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danesh-d/do-sort
src/bubble_sort.h
<reponame>danesh-d/do-sort<gh_stars>0 #ifndef BUBBLE_SORT_H #define BUBBLE_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Bubble sort. template <class T> class bubble_sort : public sort<T> { protected: void specific_do_sort() { LL n = sort<T>::size(); if (n <= 1) { return; } LL upper_bound = n - 1; LL lower_bound = 0; bool swapped = true; if (sort<T>::asc) { // The data will be sorted in ascending order. while (swapped) { swapped = false; LL tmp_upper = 0; LL tmp_lower = 0; for (LL i = lower_bound; i < upper_bound; ++i) { if (sort<T>::v[i] > sort<T>::v[i + 1]) { swap(sort<T>::v[i], sort<T>::v[i + 1]); swapped = true; if (tmp_upper == 0) { lower_bound = i - 1; } // Save the place of last swap. The process in the next round // will continue up to this point since the rest of the list // will be remain sorted if no swap has happened. tmp_upper = i; } else { // This might slow down a bit for an array with uniformly // distributed random numbers. But if the list is partially // sorted at the begining then it will move the lower bound so // in the next round, the sorting will start after the sorted // sequence. if (!swapped) { tmp_lower = i; } } } // Shrink the range of the sorting since it is needed to continue // the process up to the last non-sorted element in the list. Also, // jump over all sorted elements at the begining of teh array. upper_bound = tmp_upper; lower_bound = tmp_lower; } } else { // The data will be sorted in descending order. while (swapped) { swapped = false; LL tmp_upper = 0; LL tmp_lower = 0; for (LL i = lower_bound; i < upper_bound; ++i) { if (sort<T>::v[i] < sort<T>::v[i + 1]) { swap(sort<T>::v[i], sort<T>::v[i + 1]); swapped = true; if (tmp_upper == 0) { lower_bound = i - 1; } // Save the place of last swap. The process in the next round // will continue up to this point since the rest of the list // will be remain sorted if no swap has happened. tmp_upper = i; } else { // This might slow down a bit for an array with uniformly // distributed random numbers. But if the list is partially // sorted at the begining then it will move the lower bound so // in the next round, the sorting will start after the sorted // sequence. if (!swapped) { tmp_lower = i; } } } // Shrink the range of the sorting since it is needed to continue // the process up to the last non-sorted element in the list. Also, // jump over all sorted elements at the begining of teh array. upper_bound = tmp_upper; lower_bound = tmp_lower; } } } public: bubble_sort() { } virtual ~bubble_sort() { } }; } #endif /* BUBBLE_SORT_H */
danesh-d/do-sort
src/BST.h
#ifndef BST_H #define BST_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Binary Search Tree (BST). template <class T> class BST { private: ULL num_nodes; vector<T> intern_vec; // The structure uses only pointers to the original data in the tree. // Therefore, the data will be dumped when it is needed into an internal // vectore before it is returned. This is mostly done for the sake of // efficiency first to avoid copying data and also to support non-POD data // types like strings. struct btree { T *key; struct btree *left, *right; }; struct btree *root; // Add a new hanging node. struct btree* newNode(T *key) { struct btree *temp = new btree; temp->key = key; temp->left = temp->right = nullptr; return temp; } struct btree* tree_insert(struct btree *node, T *key) { // If the tree is empty, return a new node. if (node == nullptr) { // The first node is always root. if (num_nodes == 1) { root = newNode(key); return root; } return newNode(key); } // Otherwise, recur down the tree. if (*key <= *(node->key)) { node->left = tree_insert(node->left, key); } else if (key > node->key) { node->right = tree_insert(node->right, key); } return node; } // Traverse the BST and return all sorted nodes in the ascending order. void tree_inorder_ascending(struct btree *node) { if (node != nullptr) { tree_inorder_ascending(node->left); intern_vec.push_back(*(node->key)); tree_inorder_ascending(node->right); } } // Traverse the BST and return all sorted nodes in the descending order. void tree_inorder_descending(struct btree *node) { if (node != nullptr) { tree_inorder_descending(node->right); intern_vec.push_back(*(node->key)); tree_inorder_descending(node->left); } } // Destroy the subtree from a node, or the whole tree if node points to // the root of the BST. void tree_destroy(struct btree *node) { if (node != nullptr) { // First destroy subtrees. tree_destroy(node->left); tree_destroy(node->right); // Node release the node and make to point to nullptr. delete node; --num_nodes; node->left = nullptr; node->right = nullptr; node = nullptr; } } // Return depth of the tree. Zero will be returned if the tree is empty. LL tree_depth(struct btree *node) { return node ? max(tree_depth(node->left), tree_depth(node->right)) + 1 : 0; } // Return number of nodes in the tree. Note that the result of this // function will be equal to "num_nodes" variable only if the function is // called from root. Otherwise, the function will retuen number of the // nodes from the given node. LL tree_num_nodes(struct btree *node) { return node ? tree_num_nodes(node->left) + tree_num_nodes(node->right) + 1 : 0; } void clear_tree() { root = nullptr; num_nodes = 0; intern_vec.clear(); } protected: bool is_empty() { return (root == nullptr); } // Insert a key into a BST. It will remain sorted. void insert(T *key) { ++num_nodes; tree_insert(root, key); } // Dump the BST in ascending or descending order. void dump(vector<T>& vec, bool asc) { if (asc) { tree_inorder_ascending(root); } else { tree_inorder_descending(root); } vec = intern_vec; } // Destroy the current tree. void destroy() { tree_destroy(root); clear_tree(); } public: BST() { clear_tree(); } virtual ~BST() { // If the tree is not destroyed yet, destroy it before the class' // instance is being released. if (num_nodes > 0) { destroy(); } } }; } #endif /* BST_H */
danesh-d/do-sort
src/strand_sort.h
<gh_stars>0 #ifndef STRAND_SORT_H #define STRAND_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Strand sort implementation. template <class T> class strand_sort : public sort<T> { private: list<T> sorted_list; protected: // Perform the strand sort. This sorting algorithm utilizes a linked list // instead of a simple array (vector) because frequent add/remove // operations are needed to be done which can be done efficiently in a // linked list with lower cost. void specific_do_sort() { if (sort<T>::size() <= 1) { return; } // Copy the vector which holds all input data to a linked list. The // interface is kept as vector to maintain compatibility and consistency // with all other sorting algorithms. copy(sort<T>::v.begin(), sort<T>::v.end(), back_inserter(sort<T>::l)); sort<T>::v.clear(); // This list holds sorted sub-list in each iteration. list<T> sorted_sublist; while (!sort<T>::l.empty()) { // Copy the head of the list into the sorted sub-list and then add all // elements which are less or equal to the recently added element to // the sub-list iteratively. sorted_sublist.push_back(sort<T>::l.front()); sort<T>::l.pop_front(); for (typename list<T>::iterator it = sort<T>::l.begin(); it != sort<T>::l.end();) { if (sorted_sublist.back() <= *it) { sorted_sublist.push_back(*it); it = sort<T>::l.erase(it); } else { ++it; } } // Merge the sorted sub-list with the final sorted list. The sub-list // will be released after each merge automatically. sorted_list.merge(sorted_sublist); } if (!sort<T>::asc) { // The sorted list should be in descending order so just revert the // list. Since it is a linked list, so the complexity will be O(n) // which is quite low. sorted_list.reverse(); } copy(sorted_list.begin(), sorted_list.end(), back_inserter(sort<T>::v)); sorted_list.clear(); } public: strand_sort() { } virtual ~strand_sort() { } }; } #endif /* STRNAD_SORT_H */
danesh-d/do-sort
src/comb_sort.h
#ifndef COMB_SORT_H #define COMB_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Heap sort. template <class T> class comb_sort : public sort<T> { private: float shrinkFactor; int nextGap(int gap) { gap = (int)(gap / shrinkFactor); return gap < 1 ? 1 : gap; } protected: void specific_do_sort() { LL n = sort<T>::size(); if (n <= 1) { return; } LL gap = n; bool swapped = true; // Loop over the input data until the gap is not equal to one and at // at least one swap has been done during the last traverse. while (gap != 1 || swapped) { gap = nextGap(gap); swapped = false; // Sort the data within the current gap. for (LL i = 0; i < n - gap; ++i) { if (sort<T>::asc) { if (sort<T>::v[i] > sort<T>::v[i + gap]) { swap(sort<T>::v[i], sort<T>::v[i + gap]); swapped = true; } } else { if (sort<T>::v[i] < sort<T>::v[i + gap]) { swap(sort<T>::v[i], sort<T>::v[i + gap]); swapped = true; } } } } } public: comb_sort() { // This sorting algorithm is in fact an improvement to Bubble sort where // inversions are removed one by one. In this algorithm a gap is used // which is more than 1 (unlike Bubble sort with gap of size 1) so at // each swap more then one inversion is removed. The gap size is reduced // in each iteration by factor of 1.3 which is proven to be the best // constant. shrinkFactor = 1.3; } virtual ~comb_sort() { } }; } #endif /* COMB_SORT_H */
danesh-d/do-sort
src/merge_sort.h
#ifndef MERGE_SORT_H #define MERGE_SORT_H #include "do_sort.h" using namespace std; namespace do_sort { // --- Merge sort. template <class T> class merge_sort : public sort<T> { private: vector<T> aux; void recursive_msort(vector<T>& v, vector<T>& aux, LL low, LL high, bool asc) { if (low < high) { LL mid = (low + high) >> 1; // The original list is partitioned at the middle and each part will // be sorted separately while each sub-list will be divided and sorted // recursively until the list consists of two elements and then they // wil be merged. recursive_msort(v, aux, low, mid, asc); recursive_msort(v, aux, mid + 1, high, asc); // Both lists partitioned at the middle have been sorted and now will // be merged while the order will be preserved. sort<T>::merge(v, aux, low, mid + 1, high, asc); } } protected: void specific_do_sort() { LL n = sort<T>::size(); if (n <= 1) { return; } aux.resize(n); recursive_msort(sort<T>::v, aux, 0, n - 1, sort<T>::asc); aux.clear(); } public: merge_sort() { } virtual ~merge_sort() { aux.clear(); } }; } #endif /* MERGE_SORT_H */
danesh-d/do-sort
src/gnome_sort.h
#ifndef GNOME_SORT_H #define GNOME_SORT_H #include "do_sort.h" using namespace std; // Note: This method can be highly ineffective. namespace do_sort { // --- Gnome sort. template <class T> class gnome_sort : public sort<T> { private: void gnome_sort_bounded(LL upper_bound, bool asc) { LL pos = upper_bound; if (asc) { // Sort the data in ascending order. while ((pos > 0) && (sort<T>::v[pos - 1] > sort<T>::v[pos])) { swap(sort<T>::v[pos], sort<T>::v[pos - 1]); --pos; } } else { // Sort the data in descending order. while ((pos > 0) && (sort<T>::v[pos - 1] < sort<T>::v[pos])) { swap(sort<T>::v[pos], sort<T>::v[pos - 1]); --pos; } } } protected: void specific_do_sort() { LL n = sort<T>::size(); if (n <= 1) { return; } for (LL i = 1; i < n; ++i) { gnome_sort_bounded(i, sort<T>::asc); } } public: gnome_sort() { } virtual ~gnome_sort() { } }; } #endif /* GNOME_SORT_H */
DonLakeFlyer/VHFCollarTracker
custom/src/VHFTrackerSettings.h
/**************************************************************************** * * (c) 2009-2016 QGROUNDCONTROL PROJECT <http://www.qgroundcontrol.org> * * QGroundControl is licensed according to the terms in the file * COPYING.md in the root of the source code directory. * ****************************************************************************/ #pragma once #include "SettingsGroup.h" class VHFTrackerSettings : public SettingsGroup { Q_OBJECT public: VHFTrackerSettings(QObject* parent = nullptr); Q_PROPERTY(Fact* altitude READ altitude CONSTANT) Q_PROPERTY(Fact* divisions READ divisions CONSTANT) Q_PROPERTY(Fact* tagId READ tagId CONSTANT) Q_PROPERTY(Fact* frequency READ frequency CONSTANT) Q_PROPERTY(Fact* frequencyDelta READ frequencyDelta CONSTANT) Q_PROPERTY(Fact* pulseDuration READ pulseDuration CONSTANT) Q_PROPERTY(Fact* intraPulse1 READ intraPulse1 CONSTANT) Q_PROPERTY(Fact* intraPulse2 READ intraPulse2 CONSTANT) Q_PROPERTY(Fact* intraPulseUncertainty READ intraPulseUncertainty CONSTANT) Q_PROPERTY(Fact* intraPulseJitter READ intraPulseJitter CONSTANT) Q_PROPERTY(Fact* maxPulse READ maxPulse CONSTANT) Q_PROPERTY(Fact* gain READ gain CONSTANT) Fact* altitude (void); Fact* divisions (void); Fact* tagId (void); Fact* frequency (void); Fact* frequencyDelta (void); Fact* pulseDuration (void); Fact* intraPulse1 (void); Fact* intraPulse2 (void); Fact* intraPulseUncertainty (void); Fact* intraPulseJitter (void); Fact* maxPulse (void); Fact* gain (void); private: SettingsFact* _altitudeFact; SettingsFact* _divisionsFact; SettingsFact* _tagIdFact; SettingsFact* _frequencyFact; SettingsFact* _frequencyDeltaFact; SettingsFact* _pulseDurationFact; SettingsFact* _intraPulse1Fact; SettingsFact* _intraPulse2Fact; SettingsFact* _intraPulseUncertaintyFact; SettingsFact* _intraPulseJitterFact; SettingsFact* _maxPulseFact; SettingsFact* _gainFact; static const char* _settingsGroup; static const char* _altitudeFactName; static const char* _divisionsFactName; static const char* _tagIdFactName; static const char* _frequencyFactName; static const char* _frequencyDeltaFactName; static const char* _pulseDurationFactName; static const char* _intraPulse1FactName; static const char* _intraPulse2FactName; static const char* _intraPulseUncertaintyFactName; static const char* _intraPulseJitterFactName; static const char* _maxPulseFactName; static const char* _gainFactName; };
DonLakeFlyer/VHFCollarTracker
custom/src/VHFTrackerQGCPlugin.h
<filename>custom/src/VHFTrackerQGCPlugin.h #pragma once #include "QGCCorePlugin.h" #include "QmlObjectListModel.h" #include "SettingsFact.h" #include "VHFTrackerQGCOptions.h" #include "QGCLoggingCategory.h" #include <QElapsedTimer> #include <QGeoCoordinate> #include <QTimer> class VHFTrackerSettings; Q_DECLARE_LOGGING_CATEGORY(VHFTrackerQGCPluginLog) class VHFTrackerQGCPlugin : public QGCCorePlugin { Q_OBJECT public: VHFTrackerQGCPlugin(QGCApplication* app, QGCToolbox* toolbox); ~VHFTrackerQGCPlugin(); Q_PROPERTY(VHFTrackerSettings* vhfSettings MEMBER _vhfSettings CONSTANT) Q_PROPERTY(qreal beepStrength MEMBER _beepStrength NOTIFY beepStrengthChanged) Q_PROPERTY(qreal temp MEMBER _temp NOTIFY tempChanged) Q_PROPERTY(int bpm MEMBER _bpm NOTIFY bpmChanged) Q_PROPERTY(QVariantList angleRatios MEMBER _rgAngleRatios NOTIFY angleRatiosChanged) Q_PROPERTY(int strongestAngle MEMBER _strongestAngle NOTIFY strongestAngleChanged) Q_PROPERTY(int strongestPulsePct MEMBER _strongestPulsePct NOTIFY strongestPulsePctChanged) Q_PROPERTY(bool flightMachineActive MEMBER _flightMachineActive NOTIFY flightMachineActiveChanged) Q_PROPERTY(int vehicleFrequency MEMBER _vehicleFrequency NOTIFY vehicleFrequencyChanged) Q_PROPERTY(int missedPulseCount MEMBER _missedPulseCount NOTIFY missedPulseCountChanged) Q_INVOKABLE void start (void); Q_INVOKABLE void cancelAndReturn(void); Q_INVOKABLE void sendTag (void); // Overrides from QGCCorePlugin QString brandImageIndoor (void) const final; QString brandImageOutdoor (void) const final; QVariantList& settingsPages (void) final; QVariantList& instrumentPages (void) final; bool mavlinkMessage (Vehicle* vehicle, LinkInterface* link, mavlink_message_t message) final; QGCOptions* options (void) final { return qobject_cast<QGCOptions*>(_vhfQGCOptions); } bool adjustSettingMetaData (const QString& settingsGroup, FactMetaData& metaData) final; // Overrides from QGCTool void setToolbox(QGCToolbox* toolbox) final; signals: void beepStrengthChanged (qreal beepStrength); void tempChanged (qreal temp); void bpmChanged (int bpm); void angleRatiosChanged (void); void strongestAngleChanged (int strongestAngle); void strongestPulsePctChanged (int strongestPulsePct); void flightMachineActiveChanged (bool flightMachineActive); void vehicleFrequencyChanged (int vehicleFrequency); void missedPulseCountChanged (int missedPulseCount); private slots: void _vehicleStateRawValueChanged (QVariant rawValue); void _nextVehicleState (void); void _detectComplete (void); void _delayComplete (void); void _targetValueFailed (void); void _updateFlightMachineActive (bool flightMachineActive); void _mavCommandResult (int vehicleId, int component, int command, int result, bool noResponseFromVehicle); void _simulatePulse (void); void _vhfCommandAckFailed (void); private: typedef enum { CommandTakeoff, CommandSetHeading, CommandDelay } VehicleStateCommand_t; typedef struct { VehicleStateCommand_t command; Fact* fact; int targetValueWaitSecs; double targetValue; double targetVariance; } VehicleState_t; void _handleVHFCommandAck (const mavlink_debug_float_array_t& debug_float_array); void _handleVHFPulse (const mavlink_debug_float_array_t& debug_float_array); void _rotateVehicle (Vehicle* vehicle, double headingDegrees); void _say (QString text); bool _armVehicleAndValidate (Vehicle* vehicle); bool _setRTLFlightModeAndValidate (Vehicle* vehicle); void _sendCommandAndVerify (Vehicle* vehicle, MAV_CMD command, double param1 = 0.0, double param2 = 0.0, double param3 = 0.0, double param4 = 0.0, double param5 = 0.0, double param6 = 0.0, double param7 = 0.0); void _takeoff (Vehicle* vehicle, double takeoffAltRel); void _resetStateAndRTL (void); int _rawPulseToPct (double rawPulse); void _sendVHFCommand (Vehicle* vehicle, LinkInterface* link, uint32_t vhfCommandId, const mavlink_message_t& msg); void _handleSimulatedTagCommand (const mavlink_debug_float_array_t& debug_float_array); void _handleSimulatedStartDetection (const mavlink_debug_float_array_t& debug_float_array); void _handleSimulatedStopDetection (const mavlink_debug_float_array_t& debug_float_array); QString _vhfCommandIdToText (uint32_t vhfCommandId); void _sendSimulatedVHFCommandAck (uint32_t vhfCommandId); void _startFlight (void); QVariantList _settingsPages; QVariantList _instrumentPages; int _vehicleStateIndex; QList<VehicleState_t> _vehicleStates; QList<double> _rgPulseValues; QList<double> _rgAngleStrengths; QVariantList _rgAngleRatios; QStringList _rgStringAngleStrengths; int _strongestAngle; int _strongestPulsePct; bool _flightMachineActive; double _firstHeading; int _firstSlice; int _nextSlice; int _cSlice; qreal _beepStrength; qreal _temp; int _bpm; QElapsedTimer _elapsedTimer; QTimer _delayTimer; QTimer _targetValueTimer; bool _simulate; QTimer _simPulseTimer; QTimer _vhfCommandAckTimer; uint32_t _vhfCommandAckExpected; VHFTrackerQGCOptions* _vhfQGCOptions; VHFTrackerSettings* _vhfSettings; int _vehicleFrequency; int _lastPulseSendIndex; int _missedPulseCount; // Simulator values uint32_t _simulatorTagId = 0; uint32_t _simulatorFrequency; uint32_t _simulatorPulseDuration; uint32_t _simulatorIntraPulse1; uint32_t _simulatorIntraPulse2; uint32_t _simulatorIntraPulseUncertainty; uint32_t _simulatorIntraPulseJitter; float _simulatorMaxPulse; };
iFindTA/PBMultiPackage
Pods/PBKits/NHUtilSetsPro/Utils/UIImage+PBHelper.h
// // UIImage+PBHelper.h // NHUtilSetsPro // // Created by <NAME> on 16/4/14. // Copyright © 2016年 <NAME>. All rights reserved. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface UIImage (PBHelper) /** * @brief load image from content path that not cached in memory * * @param name the image's name * * @attention: it will not work if you set imageassets!!! * * @return the image */ + (nullable UIImage *)pb_imagePathed:(NSString *)name; /** * @brief load image from content path that not cached in memory * * @param name the image's name * @param ext jpg or png, default is png * * @attention: it will not work if you set imageassets!!! * * @return the image */ + (nullable UIImage *)pb_imagePathed:(NSString *)name extention:(nullable NSString *)ext; /** * @brief Judging Method * * @param image other image * * @return whether only the two image is equal */ - (BOOL)pb_isEqualTo:(UIImage *)image; /** * @brief generate image * * @param color the image's color * * @return the image from color */ + (UIImage *)pb_imageWithColor:(UIColor *)color; /** convert image to color from a CGPoint @param pt point for destnation @return color */ - (UIColor * _Nullable)pb_image2Color4Point:(CGPoint)pt; /** * @brief blur image * * @param blurAmount blur level, default is 0.5 * * @return the blured image */ - (UIImage *)pb_blurredImage:(CGFloat)level; /** * @brief generate small image * * @param bounds the destnation image's frame * * @return the cropped image */ - (UIImage *)pb_croppedBounds:(CGRect)bounds; /** * @brief scale image * * @param dstSize the destnation size * * @return the scaled image */ - (UIImage *)pb_scaleToSize:(CGSize)dstSize DEPRECATED_MSG_ATTRIBUTE("use pb_scaleToSize: keepAspect: method instead"); /** * @brief scale image * * @param dstSize the destnation size * @param keep whether keep image's width/height scale info * * @return the scaled image */ - (UIImage *)pb_scaleToSize:(CGSize)dstSize keepAspect:(BOOL)keep; /** * @brief generate round image * * @return the round image */ - (UIImage *)pb_roundImage; /** * @brief generate round image * * @param bWidth the round image's border width * @param color the round image's border color * * @return the round image */ - (UIImage *)pb_roundImageWithBorderWidth:(int)bWidth withColor:(UIColor *)color; /** * @brief generate round corner image * * @param radius the round corner radius * * @return the round corner image */ - (UIImage *)pb_roundCornerWithRadius:(int)radius; /** * @brief generate round corner image * * @param radius the round corner redius * @param bWidth the border width * @param bColor the border color default is white * * @return the round corner image */ - (UIImage *)pb_roundCornerWithRadius:(int)radius withBorderWidth:(int)bWidth withBorderColor:(UIColor *)bColor; /** * @brief generate dark image * * @param color dark color * @param level dark level * * @return the dark image */ - (UIImage *)pb_darkColor:(UIColor *)color lightLevel:(CGFloat)level; /** * @brief generate image for iconfont * * To use this function you must add custom icon font into your plist file * for the key 'Fonts provided by application : iconfont.ttf' * * @param fontName iconfont name default is named of 'iconfont' * @param name icon name * @param size the image's size * @param color the image's color default is white color * * @return the icon image */ + (UIImage *)pb_iconFont:(NSString * _Nullable)fontName withName:(NSString *)name withSize:(NSInteger)size withColor:(UIColor *)color; /*! * @brief generate round corner image * * @param radius the corner's size * @param size the image's new size * * @return the round corner image */ - (UIImage *)pb_drawRoundCornerWithRadius:(CGFloat)radius toSize:(CGSize)size; /** * @brief generate qr code * * @param code info string * @param size image size * * @return the info qr code image */ + (UIImage *)pb_generateQRCode:(NSString *)code size:(CGSize)size; /** * @brief generate bar code * * @param code info string * @param size image size * * @return the info bar code image */ + (UIImage *)pb_generateBarCode:(NSString *)code size:(CGSize)size; /** * @brief merge image * * @param icon the small icon image to merge in center * @param size meger size, should not more than origin image's 25% * * @return merged image */ - (UIImage *)pb_mergeImage:(UIImage *)icon size:(CGSize)size; /** assemble group chat avatar @param avatars :group member's avatars @param size :destnation avatar size @param bgColor :avatar's bg color @return group avatar */ + (UIImage *)pb_assembleGroupAvatarWithUsrAvatars:(NSArray *)avatars forAvatarSize:(CGSize)size forBgColor:(UIColor *)bgColor; NS_ASSUME_NONNULL_END @end
microsoft/hibernation-setup-tool
hibernation-setup-tool.c
<gh_stars>1-10 // Hibernation Setup Tool // Sets up a swap area suitable to hibernate a Linux system. // // Copyright (c) 2021 Microsoft Corp. // Licensed under the terms of the MIT license. #define _GNU_SOURCE /* sys/mount.h has to be included before linux/fs.h * https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=898743 */ #include <sys/mount.h> #include <ctype.h> #include <dirent.h> #include <errno.h> #include <fcntl.h> #include <ftw.h> #include <linux/falloc.h> #include <linux/fs.h> #include <linux/ioctl.h> #include <linux/magic.h> #include <linux/suspend_ioctls.h> #include <mntent.h> #include <spawn.h> #include <stdarg.h> #include <stdbool.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/auxv.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/statfs.h> #include <sys/swap.h> #include <sys/types.h> #include <sys/utsname.h> #include <sys/vfs.h> #include <sys/wait.h> #include <syscall.h> #include <syslog.h> #include <unistd.h> #define MEGA_BYTES (1ul << 20) #define GIGA_BYTES (1ul << 30) #ifndef SEEK_HOLE #define SEEK_HOLE 4 #endif #ifndef IOPRIO_WHO_PROCESS #define IOPRIO_WHO_PROCESS 1 #endif #ifndef IOPRIO_CLASS_IDLE #define IOPRIO_CLASS_IDLE 3 #endif #ifndef IOPRIO_PRIO_VALUE #define IOPRIO_PRIO_VALUE(klass, data) (((klass) << 13) | (data)) #endif #ifndef XFS_SUPER_MAGIC #define XFS_SUPER_MAGIC ('X' << 24 | 'F' << 16 | 'S' << 8 | 'B') #endif static const char swap_file_name[] = "/hibfile.sys"; /* Prefix is needed when not running as a service. Output from this the tool is fed to the * system log while systemd is processing the request to hibernate. This makes it easier to * grep for hibernation-setup-tool there too in case of a failure. */ static bool log_needs_prefix = false; /* We don't always want to spam syslog: spamming stdout is fine as this is supposed to be * executed as a daemon in systemd and this output will be stored in the journal. However, * this agent can run as a hook and we want to make sure that the messages there are logged * somewhere. */ static bool log_needs_syslog = false; /* This is a link pointing to a file in a tmpfs filesystem and is mostly used to detect * if we got a cold boot or not. */ static const char hibernate_lock_file_name[] = "/etc/hibernation-setup-tool.last_hibernation"; enum host_vm_notification { HOST_VM_NOTIFY_COLD_BOOT, /* Sent every time system cold boots */ HOST_VM_NOTIFY_HIBERNATING, /* Sent right before hibernation */ HOST_VM_NOTIFY_RESUMED_FROM_HIBERNATION, /* Sent right after hibernation */ HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED, /* Sent on errors when hibernating or resuming */ }; struct swap_file { size_t capacity; char path[]; }; static int ioprio_set(int which, int who, int ioprio) { return (int)syscall(SYS_ioprio_set, which, who, ioprio); } static void log_impl(int log_level, const char *fmt, va_list ap) { if (log_needs_syslog) vsyslog(log_level, fmt, ap); flockfile(stdout); if (log_needs_prefix) printf("hibernation-setup-tool: "); if (log_level & LOG_INFO) printf("INFO: "); else if (log_level & LOG_ERR) printf("ERROR: "); vprintf(fmt, ap); printf("\n"); funlockfile(stdout); } __attribute__((format(printf, 1, 2))) static void log_info(const char *fmt, ...) { va_list ap; va_start(ap, fmt); log_impl(LOG_INFO, fmt, ap); va_end(ap); } __attribute__((format(printf, 1, 2))) __attribute__((noreturn)) static void log_fatal(const char *fmt, ...) { va_list ap; va_start(ap, fmt); log_impl(LOG_ERR, fmt, ap); va_end(ap); exit(1); __builtin_unreachable(); } static char *next_field(char *current) { if (!current) return NULL; if (*current == '\0') return NULL; while (!isspace(*current)) current++; *current = '\0'; /* 0-terminate the previous call to next_field() */ current++; /* skip the NUL terminator */ while (isspace(*current)) current++; return current; } static size_t parse_size_or_die(const char *ptr, const char expected_end, char **endptr) { size_t parsed; errno = 0; if (sizeof(size_t) == sizeof(unsigned long long)) { parsed = strtoull(ptr, endptr, 10); } else if (sizeof(size_t) == sizeof(unsigned long)) { parsed = strtoul(ptr, endptr, 10); } else { log_fatal("Invalid size of size_t: %zu", sizeof(size_t)); } if (errno || (endptr && **endptr != expected_end)) log_fatal("Could not parse size: %s", strerror(errno)); return parsed; } static const char *find_executable_in_path(const char *name, const char *path_env, char path_buf[static PATH_MAX]) { if (!path_env) path_env = "/bin:/sbin:/usr/bin:/usr/sbin"; while (*path_env) { const char *p = strchr(path_env, ':'); int ret; if (!p) { /* Last segment of $PATH */ ret = snprintf(path_buf, PATH_MAX, "%s/%s", path_env, name); path_env = ""; } else if (p - path_env) { /* Middle segments */ ret = snprintf(path_buf, PATH_MAX, "%.*s/%s", (int)(p - path_env), path_env, name); path_env = p + 1; } else { /* Empty segment or non-root directory? Skip. */ path_env = p + 1; continue; } if (ret < 0 || ret >= PATH_MAX) log_fatal("Building path to determine if %s exists would overflow buffer", name); if (path_buf[0] != '/') continue; if (!access(path_buf, X_OK)) return path_buf; } return NULL; } static bool is_exec_in_path(const char *name) { char path_buf[PATH_MAX]; return find_executable_in_path(name, getenv("PATH"), path_buf) != NULL; } static struct swap_file *new_swap_file(const char *path, size_t capacity) { struct swap_file *out; out = malloc(sizeof(*out) + strlen(path) + 1); if (!out) log_fatal("Could not allocate memory for swap file information"); out->capacity = capacity; memcpy(out->path, path, strlen(path) + 1); return out; } static struct swap_file *find_swap_file(size_t needed_size) { char buffer[1024]; FILE *swaps; struct swap_file *out = NULL; swaps = fopen("/proc/swaps", "re"); if (!swaps) log_fatal("Could not open /proc/swaps: is /proc mounted?"); /* Skip first line (header) */ if (!fgets(buffer, sizeof(buffer), swaps)) log_fatal("Could not skip first line from /proc/swaps"); while (fgets(buffer, sizeof(buffer), swaps)) { char *filename = buffer; char *type = next_field(filename); if (!type) { log_info("Couldn't get the second field while parsing /proc/swaps"); break; } if (!strcmp(type, "file")) { char *size = next_field(type); if (!size) log_fatal("Malformed line in /proc/swaps: can't find size column"); size_t size_as_int = parse_size_or_die(size, ' ', NULL); if (size_as_int < needed_size) continue; out = new_swap_file(filename, size_as_int); break; } } fclose(swaps); if (!out) { struct stat st; if (stat(swap_file_name, &st) < 0) return NULL; if (!S_ISREG(st.st_mode)) return NULL; return new_swap_file(swap_file_name, st.st_size); } return out; } static size_t physical_memory(void) { FILE *meminfo; char buffer[256]; size_t total = 0; meminfo = fopen("/proc/meminfo", "re"); if (!meminfo) log_fatal("Could not determine physical memory size. Is /proc mounted?"); while (fgets(buffer, sizeof(buffer), meminfo)) { static const size_t mem_total_len = sizeof("MemTotal: ") - 1; if (!strncmp(buffer, "MemTotal: ", mem_total_len)) { char *endptr; total = parse_size_or_die(buffer + mem_total_len, ' ', &endptr); if (!strcmp(endptr, " kB\n")) total *= 1024; else if (!strcmp(endptr, " MB\n")) total *= MEGA_BYTES; else if (!strcmp(endptr, " GB\n")) total *= 1024 * MEGA_BYTES; else if (!strcmp(endptr, " TB\n")) total *= (size_t)MEGA_BYTES * (size_t)MEGA_BYTES; else log_fatal("Could not determine unit for physical memory information"); break; } } fclose(meminfo); return total; } static size_t swap_needed_size(size_t phys_mem) { /* This is using the recommendation from the Fedora project documentation. */ if (phys_mem <= 2 * GIGA_BYTES) return 3 * phys_mem; if (phys_mem <= 8 * GIGA_BYTES) return 2 * phys_mem; if (phys_mem <= 64 * GIGA_BYTES) return (3 * phys_mem) / 2; /* Note: Fedora documentation doesn't recommend hibernation for machines over 64GB of RAM, * but we're extending this for a bit. */ if (phys_mem <= 256 * GIGA_BYTES) return (5 * phys_mem) / 4; log_fatal("Hibernation not recommended for a machine with more than 256GB of RAM"); } static char *get_uuid_for_dev_path(const char *path) { struct stat dev_st; struct dirent *ent; char *uuid = NULL; DIR *uuid_dir; if (stat(path, &dev_st) < 0) { log_info("Could not stat(%s): %s", path, strerror(errno)); return NULL; } uuid_dir = opendir("/dev/disk/by-uuid/"); if (!uuid_dir) { log_info("Could not open directory /dev/disk/by-uuid/: %s", strerror(errno)); return NULL; } while ((ent = readdir(uuid_dir))) { struct stat ent_st; if (fstatat(dirfd(uuid_dir), ent->d_name, &ent_st, 0) < 0) continue; /* Shouldn't happen, but just in case */ if ((ent_st.st_mode & S_IFMT) != S_IFBLK) continue; if (ent_st.st_rdev == dev_st.st_rdev) { uuid = strdup(ent->d_name); break; } } closedir(uuid_dir); if (uuid) log_info("UUID for device %s is %s", path, uuid); return uuid; } static char *get_disk_uuid_for_file_path(const char *path) { FILE *mounts = setmntent("/proc/mounts", "re"); struct mntent *ent; struct stat st; if (!mounts) return NULL; if (stat(path, &st) < 0) log_fatal("Could not stat(%s): %s", path, strerror(errno)); while ((ent = getmntent(mounts))) { struct stat ent_st; if (stat(ent->mnt_dir, &ent_st) < 0) continue; if (ent_st.st_dev == st.st_dev) break; } endmntent(mounts); if (!ent) { log_info("Could not determine device for file in path %s", path); return NULL; } return get_uuid_for_dev_path(ent->mnt_fsname); } static long determine_block_size_for_root_fs(void) { FILE *mtab = setmntent("/proc/mounts", "re"); struct mntent *mntent; long sector_size = 0; if (!mtab) log_fatal("Could not determine mounted partitions. Is /proc mounted?"); while ((mntent = getmntent(mtab))) { if (!strcmp(mntent->mnt_dir, "/")) { int fd = open(mntent->mnt_fsname, O_RDONLY | O_CLOEXEC); if (fd < 0) { log_fatal("Could not open %s to determine block size: %s", mntent->mnt_fsname, strerror(errno)); } if (ioctl(fd, BLKSSZGET, &sector_size) < 0) sector_size = 0; close(fd); break; } } endmntent(mtab); if (sector_size) { struct statfs sfs; if (statfs("/", &sfs) < 0) log_fatal("Could not determine optimal block size for root filesystem: %s", strerror(errno)); return sfs.f_bsize > sector_size ? sfs.f_bsize : sector_size; } log_fatal("Could not obtain sector size for root partition: %s", strerror(errno)); } static char *read_first_line_from_file(const char *path, char buffer[static 1024]) { FILE *f = fopen(path, "re"); if (!f) return NULL; bool did_read = fgets(buffer, 1024, f) != NULL; fclose(f); if (!did_read) return NULL; char *lf = strchr(buffer, '\n'); if (lf) *lf = '\0'; return buffer; } static bool is_hyperv(void) { return !access("/sys/bus/vmbus", F_OK); } static bool is_running_in_container(void) { FILE *cgroup; char buffer[1024]; bool ret = false; cgroup = fopen("/proc/1/cgroup", "re"); if (!cgroup) log_fatal("Could not read /proc/1/cgroup to determine if we're running in a container"); while (fgets(buffer, sizeof(buffer), cgroup)) { const char *first_colon = strchr(buffer, ':'); if (!first_colon) continue; /* When running in a container, PID 1 will have a line in * /proc/1/cgroup with "0::/" as a content; whereas, when running in * the host, it might have something like "0::/init.slice". * * Things might be different with anything other than systemd, but * since we're supporting systemd-only distros at this point, it's * safer to use this method rather than rely on things like the * presence of /.dockerenv or something like that as the container * runtime not be docker. */ if (!strcmp(first_colon, "::/\n")) { ret = true; break; } } fclose(cgroup); return ret; } static bool is_hibernation_enabled_for_vm(void) { char buffer[1024]; char *entry; if (is_running_in_container()) { log_info("We're running in a container; this isn't supported."); return false; } if (access("/dev/snapshot", F_OK) != 0) { log_info("Kernel does not support hibernation or /dev/snapshot has not been found."); return false; } /* First, check if the kernel can hibernate. Don't even bother if the * interface to hibernate it isn't available. */ entry = read_first_line_from_file("/sys/power/disk", buffer); if (!entry) { log_info("Kernel does not support hibernation (/sys/power/disk does not exist or can't be read)."); return false; } if (strstr(entry, "platform")) { log_info("VM supports hibernation with platform-supported events."); return true; } if (strstr(entry, "shutdown")) { log_info("VM supports hibernation only with the shutdown method. This is not ideal."); } else if (strstr(entry, "suspend")) { log_info("VM supports hibernation only with the suspend method. This is not ideal."); } else { log_info("Unknown VM hibernation support mode found: %s", entry); return false; } if (is_hyperv()) { log_info("This is a Hyper-V VM, checking if hibernation is enabled through VMBus events."); entry = read_first_line_from_file("/sys/bus/vmbus/hibernation", buffer); if (entry) { if (!strcmp(entry, "1")) { log_info("Hibernation is enabled according to VMBus. This is ideal."); return true; } log_info("Hibernation is disabled according to VMBus."); } } log_info("Even though VM is capable of hibernation, it seems to be disabled."); return false; } static uint32_t get_swap_file_offset(int fd) { uint32_t blksize; if (ioctl(fd, FIGETBSZ, &blksize) < 0) log_fatal("Could not get file block size: %s", strerror(errno)); uint32_t last = 0, first = 0, num_contiguous_blocks = 0; uint32_t blocks_per_page = sysconf(_SC_PAGE_SIZE) / blksize; uint32_t first_blknum = ~0; for (uint32_t i = 0; i < blocks_per_page; i++) { uint32_t blknum = i; if (ioctl(fd, FIBMAP, &blknum) < 0) log_fatal("Could not get filesystem block number for block #%d: %s", i, strerror(errno)); if (i == 0) first_blknum = blknum; if (last && blknum - last != 1) { /* If we find a block that's not contiguous, bail out. We * check below if we have enough contiguous blocks for hibernation * to work. */ break; } if (!first) first = blknum; last = blknum; num_contiguous_blocks++; } log_info("First %d blocks of %d bytes are contiguous", num_contiguous_blocks, blksize); if (num_contiguous_blocks * blksize >= sysconf(_SC_PAGE_SIZE)) return first_blknum; return ~0; } static bool try_zero_out_with_write(const char *path, off_t needed_size) { int fd = open(path, O_WRONLY | O_CLOEXEC); int ret = true; if (fd < 0) { log_info("Could not open %s: %s", path, strerror(errno)); return false; } long block_size = determine_block_size_for_root_fs(); const uint32_t pattern = 'T' << 24 | 'F' << 16 | 'S' << 8 | 'M'; for (off_t offset = 0; offset < needed_size; offset += block_size) { ssize_t written = pwrite(fd, &pattern, sizeof(pattern), offset); if (written < 0) { log_info("Could not write pattern to %s: %s", path, strerror(errno)); ret = false; goto out; } } fdatasync(fd); out: close(fd); return ret; } static bool fs_set_flags(int fd, int flags_to_set, int flags_to_reset) { int current_flags; if (ioctl(fd, FS_IOC_GETFLAGS, &current_flags) < 0) return false; current_flags |= flags_to_set; current_flags &= ~flags_to_reset; if (ioctl(fd, FS_IOC_SETFLAGS, &current_flags) < 0) return false; return true; } static bool is_file_on_fs(const char *path, __fsword_t magic) { struct statfs stfs; if (!statfs(path, &stfs)) return stfs.f_type == magic; return false; } static bool create_swap_file_with_size(const char *path, off_t size) { int fd = open(path, O_CLOEXEC | O_WRONLY | O_CREAT, 0600); int rc; if (fd < 0) return false; /* Disabling CoW is necessary on btrfs filesystems, but issue the * ioctl regardless of the filesystem just in case. * More information: https://wiki.archlinux.org/index.php/btrfs#Swap_file */ if (!fs_set_flags(fd, FS_NOCOW_FL, 0)) { /* Some filesystems don't support CoW (EXT4 for instance), so don't bother * giving an error message in those cases. */ if (errno != EOPNOTSUPP) log_info("Could not disable CoW for %s: %s. Will try setting up swap anyway.", path, strerror(errno)); } /* Disable compression, too. */ if (!fs_set_flags(fd, FS_NOCOMP_FL, FS_COMPR_FL)) { /* Compression is optional, too, so don't bother giving an error message in * case the filesystem doesn't support it. */ if (errno != EOPNOTSUPP) log_info("Could not disable compression for %s: %s. Will try setting up swap anyway.", path, strerror(errno)); } if (is_file_on_fs(path, XFS_SUPER_MAGIC)) { rc = 0; } else { rc = ftruncate(fd, size); if (rc < 0) { if (errno == EPERM) { log_info("Not enough disk space to create %s with %zu MB.", path, size / MEGA_BYTES); } else { log_info("Could not resize %s to %ld MB: %s", path, size / MEGA_BYTES, strerror(errno)); } } } close(fd); return rc == 0; } static bool try_zeroing_out_with_fallocate(const char *path, off_t size) { int fd = open(path, O_CLOEXEC | O_WRONLY); if (fd < 0) { log_info("Could not open %s for writing: %s", path, strerror(errno)); return false; } if (fallocate(fd, 0, 0, size) < 0) { if (errno == ENOSPC) { log_fatal("System ran out of disk space while allocating hibernation file. It needs %zd MiB", size / MEGA_BYTES); } else { log_fatal("Could not allocate %s: %s", path, strerror(errno)); } } close(fd); return true; } static bool try_vspawn_and_wait(const char *program, int n_args, va_list ap) { pid_t pid; int rc; char **argv; argv = calloc(n_args + 2, sizeof(char *)); if (!argv) { log_info("Couldn't allocate memory for argument array"); return false; } argv[0] = (char *)program; for (int i = 1; i <= n_args; i++) argv[i] = va_arg(ap, char *); rc = posix_spawnp(&pid, program, NULL, NULL, argv, NULL); free(argv); if (rc != 0) { log_info("Could not spawn %s: %s", program, strerror(rc)); return false; } log_info("Waiting for %s (pid %d) to finish.", program, pid); int wstatus; if (waitpid(pid, &wstatus, 0) != pid) { log_info("Couldn't wait for %s: %s", program, strerror(errno)); return false; } if (!WIFEXITED(wstatus)) { log_info("%s ended abnormally: %s", program, strerror(errno)); return false; } if (WEXITSTATUS(wstatus) == 127) { log_info("Failed to spawn %s", program); return false; } if (WEXITSTATUS(wstatus) != 0) { log_info("%s ended with unexpected exit code %d", program, WEXITSTATUS(wstatus)); return false; } log_info("%s finished successfully.", program); return true; } static bool try_spawn_and_wait(const char *program, int n_args, ...) { va_list ap; bool spawned; va_start(ap, n_args); spawned = try_vspawn_and_wait(program, n_args, ap); va_end(ap); return spawned; } static void spawn_and_wait(const char *program, int n_args, ...) { va_list ap; bool spawned; va_start(ap, n_args); spawned = try_vspawn_and_wait(program, n_args, ap); va_end(ap); if (!spawned) log_fatal("Aborting program due to error condition when spawning %s", program); } static void perform_fs_specific_checks(const char *path) { if (is_file_on_fs(path, EXT4_SUPER_MAGIC) && is_exec_in_path("e4defrag")) { try_spawn_and_wait("e4defrag", 1, path); return; } if (is_file_on_fs(path, BTRFS_SUPER_MAGIC)) { struct utsname utsbuf; if (uname(&utsbuf) < 0) log_fatal("Could not determine Linux kernel version: %s", strerror(errno)); if (utsbuf.release[1] != '.') log_fatal("Could not parse Linux kernel version"); if (utsbuf.release[0] < '5') log_fatal("Swap files are not supported on Btrfs running on kernel %s", utsbuf.release); if (is_exec_in_path("btrfs")) try_spawn_and_wait("btrfs", 3, "filesystem", "defragment", path); return; } if (is_file_on_fs(path, XFS_SUPER_MAGIC) && is_exec_in_path("xfs_fsr")) { try_spawn_and_wait("xfs_fsr", 2, "-v", path); return; } } static struct swap_file *create_swap_file(size_t needed_size) { log_info("Creating hibernation file at %s with %zu MB.", swap_file_name, needed_size / MEGA_BYTES); if (!create_swap_file_with_size(swap_file_name, needed_size)) log_fatal("Could not create swap file, aborting."); /* Allocate the swap file with the lowest I/O priority possible to not thrash workload */ ioprio_set(IOPRIO_WHO_PROCESS, 0, IOPRIO_PRIO_VALUE(IOPRIO_CLASS_IDLE, 7)); log_info("Ensuring %s has no holes in it.", swap_file_name); bool swap_on_xfs = is_file_on_fs(swap_file_name, XFS_SUPER_MAGIC); if (swap_on_xfs || !try_zeroing_out_with_fallocate(swap_file_name, needed_size)) { if (swap_on_xfs) log_info("Root partition is in a XFS filesystem; need to use slower method to allocate swap file"); else log_info("Fast method failed; trying a slower method."); if (!try_zero_out_with_write(swap_file_name, needed_size)) log_fatal("Could not create swap file."); } perform_fs_specific_checks(swap_file_name); spawn_and_wait("mkswap", 1, swap_file_name); struct swap_file *ret = malloc(sizeof(*ret) + sizeof(swap_file_name)); if (!ret) log_fatal("Could not allocate memory to represent a swap file: %s", strerror(errno)); ret->capacity = needed_size; memcpy(ret->path, swap_file_name, sizeof(swap_file_name)); return ret; } static bool is_kernel_cmdline_correct(const char *dev_uuid, off_t resume_offset) { char buffer[1024]; char *line = read_first_line_from_file("/proc/cmdline", buffer); if (!line) { log_info("Could not read /proc/cmdline; is /proc mounted? Assuming information is incorrect."); return false; } char *resume_field = NULL; char *resume_offset_field = NULL; char *no_console_suspend_field = NULL; for (char *field = line; field; field = next_field(field)) { if (!strncmp(field, "resume=", sizeof("resume=") - 1)) resume_field = field + sizeof("resume=") - 1; else if (!strncmp(field, "resume_offset=", sizeof("resume_offset=") - 1)) resume_offset_field = field + sizeof("resume_offset=") - 1; else if (!strncmp(field, "no_console_suspend=", sizeof("no_console_suspend=") - 1)) no_console_suspend_field = field + sizeof("no_console_suspend=") - 1; } if (!resume_field) return false; if (!resume_offset_field) return false; if (!no_console_suspend_field) return false; char full_dev_path[PATH_MAX]; int r = snprintf(full_dev_path, PATH_MAX, "/dev/disk/by-uuid/%s", dev_uuid); if (r < 0 || r >= PATH_MAX) return false; if (strcmp(resume_field, full_dev_path) != 0) return false; char offset_buf[3 * sizeof(size_t)]; snprintf(offset_buf, sizeof(offset_buf), "%zd", resume_offset); if (strcmp(offset_buf, resume_offset_field) != 0) return false; if (strcmp(no_console_suspend_field, "1") != 0) return false; return true; } static struct resume_swap_area get_swap_area(const struct swap_file *swap) { int fd = open(swap->path, O_RDONLY | O_CLOEXEC); struct stat st; if (fd < 0) log_fatal("Could not open %s: %s", swap->path, strerror(errno)); if (fstat(fd, &st) < 0) log_fatal("Could not stat %s: %s", swap->path, strerror(errno)); if (!S_ISREG(st.st_mode)) log_fatal("Swap file %s is not a regular file", swap->path); uint32_t offset = get_swap_file_offset(fd); if (offset == ~0u) log_fatal("Could not determine file system block number for %s, or file isn't contiguous", swap->path); close(fd); log_info("Swap file %s is at device %ld, offset %d", swap->path, st.st_dev, offset); return (struct resume_swap_area){ .offset = offset, .dev = st.st_dev, }; } static const char *find_grub_cfg_path(void) { static const char *possible_paths[] = {"/boot/grub2/grub.cfg", "/boot/grub/grub.cfg", NULL}; for (int i = 0; possible_paths[i]; i++) { if (!access(possible_paths[i], F_OK)) return possible_paths[i]; } log_info("Could not find GRUB configuration file. Is /boot mounted?"); return NULL; } static bool is_directory_empty(const char *path) { DIR *dir = opendir(path); struct dirent *ent; bool has_file = false; if (!dir) return true; while ((ent = readdir(dir))) { if (!strcmp(ent->d_name, ".")) continue; if (!strcmp(ent->d_name, "..")) continue; has_file = true; break; } closedir(dir); return !has_file; } static bool update_kernel_cmdline_params_for_grub( const char *dev_uuid, const struct resume_swap_area swap_area, bool has_grubby, bool has_update_grub2, bool has_grub2_mkconfig) { bool ret_value = true; /* Doc: * https://docs.fedoraproject.org/en-US/fedora/rawhide/system-administrators-guide/kernel-module-driver-configuration/Working_with_the_GRUB_2_Boot_Loader/#sec-Making_Persistent_Changes_to_a_GRUB_2_Menu_Using_the_grubby_Tool */ log_info("Kernel command line is missing parameters to resume from hibernation. Trying to patch grub configuration file."); char *args; if (asprintf(&args, "resume=/dev/disk/by-uuid/%s resume_offset=%lld no_console_suspend=1", dev_uuid, swap_area.offset) < 0) { log_info("Could not allocate memory for kernel argument"); return false; } if (is_exec_in_path("update-initramfs")) { log_info("Updating initramfs to include resume stuff"); FILE *conf = fopen("/etc/initramfs-tools/conf.d/resume", "we"); if (!conf) log_fatal("Could not open initramfs-tools configuration file: %s", strerror(errno)); fprintf(conf, "# Updated automatically by hibernation-setup-tool. Do not modify.\n"); fprintf(conf, "RESUME=UUID=%s\n", dev_uuid); fclose(conf); spawn_and_wait("update-initramfs", 1, "-u"); } if (has_grubby) { log_info("Using grubby to patch GRUB configuration"); spawn_and_wait("grubby", 3, "--update-kernel=ALL", "--args", args); } else if (has_update_grub2 || has_grub2_mkconfig) { FILE *resume_cfg; char *old_contents = NULL; const char *grub_cfg_path; size_t old_contents_len = 0; char buffer[1024]; if (!is_directory_empty("/etc/default/grub.d")) { /* If we find this directory, it might be possible that some of the configuration * files there will override GRUB_CMDLINE_LINUX_DEFAULT. This seems to be the case * in some Azure Marketplace images, with files such as "50-cloudimg-settings.cfg". * If we find the directory, assume we can create our own with higher priority * instead of modifying the global configuration file. */ grub_cfg_path = "/etc/default/grub.d/99-hibernate-settings.cfg"; } else if (!access("/etc/default/grub", F_OK)) { grub_cfg_path = "/etc/default/grub"; } else { log_fatal("Could not determine where the Grub configuration file is"); } resume_cfg = fopen(grub_cfg_path, "re"); if (resume_cfg) { bool in_az_hibernate_agent_block = false; while (fgets(buffer, sizeof(buffer), resume_cfg)) { if (in_az_hibernate_agent_block) { if (strstr(buffer, "# hibernation-setup-tool:end")) in_az_hibernate_agent_block = false; continue; } if (strstr(buffer, "# hibernation-setup-tool:start")) { in_az_hibernate_agent_block = true; continue; } size_t buflen = strlen(buffer); char *tmp = realloc(old_contents, old_contents_len + buflen + 1); if (!tmp) log_fatal("Could not allocate memory: %s", strerror(errno)); memcpy(tmp + old_contents_len, buffer, buflen + 1); old_contents_len += buflen; old_contents = tmp; } fclose(resume_cfg); } resume_cfg = fopen(grub_cfg_path, "we"); if (!resume_cfg) log_fatal("Could not open %s for writing: %s", grub_cfg_path, strerror(errno)); if (old_contents) { fwrite(old_contents, old_contents_len, 1, resume_cfg); free(old_contents); } fprintf(resume_cfg, "\n# hibernation-setup-tool:start\n"); fprintf(resume_cfg, "GRUB_CMDLINE_LINUX_DEFAULT=\"$GRUB_CMDLINE_LINUX_DEFAULT %s\"\n", args); fprintf(resume_cfg, "unset GRUB_FORCE_PARTUUID\n"); fprintf(resume_cfg, "# hibernation-setup-tool:end\n"); fclose(resume_cfg); if (has_update_grub2) { log_info("Using update-grub2 to patch GRUB configuration in %s", grub_cfg_path); spawn_and_wait("update-grub2", 0); } else if (has_grub2_mkconfig) { const char *grub_cfg_path = find_grub_cfg_path(); if (!grub_cfg_path) { ret_value = false; } else { log_info("Using grub2-mkconfig to patch GRUB configuration in %s", grub_cfg_path); spawn_and_wait("grub2-mkconfig", 2, "-o", grub_cfg_path); } } } free(args); return ret_value; } static bool update_swap_offset(const struct swap_file *swap) { bool ret = true; log_info("Updating swap offset"); int fd = open("/dev/snapshot", O_RDONLY | O_CLOEXEC); if (fd < 0) { log_info("Could not open /dev/snapshot: %s", strerror(errno)); return false; } struct resume_swap_area swap_area = get_swap_area(swap); if (ioctl(fd, SNAPSHOT_SET_SWAP_AREA, &swap_area) < 0) { log_info("Could not set resume_swap_area parameters in /dev/snapshot: %s", strerror(errno)); close(fd); return false; } close(fd); char *dev_uuid = get_disk_uuid_for_file_path(swap->path); if (!dev_uuid) log_fatal("Could not determine device UUID for swap file %s", swap->path); log_info("Swap file %s is in device UUID %s", swap->path, dev_uuid); if (!is_kernel_cmdline_correct(dev_uuid, swap_area.offset)) { log_info("Kernel command-line parameters need updating."); bool has_grubby = is_exec_in_path("grubby"); bool has_update_grub2 = is_exec_in_path("update-grub2"); bool has_grub2_mkconfig = is_exec_in_path("grub2-mkconfig"); if (has_grubby || has_update_grub2 || has_grub2_mkconfig) { ret = update_kernel_cmdline_params_for_grub(dev_uuid, swap_area, has_grubby, has_update_grub2, has_grub2_mkconfig); } else { log_info( "Could not determine how system was booted to update kernel parameters for next boot. System won't be able to resume until you fix this."); ret = false; } } free(dev_uuid); return ret; } static void ensure_swap_is_enabled(const struct swap_file *swap, bool created) { FILE *fstab; char *old_contents = NULL; size_t old_contents_len = 0; char buffer[1024]; log_info("Ensuring swap file %s is enabled", swap->path); if (chmod(swap->path, 0600) < 0) log_fatal("Couldn't set correct permissions on %s: %s", swap->path, strerror(errno)); if (swapon(swap->path, 0) < 0) { if (errno == EINVAL && !created) log_fatal("%s exists but kernel isn't accepting it as a swap file. Try removing it and re-running the agent.", swap->path); if (errno != EBUSY) log_fatal("Could not enable swap file: %s", strerror(errno)); } log_info("Updating /etc/fstab"); fstab = fopen("/etc/fstab", "re"); if (!fstab) log_fatal("Could not open fstab: %s", strerror(errno)); while (fgets(buffer, sizeof(buffer), fstab)) { if (strstr(buffer, swap->path)) continue; size_t buflen = strlen(buffer); char *tmp = realloc(old_contents, old_contents_len + buflen + 1); if (!tmp) log_fatal("Couldn't allocate memory"); memcpy(tmp + old_contents_len, buffer, buflen + 1); old_contents_len += buflen; old_contents = tmp; } fclose(fstab); fstab = fopen("/etc/fstab", "we"); if (!fstab) log_fatal("Could not open fstab for writing: %s", strerror(errno)); if (old_contents) { fwrite(old_contents, old_contents_len, 1, fstab); free(old_contents); } fprintf(fstab, "\n%s\tnone\tswap\tswap\t0\t0\n", swap->path); fclose(fstab); } static void ensure_udev_rules_are_installed(void) { char systemctl_path_buf[PATH_MAX]; const char *udev_rule_path; const char *systemctl_path; systemctl_path = find_executable_in_path("systemctl", NULL, systemctl_path_buf); if (!systemctl_path) { log_info("systemctl not found or not executable, udev rule won't work"); return; } if (!is_exec_in_path("udevadm")) { log_info("udevadm has not been found in $PATH; maybe system doesn't use systemd?"); return; } if (!access("/usr/lib/udev/rules.d", F_OK)) { udev_rule_path = "/usr/lib/udev/rules.d/99-vm-hibernation.rules"; } else if (!access("/etc/udev/rules.d", F_OK)) { udev_rule_path = "/etc/udev/rules.d/99-vm-hibernation.rules"; } else if (!access("/lib/udev/rules.d", F_OK)) { udev_rule_path = "/lib/udev/rules.d/99-vm-hibernation.rules"; } else { log_info("Couldn't find where udev stores the rules. VM may not hibernate."); return; } FILE *rule_file = fopen(udev_rule_path, "we"); if (!rule_file) log_fatal("Could not open '%s' for writing: %s", udev_rule_path, strerror(errno)); fprintf(rule_file, "SUBSYSTEM==\"vmbus\", ACTION==\"change\", " "DRIVER==\"hv_utils\", ENV{EVENT}==\"hibernate\", " "RUN+=\"%s hibernate\"\n", systemctl_path); fclose(rule_file); log_info("udev rule to hibernate with systemd set up in %s. Telling udev about it.", udev_rule_path); /* This isn't strictly necessary, but do it anyway just in case. */ spawn_and_wait("udevadm", 2, "control", "--reload-rules"); spawn_and_wait("udevadm", 1, "trigger"); } static const char *readlink0(const char *path, char buf[static PATH_MAX]) { ssize_t len = readlink(path, buf, PATH_MAX - 1); if (len < 0) return NULL; buf[len] = '\0'; return buf; } static bool is_cold_boot(void) { /* We detect cold boot by creating a file in a tmpfs filesystem right * before asking system to hibernate. If this file is not there during * agent startup, then it's a cold boot and resuming failed; if it's * still there, then we successfully resumed. */ char lock_file_path_buf[PATH_MAX]; const char *lock_file_path; lock_file_path = readlink0(hibernate_lock_file_name, lock_file_path_buf); if (lock_file_path) { unlink(hibernate_lock_file_name); if (access(lock_file_path, F_OK) < 0) return true; unlink(lock_file_path); } return false; } static void notify_vm_host(enum host_vm_notification notification) { static const char *types[] = { [HOST_VM_NOTIFY_COLD_BOOT] = "cold-boot", [HOST_VM_NOTIFY_HIBERNATING] = "hibernating", [HOST_VM_NOTIFY_RESUMED_FROM_HIBERNATION] = "resumed-from-hibernation", [HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED] = "pre-hibernation-failed", }; log_info("Changed hibernation state to: %s", types[notification]); } static int recursive_rmdir_cb(const char *fpath, const struct stat *st, int typeflag, struct FTW *ftwbuf) { (void)st; (void)ftwbuf; switch (typeflag) { case FTW_SLN: /* symbolic link pointing to a non-existing file */ case FTW_F: /* regular file */ return unlink(fpath) == 0 ? FTW_CONTINUE : FTW_STOP; case FTW_D: /* directory */ return rmdir(fpath) == 0 ? FTW_CONTINUE : FTW_STOP; case FTW_SL: /* We refuse to follow symbolic links as it might lead us to some directory outside * the one we're trying to remove. The only symlinks we care about are those that * point to a path that does not exist, but we delete those before doing anything * anyway. */ log_info("%s is a symbolic link. Refusing to follow.", fpath); return FTW_STOP; case FTW_DNR: log_info("Can't read directory %s", fpath); return FTW_STOP; case FTW_NS: log_info("stat() failed on %s", fpath); return FTW_STOP; default: log_info("nftw callback called with unknown typeflag %d, stopping", typeflag); return FTW_STOP; } } static bool recursive_rmdir(const char *path) { return nftw(path, recursive_rmdir_cb, 16, FTW_DEPTH | FTW_PHYS | FTW_ACTIONRETVAL) != FTW_STOP; } static int handle_pre_systemd_suspend_notification(const char *action) { if (!strcmp(action, "hibernate")) { log_info("Running pre-hibernate hooks"); /* Creating this directory with the right permissions is racy as * we're writing to tmp which is world-writable. So do our best * here to ensure that if this for loop terminates normally, the * directory is empty and readable/writable only by us. In normal * scenarios (i.e. nobody else tried creating a directory with that * name), this will succeed the first try. This directory will be * removed when we resume. */ for (int try = 0;; try++) { if (try > 10) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Tried too many times to create /tmp/hibernation-setup-tool and failed. Giving up"); } if (!mkdir("/tmp/hibernation-setup-tool", 0700)) break; if (errno != EEXIST) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't create location to store hibernation agent state: %s", strerror(errno)); } struct stat st; if (!stat("/tmp/hibernation-setup-tool", &st)) { if (S_ISDIR(st.st_mode)) { log_info("/tmp/hibernation-setup-tool exists, removing it"); if (umount2("/tmp/hibernation-setup-tool", UMOUNT_NOFOLLOW | MNT_DETACH) < 0) { /* See comment related to the umount2() call in handle_post_systemd_suspend_notification(). */ if (errno != EINVAL) log_fatal("Error while unmounting /tmp/hibernation-setup-tool: %s", strerror(errno)); } if (recursive_rmdir("/tmp/hibernation-setup-tool")) continue; notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't remove /tmp/hibernation-setup-tool directory before proceeding"); } log_info("/tmp/hibernation-setup-tool exists and isn't a directory! Removing it and trying again (try %d)", try); if (!unlink("/tmp/hibernation-setup-tool")) continue; notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't remove the file: %s, giving up", strerror(errno)); } log_info("/tmp/hibernation-setup-tool couldn't be found but mkdir() told us it exists, trying again (try %d)", try); continue; } if (!is_file_on_fs("/tmp/hibernation-setup-tool", TMPFS_MAGIC)) { log_info("/tmp isn't a tmpfs filesystem; trying to mount /tmp/hibernation-setup-tool as such"); if (mount("tmpfs", "/tmp/hibernation-setup-tool", "tmpfs", 0, NULL) < 0) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't mount temporary filesystem: %s. We need this to detect cold boots!", strerror(errno)); } } char pattern[] = "/tmp/hibernation-setup-tool/hibernatedXXXXXX"; int fd = mkostemp(pattern, O_CLOEXEC); if (fd < 0) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't create a temporary file: %s", strerror(errno)); } close(fd); if (unlink(hibernate_lock_file_name) < 0) { if (errno != EEXIST) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't remove %s: %s", hibernate_lock_file_name, strerror(errno)); } } if (link(pattern, hibernate_lock_file_name) < 0) { notify_vm_host(HOST_VM_NOTIFY_PRE_HIBERNATION_FAILED); log_fatal("Couldn't link %s to %s: %s", pattern, hibernate_lock_file_name, strerror(errno)); } notify_vm_host(HOST_VM_NOTIFY_HIBERNATING); log_info("Pre-hibernation hooks executed successfully"); return 0; } log_fatal("Can't handle `pre %s' notifications", action); return 1; } static int handle_post_systemd_suspend_notification(const char *action) { if (!strcmp(action, "hibernate")) { char real_path_buf[PATH_MAX]; const char *real_path; log_info("Running post-hibernate hooks"); real_path = readlink0(hibernate_lock_file_name, real_path_buf); if (!real_path) { /* No need to notify host VM here: if link wasn't there, it's most likely that the * pre-hibernation hooks failed to create it in the first place. Log for debugging * but keep going. */ log_info("This is probably fine, but couldn't readlink(%s): %s", hibernate_lock_file_name, strerror(errno)); } else if (unlink(real_path) < 0) { log_info("This is fine, but couldn't remove %s: %s", real_path, strerror(errno)); } if (unlink(hibernate_lock_file_name) < 0) log_info("This is fine, but couldn't remove %s: %s", hibernate_lock_file_name, strerror(errno)); if (umount2("/tmp/hibernation-setup-tool", UMOUNT_NOFOLLOW | MNT_DETACH) < 0) { /* EINVAL is returned if this isn't a mount point. This is normal if /tmp was already * a tmpfs and we didn't create and mounted this directory in the pre-hibernate hook. * Calling umount2() is cheaper than checking if this directory is indeed mounted as * a tmpfs directory. */ if (errno != EINVAL) log_info("While unmounting /tmp/hibernation-setup-tool: %s", strerror(errno)); } if (!recursive_rmdir("/tmp/hibernation-setup-tool")) log_info("While removing /tmp/hibernation-setup-tool: %s", strerror(errno)); notify_vm_host(HOST_VM_NOTIFY_RESUMED_FROM_HIBERNATION); log_info("Post-hibernation hooks executed successfully"); return 0; } log_fatal("Can't handle `post %s' notifications", action); return 1; } static int handle_systemd_suspend_notification(const char *argv0, const char *when, const char *action) { if (!getenv("SYSTEMD_SLEEP_ACTION")) { log_fatal("These arguments can only be used when called from systemd"); return 1; } log_needs_prefix = true; log_needs_syslog = true; if (!strcmp(when, "pre")) return handle_pre_systemd_suspend_notification(action); if (!strcmp(when, "post")) return handle_post_systemd_suspend_notification(action); log_fatal("Invalid usage: %s %s %s", argv0, when, action); return 1; } static void link_hook(const char *src, const char *dest) { if (link(src, dest) < 0) { if (errno != EEXIST) return log_fatal("Couldn't link %s to %s: %s", src, dest, strerror(errno)); } log_info("Notifying systemd of new hooks"); spawn_and_wait("systemctl", 1, "daemon-reload"); } static void ensure_systemd_hooks_are_set_up(void) { /* Although the systemd manual cautions against dropping executables or scripts in * this directory, the proposed D-Bus interface (Inhibitor) is not sufficient for * our use case here: we're not trying to inhibit hibernation/suspend, we're just * trying to know when this happened. * * More info: https://www.freedesktop.org/software/systemd/man/systemd-suspend.service.html */ const char *execfn = (const char *)getauxval(AT_EXECFN); const char *location_to_link = "/usr/lib/systemd/systemd-sleep"; struct stat st; int r; r = stat(location_to_link, &st); if (r < 0 && errno == ENOENT) { log_info("Attempting to create hibernate/resume hook directory: %s", location_to_link); if (mkdir(location_to_link, 0755) < 0) { log_info("Couldn't create %s: %s. VM host won't receive suspend/resume notifications.", location_to_link, strerror(errno)); return; } } else if (r < 0) { log_info("Couldn't stat(%s): %s. We need to drop a file there to allow " "the VM host to be notified of hibernation/resumes.", location_to_link, strerror(errno)); return; } else if (!S_ISDIR(st.st_mode)) { log_info("%s isn't a directory, can't drop a link to the agent there to " " notify host of hibernation/resume", location_to_link); return; } if (execfn) return link_hook(execfn, location_to_link); char self_path_buf[PATH_MAX]; const char *self_path = readlink0("/proc/self/exe", self_path_buf); if (self_path) return link_hook(self_path, location_to_link); return log_fatal("Both getauxval() and readlink(/proc/self/exe) failed. " "Couldn't determine location of this executable to install " "systemd hooks"); } int main(int argc, char *argv[]) { if (geteuid() != 0) { log_fatal("This program has to be executed with superuser privileges."); return 1; } if (!is_hibernation_enabled_for_vm()) { log_info("Hibernation not enabled for this VM."); return 0; } if (is_hyperv()) { /* We only handle these things here on Hyper-V VMs because it's the only * hypervisor we know that might need these kinds of notifications. */ if (argc == 3) return handle_systemd_suspend_notification(argv[0], argv[1], argv[2]); if (is_cold_boot()) notify_vm_host(HOST_VM_NOTIFY_COLD_BOOT); } size_t total_ram = physical_memory(); if (!total_ram) log_fatal("Could not obtain memory total from this computer"); size_t needed_swap = swap_needed_size(total_ram); log_info("System has %zu MB of RAM; needs a swap area of %zu MB", total_ram / MEGA_BYTES, needed_swap / MEGA_BYTES); struct swap_file *swap = find_swap_file(needed_swap); if (swap) { log_info("Swap file found with size %zu MB at %s", swap->capacity / MEGA_BYTES, swap->path); } else { log_info("Swap file not found"); } if (swap && swap->capacity < needed_swap) { log_info("Swap file %s has capacity of %zu MB but needs %zu MB. Recreating. " "System will run without a swap file while this is being set up.", swap->path, swap->capacity / MEGA_BYTES, needed_swap / MEGA_BYTES); if (swapoff(swap->path) < 0) { if (errno == EINVAL) { log_info("%s is not currently being used as a swap partition. That's OK.", swap->path); } else { log_fatal("Could not disable swap file %s: %s", swap->path, strerror(errno)); } } if (unlink(swap->path) < 0) { /* If we're trying to remove the file but it's not there anymore, * that's fine... no need to error out. */ if (!access(swap->path, F_OK)) log_fatal("Could not remove swap file %s: %s", swap->path, strerror(errno)); } free(swap); swap = NULL; } bool created = false; if (!swap) { log_info("Creating swap file with %zu MB", needed_swap / MEGA_BYTES); swap = create_swap_file(needed_swap); if (!swap) log_fatal("Could not create swap file"); created = true; } ensure_swap_is_enabled(swap, created); if (!update_swap_offset(swap)) log_fatal("Could not update swap offset."); if (is_hyperv()) { ensure_udev_rules_are_installed(); ensure_systemd_hooks_are_set_up(); } log_info("Swap file for VM hibernation set up successfully"); free(swap); return 0; }
wkoutre/react-native-yunpeng-alipay
ios/AlipayModule/AlipayModule.h
// // AlipayModule.h // AlipayModule // // Created by <NAME> on 16/5/10. // Copyright © 2016年 <NAME>. All rights reserved. // #import <Foundation/Foundation.h> #import "React/RCTBridgeModule.h" @interface AlipayModule : NSObject<RCTBridgeModule> +(void) handleCallback:(NSURL *)url; @end
Sxlly/SimonSays
commands_ll.h
#ifndef COMMANDS_LL_H #define COMMANDS_LL_H void insert_first(int key, int data); bool is_empty(); #endif
Sxlly/SimonSays
file_input.c
#include <stdio.h> #include <stdlib.h> #include <unistd.h> #include "user_input.h" int file_reader(char filename[]) { int status = 0; FILE *fptr; if ((fptr = fopen(filename, "r")) == NULL) { fclose(fptr); status = 1; return status; } else { fclose(fptr); return status; } }
Sxlly/SimonSays
main.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <stdbool.h> #include <time.h> #include "main.h" #include "user_input.h" #include "data_parser.h" #include "singleyll.h" #include "simon.h" /* onboard main method to create a command which is then added to command list */ /* using struct from singleyll (linked list) header file */ com_t make_command() { /* using node struct from singleyll (linked list) to hold new command */ com_t new_com; /* print statements to show user options to choose from */ printf("\t\tChoose a command to add from the following options\n"); printf("\t\t---------------------------------------------------\n"); usleep(100000); printf("\t\t\tType 1 For Simon Says Right Arm Up\n"); usleep(100000); printf("\t\t\tType 2 For Simon Says Left Arm Up\n"); usleep(100000); printf("\t\t\tType 3 For Simon Says Hands On Head\n"); usleep(100000); printf("\t\t\tType 4 For Simon Says Dance\n"); usleep(100000); printf("\t\t\tType 5 For Simon Didn't Say Right Arm Up\n"); usleep(100000); printf("\t\t\tType 6 For Simon Didn't Say Left Arm Up\n"); usleep(100000); printf("\t\t\tType 7 For Simon Didn't Say Hands On Head\n"); usleep(100000); printf("\t\t\tType 8 For Simon Didn't Say Dance\n"); /* using input scan to obtain selection value from user -> then stored in the new commands selection value */ printf("\t\t\tYour Choice: "); scanf("%1d", &new_com.selection); /* print statements to confirm new commands addition to the linked list */ usleep(250000); printf("Command Successfully Added!\n"); usleep(250000); /* return new command node */ return new_com; } /* method to emulate css type design via centering main menu */ void terminal_spacer() { int ii; for (ii = 0; ii < 6; ii++) { printf("\n"); } } /* method to add all commands from text file to command list */ void add_file_commands(comlist_t* list, char filename[256]) { /* declaring a new object of node structure to act as new command */ com_t new_com; /* declaring valid command strings */ char simon_s_ra[100] = "simon said right arm up\n"; char simon_s_la[100] = "simon said left arm up\n"; char simon_s_hoh[100] = "simon said hands on head\n"; char simon_s_dan[100] = "simon said dance\n"; char simon_ds_ra[100] = "simon didn't say right arm up\n"; char simon_ds_la[100] = "simon didn't say left arm up\n"; char simon_ds_hoh[100] = "simon didn't say hands on head\n"; char simon_ds_dan[100] = "simon didn't say dance\n"; FILE* fptr = fopen(filename, "r"); char file_line[100]; while (fgets(file_line, sizeof(file_line), fptr)) { if (strcmp(file_line, simon_s_ra) == 0) { new_com.selection = 1; add_command(list, new_com); } else if (strcmp(file_line, simon_s_la) == 0) { new_com.selection = 2; add_command(list, new_com); } else if (strcmp(file_line, simon_s_hoh) == 0) { new_com.selection = 3; add_command(list, new_com); } else if (strcmp(file_line, simon_s_dan) == 0) { new_com.selection = 4; add_command(list, new_com); } else if (strcmp(file_line, simon_ds_ra) == 0) { new_com.selection = 5; add_command(list, new_com); } else if (strcmp(file_line, simon_ds_la) == 0) { new_com.selection = 6; add_command(list, new_com); } else if (strcmp(file_line, simon_ds_hoh) == 0) { new_com.selection = 7; add_command(list, new_com); } else if (strcmp(file_line, simon_ds_dan) == 0) { new_com.selection = 8; add_command(list, new_com); } else { printf("invalid command!\n"); } } fclose(fptr); } /* default main method */ /* with static variables to support command line input */ int main(int argc, char* argv[]) { int cla; int mode; /* if there is no additional command line argument -> set cla to one (False) */ if (argc == 1) { cla = 1; printf("Choose a Mode\n"); printf("Type 1 For Normal Mode\n"); printf("Type 2 For Everything Mode\n"); printf("Your Choice: "); scanf("%1d", &mode); } /* if there is one additional command line argument -> set cla to zero (True) */ else if (argc == 2) { /* declaring status variable to act as boolean */ int status; cla = 0; printf("Choose a Mode\n"); printf("Type 1 For Normal Mode\n"); printf("Type 2 For Everything Mode\n"); printf("Your Choice: "); scanf("%1d", &mode); /* parse filename into file reader method to verify its existence */ status = file_reader(argv[1]); /* if status is equal to zero (True) keep cla as zero (True) */ if (status == 0) { cla = 0; data_parse(argv[1]); usleep(500000); } /* else -> kill switch runtime via return zero */ else { free(argv); return 0; } } /* else -> kill switch runtime via return zero */ /* firstly printing instructions on how to use program */ else { system("clear"); terminal_spacer(); terminal_spacer(); printf("\t\t\tGot Stuck? \n"); usleep(100000); printf("\t\t\tUser Instructions\n"); usleep(100000); printf("\t\t\tRun Via Typing ./SimonSays into command line\n"); usleep(100000); printf("\t\t\tRun With a Initial File Via Typing ./SimonSays filename.type\n"); usleep(100000); printf("\t\t\tAny Additional commandline arguments given after a filename will result in a runtime error!\n"); usleep(100000); return 0; } /* creating linked list */ comlist_t* list = create_comlist(); /* adding commandline argument file commands to list */ /* if commandline file was given and verified */ if (cla == 0) { add_file_commands(list, argv[1]); } /* main menu infinite while loop -> while not break -> where break is exit(zero) */ while (1) { /* functionality variables declared */ char filename[256]; int status; int choice; int node_index; /* terminal formatted menu */ /* clearing current system terminal content */ system("clear"); /* using terminal spacer funtion */ terminal_spacer(); /* print statements for main menu */ /* using usleep to sleep the processing for aesthetics */ printf(" ==========================\n"); usleep(50000); printf(" Options: \n"); usleep(50000); printf(" 1. Import File Of Commands\n"); usleep(50000); printf(" 2. Give Command\n"); usleep(50000); printf(" 3. Delete Command By Index\n"); usleep(50000); printf(" 4. Delete Commands By Amount\n"); usleep(50000); printf(" 5. Play Simon Says\n"); usleep(50000); printf(" 6. Display Command List\n"); usleep(50000); printf(" 7. Exit\n"); usleep(50000); printf(" ===========================\n"); /* obtaining choice as an integer from the user via terminal input scan */ printf(" Your Choice: "); scanf("%1d", &choice); /* switch structure which is parsed int choice */ switch(choice) { /* if case->choice is equal to one */ case 1: system("clear"); terminal_spacer(); printf("\t\t\tEnter File Name: "); scanf("%256s", filename); /* passing given file to file reader function which verifies it's existence within home search path (working directory) */ status = file_reader(filename); if (status == 0) { terminal_spacer(); printf("\t\t\tFile Exists!\n"); /* display to user what the file contains via printing to terminal */ data_parse(filename); /* add all of these commands to the current command list */ add_file_commands(list, filename); break; } else { terminal_spacer(); printf("\t\t\tFile Does Not Exist!\n"); break; } /* if case->choice is equal to two */ case 2: system("clear"); terminal_spacer(); add_command(list, make_command()); break; /* if case->choice is equal to three */ case 3: system("clear"); terminal_spacer(); printf("\t\t\t Please Enter the Index of the Command you want to Delete: "); scanf("%1d", &node_index); delete_command(list, node_index-1); usleep(250000); printf("\t\t\t Command Successfully Deleted!\n"); usleep(250000); break; case 4: system("clear"); terminal_spacer(); printf("\t\t\t Please Enter the Amount of Commands You Want To Delete: "); scanf("%1d", &node_index); mass_delete_commands(list, node_index); usleep(250000); printf("\t\t\t Commands Sucessfully Deleted!\n"); break; /* if case->choice is equal to four */ case 5: commands_to_simon(list); break; /* if case->choice is equal to five */ case 6: system("clear"); terminal_spacer(); printf("\t\t\tYour Current Command List: \n"); print_comlist(list); usleep(250000); break; /* if case->choice is equal to six (also exit->contains while loop break->exit(zero)) */ case 7: system("clear"); terminal_spacer(); terminal_spacer(); usleep(500000); printf("\t\t\t\t Thankyou For Playing!\n"); usleep(500000); system("clear"); terminal_spacer(); printf("\t\t\t\t Quiting Game\n"); usleep(500000); system("clear"); terminal_spacer(); printf("\t\t\t\t Quiting Game.\n"); usleep(500000); system("clear"); terminal_spacer(); printf("\t\t\t\t Quiting Game..\n"); usleep(500000); system("clear"); terminal_spacer(); printf("\t\t\t\t Quiting Game...\n"); exit(0); break; /* if case->choice is equal to none of above (default) */ default: printf("\t\t\tInvalid Selection!\n"); break; } } /*freeing allocated memory for command list */ free_comlist(list); /* main method standard exit return */ return 0; }
Sxlly/SimonSays
singleyll.h
