasName, outputBuildArmatureDataPackage);
private findFirstDragonBonesData();
private findFirstTextureAtlas();
_buildBones(armature: Armature): void;
_buildSlots(armature: Armature, skinName: string, textureAtlas: any): void;
/**
* @private
* Generates an Armature instance.
* @return Armature An Armature instance.
*/
_generateArmature(): Armature;
/**
* @private
* Generates an Slot instance.
* @return Slot An Slot instance.
*/
_generateSlot(): Slot;
/**
* @private
* Generates a DisplayObject
* @param textureAtlas The TextureAtlas.
* @param fullName A qualified name.
* @param pivotX A pivot x based value.
* @param pivotY A pivot y based value.
* @return
*/
_generateDisplay(textureAtlas: any, fullName: string, pivotX: number, pivotY: number): any;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Point {
x: number;
y: number;
constructor(x?: number, y?: number);
toString(): string;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Rectangle {
x: number;
y: number;
width: number;
height: number;
constructor(x?: number, y?: number, width?: number, height?: number);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Timeline {
duration: number;
scale: number;
private _frameList;
constructor();
dispose(): void;
addFrame(frame: Frame): void;
frameList: Frame[];
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class AnimationData extends Timeline {
name: string;
frameRate: number;
fadeTime: number;
playTimes: number;
tweenEasing: number;
autoTween: boolean;
lastFrameDuration: number;
hideTimelineNameMap: string[];
private _timelineList;
timelineList: TransformTimeline[];
constructor();
dispose(): void;
getTimeline(timelineName: string): TransformTimeline;
addTimeline(timeline: TransformTimeline): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class ArmatureData {
name: string;
private _boneDataList;
private _skinDataList;
private _animationDataList;
static sortBoneDataHelpArray(object1: any, object2: any): number;
static sortBoneDataHelpArrayDescending(object1: any, object2: any): number;
constructor();
dispose(): void;
getBoneData(boneName: string): BoneData;
getSkinData(skinName: string): SkinData;
getAnimationData(animationName: string): AnimationData;
addBoneData(boneData: BoneData): void;
addSkinData(skinData: SkinData): void;
addAnimationData(animationData: AnimationData): void;
sortBoneDataList(): void;
boneDataList: BoneData[];
skinDataList: SkinData[];
animationDataList: AnimationData[];
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class BoneData {
name: string;
parent: string;
length: number;
global: DBTransform;
transform: DBTransform;
inheritScale: boolean;
inheritRotation: boolean;
constructor();
dispose(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class ColorTransform {
alphaMultiplier: number;
alphaOffset: number;
blueMultiplier: number;
blueOffset: number;
greenMultiplier: number;
greenOffset: number;
redMultiplier: number;
redOffset: number;
constructor();
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DisplayData {
static ARMATURE: string;
static IMAGE: string;
name: string;
type: string;
transform: DBTransform;
pivot: Point;
constructor();
dispose(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DragonBonesData {
name: string;
isGlobal: boolean;
private _armatureDataList;
private _displayDataDictionary;
constructor();
dispose(): void;
armatureDataList: ArmatureData[];
getArmatureDataByName(armatureName: string): ArmatureData;
addArmatureData(armatureData: ArmatureData): void;
removeArmatureData(armatureData: ArmatureData): void;
removeArmatureDataByName(armatureName: string): void;
getDisplayDataByName(name: string): DisplayData;
addDisplayData(displayData: DisplayData): void;
removeDisplayDataByName(name: string): void;
removeAllDisplayData(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class Frame {
position: number;
duration: number;
action: string;
event: string;
sound: string;
constructor();
dispose(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class SkinData {
name: string;
private _slotDataList;
constructor();
dispose(): void;
getSlotData(slotName: string): SlotData;
addSlotData(slotData: SlotData): void;
slotDataList: SlotData[];
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class SlotData {
name: string;
parent: string;
zOrder: number;
blendMode: string;
private _displayDataList;
constructor();
dispose(): void;
addDisplayData(displayData: DisplayData): void;
getDisplayData(displayName: string): DisplayData;
displayDataList: DisplayData[];
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class TransformFrame extends Frame {
tweenEasing: number;
tweenRotate: number;
tweenScale: boolean;
displayIndex: number;
visible: boolean;
zOrder: number;
global: DBTransform;
transform: DBTransform;
pivot: Point;
color: ColorTransform;
scaleOffset: Point;
constructor();
dispose(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class TransformTimeline extends Timeline {
name: string;
transformed: boolean;
originTransform: DBTransform;
originPivot: Point;
offset: number;
constructor();
dispose(): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DataParser {
private static tempDragonBonesData;
static parseTextureAtlasData(rawData: any, scale?: number): any;
static parseDragonBonesData(rawDataToParse: any): DragonBonesData;
private static parseArmatureData(armatureDataToParse, frameRate);
private static parseBoneData(boneObject);
private static parseSkinData(skinObject);
private static parseSlotData(slotObject);
private static parseDisplayData(displayObject);
/** @private */
private static parseAnimationData(animationObject, frameRate);
private static parseTransformTimeline(timelineObject, duration, frameRate);
private static parseTransformFrame(frameObject, frameRate);
private static parseTimeline(timelineObject, outputTimeline);
private static parseFrame(frameObject, outputFrame, frameRate?);
private static parseTransform(transformObject, transform, pivot?);
private static parseColorTransform(colorTransformObject, colorTransform);
private static getBoolean(data, key, defaultValue);
private static getNumber(data, key, defaultValue);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
interface ITextureAtlas {
/**
* The name of this ITextureAtlas.
*/
name: string;
/**
* Clean up resources.
*/
dispose(): void;
/**
* Get the specific region of the TextureAtlas occupied by assets defined by that name.
* @param name The name of the assets represented by that name.
* @return Rectangle The rectangle area occupied by those assets.
*/
getRegion(name: string): Rectangle;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class TextureData {
region: Rectangle;
frame: Rectangle;
rotated: boolean;
constructor(region: Rectangle, frame: Rectangle, rotated: boolean);
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class ConstValues {
static ANGLE_TO_RADIAN: number;
static RADIAN_TO_ANGLE: number;
static DRAGON_BONES: string;
static ARMATURE: string;
static SKIN: string;
static BONE: string;
static SLOT: string;
static DISPLAY: string;
static ANIMATION: string;
static TIMELINE: string;
static FRAME: string;
static TRANSFORM: string;
static COLOR_TRANSFORM: string;
static RECTANGLE: string;
static ELLIPSE: string;
static TEXTURE_ATLAS: string;
static SUB_TEXTURE: string;
static A_ROTATED: string;
static A_FRAME_X: string;
static A_FRAME_Y: string;
static A_FRAME_WIDTH: string;
static A_FRAME_HEIGHT: string;
static A_VERSION: string;
static A_IMAGE_PATH: string;
static A_FRAME_RATE: string;
static A_NAME: string;
static A_IS_GLOBAL: string;
static A_PARENT: string;
static A_LENGTH: string;
static A_TYPE: string;
static A_FADE_IN_TIME: string;
static A_DURATION: string;
static A_SCALE: string;
static A_OFFSET: string;
static A_LOOP: string;
static A_EVENT: string;
static A_EVENT_PARAMETERS: string;
static A_SOUND: string;
static A_ACTION: string;
static A_HIDE: string;
static A_AUTO_TWEEN: string;
static A_TWEEN_EASING: string;
static A_TWEEN_ROTATE: string;
static A_TWEEN_SCALE: string;
static A_DISPLAY_INDEX: string;
static A_Z_ORDER: string;
static A_BLENDMODE: string;
static A_WIDTH: string;
static A_HEIGHT: string;
static A_INHERIT_SCALE: string;
static A_INHERIT_ROTATION: string;
static A_X: string;
static A_Y: string;
static A_SKEW_X: string;
static A_SKEW_Y: string;
static A_SCALE_X: string;
static A_SCALE_Y: string;
static A_PIVOT_X: string;
static A_PIVOT_Y: string;
static A_ALPHA_OFFSET: string;
static A_RED_OFFSET: string;
static A_GREEN_OFFSET: string;
static A_BLUE_OFFSET: string;
static A_ALPHA_MULTIPLIER: string;
static A_RED_MULTIPLIER: string;
static A_GREEN_MULTIPLIER: string;
static A_BLUE_MULTIPLIER: string;
static A_SCALE_X_OFFSET: string;
static A_SCALE_Y_OFFSET: string;
static A_SCALE_MODE: string;
static A_FIXED_ROTATION: string;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class DBDataUtil {
static transformArmatureData(armatureData: ArmatureData): void;
static transformArmatureDataAnimations(armatureData: ArmatureData): void;
static transformRelativeAnimationData(animationData: AnimationData, armatureData: ArmatureData): void;
static transformAnimationData(animationData: AnimationData, armatureData: ArmatureData, isGlobalData: boolean): void;
private static setFrameTransform(animationData, armatureData, boneData, frame);
private static getTimelineTransform(timeline, position, retult, isGlobal);
static addHideTimeline(animationData: AnimationData, armatureData: ArmatureData): void;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class MathUtil {
/** @private */
static getEaseValue(value: number, easing: number): number;
}
}
/**
* Copyright (c) 2014,Egret-Labs.org
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the Egret-Labs.org nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY EGRET-LABS.ORG AND CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL EGRET-LABS.ORG AND CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
declare module dragonBones {
class TransformUtil {
private static HALF_PI;
private static DOUBLE_PI;
private static _helpTransformMatrix;
private static _helpParentTransformMatrix;
static globalToLocal(transform: DBTransform, parent: DBTransform): void;
static transformToMatrix(transform: DBTransform, matrix: Matrix, keepScale?: boolean): void;
static matrixToTransform(matrix: Matrix, transform: DBTransform, scaleXF: Boolean, scaleYF: Boolean): void;
static formatRadian(radian: number): number;
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/IShaderManager.ts
|
<gh_stars>0
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IShaderManager
* @abstract
*/
export interface IShaderManager {
createShaderProgram(vertexSource:string, fragmentSource:string, ShaderClass:Function):IShaderProgram;
getShaderProgram(id):IShaderProgram;
deleteShaderProgram(shaderProgram:IShaderProgram):void;
clear():void;
}
export module IShaderManager {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IShaderManager
*/
export var DOC = 'DOC';
}
}
|
zzm2q/WOZLLA.js
|
tests/renderer/ShaderModuleTest.ts
|
/// <reference path="../../libs/WOZLLA.d.ts"/>
/// <reference path="../../libs/jasmine.d.ts"/>
/// <reference path="../data.ts"/>
module WOZLLA.renderer {
describe('WOZLLA.renderer', function() {
describe("ShaderModuleTest", function () {
var canvas:HTMLCanvasElement = <HTMLCanvasElement>document.createElement('canvas');
var gl = WebGLUtils.getGLContext(canvas);
var shaderManager = new ShaderManager(gl);
it("create and delete program", function () {
var shaderProgram = shaderManager.createShaderProgram(WOZLLA.test.shaderPair[0], WOZLLA.test.shaderPair[1]);
expect(shaderProgram).not.toBeUndefined();
expect(shaderManager.getShaderProgram(shaderProgram.id)).not.toBeUndefined();
shaderManager.deleteShaderProgram(shaderProgram);
expect(shaderManager.getShaderProgram(shaderProgram.id)).toBeUndefined();
});
it("clear shader program", function () {
var shaderProgram1 = shaderManager.createShaderProgram(WOZLLA.test.shaderPair[0], WOZLLA.test.shaderPair[1]);
var shaderProgram2 = shaderManager.createShaderProgram(WOZLLA.test.shaderPair[0], WOZLLA.test.shaderPair[1]);
shaderManager.clear();
expect(shaderManager.getShaderProgram(shaderProgram1.id)).toBeUndefined();
expect(shaderManager.getShaderProgram(shaderProgram2.id)).toBeUndefined();
});
});
});
}
|
zzm2q/WOZLLA.js
|
src/core/Director.ts
|
<gh_stars>0
/// <reference path="Stage.ts"/>
/// <reference path="Touch.ts"/>
/// <reference path="../renderer/WebGLUtils.ts"/>
/// <reference path="../renderer/internal/Renderer.ts"/>
/// <reference path="Scheduler.ts"/>
/// <reference path="../assets/AssetLoader.ts"/>
module WOZLLA {
var requestAnimationFrame =
window.requestAnimationFrame ||
window.msRequestAnimationFrame ||
function(frameCall:Function, intervalTime=1000/62) {
setTimeout(frameCall, intervalTime);
};
/**
* a director hold this instances: <br/>
* 1. {@link WOZLLA.Stage} <br/>
* 2. {@link WOZLLA.renderer.IRenderer} <br/>
* 3. {@link WOZLLA.Scheduler} <br/>
* 4. {@link WOZLLA.Touch} <br/>
* 5. {@link WOZLLA.assets.AssetLoader} <br/>
* <br/>
* <br/>
* and also responsable to setup engine and control main loop.
*
* @class WOZLLA.Director
* @singleton
*/
export class Director {
private static instance;
public static getInstance():Director {
return Director.instance;
}
/**
* get the canvas element
* @property {any} view
*/
get view():any { return this._view; }
/**
* get the touch instance
* @property {WOZLLA.Touch} touch
* @readonly
*/
get touch():Touch { return this._touch; }
/**
* get the stage instance
* @property {WOZLLA.Stage} stage
* @readonly
*/
get stage():Stage { return this._stage; }
/**
* get the scheduler instance
* @property {WOZLLA.Scheduler} scheduler
* @readonly
*/
get scheduler():Scheduler { return this._scheduler; }
/**
* get the renderer instance
* @property {WOZLLA.renderer.IRenderer} renderer
* @readonly
*/
get renderer():WOZLLA.renderer.IRenderer { return this._renderer; }
/**
* get the asset loader instance
* @property {WOZLLA.assets.AssetLoader} assetLoader
* @readonly
*/
get assetLoader():WOZLLA.assets.AssetLoader { return this._assetLoader; }
/**
* get the root instance of RectTransform
* @returns {WOZLLA.RectTransform} viewRectTransform
*/
get viewRectTransform():WOZLLA.RectTransform { return this._stage.viewRectTransform; }
private _runing = false;
private _paused = false;
private _timeScale = 1;
private _view;
private _touch:Touch;
private _stage:Stage;
private _renderer:WOZLLA.renderer.IRenderer;
private _scheduler:Scheduler;
private _assetLoader:WOZLLA.assets.AssetLoader;
constructor(view, options:any={}) {
Director.instance = this;
this._view = typeof view === 'string' ? document.getElementById('canvas') : view;
this._scheduler = Scheduler.getInstance();
this._assetLoader = WOZLLA.assets.AssetLoader.getInstance();
this._touch = new WOZLLA.Touch(view, options.touchScale);
this._renderer = new WOZLLA.renderer.Renderer(
WOZLLA.renderer.WebGLUtils.getGLContext(view, options.renderer),
{
x: 0,
y: 0,
width: view.width,
height: view.height
}
);
this._stage = new Stage();
}
/**
* start main loop
*/
start():void {
var frame;
if(this._runing) {
return;
}
this._runing = true;
Time.reset();
frame = ()=> {
if(this._runing) {
requestAnimationFrame(frame);
}
this.runStep();
};
requestAnimationFrame(frame);
}
/**
* stop main loop
*/
stop() {
this._runing = false;
}
/**
* run one frame
* @param {number} [timeScale=1]
*/
public runStep(timeScale=this._timeScale) {
Time.update(timeScale);
this._stage.update();
this._stage.visitStage(this._renderer);
this._renderer.render();
this._scheduler.runSchedule();
WOZLLA.utils.Tween.tick(Time.delta);
}
}
}
|
zzm2q/WOZLLA.js
|
tests/renderer/test_help_classes.ts
|
<reponame>zzm2q/WOZLLA.js
module WOZLLA.renderer {
export class Test_HTMLImageDescriptor implements ITextureDescriptor {
get width():number { return this._source.width; }
get height():number { return this._source.height; }
get source():any { return this._source; }
get textureFormat():TextureFormat { return this._textureFormat; }
get pixelFormat():PixelFormat { return this._pixelFormat; }
_source;
_textureFormat:TextureFormat;
_pixelFormat:PixelFormat;
constructor(source) {
this._source = source;
this._textureFormat = TextureFormat.PNG;
this._pixelFormat = PixelFormat.RGBA8888;
}
}
export class Test_PVRDescriptor implements ITextureDescriptor {
get width():number { return this._source.width; }
get height():number { return this._source.height; }
get source():any { return this._source; }
get textureFormat():TextureFormat { return this._textureFormat; }
get pixelFormat():PixelFormat { return this._pixelFormat; }
_source;
_textureFormat:TextureFormat;
_pixelFormat:PixelFormat;
constructor(source, pixelFormat:PixelFormat) {
this._source = source;
this._textureFormat = TextureFormat.PVR;
this._pixelFormat = pixelFormat;
}
}
}
|
zzm2q/WOZLLA.js
|
src/assets/Asset.ts
|
/// <reference path="../event/EventDispatcher.ts"/>
/// <reference path="../event/Event.ts"/>
module WOZLLA.assets {
/**
* Base class of all assets in WOZLLA engine.
* an asset contains a reference count which increase by **retain** function,
* decrease by **release** function.
* an asset would be unload when reference count reach 0.
* @class WOZLLA.assets.Asset
* @extends WOZLLA.event.EventDispatcher
* @abstract
*/
export class Asset extends WOZLLA.event.EventDispatcher {
public static EVENT_UNLOAD = 'unload';
/**
* @property {string} src
* @readonly
*/
get src():string { return this._src; }
get fullPath():string {
return this._baseDir + this._src;
}
private _src:string;
private _baseDir:string;
private _refCount = 0;
constructor(src:string, baseDir:string='') {
super();
this._src = src;
this._baseDir = baseDir;
}
/**
* retain this asset
*/
retain() {
this._refCount ++;
}
/**
* release this asset
* @param {boolean} [decreaceRefCount=true]
*/
release(decreaceRefCount:boolean=true) {
if(decreaceRefCount) {
if (this._refCount > 0) {
this._refCount--;
}
}
if(this._refCount === 0) {
this.unload();
}
}
/**
* load this asset
* @param onSuccess
* @param onError
*/
load(onSuccess:()=>any, onError:(error)=>any):void {
onSuccess();
}
/**
* unload this asset
* @fires unload event
*/
unload():void {
var event = new WOZLLA.event.Event(Asset.EVENT_UNLOAD, false);
event.target = event.currentTarget = this;
this.dispatchEvent(event);
}
}
}
|
zzm2q/WOZLLA.js
|
src/core/Component.ts
|
/// <reference path="Transform.ts"/>
/// <reference path="../utils/Assert.ts"/>
module WOZLLA {
/**
* Top class of all components
* @class WOZLLA.Component
* @extends WOZLLA.event.EventDispatcher
* @abstract
*/
export class Component extends WOZLLA.event.EventDispatcher {
/**
* get the GameObject of this component belongs to.
* @property {WOZLLA.GameObject} gameObject
*/
get gameObject():GameObject { return this._gameObject; }
set gameObject(value:GameObject) { this._gameObject = value; }
/**
* get transform of the gameObject of this component
* @property {WOZLLA.Transform} transform
*/
get transform():Transform { return this._gameObject.transform; }
_gameObject:GameObject;
_uuid:string;
/**
* init this component
*/
init():void {}
/**
* destroy this component
*/
destroy():void {}
loadAssets(callback:Function) {
callback && callback();
}
listRequiredComponents():Array<Function> {
return [];
}
private static ctorMap:any = {};
private static configMap:any = {};
public static getType(name:string) {
var ret = this.ctorMap[name]
Assert.isNotUndefined(ret, 'Can\'t found component: ' + name);
return ret;
}
public static getName(Type:Function) {
return (<any>Type).componentName;
}
/**
* register an component class and it's configuration
* @method register
* @static
* @param ctor
* @param configuration
*/
public static register(ctor:Function, config) {
Assert.isObject(config);
Assert.isString(config.name);
Assert.isUndefined(Component.configMap[config.name]);
Component.ctorMap[config.name] = ctor;
Component.configMap[config.name] = config;
(<any>ctor).componentName = config.name;
}
public static unregister(name:string) {
Assert.isString(name);
Assert.isNotUndefined(Component.configMap[name]);
delete Component.ctorMap[name];
delete Component.configMap[name];
}
/**
* create component by it's registed name.
* @param name the component name
* @returns {WOZLLA.Component}
*/
public static create(name:string):WOZLLA.Component {
Assert.isString(name);
var ctor:Function = Component.ctorMap[name];
Assert.isFunction(ctor);
return <WOZLLA.Component>new (<any>ctor)();
}
public static getConfig(name:any):any {
var config:any;
Assert.isNotUndefined(name);
if(typeof name === 'function') {
name = Component.getName(name);
}
config = Component.configMap[name];
Assert.isNotUndefined(config);
return config;
}
public static extendConfig(Type:Function):any {
var name = Component.getName(Type);
return {
group: name,
properties: Component.getConfig(name).properties
};
}
}
}
|
zzm2q/WOZLLA.js
|
src/ui/StateWidget.ts
|
<reponame>zzm2q/WOZLLA.js<gh_stars>0
/// <reference path="../core/Component.ts"/>
/// <reference path="../utils/StateMachine.ts"/>
/// <reference path="../component/renderer/SpriteRenderer.ts"/>
module WOZLLA.ui {
var StateMachine = WOZLLA.utils.StateMachine;
/**
* @class WOZLLA.ui.StateWidget
* @protected
*/
export class StateWidget extends WOZLLA.component.SpriteRenderer {
_stateMachine:WOZLLA.utils.StateMachine = new WOZLLA.utils.StateMachine();
constructor() {
super();
this.initStates();
}
init():void {
this._stateMachine.addListener(StateMachine.INIT, (e) => this.onStateChange(e));
this._stateMachine.addListener(StateMachine.CHANGE, (e) => this.onStateChange(e));
this._stateMachine.init();
super.init();
}
protected initStates():void {
}
protected getStateSpriteName(state:string):string {
return this._stateMachine.getStateData(state, 'spriteName');
}
protected setStateSpriteName(state:string, spriteName:string) {
this._stateMachine.setStateData(state, 'spriteName', spriteName);
}
protected onStateChange(e) {
this.spriteName = this.getStateSpriteName(e.data.state);
}
}
}
|
zzm2q/WOZLLA.js
|
src/core/Collider.ts
|
<filename>src/core/Collider.ts
/// <reference path="Component.ts"/>
module WOZLLA {
/**
* abstract base class for all colliders
* @class WOZLLA.Collider
* @extends WOZLLA.Component
* @abstract
*/
export class Collider extends Component {
/**
* @method {boolean} containsXY
* @param localX x coords relate to the gameObject of this collider
* @param localY y coords relate to the gameObject of this collider
* @returns {boolean}
*/
collideXY(localX:number, localY:number):boolean {
return false;
}
collide(collider:Collider):boolean {
return false;
}
}
}
|
zzm2q/WOZLLA.js
|
src/event/Event.ts
|
module WOZLLA.event {
/**
* @enum {number} WOZLLA.event.EventPhase
* all enumerations of event phase
*/
export enum EventPhase {
/** @property {number} [CAPTURE] */
CAPTURE,
/** @property {number} [BUBBLE] */
BUBBLE,
/** @property {number} [TARGET] */
TARGET
}
/**
* @class WOZLLA.event.Event
* Base class for all event object of WOZLLA engine. <br/>
* see also: <br/>
* {@link WOZLLA.event.EventPhase} <br/>
* {@link WOZLLA.event.EventDispatcher} <br/>
*/
export class Event {
/**
* event data.
* @member WOZLLA.event.Event
* @property {any} data
* @readonly
*/
public get data():any { return this._data; }
/**
* event type.
* @member WOZLLA.event.Event
* @property {string} type
* @readonly
*/
get type():string {
return this._type;
}
/**
* event origin target.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventDispatcher} target
* @readonly
*/
get target():EventDispatcher {
return this._target;
}
/**
* current event target in event bubbling.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventDispatcher} currentTarget
* @readonly
*/
get currentTarget():EventDispatcher {
return this._currentTarget;
}
/**
* which phase this event is in.
* @member WOZLLA.event.Event
* @property {WOZLLA.event.EventPhase} eventPhase
* @readonly
*/
get eventPhase():EventPhase {
return this._eventPhase;
}
/**
* true to identify this event could be bubbled, false otherwise.
* @member WOZLLA.event.Event
* @property {boolean} bubbles
* @readonly
*/
get bubbles():boolean {
return this._bubbles;
}
/**
* true to identify this event could be stop bubbles, false otherwise.
* @member WOZLLA.event.Event
* @property {boolean} canStopBubbles
* @readonly
*/
get canStopBubbles():boolean {
return this._canStopBubbles;
}
_type:string;
_target:EventDispatcher;
_currentTarget:EventDispatcher;
_data:any;
_bubbles:boolean;
_canStopBubbles:boolean;
_eventPhase:EventPhase = EventPhase.CAPTURE;
_immediatePropagationStoped:boolean = false;
_propagationStoped:boolean = false;
_listenerRemove:boolean = false;
/**
* @method constructor
* create a new Event object
* @member WOZLLA.event.Event
* @param {string} type
* @param {boolean} bubbles
* @param {any} data
* @param {boolean} canStopBubbles
*/
constructor(type:string, bubbles:boolean=false, data:any=null, canStopBubbles:boolean=true) {
this._type = type;
this._bubbles = bubbles;
this._data = data;
this._canStopBubbles = canStopBubbles;
}
/**
* @method isStopPropagation
* @member WOZLLA.event.Event
* @returns {boolean}
*/
isStopPropagation():boolean {
return this._propagationStoped;
}
/**
* stop bubble to next parent
* @method stopPropagation
* @member WOZLLA.event.Event
*/
stopPropagation() {
if(!this._canStopBubbles) {
return;
}
this._propagationStoped = true;
}
/**
* @method isStopImmediatePropagation
* @member WOZLLA.event.Event
* @returns {boolean}
*/
isStopImmediatePropagation():boolean {
return this._immediatePropagationStoped;
}
/**
* stop event bubble immediately even other listeners dosen't receive this event.
* @method stopImmediatePropagation
* @member WOZLLA.event.Event
*/
stopImmediatePropagation() {
if(!this._canStopBubbles) {
return;
}
this._immediatePropagationStoped = true;
this._propagationStoped = true;
}
/**
* call from current listener to remove the current listener
*/
removeCurrentListener() {
this._listenerRemove = true;
}
}
}
|
zzm2q/WOZLLA.js
|
src/math/Matrix.ts
|
module WOZLLA.math {
/**
* @class WOZLLA.math.Matrix
* a util class for 2d matrix
*/
export class Matrix {
/**
* @property DEG_TO_RAD
* @member WOZLLA.math.Matrix
* @readonly
* @static
*/
public static DEG_TO_RAD = Math.PI/180;
public values:Float32Array;
constructor() {
/**
* get values of this matrix
* @property {Float32Array} values
* @readonly
*/
this.values = new Float32Array(9);
this.identity();
}
/**
* apply from another matrix
* @param matrix
*/
applyMatrix(matrix:Matrix) {
this.values.set(matrix.values);
}
/**
* identify this matrix
*/
identity() {
this.values[0] = 1; // a
this.values[1] = 0; // b
this.values[2] = 0;
this.values[3] = 0; // c
this.values[4] = 1; // d
this.values[5] = 0;
this.values[6] = 0; // tx
this.values[7] = 0; // ty
this.values[8] = 1;
}
/**
* invert this matrix
*/
invert() {
var a1 = this.values[0];
var b1 = this.values[1];
var c1 = this.values[3];
var d1 = this.values[4];
var tx1 = this.values[6];
var ty1 = this.values[7];
var n = a1*d1-b1*c1;
this.values[0] = d1/n;
this.values[1] = -b1/n;
this.values[3] = -c1/n;
this.values[4] = a1/n;
this.values[6] = (c1*ty1-d1*tx1)/n;
this.values[7] = -(a1*ty1-b1*tx1)/n;
}
/**
* prepend 2d params to this matrix
* @param a
* @param b
* @param c
* @param d
* @param tx
* @param ty
*/
prepend(a:number, b:number, c:number, d:number, tx:number, ty) {
var a1, b1, c1, d1;
var values = this.values;
var tx1 = values[6];
var ty1 = values[7];
if (a != 1 || b != 0 || c != 0 || d != 1) {
a1 = values[0];
b1 = values[1];
c1 = values[3];
d1 = values[4];
values[0] = a1*a+b1*c;
values[1] = a1*b+b1*d;
values[3] = c1*a+d1*c;
values[4] = c1*b+d1*d;
}
values[6] = tx1*a+ty1*c+tx;
values[7] = tx1*b+ty1*d+ty;
}
/**
* append 2d params to this matrix
* @param a
* @param b
* @param c
* @param d
* @param tx
* @param ty
*/
append(a:number, b:number, c:number, d:number, tx:number, ty) {
var a1, b1, c1, d1;
var values = this.values;
a1 = values[0];
b1 = values[1];
c1 = values[3];
d1 = values[4];
values[0] = a*a1+b*c1;
values[1] = a*b1+b*d1;
values[3] = c*a1+d*c1;
values[4] = c*b1+d*d1;
values[6] = tx*a1+ty*c1+values[6];
values[7] = tx*b1+ty*d1+values[7];
}
/**
* prepend 2d transform params to this matrix
* @param x
* @param y
* @param scaleX
* @param scaleY
* @param rotation
* @param skewX
* @param skewY
* @param regX
* @param regY
* @returns {WOZLLA.math.Matrix}
*/
prependTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, regX, regY) {
if (rotation%360) {
var r = rotation*Matrix.DEG_TO_RAD;
var cos = Math.cos(r);
var sin = Math.sin(r);
} else {
cos = 1;
sin = 0;
}
if (regX || regY) {
this.values[6] -= regX;
this.values[7] -= regY;
}
if (skewX || skewY) {
skewX *= Matrix.DEG_TO_RAD;
skewY *= Matrix.DEG_TO_RAD;
this.prepend(cos*scaleX, sin*scaleX, -sin*scaleY, cos*scaleY, 0, 0);
this.prepend(Math.cos(skewY), Math.sin(skewY), -Math.sin(skewX), Math.cos(skewX), x, y);
} else {
this.prepend(cos*scaleX, sin*scaleX, -sin*scaleY, cos*scaleY, x, y);
}
return this;
}
/**
* append 2d transform params to this matrix
* @param x
* @param y
* @param scaleX
* @param scaleY
* @param rotation
* @param skewX
* @param skewY
* @param regX
* @param regY
* @returns {WOZLLA.math.Matrix}
*/
appendTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, regX, regY) {
if (rotation%360) {
var r = rotation*Matrix.DEG_TO_RAD;
var cos = Math.cos(r);
var sin = Math.sin(r);
} else {
cos = 1;
sin = 0;
}
if (skewX || skewY) {
skewX *= Matrix.DEG_TO_RAD;
skewY *= Matrix.DEG_TO_RAD;
this.append(Math.cos(skewY), Math.sin(skewY), -Math.sin(skewX), Math.cos(skewX), x, y);
this.append(cos*scaleX, sin*scaleX, -sin*scaleY, cos*scaleY, 0, 0);
} else {
this.append(cos*scaleX, sin*scaleX, -sin*scaleY, cos*scaleY, x, y);
}
if (regX || regY) {
// prepend the registration offset:
this.values[6] -= regX*this.values[0]+regY*this.values[3];
this.values[7] -= regX*this.values[1]+regY*this.values[4];
}
return this;
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/internal/Renderer.ts
|
/// <reference path="LayerManager.ts"/>
/// <reference path="../BlendType.ts"/>
/// <reference path="MaterialManager.ts"/>
/// <reference path="ShaderManager.ts"/>
/// <reference path="TextureManager.ts"/>
module WOZLLA.renderer {
export class Renderer implements IRenderer {
public static MAX_QUAD_SIZE = 500;
get layerManager():ILayerManager { return this._layerManager; }
get materialManager():IMaterialManager { return this._materialManager; }
get shaderManager():IShaderManager { return this._shaderManager; }
get textureManager():ITextureManager { return this._textureManager; }
get gl():any { return this._gl; }
get viewport():any { return this._viewport; }
_gl;
_viewport;
_layerManager:LayerManager;
_materialManager:IMaterialManager;
_shaderManager:IShaderManager;
_textureManager:ITextureManager;
_commandQueueMap:any = {};
_blendModes:any = {};
_usingMaterial:IMaterial;
_usingTexture:ITexture;
_uniforms:any = {};
private _quadBatch:QuadBatch;
constructor(gl, viewport) {
this._gl = gl;
this._viewport = viewport;
this._blendModes[BlendType.NORMAL] = new BlendType(gl.ONE, gl.ONE_MINUS_SRC_ALPHA);
this._blendModes[BlendType.ADD] = new BlendType(gl.SRC_ALPHA, gl.DST_ALPHA);
this._blendModes[BlendType.MULTIPLY] = new BlendType(gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA);
this._blendModes[BlendType.SCREEN] = new BlendType(gl.SRC_ALPHA, gl.ONE);
this._layerManager = new LayerManager();
this._materialManager = new MaterialManager();
this._shaderManager = new ShaderManager(gl);
this._textureManager = new TextureManager(gl);
this._quadBatch = new QuadBatch(gl);
this._uniforms.projection = {
x: viewport.width/2,
y: -viewport.height/2
};
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.CULL_FACE);
gl.enable(gl.BLEND);
}
addCommand(command:IRenderCommand) {
var layer = command.layer;
var commandQueue = this._commandQueueMap[layer];
if(!commandQueue) {
commandQueue = this._commandQueueMap[layer] = new CommandQueue(layer);
}
commandQueue.add(command);
}
render():void {
var lastCommand;
var currentTexture;
var currentMaterial;
var gl = this._gl;
gl.viewport(0, 0, this._viewport.width, this._viewport.height);
gl.clearColor(0, 0, 0, 0);
gl.clear(gl.COLOR_BUFFER_BIT);
this._eachCommand((command) => {
var quadCommand;
var customCommand;
if(!lastCommand) {
this.flush();
} else if(lastCommand instanceof CustomCommand) {
this.flush();
} else if(command instanceof CustomCommand) {
this.flush();
} else if((<QuadCommand>command).materialId !== currentMaterial.id) {
this.flush();
} else if((<QuadCommand>command).texture !== currentTexture) {
this.flush();
}
if(command instanceof CustomCommand) {
customCommand = <CustomCommand>command;
customCommand.execute(this);
} else {
quadCommand = <QuadCommand>command;
if(this._quadBatch.canFill(quadCommand.quad)) {
this._quadBatch.fillQuad(quadCommand.quad);
} else {
this.flush();
this._quadBatch.fillQuad(quadCommand.quad);
}
}
this._usingMaterial = currentMaterial = this._materialManager.getMaterial(command.materialId);
this._usingTexture = currentTexture = command.texture;
lastCommand = command;
});
if(lastCommand) {
this.flush();
this._clearCommands();
this._usingTexture = null;
this._usingMaterial = null;
}
}
flush():void {
var gl, shaderProgram;
if(!this._usingMaterial) {
return;
}
gl = this._gl;
shaderProgram = this._shaderManager.getShaderProgram(this._usingMaterial.shaderProgramId);
shaderProgram.useProgram(gl);
shaderProgram.syncUniforms(gl, this._uniforms);
this._blendModes[this._usingMaterial.blendType].applyBlend(gl);
if(this._usingTexture) {
this._usingTexture.bind(gl);
}
this._quadBatch.flush(gl);
}
_clearCommands() {
var commandQueueMap = this._commandQueueMap;
for(var layer in commandQueueMap) {
commandQueueMap[layer].clear();
}
}
_eachCommand(func:Function) {
var i, len, j, len2;
var layer;
var commandQueue;
var zQueue;
var command;
var commandQueueMap = this._commandQueueMap;
var layers = this._layerManager._getSortedLayers();
for(i=0,len=layers.length; i<len; i++) {
layer = layers[i];
commandQueue = commandQueueMap[layer];
if(commandQueue) {
zQueue = commandQueue.negativeZQueue;
if(zQueue.length > 0) {
for(j=0, len2=zQueue.length; j<len2; j++) {
command = zQueue[j];
func(command);
}
}
zQueue = commandQueue.zeroZQueue;
if(zQueue.length > 0) {
for(j=0, len2=zQueue.length; j<len2; j++) {
command = zQueue[j];
func(command);
}
}
zQueue = commandQueue.positiveZQueue;
if(zQueue.length > 0) {
for(j=0, len2=zQueue.length; j<len2; j++) {
command = zQueue[j];
func(command);
}
}
}
}
}
}
function compareCommandByGlobalZ(a, b) {
if(a.globalZ === b.globalZ) {
return a._addIndex - b._addIndex;
}
return a.globalZ - b.globalZ;
}
class CommandQueue {
_addIndex = 0;
layer:string;
public negativeZQueue = [];
public zeroZQueue = [];
public positiveZQueue = [];
constructor(layer) {
this.layer = layer;
}
add(command:IRenderCommand) {
command._addIndex = this._addIndex++;
if(command.globalZ === 0) {
this.zeroZQueue.push(command);
}
else if(command.globalZ > 0) {
this.positiveZQueue.push(command);
}
else {
this.negativeZQueue.push(command);
}
}
clear() {
var i, len, command;
for(i=0,len=this.negativeZQueue.length; i<len; i++) {
command = this.negativeZQueue[i];
if(command.isPoolable) {
command.release();
}
}
for(i=0,len=this.zeroZQueue.length; i<len; i++) {
command = this.zeroZQueue[i];
if(command.isPoolable) {
command.release();
}
}
for(i=0,len=this.positiveZQueue.length; i<len; i++) {
command = this.positiveZQueue[i];
if(command.isPoolable) {
command.release();
}
}
this.negativeZQueue.length = 0;
this.zeroZQueue.length = 0;
this.positiveZQueue.length = 0;
this._addIndex = 0;
}
sort() {
this.positiveZQueue.sort(compareCommandByGlobalZ);
this.negativeZQueue.sort(compareCommandByGlobalZ);
}
}
class QuadBatch {
private _gl;
private _size = Renderer.MAX_QUAD_SIZE;
private _vertices;
private _indices;
private _vertexBuffer;
get vertexBuffer() { return this._vertexBuffer; }
private _indexBuffer;
get indexBuffer() { return this._indexBuffer; }
private _curVertexIndex:number = 0;
private _curBatchSize = 0;
constructor(gl) {
this._gl = gl;
this._initBuffers();
}
canFill(quad:Quad):boolean {
return this._curVertexIndex < this._size;
}
fillQuad(quad:Quad):void {
var vertexIndex, storage;
var vertices = this._vertices;
vertexIndex = this._curVertexIndex;
if(quad.count === quad.renderCount) {
vertices.set(quad.storage, vertexIndex);
} else {
var j = 0;
var i = quad.renderOffset * quad.type.size;
var len = quad.renderCount * quad.type.size;
storage = quad.storage;
for(; j<len; i++,j++) {
vertices[vertexIndex+j] = storage[i];
}
}
this._curVertexIndex += quad.renderCount * quad.type.size;
this._curBatchSize += quad.renderCount;
}
flush(gl):void {
if (this._curBatchSize === 0) {
return;
}
gl.bindBuffer(gl.ARRAY_BUFFER, this._vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
gl.drawElements(gl.TRIANGLES, this._curBatchSize * 6, gl.UNSIGNED_SHORT, 0);
this._curVertexIndex = 0;
this._curBatchSize = 0;
}
_initBuffers() {
var i, j;
var gl = this._gl;
var numVerts = this._size * 4 * 6;
var numIndices = this._size * 6;
this._vertices = new Float32Array(numVerts);
this._indices = new Uint16Array(numIndices);
for (i=0, j=0; i < numIndices; i += 6, j += 4) {
this._indices[i ] = j;
this._indices[i + 1] = j + 1;
this._indices[i + 2] = j + 2;
this._indices[i + 3] = j;
this._indices[i + 4] = j + 2;
this._indices[i + 5] = j + 3;
}
// create a couple of buffers
this._vertexBuffer = gl.createBuffer();
this._indexBuffer = gl.createBuffer();
gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, this._indexBuffer);
gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, this._indices, gl.STATIC_DRAW);
gl.bindBuffer(gl.ARRAY_BUFFER, this._vertexBuffer);
gl.bufferData(gl.ARRAY_BUFFER, this._vertices, gl.DYNAMIC_DRAW);
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/internal/TextureManager.ts
|
/// <reference path="Texture.ts"/>
module WOZLLA.renderer {
function isPowerOf2(num) {
return (num & (num - 1)) === 0;
}
/**
* @class WOZLLA.renderer.TextureManager
* @extends WOZLLA.renderer.ITextureManager
*/
export class TextureManager implements ITextureManager {
_gl:any;
_textureMap:any;
constructor(gl) {
this._gl = gl;
this._textureMap = {};
}
getTexture(id) {
return this._textureMap[id];
}
generateTexture(descriptor:ITextureDescriptor, textureId?):ITexture {
var texture;
var pvrtcExt:any;
var compressedType;
var gl = this._gl;
var id = textureId || gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, id);
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, 1);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
if(isPowerOf2(descriptor.width) && isPowerOf2(descriptor.height)) {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
} else {
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
}
switch(descriptor.textureFormat) {
case TextureFormat.PNG:
case TextureFormat.JPEG:
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, descriptor.source);
break;
case TextureFormat.PVR:
switch(descriptor.pixelFormat) {
case PixelFormat.PVRTC2:
pvrtcExt = WebGLExtension.getExtension(gl, WebGLExtension.PVRTC);
compressedType = pvrtcExt.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
break;
case PixelFormat.PVRTC4:
pvrtcExt = WebGLExtension.getExtension(gl, WebGLExtension.PVRTC);
compressedType = pvrtcExt.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
break;
default:
throw new Error('Unsupported pixel format: ' + descriptor.pixelFormat);
}
gl.compressedTexImage2D(gl.TEXTURE_2D, 0, compressedType, descriptor.width, descriptor.height, 0, descriptor.source);
break;
default:
throw new Error('Unsupported texture format: ' + descriptor.textureFormat);
}
texture = new Texture(id, descriptor);
this._textureMap[id] = texture;
return texture;
}
updateTexture(texture:ITexture):void {
this.generateTexture(texture.descriptor, texture.id);
}
deleteTexture(texture:ITexture):void {
this._gl.deleteTexture(texture.id);
delete this._textureMap[texture.id];
}
clear():void {
for(var id in this._textureMap) {
this.deleteTexture(this._textureMap[id]);
}
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/Adapter.ts
|
<filename>extensions/PureMVC/view/Adapter.ts
///<reference path='AdapterView.ts'/>
///<reference path='../model/Model.ts'/>
module WOZLLA.PureMVC {
export class Adapter {
_adapterView:AdapterView;
setAdapterView(view:AdapterView) {
this._adapterView = view;
}
getCount():number {
return 0;
}
getItem(index:any):Model {
return null;
}
getView(index:any, callback:(view:SimpleView) => void) {
}
onStoreBind(store:Store, callback?:Function) {
console.log('onbind', store, callback);
callback && callback();
}
onStoreUnbind(store:Store) {
}
}
}
|
zzm2q/WOZLLA.js
|
src/assets/GLTextureAsset.ts
|
/// <reference path="Asset.ts"/>
/// <reference path="../renderer/ITexture.ts"/>
/// <reference path="../renderer/IRenderer.ts"/>
/// <reference path="../core/Director.ts"/>
module WOZLLA.assets {
/**
* internal class
* @class WOZLLA.assets.GLTextureAsset
* @extends WOZLLA.assets.Asset
* @abstract
*/
export class GLTextureAsset extends Asset {
get glTexture() { return this._glTexture; }
_glTexture:WOZLLA.renderer.ITexture;
_generateTexture(image:HTMLImageElement):void {
var renderer:WOZLLA.renderer.IRenderer = Director.getInstance().renderer;
if(!renderer) {
throw new Error("Director not initialized");
}
this._glTexture = renderer.textureManager.generateTexture(new HTMLImageDescriptor(image));
}
_generatePVRTexture(pvrSource:any):void {
throw new Error("Unsupported now");
}
}
export class HTMLImageDescriptor implements WOZLLA.renderer.ITextureDescriptor {
get width():number { return this._source.width; }
get height():number { return this._source.height; }
get source():any { return this._source; }
get textureFormat():WOZLLA.renderer.TextureFormat { return this._textureFormat; }
get pixelFormat():WOZLLA.renderer.PixelFormat { return this._pixelFormat; }
_source;
_textureFormat:WOZLLA.renderer.TextureFormat;
_pixelFormat:WOZLLA.renderer.PixelFormat;
constructor(source) {
this._source = source;
this._textureFormat = WOZLLA.renderer.TextureFormat.PNG;
this._pixelFormat = WOZLLA.renderer.PixelFormat.RGBA8888;
}
}
export class PVRDescriptor implements WOZLLA.renderer.ITextureDescriptor {
get width():number { return this._source.width; }
get height():number { return this._source.height; }
get source():any { return this._source; }
get textureFormat():WOZLLA.renderer.TextureFormat { return this._textureFormat; }
get pixelFormat():WOZLLA.renderer.PixelFormat { return this._pixelFormat; }
_source;
_textureFormat:WOZLLA.renderer.TextureFormat;
_pixelFormat:WOZLLA.renderer.PixelFormat;
constructor(source, pixelFormat:WOZLLA.renderer.PixelFormat) {
this._source = source;
this._textureFormat = WOZLLA.renderer.TextureFormat.PVR;