#ifndef SINGLEYLL_H #define SINGLEYLL_H /* structure for creating a command */ typedef struct command { int selection; } com_t; /* node structure */ typedef struct comlist_node { com_t value; struct comlist_node* next; }comlist_node_t; /* linked list structure */ typedef struct comlist { comlist_node_t* head; comlist_node_t* tail; int size; }comlist_t; comlist_t* create_comlist(); void print_comlist(comlist_t* list); void add_command(comlist_t* list, com_t com); void free_comlist(comlist_t* list); void delete_command(comlist_t* list, int node_index); void mass_delete_commands(comlist_t* list, int amount); #endif /* SINGLEYLL_H */
Sxlly/SimonSays
data_parser.h
#ifndef DATA_PARSER_H #define DATA_PARSER_H void data_parse(char filename[256]); #endif
Sxlly/SimonSays
commands_ll.c
<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <stdbool.h> #include "commands_ll.h" struct command { int data; int key; struct command *next; }; struct command *head = NULL; struct command *current = NULL; void insert_first(int key, int data) { struct command *link = (struct command*) malloc(sizeof(struct command)); link -> key = key; link -> data = data; link -> next = head; head = link; } struct command* del_first() { struct command *temp_link = head; head = head -> next; return temp_link; } bool is_empty() { return head == NULL; } int list_size() { int size = 0; struct command *current; for (current = head; current != NULL; current -> next) { size++; } return size; } struct command* find_com(int key) { struct command* current = head; if (head == NULL) { return NULL; } while (current -> key != key) { if (current -> next == NULL) { return NULL; } else { current = current -> next; } } return current; } struct command* del_com(int key) { struct command* current = head; struct command* previous = NULL; if (head == NULL) { return NULL; } while (current -> key != key) { if(current -> next == NULL) { return NULL; } else { previous = current; current = current -> next; } } if (current == head) { head = head -> next; } else { previous -> next = current -> next; } return current; } void reverse_list(struct command** head_reference) { struct command* prev = NULL; struct command* current = *head_reference; struct command* next; while (current != NULL) { next = current -> next; current -> next = prev; prev = current; current = next; } *head_reference = prev; }
Sxlly/SimonSays
singleyll.c
#include "singleyll.h" #include <stdlib.h> #include <stdio.h> #include <unistd.h> #include "simon.h" /* command list creation method */ comlist_t * create_comlist() { /* using calloc for memory allocation */ /* setting all list nodes to hold NULL value */ comlist_t* new_comlist = (comlist_t*)calloc(1, sizeof(comlist_t)); return new_comlist; } /* print to terminal method via iteration (trickle down traversal) */ void print_comlist(comlist_t* list) { comlist_node_t* current; /* begin at head node */ /* cont while not at tail index */ /* tracks current index within linked list */ int index_counter = 0; for (current = list->head; current != NULL; current = current->next) { /* increase index count by ++ every iteration */ index_counter++; /* if current nodes value holds a integer one value stored within selection */ if (current->value.selection == 1) { printf("\t\t\tCommand No %1d = Simon Says Right Arm Up\n", index_counter); } /* if current node value holds a integer two value stored within seleciton */ else if (current->value.selection == 2) { printf("\t\t\tCommand No %1d = Simon Says Left Arm Up\n", index_counter); } /* if current node value holds a integer three value stored within selection */ else if (current->value.selection == 3) { printf("\t\t\tCommand No %1d = Simon Says Hands On Head\n", index_counter); } /* if current node value holds a integer four value stored within selection */ else if (current->value.selection == 4) { printf("\t\t\tCommand No %1d = Simon Says Dance\n", index_counter); } /* if current node value holds a integer five value stored within selection */ else if (current->value.selection == 5) { printf("\t\t\tCommand No %1d = Simon Didn't Say Right Arm Up\n", index_counter); } /* if current node value holds a integer six value stored within selection */ else if (current->value.selection == 6) { printf("\t\t\tCommand No %1d = Simon Didn't Say Left Arm Up\n", index_counter); } /* if current node value holds a integer seven value stored within selection */ else if (current->value.selection == 7) { printf("\t\t\tCommand No %1d = Simon Didn't Say Hands On Head\n", index_counter); } /* if current node value holds a integer eight value stored within selection */ else if (current->value.selection == 8) { printf("\t\t\tCommand No %1d = Simon Didn't Say Dance\n", index_counter); } /* else -> command is invalid */ else { printf("\t\t\tCommand No %1d Holds an invalid command\n", index_counter); } } } void add_command(comlist_t* list, com_t com) { comlist_node_t* new_node = malloc(1*sizeof(comlist_node_t)); new_node->value = com; new_node->next = list->head; list->head = new_node; /* if command list is empty the newly added node is both head and tail */ if (list->size == 0) { list->tail = new_node; } list->size++; } void delete_command(comlist_t* list, int node_index) { if (list->size == 0) { printf("Commands List is Empty!\n"); } /* create node structure to store current node */ comlist_node_t* current; /* create ndoe structure to store previous node */ comlist_node_t* prev; /* begin at head node */ /* cont while not found given node */ /* tracks current index within linked list */ int index_counter = 0; /* store head node in current node */ current = list->head; /* iterate through list to search for node to be deleted */ while (current != NULL && index_counter != node_index + 1) { index_counter++; /* store the current node as the previous node */ prev = current; /* store the next current node as the current node */ current = current->next; } if (current == NULL) return; /* unlinking the found node from the list */ prev->next = current->next; /* decrease list size by one */ list->size--; /* deleting node (via freeing allocated memory for node) */ free(current); /*set current value to null */ current = NULL; } /* function to delete a large amount of commands from the list at once */ void mass_delete_commands(comlist_t* list, int amount) { /* if list is empty dont continue */ if (list->size == 0) { printf("Commands List is Empty!\n"); } /* declaring variable to keep count of current index */ int index_counter = 0; /* looping through incrementing by one until index is of equal value to amount */ for (index_counter = 0; index_counter < amount; index_counter++) { /* every iteration deleting the head node from the command list */ /* utilizing pre defined function delete command */ delete_command(list, 1); } } void free_comlist(comlist_t* list) { comlist_node_t* current, *next; while (current != NULL) { next = current->next; free(current); current = next; } free(list); }
Sxlly/SimonSays
main.h
#ifndef MAIN_H #define MAIN_H void terminal_spacer(); int main(int argc, char* argv[]); #endif
Sxlly/SimonSays
data_parser.c
#include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include "data_parser.h" #include "singleyll.h" void data_parse(char filename[256]) { FILE* fptr = fopen(filename, "r"); char file_line[256]; system("clear"); printf("\t\t\tThe File You Have Choosen Contains The Following: \n"); while (fgets(file_line, sizeof(file_line), fptr)) { printf("%256s", file_line); usleep(100000); } fclose(fptr); }
Sxlly/SimonSays
user_input.h
#ifndef USER_INPUT_H #define USER_INPUT_H int file_reader(char filename[]); #endif
Sxlly/SimonSays
simon.c
<reponame>Sxlly/SimonSays<filename>simon.c #include <stdio.h> #include <stdlib.h> #include <unistd.h> #include <string.h> #include <time.h> #include "simon.h" #include "singleyll.h" #include "main.h" void simon_rightarm_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframebase.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); } void simon_leftarm_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1-3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe1-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframebase.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); } void simon_handonhead_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2-3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe2-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframebase.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); } void simon_dance_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-4.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-5.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-6.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-5.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-4.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframe3-1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframebase.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); } void simon_ds_gen() { FILE *fptr; char str[1000]; fptr = fopen("sframebase.txt", "r"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sdsframe1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sdsframe2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sdsframe3.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sdsframe2.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sdsframe1.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); fptr = fopen("sframebase.txt", "r"); usleep(500000); system("clear"); terminal_spacer(); while (fgets(str, 1000, fptr) != NULL) { printf("\t\t\t%s", str); } fclose(fptr); } /* function to parse commands from commands linked list to simon animation methods */ void commands_to_simon(comlist_t* list) { /* declaring variable to count current index value */ int index_counter = 0; comlist_node_t* current; for (current = list->head; current != NULL; current = current->next) { index_counter++; if (current->value.selection == 1) { system("clear"); simon_rightarm_gen(); usleep(500000); } else if (current->value.selection == 2) { system("clear"); simon_leftarm_gen(); usleep(500000); } else if (current->value.selection == 3) { system("clear"); simon_handonhead_gen(); usleep(500000); } else if (current->value.selection == 4) { system("clear"); simon_dance_gen(); usleep(500000); } else { system("clear"); simon_ds_gen(); usleep(500000); } } }
Sxlly/SimonSays
simon.h
#ifndef SIMON_H #define SIMON_H #include "singleyll.h" void simon_rightarm_gen(); void simon_leftarm_gen(); void simon_handonhead_gen(); void simon_dance_gen(); void simon_ds_gen(); void commands_to_simon(comlist_t *list); #endif
Gazareth/clippy
jni/com.esotericsoftware.clippy.tobii.EyeX.h
<reponame>Gazareth/clippy<gh_stars>100-1000 #include <jni.h> #ifdef __cplusplus extern "C" { #endif JNIEXPORT jlong JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1connect (JNIEnv*, jobject, jstring); JNIEXPORT jboolean JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1disconnect (JNIEnv*, jobject, jlong); #ifdef __cplusplus } #endif
Gazareth/clippy
jni/com.esotericsoftware.clippy.tobii.EyeX.c
#include <com.esotericsoftware.clippy.tobii.EyeX.h> #define WIN32_LEAN_AND_MEAN #include <windows.h> #include <stdlib.h> #include <stdio.h> #include <conio.h> #include <assert.h> #include "eyex/EyeX.h" static JavaVM* jvm = NULL; static __declspec(thread) JNIEnv* threadEnv = NULL; typedef struct EyeX { jobject object; jmethodID eventMethod; jmethodID gazeEventMethod; jmethodID eyeEventMethod; TX_CONTEXTHANDLE context; TX_HANDLE interactorSnapshot; } EyeX; typedef enum { connectTrying, connected, connectFailed, serverTooHigh, serverTooLow, commitSnapshotFailed, disconnected, eventError } Event; /* Initializes the snapshot with an interactor that has the Gaze Point behavior. */ BOOL initializeInteractorSnapshot (EyeX* eyex, const char* interactorID) { TX_HANDLE interactor = TX_EMPTY_HANDLE; TX_GAZEPOINTDATAPARAMS params = { TX_GAZEPOINTDATAMODE_LIGHTLYFILTERED }; TX_HANDLE behavior = TX_EMPTY_HANDLE; BOOL success; success = txCreateGlobalInteractorSnapshot( eyex->context, interactorID, &eyex->interactorSnapshot, &interactor ) == TX_RESULT_OK; success &= txCreateGazePointDataBehavior(interactor, &params) == TX_RESULT_OK; success &= txCreateInteractorBehavior(interactor, &behavior, TX_BEHAVIORTYPE_EYEPOSITIONDATA) == TX_RESULT_OK; txReleaseObject(&behavior); txReleaseObject(&interactor); return success; } void notify (EyeX* eyex, Event event) { if (!threadEnv) (*jvm)->AttachCurrentThread(jvm, (void**)&threadEnv, NULL); (*threadEnv)->CallVoidMethod(threadEnv, eyex->object, eyex->eventMethod, event); } void notifyGaze (EyeX* eyex, TX_GAZEPOINTDATAEVENTPARAMS params) { if (!threadEnv) (*jvm)->AttachCurrentThread(jvm, (void**)&threadEnv, NULL); (*threadEnv)->CallVoidMethod(threadEnv, eyex->object, eyex->gazeEventMethod, params.Timestamp, params.X, params.Y ); } void notifyEye (EyeX* eyex, TX_EYEPOSITIONDATAEVENTPARAMS params) { if (!threadEnv) (*jvm)->AttachCurrentThread(jvm, (void**)&threadEnv, NULL); (*threadEnv)->CallVoidMethod(threadEnv, eyex->object, eyex->eyeEventMethod, params.Timestamp, params.HasLeftEyePosition, params.HasRightEyePosition, params.LeftEyeX, params.LeftEyeY, params.LeftEyeZ, params.LeftEyeXNormalized, params.LeftEyeYNormalized, params.LeftEyeZNormalized, params.RightEyeX, params.RightEyeY, params.RightEyeZ, params.RightEyeXNormalized, params.RightEyeYNormalized, params.RightEyeZNormalized ); } /* Callback invoked when a snapshot has been committed. */ void TX_CALLCONVENTION OnSnapshotCommitted (TX_CONSTHANDLE asyncData, TX_USERPARAM userParam) { // Check the result code to catch validation errors and runtime errors in debug builds. TX_RESULT result = TX_RESULT_UNKNOWN; txGetAsyncDataResultCode(asyncData, &result); assert(result == TX_RESULT_OK || result == TX_RESULT_CANCELLED); } /* Callback invoked when the status of the connection to the EyeX Engine has changed. */ void TX_CALLCONVENTION OnEngineConnectionStateChanged (TX_CONNECTIONSTATE connectionState, TX_USERPARAM userParam) { EyeX* eyex = (EyeX*)userParam; switch (connectionState) { case TX_CONNECTIONSTATE_CONNECTED: { notify(eyex, connected); // Commit the interactor snapshot as soon as the connection to the engine is established. // This cannot be done earlier because committing means "send to the engine". if (txCommitSnapshotAsync(eyex->interactorSnapshot, OnSnapshotCommitted, NULL) != TX_RESULT_OK) notify(eyex, commitSnapshotFailed); break; } case TX_CONNECTIONSTATE_DISCONNECTED: notify(eyex, disconnected); break; case TX_CONNECTIONSTATE_TRYINGTOCONNECT: notify(eyex, connectTrying); break; case TX_CONNECTIONSTATE_SERVERVERSIONTOOLOW: notify(eyex, serverTooLow); break; case TX_CONNECTIONSTATE_SERVERVERSIONTOOHIGH: notify(eyex, serverTooHigh); break; } } /* Callback invoked when an event has been received from the EyeX Engine. */ void TX_CALLCONVENTION HandleEvent (TX_CONSTHANDLE hAsyncData, TX_USERPARAM userParam) { EyeX* eyex = (EyeX*)userParam; TX_HANDLE event = TX_EMPTY_HANDLE; txGetAsyncDataContent(hAsyncData, &event); TX_HANDLE behavior = TX_EMPTY_HANDLE; if (txGetEventBehavior(event, &behavior, TX_BEHAVIORTYPE_GAZEPOINTDATA) == TX_RESULT_OK) { TX_GAZEPOINTDATAEVENTPARAMS params; if (txGetGazePointDataEventParams(behavior, &params) == TX_RESULT_OK) notifyGaze(eyex, params); else notify(eyex, eventError); txReleaseObject(&behavior); } behavior = TX_EMPTY_HANDLE; if (txGetEventBehavior(event, &behavior, TX_BEHAVIORTYPE_EYEPOSITIONDATA) == TX_RESULT_OK) { TX_EYEPOSITIONDATAEVENTPARAMS params; if (txGetEyePositionDataEventParams(behavior, &params) == TX_RESULT_OK) notifyEye(eyex, params); else notify(eyex, eventError); txReleaseObject(&behavior); } txReleaseObject(&event); } JNIEXPORT jlong JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1connect (JNIEnv* env, jobject object, jstring j_interactorID) { if (!jvm) (*env)->GetJavaVM(env, &jvm); threadEnv = env; const char* interactorID = (*env)->GetStringUTFChars(env, j_interactorID, 0); EyeX* eyex = malloc(sizeof(EyeX)); eyex->object = (*env)->NewGlobalRef(env, object); eyex->eventMethod = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, eyex->object), "event", "(I)V"); eyex->gazeEventMethod = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, eyex->object), "gazeEvent", "(DDD)V"); eyex->eyeEventMethod = (*env)->GetMethodID(env, (*env)->GetObjectClass(env, eyex->object), "eyeEvent", "(DZZDDDDDDDDDDDD)V"); eyex->context = TX_EMPTY_HANDLE; eyex->interactorSnapshot = TX_EMPTY_HANDLE; BOOL success = txInitializeEyeX(TX_EYEXCOMPONENTOVERRIDEFLAG_NONE, NULL, NULL, NULL, NULL) == TX_RESULT_OK; success &= txCreateContext(&eyex->context, TX_FALSE) == TX_RESULT_OK; success &= initializeInteractorSnapshot(eyex, interactorID); TX_TICKET connectionStateChangedTicket = TX_INVALID_TICKET; success &= txRegisterConnectionStateChangedHandler(eyex->context, &connectionStateChangedTicket, OnEngineConnectionStateChanged, eyex) == TX_RESULT_OK; TX_TICKET eventHandlerTicket = TX_INVALID_TICKET; success &= txRegisterEventHandler(eyex->context, &eventHandlerTicket, HandleEvent, eyex) == TX_RESULT_OK; success &= txEnableConnection(eyex->context) == TX_RESULT_OK; (*env)->ReleaseStringUTFChars(env, j_interactorID, interactorID); return success ? (jlong)eyex : 0; } JNIEXPORT jboolean JNICALL Java_com_esotericsoftware_clippy_tobii_EyeX__1disconnect (JNIEnv* env, jobject object, jlong address) { EyeX* eyex = (EyeX*)address; txDisableConnection(eyex->context); txReleaseObject(&eyex->interactorSnapshot); BOOL success = txShutdownContext(eyex->context, TX_CLEANUPTIMEOUT_DEFAULT, TX_FALSE) == TX_RESULT_OK; success &= txReleaseContext(&eyex->context) == TX_RESULT_OK; success &= txUninitializeEyeX() == TX_RESULT_OK; (*env)->DeleteGlobalRef(env, object); return success; }
UzxMx/xf_sdk
ext/xf_sdk/qisr.h
<gh_stars>100-1000 /** * @file qisr.h * @brief iFLY Speech Recognizer Header File * * This file contains the quick application programming interface (API) declarations * of ISR. Developer can include this file in your project to build applications. * For more information, please read the developer guide. * Use of this software is subject to certain restrictions and limitations set * forth in a license agreement entered into between iFLYTEK, Co,LTD. * and the licensee of this software. Please refer to the license * agreement for license use rights and restrictions. * * Copyright (C) 1999 - 2007 by ANHUI USTC iFLYTEK, Co,LTD. * All rights reserved. * * @author Speech Dept. iFLYTEK. * @version 1.0 * @date 2008/12/12 * * @see * * History: * index version date author notes * 0 1.0 2008/12/12 Speech Create this file */ #ifndef __QISR_H__ #define __QISR_H__ #ifdef __cplusplus extern "C" { #endif /* C++ */ #include "msp_types.h" /** * @fn QISRSessionBegin * @brief Begin a Recognizer Session * * Create a recognizer session to recognize audio data * * @return return sessionID of current session, NULL is failed. * @param const char* grammarList - [in] grammars list, inline grammar support only one. * @param const char* params - [in] parameters when the session created. * @param int *errorCode - [out] return 0 on success, otherwise return error code. * @see */ const char* MSPAPI QISRSessionBegin(const char* grammarList, const char* params, int* errorCode); typedef const char* (MSPAPI *Proc_QISRSessionBegin)(const char* grammarList, const char* params, int *result); #ifdef MSP_WCHAR_SUPPORT const wchar_t* MSPAPI QISRSessionBeginW(const wchar_t* grammarList, const wchar_t* params, int *result); typedef const wchar_t* (MSPAPI *Proc_QISRSessionBeginW)(const wchar_t* grammarList, const wchar_t* params, int *result); #endif /** * @fn QISRAudioWrite * @brief Write Audio Data to Recognizer Session * * Writing binary audio data to recognizer. * * @return int MSPAPI - Return 0 in success, otherwise return error code. * @param const char* sessionID - [in] The session id returned by recog_begin * @param const void* waveData - [in] Binary data of waveform * @param unsigned int waveLen - [in] Waveform data size in bytes * @param int audioStatus - [in] Audio status, can be * @param int *epStatus - [out] ISRepState * @param int *recogStatus - [out] ISRrecRecognizerStatus, see isr_rec.h * @see */ int MSPAPI QISRAudioWrite(const char* sessionID, const void* waveData, unsigned int waveLen, int audioStatus, int *epStatus, int *recogStatus); typedef int (MSPAPI *Proc_QISRAudioWrite)(const char* sessionID, const void* waveData, unsigned int waveLen, int audioStatus, int *epStatus, int *recogStatus); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRAudioWriteW(const wchar_t* sessionID, const void* waveData, unsigned int waveLen, int audioStatus, int *epStatus, int *recogStatus); typedef int (MSPAPI *Proc_QISRAudioWriteW)(const wchar_t* sessionID, const void* waveData, unsigned int waveLen, int audioStatus, int *epStatus, int *recogStatus); #endif /** * @fn QISRGetResult * @brief Get Recognize Result in Specified Format * * Get recognize result in Specified format. * * @return int MSPAPI - Return 0 in success, otherwise return error code. * @param const char* sessionID - [in] session id returned by session begin * @param int* rsltStatus - [out] status of recognition result, 0: success, 1: no match, 2: incomplete, 5:speech complete * @param int *errorCode - [out] return 0 on success, otherwise return error code. * @see */ const char * MSPAPI QISRGetResult(const char* sessionID, int* rsltStatus, int waitTime, int *errorCode); typedef const char * (MSPAPI *Proc_QISRGetResult)(const char* sessionID, int* rsltStatus, int waitTime, int *errorCode); #ifdef MSP_WCHAR_SUPPORT const wchar_t* MSPAPI QISRGetResultW(const wchar_t* sessionID, int* rsltStatus, int waitTime, int *errorCode); typedef const wchar_t* (MSPAPI *Proc_QISRGetResultW)(const wchar_t* sessionID, int* rsltStatus, int waitTime, int *errorCode); #endif /** * @fn QISRGetBinaryResult * @brief Get Recognize Result in Specified Format * * Get recognize result in Specified format. * * @return int MSPAPI - Return 0 in success, otherwise return error code. * @param const char* sessionID - [in] session id returned by session begin * @param int* rsltStatus - [out] status of recognition result, 0: success, 1: no match, 2: incomplete, 5:speech complete * @param int *errorCode - [out] return 0 on success, otherwise return error code. * @see */ const char * MSPAPI QISRGetBinaryResult(const char* sessionID, unsigned int* rsltLen,int* rsltStatus, int waitTime, int *errorCode); typedef const char * (MSPAPI *Proc_QISRGetBinaryResult)(const char* sessionID, unsigned int* rsltLen, int* rsltStatus, int waitTime, int *errorCode); #ifdef MSP_WCHAR_SUPPORT const wchar_t* MSPAPI QISRGetBinaryResultW(const wchar_t* sessionID, unsigned int* rsltLen, int* rsltStatus, int waitTime, int *errorCode); typedef const wchar_t* (MSPAPI *Proc_QISRGetBinaryResultW)(const wchar_t* sessionID, unsigned int* rsltLen, int* rsltStatus, int waitTime, int *errorCode); #endif /** * @fn QISRSessionEnd * @brief End a Recognizer Session * * End the recognizer session, release all resource. * * @return int MSPAPI - Return 0 in success, otherwise return error code. * @param const char* sessionID - [in] session id string to end * @param const char* hints - [in] user hints to end session, hints will be logged to CallLog * @see */ int MSPAPI QISRSessionEnd(const char* sessionID, const char* hints); typedef int (MSPAPI *Proc_QISRSessionEnd)(const char* sessionID, const char* hints); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRSessionEndW(const wchar_t* sessionID, const wchar_t* hints); typedef int (MSPAPI *Proc_QISRSessionEndW)(const wchar_t* sessionID, const wchar_t* hints); #endif /** * @fn QISRGetParam * @brief get params related with msc * * the params could be local or server param, we only support netflow params "upflow" & "downflow" now * * @return int - Return 0 if success, otherwise return errcode. * @param const char* sessionID - [in] session id of related param, set NULL to got global param * @param const char* paramName - [in] param name,could pass more than one param split by ','';'or'\n' * @param const char* paramValue - [in] param value buffer, malloced by user * @param int *valueLen - [in, out] pass in length of value buffer, and return length of value string * @see */ int MSPAPI QISRGetParam(const char* sessionID, const char* paramName, char* paramValue, unsigned int* valueLen); typedef int (MSPAPI *Proc_QISRGetParam)(const char* sessionID, const char* paramName, char* paramValue, unsigned int* valueLen); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRGetParamW(const wchar_t* sessionID, const wchar_t* paramName, wchar_t* paramValue, unsigned int* valueLen); typedef int (MSPAPI *Proc_QISRGetParamW)(const wchar_t* sessionID, const wchar_t* paramName, wchar_t* paramValue, unsigned int* valueLen); #endif /** * @fn QISRSetParam * @brief get params related with msc * * the params could be local or server param, we only support netflow params "upflow" & "downflow" now * * @return int - Return 0 if success, otherwise return errcode. * @param const char* sessionID - [in] session id of related param, set NULL to got global param * @param const char* paramName - [in] param name,could pass more than one param split by ','';'or'\n' * @param const char* paramValue - [in] param value buffer, malloced by user * @param int *valueLen - [in, out] pass in length of value buffer, and return length of value string * @see */ int MSPAPI QISRSetParam(const char* sessionID, const char* paramName, const char* paramValue); typedef int (MSPAPI *Proc_QISRSetParam)(const char* sessionID, const char* paramName, const char* paramValue); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRSetParamW(const wchar_t* sessionID, const wchar_t* paramName, const wchar_t* paramValue); typedef int (MSPAPI *Proc_QISRSetParamW)(const wchar_t* sessionID, const wchar_t* paramName, const wchar_t* paramValue); #endif typedef void ( *recog_result_ntf_handler)( const char *sessionID, const char *result, int resultLen, int resultStatus, void *userData ); typedef void ( *recog_status_ntf_handler)( const char *sessionID, int type, int status, int param1, const void *param2, void *userData); typedef void ( *recog_error_ntf_handler)(const char *sessionID, int errorCode, const char *detail, void *userData); int MSPAPI QISRRegisterNotify(const char *sessionID, recog_result_ntf_handler rsltCb, recog_status_ntf_handler statusCb, recog_error_ntf_handler errCb, void *userData); typedef int ( *UserCallBack)( int, const char*, void*); typedef int ( *GrammarCallBack)( int, const char*, void*); typedef int ( *LexiconCallBack)( int, const char*, void*); int MSPAPI QISRBuildGrammar(const char *grammarType, const char *grammarContent, unsigned int grammarLength, const char *params, GrammarCallBack callback, void *userData); typedef int (MSPAPI *Proc_QISRBuildGrammar)(const char *grammarType, const char *grammarContent, unsigned int grammarLength, const char *params, GrammarCallBack callback, void *userData); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRBuildGrammarW(const wchar_t *grmmarType, const wchar_t *grammarContent, unsigned int grammarLength, const wchar_t *params, GrammarCallBack callback, void *userData); typedef int (MSPAPI *Proc_QISRBuildGrammarW)(const wchar_t *grmmarType, const wchar_t *grammarContent, unsigned int grammarLength, const wchar_t *params, GrammarCallBack callback, void *userData); #endif int MSPAPI QISRUpdateLexicon(const char *lexiconName, const char *lexiconContent, unsigned int lexiconLength, const char *params, LexiconCallBack callback, void *userData); typedef int (MSPAPI *Proc_QISRUpdataLexicon)(const char *lexiconName, const char *lexiconContent, unsigned int lexiconLength, const char *params, LexiconCallBack callback, void *userData); #ifdef MSP_WCHAR_SUPPORT int MSPAPI QISRUpdateLexiconW(const wchar_t *lexiconName, const wchar_t *lexiconContent, unsigned int lexiconLength, const wchar_t *params, LexiconCallBack callback, void *userData); typedef int (MSPAPI Proc_QISRUpdateLexiconW)(const wchar_t *lexiconName, const wchar_t *lexiconContent, unsigned int lexiconLength, const wchar_t *params, LexiconCallBack callback, void *userData); #endif #ifdef __cplusplus } /* extern "C" */ #endif /* C++ */ #endif /* __QISR_H__ */
UzxMx/xf_sdk
ext/xf_sdk/xf_sdk.c
<reponame>UzxMx/xf_sdk #include "xf_sdk.h" #include "msp_errors.h" VALUE rb_mXfSdk; void Init_xf_sdk(void) { rb_mXfSdk = rb_define_module("XfSdk"); VALUE mod = rb_define_module_under(rb_mXfSdk, "Internal"); rb_define_singleton_method(mod, "tts", tts, 3); rb_define_singleton_method(mod, "success?", is_success, 1); } VALUE is_success(VALUE mod, VALUE code) { return NUM2INT(code) == MSP_SUCCESS ? Qtrue : Qfalse; }
UzxMx/xf_sdk
ext/xf_sdk/xf_sdk.h
<gh_stars>0 #ifndef XF_SDK_H #define XF_SDK_H 1 #include "ruby.h" VALUE tts(VALUE mod, VALUE text, VALUE dest_path, VALUE params); VALUE is_success(VALUE mod, VALUE code); #endif /* XF_SDK_H */
xq-120/JKPresentationController
JKPresentationControllerDemo/JKPresentationControllerDemo/JKInterActiveGroupVipUserModel.h
// // ZAEInterActiveGroupVipUserModel.h // JKPresentationControllerDemo // // Created by xuequan on 2020/10/14. // Copyright © 2020 xuequan. All rights reserved. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface JKInterActiveGroupVipUserModel : NSObject @property (nonatomic, assign) NSInteger userID; ///< 用户ID @property (nonatomic, copy) NSString *nickname; ///< 昵称 @property (nonatomic, copy) NSString *avatar; ///< 头像 @end NS_ASSUME_NONNULL_END
xq-120/JKPresentationController
JKPresentationController/JKBaseAlertViewController.h
// // JKBaseAlertViewController.h // JKPresentationController // // Created by xuequan on 2020/9/13. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface JKBaseAlertViewController : UIViewController @property (nonatomic, strong) UIColor *backViewBgColor; /** 默认NO。 */ @property (nonatomic, assign) BOOL shouldDismissOnTouchBackView; @property (nonatomic, assign) NSInteger tag; @property (nonatomic, readonly, strong) UIView *contentView; /** shouldDismissOnTouchBackView为YES时,点击蒙层消失回调。 */ @property (nonatomic, copy) void (^dismissOnTouchBackViewBlk)(void); - (instancetype)init; @end NS_ASSUME_NONNULL_END
resetius/graphtoys
models/particles.c
<reponame>resetius/graphtoys<filename>models/particles.c #include <stdlib.h> #include <stdio.h> #include <time.h> #include <render/render.h> #include <render/pipeline.h> #include <lib/linmath.h> #include <models/particles.vert.h> #include <models/particles.frag.h> #include <models/particles.comp.h> #include <models/particles.vert.spv.h> #include <models/particles.frag.spv.h> #include <models/particles.comp.spv.h> #include "particles.h" #include "particles_data.h" struct Particles { struct Object base; struct Pipeline* comp; struct Pipeline* pl; struct BufferManager* b; int particles; int uniform; int pos; int new_pos; int accel; int vel; int pos_vao; int new_pos_vao; int model; float z; quat q; double ax, ay, az; }; static int max(int a, int b) { return a>b?a:b; } // TODO: copy-paste static void transform(struct Particles* t) { vec3 ox = {1,0,0}; vec3 oy = {0,1,0}; vec3 oz = {0,0,1}; quat ox1 = {1,0,0,0}; quat oy1 = {0,1,0,0}; quat oz1 = {0,0,1,0}; quat qx, qy, qz, q; quat_conj(q, t->q); quat_mul(ox1, ox1, t->q); quat_mul(ox1, q, ox1); memcpy(ox, ox1, sizeof(vec3)); quat_mul(oy1, oy1, t->q); quat_mul(oy1, q, oy1); memcpy(oy, oy1, sizeof(vec3)); quat_mul(oz1, oz1, t->q); quat_mul(oz1, q, oz1); memcpy(oz, oz1, sizeof(vec3)); quat_rotate(qx, t->ax, ox); quat_rotate(qy, t->ay, oy); quat_rotate(qz, t->az, oz); quat_mul(t->q, t->q, qx); quat_mul(t->q, t->q, qy); quat_mul(t->q, t->q, qz); t->ax = t->ay = t->az = 0; } static void move_left(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->az += -5*M_PI/360; transform(t); } static void move_right(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->az += 5*M_PI/360; transform(t); } static void move_up(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->ax += -5*M_PI/360; transform(t); } static void move_down(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->ax += 5*M_PI/360; transform(t); } static void zoom_in(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; if (mods & 1) { t->z /= 2; printf("%f\n", t->z); } else { t->ay -= 5*M_PI/360; transform(t); } } static void zoom_out(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; if (mods & 1) { t->z *= 2; printf("%f\n", t->z); } else { t->ay += 5*M_PI/360; transform(t); } } static void draw_(struct Object* obj, struct DrawContext* ctx) { struct Particles* t = (struct Particles*)obj; mat4x4 m, p, v, mv, mvp; mat4x4_identity(m); mat4x4_from_quat(m, t->q); //mat4x4_scale(m, m, 10000); //mat4x4_rotate_X(m, m, ctx->time); //mat4x4_rotate_Y(m, m, ctx->time); //mat4x4_rotate_Z(m, m, ctx->time); /*for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { printf("%f ", m[i][j]); } printf("\n"); } printf("\n");*/ //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_mul(mvp, p, m); //vec3 eye = {.0f, .0f, 10.f}; vec3 eye = {.0f, .0f, t->z}; vec3 center = {.0f, .0f, .0f}; //vec3 up = {.0f, 1.f, .0f}; vec3 up = {.0f, 1.f, .0f}; mat4x4_look_at(v, eye, center, up); mat4x4_mul(mv, v, m); mat4x4_perspective(p, 70./2./M_PI, ctx->ratio, 0.3f, 1000.f); mat4x4_mul(mvp, p, mv); //printf("particles %d\n", t->particles); t->comp->start_compute(t->comp, max(1, t->particles/100), 1, 1); //t->pl->buffer_copy(t->pl, t->pos, t->new_pos); t->pl->start(t->pl); buffer_update(t->b, t->uniform, &mvp[0][0], 0, sizeof(mat4x4)); //t->pl->draw(t->pl, t->new_pos_vao); t->pl->draw(t->pl, t->pos_vao); int tt = t->pos_vao; t->pos_vao = t->new_pos_vao; t->new_pos_vao = tt; t->comp->storage_swap(t->comp, 0, 3); } static void free_(struct Object* obj) { struct Particles* t = (struct Particles*)obj; t->pl->free(t->pl); t->comp->free(t->comp); t->b->free(t->b); free(obj); } struct Object* CreateParticles(struct Render* r, struct Config* cfg) { struct Particles* t = calloc(1, sizeof(struct Particles)); struct Object base = { .move_left = move_left, .move_right = move_right, .move_up = move_up, .move_down = move_down, .zoom_in = zoom_in, .zoom_out = zoom_out, .draw = draw_, .free = free_ }; t->base = base; struct PipelineBuilder* pl = r->pipeline(r); struct ShaderCode vertex_shader = { .glsl = models_particles_vert, .spir_v = models_particles_vert_spv, .size = models_particles_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_particles_frag, .spir_v = models_particles_frag_spv, .size = models_particles_frag_spv_size, }; struct ShaderCode compute_shader = { .glsl = models_particles_comp, .spir_v = models_particles_comp_spv, .size = models_particles_comp_spv_size, }; t->b = r->buffer_manager(r); t->comp = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_cs(pl, compute_shader) ->end_program(pl) ->storage_add(pl, 0, "Pos") ->storage_add(pl, 1, "Vel") ->storage_add(pl, 2, "Tmp") ->storage_add(pl, 3, "NewPos") ->build(pl); pl = r->pipeline(r); t->pl = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, 4*sizeof(float)) ->buffer_attribute(pl, 1, 4, DATA_FLOAT, 0) ->end_buffer(pl) ->geometry(pl, GEOM_POINTS) ->build(pl); quat_identity(t->q); struct ParticlesData data; particles_data_init(&data, cfg); t->z = 1.0f; t->particles = data.n_particles; int size = t->particles*4*sizeof(float); t->uniform = t->b->create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(mat4x4)); t->pos = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_DYNAMIC, data.coords, size); t->vel = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_DYNAMIC_COPY, data.vels, size); t->accel = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_DYNAMIC_COPY, data.accel, size); t->new_pos = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_DYNAMIC, data.coords, size); t->pos_vao = t->pl->buffer_assign(t->pl, 0, t->pos); t->new_pos_vao = t->pl->buffer_assign(t->pl, 0, t->new_pos); t->pl->uniform_assign(t->pl, 0, t->uniform); t->comp->storage_assign(t->comp, 0, t->pos); t->comp->storage_assign(t->comp, 1, t->vel); t->comp->storage_assign(t->comp, 2, t->accel); t->comp->storage_assign(t->comp, 3, t->new_pos); return (struct Object*)t; }
resetius/graphtoys
vulkan/tools.h
#pragma once #include "vk.h" void create_buffer( VkPhysicalDeviceMemoryProperties props, VkDevice logicalDevice, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VkDeviceMemory* bufferMemory); void copy_buffer( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size); void create_image( VkPhysicalDeviceMemoryProperties props, VkDevice device, uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage* image, VkDeviceMemory* imageMemory); VkImageView create_image_view( VkDevice logDev, VkImage image, VkFormat format, VkImageAspectFlags aspectFlags); void transition_image_layout( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout); void copy_buffer_to_image( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height);
resetius/graphtoys
models/torus.h
<reponame>resetius/graphtoys #pragma once #include <render/render.h> #include <lib/object.h> struct Config; struct Object* CreateTorus(struct Render* r, struct Config* cfg);
resetius/graphtoys
models/particles_data.c
<reponame>resetius/graphtoys #include <stdlib.h> #include <math.h> #include <string.h> #include <time.h> #include <lib/config.h> #include "particles_data.h" struct body { double x[3]; double v[3]; double mass; int fixed; char name[100]; }; void particles_data_init(struct ParticlesData* data, struct Config* cfg) { int n_x = cfg_geti_def(cfg, "nx", 23); int n_y = cfg_geti_def(cfg, "ny", 23); int n_z = cfg_geti_def(cfg, "nz", 23); int n_particles = n_x*n_y*n_z; int size = n_particles*4*sizeof(float); float* coords = malloc(size); int* indices = malloc(n_particles*sizeof(int)); float* vels = calloc(1, size); float* accel = calloc(1, size); int i,j,k,n=0; //float side = 4.0f; float side = cfg_getf_def(cfg, "side", 7.5f); float dx = side/(n_x-1); float dy = side/(n_y-1); float dz = side/(n_z-1); srand(time(NULL)); const double G = 2.92e-6; const char* name = cfg_gets_def(cfg, "name", "solar"); if (!strcmp(name, "sunearth")) { struct body body[] = { {{0, 0, 0}, {0, 0, 0}, 10000, 1, "Sun"}, {{0, 1, 0}, {-1, 0, 0}, 1, 0, "Earth"}, }; const int nbodies = 2; for (i = 0; i < nbodies; i++) { coords[n] = body[i].x[0]; coords[n+1] = body[i].x[1]; coords[n+2] = body[i].x[2]; coords[n+3] = G * body[i].mass; vels[n] = body[i].v[0]; vels[n+1] = body[i].v[1]; vels[n+2] = body[i].v[2]; vels[n+3] = 0; n += 4; } } else if (!strcmp(name, "solar")) { struct body body[] = { {{0, 0, 0}, {0, 0, 0}, 333333, 1, "Sun"}, {{0, 0.39, 0}, {1.58, 0, 0}, 0.038, 0, "Mercury"}, {{0, 0.72, 0}, {1.17, 0, 0}, 0.82, 0, "Venus"}, {{0, 1, 0}, {1, 0, 0}, 1, 0, "Earth"}, {{0, 1.00256, 0}, {1.03, 0, 0}, 0.012, 0, "Moon"}, {{0, 1.51, 0}, {0.8, 0, 0}, 0.1, 0, "Mars"}, {{0, 5.2, 0}, {0.43, 0, 0}, 317, 0, "Jupiter"}, {{0, 9.3, 0}, {0.32, 0, 0}, 95, 0, "Saturn"}, {{0, 19.3, 0}, {0.23, 0, 0}, 14.5, 0, "Uranus"}, {{0, 30, 0}, {0.18, 0, 0}, 16.7, 0, "Neptune"}}; const int nbodies = 10; for (i = 0; i < nbodies; i++) { coords[n] = body[i].x[0]; coords[n+1] = body[i].x[1]; coords[n+2] = body[i].x[2]; coords[n+3] = G * body[i].mass; vels[n] = body[i].v[0]; vels[n+1] = body[i].v[1]; vels[n+2] = body[i].v[2]; vels[n+3] = 0; n += 4; } } else if (!strcmp(name, "cube")) { for (i = 0; i < n_x; i++) { for (j = 0; j < n_y; j++) { for (k = 0; k < n_z; k++) { coords[n] = dx * i - side/2 + (0.5 * (double)rand() / (double)RAND_MAX - 0.25); coords[n+1] = dy * j - side/2 + (0.5 * (double)rand() / (double)RAND_MAX - 0.25); coords[n+2] = dz * k - side/2 + (0.5 * (double)rand() / (double)RAND_MAX - 0.25); coords[n+3] = 0.2 + 1.5*(double)rand() / (double)RAND_MAX; double R = coords[n]*coords[n]+ coords[n+1]*coords[n+1]+ coords[n+2]*coords[n+2]; R = sqrt(R); double V = sqrt(1000)/sqrt(R); // sqrt(100/R); vels[n] = V*coords[n+1]; vels[n+1] = -V*coords[n]; vels[n+2] = 0; //vels[n] = rand() / (double) RAND_MAX; //vels[n+1] = rand() / (double) RAND_MAX; //vels[n+2] = rand() / (double) RAND_MAX; vels[n+3] = 0; n += 4; } } } } else { // sphere while (n < 4*n_x*n_y*n_z) { double x = 2*side*(double)rand() / RAND_MAX - side; double y = 2*side*(double)rand() / RAND_MAX - side; double z = 2*side*(double)rand() / RAND_MAX - side; if (x*x+y*y+z*z<side*side) { coords[n] = x; coords[n+1] = y; coords[n+2] = z; coords[n+3] = 0.2 + 1.5*(double)rand() / (double)RAND_MAX; double R = coords[n]*coords[n]+ coords[n+1]*coords[n+1]+ coords[n+2]*coords[n+2]; R = sqrt(R); double V = sqrt(200)/sqrt(R); // sqrt(100/R); vels[n] = V*coords[n+1]; vels[n+1] = -V*coords[n]; vels[n+2] = 0; vels[n+3] = 0; n += 4; } } } data->n_particles = n/4; for (i = 0; i < data->n_particles; i++) { indices[i] = i; } data->vels = vels; data->coords = coords; data->accel = accel; data->indices = indices; } void particles_data_destroy(struct ParticlesData* data) { free(data->coords); free(data->vels); free(data->accel); }
resetius/graphtoys
vulkan/renderpass.c
#include <stdio.h> #include <stdlib.h> #include "renderpass.h" void rp_init(struct RenderPass* r, VkDevice logDev, VkFormat swapChainImageFormat, VkFormat depthFormat) { VkAttachmentDescription colorAttachment = { .format = swapChainImageFormat, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_STORE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, .finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR }; VkAttachmentDescription depthAttachment = { .format = depthFormat, .samples = VK_SAMPLE_COUNT_1_BIT, .loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR, .storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE, .stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, .finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; VkAttachmentReference colorAttachRef = { .attachment = 0, .layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkAttachmentReference depthAttachmentRef = { .attachment = 1, .layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpass = { .pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS, .colorAttachmentCount = 1, .pColorAttachments = &colorAttachRef, .pDepthStencilAttachment = &depthAttachmentRef }; VkAttachmentDescription attachments[] = { colorAttachment, depthAttachment }; uint32_t n_attachments = 2; VkRenderPassCreateInfo rpCreateInfo = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO, .attachmentCount = n_attachments, .pAttachments = attachments, .subpassCount = 1, .pSubpasses = &subpass }; if (vkCreateRenderPass(logDev, &rpCreateInfo, NULL, &r->rp) != VK_SUCCESS) { fprintf(stderr, "Failed to create renderpass\n"); exit(-1); } r->dev = logDev; } void rp_begin( struct RenderPass* r, VkClearValue* values, int n_values, VkCommandBuffer commands, VkFramebuffer framebuffer, VkExtent2D extent) { VkRenderPassBeginInfo rpBeginInfo = { .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .renderPass = r->rp, .framebuffer = framebuffer, .renderArea.offset = { 0,0 }, .renderArea.extent = extent, .pClearValues = values, .clearValueCount = n_values }; vkCmdBeginRenderPass(commands, &rpBeginInfo, VK_SUBPASS_CONTENTS_INLINE); } void rp_end(struct RenderPass* r, VkCommandBuffer commands) { vkCmdEndRenderPass(commands); } void rp_destroy(struct RenderPass* r) { vkDestroyRenderPass(r->dev, r->rp, NULL); }
resetius/graphtoys
lib/formats/stl.c
<reponame>resetius/graphtoys<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <lib/verify.h> #include "stl.h" struct StlVertex* stl_load(const char* fname, int* nvertices) { FILE* f = fopen(fname, "rb"); char header[100]; int n_triangles; int i,j,k; struct StlVertex* res; float min_x, max_x; float min_y, max_y; float min_z, max_z; if (!f) { *nvertices = 0; return NULL; } min_x = min_y = min_z = 1e10; max_x = max_y = max_z = -1e10; verify(fread(header, 1, 80, f) == 80); header[80] = 0; printf("header: '%s'\n", header); verify(fread(&n_triangles, 4, 1, f) == 1); *nvertices = n_triangles*3; printf("ntriangles: %d\n", n_triangles); res = calloc(*nvertices, sizeof(struct StlVertex)); k = 0; for (i = 0; i < n_triangles; i++) { float nx, ny, nz; int attrs = 0; verify(fread(&nx, 4, 1, f) == 1); verify(fread(&ny, 4, 1, f) == 1); verify(fread(&nz, 4, 1, f) == 1); for (j = 0; j < 3; j++) { float x, y, z; verify(fread(&x, 4, 1, f) == 1); verify(fread(&y, 4, 1, f) == 1); verify(fread(&z, 4, 1, f) == 1); struct StlVertex v = { {1.0, 1.0, 0.0}, {nx, ny, nz}, {x, y, z}, }; res[k++] = v; min_x = fmin(min_x, x); min_y = fmin(min_y, y); min_z = fmin(min_z, z); max_x = fmax(max_x, x); max_y = fmax(max_y, y); max_z = fmax(max_z, z); } verify(fread(&attrs, 2, 1, f) == 1); //int r = attrs & 0x1f; //int g = (attrs>>5) & 0x1f; //int b = (attrs>>10) & 0x1f; //float scale = 1./((1<<5)-1); //vec3 col = {(float)r*scale, (float)g*scale, (float)b*scale}; //printf("%f %f %f\n", col[0], col[1], col[2]); //memcpy(res[k-1].col, col, sizeof(col)); attrs = 0; fseek(f, attrs, SEEK_CUR); } float scale = 8./(fmax(max_x,fmax(max_y,max_z))-fmin(min_x,fmin(min_y,min_z))); for (i = 0; i < k; i++) { res[i].pos[0] -= 0.5*(max_x+min_x); res[i].pos[1] -= 0.5*(max_y+min_y); res[i].pos[2] -= 0.5*(max_z+min_z); vec3_scale(res[i].pos, res[i].pos, scale); } fclose(f); *nvertices = k; return res; }
resetius/graphtoys
lib/event.h
<gh_stars>0 #pragma once struct InputEvent { int key; int scancode; int action; int mods; double x; double y; double dx; double dy; unsigned char* mask; }; struct EventConsumer { void (*key_event)(struct EventConsumer*, struct InputEvent* ev); void (*mouse_move_event)(struct EventConsumer*, struct InputEvent* ev); }; struct EventProducer { void (*subscribe)(struct EventProducer*, struct EventConsumer*); };
resetius/graphtoys
vulkan/swapchain.h
<gh_stars>0 #pragma once #include "vk.h" struct RenderImpl; struct SwapChain { struct RenderImpl* r; VkSwapchainKHR swapchain; VkFormat im_format; VkExtent2D extent; VkImage* images; int n_images; VkImage depth_image; VkDeviceMemory depth_image_memory; VkFormat depth_format; }; void sc_init(struct SwapChain* sc, struct RenderImpl* r); void sc_destroy(struct SwapChain* sc);
resetius/graphtoys
glad/gl.h
/** * Loader generated by glad 2.0.0-beta on Sun Dec 26 19:47:01 2021 * * Generator: C/C++ * Specification: gl * Extensions: 3 * * APIs: * - gl:compatibility=4.6 * * Options: * - ALIAS = False * - DEBUG = False * - HEADER_ONLY = True * - LOADER = False * - MX = False * - MX_GLOBAL = False * - ON_DEMAND = False * * Commandline: * --api='gl:compatibility=4.6' --extensions='GL_ARB_multisample,GL_ARB_robustness,GL_KHR_debug' c --header-only * * Online: * http://glad.sh/#api=gl%3Acompatibility%3D4.6&extensions=GL_ARB_multisample%2CGL_ARB_robustness%2CGL_KHR_debug&generator=c&options=HEADER_ONLY * */ #ifndef GLAD_GL_H_ #define GLAD_GL_H_ #ifdef __clang__ #pragma clang diagnostic push #pragma clang diagnostic ignored "-Wreserved-id-macro" #endif #ifdef __gl_h_ #error OpenGL (gl.h) header already included (API: gl), remove previous include! #endif #define __gl_h_ 1 #ifdef __gl3_h_ #error OpenGL (gl3.h) header already included (API: gl), remove previous include! #endif #define __gl3_h_ 1 #ifdef __glext_h_ #error OpenGL (glext.h) header already included (API: gl), remove previous include! #endif #define __glext_h_ 1 #ifdef __gl3ext_h_ #error OpenGL (gl3ext.h) header already included (API: gl), remove previous include! #endif #define __gl3ext_h_ 1 #ifdef __clang__ #pragma clang diagnostic pop #endif #define GLAD_GL #define GLAD_OPTION_GL_HEADER_ONLY #ifdef __cplusplus extern "C" { #endif #ifndef GLAD_PLATFORM_H_ #define GLAD_PLATFORM_H_ #ifndef GLAD_PLATFORM_WIN32 #if defined(_WIN32) || defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__) #define GLAD_PLATFORM_WIN32 1 #else #define GLAD_PLATFORM_WIN32 0 #endif #endif #ifndef GLAD_PLATFORM_APPLE #ifdef __APPLE__ #define GLAD_PLATFORM_APPLE 1 #else #define GLAD_PLATFORM_APPLE 0 #endif #endif #ifndef GLAD_PLATFORM_EMSCRIPTEN #ifdef __EMSCRIPTEN__ #define GLAD_PLATFORM_EMSCRIPTEN 1 #else #define GLAD_PLATFORM_EMSCRIPTEN 0 #endif #endif #ifndef GLAD_PLATFORM_UWP #if defined(_MSC_VER) && !defined(GLAD_INTERNAL_HAVE_WINAPIFAMILY) #ifdef __has_include #if __has_include(<winapifamily.h>) #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ #define GLAD_INTERNAL_HAVE_WINAPIFAMILY 1 #endif #endif #ifdef GLAD_INTERNAL_HAVE_WINAPIFAMILY #include <winapifamily.h> #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) #define GLAD_PLATFORM_UWP 1 #endif #endif #ifndef GLAD_PLATFORM_UWP #define GLAD_PLATFORM_UWP 0 #endif #endif #ifdef __GNUC__ #define GLAD_GNUC_EXTENSION __extension__ #else #define GLAD_GNUC_EXTENSION #endif #ifndef GLAD_API_CALL #if defined(GLAD_API_CALL_EXPORT) #if GLAD_PLATFORM_WIN32 || defined(__CYGWIN__) #if defined(GLAD_API_CALL_EXPORT_BUILD) #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllexport)) extern #else #define GLAD_API_CALL __declspec(dllexport) extern #endif #else #if defined(__GNUC__) #define GLAD_API_CALL __attribute__ ((dllimport)) extern #else #define GLAD_API_CALL __declspec(dllimport) extern #endif #endif #elif defined(__GNUC__) && defined(GLAD_API_CALL_EXPORT_BUILD) #define GLAD_API_CALL __attribute__ ((visibility ("default"))) extern #else #define GLAD_API_CALL extern #endif #else #define GLAD_API_CALL extern #endif #endif #ifdef APIENTRY #define GLAD_API_PTR APIENTRY #elif GLAD_PLATFORM_WIN32 #define GLAD_API_PTR __stdcall #else #define GLAD_API_PTR #endif #ifndef GLAPI #define GLAPI GLAD_API_CALL #endif #ifndef GLAPIENTRY #define GLAPIENTRY GLAD_API_PTR #endif #define GLAD_MAKE_VERSION(major, minor) (major * 10000 + minor) #define GLAD_VERSION_MAJOR(version) (version / 10000) #define GLAD_VERSION_MINOR(version) (version % 10000) #define GLAD_GENERATOR_VERSION "2.0.0-beta" typedef void (*GLADapiproc)(void); typedef GLADapiproc (*GLADloadfunc)(const char *name); typedef GLADapiproc (*GLADuserptrloadfunc)(void *userptr, const char *name); typedef void (*GLADprecallback)(const char *name, GLADapiproc apiproc, int len_args, ...); typedef void (*GLADpostcallback)(void *ret, const char *name, GLADapiproc apiproc, int len_args, ...); #endif /* GLAD_PLATFORM_H_ */ #define GL_2D 0x0600 #define GL_2_BYTES 0x1407 #define GL_3D 0x0601 #define GL_3D_COLOR 0x0602 #define GL_3D_COLOR_TEXTURE 0x0603 #define GL_3_BYTES 0x1408 #define GL_4D_COLOR_TEXTURE 0x0604 #define GL_4_BYTES 0x1409 #define GL_ACCUM 0x0100 #define GL_ACCUM_ALPHA_BITS 0x0D5B #define GL_ACCUM_BLUE_BITS 0x0D5A #define GL_ACCUM_BUFFER_BIT 0x00000200 #define GL_ACCUM_CLEAR_VALUE 0x0B80 #define GL_ACCUM_GREEN_BITS 0x0D59 #define GL_ACCUM_RED_BITS 0x0D58 #define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_ACTIVE_PROGRAM 0x8259 #define GL_ACTIVE_RESOURCES 0x92F5 #define GL_ACTIVE_SUBROUTINES 0x8DE5 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 #define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 #define GL_ACTIVE_TEXTURE 0x84E0 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_VARIABLES 0x9305 #define GL_ADD 0x0104 #define GL_ADD_SIGNED 0x8574 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_ALL_BARRIER_BITS 0xFFFFFFFF #define GL_ALL_SHADER_BITS 0xFFFFFFFF #define GL_ALPHA 0x1906 #define GL_ALPHA12 0x803D #define GL_ALPHA16 0x803E #define GL_ALPHA4 0x803B #define GL_ALPHA8 0x803C #define GL_ALPHA_BIAS 0x0D1D #define GL_ALPHA_BITS 0x0D55 #define GL_ALPHA_INTEGER 0x8D97 #define GL_ALPHA_SCALE 0x0D1C #define GL_ALPHA_TEST 0x0BC0 #define GL_ALPHA_TEST_FUNC 0x0BC1 #define GL_ALPHA_TEST_REF 0x0BC2 #define GL_ALREADY_SIGNALED 0x911A #define GL_ALWAYS 0x0207 #define GL_AMBIENT 0x1200 #define GL_AMBIENT_AND_DIFFUSE 0x1602 #define GL_AND 0x1501 #define GL_AND_INVERTED 0x1504 #define GL_AND_REVERSE 0x1502 #define GL_ANY_SAMPLES_PASSED 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A #define GL_ARRAY_BUFFER 0x8892 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ARRAY_SIZE 0x92FB #define GL_ARRAY_STRIDE 0x92FE #define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 #define GL_ATOMIC_COUNTER_BUFFER 0x92C0 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 #define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 #define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 #define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 #define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 #define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 #define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 #define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 #define GL_AUTO_GENERATE_MIPMAP 0x8295 #define GL_AUTO_NORMAL 0x0D80 #define GL_AUX0 0x0409 #define GL_AUX1 0x040A #define GL_AUX2 0x040B #define GL_AUX3 0x040C #define GL_AUX_BUFFERS 0x0C00 #define GL_BACK 0x0405 #define GL_BACK_LEFT 0x0402 #define GL_BACK_RIGHT 0x0403 #define GL_BGR 0x80E0 #define GL_BGRA 0x80E1 #define GL_BGRA_INTEGER 0x8D9B #define GL_BGR_INTEGER 0x8D9A #define GL_BITMAP 0x1A00 #define GL_BITMAP_TOKEN 0x0704 #define GL_BLEND 0x0BE2 #define GL_BLEND_COLOR 0x8005 #define GL_BLEND_DST 0x0BE0 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_ALPHA 0x883D #define GL_BLEND_EQUATION_RGB 0x8009 #define GL_BLEND_SRC 0x0BE1 #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLOCK_INDEX 0x92FD #define GL_BLUE 0x1905 #define GL_BLUE_BIAS 0x0D1B #define GL_BLUE_BITS 0x0D54 #define GL_BLUE_INTEGER 0x8D96 #define GL_BLUE_SCALE 0x0D1A #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_BUFFER 0x82E0 #define GL_BUFFER_ACCESS 0x88BB #define GL_BUFFER_ACCESS_FLAGS 0x911F #define GL_BUFFER_BINDING 0x9302 #define GL_BUFFER_DATA_SIZE 0x9303 #define GL_BUFFER_IMMUTABLE_STORAGE 0x821F #define GL_BUFFER_MAPPED 0x88BC #define GL_BUFFER_MAP_LENGTH 0x9120 #define GL_BUFFER_MAP_OFFSET 0x9121 #define GL_BUFFER_MAP_POINTER 0x88BD #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_STORAGE_FLAGS 0x8220 #define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 #define GL_BUFFER_USAGE 0x8765 #define GL_BUFFER_VARIABLE 0x92E5 #define GL_BYTE 0x1400 #define GL_C3F_V3F 0x2A24 #define GL_C4F_N3F_V3F 0x2A26 #define GL_C4UB_V2F 0x2A22 #define GL_C4UB_V3F 0x2A23 #define GL_CAVEAT_SUPPORT 0x82B8 #define GL_CCW 0x0901 #define GL_CLAMP 0x2900 #define GL_CLAMP_FRAGMENT_COLOR 0x891B #define GL_CLAMP_READ_COLOR 0x891C #define GL_CLAMP_TO_BORDER 0x812D #define GL_CLAMP_TO_EDGE 0x812F #define GL_CLAMP_VERTEX_COLOR 0x891A #define GL_CLEAR 0x1500 #define GL_CLEAR_BUFFER 0x82B4 #define GL_CLEAR_TEXTURE 0x9365 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 #define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 #define GL_CLIENT_STORAGE_BIT 0x0200 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 #define GL_CLIPPING_INPUT_PRIMITIVES 0x82F6 #define GL_CLIPPING_OUTPUT_PRIMITIVES 0x82F7 #define GL_CLIP_DEPTH_MODE 0x935D #define GL_CLIP_DISTANCE0 0x3000 #define GL_CLIP_DISTANCE1 0x3001 #define GL_CLIP_DISTANCE2 0x3002 #define GL_CLIP_DISTANCE3 0x3003 #define GL_CLIP_DISTANCE4 0x3004 #define GL_CLIP_DISTANCE5 0x3005 #define GL_CLIP_DISTANCE6 0x3006 #define GL_CLIP_DISTANCE7 0x3007 #define GL_CLIP_ORIGIN 0x935C #define GL_CLIP_PLANE0 0x3000 #define GL_CLIP_PLANE1 0x3001 #define GL_CLIP_PLANE2 0x3002 #define GL_CLIP_PLANE3 0x3003 #define GL_CLIP_PLANE4 0x3004 #define GL_CLIP_PLANE5 0x3005 #define GL_COEFF 0x0A00 #define GL_COLOR 0x1800 #define GL_COLOR_ARRAY 0x8076 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 #define GL_COLOR_ARRAY_POINTER 0x8090 #define GL_COLOR_ARRAY_SIZE 0x8081 #define GL_COLOR_ARRAY_STRIDE 0x8083 #define GL_COLOR_ARRAY_TYPE 0x8082 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_COLOR_ATTACHMENT1 0x8CE1 #define GL_COLOR_ATTACHMENT10 0x8CEA #define GL_COLOR_ATTACHMENT11 0x8CEB #define GL_COLOR_ATTACHMENT12 0x8CEC #define GL_COLOR_ATTACHMENT13 0x8CED #define GL_COLOR_ATTACHMENT14 0x8CEE #define GL_COLOR_ATTACHMENT15 0x8CEF #define GL_COLOR_ATTACHMENT16 0x8CF0 #define GL_COLOR_ATTACHMENT17 0x8CF1 #define GL_COLOR_ATTACHMENT18 0x8CF2 #define GL_COLOR_ATTACHMENT19 0x8CF3 #define GL_COLOR_ATTACHMENT2 0x8CE2 #define GL_COLOR_ATTACHMENT20 0x8CF4 #define GL_COLOR_ATTACHMENT21 0x8CF5 #define GL_COLOR_ATTACHMENT22 0x8CF6 #define GL_COLOR_ATTACHMENT23 0x8CF7 #define GL_COLOR_ATTACHMENT24 0x8CF8 #define GL_COLOR_ATTACHMENT25 0x8CF9 #define GL_COLOR_ATTACHMENT26 0x8CFA #define GL_COLOR_ATTACHMENT27 0x8CFB #define GL_COLOR_ATTACHMENT28 0x8CFC #define GL_COLOR_ATTACHMENT29 0x8CFD #define GL_COLOR_ATTACHMENT3 0x8CE3 #define GL_COLOR_ATTACHMENT30 0x8CFE #define GL_COLOR_ATTACHMENT31 0x8CFF #define GL_COLOR_ATTACHMENT4 0x8CE4 #define GL_COLOR_ATTACHMENT5 0x8CE5 #define GL_COLOR_ATTACHMENT6 0x8CE6 #define GL_COLOR_ATTACHMENT7 0x8CE7 #define GL_COLOR_ATTACHMENT8 0x8CE8 #define GL_COLOR_ATTACHMENT9 0x8CE9 #define GL_COLOR_BUFFER_BIT 0x00004000 #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_COMPONENTS 0x8283 #define GL_COLOR_ENCODING 0x8296 #define GL_COLOR_INDEX 0x1900 #define GL_COLOR_INDEXES 0x1603 #define GL_COLOR_LOGIC_OP 0x0BF2 #define GL_COLOR_MATERIAL 0x0B57 #define GL_COLOR_MATERIAL_FACE 0x0B55 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 #define GL_COLOR_RENDERABLE 0x8286 #define GL_COLOR_SUM 0x8458 #define GL_COLOR_TABLE 0x80D0 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_COMBINE 0x8570 #define GL_COMBINE_ALPHA 0x8572 #define GL_COMBINE_RGB 0x8571 #define GL_COMMAND_BARRIER_BIT 0x00000040 #define GL_COMPARE_REF_TO_TEXTURE 0x884E #define GL_COMPARE_R_TO_TEXTURE 0x884E #define GL_COMPATIBLE_SUBROUTINES 0x8E4B #define GL_COMPILE 0x1300 #define GL_COMPILE_AND_EXECUTE 0x1301 #define GL_COMPILE_STATUS 0x8B81 #define GL_COMPRESSED_ALPHA 0x84E9 #define GL_COMPRESSED_INTENSITY 0x84EC #define GL_COMPRESSED_LUMINANCE 0x84EA #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define GL_COMPRESSED_R11_EAC 0x9270 #define GL_COMPRESSED_RED 0x8225 #define GL_COMPRESSED_RED_RGTC1 0x8DBB #define GL_COMPRESSED_RG 0x8226 #define GL_COMPRESSED_RG11_EAC 0x9272 #define GL_COMPRESSED_RGB 0x84ED #define GL_COMPRESSED_RGB8_ETC2 0x9274 #define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 #define GL_COMPRESSED_RGBA 0x84EE #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 #define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F #define GL_COMPRESSED_RG_RGTC2 0x8DBD #define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 #define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC #define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 #define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE #define GL_COMPRESSED_SLUMINANCE 0x8C4A #define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B #define GL_COMPRESSED_SRGB 0x8C48 #define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 #define GL_COMPRESSED_SRGB8_ETC2 0x9275 #define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define GL_COMPUTE_SHADER 0x91B9 #define GL_COMPUTE_SHADER_BIT 0x00000020 #define GL_COMPUTE_SHADER_INVOCATIONS 0x82F5 #define GL_COMPUTE_SUBROUTINE 0x92ED #define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define GL_COMPUTE_TEXTURE 0x82A0 #define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 #define GL_CONDITION_SATISFIED 0x911C #define GL_CONSTANT 0x8576 #define GL_CONSTANT_ALPHA 0x8003 #define GL_CONSTANT_ATTENUATION 0x1207 #define GL_CONSTANT_COLOR 0x8001 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 #define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 #define GL_CONTEXT_FLAGS 0x821E #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 #define GL_CONTEXT_FLAG_NO_ERROR_BIT 0x00000008 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 #define GL_CONTEXT_LOST 0x0507 #define GL_CONTEXT_PROFILE_MASK 0x9126 #define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB #define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC #define GL_CONVOLUTION_1D 0x8010 #define GL_CONVOLUTION_2D 0x8011 #define GL_COORD_REPLACE 0x8862 #define GL_COPY 0x1503 #define GL_COPY_INVERTED 0x150C #define GL_COPY_PIXEL_TOKEN 0x0706 #define GL_COPY_READ_BUFFER 0x8F36 #define GL_COPY_READ_BUFFER_BINDING 0x8F36 #define GL_COPY_WRITE_BUFFER 0x8F37 #define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define GL_CULL_FACE 0x0B44 #define GL_CULL_FACE_MODE 0x0B45 #define GL_CURRENT_BIT 0x00000001 #define GL_CURRENT_COLOR 0x0B00 #define GL_CURRENT_FOG_COORD 0x8453 #define GL_CURRENT_FOG_COORDINATE 0x8453 #define GL_CURRENT_INDEX 0x0B01 #define GL_CURRENT_NORMAL 0x0B02 #define GL_CURRENT_PROGRAM 0x8B8D #define GL_CURRENT_QUERY 0x8865 #define GL_CURRENT_RASTER_COLOR 0x0B04 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 #define GL_CURRENT_RASTER_INDEX 0x0B05 #define GL_CURRENT_RASTER_POSITION 0x0B07 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 #define GL_CURRENT_SECONDARY_COLOR 0x8459 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 #define GL_CW 0x0900 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DECAL 0x2101 #define GL_DECR 0x1E03 #define GL_DECR_WRAP 0x8508 #define GL_DELETE_STATUS 0x8B80 #define GL_DEPTH 0x1801 #define GL_DEPTH24_STENCIL8 0x88F0 #define GL_DEPTH32F_STENCIL8 0x8CAD #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_DEPTH_BIAS 0x0D1F #define GL_DEPTH_BITS 0x0D56 #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_DEPTH_CLAMP 0x864F #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_COMPONENT 0x1902 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_DEPTH_COMPONENT24 0x81A6 #define GL_DEPTH_COMPONENT32 0x81A7 #define GL_DEPTH_COMPONENT32F 0x8CAC #define GL_DEPTH_COMPONENTS 0x8284 #define GL_DEPTH_FUNC 0x0B74 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_RENDERABLE 0x8287 #define GL_DEPTH_SCALE 0x0D1E #define GL_DEPTH_STENCIL 0x84F9 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA #define GL_DEPTH_TEST 0x0B71 #define GL_DEPTH_TEXTURE_MODE 0x884B #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DIFFUSE 0x1201 #define GL_DISPATCH_INDIRECT_BUFFER 0x90EE #define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF #define GL_DISPLAY_LIST 0x82E7 #define GL_DITHER 0x0BD0 #define GL_DOMAIN 0x0A02 #define GL_DONT_CARE 0x1100 #define GL_DOT3_RGB 0x86AE #define GL_DOT3_RGBA 0x86AF #define GL_DOUBLE 0x140A #define GL_DOUBLEBUFFER 0x0C32 #define GL_DOUBLE_MAT2 0x8F46 #define GL_DOUBLE_MAT2x3 0x8F49 #define GL_DOUBLE_MAT2x4 0x8F4A #define GL_DOUBLE_MAT3 0x8F47 #define GL_DOUBLE_MAT3x2 0x8F4B #define GL_DOUBLE_MAT3x4 0x8F4C #define GL_DOUBLE_MAT4 0x8F48 #define GL_DOUBLE_MAT4x2 0x8F4D #define GL_DOUBLE_MAT4x3 0x8F4E #define GL_DOUBLE_VEC2 0x8FFC #define GL_DOUBLE_VEC3 0x8FFD #define GL_DOUBLE_VEC4 0x8FFE #define GL_DRAW_BUFFER 0x0C01 #define GL_DRAW_BUFFER0 0x8825 #define GL_DRAW_BUFFER1 0x8826 #define GL_DRAW_BUFFER10 0x882F #define GL_DRAW_BUFFER11 0x8830 #define GL_DRAW_BUFFER12 0x8831 #define GL_DRAW_BUFFER13 0x8832 #define GL_DRAW_BUFFER14 0x8833 #define GL_DRAW_BUFFER15 0x8834 #define GL_DRAW_BUFFER2 0x8827 #define GL_DRAW_BUFFER3 0x8828 #define GL_DRAW_BUFFER4 0x8829 #define GL_DRAW_BUFFER5 0x882A #define GL_DRAW_BUFFER6 0x882B #define GL_DRAW_BUFFER7 0x882C #define GL_DRAW_BUFFER8 0x882D #define GL_DRAW_BUFFER9 0x882E #define GL_DRAW_FRAMEBUFFER 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 #define GL_DRAW_INDIRECT_BUFFER 0x8F3F #define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 #define GL_DRAW_PIXEL_TOKEN 0x0705 #define GL_DST_ALPHA 0x0304 #define GL_DST_COLOR 0x0306 #define GL_DYNAMIC_COPY 0x88EA #define GL_DYNAMIC_DRAW 0x88E8 #define GL_DYNAMIC_READ 0x88E9 #define GL_DYNAMIC_STORAGE_BIT 0x0100 #define GL_EDGE_FLAG 0x0B43 #define GL_EDGE_FLAG_ARRAY 0x8079 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C #define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_EMISSION 0x1600 #define GL_ENABLE_BIT 0x00002000 #define GL_EQUAL 0x0202 #define GL_EQUIV 0x1509 #define GL_EVAL_BIT 0x00010000 #define GL_EXP 0x0800 #define GL_EXP2 0x0801 #define GL_EXTENSIONS 0x1F03 #define GL_EYE_LINEAR 0x2400 #define GL_EYE_PLANE 0x2502 #define GL_FALSE 0 #define GL_FASTEST 0x1101 #define GL_FEEDBACK 0x1C01 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 #define GL_FILL 0x1B02 #define GL_FILTER 0x829A #define GL_FIRST_VERTEX_CONVENTION 0x8E4D #define GL_FIXED 0x140C #define GL_FIXED_ONLY 0x891D #define GL_FLAT 0x1D00 #define GL_FLOAT 0x1406 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT2x3 0x8B65 #define GL_FLOAT_MAT2x4 0x8B66 #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT3x2 0x8B67 #define GL_FLOAT_MAT3x4 0x8B68 #define GL_FLOAT_MAT4 0x8B5C #define GL_FLOAT_MAT4x2 0x8B69 #define GL_FLOAT_MAT4x3 0x8B6A #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_FOG 0x0B60 #define GL_FOG_BIT 0x00000080 #define GL_FOG_COLOR 0x0B66 #define GL_FOG_COORD 0x8451 #define GL_FOG_COORDINATE 0x8451 #define GL_FOG_COORDINATE_ARRAY 0x8457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 #define GL_FOG_COORDINATE_SOURCE 0x8450 #define GL_FOG_COORD_ARRAY 0x8457 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D #define GL_FOG_COORD_ARRAY_POINTER 0x8456 #define GL_FOG_COORD_ARRAY_STRIDE 0x8455 #define GL_FOG_COORD_ARRAY_TYPE 0x8454 #define GL_FOG_COORD_SRC 0x8450 #define GL_FOG_DENSITY 0x0B62 #define GL_FOG_END 0x0B64 #define GL_FOG_HINT 0x0C54 #define GL_FOG_INDEX 0x0B61 #define GL_FOG_MODE 0x0B65 #define GL_FOG_START 0x0B63 #define GL_FRACTIONAL_EVEN 0x8E7C #define GL_FRACTIONAL_ODD 0x8E7B #define GL_FRAGMENT_DEPTH 0x8452 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D #define GL_FRAGMENT_SHADER 0x8B30 #define GL_FRAGMENT_SHADER_BIT 0x00000002 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B #define GL_FRAGMENT_SHADER_INVOCATIONS 0x82F4 #define GL_FRAGMENT_SUBROUTINE 0x92EC #define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 #define GL_FRAGMENT_TEXTURE 0x829F #define GL_FRAMEBUFFER 0x8D40 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_FRAMEBUFFER_BLEND 0x828B #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_DEFAULT 0x8218 #define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 #define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 #define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 #define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 #define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC #define GL_FRAMEBUFFER_RENDERABLE 0x8289 #define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A #define GL_FRAMEBUFFER_SRGB 0x8DB9 #define GL_FRAMEBUFFER_UNDEFINED 0x8219 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRONT 0x0404 #define GL_FRONT_AND_BACK 0x0408 #define GL_FRONT_FACE 0x0B46 #define GL_FRONT_LEFT 0x0400 #define GL_FRONT_RIGHT 0x0401 #define GL_FULL_SUPPORT 0x82B7 #define GL_FUNC_ADD 0x8006 #define GL_FUNC_REVERSE_SUBTRACT 0x800B #define GL_FUNC_SUBTRACT 0x800A #define GL_GENERATE_MIPMAP 0x8191 #define GL_GENERATE_MIPMAP_HINT 0x8192 #define GL_GEOMETRY_INPUT_TYPE 0x8917 #define GL_GEOMETRY_OUTPUT_TYPE 0x8918 #define GL_GEOMETRY_SHADER 0x8DD9 #define GL_GEOMETRY_SHADER_BIT 0x00000004 #define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F #define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED 0x82F3 #define GL_GEOMETRY_SUBROUTINE 0x92EB #define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 #define GL_GEOMETRY_TEXTURE 0x829E #define GL_GEOMETRY_VERTICES_OUT 0x8916 #define GL_GEQUAL 0x0206 #define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 #define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 #define GL_GREATER 0x0204 #define GL_GREEN 0x1904 #define GL_GREEN_BIAS 0x0D19 #define GL_GREEN_BITS 0x0D53 #define GL_GREEN_INTEGER 0x8D95 #define GL_GREEN_SCALE 0x0D18 #define GL_GUILTY_CONTEXT_RESET 0x8253 #define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define GL_HALF_FLOAT 0x140B #define GL_HIGH_FLOAT 0x8DF2 #define GL_HIGH_INT 0x8DF5 #define GL_HINT_BIT 0x00008000 #define GL_HISTOGRAM 0x8024 #define GL_IMAGE_1D 0x904C #define GL_IMAGE_1D_ARRAY 0x9052 #define GL_IMAGE_2D 0x904D #define GL_IMAGE_2D_ARRAY 0x9053 #define GL_IMAGE_2D_MULTISAMPLE 0x9055 #define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 #define GL_IMAGE_2D_RECT 0x904F #define GL_IMAGE_3D 0x904E #define GL_IMAGE_BINDING_ACCESS 0x8F3E #define GL_IMAGE_BINDING_FORMAT 0x906E #define GL_IMAGE_BINDING_LAYER 0x8F3D #define GL_IMAGE_BINDING_LAYERED 0x8F3C #define GL_IMAGE_BINDING_LEVEL 0x8F3B #define GL_IMAGE_BINDING_NAME 0x8F3A #define GL_IMAGE_BUFFER 0x9051 #define GL_IMAGE_CLASS_10_10_10_2 0x82C3 #define GL_IMAGE_CLASS_11_11_10 0x82C2 #define GL_IMAGE_CLASS_1_X_16 0x82BE #define GL_IMAGE_CLASS_1_X_32 0x82BB #define GL_IMAGE_CLASS_1_X_8 0x82C1 #define GL_IMAGE_CLASS_2_X_16 0x82BD #define GL_IMAGE_CLASS_2_X_32 0x82BA #define GL_IMAGE_CLASS_2_X_8 0x82C0 #define GL_IMAGE_CLASS_4_X_16 0x82BC #define GL_IMAGE_CLASS_4_X_32 0x82B9 #define GL_IMAGE_CLASS_4_X_8 0x82BF #define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 #define GL_IMAGE_CUBE 0x9050 #define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 #define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 #define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 #define GL_IMAGE_PIXEL_FORMAT 0x82A9 #define GL_IMAGE_PIXEL_TYPE 0x82AA #define GL_IMAGE_TEXEL_SIZE 0x82A7 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_INCR 0x1E02 #define GL_INCR_WRAP 0x8507 #define GL_INDEX 0x8222 #define GL_INDEX_ARRAY 0x8077 #define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 #define GL_INDEX_ARRAY_POINTER 0x8091 #define GL_INDEX_ARRAY_STRIDE 0x8086 #define GL_INDEX_ARRAY_TYPE 0x8085 #define GL_INDEX_BITS 0x0D51 #define GL_INDEX_CLEAR_VALUE 0x0C20 #define GL_INDEX_LOGIC_OP 0x0BF1 #define GL_INDEX_MODE 0x0C30 #define GL_INDEX_OFFSET 0x0D13 #define GL_INDEX_SHIFT 0x0D12 #define GL_INDEX_WRITEMASK 0x0C21 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_INNOCENT_CONTEXT_RESET 0x8254 #define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 #define GL_INT 0x1404 #define GL_INTENSITY 0x8049 #define GL_INTENSITY12 0x804C #define GL_INTENSITY16 0x804D #define GL_INTENSITY4 0x804A #define GL_INTENSITY8 0x804B #define GL_INTERLEAVED_ATTRIBS 0x8C8C #define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 #define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B #define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 #define GL_INTERNALFORMAT_BLUE_TYPE 0x827A #define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 #define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C #define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 #define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 #define GL_INTERNALFORMAT_PREFERRED 0x8270 #define GL_INTERNALFORMAT_RED_SIZE 0x8271 #define GL_INTERNALFORMAT_RED_TYPE 0x8278 #define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 #define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 #define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D #define GL_INTERNALFORMAT_SUPPORTED 0x826F #define GL_INTERPOLATE 0x8575 #define GL_INT_2_10_10_10_REV 0x8D9F #define GL_INT_IMAGE_1D 0x9057 #define GL_INT_IMAGE_1D_ARRAY 0x905D #define GL_INT_IMAGE_2D 0x9058 #define GL_INT_IMAGE_2D_ARRAY 0x905E #define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 #define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 #define GL_INT_IMAGE_2D_RECT 0x905A #define GL_INT_IMAGE_3D 0x9059 #define GL_INT_IMAGE_BUFFER 0x905C #define GL_INT_IMAGE_CUBE 0x905B #define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F #define GL_INT_SAMPLER_1D 0x8DC9 #define GL_INT_SAMPLER_1D_ARRAY 0x8DCE #define GL_INT_SAMPLER_2D 0x8DCA #define GL_INT_SAMPLER_2D_ARRAY 0x8DCF #define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C #define GL_INT_SAMPLER_2D_RECT 0x8DCD #define GL_INT_SAMPLER_3D 0x8DCB #define GL_INT_SAMPLER_BUFFER 0x8DD0 #define GL_INT_SAMPLER_CUBE 0x8DCC #define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 #define GL_INVALID_INDEX 0xFFFFFFFF #define GL_INVALID_OPERATION 0x0502 #define GL_INVALID_VALUE 0x0501 #define GL_INVERT 0x150A #define GL_ISOLINES 0x8E7A #define GL_IS_PER_PATCH 0x92E7 #define GL_IS_ROW_MAJOR 0x9300 #define GL_KEEP 0x1E00 #define GL_LAST_VERTEX_CONVENTION 0x8E4E #define GL_LAYER_PROVOKING_VERTEX 0x825E #define GL_LEFT 0x0406 #define GL_LEQUAL 0x0203 #define GL_LESS 0x0201 #define GL_LIGHT0 0x4000 #define GL_LIGHT1 0x4001 #define GL_LIGHT2 0x4002 #define GL_LIGHT3 0x4003 #define GL_LIGHT4 0x4004 #define GL_LIGHT5 0x4005 #define GL_LIGHT6 0x4006 #define GL_LIGHT7 0x4007 #define GL_LIGHTING 0x0B50 #define GL_LIGHTING_BIT 0x00000040 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 #define GL_LINE 0x1B01 #define GL_LINEAR 0x2601 #define GL_LINEAR_ATTENUATION 0x1208 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_LINES 0x0001 #define GL_LINES_ADJACENCY 0x000A #define GL_LINE_BIT 0x00000004 #define GL_LINE_LOOP 0x0002 #define GL_LINE_RESET_TOKEN 0x0<PASSWORD> #define GL_LINE_SMOOTH 0x0B20 #define GL_LINE_SMOOTH_HINT 0x0C52 #define GL_LINE_STIPPLE 0x0B24 #define GL_LINE_STIPPLE_PATTERN 0x0B25 #define GL_LINE_STIPPLE_REPEAT 0x0B26 #define GL_LINE_STRIP 0x0003 #define GL_LINE_STRIP_ADJACENCY 0x000B #define GL_LINE_TOKEN 0x0702 #define GL_LINE_WIDTH 0x0B21 #define GL_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_LINE_WIDTH_RANGE 0x0B22 #define GL_LINK_STATUS 0x8B82 #define GL_LIST_BASE 0x0B32 #define GL_LIST_BIT 0x00020000 #define GL_LIST_INDEX 0x0B33 #define GL_LIST_MODE 0x0B30 #define GL_LOAD 0x0101 #define GL_LOCATION 0x930E #define GL_LOCATION_COMPONENT 0x934A #define GL_LOCATION_INDEX 0x930F #define GL_LOGIC_OP 0x0BF1 #define GL_LOGIC_OP_MODE 0x0BF0 #define GL_LOSE_CONTEXT_ON_RESET 0x8252 #define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 #define GL_LOWER_LEFT 0x8CA1 #define GL_LOW_FLOAT 0x8DF0 #define GL_LOW_INT 0x8DF3 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE12 0x8041 #define GL_LUMINANCE12_ALPHA12 0x8047 #define GL_LUMINANCE12_ALPHA4 0x8046 #define GL_LUMINANCE16 0x8042 #define GL_LUMINANCE16_ALPHA16 0x8048 #define GL_LUMINANCE4 0x803F #define GL_LUMINANCE4_ALPHA4 0x8043 #define GL_LUMINANCE6_ALPHA2 0x8044 #define GL_LUMINANCE8 0x8040 #define GL_LUMINANCE8_ALPHA8 0x8045 #define GL_LUMINANCE_ALPHA 0x190A #define GL_MAJOR_VERSION 0x821B #define GL_MANUAL_GENERATE_MIPMAP 0x8294 #define GL_MAP1_COLOR_4 0x0D90 #define GL_MAP1_GRID_DOMAIN 0x0DD0 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 #define GL_MAP1_INDEX 0x0D91 #define GL_MAP1_NORMAL 0x0D92 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 #define GL_MAP1_VERTEX_3 0x0D97 #define GL_MAP1_VERTEX_4 0x0D98 #define GL_MAP2_COLOR_4 0x0DB0 #define GL_MAP2_GRID_DOMAIN 0x0DD2 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 #define GL_MAP2_INDEX 0x0DB1 #define GL_MAP2_NORMAL 0x0DB2 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 #define GL_MAP2_VERTEX_3 0x0DB7 #define GL_MAP2_VERTEX_4 0x0DB8 #define GL_MAP_COHERENT_BIT 0x0080 #define GL_MAP_COLOR 0x0D10 #define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 #define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 #define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 #define GL_MAP_PERSISTENT_BIT 0x0040 #define GL_MAP_READ_BIT 0x0001 #define GL_MAP_STENCIL 0x0D11 #define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 #define GL_MAP_WRITE_BIT 0x0002 #define GL_MATRIX_MODE 0x0BA0 #define GL_MATRIX_STRIDE 0x92FF #define GL_MAX 0x8008 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 #define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF #define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC #define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B #define GL_MAX_CLIP_DISTANCES 0x0D32 #define GL_MAX_CLIP_PLANES 0x0D32 #define GL_MAX_COLOR_ATTACHMENTS 0x8CDF #define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E #define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 #define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 #define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA #define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 #define GL_MAX_COMBINED_DIMENSIONS 0x8282 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 #define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF #define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 #define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 #define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 #define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 #define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 #define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB #define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 #define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB #define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C #define GL_MAX_CULL_DISTANCES 0x82F9 #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEPTH 0x8280 #define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F #define GL_MAX_DRAW_BUFFERS 0x8824 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC #define GL_MAX_ELEMENTS_INDICES 0x80E9 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 #define GL_MAX_ELEMENT_INDEX 0x8D6B #define GL_MAX_EVAL_ORDER 0x0D30 #define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 #define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 #define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE #define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C #define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 #define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 #define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 #define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 #define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 #define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF #define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD #define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A #define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF #define GL_MAX_HEIGHT 0x827F #define GL_MAX_IMAGE_SAMPLES 0x906D #define GL_MAX_IMAGE_UNITS 0x8F38 #define GL_MAX_INTEGER_SAMPLES 0x9110 #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_LAYERS 0x8281 #define GL_MAX_LIGHTS 0x0D31 #define GL_MAX_LIST_NESTING 0x0B31 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 #define GL_MAX_NAME_LENGTH 0x92F6 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 #define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 #define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 #define GL_MAX_PATCH_VERTICES 0x8E7D #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 #define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 #define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_MAX_SAMPLES 0x8D57 #define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 #define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 #define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE #define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD #define GL_MAX_SUBROUTINES 0x8DE7 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 #define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD #define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 #define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 #define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE #define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 #define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 #define GL_MAX_TESS_GEN_LEVEL 0x8E7E #define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 #define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B #define GL_MAX_TEXTURE_COORDS 0x8871 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD #define GL_MAX_TEXTURE_MAX_ANISOTROPY 0x84FF #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 #define GL_MAX_TEXTURE_UNITS 0x84E2 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 #define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 #define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F #define GL_MAX_UNIFORM_LOCATIONS 0x826E #define GL_MAX_VARYING_COMPONENTS 0x8B4B #define GL_MAX_VARYING_FLOATS 0x8B4B #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 #define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA #define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 #define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 #define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA #define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 #define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 #define GL_MAX_VERTEX_STREAMS 0x8E71 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VIEWPORTS 0x825B #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_MAX_WIDTH 0x827E #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_MEDIUM_INT 0x8DF4 #define GL_MIN 0x8007 #define GL_MINMAX 0x802E #define GL_MINOR_VERSION 0x821C #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B #define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC #define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E #define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 #define GL_MIPMAP 0x8293 #define GL_MIRRORED_REPEAT 0x8370 #define GL_MIRROR_CLAMP_TO_EDGE 0x8743 #define GL_MODELVIEW 0x1700 #define GL_MODELVIEW_MATRIX 0x0BA6 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 #define GL_MODULATE 0x2100 #define GL_MULT 0x0103 #define GL_MULTISAMPLE 0x809D #define GL_MULTISAMPLE_ARB 0x809D #define GL_MULTISAMPLE_BIT 0x20000000 #define GL_MULTISAMPLE_BIT_ARB 0x20000000 #define GL_N3F_V3F 0x2A25 #define GL_NAME_LENGTH 0x92F9 #define GL_NAME_STACK_DEPTH 0x0D70 #define GL_NAND 0x150E #define GL_NEAREST 0x2600 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_NEGATIVE_ONE_TO_ONE 0x935E #define GL_NEVER 0x0200 #define GL_NICEST 0x1102 #define GL_NONE 0 #define GL_NOOP 0x1505 #define GL_NOR 0x1508 #define GL_NORMALIZE 0x0BA1 #define GL_NORMAL_ARRAY 0x8075 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 #define GL_NORMAL_ARRAY_POINTER 0x808F #define GL_NORMAL_ARRAY_STRIDE 0x807F #define GL_NORMAL_ARRAY_TYPE 0x807E #define GL_NORMAL_MAP 0x8511 #define GL_NOTEQUAL 0x0205 #define GL_NO_ERROR 0 #define GL_NO_RESET_NOTIFICATION 0x8261 #define GL_NO_RESET_NOTIFICATION_ARB 0x8261 #define GL_NUM_ACTIVE_VARIABLES 0x9304 #define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_NUM_EXTENSIONS 0x821D #define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE #define GL_NUM_SAMPLE_COUNTS 0x9380 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 #define GL_NUM_SPIR_V_EXTENSIONS 0x9554 #define GL_OBJECT_LINEAR 0x2401 #define GL_OBJECT_PLANE 0x2501 #define GL_OBJECT_TYPE 0x9112 #define GL_OFFSET 0x92FC #define GL_ONE 1 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_ONE_MINUS_SRC1_ALPHA 0x88FB #define GL_ONE_MINUS_SRC1_COLOR 0x88FA #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_OPERAND0_ALPHA 0x8598 #define GL_OPERAND0_RGB 0x8590 #define GL_OPERAND1_ALPHA 0x8599 #define GL_OPERAND1_RGB 0x8591 #define GL_OPERAND2_ALPHA 0x859A #define GL_OPERAND2_RGB 0x8592 #define GL_OR 0x1507 #define GL_ORDER 0x0A01 #define GL_OR_INVERTED 0x150D #define GL_OR_REVERSE 0x150B #define GL_OUT_OF_MEMORY 0x0505 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D #define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C #define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E #define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B #define GL_PACK_IMAGE_HEIGHT 0x806C #define GL_PACK_LSB_FIRST 0x0D01 #define GL_PACK_ROW_LENGTH 0x0D02 #define GL_PACK_SKIP_IMAGES 0x806B #define GL_PACK_SKIP_PIXELS 0x0D04 #define GL_PACK_SKIP_ROWS 0x0D03 #define GL_PACK_SWAP_BYTES 0x0D00 #define GL_PARAMETER_BUFFER 0x80EE #define GL_PARAMETER_BUFFER_BINDING 0x80EF #define GL_PASS_THROUGH_TOKEN 0x0700 #define GL_PATCHES 0x000E #define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 #define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 #define GL_PATCH_VERTICES 0x8E72 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 #define GL_PIXEL_MAP_A_TO_A 0x0C79 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 #define GL_PIXEL_MAP_B_TO_B 0x0C78 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 #define GL_PIXEL_MAP_G_TO_G 0x0C77 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 #define GL_PIXEL_MAP_I_TO_A 0x0C75 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 #define GL_PIXEL_MAP_I_TO_B 0x0C74 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 #define GL_PIXEL_MAP_I_TO_G 0x0C73 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 #define GL_PIXEL_MAP_I_TO_I 0x0C70 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 #define GL_PIXEL_MAP_I_TO_R 0x0C72 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 #define GL_PIXEL_MAP_R_TO_R 0x0C76 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 #define GL_PIXEL_MAP_S_TO_S 0x0C71 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 #define GL_PIXEL_MODE_BIT 0x00000020 #define GL_PIXEL_PACK_BUFFER 0x88EB #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED #define GL_PIXEL_UNPACK_BUFFER 0x88EC #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF #define GL_POINT 0x1B00 #define GL_POINTS 0x0000 #define GL_POINT_BIT 0x00000002 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 #define GL_POINT_SIZE 0x0B11 #define GL_POINT_SIZE_GRANULARITY 0x0B13 #define GL_POINT_SIZE_MAX 0x8127 #define GL_POINT_SIZE_MIN 0x8126 #define GL_POINT_SIZE_RANGE 0x0B12 #define GL_POINT_SMOOTH 0x0B10 #define GL_POINT_SMOOTH_HINT 0x0C51 #define GL_POINT_SPRITE 0x8861 #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 #define GL_POINT_TOKEN 0x0701 #define GL_POLYGON 0x0009 #define GL_POLYGON_BIT 0x00000008 #define GL_POLYGON_MODE 0x0B40 #define GL_POLYGON_OFFSET_CLAMP 0x8E1B #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_POLYGON_OFFSET_LINE 0x2A02 #define GL_POLYGON_OFFSET_POINT 0x2A01 #define GL_POLYGON_OFFSET_UNITS 0x2A00 #define GL_POLYGON_SMOOTH 0x0B41 #define GL_POLYGON_SMOOTH_HINT 0x0C53 #define GL_POLYGON_STIPPLE 0x0B42 #define GL_POLYGON_STIPPLE_BIT 0x00000010 #define GL_POLYGON_TOKEN 0x<PASSWORD> #define GL_POSITION 0x1203 #define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 #define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 #define GL_PREVIOUS 0x8578 #define GL_PRIMARY_COLOR 0x8577 #define GL_PRIMITIVES_GENERATED 0x8C87 #define GL_PRIMITIVES_SUBMITTED 0x82EF #define GL_PRIMITIVE_RESTART 0x8F9D #define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 #define GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define GL_PROGRAM 0x82E2 #define GL_PROGRAM_BINARY_FORMATS 0x87FF #define GL_PROGRAM_BINARY_LENGTH 0x8741 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 #define GL_PROGRAM_INPUT 0x92E3 #define GL_PROGRAM_OUTPUT 0x92E4 #define GL_PROGRAM_PIPELINE 0x82E4 #define GL_PROGRAM_PIPELINE_BINDING 0x825A #define GL_PROGRAM_POINT_SIZE 0x8642 #define GL_PROGRAM_SEPARABLE 0x8258 #define GL_PROJECTION 0x1701 #define GL_PROJECTION_MATRIX 0x0BA7 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 #define GL_PROVOKING_VERTEX 0x8E4F #define GL_PROXY_COLOR_TABLE 0x80D3 #define GL_PROXY_HISTOGRAM 0x8025 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 #define GL_PROXY_TEXTURE_1D 0x8063 #define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 #define GL_PROXY_TEXTURE_2D 0x8064 #define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B #define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 #define GL_PROXY_TEXTURE_3D 0x8070 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B #define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 #define GL_Q 0x2003 #define GL_QUADRATIC_ATTENUATION 0x1209 #define GL_QUADS 0x0007 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C #define GL_QUAD_STRIP 0x0008 #define GL_QUERY 0x82E3 #define GL_QUERY_BUFFER 0x9192 #define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define GL_QUERY_BUFFER_BINDING 0x9193 #define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 #define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A #define GL_QUERY_BY_REGION_WAIT 0x8E15 #define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 #define GL_QUERY_COUNTER_BITS 0x8864 #define GL_QUERY_NO_WAIT 0x8E14 #define GL_QUERY_NO_WAIT_INVERTED 0x8E18 #define GL_QUERY_RESULT 0x8866 #define GL_QUERY_RESULT_AVAILABLE 0x8867 #define GL_QUERY_RESULT_NO_WAIT 0x9194 #define GL_QUERY_TARGET 0x82EA #define GL_QUERY_WAIT 0x8E13 #define GL_QUERY_WAIT_INVERTED 0x8E17 #define GL_R 0x2002 #define GL_R11F_G11F_B10F 0x8C3A #define GL_R16 0x822A #define GL_R16F 0x822D #define GL_R16I 0x8233 #define GL_R16UI 0x8234 #define GL_R16_SNORM 0x8F98 #define GL_R32F 0x822E #define GL_R32I 0x8235 #define GL_R32UI 0x8236 #define GL_R3_G3_B2 0x2A10 #define GL_R8 0x8229 #define GL_R8I 0x8231 #define GL_R8UI 0x8232 #define GL_R8_SNORM 0x8F94 #define GL_RASTERIZER_DISCARD 0x8C89 #define GL_READ_BUFFER 0x0C02 #define GL_READ_FRAMEBUFFER 0x8CA8 #define GL_READ_FRAMEBUFFER_BINDING 0x8CAA #define GL_READ_ONLY 0x88B8 #define GL_READ_PIXELS 0x828C #define GL_READ_PIXELS_FORMAT 0x828D #define GL_READ_PIXELS_TYPE 0x828E #define GL_READ_WRITE 0x88BA #define GL_RED 0x1903 #define GL_RED_BIAS 0x0D15 #define GL_RED_BITS 0x0D52 #define GL_RED_INTEGER 0x8D94 #define GL_RED_SCALE 0x0D14 #define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A #define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 #define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 #define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 #define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 #define GL_REFLECTION_MAP 0x8512 #define GL_RENDER 0x1C00 #define GL_RENDERBUFFER 0x8D41 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_SAMPLES 0x8CAB #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERER 0x1F01 #define GL_RENDER_MODE 0x0C40 #define GL_REPEAT 0x2901 #define GL_REPLACE 0x1E01 #define GL_RESCALE_NORMAL 0x803A #define GL_RESET_NOTIFICATION_STRATEGY 0x8256 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 #define GL_RETURN 0x0102 #define GL_RG 0x8227 #define GL_RG16 0x822C #define GL_RG16F 0x822F #define GL_RG16I 0x8239 #define GL_RG16UI 0x823A #define GL_RG16_SNORM 0x8F99 #define GL_RG32F 0x8230 #define GL_RG32I 0x823B #define GL_RG32UI 0x823C #define GL_RG8 0x822B #define GL_RG8I 0x8237 #define GL_RG8UI 0x8238 #define GL_RG8_SNORM 0x8F95 #define GL_RGB 0x1907 #define GL_RGB10 0x8052 #define GL_RGB10_A2 0x8059 #define GL_RGB10_A2UI 0x906F #define GL_RGB12 0x8053 #define GL_RGB16 0x8054 #define GL_RGB16F 0x881B #define GL_RGB16I 0x8D89 #define GL_RGB16UI 0x8D77 #define GL_RGB16_SNORM 0x8F9A #define GL_RGB32F 0x8815 #define GL_RGB32I 0x8D83 #define GL_RGB32UI 0x8D71 #define GL_RGB4 0x804F #define GL_RGB5 0x8050 #define GL_RGB565 0x8D62 #define GL_RGB5_A1 0x8057 #define GL_RGB8 0x8051 #define GL_RGB8I 0x8D8F #define GL_RGB8UI 0x8D7D #define GL_RGB8_SNORM 0x8F96 #define GL_RGB9_E5 0x8C3D #define GL_RGBA 0x1908 #define GL_RGBA12 0x805A #define GL_RGBA16 0x805B #define GL_RGBA16F 0x881A #define GL_RGBA16I 0x8D88 #define GL_RGBA16UI 0x8D76 #define GL_RGBA16_SNORM 0x8F9B #define GL_RGBA2 0x8055 #define GL_RGBA32F 0x8814 #define GL_RGBA32I 0x8D82 #define GL_RGBA32UI 0x8D70 #define GL_RGBA4 0x8056 #define GL_RGBA8 0x8058 #define GL_RGBA8I 0x8D8E #define GL_RGBA8UI 0x8D7C #define GL_RGBA8_SNORM 0x8F97 #define GL_RGBA_INTEGER 0x8D99 #define GL_RGBA_MODE 0x0C31 #define GL_RGB_INTEGER 0x8D98 #define GL_RGB_SCALE 0x8573 #define GL_RG_INTEGER 0x8228 #define GL_RIGHT 0x0407 #define GL_S 0x2000 #define GL_SAMPLER 0x82E6 #define GL_SAMPLER_1D 0x8B5D #define GL_SAMPLER_1D_ARRAY 0x8DC0 #define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 #define GL_SAMPLER_1D_SHADOW 0x8B61 #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_2D_ARRAY 0x8DC1 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 #define GL_SAMPLER_2D_MULTISAMPLE 0x9108 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B #define GL_SAMPLER_2D_RECT 0x8B63 #define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 #define GL_SAMPLER_2D_SHADOW 0x8B62 #define GL_SAMPLER_3D 0x8B5F #define GL_SAMPLER_BINDING 0x8919 #define GL_SAMPLER_BUFFER 0x8DC2 #define GL_SAMPLER_CUBE 0x8B60 #define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D #define GL_SAMPLER_CUBE_SHADOW 0x8DC5 #define GL_SAMPLES 0x80A9 #define GL_SAMPLES_ARB 0x80A9 #define GL_SAMPLES_PASSED 0x8914 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E #define GL_SAMPLE_ALPHA_TO_ONE 0x809F #define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLE_BUFFERS_ARB 0x80A8 #define GL_SAMPLE_COVERAGE 0x80A0 #define GL_SAMPLE_COVERAGE_ARB 0x80A0 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB #define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA #define GL_SAMPLE_MASK 0x8E51 #define GL_SAMPLE_MASK_VALUE 0x8E52 #define GL_SAMPLE_POSITION 0x8E50 #define GL_SAMPLE_SHADING 0x8C36 #define GL_SCISSOR_BIT 0x00080000 #define GL_SCISSOR_BOX 0x0C10 #define GL_SCISSOR_TEST 0x0C11 #define GL_SECONDARY_COLOR_ARRAY 0x845E #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B #define GL_SELECT 0x1C02 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 #define GL_SEPARABLE_2D 0x8012 #define GL_SEPARATE_ATTRIBS 0x8C8D #define GL_SEPARATE_SPECULAR_COLOR 0x81FA #define GL_SET 0x150F #define GL_SHADER 0x82E1 #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_SHADER_BINARY_FORMAT_SPIR_V 0x9551 #define GL_SHADER_COMPILER 0x8DFA #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 #define GL_SHADER_IMAGE_ATOMIC 0x82A6 #define GL_SHADER_IMAGE_LOAD 0x82A4 #define GL_SHADER_IMAGE_STORE 0x82A5 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 #define GL_SHADER_STORAGE_BLOCK 0x92E6 #define GL_SHADER_STORAGE_BUFFER 0x90D2 #define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 #define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF #define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 #define GL_SHADER_STORAGE_BUFFER_START 0x90D4 #define GL_SHADER_TYPE 0x8B4F #define GL_SHADE_MODEL 0x0B54 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_SHININESS 0x1601 #define GL_SHORT 0x1402 #define GL_SIGNALED 0x9119 #define GL_SIGNED_NORMALIZED 0x8F9C #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC #define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD #define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF #define GL_SINGLE_COLOR 0x81F9 #define GL_SLUMINANCE 0x8C46 #define GL_SLUMINANCE8 0x8C47 #define GL_SLUMINANCE8_ALPHA8 0x8C45 #define GL_SLUMINANCE_ALPHA 0x8C44 #define GL_SMOOTH 0x1D01 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 #define GL_SOURCE0_ALPHA 0x8588 #define GL_SOURCE0_RGB 0x8580 #define GL_SOURCE1_ALPHA 0x8589 #define GL_SOURCE1_RGB 0x8581 #define GL_SOURCE2_ALPHA 0x858A #define GL_SOURCE2_RGB 0x8582 #define GL_SPECULAR 0x1202 #define GL_SPHERE_MAP 0x2402 #define GL_SPIR_V_BINARY 0x9552 #define GL_SPIR_V_EXTENSIONS 0x9553 #define GL_SPOT_CUTOFF 0x1206 #define GL_SPOT_DIRECTION 0x1204 #define GL_SPOT_EXPONENT 0x1205 #define GL_SRC0_ALPHA 0x8588 #define GL_SRC0_RGB 0x8580 #define GL_SRC1_ALPHA 0x8589 #define GL_SRC1_COLOR 0x88F9 #define GL_SRC1_RGB 0x8581 #define GL_SRC2_ALPHA 0x858A #define GL_SRC2_RGB 0x8582 #define GL_SRC_ALPHA 0x0302 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_SRC_COLOR 0x0300 #define GL_SRGB 0x8C40 #define GL_SRGB8 0x8C41 #define GL_SRGB8_ALPHA8 0x8C43 #define GL_SRGB_ALPHA 0x8C42 #define GL_SRGB_READ 0x8297 #define GL_SRGB_WRITE 0x8298 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #define GL_STATIC_COPY 0x88E6 #define GL_STATIC_DRAW 0x88E4 #define GL_STATIC_READ 0x88E5 #define GL_STENCIL 0x1802 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_STENCIL_BITS 0x0D57 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_COMPONENTS 0x8285 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_INDEX 0x1901 #define GL_STENCIL_INDEX1 0x8D46 #define GL_STENCIL_INDEX16 0x8D49 #define GL_STENCIL_INDEX4 0x8D47 #define GL_STENCIL_INDEX8 0x8D48 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_RENDERABLE 0x8288 #define GL_STENCIL_TEST 0x0B90 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STEREO 0x0C33 #define GL_STREAM_COPY 0x88E2 #define GL_STREAM_DRAW 0x88E0 #define GL_STREAM_READ 0x88E1 #define GL_SUBPIXEL_BITS 0x0D50 #define GL_SUBTRACT 0x84E7 #define GL_SYNC_CONDITION 0x9113 #define GL_SYNC_FENCE 0x9116 #define GL_SYNC_FLAGS 0x9115 #define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 #define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 #define GL_SYNC_STATUS 0x9114 #define GL_T 0x2001 #define GL_T2F_C3F_V3F 0x2A2A #define GL_T2F_C4F_N3F_V3F 0x2A2C #define GL_T2F_C4UB_V3F 0x2A29 #define GL_T2F_N3F_V3F 0x2A2B #define GL_T2F_V3F 0x2A27 #define GL_T4F_C4F_N3F_V4F 0x2A2D #define GL_T4F_V4F 0x2A28 #define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 #define GL_TESS_CONTROL_SHADER 0x8E88 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 #define GL_TESS_CONTROL_SHADER_PATCHES 0x82F1 #define GL_TESS_CONTROL_SUBROUTINE 0x92E9 #define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF #define GL_TESS_CONTROL_TEXTURE 0x829C #define GL_TESS_EVALUATION_SHADER 0x8E87 #define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 #define GL_TESS_EVALUATION_SHADER_INVOCATIONS 0x82F2 #define GL_TESS_EVALUATION_SUBROUTINE 0x92EA #define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 #define GL_TESS_EVALUATION_TEXTURE 0x829D #define GL_TESS_GEN_MODE 0x8E76 #define GL_TESS_GEN_POINT_MODE 0x8E79 #define GL_TESS_GEN_SPACING 0x8E77 #define GL_TESS_GEN_VERTEX_ORDER 0x8E78 #define GL_TEXTURE 0x1702 #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE_1D 0x0DE0 #define GL_TEXTURE_1D_ARRAY 0x8C18 #define GL_TEXTURE_2D 0x0DE1 #define GL_TEXTURE_2D_ARRAY 0x8C1A #define GL_TEXTURE_2D_MULTISAMPLE 0x9100 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 #define GL_TEXTURE_3D 0x806F #define GL_TEXTURE_ALPHA_SIZE 0x805F #define GL_TEXTURE_ALPHA_TYPE 0x8C13 #define GL_TEXTURE_BASE_LEVEL 0x813C #define GL_TEXTURE_BINDING_1D 0x8068 #define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 #define GL_TEXTURE_BINDING_3D 0x806A #define GL_TEXTURE_BINDING_BUFFER 0x8C2C #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A #define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 #define GL_TEXTURE_BIT 0x00040000 #define GL_TEXTURE_BLUE_SIZE 0x805E #define GL_TEXTURE_BLUE_TYPE 0x8C12 #define GL_TEXTURE_BORDER 0x1005 #define GL_TEXTURE_BORDER_COLOR 0x1004 #define GL_TEXTURE_BUFFER 0x8C2A #define GL_TEXTURE_BUFFER_BINDING 0x8C2A #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define GL_TEXTURE_BUFFER_OFFSET 0x919D #define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F #define GL_TEXTURE_BUFFER_SIZE 0x919E #define GL_TEXTURE_COMPARE_FUNC 0x884D #define GL_TEXTURE_COMPARE_MODE 0x884C #define GL_TEXTURE_COMPONENTS 0x1003 #define GL_TEXTURE_COMPRESSED 0x86A1 #define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 #define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 #define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF #define GL_TEXTURE_COORD_ARRAY 0x8078 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F #define GL_TEXTURE_DEPTH 0x8071 #define GL_TEXTURE_DEPTH_SIZE 0x884A #define GL_TEXTURE_DEPTH_TYPE 0x8C16 #define GL_TEXTURE_ENV 0x2300 #define GL_TEXTURE_ENV_COLOR 0x2201 #define GL_TEXTURE_ENV_MODE 0x2200 #define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 #define GL_TEXTURE_FILTER_CONTROL 0x8500 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 #define GL_TEXTURE_GATHER 0x82A2 #define GL_TEXTURE_GATHER_SHADOW 0x82A3 #define GL_TEXTURE_GEN_MODE 0x2500 #define GL_TEXTURE_GEN_Q 0x0C63 #define GL_TEXTURE_GEN_R 0x0C62 #define GL_TEXTURE_GEN_S 0x0C60 #define GL_TEXTURE_GEN_T 0x0C61 #define GL_TEXTURE_GREEN_SIZE 0x805D #define GL_TEXTURE_GREEN_TYPE 0x8C11 #define GL_TEXTURE_HEIGHT 0x1001 #define GL_TEXTURE_IMAGE_FORMAT 0x828F #define GL_TEXTURE_IMAGE_TYPE 0x8290 #define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F #define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF #define GL_TEXTURE_INTENSITY_SIZE 0x8061 #define GL_TEXTURE_INTENSITY_TYPE 0x8C15 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 #define GL_TEXTURE_LOD_BIAS 0x8501 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 #define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MATRIX 0x0BA8 #define GL_TEXTURE_MAX_ANISOTROPY 0x84FE #define GL_TEXTURE_MAX_LEVEL 0x813D #define GL_TEXTURE_MAX_LOD 0x813B #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_MIN_LOD 0x813A #define GL_TEXTURE_PRIORITY 0x8066 #define GL_TEXTURE_RECTANGLE 0x84F5 #define GL_TEXTURE_RED_SIZE 0x805C #define GL_TEXTURE_RED_TYPE 0x8C10 #define GL_TEXTURE_RESIDENT 0x8067 #define GL_TEXTURE_SAMPLES 0x9106 #define GL_TEXTURE_SHADOW 0x82A1 #define GL_TEXTURE_SHARED_SIZE 0x8C3F #define GL_TEXTURE_STACK_DEPTH 0x0BA5 #define GL_TEXTURE_STENCIL_SIZE 0x88F1 #define GL_TEXTURE_SWIZZLE_A 0x8E45 #define GL_TEXTURE_SWIZZLE_B 0x8E44 #define GL_TEXTURE_SWIZZLE_G 0x8E43 #define GL_TEXTURE_SWIZZLE_R 0x8E42 #define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 #define GL_TEXTURE_TARGET 0x1006 #define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 #define GL_TEXTURE_VIEW 0x82B5 #define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD #define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB #define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE #define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC #define GL_TEXTURE_WIDTH 0x1000 #define GL_TEXTURE_WRAP_R 0x8072 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 #define GL_TIMEOUT_EXPIRED 0x911B #define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF #define GL_TIMESTAMP 0x8E28 #define GL_TIME_ELAPSED 0x88BF #define GL_TOP_LEVEL_ARRAY_SIZE 0x930C #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D #define GL_TRANSFORM_BIT 0x00001000 #define GL_TRANSFORM_FEEDBACK 0x8E22 #define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 #define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 #define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F #define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 #define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C #define GL_TRANSFORM_FEEDBACK_OVERFLOW 0x82EC #define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 #define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW 0x82ED #define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 #define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLES_ADJACENCY 0x000C #define GL_TRIANGLE_FAN 0x0006 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_STRIP_ADJACENCY 0x000D #define GL_TRUE 1 #define GL_TYPE 0x92FA #define GL_UNDEFINED_VERTEX 0x8260 #define GL_UNIFORM 0x92E1 #define GL_UNIFORM_ARRAY_STRIDE 0x8A3C #define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA #define GL_UNIFORM_BARRIER_BIT 0x00000004 #define GL_UNIFORM_BLOCK 0x92E2 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 #define GL_UNIFORM_BLOCK_BINDING 0x8A3F #define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 #define GL_UNIFORM_BLOCK_INDEX 0x8A3A #define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 #define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 #define GL_UNIFORM_BUFFER 0x8A11 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 #define GL_UNIFORM_BUFFER_SIZE 0x8A2A #define GL_UNIFORM_BUFFER_START 0x8A29 #define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D #define GL_UNIFORM_NAME_LENGTH 0x8A39 #define GL_UNIFORM_OFFSET 0x8A3B #define GL_UNIFORM_SIZE 0x8A38 #define GL_UNIFORM_TYPE 0x8A37 #define GL_UNKNOWN_CONTEXT_RESET 0x8255 #define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 #define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 #define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A #define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 #define GL_UNPACK_IMAGE_HEIGHT 0x806E #define GL_UNPACK_LSB_FIRST 0x0CF1 #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_IMAGES 0x806D #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SWAP_BYTES 0x0CF0 #define GL_UNSIGNALED 0x9118 #define GL_UNSIGNED_BYTE 0x1401 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 #define GL_UNSIGNED_INT 0x1405 #define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B #define GL_UNSIGNED_INT_10_10_10_2 0x8036 #define GL_UNSIGNED_INT_24_8 0x84FA #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 #define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E #define GL_UNSIGNED_INT_8_8_8_8 0x8035 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 #define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB #define GL_UNSIGNED_INT_IMAGE_1D 0x9062 #define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 #define GL_UNSIGNED_INT_IMAGE_2D 0x9063 #define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B #define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C #define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 #define GL_UNSIGNED_INT_IMAGE_3D 0x9064 #define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 #define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 #define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A #define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D #define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 #define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 #define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F #define GL_UNSIGNED_INT_VEC2 0x8DC6 #define GL_UNSIGNED_INT_VEC3 0x8DC7 #define GL_UNSIGNED_INT_VEC4 0x8DC8 #define GL_UNSIGNED_NORMALIZED 0x8C17 #define GL_UNSIGNED_SHORT 0x1403 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 #define GL_UPPER_LEFT 0x8CA2 #define GL_V2F 0x2A20 #define GL_V3F 0x2A21 #define GL_VALIDATE_STATUS 0x8B83 #define GL_VENDOR 0x1F00 #define GL_VERSION 0x1F02 #define GL_VERTEX_ARRAY 0x8074 #define GL_VERTEX_ARRAY_BINDING 0x85B5 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 #define GL_VERTEX_ARRAY_POINTER 0x808E #define GL_VERTEX_ARRAY_SIZE 0x807A #define GL_VERTEX_ARRAY_STRIDE 0x807C #define GL_VERTEX_ARRAY_TYPE 0x807B #define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD #define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_BINDING 0x82D4 #define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 #define GL_VERTEX_BINDING_BUFFER 0x8F4F #define GL_VERTEX_BINDING_DIVISOR 0x82D6 #define GL_VERTEX_BINDING_OFFSET 0x82D7 #define GL_VERTEX_BINDING_STRIDE 0x82D8 #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 #define GL_VERTEX_SHADER 0x8B31 #define GL_VERTEX_SHADER_BIT 0x00000001 #define GL_VERTEX_SHADER_INVOCATIONS 0x82F0 #define GL_VERTEX_SUBROUTINE 0x92E8 #define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE #define GL_VERTEX_TEXTURE 0x829B #define GL_VERTICES_SUBMITTED 0x82EE #define GL_VIEWPORT 0x0BA2 #define GL_VIEWPORT_BIT 0x00000800 #define GL_VIEWPORT_BOUNDS_RANGE 0x825D #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F #define GL_VIEWPORT_SUBPIXEL_BITS 0x825C #define GL_VIEW_CLASS_128_BITS 0x82C4 #define GL_VIEW_CLASS_16_BITS 0x82CA #define GL_VIEW_CLASS_24_BITS 0x82C9 #define GL_VIEW_CLASS_32_BITS 0x82C8 #define GL_VIEW_CLASS_48_BITS 0x82C7 #define GL_VIEW_CLASS_64_BITS 0x82C6 #define GL_VIEW_CLASS_8_BITS 0x82CB #define GL_VIEW_CLASS_96_BITS 0x82C5 #define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 #define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 #define GL_VIEW_CLASS_RGTC1_RED 0x82D0 #define GL_VIEW_CLASS_RGTC2_RG 0x82D1 #define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC #define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD #define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE #define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF #define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 #define GL_WAIT_FAILED 0x911D #define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E #define GL_WRITE_ONLY 0x88B9 #define GL_XOR 0x1506 #define GL_ZERO 0 #define GL_ZERO_TO_ONE 0x935F #define GL_ZOOM_X 0x0D16 #define GL_ZOOM_Y 0x0D17 #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2018 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * The master copy of khrplatform.h is maintained in the Khronos EGL * Registry repository at https://github.com/KhronosGroup/EGL-Registry * The last semantic modification to khrplatform.h was at commit ID: * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by filing pull requests or issues on * the EGL Registry repository linked above. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_GLAD_API_PTR * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_GLAD_API_PTR funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ #if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) # define KHRONOS_STATIC 1 #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(KHRONOS_STATIC) /* If the preprocessor constant KHRONOS_STATIC is defined, make the * header compatible with static linking. */ # define KHRONOS_APICALL #elif defined(_WIN32) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #elif defined(__ANDROID__) # define KHRONOS_APICALL __attribute__((visibility("default"))) #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_GLAD_API_PTR *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_GLAD_API_PTR __stdcall #else # define KHRONOS_GLAD_API_PTR #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 /* * To support platform where unsigned long cannot be used interchangeably with * inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t. * Ideally, we could just use (u)intptr_t everywhere, but this could result in * ABI breakage if khronos_uintptr_t is changed from unsigned long to * unsigned long long or similar (this results in different C++ name mangling). * To avoid changes for existing platforms, we restrict usage of intptr_t to * platforms where the size of a pointer is larger than the size of long. */ #if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__) #if __SIZEOF_POINTER__ > __SIZEOF_LONG__ #define KHRONOS_USE_INTPTR_T #endif #endif #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef KHRONOS_USE_INTPTR_T typedef intptr_t khronos_intptr_t; typedef uintptr_t khronos_uintptr_t; #elif defined(_WIN64) typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; #endif #if defined(_WIN64) typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; typedef khronos_int8_t GLbyte; typedef khronos_uint8_t GLubyte; typedef khronos_int16_t GLshort; typedef khronos_uint16_t GLushort; typedef int GLint; typedef unsigned int GLuint; typedef khronos_int32_t GLclampx; typedef int GLsizei; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void *GLeglClientBufferEXT; typedef void *GLeglImageOES; typedef char GLchar; typedef char GLcharARB; #ifdef __APPLE__ typedef void *GLhandleARB; #else typedef unsigned int GLhandleARB; #endif typedef khronos_uint16_t GLhalf; typedef khronos_uint16_t GLhalfARB; typedef khronos_int32_t GLfixed; #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptr; #else typedef khronos_intptr_t GLintptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_intptr_t GLintptrARB; #else typedef khronos_intptr_t GLintptrARB; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptr; #else typedef khronos_ssize_t GLsizeiptr; #endif #if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) typedef khronos_ssize_t GLsizeiptrARB; #else typedef khronos_ssize_t GLsizeiptrARB; #endif typedef khronos_int64_t GLint64; typedef khronos_int64_t GLint64EXT; typedef khronos_uint64_t GLuint64; typedef khronos_uint64_t GLuint64EXT; typedef struct __GLsync *GLsync; struct _cl_context; struct _cl_event; typedef void (GLAD_API_PTR *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); typedef void (GLAD_API_PTR *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam); typedef unsigned short GLhalfNV; typedef GLintptr GLvdpauSurfaceNV; typedef void (GLAD_API_PTR *GLVULKANPROCNV)(void); #define GL_VERSION_1_0 1 GLAD_API_CALL int GLAD_GL_VERSION_1_0; #define GL_VERSION_1_1 1 GLAD_API_CALL int GLAD_GL_VERSION_1_1; #define GL_VERSION_1_2 1 GLAD_API_CALL int GLAD_GL_VERSION_1_2; #define GL_VERSION_1_3 1 GLAD_API_CALL int GLAD_GL_VERSION_1_3; #define GL_VERSION_1_4 1 GLAD_API_CALL int GLAD_GL_VERSION_1_4; #define GL_VERSION_1_5 1 GLAD_API_CALL int GLAD_GL_VERSION_1_5; #define GL_VERSION_2_0 1 GLAD_API_CALL int GLAD_GL_VERSION_2_0; #define GL_VERSION_2_1 1 GLAD_API_CALL int GLAD_GL_VERSION_2_1; #define GL_VERSION_3_0 1 GLAD_API_CALL int GLAD_GL_VERSION_3_0; #define GL_VERSION_3_1 1 GLAD_API_CALL int GLAD_GL_VERSION_3_1; #define GL_VERSION_3_2 1 GLAD_API_CALL int GLAD_GL_VERSION_3_2; #define GL_VERSION_3_3 1 GLAD_API_CALL int GLAD_GL_VERSION_3_3; #define GL_VERSION_4_0 1 GLAD_API_CALL int GLAD_GL_VERSION_4_0; #define GL_VERSION_4_1 1 GLAD_API_CALL int GLAD_GL_VERSION_4_1; #define GL_VERSION_4_2 1 GLAD_API_CALL int GLAD_GL_VERSION_4_2; #define GL_VERSION_4_3 1 GLAD_API_CALL int GLAD_GL_VERSION_4_3; #define GL_VERSION_4_4 1 GLAD_API_CALL int GLAD_GL_VERSION_4_4; #define GL_VERSION_4_5 1 GLAD_API_CALL int GLAD_GL_VERSION_4_5; #define GL_VERSION_4_6 1 GLAD_API_CALL int GLAD_GL_VERSION_4_6; #define GL_ARB_multisample 1 GLAD_API_CALL int GLAD_GL_ARB_multisample; #define GL_ARB_robustness 1 GLAD_API_CALL int GLAD_GL_ARB_robustness; #define GL_KHR_debug 1 GLAD_API_CALL int GLAD_GL_KHR_debug; typedef void (GLAD_API_PTR *PFNGLACCUMPROC)(GLenum op, GLfloat value); typedef void (GLAD_API_PTR *PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program); typedef void (GLAD_API_PTR *PFNGLACTIVETEXTUREPROC)(GLenum texture); typedef void (GLAD_API_PTR *PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); typedef GLboolean (GLAD_API_PTR *PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint * textures, GLboolean * residences); typedef void (GLAD_API_PTR *PFNGLARRAYELEMENTPROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLBEGINPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id); typedef void (GLAD_API_PTR *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); typedef void (GLAD_API_PTR *PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERBASEPROC)(GLenum target, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERRANGEPROC)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSBASEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLBINDBUFFERSRANGEPROC)(GLenum target, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizeiptr * sizes); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, GLuint color, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer); typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); typedef void (GLAD_API_PTR *PFNGLBINDIMAGETEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline); typedef void (GLAD_API_PTR *PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); typedef void (GLAD_API_PTR *PFNGLBINDSAMPLERSPROC)(GLuint first, GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDTEXTUREUNITPROC)(GLuint unit, GLuint texture); typedef void (GLAD_API_PTR *PFNGLBINDTEXTURESPROC)(GLuint first, GLsizei count, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLBINDVERTEXBUFFERSPROC)(GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); typedef void (GLAD_API_PTR *PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); typedef void (GLAD_API_PTR *PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); typedef void (GLAD_API_PTR *PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); typedef void (GLAD_API_PTR *PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); typedef void (GLAD_API_PTR *PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLBUFFERSTORAGEPROC)(GLenum target, GLsizeiptr size, const void * data, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); typedef void (GLAD_API_PTR *PFNGLCALLLISTPROC)(GLuint list); typedef void (GLAD_API_PTR *PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void * lists); typedef GLenum (GLAD_API_PTR *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); typedef GLenum (GLAD_API_PTR *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint framebuffer, GLenum target); typedef void (GLAD_API_PTR *PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); typedef void (GLAD_API_PTR *PFNGLCLEARPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFIPROC)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERFVPROC)(GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERIVPROC)(GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHPROC)(GLdouble depth); typedef void (GLAD_API_PTR *PFNGLCLEARDEPTHFPROC)(GLfloat d); typedef void (GLAD_API_PTR *PFNGLCLEARINDEXPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value); typedef void (GLAD_API_PTR *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLCLEARSTENCILPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLCLEARTEXIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * data); typedef void (GLAD_API_PTR *PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); typedef GLenum (GLAD_API_PTR *PFNGLCLIENTWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth); typedef void (GLAD_API_PTR *PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha); typedef void (GLAD_API_PTR *PFNGLCOLOR4USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); typedef void (GLAD_API_PTR *PFNGLCOLORMASKIPROC)(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a); typedef void (GLAD_API_PTR *PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLCOMPILESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data); typedef void (GLAD_API_PTR *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); typedef void (GLAD_API_PTR *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLCREATEBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef GLuint (GLAD_API_PTR *PFNGLCREATEPROGRAMPROC)(void); typedef void (GLAD_API_PTR *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); typedef void (GLAD_API_PTR *PFNGLCREATEQUERIESPROC)(GLenum target, GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLCREATERENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLCREATESAMPLERSPROC)(GLsizei n, GLuint * samplers); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROC)(GLenum type); typedef GLuint (GLAD_API_PTR *PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const* strings); typedef void (GLAD_API_PTR *PFNGLCREATETEXTURESPROC)(GLenum target, GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLCULLFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void * userParam); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled); typedef void (GLAD_API_PTR *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf); typedef void (GLAD_API_PTR *PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint * framebuffers); typedef void (GLAD_API_PTR *PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint * pipelines); typedef void (GLAD_API_PTR *PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLDELETESAMPLERSPROC)(GLsizei count, const GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLDELETESHADERPROC)(GLuint shader); typedef void (GLAD_API_PTR *PFNGLDELETESYNCPROC)(GLsync sync); typedef void (GLAD_API_PTR *PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint * textures); typedef void (GLAD_API_PTR *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint * ids); typedef void (GLAD_API_PTR *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, const GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLDEPTHFUNCPROC)(GLenum func); typedef void (GLAD_API_PTR *PFNGLDEPTHMASKPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f); typedef void (GLAD_API_PTR *PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); typedef void (GLAD_API_PTR *PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); typedef void (GLAD_API_PTR *PFNGLDISABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLDISABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLDISABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); typedef void (GLAD_API_PTR *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERPROC)(GLenum buf); typedef void (GLAD_API_PTR *PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); typedef void (GLAD_API_PTR *PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices); typedef void (GLAD_API_PTR *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices, GLint basevertex); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream); typedef void (GLAD_API_PTR *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPROC)(GLboolean flag); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLEDGEFLAGVPROC)(const GLboolean * flag); typedef void (GLAD_API_PTR *PFNGLENABLEPROC)(GLenum cap); typedef void (GLAD_API_PTR *PFNGLENABLECLIENTSTATEPROC)(GLenum array); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint vaobj, GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLENABLEIPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDCONDITIONALRENDERPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDLISTPROC)(void); typedef void (GLAD_API_PTR *PFNGLENDQUERYPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); typedef void (GLAD_API_PTR *PFNGLENDTRANSFORMFEEDBACKPROC)(void); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DPROC)(GLdouble u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FPROC)(GLfloat u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD1FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2DVPROC)(const GLdouble * u); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); typedef void (GLAD_API_PTR *PFNGLEVALCOORD2FVPROC)(const GLfloat * u); typedef void (GLAD_API_PTR *PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); typedef void (GLAD_API_PTR *PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); typedef void (GLAD_API_PTR *PFNGLEVALPOINT1PROC)(GLint i); typedef void (GLAD_API_PTR *PFNGLEVALPOINT2PROC)(GLint i, GLint j); typedef void (GLAD_API_PTR *PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat * buffer); typedef GLsync (GLAD_API_PTR *PFNGLFENCESYNCPROC)(GLenum condition, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLFINISHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHPROC)(void); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDPROC)(GLdouble coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDDVPROC)(const GLdouble * coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFPROC)(GLfloat coord); typedef void (GLAD_API_PTR *PFNGLFOGCOORDFVPROC)(const GLfloat * coord); typedef void (GLAD_API_PTR *PFNGLFOGFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLFOGFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLFOGIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFOGIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); typedef void (GLAD_API_PTR *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLFRONTFACEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLGENBUFFERSPROC)(GLsizei n, GLuint * buffers); typedef void (GLAD_API_PTR *PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint * framebuffers); typedef GLuint (GLAD_API_PTR *PFNGLGENLISTSPROC)(GLsizei range); typedef void (GLAD_API_PTR *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint * pipelines); typedef void (GLAD_API_PTR *PFNGLGENQUERIESPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint * renderbuffers); typedef void (GLAD_API_PTR *PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint * samplers); typedef void (GLAD_API_PTR *PFNGLGENTEXTURESPROC)(GLsizei n, GLuint * textures); typedef void (GLAD_API_PTR *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint * ids); typedef void (GLAD_API_PTR *PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint * arrays); typedef void (GLAD_API_PTR *PFNGLGENERATEMIPMAPPROC)(GLenum target); typedef void (GLAD_API_PTR *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint texture); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEATTRIBPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName); typedef void (GLAD_API_PTR *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETATTACHEDSHADERSPROC)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders); typedef GLint (GLAD_API_PTR *PFNGLGETATTRIBLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANI_VPROC)(GLenum target, GLuint index, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean * data); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble * equation); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void * img); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void * pixels); typedef GLuint (GLAD_API_PTR *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble * data); typedef void (GLAD_API_PTR *PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble * data); typedef GLenum (GLAD_API_PTR *PFNGLGETERRORPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat * data); typedef void (GLAD_API_PTR *PFNGLGETFLOATVPROC)(GLenum pname, GLfloat * data); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATAINDEXPROC)(GLuint program, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSPROC)(void); typedef GLenum (GLAD_API_PTR *PFNGLGETGRAPHICSRESETSTATUSARBPROC)(void); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64I_VPROC)(GLenum target, GLuint index, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64 * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERI_VPROC)(GLenum target, GLuint index, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTEGERVPROC)(GLenum pname, GLint * data); typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, GLuint index, GLfloat * val); typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint buffer, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint buffer, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint buffer, GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, void * data); typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint framebuffer, GLenum pname, GLint * param); typedef void (GLAD_API_PTR *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint renderbuffer, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETOBJECTPTRLABELPROC)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETPOINTERVPROC)(GLenum pname, void ** params); typedef void (GLAD_API_PTR *PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint * params); typedef GLuint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei count, GLsizei * length, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETPROGRAMIVPROC)(GLuint program, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAD_API_PTR *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint id, GLuint buffer, GLenum pname, GLintptr offset); typedef void (GLAD_API_PTR *PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, GLenum pname, GLint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, GLenum pname, GLuint64 * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETSHADERINFOLOGPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog); typedef void (GLAD_API_PTR *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); typedef void (GLAD_API_PTR *PFNGLGETSHADERSOURCEPROC)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source); typedef void (GLAD_API_PTR *PFNGLGETSHADERIVPROC)(GLuint shader, GLenum pname, GLint * params); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGPROC)(GLenum name); typedef const GLubyte * (GLAD_API_PTR *PFNGLGETSTRINGIPROC)(GLenum name, GLuint index); typedef GLuint (GLAD_API_PTR *PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar * name); typedef GLint (GLAD_API_PTR *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETSYNCIVPROC)(GLsync sync, GLenum pname, GLsizei count, GLsizei * length, GLint * values); typedef void (GLAD_API_PTR *PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTUREIMAGEPROC)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint texture, GLint level, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint texture, GLint level, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint64 * param); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint xfb, GLenum pname, GLuint index, GLint * param); typedef void (GLAD_API_PTR *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint xfb, GLenum pname, GLint * param); typedef GLuint (GLAD_API_PTR *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint program, const GLchar * uniformBlockName); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMINDICESPROC)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices); typedef GLint (GLAD_API_PTR *PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, const GLchar * name); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMFVPROC)(GLuint program, GLint location, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMIVPROC)(GLuint program, GLint location, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETUNIFORMUIVPROC)(GLuint program, GLint location, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param); typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint vaobj, GLuint index, GLenum pname, GLint * param); typedef void (GLAD_API_PTR *PFNGLGETVERTEXARRAYIVPROC)(GLuint vaobj, GLenum pname, GLint * param); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, GLenum pname, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, GLenum pname, void ** pointer); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, GLenum pname, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, GLenum pname, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, GLenum pname, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); typedef void (GLAD_API_PTR *PFNGLGETNCOLORTABLEARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * table); typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint lod, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)(GLenum target, GLint lod, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); typedef void (GLAD_API_PTR *PFNGLGETNCONVOLUTIONFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void * image); typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNHISTOGRAMARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNMAPDVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPDVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPFVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPFVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPIVPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETNMAPIVARBPROC)(GLenum target, GLenum query, GLsizei bufSize, GLint * v); typedef void (GLAD_API_PTR *PFNGLGETNMINMAXPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNMINMAXARBPROC)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVPROC)(GLenum map, GLsizei bufSize, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPFVARBPROC)(GLenum map, GLsizei bufSize, GLfloat * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVPROC)(GLenum map, GLsizei bufSize, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUIVARBPROC)(GLenum map, GLsizei bufSize, GLuint * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVPROC)(GLenum map, GLsizei bufSize, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETNPIXELMAPUSVARBPROC)(GLenum map, GLsizei bufSize, GLushort * values); typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEPROC)(GLsizei bufSize, GLubyte * pattern); typedef void (GLAD_API_PTR *PFNGLGETNPOLYGONSTIPPLEARBPROC)(GLsizei bufSize, GLubyte * pattern); typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); typedef void (GLAD_API_PTR *PFNGLGETNSEPARABLEFILTERARBPROC)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void * row, GLsizei columnBufSize, void * column, void * span); typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * pixels); typedef void (GLAD_API_PTR *PFNGLGETNTEXIMAGEARBPROC)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void * img); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMDVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLdouble * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMFVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLGETNUNIFORMUIVARBPROC)(GLuint program, GLint location, GLsizei bufSize, GLuint * params); typedef void (GLAD_API_PTR *PFNGLHINTPROC)(GLenum target, GLenum mode); typedef void (GLAD_API_PTR *PFNGLINDEXMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLINDEXDPROC)(GLdouble c); typedef void (GLAD_API_PTR *PFNGLINDEXDVPROC)(const GLdouble * c); typedef void (GLAD_API_PTR *PFNGLINDEXFPROC)(GLfloat c); typedef void (GLAD_API_PTR *PFNGLINDEXFVPROC)(const GLfloat * c); typedef void (GLAD_API_PTR *PFNGLINDEXIPROC)(GLint c); typedef void (GLAD_API_PTR *PFNGLINDEXIVPROC)(const GLint * c); typedef void (GLAD_API_PTR *PFNGLINDEXSPROC)(GLshort c); typedef void (GLAD_API_PTR *PFNGLINDEXSVPROC)(const GLshort * c); typedef void (GLAD_API_PTR *PFNGLINDEXUBPROC)(GLubyte c); typedef void (GLAD_API_PTR *PFNGLINDEXUBVPROC)(const GLubyte * c); typedef void (GLAD_API_PTR *PFNGLINITNAMESPROC)(void); typedef void (GLAD_API_PTR *PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer); typedef void (GLAD_API_PTR *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length); typedef void (GLAD_API_PTR *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments); typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments); typedef void (GLAD_API_PTR *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); typedef GLboolean (GLAD_API_PTR *PFNGLISBUFFERPROC)(GLuint buffer); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDPROC)(GLenum cap); typedef GLboolean (GLAD_API_PTR *PFNGLISENABLEDIPROC)(GLenum target, GLuint index); typedef GLboolean (GLAD_API_PTR *PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISLISTPROC)(GLuint list); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPROC)(GLuint program); typedef GLboolean (GLAD_API_PTR *PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline); typedef GLboolean (GLAD_API_PTR *PFNGLISQUERYPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); typedef GLboolean (GLAD_API_PTR *PFNGLISSAMPLERPROC)(GLuint sampler); typedef GLboolean (GLAD_API_PTR *PFNGLISSHADERPROC)(GLuint shader); typedef GLboolean (GLAD_API_PTR *PFNGLISSYNCPROC)(GLsync sync); typedef GLboolean (GLAD_API_PTR *PFNGLISTEXTUREPROC)(GLuint texture); typedef GLboolean (GLAD_API_PTR *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); typedef GLboolean (GLAD_API_PTR *PFNGLISVERTEXARRAYPROC)(GLuint array); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); typedef void (GLAD_API_PTR *PFNGLLINEWIDTHPROC)(GLfloat width); typedef void (GLAD_API_PTR *PFNGLLINKPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLLISTBASEPROC)(GLuint base); typedef void (GLAD_API_PTR *PFNGLLOADIDENTITYPROC)(void); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOADNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLLOGICOPPROC)(GLenum opcode); typedef void (GLAD_API_PTR *PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); typedef void (GLAD_API_PTR *PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); typedef void (GLAD_API_PTR *PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPBUFFERRANGEPROC)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); typedef void (GLAD_API_PTR *PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERPROC)(GLuint buffer, GLenum access); typedef void * (GLAD_API_PTR *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GLAD_API_PTR *PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLMATRIXMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERPROC)(GLbitfield barriers); typedef void (GLAD_API_PTR *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield barriers); typedef void (GLAD_API_PTR *PFNGLMINSAMPLESHADINGPROC)(GLfloat value); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble * m); typedef void (GLAD_API_PTR *PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat * m); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)(GLenum mode, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei drawcount, const GLint * basevertex); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)(GLenum mode, GLenum type, const void * indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERDATAPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLenum usage); typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint buffer, GLsizeiptr size, const void * data, GLbitfield flags); typedef void (GLAD_API_PTR *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr size, const void * data); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint framebuffer, GLenum buf); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint framebuffer, GLsizei n, const GLenum * bufs); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint framebuffer, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint framebuffer, GLenum src); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); typedef void (GLAD_API_PTR *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLNEWLISTPROC)(GLuint list, GLenum mode); typedef void (GLAD_API_PTR *PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); typedef void (GLAD_API_PTR *PFNGLNORMAL3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLOBJECTPTRLABELPROC)(const void * ptr, GLsizei length, const GLchar * label); typedef void (GLAD_API_PTR *PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); typedef void (GLAD_API_PTR *PFNGLPASSTHROUGHPROC)(GLfloat token); typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat * values); typedef void (GLAD_API_PTR *PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); typedef void (GLAD_API_PTR *PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); typedef void (GLAD_API_PTR *PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint * values); typedef void (GLAD_API_PTR *PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort * values); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLPOINTSIZEPROC)(GLfloat size); typedef void (GLAD_API_PTR *PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); typedef void (GLAD_API_PTR *PFNGLPOLYGONOFFSETCLAMPPROC)(GLfloat factor, GLfloat units, GLfloat clamp); typedef void (GLAD_API_PTR *PFNGLPOLYGONSTIPPLEPROC)(const GLubyte * mask); typedef void (GLAD_API_PTR *PFNGLPOPATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPCLIENTATTRIBPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPDEBUGGROUPPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPOPNAMEPROC)(void); typedef void (GLAD_API_PTR *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); typedef void (GLAD_API_PTR *PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint * textures, const GLfloat * priorities); typedef void (GLAD_API_PTR *PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length); typedef void (GLAD_API_PTR *PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLPROVOKINGVERTEXPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLPUSHATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar * message); typedef void (GLAD_API_PTR *PFNGLPUSHMATRIXPROC)(void); typedef void (GLAD_API_PTR *PFNGLPUSHNAMEPROC)(GLuint name); typedef void (GLAD_API_PTR *PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLRASTERPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLRASTERPOS3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLRASTERPOS4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLREADBUFFERPROC)(GLenum src); typedef void (GLAD_API_PTR *PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLREADNPIXELSARBPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data); typedef void (GLAD_API_PTR *PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); typedef void (GLAD_API_PTR *PFNGLRECTDVPROC)(const GLdouble * v1, const GLdouble * v2); typedef void (GLAD_API_PTR *PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); typedef void (GLAD_API_PTR *PFNGLRECTFVPROC)(const GLfloat * v1, const GLfloat * v2); typedef void (GLAD_API_PTR *PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); typedef void (GLAD_API_PTR *PFNGLRECTIVPROC)(const GLint * v1, const GLint * v2); typedef void (GLAD_API_PTR *PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); typedef void (GLAD_API_PTR *PFNGLRECTSVPROC)(const GLshort * v1, const GLshort * v2); typedef void (GLAD_API_PTR *PFNGLRELEASESHADERCOMPILERPROC)(void); typedef GLint (GLAD_API_PTR *PFNGLRENDERMODEPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); typedef void (GLAD_API_PTR *PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLECOVERAGEARBPROC)(GLfloat value, GLboolean invert); typedef void (GLAD_API_PTR *PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, GLbitfield mask); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, GLenum pname, const GLuint * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, GLenum pname, const GLfloat * param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint * v); typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLOR3USVPROC)(const GLushort * v); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint * color); typedef void (GLAD_API_PTR *PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint * buffer); typedef void (GLAD_API_PTR *PFNGLSHADEMODELPROC)(GLenum mode); typedef void (GLAD_API_PTR *PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint * shaders, GLenum binaryFormat, const void * binary, GLsizei length); typedef void (GLAD_API_PTR *PFNGLSHADERSOURCEPROC)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length); typedef void (GLAD_API_PTR *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); typedef void (GLAD_API_PTR *PFNGLSPECIALIZESHADERPROC)(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, GLenum func, GLint ref, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKPROC)(GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); typedef void (GLAD_API_PTR *PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass); typedef void (GLAD_API_PTR *PFNGLSTENCILOPSEPARATEPROC)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERPROC)(GLenum target, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DPROC)(GLdouble s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FPROC)(GLfloat s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IPROC)(GLint s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SPROC)(GLshort s); typedef void (GLAD_API_PTR *PFNGLTEXCOORD1SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IPROC)(GLint s, GLint t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); typedef void (GLAD_API_PTR *PFNGLTEXCOORD2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); typedef void (GLAD_API_PTR *PFNGLTEXCOORD3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q); typedef void (GLAD_API_PTR *PFNGLTEXCOORD4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP1UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP2UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP3UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDP4UIVPROC)(GLenum type, const GLuint * coords); typedef void (GLAD_API_PTR *PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param); typedef void (GLAD_API_PTR *PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble * params); typedef void (GLAD_API_PTR *PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIUIVPROC)(GLenum target, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat * params); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXTUREBARRIERPROC)(void); typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERPROC)(GLuint texture, GLenum internalformat, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint texture, GLenum pname, const GLint * params); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint texture, GLenum pname, const GLuint * params); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFPROC)(GLuint texture, GLenum pname, GLfloat param); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERFVPROC)(GLuint texture, GLenum pname, const GLfloat * param); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIPROC)(GLuint texture, GLenum pname, GLint param); typedef void (GLAD_API_PTR *PFNGLTEXTUREPARAMETERIVPROC)(GLuint texture, GLenum pname, const GLint * param); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE1DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DPROC)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GLAD_API_PTR *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels); typedef void (GLAD_API_PTR *PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint xfb, GLuint index, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); typedef void (GLAD_API_PTR *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode); typedef void (GLAD_API_PTR *PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); typedef void (GLAD_API_PTR *PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IPROC)(GLint location, GLint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); typedef void (GLAD_API_PTR *PFNGLUNIFORM1UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FPROC)(GLint location, GLfloat v0, GLfloat v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIPROC)(GLint location, GLuint v0, GLuint v1); typedef void (GLAD_API_PTR *PFNGLUNIFORM2UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IPROC)(GLint location, GLint v0, GLint v1, GLint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2); typedef void (GLAD_API_PTR *PFNGLUNIFORM3UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FPROC)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4FVPROC)(GLint location, GLsizei count, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IPROC)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4IVPROC)(GLint location, GLsizei count, const GLint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIPROC)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); typedef void (GLAD_API_PTR *PFNGLUNIFORM4UIVPROC)(GLint location, GLsizei count, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); typedef void (GLAD_API_PTR *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint * indices); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPBUFFERPROC)(GLenum target); typedef GLboolean (GLAD_API_PTR *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint buffer); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPROC)(GLuint program); typedef void (GLAD_API_PTR *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline); typedef void (GLAD_API_PTR *PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEX2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEX2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEX2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEX2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEX3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEX3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEX3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEX3SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEX4DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEX4FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEX4IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEX4SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint vaobj, GLuint attribindex, GLuint bindingindex); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint vaobj, GLuint bindingindex, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint vaobj, GLuint buffer); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); typedef void (GLAD_API_PTR *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB1SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FPROC)(GLuint index, GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SPROC)(GLuint index, GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB2SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SPROC)(GLuint index, GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB3SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4FVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SPROC)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIB4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IPROC)(GLuint index, GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, GLuint x, GLuint y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IPROC)(GLuint index, GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, const GLbyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IPROC)(GLuint index, GLint x, GLint y, GLint z, GLint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, const GLshort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, const GLubyte * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, const GLuint * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, const GLushort * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, GLenum type, GLboolean normalized, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, GLenum type, GLboolean normalized, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor); typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); typedef void (GLAD_API_PTR *PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint * value); typedef void (GLAD_API_PTR *PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void * pointer); typedef void (GLAD_API_PTR *PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GLAD_API_PTR *PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); typedef void (GLAD_API_PTR *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWAITSYNCPROC)(GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS2SVPROC)(const GLshort * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3DVPROC)(const GLdouble * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3FVPROC)(const GLfloat * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3IVPROC)(const GLint * v); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); typedef void (GLAD_API_PTR *PFNGLWINDOWPOS3SVPROC)(const GLshort * v); GLAD_API_CALL PFNGLACCUMPROC glad_glAccum; #define glAccum glad_glAccum GLAD_API_CALL PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram; #define glActiveShaderProgram glad_glActiveShaderProgram GLAD_API_CALL PFNGLACTIVETEXTUREPROC glad_glActiveTexture; #define glActiveTexture glad_glActiveTexture GLAD_API_CALL PFNGLALPHAFUNCPROC glad_glAlphaFunc; #define glAlphaFunc glad_glAlphaFunc GLAD_API_CALL PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; #define glAreTexturesResident glad_glAreTexturesResident GLAD_API_CALL PFNGLARRAYELEMENTPROC glad_glArrayElement; #define glArrayElement glad_glArrayElement GLAD_API_CALL PFNGLATTACHSHADERPROC glad_glAttachShader; #define glAttachShader glad_glAttachShader GLAD_API_CALL PFNGLBEGINPROC glad_glBegin; #define glBegin glad_glBegin GLAD_API_CALL PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; #define glBeginConditionalRender glad_glBeginConditionalRender GLAD_API_CALL PFNGLBEGINQUERYPROC glad_glBeginQuery; #define glBeginQuery glad_glBeginQuery GLAD_API_CALL PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; #define glBeginQueryIndexed glad_glBeginQueryIndexed GLAD_API_CALL PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; #define glBeginTransformFeedback glad_glBeginTransformFeedback GLAD_API_CALL PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; #define glBindAttribLocation glad_glBindAttribLocation GLAD_API_CALL PFNGLBINDBUFFERPROC glad_glBindBuffer; #define glBindBuffer glad_glBindBuffer GLAD_API_CALL PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; #define glBindBufferBase glad_glBindBufferBase GLAD_API_CALL PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; #define glBindBufferRange glad_glBindBufferRange GLAD_API_CALL PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase; #define glBindBuffersBase glad_glBindBuffersBase GLAD_API_CALL PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange; #define glBindBuffersRange glad_glBindBuffersRange GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; #define glBindFragDataLocation glad_glBindFragDataLocation GLAD_API_CALL PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; #define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed GLAD_API_CALL PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; #define glBindFramebuffer glad_glBindFramebuffer GLAD_API_CALL PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture; #define glBindImageTexture glad_glBindImageTexture GLAD_API_CALL PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures; #define glBindImageTextures glad_glBindImageTextures GLAD_API_CALL PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline; #define glBindProgramPipeline glad_glBindProgramPipeline GLAD_API_CALL PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; #define glBindRenderbuffer glad_glBindRenderbuffer GLAD_API_CALL PFNGLBINDSAMPLERPROC glad_glBindSampler; #define glBindSampler glad_glBindSampler GLAD_API_CALL PFNGLBINDSAMPLERSPROC glad_glBindSamplers; #define glBindSamplers glad_glBindSamplers GLAD_API_CALL PFNGLBINDTEXTUREPROC glad_glBindTexture; #define glBindTexture glad_glBindTexture GLAD_API_CALL PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit; #define glBindTextureUnit glad_glBindTextureUnit GLAD_API_CALL PFNGLBINDTEXTURESPROC glad_glBindTextures; #define glBindTextures glad_glBindTextures GLAD_API_CALL PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; #define glBindTransformFeedback glad_glBindTransformFeedback GLAD_API_CALL PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; #define glBindVertexArray glad_glBindVertexArray GLAD_API_CALL PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer; #define glBindVertexBuffer glad_glBindVertexBuffer GLAD_API_CALL PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers; #define glBindVertexBuffers glad_glBindVertexBuffers GLAD_API_CALL PFNGLBITMAPPROC glad_glBitmap; #define glBitmap glad_glBitmap GLAD_API_CALL PFNGLBLENDCOLORPROC glad_glBlendColor; #define glBlendColor glad_glBlendColor GLAD_API_CALL PFNGLBLENDEQUATIONPROC glad_glBlendEquation; #define glBlendEquation glad_glBlendEquation GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; #define glBlendEquationSeparate glad_glBlendEquationSeparate GLAD_API_CALL PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; #define glBlendEquationSeparatei glad_glBlendEquationSeparatei GLAD_API_CALL PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; #define glBlendEquationi glad_glBlendEquationi GLAD_API_CALL PFNGLBLENDFUNCPROC glad_glBlendFunc; #define glBlendFunc glad_glBlendFunc GLAD_API_CALL PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; #define glBlendFuncSeparate glad_glBlendFuncSeparate GLAD_API_CALL PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; #define glBlendFuncSeparatei glad_glBlendFuncSeparatei GLAD_API_CALL PFNGLBLENDFUNCIPROC glad_glBlendFunci; #define glBlendFunci glad_glBlendFunci GLAD_API_CALL PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; #define glBlitFramebuffer glad_glBlitFramebuffer GLAD_API_CALL PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer; #define glBlitNamedFramebuffer glad_glBlitNamedFramebuffer GLAD_API_CALL PFNGLBUFFERDATAPROC glad_glBufferData; #define glBufferData glad_glBufferData GLAD_API_CALL PFNGLBUFFERSTORAGEPROC glad_glBufferStorage; #define glBufferStorage glad_glBufferStorage GLAD_API_CALL PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; #define glBufferSubData glad_glBufferSubData GLAD_API_CALL PFNGLCALLLISTPROC glad_glCallList; #define glCallList glad_glCallList GLAD_API_CALL PFNGLCALLLISTSPROC glad_glCallLists; #define glCallLists glad_glCallLists GLAD_API_CALL PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; #define glCheckFramebufferStatus glad_glCheckFramebufferStatus GLAD_API_CALL PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus; #define glCheckNamedFramebufferStatus glad_glCheckNamedFramebufferStatus GLAD_API_CALL PFNGLCLAMPCOLORPROC glad_glClampColor; #define glClampColor glad_glClampColor GLAD_API_CALL PFNGLCLEARPROC glad_glClear; #define glClear glad_glClear GLAD_API_CALL PFNGLCLEARACCUMPROC glad_glClearAccum; #define glClearAccum glad_glClearAccum GLAD_API_CALL PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData; #define glClearBufferData glad_glClearBufferData GLAD_API_CALL PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData; #define glClearBufferSubData glad_glClearBufferSubData GLAD_API_CALL PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; #define glClearBufferfi glad_glClearBufferfi GLAD_API_CALL PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; #define glClearBufferfv glad_glClearBufferfv GLAD_API_CALL PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; #define glClearBufferiv glad_glClearBufferiv GLAD_API_CALL PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; #define glClearBufferuiv glad_glClearBufferuiv GLAD_API_CALL PFNGLCLEARCOLORPROC glad_glClearColor; #define glClearColor glad_glClearColor GLAD_API_CALL PFNGLCLEARDEPTHPROC glad_glClearDepth; #define glClearDepth glad_glClearDepth GLAD_API_CALL PFNGLCLEARDEPTHFPROC glad_glClearDepthf; #define glClearDepthf glad_glClearDepthf GLAD_API_CALL PFNGLCLEARINDEXPROC glad_glClearIndex; #define glClearIndex glad_glClearIndex GLAD_API_CALL PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData; #define glClearNamedBufferData glad_glClearNamedBufferData GLAD_API_CALL PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData; #define glClearNamedBufferSubData glad_glClearNamedBufferSubData GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi; #define glClearNamedFramebufferfi glad_glClearNamedFramebufferfi GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv; #define glClearNamedFramebufferfv glad_glClearNamedFramebufferfv GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv; #define glClearNamedFramebufferiv glad_glClearNamedFramebufferiv GLAD_API_CALL PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv; #define glClearNamedFramebufferuiv glad_glClearNamedFramebufferuiv GLAD_API_CALL PFNGLCLEARSTENCILPROC glad_glClearStencil; #define glClearStencil glad_glClearStencil GLAD_API_CALL PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage; #define glClearTexImage glad_glClearTexImage GLAD_API_CALL PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage; #define glClearTexSubImage glad_glClearTexSubImage GLAD_API_CALL PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; #define glClientActiveTexture glad_glClientActiveTexture GLAD_API_CALL PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; #define glClientWaitSync glad_glClientWaitSync GLAD_API_CALL PFNGLCLIPCONTROLPROC glad_glClipControl; #define glClipControl glad_glClipControl GLAD_API_CALL PFNGLCLIPPLANEPROC glad_glClipPlane; #define glClipPlane glad_glClipPlane GLAD_API_CALL PFNGLCOLOR3BPROC glad_glColor3b; #define glColor3b glad_glColor3b GLAD_API_CALL PFNGLCOLOR3BVPROC glad_glColor3bv; #define glColor3bv glad_glColor3bv GLAD_API_CALL PFNGLCOLOR3DPROC glad_glColor3d; #define glColor3d glad_glColor3d GLAD_API_CALL PFNGLCOLOR3DVPROC glad_glColor3dv; #define glColor3dv glad_glColor3dv GLAD_API_CALL PFNGLCOLOR3FPROC glad_glColor3f; #define glColor3f glad_glColor3f GLAD_API_CALL PFNGLCOLOR3FVPROC glad_glColor3fv; #define glColor3fv glad_glColor3fv GLAD_API_CALL PFNGLCOLOR3IPROC glad_glColor3i; #define glColor3i glad_glColor3i GLAD_API_CALL PFNGLCOLOR3IVPROC glad_glColor3iv; #define glColor3iv glad_glColor3iv GLAD_API_CALL PFNGLCOLOR3SPROC glad_glColor3s; #define glColor3s glad_glColor3s GLAD_API_CALL PFNGLCOLOR3SVPROC glad_glColor3sv; #define glColor3sv glad_glColor3sv GLAD_API_CALL PFNGLCOLOR3UBPROC glad_glColor3ub; #define glColor3ub glad_glColor3ub GLAD_API_CALL PFNGLCOLOR3UBVPROC glad_glColor3ubv; #define glColor3ubv glad_glColor3ubv GLAD_API_CALL PFNGLCOLOR3UIPROC glad_glColor3ui; #define glColor3ui glad_glColor3ui GLAD_API_CALL PFNGLCOLOR3UIVPROC glad_glColor3uiv; #define glColor3uiv glad_glColor3uiv GLAD_API_CALL PFNGLCOLOR3USPROC glad_glColor3us; #define glColor3us glad_glColor3us GLAD_API_CALL PFNGLCOLOR3USVPROC glad_glColor3usv; #define glColor3usv glad_glColor3usv GLAD_API_CALL PFNGLCOLOR4BPROC glad_glColor4b; #define glColor4b glad_glColor4b GLAD_API_CALL PFNGLCOLOR4BVPROC glad_glColor4bv; #define glColor4bv glad_glColor4bv GLAD_API_CALL PFNGLCOLOR4DPROC glad_glColor4d; #define glColor4d glad_glColor4d GLAD_API_CALL PFNGLCOLOR4DVPROC glad_glColor4dv; #define glColor4dv glad_glColor4dv GLAD_API_CALL PFNGLCOLOR4FPROC glad_glColor4f; #define glColor4f glad_glColor4f GLAD_API_CALL PFNGLCOLOR4FVPROC glad_glColor4fv; #define glColor4fv glad_glColor4fv GLAD_API_CALL PFNGLCOLOR4IPROC glad_glColor4i; #define glColor4i glad_glColor4i GLAD_API_CALL PFNGLCOLOR4IVPROC glad_glColor4iv; #define glColor4iv glad_glColor4iv GLAD_API_CALL PFNGLCOLOR4SPROC glad_glColor4s; #define glColor4s glad_glColor4s GLAD_API_CALL PFNGLCOLOR4SVPROC glad_glColor4sv; #define glColor4sv glad_glColor4sv GLAD_API_CALL PFNGLCOLOR4UBPROC glad_glColor4ub; #define glColor4ub glad_glColor4ub GLAD_API_CALL PFNGLCOLOR4UBVPROC glad_glColor4ubv; #define glColor4ubv glad_glColor4ubv GLAD_API_CALL PFNGLCOLOR4UIPROC glad_glColor4ui; #define glColor4ui glad_glColor4ui GLAD_API_CALL PFNGLCOLOR4UIVPROC glad_glColor4uiv; #define glColor4uiv glad_glColor4uiv GLAD_API_CALL PFNGLCOLOR4USPROC glad_glColor4us; #define glColor4us glad_glColor4us GLAD_API_CALL PFNGLCOLOR4USVPROC glad_glColor4usv; #define glColor4usv glad_glColor4usv GLAD_API_CALL PFNGLCOLORMASKPROC glad_glColorMask; #define glColorMask glad_glColorMask GLAD_API_CALL PFNGLCOLORMASKIPROC glad_glColorMaski; #define glColorMaski glad_glColorMaski GLAD_API_CALL PFNGLCOLORMATERIALPROC glad_glColorMaterial; #define glColorMaterial glad_glColorMaterial GLAD_API_CALL PFNGLCOLORP3UIPROC glad_glColorP3ui; #define glColorP3ui glad_glColorP3ui GLAD_API_CALL PFNGLCOLORP3UIVPROC glad_glColorP3uiv; #define glColorP3uiv glad_glColorP3uiv GLAD_API_CALL PFNGLCOLORP4UIPROC glad_glColorP4ui; #define glColorP4ui glad_glColorP4ui GLAD_API_CALL PFNGLCOLORP4UIVPROC glad_glColorP4uiv; #define glColorP4uiv glad_glColorP4uiv GLAD_API_CALL PFNGLCOLORPOINTERPROC glad_glColorPointer; #define glColorPointer glad_glColorPointer GLAD_API_CALL PFNGLCOMPILESHADERPROC glad_glCompileShader; #define glCompileShader glad_glCompileShader GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; #define glCompressedTexImage1D glad_glCompressedTexImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; #define glCompressedTexImage2D glad_glCompressedTexImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; #define glCompressedTexImage3D glad_glCompressedTexImage3D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; #define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; #define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; #define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D; #define glCompressedTextureSubImage1D glad_glCompressedTextureSubImage1D GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D; #define glCompressedTextureSubImage2D glad_glCompressedTextureSubImage2D GLAD_API_CALL PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D; #define glCompressedTextureSubImage3D glad_glCompressedTextureSubImage3D GLAD_API_CALL PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; #define glCopyBufferSubData glad_glCopyBufferSubData GLAD_API_CALL PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData; #define glCopyImageSubData glad_glCopyImageSubData GLAD_API_CALL PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData; #define glCopyNamedBufferSubData glad_glCopyNamedBufferSubData GLAD_API_CALL PFNGLCOPYPIXELSPROC glad_glCopyPixels; #define glCopyPixels glad_glCopyPixels GLAD_API_CALL PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; #define glCopyTexImage1D glad_glCopyTexImage1D GLAD_API_CALL PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; #define glCopyTexImage2D glad_glCopyTexImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; #define glCopyTexSubImage1D glad_glCopyTexSubImage1D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; #define glCopyTexSubImage2D glad_glCopyTexSubImage2D GLAD_API_CALL PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; #define glCopyTexSubImage3D glad_glCopyTexSubImage3D GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D; #define glCopyTextureSubImage1D glad_glCopyTextureSubImage1D GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D; #define glCopyTextureSubImage2D glad_glCopyTextureSubImage2D GLAD_API_CALL PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D; #define glCopyTextureSubImage3D glad_glCopyTextureSubImage3D GLAD_API_CALL PFNGLCREATEBUFFERSPROC glad_glCreateBuffers; #define glCreateBuffers glad_glCreateBuffers GLAD_API_CALL PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers; #define glCreateFramebuffers glad_glCreateFramebuffers GLAD_API_CALL PFNGLCREATEPROGRAMPROC glad_glCreateProgram; #define glCreateProgram glad_glCreateProgram GLAD_API_CALL PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines; #define glCreateProgramPipelines glad_glCreateProgramPipelines GLAD_API_CALL PFNGLCREATEQUERIESPROC glad_glCreateQueries; #define glCreateQueries glad_glCreateQueries GLAD_API_CALL PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers; #define glCreateRenderbuffers glad_glCreateRenderbuffers GLAD_API_CALL PFNGLCREATESAMPLERSPROC glad_glCreateSamplers; #define glCreateSamplers glad_glCreateSamplers GLAD_API_CALL PFNGLCREATESHADERPROC glad_glCreateShader; #define glCreateShader glad_glCreateShader GLAD_API_CALL PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv; #define glCreateShaderProgramv glad_glCreateShaderProgramv GLAD_API_CALL PFNGLCREATETEXTURESPROC glad_glCreateTextures; #define glCreateTextures glad_glCreateTextures GLAD_API_CALL PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks; #define glCreateTransformFeedbacks glad_glCreateTransformFeedbacks GLAD_API_CALL PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays; #define glCreateVertexArrays glad_glCreateVertexArrays GLAD_API_CALL PFNGLCULLFACEPROC glad_glCullFace; #define glCullFace glad_glCullFace GLAD_API_CALL PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback; #define glDebugMessageCallback glad_glDebugMessageCallback GLAD_API_CALL PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl; #define glDebugMessageControl glad_glDebugMessageControl GLAD_API_CALL PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert; #define glDebugMessageInsert glad_glDebugMessageInsert GLAD_API_CALL PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; #define glDeleteBuffers glad_glDeleteBuffers GLAD_API_CALL PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; #define glDeleteFramebuffers glad_glDeleteFramebuffers GLAD_API_CALL PFNGLDELETELISTSPROC glad_glDeleteLists; #define glDeleteLists glad_glDeleteLists GLAD_API_CALL PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; #define glDeleteProgram glad_glDeleteProgram GLAD_API_CALL PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines; #define glDeleteProgramPipelines glad_glDeleteProgramPipelines GLAD_API_CALL PFNGLDELETEQUERIESPROC glad_glDeleteQueries; #define glDeleteQueries glad_glDeleteQueries GLAD_API_CALL PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; #define glDeleteRenderbuffers glad_glDeleteRenderbuffers GLAD_API_CALL PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; #define glDeleteSamplers glad_glDeleteSamplers GLAD_API_CALL PFNGLDELETESHADERPROC glad_glDeleteShader; #define glDeleteShader glad_glDeleteShader GLAD_API_CALL PFNGLDELETESYNCPROC glad_glDeleteSync; #define glDeleteSync glad_glDeleteSync GLAD_API_CALL PFNGLDELETETEXTURESPROC glad_glDeleteTextures; #define glDeleteTextures glad_glDeleteTextures GLAD_API_CALL PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; #define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks GLAD_API_CALL PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; #define glDeleteVertexArrays glad_glDeleteVertexArrays GLAD_API_CALL PFNGLDEPTHFUNCPROC glad_glDepthFunc; #define glDepthFunc glad_glDepthFunc GLAD_API_CALL PFNGLDEPTHMASKPROC glad_glDepthMask; #define glDepthMask glad_glDepthMask GLAD_API_CALL PFNGLDEPTHRANGEPROC glad_glDepthRange; #define glDepthRange glad_glDepthRange GLAD_API_CALL PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv; #define glDepthRangeArrayv glad_glDepthRangeArrayv GLAD_API_CALL PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed; #define glDepthRangeIndexed glad_glDepthRangeIndexed GLAD_API_CALL PFNGLDEPTHRANGEFPROC glad_glDepthRangef; #define glDepthRangef glad_glDepthRangef GLAD_API_CALL PFNGLDETACHSHADERPROC glad_glDetachShader; #define glDetachShader glad_glDetachShader GLAD_API_CALL PFNGLDISABLEPROC glad_glDisable; #define glDisable glad_glDisable GLAD_API_CALL PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; #define glDisableClientState glad_glDisableClientState GLAD_API_CALL PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib; #define glDisableVertexArrayAttrib glad_glDisableVertexArrayAttrib GLAD_API_CALL PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; #define glDisableVertexAttribArray glad_glDisableVertexAttribArray GLAD_API_CALL PFNGLDISABLEIPROC glad_glDisablei; #define glDisablei glad_glDisablei GLAD_API_CALL PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute; #define glDispatchCompute glad_glDispatchCompute GLAD_API_CALL PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect; #define glDispatchComputeIndirect glad_glDispatchComputeIndirect GLAD_API_CALL PFNGLDRAWARRAYSPROC glad_glDrawArrays; #define glDrawArrays glad_glDrawArrays GLAD_API_CALL PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; #define glDrawArraysIndirect glad_glDrawArraysIndirect GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; #define glDrawArraysInstanced glad_glDrawArraysInstanced GLAD_API_CALL PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance; #define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance GLAD_API_CALL PFNGLDRAWBUFFERPROC glad_glDrawBuffer; #define glDrawBuffer glad_glDrawBuffer GLAD_API_CALL PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; #define glDrawBuffers glad_glDrawBuffers GLAD_API_CALL PFNGLDRAWELEMENTSPROC glad_glDrawElements; #define glDrawElements glad_glDrawElements GLAD_API_CALL PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; #define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; #define glDrawElementsIndirect glad_glDrawElementsIndirect GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; #define glDrawElementsInstanced glad_glDrawElementsInstanced GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance; #define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex; #define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex GLAD_API_CALL PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance; #define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance GLAD_API_CALL PFNGLDRAWPIXELSPROC glad_glDrawPixels; #define glDrawPixels glad_glDrawPixels GLAD_API_CALL PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; #define glDrawRangeElements glad_glDrawRangeElements GLAD_API_CALL PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; #define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; #define glDrawTransformFeedback glad_glDrawTransformFeedback GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced; #define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; #define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream GLAD_API_CALL PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced; #define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced GLAD_API_CALL PFNGLEDGEFLAGPROC glad_glEdgeFlag; #define glEdgeFlag glad_glEdgeFlag GLAD_API_CALL PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; #define glEdgeFlagPointer glad_glEdgeFlagPointer GLAD_API_CALL PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; #define glEdgeFlagv glad_glEdgeFlagv GLAD_API_CALL PFNGLENABLEPROC glad_glEnable; #define glEnable glad_glEnable GLAD_API_CALL PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; #define glEnableClientState glad_glEnableClientState GLAD_API_CALL PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib; #define glEnableVertexArrayAttrib glad_glEnableVertexArrayAttrib GLAD_API_CALL PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; #define glEnableVertexAttribArray glad_glEnableVertexAttribArray GLAD_API_CALL PFNGLENABLEIPROC glad_glEnablei; #define glEnablei glad_glEnablei GLAD_API_CALL PFNGLENDPROC glad_glEnd; #define glEnd glad_glEnd GLAD_API_CALL PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; #define glEndConditionalRender glad_glEndConditionalRender GLAD_API_CALL PFNGLENDLISTPROC glad_glEndList; #define glEndList glad_glEndList GLAD_API_CALL PFNGLENDQUERYPROC glad_glEndQuery; #define glEndQuery glad_glEndQuery GLAD_API_CALL PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; #define glEndQueryIndexed glad_glEndQueryIndexed GLAD_API_CALL PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; #define glEndTransformFeedback glad_glEndTransformFeedback GLAD_API_CALL PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; #define glEvalCoord1d glad_glEvalCoord1d GLAD_API_CALL PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; #define glEvalCoord1dv glad_glEvalCoord1dv GLAD_API_CALL PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; #define glEvalCoord1f glad_glEvalCoord1f GLAD_API_CALL PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; #define glEvalCoord1fv glad_glEvalCoord1fv GLAD_API_CALL PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; #define glEvalCoord2d glad_glEvalCoord2d GLAD_API_CALL PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; #define glEvalCoord2dv glad_glEvalCoord2dv GLAD_API_CALL PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; #define glEvalCoord2f glad_glEvalCoord2f GLAD_API_CALL PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; #define glEvalCoord2fv glad_glEvalCoord2fv GLAD_API_CALL PFNGLEVALMESH1PROC glad_glEvalMesh1; #define glEvalMesh1 glad_glEvalMesh1 GLAD_API_CALL PFNGLEVALMESH2PROC glad_glEvalMesh2; #define glEvalMesh2 glad_glEvalMesh2 GLAD_API_CALL PFNGLEVALPOINT1PROC glad_glEvalPoint1; #define glEvalPoint1 glad_glEvalPoint1 GLAD_API_CALL PFNGLEVALPOINT2PROC glad_glEvalPoint2; #define glEvalPoint2 glad_glEvalPoint2 GLAD_API_CALL PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; #define glFeedbackBuffer glad_glFeedbackBuffer GLAD_API_CALL PFNGLFENCESYNCPROC glad_glFenceSync; #define glFenceSync glad_glFenceSync GLAD_API_CALL PFNGLFINISHPROC glad_glFinish; #define glFinish glad_glFinish GLAD_API_CALL PFNGLFLUSHPROC glad_glFlush; #define glFlush glad_glFlush GLAD_API_CALL PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; #define glFlushMappedBufferRange glad_glFlushMappedBufferRange GLAD_API_CALL PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange; #define glFlushMappedNamedBufferRange glad_glFlushMappedNamedBufferRange GLAD_API_CALL PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; #define glFogCoordPointer glad_glFogCoordPointer GLAD_API_CALL PFNGLFOGCOORDDPROC glad_glFogCoordd; #define glFogCoordd glad_glFogCoordd GLAD_API_CALL PFNGLFOGCOORDDVPROC glad_glFogCoorddv; #define glFogCoorddv glad_glFogCoorddv GLAD_API_CALL PFNGLFOGCOORDFPROC glad_glFogCoordf; #define glFogCoordf glad_glFogCoordf GLAD_API_CALL PFNGLFOGCOORDFVPROC glad_glFogCoordfv; #define glFogCoordfv glad_glFogCoordfv GLAD_API_CALL PFNGLFOGFPROC glad_glFogf; #define glFogf glad_glFogf GLAD_API_CALL PFNGLFOGFVPROC glad_glFogfv; #define glFogfv glad_glFogfv GLAD_API_CALL PFNGLFOGIPROC glad_glFogi; #define glFogi glad_glFogi GLAD_API_CALL PFNGLFOGIVPROC glad_glFogiv; #define glFogiv glad_glFogiv GLAD_API_CALL PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri; #define glFramebufferParameteri glad_glFramebufferParameteri GLAD_API_CALL PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; #define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer GLAD_API_CALL PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; #define glFramebufferTexture glad_glFramebufferTexture GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; #define glFramebufferTexture1D glad_glFramebufferTexture1D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; #define glFramebufferTexture2D glad_glFramebufferTexture2D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; #define glFramebufferTexture3D glad_glFramebufferTexture3D GLAD_API_CALL PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; #define glFramebufferTextureLayer glad_glFramebufferTextureLayer GLAD_API_CALL PFNGLFRONTFACEPROC glad_glFrontFace; #define glFrontFace glad_glFrontFace GLAD_API_CALL PFNGLFRUSTUMPROC glad_glFrustum; #define glFrustum glad_glFrustum GLAD_API_CALL PFNGLGENBUFFERSPROC glad_glGenBuffers; #define glGenBuffers glad_glGenBuffers GLAD_API_CALL PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; #define glGenFramebuffers glad_glGenFramebuffers GLAD_API_CALL PFNGLGENLISTSPROC glad_glGenLists; #define glGenLists glad_glGenLists GLAD_API_CALL PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines; #define glGenProgramPipelines glad_glGenProgramPipelines GLAD_API_CALL PFNGLGENQUERIESPROC glad_glGenQueries; #define glGenQueries glad_glGenQueries GLAD_API_CALL PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; #define glGenRenderbuffers glad_glGenRenderbuffers GLAD_API_CALL PFNGLGENSAMPLERSPROC glad_glGenSamplers; #define glGenSamplers glad_glGenSamplers GLAD_API_CALL PFNGLGENTEXTURESPROC glad_glGenTextures; #define glGenTextures glad_glGenTextures GLAD_API_CALL PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; #define glGenTransformFeedbacks glad_glGenTransformFeedbacks GLAD_API_CALL PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; #define glGenVertexArrays glad_glGenVertexArrays GLAD_API_CALL PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; #define glGenerateMipmap glad_glGenerateMipmap GLAD_API_CALL PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap; #define glGenerateTextureMipmap glad_glGenerateTextureMipmap GLAD_API_CALL PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv; #define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv GLAD_API_CALL PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; #define glGetActiveAttrib glad_glGetActiveAttrib GLAD_API_CALL PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; #define glGetActiveSubroutineName glad_glGetActiveSubroutineName GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName; #define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName GLAD_API_CALL PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; #define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; #define glGetActiveUniform glad_glGetActiveUniform GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; #define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName GLAD_API_CALL PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; #define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv GLAD_API_CALL PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; #define glGetActiveUniformName glad_glGetActiveUniformName GLAD_API_CALL PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; #define glGetActiveUniformsiv glad_glGetActiveUniformsiv GLAD_API_CALL PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; #define glGetAttachedShaders glad_glGetAttachedShaders GLAD_API_CALL PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; #define glGetAttribLocation glad_glGetAttribLocation GLAD_API_CALL PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; #define glGetBooleani_v glad_glGetBooleani_v GLAD_API_CALL PFNGLGETBOOLEANVPROC glad_glGetBooleanv; #define glGetBooleanv glad_glGetBooleanv GLAD_API_CALL PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; #define glGetBufferParameteri64v glad_glGetBufferParameteri64v GLAD_API_CALL PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; #define glGetBufferParameteriv glad_glGetBufferParameteriv GLAD_API_CALL PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; #define glGetBufferPointerv glad_glGetBufferPointerv GLAD_API_CALL PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; #define glGetBufferSubData glad_glGetBufferSubData GLAD_API_CALL PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; #define glGetClipPlane glad_glGetClipPlane GLAD_API_CALL PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; #define glGetCompressedTexImage glad_glGetCompressedTexImage GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage; #define glGetCompressedTextureImage glad_glGetCompressedTextureImage GLAD_API_CALL PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage; #define glGetCompressedTextureSubImage glad_glGetCompressedTextureSubImage GLAD_API_CALL PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog; #define glGetDebugMessageLog glad_glGetDebugMessageLog GLAD_API_CALL PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v; #define glGetDoublei_v glad_glGetDoublei_v GLAD_API_CALL PFNGLGETDOUBLEVPROC glad_glGetDoublev; #define glGetDoublev glad_glGetDoublev GLAD_API_CALL PFNGLGETERRORPROC glad_glGetError; #define glGetError glad_glGetError GLAD_API_CALL PFNGLGETFLOATI_VPROC glad_glGetFloati_v; #define glGetFloati_v glad_glGetFloati_v GLAD_API_CALL PFNGLGETFLOATVPROC glad_glGetFloatv; #define glGetFloatv glad_glGetFloatv GLAD_API_CALL PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; #define glGetFragDataIndex glad_glGetFragDataIndex GLAD_API_CALL PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; #define glGetFragDataLocation glad_glGetFragDataLocation GLAD_API_CALL PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv; #define glGetFramebufferAttachmentParameteriv glad_glGetFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv; #define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus; #define glGetGraphicsResetStatus glad_glGetGraphicsResetStatus GLAD_API_CALL PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB; #define glGetGraphicsResetStatusARB glad_glGetGraphicsResetStatusARB GLAD_API_CALL PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; #define glGetInteger64i_v glad_glGetInteger64i_v GLAD_API_CALL PFNGLGETINTEGER64VPROC glad_glGetInteger64v; #define glGetInteger64v glad_glGetInteger64v GLAD_API_CALL PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; #define glGetIntegeri_v glad_glGetIntegeri_v GLAD_API_CALL PFNGLGETINTEGERVPROC glad_glGetIntegerv; #define glGetIntegerv glad_glGetIntegerv GLAD_API_CALL PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v; #define glGetInternalformati64v glad_glGetInternalformati64v GLAD_API_CALL PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ; #define glGetInternalformativ glad_glGetInternalformativ GLAD_API_CALL PFNGLGETLIGHTFVPROC glad_glGetLightfv; #define glGetLightfv glad_glGetLightfv GLAD_API_CALL PFNGLGETLIGHTIVPROC glad_glGetLightiv; #define glGetLightiv glad_glGetLightiv GLAD_API_CALL PFNGLGETMAPDVPROC glad_glGetMapdv; #define glGetMapdv glad_glGetMapdv GLAD_API_CALL PFNGLGETMAPFVPROC glad_glGetMapfv; #define glGetMapfv glad_glGetMapfv GLAD_API_CALL PFNGLGETMAPIVPROC glad_glGetMapiv; #define glGetMapiv glad_glGetMapiv GLAD_API_CALL PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; #define glGetMaterialfv glad_glGetMaterialfv GLAD_API_CALL PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; #define glGetMaterialiv glad_glGetMaterialiv GLAD_API_CALL PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; #define glGetMultisamplefv glad_glGetMultisamplefv GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v; #define glGetNamedBufferParameteri64v glad_glGetNamedBufferParameteri64v GLAD_API_CALL PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv; #define glGetNamedBufferParameteriv glad_glGetNamedBufferParameteriv GLAD_API_CALL PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv; #define glGetNamedBufferPointerv glad_glGetNamedBufferPointerv GLAD_API_CALL PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData; #define glGetNamedBufferSubData glad_glGetNamedBufferSubData GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv; #define glGetNamedFramebufferAttachmentParameteriv glad_glGetNamedFramebufferAttachmentParameteriv GLAD_API_CALL PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv; #define glGetNamedFramebufferParameteriv glad_glGetNamedFramebufferParameteriv GLAD_API_CALL PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv; #define glGetNamedRenderbufferParameteriv glad_glGetNamedRenderbufferParameteriv GLAD_API_CALL PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel; #define glGetObjectLabel glad_glGetObjectLabel GLAD_API_CALL PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel; #define glGetObjectPtrLabel glad_glGetObjectPtrLabel GLAD_API_CALL PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; #define glGetPixelMapfv glad_glGetPixelMapfv GLAD_API_CALL PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; #define glGetPixelMapuiv glad_glGetPixelMapuiv GLAD_API_CALL PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; #define glGetPixelMapusv glad_glGetPixelMapusv GLAD_API_CALL PFNGLGETPOINTERVPROC glad_glGetPointerv; #define glGetPointerv glad_glGetPointerv GLAD_API_CALL PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; #define glGetPolygonStipple glad_glGetPolygonStipple GLAD_API_CALL PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary; #define glGetProgramBinary glad_glGetProgramBinary GLAD_API_CALL PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; #define glGetProgramInfoLog glad_glGetProgramInfoLog GLAD_API_CALL PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv; #define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv GLAD_API_CALL PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog; #define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog GLAD_API_CALL PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv; #define glGetProgramPipelineiv glad_glGetProgramPipelineiv GLAD_API_CALL PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex; #define glGetProgramResourceIndex glad_glGetProgramResourceIndex GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation; #define glGetProgramResourceLocation glad_glGetProgramResourceLocation GLAD_API_CALL PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex; #define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex GLAD_API_CALL PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName; #define glGetProgramResourceName glad_glGetProgramResourceName GLAD_API_CALL PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv; #define glGetProgramResourceiv glad_glGetProgramResourceiv GLAD_API_CALL PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; #define glGetProgramStageiv glad_glGetProgramStageiv GLAD_API_CALL PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; #define glGetProgramiv glad_glGetProgramiv GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v; #define glGetQueryBufferObjecti64v glad_glGetQueryBufferObjecti64v GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv; #define glGetQueryBufferObjectiv glad_glGetQueryBufferObjectiv GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v; #define glGetQueryBufferObjectui64v glad_glGetQueryBufferObjectui64v GLAD_API_CALL PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv; #define glGetQueryBufferObjectuiv glad_glGetQueryBufferObjectuiv GLAD_API_CALL PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; #define glGetQueryIndexediv glad_glGetQueryIndexediv GLAD_API_CALL PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; #define glGetQueryObjecti64v glad_glGetQueryObjecti64v GLAD_API_CALL PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; #define glGetQueryObjectiv glad_glGetQueryObjectiv GLAD_API_CALL PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; #define glGetQueryObjectui64v glad_glGetQueryObjectui64v GLAD_API_CALL PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; #define glGetQueryObjectuiv glad_glGetQueryObjectuiv GLAD_API_CALL PFNGLGETQUERYIVPROC glad_glGetQueryiv; #define glGetQueryiv glad_glGetQueryiv GLAD_API_CALL PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; #define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; #define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; #define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; #define glGetSamplerParameterfv glad_glGetSamplerParameterfv GLAD_API_CALL PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; #define glGetSamplerParameteriv glad_glGetSamplerParameteriv GLAD_API_CALL PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; #define glGetShaderInfoLog glad_glGetShaderInfoLog GLAD_API_CALL PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat; #define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat GLAD_API_CALL PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; #define glGetShaderSource glad_glGetShaderSource GLAD_API_CALL PFNGLGETSHADERIVPROC glad_glGetShaderiv; #define glGetShaderiv glad_glGetShaderiv GLAD_API_CALL PFNGLGETSTRINGPROC glad_glGetString; #define glGetString glad_glGetString GLAD_API_CALL PFNGLGETSTRINGIPROC glad_glGetStringi; #define glGetStringi glad_glGetStringi GLAD_API_CALL PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; #define glGetSubroutineIndex glad_glGetSubroutineIndex GLAD_API_CALL PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; #define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation GLAD_API_CALL PFNGLGETSYNCIVPROC glad_glGetSynciv; #define glGetSynciv glad_glGetSynciv GLAD_API_CALL PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; #define glGetTexEnvfv glad_glGetTexEnvfv GLAD_API_CALL PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; #define glGetTexEnviv glad_glGetTexEnviv GLAD_API_CALL PFNGLGETTEXGENDVPROC glad_glGetTexGendv; #define glGetTexGendv glad_glGetTexGendv GLAD_API_CALL PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; #define glGetTexGenfv glad_glGetTexGenfv GLAD_API_CALL PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; #define glGetTexGeniv glad_glGetTexGeniv GLAD_API_CALL PFNGLGETTEXIMAGEPROC glad_glGetTexImage; #define glGetTexImage glad_glGetTexImage GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; #define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv GLAD_API_CALL PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; #define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv GLAD_API_CALL PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; #define glGetTexParameterIiv glad_glGetTexParameterIiv GLAD_API_CALL PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; #define glGetTexParameterIuiv glad_glGetTexParameterIuiv GLAD_API_CALL PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; #define glGetTexParameterfv glad_glGetTexParameterfv GLAD_API_CALL PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; #define glGetTexParameteriv glad_glGetTexParameteriv GLAD_API_CALL PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage; #define glGetTextureImage glad_glGetTextureImage GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv; #define glGetTextureLevelParameterfv glad_glGetTextureLevelParameterfv GLAD_API_CALL PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv; #define glGetTextureLevelParameteriv glad_glGetTextureLevelParameteriv GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv; #define glGetTextureParameterIiv glad_glGetTextureParameterIiv GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv; #define glGetTextureParameterIuiv glad_glGetTextureParameterIuiv GLAD_API_CALL PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv; #define glGetTextureParameterfv glad_glGetTextureParameterfv GLAD_API_CALL PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv; #define glGetTextureParameteriv glad_glGetTextureParameteriv GLAD_API_CALL PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage; #define glGetTextureSubImage glad_glGetTextureSubImage GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; #define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v; #define glGetTransformFeedbacki64_v glad_glGetTransformFeedbacki64_v GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v; #define glGetTransformFeedbacki_v glad_glGetTransformFeedbacki_v GLAD_API_CALL PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv; #define glGetTransformFeedbackiv glad_glGetTransformFeedbackiv GLAD_API_CALL PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; #define glGetUniformBlockIndex glad_glGetUniformBlockIndex GLAD_API_CALL PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; #define glGetUniformIndices glad_glGetUniformIndices GLAD_API_CALL PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; #define glGetUniformLocation glad_glGetUniformLocation GLAD_API_CALL PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; #define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv GLAD_API_CALL PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; #define glGetUniformdv glad_glGetUniformdv GLAD_API_CALL PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; #define glGetUniformfv glad_glGetUniformfv GLAD_API_CALL PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; #define glGetUniformiv glad_glGetUniformiv GLAD_API_CALL PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; #define glGetUniformuiv glad_glGetUniformuiv GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv; #define glGetVertexArrayIndexed64iv glad_glGetVertexArrayIndexed64iv GLAD_API_CALL PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv; #define glGetVertexArrayIndexediv glad_glGetVertexArrayIndexediv GLAD_API_CALL PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv; #define glGetVertexArrayiv glad_glGetVertexArrayiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; #define glGetVertexAttribIiv glad_glGetVertexAttribIiv GLAD_API_CALL PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; #define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv GLAD_API_CALL PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv; #define glGetVertexAttribLdv glad_glGetVertexAttribLdv GLAD_API_CALL PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; #define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv GLAD_API_CALL PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; #define glGetVertexAttribdv glad_glGetVertexAttribdv GLAD_API_CALL PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; #define glGetVertexAttribfv glad_glGetVertexAttribfv GLAD_API_CALL PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; #define glGetVertexAttribiv glad_glGetVertexAttribiv GLAD_API_CALL PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable; #define glGetnColorTable glad_glGetnColorTable GLAD_API_CALL PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB; #define glGetnColorTableARB glad_glGetnColorTableARB GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage; #define glGetnCompressedTexImage glad_glGetnCompressedTexImage GLAD_API_CALL PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB; #define glGetnCompressedTexImageARB glad_glGetnCompressedTexImageARB GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter; #define glGetnConvolutionFilter glad_glGetnConvolutionFilter GLAD_API_CALL PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB; #define glGetnConvolutionFilterARB glad_glGetnConvolutionFilterARB GLAD_API_CALL PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram; #define glGetnHistogram glad_glGetnHistogram GLAD_API_CALL PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB; #define glGetnHistogramARB glad_glGetnHistogramARB GLAD_API_CALL PFNGLGETNMAPDVPROC glad_glGetnMapdv; #define glGetnMapdv glad_glGetnMapdv GLAD_API_CALL PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB; #define glGetnMapdvARB glad_glGetnMapdvARB GLAD_API_CALL PFNGLGETNMAPFVPROC glad_glGetnMapfv; #define glGetnMapfv glad_glGetnMapfv GLAD_API_CALL PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB; #define glGetnMapfvARB glad_glGetnMapfvARB GLAD_API_CALL PFNGLGETNMAPIVPROC glad_glGetnMapiv; #define glGetnMapiv glad_glGetnMapiv GLAD_API_CALL PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB; #define glGetnMapivARB glad_glGetnMapivARB GLAD_API_CALL PFNGLGETNMINMAXPROC glad_glGetnMinmax; #define glGetnMinmax glad_glGetnMinmax GLAD_API_CALL PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB; #define glGetnMinmaxARB glad_glGetnMinmaxARB GLAD_API_CALL PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv; #define glGetnPixelMapfv glad_glGetnPixelMapfv GLAD_API_CALL PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB; #define glGetnPixelMapfvARB glad_glGetnPixelMapfvARB GLAD_API_CALL PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv; #define glGetnPixelMapuiv glad_glGetnPixelMapuiv GLAD_API_CALL PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB; #define glGetnPixelMapuivARB glad_glGetnPixelMapuivARB GLAD_API_CALL PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv; #define glGetnPixelMapusv glad_glGetnPixelMapusv GLAD_API_CALL PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB; #define glGetnPixelMapusvARB glad_glGetnPixelMapusvARB GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple; #define glGetnPolygonStipple glad_glGetnPolygonStipple GLAD_API_CALL PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB; #define glGetnPolygonStippleARB glad_glGetnPolygonStippleARB GLAD_API_CALL PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter; #define glGetnSeparableFilter glad_glGetnSeparableFilter GLAD_API_CALL PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB; #define glGetnSeparableFilterARB glad_glGetnSeparableFilterARB GLAD_API_CALL PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage; #define glGetnTexImage glad_glGetnTexImage GLAD_API_CALL PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB; #define glGetnTexImageARB glad_glGetnTexImageARB GLAD_API_CALL PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv; #define glGetnUniformdv glad_glGetnUniformdv GLAD_API_CALL PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB; #define glGetnUniformdvARB glad_glGetnUniformdvARB GLAD_API_CALL PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv; #define glGetnUniformfv glad_glGetnUniformfv GLAD_API_CALL PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB; #define glGetnUniformfvARB glad_glGetnUniformfvARB GLAD_API_CALL PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv; #define glGetnUniformiv glad_glGetnUniformiv GLAD_API_CALL PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB; #define glGetnUniformivARB glad_glGetnUniformivARB GLAD_API_CALL PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv; #define glGetnUniformuiv glad_glGetnUniformuiv GLAD_API_CALL PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB; #define glGetnUniformuivARB glad_glGetnUniformuivARB GLAD_API_CALL PFNGLHINTPROC glad_glHint; #define glHint glad_glHint GLAD_API_CALL PFNGLINDEXMASKPROC glad_glIndexMask; #define glIndexMask glad_glIndexMask GLAD_API_CALL PFNGLINDEXPOINTERPROC glad_glIndexPointer; #define glIndexPointer glad_glIndexPointer GLAD_API_CALL PFNGLINDEXDPROC glad_glIndexd; #define glIndexd glad_glIndexd GLAD_API_CALL PFNGLINDEXDVPROC glad_glIndexdv; #define glIndexdv glad_glIndexdv GLAD_API_CALL PFNGLINDEXFPROC glad_glIndexf; #define glIndexf glad_glIndexf GLAD_API_CALL PFNGLINDEXFVPROC glad_glIndexfv; #define glIndexfv glad_glIndexfv GLAD_API_CALL PFNGLINDEXIPROC glad_glIndexi; #define glIndexi glad_glIndexi GLAD_API_CALL PFNGLINDEXIVPROC glad_glIndexiv; #define glIndexiv glad_glIndexiv GLAD_API_CALL PFNGLINDEXSPROC glad_glIndexs; #define glIndexs glad_glIndexs GLAD_API_CALL PFNGLINDEXSVPROC glad_glIndexsv; #define glIndexsv glad_glIndexsv GLAD_API_CALL PFNGLINDEXUBPROC glad_glIndexub; #define glIndexub glad_glIndexub GLAD_API_CALL PFNGLINDEXUBVPROC glad_glIndexubv; #define glIndexubv glad_glIndexubv GLAD_API_CALL PFNGLINITNAMESPROC glad_glInitNames; #define glInitNames glad_glInitNames GLAD_API_CALL PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; #define glInterleavedArrays glad_glInterleavedArrays GLAD_API_CALL PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData; #define glInvalidateBufferData glad_glInvalidateBufferData GLAD_API_CALL PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData; #define glInvalidateBufferSubData glad_glInvalidateBufferSubData GLAD_API_CALL PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer; #define glInvalidateFramebuffer glad_glInvalidateFramebuffer GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData; #define glInvalidateNamedFramebufferData glad_glInvalidateNamedFramebufferData GLAD_API_CALL PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData; #define glInvalidateNamedFramebufferSubData glad_glInvalidateNamedFramebufferSubData GLAD_API_CALL PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer; #define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer GLAD_API_CALL PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage; #define glInvalidateTexImage glad_glInvalidateTexImage GLAD_API_CALL PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage; #define glInvalidateTexSubImage glad_glInvalidateTexSubImage GLAD_API_CALL PFNGLISBUFFERPROC glad_glIsBuffer; #define glIsBuffer glad_glIsBuffer GLAD_API_CALL PFNGLISENABLEDPROC glad_glIsEnabled; #define glIsEnabled glad_glIsEnabled GLAD_API_CALL PFNGLISENABLEDIPROC glad_glIsEnabledi; #define glIsEnabledi glad_glIsEnabledi GLAD_API_CALL PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; #define glIsFramebuffer glad_glIsFramebuffer GLAD_API_CALL PFNGLISLISTPROC glad_glIsList; #define glIsList glad_glIsList GLAD_API_CALL PFNGLISPROGRAMPROC glad_glIsProgram; #define glIsProgram glad_glIsProgram GLAD_API_CALL PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline; #define glIsProgramPipeline glad_glIsProgramPipeline GLAD_API_CALL PFNGLISQUERYPROC glad_glIsQuery; #define glIsQuery glad_glIsQuery GLAD_API_CALL PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; #define glIsRenderbuffer glad_glIsRenderbuffer GLAD_API_CALL PFNGLISSAMPLERPROC glad_glIsSampler; #define glIsSampler glad_glIsSampler GLAD_API_CALL PFNGLISSHADERPROC glad_glIsShader; #define glIsShader glad_glIsShader GLAD_API_CALL PFNGLISSYNCPROC glad_glIsSync; #define glIsSync glad_glIsSync GLAD_API_CALL PFNGLISTEXTUREPROC glad_glIsTexture; #define glIsTexture glad_glIsTexture GLAD_API_CALL PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; #define glIsTransformFeedback glad_glIsTransformFeedback GLAD_API_CALL PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; #define glIsVertexArray glad_glIsVertexArray GLAD_API_CALL PFNGLLIGHTMODELFPROC glad_glLightModelf; #define glLightModelf glad_glLightModelf GLAD_API_CALL PFNGLLIGHTMODELFVPROC glad_glLightModelfv; #define glLightModelfv glad_glLightModelfv GLAD_API_CALL PFNGLLIGHTMODELIPROC glad_glLightModeli; #define glLightModeli glad_glLightModeli GLAD_API_CALL PFNGLLIGHTMODELIVPROC glad_glLightModeliv; #define glLightModeliv glad_glLightModeliv GLAD_API_CALL PFNGLLIGHTFPROC glad_glLightf; #define glLightf glad_glLightf GLAD_API_CALL PFNGLLIGHTFVPROC glad_glLightfv; #define glLightfv glad_glLightfv GLAD_API_CALL PFNGLLIGHTIPROC glad_glLighti; #define glLighti glad_glLighti GLAD_API_CALL PFNGLLIGHTIVPROC glad_glLightiv; #define glLightiv glad_glLightiv GLAD_API_CALL PFNGLLINESTIPPLEPROC glad_glLineStipple; #define glLineStipple glad_glLineStipple GLAD_API_CALL PFNGLLINEWIDTHPROC glad_glLineWidth; #define glLineWidth glad_glLineWidth GLAD_API_CALL PFNGLLINKPROGRAMPROC glad_glLinkProgram; #define glLinkProgram glad_glLinkProgram GLAD_API_CALL PFNGLLISTBASEPROC glad_glListBase; #define glListBase glad_glListBase GLAD_API_CALL PFNGLLOADIDENTITYPROC glad_glLoadIdentity; #define glLoadIdentity glad_glLoadIdentity GLAD_API_CALL PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; #define glLoadMatrixd glad_glLoadMatrixd GLAD_API_CALL PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; #define glLoadMatrixf glad_glLoadMatrixf GLAD_API_CALL PFNGLLOADNAMEPROC glad_glLoadName; #define glLoadName glad_glLoadName GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; #define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd GLAD_API_CALL PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; #define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf GLAD_API_CALL PFNGLLOGICOPPROC glad_glLogicOp; #define glLogicOp glad_glLogicOp GLAD_API_CALL PFNGLMAP1DPROC glad_glMap1d; #define glMap1d glad_glMap1d GLAD_API_CALL PFNGLMAP1FPROC glad_glMap1f; #define glMap1f glad_glMap1f GLAD_API_CALL PFNGLMAP2DPROC glad_glMap2d; #define glMap2d glad_glMap2d GLAD_API_CALL PFNGLMAP2FPROC glad_glMap2f; #define glMap2f glad_glMap2f GLAD_API_CALL PFNGLMAPBUFFERPROC glad_glMapBuffer; #define glMapBuffer glad_glMapBuffer GLAD_API_CALL PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; #define glMapBufferRange glad_glMapBufferRange GLAD_API_CALL PFNGLMAPGRID1DPROC glad_glMapGrid1d; #define glMapGrid1d glad_glMapGrid1d GLAD_API_CALL PFNGLMAPGRID1FPROC glad_glMapGrid1f; #define glMapGrid1f glad_glMapGrid1f GLAD_API_CALL PFNGLMAPGRID2DPROC glad_glMapGrid2d; #define glMapGrid2d glad_glMapGrid2d GLAD_API_CALL PFNGLMAPGRID2FPROC glad_glMapGrid2f; #define glMapGrid2f glad_glMapGrid2f GLAD_API_CALL PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer; #define glMapNamedBuffer glad_glMapNamedBuffer GLAD_API_CALL PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange; #define glMapNamedBufferRange glad_glMapNamedBufferRange GLAD_API_CALL PFNGLMATERIALFPROC glad_glMaterialf; #define glMaterialf glad_glMaterialf GLAD_API_CALL PFNGLMATERIALFVPROC glad_glMaterialfv; #define glMaterialfv glad_glMaterialfv GLAD_API_CALL PFNGLMATERIALIPROC glad_glMateriali; #define glMateriali glad_glMateriali GLAD_API_CALL PFNGLMATERIALIVPROC glad_glMaterialiv; #define glMaterialiv glad_glMaterialiv GLAD_API_CALL PFNGLMATRIXMODEPROC glad_glMatrixMode; #define glMatrixMode glad_glMatrixMode GLAD_API_CALL PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier; #define glMemoryBarrier glad_glMemoryBarrier GLAD_API_CALL PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion; #define glMemoryBarrierByRegion glad_glMemoryBarrierByRegion GLAD_API_CALL PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; #define glMinSampleShading glad_glMinSampleShading GLAD_API_CALL PFNGLMULTMATRIXDPROC glad_glMultMatrixd; #define glMultMatrixd glad_glMultMatrixd GLAD_API_CALL PFNGLMULTMATRIXFPROC glad_glMultMatrixf; #define glMultMatrixf glad_glMultMatrixf GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; #define glMultTransposeMatrixd glad_glMultTransposeMatrixd GLAD_API_CALL PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; #define glMultTransposeMatrixf glad_glMultTransposeMatrixf GLAD_API_CALL PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; #define glMultiDrawArrays glad_glMultiDrawArrays GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect; #define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect GLAD_API_CALL PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount; #define glMultiDrawArraysIndirectCount glad_glMultiDrawArraysIndirectCount GLAD_API_CALL PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; #define glMultiDrawElements glad_glMultiDrawElements GLAD_API_CALL PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; #define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect; #define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect GLAD_API_CALL PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount; #define glMultiDrawElementsIndirectCount glad_glMultiDrawElementsIndirectCount GLAD_API_CALL PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; #define glMultiTexCoord1d glad_glMultiTexCoord1d GLAD_API_CALL PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; #define glMultiTexCoord1dv glad_glMultiTexCoord1dv GLAD_API_CALL PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; #define glMultiTexCoord1f glad_glMultiTexCoord1f GLAD_API_CALL PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; #define glMultiTexCoord1fv glad_glMultiTexCoord1fv GLAD_API_CALL PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; #define glMultiTexCoord1i glad_glMultiTexCoord1i GLAD_API_CALL PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; #define glMultiTexCoord1iv glad_glMultiTexCoord1iv GLAD_API_CALL PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; #define glMultiTexCoord1s glad_glMultiTexCoord1s GLAD_API_CALL PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; #define glMultiTexCoord1sv glad_glMultiTexCoord1sv GLAD_API_CALL PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; #define glMultiTexCoord2d glad_glMultiTexCoord2d GLAD_API_CALL PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; #define glMultiTexCoord2dv glad_glMultiTexCoord2dv GLAD_API_CALL PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; #define glMultiTexCoord2f glad_glMultiTexCoord2f GLAD_API_CALL PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; #define glMultiTexCoord2fv glad_glMultiTexCoord2fv GLAD_API_CALL PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; #define glMultiTexCoord2i glad_glMultiTexCoord2i GLAD_API_CALL PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; #define glMultiTexCoord2iv glad_glMultiTexCoord2iv GLAD_API_CALL PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; #define glMultiTexCoord2s glad_glMultiTexCoord2s GLAD_API_CALL PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; #define glMultiTexCoord2sv glad_glMultiTexCoord2sv GLAD_API_CALL PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; #define glMultiTexCoord3d glad_glMultiTexCoord3d GLAD_API_CALL PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; #define glMultiTexCoord3dv glad_glMultiTexCoord3dv GLAD_API_CALL PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; #define glMultiTexCoord3f glad_glMultiTexCoord3f GLAD_API_CALL PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; #define glMultiTexCoord3fv glad_glMultiTexCoord3fv GLAD_API_CALL PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; #define glMultiTexCoord3i glad_glMultiTexCoord3i GLAD_API_CALL PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; #define glMultiTexCoord3iv glad_glMultiTexCoord3iv GLAD_API_CALL PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; #define glMultiTexCoord3s glad_glMultiTexCoord3s GLAD_API_CALL PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; #define glMultiTexCoord3sv glad_glMultiTexCoord3sv GLAD_API_CALL PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; #define glMultiTexCoord4d glad_glMultiTexCoord4d GLAD_API_CALL PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; #define glMultiTexCoord4dv glad_glMultiTexCoord4dv GLAD_API_CALL PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; #define glMultiTexCoord4f glad_glMultiTexCoord4f GLAD_API_CALL PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; #define glMultiTexCoord4fv glad_glMultiTexCoord4fv GLAD_API_CALL PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; #define glMultiTexCoord4i glad_glMultiTexCoord4i GLAD_API_CALL PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; #define glMultiTexCoord4iv glad_glMultiTexCoord4iv GLAD_API_CALL PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; #define glMultiTexCoord4s glad_glMultiTexCoord4s GLAD_API_CALL PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; #define glMultiTexCoord4sv glad_glMultiTexCoord4sv GLAD_API_CALL PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; #define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui GLAD_API_CALL PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; #define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv GLAD_API_CALL PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; #define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui GLAD_API_CALL PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; #define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv GLAD_API_CALL PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; #define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui GLAD_API_CALL PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; #define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv GLAD_API_CALL PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; #define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui GLAD_API_CALL PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; #define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv GLAD_API_CALL PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData; #define glNamedBufferData glad_glNamedBufferData GLAD_API_CALL PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage; #define glNamedBufferStorage glad_glNamedBufferStorage GLAD_API_CALL PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData; #define glNamedBufferSubData glad_glNamedBufferSubData GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer; #define glNamedFramebufferDrawBuffer glad_glNamedFramebufferDrawBuffer GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers; #define glNamedFramebufferDrawBuffers glad_glNamedFramebufferDrawBuffers GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri; #define glNamedFramebufferParameteri glad_glNamedFramebufferParameteri GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer; #define glNamedFramebufferReadBuffer glad_glNamedFramebufferReadBuffer GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer; #define glNamedFramebufferRenderbuffer glad_glNamedFramebufferRenderbuffer GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture; #define glNamedFramebufferTexture glad_glNamedFramebufferTexture GLAD_API_CALL PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer; #define glNamedFramebufferTextureLayer glad_glNamedFramebufferTextureLayer GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage; #define glNamedRenderbufferStorage glad_glNamedRenderbufferStorage GLAD_API_CALL PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample; #define glNamedRenderbufferStorageMultisample glad_glNamedRenderbufferStorageMultisample GLAD_API_CALL PFNGLNEWLISTPROC glad_glNewList; #define glNewList glad_glNewList GLAD_API_CALL PFNGLNORMAL3BPROC glad_glNormal3b; #define glNormal3b glad_glNormal3b GLAD_API_CALL PFNGLNORMAL3BVPROC glad_glNormal3bv; #define glNormal3bv glad_glNormal3bv GLAD_API_CALL PFNGLNORMAL3DPROC glad_glNormal3d; #define glNormal3d glad_glNormal3d GLAD_API_CALL PFNGLNORMAL3DVPROC glad_glNormal3dv; #define glNormal3dv glad_glNormal3dv GLAD_API_CALL PFNGLNORMAL3FPROC glad_glNormal3f; #define glNormal3f glad_glNormal3f GLAD_API_CALL PFNGLNORMAL3FVPROC glad_glNormal3fv; #define glNormal3fv glad_glNormal3fv GLAD_API_CALL PFNGLNORMAL3IPROC glad_glNormal3i; #define glNormal3i glad_glNormal3i GLAD_API_CALL PFNGLNORMAL3IVPROC glad_glNormal3iv; #define glNormal3iv glad_glNormal3iv GLAD_API_CALL PFNGLNORMAL3SPROC glad_glNormal3s; #define glNormal3s glad_glNormal3s GLAD_API_CALL PFNGLNORMAL3SVPROC glad_glNormal3sv; #define glNormal3sv glad_glNormal3sv GLAD_API_CALL PFNGLNORMALP3UIPROC glad_glNormalP3ui; #define glNormalP3ui glad_glNormalP3ui GLAD_API_CALL PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; #define glNormalP3uiv glad_glNormalP3uiv GLAD_API_CALL PFNGLNORMALPOINTERPROC glad_glNormalPointer; #define glNormalPointer glad_glNormalPointer GLAD_API_CALL PFNGLOBJECTLABELPROC glad_glObjectLabel; #define glObjectLabel glad_glObjectLabel GLAD_API_CALL PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel; #define glObjectPtrLabel glad_glObjectPtrLabel GLAD_API_CALL PFNGLORTHOPROC glad_glOrtho; #define glOrtho glad_glOrtho GLAD_API_CALL PFNGLPASSTHROUGHPROC glad_glPassThrough; #define glPassThrough glad_glPassThrough GLAD_API_CALL PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; #define glPatchParameterfv glad_glPatchParameterfv GLAD_API_CALL PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; #define glPatchParameteri glad_glPatchParameteri GLAD_API_CALL PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; #define glPauseTransformFeedback glad_glPauseTransformFeedback GLAD_API_CALL PFNGLPIXELMAPFVPROC glad_glPixelMapfv; #define glPixelMapfv glad_glPixelMapfv GLAD_API_CALL PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; #define glPixelMapuiv glad_glPixelMapuiv GLAD_API_CALL PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; #define glPixelMapusv glad_glPixelMapusv GLAD_API_CALL PFNGLPIXELSTOREFPROC glad_glPixelStoref; #define glPixelStoref glad_glPixelStoref GLAD_API_CALL PFNGLPIXELSTOREIPROC glad_glPixelStorei; #define glPixelStorei glad_glPixelStorei GLAD_API_CALL PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; #define glPixelTransferf glad_glPixelTransferf GLAD_API_CALL PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; #define glPixelTransferi glad_glPixelTransferi GLAD_API_CALL PFNGLPIXELZOOMPROC glad_glPixelZoom; #define glPixelZoom glad_glPixelZoom GLAD_API_CALL PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; #define glPointParameterf glad_glPointParameterf GLAD_API_CALL PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; #define glPointParameterfv glad_glPointParameterfv GLAD_API_CALL PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; #define glPointParameteri glad_glPointParameteri GLAD_API_CALL PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; #define glPointParameteriv glad_glPointParameteriv GLAD_API_CALL PFNGLPOINTSIZEPROC glad_glPointSize; #define glPointSize glad_glPointSize GLAD_API_CALL PFNGLPOLYGONMODEPROC glad_glPolygonMode; #define glPolygonMode glad_glPolygonMode GLAD_API_CALL PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; #define glPolygonOffset glad_glPolygonOffset GLAD_API_CALL PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp; #define glPolygonOffsetClamp glad_glPolygonOffsetClamp GLAD_API_CALL PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; #define glPolygonStipple glad_glPolygonStipple GLAD_API_CALL PFNGLPOPATTRIBPROC glad_glPopAttrib; #define glPopAttrib glad_glPopAttrib GLAD_API_CALL PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; #define glPopClientAttrib glad_glPopClientAttrib GLAD_API_CALL PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup; #define glPopDebugGroup glad_glPopDebugGroup GLAD_API_CALL PFNGLPOPMATRIXPROC glad_glPopMatrix; #define glPopMatrix glad_glPopMatrix GLAD_API_CALL PFNGLPOPNAMEPROC glad_glPopName; #define glPopName glad_glPopName GLAD_API_CALL PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; #define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex GLAD_API_CALL PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; #define glPrioritizeTextures glad_glPrioritizeTextures GLAD_API_CALL PFNGLPROGRAMBINARYPROC glad_glProgramBinary; #define glProgramBinary glad_glProgramBinary GLAD_API_CALL PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri; #define glProgramParameteri glad_glProgramParameteri GLAD_API_CALL PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d; #define glProgramUniform1d glad_glProgramUniform1d GLAD_API_CALL PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv; #define glProgramUniform1dv glad_glProgramUniform1dv GLAD_API_CALL PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f; #define glProgramUniform1f glad_glProgramUniform1f GLAD_API_CALL PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv; #define glProgramUniform1fv glad_glProgramUniform1fv GLAD_API_CALL PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i; #define glProgramUniform1i glad_glProgramUniform1i GLAD_API_CALL PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv; #define glProgramUniform1iv glad_glProgramUniform1iv GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui; #define glProgramUniform1ui glad_glProgramUniform1ui GLAD_API_CALL PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv; #define glProgramUniform1uiv glad_glProgramUniform1uiv GLAD_API_CALL PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d; #define glProgramUniform2d glad_glProgramUniform2d GLAD_API_CALL PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv; #define glProgramUniform2dv glad_glProgramUniform2dv GLAD_API_CALL PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f; #define glProgramUniform2f glad_glProgramUniform2f GLAD_API_CALL PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv; #define glProgramUniform2fv glad_glProgramUniform2fv GLAD_API_CALL PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i; #define glProgramUniform2i glad_glProgramUniform2i GLAD_API_CALL PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv; #define glProgramUniform2iv glad_glProgramUniform2iv GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui; #define glProgramUniform2ui glad_glProgramUniform2ui GLAD_API_CALL PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv; #define glProgramUniform2uiv glad_glProgramUniform2uiv GLAD_API_CALL PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d; #define glProgramUniform3d glad_glProgramUniform3d GLAD_API_CALL PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv; #define glProgramUniform3dv glad_glProgramUniform3dv GLAD_API_CALL PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f; #define glProgramUniform3f glad_glProgramUniform3f GLAD_API_CALL PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv; #define glProgramUniform3fv glad_glProgramUniform3fv GLAD_API_CALL PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i; #define glProgramUniform3i glad_glProgramUniform3i GLAD_API_CALL PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv; #define glProgramUniform3iv glad_glProgramUniform3iv GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui; #define glProgramUniform3ui glad_glProgramUniform3ui GLAD_API_CALL PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv; #define glProgramUniform3uiv glad_glProgramUniform3uiv GLAD_API_CALL PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d; #define glProgramUniform4d glad_glProgramUniform4d GLAD_API_CALL PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv; #define glProgramUniform4dv glad_glProgramUniform4dv GLAD_API_CALL PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f; #define glProgramUniform4f glad_glProgramUniform4f GLAD_API_CALL PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv; #define glProgramUniform4fv glad_glProgramUniform4fv GLAD_API_CALL PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i; #define glProgramUniform4i glad_glProgramUniform4i GLAD_API_CALL PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv; #define glProgramUniform4iv glad_glProgramUniform4iv GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui; #define glProgramUniform4ui glad_glProgramUniform4ui GLAD_API_CALL PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv; #define glProgramUniform4uiv glad_glProgramUniform4uiv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv; #define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv; #define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv; #define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv; #define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv; #define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv; #define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv; #define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv; #define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv; #define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv; #define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv; #define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv; #define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv; #define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv; #define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv; #define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv; #define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv; #define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv GLAD_API_CALL PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv; #define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv GLAD_API_CALL PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; #define glProvokingVertex glad_glProvokingVertex GLAD_API_CALL PFNGLPUSHATTRIBPROC glad_glPushAttrib; #define glPushAttrib glad_glPushAttrib GLAD_API_CALL PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; #define glPushClientAttrib glad_glPushClientAttrib GLAD_API_CALL PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup; #define glPushDebugGroup glad_glPushDebugGroup GLAD_API_CALL PFNGLPUSHMATRIXPROC glad_glPushMatrix; #define glPushMatrix glad_glPushMatrix GLAD_API_CALL PFNGLPUSHNAMEPROC glad_glPushName; #define glPushName glad_glPushName GLAD_API_CALL PFNGLQUERYCOUNTERPROC glad_glQueryCounter; #define glQueryCounter glad_glQueryCounter GLAD_API_CALL PFNGLRASTERPOS2DPROC glad_glRasterPos2d; #define glRasterPos2d glad_glRasterPos2d GLAD_API_CALL PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; #define glRasterPos2dv glad_glRasterPos2dv GLAD_API_CALL PFNGLRASTERPOS2FPROC glad_glRasterPos2f; #define glRasterPos2f glad_glRasterPos2f GLAD_API_CALL PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; #define glRasterPos2fv glad_glRasterPos2fv GLAD_API_CALL PFNGLRASTERPOS2IPROC glad_glRasterPos2i; #define glRasterPos2i glad_glRasterPos2i GLAD_API_CALL PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; #define glRasterPos2iv glad_glRasterPos2iv GLAD_API_CALL PFNGLRASTERPOS2SPROC glad_glRasterPos2s; #define glRasterPos2s glad_glRasterPos2s GLAD_API_CALL PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; #define glRasterPos2sv glad_glRasterPos2sv GLAD_API_CALL PFNGLRASTERPOS3DPROC glad_glRasterPos3d; #define glRasterPos3d glad_glRasterPos3d GLAD_API_CALL PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; #define glRasterPos3dv glad_glRasterPos3dv GLAD_API_CALL PFNGLRASTERPOS3FPROC glad_glRasterPos3f; #define glRasterPos3f glad_glRasterPos3f GLAD_API_CALL PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; #define glRasterPos3fv glad_glRasterPos3fv GLAD_API_CALL PFNGLRASTERPOS3IPROC glad_glRasterPos3i; #define glRasterPos3i glad_glRasterPos3i GLAD_API_CALL PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; #define glRasterPos3iv glad_glRasterPos3iv GLAD_API_CALL PFNGLRASTERPOS3SPROC glad_glRasterPos3s; #define glRasterPos3s glad_glRasterPos3s GLAD_API_CALL PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; #define glRasterPos3sv glad_glRasterPos3sv GLAD_API_CALL PFNGLRASTERPOS4DPROC glad_glRasterPos4d; #define glRasterPos4d glad_glRasterPos4d GLAD_API_CALL PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; #define glRasterPos4dv glad_glRasterPos4dv GLAD_API_CALL PFNGLRASTERPOS4FPROC glad_glRasterPos4f; #define glRasterPos4f glad_glRasterPos4f GLAD_API_CALL PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; #define glRasterPos4fv glad_glRasterPos4fv GLAD_API_CALL PFNGLRASTERPOS4IPROC glad_glRasterPos4i; #define glRasterPos4i glad_glRasterPos4i GLAD_API_CALL PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; #define glRasterPos4iv glad_glRasterPos4iv GLAD_API_CALL PFNGLRASTERPOS4SPROC glad_glRasterPos4s; #define glRasterPos4s glad_glRasterPos4s GLAD_API_CALL PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; #define glRasterPos4sv glad_glRasterPos4sv GLAD_API_CALL PFNGLREADBUFFERPROC glad_glReadBuffer; #define glReadBuffer glad_glReadBuffer GLAD_API_CALL PFNGLREADPIXELSPROC glad_glReadPixels; #define glReadPixels glad_glReadPixels GLAD_API_CALL PFNGLREADNPIXELSPROC glad_glReadnPixels; #define glReadnPixels glad_glReadnPixels GLAD_API_CALL PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB; #define glReadnPixelsARB glad_glReadnPixelsARB GLAD_API_CALL PFNGLRECTDPROC glad_glRectd; #define glRectd glad_glRectd GLAD_API_CALL PFNGLRECTDVPROC glad_glRectdv; #define glRectdv glad_glRectdv GLAD_API_CALL PFNGLRECTFPROC glad_glRectf; #define glRectf glad_glRectf GLAD_API_CALL PFNGLRECTFVPROC glad_glRectfv; #define glRectfv glad_glRectfv GLAD_API_CALL PFNGLRECTIPROC glad_glRecti; #define glRecti glad_glRecti GLAD_API_CALL PFNGLRECTIVPROC glad_glRectiv; #define glRectiv glad_glRectiv GLAD_API_CALL PFNGLRECTSPROC glad_glRects; #define glRects glad_glRects GLAD_API_CALL PFNGLRECTSVPROC glad_glRectsv; #define glRectsv glad_glRectsv GLAD_API_CALL PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler; #define glReleaseShaderCompiler glad_glReleaseShaderCompiler GLAD_API_CALL PFNGLRENDERMODEPROC glad_glRenderMode; #define glRenderMode glad_glRenderMode GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; #define glRenderbufferStorage glad_glRenderbufferStorage GLAD_API_CALL PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample; #define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample GLAD_API_CALL PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; #define glResumeTransformFeedback glad_glResumeTransformFeedback GLAD_API_CALL PFNGLROTATEDPROC glad_glRotated; #define glRotated glad_glRotated GLAD_API_CALL PFNGLROTATEFPROC glad_glRotatef; #define glRotatef glad_glRotatef GLAD_API_CALL PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; #define glSampleCoverage glad_glSampleCoverage GLAD_API_CALL PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB; #define glSampleCoverageARB glad_glSampleCoverageARB GLAD_API_CALL PFNGLSAMPLEMASKIPROC glad_glSampleMaski; #define glSampleMaski glad_glSampleMaski GLAD_API_CALL PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; #define glSamplerParameterIiv glad_glSamplerParameterIiv GLAD_API_CALL PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; #define glSamplerParameterIuiv glad_glSamplerParameterIuiv GLAD_API_CALL PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; #define glSamplerParameterf glad_glSamplerParameterf GLAD_API_CALL PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; #define glSamplerParameterfv glad_glSamplerParameterfv GLAD_API_CALL PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; #define glSamplerParameteri glad_glSamplerParameteri GLAD_API_CALL PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; #define glSamplerParameteriv glad_glSamplerParameteriv GLAD_API_CALL PFNGLSCALEDPROC glad_glScaled; #define glScaled glad_glScaled GLAD_API_CALL PFNGLSCALEFPROC glad_glScalef; #define glScalef glad_glScalef GLAD_API_CALL PFNGLSCISSORPROC glad_glScissor; #define glScissor glad_glScissor GLAD_API_CALL PFNGLSCISSORARRAYVPROC glad_glScissorArrayv; #define glScissorArrayv glad_glScissorArrayv GLAD_API_CALL PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed; #define glScissorIndexed glad_glScissorIndexed GLAD_API_CALL PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv; #define glScissorIndexedv glad_glScissorIndexedv GLAD_API_CALL PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; #define glSecondaryColor3b glad_glSecondaryColor3b GLAD_API_CALL PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; #define glSecondaryColor3bv glad_glSecondaryColor3bv GLAD_API_CALL PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; #define glSecondaryColor3d glad_glSecondaryColor3d GLAD_API_CALL PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; #define glSecondaryColor3dv glad_glSecondaryColor3dv GLAD_API_CALL PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; #define glSecondaryColor3f glad_glSecondaryColor3f GLAD_API_CALL PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; #define glSecondaryColor3fv glad_glSecondaryColor3fv GLAD_API_CALL PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; #define glSecondaryColor3i