this._pixelFormat = pixelFormat;
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/internal/Material.ts
|
<reponame>zzm2q/WOZLLA.js
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.Material
* @extends WOZLLA.renderer.IMaterial
*/
export class Material implements IMaterial {
get id():any { return this._id; }
get shaderProgramId():string { return this._shaderProgramId; }
get blendType():number { return this._blendType; }
_id:any;
_shaderProgramId:string;
_blendType:number;
constructor(id, shaderProgramId:string, blendType:number) {
this._id = id;
this._shaderProgramId = shaderProgramId;
this._blendType = blendType;
}
equals(other:IMaterial):boolean {
return other.blendType === this._blendType && other.shaderProgramId === this._shaderProgramId;
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/renderer/NinePatchRenderer.ts
|
<filename>src/component/renderer/NinePatchRenderer.ts<gh_stars>0
/// <reference path="SpriteRenderer.ts"/>
module WOZLLA.component {
var QuadCommand = WOZLLA.renderer.QuadCommand;
/**
* @class WOZLLA.component.NinePatchRenderer
*/
export class NinePatchRenderer extends SpriteRenderer {
get renderRegion():WOZLLA.math.Rectangle {
return this._renderRegion;
}
set renderRegion(value:WOZLLA.math.Rectangle) {
this._renderRegion = value;
}
get patch():WOZLLA.math.Rectangle {
return this._patch;
}
set patch(value:WOZLLA.math.Rectangle) {
this._patch = value;
this._quadVertexDirty = true;
}
_patch:WOZLLA.math.Rectangle;
_renderRegion:WOZLLA.math.Rectangle;
_initQuad() {
this._quad = new WOZLLA.renderer.Quad(9);
}
_updateNinePatchQuads() {
this._updateNinePatchQuadVertices();
this._updateNinePatchQuadAlpha();
this._updateNinePatchQuadColor();
this._textureUpdated = false;
}
_updateNinePatchQuadVertices() {
var transform = new WOZLLA.Transform();
var frame = this._getTextureFrame();
var patchUVS:any;
var patchOffset = { x:0, y: 0 };
var patch = this._patch || new WOZLLA.math.Rectangle(0, 0, frame.width, frame.height);
var region = this._renderRegion || patch;
function getPatchUVS(patchFrame, texture) {
var tw = texture.descriptor.width;
var th = texture.descriptor.height;
var patchUVS:any = {};
patchUVS.x0 = patchFrame.x / tw;
patchUVS.y0 = patchFrame.y / th;
patchUVS.x1 = (patchFrame.x + patchFrame.width) / tw;
patchUVS.y1 = patchFrame.y / th;
patchUVS.x2 = (patchFrame.x + patchFrame.width) / tw;
patchUVS.y2 = (patchFrame.y + patchFrame.height) / th;
patchUVS.x3 = patchFrame.x / tw;
patchUVS.y3 = (patchFrame.y + patchFrame.height) / th;
return patchUVS;
}
var patches = [{
// left top
frame: {
x : frame.x,
y : frame.y,
width: patch.left,
height: patch.top
},
pos : {
x: region.x,
y: region.y
},
size: {
width: 1,
height: 1
}
}, {
// left center
frame: {
x : frame.x + patch.left,
y : frame.y ,
width: patch.width,
height: patch.top
},
pos : {
x: region.x + patch.left,
y: region.y
},
size : {
width: (region.width - (patch.right-patch.width)) / patch.width,
height: 1
}
}, {
// right top
frame: {
x : frame.x + patch.right,
y : frame.y ,
width: frame.width - patch.right,
height: patch.top
},
pos: {
x : region.right,
y : region.y
},
size : {
width: 1,
height: 1
}
}, {
// left middle
frame: {
x : frame.x,
y : frame.y + patch.top,
width: patch.left,
height: patch.height
},
pos: {
x : region.x,
y : region.y + patch.top
},
size : {
width: 1,
height: (region.height - (patch.bottom - patch.height)) / patch.height
}
}, {
// center middle
frame: {
x : frame.x + patch.left,
y : frame.y + patch.top,
width: patch.width,
height: patch.height
},
pos: {
x : region.x + patch.left,
y : region.y + patch.top
},
size : {
width: (region.width - (patch.right - patch.width)) / patch.width,
height: (region.height - (patch.bottom - patch.height)) / patch.height
}
}, {
// right middle
frame: {
x : frame.x + patch.right,
y : frame.y + patch.top,
width: frame.width - patch.right,
height: patch.height
},
pos: {
x : region.right,
y : region.y + patch.top
},
size : {
width: 1,
height: (region.height - (patch.bottom - patch.height)) / patch.height
}
}, {
// left bottom
frame: {
x : frame.x,
y : frame.y + patch.bottom,
width: frame.width - patch.right,
height: frame.height - patch.bottom
},
pos: {
x : region.x,
y : region.bottom
},
size : {
width: 1,
height: 1
}
}, {
// center bottom
frame: {
x : frame.x + patch.left,
y : frame.y + patch.bottom,
width: patch.width,
height: frame.height - patch.bottom
},
pos: {
x : region.x + patch.left,
y : region.bottom
},
size : {
width: (region.width - (patch.right - patch.width)) / patch.width,
height: 1
}
}, {
// right bottom
frame: {
x : frame.x + patch.right,
y : frame.y + patch.bottom,
width: frame.width - patch.right,
height: frame.height - patch.bottom
},
pos: {
x : region.right,
y : region.bottom
},
size : {
width: 1,
height: 1
}
}];
for(var i=0, p; i<9; i++) {
p = patches[i];
if(p.frame.width > 0 && p.frame.height > 0) {
patchUVS = getPatchUVS(p.frame, this._texture);
transform.set(this.gameObject.transform);
transform.x += p.pos.x;
transform.y += p.pos.y;
transform.setScale(p.size.width, p.size.height);
transform.updateWorldMatrix();
this._updateQuadVerticesByArgs(patchUVS, p.frame, patchOffset, transform.worldMatrix, i);
} else {
this._clearQuadVertices(i);
}
}
this._quadVertexDirty = false;
}
_updateNinePatchQuadAlpha() {
for(var i=0; i<9; i++) {
this._updateQuadAlpha(i);
}
this._quadAlphaDirty = false;
}
_updateNinePatchQuadColor() {
for(var i=0; i<9; i++) {
this._updateQuadColor(i);
}
this._quadColorDirty = false;
}
render(renderer:WOZLLA.renderer.IRenderer, flags:number):void {
if (!this._texture) {
return;
}
if((flags & GameObject.MASK_TRANSFORM_DIRTY) === GameObject.MASK_TRANSFORM_DIRTY) {
this._quadVertexDirty = true;
}
if (this._textureUpdated) {
this._updateNinePatchQuads();
}
if (this._quadVertexDirty) {
this._updateNinePatchQuadVertices();
this._quadVertexDirty = false;
}
if (this._quadAlphaDirty) {
this._updateNinePatchQuadAlpha();
}
if (this._quadColorDirty) {
this._updateNinePatchQuadColor();
}
renderer.addCommand(QuadCommand.init(
this._quadGlobalZ,
this._quadLayer,
this._texture,
this._quadMaterialId,
this._quad));
}
}
Component.register(NinePatchRenderer, {
name: "NinePatchRenderer",
properties: [
Component.extendConfig(SpriteRenderer),
{
name: 'patch',
type: 'rect',
defaultValue: [0, 0, 0, 0],
convert: PropertyConverter.array2rect
}, {
name: 'renderRegion',
type: 'rect',
defaultValue: [0, 0, 0, 0],
convert: PropertyConverter.array2rect
}]
});
}
|
zzm2q/WOZLLA.js
|
src/utils/Assert.ts
|
<filename>src/utils/Assert.ts
module WOZLLA {
export class Assert {
public static DEFAULT_MESSAGE = 'Assertion Fail';
public static isTrue(test:any, msg=Assert.DEFAULT_MESSAGE) {
if(test !== true) {
throw new Error(msg);
}
}
public static isFalse(test:any, msg=Assert.DEFAULT_MESSAGE) {
if(test !== false) {
throw new Error(msg);
}
}
public static isTypeof(test:any, type:string, msg=Assert.DEFAULT_MESSAGE) {
if(typeof test !== type) {
throw new Error(msg);
}
}
public static isNotTypeof(test:any, type:string, msg=Assert.DEFAULT_MESSAGE) {
if(typeof test === type) {
throw new Error(msg);
}
}
public static isString(test:any, msg=Assert.DEFAULT_MESSAGE) {
Assert.isTypeof(test, 'string', msg);
}
public static isObject(test:any, msg=Assert.DEFAULT_MESSAGE) {
Assert.isTypeof(test, 'object', msg);
}
public static isUndefined(test:any, msg=Assert.DEFAULT_MESSAGE) {
Assert.isTypeof(test, 'undefined', msg);
}
public static isNotUndefined(test:any, msg=Assert.DEFAULT_MESSAGE) {
Assert.isNotTypeof(test, 'undefined', msg);
}
public static isFunction(test:any, msg=Assert.DEFAULT_MESSAGE) {
Assert.isTypeof(test, 'function', msg);
}
}
}
|
zzm2q/WOZLLA.js
|
src/assets/JSONAsset.ts
|
/// <reference path="Asset.ts"/>
/// <reference path="../utils/Ajax.ts"/>
module WOZLLA.assets {
function deepCopyJSON(o) {
var copy = o,k;
if (o && typeof o === 'object') {
copy = Object.prototype.toString.call(o) === '[object Array]' ? [] : {};
for (k in o) {
copy[k] = deepCopyJSON(o[k]);
}
}
return copy;
}
export class JSONAsset extends Asset {
_data:any;
cloneData():any {
if(!this._data) {
return this._data;
}
return deepCopyJSON(this._data);
}
load(onSuccess:()=>any, onError:(error)=>any) {
WOZLLA.utils.Ajax.request({
url: this.fullPath,
dataType: 'json',
success: (data) => {
this._data = data;
onSuccess();
},
error: function(error) {
onError(error);
}
});
}
unload() {
this._data = null;
super.unload();
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/SimpleBinder.ts
|
<filename>extensions/PureMVC/view/SimpleBinder.ts
///<reference path='../../../src/utils/Assert.ts'/>
///<reference path='../../../../WOZLLA.js/src/core/GameObject.ts'/>
module WOZLLA.PureMVC {
var Assert = WOZLLA.Assert;
var helpRecord:WOZLLA.QueryRecord = new WOZLLA.QueryRecord();
export class SimpleBinder {
_view:SimpleView;
_config:any;
_queryCache:any = {};
constructor(simpleView:SimpleView, config:any) {
this._view = simpleView;
this._config = config;
for(var attrName in config) {
var attrConfig = config[attrName];
if(typeof attrConfig === 'string') {
config[attrName] = {
bind: attrConfig,
cache: true
};
}
}
}
syncAttr(name) {
var target;
var targetAttrName;
var model = this._view.model;
var attrConfig = this._config[name];
// get model value
var getter = attrConfig.model && attrConfig.model.getter;
var value;
if(model) {
if(getter) {
value = getter(model);
} else {
value = model.get(name);
}
}
// query bind target
var cacheData;
var cache = attrConfig.cache !== false;
var bind = attrConfig.bind;
if(cache) {
cacheData = this._queryCache[bind];
target = cacheData && cacheData.target;
targetAttrName = cacheData && cacheData.attrName;
}
if(!target) {
var gameObj = this._view.gameObject;
var queryRecord = helpRecord;
queryRecord.target = null;
gameObj.query(bind, queryRecord);
Assert.isNotUndefined(queryRecord.target, 'Can\'t found "' + bind + '" for binding.');
target = queryRecord.target;
targetAttrName = queryRecord.attrName;
if (cache) {
this._queryCache[bind] = {
target: target,
attrName: targetAttrName
};
}
}
// apply model value to view
target[targetAttrName] = value;
target.loadAssets();
}
onModelFieldChange(e) {
this.syncAttr(e.data.field);
}
onModelBind(model:Model) {
this.syncAll();
}
onModelUnbind(model:Model) {
this.syncAll();
}
syncAll() {
var config = this._config;
for(var attrName in config) {
this.syncAttr(attrName);
}
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/renderer/QuadRenderer.ts
|
/// <reference path="../../core/Renderer.ts"/>
/// <reference path="../../renderer/IRenderer.ts"/>
/// <reference path="../../renderer/ILayerManager.ts"/>
/// <reference path="../../renderer/QuadCommand.ts"/>
module WOZLLA.component {
var QuadCommand = WOZLLA.renderer.QuadCommand;
/**
* @class WOZLLA.component.QuadRenderer
* @abstract
*/
export class QuadRenderer extends WOZLLA.Renderer {
_quad:WOZLLA.renderer.Quad;
_quadLayer:string = WOZLLA.renderer.ILayerManager.DEFAULT;
_quadMaterialId:string = WOZLLA.renderer.IMaterial.DEFAULT;
_quadGlobalZ:number = 0;
_quadAlpha:number = 1;
_quadColor:number = 0xFFFFFF;
_quadVertexDirty:boolean = true;
_quadAlphaDirty:boolean = true;
_quadColorDirty:boolean = true;
_texture:WOZLLA.renderer.ITexture;
_textureOffset:any;
_textureFrame:any;
_textureUVS:any;
_textureUpdated:boolean = false;
setQuadRenderRange(offset:number, count:number) {
this._quad.setRenderRange(offset, count);
}
setQuadGlobalZ(globalZ:number) {
this._quadGlobalZ = globalZ;
}
setQuadLayer(layer:string) {
this._quadLayer = layer;
}
setQuadMaterialId(materialId:string) {
this._quadMaterialId = materialId;
}
setQuadAlpha(alpha:number) {
this._quadAlpha = alpha;
this._quadAlphaDirty = true;
}
setQuadColor(color:number) {
this._quadColor = color;
this._quadColorDirty = true;
}
setTexture(texture:WOZLLA.renderer.ITexture) {
this._texture = texture;
this._textureUVS = null;
this._textureUpdated = true;
}
setTextureFrame(frame) {
this._textureFrame = frame;
this._textureUVS = null;
this._textureUpdated = true;
}
setTextureOffset(offset) {
this._textureOffset = offset;
this._textureUpdated = true;
}
init():void {
this._initQuad();
super.init();
}
render(renderer:WOZLLA.renderer.IRenderer, flags:number):void {
if (!this._texture) {
return;
}
if((flags & GameObject.MASK_TRANSFORM_DIRTY) === GameObject.MASK_TRANSFORM_DIRTY) {
this._quadVertexDirty = true;
}
if (this._textureUpdated) {
this._updateQuad();
}
if (this._quadVertexDirty) {
this._updateQuadVertices();
this._quadVertexDirty = false;
}
if (this._quadAlphaDirty) {
this._updateQuadAlpha();
}
if (this._quadColorDirty) {
this._updateQuadColor();
}
renderer.addCommand(QuadCommand.init(
this._quadGlobalZ,
this._quadLayer,
this._texture,
this._quadMaterialId,
this._quad));
}
_initQuad():void {
this._quad = new WOZLLA.renderer.Quad(1);
}
_getTextureFrame() {
return this._textureFrame || {
x: 0,
y: 0,
width: this._texture.descriptor.width,
height: this._texture.descriptor.height
};
}
_getTextureOffset() {
return this._textureOffset || { x: 0, y: 0 };
}
_getTextureUVS() {
var tw, th, frame:any, uvs:any;
if(this._textureUVS) {
return this._textureUVS;
}
tw = this._texture.descriptor.width;
th = this._texture.descriptor.height;
frame = this._textureFrame || {
x: 0,
y: 0,
width: tw,
height: th
};
uvs = {};
uvs.x0 = frame.x / tw;
uvs.y0 = frame.y / th;
uvs.x1 = (frame.x + frame.width) / tw;
uvs.y1 = frame.y / th;
uvs.x2 = (frame.x + frame.width) / tw;
uvs.y2 = (frame.y + frame.height) / th;
uvs.x3 = frame.x / tw;
uvs.y3 = (frame.y + frame.height) / th;
this._textureUVS = uvs;
return uvs;
}
_updateQuad(quadIndex=0) {
this._updateQuadVertices(quadIndex);
this._updateQuadAlpha(quadIndex);
this._updateQuadColor(quadIndex);
this._textureUpdated = false;
}
_updateQuadVertices(quadIndex=0) {
var uvs = this._getTextureUVS();
var frame = this._getTextureFrame();
var offset = this._getTextureOffset();
var matrix = this._gameObject.transform.worldMatrix;
this._updateQuadVerticesByArgs(uvs, frame, offset, matrix, quadIndex);
this._quadVertexDirty = false;
}
_updateQuadVerticesByArgs(uvs, frame, offset, matrix, quadIndex=0) {
var a = matrix.values[0];
var c = matrix.values[1];
var b = matrix.values[3];
var d = matrix.values[4];
var tx = matrix.values[6];
var ty = matrix.values[7];
var w1 = -offset.x * frame.width;
var w0 = w1 + frame.width;
var h1 = -offset.y * frame.height;
var h0 = h1 + frame.height;
var x1 = a * w1 + b * h1 + tx;
var y1 = d * h1 + c * w1 + ty;
var x2 = a * w0 + b * h1 + tx;
var y2 = d * h1 + c * w0 + ty;
var x3 = a * w0 + b * h0 + tx;
var y3 = d * h0 + c * w0 + ty;
var x4 = a * w1 + b * h0 + tx;
var y4 = d * h0 + c * w1 + ty;
this._quad.setVertices(x1, y1, x2, y2, x3, y3, x4, y4, quadIndex);
this._quad.setTexCoords(uvs.x0, uvs.y0, uvs.x1, uvs.y1, uvs.x2, uvs.y2, uvs.x3, uvs.y3, quadIndex);
}
_clearQuadVertices(quadIndex=0) {
this._quad.setVertices(0, 0, 0, 0, 0, 0, 0, 0);
this._quad.setTexCoords(0, 0, 0, 0, 0, 0, 0, 0);
}
_updateQuadAlpha(quadIndex=0) {
this._quad.setAlpha(this._quadAlpha, quadIndex);
this._quadAlphaDirty = false;
}
_updateQuadColor(quadIndex=0) {
this._quad.setColor(this._quadColor, quadIndex);
this._quadColorDirty = false;
}
}
}
|
zzm2q/WOZLLA.js
|
src/layout/LayoutBase.ts
|
module WOZLLA.layout {
export class LayoutBase extends Behaviour {
private _layoutRequired:boolean = true;
init():void {
super.init();
this.gameObject.addListenerScope('childadd', this.onChildAdd, this);
this.gameObject.addListenerScope('childremove', this.onChildRemove, this);
this.requestLayout();
}
destroy():void {
this.gameObject.removeListenerScope('childadd', this.onChildAdd, this);
this.gameObject.removeListenerScope('childremove', this.onChildRemove, this);
super.destroy();
}
doLayout():void {
}
requestLayout() {
this._layoutRequired = true;
}
update() {
if(this._layoutRequired) {
this._layoutRequired = false;
this.doLayout();
}
}
protected onChildAdd(e) {
this.requestLayout();
}
protected onChildRemove(e) {
alert('remove');
this.requestLayout();
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/collider/CircleCollider.ts
|
<gh_stars>0
/// <reference path="../../core/Collider.ts"/>
/// <reference path="../../math/Rectangle.ts"/>
module WOZLLA.component {
/**
* @class WOZLLA.component.CircleCollider
*/
export class CircleCollider extends WOZLLA.Collider {
region:WOZLLA.math.Circle;
collideXY(localX:number, localY:number):boolean {
return this.region && this.region.containsXY(localX, localY);
}
collide(collider:Collider):boolean {
return false;
}
}
}
|
zzm2q/WOZLLA.js
|
src/jsonx/JSONXBuilder.ts
|
module WOZLLA.jsonx {
function emptyCallback(root:WOZLLA.GameObject, done:Function) {
done();
}
// reference: @src#asGameObject
export class JSONXBuilder {
public static Factory:Function;
public static create():JSONXBuilder {
if(JSONXBuilder.Factory) {
return <JSONXBuilder>(new (<any>(JSONXBuilder.Factory))());
}
return new JSONXBuilder();
}
private src;
private data;
private err;
private root:WOZLLA.GameObject;
private newCallback:(root:WOZLLA.GameObject, done:Function) => void;
private doLoad:boolean = false;
private doInit:boolean = false;
private loadCallback:(root:WOZLLA.GameObject, done:Function) => void;
private async:boolean = true;
private uuidMap:any = {};
getByUUID(uuid) {
return this.uuidMap[uuid];
}
setSync():void {
this.async = false;
}
instantiateWithSrc(src, callback:(root:WOZLLA.GameObject, done:Function) => void = emptyCallback) {
this.src = src;
this.newCallback = callback;
return this;
}
instantiateWithJSON(data:any, callback:(root:WOZLLA.GameObject, done:Function) => void = emptyCallback) {
this.data = data;
this.newCallback = callback;
return this;
}
load(callback:(root:WOZLLA.GameObject, done:Function) => void = emptyCallback) {
this.doLoad = true;
this.loadCallback = callback;
return this;
}
init() {
if(this.doLoad) {
this.doInit = true;
} else {
this.err = 'JSONXBuilder: init must after load';
}
return this;
}
build(callback:(error:any, root:WOZLLA.GameObject) => void) {
this._loadJSONData(() => {
if(this._checkError(callback)) return;
this._newGameObjectTree(() => {
if(this._checkError(callback)) return;
if(!this.doLoad) {
callback(this.err, this.root);
return;
}
this.newCallback(this.root, () => {
this._loadAssets(() => {
if(this._checkError(callback)) return;
if(!this.doInit) {
callback(this.err, this.root);
return;
}
this._init();
callback(this.err, this.root);
});
});
});
});
}
protected _checkError(callback:(error:any, root:WOZLLA.GameObject) => void) {
if(this.err) {
callback(this.err, null);
return true;
}
return false;
}
protected _loadJSONData(callback:Function) {
if(this.src && !this.data) {
WOZLLA.utils.Ajax.request({
url: Director.getInstance().assetLoader.getBaseDir() + '/' + this.src,
dataType: 'json',
async: this.async,
withCredentials: true,
success: (data) => {
this.data = data;
callback && callback();
},
error: (err) => {
this.err = err;
callback && callback()
}
});
} else {
callback && callback();
}
}
protected _newGameObjectTree(callback:Function) {
this._newGameObject(this.data.root, (root:WOZLLA.GameObject) => {
this.root = root;
callback && callback();
});
}
protected _newGameObject(data:any, callback:(gameObj:WOZLLA.GameObject) => void) {
var gameObj = new WOZLLA.GameObject(data.rect);
gameObj._uuid = data.uuid;
this.uuidMap[data.uuid] = gameObj;
gameObj.id = data.id;
gameObj.name = data.name;
gameObj.active = data.active;
gameObj.visible = data.visible;
gameObj.touchable = data.touchable;
gameObj.transform.set(data.transform);
var components:Array<any> = data.components;
if(components && components.length > 0) {
components.forEach((compData:any) => {
gameObj.addComponent(this._newComponent(compData, gameObj));
});
}
var createdChildCount = 0;
var children:Array<any> = data.children;
if(!children || children.length === 0) {
callback(gameObj);
return;
}
children.forEach((childData:any) => {
if(childData.reference) {
this._newReferenceObject(childData, (child) => {
if(child) {
gameObj.addChild(child);
}
createdChildCount ++;
if(createdChildCount === children.length) {
callback(gameObj);
}
});
} else {
this._newGameObject(childData, (child) => {
gameObj.addChild(child);
createdChildCount ++;
if(createdChildCount === children.length) {
callback(gameObj);
}
});
}
});
}
protected _newReferenceObject(data:any, callback:(gameObj:WOZLLA.GameObject) => void) {
var builder = new JSONXBuilder();
builder.instantiateWithSrc(data.reference).build((err:any, root:WOZLLA.GameObject) => {
if(err) {
this.err = err;
}
else if(root) {
root._uuid = data.uuid;
this.uuidMap[data.uuid] = root;
root.name = data.name;
root.id = data.id;
root.active = data.active;
root.visible = data.visible;
root.touchable = data.touchable;
root.transform.set(data.transform);
}
callback(root);
});
}
protected _newComponent(compData:any, gameObj:WOZLLA.GameObject):WOZLLA.Component {
var component = WOZLLA.Component.create(compData.name);
var config = WOZLLA.Component.getConfig(compData.name);
component._uuid = compData.uuid;
this.uuidMap[compData.uuid] = component;
component.gameObject = gameObj;
this._applyComponentProperties(component, config.properties, compData);
return component;
}
protected _applyComponentProperties(component, properties:any, compData:any) {
if(properties && properties.length > 0) {
properties.forEach((prop) => {
if(prop.group) {
this._applyComponentProperties(component, prop.properties, compData);
} else if(prop.extend) {
var config = Component.getConfig(prop.extend);
if(config) {
this._applyComponentProperties(component, config.properties, compData);
}
} else {
var value = compData.properties[prop.name];
value = value == void 0 ? prop.defaultValue : value;
if (prop.convert && value) {
value = prop.convert(value);
}
component[prop.name] = value;
}
});
}
}
protected _loadAssets(callback:Function) {
this.root.loadAssets(callback);
}
protected _init() {
this.root.init();
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/CustomCommand.ts
|
/// <reference path="RenderCommandBase.ts"/>
/// <reference path="IRenderer.ts"/>
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.CustomCommand
* @extends WOZLLA.renderer.RenderCommandBase
*/
export class CustomCommand extends RenderCommandBase {
constructor(globalZ:number, layer:string) {
super(globalZ, layer);
}
execute(renderer:IRenderer):void {
throw new Error('abstract method');
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/IMaterialManager.ts
|
<gh_stars>0
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.IMaterialManager
* @abstract
*/
export interface IMaterialManager {
createMaterial(id:string, shaderProgramId:string, blendType:number):IMaterial;
getMaterial(id:string):IMaterial;
deleteMaterial(material:IMaterial):void;
clear():void;
}
export module IMaterialManager {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.IMaterialManager
*/
export var DOC = 'DOC';
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/ITexture.ts
|
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.ITexture
* @abstract
*/
export interface ITexture {
id:any;
descriptor:ITextureDescriptor;
bind(gl):void;
}
export module ITexture {
/**
* @property DOC
* @readonly
* @static
* @member WOZLLA.renderer.ITexture
*/
export var DOC = 'DOC';
}
}
|
zzm2q/WOZLLA.js
|
src/ui/CheckBox.ts
|
/// <reference path="StateWidget.ts"/>
/// <reference path="../component/renderer/SpriteRenderer.ts"/>
module WOZLLA.ui {
/**
* @class WOZLLA.ui.CheckBox
*/
export class CheckBox extends StateWidget {
public static STATE_UNCHECKED = 'unchecked';
public static STATE_CHECKED = 'checked';
public static STATE_DISABLED = 'disabled';
get uncheckedSpriteName():string { return this.getStateSpriteName(CheckBox.STATE_UNCHECKED); }
set uncheckedSpriteName(spriteName:string) {
this.setStateSpriteName(CheckBox.STATE_UNCHECKED, spriteName);
}
get disabledSpriteName():string { return this.getStateSpriteName(CheckBox.STATE_DISABLED); }
set disabledSpriteName(spriteName:string) {
this.setStateSpriteName(CheckBox.STATE_DISABLED, spriteName);
}
get checkedSpriteName():string { return this.getStateSpriteName(CheckBox.STATE_CHECKED); }
set checkedSpriteName(spriteName:string) {
this.setStateSpriteName(CheckBox.STATE_CHECKED, spriteName);
}
init() {
this._gameObject.addListener('tap', (e) => this.onTap(e));
super.init();
}
destroy() {
this._stateMachine.clearAllListeners();
super.destroy();
}
isEnabled() {
return this._stateMachine.getCurrentState() !== CheckBox.STATE_DISABLED;
}
setEnabled(enabled:boolean=true) {
this._stateMachine.changeState(enabled ? CheckBox.STATE_UNCHECKED : CheckBox.STATE_DISABLED);
this._gameObject.touchable = enabled;
}
protected initStates():void {
this._stateMachine.defineState(CheckBox.STATE_UNCHECKED, true);
this._stateMachine.defineState(CheckBox.STATE_DISABLED);
this._stateMachine.defineState(CheckBox.STATE_CHECKED);
}
protected onTap(e) {
if(this._stateMachine.getCurrentState() === CheckBox.STATE_CHECKED) {
this._stateMachine.changeState(CheckBox.STATE_UNCHECKED);
} else {
this._stateMachine.changeState(CheckBox.STATE_CHECKED);
}
}
}
}
|
zzm2q/WOZLLA.js
|
src/core/Mask.ts
|
<gh_stars>0
/// <reference path="Component.ts"/>
/// <reference path="../renderer/ILayerManager.ts"/>
/// <reference path="../renderer/CustomCommand.ts"/>
module WOZLLA {
/**
* Base class for all mask, mask is based on webgl stencil.
* @class WOZLLA.Mask
* @extends WOZLLA.Component
* @abstract
*/
export class Mask extends Component {
reverse:boolean = false;
_startGlobalZ:number = 0;
_endGlobalZ:number = 0;
_maskLayer:string = WOZLLA.renderer.ILayerManager.DEFAULT;
/**
* set mask range, mask range is effect on globalZ of render commmand
* @param start
* @param end
* @param layer
*/
setMaskRange(start:number, end:number, layer:string=WOZLLA.renderer.ILayerManager.DEFAULT) {
this._startGlobalZ = start;
this._endGlobalZ = end;
this._maskLayer = layer;
}
/**
* render this mask
* @param renderer
* @param flags
*/
render(renderer:WOZLLA.renderer.IRenderer, flags:number):void {
renderer.addCommand(new EnableMaskCommand(this._startGlobalZ, this._maskLayer));
this.renderMask(renderer, flags);
renderer.addCommand(new EndMaskCommand(this._startGlobalZ, this._maskLayer, this.reverse));
renderer.addCommand(new DisableMaskCommand(this._endGlobalZ, this._maskLayer));
}
/**
* do render mask graphics
* @param renderer
* @param flags
*/
protected renderMask(renderer:WOZLLA.renderer.IRenderer, flags:number) {
}
}
class EnableMaskCommand extends WOZLLA.renderer.CustomCommand {
constructor(globalZ:number, layer:string) {
super(globalZ, layer);
}
execute(renderer:WOZLLA.renderer.IRenderer) {
var gl = renderer.gl;
gl.enable(gl.STENCIL_TEST);
gl.clear(gl.STENCIL_BUFFER_BIT);
gl.colorMask(false, false, false, false);
gl.stencilFunc(gl.ALWAYS, 1, 0);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.REPLACE);
}
}
class EndMaskCommand extends WOZLLA.renderer.CustomCommand {
private reverse:boolean;
constructor(globalZ:number, layer:string, reverse:boolean) {
super(globalZ, layer);
this.reverse = reverse;
}
execute(renderer:WOZLLA.renderer.IRenderer) {
var gl = renderer.gl;
gl.colorMask(true, true, true, true);
gl.stencilOp(gl.KEEP, gl.KEEP, gl.KEEP);
gl.stencilFunc(this.reverse ? gl.NOTEQUAL : gl.EQUAL, 1, 0xFF);
}
}
class DisableMaskCommand extends WOZLLA.renderer.CustomCommand {
constructor(globalZ:number, layer:string) {
super(globalZ, layer);
}
execute(renderer:WOZLLA.renderer.IRenderer) {
renderer.gl.disable(renderer.gl.STENCIL_TEST);
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/Proxy.ts
|
<gh_stars>0
///<reference path='../../libs/puremvc-typescript-multicore-1.1.d.ts'/>
module WOZLLA.PureMVC {
export class Proxy extends puremvc.Proxy {
}
}
|
zzm2q/WOZLLA.js
|
src/core/Behaviour.ts
|
<reponame>zzm2q/WOZLLA.js
/// <reference path="Component.ts"/>
module WOZLLA {
/**
* Abstract base class for all behaviours, the {@link WOZLLA.Behaviour#update} function would be call
* by WOZLLA engine every frame when the gameObject is actived and the property enabled of this behaviour is true
* @class WOZLLA.Behaviour
* @extends WOZLLA.Component
* @abstract
*/
export class Behaviour extends Component {
/**
* enabled or disabled this behaviour
* @property {boolean} [enabled=true]
*/
enabled:boolean = true;
/**
* call by Engine every frame
* @method update
*/
update():void {}
}
}
|
zzm2q/WOZLLA.js
|
src/math/Rectangle.ts
|
module WOZLLA.math {
/**
* @class WOZLLA.math.Rectangle
* a utils class for rectangle, provider some math methods
*/
export class Rectangle {
x: number;
y: number;
width: number;
height: number;
/**
* @property {number} left x
* @readonly
*/
get left():number { return this.x; }
/**
* @property {number} right x+width
* @readonly
*/
get right():number { return this.x + this.width; }
/**
* @property {number} top y
* @readonly
*/
get top():number { return this.y; }
/**
* @property {number} bottom y+height
* @readonly
*/
get bottom():number { return this.y + this.height; }
constructor (x: number, y: number, width: number, height: number) {
/**
* get or set x
* @property {number} x
*/
this.x = x;
/**
* get or set y
* @property {number} y
*/
this.y = y;
/**
* get or set width
* @property {number} width
*/
this.width = width;
/**
* get or set height
* @property {number} height
*/
this.height = height;
}
/**
* @method containsXY
* @param x
* @param y
* @returns {boolean}
*/
containsXY(x:number, y:number):boolean {
return this.x <= x && this.right > x && this.y <= y && this.bottom > y;
}
/**
* get simple description of this object
* @returns {string}
*/
toString() {
return 'Rectangle[' + this.x + ',' + this.y + ',' + this.width + ',' + this.height + ']';
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/internal/MaterialManager.ts
|
/// <reference path="Material.ts"/>
/// <reference path="../IMaterial.ts"/>
/// <reference path="../IShaderProgram.ts"/>
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.MaterialManager
* @extends WOZLLA.renderer.IMaterialManager
*/
export class MaterialManager implements IMaterialManager {
_materialMap = {};
constructor() {
this._materialMap[IMaterial.DEFAULT] = this.createMaterial(
IMaterial.DEFAULT,
IShaderProgram.V2T2C1A1,
BlendType.NORMAL
);
}
createMaterial(id:string, shaderProgramId:string, blendType:number):IMaterial {
var material = new Material(id, shaderProgramId, blendType);
this._materialMap[id] = material;
return material;
}
getMaterial(id:string):IMaterial {
return this._materialMap[id];
}
deleteMaterial(material:IMaterial):void {
delete this._materialMap[material.id];
}
clear():void {
this._materialMap = {};
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/SimpleView.ts
|
///<reference path='View.ts'/>
///<reference path='../model/Model.ts'/>
module WOZLLA.PureMVC {
export class SimpleView extends View {
get modelKey():string { return this._modelKey; }
set modelKey(key:string) { this._modelKey = key; }
get model():Model {
return this._model;
}
_model:Model;
_modelKey:string;
_binder:SimpleBinder;
onDestroy():void {
this.unbindModel();
super.onDestroy();
}
bindModel(model:Model) {
if(this._model) {
this.unbindModel();
}
model.addListenerScope('fieldchanged', this.onModelFieldChange, this);
this._model = model;
this.onModelBind(model);
}
unbindModel() {
var model;
if(!this._model) return;
model = this._model;
model.removeListenerScope('fieldchanged', this.onModelFieldChange, this);
this._model = null;
this.onModelUnbind(model);
}
onModelFieldChange(e) {
this._binder.onModelFieldChange(e);
}
onModelBind(model:Model) {
if(this._binder) {
this._binder.onModelBind(model);
}
}
onModelUnbind(model:Model) {
if(this._binder) {
this._binder.onModelUnbind(model);
}
}
setBinder(binder:SimpleBinder) {
if(this._binder && this._model) {
this._binder.onModelUnbind(this._model);
}
this._binder = binder;
if(this._model && binder) {
this._binder.onModelBind(this._model);
}
}
}
Component.register(SimpleView, {
name: 'MVC.SimpleView',
properties: [{
name: 'modelKey',
type: 'string'
}]
});
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/Mediator.ts
|
<gh_stars>0
module WOZLLA.PureMVC {
export class Mediator extends puremvc.Mediator {
getStage():WOZLLA.Stage {
return Director.getInstance().stage;
}
getView():View {
return <View>this.getViewComponent();
}
show(callback?:Function) {
var view = this.getView();
this.getStage().addChild(view.gameObject);
callback && callback();
}
hide(callback?:Function) {
var view = this.getView();
view.gameObject.removeMe();
callback && callback();
}
close(callback?:Function) {
var view = this.getView();
view.gameObject.destroy();
view.gameObject.removeMe();
callback && callback();
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/primitive/PrimitiveRenderer.ts
|
<gh_stars>0
/// <reference path="../renderer/CanvasRenderer.ts"/>
module WOZLLA.component {
export class PrimitiveRenderer extends CanvasRenderer {
get primitiveStyle():PrimitiveStyle {
return this._primitiveStyle;
}
set primitiveStyle(value:PrimitiveStyle) {
this._primitiveStyle = value;
this._graphicsDirty = true;
}
_primitiveStyle:PrimitiveStyle = new PrimitiveStyle();
render(renderer: renderer.IRenderer, flags: number): void {
var size;
if(this._graphicsDirty || this._primitiveStyle.dirty) {
size = this.measurePrimitiveSize();
this.canvasWidth = size.width;
this.canvasHeight = size.height;
this._graphicsDirty = true;
this._primitiveStyle.dirty = false;
}
super.render(renderer, flags);
}
draw(context):void {
context.save();
this.applyPrimitiveStyle(context);
this.drawPrimitive(context);
context.restore();
}
protected applyPrimitiveStyle(context) {
if(this._primitiveStyle.stroke) {
context.lineWidth = this._primitiveStyle.strokeWidth;
context.strokeStyle = this._primitiveStyle.strokeColor;
}
if(this._primitiveStyle.fill) {
context.fillStyle = this._primitiveStyle.fillColor;
}
}
protected drawPrimitive(context):void {
throw new Error('abstract method');
}
protected measurePrimitiveSize():any {
throw new Error('abstract method');
}
}
export class PrimitiveStyle {
dirty:boolean = true;
get stroke():boolean { return this._stroke; }
set stroke(value:boolean) {
if(value === this._stroke) return;
this._stroke = value;
this.dirty = true;
}
get strokeColor():string { return this._strokeColor; }
set strokeColor(value:string) {
if(value === this._strokeColor) return;
this._strokeColor = value;
this.dirty = true;
}
get strokeWidth():number { return this._strokeWidth; }
set strokeWidth(value:number) {
if(value === this._strokeWidth) return;
this._strokeWidth = value;
this.dirty = true;
}
get fill():boolean { return this._fill; }
set fill(value:boolean) {
if(value === this._fill) return;
this._fill = value;
this.dirty = true;
}
get fillColor():string { return this._fillColor; }
set fillColor(value:string) {
if(value === this._fillColor) return;
this._fillColor = value;
this.dirty = true;
}
_stroke:boolean = true;
_fill:boolean = false;
_strokeColor:string = '#000000';
_strokeWidth:number = 1;
_fillColor:string = '#FFFFFF';
}
}
|
zzm2q/WOZLLA.js
|
src/component/primitive/CircleRenderer.ts
|
<gh_stars>0
/// <reference path="PrimitiveRenderer.ts"/>
module WOZLLA.component {
export class CircleRenderer extends PrimitiveRenderer {
get circle():WOZLLA.math.Circle {
return this._circle;
}
set circle(value:WOZLLA.math.Circle) {
this._circle = value;
this._graphicsDirty = true;
}
_circle:WOZLLA.math.Circle;
drawPrimitive(context):void {
var style = this._primitiveStyle;
var centerX:number = this._canvasSize.width/2;
var centerY:number = this._canvasSize.height/2;
context.beginPath();
context.arc(centerX, centerY, this._circle.radius, 0, 2 * Math.PI);
if(style.stroke) {
context.stroke();
}
if(style.fill) {
context.fill();
}
}
protected measurePrimitiveSize():any {
var style = this._primitiveStyle;
if(!this._circle) {
return {
width: 0,
height: 0
};
}
return {
width: Math.ceil(this._circle.radius*2 + (style.stroke ? style.strokeWidth : 0)),
height: Math.ceil(this._circle.radius*2 + (style.stroke ? style.strokeWidth : 0))
};
}
protected generateCanvasTexture(renderer:renderer.IRenderer):void {
var offset = {
x: this._circle.centerX/this._circle.radius + 0.5,
y: this._circle.centerY/this._circle.radius + 0.5
};
super.generateCanvasTexture(renderer);
this.setTextureOffset(offset);
}
}
}
|
zzm2q/WOZLLA.js
|
src/utils/Ajax.ts
|
<filename>src/utils/Ajax.ts
module WOZLLA.utils {
function applyProperties(target, source) {
for(var i in source) {
if(typeof target[i] === 'undefined') {
target[i] = source[i];
}
}
return target;
}
var contentParser = {
'json' : function(xhr) {
return JSON.parse(xhr.responseText);
},
'arraybuffer' : function(xhr) {
return xhr.response;
}
};
var empty = function() {};
/**
* @class WOZLLA.utils.Ajax
*/
export class Ajax {
/**
* internal ajax error code when timeout
* @property ERROR_TIMEOUT
* @static
* @readonly
*/
public static ERROR_TIMEOUT = 1;
/**
* internal ajax error code when server error
* @property ERROR_SERVER
* @static
* @readonly
*/
public static ERROR_SERVER = 2;
/**
* send a request with options
* @param {object} options
* @param {boolean} options.async
* @param {string} options.method GET/POST
* @param {string} options.contentType text/json/xml
* @param {string} options.responseType text/plain,text/javascript,text/css,arraybuffer
* @param {number} [options.timeout=30000]
* @param {function} options.success call when ajax request successfully
* @param {function} options.error call when ajax request error
*/
public static request(options:any={}) {
var xhr;
var timeoutId;
options = applyProperties(options, {
url: '',
async: true,
method: 'GET',
dataType: 'text',
responseType: 'text/plain',
timeout: 30000,
success: empty,
error: empty,
withCredentials: false
});
xhr = new XMLHttpRequest();
xhr.responseType = options.responseType;
xhr.onreadystatechange = () => {
var parser;
if (xhr.readyState === 4) {
xhr.onreadystatechange = empty;
clearTimeout(timeoutId);
parser = contentParser[options.dataType] || function() {
return xhr.responseText;
};
options.success(parser(xhr));
}
};
xhr.open(options.method, options.url, options.async);
xhr.withCredentials = options.withCredentials;
timeoutId = setTimeout(function() {
xhr.onreadystatechange = empty;
xhr.abort();
options.error({
code: Ajax.ERROR_TIMEOUT,
message: 'request timeout'
});
}, options.timeout);
xhr.send();
}
}
}
|
zzm2q/WOZLLA.js
|
src/assets/AssetLoader.ts
|
module WOZLLA.assets {
export interface AssetDescription {
src:string;
AssetClass:Function;
callback:Function;
}
/**
* an singleton class for asset loading and asset management
* @class WOZLLA.assets.AssetLoader
* @singleton
*/
export class AssetLoader {
private static instance:AssetLoader;
/**
* return the singleton of this class
* @method getInstance
* @static
* @returns {WOZLLA.assets.AssetLoader}
*/
public static getInstance():AssetLoader {
if(!AssetLoader.instance) {
AssetLoader.instance = new AssetLoader();
}
return AssetLoader.instance;
}
_loadedAssets = {};
_loadingUnits = {};
_baseDir:string = '';
getBaseDir() {
return this._baseDir;
}
setBaseDir(baseDir:string) {
this._baseDir = baseDir;
}
/**
* get an asset by src
* @param src
* @returns {any}
*/
getAsset(src):any {
return this._loadedAssets[src];
}
/**
* add asset to asset loader, the asset would be auto removed when unloaded.