glad_glSecondaryColor3i GLAD_API_CALL PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; #define glSecondaryColor3iv glad_glSecondaryColor3iv GLAD_API_CALL PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; #define glSecondaryColor3s glad_glSecondaryColor3s GLAD_API_CALL PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; #define glSecondaryColor3sv glad_glSecondaryColor3sv GLAD_API_CALL PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; #define glSecondaryColor3ub glad_glSecondaryColor3ub GLAD_API_CALL PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; #define glSecondaryColor3ubv glad_glSecondaryColor3ubv GLAD_API_CALL PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; #define glSecondaryColor3ui glad_glSecondaryColor3ui GLAD_API_CALL PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; #define glSecondaryColor3uiv glad_glSecondaryColor3uiv GLAD_API_CALL PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; #define glSecondaryColor3us glad_glSecondaryColor3us GLAD_API_CALL PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; #define glSecondaryColor3usv glad_glSecondaryColor3usv GLAD_API_CALL PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; #define glSecondaryColorP3ui glad_glSecondaryColorP3ui GLAD_API_CALL PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; #define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv GLAD_API_CALL PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; #define glSecondaryColorPointer glad_glSecondaryColorPointer GLAD_API_CALL PFNGLSELECTBUFFERPROC glad_glSelectBuffer; #define glSelectBuffer glad_glSelectBuffer GLAD_API_CALL PFNGLSHADEMODELPROC glad_glShadeModel; #define glShadeModel glad_glShadeModel GLAD_API_CALL PFNGLSHADERBINARYPROC glad_glShaderBinary; #define glShaderBinary glad_glShaderBinary GLAD_API_CALL PFNGLSHADERSOURCEPROC glad_glShaderSource; #define glShaderSource glad_glShaderSource GLAD_API_CALL PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding; #define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding GLAD_API_CALL PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader; #define glSpecializeShader glad_glSpecializeShader GLAD_API_CALL PFNGLSTENCILFUNCPROC glad_glStencilFunc; #define glStencilFunc glad_glStencilFunc GLAD_API_CALL PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; #define glStencilFuncSeparate glad_glStencilFuncSeparate GLAD_API_CALL PFNGLSTENCILMASKPROC glad_glStencilMask; #define glStencilMask glad_glStencilMask GLAD_API_CALL PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; #define glStencilMaskSeparate glad_glStencilMaskSeparate GLAD_API_CALL PFNGLSTENCILOPPROC glad_glStencilOp; #define glStencilOp glad_glStencilOp GLAD_API_CALL PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; #define glStencilOpSeparate glad_glStencilOpSeparate GLAD_API_CALL PFNGLTEXBUFFERPROC glad_glTexBuffer; #define glTexBuffer glad_glTexBuffer GLAD_API_CALL PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange; #define glTexBufferRange glad_glTexBufferRange GLAD_API_CALL PFNGLTEXCOORD1DPROC glad_glTexCoord1d; #define glTexCoord1d glad_glTexCoord1d GLAD_API_CALL PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; #define glTexCoord1dv glad_glTexCoord1dv GLAD_API_CALL PFNGLTEXCOORD1FPROC glad_glTexCoord1f; #define glTexCoord1f glad_glTexCoord1f GLAD_API_CALL PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; #define glTexCoord1fv glad_glTexCoord1fv GLAD_API_CALL PFNGLTEXCOORD1IPROC glad_glTexCoord1i; #define glTexCoord1i glad_glTexCoord1i GLAD_API_CALL PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; #define glTexCoord1iv glad_glTexCoord1iv GLAD_API_CALL PFNGLTEXCOORD1SPROC glad_glTexCoord1s; #define glTexCoord1s glad_glTexCoord1s GLAD_API_CALL PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; #define glTexCoord1sv glad_glTexCoord1sv GLAD_API_CALL PFNGLTEXCOORD2DPROC glad_glTexCoord2d; #define glTexCoord2d glad_glTexCoord2d GLAD_API_CALL PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; #define glTexCoord2dv glad_glTexCoord2dv GLAD_API_CALL PFNGLTEXCOORD2FPROC glad_glTexCoord2f; #define glTexCoord2f glad_glTexCoord2f GLAD_API_CALL PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; #define glTexCoord2fv glad_glTexCoord2fv GLAD_API_CALL PFNGLTEXCOORD2IPROC glad_glTexCoord2i; #define glTexCoord2i glad_glTexCoord2i GLAD_API_CALL PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; #define glTexCoord2iv glad_glTexCoord2iv GLAD_API_CALL PFNGLTEXCOORD2SPROC glad_glTexCoord2s; #define glTexCoord2s glad_glTexCoord2s GLAD_API_CALL PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; #define glTexCoord2sv glad_glTexCoord2sv GLAD_API_CALL PFNGLTEXCOORD3DPROC glad_glTexCoord3d; #define glTexCoord3d glad_glTexCoord3d GLAD_API_CALL PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; #define glTexCoord3dv glad_glTexCoord3dv GLAD_API_CALL PFNGLTEXCOORD3FPROC glad_glTexCoord3f; #define glTexCoord3f glad_glTexCoord3f GLAD_API_CALL PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; #define glTexCoord3fv glad_glTexCoord3fv GLAD_API_CALL PFNGLTEXCOORD3IPROC glad_glTexCoord3i; #define glTexCoord3i glad_glTexCoord3i GLAD_API_CALL PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; #define glTexCoord3iv glad_glTexCoord3iv GLAD_API_CALL PFNGLTEXCOORD3SPROC glad_glTexCoord3s; #define glTexCoord3s glad_glTexCoord3s GLAD_API_CALL PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; #define glTexCoord3sv glad_glTexCoord3sv GLAD_API_CALL PFNGLTEXCOORD4DPROC glad_glTexCoord4d; #define glTexCoord4d glad_glTexCoord4d GLAD_API_CALL PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; #define glTexCoord4dv glad_glTexCoord4dv GLAD_API_CALL PFNGLTEXCOORD4FPROC glad_glTexCoord4f; #define glTexCoord4f glad_glTexCoord4f GLAD_API_CALL PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; #define glTexCoord4fv glad_glTexCoord4fv GLAD_API_CALL PFNGLTEXCOORD4IPROC glad_glTexCoord4i; #define glTexCoord4i glad_glTexCoord4i GLAD_API_CALL PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; #define glTexCoord4iv glad_glTexCoord4iv GLAD_API_CALL PFNGLTEXCOORD4SPROC glad_glTexCoord4s; #define glTexCoord4s glad_glTexCoord4s GLAD_API_CALL PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; #define glTexCoord4sv glad_glTexCoord4sv GLAD_API_CALL PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; #define glTexCoordP1ui glad_glTexCoordP1ui GLAD_API_CALL PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; #define glTexCoordP1uiv glad_glTexCoordP1uiv GLAD_API_CALL PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; #define glTexCoordP2ui glad_glTexCoordP2ui GLAD_API_CALL PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; #define glTexCoordP2uiv glad_glTexCoordP2uiv GLAD_API_CALL PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; #define glTexCoordP3ui glad_glTexCoordP3ui GLAD_API_CALL PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; #define glTexCoordP3uiv glad_glTexCoordP3uiv GLAD_API_CALL PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; #define glTexCoordP4ui glad_glTexCoordP4ui GLAD_API_CALL PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; #define glTexCoordP4uiv glad_glTexCoordP4uiv GLAD_API_CALL PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; #define glTexCoordPointer glad_glTexCoordPointer GLAD_API_CALL PFNGLTEXENVFPROC glad_glTexEnvf; #define glTexEnvf glad_glTexEnvf GLAD_API_CALL PFNGLTEXENVFVPROC glad_glTexEnvfv; #define glTexEnvfv glad_glTexEnvfv GLAD_API_CALL PFNGLTEXENVIPROC glad_glTexEnvi; #define glTexEnvi glad_glTexEnvi GLAD_API_CALL PFNGLTEXENVIVPROC glad_glTexEnviv; #define glTexEnviv glad_glTexEnviv GLAD_API_CALL PFNGLTEXGENDPROC glad_glTexGend; #define glTexGend glad_glTexGend GLAD_API_CALL PFNGLTEXGENDVPROC glad_glTexGendv; #define glTexGendv glad_glTexGendv GLAD_API_CALL PFNGLTEXGENFPROC glad_glTexGenf; #define glTexGenf glad_glTexGenf GLAD_API_CALL PFNGLTEXGENFVPROC glad_glTexGenfv; #define glTexGenfv glad_glTexGenfv GLAD_API_CALL PFNGLTEXGENIPROC glad_glTexGeni; #define glTexGeni glad_glTexGeni GLAD_API_CALL PFNGLTEXGENIVPROC glad_glTexGeniv; #define glTexGeniv glad_glTexGeniv GLAD_API_CALL PFNGLTEXIMAGE1DPROC glad_glTexImage1D; #define glTexImage1D glad_glTexImage1D GLAD_API_CALL PFNGLTEXIMAGE2DPROC glad_glTexImage2D; #define glTexImage2D glad_glTexImage2D GLAD_API_CALL PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; #define glTexImage2DMultisample glad_glTexImage2DMultisample GLAD_API_CALL PFNGLTEXIMAGE3DPROC glad_glTexImage3D; #define glTexImage3D glad_glTexImage3D GLAD_API_CALL PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; #define glTexImage3DMultisample glad_glTexImage3DMultisample GLAD_API_CALL PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; #define glTexParameterIiv glad_glTexParameterIiv GLAD_API_CALL PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; #define glTexParameterIuiv glad_glTexParameterIuiv GLAD_API_CALL PFNGLTEXPARAMETERFPROC glad_glTexParameterf; #define glTexParameterf glad_glTexParameterf GLAD_API_CALL PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; #define glTexParameterfv glad_glTexParameterfv GLAD_API_CALL PFNGLTEXPARAMETERIPROC glad_glTexParameteri; #define glTexParameteri glad_glTexParameteri GLAD_API_CALL PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; #define glTexParameteriv glad_glTexParameteriv GLAD_API_CALL PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D; #define glTexStorage1D glad_glTexStorage1D GLAD_API_CALL PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D; #define glTexStorage2D glad_glTexStorage2D GLAD_API_CALL PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample; #define glTexStorage2DMultisample glad_glTexStorage2DMultisample GLAD_API_CALL PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D; #define glTexStorage3D glad_glTexStorage3D GLAD_API_CALL PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample; #define glTexStorage3DMultisample glad_glTexStorage3DMultisample GLAD_API_CALL PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; #define glTexSubImage1D glad_glTexSubImage1D GLAD_API_CALL PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; #define glTexSubImage2D glad_glTexSubImage2D GLAD_API_CALL PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; #define glTexSubImage3D glad_glTexSubImage3D GLAD_API_CALL PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier; #define glTextureBarrier glad_glTextureBarrier GLAD_API_CALL PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer; #define glTextureBuffer glad_glTextureBuffer GLAD_API_CALL PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange; #define glTextureBufferRange glad_glTextureBufferRange GLAD_API_CALL PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv; #define glTextureParameterIiv glad_glTextureParameterIiv GLAD_API_CALL PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv; #define glTextureParameterIuiv glad_glTextureParameterIuiv GLAD_API_CALL PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf; #define glTextureParameterf glad_glTextureParameterf GLAD_API_CALL PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv; #define glTextureParameterfv glad_glTextureParameterfv GLAD_API_CALL PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri; #define glTextureParameteri glad_glTextureParameteri GLAD_API_CALL PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv; #define glTextureParameteriv glad_glTextureParameteriv GLAD_API_CALL PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D; #define glTextureStorage1D glad_glTextureStorage1D GLAD_API_CALL PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D; #define glTextureStorage2D glad_glTextureStorage2D GLAD_API_CALL PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample; #define glTextureStorage2DMultisample glad_glTextureStorage2DMultisample GLAD_API_CALL PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D; #define glTextureStorage3D glad_glTextureStorage3D GLAD_API_CALL PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample; #define glTextureStorage3DMultisample glad_glTextureStorage3DMultisample GLAD_API_CALL PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D; #define glTextureSubImage1D glad_glTextureSubImage1D GLAD_API_CALL PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D; #define glTextureSubImage2D glad_glTextureSubImage2D GLAD_API_CALL PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D; #define glTextureSubImage3D glad_glTextureSubImage3D GLAD_API_CALL PFNGLTEXTUREVIEWPROC glad_glTextureView; #define glTextureView glad_glTextureView GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase; #define glTransformFeedbackBufferBase glad_glTransformFeedbackBufferBase GLAD_API_CALL PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange; #define glTransformFeedbackBufferRange glad_glTransformFeedbackBufferRange GLAD_API_CALL PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; #define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings GLAD_API_CALL PFNGLTRANSLATEDPROC glad_glTranslated; #define glTranslated glad_glTranslated GLAD_API_CALL PFNGLTRANSLATEFPROC glad_glTranslatef; #define glTranslatef glad_glTranslatef GLAD_API_CALL PFNGLUNIFORM1DPROC glad_glUniform1d; #define glUniform1d glad_glUniform1d GLAD_API_CALL PFNGLUNIFORM1DVPROC glad_glUniform1dv; #define glUniform1dv glad_glUniform1dv GLAD_API_CALL PFNGLUNIFORM1FPROC glad_glUniform1f; #define glUniform1f glad_glUniform1f GLAD_API_CALL PFNGLUNIFORM1FVPROC glad_glUniform1fv; #define glUniform1fv glad_glUniform1fv GLAD_API_CALL PFNGLUNIFORM1IPROC glad_glUniform1i; #define glUniform1i glad_glUniform1i GLAD_API_CALL PFNGLUNIFORM1IVPROC glad_glUniform1iv; #define glUniform1iv glad_glUniform1iv GLAD_API_CALL PFNGLUNIFORM1UIPROC glad_glUniform1ui; #define glUniform1ui glad_glUniform1ui GLAD_API_CALL PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; #define glUniform1uiv glad_glUniform1uiv GLAD_API_CALL PFNGLUNIFORM2DPROC glad_glUniform2d; #define glUniform2d glad_glUniform2d GLAD_API_CALL PFNGLUNIFORM2DVPROC glad_glUniform2dv; #define glUniform2dv glad_glUniform2dv GLAD_API_CALL PFNGLUNIFORM2FPROC glad_glUniform2f; #define glUniform2f glad_glUniform2f GLAD_API_CALL PFNGLUNIFORM2FVPROC glad_glUniform2fv; #define glUniform2fv glad_glUniform2fv GLAD_API_CALL PFNGLUNIFORM2IPROC glad_glUniform2i; #define glUniform2i glad_glUniform2i GLAD_API_CALL PFNGLUNIFORM2IVPROC glad_glUniform2iv; #define glUniform2iv glad_glUniform2iv GLAD_API_CALL PFNGLUNIFORM2UIPROC glad_glUniform2ui; #define glUniform2ui glad_glUniform2ui GLAD_API_CALL PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; #define glUniform2uiv glad_glUniform2uiv GLAD_API_CALL PFNGLUNIFORM3DPROC glad_glUniform3d; #define glUniform3d glad_glUniform3d GLAD_API_CALL PFNGLUNIFORM3DVPROC glad_glUniform3dv; #define glUniform3dv glad_glUniform3dv GLAD_API_CALL PFNGLUNIFORM3FPROC glad_glUniform3f; #define glUniform3f glad_glUniform3f GLAD_API_CALL PFNGLUNIFORM3FVPROC glad_glUniform3fv; #define glUniform3fv glad_glUniform3fv GLAD_API_CALL PFNGLUNIFORM3IPROC glad_glUniform3i; #define glUniform3i glad_glUniform3i GLAD_API_CALL PFNGLUNIFORM3IVPROC glad_glUniform3iv; #define glUniform3iv glad_glUniform3iv GLAD_API_CALL PFNGLUNIFORM3UIPROC glad_glUniform3ui; #define glUniform3ui glad_glUniform3ui GLAD_API_CALL PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; #define glUniform3uiv glad_glUniform3uiv GLAD_API_CALL PFNGLUNIFORM4DPROC glad_glUniform4d; #define glUniform4d glad_glUniform4d GLAD_API_CALL PFNGLUNIFORM4DVPROC glad_glUniform4dv; #define glUniform4dv glad_glUniform4dv GLAD_API_CALL PFNGLUNIFORM4FPROC glad_glUniform4f; #define glUniform4f glad_glUniform4f GLAD_API_CALL PFNGLUNIFORM4FVPROC glad_glUniform4fv; #define glUniform4fv glad_glUniform4fv GLAD_API_CALL PFNGLUNIFORM4IPROC glad_glUniform4i; #define glUniform4i glad_glUniform4i GLAD_API_CALL PFNGLUNIFORM4IVPROC glad_glUniform4iv; #define glUniform4iv glad_glUniform4iv GLAD_API_CALL PFNGLUNIFORM4UIPROC glad_glUniform4ui; #define glUniform4ui glad_glUniform4ui GLAD_API_CALL PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; #define glUniform4uiv glad_glUniform4uiv GLAD_API_CALL PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; #define glUniformBlockBinding glad_glUniformBlockBinding GLAD_API_CALL PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; #define glUniformMatrix2dv glad_glUniformMatrix2dv GLAD_API_CALL PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; #define glUniformMatrix2fv glad_glUniformMatrix2fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; #define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv GLAD_API_CALL PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; #define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; #define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv GLAD_API_CALL PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; #define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; #define glUniformMatrix3dv glad_glUniformMatrix3dv GLAD_API_CALL PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; #define glUniformMatrix3fv glad_glUniformMatrix3fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; #define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv GLAD_API_CALL PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; #define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; #define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv GLAD_API_CALL PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; #define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; #define glUniformMatrix4dv glad_glUniformMatrix4dv GLAD_API_CALL PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; #define glUniformMatrix4fv glad_glUniformMatrix4fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; #define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv GLAD_API_CALL PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; #define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; #define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv GLAD_API_CALL PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; #define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv GLAD_API_CALL PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; #define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv GLAD_API_CALL PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; #define glUnmapBuffer glad_glUnmapBuffer GLAD_API_CALL PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer; #define glUnmapNamedBuffer glad_glUnmapNamedBuffer GLAD_API_CALL PFNGLUSEPROGRAMPROC glad_glUseProgram; #define glUseProgram glad_glUseProgram GLAD_API_CALL PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages; #define glUseProgramStages glad_glUseProgramStages GLAD_API_CALL PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; #define glValidateProgram glad_glValidateProgram GLAD_API_CALL PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline; #define glValidateProgramPipeline glad_glValidateProgramPipeline GLAD_API_CALL PFNGLVERTEX2DPROC glad_glVertex2d; #define glVertex2d glad_glVertex2d GLAD_API_CALL PFNGLVERTEX2DVPROC glad_glVertex2dv; #define glVertex2dv glad_glVertex2dv GLAD_API_CALL PFNGLVERTEX2FPROC glad_glVertex2f; #define glVertex2f glad_glVertex2f GLAD_API_CALL PFNGLVERTEX2FVPROC glad_glVertex2fv; #define glVertex2fv glad_glVertex2fv GLAD_API_CALL PFNGLVERTEX2IPROC glad_glVertex2i; #define glVertex2i glad_glVertex2i GLAD_API_CALL PFNGLVERTEX2IVPROC glad_glVertex2iv; #define glVertex2iv glad_glVertex2iv GLAD_API_CALL PFNGLVERTEX2SPROC glad_glVertex2s; #define glVertex2s glad_glVertex2s GLAD_API_CALL PFNGLVERTEX2SVPROC glad_glVertex2sv; #define glVertex2sv glad_glVertex2sv GLAD_API_CALL PFNGLVERTEX3DPROC glad_glVertex3d; #define glVertex3d glad_glVertex3d GLAD_API_CALL PFNGLVERTEX3DVPROC glad_glVertex3dv; #define glVertex3dv glad_glVertex3dv GLAD_API_CALL PFNGLVERTEX3FPROC glad_glVertex3f; #define glVertex3f glad_glVertex3f GLAD_API_CALL PFNGLVERTEX3FVPROC glad_glVertex3fv; #define glVertex3fv glad_glVertex3fv GLAD_API_CALL PFNGLVERTEX3IPROC glad_glVertex3i; #define glVertex3i glad_glVertex3i GLAD_API_CALL PFNGLVERTEX3IVPROC glad_glVertex3iv; #define glVertex3iv glad_glVertex3iv GLAD_API_CALL PFNGLVERTEX3SPROC glad_glVertex3s; #define glVertex3s glad_glVertex3s GLAD_API_CALL PFNGLVERTEX3SVPROC glad_glVertex3sv; #define glVertex3sv glad_glVertex3sv GLAD_API_CALL PFNGLVERTEX4DPROC glad_glVertex4d; #define glVertex4d glad_glVertex4d GLAD_API_CALL PFNGLVERTEX4DVPROC glad_glVertex4dv; #define glVertex4dv glad_glVertex4dv GLAD_API_CALL PFNGLVERTEX4FPROC glad_glVertex4f; #define glVertex4f glad_glVertex4f GLAD_API_CALL PFNGLVERTEX4FVPROC glad_glVertex4fv; #define glVertex4fv glad_glVertex4fv GLAD_API_CALL PFNGLVERTEX4IPROC glad_glVertex4i; #define glVertex4i glad_glVertex4i GLAD_API_CALL PFNGLVERTEX4IVPROC glad_glVertex4iv; #define glVertex4iv glad_glVertex4iv GLAD_API_CALL PFNGLVERTEX4SPROC glad_glVertex4s; #define glVertex4s glad_glVertex4s GLAD_API_CALL PFNGLVERTEX4SVPROC glad_glVertex4sv; #define glVertex4sv glad_glVertex4sv GLAD_API_CALL PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding; #define glVertexArrayAttribBinding glad_glVertexArrayAttribBinding GLAD_API_CALL PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat; #define glVertexArrayAttribFormat glad_glVertexArrayAttribFormat GLAD_API_CALL PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat; #define glVertexArrayAttribIFormat glad_glVertexArrayAttribIFormat GLAD_API_CALL PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat; #define glVertexArrayAttribLFormat glad_glVertexArrayAttribLFormat GLAD_API_CALL PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor; #define glVertexArrayBindingDivisor glad_glVertexArrayBindingDivisor GLAD_API_CALL PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer; #define glVertexArrayElementBuffer glad_glVertexArrayElementBuffer GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer; #define glVertexArrayVertexBuffer glad_glVertexArrayVertexBuffer GLAD_API_CALL PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers; #define glVertexArrayVertexBuffers glad_glVertexArrayVertexBuffers GLAD_API_CALL PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; #define glVertexAttrib1d glad_glVertexAttrib1d GLAD_API_CALL PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; #define glVertexAttrib1dv glad_glVertexAttrib1dv GLAD_API_CALL PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; #define glVertexAttrib1f glad_glVertexAttrib1f GLAD_API_CALL PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; #define glVertexAttrib1fv glad_glVertexAttrib1fv GLAD_API_CALL PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; #define glVertexAttrib1s glad_glVertexAttrib1s GLAD_API_CALL PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; #define glVertexAttrib1sv glad_glVertexAttrib1sv GLAD_API_CALL PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; #define glVertexAttrib2d glad_glVertexAttrib2d GLAD_API_CALL PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; #define glVertexAttrib2dv glad_glVertexAttrib2dv GLAD_API_CALL PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; #define glVertexAttrib2f glad_glVertexAttrib2f GLAD_API_CALL PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; #define glVertexAttrib2fv glad_glVertexAttrib2fv GLAD_API_CALL PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; #define glVertexAttrib2s glad_glVertexAttrib2s GLAD_API_CALL PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; #define glVertexAttrib2sv glad_glVertexAttrib2sv GLAD_API_CALL PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; #define glVertexAttrib3d glad_glVertexAttrib3d GLAD_API_CALL PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; #define glVertexAttrib3dv glad_glVertexAttrib3dv GLAD_API_CALL PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; #define glVertexAttrib3f glad_glVertexAttrib3f GLAD_API_CALL PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; #define glVertexAttrib3fv glad_glVertexAttrib3fv GLAD_API_CALL PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; #define glVertexAttrib3s glad_glVertexAttrib3s GLAD_API_CALL PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; #define glVertexAttrib3sv glad_glVertexAttrib3sv GLAD_API_CALL PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; #define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv GLAD_API_CALL PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; #define glVertexAttrib4Niv glad_glVertexAttrib4Niv GLAD_API_CALL PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; #define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv GLAD_API_CALL PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; #define glVertexAttrib4Nub glad_glVertexAttrib4Nub GLAD_API_CALL PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; #define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv GLAD_API_CALL PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; #define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv GLAD_API_CALL PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; #define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv GLAD_API_CALL PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; #define glVertexAttrib4bv glad_glVertexAttrib4bv GLAD_API_CALL PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; #define glVertexAttrib4d glad_glVertexAttrib4d GLAD_API_CALL PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; #define glVertexAttrib4dv glad_glVertexAttrib4dv GLAD_API_CALL PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; #define glVertexAttrib4f glad_glVertexAttrib4f GLAD_API_CALL PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; #define glVertexAttrib4fv glad_glVertexAttrib4fv GLAD_API_CALL PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; #define glVertexAttrib4iv glad_glVertexAttrib4iv GLAD_API_CALL PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; #define glVertexAttrib4s glad_glVertexAttrib4s GLAD_API_CALL PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; #define glVertexAttrib4sv glad_glVertexAttrib4sv GLAD_API_CALL PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; #define glVertexAttrib4ubv glad_glVertexAttrib4ubv GLAD_API_CALL PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; #define glVertexAttrib4uiv glad_glVertexAttrib4uiv GLAD_API_CALL PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; #define glVertexAttrib4usv glad_glVertexAttrib4usv GLAD_API_CALL PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding; #define glVertexAttribBinding glad_glVertexAttribBinding GLAD_API_CALL PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; #define glVertexAttribDivisor glad_glVertexAttribDivisor GLAD_API_CALL PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat; #define glVertexAttribFormat glad_glVertexAttribFormat GLAD_API_CALL PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; #define glVertexAttribI1i glad_glVertexAttribI1i GLAD_API_CALL PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; #define glVertexAttribI1iv glad_glVertexAttribI1iv GLAD_API_CALL PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; #define glVertexAttribI1ui glad_glVertexAttribI1ui GLAD_API_CALL PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; #define glVertexAttribI1uiv glad_glVertexAttribI1uiv GLAD_API_CALL PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; #define glVertexAttribI2i glad_glVertexAttribI2i GLAD_API_CALL PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; #define glVertexAttribI2iv glad_glVertexAttribI2iv GLAD_API_CALL PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; #define glVertexAttribI2ui glad_glVertexAttribI2ui GLAD_API_CALL PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; #define glVertexAttribI2uiv glad_glVertexAttribI2uiv GLAD_API_CALL PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; #define glVertexAttribI3i glad_glVertexAttribI3i GLAD_API_CALL PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; #define glVertexAttribI3iv glad_glVertexAttribI3iv GLAD_API_CALL PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; #define glVertexAttribI3ui glad_glVertexAttribI3ui GLAD_API_CALL PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; #define glVertexAttribI3uiv glad_glVertexAttribI3uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; #define glVertexAttribI4bv glad_glVertexAttribI4bv GLAD_API_CALL PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; #define glVertexAttribI4i glad_glVertexAttribI4i GLAD_API_CALL PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; #define glVertexAttribI4iv glad_glVertexAttribI4iv GLAD_API_CALL PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; #define glVertexAttribI4sv glad_glVertexAttribI4sv GLAD_API_CALL PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; #define glVertexAttribI4ubv glad_glVertexAttribI4ubv GLAD_API_CALL PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; #define glVertexAttribI4ui glad_glVertexAttribI4ui GLAD_API_CALL PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; #define glVertexAttribI4uiv glad_glVertexAttribI4uiv GLAD_API_CALL PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; #define glVertexAttribI4usv glad_glVertexAttribI4usv GLAD_API_CALL PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat; #define glVertexAttribIFormat glad_glVertexAttribIFormat GLAD_API_CALL PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; #define glVertexAttribIPointer glad_glVertexAttribIPointer GLAD_API_CALL PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d; #define glVertexAttribL1d glad_glVertexAttribL1d GLAD_API_CALL PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv; #define glVertexAttribL1dv glad_glVertexAttribL1dv GLAD_API_CALL PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d; #define glVertexAttribL2d glad_glVertexAttribL2d GLAD_API_CALL PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv; #define glVertexAttribL2dv glad_glVertexAttribL2dv GLAD_API_CALL PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d; #define glVertexAttribL3d glad_glVertexAttribL3d GLAD_API_CALL PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv; #define glVertexAttribL3dv glad_glVertexAttribL3dv GLAD_API_CALL PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d; #define glVertexAttribL4d glad_glVertexAttribL4d GLAD_API_CALL PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv; #define glVertexAttribL4dv glad_glVertexAttribL4dv GLAD_API_CALL PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat; #define glVertexAttribLFormat glad_glVertexAttribLFormat GLAD_API_CALL PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer; #define glVertexAttribLPointer glad_glVertexAttribLPointer GLAD_API_CALL PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; #define glVertexAttribP1ui glad_glVertexAttribP1ui GLAD_API_CALL PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; #define glVertexAttribP1uiv glad_glVertexAttribP1uiv GLAD_API_CALL PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; #define glVertexAttribP2ui glad_glVertexAttribP2ui GLAD_API_CALL PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; #define glVertexAttribP2uiv glad_glVertexAttribP2uiv GLAD_API_CALL PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; #define glVertexAttribP3ui glad_glVertexAttribP3ui GLAD_API_CALL PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; #define glVertexAttribP3uiv glad_glVertexAttribP3uiv GLAD_API_CALL PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; #define glVertexAttribP4ui glad_glVertexAttribP4ui GLAD_API_CALL PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; #define glVertexAttribP4uiv glad_glVertexAttribP4uiv GLAD_API_CALL PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; #define glVertexAttribPointer glad_glVertexAttribPointer GLAD_API_CALL PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor; #define glVertexBindingDivisor glad_glVertexBindingDivisor GLAD_API_CALL PFNGLVERTEXP2UIPROC glad_glVertexP2ui; #define glVertexP2ui glad_glVertexP2ui GLAD_API_CALL PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; #define glVertexP2uiv glad_glVertexP2uiv GLAD_API_CALL PFNGLVERTEXP3UIPROC glad_glVertexP3ui; #define glVertexP3ui glad_glVertexP3ui GLAD_API_CALL PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; #define glVertexP3uiv glad_glVertexP3uiv GLAD_API_CALL PFNGLVERTEXP4UIPROC glad_glVertexP4ui; #define glVertexP4ui glad_glVertexP4ui GLAD_API_CALL PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; #define glVertexP4uiv glad_glVertexP4uiv GLAD_API_CALL PFNGLVERTEXPOINTERPROC glad_glVertexPointer; #define glVertexPointer glad_glVertexPointer GLAD_API_CALL PFNGLVIEWPORTPROC glad_glViewport; #define glViewport glad_glViewport GLAD_API_CALL PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv; #define glViewportArrayv glad_glViewportArrayv GLAD_API_CALL PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf; #define glViewportIndexedf glad_glViewportIndexedf GLAD_API_CALL PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv; #define glViewportIndexedfv glad_glViewportIndexedfv GLAD_API_CALL PFNGLWAITSYNCPROC glad_glWaitSync; #define glWaitSync glad_glWaitSync GLAD_API_CALL PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; #define glWindowPos2d glad_glWindowPos2d GLAD_API_CALL PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; #define glWindowPos2dv glad_glWindowPos2dv GLAD_API_CALL PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; #define glWindowPos2f glad_glWindowPos2f GLAD_API_CALL PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; #define glWindowPos2fv glad_glWindowPos2fv GLAD_API_CALL PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; #define glWindowPos2i glad_glWindowPos2i GLAD_API_CALL PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; #define glWindowPos2iv glad_glWindowPos2iv GLAD_API_CALL PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; #define glWindowPos2s glad_glWindowPos2s GLAD_API_CALL PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; #define glWindowPos2sv glad_glWindowPos2sv GLAD_API_CALL PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; #define glWindowPos3d glad_glWindowPos3d GLAD_API_CALL PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; #define glWindowPos3dv glad_glWindowPos3dv GLAD_API_CALL PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; #define glWindowPos3f glad_glWindowPos3f GLAD_API_CALL PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; #define glWindowPos3fv glad_glWindowPos3fv GLAD_API_CALL PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; #define glWindowPos3i glad_glWindowPos3i GLAD_API_CALL PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; #define glWindowPos3iv glad_glWindowPos3iv GLAD_API_CALL PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; #define glWindowPos3s glad_glWindowPos3s GLAD_API_CALL PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; #define glWindowPos3sv glad_glWindowPos3sv GLAD_API_CALL int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr); GLAD_API_CALL int gladLoadGL( GLADloadfunc load); #ifdef __cplusplus } #endif #endif /* Source */ #ifdef GLAD_GL_IMPLEMENTATION #include <stdio.h> #include <stdlib.h> #include <string.h> #ifndef GLAD_IMPL_UTIL_C_ #define GLAD_IMPL_UTIL_C_ #ifdef _MSC_VER #define GLAD_IMPL_UTIL_SSCANF sscanf_s #else #define GLAD_IMPL_UTIL_SSCANF sscanf #endif #endif /* GLAD_IMPL_UTIL_C_ */ #ifdef __cplusplus extern "C" { #endif int GLAD_GL_VERSION_1_0 = 0; int GLAD_GL_VERSION_1_1 = 0; int GLAD_GL_VERSION_1_2 = 0; int GLAD_GL_VERSION_1_3 = 0; int GLAD_GL_VERSION_1_4 = 0; int GLAD_GL_VERSION_1_5 = 0; int GLAD_GL_VERSION_2_0 = 0; int GLAD_GL_VERSION_2_1 = 0; int GLAD_GL_VERSION_3_0 = 0; int GLAD_GL_VERSION_3_1 = 0; int GLAD_GL_VERSION_3_2 = 0; int GLAD_GL_VERSION_3_3 = 0; int GLAD_GL_VERSION_4_0 = 0; int GLAD_GL_VERSION_4_1 = 0; int GLAD_GL_VERSION_4_2 = 0; int GLAD_GL_VERSION_4_3 = 0; int GLAD_GL_VERSION_4_4 = 0; int GLAD_GL_VERSION_4_5 = 0; int GLAD_GL_VERSION_4_6 = 0; int GLAD_GL_ARB_multisample = 0; int GLAD_GL_ARB_robustness = 0; int GLAD_GL_KHR_debug = 0; PFNGLACCUMPROC glad_glAccum = NULL; PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL; PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; PFNGLBEGINPROC glad_glBegin = NULL; PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; PFNGLBINDBUFFERSBASEPROC glad_glBindBuffersBase = NULL; PFNGLBINDBUFFERSRANGEPROC glad_glBindBuffersRange = NULL; PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL; PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL; PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; PFNGLBINDTEXTUREUNITPROC glad_glBindTextureUnit = NULL; PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL; PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL; PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; PFNGLBITMAPPROC glad_glBitmap = NULL; PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; PFNGLBLITNAMEDFRAMEBUFFERPROC glad_glBlitNamedFramebuffer = NULL; PFNGLBUFFERDATAPROC glad_glBufferData = NULL; PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; PFNGLCALLLISTPROC glad_glCallList = NULL; PFNGLCALLLISTSPROC glad_glCallLists = NULL; PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC glad_glCheckNamedFramebufferStatus = NULL; PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; PFNGLCLEARPROC glad_glClear = NULL; PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL; PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL; PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; PFNGLCLEARCOLORPROC glad_glClearColor = NULL; PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL; PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; PFNGLCLEARNAMEDBUFFERDATAPROC glad_glClearNamedBufferData = NULL; PFNGLCLEARNAMEDBUFFERSUBDATAPROC glad_glClearNamedBufferSubData = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFIPROC glad_glClearNamedFramebufferfi = NULL; PFNGLCLEARNAMEDFRAMEBUFFERFVPROC glad_glClearNamedFramebufferfv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERIVPROC glad_glClearNamedFramebufferiv = NULL; PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC glad_glClearNamedFramebufferuiv = NULL; PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; PFNGLCOLOR3BPROC glad_glColor3b = NULL; PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; PFNGLCOLOR3DPROC glad_glColor3d = NULL; PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; PFNGLCOLOR3FPROC glad_glColor3f = NULL; PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; PFNGLCOLOR3IPROC glad_glColor3i = NULL; PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; PFNGLCOLOR3SPROC glad_glColor3s = NULL; PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; PFNGLCOLOR3USPROC glad_glColor3us = NULL; PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; PFNGLCOLOR4BPROC glad_glColor4b = NULL; PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; PFNGLCOLOR4DPROC glad_glColor4d = NULL; PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; PFNGLCOLOR4FPROC glad_glColor4f = NULL; PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; PFNGLCOLOR4IPROC glad_glColor4i = NULL; PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; PFNGLCOLOR4SPROC glad_glColor4s = NULL; PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; PFNGLCOLOR4USPROC glad_glColor4us = NULL; PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; PFNGLCOLORMASKPROC glad_glColorMask = NULL; PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC glad_glCompressedTextureSubImage1D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC glad_glCompressedTextureSubImage2D = NULL; PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC glad_glCompressedTextureSubImage3D = NULL; PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL; PFNGLCOPYNAMEDBUFFERSUBDATAPROC glad_glCopyNamedBufferSubData = NULL; PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; PFNGLCOPYTEXTURESUBIMAGE1DPROC glad_glCopyTextureSubImage1D = NULL; PFNGLCOPYTEXTURESUBIMAGE2DPROC glad_glCopyTextureSubImage2D = NULL; PFNGLCOPYTEXTURESUBIMAGE3DPROC glad_glCopyTextureSubImage3D = NULL; PFNGLCREATEBUFFERSPROC glad_glCreateBuffers = NULL; PFNGLCREATEFRAMEBUFFERSPROC glad_glCreateFramebuffers = NULL; PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; PFNGLCREATEPROGRAMPIPELINESPROC glad_glCreateProgramPipelines = NULL; PFNGLCREATEQUERIESPROC glad_glCreateQueries = NULL; PFNGLCREATERENDERBUFFERSPROC glad_glCreateRenderbuffers = NULL; PFNGLCREATESAMPLERSPROC glad_glCreateSamplers = NULL; PFNGLCREATESHADERPROC glad_glCreateShader = NULL; PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL; PFNGLCREATETEXTURESPROC glad_glCreateTextures = NULL; PFNGLCREATETRANSFORMFEEDBACKSPROC glad_glCreateTransformFeedbacks = NULL; PFNGLCREATEVERTEXARRAYSPROC glad_glCreateVertexArrays = NULL; PFNGLCULLFACEPROC glad_glCullFace = NULL; PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL; PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL; PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL; PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL; PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL; PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL; PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL; PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; PFNGLDISABLEPROC glad_glDisable = NULL; PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; PFNGLDISABLEVERTEXARRAYATTRIBPROC glad_glDisableVertexArrayAttrib = NULL; PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; PFNGLDISABLEIPROC glad_glDisablei = NULL; PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL; PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL; PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL; PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL; PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL; PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; PFNGLENABLEPROC glad_glEnable = NULL; PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; PFNGLENABLEVERTEXARRAYATTRIBPROC glad_glEnableVertexArrayAttrib = NULL; PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; PFNGLENABLEIPROC glad_glEnablei = NULL; PFNGLENDPROC glad_glEnd = NULL; PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; PFNGLENDLISTPROC glad_glEndList = NULL; PFNGLENDQUERYPROC glad_glEndQuery = NULL; PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; PFNGLFENCESYNCPROC glad_glFenceSync = NULL; PFNGLFINISHPROC glad_glFinish = NULL; PFNGLFLUSHPROC glad_glFlush = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC glad_glFlushMappedNamedBufferRange = NULL; PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; PFNGLFOGFPROC glad_glFogf = NULL; PFNGLFOGFVPROC glad_glFogfv = NULL; PFNGLFOGIPROC glad_glFogi = NULL; PFNGLFOGIVPROC glad_glFogiv = NULL; PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL; PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; PFNGLFRONTFACEPROC glad_glFrontFace = NULL; PFNGLFRUSTUMPROC glad_glFrustum = NULL; PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; PFNGLGENLISTSPROC glad_glGenLists = NULL; PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL; PFNGLGENQUERIESPROC glad_glGenQueries = NULL; PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; PFNGLGENERATETEXTUREMIPMAPPROC glad_glGenerateTextureMipmap = NULL; PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL; PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL; PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL; PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC glad_glGetCompressedTextureImage = NULL; PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL; PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL; PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; PFNGLGETERRORPROC glad_glGetError = NULL; PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL; PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL; PFNGLGETGRAPHICSRESETSTATUSPROC glad_glGetGraphicsResetStatus = NULL; PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL; PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL; PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; PFNGLGETNAMEDBUFFERPARAMETERI64VPROC glad_glGetNamedBufferParameteri64v = NULL; PFNGLGETNAMEDBUFFERPARAMETERIVPROC glad_glGetNamedBufferParameteriv = NULL; PFNGLGETNAMEDBUFFERPOINTERVPROC glad_glGetNamedBufferPointerv = NULL; PFNGLGETNAMEDBUFFERSUBDATAPROC glad_glGetNamedBufferSubData = NULL; PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetNamedFramebufferAttachmentParameteriv = NULL; PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC glad_glGetNamedFramebufferParameteriv = NULL; PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC glad_glGetNamedRenderbufferParameteriv = NULL; PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL; PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL; PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL; PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL; PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL; PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL; PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL; PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL; PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL; PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL; PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL; PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; PFNGLGETQUERYBUFFEROBJECTI64VPROC glad_glGetQueryBufferObjecti64v = NULL; PFNGLGETQUERYBUFFEROBJECTIVPROC glad_glGetQueryBufferObjectiv = NULL; PFNGLGETQUERYBUFFEROBJECTUI64VPROC glad_glGetQueryBufferObjectui64v = NULL; PFNGLGETQUERYBUFFEROBJECTUIVPROC glad_glGetQueryBufferObjectuiv = NULL; PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL; PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; PFNGLGETSTRINGPROC glad_glGetString = NULL; PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL; PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; PFNGLGETTEXTUREIMAGEPROC glad_glGetTextureImage = NULL; PFNGLGETTEXTURELEVELPARAMETERFVPROC glad_glGetTextureLevelParameterfv = NULL; PFNGLGETTEXTURELEVELPARAMETERIVPROC glad_glGetTextureLevelParameteriv = NULL; PFNGLGETTEXTUREPARAMETERIIVPROC glad_glGetTextureParameterIiv = NULL; PFNGLGETTEXTUREPARAMETERIUIVPROC glad_glGetTextureParameterIuiv = NULL; PFNGLGETTEXTUREPARAMETERFVPROC glad_glGetTextureParameterfv = NULL; PFNGLGETTEXTUREPARAMETERIVPROC glad_glGetTextureParameteriv = NULL; PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; PFNGLGETTRANSFORMFEEDBACKI64_VPROC glad_glGetTransformFeedbacki64_v = NULL; PFNGLGETTRANSFORMFEEDBACKI_VPROC glad_glGetTransformFeedbacki_v = NULL; PFNGLGETTRANSFORMFEEDBACKIVPROC glad_glGetTransformFeedbackiv = NULL; PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; PFNGLGETVERTEXARRAYINDEXED64IVPROC glad_glGetVertexArrayIndexed64iv = NULL; PFNGLGETVERTEXARRAYINDEXEDIVPROC glad_glGetVertexArrayIndexediv = NULL; PFNGLGETVERTEXARRAYIVPROC glad_glGetVertexArrayiv = NULL; PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL; PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; PFNGLGETNCOLORTABLEPROC glad_glGetnColorTable = NULL; PFNGLGETNCOLORTABLEARBPROC glad_glGetnColorTableARB = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEPROC glad_glGetnCompressedTexImage = NULL; PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC glad_glGetnCompressedTexImageARB = NULL; PFNGLGETNCONVOLUTIONFILTERPROC glad_glGetnConvolutionFilter = NULL; PFNGLGETNCONVOLUTIONFILTERARBPROC glad_glGetnConvolutionFilterARB = NULL; PFNGLGETNHISTOGRAMPROC glad_glGetnHistogram = NULL; PFNGLGETNHISTOGRAMARBPROC glad_glGetnHistogramARB = NULL; PFNGLGETNMAPDVPROC glad_glGetnMapdv = NULL; PFNGLGETNMAPDVARBPROC glad_glGetnMapdvARB = NULL; PFNGLGETNMAPFVPROC glad_glGetnMapfv = NULL; PFNGLGETNMAPFVARBPROC glad_glGetnMapfvARB = NULL; PFNGLGETNMAPIVPROC glad_glGetnMapiv = NULL; PFNGLGETNMAPIVARBPROC glad_glGetnMapivARB = NULL; PFNGLGETNMINMAXPROC glad_glGetnMinmax = NULL; PFNGLGETNMINMAXARBPROC glad_glGetnMinmaxARB = NULL; PFNGLGETNPIXELMAPFVPROC glad_glGetnPixelMapfv = NULL; PFNGLGETNPIXELMAPFVARBPROC glad_glGetnPixelMapfvARB = NULL; PFNGLGETNPIXELMAPUIVPROC glad_glGetnPixelMapuiv = NULL; PFNGLGETNPIXELMAPUIVARBPROC glad_glGetnPixelMapuivARB = NULL; PFNGLGETNPIXELMAPUSVPROC glad_glGetnPixelMapusv = NULL; PFNGLGETNPIXELMAPUSVARBPROC glad_glGetnPixelMapusvARB = NULL; PFNGLGETNPOLYGONSTIPPLEPROC glad_glGetnPolygonStipple = NULL; PFNGLGETNPOLYGONSTIPPLEARBPROC glad_glGetnPolygonStippleARB = NULL; PFNGLGETNSEPARABLEFILTERPROC glad_glGetnSeparableFilter = NULL; PFNGLGETNSEPARABLEFILTERARBPROC glad_glGetnSeparableFilterARB = NULL; PFNGLGETNTEXIMAGEPROC glad_glGetnTexImage = NULL; PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; PFNGLGETNUNIFORMDVPROC glad_glGetnUniformdv = NULL; PFNGLGETNUNIFORMDVARBPROC glad_glGetnUniformdvARB = NULL; PFNGLGETNUNIFORMFVPROC glad_glGetnUniformfv = NULL; PFNGLGETNUNIFORMFVARBPROC glad_glGetnUniformfvARB = NULL; PFNGLGETNUNIFORMIVPROC glad_glGetnUniformiv = NULL; PFNGLGETNUNIFORMIVARBPROC glad_glGetnUniformivARB = NULL; PFNGLGETNUNIFORMUIVPROC glad_glGetnUniformuiv = NULL; PFNGLGETNUNIFORMUIVARBPROC glad_glGetnUniformuivARB = NULL; PFNGLHINTPROC glad_glHint = NULL; PFNGLINDEXMASKPROC glad_glIndexMask = NULL; PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; PFNGLINDEXDPROC glad_glIndexd = NULL; PFNGLINDEXDVPROC glad_glIndexdv = NULL; PFNGLINDEXFPROC glad_glIndexf = NULL; PFNGLINDEXFVPROC glad_glIndexfv = NULL; PFNGLINDEXIPROC glad_glIndexi = NULL; PFNGLINDEXIVPROC glad_glIndexiv = NULL; PFNGLINDEXSPROC glad_glIndexs = NULL; PFNGLINDEXSVPROC glad_glIndexsv = NULL; PFNGLINDEXUBPROC glad_glIndexub = NULL; PFNGLINDEXUBVPROC glad_glIndexubv = NULL; PFNGLINITNAMESPROC glad_glInitNames = NULL; PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL; PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL; PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC glad_glInvalidateNamedFramebufferData = NULL; PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC glad_glInvalidateNamedFramebufferSubData = NULL; PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL; PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL; PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL; PFNGLISBUFFERPROC glad_glIsBuffer = NULL; PFNGLISENABLEDPROC glad_glIsEnabled = NULL; PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; PFNGLISLISTPROC glad_glIsList = NULL; PFNGLISPROGRAMPROC glad_glIsProgram = NULL; PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL; PFNGLISQUERYPROC glad_glIsQuery = NULL; PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; PFNGLISSAMPLERPROC glad_glIsSampler = NULL; PFNGLISSHADERPROC glad_glIsShader = NULL; PFNGLISSYNCPROC glad_glIsSync = NULL; PFNGLISTEXTUREPROC glad_glIsTexture = NULL; PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; PFNGLLIGHTFPROC glad_glLightf = NULL; PFNGLLIGHTFVPROC glad_glLightfv = NULL; PFNGLLIGHTIPROC glad_glLighti = NULL; PFNGLLIGHTIVPROC glad_glLightiv = NULL; PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; PFNGLLISTBASEPROC glad_glListBase = NULL; PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; PFNGLLOADNAMEPROC glad_glLoadName = NULL; PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; PFNGLLOGICOPPROC glad_glLogicOp = NULL; PFNGLMAP1DPROC glad_glMap1d = NULL; PFNGLMAP1FPROC glad_glMap1f = NULL; PFNGLMAP2DPROC glad_glMap2d = NULL; PFNGLMAP2FPROC glad_glMap2f = NULL; PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; PFNGLMAPNAMEDBUFFERPROC glad_glMapNamedBuffer = NULL; PFNGLMAPNAMEDBUFFERRANGEPROC glad_glMapNamedBufferRange = NULL; PFNGLMATERIALFPROC glad_glMaterialf = NULL; PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; PFNGLMATERIALIPROC glad_glMateriali = NULL; PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL; PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL; PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glad_glMultiDrawArraysIndirectCount = NULL; PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL; PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glad_glMultiDrawElementsIndirectCount = NULL; PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; PFNGLNAMEDBUFFERDATAPROC glad_glNamedBufferData = NULL; PFNGLNAMEDBUFFERSTORAGEPROC glad_glNamedBufferStorage = NULL; PFNGLNAMEDBUFFERSUBDATAPROC glad_glNamedBufferSubData = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC glad_glNamedFramebufferDrawBuffer = NULL; PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC glad_glNamedFramebufferDrawBuffers = NULL; PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC glad_glNamedFramebufferParameteri = NULL; PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC glad_glNamedFramebufferReadBuffer = NULL; PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC glad_glNamedFramebufferRenderbuffer = NULL; PFNGLNAMEDFRAMEBUFFERTEXTUREPROC glad_glNamedFramebufferTexture = NULL; PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC glad_glNamedFramebufferTextureLayer = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEPROC glad_glNamedRenderbufferStorage = NULL; PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glNamedRenderbufferStorageMultisample = NULL; PFNGLNEWLISTPROC glad_glNewList = NULL; PFNGLNORMAL3BPROC glad_glNormal3b = NULL; PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; PFNGLNORMAL3DPROC glad_glNormal3d = NULL; PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; PFNGLNORMAL3FPROC glad_glNormal3f = NULL; PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; PFNGLNORMAL3IPROC glad_glNormal3i = NULL; PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; PFNGLNORMAL3SPROC glad_glNormal3s = NULL; PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL; PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL; PFNGLORTHOPROC glad_glOrtho = NULL; PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; PFNGLPOINTSIZEPROC glad_glPointSize = NULL; PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL; PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; PFNGLPOPNAMEPROC glad_glPopName = NULL; PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL; PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL; PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL; PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL; PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL; PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL; PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL; PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL; PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL; PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL; PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL; PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL; PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL; PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL; PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL; PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL; PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL; PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL; PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL; PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL; PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL; PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL; PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL; PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL; PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL; PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL; PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL; PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL; PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL; PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL; PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL; PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL; PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL; PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL; PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL; PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL; PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL; PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; PFNGLPUSHNAMEPROC glad_glPushName = NULL; PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; PFNGLREADPIXELSPROC glad_glReadPixels = NULL; PFNGLREADNPIXELSPROC glad_glReadnPixels = NULL; PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; PFNGLRECTDPROC glad_glRectd = NULL; PFNGLRECTDVPROC glad_glRectdv = NULL; PFNGLRECTFPROC glad_glRectf = NULL; PFNGLRECTFVPROC glad_glRectfv = NULL; PFNGLRECTIPROC glad_glRecti = NULL; PFNGLRECTIVPROC glad_glRectiv = NULL; PFNGLRECTSPROC glad_glRects = NULL; PFNGLRECTSVPROC glad_glRectsv = NULL; PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL; PFNGLRENDERMODEPROC glad_glRenderMode = NULL; PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; PFNGLROTATEDPROC glad_glRotated = NULL; PFNGLROTATEFPROC glad_glRotatef = NULL; PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; PFNGLSCALEDPROC glad_glScaled = NULL; PFNGLSCALEFPROC glad_glScalef = NULL; PFNGLSCISSORPROC glad_glScissor = NULL; PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL; PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL; PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL; PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; PFNGLSHADEMODELPROC glad_glShadeModel = NULL; PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL; PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL; PFNGLSPECIALIZESHADERPROC glad_glSpecializeShader = NULL; PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; PFNGLSTENCILOPPROC glad_glStencilOp = NULL; PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL; PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; PFNGLTEXENVFPROC glad_glTexEnvf = NULL; PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; PFNGLTEXENVIPROC glad_glTexEnvi = NULL; PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; PFNGLTEXGENDPROC glad_glTexGend = NULL; PFNGLTEXGENDVPROC glad_glTexGendv = NULL; PFNGLTEXGENFPROC glad_glTexGenf = NULL; PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; PFNGLTEXGENIPROC glad_glTexGeni = NULL; PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL; PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL; PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL; PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL; PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL; PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; PFNGLTEXTUREBUFFERPROC glad_glTextureBuffer = NULL; PFNGLTEXTUREBUFFERRANGEPROC glad_glTextureBufferRange = NULL; PFNGLTEXTUREPARAMETERIIVPROC glad_glTextureParameterIiv = NULL; PFNGLTEXTUREPARAMETERIUIVPROC glad_glTextureParameterIuiv = NULL; PFNGLTEXTUREPARAMETERFPROC glad_glTextureParameterf = NULL; PFNGLTEXTUREPARAMETERFVPROC glad_glTextureParameterfv = NULL; PFNGLTEXTUREPARAMETERIPROC glad_glTextureParameteri = NULL; PFNGLTEXTUREPARAMETERIVPROC glad_glTextureParameteriv = NULL; PFNGLTEXTURESTORAGE1DPROC glad_glTextureStorage1D = NULL; PFNGLTEXTURESTORAGE2DPROC glad_glTextureStorage2D = NULL; PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC glad_glTextureStorage2DMultisample = NULL; PFNGLTEXTURESTORAGE3DPROC glad_glTextureStorage3D = NULL; PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC glad_glTextureStorage3DMultisample = NULL; PFNGLTEXTURESUBIMAGE1DPROC glad_glTextureSubImage1D = NULL; PFNGLTEXTURESUBIMAGE2DPROC glad_glTextureSubImage2D = NULL; PFNGLTEXTURESUBIMAGE3DPROC glad_glTextureSubImage3D = NULL; PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL; PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC glad_glTransformFeedbackBufferBase = NULL; PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC glad_glTransformFeedbackBufferRange = NULL; PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; PFNGLTRANSLATEDPROC glad_glTranslated = NULL; PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; PFNGLUNMAPNAMEDBUFFERPROC glad_glUnmapNamedBuffer = NULL; PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL; PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL; PFNGLVERTEX2DPROC glad_glVertex2d = NULL; PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; PFNGLVERTEX2FPROC glad_glVertex2f = NULL; PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; PFNGLVERTEX2IPROC glad_glVertex2i = NULL; PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; PFNGLVERTEX2SPROC glad_glVertex2s = NULL; PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; PFNGLVERTEX3DPROC glad_glVertex3d = NULL; PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; PFNGLVERTEX3FPROC glad_glVertex3f = NULL; PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; PFNGLVERTEX3IPROC glad_glVertex3i = NULL; PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; PFNGLVERTEX3SPROC glad_glVertex3s = NULL; PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; PFNGLVERTEX4DPROC glad_glVertex4d = NULL; PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; PFNGLVERTEX4FPROC glad_glVertex4f = NULL; PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; PFNGLVERTEX4IPROC glad_glVertex4i = NULL; PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; PFNGLVERTEX4SPROC glad_glVertex4s = NULL; PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; PFNGLVERTEXARRAYATTRIBBINDINGPROC glad_glVertexArrayAttribBinding = NULL; PFNGLVERTEXARRAYATTRIBFORMATPROC glad_glVertexArrayAttribFormat = NULL; PFNGLVERTEXARRAYATTRIBIFORMATPROC glad_glVertexArrayAttribIFormat = NULL; PFNGLVERTEXARRAYATTRIBLFORMATPROC glad_glVertexArrayAttribLFormat = NULL; PFNGLVERTEXARRAYBINDINGDIVISORPROC glad_glVertexArrayBindingDivisor = NULL; PFNGLVERTEXARRAYELEMENTBUFFERPROC glad_glVertexArrayElementBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERPROC glad_glVertexArrayVertexBuffer = NULL; PFNGLVERTEXARRAYVERTEXBUFFERSPROC glad_glVertexArrayVertexBuffers = NULL; PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL; PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL; PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL; PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL; PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL; PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL; PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL; PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL; PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL; PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL; PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL; PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL; PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL; PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; PFNGLVIEWPORTPROC glad_glViewport = NULL; PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL; PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL; PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL; PFNGLWAITSYNCPROC glad_glWaitSync = NULL; PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; static void glad_gl_load_GL_VERSION_1_0( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_0) return; glad_glAccum = (PFNGLACCUMPROC) load(userptr, "glAccum"); glad_glAlphaFunc = (PFNGLALPHAFUNCPROC) load(userptr, "glAlphaFunc"); glad_glBegin = (PFNGLBEGINPROC) load(userptr, "glBegin"); glad_glBitmap = (PFNGLBITMAPPROC) load(userptr, "glBitmap"); glad_glBlendFunc = (PFNGLBLENDFUNCPROC) load(userptr, "glBlendFunc"); glad_glCallList = (PFNGLCALLLISTPROC) load(userptr, "glCallList"); glad_glCallLists = (PFNGLCALLLISTSPROC) load(userptr, "glCallLists"); glad_glClear = (PFNGLCLEARPROC) load(userptr, "glClear"); glad_glClearAccum = (PFNGLCLEARACCUMPROC) load(userptr, "glClearAccum"); glad_glClearColor = (PFNGLCLEARCOLORPROC) load(userptr, "glClearColor"); glad_glClearDepth = (PFNGLCLEARDEPTHPROC) load(userptr, "glClearDepth"); glad_glClearIndex = (PFNGLCLEARINDEXPROC) load(userptr, "glClearIndex"); glad_glClearStencil = (PFNGLCLEARSTENCILPROC) load(userptr, "glClearStencil"); glad_glClipPlane = (PFNGLCLIPPLANEPROC) load(userptr, "glClipPlane"); glad_glColor3b = (PFNGLCOLOR3BPROC) load(userptr, "glColor3b"); glad_glColor3bv = (PFNGLCOLOR3BVPROC) load(userptr, "glColor3bv"); glad_glColor3d = (PFNGLCOLOR3DPROC) load(userptr, "glColor3d"); glad_glColor3dv = (PFNGLCOLOR3DVPROC) load(userptr, "glColor3dv"); glad_glColor3f = (PFNGLCOLOR3FPROC) load(userptr, "glColor3f"); glad_glColor3fv = (PFNGLCOLOR3FVPROC) load(userptr, "glColor3fv"); glad_glColor3i = (PFNGLCOLOR3IPROC) load(userptr, "glColor3i"); glad_glColor3iv = (PFNGLCOLOR3IVPROC) load(userptr, "glColor3iv"); glad_glColor3s = (PFNGLCOLOR3SPROC) load(userptr, "glColor3s"); glad_glColor3sv = (PFNGLCOLOR3SVPROC) load(userptr, "glColor3sv"); glad_glColor3ub = (PFNGLCOLOR3UBPROC) load(userptr, "glColor3ub"); glad_glColor3ubv = (PFNGLCOLOR3UBVPROC) load(userptr, "glColor3ubv"); glad_glColor3ui = (PFNGLCOLOR3UIPROC) load(userptr, "glColor3ui"); glad_glColor3uiv = (PFNGLCOLOR3UIVPROC) load(userptr, "glColor3uiv"); glad_glColor3us = (PFNGLCOLOR3USPROC) load(userptr, "glColor3us"); glad_glColor3usv = (PFNGLCOLOR3USVPROC) load(userptr, "glColor3usv"); glad_glColor4b = (PFNGLCOLOR4BPROC) load(userptr, "glColor4b"); glad_glColor4bv = (PFNGLCOLOR4BVPROC) load(userptr, "glColor4bv"); glad_glColor4d = (PFNGLCOLOR4DPROC) load(userptr, "glColor4d"); glad_glColor4dv = (PFNGLCOLOR4DVPROC) load(userptr, "glColor4dv"); glad_glColor4f = (PFNGLCOLOR4FPROC) load(userptr, "glColor4f"); glad_glColor4fv = (PFNGLCOLOR4FVPROC) load(userptr, "glColor4fv"); glad_glColor4i = (PFNGLCOLOR4IPROC) load(userptr, "glColor4i"); glad_glColor4iv = (PFNGLCOLOR4IVPROC) load(userptr, "glColor4iv"); glad_glColor4s = (PFNGLCOLOR4SPROC) load(userptr, "glColor4s"); glad_glColor4sv = (PFNGLCOLOR4SVPROC) load(userptr, "glColor4sv"); glad_glColor4ub = (PFNGLCOLOR4UBPROC) load(userptr, "glColor4ub"); glad_glColor4ubv = (PFNGLCOLOR4UBVPROC) load(userptr, "glColor4ubv"); glad_glColor4ui = (PFNGLCOLOR4UIPROC) load(userptr, "glColor4ui"); glad_glColor4uiv = (PFNGLCOLOR4UIVPROC) load(userptr, "glColor4uiv"); glad_glColor4us = (PFNGLCOLOR4USPROC) load(userptr, "glColor4us"); glad_glColor4usv = (PFNGLCOLOR4USVPROC) load(userptr, "glColor4usv"); glad_glColorMask = (PFNGLCOLORMASKPROC) load(userptr, "glColorMask"); glad_glColorMaterial = (PFNGLCOLORMATERIALPROC) load(userptr, "glColorMaterial"); glad_glCopyPixels = (PFNGLCOPYPIXELSPROC) load(userptr, "glCopyPixels"); glad_glCullFace = (PFNGLCULLFACEPROC) load(userptr, "glCullFace"); glad_glDeleteLists = (PFNGLDELETELISTSPROC) load(userptr, "glDeleteLists"); glad_glDepthFunc = (PFNGLDEPTHFUNCPROC) load(userptr, "glDepthFunc"); glad_glDepthMask = (PFNGLDEPTHMASKPROC) load(userptr, "glDepthMask"); glad_glDepthRange = (PFNGLDEPTHRANGEPROC) load(userptr, "glDepthRange"); glad_glDisable = (PFNGLDISABLEPROC) load(userptr, "glDisable"); glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC) load(userptr, "glDrawBuffer"); glad_glDrawPixels = (PFNGLDRAWPIXELSPROC) load(userptr, "glDrawPixels"); glad_glEdgeFlag = (PFNGLEDGEFLAGPROC) load(userptr, "glEdgeFlag"); glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC) load(userptr, "glEdgeFlagv"); glad_glEnable = (PFNGLENABLEPROC) load(userptr, "glEnable"); glad_glEnd = (PFNGLENDPROC) load(userptr, "glEnd"); glad_glEndList = (PFNGLENDLISTPROC) load(userptr, "glEndList"); glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC) load(userptr, "glEvalCoord1d"); glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC) load(userptr, "glEvalCoord1dv"); glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC) load(userptr, "glEvalCoord1f"); glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC) load(userptr, "glEvalCoord1fv"); glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC) load(userptr, "glEvalCoord2d"); glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC) load(userptr, "glEvalCoord2dv"); glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC) load(userptr, "glEvalCoord2f"); glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC) load(userptr, "glEvalCoord2fv"); glad_glEvalMesh1 = (PFNGLEVALMESH1PROC) load(userptr, "glEvalMesh1"); glad_glEvalMesh2 = (PFNGLEVALMESH2PROC) load(userptr, "glEvalMesh2"); glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC) load(userptr, "glEvalPoint1"); glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC) load(userptr, "glEvalPoint2"); glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC) load(userptr, "glFeedbackBuffer"); glad_glFinish = (PFNGLFINISHPROC) load(userptr, "glFinish"); glad_glFlush = (PFNGLFLUSHPROC) load(userptr, "glFlush"); glad_glFogf = (PFNGLFOGFPROC) load(userptr, "glFogf"); glad_glFogfv = (PFNGLFOGFVPROC) load(userptr, "glFogfv"); glad_glFogi = (PFNGLFOGIPROC) load(userptr, "glFogi"); glad_glFogiv = (PFNGLFOGIVPROC) load(userptr, "glFogiv"); glad_glFrontFace = (PFNGLFRONTFACEPROC) load(userptr, "glFrontFace"); glad_glFrustum = (PFNGLFRUSTUMPROC) load(userptr, "glFrustum"); glad_glGenLists = (PFNGLGENLISTSPROC) load(userptr, "glGenLists"); glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC) load(userptr, "glGetBooleanv"); glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC) load(userptr, "glGetClipPlane"); glad_glGetDoublev = (PFNGLGETDOUBLEVPROC) load(userptr, "glGetDoublev"); glad_glGetError = (PFNGLGETERRORPROC) load(userptr, "glGetError"); glad_glGetFloatv = (PFNGLGETFLOATVPROC) load(userptr, "glGetFloatv"); glad_glGetIntegerv = (PFNGLGETINTEGERVPROC) load(userptr, "glGetIntegerv"); glad_glGetLightfv = (PFNGLGETLIGHTFVPROC) load(userptr, "glGetLightfv"); glad_glGetLightiv = (PFNGLGETLIGHTIVPROC) load(userptr, "glGetLightiv"); glad_glGetMapdv = (PFNGLGETMAPDVPROC) load(userptr, "glGetMapdv"); glad_glGetMapfv = (PFNGLGETMAPFVPROC) load(userptr, "glGetMapfv"); glad_glGetMapiv = (PFNGLGETMAPIVPROC) load(userptr, "glGetMapiv"); glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC) load(userptr, "glGetMaterialfv"); glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC) load(userptr, "glGetMaterialiv"); glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC) load(userptr, "glGetPixelMapfv"); glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC) load(userptr, "glGetPixelMapuiv"); glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC) load(userptr, "glGetPixelMapusv"); glad_glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC) load(userptr, "glGetPolygonStipple"); glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC) load(userptr, "glGetTexEnvfv"); glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC) load(userptr, "glGetTexEnviv"); glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC) load(userptr, "glGetTexGendv"); glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC) load(userptr, "glGetTexGenfv"); glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC) load(userptr, "glGetTexGeniv"); glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC) load(userptr, "glGetTexImage"); glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC) load(userptr, "glGetTexLevelParameterfv"); glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC) load(userptr, "glGetTexLevelParameteriv"); glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC) load(userptr, "glGetTexParameterfv"); glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC) load(userptr, "glGetTexParameteriv"); glad_glHint = (PFNGLHINTPROC) load(userptr, "glHint"); glad_glIndexMask = (PFNGLINDEXMASKPROC) load(userptr, "glIndexMask"); glad_glIndexd = (PFNGLINDEXDPROC) load(userptr, "glIndexd"); glad_glIndexdv = (PFNGLINDEXDVPROC) load(userptr, "glIndexdv"); glad_glIndexf = (PFNGLINDEXFPROC) load(userptr, "glIndexf"); glad_glIndexfv = (PFNGLINDEXFVPROC) load(userptr, "glIndexfv"); glad_glIndexi = (PFNGLINDEXIPROC) load(userptr, "glIndexi"); glad_glIndexiv = (PFNGLINDEXIVPROC) load(userptr, "glIndexiv"); glad_glIndexs = (PFNGLINDEXSPROC) load(userptr, "glIndexs"); glad_glIndexsv = (PFNGLINDEXSVPROC) load(userptr, "glIndexsv"); glad_glInitNames = (PFNGLINITNAMESPROC) load(userptr, "glInitNames"); glad_glIsEnabled = (PFNGLISENABLEDPROC) load(userptr, "glIsEnabled"); glad_glIsList = (PFNGLISLISTPROC) load(userptr, "glIsList"); glad_glLightModelf = (PFNGLLIGHTMODELFPROC) load(userptr, "glLightModelf"); glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC) load(userptr, "glLightModelfv"); glad_glLightModeli = (PFNGLLIGHTMODELIPROC) load(userptr, "glLightModeli"); glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC) load(userptr, "glLightModeliv"); glad_glLightf = (PFNGLLIGHTFPROC) load(userptr, "glLightf"); glad_glLightfv = (PFNGLLIGHTFVPROC) load(userptr, "glLightfv"); glad_glLighti = (PFNGLLIGHTIPROC) load(userptr, "glLighti"); glad_glLightiv = (PFNGLLIGHTIVPROC) load(userptr, "glLightiv"); glad_glLineStipple = (PFNGLLINESTIPPLEPROC) load(userptr, "glLineStipple"); glad_glLineWidth = (PFNGLLINEWIDTHPROC) load(userptr, "glLineWidth"); glad_glListBase = (PFNGLLISTBASEPROC) load(userptr, "glListBase"); glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC) load(userptr, "glLoadIdentity"); glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC) load(userptr, "glLoadMatrixd"); glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC) load(userptr, "glLoadMatrixf"); glad_glLoadName = (PFNGLLOADNAMEPROC) load(userptr, "glLoadName"); glad_glLogicOp = (PFNGLLOGICOPPROC) load(userptr, "glLogicOp"); glad_glMap1d = (PFNGLMAP1DPROC) load(userptr, "glMap1d"); glad_glMap1f = (PFNGLMAP1FPROC) load(userptr, "glMap1f"); glad_glMap2d = (PFNGLMAP2DPROC) load(userptr, "glMap2d"); glad_glMap2f = (PFNGLMAP2FPROC) load(userptr, "glMap2f"); glad_glMapGrid1d = (PFNGLMAPGRID1DPROC) load(userptr, "glMapGrid1d"); glad_glMapGrid1f = (PFNGLMAPGRID1FPROC) load(userptr, "glMapGrid1f"); glad_glMapGrid2d = (PFNGLMAPGRID2DPROC) load(userptr, "glMapGrid2d"); glad_glMapGrid2f = (PFNGLMAPGRID2FPROC) load(userptr, "glMapGrid2f"); glad_glMaterialf = (PFNGLMATERIALFPROC) load(userptr, "glMaterialf"); glad_glMaterialfv = (PFNGLMATERIALFVPROC) load(userptr, "glMaterialfv"); glad_glMateriali = (PFNGLMATERIALIPROC) load(userptr, "glMateriali"); glad_glMaterialiv = (PFNGLMATERIALIVPROC) load(userptr, "glMaterialiv"); glad_glMatrixMode = (PFNGLMATRIXMODEPROC) load(userptr, "glMatrixMode"); glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC) load(userptr, "glMultMatrixd"); glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC) load(userptr, "glMultMatrixf"); glad_glNewList = (PFNGLNEWLISTPROC) load(userptr, "glNewList"); glad_glNormal3b = (PFNGLNORMAL3BPROC) load(userptr, "glNormal3b"); glad_glNormal3bv = (PFNGLNORMAL3BVPROC) load(userptr, "glNormal3bv"); glad_glNormal3d = (PFNGLNORMAL3DPROC) load(userptr, "glNormal3d"); glad_glNormal3dv = (PFNGLNORMAL3DVPROC) load(userptr, "glNormal3dv"); glad_glNormal3f = (PFNGLNORMAL3FPROC) load(userptr, "glNormal3f"); glad_glNormal3fv = (PFNGLNORMAL3FVPROC) load(userptr, "glNormal3fv"); glad_glNormal3i = (PFNGLNORMAL3IPROC) load(userptr, "glNormal3i"); glad_glNormal3iv = (PFNGLNORMAL3IVPROC) load(userptr, "glNormal3iv"); glad_glNormal3s = (PFNGLNORMAL3SPROC) load(userptr, "glNormal3s"); glad_glNormal3sv = (PFNGLNORMAL3SVPROC) load(userptr, "glNormal3sv"); glad_glOrtho = (PFNGLORTHOPROC) load(userptr, "glOrtho"); glad_glPassThrough = (PFNGLPASSTHROUGHPROC) load(userptr, "glPassThrough"); glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC) load(userptr, "glPixelMapfv"); glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC) load(userptr, "glPixelMapuiv"); glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC) load(userptr, "glPixelMapusv"); glad_glPixelStoref = (PFNGLPIXELSTOREFPROC) load(userptr, "glPixelStoref"); glad_glPixelStorei = (PFNGLPIXELSTOREIPROC) load(userptr, "glPixelStorei"); glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC) load(userptr, "glPixelTransferf"); glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC) load(userptr, "glPixelTransferi"); glad_glPixelZoom = (PFNGLPIXELZOOMPROC) load(userptr, "glPixelZoom"); glad_glPointSize = (PFNGLPOINTSIZEPROC) load(userptr, "glPointSize"); glad_glPolygonMode = (PFNGLPOLYGONMODEPROC) load(userptr, "glPolygonMode"); glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC) load(userptr, "glPolygonStipple"); glad_glPopAttrib = (PFNGLPOPATTRIBPROC) load(userptr, "glPopAttrib"); glad_glPopMatrix = (PFNGLPOPMATRIXPROC) load(userptr, "glPopMatrix"); glad_glPopName = (PFNGLPOPNAMEPROC) load(userptr, "glPopName"); glad_glPushAttrib = (PFNGLPUSHATTRIBPROC) load(userptr, "glPushAttrib"); glad_glPushMatrix = (PFNGLPUSHMATRIXPROC) load(userptr, "glPushMatrix"); glad_glPushName = (PFNGLPUSHNAMEPROC) load(userptr, "glPushName"); glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC) load(userptr, "glRasterPos2d"); glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC) load(userptr, "glRasterPos2dv"); glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC) load(userptr, "glRasterPos2f"); glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC) load(userptr, "glRasterPos2fv"); glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC) load(userptr, "glRasterPos2i"); glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC) load(userptr, "glRasterPos2iv"); glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC) load(userptr, "glRasterPos2s"); glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC) load(userptr, "glRasterPos2sv"); glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC) load(userptr, "glRasterPos3d"); glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC) load(userptr, "glRasterPos3dv"); glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC) load(userptr, "glRasterPos3f"); glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC) load(userptr, "glRasterPos3fv"); glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC) load(userptr, "glRasterPos3i"); glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC) load(userptr, "glRasterPos3iv"); glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC) load(userptr, "glRasterPos3s"); glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC) load(userptr, "glRasterPos3sv"); glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC) load(userptr, "glRasterPos4d"); glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC) load(userptr, "glRasterPos4dv"); glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC) load(userptr, "glRasterPos4f"); glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC) load(userptr, "glRasterPos4fv"); glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC) load(userptr, "glRasterPos4i"); glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC) load(userptr, "glRasterPos4iv"); glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC) load(userptr, "glRasterPos4s"); glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC) load(userptr, "glRasterPos4sv"); glad_glReadBuffer = (PFNGLREADBUFFERPROC) load(userptr, "glReadBuffer"); glad_glReadPixels = (PFNGLREADPIXELSPROC) load(userptr, "glReadPixels"); glad_glRectd = (PFNGLRECTDPROC) load(userptr, "glRectd"); glad_glRectdv = (PFNGLRECTDVPROC) load(userptr, "glRectdv"); glad_glRectf = (PFNGLRECTFPROC) load(userptr, "glRectf"); glad_glRectfv = (PFNGLRECTFVPROC) load(userptr, "glRectfv"); glad_glRecti = (PFNGLRECTIPROC) load(userptr, "glRecti"); glad_glRectiv = (PFNGLRECTIVPROC) load(userptr, "glRectiv"); glad_glRects = (PFNGLRECTSPROC) load(userptr, "glRects"); glad_glRectsv = (PFNGLRECTSVPROC) load(userptr, "glRectsv"); glad_glRenderMode = (PFNGLRENDERMODEPROC) load(userptr, "glRenderMode"); glad_glRotated = (PFNGLROTATEDPROC) load(userptr, "glRotated"); glad_glRotatef = (PFNGLROTATEFPROC) load(userptr, "glRotatef"); glad_glScaled = (PFNGLSCALEDPROC) load(userptr, "glScaled"); glad_glScalef = (PFNGLSCALEFPROC) load(userptr, "glScalef"); glad_glScissor = (PFNGLSCISSORPROC) load(userptr, "glScissor"); glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC) load(userptr, "glSelectBuffer"); glad_glShadeModel = (PFNGLSHADEMODELPROC) load(userptr, "glShadeModel"); glad_glStencilFunc = (PFNGLSTENCILFUNCPROC) load(userptr, "glStencilFunc"); glad_glStencilMask = (PFNGLSTENCILMASKPROC) load(userptr, "glStencilMask"); glad_glStencilOp = (PFNGLSTENCILOPPROC) load(userptr, "glStencilOp"); glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC) load(userptr, "glTexCoord1d"); glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC) load(userptr, "glTexCoord1dv"); glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC) load(userptr, "glTexCoord1f"); glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC) load(userptr, "glTexCoord1fv"); glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC) load(userptr, "glTexCoord1i"); glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC) load(userptr, "glTexCoord1iv"); glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC) load(userptr, "glTexCoord1s"); glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC) load(userptr, "glTexCoord1sv"); glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC) load(userptr, "glTexCoord2d"); glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC) load(userptr, "glTexCoord2dv"); glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC) load(userptr, "glTexCoord2f"); glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC) load(userptr, "glTexCoord2fv"); glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC) load(userptr, "glTexCoord2i"); glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC) load(userptr, "glTexCoord2iv"); glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC) load(userptr, "glTexCoord2s"); glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC) load(userptr, "glTexCoord2sv"); glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC) load(userptr, "glTexCoord3d"); glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC) load(userptr, "glTexCoord3dv"); glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC) load(userptr, "glTexCoord3f"); glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC) load(userptr, "glTexCoord3fv"); glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC) load(userptr, "glTexCoord3i"); glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC) load(userptr, "glTexCoord3iv"); glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC) load(userptr, "glTexCoord3s"); glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC) load(userptr, "glTexCoord3sv"); glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC) load(userptr, "glTexCoord4d"); glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC) load(userptr, "glTexCoord4dv"); glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC) load(userptr, "glTexCoord4f"); glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC) load(userptr, "glTexCoord4fv"); glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC) load(userptr, "glTexCoord4i"); glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC) load(userptr, "glTexCoord4iv"); glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC) load(userptr, "glTexCoord4s"); glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC) load(userptr, "glTexCoord4sv"); glad_glTexEnvf = (PFNGLTEXENVFPROC) load(userptr, "glTexEnvf"); glad_glTexEnvfv = (PFNGLTEXENVFVPROC) load(userptr, "glTexEnvfv"); glad_glTexEnvi = (PFNGLTEXENVIPROC) load(userptr, "glTexEnvi"); glad_glTexEnviv = (PFNGLTEXENVIVPROC) load(userptr, "glTexEnviv"); glad_glTexGend = (PFNGLTEXGENDPROC) load(userptr, "glTexGend"); glad_glTexGendv = (PFNGLTEXGENDVPROC) load(userptr, "glTexGendv"); glad_glTexGenf = (PFNGLTEXGENFPROC) load(userptr, "glTexGenf"); glad_glTexGenfv = (PFNGLTEXGENFVPROC) load(userptr, "glTexGenfv"); glad_glTexGeni = (PFNGLTEXGENIPROC) load(userptr, "glTexGeni"); glad_glTexGeniv = (PFNGLTEXGENIVPROC) load(userptr, "glTexGeniv"); glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC) load(userptr, "glTexImage1D"); glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC) load(userptr, "glTexImage2D"); glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC) load(userptr, "glTexParameterf"); glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC) load(userptr, "glTexParameterfv"); glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC) load(userptr, "glTexParameteri"); glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC) load(userptr, "glTexParameteriv"); glad_glTranslated = (PFNGLTRANSLATEDPROC) load(userptr, "glTranslated"); glad_glTranslatef = (PFNGLTRANSLATEFPROC) load(userptr, "glTranslatef"); glad_glVertex2d = (PFNGLVERTEX2DPROC) load(userptr, "glVertex2d"); glad_glVertex2dv = (PFNGLVERTEX2DVPROC) load(userptr, "glVertex2dv"); glad_glVertex2f = (PFNGLVERTEX2FPROC) load(userptr, "glVertex2f"); glad_glVertex2fv = (PFNGLVERTEX2FVPROC) load(userptr, "glVertex2fv"); glad_glVertex2i = (PFNGLVERTEX2IPROC) load(userptr, "glVertex2i"); glad_glVertex2iv = (PFNGLVERTEX2IVPROC) load(userptr, "glVertex2iv"); glad_glVertex2s = (PFNGLVERTEX2SPROC) load(userptr, "glVertex2s"); glad_glVertex2sv = (PFNGLVERTEX2SVPROC) load(userptr, "glVertex2sv"); glad_glVertex3d = (PFNGLVERTEX3DPROC) load(userptr, "glVertex3d"); glad_glVertex3dv = (PFNGLVERTEX3DVPROC) load(userptr, "glVertex3dv"); glad_glVertex3f = (PFNGLVERTEX3FPROC) load(userptr, "glVertex3f"); glad_glVertex3fv = (PFNGLVERTEX3FVPROC) load(userptr, "glVertex3fv"); glad_glVertex3i = (PFNGLVERTEX3IPROC) load(userptr, "glVertex3i"); glad_glVertex3iv = (PFNGLVERTEX3IVPROC) load(userptr, "glVertex3iv"); glad_glVertex3s = (PFNGLVERTEX3SPROC) load(userptr, "glVertex3s"); glad_glVertex3sv = (PFNGLVERTEX3SVPROC) load(userptr, "glVertex3sv"); glad_glVertex4d = (PFNGLVERTEX4DPROC) load(userptr, "glVertex4d"); glad_glVertex4dv = (PFNGLVERTEX4DVPROC) load(userptr, "glVertex4dv"); glad_glVertex4f = (PFNGLVERTEX4FPROC) load(userptr, "glVertex4f"); glad_glVertex4fv = (PFNGLVERTEX4FVPROC) load(userptr, "glVertex4fv"); glad_glVertex4i = (PFNGLVERTEX4IPROC) load(userptr, "glVertex4i"); glad_glVertex4iv = (PFNGLVERTEX4IVPROC) load(userptr, "glVertex4iv"); glad_glVertex4s = (PFNGLVERTEX4SPROC) load(userptr, "glVertex4s"); glad_glVertex4sv = (PFNGLVERTEX4SVPROC) load(userptr, "glVertex4sv"); glad_glViewport = (PFNGLVIEWPORTPROC) load(userptr, "glViewport"); } static void glad_gl_load_GL_VERSION_1_1( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_1_1) return; glad_glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC) load(userptr, "glAreTexturesResident"); glad_glArrayElement = (PFNGLARRAYELEMENTPROC) load(userptr, "glArrayElement"); glad_glBindTexture = (PFNGLBINDTEXTUREPROC) load(userptr, "glBindTexture"); glad_glColorPointer = (PFNGLCOLORPOINTERPROC) load(userptr, "glColorPointer"); 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glad_glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC) load(userptr, "glGetQueryBufferObjectiv"); glad_glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC) load(userptr, "glGetQueryBufferObjectui64v"); glad_glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC) load(userptr, "glGetQueryBufferObjectuiv"); glad_glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC) load(userptr, "glGetTextureImage"); glad_glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC) load(userptr, "glGetTextureLevelParameterfv"); glad_glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC) load(userptr, "glGetTextureLevelParameteriv"); glad_glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC) load(userptr, "glGetTextureParameterIiv"); glad_glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC) load(userptr, "glGetTextureParameterIuiv"); glad_glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC) load(userptr, "glGetTextureParameterfv"); glad_glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC) load(userptr, "glGetTextureParameteriv"); glad_glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC) load(userptr, "glGetTextureSubImage"); glad_glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC) load(userptr, "glGetTransformFeedbacki64_v"); glad_glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC) load(userptr, "glGetTransformFeedbacki_v"); glad_glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC) load(userptr, "glGetTransformFeedbackiv"); glad_glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC) load(userptr, "glGetVertexArrayIndexed64iv"); glad_glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC) load(userptr, "glGetVertexArrayIndexediv"); glad_glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC) load(userptr, "glGetVertexArrayiv"); glad_glGetnColorTable = (PFNGLGETNCOLORTABLEPROC) load(userptr, "glGetnColorTable"); glad_glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC) load(userptr, "glGetnCompressedTexImage"); glad_glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC) load(userptr, "glGetnConvolutionFilter"); glad_glGetnHistogram = (PFNGLGETNHISTOGRAMPROC) load(userptr, "glGetnHistogram"); glad_glGetnMapdv = (PFNGLGETNMAPDVPROC) load(userptr, "glGetnMapdv"); glad_glGetnMapfv = (PFNGLGETNMAPFVPROC) load(userptr, "glGetnMapfv"); glad_glGetnMapiv = (PFNGLGETNMAPIVPROC) load(userptr, "glGetnMapiv"); glad_glGetnMinmax = (PFNGLGETNMINMAXPROC) load(userptr, "glGetnMinmax"); glad_glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC) load(userptr, "glGetnPixelMapfv"); glad_glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC) load(userptr, "glGetnPixelMapuiv"); glad_glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC) load(userptr, "glGetnPixelMapusv"); glad_glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC) load(userptr, "glGetnPolygonStipple"); glad_glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC) load(userptr, "glGetnSeparableFilter"); glad_glGetnTexImage = (PFNGLGETNTEXIMAGEPROC) load(userptr, "glGetnTexImage"); glad_glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC) load(userptr, "glGetnUniformdv"); glad_glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC) load(userptr, "glGetnUniformfv"); glad_glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC) load(userptr, "glGetnUniformiv"); glad_glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC) load(userptr, "glGetnUniformuiv"); glad_glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC) load(userptr, "glInvalidateNamedFramebufferData"); glad_glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC) load(userptr, "glInvalidateNamedFramebufferSubData"); glad_glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC) load(userptr, "glMapNamedBuffer"); glad_glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC) load(userptr, "glMapNamedBufferRange"); glad_glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC) load(userptr, "glMemoryBarrierByRegion"); glad_glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC) load(userptr, "glNamedBufferData"); glad_glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC) load(userptr, "glNamedBufferStorage"); glad_glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC) load(userptr, "glNamedBufferSubData"); glad_glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC) load(userptr, "glNamedFramebufferDrawBuffer"); glad_glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC) load(userptr, "glNamedFramebufferDrawBuffers"); glad_glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC) load(userptr, "glNamedFramebufferParameteri"); glad_glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC) load(userptr, "glNamedFramebufferReadBuffer"); glad_glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC) load(userptr, "glNamedFramebufferRenderbuffer"); glad_glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC) load(userptr, "glNamedFramebufferTexture"); glad_glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC) load(userptr, "glNamedFramebufferTextureLayer"); glad_glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC) load(userptr, "glNamedRenderbufferStorage"); glad_glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC) load(userptr, "glNamedRenderbufferStorageMultisample"); glad_glReadnPixels = (PFNGLREADNPIXELSPROC) load(userptr, "glReadnPixels"); glad_glTextureBarrier = (PFNGLTEXTUREBARRIERPROC) load(userptr, "glTextureBarrier"); glad_glTextureBuffer = (PFNGLTEXTUREBUFFERPROC) load(userptr, "glTextureBuffer"); glad_glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC) load(userptr, "glTextureBufferRange"); glad_glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC) load(userptr, "glTextureParameterIiv"); glad_glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC) load(userptr, "glTextureParameterIuiv"); glad_glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC) load(userptr, "glTextureParameterf"); glad_glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC) load(userptr, "glTextureParameterfv"); glad_glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC) load(userptr, "glTextureParameteri"); glad_glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC) load(userptr, "glTextureParameteriv"); glad_glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC) load(userptr, "glTextureStorage1D"); glad_glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC) load(userptr, "glTextureStorage2D"); glad_glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC) load(userptr, "glTextureStorage2DMultisample"); glad_glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC) load(userptr, "glTextureStorage3D"); glad_glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC) load(userptr, "glTextureStorage3DMultisample"); glad_glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC) load(userptr, "glTextureSubImage1D"); glad_glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC) load(userptr, "glTextureSubImage2D"); glad_glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC) load(userptr, "glTextureSubImage3D"); glad_glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC) load(userptr, "glTransformFeedbackBufferBase"); glad_glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC) load(userptr, "glTransformFeedbackBufferRange"); glad_glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC) load(userptr, "glUnmapNamedBuffer"); glad_glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC) load(userptr, "glVertexArrayAttribBinding"); glad_glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC) load(userptr, "glVertexArrayAttribFormat"); glad_glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC) load(userptr, "glVertexArrayAttribIFormat"); glad_glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC) load(userptr, "glVertexArrayAttribLFormat"); glad_glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC) load(userptr, "glVertexArrayBindingDivisor"); glad_glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC) load(userptr, "glVertexArrayElementBuffer"); glad_glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC) load(userptr, "glVertexArrayVertexBuffer"); glad_glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC) load(userptr, "glVertexArrayVertexBuffers"); } static void glad_gl_load_GL_VERSION_4_6( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_VERSION_4_6) return; glad_glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawArraysIndirectCount"); glad_glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) load(userptr, "glMultiDrawElementsIndirectCount"); glad_glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC) load(userptr, "glPolygonOffsetClamp"); glad_glSpecializeShader = (PFNGLSPECIALIZESHADERPROC) load(userptr, "glSpecializeShader"); } static void glad_gl_load_GL_ARB_multisample( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_multisample) return; glad_glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC) load(userptr, "glSampleCoverageARB"); } static void glad_gl_load_GL_ARB_robustness( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_ARB_robustness) return; glad_glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC) load(userptr, "glGetGraphicsResetStatusARB"); glad_glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC) load(userptr, "glGetnColorTableARB"); glad_glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) load(userptr, "glGetnCompressedTexImageARB"); glad_glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC) load(userptr, "glGetnConvolutionFilterARB"); glad_glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC) load(userptr, "glGetnHistogramARB"); glad_glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC) load(userptr, "glGetnMapdvARB"); glad_glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC) load(userptr, "glGetnMapfvARB"); glad_glGetnMapivARB = (PFNGLGETNMAPIVARBPROC) load(userptr, "glGetnMapivARB"); glad_glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC) load(userptr, "glGetnMinmaxARB"); glad_glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC) load(userptr, "glGetnPixelMapfvARB"); glad_glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC) load(userptr, "glGetnPixelMapuivARB"); glad_glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC) load(userptr, "glGetnPixelMapusvARB"); glad_glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC) load(userptr, "glGetnPolygonStippleARB"); glad_glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC) load(userptr, "glGetnSeparableFilterARB"); glad_glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC) load(userptr, "glGetnTexImageARB"); glad_glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC) load(userptr, "glGetnUniformdvARB"); glad_glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC) load(userptr, "glGetnUniformfvARB"); glad_glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC) load(userptr, "glGetnUniformivARB"); glad_glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC) load(userptr, "glGetnUniformuivARB"); glad_glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC) load(userptr, "glReadnPixelsARB"); } static void glad_gl_load_GL_KHR_debug( GLADuserptrloadfunc load, void* userptr) { if(!GLAD_GL_KHR_debug) return; glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC) load(userptr, "glDebugMessageCallback"); glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC) load(userptr, "glDebugMessageControl"); glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC) load(userptr, "glDebugMessageInsert"); glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC) load(userptr, "glGetDebugMessageLog"); glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC) load(userptr, "glGetObjectLabel"); glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC) load(userptr, "glGetObjectPtrLabel"); glad_glGetPointerv = (PFNGLGETPOINTERVPROC) load(userptr, "glGetPointerv"); glad_glObjectLabel = (PFNGLOBJECTLABELPROC) load(userptr, "glObjectLabel"); glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC) load(userptr, "glObjectPtrLabel"); glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC) load(userptr, "glPopDebugGroup"); glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC) load(userptr, "glPushDebugGroup"); } #if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) #define GLAD_GL_IS_SOME_NEW_VERSION 1 #else #define GLAD_GL_IS_SOME_NEW_VERSION 0 #endif static int glad_gl_get_extensions( int version, const char **out_exts, unsigned int *out_num_exts_i, char ***out_exts_i) { #if GLAD_GL_IS_SOME_NEW_VERSION if(GLAD_VERSION_MAJOR(version) < 3) { #else (void) version; (void) out_num_exts_i; (void) out_exts_i; #endif if (glad_glGetString == NULL) { return 0; } *out_exts = (const char *)glad_glGetString(GL_EXTENSIONS); #if GLAD_GL_IS_SOME_NEW_VERSION } else { unsigned int index = 0; unsigned int num_exts_i = 0; char **exts_i = NULL; if (glad_glGetStringi == NULL || glad_glGetIntegerv == NULL) { return 0; } glad_glGetIntegerv(GL_NUM_EXTENSIONS, (int*) &num_exts_i); if (num_exts_i > 0) { exts_i = (char **) malloc(num_exts_i * (sizeof *exts_i)); } if (exts_i == NULL) { return 0; } for(index = 0; index < num_exts_i; index++) { const char *gl_str_tmp = (const char*) glad_glGetStringi(GL_EXTENSIONS, index); size_t len = strlen(gl_str_tmp) + 1; char *local_str = (char*) malloc(len * sizeof(char)); if(local_str != NULL) { memcpy(local_str, gl_str_tmp, len * sizeof(char)); } exts_i[index] = local_str; } *out_num_exts_i = num_exts_i; *out_exts_i = exts_i; } #endif return 1; } static void glad_gl_free_extensions(char **exts_i, unsigned int num_exts_i) { if (exts_i != NULL) { unsigned int index; for(index = 0; index < num_exts_i; index++) { free((void *) (exts_i[index])); } free((void *)exts_i); exts_i = NULL; } } static int glad_gl_has_extension(int version, const char *exts, unsigned int num_exts_i, char **exts_i, const char *ext) { if(GLAD_VERSION_MAJOR(version) < 3 || !GLAD_GL_IS_SOME_NEW_VERSION) { const char *extensions; const char *loc; const char *terminator; extensions = exts; if(extensions == NULL || ext == NULL) { return 0; } while(1) { loc = strstr(extensions, ext); if(loc == NULL) { return 0; } terminator = loc + strlen(ext); if((loc == extensions || *(loc - 1) == ' ') && (*terminator == ' ' || *terminator == '\0')) { return 1; } extensions = terminator; } } else { unsigned int index; for(index = 0; index < num_exts_i; index++) { const char *e = exts_i[index]; if(strcmp(e, ext) == 0) { return 1; } } } return 0; } static GLADapiproc glad_gl_get_proc_from_userptr(void *userptr, const char* name) { return (GLAD_GNUC_EXTENSION (GLADapiproc (*)(const char *name)) userptr)(name); } static int glad_gl_find_extensions_gl( int version) { const char *exts = NULL; unsigned int num_exts_i = 0; char **exts_i = NULL; if (!glad_gl_get_extensions(version, &exts, &num_exts_i, &exts_i)) return 0; GLAD_GL_ARB_multisample = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_multisample"); GLAD_GL_ARB_robustness = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_ARB_robustness"); GLAD_GL_KHR_debug = glad_gl_has_extension(version, exts, num_exts_i, exts_i, "GL_KHR_debug"); glad_gl_free_extensions(exts_i, num_exts_i); return 1; } static int glad_gl_find_core_gl(void) { int i; const char* version; const char* prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", NULL }; int major = 0; int minor = 0; version = (const char*) glad_glGetString(GL_VERSION); if (!version) return 0; for (i = 0; prefixes[i]; i++) { const size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } GLAD_IMPL_UTIL_SSCANF(version, "%d.%d", &major, &minor); GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4; GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4; GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4; GLAD_GL_VERSION_4_4 = (major == 4 && minor >= 4) || major > 4; GLAD_GL_VERSION_4_5 = (major == 4 && minor >= 5) || major > 4; GLAD_GL_VERSION_4_6 = (major == 4 && minor >= 6) || major > 4; return GLAD_MAKE_VERSION(major, minor); } int gladLoadGLUserPtr( GLADuserptrloadfunc load, void *userptr) { int version; glad_glGetString = (PFNGLGETSTRINGPROC) load(userptr, "glGetString"); if(glad_glGetString == NULL) return 0; if(glad_glGetString(GL_VERSION) == NULL) return 0; version = glad_gl_find_core_gl(); glad_gl_load_GL_VERSION_1_0(load, userptr); glad_gl_load_GL_VERSION_1_1(load, userptr); glad_gl_load_GL_VERSION_1_2(load, userptr); glad_gl_load_GL_VERSION_1_3(load, userptr); glad_gl_load_GL_VERSION_1_4(load, userptr); glad_gl_load_GL_VERSION_1_5(load, userptr); glad_gl_load_GL_VERSION_2_0(load, userptr); glad_gl_load_GL_VERSION_2_1(load, userptr); glad_gl_load_GL_VERSION_3_0(load, userptr); glad_gl_load_GL_VERSION_3_1(load, userptr); glad_gl_load_GL_VERSION_3_2(load, userptr); glad_gl_load_GL_VERSION_3_3(load, userptr); glad_gl_load_GL_VERSION_4_0(load, userptr); glad_gl_load_GL_VERSION_4_1(load, userptr); glad_gl_load_GL_VERSION_4_2(load, userptr); glad_gl_load_GL_VERSION_4_3(load, userptr); glad_gl_load_GL_VERSION_4_4(load, userptr); glad_gl_load_GL_VERSION_4_5(load, userptr); glad_gl_load_GL_VERSION_4_6(load, userptr); if (!glad_gl_find_extensions_gl(version)) return 0; glad_gl_load_GL_ARB_multisample(load, userptr); glad_gl_load_GL_ARB_robustness(load, userptr); glad_gl_load_GL_KHR_debug(load, userptr); return version; } int gladLoadGL( GLADloadfunc load) { return gladLoadGLUserPtr( glad_gl_get_proc_from_userptr, GLAD_GNUC_EXTENSION (void*) load); } #ifdef __cplusplus } #endif #endif /* GLAD_GL_IMPLEMENTATION */
resetius/graphtoys
opengl/render.c
#include <stdlib.h> #include <ktx.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #define GLAD_GL_IMPLEMENTATION #include <glad/gl.h> #include <render/render.h> #include <render/char.h> #include <render/pipeline.h> #include <ft2build.h> #include FT_FREETYPE_H #include <lib/verify.h> struct Program* prog_opengl_new(); struct BufferManager* buf_mgr_opengl_new(struct Render* r); struct CharImpl { struct Char base; GLuint tex_id; }; struct RenderImpl { struct Render base; struct RenderConfig cfg; GLFWwindow* window; GLint major; GLint minor; }; static void GLAPIENTRY message_callback( GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam ) { fprintf( stderr, "GL CALLBACK: %s source = 0x%x, type = 0x%x, severity = 0x%x, message = %s\n", ( type == GL_DEBUG_TYPE_ERROR ? "** GL ERROR **" : "" ), source, type, severity, message ); } static void* char_texture_(struct Char* ch) { return & (((struct CharImpl*)ch)->tex_id); } static void char_free_(struct Char* ch) { if (ch) { struct CharImpl* c = (struct CharImpl*)ch; glDeleteTextures(1, &c->tex_id); free(c); } } static struct Char* rend_char_new_(struct Render* r, wchar_t ch, void* bm) { struct CharImpl* c = calloc(1, sizeof(*c)); FT_Face face = (FT_Face)bm; FT_Bitmap bitmap = face->glyph->bitmap; struct Char base = { .texture = char_texture_, .free = char_free_ }; c->base = base; c->base.ch = ch; c->base.w = bitmap.width; c->base.h = bitmap.rows; c->base.left = face->glyph->bitmap_left; c->base.top = face->glyph->bitmap_top; c->base.advance = face->glyph->advance.x; if (bitmap.width*bitmap.rows == 0) { free(c); return NULL; } glGenTextures(1, &c->tex_id); glBindTexture(GL_TEXTURE_2D, c->tex_id); glPixelStorei(GL_UNPACK_ROW_LENGTH, bitmap.pitch); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D( GL_TEXTURE_2D, 0, GL_RED, bitmap.width, bitmap.rows, 0, GL_RED, GL_UNSIGNED_BYTE, bitmap.buffer); return (struct Char*)c; }; static void rend_free_(struct Render* r1) { struct RenderImpl* r = (struct RenderImpl*)r1; free(r); } static void set_view_entity_(struct Render* r, void* data) { GLFWwindow* window = data; ((struct RenderImpl*)r)->window = window; glfwMakeContextCurrent(window); } static void set_viewport(struct Render* r, int w, int h) { glViewport(0, 0, w, h); } static void draw_begin_(struct Render* r) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); } static void draw_end_(struct Render* r) { glfwSwapBuffers(((struct RenderImpl*)r)->window); } static void gl_info() { const GLubyte* renderer = glGetString(GL_RENDERER); const GLubyte* version = glGetString(GL_VERSION); printf("Renderer: %s\n", renderer); printf("OpenGL version supported %s\n", version); //GLint count = 0; //glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &count); //printf("Binary formats: %d\n", count); } static void init_(struct Render* r1) { struct RenderImpl* r = (struct RenderImpl*)r1; gladLoadGL(glfwGetProcAddress); // glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); // glEnable(GL_BLEND); // glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO); gl_info(); glGetIntegerv(GL_MAJOR_VERSION, &r->major); glGetIntegerv(GL_MINOR_VERSION, &r->minor); if (r->major > 4 || (r->major == 4 && r->minor >= 3)) { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(message_callback, 0); } glfwSwapInterval(r->cfg.vsync != 0); // vsync GLint n_extensions = 0; glGetIntegerv(GL_NUM_EXTENSIONS, &n_extensions); for (int i = 0; i < n_extensions; i++) { printf("Ext: '%s'\n", glGetStringi(GL_EXTENSIONS, i)); } } ktxTexture* ktx_ASTC2RGB(ktxTexture* tex); static struct Texture* tex_new(struct Render* r, void* data, enum TexType tex_type) { // TODO: check tex_type ktxTexture* texture = data; KTX_error_code result = KTX_SUCCESS; GLenum glError = 0; GLuint* tex_id = calloc(1, sizeof(tex_id)); // TODO GLenum target = 0; // TODO result = ktxTexture_GLUpload(texture, tex_id, &target, &glError); if (result != KTX_SUCCESS) { texture = ktx_ASTC2RGB(texture); result = ktxTexture_GLUpload(texture, tex_id, &target, &glError); ktxTexture_Destroy(texture); } verify (result == KTX_SUCCESS); return (struct Texture*)tex_id; } struct PipelineBuilder* pipeline_builder_opengl(struct Render*); struct Render* rend_opengl_new(struct RenderConfig cfg) { struct RenderImpl* r = calloc(1, sizeof(*r)); struct Render base = { .free = rend_free_, .char_new = rend_char_new_, .set_view_entity = set_view_entity_, .draw_begin = draw_begin_, .draw_end = draw_end_, .init = init_, .pipeline = pipeline_builder_opengl, .set_viewport = set_viewport, .buffer_manager = buf_mgr_opengl_new, .tex_new = tex_new, }; r->base = base; r->cfg = cfg; glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4); #ifdef __APPLE__ glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1); #else glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6); #endif glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, 1); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); return (struct Render*)r; }
resetius/graphtoys
vulkan/buffer.c
#include <stdlib.h> #include <assert.h> #include <string.h> #include <stdio.h> #include <render/buffer.h> #include <render/render.h> #include "render_impl.h" #include "buffer.h" #include "tools.h" struct BufferManagerImpl { struct BufferManagerBase base; struct RenderImpl* r; }; static int create( struct BufferManager* mgr, enum BufferType type, enum BufferMemoryType mem_type, const void* data, int size) { struct BufferManagerImpl* b = (struct BufferManagerImpl*)mgr; struct RenderImpl* r = b->r; struct BufferImpl* buf = (struct BufferImpl*)b->base.iface.acquire(mgr, size); int i; buf->size = size; buf->n_buffers = 1; VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; uint32_t vk_type = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; if (type == BUFFER_UNIFORM) { vk_type = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT; buf->n_buffers = r->sc.n_images; } if (type == BUFFER_SHADER_STORAGE) { vk_type = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; } if (type == BUFFER_INDEX) { vk_type = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; } for (i = 0; i < buf->n_buffers; i++) { create_buffer( r->memory_properties, r->log_dev, buf->size, VK_BUFFER_USAGE_TRANSFER_SRC_BIT | vk_type, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, //VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &stagingBuffer, &stagingBufferMemory); assert(data || mem_type == MEMORY_DYNAMIC); if (data) { void* dst; vkMapMemory(r->log_dev, stagingBufferMemory, 0, size, 0, &dst); memcpy(dst, data, size); vkUnmapMemory(r->log_dev, stagingBufferMemory); } if (mem_type == MEMORY_DYNAMIC) { buf->buffer[i] = stagingBuffer; buf->memory[i] = stagingBufferMemory; } else { create_buffer( r->memory_properties, r->log_dev, size, VK_BUFFER_USAGE_TRANSFER_DST_BIT|vk_type, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &buf->buffer[i], &buf->memory[i]); copy_buffer( r->graphics_family, r->g_queue, r->log_dev, stagingBuffer, buf->buffer[i], size); vkDestroyBuffer(r->log_dev, stagingBuffer, NULL); vkFreeMemory(r->log_dev, stagingBufferMemory, NULL); } } return buf->base.id; } static void update( struct BufferManager* mgr, int id, const void* data, int offset, int size) { struct BufferManagerImpl* b = (struct BufferManagerImpl*)mgr; struct BufferImpl* buf = (struct BufferImpl*)mgr->get(mgr, id); struct RenderImpl* r = b->r; void* dest; int i = (buf->n_buffers == 1) ? 0 : r->image_index; vkMapMemory(r->log_dev, buf->memory[i], offset, size, 0, &dest); memcpy(dest, data, size); vkUnmapMemory(r->log_dev, buf->memory[i]); } static void release(struct BufferManager* mgr, void* buf1) { int i; struct BufferManagerImpl* b = (struct BufferManagerImpl*)mgr; struct BufferImpl* buf = (struct BufferImpl*)buf1; struct RenderImpl* r = b->r; for (i = 0; i < buf->n_buffers; i++) { vkDestroyBuffer(r->log_dev, buf->buffer[i], NULL); vkFreeMemory(r->log_dev, buf->memory[i], NULL); } } struct BufferManager* buf_mgr_vulkan_new(struct Render* r) { struct BufferManagerImpl* b = calloc(1, sizeof(*b)); buffermanager_base_ctor(&b->base, sizeof(struct BufferImpl)); b->base.iface.create = create; b->base.iface.release = release; b->base.iface.update = update; b->r = (struct RenderImpl*)r; return (struct BufferManager*)b; }
resetius/graphtoys
models/particles_data.h
<reponame>resetius/graphtoys #pragma once struct ParticlesData { float* coords; float* vels; float* accel; int* indices; int n_particles; }; struct Config; void particles_data_init(struct ParticlesData* data, struct Config* cfg); void particles_data_destroy(struct ParticlesData* data);
resetius/graphtoys
vulkan/device.c
<gh_stars>0 #include <stdlib.h> #include <stdio.h> #include <string.h> #include "device.h" void device_new(struct Device* dev, VkPhysicalDevice gpu, const char** enable, int n_enable, const VkDeviceQueueCreateInfo* queue_info, int n_queue_info) { memset(dev, 0, sizeof(*dev)); vkEnumerateDeviceExtensionProperties(gpu, NULL, &dev->n_extensions, NULL); dev->extensions = malloc(dev->n_extensions*sizeof(VkExtensionProperties)); dev->enabled_extensions = malloc(dev->n_extensions*sizeof(const char*)); vkEnumerateDeviceExtensionProperties(gpu, NULL, &dev->n_extensions, dev->extensions); for (int i = 0; i < dev->n_extensions; i++) { for (int j = 0; j < n_enable; j++) { if (!strcmp(dev->extensions[i].extensionName, enable[j])) { dev->enabled_extensions[dev->n_enabled_extensions++] = dev->extensions[i].extensionName; break; } } printf("'%s'\n", dev->extensions[i].extensionName); } printf("enabling the following (%d of %d):\n", dev->n_enabled_extensions, n_enable); for (int i = 0; i < dev->n_enabled_extensions; i++) { printf("'%s'\n", dev->enabled_extensions[i]); } VkPhysicalDeviceFeatures features = { //.samplerAnisotropy = VK_TRUE, .vertexPipelineStoresAndAtomics = VK_TRUE, .largePoints = VK_TRUE, }; VkDeviceCreateInfo info = { .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .pQueueCreateInfos = queue_info, .queueCreateInfoCount = n_queue_info, .pEnabledFeatures = &features, .enabledExtensionCount = dev->n_enabled_extensions, .ppEnabledExtensionNames = dev->enabled_extensions, .enabledLayerCount = 0 }; if (vkCreateDevice(gpu, &info, NULL, &dev->dev) != VK_SUCCESS) { fprintf(stderr, "Cannot create logical device\n"); exit(-1); } } int device_ext_is_enabled(struct Device* dev, const char* name) { for (int i = 0; i < dev->n_enabled_extensions; i++) { if (!strcmp(dev->enabled_extensions[i], name)) { return 1; } } return 0; } void device_free(struct Device* dev) { free(dev->extensions); free(dev->enabled_extensions); }
resetius/graphtoys
test/config.c
#include <stdarg.h> #include <stddef.h> #include <setjmp.h> #include <cmocka.h> #include <string.h> #include <stdlib.h> #include <stdio.h> #include <lib/config.h> static void get_config_fname(char* out, int size, const char* dir, const char* config) { memset(out, 0, size); strncpy(out, dir, size-256); strcat(out, config); } static void test_parse(void** state) { char buf[10240]; get_config_fname(buf, sizeof(buf), (char*)*state, "config1.ini"); struct Config* cfg = cfg_new(buf, 0, NULL); //cfg_print(cfg); assert_string_equal(cfg_gets(cfg, "section1:key1"), "value"); assert_int_equal(cfg_geti(cfg, "section1:key2"), 1234); assert_float_equal(cfg_getf_def(cfg, "section1:key3", 0), 1234.567, 1e-15); assert_string_equal(cfg_gets_def(cfg, "section2:key0", "value1"), "value1"); assert_int_equal(cfg_geti(cfg, "section2:key2"), 4321); assert_int_equal(cfg_geti_def(cfg, "section2:key0", -1), -1); cfg_free(cfg); } static void test_rewrite(void** state) { char buf[10240]; char* argv[] = {"--section1:key1=value2", "--section1:key3=5431.1"}; get_config_fname(buf, sizeof(buf), (char*)*state, "config1.ini"); struct Config* cfg = cfg_new(buf, sizeof(argv)/sizeof(argv[0]), argv); //cfg_print(cfg); assert_string_equal(cfg_gets(cfg, "section1:key1"), "value2"); assert_float_equal(cfg_getf_def(cfg, "section1:key3", 0), 5431.1, 1e-15); cfg_free(cfg); } static void test_newkey(void** state) { char buf[10240]; char* argv[] = {"--section1:key6=value2", "--section1:key7=5431.1"}; get_config_fname(buf, sizeof(buf), (char*)*state, "config1.ini"); struct Config* cfg = cfg_new(buf, sizeof(argv)/sizeof(argv[0]), argv); //cfg_print(cfg); assert_string_equal(cfg_gets(cfg, "section1:key6"), "value2"); assert_float_equal(cfg_getf_def(cfg, "section1:key7", 0), 5431.1, 1e-15); cfg_free(cfg); } int main(int argc, char** argv) { char dir[10240] = {0}; if (argc > 1) { strncpy(dir, argv[1], sizeof(dir)-1); strcat(dir, "/test/"); } const struct CMUnitTest tests[] = { cmocka_unit_test_prestate(test_parse, dir), cmocka_unit_test_prestate(test_rewrite, dir), cmocka_unit_test_prestate(test_newkey, dir), }; return cmocka_run_group_tests(tests, NULL, NULL); }
resetius/graphtoys
models/gltf.c
#include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/formats/gltf.h> #include <lib/object.h> #include <lib/linmath.h> #include <lib/camera.h> #include <lib/config.h> #include <lib/event.h> #include <render/pipeline.h> #include <models/base.frag.h> #include <models/base.vert.h> #include <models/base.frag.spv.h> #include <models/base.vert.spv.h> double glfwGetTime(); struct Vertex { vec2 tex; vec3 col; vec3 pos; vec3 norm; }; struct UniformBlock { mat4x4 mv; mat4x4 mvp; mat4x4 norm; vec4 light; }; struct Node { struct UniformBlock uniform; struct Pipeline* pl; int n_vertices; int index_byte_size; int index; int model; int uniform_id; mat4x4 matrix; int skip; void* tex; }; struct Model { struct Object base; struct BufferManager* b; struct Camera cam; struct CameraEventConsumer cons; vec4 light; struct Node* nodes; int cap_nodes; int n_nodes; float scale; }; static void draw_node(struct Model* t, struct Node* n, mat4x4 v, mat4x4 p) { mat4x4 m, mv, mvp; mat4x4_identity(m); memcpy(m, n->matrix, sizeof(n->matrix)); mat4x4_scale(m, m, t->scale); m[3][3] = 1; mat4x4_mul(mv, v, m); mat4x4_mul(mvp, p, mv); mat4x4 norm; memcpy(norm, mv, sizeof(norm)); norm[3][0] = norm[3][1] = norm[3][2] = 0; norm[0][3] = norm[1][3] = norm[2][3] = 0; norm[3][3] = 1; memcpy(n->uniform.mvp, mvp, sizeof(mvp)); memcpy(n->uniform.mv, mv, sizeof(mv)); memcpy(n->uniform.norm, norm, sizeof(norm)); mat4x4_mul_vec4(n->uniform.light, v, t->light); n->pl->start(n->pl); if (n->tex) { n->pl->use_texture(n->pl, n->tex); } buffer_update(t->b, n->uniform_id, &n->uniform, 0, sizeof(n->uniform)); n->pl->draw_indexed(n->pl, n->model, n->index, n->index_byte_size); } static void t_draw(struct Object* obj, struct DrawContext* ctx) { struct Model* t = (struct Model*)obj; mat4x4 v, p; t->cam.aspect = ctx->ratio; cam_update(v, p, &t->cam); for (int i = 0; i < t->n_nodes; i++) { if (!t->nodes[i].skip) { draw_node(t, &t->nodes[i], v, p); } } } static void t_free(struct Object* obj) { struct Model* t = (struct Model*)obj; for (int i = 0; i < t->n_nodes; i++) { if (!t->nodes[i].skip) { t->nodes[i].pl->free(t->nodes[i].pl); } } free(t->nodes); t->b->free(t->b); free(t); } #include <glad/gl.h> #include <lib/verify.h> static int el_size(int type) { switch (type) { case GL_FLOAT: return 4; case GL_UNSIGNED_SHORT: return 2; case GL_UNSIGNED_INT: return 4; case GL_UNSIGNED_BYTE: return 1; }; printf("type: %d\n", type); verify(type == -1); return -1; } void load_node(struct Render* r, struct BufferManager* b, struct Node* n, int i, struct Gltf* gltf, void** images, struct ShaderCode* vertex_shader, struct ShaderCode* fragment_shader) { // TODO int mesh = gltf->nodes[i].mesh; memcpy(n->matrix, gltf->nodes[i].matrix, sizeof(n->matrix)); n->skip = 0; int nvertices = gltf->accessors[gltf->meshes[mesh].primitives[0].indices].count; int npos = gltf->accessors[gltf->meshes[mesh].primitives[0].position].count; struct Vertex* vertices = malloc(npos*sizeof(struct Vertex)); // TODO: loop on primitives int normal = gltf->meshes[mesh].primitives[0].normal; int ind_view = gltf->accessors[gltf->meshes[mesh].primitives[0].indices].view; int pos_view = gltf->accessors[gltf->meshes[mesh].primitives[0].position].view; int norm_view = normal >= 0 ? gltf->accessors[normal].view : -1; int material_id = gltf->meshes[mesh].primitives[0].material; struct GltfMaterial* material = material_id >= 0 ? &gltf->materials[material_id] : NULL; int tex_view = -1; int tex_components = -1; int tex_type = -1; int tex_stride = -1; int tex_size = -1; if (gltf->meshes[mesh].primitives[0].texcoord[0] >= 0) { tex_view = gltf->accessors[gltf->meshes[mesh].primitives[0].texcoord[0]].view; tex_components = gltf->accessors[gltf->meshes[mesh].primitives[0].texcoord[0]].components; tex_type = gltf->accessors[gltf->meshes[mesh].primitives[0].texcoord[0]].component_type; tex_size = tex_components*el_size(tex_type); tex_stride = gltf->views[tex_view].stride ? gltf->views[tex_view].stride : tex_size; } int pos_components = gltf->accessors[gltf->meshes[mesh].primitives[0].position].components; int norm_components = normal >= 0 ? gltf->accessors[normal].components : -1; int ind_type = gltf->accessors[gltf->meshes[mesh].primitives[0].indices].component_type; int pos_type = gltf->accessors[gltf->meshes[mesh].primitives[0].position].component_type; int norm_type = normal >= 0 ? gltf->accessors[normal].component_type : -1; char* pos_data = gltf->views[pos_view].data + gltf->accessors[gltf->meshes[mesh].primitives[0].position].offset; char* norm_data = norm_view >= 0 ? gltf->views[norm_view].data + gltf->accessors[normal].offset : NULL; char* tex_data = NULL; if (tex_view >= 0) { tex_data = gltf->views[tex_view].data + gltf->accessors[gltf->meshes[mesh].primitives[0].texcoord[0]].offset; } int pos_size = pos_components*el_size(pos_type); int norm_size = norm_components*el_size(norm_type); int ind_size = nvertices*el_size(ind_type); int pos_stride = gltf->views[pos_view].stride ? gltf->views[pos_view].stride : pos_size; int norm_stride = norm_view >= 0 ? (gltf->views[norm_view].stride ? gltf->views[norm_view].stride : norm_size) : -1; printf("indview: %d\n", ind_view); char* indices = gltf->views[ind_view].data+gltf->accessors[gltf->meshes[mesh].primitives[0].indices].offset; n->index_byte_size = el_size(gltf->accessors[gltf->meshes[mesh].primitives[0].indices].component_type); if (material && material->has_pbr_metallic_roughness && material->pbr_metallic_roughness.has_base_color_texture && material->pbr_metallic_roughness.base_color_texture.tex_coord == 0 /*TODO*/) { int index = material->pbr_metallic_roughness.base_color_texture.index; int source = gltf->textures[index].source; printf("Use %d '%s' %p\n", source, gltf->images[source].name, gltf->images[source].texture); fflush(stdout); n->tex = images[source]; } else if (material && images[mesh]) { n->tex = images[mesh]; } else { n->tex = NULL; } if (n->index_byte_size == 1) { n->index_byte_size = 2; unsigned short* new_indices = malloc(ind_size*2); for (int i = 0; i < ind_size; i++) { new_indices[i] = (unsigned char)indices[i]; } n->index = buffer_create(b, BUFFER_INDEX, MEMORY_STATIC, new_indices, ind_size*2); free(new_indices); } else { n->index = buffer_create(b, BUFFER_INDEX, MEMORY_STATIC, indices, ind_size); } printf("> nvertices: %d %d %d\n", npos, nvertices, ind_size); printf("> pos size/stride: %d %d\n", pos_size, pos_stride); printf("> norm size/stride: %d %d\n", norm_size, norm_stride); int k = 0; for (int i = 0; i < npos; i ++) { memcpy(vertices[k].pos, &pos_data[i*pos_stride], pos_size); if (normal >= 0) { memcpy(vertices[k].norm, &norm_data[i*norm_stride], norm_size); } else { // TODO: calc normal vertices[k].norm[0] = 0.0; vertices[k].norm[1] = 0.0; vertices[k].norm[2] = 1.0; } if (tex_data) { memcpy(vertices[k].tex, &tex_data[i*tex_stride], tex_size); } if (n->tex) { // TODO vertices[k].col[0] = 0.0; vertices[k].col[1] = 0.0; vertices[k].col[2] = 0.0; } else if (material && material->has_pbr_metallic_roughness) { memcpy(vertices[k].col, material->pbr_metallic_roughness.base_color_factor, 3*sizeof(float)); } else { vertices[k].col[0] = 1.0; vertices[k].col[1] = 0.0; vertices[k].col[2] = 1.0; } //printf("%f %f %f %f %f %f %d\n", // vertices[k].pos[0], vertices[k].pos[1], vertices[k].pos[2], // vertices[k].norm[0], vertices[k].norm[1], vertices[k].norm[2], // indices[i] // ); k++; } if (normal < 0) { int sz = ind_size / nvertices; for (int i = 0; i < nvertices; i+=3) { unsigned x, y, z; x = y = z = 0; memcpy(&x, &indices[i*sz], sz); memcpy(&y, &indices[(i+1)*sz], sz); memcpy(&z, &indices[(i+2)*sz], sz); vec3 a,b,n; vec3_sub(a, vertices[z].pos, vertices[x].pos); vec3_sub(b, vertices[y].pos, vertices[x].pos); vec3_mul_cross(n, a, b); vec3_norm(n, n); memcpy(vertices[x].norm, n, sizeof(n)); memcpy(vertices[y].norm, n, sizeof(n)); memcpy(vertices[z].norm, n, sizeof(n)); } } // TODO: use indices struct PipelineBuilder* pl = r->pipeline(r); n->pl = pl ->set_bmgr(pl, b) ->begin_program(pl) ->add_vs(pl, *vertex_shader) ->add_fs(pl, *fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, sizeof(struct Vertex)) ->buffer_attribute(pl, 4, 2, DATA_FLOAT, offsetof(struct Vertex, tex)) ->buffer_attribute(pl, 3, 3, DATA_FLOAT, offsetof(struct Vertex, col)) ->buffer_attribute(pl, 2, 3, DATA_FLOAT, offsetof(struct Vertex, norm)) ->buffer_attribute(pl, 1, 3, DATA_FLOAT, offsetof(struct Vertex, pos)) ->end_buffer(pl) ->begin_sampler(pl, 0) // TODO: read sampler properties from Glft ->sampler_min_filter(pl, FILTER_LINEAR_MIPMAP_LINEAR) ->sampler_wrap_s(pl, WRAP_REPEAT) ->sampler_wrap_t(pl, WRAP_REPEAT) ->end_sampler(pl) ->enable_depth(pl) ->build(pl); n->uniform_id = buffer_create(b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); n->pl->uniform_assign(n->pl, 0, n->uniform_id); int model_buffer_id = buffer_create(b, BUFFER_ARRAY, MEMORY_STATIC, vertices, k*sizeof(struct Vertex)); n->model = pl_buffer_assign(n->pl, 0, model_buffer_id); free(vertices); } //char* gltf_file_by_name(struct Gltf* gltf, const char* name, int64_t* size); // TODO void* gltf_load_image_uri(const char* fname); // TODO struct Object* CreateGltf(struct Render* r, struct Config* cfg, struct EventProducer* events) { struct Model* t = calloc(1, sizeof(struct Model)); struct Object base = { .draw = t_draw, .free = t_free, }; struct ShaderCode vertex_shader = { .glsl = models_base_vert, .spir_v = models_base_vert_spv, .size = models_base_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_base_frag, .spir_v = models_base_frag_spv, .size = models_base_frag_spv_size, }; t->base = base; vec4 light = {0, -40, 0, 1}; vec4_dup(t->light, light); const char* fn = cfg_gets_def(cfg, "name", "./assets/khr/scenes/sponza/Sponza01.gltf"); t->scale = cfg_getf_def(cfg, "scale", 1.0); t->b = r->buffer_manager(r); struct Gltf gltf; gltf_ctor(&gltf, fn); t->cam.fov = 70*M_PI/180; t->cam.aspect = 1.77; t->cam.znear = 0.001; t->cam.zfar = 100000; cam_init(&t->cam); vec3 tr = {0, 0.5, 0}; t->cam.znear = 0.001; cam_translate(&t->cam, tr); double t1 = glfwGetTime(); void** images = malloc(gltf.n_images * sizeof(void*)); for (int i = 0; i < gltf.n_images; i++) { printf("Loading '%s'\n", gltf.images[i].name); fflush(stdout); images[i] = r->tex_new(r, gltf.images[i].texture, TEX_KTX); } if (gltf.n_images == 0) { // load by mesh name images = realloc(images, gltf.n_meshes * sizeof(void*)); char buf[10240]; strcpy(buf, gltf.fsbase); int l = strlen(buf); for (int i = 0; i < gltf.n_meshes; i++) { strncat(buf, gltf.meshes[i].name, sizeof(buf)-10-l); strcat(buf, ".ktx"); printf("Loading '%s'\n", buf); char* img = gltf_load_image_uri(buf); // gltf_file_by_name(&gltf, buf, &size); images[i] = img ? r->tex_new(r, img, TEX_KTX) : NULL; buf[l] = 0; } } printf("Loaded in %f\n", glfwGetTime() - t1); //exit(1); for (int i = 0; i < gltf.n_nodes; i++) { if (gltf.nodes[i].camera >= 0) { // TODO: multiple cameras struct GltfCamera* c = &gltf.cameras[gltf.nodes[i].camera]; if (c->is_perspective) { printf("Load camera\n"); t->cam.fov = c->perspective.yfov; t->cam.aspect = c->perspective.aspect; t->cam.znear = c->perspective.znear; t->cam.zfar = c->perspective.zfar; cam_init(&t->cam); cam_rotate(&t->cam, gltf.nodes[i].rotation); cam_translate(&t->cam, gltf.nodes[i].translation); } } if (! (gltf.nodes[i].mesh >= 0 && gltf.meshes[gltf.nodes[i].mesh].n_primitives > 0) ) { continue; } if (t->n_nodes >= t->cap_nodes) { t->cap_nodes = (1+t->cap_nodes)*2; t->nodes = realloc(t->nodes, t->cap_nodes*sizeof(struct Node)); } load_node(r, t->b, &t->nodes[t->n_nodes++], i, &gltf, images, &vertex_shader, &fragment_shader); } vec3_scale(t->cam.eye, t->cam.eye, t->scale); vec3_scale(t->cam.center, t->cam.center, t->scale); gltf_dtor(&gltf); free(images); // TODO cam_event_consumer_init(&t->cons, &t->cam); events->subscribe(events, (struct EventConsumer*) &t->cons); return (struct Object*)t; }
resetius/graphtoys
vulkan/render_impl.h
#pragma once #include "vk.h" #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <render/render.h> #include "swapchain.h" #include "renderpass.h" #include "rendertarget.h" #include "commandbuffer.h" #include "device.h" #include "frame.h" struct Texture { VkImage tex; VkDeviceMemory memory; VkImageView view; // TODO: remove it from here VkDescriptorSet set; int has_set; }; struct RenderImpl { struct Render base; struct RenderConfig cfg; VkInstance instance; VkSurfaceKHR surface; // Physical Device VkPhysicalDevice phy_dev; VkSurfaceCapabilitiesKHR caps; VkSurfaceFormatKHR* formats; uint32_t n_formats; VkPresentModeKHR* modes; uint32_t n_modes; int graphics_family; int present_family; int compute_family; // Logical Device struct Device device; VkDevice log_dev; VkQueue g_queue; VkQueue p_queue; // GLFW specific GLFWwindow* window; // gpu VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceProperties properties; // struct SwapChain sc; struct RenderPass rp; struct RenderTarget rt; struct Frame frames[5]; struct Frame* frame; // uint32_t image_index; VkCommandBuffer buffer; VkSemaphore recycled_semaphores[10]; int n_recycled_semaphores; // VkViewport viewport; VkRect2D scissor; int update_viewport; struct VkStats* stats; };
resetius/graphtoys
vulkan/tools.c
#include <stdio.h> #include <stdlib.h> #include <assert.h> #include <lib/verify.h> #include "tools.h" #include "render_impl.h" #include <ktxvulkan.h> static uint32_t findMemoryTypeIndex(VkPhysicalDeviceMemoryProperties* props, uint32_t typeFilter, VkMemoryPropertyFlags flags) { for (uint32_t i = 0; i < props->memoryTypeCount; i++) { if ((typeFilter & (1 << i)) && (props->memoryTypes[i].propertyFlags & flags) == flags) { return i; } } fprintf(stderr, "Failed to find suitable memory type\n"); exit(-1); return 0; } void create_buffer( VkPhysicalDeviceMemoryProperties props, VkDevice logicalDevice, VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VkDeviceMemory* bufferMemory) { VkBufferCreateInfo bufferInfo = { .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .size = size, .usage = usage, .sharingMode = VK_SHARING_MODE_EXCLUSIVE }; assert(size); if (vkCreateBuffer(logicalDevice, &bufferInfo, NULL, buffer) != VK_SUCCESS) { fprintf(stderr, "Failed to create vertex buffer\n"); exit(-1); } VkMemoryRequirements memrequirements; vkGetBufferMemoryRequirements(logicalDevice, *buffer, &memrequirements); VkMemoryAllocateInfo allocInfo = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .allocationSize = memrequirements.size, .memoryTypeIndex = findMemoryTypeIndex(&props, memrequirements.memoryTypeBits, properties) }; if (vkAllocateMemory(logicalDevice, &allocInfo, NULL, bufferMemory) != VK_SUCCESS) { fprintf(stderr, "Failed to allocate vertex buffer memory\n"); exit(-1); } vkBindBufferMemory(logicalDevice, *buffer, *bufferMemory, 0); } static VkCommandBuffer beginSingleTimeCommands(VkDevice logicalDevice, VkCommandPool commandPool) { VkCommandBufferAllocateInfo allocInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, .commandPool = commandPool, .commandBufferCount = 1 }; VkCommandBuffer commandBuffer; vkAllocateCommandBuffers(logicalDevice, &allocInfo, &commandBuffer); VkCommandBufferBeginInfo beginInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT }; vkBeginCommandBuffer(commandBuffer, &beginInfo); return commandBuffer; } static void endSingleTimeCommands(VkDevice logicalDevice, VkQueue g_queue, VkCommandBuffer commandBuffer, VkCommandPool commandPool) { vkEndCommandBuffer(commandBuffer); VkSubmitInfo submitInfo = { .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .commandBufferCount = 1, .pCommandBuffers = &commandBuffer }; vkQueueSubmit(g_queue, 1, &submitInfo, VK_NULL_HANDLE); vkQueueWaitIdle(g_queue); vkFreeCommandBuffers(logicalDevice, commandPool, 1, &commandBuffer); } void copy_buffer( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkBuffer srcBuffer, VkBuffer dstBuffer, VkDeviceSize size) { // Create Command Pool VkCommandPool commandPool; VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = graphics_family, .flags = 0 }; if (vkCreateCommandPool(logicalDevice, &cpInfo, NULL, &commandPool) != VK_SUCCESS) { fprintf(stderr, "Failed to create command pool\n"); exit(-1); } VkCommandBuffer commandBuffer = beginSingleTimeCommands(logicalDevice, commandPool); VkBufferCopy copyregion = { copyregion.srcOffset = 0, copyregion.dstOffset = 0, copyregion.size = size }; vkCmdCopyBuffer(commandBuffer, srcBuffer, dstBuffer, 1, &copyregion); endSingleTimeCommands(logicalDevice, g_queue, commandBuffer, commandPool); vkDestroyCommandPool(logicalDevice, commandPool, NULL); } void create_image( VkPhysicalDeviceMemoryProperties props, VkDevice device, uint32_t width, uint32_t height, VkFormat format, VkImageTiling tiling, VkImageUsageFlags usage, VkMemoryPropertyFlags properties, VkImage* image, VkDeviceMemory* imageMemory) { VkImageCreateInfo imageInfo = { .sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, .imageType = VK_IMAGE_TYPE_2D, .extent.width = width, .extent.height = height, .extent.depth = 1, .mipLevels = 1, .arrayLayers = 1, .format = format, .tiling = tiling, .initialLayout = VK_IMAGE_LAYOUT_UNDEFINED, .usage = usage, .samples = VK_SAMPLE_COUNT_1_BIT, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, }; if (vkCreateImage(device, &imageInfo, NULL, image) != VK_SUCCESS) { fprintf(stderr, "Failed to create image\n"); exit(-1); } VkMemoryRequirements memRequirements; vkGetImageMemoryRequirements(device, *image, &memRequirements); VkMemoryAllocateInfo allocInfo = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .allocationSize = memRequirements.size, .memoryTypeIndex = findMemoryTypeIndex( &props, memRequirements.memoryTypeBits, properties) }; if (vkAllocateMemory(device, &allocInfo, NULL, imageMemory) != VK_SUCCESS) { fprintf(stderr, "Failed to allocate image memory\n"); exit(-1); } vkBindImageMemory(device, *image, *imageMemory, 0); } VkImageView create_image_view( VkDevice logDev, VkImage image, VkFormat format, VkImageAspectFlags aspectFlags) { VkImageViewCreateInfo viewInfo = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = image, .viewType = VK_IMAGE_VIEW_TYPE_2D, .format = format, .subresourceRange.aspectMask = aspectFlags, .subresourceRange.baseMipLevel = 0, .subresourceRange.levelCount = 1, .subresourceRange.baseArrayLayer = 0, .subresourceRange.layerCount = 1 }; VkImageView imageView; if (vkCreateImageView(logDev, &viewInfo, NULL, &imageView) != VK_SUCCESS) { fprintf(stderr, "Failed to create texture image view\n"); exit(-1); } return imageView; } void transition_image_layout( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkImage image, VkFormat format, VkImageLayout oldLayout, VkImageLayout newLayout) { // Create Command Pool VkCommandPool commandPool; VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = graphics_family, .flags = 0 }; if (vkCreateCommandPool(logicalDevice, &cpInfo, NULL, &commandPool) != VK_SUCCESS) { fprintf(stderr, "Failed to create command pool\n"); exit(-1); } VkCommandBuffer commandBuffer = beginSingleTimeCommands(logicalDevice, commandPool); VkImageMemoryBarrier barrier = { .sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, .oldLayout = oldLayout, .newLayout = newLayout, .srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED, .image = image, .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .subresourceRange.baseMipLevel = 0, .subresourceRange.levelCount = 1, .subresourceRange.baseArrayLayer = 0, .subresourceRange.layerCount = 1, }; VkPipelineStageFlags sourceStage; VkPipelineStageFlags destinationStage; if (oldLayout == VK_IMAGE_LAYOUT_UNDEFINED && newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) { barrier.srcAccessMask = 0; barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; sourceStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT; destinationStage = VK_PIPELINE_STAGE_TRANSFER_BIT; } else if (oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL && newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT; sourceStage = VK_PIPELINE_STAGE_TRANSFER_BIT; destinationStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; } else { fprintf(stderr, "Unsupported layout transition\n"); exit(-1); } vkCmdPipelineBarrier( commandBuffer, sourceStage, destinationStage, 0, 0, NULL, 0, NULL, 1, &barrier ); endSingleTimeCommands(logicalDevice, g_queue, commandBuffer, commandPool); vkDestroyCommandPool(logicalDevice, commandPool, NULL); } void copy_buffer_to_image( int graphics_family, VkQueue g_queue, VkDevice logicalDevice, VkBuffer buffer, VkImage image, uint32_t width, uint32_t height) { VkCommandPool commandPool; VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = graphics_family, .flags = 0 }; if (vkCreateCommandPool(logicalDevice, &cpInfo, NULL, &commandPool) != VK_SUCCESS) { fprintf(stderr, "Failed to create command pool\n"); exit(-1); } VkCommandBuffer commandBuffer = beginSingleTimeCommands(logicalDevice, commandPool); VkBufferImageCopy region = { .bufferOffset = 0, .bufferRowLength = 0, .bufferImageHeight = 0, .imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .imageSubresource.mipLevel = 0, .imageSubresource.baseArrayLayer = 0, .imageSubresource.layerCount = 1, .imageOffset = {0, 0, 0}, .imageExtent = { width, height, 1 } }; vkCmdCopyBufferToImage(commandBuffer, buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, &region); endSingleTimeCommands(logicalDevice, g_queue, commandBuffer, commandPool); vkDestroyCommandPool(logicalDevice, commandPool, NULL); } ktxTexture* ktx_ASTC2RGB(ktxTexture* tex); struct Texture* vk_tex_new(struct Render* r1, void* data, enum TexType tex_type) { struct RenderImpl* r = (struct RenderImpl*)r1; ktxVulkanDeviceInfo vdi; VkCommandPool commandPool; struct Texture* tex = calloc(1, sizeof(*tex)); VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = r->graphics_family, .flags = 0 }; if (vkCreateCommandPool(r->log_dev, &cpInfo, NULL, &commandPool) != VK_SUCCESS) { fprintf(stderr, "Failed to create command pool\n"); exit(-1); } ktxVulkanDeviceInfo_Construct( &vdi, r->phy_dev, r->log_dev, r->g_queue, commandPool, NULL); ktxVulkanTexture vkTexture; ktxTexture* t = data; if (ktxTexture_VkUpload(t, &vdi, &vkTexture) != KTX_SUCCESS) { t = ktx_ASTC2RGB(t); // TODO: optimize verify(ktxTexture_VkUpload(t, &vdi, &vkTexture) == KTX_SUCCESS); ktxTexture_Destroy(t); } tex->tex = vkTexture.image; tex->memory = vkTexture.deviceMemory; VkImageViewCreateInfo viewInfo = { .sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, .image = tex->tex, .viewType = vkTexture.viewType, .format = vkTexture.imageFormat, .subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT, .subresourceRange.levelCount = vkTexture.levelCount, .subresourceRange.layerCount = vkTexture.layerCount, }; if (vkCreateImageView(r->log_dev, &viewInfo, NULL, &tex->view) != VK_SUCCESS) { fprintf(stderr, "Failed to create texture image view\n"); exit(-1); } //printf("Level: %d\n", vkTexture.levelCount); //vkDestroyCommandPool(r->log_dev, commandPool, NULL); ktxVulkanDeviceInfo_Destruct(&vdi); return tex; }
resetius/graphtoys
models/torus.c
#include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/object.h> #include "torus.h" #include <render/pipeline.h> #include <render/buffer.h> #include <lib/linmath.h> #include <models/triangle.frag.h> #include <models/torus.vert.h> #include <models/triangle.frag.spv.h> #include <models/torus.vert.spv.h> // x = (R+r cos(psi)) cos phi // y = (R+r cos(psi)) sin phi // z = r sin phi // psi in [0,2pi) // phi in [-pi,pi) struct Vertex { vec3 col; vec3 norm; vec3 pos; }; struct UniformBlock { mat4x4 mv; mat4x4 mvp; mat4x4 norm; }; struct Torus { struct Object base; struct UniformBlock uniform; struct Pipeline* pl; struct BufferManager* b; int uniform_buffer_id; int model_buffer_id; int model; // vao }; static struct Vertex* init (int* nvertices) { float R = 0.5; float r = 0.25; int i,j,k; #define N 50 #define M 50 int n = N; int m = M; struct Vertex A[N][M]; struct Vertex* vertices = calloc(n*m*3*2, sizeof(struct Vertex)); for (i = 0; i < n; i++) { float phi = 2.f*M_PI*i/n; for (j = 0; j < m; j++) { float psi = 2.f*M_PI*j/m-M_PI/2.; vec3 v; v[0] = (R+r*cosf(psi))*cosf(phi); v[1] = (R+r*cosf(psi))*sinf(phi); v[2] = r*sinf(psi); vec3 v1; v1[0] = (R+(r+.1f)*cosf(psi))*cosf(phi); v1[1] = (R+(r+.1f)*cosf(psi))*sinf(phi); v1[2] = (r+.1f)*sinf(psi); vec3_sub(v1, v1, v); vec3_scale(v1, v1, 10.f); memcpy(A[i][j].pos, v, sizeof(vec3)); memcpy(A[i][j].norm, v1, sizeof(vec3)); } } k = 0; for (i = 0; i < n; i++) { for (j = 0; j < m; j++) { /* {i,j},{i,j+1} {i+1,j} {i,j+1} {i+1,j},{i+1,j+1} */ memcpy(&vertices[k++], &A[(i+1)%n][j], sizeof(struct Vertex)); memcpy(&vertices[k++], &A[i][(j+1)%m], sizeof(struct Vertex)); memcpy(&vertices[k++], &A[i][j], sizeof(struct Vertex)); memcpy(&vertices[k++], &A[i][(j+1)%m], sizeof(struct Vertex)); memcpy(&vertices[k++], &A[(i+1)%n][j], sizeof(struct Vertex)); memcpy(&vertices[k++], &A[(i+1)%n][(j+1)%m], sizeof(struct Vertex)); } } for (i = 0; i < k; i++) { vec3 col = { rand()/(float)RAND_MAX, rand()/(float)RAND_MAX, rand()/(float)RAND_MAX }; memcpy(vertices[i].col, col, sizeof(col)); //vertices[i].col[0] = fmax(0, vertices[i].pos[2]); } printf("nvertices %d\n", k); #undef N #undef M *nvertices = k; return vertices; } static void t_draw(struct Object* obj, struct DrawContext* ctx) { struct Torus* t = (struct Torus*)obj; mat4x4 m, v, p, mv, mvp; mat4x4_identity(m); mat4x4_rotate_X(m, m, ctx->time); mat4x4_rotate_Y(m, m, ctx->time); mat4x4_rotate_Z(m, m, ctx->time); vec3 eye = {.0f, .0f, 2.f}; vec3 center = {.0f, .0f, .0f}; vec3 up = {.0f, 1.f, .0f}; mat4x4_look_at(v, eye, center, up); mat4x4_mul(mv, v, m); //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_identity(p); mat4x4_perspective(p, 70.*M_PI/180, ctx->ratio, 0.3f, 100.f); mat4x4_mul(mvp, p, mv); mat4x4 norm; //mat4x4_invert(norm4, mv); //mat4x4_transpose(norm4, norm4); //mat3x3 norm; //mat3x3_from_mat4x4(norm, norm4); //mat3x3_from_mat4x4(norm, mv); memcpy(norm, mv, sizeof(norm)); norm[3][0] = norm[3][1] = norm[3][2] = 0; norm[0][3] = norm[1][3] = norm[2][3] = 0; norm[3][3] = 1; memcpy(t->uniform.mvp, mvp, sizeof(mvp)); memcpy(t->uniform.mv, mv, sizeof(mv)); memcpy(t->uniform.norm, norm, sizeof(norm)); t->pl->start(t->pl); t->b->update(t->b, t->uniform_buffer_id, &t->uniform, 0, sizeof(t->uniform)); t->pl->draw(t->pl, t->model); } static void t_free(struct Object* obj) { struct Torus* t = (struct Torus*)obj; t->pl->free(t->pl); t->b->free(t->b); free(t); } struct Object* CreateTorus(struct Render* r, struct Config* cfg) { struct Torus* t = calloc(1, sizeof(struct Torus)); struct Object base = { .draw = t_draw, .free = t_free }; struct Vertex* vertices; int nvertices; struct ShaderCode vertex_shader = { .glsl = models_torus_vert, .spir_v = models_torus_vert_spv, .size = models_torus_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_triangle_frag, .spir_v = models_triangle_frag_spv, .size = models_triangle_frag_spv_size, }; t->base = base; t->b = r->buffer_manager(r); vertices = init(&nvertices); struct PipelineBuilder* pl = r->pipeline(r); t->pl = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, sizeof(struct Vertex)) ->buffer_attribute(pl, 3, 3, DATA_FLOAT, offsetof(struct Vertex, col)) ->buffer_attribute(pl, 2, 3, DATA_FLOAT, offsetof(struct Vertex, norm)) ->buffer_attribute(pl, 1, 3, DATA_FLOAT, offsetof(struct Vertex, pos)) ->end_buffer(pl) ->enable_depth(pl) ->enable_cull(pl, CULL_BACK) ->build(pl); t->uniform_buffer_id = t->b->create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); t->pl->uniform_assign(t->pl, 0, t->uniform_buffer_id); t->model_buffer_id = t->b->create(t->b, BUFFER_ARRAY, MEMORY_STATIC, vertices, nvertices*sizeof(struct Vertex)); t->model = t->pl->buffer_assign(t->pl, 0, t->model_buffer_id); free(vertices); return (struct Object*)t; }
resetius/graphtoys
lib/formats/base64.c
<gh_stars>0 #include "base64.h" #include <lib/verify.h> #include <stdio.h> #include <stdlib.h> #include <string.h> static char enc_table[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/' }; static unsigned char dec_table[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,62,0,0,0,63, 52,53,54,55,56,57,58,59,60,61,0,0,0,0,0,0, 0,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14, 15,16,17,18,19,20,21,22,23,24,25,0,0,0,0,0, 0,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40, 41,42,43,44,45,46,47,48,49,50,51,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; char* base64_decode(const char* input, int64_t size, int64_t* output_size) { uint32_t part = 0; int i=3,j; char* output = malloc((size + 3) / 4 * 3 + 10); int64_t len = 0; for (j = 0; j < size && input[j] != '='; j++) { part |= ((uint32_t)dec_table[(uint8_t)input[j]]) << (i*6); if (i == 0) { output[len++] = (part >> 2*8) & 0xFF; output[len++] = (part >> 1*8) & 0xFF; output[len++] = (part >> 0*8) & 0xFF; part = 0; } i = (4+i-1)%4; } if (i != 3) { output[len++] = (part >> 2*8) & 0xFF; output[len++] = (part >> 1*8) & 0xFF; output[len++] = (part >> 0*8) & 0xFF; } while (size > 0 && input[size-1] == '=') { len--; size --; } output[len] = 0; *output_size = len; return output; } char* base64_encode(const char* input, int64_t size, int64_t* output_size) { int i,j=0; char* output = malloc(4 * ((size + 2) / 3) + 10); uint32_t part = 0; int len = 0; j = 2; for (i = 0; i < size; i++) { part |= ((uint8_t)input[i]) << (j*8); if (j == 0) { output[len++] = enc_table[(part >> 3*6) & 0x3F]; output[len++] = enc_table[(part >> 2*6) & 0x3F]; output[len++] = enc_table[(part >> 1*6) & 0x3F]; output[len++] = enc_table[(part >> 0*6) & 0x3F]; part = 0; } j = (3+j-1)%3; } if (j != 2) { output[len++] = enc_table[(part >> 3*6) & 0x3F]; output[len++] = enc_table[(part >> 2*6) & 0x3F]; output[len++] = enc_table[(part >> 1*6) & 0x3F]; output[len++] = enc_table[(part >> 0*6) & 0x3F]; } if (size % 3 == 1) { output[len - 1] = output[len - 2] = '='; } else if (size % 3 == 2) { output[len - 1] = '='; } output[len] = 0; *output_size = len; return output; } static void test_dec(const char* str, const char* dst) { int64_t size; char* out = base64_decode(str, strlen(str), &size); printf("'%s'\n", out); verify(!strcmp(out, dst)); verify(size == strlen(dst)); free(out); } static void test_enc(const char* str, const char* dst) { int64_t size; char* out = base64_encode(str, strlen(str), &size); printf("'%s'\n", out); verify(!strcmp(out, dst), out); free(out); } int base64_test(int argc, char** argv) { test_dec("dGVzdA==", "test"); test_dec("bG9uZyBsb25nIGxvbmcgdGV4dCB0ZXN0", "long long long text test"); test_dec("0YDRg9GB0YHQutC40Lkg0YLQtdC60YHRgg==", "русский текст"); test_enc("русский текст", "0YDRg9GB0YHQutC40Lkg0YLQtdC60YHRgg=="); test_enc("test", "dGVzdA=="); test_enc("long long long text test", "bG9uZyBsb25nIGxvbmcgdGV4dCB0ZXN0"); return 0; } #ifdef BASE64_TEST int main(int argc, char** argv) { return base64_test(argc, argv); } #endif
resetius/graphtoys
lib/camera.c
<reponame>resetius/graphtoys #include <stdio.h> #include "camera.h" void cam_init(struct Camera* cam) { vec3 eye = {0.0f, 0.0f, 0.f}; vec3 center = {.0f, .0f, -1.0f}; vec3 up = {.0f, 1.f, .0f}; memcpy(cam->eye, eye, sizeof(eye)); memcpy(cam->center, center, sizeof(center)); memcpy(cam->up, up, sizeof(up)); cam->fov = 70*M_PI/180.; cam->aspect = 1.77; cam->znear = 0.3; cam->zfar = 100000; } void cam_update(mat4x4 v, mat4x4 p, struct Camera* cam) { mat4x4_look_at(v, cam->eye, cam->center, cam->up); mat4x4_perspective(p, cam->fov, cam->aspect, cam->znear, cam->zfar); } void cam_rotate(struct Camera* cam, quat q) { vec3 v = {0.0, 0.0, 0.0}; float len; vec3_sub(v, cam->center, cam->eye); len = vec3_len(v); quat_mul_vec3(v, q, v); if (fabs(vec3_mul_inner(v, cam->up) / len / vec3_len(cam->up)) > 0.95) { return; } vec3_add(cam->center, cam->center, v); // preserve eye->center len // v = center-eye, center = eye+v vec3_sub(v, cam->center, cam->eye); vec3_norm(v, v); vec3_scale(v, v, len); vec3_add(cam->center, cam->eye, v); } void cam_translate(struct Camera* cam, vec3 t) { memcpy(cam->eye, t, sizeof(cam->eye)); } #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> static void rotate_x(struct Camera* cam, float angle) { quat rot1; quat_identity(rot1); quat_rotate(rot1, angle, cam->up); cam_rotate(cam, rot1); } static void rotate_y(struct Camera* cam, float angle) { vec3 dir; vec3_sub(dir, cam->center, cam->eye); vec3 dir2; vec3_mul_cross(dir2, dir, cam->up); vec3_norm(dir2, dir2); quat rot1; quat_identity(rot1); quat_rotate(rot1, angle, dir2); cam_rotate(cam, rot1); } static void process_key(struct Camera* cam, int key) { vec3 dir; vec3 dir1; vec3_sub(dir, cam->center, cam->eye); float len = vec3_len(dir); vec3_scale(dir1, dir, 1.0/len); float step = 10000/len; vec3 dir2; vec3_mul_cross(dir2, dir, cam->up); vec3_norm(dir2, dir2); vec3 dir3; vec3_norm(dir3, cam->up); float angle = -10*M_PI/180; switch (key) { case GLFW_KEY_S: step = -step; case GLFW_KEY_W: vec3_scale(dir1, dir1, step); vec3_add(cam->center, cam->center, dir1); vec3_add(cam->eye, cam->eye, dir1); break; case GLFW_KEY_A: step = -step; case GLFW_KEY_D: vec3_scale(dir2, dir2, step); vec3_add(cam->center, cam->center, dir2); vec3_add(cam->eye, cam->eye, dir2); break; case GLFW_KEY_C: step = -step; case GLFW_KEY_SPACE: vec3_scale(dir3, dir3, step); vec3_add(cam->center, cam->center, dir3); vec3_add(cam->eye, cam->eye, dir3); break; case GLFW_KEY_LEFT: angle = -angle; case GLFW_KEY_RIGHT: rotate_x(cam, angle); break; case GLFW_KEY_UP: angle = -angle; case GLFW_KEY_DOWN: rotate_y(cam, angle); default: break; } } static void cam_key_event(struct EventConsumer* cons, struct InputEvent* ev) { struct Camera* cam = ((struct CameraEventConsumer*)cons)->cam; // TODO: keys remapping //printf("%f %f %f %f %f %f %f %f %f\n", // cam->center[0], cam->center[1], cam->center[2], // cam->eye[0], cam->eye[1], cam->eye[2], // cam->up[0], cam->up[1], cam->up[2]); if (ev->action == GLFW_RELEASE) { return; } int check[] = { GLFW_KEY_S, GLFW_KEY_W, GLFW_KEY_D, GLFW_KEY_A, GLFW_KEY_SPACE, GLFW_KEY_LEFT, GLFW_KEY_RIGHT, GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_C }; for (int i = 0; i < sizeof(check)/sizeof(check[0]); i++) { if (ev->mask[check[i]]) { process_key(cam, check[i]); } } } static void mouse_move_event(struct EventConsumer* cons, struct InputEvent* ev) { struct Camera* cam = ((struct CameraEventConsumer*)cons)->cam; int check[] = { GLFW_KEY_S, GLFW_KEY_W, GLFW_KEY_D, GLFW_KEY_A, GLFW_KEY_SPACE, GLFW_KEY_LEFT, GLFW_KEY_RIGHT, GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_C }; rotate_x(cam, -0.1*ev->dx); rotate_y(cam, -0.1*ev->dy); for (int i = 0; i < sizeof(check)/sizeof(check[0]); i++) { if (ev->mask[check[i]]) { process_key(cam, check[i]); } } } void cam_event_consumer_init(struct CameraEventConsumer* cons, struct Camera* cam) { struct EventConsumer base = { .key_event = cam_key_event, .mouse_move_event = mouse_move_event }; cons->base = base; cons->cam = cam; }
resetius/graphtoys
lib/formats/base64.h
#pragma once #include <stdint.h> char* base64_decode(const char* input, int64_t size, int64_t* output_size); char* base64_encode(const char* input, int64_t size, int64_t* output_size); int base64_test(int argc, char** argv);
resetius/graphtoys
vulkan/buffer.h
#pragma once #include <render/buffer.h> #include "vk.h" struct BufferImpl { struct BufferBase base; VkBuffer buffer[10]; // buffer per swapchain image VkDeviceMemory memory[10]; // used for uniform buffers int n_buffers; VkDeviceSize size; }; struct Render; struct BufferManager* buf_mgr_vulkan_new(struct Render* r);
resetius/graphtoys
lib/ref.c
<filename>lib/ref.c #include "ref.h" void ref(struct Ref* r) { atomic_fetch_add(&r->counter, 1); } void unref(struct Ref* r) { if (atomic_fetch_sub(&r->counter, 1) == 1) { r->free(r); } }
resetius/graphtoys
vulkan/stats.h
<reponame>resetius/graphtoys #pragma once struct VkStats; struct RenderImpl; struct VkStats* vk_stats_new(struct RenderImpl*); void vk_stats_free(struct VkStats* );
resetius/graphtoys
lib/config.h
#pragma once struct Config; struct Config* cfg_new(const char* file, int argc, char** argv); void cfg_free(struct Config*); struct Config* cfg_section(struct Config*, const char* section); long cfg_geti(struct Config*, const char* name); long cfg_geti_def(struct Config*, const char* name, long def); double cfg_getf_def(struct Config*, const char* name, double def); const char* cfg_gets(struct Config*, const char* name); const char* cfg_gets_def(struct Config*, const char* name, const char* def); void cfg_print(struct Config*);
resetius/graphtoys
lib/config.c