* @param asset
*/
addAsset(asset:Asset):void {
this._loadedAssets[asset.src] = asset;
asset.addListener(Asset.EVENT_UNLOAD, (e) => {
e.removeCurrentListener();
this.removeAsset(asset);
});
}
/**
* remove asset from asset loader
* @param asset
*/
removeAsset(asset:Asset) {
delete this._loadedAssets[asset.src];
}
/**
* load all asset
* @param items
*/
loadAll(items:Array<AssetDescription>) {
var item:any, i, len;
for(i=0, len=items.length; i<len; i++) {
item = items[i];
this.load(item.src, item.AssetClass, item.callback);
}
}
/**
* load an asset by src, AssetClass(constructor/factory)
* @param src
* @param AssetClass
* @param callback
*/
load(src:string, AssetClass:Function, callback?:()=>any) {
var asset, loadUnit:LoadUnit;
asset = this._loadedAssets[src];
if(asset) {
callback && callback();
return;
}
loadUnit = this._loadingUnits[src];
if(loadUnit) {
loadUnit.addCallback(callback, callback);
return;
}
asset = <Asset>(new (<any>AssetClass)(src, this._baseDir ? this._baseDir + "/" : ""));
loadUnit = new LoadUnit(src);
loadUnit.addCallback(callback, callback);
this._loadingUnits[src] = loadUnit;
asset.load(() => {
delete this._loadingUnits[src];
this.addAsset(asset);
loadUnit.complete(null, asset);
}, (error) => {
console.log(error);
delete this._loadingUnits[src];
loadUnit.complete(error);
});
}
}
class LoadUnit {
src;
callbacks = [];
constructor(src) {
this.src = src;
}
addCallback(onSuccess, onError) {
this.callbacks.push({
onSuccess: onSuccess,
onError: onError
});
}
complete(error, asset?) {
this.callbacks.forEach(function(callback) {
if(error) {
callback.onError && callback.onError(error);
} else {
callback.onSuccess && callback.onSuccess(asset);
}
});
}
}
}
|
zzm2q/WOZLLA.js
|
src/utils/ObjectPool.ts
|
module WOZLLA.utils {
export interface Poolable {
isPoolable:boolean;
release();
}
export class ObjectPool<T extends Poolable> {
_minCount;
_factory;
_pool:Array<T>;
constructor(minCount:number, factory:()=>T) {
this._minCount = minCount;
this._factory = factory;
this._pool = [];
for(var i=0; i<this._minCount; i++) {
this._pool.push(this._factory());
}
}
retain():T {
var object:T = this._pool.shift();
if(object) {
return object;
}
return this._factory();
}
release(obj:T) {
if(this._pool.indexOf(obj) !== -1) {
return;
}
this._pool.push(obj);
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/AdapterView.ts
|
///<reference path='View.ts'/>
///<reference path='AdapterFactory.ts'/>
///<reference path='../model/Store.ts'/>
module WOZLLA.PureMVC {
export class AdapterView extends View {
get adapter():Adapter {
return this._adapter;
}
set adapter(value:Adapter) {
this.setAdapter(value);
}
get storeKey():string { return this._storeKey; }
set storeKey(key:string) { this._storeKey = key; }
get store():Store {
return this._store;
}
_store:Store;
_storeKey:string;
_adapter:Adapter;
onDestroy():void {
this.unbindStore();
super.onDestroy();
}
bindStore(store:Store, callback?:Function) {
this._store = store;
this.onStoreBind(store, callback);
}
unbindStore() {
var store;
if(!this._store) return;
store = this._store;
this._store = null;
this.onStoreUnbind(store);
}
onStoreBind(store:Store, callback?:Function) {
if(this._adapter) {
this._adapter.onStoreBind(store, callback);
} else {
callback && callback();
}
}
onStoreUnbind(store:Store) {
if(this._adapter) {
this._adapter.onStoreUnbind(store);
}
}
setAdapter(adapter:Adapter, callback?:Function) {
if(this._adapter && this._store) {
this._adapter.onStoreUnbind(this._store);
}
this._adapter = adapter;
this._adapter.setAdapterView(this);
if(this._store) {
this._adapter.onStoreBind(this._store, callback);
} else {
callback && callback();
}
}
}
Component.register(AdapterView, {
name: 'MVC.AdapterView',
properties: [{
name: 'storeKey',
type: 'string'
}, {
name: 'adapter',
type: 'MVC.Adapter',
convert: function(name) {
if(!name) {
return null;
}
return AdapterFactory.create(name);
}
}]
});
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/view/ViewBuilder.ts
|
///<reference path='View.ts'/>
///<reference path='../../../../WOZLLA.js/src/utils/Assert.ts'/>
///<reference path='../../../../WOZLLA.js/src/jsonx/JSONXBuilder.ts'/>
module WOZLLA.PureMVC {
var Assert = WOZLLA.Assert;
export class ViewBuilder extends WOZLLA.jsonx.JSONXBuilder {
public static fullBuild(src:any, modelMap:any , onComplete:(view:View) => void) {
var builder = new WOZLLA.PureMVC.ViewBuilder();
if(typeof src === 'string') {
builder.instantiateWithSrc(src);
} else {
builder.instantiateWithJSON(src);
}
for(var key in modelMap) {
var modelOrStore = modelMap[key];
if(modelOrStore instanceof Model) {
builder.addModel(key, modelOrStore);
} else {
builder.addStore(key, modelOrStore);
}
}
builder.load().init().build((error:any, root:WOZLLA.GameObject) => {
var view = <View>root.getComponent(View);
onComplete && onComplete(view);
});
}
_modelMap:any = {};
_storeMap:any = {};
_bindList = [];
addModel(key:string, model:Model) {
this._modelMap[key] = model;
}
getModel(key:string):Model {
Assert.isNotUndefined(this._modelMap[key]);
return this._modelMap[key];
}
addStore(key:string, store:Store) {
this._storeMap[key] = store;
}
getStore(key:string):Store {
Assert.isNotUndefined(this._storeMap[key]);
return this._storeMap[key];
}
protected _newGameObjectTree(callback:Function) {
super._newGameObjectTree(() => {
var me = this;
function nextBind() {
var bindExec:Function = me._bindList.shift();
if(!bindExec) {
callback();
return;
}
bindExec(nextBind);
}
nextBind();
});
}
protected _newComponent(compData:any, gameObj:WOZLLA.GameObject):WOZLLA.Component {
var simpleView:SimpleView;
var adapterView:AdapterView;
var component = super._newComponent(compData, gameObj);
if(component instanceof View) {
(<View>component).onCreate();
if(component instanceof SimpleView) {
simpleView = (<SimpleView>component);
if(simpleView.modelKey) {
this._bindList.push((next) => {
simpleView.bindModel(this.getModel(simpleView.modelKey));
next();
});
}
} else if(component instanceof AdapterView) {
adapterView = <AdapterView>component;
if(adapterView.storeKey) {
this._bindList.push((next) => {
adapterView.bindStore(this.getStore(adapterView.storeKey), next);
});
}
}
}
return component;
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/renderer/AnimationRenderer.ts
|
<filename>src/component/renderer/AnimationRenderer.ts
/// <reference path="SpriteRenderer.ts"/>
/// <reference path="../../utils/Tween.ts"/>
module WOZLLA.component {
export class AnimationRenderer extends SpriteRenderer {
public static MODE_LOOP = 'loop';
public static MODE_NONLOOP = 'nonloop';
get autoOffset():boolean { return this._autoOffset; }
set autoOffset(value:boolean) { this._autoOffset = value; }
get frameNum():number { return this._frameNum; }
set frameNum(value:number) {
var value = Math.floor(value);
if(this._frameNum === value) return;
this._frameNum = value;
this._frameNumDirty = true;
}
get duration():number {
return this._duration;
}
set duration(value:number) {
this._duration = value;
}
get playMode():string {
return this._playMode;
}
set playMode(value:string) {
this._playMode = value;
}
get frameLength():number {
return this._spriteProxy.getFrameLength();
}
_frameNum:number;
_frameNumDirty:boolean = true;
_autoOffset:boolean = true;
_playMode:string = AnimationRenderer.MODE_NONLOOP;
_playing:boolean = false;
_duration:number;
_playTween:utils.Tween;
play(duration:number=this._duration) {
if(this.frameLength <= 0) return;
this._duration = duration;
this._playing = true;
this._frameNum = 0;
if(this._playTween) {
this._playTween.setPaused(true);
}
this._playTween = utils.Tween.get(this).to({
frameNum: this.frameLength
}, duration);
}
pause() {
if(this._playing) {
this._playTween.setPaused(true);
this._playing = false;
}
}
resume() {
if(!this._playing && this._playTween) {
this._playTween.setPaused(false);
this._playing = true;
}
}
stop() {
if(this._playing || this._playTween) {
this._playTween.setPaused(false);
this._playTween = null;
}
}
render(renderer:WOZLLA.renderer.IRenderer, flags:number):void {
if(this._frameNumDirty) {
this._frameNumDirty = false;
this.updateAnimationFrame();
}
super.render(renderer, flags);
}
protected updateAnimationFrame() {
var frame;
var frameLength = this.frameLength;
if(frameLength === 0) {
this.sprite = null;
} else {
if(this._frameNum >= frameLength) {
if(this._playMode === AnimationRenderer.MODE_LOOP) {
this.play();
} else {
this._frameNum = frameLength - 1;
this.dispatchEvent(new WOZLLA.event.Event('animationend'));
this.stop();
}
}
this.sprite = this._spriteProxy.getSprite(this._frameNum);
frame = this.sprite.frame;
if(this._autoOffset) {
this.spriteOffset = {
x: -frame.offsetX/frame.width || 0,
y: -frame.offsetY/frame.height || 0
};
}
this.dispatchEvent(new WOZLLA.event.Event('framechanged', false, {
frame: this._frameNum
}))
}
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/collider/RectCollider.ts
|
<reponame>zzm2q/WOZLLA.js<filename>src/component/collider/RectCollider.ts<gh_stars>0
/// <reference path="../../core/Collider.ts"/>
/// <reference path="../../math/Rectangle.ts"/>
module WOZLLA.component {
/**
* @class WOZLLA.component.RectCollider
*/
export class RectCollider extends WOZLLA.Collider {
public static fromSpriteRenderer(spriteRenderer:SpriteRenderer):RectCollider {
var rectCollider = new WOZLLA.component.RectCollider();
var frame = spriteRenderer.sprite.frame;
var offset = spriteRenderer.spriteOffset;
rectCollider.region = new WOZLLA.math.Rectangle(0-frame.width*offset.x, 0-frame.height*offset.y, frame.width, frame.height);
return rectCollider;
}
region:WOZLLA.math.Rectangle;
collideXY(localX:number, localY:number):boolean {
return this.region && this.region.containsXY(localX, localY);
}
collide(collider:Collider):boolean {
return false;
}
}
}
|
zzm2q/WOZLLA.js
|
src/component/PropertyConverter.ts
|
module WOZLLA.component {
export class PropertyConverter {
public static array2rect(arr:Array<number>):WOZLLA.math.Rectangle {
return new WOZLLA.math.Rectangle(arr[0], arr[1], arr[2], arr[3]);
}
public static array2circle(arr:Array<number>):WOZLLA.math.Circle {
return new WOZLLA.math.Circle(arr[0], arr[1], arr[2]);
}
public static json2TextStyle(json:any):TextStyle {
var style = new TextStyle();
for(var i in json) {
style[i] = json[i];
}
return style;
}
public static array2Padding(arr:Array<number>):WOZLLA.layout.Padding {
return new WOZLLA.layout.Padding(arr[0], arr[1], arr[2], arr[3]);
}
public static array2Margin(arr:Array<number>):WOZLLA.layout.Margin {
return new WOZLLA.layout.Margin(arr[0], arr[1], arr[2], arr[3]);
}
}
}
|
zzm2q/WOZLLA.js
|
src/core/Touch.ts
|
/// <reference path="../../libs/hammerjs.d.ts"/>
/// <reference path="Scheduler.ts"/>
/// <reference path="Stage.ts"/>
/// <reference path="Director.ts"/>
module WOZLLA {
function getCanvasOffset(canvas:any) {
var obj = canvas;
var offset = { x : obj.offsetLeft, y : obj.offsetTop };
while ( obj = obj.offsetParent ) {
offset.x += obj.offsetLeft;
offset.y += obj.offsetTop;
}
return offset;
}
export class GestureEvent extends WOZLLA.event.Event {
x:number;
y:number;
touch:any;
touchMoveDetection:boolean = false;
gesture:any;
identifier:any;
constructor(params:any) {
super(params.type, params.bubbles, params.data);
this.x = params.x;
this.y = params.y;
this.touch = params.touch;
this.touchMoveDetection = params.touchMoveDetection;
this.gesture = params.gesture;
this.identifier = params.identifier;
}
setTouchMoveDetection(value:boolean) {
this.touchMoveDetection = value;
}
}
/**
* class for touch management <br/>
* get the instance form {@link WOZLLA.Director}
* @class WOZLLA.Touch
* @protected
*/
export class Touch {
private static enabledGestures;
public static setEanbledGestures(gestures) {
this.enabledGestures = gestures;
}
/**
* get or set enabled of touch system
* @property {boolean} enabled
*/
enabled:boolean = true;
canvas:HTMLCanvasElement = null;
canvasOffset:any = null;
touchScale:number;
channelMap = {};
constructor(canvas:HTMLCanvasElement, touchScale:number=1) {
var me = this;
var nav:any = window.navigator;
me.canvas = canvas;
me.canvasOffset = getCanvasOffset(canvas);
me.touchScale = touchScale;
Hammer(nav.isCocoonJS ? document : canvas, {
transform : false,
doubletap : false,
hold : false,
rotate : false,
pinch : false
}).on(Touch.enabledGestures || 'touch release tap swipe drag dragstart dragend', function(e) {
if(e.type === 'release' || me.enabled) {
Scheduler.getInstance().scheduleFrame(function() {
me.onGestureEvent(e);
});
}
});
}
onGestureEvent(e) {
var x, y,
i, len,
touch,
identifier,
channel,
changedTouches,
target,
type = e.type,
stage = Director.getInstance().stage;
var me = this;
var canvasScale = this.touchScale || 1;
changedTouches = e.gesture.srcEvent.changedTouches;
if (!changedTouches) {
identifier = 1;
x = e.gesture.srcEvent.pageX - me.canvasOffset.x;
y = e.gesture.srcEvent.pageY - me.canvasOffset.y;
x *= canvasScale;
y *= canvasScale;
if (type === 'touch') {
target = stage.getUnderPoint(x, y, true);
if (target) {
me.channelMap[identifier] = me.createDispatchChanel(target);
} else {
delete me.channelMap[identifier];
}
}
channel = me.channelMap[identifier];
channel && channel.onGestureEvent(e, target, x, y, identifier);
} else {
len = changedTouches.length;
for(i=0; i<len; i++) {
touch = changedTouches[i];
identifier = parseInt(touch.identifier);
x = touch.pageX - me.canvasOffset.x;
y = touch.pageY - me.canvasOffset.y;
x *= canvasScale;
y *= canvasScale;
if (type === 'touch') {
target = stage.getUnderPoint(x, y, true);
if (target) {
me.channelMap[identifier] = me.createDispatchChanel(target);
delete me.channelMap[identifier - 10];
}
}
channel = me.channelMap[identifier];
channel && channel.onGestureEvent(e, target, x, y, identifier);
}
}
}
createDispatchChanel(touchTarget) {
var touchMoveDetection = true;
return {
onGestureEvent : function(e, target, x, y, identifier) {
var touchEvent,
type = e.type,
stage = Director.getInstance().stage;
switch(type) {
case 'drag':
if(!touchMoveDetection) {
target = touchTarget;
break;
}
case 'tap':
case 'release':
target = stage.getUnderPoint(x, y, true);
break;
}
if(type === 'tap' && touchTarget !== target) {
return;
}
touchEvent = new GestureEvent({
x: x,
y: y,
type: type,
bubbles: true,
touch: target,
gesture : e.gesture,
identifier : identifier,
touchMoveDetection : false
});
touchTarget.dispatchEvent(touchEvent);
touchMoveDetection = touchEvent.touchMoveDetection;
}
}
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/AsyncMacroCommand.ts
|
///<reference path='../../libs/puremvc-typescript-multicore-1.1.d.ts'/>
///<reference path='AsyncCommand.ts'/>
module WOZLLA.PureMVC {
export class AsyncMacroCommand extends puremvc.MacroCommand {
public execute(notification: puremvc.INotification):void {
var me = this;
var subCommands:Function[] = this.subCommands.slice(0);
var idx:number = 0;
function asyncExec() {
var CommandClass:Function = subCommands[idx++];
if(!CommandClass) {
return;
}
me.executeSubCommand(CommandClass, notification, asyncExec);
}
asyncExec();
}
public executeSubCommand(CommandClass:Function, notification: puremvc.INotification, onComplete:Function):void {
var commandInstance:any = new (<any>CommandClass)();
commandInstance.initializeNotifier(this.multitonKey);
if(commandInstance instanceof AsyncCommand) {
commandInstance.execute(notification, onComplete);
} else {
commandInstance.execute(notification);
onComplete();
}
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/PureMVC/ApplicationFacade.ts
|
///<reference path='../../libs/puremvc-typescript-multicore-1.1.d.ts'/>
module WOZLLA.PureMVC {
export class ApplicationFacade extends puremvc.Facade {
public static getInstance(key:string):ApplicationFacade {
if(ApplicationFacade.instanceMap[key] == null) {
ApplicationFacade.instanceMap[key] = new ApplicationFacade(key);
}
return ApplicationFacade.instanceMap[key];
}
public sendNotification(name: string, body?: any, type?: string):void {
// TODO
super.sendNotification(name, body, type);
}
}
}
|
zzm2q/WOZLLA.js
|
src/layout/Padding.ts
|
<reponame>zzm2q/WOZLLA.js
module WOZLLA.layout {
export class Padding {
constructor(public top:number,
public left:number,
public bottom:number,
public right:number) {
}
equals(padding:Padding) {
return this.top === padding.top &&
this.bottom === padding.bottom &&
this.right === padding.right &&
this.left === padding.left;
}
}
}
|
zzm2q/WOZLLA.js
|
src/core/Stage.ts
|
<filename>src/core/Stage.ts
/// <reference path="GameObject.ts"/>
module WOZLLA {
/**
* the root game object of WOZLLA engine
* @class WOZLLA.Stage
* @extends WOZLLA.GameObject
*/
export class Stage extends GameObject {
public static ID:string = 'WOZLLAStage';
get viewRectTransform():RectTransform { return this._viewRectTransform; }
_rootTransform:Transform;
_viewRectTransform:RectTransform;
constructor() {
super();
this.id = Stage.ID;
this.name = Stage.ID;
this._rootTransform = new Transform();
this._viewRectTransform = new RectTransform();
this._viewRectTransform.anchorMode = RectTransform.ANCHOR_TOP | RectTransform.ANCHOR_LEFT;
this._viewRectTransform.width = Director.getInstance().renderer.viewport.width;
this._viewRectTransform.height = Director.getInstance().renderer.viewport.height;
this._viewRectTransform.px = 0;
this._viewRectTransform.py = 0;
this.init();
}
visitStage(renderer:WOZLLA.renderer.IRenderer):void {
super.visit(renderer, this._rootTransform, GameObject.MASK_VISIBLE);
}
}
}
|
zzm2q/WOZLLA.js
|
extensions/Cocos2dx/AnimationRenderer.ts
|
module WOZLLA.Cocos2dx {
export class AnimationRenderer extends WOZLLA.Renderer {
}
}
|
zzm2q/WOZLLA.js
|
src/ui/Button.ts
|
<reponame>zzm2q/WOZLLA.js
/// <reference path="StateWidget.ts"/>
/// <reference path="../component/renderer/SpriteRenderer.ts"/>
module WOZLLA.ui {
/**
* @class WOZLLA.ui.Button
*/
export class Button extends StateWidget {
public static STATE_NORMAL = 'normal';
public static STATE_DISABLED = 'disabled';
public static STATE_PRESSED = 'pressed';
get normalSpriteName():string { return this.getStateSpriteName(Button.STATE_NORMAL); }
set normalSpriteName(spriteName:string) {
this.setStateSpriteName(Button.STATE_NORMAL, spriteName);
}
get disabledSpriteName():string { return this.getStateSpriteName(Button.STATE_DISABLED); }
set disabledSpriteName(spriteName:string) {
this.setStateSpriteName(Button.STATE_DISABLED, spriteName);
}
get pressedSpriteName():string { return this.getStateSpriteName(Button.STATE_PRESSED); }
set pressedSpriteName(spriteName:string) {
this.setStateSpriteName(Button.STATE_PRESSED, spriteName);
}
init() {
this.gameObject.addListener('touch', (e) => this.onTouch(e));
this.gameObject.addListener('release', (e) => this.onRelease(e));
this.gameObject.addListener('tap', (e) => this.onTap(e));
super.init();
}
destroy() {
this._stateMachine.clearAllListeners();
super.destroy();
}
isEnabled() {
return this._stateMachine.getCurrentState() !== Button.STATE_DISABLED;
}
setEnabled(enabled:boolean=true) {
this._stateMachine.changeState(enabled ? Button.STATE_NORMAL : Button.STATE_DISABLED);
this._gameObject.touchable = enabled;
}
protected initStates():void {
this._stateMachine.defineState(Button.STATE_NORMAL, true);
this._stateMachine.defineState(Button.STATE_DISABLED);
this._stateMachine.defineState(Button.STATE_PRESSED);
}
protected onTouch(e) {
this._stateMachine.changeState(Button.STATE_PRESSED);
}
protected onRelease(e) {
this._stateMachine.changeState(Button.STATE_NORMAL);
}
protected onTap(e) {
}
}
}
|
zzm2q/WOZLLA.js
|
src/utils/StateMachine.ts
|
/// <reference path="../event/EventDispatcher.ts"/>
/// <reference path="Assert.ts"/>
module WOZLLA.utils {
export class StateMachine extends WOZLLA.event.EventDispatcher {
public static INIT:string = 'state.init';
public static CHANGE:string = 'state.change';
_defaultState:string;
_currentState:string;
_currentTransition:ITransition;
_stateConfig:any = {};
defineState(name:string, isDefault:boolean=false) {
Assert.isUndefined(this._stateConfig[name], 'state "' + name + '" has been defined');
this._stateConfig[name] = {
data: {}
};
if(isDefault) {
this._defaultState = name;
}
}
getStateData(state:string, key:string) {
Assert.isNotUndefined(this._stateConfig[state], 'state "' + state + '" not defined');
return this._stateConfig[state].data[key];
}
setStateData(state:string, key:string, data:any) {
Assert.isNotUndefined(this._stateConfig[state], 'state "' + state + '" not defined');
this._stateConfig[state].data[key] = data;
}
defineTransition(fromState:string, toState:string, transition:ITransition) {
Assert.isNotUndefined(this._stateConfig[fromState], 'state "' + fromState + '" not defined');
Assert.isNotUndefined(this._stateConfig[toState], 'state "' + toState + '" not defined');
this._stateConfig[fromState][toState] = transition;
}
init() {
this._currentState = this._defaultState;
this.dispatchEvent(new WOZLLA.event.Event(StateMachine.INIT, false, new StateEventData(this._currentState)));
}
getCurrentState():string {
return this._currentState;
}
changeState(state:string) {
var from, to, transition;
Assert.isNotUndefined(this._stateConfig[state]);
from = this._currentState;
to = state;
transition = this._stateConfig[state][to] || EmptyTransition.getInstance();
if(this._currentTransition) {
this._currentTransition.cancel();
}
transition.reset();
transition.execute(from, to, () => {
this._currentTransition = null;
this._currentState = to;
this.dispatchEvent(new WOZLLA.event.Event(StateMachine.CHANGE, false, new StateEventData(this._currentState)));
});
this._currentTransition = transition;
}
}
export class StateEventData {
public state:string;
constructor(state:string) {
this.state = state;
}
}
export interface ITransition {
reset();
cancel();
execute(fromState:string, toState:string, onComplete:Function);
}
export class EmptyTransition implements ITransition {
private static instance:EmptyTransition;
public static getInstance():EmptyTransition {
if(!EmptyTransition.instance) {
EmptyTransition.instance = new EmptyTransition();
}
return EmptyTransition.instance;
}
_canceled:boolean = false;
reset() {
this._canceled = false;
}
cancel() {
this._canceled = true;
}
execute(fromState:string, toState:string, onComplete:Function) {
if(this._canceled) {
return;
}
onComplete();
}
}
}
|
zzm2q/WOZLLA.js
|
src/renderer/internal/LayerManager.ts
|
<filename>src/renderer/internal/LayerManager.ts
/// <reference path="../ILayerManager.ts"/>
module WOZLLA.renderer {
/**
* @class WOZLLA.renderer.LayerManager
* @extends WOZLLA.renderer.ILayerManager
*/
export class LayerManager implements ILayerManager {
_layerIndexMap;
_sortedLayers;
constructor() {
this._layerIndexMap = {};
this._sortedLayers = [];
this.define(ILayerManager.DEFAULT, 0);
}
define(layer:string, zindex:number):void {
if(this._layerIndexMap[layer]) {
throw new Error('Layer has been defined: ' + layer);
}
this._layerIndexMap[layer] = zindex;
this._sortedLayers.push(layer);
this._sortedLayers.sort((a, b) => {
return this.getZIndex(a) - this.getZIndex(b);
});
}
undefine(layer:string):void {
this._sortedLayers.splice(this._sortedLayers.indexOf(layer), 1);
delete this._layerIndexMap[layer];
}
getZIndex(layer:string):number {
return this._layerIndexMap[layer];
}
getSortedLayers():Array<string> {
return this._sortedLayers.slice(0);
}
_getSortedLayers():Array<string> {
return this._sortedLayers;
}
}
}
|
John31337/Diamond
|
deployment/index.ts
|
import "./deploy"
|
John31337/Diamond
|
test/units/ProjectToken.test.ts
|
import {expect} from "chai";
import {ethers} from "hardhat";
import {Contract} from "ethers";
import {SignerWithAddress} from "@nomiclabs/hardhat-ethers/signers";
export function likeProjectToken(): void {
describe("- Project Token SC", function () {
let projectToken: Contract;
let owner: SignerWithAddress;
let addr1: SignerWithAddress;
let addr2: SignerWithAddress;
let addr3: SignerWithAddress;
const ZERO_ADDRESS = '0x0000000000000000000000000000000000000000';
beforeEach(async () => {
this.ctx.signers = await ethers.getSigners();
[owner, addr1, addr2, addr3] = this.ctx.signers;
/// Test Project Coin Deploy
const ProjectCoinFactory = await ethers.getContractFactory("ProjectCoin", owner);
const projectCoin = await ProjectCoinFactory.deploy("Test Project Coin", "TPC", 1000000 * 10 ^ 18);
await projectCoin.deployed();
//console.log('Project Coin Deployed At: ', projectCoin.address);
/// Test Project Token Deploy
const ProjectTokenFactory = await ethers.getContractFactory("ProjectToken", owner);
projectToken = await ProjectTokenFactory.deploy("Test Project Token", "TETHERP");
await projectToken.deployed();
});
describe("1. Ownership", async function () {
it("1.1 Verify that the crowdfunding contract is the admin", async function () {
expect(await projectToken.owner()).to.eq(owner.address);
});
});
describe("2. Mint", async function () {
it("2.1 Succeeds when the crowdfunding contract mints token", async function () {
await expect(projectToken.mint(addr1.address, 1000)).to.emit(projectToken, 'Transfer').withArgs(ZERO_ADDRESS, addr1.address, 1000);
expect(await projectToken.balanceOf(addr1.address)).to.eq(1000);
});
it("2.4 Fails when other address mints token", async function () {
await expect(projectToken.connect(addr1).mint(addr2.address, 1000)).to.be.revertedWith('Ownable: caller is not the owner');
});
it("2.5 Fails when zero tokens minted", async function () {
await expect(projectToken.mint(addr1.address, 0)).to.be.revertedWith('ERC20: mint amount zero');
});
});
describe("3. Burn", async function () {
beforeEach(async () => {
await projectToken.mint(owner.address, 1000);
await projectToken.mint(addr1.address, 1000);
});
it("3.1 Succeeds when the crowdfunding contract burns token", async function () {
await expect(projectToken.burn(100)).to.be.emit(projectToken, 'Transfer').withArgs(owner.address, ZERO_ADDRESS, 100);
expect(await projectToken.balanceOf(owner.address)).to.eq(900);
});
it("3.4 Fails when other address burns token", async function () {
await expect(projectToken.connect(addr1).burn(100)).to.be.revertedWith('Ownable: caller is not the owner');
});
it("3.5 Fails when zero tokens burnt", async function () {
await expect(projectToken.burn(0)).to.be.revertedWith('ERC20: burn amount zero');
});
});
describe("4. Transfer", async function () {
beforeEach(async () => {
await projectToken.mint(owner.address, 1000);
await projectToken.mint(addr1.address, 1000);
});
it("4.1 Check it is deactivated", async function () {
await expect(projectToken.connect(addr1).transfer(addr2.address, 100)).to.be.revertedWith('Ownable: caller is not the owner');
await expect(projectToken.transfer(addr1.address, 100)).to.be.emit(projectToken, 'Transfer').withArgs(owner.address, addr1.address, 100);
expect(await projectToken.balanceOf(owner.address)).to.eq(900);
expect(await projectToken.balanceOf(addr1.address)).to.eq(1100);
});
});
describe("5. TransferFrom", async function () {
beforeEach(async () => {
await projectToken.mint(owner.address, 1000);
await projectToken.mint(addr1.address, 1000);
});
it("5.1 Check it is deactivated", async function () {
await projectToken.approve(addr1.address, 100);
await expect(projectToken.connect(addr1).transferFrom(owner.address, addr2.address, 100)).to.be.revertedWith('Ownable: caller is not the owner');
await projectToken.connect(addr1).approve(owner.address, 100);
await expect(projectToken.transferFrom(addr1.address, addr2.address, 100)).to.be.emit(projectToken, 'Transfer').withArgs(addr1.address, addr2.address, 100);
expect(await projectToken.balanceOf(addr1.address)).to.eq(900);
expect(await projectToken.balanceOf(addr2.address)).to.eq(100);
});
});
describe("6. Approve", async function () {
beforeEach(async () => {
await projectToken.mint(owner.address, 1000);
});
it("6.1 Check it is deactivated", async function () {
await expect(projectToken.connect(addr1).transferFrom(owner.address, addr2.address, 100)).to.be.revertedWith('Ownable: caller is not the owner');
});
});
});
}
|
e-ntro-py/jupyterlab-git
|
src/components/SinglePastCommitInfo.tsx
|
import { TranslationBundle } from '@jupyterlab/translation';
import { CommandRegistry } from '@lumino/commands';
import * as React from 'react';
import { LoggerContext } from '../logger';
import { GitExtension } from '../model';
import { discardIcon, rewindIcon } from '../style/icons';
import {
actionButtonClass,
commitBodyClass
} from '../style/SinglePastCommitInfo';
import { Git } from '../tokens';
import { ActionButton } from './ActionButton';
import { CommitDiff } from './CommitDiff';
import { ResetRevertDialog } from './ResetRevertDialog';
/**
* Interface describing component properties.
*/
export interface ISinglePastCommitInfoProps {
/**
* Commit data.
*/
commit: Git.ISingleCommitInfo;
/**
* Extension data model.
*/
model: GitExtension;
/**
* Jupyter App commands registry
*/
commands: CommandRegistry;
/**
* The application language translator.
*/
trans: TranslationBundle;
/**
* Returns a callback to be invoked on click to display a file diff.
*
* @param filePath file path
* @param isText indicates whether the file supports displaying a diff
* @param previousFilePath when file has been relocated
* @returns callback
*/
onOpenDiff: (
filePath: string,
isText: boolean,
previousFilePath?: string
) => (event: React.MouseEvent<HTMLLIElement, MouseEvent>) => void;
}
/**
* Interface describing component state.
*/
export interface ISinglePastCommitInfoState {
/**
* Commit information.
*/
info: string;
/**
* Commit information.
*/
commitBody: string;
/**
* Number of modified files.
*/
numFiles: string;
/**
* Number of insertions.
*/
insertions: string;
/**
* Number of deletions.
*/
deletions: string;
/**
* A list of modified files.
*/
modifiedFiles: Git.ICommitModifiedFile[];
/**
* Current loading state for loading individual commit information.
*/
loadingState: 'loading' | 'error' | 'success';
/**
* Boolean indicating whether to display a dialog for resetting or reverting a commit.
*/
resetRevertDialog: boolean;
/**
* Reset/revert dialog mode (i.e., whether the dialog should be for resetting to or reverting an individual commit).
*/
resetRevertAction: 'reset' | 'revert';
}
/**
* React component for rendering information about an individual commit.
*/
export class SinglePastCommitInfo extends React.Component<
ISinglePastCommitInfoProps,
ISinglePastCommitInfoState
> {
/**
* Returns a React component for information about an individual commit.
*
* @param props - component properties
* @returns React component
*/
constructor(props: ISinglePastCommitInfoProps) {
super(props);
this.state = {
info: '',
commitBody: '',
numFiles: '',
insertions: '',
deletions: '',
modifiedFiles: [],
loadingState: 'loading',
resetRevertDialog: false,
resetRevertAction: 'reset'
};
}
/**
* Callback invoked immediately after mounting a component (i.e., inserting into a tree).
*/
async componentDidMount(): Promise<void> {
try {
const log = await this.props.model.detailedLog(this.props.commit.commit);
this.setState({
info: log.modified_file_note,
commitBody: log.commit_body,
numFiles: log.modified_files_count,
insertions: log.number_of_insertions,
deletions: log.number_of_deletions,
modifiedFiles: log.modified_files,
loadingState: 'success'
});
} catch (err) {
console.error(
`Error while getting detailed log for commit ${this.props.commit.commit} and path ${this.props.model.pathRepository}`,
err
);
this.setState({ loadingState: 'error' });
return;
}
}
/**
* Renders the component.
*
* @returns React element
*/
render(): React.ReactElement {
if (this.state.loadingState === 'loading') {
return <div>…</div>;
}
if (this.state.loadingState === 'error') {
return <div>{this.props.trans.__('Error loading commit data')}</div>;
}
return (
<div>
<p className={commitBodyClass}>{this.state.commitBody}</p>
<CommitDiff
actions={
<>
<ActionButton
className={actionButtonClass}
icon={discardIcon}
title={this.props.trans.__(
'Revert changes introduced by this commit'
)}
onClick={this._onRevertClick}
/>
<ActionButton
className={actionButtonClass}
icon={rewindIcon}
title={this.props.trans.__(
'Discard changes introduced *after* this commit (hard reset)'
)}
onClick={this._onResetClick}
/>
<LoggerContext.Consumer>
{logger => (
<ResetRevertDialog
open={this.state.resetRevertDialog}
action={this.state.resetRevertAction}
model={this.props.model}
logger={logger}
commit={this.props.commit}
onClose={this._onResetRevertDialogClose}
trans={this.props.trans}
/>
)}
</LoggerContext.Consumer>
</>
}
numFiles={this.state.numFiles}
insertions={this.state.insertions}
deletions={this.state.deletions}
files={this.state.modifiedFiles}
onOpenDiff={this.props.onOpenDiff}
trans={this.props.trans}
></CommitDiff>
</div>
);
}
/**
* Callback invoked upon a clicking a button to revert changes.
*
* @param event - event object
*/
private _onRevertClick = (event: any): void => {
event.stopPropagation();
this.setState({
resetRevertDialog: true,
resetRevertAction: 'revert'
});
};
/**
* Callback invoked upon a clicking a button to reset changes.
*
* @param event - event object
*/
private _onResetClick = (event: any): void => {
event.stopPropagation();
this.setState({
resetRevertDialog: true,
resetRevertAction: 'reset'
});
};
/**
* Callback invoked upon closing a dialog to reset or revert changes.
*/
private _onResetRevertDialogClose = (): void => {
this.setState({
resetRevertDialog: false
});
};
}
|
e-ntro-py/jupyterlab-git
|
src/style/StatusWidget.ts
|
<filename>src/style/StatusWidget.ts
import { keyframes, style } from 'typestyle';
const fillAnimation = keyframes({
to: { fillOpacity: 1 }
});
export const statusIconClass = style({
$nest: {
'& .jp-icon3': {
animationName: fillAnimation,
animationDuration: '1s'
}
}
});
const pathAnimation = keyframes({
'0%': { fillOpacity: 1 },
'50%': { fillOpacity: 0.6 },
'100%': { fillOpacity: 1 }
});
export const statusAnimatedIconClass = style({
$nest: {
'& .jp-icon3': {
animationName: pathAnimation,
animationDuration: '2s',
animationIterationCount: 'infinite'
}
}
});
export const badgeClass = style({
$nest: {
'& > .MuiBadge-badge': {
top: 6,
right: 15,
backgroundColor: 'var(--jp-warn-color1)'
}
}
});
export const currentBranchNameClass = style({
fontSize: 'var(--jp-ui-font-size1)',
lineHeight: '100%'
});
|
ExLibrisGroup/cloudapp-tutorials
|
cloudapp/src/app/app.module.ts
|
import { NgModule } from '@angular/core';
import { HttpClientModule } from '@angular/common/http';
import { BrowserModule, Title } from '@angular/platform-browser';
import { BrowserAnimationsModule } from '@angular/platform-browser/animations';
import { MaterialModule, AlertModule, MenuModule, CloudAppTranslateModule } from '@exlibris/exl-cloudapp-angular-lib';
import { FormsModule, ReactiveFormsModule } from '@angular/forms';
import { SelectEntitiesModule } from 'eca-components';
import { AppComponent } from './app.component';
import { AppRoutingModule } from './app-routing.module';
import { MainComponent } from './main/main.component';
import { TopmenuComponent } from './topmenu/topmenu.component';
import { NewrouteComponent } from './newroute/newroute.component';
import { ThemingComponent } from './theming/theming.component';
import { SettingsComponent } from './settings/settings.component';
import { ParallelComponent } from './parallel/parallel.component';
import { ExternalComponent } from './external/external.component';
import { XmlComponent } from './xml/xml.component';
import { BindComponent } from './bind/bind.component';
import { StoreComponent } from './store/store.component';
import { TranslateComponent } from './translate/translate.component';
import { ConfigurationComponent } from './configuration/configuration.component';
import { MultiSelectComponent } from './multi-select/multi-select.component';
import { LightboxComponent } from './external/lightbox/lightbox.component'
import { ErrorComponent } from './static/error.component';
import { ConfirmationDialog, StyleComponent } from './style/style.component';
@NgModule({
declarations: [
AppComponent,
MainComponent,
TopmenuComponent,
NewrouteComponent,
ThemingComponent,
SettingsComponent,
ParallelComponent,
ExternalComponent,
XmlComponent,
BindComponent,
StoreComponent,
TranslateComponent,
ConfigurationComponent,
MultiSelectComponent,
LightboxComponent,
ErrorComponent,
StyleComponent,
ConfirmationDialog,
],
imports: [
MaterialModule,
BrowserModule,
BrowserAnimationsModule,
AppRoutingModule,
HttpClientModule,
FormsModule,
ReactiveFormsModule,
CloudAppTranslateModule.forRoot(),
AlertModule,
SelectEntitiesModule,
MenuModule,
],
providers: [
Title
],
bootstrap: [
AppComponent
],
entryComponents: [
ConfirmationDialog
]
})
export class AppModule { }
|
brandboxmarketplace/themify
|
__tests__/palettes/tiny-palette.ts
|
export default {
light: {
'primary-700': '#303030'
},
dark: {
'primary-700': '#ffffff'
}
};
|
brandboxmarketplace/themify
|
__tests__/utils.spec.ts
|
import {_handleUnSupportedBrowsers, _generateNewVariables} from '../src/utils';
import palette from './palettes/palette';
const whitelabel = {
"dark": {
"primary-100": "#c333d3",
"primary-200": "#c333d3"
},
"light": {
"accent-300": "#ff0000"
}
}
const whitelabelOnlyDark = {
"dark": {
"primary-100": "#c333d3",
"primary-200": "#c333d3"
}
}
const fallbackJSON = {
"dark": ".dark button {color: %[dark, primary-100, 1]%;background-color: %[dark, primary-200, 0.5]%;border: 1px solid %[dark, primary-300, 0.5]%}.dark h1 {color: %[dark, accent-300, 1]%;background: linear-gradient(to right, %[dark, primary-100, 1]%, %[dark, accent-100, 1]%)}.dark p {color: %[dark, primary-100, 1]%}",
"light": "button {color: %[light, primary-100, 1]%;background-color: %[light, primary-200, 0.5]%;border: 1px solid %[light, primary-300, 0.5]%;}h1 {color: %[light, accent-300, 1]%;background: linear-gradient(to right, %[light, primary-100, 1]%, %[light, accent-100, 1]%);}p {color: %[light, accent-300, 1]%;}"
};
describe('Utils', () => {
describe('Supported Browsers', () => {
it('should generate the correct scheme', () => {
const output = `.dark{--primary-100: 195,51,211;--primary-200: 195,51,211;}:root{--accent-300: 255,0,0;}`;
expect(_generateNewVariables(whitelabel)).toEqual(output);
});
it('should work with one variation', () => {
const output = `.dark{--primary-100: 195,51,211;--primary-200: 195,51,211;}`;
expect(_generateNewVariables(whitelabelOnlyDark)).toEqual(output);
});
});
describe('UnSupported Browsers', () => {
it('should generate the correct scheme', () => {
const output = ".darkbutton{color:rgba(195,51,211,1);background-color:rgba(195,51,211,0.5);border:1pxsolidrgba(156,160,160,0.5)}.darkh1{color:rgba(4,162,214,1);background:linear-gradient(toright,rgba(195,51,211,1),rgba(9,103,150,1))}.darkp{color:rgba(195,51,211,1)}button{color:rgba(242,242,244,1);background-color:rgba(204,206,206,0.5);border:1pxsolidrgba(156,160,160,0.5);}h1{color:rgba(255,0,0,1);background:linear-gradient(toright,rgba(242,242,244,1),rgba(230,249,252,1));}p{color:rgba(255,0,0,1);}"
expect(_handleUnSupportedBrowsers(whitelabel, palette, fallbackJSON).replace(/\s/g, '')).toEqual(output.replace(/\s/g, ''));
});
});
});
|
brandboxmarketplace/themify
|
__tests__/palettes/palette.ts
|
export default {
light: {
'primary-700': '#303030',
'primary-600': '#383838',
'primary-500': '#505050',
'primary-400': '#666a6b',
'primary-300': '#9ca0a0',
'primary-200': '#cccece',
'primary-100': '#f2f2f4',
'primary-50': '#f8f8f9',
'primary-0': '#ffffff',
'accent-700': '#096796',
'accent-600': '#0a87c6',
'accent-500': '#04a2d6',
'accent-400': '#00bee8',
'accent-300': '#4cd1ef',
'accent-200': '#96e1ed',
'accent-100': '#e6f9fc',
},
dark: {
'primary-700': '#ffffff',
'primary-600': '#f8f8f9',
'primary-500': '#f2f2f4',
'primary-400': '#cccece',
'primary-300': '#9ca0a0',
'primary-200': '#666a6b',
'primary-100': '#505050',
'primary-50': '#383838',
'primary-0': '#303030',
'accent-700': '#e6f9fc',
'accent-600': '#96e1ed',
'accent-500': '#4cd1ef',
'accent-400': '#00bee8',
'accent-300': '#04a2d6',
'accent-200': '#0a87c6',
'accent-100': '#096796',
}
};
|
brandboxmarketplace/themify
|
src/helpers/json.util.ts
|
<reponame>brandboxmarketplace/themify
const removeNewLineRegex = /(\r\n|\n|\r)/gm;
/**
* Minify the JSON
* @param jsonStr
* @return {any | string | void}
*/
export function minifyJSON(jsonStr) {
return jsonStr && jsonStr.trim().replace(removeNewLineRegex, '');
}
|
brandboxmarketplace/themify
|
__tests__/fallback.spec.ts
|
<gh_stars>100-1000
import {TestUtils} from "./test.util";
import {ThemifyOptions} from "../src/index";
import {minifyJSON} from "../src/helpers/json.util";
const glob = require("glob");
const tmp = require('tmp');
const options: Partial<ThemifyOptions> = {
palette: TestUtils.tinyPalette,
screwIE11: false,
fallback: {
cssPath: '',
dynamicPath: ''
}
};
const unmatchPaletteOptions: Partial<ThemifyOptions> = {...options,
palette: TestUtils.unmatchPalette
};
const inputFiles = glob.sync('__tests__/fallback/*.input.spec.scss');
const inputUnmatchPaletteFiles = glob.sync('__tests__/fallback-unmatch-palette/*.input.spec.scss');
describe('Themify - Fallback', () => {
inputFiles.forEach((inputFile) => {
const testName = TestUtils.getTestName(inputFile);
it(testName, (done) => {
test(inputFile, options, done);
});
});
inputUnmatchPaletteFiles.forEach((inputFile) => {
const testName = TestUtils.getTestName(inputFile);
it(`${testName}-unmatch-palette`, (done) => {
test(inputFile, unmatchPaletteOptions, done);
});
});
});
function test(inputFile, options, done) {
// creating temp files for the CSS & JSON files
const {cssTmp, dynamicTmp} = {
cssTmp: tmp.fileSync(),
dynamicTmp: tmp.fileSync()
};
const myOptions = {...options, ...{
fallback: {
cssPath: cssTmp.name,
dynamicPath: dynamicTmp.name
}
}
};
return TestUtils.processFile(inputFile, getPlugins(myOptions)).then(() => {
setTimeout(() => {
const cssTempContent = TestUtils.readFile(cssTmp.name);
const jsonTempContent = minifyJSON(TestUtils.readFile(dynamicTmp.name));
const cssTempExpectedContent = TestUtils.minify(TestUtils.readFile(inputFile.replace("input", "output-css")));
const jsonTempExpectedContent = minifyJSON(TestUtils.readFile(inputFile.replace("input.spec.scss", "output-json.spec.json")));
// expect the fallback CSS file will be equal to the generated one
expect(cssTempContent).toEqual(cssTempExpectedContent);
// expect the fallback JSON file will be equal
expect(jsonTempContent).toEqual(jsonTempExpectedContent);
// cleanup
cssTmp.removeCallback();
dynamicTmp.removeCallback();
done();
}, 100);
}, (err) => {
console.log(err);
throw err;
});
}
function getPlugins(pluginOptions) {
return [TestUtils.plugin.initThemify(pluginOptions), TestUtils.plugin.sass(), TestUtils.plugin.themify(pluginOptions)];
}
|
brandboxmarketplace/themify
|
src/helpers/js-sass.ts
|
<filename>src/helpers/js-sass.ts
const { isArray } = Array;
/**
* Convert a JS object to SASS
* Credits to https://github.com/acdlite/json-sass
* @example {color: 'red'} -> (color: red)
* @param jsValue
*/
function JSToSASS(jsValue) {
function _JSToSASS(value, initialIndentLevel = 0) {
let indentLevel = initialIndentLevel;
switch (typeof value) {
case 'boolean':
case 'number':
return value.toString();
case 'string':
return value;
case 'object':
if (isObject(value)) {
indentLevel += 1;
const indent = indentsToSpaces(indentLevel);
const jsObj = value;
let sassKeyValPairs: string[] = [];
sassKeyValPairs = Object.keys(jsObj).reduce(
(result, key: string) => {
const jsVal = jsObj[key];
const sassVal: string = _JSToSASS(jsVal, indentLevel);
if (isNotUndefined(sassVal)) {
result.push(`${key}: ${sassVal}`);
}
return result;
},
[] as string[]
);
const result = `(\n${indent + sassKeyValPairs.join(',\n' + indent)}\n${indentsToSpaces(indentLevel - 1)})`;
indentLevel -= 1;
return result;
} else if (isArray(value)) {
const sassVals: string[] = [];
for (let i = 0; i < value.length; i++) {
const v = value[i];
if (isNotUndefined(v)) {
sassVals.push(_JSToSASS(v, indentLevel));
}
}
return '(' + sassVals.join(', ') + ')';
} else if (isNull(value)) {
return 'null';
} else {
return value.toString();
}
default:
return;
}
}
return _JSToSASS(jsValue);
}
function indentsToSpaces(indentCount: number) {
return Array(indentCount + 1).join(' ');
}
function isObject(value) {
return Object.prototype.toString.call(value) === '[object Object]';
}
function isNull(value) {
return value === null;
}
function isNotUndefined(value) {
return typeof value !== 'undefined';
}
module.exports = JSToSASS;
|
brandboxmarketplace/themify
|
src/index.ts
|
<gh_stars>100-1000
import { minifyJSON } from './helpers/json.util';
import { minifyCSS } from './helpers/css.util';
const postcss = require('postcss');
const fs = require('fs-extra');
const THEMIFY = 'themify';
const JSToSass = require('./helpers/js-sass');
export interface ThemifyOptions {
/**
* Whether we would like to generate the CSS variables.