#include <stdio.h> #include <stdlib.h> #include <ctype.h> #include <string.h> #include <limits.h> #include "config.h" static struct Config* cfg_key_node(struct Config* root, const char* name); struct Config { char* section; char* key; char* value; struct Config* next_key; struct Config* next_section; }; static int is_comment(const char* s) { while (*s && isspace(*s)) { s++; } return *s == ';'; } static const char* get_section(char* s) { const char* ret; while (*s && isspace(*s)) { s++; } if (*s != '[') { return NULL; } s++; while (*s && isspace(*s)) { s++; } if (!*s) { return NULL; } ret = s; while (*s && !isspace(*s) && *s != ']') { s++; } if (!*s) { return NULL; } *s = 0; return ret; } static int get_key_value(char* s, char const** k, char const** v) { const char* sep = "; =\n\t"; const char* key; const char* val; if (!(key = strtok(s, sep))) { return 0; } if (!(val = strtok(NULL, sep))) { return 0; } *k = key; *v = val; return 1; } static void cfg_rewrite(struct Config* root, int argc, char** argv) { int i; const char* colon, *eq; char* sect_name = NULL, *key = NULL, *val = NULL; struct Config* sect, *key_node; for (i = 0; i < argc; i++) { if (strstr(argv[i], "--") == argv[i] && (colon = strchr(argv[i], ':'))) { if ((eq = strchr(argv[i], '=')) && (eq > colon)) { sect_name = strdup(argv[i]+2); sect_name[colon - argv[i] - 2] = 0; key = strdup(colon + 1); key[eq - colon - 1] = 0; val = strdup(eq+1); sect = cfg_section(root, sect_name); if (!sect) { sect = calloc(1, sizeof(*sect)); sect->section = sect_name; sect_name = NULL; sect->next_section = root->next_section; root->next_section = sect; } key_node = cfg_key_node(sect, key); if (!key_node) { key_node = calloc(1, sizeof(*key_node)); key_node->next_key = sect->next_key; sect->next_key = key_node; } free(key_node->key); key_node->key = key; key = NULL; free(key_node->value); key_node->value = val; val = NULL; } } free(sect_name); free(key); free(val); sect_name = key = val = NULL; } } struct Config* cfg_new(const char* file, int argc, char** argv) { FILE* f = fopen(file, "rb"); char buf[32768]; struct Config* root; struct Config* section = NULL; struct Config* kv = NULL; const char* k, * v; const char* section_name; if (!f) { printf("Cannot open config '%s'\n", file); } root = calloc(1, sizeof(*root)); while (f && fgets(buf, sizeof(buf), f)) { if (is_comment(buf)) { continue; } if ((section_name = get_section(buf))) { section = calloc(1, sizeof(*section)); section->section = strdup(section_name); section->next_section = root->next_section; root->next_section = section; } else if (get_key_value(buf, &k, &v) && section) { kv = calloc(1, sizeof(*kv)); kv->key = strdup(k); kv->value = strdup(v); kv->next_key = section->next_key; section->next_key = kv; } else { printf("Bad config syntax\n"); exit(1); } } if (f) { fclose(f); } cfg_rewrite(root, argc, argv); return root; } void cfg_free(struct Config* c) { if (c) { free(c->section); free(c->key); free(c->value); cfg_free(c->next_key); cfg_free(c->next_section); free(c); } } void cfg_print(struct Config* c) { if (c) { if (c->section) { printf("['%s']\n", c->section); } if (c->key) { printf("'%s' = '%s'\n", c->key, c->value); } cfg_print(c->next_key); cfg_print(c->next_section); } } static struct Config* cfg_key_node(struct Config* root, const char* name) { struct Config* node = root ? root->next_key : NULL; while (node && strcmp(node->key, name)) { node = node->next_key; } return node; } struct Config* cfg_section(struct Config* root, const char* section) { struct Config* node = root->next_section; struct Config* prev = NULL; struct Config* sect = NULL; while (node) { struct Config* next = node->next_section; if (!strcmp(node->section, section)) { if (sect == NULL) { prev = node; sect = node; } else { // merge struct Config* last = sect->next_key; if (!last) { printf("1\n"); sect->next_key = node->next_key; } else { while (last->next_key) { last = last->next_key; } last->next_key = node->next_key; } free(node->section); free(node); prev->next_section = node->next_section; } } else { prev = node; } node = next; } return sect; } long cfg_geti(struct Config* root, const char* name) { const char* s = cfg_gets(root, name); char* end; long res; if (!s) { return LONG_MIN; } res = strtol(s, &end, 10); if (s == end) { return LONG_MIN; } return res; } static const char* cfg_get_key(struct Config* root, const char* name) { struct Config* node = cfg_key_node(root, name); return node ? node->value : NULL; } const char* cfg_gets(struct Config* root, const char* name) { const char* sep = ": \t\n"; const char* section_name; const char* key; char* copy; const char* result = NULL; struct Config* section; if (root->section) { return cfg_get_key(root, name); } copy = strdup(name); if (!(section_name = strtok(copy, sep))) { goto noresult; } if (!(key = strtok(NULL, sep))) { goto noresult; } if (!(section = cfg_section(root, section_name))) { goto noresult; } result = cfg_get_key(section, key); noresult: free(copy); return result; } const char* cfg_gets_def(struct Config* root, const char* name, const char* def) { const char* r = root ? cfg_gets(root, name) : NULL; return r ? r : def; } long cfg_geti_def(struct Config* root, const char* name, long def) { if (!root) { return def; } long r = cfg_geti(root, name); return r == LONG_MIN ? def : r; } double cfg_getf_def(struct Config* root, const char* name, double def) { char buf[1024]; snprintf(buf, sizeof(buf), "%.16le", def); const char* str = cfg_gets_def(root, name, buf); double ret; sscanf(str, "%lf", &ret); return ret; }
resetius/graphtoys
vulkan/vk.h
#pragma once #define VK_NO_PROTOTYPES #include <vulkan/vulkan.h> #define DECL_FUNC(name) \ extern PFN_##name name; #define L0_FUNC(name) DECL_FUNC(name) #define L1_FUNC(name) DECL_FUNC(name) #define L2_FUNC(name) DECL_FUNC(name) #include "symbols.h" #undef DECL_FUNC #undef L0_FUNC #undef L1_FUNC #undef L2_FUNC
resetius/graphtoys
vulkan/pipeline.c
<reponame>resetius/graphtoys<filename>vulkan/pipeline.c #include <string.h> #include <stdlib.h> #include <stdio.h> #include <assert.h> #include <render/pipeline.h> #include <render/render.h> #include <lib/verify.h> #include "render_impl.h" #include "tools.h" #include "buffer.h" struct BufferDescriptor { int stride; VkVertexInputBindingDescription descr; VkVertexInputAttributeDescription attr[20]; int n_attr; }; struct Buffer { struct BufferImpl base; int stride; int n_vertices; int binding; }; struct UniformBlock { struct BufferImpl base; VkDescriptorSetLayoutBinding layoutBinding; }; struct PipelineImpl { struct Pipeline base; struct RenderImpl* r; struct UniformBlock* uniforms; int n_uniforms; struct BufferDescriptor* buf_descr; int n_buf_descr; struct Buffer* buffers; int n_buffers; int buf_cap; VkPipelineLayout pipelineLayout; VkPipeline graphicsPipeline; VkPipeline computePipeline; VkDescriptorSet* descriptorSets; int* descriptorSetFlags; VkDescriptorSet* currentDescriptorSet; int n_descriptor_sets; VkSampler* samplers; int n_samplers; VkDescriptorPool descriptorPool; VkDescriptorSetLayout layout; VkDescriptorSetLayout texLayout; struct BufferManager* b; // TODO: remove me }; struct Sampler { struct VkSamplerCreateInfo info; VkDescriptorSetLayoutBinding layoutBinding; int binding; }; struct PipelineBuilderImpl { struct PipelineBuilder base; struct RenderImpl* r; struct UniformBlock uniforms[100]; int n_uniforms; struct UniformBlock* cur_uniform; VkShaderModule vert_shaders[100]; int n_vert_shaders; VkShaderModule frag_shaders[100]; int n_frag_shaders; VkShaderModule comp_shaders[100]; int n_comp_shaders; struct BufferDescriptor buffers[100]; struct BufferDescriptor* cur_buffer; int n_buffers; struct Buffer allocated[100]; int n_allocated; struct Sampler samplers[100]; int n_samplers; VkPipelineShaderStageCreateInfo* shader_stages; VkVertexInputBindingDescription* binding_descrs; VkVertexInputAttributeDescription* attr_descrs; int n_attrs; VkDescriptorSetLayoutBinding* layout_bindings; VkDescriptorSetLayoutBinding* texture_layout_bindings; int enable_depth; int enable_blend; enum GeometryType geometry; VkCullModeFlagBits cull_mode; struct BufferManager* b; // TODO: remove me }; static uint32_t primitive_topology(enum GeometryType geometry) { uint32_t ret = -1; switch (geometry) { case GEOM_TRIANGLES: ret = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST; break; case GEOM_POINTS: ret = VK_PRIMITIVE_TOPOLOGY_POINT_LIST; break; default: assert(0); break; } return ret; } static int buffer_assign(struct Pipeline* p1, int id, int buffer_id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; assert(id < p->n_buf_descr); struct BufferDescriptor* descr = &p->buf_descr[id]; if (p->n_buffers >= p->buf_cap) { p->buf_cap = (p->buf_cap+1)*2; p->buffers = realloc(p->buffers, p->buf_cap*sizeof(struct Buffer)); } int logical_id = p->n_buffers++; // logical id struct Buffer* buf = &p->buffers[logical_id]; memset(buf, 0, sizeof(*buf)); memcpy(&buf->base, p->b->get(p->b, buffer_id), sizeof(buf->base)); buf->stride = descr->stride; buf->n_vertices = buf->base.size / descr->stride; buf->binding = id; // ? return logical_id; } static void uniform_assign(struct Pipeline* p1, int uniform_id, int buffer_id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; int i; assert(uniform_id < p->n_uniforms); for (i = 0; i < p->r->sc.n_images; i++) { p->descriptorSetFlags[i] = 0; // rebuild descriptor set } memcpy(&p->uniforms[uniform_id].base, p->b->get(p->b, buffer_id), sizeof(p->uniforms[uniform_id].base)); } static void use_texture(struct Pipeline* p1, void* texture) { struct PipelineImpl* pl = (struct PipelineImpl*)p1; struct RenderImpl* r = pl->r; struct Texture* tex = (struct Texture*)texture; pl->currentDescriptorSet = &tex->set; if (tex->has_set) { return; } tex->has_set = 1; VkDescriptorSetAllocateInfo allocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .descriptorPool = pl->descriptorPool, .descriptorSetCount = 1, .pSetLayouts = &pl->texLayout, }; if (vkAllocateDescriptorSets(r->log_dev, &allocInfo, &tex->set) != VK_SUCCESS) { fprintf(stderr, "failed to allocate texture descriptor set\n"); exit(-1); } VkDescriptorImageInfo imageInfo = { .imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, .imageView = tex->view, .sampler = pl->samplers[0] // TODO }; VkWriteDescriptorSet descriptorWrites = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .dstSet = tex->set, .dstBinding = 0, // TODO .dstArrayElement = 0, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = 1, .pImageInfo = &imageInfo, }; vkUpdateDescriptorSets(r->log_dev, 1, &descriptorWrites, 0, NULL); } static void start(struct Pipeline* p1) { struct PipelineImpl* p = (struct PipelineImpl*)p1; struct RenderImpl* r = p->r; VkCommandBuffer buffer = r->buffer; vkCmdBindPipeline(buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, p->graphicsPipeline); } static void storage_swap(struct Pipeline* p1, int dst, int src) { struct PipelineImpl* p = (struct PipelineImpl*)p1; int i; // TODO performance for (i = 0; i < p->r->sc.n_images; i++) { p->descriptorSetFlags[i] = 0; // rebuild descriptor set } int t = p->uniforms[dst].layoutBinding.binding; p->uniforms[dst].layoutBinding.binding = p->uniforms[src].layoutBinding.binding; p->uniforms[src].layoutBinding.binding = t; } static void start_compute(struct Pipeline* p1, int sx, int sy, int sz) { struct PipelineImpl* p = (struct PipelineImpl*)p1; struct RenderImpl* r = p->r; VkCommandBuffer buffer = r->buffer; // use different command buffer? vkCmdBindPipeline(buffer, VK_PIPELINE_BIND_POINT_COMPUTE, p->computePipeline); } static VkDescriptorSet currentDescriptorSet(struct PipelineImpl* p) { struct RenderImpl* r = p->r; int i = r->image_index; if (!p->descriptorSetFlags[i]) { for (int j = 0; j < p->n_uniforms; j++) { int idx = p->uniforms[j].base.n_buffers > 1 ? i : 0; VkDescriptorBufferInfo info = { .buffer = p->uniforms[j].base.buffer[idx], .offset = 0, .range = p->uniforms[j].base.size }; VkWriteDescriptorSet uboDescWrites = { .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, .pNext = NULL, .dstSet = p->descriptorSets[i], .dstBinding = p->uniforms[j].layoutBinding.binding, .dstArrayElement = 0, .descriptorType = p->uniforms[j].layoutBinding.descriptorType, .descriptorCount = 1, .pBufferInfo = &info, .pImageInfo = NULL, .pTexelBufferView = NULL, }; VkWriteDescriptorSet descWrites[] = {uboDescWrites}; vkUpdateDescriptorSets( r->log_dev, 1, descWrites, 0, NULL); } p->descriptorSetFlags[i] = 1; } return p->descriptorSets[i]; } static void draw(struct Pipeline* p1, int id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; struct RenderImpl* r = p->r; VkCommandBuffer buffer = r->buffer; if (id < p->n_buffers) { VkDeviceSize offset = 0; struct Buffer* buf = &p->buffers[id]; //printf("Draw %d %d\n", id, buf->n_vertices); VkDescriptorSet curSet = currentDescriptorSet(p); VkDescriptorSet textureDescriptorSet = NULL; int n_sets = 1; if (p->currentDescriptorSet) { textureDescriptorSet = *p->currentDescriptorSet; n_sets = 2; } VkDescriptorSet use [] = { curSet, textureDescriptorSet }; vkCmdBindDescriptorSets( buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, p->pipelineLayout, 0, n_sets, use, 0, NULL); vkCmdBindVertexBuffers( buffer, buf->binding, 1, &buf->base.buffer[0], &offset); //printf("Use %p\n", p->currentDescriptorSet); //printf("vertices: %d\n", buf->n_vertices); vkCmdDraw( buffer, buf->n_vertices, // vertices 1, // instance count -- just the 1 0, // vertex offet -- any offsets to add 0);// first instance -- since no instancing, is set to 0 } } static void draw_indexed(struct Pipeline* p1, int id, int index, int index_byte_size) { struct PipelineImpl* p = (struct PipelineImpl*)p1; struct RenderImpl* r = p->r; VkCommandBuffer buffer = r->buffer; assert(index_byte_size == 2 || index_byte_size == 4 || index_byte_size == 1); if (id < p->n_buffers /*&& index_byte_size > 1*/) { VkDeviceSize offset = 0; struct Buffer* buf = &p->buffers[id]; struct BufferImpl* ibuf = (struct BufferImpl*)p->b->get(p->b, index); int n_vertices = ibuf->size / index_byte_size; //printf("Draw %d %d\n", id, n_vertices); VkDescriptorSet curSet = currentDescriptorSet(p); VkDescriptorSet textureDescriptorSet = NULL; int n_sets = 1; if (p->currentDescriptorSet) { textureDescriptorSet = *p->currentDescriptorSet; n_sets = 2; } VkDescriptorSet use [] = { curSet, textureDescriptorSet }; vkCmdBindDescriptorSets( buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, p->pipelineLayout, 0, n_sets, use, 0, NULL); //printf("bytes: %d\n", index_byte_size); int type = VK_INDEX_TYPE_UINT32; if (index_byte_size == 2) { type = VK_INDEX_TYPE_UINT16; } else if (index_byte_size == 1) { type = VK_INDEX_TYPE_UINT8_EXT; } vkCmdBindIndexBuffer( buffer, ibuf->buffer[0], 0, type); vkCmdBindVertexBuffers( buffer, buf->binding, 1, &buf->base.buffer[0], &offset); //printf("Use %p\n", p->currentDescriptorSet); //printf("vertices: %d\n", buf->n_vertices); vkCmdDrawIndexed( buffer, n_vertices, // vertices 1, // instance count -- just the 1 0, 0, // vertex offet -- any offsets to add 0);// first instance -- since no instancing, is set to 0 } } static int vk_filter(enum FilterType filter_type) { switch (filter_type) { case FILTER_NEAREST: return VK_FILTER_NEAREST; case FILTER_LINEAR: return VK_FILTER_LINEAR; case FILTER_NEAREST_MIPMAP_NEAREST: return VK_FILTER_NEAREST; case FILTER_LINEAR_MIPMAP_NEAREST: return VK_FILTER_NEAREST; case FILTER_NEAREST_MIPMAP_LINEAR: return VK_FILTER_NEAREST; case FILTER_LINEAR_MIPMAP_LINEAR: return VK_FILTER_LINEAR; default: verify(0); } return -1; } static int vk_mipmap(enum FilterType filter_type) { switch (filter_type) { case FILTER_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case FILTER_LINEAR: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case FILTER_NEAREST_MIPMAP_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case FILTER_LINEAR_MIPMAP_NEAREST: return VK_SAMPLER_MIPMAP_MODE_NEAREST; case FILTER_NEAREST_MIPMAP_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR; case FILTER_LINEAR_MIPMAP_LINEAR: return VK_SAMPLER_MIPMAP_MODE_LINEAR; default: verify(0); } return -1; } static int vk_wrap(enum WrapType wrap_type) { switch (wrap_type) { case WRAP_REPEAT: return VK_SAMPLER_ADDRESS_MODE_REPEAT; case WRAP_MIRRORED_REPEAT: return VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT; case WRAP_CLAMP_TO_EDGE: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; case WRAP_CLAMP_TO_BORDER: return VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER; default: verify(0); break; } return -1; } static struct PipelineBuilder* begin_sampler(struct PipelineBuilder*p1, int binding) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct RenderImpl* r = p->r; VkSamplerCreateInfo samplerInfo = { .sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, .magFilter = VK_FILTER_LINEAR, .minFilter = VK_FILTER_LINEAR, .addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, .anisotropyEnable = VK_FALSE, .maxAnisotropy = r->properties.limits.maxSamplerAnisotropy, .borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK, .unnormalizedCoordinates = VK_FALSE, .compareEnable = VK_FALSE, .compareOp = VK_COMPARE_OP_ALWAYS, .mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR }; VkDescriptorSetLayoutBinding samplerLayoutBinding = { .binding = 0, // TODO .descriptorCount = 1, .descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .pImmutableSamplers = NULL, .stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT }; struct Sampler* sampler = &p->samplers[p->n_samplers++]; sampler->info = samplerInfo; sampler->layoutBinding = samplerLayoutBinding; sampler->binding = binding; return p1; } static struct PipelineBuilder* sampler_mag_filter(struct PipelineBuilder* p1, enum FilterType filter_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct Sampler* s = &p->samplers[p->n_samplers-1]; s->info.magFilter = vk_filter(filter_type); return p1; } static struct PipelineBuilder* sampler_min_filter(struct PipelineBuilder* p1, enum FilterType filter_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct Sampler* s = &p->samplers[p->n_samplers-1]; s->info.minFilter = vk_filter(filter_type); s->info.mipmapMode = vk_mipmap(filter_type); s->info.maxLod = 11; return p1; } static struct PipelineBuilder* sampler_wrap_s(struct PipelineBuilder* p1, enum WrapType wrap_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct Sampler* s = &p->samplers[p->n_samplers-1]; s->info.addressModeU = vk_wrap(wrap_type); return p1; } static struct PipelineBuilder* sampler_wrap_t(struct PipelineBuilder* p1, enum WrapType wrap_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct Sampler* s = &p->samplers[p->n_samplers-1]; s->info.addressModeV = vk_wrap(wrap_type); return p1; } static struct PipelineBuilder* end_sampler(struct PipelineBuilder*p1) { return p1; } static struct PipelineBuilder* uniform_or_storage_add( struct PipelineBuilder*p1, int binding, uint32_t type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->cur_uniform == NULL); p->cur_uniform = &p->uniforms[p->n_uniforms++]; VkDescriptorSetLayoutBinding uboLayoutBinding = { .binding = binding, .descriptorCount = 1, .descriptorType = type, .pImmutableSamplers = NULL, .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT|VK_SHADER_STAGE_VERTEX_BIT|VK_SHADER_STAGE_FRAGMENT_BIT // TODO }; p->cur_uniform->layoutBinding = uboLayoutBinding; p->cur_uniform = NULL; return p1; } static struct PipelineBuilder* storage_add( struct PipelineBuilder*p1, int binding, const char* name) { return uniform_or_storage_add(p1, binding, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER); } static struct PipelineBuilder* uniform_add( struct PipelineBuilder*p1, int binding, const char* name) { return uniform_or_storage_add(p1, binding, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER); } static struct PipelineBuilder* begin_program(struct PipelineBuilder* p) { return p; } static struct PipelineBuilder* end_program(struct PipelineBuilder* p) { return p; } static VkShaderModule add_shader(VkDevice device, struct ShaderCode shader) { VkShaderModuleCreateInfo info = { .sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO, .codeSize = shader.size, .pCode = (const uint32_t*)(shader.spir_v) }; VkShaderModule result; if (vkCreateShaderModule(device, &info, NULL, &result) != VK_SUCCESS) { fprintf(stderr, "Failed to create shader module\n"); exit(-1); } return result; } static struct PipelineBuilder* add_vs(struct PipelineBuilder* p1,struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->vert_shaders[p->n_vert_shaders++] = add_shader(p->r->log_dev, shader); return p1; } static struct PipelineBuilder* add_fs(struct PipelineBuilder* p1,struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->frag_shaders[p->n_frag_shaders++] = add_shader(p->r->log_dev, shader); return p1; } static struct PipelineBuilder* add_cs(struct PipelineBuilder* p1,struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->comp_shaders[p->n_comp_shaders++] = add_shader(p->r->log_dev, shader); return p1; } static struct PipelineBuilder* begin_buffer(struct PipelineBuilder* p1, int stride) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; VkVertexInputBindingDescription descr = { .binding = p->n_buffers, .stride = stride, .inputRate = VK_VERTEX_INPUT_RATE_VERTEX }; // TODO: check ptr p->cur_buffer = &p->buffers[p->n_buffers++]; p->cur_buffer->stride = stride; p->cur_buffer->descr = descr; return p1; } static int get_format(int channels, enum DataType data_type) { int fmt = 0; switch (data_type) { case DATA_FLOAT: if (channels == 1) { fmt = VK_FORMAT_R32_SFLOAT; } else if (channels == 2) { fmt = VK_FORMAT_R32G32_SFLOAT; } else if (channels == 3) { fmt = VK_FORMAT_R32G32B32_SFLOAT; } else if (channels == 4) { fmt = VK_FORMAT_R32G32B32A32_SFLOAT; } else { fprintf(stderr, "Wrong number of channels\n"); exit(-1); } break; case DATA_INT: if (channels == 1) { fmt = VK_FORMAT_R32_SINT; } else if (channels == 2) { fmt = VK_FORMAT_R32G32_SINT; } else if (channels == 3) { fmt = VK_FORMAT_R32G32B32_SINT; } else if (channels == 4) { fmt = VK_FORMAT_R32G32B32A32_SINT; } else { fprintf(stderr, "Wrong number of channels\n"); exit(-1); } break; default: fprintf(stderr, "Wrong data type %d\n", data_type); exit(-1); break; } return fmt; } struct PipelineBuilder* buffer_attribute( struct PipelineBuilder* p1, int location, int channels, enum DataType data_type, uint64_t offset) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; VkVertexInputAttributeDescription attr = { .binding = p->cur_buffer->descr.binding, .location = location, .format = get_format(channels, data_type), .offset = offset }; p->cur_buffer->attr[p->cur_buffer->n_attr++] = attr; return p1; } struct PipelineBuilder* end_buffer(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->n_attrs += p->cur_buffer->n_attr; p->cur_buffer = 0; return p1; } static VkPipelineShaderStageCreateInfo* get_shader_stages(struct PipelineBuilderImpl* p) { VkPipelineShaderStageCreateInfo* infos = malloc( (p->n_comp_shaders+p->n_vert_shaders+p->n_frag_shaders)* sizeof(VkPipelineShaderStageCreateInfo)); int i, k; k = 0; for (i = 0; i < p->n_comp_shaders; i++) { VkPipelineShaderStageCreateInfo info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_COMPUTE_BIT, .module = p->comp_shaders[i], .pName = "main" }; infos[k++] = info; } for (i = 0; i < p->n_vert_shaders; i++) { VkPipelineShaderStageCreateInfo info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_VERTEX_BIT, .module = p->vert_shaders[i], .pName = "main" }; infos[k++] = info; } for (i = 0; i < p->n_frag_shaders; i++) { VkPipelineShaderStageCreateInfo info = { .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO, .stage = VK_SHADER_STAGE_FRAGMENT_BIT, .module = p->frag_shaders[i], .pName = "main" }; infos[k++] = info; } return (p->shader_stages = infos); } static VkVertexInputBindingDescription* get_binding_descrs(struct PipelineBuilderImpl* p) { VkVertexInputBindingDescription* descrs = malloc(p->n_buffers*sizeof(VkVertexInputBindingDescription)); int i; for (i = 0; i < p->n_buffers; i++) { descrs[i] = p->buffers[i].descr; } return (p->binding_descrs = descrs); } static VkVertexInputAttributeDescription* get_attr_descrs(struct PipelineBuilderImpl* p) { VkVertexInputAttributeDescription* descrs = malloc(p->n_attrs*sizeof(VkVertexInputAttributeDescription)); int i,j,k; k = 0; for (i = 0; i < p->n_buffers; i++) { for (j = 0; j < p->buffers[i].n_attr; j++) { descrs[k++] = p->buffers[i].attr[j]; } } return (p->attr_descrs = descrs); } struct VkDescriptorSetLayoutBinding* get_layout_bindings(struct PipelineBuilderImpl*p) { VkDescriptorSetLayoutBinding* infos = malloc(p->n_uniforms*sizeof(VkDescriptorSetLayoutBinding)); int k = 0, i; for (i = 0; i < p->n_uniforms; i++) { infos[k++] = p->uniforms[i].layoutBinding; } return (p->layout_bindings = infos); } struct VkDescriptorSetLayoutBinding* get_texture_layout_bindings(struct PipelineBuilderImpl*p) { VkDescriptorSetLayoutBinding* infos = malloc(p->n_samplers*sizeof(VkDescriptorSetLayoutBinding)); int k = 0, i; for (i = 0; i < p->n_samplers; i++) { infos[k++] = p->samplers[i].layoutBinding; } return (p->texture_layout_bindings = infos); } static void builder_free(struct PipelineBuilderImpl* p) { int i; for (i = 0; i < p->n_vert_shaders; i++) { vkDestroyShaderModule(p->r->log_dev, p->vert_shaders[i], NULL); } for (i = 0; i < p->n_frag_shaders; i++) { vkDestroyShaderModule(p->r->log_dev, p->frag_shaders[i], NULL); } free(p->shader_stages); free(p->attr_descrs); free(p->binding_descrs); free(p->layout_bindings); free(p->texture_layout_bindings); free(p); } static void pipeline_free(struct Pipeline* p1) { struct PipelineImpl* p = (struct PipelineImpl*)p1; struct RenderImpl* r = p->r; int i; vkDeviceWaitIdle(r->log_dev); free(p->uniforms); p->uniforms = NULL; p->n_uniforms = 0; free(p->buffers); p->n_buffers = 0; p->buffers = NULL; vkDestroyDescriptorPool(r->log_dev, p->descriptorPool, NULL); vkDestroyDescriptorSetLayout(r->log_dev, p->layout, NULL); if (p->n_samplers) { vkDestroyDescriptorSetLayout(r->log_dev, p->texLayout, NULL); } for (i = 0; i < p->n_samplers; i++) { vkDestroySampler(r->log_dev, p->samplers[i], NULL); } free(p->samplers); p->samplers = NULL; p->n_samplers = 0; free(p->buf_descr); p->n_buf_descr = 0; p->buf_descr = NULL; vkDestroyPipeline(r->log_dev, p->graphicsPipeline, NULL); vkDestroyPipelineLayout(r->log_dev, p->pipelineLayout, NULL); free(p->descriptorSets); p->descriptorSets = NULL; p->n_descriptor_sets = 0; free(p->descriptorSetFlags); p->descriptorSetFlags = NULL; free(p); } static struct PipelineBuilder* enable_depth(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->enable_depth = 1; return p1; } static struct PipelineBuilder* enable_blend(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->enable_blend = 1; return p1; } static struct PipelineBuilder* enable_cull(struct PipelineBuilder* p1, enum CullType cull) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; switch (cull) { case CULL_FRONT: p->cull_mode = VK_CULL_MODE_FRONT_BIT; break; case CULL_BACK: p->cull_mode = VK_CULL_MODE_BACK_BIT; break; case CULL_BOTH: p->cull_mode = VK_CULL_MODE_FRONT_AND_BACK; break; default: assert(0); break; } return p1; } static struct PipelineBuilder* set_bmgr(struct PipelineBuilder* p1, struct BufferManager* b) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->b = b; return p1; } static struct PipelineBuilder* set_geometry(struct PipelineBuilder* p1, enum GeometryType geometry) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->geometry = geometry; return p1; } static struct Pipeline* build(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct PipelineImpl* pl = calloc(1, sizeof(*pl)); struct RenderImpl* r = p->r; struct Pipeline base = { .buffer_assign = buffer_assign, .storage_swap = storage_swap, .storage_assign = uniform_assign, .uniform_assign = uniform_assign, .free = pipeline_free, .start_compute = start_compute, .start = start, .use_texture = use_texture, .draw = draw, .draw_indexed = draw_indexed, }; pl->base = base; pl->r = r; // TODO: check end state // Create samplers pl->samplers = malloc(p->n_samplers*sizeof(VkSampler)); pl->n_samplers = p->n_samplers; for (int i = 0; i < p->n_samplers; i++) { if (vkCreateSampler(r->log_dev, &p->samplers[i].info, NULL, &pl->samplers[i]) != VK_SUCCESS) { fprintf(stderr, "Failed to create texture sampler\n"); exit(-1); } } // Vertex input State VkPipelineVertexInputStateCreateInfo vertexInputInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .vertexBindingDescriptionCount = p->n_buffers, .pVertexBindingDescriptions = get_binding_descrs(p), .vertexAttributeDescriptionCount = p->n_attrs, .pVertexAttributeDescriptions = get_attr_descrs(p) }; // Vertex Input assembly State VkPipelineInputAssemblyStateCreateInfo inputAssemblyInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO, .topology = primitive_topology(p->geometry), .primitiveRestartEnable = VK_FALSE }; // Rasterization State VkPipelineRasterizationStateCreateInfo rastStateCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .depthClampEnable = VK_FALSE, .rasterizerDiscardEnable = VK_FALSE, .polygonMode = VK_POLYGON_MODE_FILL, .lineWidth = 1.0f, .cullMode = p->cull_mode, .frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE, //VK_FRONT_FACE_CLOCKWISE, .depthBiasEnable = VK_FALSE, .depthBiasConstantFactor = 0.0f, .depthBiasClamp = 0.0f, .depthBiasSlopeFactor = 0.0f }; // Multisampling State VkPipelineMultisampleStateCreateInfo msStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .sampleShadingEnable = VK_FALSE, .rasterizationSamples = VK_SAMPLE_COUNT_1_BIT, .minSampleShading = 1.0f, .pSampleMask = NULL, .alphaToCoverageEnable = VK_FALSE, .alphaToOneEnable = VK_FALSE, }; // Color Blend State VkPipelineColorBlendAttachmentState cbAttach = { .colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT, .blendEnable = p->enable_blend, .colorBlendOp = VK_BLEND_OP_ADD, .srcColorBlendFactor = VK_BLEND_FACTOR_ONE, .dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA, .alphaBlendOp = VK_BLEND_OP_ADD, .srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE, .dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO, }; VkPipelineColorBlendStateCreateInfo cbCreateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO, .logicOpEnable = VK_FALSE, .logicOp = VK_LOGIC_OP_COPY, .attachmentCount = 1, .pAttachments = &cbAttach }; VkPipelineViewportStateCreateInfo vpStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .viewportCount = 1, .pViewports = NULL, .scissorCount = 1, .pScissors = NULL }; // Descriptor VkDescriptorSetLayout descriptorSetLayout; VkDescriptorSetLayout textureDescriptorSetLayout; VkDescriptorSetLayoutCreateInfo layoutCreateInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .bindingCount = p->n_uniforms, .pBindings = get_layout_bindings(p) }; if (vkCreateDescriptorSetLayout(r->log_dev, &layoutCreateInfo, NULL, &descriptorSetLayout) != VK_SUCCESS) { fprintf(stderr, "Failed to create descriptor set layout\n"); exit(-1); } pl->layout = descriptorSetLayout; if (p->n_samplers) { VkDescriptorSetLayoutCreateInfo info = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO, .bindingCount = p->n_samplers, .pBindings = get_texture_layout_bindings(p) }; if (vkCreateDescriptorSetLayout(r->log_dev, &info, NULL, &textureDescriptorSetLayout) != VK_SUCCESS) { fprintf(stderr, "Failed to create descriptor set layout\n"); exit(-1); } pl->texLayout = textureDescriptorSetLayout; } VkDescriptorPoolSize storagePool = { .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = 10*r->sc.n_images }; VkDescriptorPoolSize uniformPool = { .type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, .descriptorCount = 10*r->sc.n_images }; VkDescriptorPoolSize samplerPool = { .type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, .descriptorCount = 100*r->sc.n_images }; VkDescriptorPoolSize poolSizes[] = { storagePool, uniformPool, samplerPool }; VkDescriptorPoolCreateInfo poolInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO, .poolSizeCount = sizeof(poolSizes)/sizeof(VkDescriptorPoolSize), .pPoolSizes = poolSizes, .maxSets = uniformPool.descriptorCount+samplerPool.descriptorCount }; if (vkCreateDescriptorPool(r->log_dev, &poolInfo, NULL, &pl->descriptorPool) != VK_SUCCESS) { fprintf(stderr, "Failed to create descriptor pool\n"); exit(-1); } // create vector of 2 decriptorSetLayout with the layouts VkDescriptorSetLayout* layouts = malloc(r->sc.n_images*sizeof(VkDescriptorSetLayout)); for (int i = 0; i < r->sc.n_images;i++) { layouts[i] = descriptorSetLayout; } VkDescriptorSetAllocateInfo allocInfo = { .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, .descriptorPool = pl->descriptorPool, .descriptorSetCount = r->sc.n_images, .pSetLayouts = layouts }; pl->n_descriptor_sets = allocInfo.descriptorSetCount; pl->descriptorSets = malloc(pl->n_descriptor_sets*sizeof(VkDescriptorSet)); pl->descriptorSetFlags = calloc(pl->n_descriptor_sets, sizeof(int)); if (vkAllocateDescriptorSets(r->log_dev, &allocInfo, pl->descriptorSets) != VK_SUCCESS) { fprintf(stderr, "failed to allocate descriptor sets\n"); exit(-1); } free(layouts); VkDescriptorSetLayout activeLayouts [] = { pl->layout, pl->texLayout }; VkPipelineLayoutCreateInfo pipelineLayoutInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO, .setLayoutCount = p->n_samplers == 0 ? 1 : 2, .pSetLayouts = activeLayouts }; if (vkCreatePipelineLayout(r->log_dev, &pipelineLayoutInfo, NULL, &pl->pipelineLayout) != VK_SUCCESS) { fprintf(stderr, "Failed to create pieline layout\n"); exit(-1); } VkPipelineDepthStencilStateCreateInfo depthStencil = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .depthTestEnable = p->enable_depth, .depthWriteEnable = p->enable_depth, .depthCompareOp = VK_COMPARE_OP_LESS, .depthBoundsTestEnable = VK_FALSE, .minDepthBounds = 0.0f, // Optional .maxDepthBounds = 1.0f, // Optional .stencilTestEnable = VK_FALSE, .front = {}, .back = {} }; VkDynamicState dynamicStates[] = {VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR}; VkPipelineDynamicStateCreateInfo dynamicStateInfo = { .sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO, .pDynamicStates = dynamicStates, .dynamicStateCount = 2, .flags = 0 }; // Create Graphics Pipeline assert(p->n_comp_shaders * p->n_vert_shaders == 0); if (p->n_comp_shaders) { assert(p->n_comp_shaders == 1); VkComputePipelineCreateInfo compInfo = { .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO, .stage = *get_shader_stages(p), .layout = pl->pipelineLayout, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = -1 }; if (vkCreateComputePipelines(r->log_dev, VK_NULL_HANDLE, 1, &compInfo, NULL, &pl->computePipeline) != VK_SUCCESS) { fprintf(stderr, "Failed to create compute pipeline\n"); exit(-1); } } else { VkGraphicsPipelineCreateInfo gpInfo = { .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .stageCount = p->n_comp_shaders+p->n_frag_shaders+p->n_vert_shaders, .pStages = get_shader_stages(p), .pVertexInputState = &vertexInputInfo, .pInputAssemblyState = &inputAssemblyInfo, .pViewportState = &vpStateInfo, .pRasterizationState = &rastStateCreateInfo, .pMultisampleState = &msStateInfo, .pDepthStencilState = &depthStencil, .pColorBlendState = &cbCreateInfo, .pDynamicState = &dynamicStateInfo, .layout = pl->pipelineLayout, .renderPass = r->rp.rp, .subpass = 0, .basePipelineHandle = VK_NULL_HANDLE, .basePipelineIndex = -1 }; if (vkCreateGraphicsPipelines(r->log_dev, VK_NULL_HANDLE, 1, &gpInfo, NULL, &pl->graphicsPipeline) != VK_SUCCESS) { fprintf(stderr, "Failed to create graphics pipeline\n"); exit(-1); } } pl->n_uniforms = p->n_uniforms; pl->uniforms = malloc(pl->n_uniforms*sizeof(struct UniformBlock)); memcpy(pl->uniforms, p->uniforms, p->n_uniforms*sizeof(struct UniformBlock)); pl->buffers = malloc(p->n_allocated*sizeof(struct Buffer)); memcpy(pl->buffers, p->allocated, p->n_allocated*sizeof(struct Buffer)); pl->n_buffers = pl->buf_cap = p->n_allocated; pl->buf_descr = malloc(p->n_buffers*sizeof(struct BufferDescriptor)); memcpy(pl->buf_descr, p->buffers, p->n_buffers*sizeof(struct BufferDescriptor)); pl->n_buf_descr = p->n_buffers; pl->b = p->b; builder_free(p); return (struct Pipeline*)pl; } struct PipelineBuilder* pipeline_builder_vulkan(struct Render* r) { struct PipelineBuilderImpl* p = calloc(1, sizeof(*p)); struct PipelineBuilder base = { .set_bmgr = set_bmgr, .storage_add = storage_add, .uniform_add = uniform_add, .begin_program = begin_program, .end_program = end_program, .add_vs = add_vs, .add_fs = add_fs, .add_cs = add_cs, .begin_buffer = begin_buffer, .buffer_attribute = buffer_attribute, .end_buffer = end_buffer, .enable_depth = enable_depth, .enable_blend = enable_blend, .enable_cull = enable_cull, .begin_sampler = begin_sampler, .sampler_min_filter = sampler_min_filter, .sampler_mag_filter = sampler_mag_filter, .sampler_wrap_s = sampler_wrap_s, .sampler_wrap_t = sampler_wrap_t, .end_sampler = end_sampler, .geometry = set_geometry, .build = build, }; p->base = base; p->r = (struct RenderImpl*)r; p->geometry = GEOM_TRIANGLES; return (struct PipelineBuilder*)p; }
resetius/graphtoys
models/particles2.c
<reponame>resetius/graphtoys<filename>models/particles2.c<gh_stars>0 #include <stdlib.h> #include <stdio.h> #include <render/render.h> #include <render/pipeline.h> #include <lib/linmath.h> #include <lib/config.h> #include <models/particles2.vert.h> #include <models/particles2.frag.h> #include <models/particles2.vert.spv.h> #include <models/particles2.frag.spv.h> #include "particles2.h" #include "particles_data.h" struct UniformBlock { mat4x4 mvp; int32_t particles; }; struct Particles { struct Object base; struct Pipeline* pl; struct BufferManager* b; int particles; int pos; int new_pos; int accel; int vel; int uniform; int indices; int indices_vao; int model; float z; quat q; double ax, ay, az; int dirty; }; const int clear_frames = 5; // TODO: copy-paste static void transform(struct Particles* t) { vec3 ox = {1,0,0}; vec3 oy = {0,1,0}; vec3 oz = {0,0,1}; quat ox1 = {1,0,0,0}; quat oy1 = {0,1,0,0}; quat oz1 = {0,0,1,0}; quat qx, qy, qz, q; quat_conj(q, t->q); quat_mul(ox1, ox1, t->q); quat_mul(ox1, q, ox1); memcpy(ox, ox1, sizeof(vec3)); quat_mul(oy1, oy1, t->q); quat_mul(oy1, q, oy1); memcpy(oy, oy1, sizeof(vec3)); quat_mul(oz1, oz1, t->q); quat_mul(oz1, q, oz1); memcpy(oz, oz1, sizeof(vec3)); quat_rotate(qx, t->ax, ox); quat_rotate(qy, t->ay, oy); quat_rotate(qz, t->az, oz); quat_mul(t->q, t->q, qx); quat_mul(t->q, t->q, qy); quat_mul(t->q, t->q, qz); t->ax = t->ay = t->az = 0; t->dirty = clear_frames; } static void move_left(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->az += -5*M_PI/360; transform(t); } static void move_right(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->az += 5*M_PI/360; transform(t); } static void move_up(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->ax += -5*M_PI/360; transform(t); } static void move_down(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->ax += 5*M_PI/360; transform(t); } static void zoom_in(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->dirty = clear_frames; if (mods & 1) { t->z /= 2; printf("%f\n", t->z); } else { t->ay -= 5*M_PI/360; transform(t); } } static void zoom_out(struct Object* obj, int mods) { struct Particles* t = (struct Particles*)obj; t->dirty = clear_frames; if (mods & 1) { t->z *= 2; printf("%f\n", t->z); } else { t->ay += 5*M_PI/360; transform(t); } } static void draw_(struct Object* obj, struct DrawContext* ctx) { struct Particles* t = (struct Particles*)obj; mat4x4 m, p, v, mv, mvp; mat4x4_identity(m); mat4x4_from_quat(m, t->q); //mat4x4_scale(m, m, 10000); //mat4x4_rotate_X(m, m, ctx->time); //mat4x4_rotate_Y(m, m, ctx->time); //mat4x4_rotate_Z(m, m, ctx->time); /*for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { printf("%f ", m[i][j]); } printf("\n"); } printf("\n");*/ //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_mul(mvp, p, m); //vec3 eye = {.0f, .0f, 10.f}; vec3 eye = {.0f, .0f, t->z}; vec3 center = {.0f, .0f, .0f}; //vec3 up = {.0f, 1.f, .0f}; vec3 up = {.0f, 1.f, .0f}; mat4x4_look_at(v, eye, center, up); mat4x4_mul(mv, v, m); mat4x4_perspective(p, 70./2./M_PI, ctx->ratio, 0.3f, 1000.f); mat4x4_mul(mvp, p, mv); //printf("particles %d\n", t->particles); t->pl->start(t->pl); if (t->dirty) { struct UniformBlock block; block.particles = t->particles; memcpy(block.mvp, mvp, sizeof(mvp)); buffer_update(t->b, t->uniform, &block, 0, sizeof(block)); t->dirty--; } t->pl->draw(t->pl, t->indices_vao); t->pl->storage_swap(t->pl, 1, 4); } static void free_(struct Object* obj) { struct Particles* t = (struct Particles*)obj; t->pl->free(t->pl); t->b->free(t->b); free(obj); } struct Object* CreateParticles2(struct Render* r, struct Config* cfg) { struct Particles* t = calloc(1, sizeof(struct Particles)); struct Object base = { .move_left = move_left, .move_right = move_right, .move_up = move_up, .move_down = move_down, .zoom_in = zoom_in, .zoom_out = zoom_out, .draw = draw_, .free = free_ }; t->base = base; struct PipelineBuilder* pl = r->pipeline(r); struct ShaderCode vertex_shader = { .glsl = models_particles2_vert, .spir_v = models_particles2_vert_spv, .size = models_particles2_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_particles2_frag, .spir_v = models_particles2_frag_spv, .size = models_particles2_frag_spv_size, }; t->b = r->buffer_manager(r); pl = r->pipeline(r); t->pl = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->storage_add(pl, 1, "Pos") ->storage_add(pl, 2, "Vel") ->storage_add(pl, 3, "Tmp") ->storage_add(pl, 4, "NewPos") ->begin_buffer(pl, 4) ->buffer_attribute(pl, 1, 1, DATA_INT, 0) ->end_buffer(pl) ->geometry(pl, GEOM_POINTS) ->build(pl); quat_identity(t->q); struct ParticlesData data; particles_data_init(&data, cfg); t->z = 1.0f; t->particles = data.n_particles; int size = t->particles*4*sizeof(float); t->dirty = clear_frames; t->indices = t->b->create(t->b, BUFFER_ARRAY, MEMORY_STATIC, data.indices, t->particles*sizeof(int)); t->uniform = t->b->create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); t->pos = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_STATIC, data.coords, size); t->vel = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_STATIC, data.vels, size); t->accel = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_STATIC, data.accel, size); t->new_pos = t->b->create(t->b, BUFFER_SHADER_STORAGE, MEMORY_STATIC, data.coords, size); t->indices_vao = t->pl->buffer_assign(t->pl, 0, t->indices); t->pl->uniform_assign(t->pl, 0, t->uniform); t->pl->storage_assign(t->pl, 1, t->pos); t->pl->storage_assign(t->pl, 2, t->vel); t->pl->storage_assign(t->pl, 3, t->accel); t->pl->storage_assign(t->pl, 4, t->new_pos); particles_data_destroy(&data); return (struct Object*)t; }
resetius/graphtoys
models/triangle.c
#include <stdlib.h> #include <stdio.h> #include <render/render.h> #include <render/pipeline.h> #include "triangle.h" #include <lib/linmath.h> #include <models/triangle.vert.h> #include <models/triangle.frag.h> #include <models/triangle.vert.spv.h> #include <models/triangle.frag.spv.h> typedef struct Vertex { vec2 pos; vec3 col; } Vertex; static const Vertex vertices[3] = { { { -0.6f, -0.4f }, { 1.f, 0.f, 0.f } }, { { 0.6f, -0.4f }, { 0.f, 1.f, 0.f } }, { { 0.f, 0.6f }, { 0.f, 0.f, 1.f } } }; struct Triangle { struct Object base; struct Pipeline* pl; struct BufferManager* b; int model_buffer_id; int model; int uniform_id; }; void tr_draw(struct Object* obj, struct DrawContext* ctx) { struct Triangle* tr = (struct Triangle*)obj; mat4x4 m, p, mvp; mat4x4_identity(m); mat4x4_rotate_Z(m, m, ctx->time); mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); mat4x4_mul(mvp, p, m); tr->pl->start(tr->pl); buffer_update(tr->b, tr->uniform_id, &mvp[0][0], 0, sizeof(mat4x4)); tr->pl->draw(tr->pl, tr->model); } void tr_free(struct Object* obj) { struct Triangle* tr = (struct Triangle*)obj; tr->pl->free(tr->pl); free(obj); } struct Object* CreateTriangle(struct Render* r, struct Config* cfg) { struct Triangle* tr = calloc(1, sizeof(struct Triangle)); struct Object base = { .draw = tr_draw, .free = tr_free }; tr->base = base; struct PipelineBuilder* pl = r->pipeline(r); struct ShaderCode vertex_shader = { .glsl = models_triangle_vert, .spir_v = models_triangle_vert_spv, .size = models_triangle_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_triangle_frag, .spir_v = models_triangle_frag_spv, .size = models_triangle_frag_spv_size, }; tr->b = r->buffer_manager(r); tr->pl = pl ->set_bmgr(pl, tr->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, sizeof(Vertex)) ->buffer_attribute(pl, 2, 3, DATA_FLOAT, offsetof(Vertex, col)) // vCol ->buffer_attribute(pl, 1, 2, DATA_FLOAT, offsetof(Vertex, pos)) // vPos ->end_buffer(pl) ->build(pl); tr->uniform_id = buffer_create(tr->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(mat4x4)); pl_uniform_assign(tr->pl, 0, tr->uniform_id); tr->model_buffer_id = buffer_create(tr->b, BUFFER_ARRAY, MEMORY_STATIC, vertices, sizeof(vertices)); tr->model = pl_buffer_assign(tr->pl, 0, tr->model_buffer_id); return (struct Object*)tr; }
resetius/graphtoys
opengl/buffer.c
#include <stdlib.h> #include <assert.h> #include <string.h> #include <stdio.h> #include <glad/gl.h> #include <render/buffer.h> #include <render/render.h> #include "buffer.h" struct BufferManagerImpl { struct BufferManagerBase base; }; static GLenum buffer_type(enum BufferType type) { GLenum ret = -1; switch (type) { case BUFFER_ARRAY: ret = GL_ARRAY_BUFFER; break; case BUFFER_SHADER_STORAGE: ret = GL_SHADER_STORAGE_BUFFER; break; case BUFFER_UNIFORM: ret = GL_UNIFORM_BUFFER; break; case BUFFER_INDEX: ret = GL_ELEMENT_ARRAY_BUFFER; break; default: assert(0); break; } return ret; } static GLenum memory_type(enum BufferMemoryType type) { GLenum ret = -1; switch (type) { case MEMORY_STATIC: ret = GL_STATIC_DRAW; break; case MEMORY_DYNAMIC: ret = GL_DYNAMIC_DRAW; break; case MEMORY_DYNAMIC_COPY: ret = GL_DYNAMIC_COPY; break; default: assert(0); break; } return ret; } static int create( struct BufferManager* mgr, enum BufferType type, enum BufferMemoryType mem_type, const void* data, int size) { struct BufferManagerImpl* b = (struct BufferManagerImpl*)mgr; struct BufferImpl* buf = (struct BufferImpl*)b->base.iface.acquire(mgr, size); int btype = buffer_type(type); int mtype = memory_type(mem_type); buf->type = btype; buf->mtype = mtype; buf->size = size; glGenBuffers(1, &buf->buffer); glBindBuffer(buf->type, buf->buffer); glBufferData(buf->type, size, data, buf->mtype); glBindBuffer(buf->type, 0); return buf->base.id; } static void update( struct BufferManager* mgr, int id, const void* data, int offset, int size) { struct BufferImpl* buf = (struct BufferImpl*)mgr->get(mgr, id); glBindBuffer(buf->type, buf->buffer); glBufferSubData(buf->type, offset, size, data); glBindBuffer(buf->type, 0); } static void release(struct BufferManager* mgr, void* buf1) { struct BufferImpl* buf = buf1; if (buf->base.valid) { glDeleteBuffers(1, &buf->buffer); } } struct BufferManager* buf_mgr_opengl_new(struct Render* r) { struct BufferManagerImpl* b = calloc(1, sizeof(*b)); buffermanager_base_ctor(&b->base, sizeof(struct BufferImpl)); b->base.iface.create = create; b->base.iface.release = release; b->base.iface.update = update; return (struct BufferManager*)b; }
resetius/graphtoys
render/char.h
<filename>render/char.h<gh_stars>0 #pragma once struct Char { wchar_t ch; int w; int h; int left; int top; int advance; void* (*texture)(struct Char* ch); void (*free)(struct Char* ch); };
resetius/graphtoys
vulkan/commandbuffer.c
<reponame>resetius/graphtoys #include <stdio.h> #include <stdlib.h> #include "commandbuffer.h" #include "render_impl.h" void cb_init(struct CommandBuffer* d, struct RenderImpl* r) { VkCommandPoolCreateInfo cpInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, .queueFamilyIndex = r->graphics_family, .flags = VK_COMMAND_POOL_CREATE_TRANSIENT_BIT }; if (vkCreateCommandPool(r->log_dev, &cpInfo, NULL, &d->pool) != VK_SUCCESS) { fprintf(stderr, "Failed to create command pool\n"); exit(-1); } d->dev = r->log_dev; } VkCommandBuffer cb_acquire(struct CommandBuffer* d) { VkCommandBuffer buffer; VkCommandBufferAllocateInfo info = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, .commandPool = d->pool, .level = VK_COMMAND_BUFFER_LEVEL_PRIMARY, .commandBufferCount = 1 }; if (vkAllocateCommandBuffers(d->dev, &info, &buffer) != VK_SUCCESS) { fprintf(stderr, "Failed to allocate command buffers\n"); exit(-1); } return buffer; } void cb_destroy(struct CommandBuffer* d) { vkDestroyCommandPool(d->dev, d->pool, NULL); } void cb_begin(struct CommandBuffer* d, VkCommandBuffer buffer) { VkCommandBufferBeginInfo cbBeginInfo = { .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT, .pInheritanceInfo = NULL }; if (vkBeginCommandBuffer(buffer, &cbBeginInfo) != VK_SUCCESS) { fprintf(stderr, "Failed to begin command buffer\n"); exit(-1); } } void cb_end(struct CommandBuffer* d, VkCommandBuffer buffer) { if (vkEndCommandBuffer(buffer) != VK_SUCCESS) { fprintf(stderr, "Failed to record command buffer"); exit(-1); } } void cb_reset(struct CommandBuffer* d) { vkResetCommandPool(d->dev, d->pool, 0); }
resetius/graphtoys
opengl/program.h
<reponame>resetius/graphtoys<gh_stars>0 #pragma once #include <lib/linmath.h> struct Program { void (*free)(struct Program*); int (*link)(struct Program*); int (*use)(struct Program*); int (*validate)(struct Program*); // vertex shader int (*add_vs)(struct Program* p, const char* shader); // fragment shader int (*add_fs)(struct Program* p, const char* shader); // compute shader int (*add_cs)(struct Program* p, const char* shader); int (*set_mat3x3)(struct Program*, const char* name, const mat3x3* mat); int (*set_mat4x4)(struct Program*, const char* name, const mat4x4* mat); int (*set_vec3)(struct Program*, const char* name, const vec3* vec); int (*set_int)(struct Program*, const char* name, int* values, int n_values); int (*set_sub_fs)(struct Program* p, const char* name); int (*attrib_location)(struct Program* p, const char* name); int (*handle)(struct Program* p); }; void prog_free(struct Program* p); int prog_add_vs(struct Program* p, const char* shader); int prog_add_fs(struct Program* p, const char* shader); int prog_add_cs(struct Program* p, const char* shader); int prog_link(struct Program* p); int prog_use(struct Program* p); int prog_validate(struct Program* p); int prog_set_mat3x3(struct Program* p, const char* name, const mat3x3* mat); int prog_set_mat4x4(struct Program* p, const char* name, const mat4x4* mat); int prog_set_vec3(struct Program* p, const char* name, const vec3* vec); int prog_set_int(struct Program*, const char* name, int* values, int n_values); int prog_set_sub_fs(struct Program* p, const char* name); int prog_attrib_location(struct Program* p, const char* name); int prog_handle(struct Program* p); struct Program* prog_opengl_new();
resetius/graphtoys
vulkan/char.c
#include <stddef.h> #include <render/char.h> #include <ft2build.h> #include FT_FREETYPE_H #include "render_impl.h" #include "tools.h" struct CharImpl { struct Char base; struct RenderImpl* r; // texture struct Texture tex; }; static void* char_texture_(struct Char* ch) { struct CharImpl* c = (struct CharImpl*)ch; return &c->tex; } static void char_free_(struct Char* ch) { if (ch) { struct CharImpl* c = (struct CharImpl*)ch; vkDestroyImageView(c->r->log_dev, c->tex.view, NULL); vkDestroyImage(c->r->log_dev, c->tex.tex, NULL); vkFreeMemory(c->r->log_dev, c->tex.memory, NULL); free(c); } } struct Char* rend_vulkan_char_new(struct Render* r1, wchar_t ch, void* bm) { struct CharImpl* c = calloc(1, sizeof(*c)); struct RenderImpl* r = (struct RenderImpl*)r1; FT_Face face = (FT_Face)bm; FT_Bitmap bitmap = face->glyph->bitmap; struct Char base = { .free = char_free_, .texture = char_texture_, }; c->base = base; c->base.ch = ch; c->base.w = bitmap.width; c->base.h = bitmap.rows; c->base.left = face->glyph->bitmap_left; c->base.top = face->glyph->bitmap_top; c->base.advance = face->glyph->advance.x; c->r = r; VkBuffer stagingBuffer; VkDeviceMemory stagingBufferMemory; VkDeviceSize imageSize = bitmap.width*bitmap.rows; if (imageSize == 0) { free(c); return NULL; } create_buffer( r->memory_properties, r->log_dev, imageSize, VK_BUFFER_USAGE_TRANSFER_SRC_BIT, VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT, &stagingBuffer, &stagingBufferMemory); char* data; vkMapMemory(r->log_dev, stagingBufferMemory, 0, imageSize, 0, (void*)&data); if (bitmap.pitch == bitmap.width) { memcpy(data, bitmap.buffer, imageSize); } else { for (int i = 0; i < bitmap.rows; i++) { memcpy(&data[i*bitmap.width], bitmap.buffer+bitmap.pitch*i, bitmap.width); } } vkUnmapMemory(r->log_dev, stagingBufferMemory); create_image( r->memory_properties, r->log_dev, bitmap.width, bitmap.rows, VK_FORMAT_R8_UNORM, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &c->tex.tex, &c->tex.memory); transition_image_layout( r->graphics_family, r->g_queue, r->log_dev, c->tex.tex, VK_FORMAT_R8_UNORM, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); copy_buffer_to_image( r->graphics_family, r->g_queue, r->log_dev, stagingBuffer, c->tex.tex, bitmap.width, bitmap.rows); transition_image_layout( r->graphics_family, r->g_queue, r->log_dev, c->tex.tex, VK_FORMAT_R8_UNORM, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); vkDestroyBuffer(r->log_dev, stagingBuffer, NULL); vkFreeMemory(r->log_dev, stagingBufferMemory, NULL); c->tex.view = create_image_view( r->log_dev, c->tex.tex, VK_FORMAT_R8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT); return (struct Char*)c; }
resetius/graphtoys
render/pipeline.h
<reponame>resetius/graphtoys<gh_stars>0 #pragma once #include <stdint.h> #include "render.h" #include "buffer.h" // TODO: remove enum GeometryType { GEOM_TRIANGLES = 0, GEOM_POINTS }; enum DataType { DATA_FLOAT = 0, DATA_INT }; enum CullType { CULL_FRONT = 1, CULL_BACK = 2, CULL_BOTH = 3 }; enum WrapType { WRAP_NONE = 0, WRAP_REPEAT, WRAP_MIRRORED_REPEAT, WRAP_CLAMP_TO_EDGE, WRAP_CLAMP_TO_BORDER }; enum FilterType { FILTER_NONE = 0, FILTER_NEAREST, FILTER_LINEAR, FILTER_NEAREST_MIPMAP_NEAREST, FILTER_LINEAR_MIPMAP_NEAREST, FILTER_NEAREST_MIPMAP_LINEAR, FILTER_LINEAR_MIPMAP_LINEAR, }; struct Pipeline { void (*free)(struct Pipeline*); void (*storage_assign)(struct Pipeline* p1, int storage_id, int buffer_id); void (*uniform_assign)(struct Pipeline* p1, int uniform_id, int buffer_id); int (*buffer_assign)(struct Pipeline* p1, int descriptor_id, int buffer_id); void (*storage_swap)(struct Pipeline* p1, int dst, int src); void (*use_texture)(struct Pipeline* p1, void* texture); void (*start_compute)(struct Pipeline* p1, int sx, int sy, int sz); void (*start)(struct Pipeline* p1); void (*draw)(struct Pipeline* p1, int buffer_id); void (*draw_indexed)(struct Pipeline* p1, int buffer_id, int buffer_index_id, int index_byte_size); }; void pl_free(struct Pipeline*); void pl_storage_assign(struct Pipeline* p1, int storage_id, int buffer_id); void pl_uniform_assign(struct Pipeline* p1, int uniform_id, int buffer_id); int pl_buffer_assign(struct Pipeline* p1, int descriptor_id, int buffer_id); void pl_use_texture(struct Pipeline* p1, void* texture); void pl_start(struct Pipeline*); void pl_draw(struct Pipeline* p1, int buffer_id); struct ShaderCode { const char* glsl; const char* spir_v; int size; }; struct PipelineBuilder { struct PipelineBuilder* (*set_bmgr)(struct PipelineBuilder*, struct BufferManager*); struct PipelineBuilder* (*begin_program)(struct PipelineBuilder*); struct PipelineBuilder* (*add_vs)(struct PipelineBuilder*, struct ShaderCode shader); struct PipelineBuilder* (*add_fs)(struct PipelineBuilder*, struct ShaderCode shader); struct PipelineBuilder* (*add_cs)(struct PipelineBuilder*, struct ShaderCode shader); struct PipelineBuilder* (*end_program)(struct PipelineBuilder*); struct PipelineBuilder* (*begin_buffer)(struct PipelineBuilder*, int stride); struct PipelineBuilder* (*buffer_attribute)( struct PipelineBuilder*, int location, int channels, enum DataType data_type, uint64_t offset); struct PipelineBuilder* (*end_buffer)(struct PipelineBuilder*); struct PipelineBuilder* (*storage_add)( struct PipelineBuilder*p1, int binding, const char* name); struct PipelineBuilder* (*uniform_add)( struct PipelineBuilder*p1, int binding, const char* name); struct PipelineBuilder* (*begin_sampler)(struct PipelineBuilder* p1, int binding); struct PipelineBuilder* (*sampler_mag_filter)(struct PipelineBuilder* p1, enum FilterType); struct PipelineBuilder* (*sampler_min_filter)(struct PipelineBuilder* p1, enum FilterType); struct PipelineBuilder* (*sampler_wrap_s)(struct PipelineBuilder* p1, enum WrapType); struct PipelineBuilder* (*sampler_wrap_t)(struct PipelineBuilder* p1, enum WrapType); struct PipelineBuilder* (*end_sampler)(struct PipelineBuilder* p1); struct PipelineBuilder* (*enable_depth)(struct PipelineBuilder* p1); struct PipelineBuilder* (*enable_blend)(struct PipelineBuilder* p1); struct PipelineBuilder* (*enable_cull)(struct PipelineBuilder* p1, enum CullType cull); struct PipelineBuilder* (*geometry)(struct PipelineBuilder* p1, enum GeometryType type); struct Pipeline* (*build)(struct PipelineBuilder*); // free };
resetius/graphtoys
models/mandelbulb.h
<filename>models/mandelbulb.h #pragma once #include <render/render.h> #include <lib/object.h> struct Config; struct Object* CreateMandelbulb(struct Render*, struct Config*);
resetius/graphtoys
lib/formats/stl.h
<filename>lib/formats/stl.h<gh_stars>0 #pragma once #include <lib/linmath.h> struct StlVertex { vec3 col; vec3 norm; vec3 pos; }; struct StlVertex* stl_load(const char* fname, int* nvertices);
resetius/graphtoys
models/particles.h
#pragma once #include <lib/object.h> struct Render; struct Config; struct Object* CreateParticles(struct Render* r, struct Config* cfg);
resetius/graphtoys
vulkan/render.c
#include <assert.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include "vk.h" #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <render/render.h> #include <lib/config.h> #include "device.h" #include "renderpass.h" #include "swapchain.h" #include "render_impl.h" #include "stats.h" struct BufferManager* buf_mgr_vulkan_new(struct Render* r); void vk_load_global(); void vk_load_instance(VkInstance instance); void vk_load_device(VkDevice device); struct Texture* vk_tex_new(struct Render* r, void* data, enum TexType tex_type); static void free_(struct Render* r1) { int i; struct RenderImpl* r = (struct RenderImpl*)r1; rt_destroy(&r->rt); rp_destroy(&r->rp); sc_destroy(&r->sc); vk_stats_free(r->stats); for (i = 0; i < r->sc.n_images; i++) { frame_destroy(&r->frames[i]); } for (i = 0; i < r->n_recycled_semaphores; i++) { vkDestroySemaphore(r->log_dev, r->recycled_semaphores[i], NULL); } vkDestroyDevice(r->log_dev, NULL); vkDestroySurfaceKHR(r->instance, r->surface, NULL); vkDestroyInstance(r->instance, NULL); free(r->modes); free(r->formats); free(r); } static void draw_begin_(struct Render* r1) { struct RenderImpl* r = (struct RenderImpl*)r1; if (r->update_viewport) { vkDeviceWaitIdle(r->log_dev); vkGetPhysicalDeviceSurfaceCapabilitiesKHR(r->phy_dev, r->surface, &r->caps); rt_destroy(&r->rt); rp_destroy(&r->rp); sc_destroy(&r->sc); sc_init(&r->sc, r); rp_init(&r->rp, r->log_dev, r->sc.im_format, r->sc.depth_format); rt_init(&r->rt, r); r->update_viewport = 0; VkRect2D scissor = {{0, 0}, r->sc.extent}; r->scissor = scissor; } assert(r->n_recycled_semaphores > 0); VkSemaphore acquire_sem = r->recycled_semaphores[--r->n_recycled_semaphores]; vkAcquireNextImageKHR( r->log_dev, r->sc.swapchain, UINT64_MAX, acquire_sem, VK_NULL_HANDLE, &r->image_index); r->frame = &r->frames[r->image_index]; if (r->frame->acquire_image != VK_NULL_HANDLE) { r->recycled_semaphores[r->n_recycled_semaphores++] = r->frame->acquire_image; r->frame->acquire_image = VK_NULL_HANDLE; } r->frame->acquire_image = acquire_sem; vkWaitForFences(r->log_dev, 1, &r->frame->fence, VK_TRUE, UINT64_MAX); vkResetFences(r->log_dev, 1, &r->frame->fence); r->buffer = frame_cb(r->frame); cb_begin(&r->frame->cb, r->buffer); vkCmdSetViewport(r->buffer, 0, 1, &r->viewport); vkCmdSetScissor(r->buffer, 0, 1, &r->scissor); VkClearColorValue color = { .float32 = {0.0f, 0.0f, 0.0f, 1.0f} }; VkClearValue clear_color = { .color = color }; VkClearValue clear_depth = { .depthStencil = {1.0f, 0} }; VkClearValue values[] = { clear_color, clear_depth }; rp_begin( &r->rp, values, 2, r->buffer, r->rt.framebuffers[r->image_index], r->sc.extent); } static void draw_end_(struct Render* r1) { struct RenderImpl* r = (struct RenderImpl*)r1; rp_end(&r->rp, r->buffer); cb_end(&r->frame->cb, r->buffer); VkPipelineStageFlags waitStages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT }; VkSubmitInfo submitInfo = { .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO, .commandBufferCount = 1, .pCommandBuffers = &r->buffer, .pWaitDstStageMask = waitStages, .waitSemaphoreCount = 1, .pWaitSemaphores = &r->frame->acquire_image, .signalSemaphoreCount = 1, .pSignalSemaphores = &r->frame->render_finished }; vkQueueSubmit(r->g_queue, 1, &submitInfo, r->frame->fence); VkPresentInfoKHR presentInfo = { .sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR, .waitSemaphoreCount = 1, .pWaitSemaphores = &r->frame->render_finished, .swapchainCount = 1, .pSwapchains = &r->sc.swapchain, .pImageIndices = &r->image_index }; vkQueuePresentKHR(r->p_queue, &presentInfo); } static void set_window_(struct Render* r1, void* w) { struct RenderImpl* r = (struct RenderImpl*)r1; r->window = w; } static void find_queue_families(struct RenderImpl* r) { uint32_t count = 0; VkQueueFamilyProperties* families; int i; vkGetPhysicalDeviceQueueFamilyProperties(r->phy_dev, &count, NULL); printf("Found %d queue families\n", count); families = malloc(count*sizeof(VkQueueFamilyProperties)); vkGetPhysicalDeviceQueueFamilyProperties(r->phy_dev, &count, families); r->compute_family = r->graphics_family = r->present_family = -1; for (i = 0; i < count; i++) { VkBool32 flag = 0; if (families[i].queueCount > 0 && (families[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)) { r->graphics_family = i; } if (families[i].queueCount > 0 && (families[i].queueFlags & VK_QUEUE_COMPUTE_BIT)) { r->compute_family = i; } vkGetPhysicalDeviceSurfaceSupportKHR(r->phy_dev, i, r->surface, &flag); if (families[i].queueCount > 0 && flag) { r->present_family = i; } if (r->present_family >= 0 && r->graphics_family >= 0 && r->compute_family >= 0) { break; } } printf("Present: %d, graphics: %d, compute: %d\n", r->present_family, r->graphics_family, r->compute_family); free(families); } static void init_(struct Render* r1) { struct RenderImpl* r = (struct RenderImpl*)r1; uint32_t deviceCount = 0; const char* deviceExtensions[] = { VK_KHR_SWAPCHAIN_EXTENSION_NAME, "VK_KHR_portability_subset", "VK_KHR_performance_query", }; uint32_t nDeviceExtensions = sizeof(deviceExtensions)/sizeof(const char*); VkPhysicalDevice devices[100]; VkDeviceQueueCreateInfo queueCreateInfo[2]; uint32_t nQueueCreateInfo = 2; float queuePriority = 1.0f; int i; if (glfwCreateWindowSurface(r->instance, r->window, NULL, &r->surface) != VK_SUCCESS) { fprintf(stderr, "Cannot create window surface\n"); exit(-1); } printf("Vulkan surface created\n"); vkEnumeratePhysicalDevices(r->instance, &deviceCount, NULL); printf("Found devices: %d\n", deviceCount); if (deviceCount == 0) { exit(-1); } if (deviceCount > sizeof(devices)/sizeof(VkPhysicalDevice)) { printf("Cut devices\n"); } vkEnumeratePhysicalDevices(r->instance, &deviceCount, devices); printf("Devices:\n"); for (i = 0; i < deviceCount; i++) { vkGetPhysicalDeviceProperties(devices[i], &r->properties); printf("Name: %d: '%s'\n", i, r->properties.deviceName); // TODO: check device } int dev_id = cfg_geti_def(r->cfg.cfg, "dev", 0); if (dev_id < deviceCount) { printf("Using device: %d\n", dev_id); r->phy_dev = devices[dev_id]; } vkGetPhysicalDeviceFeatures(r->phy_dev, &r->features); vkGetPhysicalDeviceMemoryProperties(r->phy_dev, &r->memory_properties); find_queue_families(r); printf("graphics_family: %d, present_family: %d\n", r->graphics_family, r->present_family); if (r->graphics_family == r->present_family) { nQueueCreateInfo = 1; queueCreateInfo[0].queueFamilyIndex = r->graphics_family; } else { queueCreateInfo[0].queueFamilyIndex = r->graphics_family; queueCreateInfo[1].queueFamilyIndex = r->present_family; } // TODO: hide into Device for (i = 0; i < nQueueCreateInfo; i++) { VkDeviceQueueCreateInfo info = { .queueFamilyIndex = queueCreateInfo[i].queueFamilyIndex, .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .queueCount = 1, .pQueuePriorities = &queuePriority }; queueCreateInfo[i] = info; } device_new(&r->device, r->phy_dev, deviceExtensions, nDeviceExtensions, queueCreateInfo, nQueueCreateInfo); r->log_dev = r->device.dev; // TODO vk_load_device(r->log_dev); vkGetDeviceQueue(r->log_dev, r->graphics_family, 0, &r->g_queue); vkGetDeviceQueue(r->log_dev, r->present_family, 0, &r->p_queue); vkGetPhysicalDeviceSurfaceCapabilitiesKHR(r->phy_dev, r->surface, &r->caps); vkGetPhysicalDeviceSurfaceFormatsKHR(r->phy_dev, r->surface, &r->n_formats, NULL); if (r->n_formats) { r->formats = malloc(r->n_formats*sizeof(VkSurfaceFormatKHR)); vkGetPhysicalDeviceSurfaceFormatsKHR(r->phy_dev, r->surface, &r->n_formats, r->formats); } vkGetPhysicalDeviceSurfacePresentModesKHR(r->phy_dev, r->surface, &r->n_modes, NULL); if (r->n_modes) { r->modes = malloc(r->n_modes*sizeof(VkPresentModeKHR)); vkGetPhysicalDeviceSurfacePresentModesKHR(r->phy_dev, r->surface, &r->n_modes, r->modes); } printf("formats: %d, modes: %d\n", r->n_formats, r->n_modes); printf("Logical device created\n"); sc_init(&r->sc, r); printf("Swapchain initialized\n"); rp_init(&r->rp, r->log_dev, r->sc.im_format, r->sc.depth_format); printf("Renderpass initialized\n"); rt_init(&r->rt, r); printf("Rendertarget initialized\n"); VkSemaphoreCreateInfo semaphoreInfo = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; r->n_recycled_semaphores = sizeof(r->recycled_semaphores)/sizeof(VkSemaphore); for (int i = 0; i < r->n_recycled_semaphores; i++) { vkCreateSemaphore(r->log_dev, &semaphoreInfo, NULL, &r->recycled_semaphores[i]); } for (int i = 0; i < r->sc.n_images; i++) { frame_init(&r->frames[i], r); } int w = r->sc.extent.width; int h = r->sc.extent.height; VkViewport viewport = { .x = 0, .y = h, .width = w, .height = -h, .minDepth = 0.0f, .maxDepth = 1.0f }; r->viewport = viewport; VkRect2D scissor = {{0, 0}, r->sc.extent}; r->scissor = scissor; r->stats = vk_stats_new(r); } static void set_viewport_(struct Render* r1, int w, int h) { struct RenderImpl* r = (struct RenderImpl*)r1; VkViewport viewport = { .x = 0, .y = h, .width = w, .height = -h, .minDepth = 0.0f, .maxDepth = 1.0f }; r->viewport = viewport; r->update_viewport = 1; } struct PipelineBuilder* pipeline_builder_vulkan(struct Render* r); struct Char* rend_vulkan_char_new(struct Render* r1, wchar_t ch, void* bm); struct Render* rend_vulkan_new(struct RenderConfig cfg) { struct RenderImpl* r = calloc(1, sizeof(*r)); struct Render base = { .free = free_, .init = init_, .set_view_entity = set_window_, .draw_begin = draw_begin_, .draw_end = draw_end_, .set_viewport = set_viewport_, .pipeline = pipeline_builder_vulkan, .char_new = rend_vulkan_char_new, .buffer_manager = buf_mgr_vulkan_new, .tex_new = vk_tex_new, }; uint32_t extensionCount = 0; const char** glfwExtensionNames = glfwGetRequiredInstanceExtensions(&extensionCount); uint32_t allExtCount = 0; VkExtensionProperties* exts; vk_load_global(); vkEnumerateInstanceExtensionProperties(NULL, &allExtCount, NULL); exts = malloc(allExtCount*sizeof(VkExtensionProperties)); vkEnumerateInstanceExtensionProperties(NULL, &allExtCount, exts); printf("Supported instance extensions:\n"); for (int i = 0; i < allExtCount; i++) { printf("'%s'\n", exts[i].extensionName); } printf("\n"); free(exts); const char** extensionNames = malloc((extensionCount+10)*sizeof(char*)); int i; for (i = 0; i < extensionCount; i++) { extensionNames[i] = glfwExtensionNames[i]; } extensionNames[i++] = "VK_KHR_get_physical_device_properties2"; extensionCount = i; VkApplicationInfo appInfo = { .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pApplicationName = "Graph Toys", .applicationVersion = VK_MAKE_VERSION(1, 0, 0), .pEngineName = "GraphToys", .engineVersion = VK_MAKE_VERSION(1, 0, 0), .apiVersion = VK_MAKE_VERSION(1, 2, 0) }; VkInstanceCreateInfo vkInstanceInfo = { .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .pNext = NULL, .flags = 0, .pApplicationInfo = &appInfo, .enabledLayerCount = 0, .enabledExtensionCount = extensionCount, .ppEnabledExtensionNames = extensionNames }; printf("Loading extensions:\n"); for (int i = 0; i < extensionCount; i++) { printf("'%s'\n", extensionNames[i]); } r->base = base; r->cfg = cfg; glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API); if (vkCreateInstance(&vkInstanceInfo, NULL, &r->instance) != VK_SUCCESS) { fprintf(stderr, "Cannot initialize vulkan\n"); exit(-1); } free(extensionNames); vk_load_instance(r->instance); return (struct Render*)r; }
resetius/graphtoys
vulkan/stats.c
<reponame>resetius/graphtoys<filename>vulkan/stats.c #include <stdio.h> #include <stdlib.h> #include "stats.h" #include "render_impl.h" struct VkStats { struct RenderImpl* r; int has_timestamps; float timestamp_period; }; struct VkStats* vk_stats_new(struct RenderImpl* r) { struct VkStats* v = calloc(1, sizeof(*v)); v->r = r; if (!device_ext_is_enabled(&r->device, "VK_KHR_performance_query")) { printf("VK_KHR_performance_query is disabled, performance counters are not available\n"); return v; } v->has_timestamps = r->properties.limits.timestampComputeAndGraphics; v->timestamp_period = r->properties.limits.timestampPeriod; printf("has_timestamps: %d\n", v->has_timestamps); printf("timestamp_period: %f\n", v->timestamp_period); uint32_t n_counters = 0; vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR( r->phy_dev, r->graphics_family, &n_counters, 0, 0); printf("n_counters: %d\n", n_counters); return v; } void vk_stats_free(struct VkStats* v) { free(v); }
resetius/graphtoys
vulkan/frame.c
#include <stdlib.h> #include <stdio.h> #include <string.h> #include "frame.h" void frame_init(struct Frame* frame, struct RenderImpl* r) { memset(frame, 0, sizeof(*frame)); cb_init(&frame->cb, r); frame->cmd = cb_acquire(&frame->cb); VkFenceCreateInfo info = { .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, .flags = VK_FENCE_CREATE_SIGNALED_BIT }; if (vkCreateFence(frame->cb.dev, &info, NULL, &frame->fence) != VK_SUCCESS) { fprintf(stderr, "Failed to create synchronization objects per frame\n"); exit(-1); } VkSemaphoreCreateInfo sem_info = { .sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO }; vkCreateSemaphore(frame->cb.dev, &sem_info, NULL, &frame->render_finished); } void frame_destroy(struct Frame* frame) { vkDestroyFence(frame->cb.dev, frame->fence, NULL); vkDestroySemaphore(frame->cb.dev, frame->render_finished, NULL); if (frame->acquire_image != VK_NULL_HANDLE) { vkDestroySemaphore(frame->cb.dev, frame->acquire_image, NULL); } cb_destroy(&frame->cb); } VkCommandBuffer frame_cb(struct Frame* frame) { cb_reset(&frame->cb); return frame->cmd; }
resetius/graphtoys
models/stl.h
#pragma once #include <render/render.h> #include <lib/object.h> #include <lib/config.h> struct Object* CreateStl(struct Render* r, struct Config* cfg);
resetius/graphtoys
vulkan/device.h
#pragma once #include "vk.h" struct PhysicalDevice { VkPhysicalDevice dev; VkPhysicalDeviceFeatures features; VkPhysicalDeviceMemoryProperties memory_properties; VkPhysicalDeviceProperties properties; }; struct Device { VkDevice dev; VkExtensionProperties* extensions; uint32_t n_extensions; const char** enabled_extensions; int n_enabled_extensions; }; void device_new(struct Device* dev, VkPhysicalDevice gpu, const char** enable, int n_enable, const VkDeviceQueueCreateInfo* queue_info, int n_queue_info); int device_ext_is_enabled(struct Device* dev, const char* name); void device_free(struct Device* dev);
resetius/graphtoys
models/particles2.h
<reponame>resetius/graphtoys #pragma once #include <lib/object.h> struct Render; struct Config; struct Object* CreateParticles2(struct Render* r, struct Config* config);
resetius/graphtoys
render/render.h
<filename>render/render.h #pragma once #include <stddef.h> struct Texture; struct Char; struct PipelineBuilder; struct BufferManager; struct Config; struct RenderConfig { const char* api; // 0 - off // 1 - on // 2 - adaptive int vsync; int show_fps; int triple_buffer; int fullscreen; int vidmode; struct Config* cfg; }; enum TexType { TEX_KTX = 0 }; struct Render { struct PipelineBuilder* (*pipeline)(struct Render*); struct BufferManager* (*buffer_manager)(struct Render*); struct Texture* (*tex_new)(struct Render*, void* data, enum TexType tex_type); struct Char* (*char_new)(struct Render*, wchar_t ch, void* face); void (*free)(struct Render*); void (*init)(struct Render*); void (*set_view_entity)(struct Render*, void* ); void (*draw_begin)(struct Render*); void (*draw_end)(struct Render*); void (*set_viewport)(struct Render*, int w, int h); }; struct Render* rend_opengl_new(struct RenderConfig cfg); struct Render* rend_vulkan_new(struct RenderConfig cfg); void rend_free(struct Render*); struct Texture* rend_tex_new(struct Render*, void* data, enum TexType tex_type); struct Char* rend_char_new(struct Render*, wchar_t ch, void* face);
resetius/graphtoys
models/mandelbrot.c
<filename>models/mandelbrot.c #include <stdlib.h> #include <stdio.h> #include <render/pipeline.h> #include "mandelbrot.h" #include <models/mandelbrot.vert.h> #include <models/mandelbrot.frag.h> #include <models/mandelbrot.vert.spv.h> #include <models/mandelbrot.frag.spv.h> #include <lib/object.h> #include <lib/linmath.h> struct Vertex { vec3 pos; }; struct UniformBlock { mat4x4 mvp; vec3 T; }; struct Mandelbrot { struct Object base; struct UniformBlock uniform; struct Pipeline* pl; struct BufferManager* b; int uniform_id; vec3 T; int model; }; static void t_left(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[0] += t->T[2]*0.01; } static void t_right(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[0] -= t->T[2]*0.01; } static void t_up(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[1] += t->T[2]*0.01; } static void t_down(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[1] -= t->T[2]*0.01; } static void t_zoom_in(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[2] /= 1.01; } static void t_zoom_out(struct Object* obj, int mods) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->T[2] *= 1.01; } static void t_draw(struct Object* obj, struct DrawContext* ctx) { struct Mandelbrot* t = (struct Mandelbrot*)obj; //vec3 T = {0.0f, 0.0f, 2.0f}; mat4x4 m, v, mv, p, mvp; mat4x4_identity(m); //mat4x4_rotate_X(m, m, (float)glfwGetTime()); //mat4x4_rotate_Y(m, m, (float)glfwGetTime()); //mat4x4_rotate_Z(m, m, (float)glfwGetTime()); //mat4x4_rotate_Z(m, m, (float)glfwGetTime()); //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_mul(mvp, p, m); vec3 eye = {.0f, .0f, -1.f}; vec3 center = {.0f, .0f, .0f}; vec3 up = {.0f, 1.f, .0f}; mat4x4_look_at(v, eye, center, up); mat4x4_mul(mv, v, m); mat4x4_perspective(p, 70./2./M_PI, ctx->ratio, 0.3f, 100.f); mat4x4_mul(mvp, p, mv); memcpy(t->uniform.mvp, mvp, sizeof(mvp)); memcpy(t->uniform.T, t->T, sizeof(t->T)); t->pl->start(t->pl); buffer_update(t->b, t->uniform_id, &t->uniform, 0, sizeof(t->uniform)); t->pl->draw(t->pl, t->model); } static void t_free(struct Object* obj) { struct Mandelbrot* t = (struct Mandelbrot*)obj; t->pl->free(t->pl); t->b->free(t->b); free(t); } struct Object* CreateMandelbrot(struct Render* r, struct Config* cfg) { struct Mandelbrot* t = calloc(1, sizeof(struct Mandelbrot)); struct Vertex vertices[] = { {{ 1.0f,-1.0f,0.0f}}, {{-1.0f,-1.0f,0.0f}}, {{-1.0f, 1.0f,0.0f}}, {{ 1.0f, 1.0f,0.0f}}, {{ 1.0f,-1.0f,0.0f}}, {{-1.0f, 1.0f,0.0f}}, }; int nvertices = 6; struct Object base = { .draw = t_draw, .free = t_free, .move_left = t_left, .move_right = t_right, .move_up = t_up, .move_down = t_down, .zoom_in = t_zoom_in, .zoom_out = t_zoom_out }; struct ShaderCode vertex_shader = { .glsl = models_mandelbrot_vert, .spir_v = models_mandelbrot_vert_spv, .size = models_mandelbrot_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_mandelbrot_frag, .spir_v = models_mandelbrot_frag_spv, .size = models_mandelbrot_frag_spv_size, }; t->base = base; t->b = r->buffer_manager(r); struct PipelineBuilder* pl = r->pipeline(r); t->pl = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, sizeof(struct Vertex)) ->buffer_attribute(pl, 1, 3, DATA_FLOAT, offsetof(struct Vertex, pos)) ->end_buffer(pl) ->build(pl); t->uniform_id = buffer_create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); pl_uniform_assign(t->pl, 0, t->uniform_id); int model_buffer_id = buffer_create(t->b, BUFFER_ARRAY, MEMORY_STATIC, vertices, nvertices*sizeof(struct Vertex)); t->model = pl_buffer_assign(t->pl, 0, model_buffer_id); t->T[0] = t->T[1] = 0.0; t->T[2] = 2.0; return (struct Object*)t; }
resetius/graphtoys
vulkan/rendertarget.c