* This should be true, unless you want to inject them yourself.
*/
createVars: boolean;
/**
* Palette configuration
*/
palette: any;
/**
* A class prefix to append to the generated themes classes
*/
classPrefix: string;
/**
* Whether to generate a fallback for legacy browsers (ahm..ahm..) that do not supports CSS Variables
*/
screwIE11: boolean;
/**
* Legacy browser fallback
*/
fallback: {
/**
* An absolute path to the fallback CSS.
*/
cssPath: string | null;
/**
* An absolute path to the fallback JSON.
* This file contains variable that will be replace in runtime, for legacy browsers
*/
dynamicPath: string | null;
};
}
const defaultOptions: ThemifyOptions = {
createVars: true,
palette: {},
classPrefix: '',
screwIE11: true,
fallback: {
cssPath: null,
dynamicPath: null
}
};
/** supported color variations */
const ColorVariation = {
DARK: 'dark',
LIGHT: 'light'
};
function buildOptions(options: ThemifyOptions) {
if (!options) {
throw new Error(`options is required.`);
}
// make sure we have a palette
if (!options.palette) {
throw new Error(`The 'palette' option is required.`);
}
return { ...defaultOptions, ...options };
}
/**
*
* @param {string} filePath
* @param {string} output
* @returns {Promise<any>}
*/
function writeToFile(filePath: string, output: string) {
return fs.outputFile(filePath, output);
}
/**
* Get the rgba as 88, 88, 33 instead rgba(88, 88, 33, 1)
* @param value
*/
function getRgbaNumbers(value: string) {
return hexToRgba(value)
.replace('rgba(', '')
.replace(', 1)', '');
}
/** Define the default variation */
const defaultVariation = ColorVariation.LIGHT;
/** An array of variation values */
const variationValues: string[] = (Object as any).values(ColorVariation);
/** An array of all non-default variations */
const nonDefaultVariations: string[] = variationValues.filter(v => v !== defaultVariation);
function themify(options: ThemifyOptions) {
/** Regex to get the value inside the themify parenthesis */
const themifyRegExp = /themify\(([^)]+)\)/gi;
/**
* Define the method of color execution
*/
const enum ExecutionMode {
CSS_VAR = 'CSS_VAR',
CSS_COLOR = 'CSS_COLOR',
DYNAMIC_EXPRESSION = 'DYNAMIC_EXPRESSION'
}
options = buildOptions(options);
return root => {
// process fallback CSS, without mutating the rules
if (options.screwIE11 === false) {
processFallbackRules(root);
}
// mutate the existing rules
processRules(root);
};
/**
* @example themify({"light": ["primary-0", 0.5], "dark": "primary-700"})
* @example themify({"light": "primary-0", "dark": "primary-700"})
* @example linear-gradient(themify({"color": "primary-200", "opacity": "1"}), themify({"color": "primary-300", "opacity": "1"}))
* @example themify({"light": ["primary-100", "1"], "dark": ["primary-100", "1"]})
* @example 1px solid themify({"light": ["primary-200", "1"], "dark": ["primary-200", "1"]})
*/
function getThemifyValue(propertyValue: string, execMode: ExecutionMode): { [variation: string]: string } {
/** Remove the start and end ticks **/
propertyValue = propertyValue.replace(/'/g, '');
const colorVariations = {};
function normalize(value, variationName) {
let parsedValue;
try {
parsedValue = JSON.parse(value);
} catch (ex) {
throw new Error(`fail to parse the following expression: ${value}.`);
}
const currentValue = parsedValue[variationName];
/** For example: background-color: themify((light: primary-100)); */
if (!currentValue) {
throw new Error(`${value} has one variation.`);
}
// convert to array
if (!Array.isArray(currentValue)) {
// color, alpha
parsedValue[variationName] = [currentValue, 1];
} else if (!currentValue.length || !currentValue[0]) {
throw new Error('Oops. Received an empty color!');
}
if (options.palette) return parsedValue[variationName];
}
// iterate through all variations
variationValues.forEach(variationName => {
// replace all 'themify' tokens with the right string
colorVariations[variationName] = propertyValue.replace(themifyRegExp, (occurrence, value) => {
// parse and normalize the color
const parsedColor = normalize(value, variationName);
// convert it to the right format
return translateColor(parsedColor, variationName, execMode);
});
});
return colorVariations;
}
/**
* Get the underline color, according to the execution mode
* @param colorArr two sized array with the color and the alpha
* @param variationName the name of the variation. e.g. light / dark
* @param execMode
*/
function translateColor(colorArr: [string, string], variationName: string, execMode: ExecutionMode) {
const [colorVar, alpha] = colorArr;
// returns the real color representation
const underlineColor = options.palette[variationName][colorVar];
if (!underlineColor) {
// variable is not mandatory in non-default variations
if (variationName !== defaultVariation) {
return null;
}
throw new Error(`The variable name '${colorVar}' doesn't exists in your palette.`);
}
switch (execMode) {
case ExecutionMode.CSS_COLOR:
// with default alpha - just returns the color
if (alpha === '1') {
return underlineColor;
}
// with custom alpha, convert it to rgba
const rgbaColorArr = getRgbaNumbers(underlineColor);
return `rgba(${rgbaColorArr}, ${alpha})`;
case ExecutionMode.DYNAMIC_EXPRESSION:
// returns it in a unique pattern, so it will be easy to replace it in runtime
return `%[${variationName}, ${colorVar}, ${alpha}]%`;
default:
// return an rgba with the CSS variable name
return `rgba(var(--${colorVar}), ${alpha})`;
}
}
/**
* Walk through all rules, and replace each themify occurrence with the corresponding CSS variable.
* @example background-color: themify(primary-300, 0.5) => background-color: rgba(var(--primary-300),0.6)
* @param root
*/
function processRules(root) {
root.walkRules(rule => {
if (!hasThemify(rule.toString())) {
return;
}
let aggragatedSelectorsMap = {};
let aggragatedSelectors: string[] = [];
let createdRules: any[] = [];
const variationRules = {
[defaultVariation]: rule
};
rule.walkDecls(decl => {
const propertyValue = decl.value;
if (!hasThemify(propertyValue)) return;
const property = decl.prop;
const variationValueMap = getThemifyValue(propertyValue, ExecutionMode.CSS_VAR);
const defaultVariationValue = variationValueMap[defaultVariation];
decl.value = defaultVariationValue;
// indicate if we have a global rule, that cannot be nested
const createNonDefaultVariationRules = isAtRule(rule);
// don't create extra CSS for global rules
if (createNonDefaultVariationRules) {
return;
}
// create a new declaration and append it to each rule
nonDefaultVariations.forEach(variationName => {
const currentValue = variationValueMap[variationName];
// variable for non-default variation is optional
if (!currentValue || currentValue === 'null') {
return;
}
// when the declaration is the same as the default variation,
// we just need to concatenate our selector to the default rule
if (currentValue === defaultVariationValue) {
const selector = getSelectorName(rule, variationName);
// append the selector once
if (!aggragatedSelectorsMap[variationName]) {
aggragatedSelectorsMap[variationName] = true;
aggragatedSelectors.push(selector);
}
} else {
// creating the rule for the first time
if (!variationRules[variationName]) {
const clonedRule = createRuleWithVariation(rule, variationName);
variationRules[variationName] = clonedRule;
// append the new rule to the array, so we can append it later
createdRules.push(clonedRule);
}
const variationDecl = createDecl(property, variationValueMap[variationName]);
variationRules[variationName].append(variationDecl);
}
});
});
if (aggragatedSelectors.length) {
rule.selectors = [...rule.selectors, ...aggragatedSelectors];
}
// append each created rule
if (createdRules.length) {
createdRules.forEach(r => root.append(r));
}
});
}
/**
* indicate if we have a global rule, that cannot be nested
* @param rule
* @return {boolean}
*/
function isAtRule(rule) {
return rule.parent && rule.parent.type === 'atrule';
}
/**
* Walk through all rules, and generate a CSS fallback for legacy browsers.
* Two files shall be created for full compatibility:
* 1. A CSS file, contains all the rules with the original color representation.
* 2. A JSON with the themify rules, in the following form:
* themify(primary-100, 0.5) => %[light,primary-100,0.5)%
* @param root
*/
function processFallbackRules(root) {
// an output for each execution mode
const output = {
[ExecutionMode.CSS_COLOR]: [],
[ExecutionMode.DYNAMIC_EXPRESSION]: {}
};
// initialize DYNAMIC_EXPRESSION with all existing variations
variationValues.forEach(variation => (output[ExecutionMode.DYNAMIC_EXPRESSION][variation] = []));
// define which modes need to be processed
const execModes = [ExecutionMode.CSS_COLOR, ExecutionMode.DYNAMIC_EXPRESSION];
walkFallbackAtRules(root, execModes, output);
walkFallbackRules(root, execModes, output);
writeFallbackCSS(output);
}
function writeFallbackCSS(output) {
// write the CSS & JSON to external files
if (output[ExecutionMode.CSS_COLOR].length) {
// write CSS fallback;
const fallbackCss = output[ExecutionMode.CSS_COLOR].join('');
writeToFile(options.fallback.cssPath as string, minifyCSS(fallbackCss));
// creating a JSON for the dynamic expressions
const jsonOutput = {};
variationValues.forEach(variationName => {
jsonOutput[variationName] = output[ExecutionMode.DYNAMIC_EXPRESSION][variationName] || [];
jsonOutput[variationName] = minifyJSON(jsonOutput[variationName].join(''));
// minify the CSS output
jsonOutput[variationName] = minifyCSS(jsonOutput[variationName]);
});
// stringify and save
const dynamicCss = JSON.stringify(jsonOutput);
writeToFile(options.fallback.dynamicPath as string, dynamicCss);
}
}
function walkFallbackAtRules(root, execModes, output) {
root.walkAtRules(atRule => {
if (atRule.nodes && hasThemify(atRule.toString())) {
execModes.forEach(mode => {
const clonedAtRule = atRule.clone();
clonedAtRule.nodes.forEach(rule => {
rule.walkDecls(decl => {
const propertyValue = decl.value;
// replace the themify token, if exists
if (hasThemify(propertyValue)) {
const colorMap = getThemifyValue(propertyValue, mode);
decl.value = colorMap[defaultVariation];
}
});
});
let rulesOutput = mode === ExecutionMode.DYNAMIC_EXPRESSION ? output[mode][defaultVariation] : output[mode];
rulesOutput.push(clonedAtRule);
});
}
});
}
function walkFallbackRules(root, execModes, output) {
root.walkRules(rule => {
if (isAtRule(rule) || !hasThemify(rule.toString())) {
return;
}
const ruleModeMap = {};
rule.walkDecls(decl => {
const propertyValue = decl.value;
if (!hasThemify(propertyValue)) return;
const property = decl.prop;
execModes.forEach(mode => {
const colorMap = getThemifyValue(propertyValue, mode);
// lazily creating a new rule for each variation, for the specific mode
if (!ruleModeMap.hasOwnProperty(mode)) {
ruleModeMap[mode] = {};
variationValues.forEach(variationName => {
let newRule;
if (variationName === defaultVariation) {
newRule = cloneEmptyRule(rule);
} else {
newRule = createRuleWithVariation(rule, variationName);
}
// push the new rule into the right place,
// so we can write them later to external file
let rulesOutput = mode === ExecutionMode.DYNAMIC_EXPRESSION ? output[mode][variationName] : output[mode];
rulesOutput.push(newRule);
ruleModeMap[mode][variationName] = newRule;
});
}
// create and append a new declaration
variationValues.forEach(variationName => {
const underlineColor = colorMap[variationName];
if (underlineColor && underlineColor !== 'null') {
const newDecl = createDecl(property, colorMap[variationName]);
ruleModeMap[mode][variationName].append(newDecl);
}
});
});
});
});
}
function createDecl(prop, value) {
return postcss.decl({ prop, value });
}
/**
* check if there's a themify keyword in this declaration
* @param propertyValue
*/
function hasThemify(propertyValue) {
return propertyValue.indexOf(THEMIFY) > -1;
}
/**
* Create a new rule for the given variation, out of the original rule
* @param rule
* @param variationName
*/
function createRuleWithVariation(rule, variationName) {
const selector = getSelectorName(rule, variationName);
return postcss.rule({ selector });
}
/**
* Get a selector name for the given rule and variation
* @param rule
* @param variationName
*/
function getSelectorName(rule, variationName) {
const selectorPrefix = `.${options.classPrefix || ''}${variationName}`;
return rule.selectors
.map(selector => {
return `${selectorPrefix} ${selector}`;
})
.join(',');
}
function cloneEmptyRule(rule, overrideConfig?) {
const clonedRule = rule.clone(overrideConfig);
// remove all the declaration from this rule
clonedRule.removeAll();
return clonedRule;
}
}
/**
* Generating a SASS definition file with the palette map and the CSS variables.
* This file should be injected into your bundle.
*/
function init(options) {
options = buildOptions(options);
return root => {
const palette = options.palette;
const css = generateVars(palette, options.classPrefix);
const parsedCss = postcss.parse(css);
root.prepend(parsedCss);
};
/**
* This function responsible for creating the CSS variable.
*
* The output should look like the following:
*
* .light {
--primary-700: 255, 255, 255;
--primary-600: 248, 248, 249;
--primary-500: 242, 242, 244;
* }
*
* .dark {
--primary-700: 255, 255, 255;
--primary-600: 248, 248, 249;
--primary-500: 242, 242, 244;
* }
*
*/
function generateVars(palette, prefix) {
let cssOutput = '';
prefix = prefix || '';
// iterate through the different variations
Object.keys(palette).forEach(variationName => {
const selector = variationName === ColorVariation.LIGHT ? ':root' : `.${prefix}${variationName}`;
const variationColors = palette[variationName];
// make sure we got colors for this variation
if (!variationColors) {
throw new Error(`Expected map of colors for the variation name ${variationName}`);
}
const variationKeys = Object.keys(variationColors);
// generate CSS variables
const vars = variationKeys
.map(varName => {
return `--${varName}: ${getRgbaNumbers(variationColors[varName])};`;
})
.join(' ');
// concatenate the variables to the output
const output = `${selector} {${vars}}`;
cssOutput = `${cssOutput} ${output}`;
});
// generate the $palette variable
cssOutput += `$palette: ${JSToSass(palette)};`;
return cssOutput;
}
}
function hexToRgba(hex, alpha = 1): string {
hex = hex.replace('#', '');
const r = parseInt(hex.length == 3 ? hex.slice(0, 1).repeat(2) : hex.slice(0, 2), 16);
const g = parseInt(hex.length == 3 ? hex.slice(1, 2).repeat(2) : hex.slice(2, 4), 16);
const b = parseInt(hex.length == 3 ? hex.slice(2, 3).repeat(2) : hex.slice(4, 6), 16);
return 'rgba(' + r + ', ' + g + ', ' + b + ', ' + alpha + ')';
}
module.exports = {
initThemify: postcss.plugin('datoThemes', init),
themify: postcss.plugin('datoThemes', themify)
};
|
brandboxmarketplace/themify
|
__tests__/unmatch-palette.spec.ts
|
<filename>__tests__/unmatch-palette.spec.ts
import {TestUtils} from "./test.util";
const options = {
palette: TestUtils.unmatchPalette
};
const plugins = [TestUtils.plugin.sass(), TestUtils.plugin.themify(options)];
TestUtils.run('Themify - Valid CSS with Unmatch Palette', '__tests__/unmatch-palette/*.input.spec.scss', plugins);
|
brandboxmarketplace/themify
|
__tests__/test.util.ts
|
<reponame>brandboxmarketplace/themify
import {minifyCSS} from "../src/helpers/css.util";
const glob = require("glob");
const path = require('path');
const fs = require('fs');
const postcss = require('postcss');
const sass = require('@datorama/postcss-node-sass');
import {ProcessOptions} from "postcss";
import palette from './palettes/palette';
import tinyPalette from './palettes/tiny-palette';
import unmatchPalette from './palettes/unmatch-palette';
const {initThemify, themify} = require('../src/index');
export class TestUtils {
static plugin = {
initThemify,
sass,
themify
};
static get defaultPalette() {
return palette;
}
static get tinyPalette() {
return tinyPalette;
}
static get unmatchPalette() {
return unmatchPalette;
}
static run(suite: string, filesGlob: string, plugins: any[], withError = false) {
const inputFiles = glob.sync(filesGlob);
describe(suite, () => {
inputFiles.forEach((inputFile) => {
const testName = this.getTestName(inputFile);
it(testName, () => {
return this.testFile(inputFile, plugins, withError);
});
});
});
}
static testFile(inputFilename: string, plugins: any[], withError = false): any {
const outputFile = `./${inputFilename.replace('input', 'output')}`;
const expected = this.readFile(outputFile);
const exp = expect(this.processFile(inputFilename, plugins));
if (withError) {
return exp.rejects.toMatch(expected);
}
return exp.resolves.toEqual(this.minify(expected));
}
static processFile(inputFilename: string, plugins: any[]) {
const inputFile = `./${inputFilename}`;
const outputFile = `./${inputFilename.replace('input', 'output')}`;
const input = this.readFile(inputFile);
const options: ProcessOptions = {};
options.from = inputFile;
options.to = outputFile;
return postcss(plugins)
.process(input, options)
.then(result => {
return this.minify(result.css);
}, error => {
throw error.message;
});
}
static minify(css) {
return minifyCSS(css);
}
static readFile(fileName) {
return fs.readFileSync(fileName, 'utf8').toString();
}
static getTestName(filePath) {
const fileName = path.basename(filePath);
const inputPos = fileName.indexOf(".input");
return fileName.substring(0, inputPos);
}
}
|
brandboxmarketplace/themify
|
src/utils.ts
|
let JSONFallbackCache;
let _hasNativeSupport;
export type Theme = {
[name: string]: {
[variable: string]: string;
};
};
/**
*
* @param {string} path
*/
export function loadCSS(path: string, callback) {
const head = document.getElementsByTagName('head')[0];
const style = document.createElement('link');
style.href = path;
style.rel = 'stylesheet';
style.onload = callback;
head.appendChild(style);
}
/**
*
* @param {string} style
*/
export function injectStyle(style: string) {
/** Don't replace the style tag, otherwise you will remove the old changes */
if (hasNativeCSSProperties()) {
inject();
} else {
/** Use the same style tag as we replace all either way */
const styleTag = document.getElementById('themify') as HTMLLinkElement;
if (!styleTag) {
inject();
} else {
styleTag.innerHTML = style;
}
}
function inject() {
let node = document.createElement('style');
node.id = 'themify';
node.innerHTML = style;
document.head.appendChild(node);
}
}
/**
*
* .dark {
* --primary-100: 30, 24, 33;
* }
*
* :root {
* --primary-100: 22, 21, 22;
* }
*
* @param customTheme
* @returns {string}
*/
export function _generateNewVariables(customTheme: Theme) {
// First, we need the variations [dark, light]
const variations = Object.keys(customTheme);
return variations.reduce((finalOutput, variation) => {
// Next, we need the variation keys [primary-100, accent-100]
const variationKeys = Object.keys(customTheme[variation]);
const variationOutput = variationKeys.reduce((acc, variable) => {
const value = normalizeColor(customTheme[variation][variable]);
return (acc += `--${variable}: ${value};`);
}, '');
return (finalOutput += `${variation === 'light' ? ':root' : '.' + variation}{${variationOutput}}`);
}, '');
}
/**
*
* @returns {boolean}
*/
export function hasNativeCSSProperties() {
if (_hasNativeSupport != null) {
return _hasNativeSupport;
}
_hasNativeSupport = (window as any).CSS && (window as any).CSS.supports && (window as any).CSS.supports('--fake-var', 0);
return _hasNativeSupport;
}
/**
* Load the CSS fallback file on load
*/
export function loadCSSVariablesFallback(path: string, cb) {
if (!hasNativeCSSProperties()) {
loadCSS(path, cb);
}
}
function loadJSON(url, cb) {
const req = new XMLHttpRequest();
req.overrideMimeType('application/json');
req.open('GET', url, true);
req.onload = function() {
cb(JSON.parse(req.responseText));
};
req.send(null);
}
/**
*
* @param customTheme
*/
export function replaceColors(fallbackJSONPath, customTheme, palette) {
if (customTheme) {
if (hasNativeCSSProperties()) {
const newColors = _generateNewVariables(customTheme);
injectStyle(newColors);
} else {
const replace = JSONFallback => {
JSONFallbackCache = JSONFallback;
_handleUnSupportedBrowsers(customTheme, palette, JSONFallbackCache);
};
if (JSONFallbackCache) {
replace(JSONFallbackCache);
} else {
loadJSON(fallbackJSONPath, replace);
}
}
}
}
/**
*
* @param customTheme
*/
export function _handleUnSupportedBrowsers(customTheme, palette, JSONFallback) {
const themifyRegExp = /%\[(.*?)\]%/gi;
const merged = mergeDeep(palette, customTheme);
let finalOutput = Object.keys(customTheme).reduce((acc, variation) => {
let value = JSONFallback[variation].replace(themifyRegExp, (occurrence, value) => {
const [variation, variable, opacity] = value.replace(/\s/g, '').split(',');
const color = merged[variation][variable];
const normalized = hexToRGB(color, opacity);
return normalized;
});
return (acc += value);
}, '');
injectStyle(finalOutput);
return finalOutput;
}
/**
* Omit the rgb and braces from rgb
* rgb(235, 246, 244) => 235, 246, 244
* @param rgb
* @returns {string}
*/
function normalizeRgb(rgb: string) {
return rgb.replace('rgb(', '').replace(')', '');
}
/**
*
* @param color
* @returns {*}
*/
function normalizeColor(color: string) {
if (isHex(color)) {
return normalizeRgb(hexToRGB(color));
}
if (isRgb(color)) {
return normalizeRgb(color);
}
return color;
}
/**
*
* @param color
* @returns {boolean}
*/
function isHex(color: string) {
return color.indexOf('#') > -1;
}
/**
*
* @param color
* @returns {boolean}
*/
function isRgb(color: string) {
return color.indexOf('rgb') > -1;
}
/**
*
* @param hex
* @param alpha
* @returns {string}
*/
function hexToRGB(hex: string, alpha = false) {
let c;
if (/^#([A-Fa-f0-9]{3}){1,2}$/.test(hex)) {
c = hex.substring(1).split('');
if (c.length == 3) {
c = [c[0], c[0], c[1], c[1], c[2], c[2]];
}
c = '0x' + c.join('');
if (alpha) {
return `rgba(${[(c >> 16) & 255, (c >> 8) & 255, c & 255].join(',')}, ${alpha})`;
}
return `rgb(${[(c >> 16) & 255, (c >> 8) & 255, c & 255].join(',')})`;
}
throw new Error('Bad Hex');
}
/**
*
* @param target
* @param sources
* @returns {*}
*/
function mergeDeep(target, ...sources) {
if (!sources.length) return target;
const source = sources.shift();
if (isObject(target) && isObject(source)) {
for (const key in source) {
if (isObject(source[key])) {
if (!target[key])
Object.assign(target, {
[key]: {}
});
mergeDeep(target[key], source[key]);
} else {
Object.assign(target, {
[key]: source[key]
});
}
}
}
return mergeDeep(target, ...sources);
}
/**
*
* @param item
* @returns {*|boolean}
*/
function isObject(value: any) {
return Object.prototype.toString.call(value) === '[object Object]';
}
module.exports = {
replaceColors,
loadCSSVariablesFallback,
_handleUnSupportedBrowsers,
_generateNewVariables
};
|
brandboxmarketplace/themify
|
src/helpers/css.util.ts
|
const _cleanCSS = require('clean-css');
const cleanCSS = new _cleanCSS({});
export function minifyCSS(css): string {
return cleanCSS.minify(css).styles;
}
|
brandboxmarketplace/themify
|
__tests__/css-helpers.spec.ts
|
<filename>__tests__/css-helpers.spec.ts
import {TestUtils} from "./test.util";
const options = {
palette: TestUtils.tinyPalette
};
const plugins = [TestUtils.plugin.initThemify(options), TestUtils.plugin.sass(), TestUtils.plugin.themify(options)];
TestUtils.run('Themify - CSS Helpers', '__tests__/theme-helpers/*.input.spec.scss', plugins);
|
brandboxmarketplace/themify
|
__tests__/invalid-css.spec.ts
|
import {TestUtils} from "./test.util";
const options = {
palette: TestUtils.defaultPalette
};
const plugins = [TestUtils.plugin.sass(), TestUtils.plugin.themify(options)];
TestUtils.run('Themify - Invalid CSS', '__tests__/invalid-css/*.input.spec.scss', plugins, true);
|
brandboxmarketplace/themify
|
__tests__/valid-css.spec.ts
|
<filename>__tests__/valid-css.spec.ts
import {TestUtils} from "./test.util";
const options = {
palette: TestUtils.defaultPalette
};
const plugins = [TestUtils.plugin.sass(), TestUtils.plugin.themify(options)];
TestUtils.run('Themify - Valid CSS', '__tests__/valid-css/*.input.spec.scss', plugins);
|
ies-fe-sh/hire
|
promise-concurrency/src/index.ts
|
import { ConcurrencyResult } from './concurrency-result'
export type Task<T> = () => Promise<T>
export class PromiseConcurrencyController<T> {
activeCount = 0
pendingCount = 0
constructor(public readonly size: number) {}
run(...tasks: Task<T>[]): ConcurrencyResult<T> {}
async stop(): Promise<void> {}
resume() {}
}
|
zhangCan112/stm_web_project
|
stmproject/src/utils/urls.ts
|
const prefix = '/v1'
/// 用户信息
const USER = prefix + '/user/'
///登录
const LOGIN = prefix + '/user/login'
///注册
const LOGOUT = prefix + '/user/logout'
/// 健康检查
const HEALTH = prefix + '/user/health'
const URLS = {
USER,
LOGIN,
LOGOUT,
HEALTH,
}
export default URLS
|
zhangCan112/stm_web_project
|
stmproject/src/pages/login/login.tsx
|
import React, { Component } from 'react';
import { Form, Icon, Input, Button, Checkbox, message } from 'antd';
import css from './login.module.css';
import { FormComponentProps } from 'antd/lib/form/Form';
import { Link } from 'react-router-dom';
import { CheckboxChangeEvent } from 'antd/lib/checkbox';
import { GET, filterSuccessCode } from "../../utils/request";
import URLS from "../../utils/urls";
import { delay } from "../../utils/tools";
import history from '../../history'
interface IProps extends FormComponentProps<any> {
}
class Login extends Component<IProps> {
render() {
const { getFieldDecorator } = this.props.form;
return (
<Form onSubmit={this.handleSubmit}>
<div className={css.login}>
<p className={css.title}>STM登录</p>
<Form.Item>
{getFieldDecorator('username', {
rules: [{ required: true, message: '请输入用户名!' }],
})(
<Input
placeholder="用户名"
prefix={<Icon type="user" style={{ color: 'rgba(0,0,0,.25)' }} />}
style={{ width: 340, height: 40, opacity: 0.85 }}
/>
)}
</Form.Item>
<Form.Item>
{getFieldDecorator('password', {
rules: [{ required: true, message: '请输入密码!' }],
})(
<Input.Password
placeholder="密码"
prefix={<Icon type="lock" style={{ color: 'rgba(0,0,0,.25)' }} />}
style={{ width: 340, height: 40, opacity: 0.85 }}
/>
)}
</Form.Item>
<Form.Item>
<div className={css.buttonBox}>
<Checkbox onChange={this.handleRemember} style={{ color: 'white' }}>记住登录信息</Checkbox>
<Button type="primary" htmlType="submit" style={{ width: 340, height: 40, fontSize: 20 }}>登录</Button>
<div className={css.help}>
<Link to="/forget"> <p className={css.text}><span className={css.dot}>*</span>忘记密码</p></Link>
<Link to="/register"> <p className={css.text}>注册新用户</p></Link>
</div>
</div>
</Form.Item>
</div>
</Form>
);
}
handleSubmit = (e: React.FormEvent<HTMLFormElement>) => {
e.preventDefault();
this.props.form.validateFields((err, values) => {
if (!err) {
this.login(values)
}
});
}
login = async (values: { [key: string]: any }) => {
let hide = message.loading("登录中...", 0)
let result = await GET(URLS.LOGIN, values)
.then(filterSuccessCode)
.catch((e: Error) => {
return e
})
await delay(1000)
hide()
if (result instanceof Error) {
let err = result as Error
message.error(err.message)
return
}
message.success("登录成功!即将跳转到主页...", 0.75, ()=>{ history.replace('/') })
}
handleRemember = (e: CheckboxChangeEvent) => {
console.log(`checked = ${e.target.checked}`);
}
}
export default Form.create({ name: 'login' })(Login);
|
zhangCan112/stm_web_project
|
stmproject/src/utils/tools.ts
|
<filename>stmproject/src/utils/tools.ts<gh_stars>0
/**
* 延时毫秒执行
* @param millisecond 延时的毫秒数
*/
export const delay = async (millisecond: number) => {
await new Promise((resovle) => {
setTimeout(()=>{
resovle()
}, millisecond)
})
}
/**
* 倒计时
* @param handler 每次间隔的回调
* @param count 总计时次数
* @param interval 计时间隔
* @returns 终止倒计时的执行函数(stop)
*/
export const countdown = (handler:(lefts: number)=>void, count: number, interval: number = 1000) => {
let start = new Date().getTime()
let end = new Date(start + (count * interval)).getTime()
//立即开始
handler(Math.ceil(count))
let intervalHandler = setInterval(()=>{
let now = new Date().getTime()
let lefts = end - now
if ((lefts) < (interval * 0.5)) {
//should end
clearInterval(intervalHandler)
handler(0)
return
}
handler(Math.ceil(lefts/interval))
}, interval)
return ()=>{clearInterval(intervalHandler)}
}
|
zhangCan112/stm_web_project
|
stmproject/src/components/tomato/countdownButton.tsx
|
import React, { Component } from 'react';
import { Icon, Modal } from 'antd';
import { countdown } from "../../utils/tools";
import css from './tomato.module.css';
const { confirm } = Modal;
enum CountdownStage {
/**
* 未开始
*/
Normal,
/**
* 工作
*/
Working,
/**
* 休息
*/
Resting,
}
interface IProps {
/**
* 开始的标题内容
*/
title: string,
/**
* 工作倒计时时长,单位分钟,默认25分钟
*/
workMinutes: number,
/**
* 休息倒计时时长,单位分钟,默认5分钟
*/
restMinutes: number,
/**
* 倒计时被终止时的回调
* @param stage 被终止时的状态阶段
*/
onTerminated?: (stage: CountdownStage) => void,
/**
* 倒计时正常结束时的回调
* @param stage 被终止时的状态阶段
*/
onEnd?: (stage: CountdownStage) => void,
}
interface IState {
stage: CountdownStage,
leftSeconds?: number,
}
export default class CountdownButton extends Component<IProps, IState> {
/**
* 计时器终止句柄
*/
timeHandler?: () => void
constructor(props: IProps) {
super(props)
this.state = {
stage: CountdownStage.Normal,
}
}
render() {
let lefts = this.state.leftSeconds || 0
let totalTime = this.getTotalTime()
let percent = 0;
if (totalTime > 0) {
percent = 1 - (lefts / totalTime)
}
let progressOverStyle = { backgroundColor: '#FFFFFF' }
let progressClipStyle = { backgroundColor: '#FFFFFF' } as any
if (this.state.stage === CountdownStage.Normal) {
progressOverStyle = { backgroundColor: '#FFFFFF' }
progressClipStyle = { backgroundColor: '#FFFFFF' }
} else {
progressOverStyle = { backgroundColor: '#FFFFFF' }
progressClipStyle = { backgroundColor: '#4A90E2', width: `${percent * 100}%` }
}
return (
<div className={css.progressOver} style={progressOverStyle} onClick={this.onClick}>
<div style={progressClipStyle}>
<div className={css.button} >
<Icon style={{ marginRight: 5 }} type={this.getButtonIcon()} /> {this.getButtonTitle()}
</div>
</div>
</div>
)
}
onClick = () => {
switch (this.state.stage) {
case CountdownStage.Working:
this.onWorking()
break;
case CountdownStage.Resting:
this.terminateRest()
break;
default:
this.startWork()
break;
}
}
onWorking = () => {
if (this.state.leftSeconds && this.state.leftSeconds > 0) {
confirm({
content: '您目前正在一个番茄工作时间中,要放弃这个番茄吗?',
okText: '是的',
cancelText: '取消',
onOk: () => {
this.terminateWork()
},
onCancel: () => { },
});
} else {
//记录当前工作弹窗
this.endWork()
this.startRest()
}
}
startWork = () => {
this.timeHandler = countdown(
(lefts: number) => {
this.setState({
stage: CountdownStage.Working,
leftSeconds: lefts
})
},
this.props.workMinutes * 60,
1000)
}
endWork = () => {
this.timeHandler && this.timeHandler()
this.props.onEnd && this.props.onEnd(CountdownStage.Working)
}
terminateWork = () => {
this.timeHandler && this.timeHandler()
this.props.onTerminated && this.props.onTerminated(CountdownStage.Working)
this.setState({
stage: CountdownStage.Normal,
})
}
startRest = () => {
this.timeHandler = countdown(
(resetLefts: number) => {
this.setState({
stage: CountdownStage.Resting,
leftSeconds: resetLefts
})
},
this.props.restMinutes * 60,
1000)
}
endRest = () => {
this.timeHandler && this.timeHandler()
this.props.onEnd && this.props.onEnd(CountdownStage.Resting)
this.setState({
stage: CountdownStage.Normal,
})
}
terminateRest = () => {
this.timeHandler && this.timeHandler()
this.props.onTerminated && this.props.onTerminated(CountdownStage.Resting)
this.setState({
stage: CountdownStage.Normal,
})
}
showConfirm = () => {
confirm({
title: 'Do you want to delete these items?',
content: 'When clicked the OK button, this dialog will be closed after 1 second',
onOk() {
return new Promise((resolve, reject) => {
setTimeout(Math.random() > 0.5 ? resolve : reject, 1000);
}).catch(() => console.log('Oops errors!'));
},
onCancel() { },
});
}
getButtonTitle = () => {
let btnTitle = `开始${this.props.title}`
switch (this.state.stage) {
case CountdownStage.Working:
btnTitle = `处理${this.props.title}`
break;
case CountdownStage.Resting:
btnTitle = `休息中`
break;
default:
btnTitle = `开始${this.props.title}`
break;
}
return btnTitle;
}
getButtonIcon = () => {
switch (this.state.stage) {
case CountdownStage.Working:
return "loading";
case CountdownStage.Resting:
return "clock-circle";
default:
return "play-circle";
}
}
getTotalTime = () => {
switch (this.state.stage) {
case CountdownStage.Working:
return this.props.workMinutes * 60;
case CountdownStage.Resting:
return this.props.restMinutes * 60;
default:
return 0;
}
}
secondsToTime = (seconds: number) => {
let mintinues = Math.floor(seconds / 60)
let restSeconds = seconds % 60
return (mintinues === 0 ? '' : `${mintinues}分`) +
(restSeconds === 0 ? '' : `${restSeconds}秒`)
}
}
|
zhangCan112/stm_web_project
|
stmproject/src/pages/register/register.tsx
|
import React, { Component } from 'react';
import { Form, Input, Tooltip, Icon, Button, message } from 'antd';
import { FormComponentProps } from 'antd/lib/form/Form';
import styles from './register.module.css';
import { POST, filterSuccessCode } from "../../utils/request";
import URLS from "../../utils/urls";
import { delay } from "../../utils/tools";
import history from '../../history'
import { Link } from 'react-router-dom';
import * as Path from '../../utils/routepaths'
const userNameKey = "userName"
const emailKey = "email"
const passwordKey = "password"
const confirmKey = "confirm"
interface Iprops extends FormComponentProps<any> {
}
class RegistrationForm extends Component<Iprops> {
state = {
confirmDirty: false,
autoCompleteResult: [],
};
render() {
const { getFieldDecorator } = this.props.form;
const formItemLayout = {
labelCol: {
xs: { span: 24 },
sm: { span: 8 },
},
wrapperCol: {
xs: { span: 24 },
sm: { span: 16 },
},
};
const tailFormItemLayout = {
wrapperCol: {
xs: {
span: 24,
offset: 0,
},
sm: {
span: 16,
offset: 8,
},
},
};
return (
<div className={styles.container}>
<p className={styles.title}>用户注册</p>
<Form {...formItemLayout} onSubmit={this.handleSubmit}>
<Form.Item label="邮箱">
{getFieldDecorator(emailKey, {
rules: [
{
type: 'email',
message: '邮箱格式不正确!',
},
{
required: true,
message: '请输入您的邮箱!',
},
],
})(<Input style={{ width: 340, height: 40, opacity: 0.85 }} />)}
</Form.Item>
<Form.Item
label={
<span>
用户名
<Tooltip title="您可以使用自定义的用户名登录">
<Icon type="question-circle-o" />
</Tooltip>
</span>
}
>
{getFieldDecorator(userNameKey, {
rules: [{ required: true, message: '请输入你的用户名!', whitespace: true }],
})(
<Input
style={{ width: 340, height: 40, opacity: 0.85 }}
onFocus={this.handleDefaultUserName}
/>)}
</Form.Item>
<Form.Item label="密码" hasFeedback>
{getFieldDecorator(passwordKey, {
rules: [
{
required: true,
message: '请设置密码!',
},
{
validator: this.validateToNextPassword,
},
],
})(<Input.Password style={{ width: 340, height: 40, opacity: 0.85 }} />)}
</Form.Item>
<Form.Item label="确认密码" hasFeedback>
{getFieldDecorator(confirmKey, {
rules: [
{
required: true,
message: '请确认密码!',
},
{
validator: this.compareToFirstPassword,
},
],
})(<Input.Password onBlur={this.handleConfirmBlur} style={{ width: 340, height: 40, opacity: 0.85 }} />)}
</Form.Item>
<Form.Item {...tailFormItemLayout}>
<div className={styles.buttonBox}>
<Button type="primary" htmlType="submit" style={{ width: 340, height: 40, fontSize: 20 }}>注册</Button>
<Link to={Path.Login}> <p className={styles.text}>>返回登录</p></Link>
</div>
</Form.Item>
</Form>
</div>
);
}
handleSubmit = (e: React.FormEvent<HTMLFormElement>) => {
e.preventDefault();
this.props.form.validateFieldsAndScroll((err, values) => {
if (!err) {
this.postRegisterInfo(values)
}
});
};
postRegisterInfo = async (values: { [key: string]: any }) => {
let hide = message.loading("正在提交注册信息...", 0)
let result = await POST(URLS.USER, values)
.then(filterSuccessCode)
.catch((e: Error) => {
return e
})
await delay(1000)
hide()
if (result instanceof Error) {
let err = result as Error
message.error(err.message)
return
}
message.success("注册成功!即将跳转登录页面...", 2.5, ()=>{ history.replace(Path.Login) })
}
handleConfirmBlur = (e: React.FocusEvent<HTMLInputElement>) => {
const { value } = e.target;
this.setState({ confirmDirty: this.state.confirmDirty || !!value });
};
compareToFirstPassword = (rule: any, value: any, callback: any) => {
const { form } = this.props;
if (value && value !== form.getFieldValue(passwordKey)) {
callback('两次密码输入不一致,请检查!');
} else {
callback();
}
};
validateToNextPassword = (rule: any, value: any, callback: any) => {
const { form } = this.props;
if (value && this.state.confirmDirty) {
form.validateFields([confirmKey], { force: true });
}
callback();
};
handleDefaultUserName = (e: React.FocusEvent<HTMLInputElement>) => {
// 如果用户名中已有值,则不需要生成默认的用户名
const { value } = e.target;
if (value && value.length > 0) {
return
}
const { form } = this.props;
// 如果邮箱一栏信息校验错误,无法生成默认的用户名
let emailErr = form.getFieldError(emailKey)
if (emailErr) {
return
}
// 用email的前缀名做用户名
let email = form.getFieldValue(emailKey)
if (email) {
form.setFieldsValue({ userName: email.split('@')[0] })
}
}
}
const WrappedRegistrationForm = Form.create({ name: 'register' })(RegistrationForm);
export default WrappedRegistrationForm
|
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