#include <stdio.h> #include <stdlib.h> #include "rendertarget.h" #include "render_impl.h" #include "tools.h" void rt_init(struct RenderTarget* rt, struct RenderImpl* r) { int i; rt->n_imageviews = r->sc.n_images; rt->imageviews = malloc(rt->n_imageviews*sizeof(VkImageView)); for (i = 0; i < rt->n_imageviews; i++) { rt->imageviews[i] = create_image_view( r->log_dev, r->sc.images[i], r->sc.im_format, VK_IMAGE_ASPECT_COLOR_BIT); } rt->depth_imageview = create_image_view(r->log_dev, r->sc.depth_image, r->sc.depth_format, VK_IMAGE_ASPECT_DEPTH_BIT); rt->n_framebuffers = rt->n_imageviews; rt->framebuffers = malloc(rt->n_framebuffers*sizeof(VkFramebuffer)); for (i = 0; i < rt->n_framebuffers; i++) { VkImageView attachments[] = { rt->imageviews[i], rt->depth_imageview }; int n_attachments = 2; VkFramebufferCreateInfo fbInfo = { .sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, .renderPass = r->rp.rp, .attachmentCount = n_attachments, .pAttachments = attachments, .width = r->sc.extent.width, .height = r->sc.extent.height, .layers = 1 }; if (vkCreateFramebuffer(r->log_dev, &fbInfo, NULL, &rt->framebuffers[i]) != VK_SUCCESS) { fprintf(stderr, "Failed to create framebuffers\n"); exit(-1); } } rt->dev = r->log_dev; } void rt_destroy(struct RenderTarget* rt) { int i; for (i = 0; i < rt->n_imageviews; i++) { vkDestroyImageView(rt->dev, rt->imageviews[i], NULL); } vkDestroyImageView(rt->dev, rt->depth_imageview, NULL); for (i = 0; i < rt->n_framebuffers; i++) { vkDestroyFramebuffer(rt->dev, rt->framebuffers[i], NULL); } free(rt->imageviews); free(rt->framebuffers); }
resetius/graphtoys
lib/formats/gltf.h
#pragma once #include <lib/linmath.h> #include <stdint.h> struct GltfAccessor { char name[256]; int64_t offset; int view; int component_type; int count; int components; vec4 max; vec4 min; }; struct GltfBuffer { char* data; int64_t size; int buffer; }; struct GltfView { char name[256]; char* data; int buffer; int stride; int64_t size; }; struct GltfTextureInfo { int index; int tex_coord; // 0 }; struct GltfNormalTextureInfo { int index; int tex_coord; // 0 float scale; // 1 }; struct GltfOcclusionTextureInfo { int index; int tex_coord; // 0 float strength; // 1 }; struct GltfMetallicRoughness { vec4 base_color_factor; // [1,1,1,1] struct GltfTextureInfo base_color_texture; int has_base_color_texture; // 0 float metallic_factor; // 1 float roughness_factor; // 1 struct GltfTextureInfo metallic_roughness_texture; int has_metallic_roughness_texture; // 0 }; struct GltfMaterial { char name[256]; struct GltfMetallicRoughness pbr_metallic_roughness; int has_pbr_metallic_roughness; // 0 struct GltfNormalTextureInfo normal_texture; int has_normal_texture; // 0 struct GltfOcclusionTextureInfo occlusion_texture; int has_occlusion_texture; // 0 struct GltfTextureInfo emissive_texture; int has_emissive_texture; // 0 vec3 emissive_factor; // [0,0,0] int alpha_mode; // OPAQUE float alpha_cutoff; // 0.5 int double_sided; // 0 }; struct GltfPrimitive { // attributes int normal; int position; int texcoord[10]; int n_texcoords; int tangent; int indices; int material; }; struct GltfMesh { char name[256]; struct GltfPrimitive* primitives; int cap_primitives; int n_primitives; }; struct GltfNode { char name[256]; int mesh; int camera; quat rotation; vec3 scale; vec3 translation; mat4x4 matrix; mat4x4 norm_matrix; }; struct GltfScene { char name[256]; int nodes[1024]; int n_nodes; }; struct GltfCameraPerspective { double aspect; double yfov; double zfar; double znear; }; struct GltfCameraOrthographic { double xmag; double ymag; double zfar; double znear; }; struct GltfCamera { char name[256]; int is_perspective; struct GltfCameraPerspective perspective; struct GltfCameraOrthographic orthographic; }; struct GltfImage { char name[256]; void* texture; }; struct GltfTexture { int source; }; struct Gltf { struct GltfAccessor* accessors; int cap_accessors; int n_accessors; struct GltfScene* scenes; int cap_scenes; int n_scenes; struct GltfNode* nodes; int cap_nodes; int n_nodes; struct GltfMesh* meshes; int cap_meshes; int n_meshes; struct GltfBuffer* buffers; int cap_buffers; int n_buffers; struct GltfView* views; int cap_views; int n_views; struct GltfCamera* cameras; int cap_cameras; int n_cameras; struct GltfImage* images; int cap_images; int n_images; struct GltfTexture* textures; int cap_textures; int n_textures; struct GltfMaterial* materials; int cap_materials; int n_materials; int def; char fsbase[1024]; }; struct Gltf* gltf_alloc(); void gltf_free(struct Gltf*); void gltf_ctor(struct Gltf*, const char* fn); void gltf_dtor(struct Gltf*);
resetius/graphtoys
test/base64.c
<reponame>resetius/graphtoys<filename>test/base64.c #include <stdarg.h> #include <stddef.h> #include <setjmp.h> #include <cmocka.h> #include <string.h> #include <stdlib.h> #include <stdio.h> #include <lib/formats/base64.h> static void test_dec(const char* str, const char* dst) { int64_t size; char* out = base64_decode(str, strlen(str), &size); assert_string_equal(out, dst); assert_int_equal(size, strlen(dst)); free(out); } static void test_enc(const char* str, const char* dst) { int64_t size; char* out = base64_encode(str, strlen(str), &size); assert_string_equal(out, dst); free(out); } static void test_decoder(void** state) { test_dec("dGVzdA==", "test"); test_dec("bG9uZyBsb25nIGxvbmcgdGV4dCB0ZXN0", "long long long text test"); test_dec("0YDRg9GB0YHQutC40Lkg0YLQtdC60YHRgg==", "русский текст"); test_dec("bG9uZyBsb25nIGxvbmcgdGV4dCB0ZXN0", "long long long text test"); } static void test_encoder(void** state) { test_enc("русский текст", "0YDRg9GB0YHQutC40Lkg0YLQtdC60YHRgg=="); test_enc("test", "dGVzdA=="); test_enc("long long long text test", "bG9uZyBsb25nIGxvbmcgdGV4dCB0ZXN0"); } int main(void) { const struct CMUnitTest tests[] = { cmocka_unit_test(test_decoder), cmocka_unit_test(test_encoder), }; return cmocka_run_group_tests(tests, NULL, NULL); }
resetius/graphtoys
vulkan/loader.c
#define VK_NO_PROTOTYPES #include <vulkan/vulkan.h> #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> #include <assert.h> #define DECL_FUNC(name) \ PFN_##name name; \ PFN_##name ktx_##name; #define L0_FUNC(name) DECL_FUNC(name) #define L1_FUNC(name) DECL_FUNC(name) #define L2_FUNC(name) DECL_FUNC(name) #include "symbols.h" #undef DECL_FUNC #undef L0_FUNC #undef L1_FUNC #undef L2_FUNC void vk_load_global() { #define L0_FUNC(name) \ ktx_##name = name = (PFN_##name)glfwGetInstanceProcAddress(NULL, #name); \ assert(name); #include "symbols.h" #undef L0_FUNC } void vk_load_instance(VkInstance instance) { #define L1_FUNC(name) \ ktx_##name = name = (PFN_##name)glfwGetInstanceProcAddress(instance, #name); \ assert(name); #include "symbols.h" #undef L1_FUNC } void vk_load_device(VkDevice device) { #define L2_FUNC(name) \ ktx_##name = name = (PFN_##name)vkGetDeviceProcAddr(device, #name); \ assert(name) #include "symbols.h" #undef L2_FUNC } #include <ktxvulkan.h> void* ktxVulkanModuleHandle = (void*)1; // hack ktx_error_code_e ktxLoadVulkanLibrary(void) { return 0; }
resetius/graphtoys
lib/object.c
#include <stdlib.h> #include "object.h" void ovec_free(struct ObjectVec* v) { int i; for (i = 0; i < v->size; i++) { v->objs[i]->free(v->objs[i]); } free(v->objs); } void ovec_add(struct ObjectVec* v, struct Object* o) { if (v->cap <= v->size) { v->cap = (1+v->cap)*2; v->objs = realloc(v->objs, v->cap*sizeof(struct Object*)); } v->objs[v->size++] = o; } struct Object* ovec_get(struct ObjectVec* v, int index) { return v->objs[index]; }
resetius/graphtoys
models/mandelbulb.c
#include <stdlib.h> #include <stdio.h> #include "mandelbulb.h" #include <models/mandelbulb.vert.h> #include <models/mandelbulb.frag.h> #include <models/mandelbulb.vert.spv.h> #include <models/mandelbulb.frag.spv.h> #include <lib/object.h> #include <lib/linmath.h> #include <render/pipeline.h> struct UniformBlock { mat4x4 mvp; mat4x4 rot; mat4x4 inv_rot; vec4 T; int next; }; struct Mandelbulb { struct Object base; vec3 T; struct BufferManager* b; int uniform_id; int cur_type; int n_types; struct UniformBlock uniform; struct Pipeline* pl; int model; }; static void t_left(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[0] += t->T[2]*0.01; } static void t_right(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[0] -= t->T[2]*0.01; } static void t_up(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[1] += t->T[2]*0.01; } static void t_down(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[1] -= t->T[2]*0.01; } static void t_zoom_in(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[2] /= 1.01; } static void t_zoom_out(struct Object* obj, int mods) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->T[2] *= 1.01; } static void t_mode(struct Object* obj) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->cur_type = (t->cur_type + 1) % t->n_types; } static void t_draw(struct Object* obj, struct DrawContext* ctx) { struct Mandelbulb* t = (struct Mandelbulb*)obj; //vec3 T = {0.0f, 0.0f, 2.0f}; mat4x4 m, v, mv, p, mvp; mat4x4_identity(m); //mat4x4_rotate_X(m, m, (float)glfwGetTime()); //mat4x4_rotate_Y(m, m, (float)glfwGetTime()); //mat4x4_rotate_Z(m, m, (float)glfwGetTime()); //mat4x4_rotate_Z(m, m, (float)glfwGetTime()); //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_mul(mvp, p, m); vec3 eye = {.0f, .0f, -1.f}; vec3 center = {.0f, .0f, .0f}; vec3 up = {.0f, 1.f, .0f}; mat4x4_look_at(v, eye, center, up); mat4x4_mul(mv, v, m); mat4x4_perspective(p, 70./2./M_PI, ctx->ratio, 0.3f, 100.f); mat4x4_mul(mvp, p, mv); mat4x4 rot; mat4x4_identity(rot); mat4x4_rotate_X(rot, rot, 0.5*ctx->time); mat4x4_rotate_Y(rot, rot, 0.5*ctx->time); mat4x4_rotate_Z(rot, rot, 0.5*ctx->time); //mat3x3 norm; //mat3x3_from_mat4x4(norm, rot); memcpy(t->uniform.mvp, mvp, sizeof(mvp)); memcpy(t->uniform.rot, rot, sizeof(rot)); mat4x4_invert(t->uniform.inv_rot, rot); memcpy(t->uniform.T, t->T, sizeof(t->T)); memcpy(&t->uniform.next, &t->cur_type, 4); t->pl->start(t->pl); buffer_update(t->b, t->uniform_id, &t->uniform, 0, sizeof(t->uniform)); t->pl->draw(t->pl, t->model); } static void t_free(struct Object* obj) { struct Mandelbulb* t = (struct Mandelbulb*)obj; t->pl->free(t->pl); t->b->free(t->b); free(t); } struct Vertex { vec3 pos; }; struct Object* CreateMandelbulb(struct Render* r, struct Config* cfg) { struct Mandelbulb* t = calloc(1, sizeof(struct Mandelbulb)); struct Vertex vertices[] = { {{ 1.0f,-1.0f,0.0f}}, {{-1.0f,-1.0f,0.0f}}, {{-1.0f, 1.0f,0.0f}}, {{ 1.0f, 1.0f,0.0f}}, {{ 1.0f,-1.0f,0.0f}}, {{-1.0f, 1.0f,0.0f}} }; int n_vertices = 6; struct Object base = { .draw = t_draw, .free = t_free, .move_left = t_left, .move_right = t_right, .move_up = t_up, .move_down = t_down, .zoom_in = t_zoom_in, .zoom_out = t_zoom_out, .mode = t_mode }; struct ShaderCode vertex_shader = { .glsl =models_mandelbulb_vert, .spir_v =models_mandelbulb_vert_spv, .size = models_mandelbulb_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_mandelbulb_frag, .spir_v = models_mandelbulb_frag_spv, .size = models_mandelbulb_frag_spv_size, }; t->b = r->buffer_manager(r); t->base = base; t->T[0] = t->T[1] = 0.0; t->T[2] = 2.0; struct PipelineBuilder* p = r->pipeline(r); t->pl = p ->set_bmgr(p, t->b) ->begin_program(p) ->add_vs(p, vertex_shader) ->add_fs(p, fragment_shader) ->end_program(p) ->uniform_add(p, 0, "MatrixBlock") ->begin_buffer(p, sizeof(struct Vertex)) ->buffer_attribute(p, 1, 3, DATA_FLOAT, offsetof(struct Vertex, pos)) ->end_buffer(p) ->build(p); t->uniform_id = buffer_create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); pl_uniform_assign(t->pl, 0, t->uniform_id); int model_buffer_id = buffer_create(t->b, BUFFER_ARRAY, MEMORY_STATIC, vertices, n_vertices*sizeof(struct Vertex)); t->model = pl_buffer_assign(t->pl, 0, model_buffer_id); t->n_types = 4; t->cur_type = 0; return (struct Object*)t; }
resetius/graphtoys
render/render.c
<filename>render/render.c<gh_stars>0 #include "render.h" struct Texture* rend_tex_new(struct Render* r, void* data, enum TexType tex_type) { return r->tex_new(r, data, tex_type); } struct Char* rend_char_new(struct Render* r, wchar_t ch, void* face) { return r->char_new(r, ch, face); } void rend_free(struct Render* r) { if (r) { r->free(r); } }
resetius/graphtoys
opengl/pipeline.c
<reponame>resetius/graphtoys #include <stdlib.h> #include <stdio.h> #include <assert.h> #include <render/pipeline.h> #include <opengl/program.h> #include <opengl/buffer.h> #include <lib/verify.h> struct UniformBlock { struct BufferImpl base; int id; const char* name; GLuint binding; GLuint index; }; struct Buffer { struct BufferImpl base; int id; int n_vertices; // pipeline GLuint vao; // pipeline int stride; // pipeline int binding; // pipeline int descriptor; // pipeline }; struct BufferAttribute { int location; int channels; enum DataType data_type; int stride; uint64_t offset; }; struct BufferDescriptor { int stride; int dynamic; struct BufferAttribute attrs[10]; int n_attrs; }; struct Sampler { GLuint id; int binding; }; struct PipelineImpl { struct Pipeline base; struct Render* r; struct Program** programs; int n_programs; struct UniformBlock* uniforms; int n_uniforms; struct Buffer* buffers; int n_buffers; int buf_cap; struct BufferDescriptor* buf_descr; int n_buf_descrs; struct Sampler* samplers; int n_samplers; int enable_depth; int enable_blend; enum GeometryType geometry; struct BufferManager* b; // TODO: remove me int enable_cull; GLenum cull_mode; }; struct PipelineBuilderImpl { struct PipelineBuilder base; struct Render* r; struct Program* programs[100]; struct Program* cur_program; int n_programs; struct UniformBlock uniforms[100]; struct UniformBlock* cur_uniform; int n_uniforms; //struct Buffer buffers[100]; //struct Buffer* cur_buffer; struct BufferDescriptor buffers[100]; struct BufferDescriptor* cur_buffer; int n_buffers; struct Sampler samplers[100]; struct Sampler* cur_sampler; int n_samplers; int enable_depth; int enable_blend; enum GeometryType geometry; struct BufferManager* b; // TODO: remove me int enable_cull; GLenum cull_mode; }; static int is_integer(enum DataType data_type) { int result = 0; switch (data_type) { case DATA_FLOAT: result = 0; break; case DATA_INT: result = 1; break; default: assert(0); break; } return result; } static GLint gl_data_type(enum DataType data_type) { GLint result = -1; switch (data_type) { case DATA_FLOAT: result = GL_FLOAT; break; case DATA_INT: result = GL_INT; break; default: assert(0); break; } return result; } static struct PipelineBuilder* uniform_add( struct PipelineBuilder*p1, int binding, const char* name) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->n_programs > 0); int program = prog_handle(p->programs[p->n_programs-1]); GLuint index = glGetUniformBlockIndex(program, name); glUniformBlockBinding(program, index, binding); struct UniformBlock block = { .id = -1, .name = name, .binding = binding, .index = index, }; p->uniforms[p->n_uniforms++] = block; return p1; } static struct PipelineBuilder* storage_add( struct PipelineBuilder*p1, int binding, const char* name) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct UniformBlock block = { .id = -1, .name = name, .binding = binding, }; p->uniforms[p->n_uniforms++] = block; return p1; } static struct PipelineBuilder* begin_program(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->cur_program = p->programs[p->n_programs++] = prog_opengl_new(p->r); return p1; } static struct PipelineBuilder* add_vs(struct PipelineBuilder*p1, struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->cur_program); prog_add_vs(p->cur_program, shader.glsl); return p1; } static struct PipelineBuilder* add_fs(struct PipelineBuilder*p1, struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->cur_program); prog_add_fs(p->cur_program, shader.glsl); return p1; } static struct PipelineBuilder* add_cs(struct PipelineBuilder*p1, struct ShaderCode shader) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->cur_program); prog_add_cs(p->cur_program, shader.glsl); return p1; } static struct PipelineBuilder* end_program(struct PipelineBuilder*p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; assert(p->cur_program); prog_link(p->cur_program); p->cur_program = NULL; return p1; } static struct PipelineBuilder* begin_buffer(struct PipelineBuilder* p1, int stride) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; // TODO: check current p->cur_buffer = &p->buffers[p->n_buffers++]; p->cur_buffer->stride = stride; return p1; } static struct PipelineBuilder* buffer_attribute( struct PipelineBuilder* p1, int location, int channels, enum DataType data_type, uint64_t offset) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct BufferAttribute* attr = &p->cur_buffer->attrs[p->cur_buffer->n_attrs++]; attr->location = location; attr->channels = channels; attr->data_type = data_type; attr->stride = p->cur_buffer->stride; attr->offset = offset; return p1; } static struct PipelineBuilder* end_buffer(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->cur_buffer = NULL; return p1; } static void pipeline_free(struct Pipeline* p1) { struct PipelineImpl* p = (struct PipelineImpl*)p1; int i; if (!p) { return; } for (i = 0; i < p->n_programs; i++) { prog_free(p->programs[i]); } free(p->programs); for (i = 0; i < p->n_buffers; i++) { if (p->buffers[i].vao) { glDeleteVertexArrays(1, &p->buffers[i].vao); } } free(p->buffers); for (i = 0; i < p->n_uniforms; i++) { // TODO: remove me p->b->destroy(p->b, p->uniforms[i].id); } free(p->uniforms); for (i = 0; i < p->n_samplers; i++) { glDeleteSamplers(1, &p->samplers[i].id); } free(p->samplers); free(p->buf_descr); free(p); } static int buffer_assign(struct Pipeline* p1, int id, int buffer_id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; assert(id < p->n_buf_descrs); struct BufferDescriptor* descr = &p->buf_descr[id]; if (p->n_buffers >= p->buf_cap) { p->buf_cap = (p->buf_cap+1)*2; p->buffers = realloc(p->buffers, p->buf_cap*sizeof(struct Buffer)); } int logical_id = p->n_buffers++; // logical id struct Buffer* buf = &p->buffers[logical_id]; memset(buf, 0, sizeof(*buf)); buf->id = buffer_id; memcpy(&buf->base, p->b->get(p->b, buf->id), sizeof(buf->base)); buf->stride = descr->stride; buf->n_vertices = buf->base.size / descr->stride; buf->descriptor = id; glBindBuffer(GL_ARRAY_BUFFER, buf->base.buffer); glGenVertexArrays(1, &buf->vao); glBindVertexArray(buf->vao); for (int j = 0; j < descr->n_attrs; j++) { int location = descr->attrs[j].location; glEnableVertexAttribArray(location); if (is_integer(descr->attrs[j].data_type)) { glVertexAttribIPointer( location, descr->attrs[j].channels, gl_data_type(descr->attrs[j].data_type), descr->stride, (const void*)descr->attrs[j].offset); } else { glVertexAttribPointer( location, descr->attrs[j].channels, gl_data_type(descr->attrs[j].data_type), GL_FALSE, descr->stride, (const void*)descr->attrs[j].offset); } } glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); return logical_id; } static void uniform_assign(struct Pipeline* p1, int uniform_id, int buffer_id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; assert(uniform_id < p->n_uniforms); p->uniforms[uniform_id].id = buffer_id; memcpy(&p->uniforms[uniform_id].base, p->b->get(p->b, buffer_id), sizeof(p->uniforms[uniform_id].base)); } static void storage_swap(struct Pipeline* p1, int dst, int src) { struct PipelineImpl* p = (struct PipelineImpl*)p1; assert(dst < p->n_uniforms); assert(src < p->n_uniforms); struct UniformBlock* src_buf = &p->uniforms[src]; struct UniformBlock* dst_buf = &p->uniforms[dst]; int t = src_buf->binding; src_buf->binding = dst_buf->binding; dst_buf->binding = t; } static void before(struct PipelineImpl* p) { if (p->enable_blend) { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } if (p->enable_depth) { glEnable(GL_DEPTH_TEST); } if (p->geometry == GEOM_POINTS) { glEnable(GL_PROGRAM_POINT_SIZE); } if (p->enable_cull) { glEnable(GL_CULL_FACE); glCullFace(p->cull_mode); } } static void after(struct PipelineImpl* p) { if (p->enable_blend) { glDisable(GL_BLEND); } if (p->enable_depth) { glDisable(GL_DEPTH_TEST); } if (p->geometry == GEOM_POINTS) { glDisable(GL_PROGRAM_POINT_SIZE); } if (p->enable_cull) { glDisable(GL_CULL_FACE); } } static void start(struct Pipeline* p1) { struct PipelineImpl* p = (struct PipelineImpl*)p1; int i; for (i = 0; i < p->n_programs; i++) { prog_use(p->programs[i]); } for (i = 0; i < p->n_samplers; i++) { glBindSampler(p->samplers[i].binding, p->samplers[i].id); } for (i = 0; i < p->n_uniforms; i++) { glBindBufferBase( p->uniforms[i].base.type, p->uniforms[i].binding, p->uniforms[i].base.buffer); } } static void start_compute(struct Pipeline* p1, int sx, int sy, int sz) { struct PipelineImpl* p = (struct PipelineImpl*)p1; int i; prog_use(p->programs[0]); assert(p->n_uniforms > 0); for (i = 0; i < p->n_uniforms; i++) { glBindBufferBase( p->uniforms[i].base.type, p->uniforms[i].binding, p->uniforms[i].base.buffer); } glDispatchCompute(sx, sy, sz); glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); // TODO } static void use_texture(struct Pipeline* p1, void* tex) { //struct PipelineImpl* p = (struct PipelineImpl*)p1; int tex_id = *(int*)tex; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, tex_id); } static void draw(struct Pipeline* p1, int id) { struct PipelineImpl* p = (struct PipelineImpl*)p1; before(p); glBindVertexArray(p->buffers[id].vao); if (p->geometry == GEOM_POINTS) { glDrawArrays(GL_POINTS, 0, p->buffers[id].n_vertices); } else { glDrawArrays(GL_TRIANGLES, 0, p->buffers[id].n_vertices); } glBindVertexArray(0); after(p); } static void draw_indexed(struct Pipeline* p1, int id, int index, int index_byte_size) { struct PipelineImpl* p = (struct PipelineImpl*)p1; before(p); if (index_byte_size < 2) { // TODO return; } glBindVertexArray(p->buffers[id].vao); struct BufferImpl* ibuf = p->b->get(p->b, index); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf->buffer); assert(index_byte_size == 2 || index_byte_size == 4 || index_byte_size == 1); int n_vertices = ibuf->size / index_byte_size; //printf("Draw: %d\n", n_vertices); GLenum type; if (index_byte_size == 2) { type = GL_UNSIGNED_SHORT; } else if (index_byte_size == 4) { type = GL_UNSIGNED_INT; } else { type = GL_UNSIGNED_BYTE; } if (p->geometry == GEOM_POINTS) { glDrawElements(GL_POINTS, n_vertices, type, NULL); } else { glDrawElements(GL_TRIANGLES, n_vertices, type, NULL); } glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); after(p); } static struct PipelineBuilder* enable_depth(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->enable_depth = 1; return p1; } static struct PipelineBuilder* enable_blend(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->enable_blend = 1; return p1; } struct PipelineBuilder* enable_cull(struct PipelineBuilder* p1, enum CullType cull) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; switch (cull) { case CULL_FRONT: p->enable_cull = 1; p->cull_mode = GL_FRONT; break; case CULL_BACK: p->enable_cull = 1; p->cull_mode = GL_BACK; break; case CULL_BOTH: p->enable_cull = 1; p->cull_mode = GL_FRONT_AND_BACK; break; default: assert(0); } return p1; } static struct PipelineBuilder* geometry(struct PipelineBuilder* p1, enum GeometryType type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->geometry = type; return p1; } static struct PipelineBuilder* begin_sampler(struct PipelineBuilder* p1, int binding) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->cur_sampler = &p->samplers[p->n_samplers++]; p->cur_sampler->binding = binding; glGenSamplers(1, &p->cur_sampler->id); glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); vec4 border = {0.0f,0.0f,0.0f,0.5f}; glSamplerParameterfv(p->cur_sampler->id, GL_TEXTURE_BORDER_COLOR, border); return p1; } static int gl_filter(enum FilterType filter_type) { switch (filter_type) { case FILTER_NEAREST: return GL_NEAREST; case FILTER_LINEAR: return GL_LINEAR; case FILTER_NEAREST_MIPMAP_NEAREST: return GL_NEAREST_MIPMAP_NEAREST; case FILTER_LINEAR_MIPMAP_NEAREST: return GL_LINEAR_MIPMAP_NEAREST; case FILTER_NEAREST_MIPMAP_LINEAR: return GL_NEAREST_MIPMAP_LINEAR; case FILTER_LINEAR_MIPMAP_LINEAR: return GL_LINEAR_MIPMAP_LINEAR; default: verify(0); } return -1; } static int gl_wrap(enum WrapType wrap_type) { switch (wrap_type) { case WRAP_REPEAT: return GL_REPEAT; case WRAP_MIRRORED_REPEAT: return GL_MIRRORED_REPEAT; case WRAP_CLAMP_TO_EDGE: return GL_CLAMP_TO_EDGE; case WRAP_CLAMP_TO_BORDER: return GL_CLAMP_TO_BORDER; default: verify(0); break; } return -1; } static struct PipelineBuilder* sampler_mag_filter(struct PipelineBuilder* p1, enum FilterType filter_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_MAG_FILTER, gl_filter(filter_type)); return p1; } static struct PipelineBuilder* sampler_min_filter(struct PipelineBuilder* p1, enum FilterType filter_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_MIN_FILTER, gl_filter(filter_type)); return p1; } static struct PipelineBuilder* sampler_wrap_s(struct PipelineBuilder* p1, enum WrapType wrap_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_WRAP_S, gl_wrap(wrap_type)); return p1; } static struct PipelineBuilder* sampler_wrap_t(struct PipelineBuilder* p1, enum WrapType wrap_type) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; glSamplerParameteri(p->cur_sampler->id, GL_TEXTURE_WRAP_T, gl_wrap(wrap_type)); return p1; } static struct PipelineBuilder* end_sampler(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->cur_sampler = NULL; return p1; } static struct PipelineBuilder* set_bmgr(struct PipelineBuilder* p1, struct BufferManager* b) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; p->b = b; return p1; } static struct Pipeline* build(struct PipelineBuilder* p1) { struct PipelineBuilderImpl* p = (struct PipelineBuilderImpl*)p1; struct PipelineImpl* pl = calloc(1, sizeof(*pl)); struct Pipeline base = { .free = pipeline_free, .storage_assign = uniform_assign, .uniform_assign = uniform_assign, .buffer_assign = buffer_assign, .storage_swap = storage_swap, .start = start, .start_compute = start_compute, .draw = draw, .draw_indexed = draw_indexed, .use_texture = use_texture }; pl->base = base; pl->n_programs = p->n_programs; pl->programs = malloc(pl->n_programs*sizeof(struct Program*)); memcpy(pl->programs, p->programs, pl->n_programs*sizeof(struct Program*)); pl->n_uniforms = p->n_uniforms; pl->uniforms = malloc(pl->n_uniforms*sizeof(struct UniformBlock)); memcpy(pl->uniforms, p->uniforms, pl->n_uniforms*sizeof(struct UniformBlock)); pl->n_buf_descrs = p->n_buffers; pl->buf_descr = malloc(pl->n_buf_descrs*sizeof(struct BufferDescriptor)); memcpy(pl->buf_descr, p->buffers, pl->n_buf_descrs*sizeof(struct BufferDescriptor)); pl->n_samplers = p->n_samplers; pl->samplers = malloc(pl->n_samplers*sizeof(struct Sampler)); memcpy(pl->samplers, p->samplers, pl->n_samplers*sizeof(struct Sampler)); pl->enable_depth = p->enable_depth; pl->enable_blend = p->enable_blend; pl->geometry = p->geometry; pl->b = p->b; pl->enable_cull = p->enable_cull; pl->cull_mode = p->cull_mode; free(p); return (struct Pipeline*)pl; } struct PipelineBuilder* pipeline_builder_opengl(struct Render* r) { struct PipelineBuilderImpl* p = calloc(1, sizeof(*p)); struct PipelineBuilder base = { .set_bmgr = set_bmgr, .begin_program = begin_program, .add_vs = add_vs, .add_fs = add_fs, .add_cs = add_cs, .end_program = end_program, .storage_add = storage_add, .uniform_add = uniform_add, .begin_buffer = begin_buffer, .buffer_attribute = buffer_attribute, .end_buffer = end_buffer, .begin_sampler = begin_sampler, .sampler_mag_filter = sampler_mag_filter, .sampler_min_filter = sampler_min_filter, .sampler_wrap_s = sampler_wrap_s, .sampler_wrap_t = sampler_wrap_t, .end_sampler = end_sampler, .enable_depth = enable_depth, .enable_blend = enable_blend, .enable_cull = enable_cull, .geometry = geometry, .build = build }; p->base = base; p->r = r; return (struct PipelineBuilder*)p; }
resetius/graphtoys
lib/formats/gltf.c
#include "gltf.h" #include "base64.h" #include <ktx.h> #include <stdio.h> #include <stdlib.h> #include <stdint.h> #include <contrib/json/json.h> #include <lib/verify.h> #define BACK(vec, cap, count) \ count>=cap ? ( cap=(1+cap)*2, vec = realloc(vec, cap*sizeof(vec[0])), memset(&vec[count], 0, sizeof(vec[count])), &vec[count++] ) : ( memset(&vec[count], 0, sizeof(vec[count])), &vec[count++] ) static float get_float(json_value* value) { if (value->type == json_integer) { return value->u.integer; } else { return value->u.dbl; } } static void load_vec(json_value* value, float* vec, int size) { int i; for (i = 0; i < size; i++) { vec[i] = get_float(value->u.array.values[i]); } } static void load_scene(struct GltfScene* scene, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(scene->name, entry->value->u.string.ptr, sizeof(scene->name)-1); } else if (!strcmp(entry->name, "nodes") && entry->value->type == json_array) { for (json_value** node = entry->value->u.array.values; node != entry->value->u.array.values+entry->value->u.array.length; node++) { scene->nodes[scene->n_nodes++] = (*node)->u.integer; } } else { printf("Unknown scene key: '%s'\n", entry->name); } } } static void load_scenes(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_scene(BACK(gltf->scenes, gltf->cap_scenes, gltf->n_scenes), *entry); } else { printf("Bad scene type\n"); } } } static void load_node(struct GltfNode* node, json_value* value) { quat_identity(node->rotation); node->scale[0] = node->scale[1] = node->scale[2] = 1.0; mat4x4_identity(node->matrix); node->camera = node->mesh = -1; for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "mesh") && entry->value->type == json_integer) { node->mesh = entry->value->u.integer; } else if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(node->name, entry->value->u.string.ptr, sizeof(node->name)-1); } else if (!strcmp(entry->name, "rotation") && entry->value->type == json_array && entry->value->u.array.length == 4) { load_vec(entry->value, node->rotation, 4); } else if (!strcmp(entry->name, "scale") && entry->value->type == json_array && entry->value->u.array.length == 3) { load_vec(entry->value, node->scale, 3); } else if (!strcmp(entry->name, "translation") && entry->value->type == json_array && entry->value->u.array.length == 3) { load_vec(entry->value, node->translation, 3); } else if (!strcmp(entry->name, "camera")) { node->camera = entry->value->u.integer; } else { // TODO printf("Unknown node key: '%s'\n", entry->name); } } mat4x4_from_quat(node->matrix, node->rotation); mat4x4_translate_in_place(node->matrix, node->translation[0], node->translation[1], node->translation[2]); mat4x4_scale_aniso(node->matrix, node->matrix, node->scale[0], node->scale[1], node->scale[2]); mat4x4 norm_matrix; mat4x4_invert(norm_matrix, node->matrix); mat4x4_transpose(node->norm_matrix, norm_matrix); } static void load_nodes(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_node(BACK(gltf->nodes, gltf->cap_nodes, gltf->n_nodes), *entry); } else { printf("Bad nodes type\n"); } } } static char* gltf_file_by_fullname(const char* name, int64_t* size) { FILE* f; char* output; f = fopen(name, "rb"); if (!f) return NULL; fseek(f, 0, SEEK_END); *size = ftell(f); fseek(f, 0, SEEK_SET); output = malloc(*size); verify(fread(output, 1, *size, f) == *size); fclose(f); return output; } static char* gltf_file_by_name(struct Gltf* gltf, const char* name, int64_t* size) { int l = strlen(gltf->fsbase); char* output; strncat(gltf->fsbase, name, sizeof(gltf->fsbase)-l-1); output = gltf_file_by_fullname(gltf->fsbase, size); gltf->fsbase[l] = 0; return output; } static char* load_uri(struct Gltf* gltf, json_value* value, int64_t* size) { const char* base64_type = "data:application/octet-stream;base64,"; int base64_type_len = strlen(base64_type); *size = 0; if (!strncmp(value->u.string.ptr, base64_type, base64_type_len)) { return base64_decode( value->u.string.ptr+base64_type_len, value->u.string.length-base64_type_len, size); } else { char* output = gltf_file_by_name(gltf, value->u.string.ptr, size); verify(output); return output; } } static void load_buffer(struct Gltf* gltf, struct GltfBuffer* buffer, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "byteLength") && entry->value->type == json_integer) { buffer->size = entry->value->u.integer; } else if (!strcmp(entry->name, "uri") && entry->value->type == json_string) { // later } else { printf("Unknown buffer key: '%s'\n", entry->name); } } for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "uri") && entry->value->type == json_string) { int64_t size; buffer->data = load_uri(gltf, entry->value, &size); verify(size == buffer->size); } } } static void load_buffers(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_buffer(gltf, BACK(gltf->buffers, gltf->cap_buffers, gltf->n_buffers), *entry); } else { printf("Bad buffers type\n"); } } } static void load_accessor(struct GltfAccessor* acc, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "bufferView") && entry->value->type == json_integer) { acc->view = entry->value->u.integer; } else if (!strcmp(entry->name, "componentType") && entry->value->type == json_integer) { acc->component_type = entry->value->u.integer; } else if (!strcmp(entry->name, "byteOffset") && entry->value->type == json_integer) { acc->offset = entry->value->u.integer; } else if (!strcmp(entry->name, "count") && entry->value->type == json_integer) { acc->count = entry->value->u.integer; } else if (!strcmp(entry->name, "type") && entry->value->type == json_string) { if (!strcmp(entry->value->u.string.ptr, "SCALAR")) { acc->components = 1; } else if (!strcmp(entry->value->u.string.ptr, "VEC2")) { acc->components = 2; } else if (!strcmp(entry->value->u.string.ptr, "VEC3")) { acc->components = 3; } else if (!strcmp(entry->value->u.string.ptr, "VEC4")) { acc->components = 4; } else { printf("Unknown type: %s\n", entry->value->u.string.ptr); } } else if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(acc->name, entry->value->u.string.ptr, sizeof(acc->name)-1); } else if (!strcmp(entry->name, "max") && entry->value->type == json_array && entry->value->u.array.length <= 4) { load_vec(entry->value, acc->max, entry->value->u.array.length); } else if (!strcmp(entry->name, "min") && entry->value->type == json_array && entry->value->u.array.length <= 4) { load_vec(entry->value, acc->min, entry->value->u.array.length); } else { printf("Unknown accessor key: '%s'\n", entry->name); } } } static void load_accessors(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_accessor(BACK(gltf->accessors, gltf->cap_accessors, gltf->n_accessors), *entry); } else { printf("Unknown accessor type\n"); } } } static void load_view(struct GltfView* buf, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "buffer") && entry->value->type == json_integer) { buf->buffer = entry->value->u.integer; } else if (!strcmp(entry->name, "byteLength") && entry->value->type == json_integer) { buf->size = entry->value->u.integer; } else if (!strcmp(entry->name, "byteOffset") && entry->value->type == json_integer) { buf->data = (char*)entry->value->u.integer; } else if (!strcmp(entry->name, "byteStride") && entry->value->type == json_integer) { buf->stride = entry->value->u.integer; } else if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(buf->name, entry->value->u.string.ptr, sizeof(buf->data)-1); } else { printf("Unknown view key: '%s'\n", entry->name); } } } static void load_views(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_view(BACK(gltf->views, gltf->cap_views, gltf->n_views), *entry); } else { printf("Unknown views type\n"); } } } static void load_attributes(struct GltfPrimitive* primitive, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "NORMAL") && entry->value->type == json_integer) { primitive->normal = entry->value->u.integer; } else if (!strcmp(entry->name, "POSITION") && entry->value->type == json_integer) { primitive->position = entry->value->u.integer; } else if (!strcmp(entry->name, "TEXCOORD_0") && entry->value->type == json_integer) { primitive->texcoord[0] = entry->value->u.integer; } else if (!strcmp(entry->name, "TANGENT") && entry->value->type == json_integer) { primitive->tangent = entry->value->u.integer; } else { printf("Unsupported attribute: '%s'\n", entry->name); } } } static void load_primitive(struct GltfPrimitive* primitive, json_value* value) { primitive->material = primitive->normal = primitive->position = primitive->tangent = -1; for (int i = 0; i < sizeof(primitive->texcoord)/sizeof(int); i++) { primitive->texcoord[i] = -1; } for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "indices") && entry->value->type == json_integer) { primitive->indices = entry->value->u.integer; } else if (!strcmp(entry->name, "material") && entry->value->type == json_integer) { primitive->material = entry->value->u.integer; } else if (!strcmp(entry->name, "attributes") && entry->value->type == json_object) { load_attributes(primitive, entry->value); } else { printf("Unsupported primitive key: '%s'\n", entry->name); } } } static void load_primitives(struct GltfMesh* mesh, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_primitive(BACK(mesh->primitives, mesh->cap_primitives, mesh->n_primitives), *entry); } else { printf("Unknown primitives type\n"); } } } static void load_mesh(struct GltfMesh* mesh, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(mesh->name, entry->value->u.string.ptr, sizeof(mesh->name)-1); } else if (!strcmp(entry->name, "primitives") && entry->value->type == json_array) { load_primitives(mesh, entry->value); } else { printf("Unsupported mesh key: '%s'\n", entry->name); } } } static void load_meshes(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_mesh(BACK(gltf->meshes, gltf->cap_meshes, gltf->n_meshes), *entry); } else { printf("Unknown meshes type\n"); } } } static void load_perspective(struct GltfCameraPerspective* cam, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "aspectRatio")) { cam->aspect = get_float(entry->value); } else if (!strcmp(entry->name, "yfov")) { cam->yfov = get_float(entry->value); } else if (!strcmp(entry->name, "zfar")) { cam->zfar = get_float(entry->value); } else if (!strcmp(entry->name, "znear")) { cam->znear = get_float(entry->value); } } } static void load_orthographic(struct GltfCameraOrthographic* cam, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "xmag")) { cam->xmag = get_float(entry->value); } else if (!strcmp(entry->name, "ymag")) { cam->ymag = get_float(entry->value); } else if (!strcmp(entry->name, "zfar")) { cam->zfar = get_float(entry->value); } else if (!strcmp(entry->name, "znear")) { cam->znear = get_float(entry->value); } } } static void load_camera(struct GltfCamera* camera, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(camera->name, entry->value->u.string.ptr, sizeof(camera->name)-1); } else if (!strcmp(entry->name, "type") && entry->value->type == json_string) { if (!strcmp(entry->value->u.string.ptr, "perspective")) { camera->is_perspective = 1; } } else if (!strcmp(entry->name, "perspective") && entry->value->type == json_object) { load_perspective(&camera->perspective, entry->value); } else if (!strcmp(entry->name, "orthographic") && entry->value->type == json_object) { load_orthographic(&camera->orthographic, entry->value); } } } static void load_cameras(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_camera(BACK(gltf->cameras, gltf->cap_cameras, gltf->n_cameras), *entry); } else { printf("Unknown camera type\n"); } } } void* gltf_load_image_uri(const char* fname) { char* data; int64_t size; ktxTexture* tex = NULL; data = gltf_file_by_fullname(fname, &size); if (!data) return tex; verify(ktxTexture_CreateFromMemory( (const ktx_uint8_t *)data, size, // TODO: optimization KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &tex) == KTX_SUCCESS); free(data); return tex; } static void* load_image_uri(struct Gltf* gltf, json_value* value) { char* data; int64_t size; ktxTexture* tex = NULL; data = load_uri(gltf, value, &size); verify(ktxTexture_CreateFromMemory( (const ktx_uint8_t *)data, size, // TODO: optimization KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &tex) == KTX_SUCCESS); free(data); return tex; } static void load_image(struct Gltf* gltf, struct GltfImage* image, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "uri") && entry->value->type == json_string) { image->texture = load_image_uri(gltf, entry->value); } else if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(image->name, entry->value->u.string.ptr, sizeof(image->name)-1); } else { printf("Unknown image key: '%s'\n", entry->name); } } } static void load_images(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_image(gltf, BACK(gltf->images, gltf->cap_images, gltf->n_images), *entry); } else { printf("Unknown image type\n"); } } } static void load_texture(struct GltfTexture* texture, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "source") && entry->value->type == json_integer) { texture->source = entry->value->u.integer; } } } static void load_textures(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_texture(BACK(gltf->textures, gltf->cap_textures, gltf->n_textures), *entry); } else { printf("Unknown texture type\n"); } } } static void load_tex_info(struct GltfTextureInfo* info, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "index") && entry->value->type == json_integer) { info->index = entry->value->u.integer; } else if (!strcmp(entry->name, "texCoord") && entry->value->type == json_integer) { info->tex_coord = entry->value->u.integer; } else { printf("Unknowm tex info key: '%s'\n", entry->name); } } } static void load_normal_tex_info(struct GltfNormalTextureInfo* info, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "index") && entry->value->type == json_integer) { info->index = entry->value->u.integer; } else if (!strcmp(entry->name, "texCoord") && entry->value->type == json_integer) { info->tex_coord = entry->value->u.integer; } else if (!strcmp(entry->name, "scale")) { info->scale = get_float(entry->value); } else { printf("Unknowm tex info key: '%s'\n", entry->name); } } } static void load_occlusion_tex_info(struct GltfOcclusionTextureInfo* info, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "index") && entry->value->type == json_integer) { info->index = entry->value->u.integer; } else if (!strcmp(entry->name, "texCoord") && entry->value->type == json_integer) { info->tex_coord = entry->value->u.integer; } else if (!strcmp(entry->name, "strength")) { info->strength = get_float(entry->value); } else { printf("Unknowm tex info key: '%s'\n", entry->name); } } } static void load_pbr_metallic_roughness(struct GltfMetallicRoughness* info, json_value* value) { info->base_color_factor[0] = info->base_color_factor[1] = info->base_color_factor[2] = info->base_color_factor[3] = 1; info->metallic_factor = info->roughness_factor = 1; for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "baseColorFactor") && entry->value->type == json_array && entry->value->u.array.length == 4) { load_vec(entry->value, info->base_color_factor, 4); } else if (!strcmp(entry->name, "baseColorTexture") && entry->value->type == json_object) { info->has_base_color_texture = 1; load_tex_info(&info->base_color_texture, entry->value); } else if (!strcmp(entry->name, "metallicFactor")) { info->metallic_factor = get_float(entry->value); } else if (!strcmp(entry->name, "roughnessFactor")) { info->roughness_factor = get_float(entry->value); } else if (!strcmp(entry->name, "metallicRoughnessTexture") && entry->value->type == json_object) { info->has_metallic_roughness_texture = 1; load_tex_info(&info->metallic_roughness_texture, entry->value); } else { printf("Unknowm pbr key: '%s'\n", entry->name); } } } static void load_material(struct GltfMaterial* material, json_value* value) { for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "name") && entry->value->type == json_string) { strncpy(material->name, entry->value->u.string.ptr, sizeof(material->name)-1); } else if (!strcmp(entry->name, "pbrMetallicRoughness") && entry->value->type == json_object) { material->has_pbr_metallic_roughness = 1; load_pbr_metallic_roughness(&material->pbr_metallic_roughness, entry->value); } else if (!strcmp(entry->name, "normalTexture") && entry->value->type == json_object) { material->has_normal_texture = 1; load_normal_tex_info(&material->normal_texture, entry->value); } else if (!strcmp(entry->name, "occlusionTexture") && entry->value->type == json_object) { material->has_occlusion_texture = 1; load_occlusion_tex_info(&material->occlusion_texture, entry->value); } else if (!strcmp(entry->name, "emissiveTexture") && entry->value->type == json_object) { material->has_emissive_texture = 1; load_tex_info(&material->emissive_texture, entry->value); } else if (!strcmp(entry->name, "emissiveFactor") && entry->value->type == json_array && entry->value->u.array.length == 3) { load_vec(entry->value, material->emissive_factor, 3); } else if (!strcmp(entry->name, "alphaMode") && entry->value->type == json_string) { if (!strcmp(entry->value->u.string.ptr, "OPAQUE")) { material->alpha_mode = 1; } else { printf("Unknown alphaMode: '%s'\n", entry->value->u.string.ptr); } } else if (!strcmp(entry->name, "doubleSided") && entry->value->type == json_boolean) { material->double_sided = entry->value->u.boolean; } else { printf("Unknown material key: '%s'\n", entry->name); } } } static void load_materials(struct Gltf* gltf, json_value* value) { for (json_value** entry = value->u.array.values; entry != value->u.array.values+value->u.array.length; entry++) { if ((*entry)->type == json_object) { load_material(BACK(gltf->materials, gltf->cap_materials, gltf->n_materials), *entry); } else { printf("Unknown material type\n"); } } } void gltf_ctor(struct Gltf* gltf, const char* fn) { FILE* f = fopen(fn, "rb"); char* buf; int64_t size; memset(gltf, 0, sizeof(*gltf)); if (!f) { printf("Cannot open '%s'\n", fn); return; } fseek(f, 0, SEEK_END); size = ftell(f); buf = malloc(size+1); fseek(f, 0, SEEK_SET); verify(fread(buf, 1, size, f) == size); buf[size] = 0; fclose(f); strncpy(gltf->fsbase, fn, sizeof(gltf->fsbase)-1); char* p = strrchr(gltf->fsbase, '/'); if (*p) { *(p+1) = 0; } json_value* value = json_parse(buf, size); if (value->type != json_object) { printf("Bad json format\n"); goto end; } for (json_object_entry* entry = value->u.object.values; entry != value->u.object.values+value->u.object.length; entry++) { if (!strcmp(entry->name, "scene") && entry->value->type == json_integer) { gltf->def = entry->value->u.integer; } else if (!strcmp(entry->name, "scenes") && entry->value->type == json_array) { load_scenes(gltf, entry->value); } else if (!strcmp(entry->name, "nodes") && entry->value->type == json_array) { load_nodes(gltf, entry->value); } else if (!strcmp(entry->name, "materials")) { load_materials(gltf, entry->value); } else if (!strcmp(entry->name, "extensions")) { // TODO printf("Extensions unsupported yet\n"); } else if (!strcmp(entry->name, "buffers") && entry->value->type == json_array) { load_buffers(gltf, entry->value); } else if (!strcmp(entry->name, "bufferViews") && entry->value->type == json_array) { load_views(gltf, entry->value); } else if (!strcmp(entry->name, "asset")) { // skip printf("Asset\n"); } else if (!strcmp(entry->name, "accessors") && entry->value->type == json_array) { load_accessors(gltf, entry->value); } else if (!strcmp(entry->name, "meshes") && entry->value->type == json_array) { load_meshes(gltf, entry->value); } else if (!strcmp(entry->name, "cameras") && entry->value->type == json_array) { load_cameras(gltf, entry->value); } else if (!strcmp(entry->name, "images") && entry->value->type == json_array) { load_images(gltf, entry->value); } else if (!strcmp(entry->name, "textures") && entry->value->type == json_array) { load_textures(gltf, entry->value); } else { printf("Unsupported key: '%s'\n", entry->name); } } for (int i = 0; i < gltf->n_views; i++) { verify(gltf->views[i].buffer < gltf->n_buffers); gltf->views[i].data += (int64_t)gltf->buffers[gltf->views[i].buffer].data; } end: json_value_free(value); free(buf); } void gltf_dtor(struct Gltf* gltf) { int i; for (i = 0; i < gltf->n_buffers; i++) { free(gltf->buffers[i].data); } for (i = 0; i < gltf->n_meshes; i++) { free(gltf->meshes[i].primitives); } for (i = 0; i < gltf->n_images; i++) { ktxTexture_Destroy((ktxTexture*)gltf->images[i].texture); } free(gltf->accessors); free(gltf->scenes); free(gltf->nodes); free(gltf->meshes); free(gltf->views); free(gltf->buffers); free(gltf->images); free(gltf->textures); } struct Gltf* gltf_alloc() { return calloc(1, sizeof(sizeof(struct Gltf))); } void gltf_free(struct Gltf* gltf) { free(gltf); }
resetius/graphtoys
tools/gltfprint.c
#include <stddef.h> #include <stdio.h> #include <string.h> #include <stdint.h> #include <stdlib.h> #include <lib/formats/gltf.h> int main(int argc, char** argv) { struct Gltf gltf; if (argc < 2) { printf("usage: %s filename\n", argv[0]); return -1; } gltf_ctor(&gltf, argv[1]); for (int i = 0; i < gltf.n_scenes; i++) { printf("Scene name: '%s'\n", gltf.scenes[i].name); for (int j = 0; j < gltf.scenes[i].n_nodes; j++) { printf("Node: %d\n", gltf.scenes[i].nodes[j]); } for (int j = 0; j < gltf.n_buffers; j++) { printf("Buffer: %d %p %ld\n", j, gltf.buffers[j].data, (long)gltf.buffers[j].size); } for (int j = 0; j < gltf.n_views; j++) { printf("View: %d %d %p %ld\n", j, gltf.views[j].buffer, gltf.views[j].data, (long)gltf.views[j].size); } for (int j = 0; j < gltf.n_nodes; j++) { printf("Node: %d '%s'\n", j, gltf.nodes[j].name); } for (int j = 0; j < gltf.n_accessors; j++) { printf("Accessor: %d %d %d\n", j, gltf.accessors[j].view, gltf.accessors[j].count); } } printf("Meshes: %d\n", gltf.n_meshes); gltf_dtor(&gltf); return 0; }
resetius/graphtoys
render/buffer.h
<gh_stars>0 #pragma once #include <stdint.h> enum BufferType { BUFFER_ARRAY, // vao BUFFER_SHADER_STORAGE, BUFFER_UNIFORM, BUFFER_INDEX }; enum BufferMemoryType { MEMORY_STATIC, MEMORY_DYNAMIC, MEMORY_DYNAMIC_COPY }; // Создаем все виды буферов (vertex, storage, uniform) ... // Делаем привязку буфера к descriptor'у через pipeline // Для vulkan внутри хранится descriptorset // Для opengl binding id // Идентификаторы должны храниться внутри pipeline, так как один буффер может // использоваться в разных pipeline с разными binding_id/descriptor_set // Перед использованием буфера шлем descriptorset в сommand buffer или делаем bind struct BufferManager { // uniform create per-image // dynamic create per-image? int (*create)( struct BufferManager* mgr, enum BufferType type, enum BufferMemoryType mem_type, const void* data, int size); void (*update)( struct BufferManager* mgr, int id, const void* data, int offset, int size); void (*destroy)(struct BufferManager* mgr, int id); // internal handler void* (*get)(struct BufferManager* mgr, int id); void (*release)(struct BufferManager* mgr, void* buffer); struct BufferBase* (*acquire)(struct BufferManager* mgr, int buffer_size); void (*free)(struct BufferManager* mgr); }; int buffer_create( struct BufferManager* b, enum BufferType type, enum BufferMemoryType mem_type, const void* data, int size); void buffer_update( struct BufferManager* b, int id, const void* data, int offset, int size); // buffer_id // local_buffer_id (buffer_id in pipeline) // local_buffer_id = pipeline->assign(buffer_id, binding) // pipeline->use_buffer(local_buffer_id) // pipeline->swap_assignments(local_buffer_id1, local_buffer_id2) struct BufferBase { int id; int valid; int size; }; struct BufferManagerBase { struct BufferManager iface; int buffer_size; char* buffers; int n_buffers; int cap; int64_t total_memory; }; void buffermanager_base_ctor(struct BufferManagerBase* bm, int buffer_size);
resetius/graphtoys
vulkan/frame.h
<reponame>resetius/graphtoys #pragma once #include "vk.h" #include "commandbuffer.h" struct RenderImpl; struct Frame { struct CommandBuffer cb; VkCommandBuffer cmd; VkFence fence; VkSemaphore acquire_image; VkSemaphore render_finished; }; void frame_init(struct Frame* frame, struct RenderImpl* r); void frame_destroy(struct Frame* frame); VkCommandBuffer frame_cb(struct Frame* frame);
resetius/graphtoys
lib/ref.h
<filename>lib/ref.h<gh_stars>0 #pragma once #include <stdatomic.h> struct Ref { atomic_int counter; void (*free)(struct Ref* r); }; void ref(struct Ref*); void unref(struct Ref*);
resetius/graphtoys
render/buffer.c
<gh_stars>0 #include <stdio.h> #include <stdlib.h> #include <string.h> #include <assert.h> #include "buffer.h" #include "render.h" static struct BufferBase* buffer_acquire_(struct BufferManagerBase* b, int size) { struct BufferBase* buf = NULL; if (b->n_buffers >= b->cap) { int i; for (i = b->n_buffers - 1; i >= 0 && ((struct BufferBase*)&b->buffers[b->buffer_size * i])->valid; --i) { ; } if (i >= 0) { buf = (struct BufferBase*)&b->buffers[i*b->buffer_size]; } } if (!buf && b->n_buffers >= b->cap) { int old_cap = b->cap; b->cap = (1+b->cap)*2; b->buffers = realloc(b->buffers, b->cap*b->buffer_size); memset(b->buffers + old_cap * b->buffer_size, 0, (b->cap - old_cap)*b->buffer_size); } if (!buf) { int id = b->n_buffers++; buf = (struct BufferBase*)&b->buffers[id*b->buffer_size]; buf->id = id; } b->total_memory += size; printf("(%p) buffer memory: %lld\n", b, (long long)b->total_memory); buf->valid = 1; buf->size = size; return buf; } static void buffer_release_(struct BufferManager* mgr, int id) { struct BufferManagerBase* b = (struct BufferManagerBase*)mgr; struct BufferBase base = { .id = id, .valid = 0, .size = 0, }; assert(id < b->n_buffers); b->iface.release(&b->iface, &b->buffers[id*b->buffer_size]); b->total_memory -= ((struct BufferBase*)&b->buffers[id*b->buffer_size])->size; printf("(%p) free buffer memory: %lld\n", b, (long long)b->total_memory); memcpy(&b->buffers[id*b->buffer_size], &base, sizeof(base)); while (b->n_buffers > 0 && !((struct BufferBase*)&b->buffers[b->buffer_size * (b->n_buffers - 1)])->valid) { b->n_buffers --; } } static void buffer_mgr_free_(struct BufferManager* mgr) { struct BufferManagerBase* b = (struct BufferManagerBase*)mgr; while (b->n_buffers > 0) { buffer_release_(mgr, b->n_buffers-1); } free(b->buffers); free(b); } static void* buffer_get_(struct BufferManager* mgr, int id) { struct BufferManagerBase* b = (struct BufferManagerBase*)mgr; assert(id < b->n_buffers); return &b->buffers[id*b->buffer_size]; } int buffer_create( struct BufferManager* b, enum BufferType type, enum BufferMemoryType mem_type, const void* data, int size) { return b->create(b, type, mem_type, data, size); } void buffer_update( struct BufferManager* b, int id, const void* data, int offset, int size) { return b->update(b, id, data, offset, size); } void buffermanager_base_ctor(struct BufferManagerBase* bm, int buffer_size) { struct BufferManager iface = { .get = buffer_get_, .destroy = buffer_release_, .free = buffer_mgr_free_, .acquire = buffer_acquire_, }; bm->iface = iface; bm->buffer_size = buffer_size; }
resetius/graphtoys
vulkan/renderpass.h
#pragma once #include "vk.h" struct RenderPass { VkRenderPass rp; VkDevice dev; }; void rp_init(struct RenderPass* r, VkDevice logDev, VkFormat swapChainImageFormat, VkFormat depthFormat); void rp_destroy(struct RenderPass* r); void rp_begin( struct RenderPass* r, VkClearValue* values, int n_values, VkCommandBuffer commands, VkFramebuffer framebuffer, VkExtent2D extent); void rp_end(struct RenderPass* r, VkCommandBuffer commands);
resetius/graphtoys
font/font.h
<filename>font/font.h #pragma once #include <stdint.h> #include <render/render.h> struct Font; struct BufferPair; struct Label { struct Font* f; uint32_t* text; struct BufferPair* buf; int len; int cap; int x; int y; int w; int h; int id; int dirty; }; struct Font* font_new(struct Render* r, int char_width, int char_height, int device_w, int device_h); void font_free(struct Font*); struct Label* label_alloc(); void label_ctor(struct Label*l, struct Font* f); void label_dtor(struct Label*l); void label_set_text(struct Label* l, const char* s); void label_set_vtext(struct Label* l, const char* s, ...); void label_set_pos(struct Label* l, int x, int y); void label_set_screen(struct Label* l, int w, int h); void label_render(struct Label* l); void label_free(struct Label* l);
resetius/graphtoys
vulkan/swapchain.c
#include <stdio.h> #include <stdlib.h> #include "swapchain.h" #include "render_impl.h" #include "tools.h" // TODO static uint32_t max(uint32_t a, uint32_t b) { return a>b?a:b; } static uint32_t min(uint32_t a, uint32_t b) { return a<b?a:b; } static VkSurfaceFormatKHR choose_format(VkSurfaceFormatKHR* formats, int n) { int i; if (n == 1 && formats[0].format == VK_FORMAT_UNDEFINED) { VkSurfaceFormatKHR format = { VK_FORMAT_B8G8R8A8_UNORM, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR }; return format; } for (i = 0; i < n; i++) { VkSurfaceFormatKHR* format = &formats[i]; if (format->format == VK_FORMAT_B8G8R8A8_UNORM && format->colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR) { return *format; } } return formats[0]; } static VkPresentModeKHR choose_mode(VkPresentModeKHR* modes, int n_modes, int vsync) { if (!vsync) { int i; for (i = 0; i < n_modes; i++) { if (modes[i] == VK_PRESENT_MODE_IMMEDIATE_KHR) { return VK_PRESENT_MODE_IMMEDIATE_KHR; } } for (i = 0; i < n_modes; i++) { if (modes[i] == VK_PRESENT_MODE_MAILBOX_KHR) { return VK_PRESENT_MODE_MAILBOX_KHR; } } } return VK_PRESENT_MODE_FIFO_KHR; } static VkExtent2D choose_extent(const VkSurfaceCapabilitiesKHR* caps) { if (caps->currentExtent.width != (uint32_t)-1) { return caps->currentExtent; } else { VkExtent2D extent = { 800, 600 }; extent.width = max( caps->minImageExtent.width, min(caps->maxImageExtent.width, extent.width)); extent.height = max( caps->minImageExtent.height, min(caps->maxImageExtent.height, extent.height)); return extent; } } static VkFormat find_supported_format( struct RenderImpl* r, VkFormat* candidates, int n_candidates, VkImageTiling tiling, VkFormatFeatureFlags features) { int i; for (i = 0; i < n_candidates; i++) { VkFormat format = candidates[i]; VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(r->phy_dev, format, &props); if (tiling == VK_IMAGE_TILING_LINEAR && (props.linearTilingFeatures & features) == features) { return format; } else if (tiling == VK_IMAGE_TILING_OPTIMAL && (props.optimalTilingFeatures & features) == features) { return format; } } fprintf(stderr, "failed to find supported format!"); exit(-1); } void sc_init(struct SwapChain* sc, struct RenderImpl* r) { //sc->depth_format = VK_FORMAT_D24_UNORM_S8_UINT; // TODO: detect format VkFormat formats [] = { VK_FORMAT_D24_UNORM_S8_UINT, VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, }; sc->depth_format = find_supported_format( r, formats, sizeof(formats)/sizeof(VkFormat), VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT); VkSurfaceFormatKHR surfaceFormat = choose_format(r->formats, r->n_formats); VkPresentModeKHR presentMode = choose_mode( r->modes, r->n_modes, r->cfg.vsync); VkExtent2D extent = choose_extent(&r->caps); uint32_t imageCount = r->cfg.triple_buffer ? 3 : r->caps.minImageCount; if (r->caps.maxImageCount > 0 && imageCount > r->caps.maxImageCount) { imageCount = r->caps.maxImageCount; } VkSwapchainCreateInfoKHR createInfo = { .sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR, .surface = r->surface, .minImageCount = imageCount, .imageFormat = surfaceFormat.format, .imageColorSpace = surfaceFormat.colorSpace, .imageExtent = extent, .imageArrayLayers = 1, .imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, .preTransform = r->caps.currentTransform, .compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR, .presentMode = presentMode, .clipped = VK_TRUE, .oldSwapchain = VK_NULL_HANDLE }; uint32_t queueFamilyIndices[] = { (uint32_t)r->graphics_family, (uint32_t)r->present_family }; if (r->graphics_family != r->present_family) { createInfo.imageSharingMode = VK_SHARING_MODE_CONCURRENT; createInfo.queueFamilyIndexCount = 2; createInfo.pQueueFamilyIndices = queueFamilyIndices; } else { createInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; createInfo.queueFamilyIndexCount = 0; createInfo.pQueueFamilyIndices = NULL; } if (vkCreateSwapchainKHR(r->log_dev, &createInfo, NULL, &sc->swapchain) != VK_SUCCESS) { fprintf(stderr, "failed to create swap chain !\n"); exit(-1); } vkGetSwapchainImagesKHR(r->log_dev, sc->swapchain, &imageCount, NULL); sc->images = malloc(imageCount*sizeof(VkImage)); sc->n_images = imageCount; vkGetSwapchainImagesKHR(r->log_dev, sc->swapchain, &imageCount, sc->images); sc->im_format = surfaceFormat.format; sc->extent = extent; sc->r = r; create_image( r->memory_properties, r->log_dev, sc->extent.width, sc->extent.height, sc->depth_format, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &sc->depth_image, &sc->depth_image_memory); } void sc_destroy(struct SwapChain* sc) { free(sc->images); vkDestroyImage(sc->r->log_dev, sc->depth_image, NULL); vkFreeMemory(sc->r->log_dev, sc->depth_image_memory, NULL); vkDestroySwapchainKHR(sc->r->log_dev, sc->swapchain, NULL); }
resetius/graphtoys
models/stl.c
<reponame>resetius/graphtoys<filename>models/stl.c #include <math.h> #include <stdio.h> #include <stdlib.h> #include <lib/formats/stl.h> #include <lib/object.h> #include "stl.h" #include <render/pipeline.h> #include <lib/linmath.h> #include <models/stl.frag.h> #include <models/stl.vert.h> #include <models/stl.frag.spv.h> #include <models/stl.vert.spv.h> #include <models/dot.frag.h> #include <models/dot.vert.h> #include <models/dot.frag.spv.h> #include <models/dot.vert.spv.h> // x = (R+r cos(psi)) cos phi // y = (R+r cos(psi)) sin phi // z = r sin phi // psi in [0,2pi) // phi in [-pi,pi) struct UniformBlock { mat4x4 mv; mat4x4 mvp; mat4x4 norm; vec4 light; }; struct Stl { struct Object base; struct UniformBlock uniform; struct Pipeline* pl; struct Pipeline* plt; struct BufferManager* b; //mat4x4 m; float ax, ay, az; vec4 light; quat q; int model; int uniform_id; int dot; int dot_uniform_id; }; static void t_draw(struct Object* obj, struct DrawContext* ctx) { struct Stl* t = (struct Stl*)obj; mat4x4 m, v, p, mv, mvp; mat4x4_identity(m); //mat4x4_rotate_X(m, m, ctx->time); //mat4x4_rotate_Y(m, m, ctx->time); //mat4x4_rotate_Z(m, m, ctx->time); //memcpy(m, t->m, sizeof(m)); mat4x4_from_quat(m, t->q); vec3 eye = {0.0f, -10.0f, 0.f}; vec3 center = {.0f, .0f, .0f}; vec3 up = {.0f, .0f, -.1f}; //vec3 eye = {0.0f, -1.0f, 0.f}; //vec3 center = {.0f, .0f, .0f}; //vec3 up = {.0f, .0f, -.1f}; mat4x4_look_at(v, eye, center, up); //mat4x4_rotate_X(v, v, ctx->time); //mat4x4_rotate_Y(v, v, ctx->time); //mat4x4_rotate_Z(v, v, ctx->time); mat4x4_mul(mv, v, m); //mat4x4_ortho(p, -ctx->ratio, ctx->ratio, -1.f, 1.f, 1.f, -1.f); //mat4x4_identity(p); mat4x4_perspective(p, 70./2./M_PI, ctx->ratio, 0.3f, 1000.f); mat4x4_mul(mvp, p, mv); mat4x4 norm; //mat4x4_invert(norm4, mv); //mat4x4_transpose(norm4, norm4); //mat3x3 norm; //mat3x3_from_mat4x4(norm, norm4); //mat3x3_from_mat4x4(norm, mv); memcpy(norm, mv, sizeof(norm)); norm[3][0] = norm[3][1] = norm[3][2] = 0; norm[0][3] = norm[1][3] = norm[2][3] = 0; norm[3][3] = 1; memcpy(t->uniform.mvp, mvp, sizeof(mvp)); memcpy(t->uniform.mv, mv, sizeof(mv)); memcpy(t->uniform.norm, norm, sizeof(norm)); //mat4x4 lrot; //mat4x4_identity(lrot); //mat4x4_rotate_X(lrot, lrot, ctx->time); //vec4 light = {10, -10, 20, 0}; //mat4x4_mul_vec4(t->uniform.light, lrot, light); //printf("%f %f %f %f\n, ", t->uniform.light[0],t->uniform.light[1],t->uniform.light[2],t->uniform.light[3]); //memcpy(t->uniform.light, light, sizeof(light)); // light position in view coordinate mat4x4_mul_vec4(t->uniform.light, v, t->light); t->pl->start(t->pl); buffer_update(t->b, t->uniform_id, &t->uniform, 0, sizeof(t->uniform)); t->pl->draw(t->pl, t->model); mat4x4 m1; mat4x4_identity(m1); mat4x4_translate_in_place(m1, t->light[0], t->light[1], t->light[2]); mat4x4_rotate_X(m1, m1, M_PI/2); mat4x4_mul(mv, v, m1); mat4x4_mul(mvp, p, mv); t->plt->start(t->plt); buffer_update(t->b, t->dot_uniform_id, mvp, 0, sizeof(mvp)); t->plt->draw(t->plt, t->dot); } static void transform(struct Stl* t) { vec3 ox = {1,0,0}; vec3 oy = {0,1,0}; vec3 oz = {0,0,1}; quat ox1 = {1,0,0,0}; quat oy1 = {0,1,0,0}; quat oz1 = {0,0,1,0}; quat qx, qy, qz, q; quat_conj(q, t->q); quat_mul(ox1, ox1, t->q); quat_mul(ox1, q, ox1); memcpy(ox, ox1, sizeof(vec3)); quat_mul(oy1, oy1, t->q); quat_mul(oy1, q, oy1); memcpy(oy, oy1, sizeof(vec3)); quat_mul(oz1, oz1, t->q); quat_mul(oz1, q, oz1); memcpy(oz, oz1, sizeof(vec3)); quat_rotate(qx, t->ax, ox); quat_rotate(qy, t->ay, oy); quat_rotate(qz, t->az, oz); quat_mul(t->q, t->q, qx); quat_mul(t->q, t->q, qy); quat_mul(t->q, t->q, qz); t->ax = t->ay = t->az = 0; } static void move_left(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[0] -= 0.1; } else { t->az += -5*M_PI/360; } transform(t); } static void move_right(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[0] += 0.1; } else { t->az += 5*M_PI/360; } transform(t); } static void move_up(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[2] += 0.1; } else { t->ax += -5*M_PI/360; } transform(t); } static void move_down(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[2] -= 0.1; } else { t->ax += 5*M_PI/360; } transform(t); } static void zoom_in(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[1] += 0.1; } else { t->ay += 5*M_PI/360;; } transform(t); } static void zoom_out(struct Object* obj, int mods) { struct Stl* t = (struct Stl*)obj; if (mods & 1) { t->light[1] -= 0.1; } else { t->ay += -5*M_PI/360; } transform(t); } static void t_free(struct Object* obj) { struct Stl* t = (struct Stl*)obj; t->pl->free(t->pl); t->b->free(t->b); free(t); } struct Object* CreateStl(struct Render* r, struct Config* cfg) { struct Stl* t = calloc(1, sizeof(struct Stl)); struct Object base = { .draw = t_draw, .free = t_free, .move_left = move_left, .move_right = move_right, .move_up = move_up, .move_down = move_down, .zoom_in = zoom_in, .zoom_out = zoom_out, }; struct StlVertex* vertices; int nvertices; struct ShaderCode vertex_shader = { .glsl = models_stl_vert, .spir_v = models_stl_vert_spv, .size = models_stl_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = models_stl_frag, .spir_v = models_stl_frag_spv, .size = models_stl_frag_spv_size, }; struct ShaderCode vertex_shadert = { .glsl = models_dot_vert, .spir_v = models_dot_vert_spv, .size = models_dot_vert_spv_size, }; struct ShaderCode fragment_shadert = { .glsl = models_dot_frag, .spir_v = models_dot_frag_spv, .size = models_dot_frag_spv_size, }; //mat4x4_identity(t->m); quat_identity(t->q); t->base = base; vec4 light = {0, 0, 0, 1}; vec4_dup(t->light, light); const char* fn = cfg_gets_def(cfg, "name", "skull_art.stl"); //FILE* f = fopen("tricky_kittens.stl", "rb"); //FILE* f = fopen("rocklobster_solid.stl", "rb"); //FILE* f = fopen("Doraemon_Lucky_Cat.stl", "rb"); vertices = stl_load(fn, &nvertices); t->b = r->buffer_manager(r); struct PipelineBuilder* pl = r->pipeline(r); t->pl = pl ->set_bmgr(pl, t->b) ->begin_program(pl) ->add_vs(pl, vertex_shader) ->add_fs(pl, fragment_shader) ->end_program(pl) ->uniform_add(pl, 0, "MatrixBlock") ->begin_buffer(pl, sizeof(struct StlVertex)) ->buffer_attribute(pl, 3, 3, DATA_FLOAT, offsetof(struct StlVertex, col)) ->buffer_attribute(pl, 2, 3, DATA_FLOAT, offsetof(struct StlVertex, norm)) ->buffer_attribute(pl, 1, 3, DATA_FLOAT, offsetof(struct StlVertex, pos)) ->end_buffer(pl) ->enable_depth(pl) ->build(pl); t->uniform_id = buffer_create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(struct UniformBlock)); t->pl->uniform_assign(t->pl, 0, t->uniform_id); int model_buffer_id = buffer_create(t->b, BUFFER_ARRAY, MEMORY_STATIC, vertices, nvertices*sizeof(struct StlVertex)); t->model = pl_buffer_assign(t->pl, 0, model_buffer_id); struct StlVertex pp[] = { {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { -1, 1, 0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { -1, -1, 0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { 1, -1, 0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { -1, 1, 0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { 1, -1, 0}}, {{1.0, 0.0, 1.0}, {0.0, 0.0, 0.0}, { 1, 1, 0}} }; struct PipelineBuilder* plt = r->pipeline(r); t->plt = plt ->set_bmgr(plt, t->b) ->begin_program(plt) ->add_vs(plt, vertex_shadert) ->add_fs(plt, fragment_shadert) ->end_program(plt) ->uniform_add(plt, 0, "MatrixBlock") ->begin_buffer(plt, sizeof(struct StlVertex)) ->buffer_attribute(plt, 2, 3, DATA_FLOAT, offsetof(struct StlVertex, col)) ->buffer_attribute(plt, 1, 3, DATA_FLOAT, offsetof(struct StlVertex, pos)) ->end_buffer(plt) ->enable_blend(plt) ->enable_depth(plt) ->build(plt); t->dot_uniform_id = buffer_create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(mat4x4)); t->plt->uniform_assign(t->plt, 0, t->dot_uniform_id); int dot_buffer_id = buffer_create(t->b, BUFFER_ARRAY, MEMORY_STATIC, pp, sizeof(pp)); t->dot = pl_buffer_assign(t->plt, 0, dot_buffer_id); free(vertices); return (struct Object*)t; }
resetius/graphtoys
font/font.c
<filename>font/font.c #include <stdlib.h> #include <stdio.h> #include <stdarg.h> #include <ctype.h> #include <ft2build.h> #include FT_FREETYPE_H #include <render/pipeline.h> #include <render/char.h> #include <render/render.h> #include <font/font.vert.h> #include <font/font.frag.h> #include <font/font.vert.spv.h> #include <font/font.frag.spv.h> #include <font/RobotoMono-Regular.ttf.h> #include "font.h" #include <lib/linmath.h> struct UniformBlock { mat4x4 mvp; }; struct BufferPair { int id; int vao; }; struct FontImpl { struct Char* chars[65536]; struct UniformBlock uniform; struct Pipeline* pl; struct BufferManager* b; int current_id; int max_letters; int uniform_id; }; static void char_load(struct Render* r, struct Char* chars[], FT_Face face, wchar_t ch) { struct Char** out = &chars[ch]; int error; error = FT_Load_Char(face, ch, FT_LOAD_RENDER); if (error) { printf("Cannot load char: %d\n", error); exit(1); } error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL); if (error) { printf("Cannot render glyph: %d\n", error); exit(1); } *out = rend_char_new(r, ch, face); } struct Font* font_new(struct Render* r, int char_w, int char_h, int dev_w, int dev_h) { struct FontImpl* t = calloc(1, sizeof(*t)); int i; FT_Library library; FT_Face face; const wchar_t* cyr = L"АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ" L"абвгдеёжзийклмнопрстуфхцчшщъыьэюя"; int error = FT_Init_FreeType(&library); if (error) { printf("Cannot load FreeType\n"); exit(1); } error = FT_New_Memory_Face( library, (const FT_Byte*)font_RobotoMono_Regular_ttf, font_RobotoMono_Regular_ttf_size, 0, &face); if (error) { printf("Cannot load Font\n"); exit(1); } error = FT_Set_Char_Size( face, /* handle to face object */ char_w, /* char_width in 1/64th of points */ char_h, /* char_height in 1/64th of points */ dev_w, /* horizontal device resolution */ dev_h ); /* vertical device resolution */ if (error) { printf("Cannot set char size\n"); exit(1); } t->max_letters = 100; memset(t->chars, 0, sizeof(t->chars)); // load ascii for (i = 1; i < 128; i++) { char_load(r, t->chars, face, i); } while (*cyr) { char_load(r, t->chars, face, *cyr++); } struct ShaderCode vertex_shader = { .glsl = font_font_vert, .spir_v = font_font_vert_spv, .size = font_font_vert_spv_size, }; struct ShaderCode fragment_shader = { .glsl = font_font_frag, .spir_v = font_font_frag_spv, .size = font_font_frag_spv_size, }; t->b = r->buffer_manager(r); struct PipelineBuilder* p = r->pipeline(r); struct Pipeline* pl = p ->set_bmgr(p, t->b) ->begin_program(p) ->add_vs(p, vertex_shader) ->add_fs(p, fragment_shader) ->end_program(p) ->begin_buffer(p, sizeof(vec4)) // {x,y,s,t} // set buffer data later in char render ->buffer_attribute(p, 1, 4, DATA_FLOAT, 0) ->end_buffer(p) ->uniform_add(p, 0, "MatrixBlock") ->begin_sampler(p, 0) ->end_sampler(p) ->enable_blend(p) //->begin_descriptor(p) // for each texture //->end_descriptor(p) ->build(p); t->pl = pl; t->uniform_id = buffer_create(t->b, BUFFER_UNIFORM, MEMORY_DYNAMIC, NULL, sizeof(t->uniform)); pl_uniform_assign(t->pl, 0, t->uniform_id); FT_Done_Face(face); FT_Done_FreeType(library); return (struct Font*)t; } void font_free(struct Font* o) { int i; struct FontImpl* f = (struct FontImpl*)o; if (f) { for (i = 0; i < sizeof(f->chars)/sizeof(struct Char*); i++) { if (f->chars[i]) { f->chars[i]->free(f->chars[i]); } } f->pl->free(f->pl); free(f); } } static int next_or_die(const unsigned char** p, jmp_buf* buf) { if (((**p) >> 6) != 0x2) { longjmp(*buf, 1); } return (*((*p)++)) & 0x3f; } void label_set_text(struct Label* l, const char* s1) { int len = strlen(s1); const unsigned char* s = (const unsigned char*)s1; struct FontImpl* f = (struct FontImpl*)l->f; if (l->cap < len) { l->cap = len+1; l->text = realloc(l->text, l->cap*sizeof(uint32_t)); l->buf = realloc(l->buf, l->cap*sizeof(struct BufferPair)); } int k = 0; jmp_buf buf; int except = setjmp(buf); uint32_t symbol = 0; int changed = 0; while (*s && !except) { symbol = 0; if ((*s & 0x80) == 0) { symbol = *s++; } else if (((*s) >> 5) == 0x6) { symbol = ((*s++) & 0x1f) << 6; symbol |= next_or_die(&s, &buf); } else if (((*s) >> 4) == 0xe) { symbol = ((*s++) & 0xf) << 12; symbol |= next_or_die(&s, &buf) << 6; symbol |= next_or_die(&s, &buf); } else if (((*s) >> 3) == 0x1e) { symbol = ((*s++) & 0x7) << 18; symbol |= next_or_die(&s, &buf) << 12; symbol |= next_or_die(&s, &buf) << 6; symbol |= next_or_die(&s, &buf); } else { longjmp(buf, 1); } changed |= k >= l->len || l->text[k] != symbol; if (changed) { l->text[k] = symbol | 0x80000000; } if (k >= l->len) { l->buf[k].id = buffer_create(f->b, BUFFER_ARRAY, MEMORY_DYNAMIC, NULL, 6*4*4); l->buf[k].vao = pl_buffer_assign(f->pl, 0, l->buf[k].id); } k++; } if (except) { printf("Bad utf-8 sequence\n"); } l->len = k; } void label_set_vtext(struct Label* l, const char* format, ...) { char buf[32768]; va_list args; va_start(args, format); vsnprintf(buf, sizeof(buf), format, args); va_end(args); label_set_text(l, buf); } void label_set_pos(struct Label* l, int x, int y) { l->x = x; l->y = y; } void label_set_screen(struct Label* l, int w, int h) { l->w = w; l->h = h; l->dirty = 5; } void label_render(struct Label* l) { struct FontImpl* f = (struct FontImpl*)l->f; int x = l->x; int y = l->y; mat4x4 m, p, mvp; struct Char* ch; int i; mat4x4_identity(m); mat4x4_ortho(p, 0, l->w, 0, l->h, 1.f, -1.f); p[3][2] = 0; mat4x4_mul(mvp, p, m); if (l->dirty--) { buffer_update(f->b, f->uniform_id, mvp, 0, sizeof(mvp)); } f->pl->start(f->pl); for (i = 0; i < l->len; i++) { uint32_t symbol = l->text[i]; int changed = !! (symbol & 0x80000000); symbol &= ~0x80000000; l->text[i] = symbol; if (isspace(symbol)) { ch = f->chars['o']; } else { ch = f->chars[symbol]; if (!ch) { continue; } float xpos, ypos, w, h; xpos = x + ch->left; ypos = y - (ch->h - ch->top); w = ch->w; h = ch->h; float vertices[6][4] = { { xpos, ypos + h, 0.0, 0.0 }, { xpos, ypos, 0.0, 1.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos, ypos + h, 0.0, 0.0 }, { xpos + w, ypos, 1.0, 1.0 }, { xpos + w, ypos + h, 1.0, 0.0 } }; if (changed) { buffer_update(f->b, l->buf[i].id, vertices, 0, sizeof(vertices)); } f->pl->use_texture(f->pl, ch->texture(ch)); f->pl->draw(f->pl, l->buf[i].vao); } if (!ch) { continue; } x += ch->advance>>6; } } struct Label* label_alloc() { return malloc(sizeof(struct Label)); } void label_ctor(struct Label* l, struct Font* f) { struct FontImpl* f1 = (struct FontImpl*)f; memset(l, 0, sizeof(*l)); l->f = f; l->id = f1->current_id ++; l->dirty = 5; } void label_dtor(struct Label* l) { if (l) { free(l->text); free(l->buf); } } void label_free(struct Label* l) { free(l); }
resetius/graphtoys
tools/cfgprint.c
#include <stdio.h> #include <lib/config.h> int main(int argc, char** argv) { struct Config* cfg; if (argc < 2) { printf("Usage: %s config.ini\n", argv[0]); return -1; } cfg = cfg_new(argv[1], argc, argv); cfg_print(cfg); cfg_free(cfg); return 0; }
resetius/graphtoys
lib/camera.h
#pragma once #include <lib/linmath.h> #include <lib/event.h> // TODO: orthographic camera struct Camera { vec3 eye; vec3 center; vec3 up; float fov; float aspect; float znear; float zfar; }; void cam_init(struct Camera* cam); void cam_update(mat4x4 v, mat4x4 p, struct Camera* cam); void cam_rotate(struct Camera* cam, quat q); void cam_translate(struct Camera* cam, vec3 translation); struct CameraEventConsumer { struct EventConsumer base; struct Camera* cam; }; void cam_event_consumer_init(struct CameraEventConsumer* cons, struct Camera* cam);
resetius/graphtoys
opengl/buffer.h
#pragma once #include <render/buffer.h> #include "glad/gl.h" struct BufferImpl { struct BufferBase base; GLuint buffer; GLenum type; GLenum mtype; int size; }; struct Render; struct BufferManager* buf_mgr_opengl_new(struct Render* r); // TODO: BufferManager free
resetius/graphtoys
vulkan/symbols.h
#ifndef L0_FUNC #define L0_FUNC(name) #endif L0_FUNC(vkCreateInstance); L0_FUNC(vkEnumerateInstanceExtensionProperties); #undef L0_FUNC #ifndef L1_FUNC #define L1_FUNC(name) #endif L1_FUNC(vkEnumeratePhysicalDevices); L1_FUNC(vkGetPhysicalDeviceProperties); L1_FUNC(vkGetPhysicalDeviceFormatProperties); L1_FUNC(vkGetPhysicalDeviceMemoryProperties); L1_FUNC(vkGetPhysicalDeviceFeatures); L1_FUNC(vkGetPhysicalDeviceQueueFamilyProperties); L1_FUNC(vkCreateDevice); L1_FUNC(vkGetDeviceProcAddr); L1_FUNC(vkDestroyInstance); L1_FUNC(vkEnumerateDeviceExtensionProperties); L1_FUNC(vkEnumeratePhysicalDeviceQueueFamilyPerformanceQueryCountersKHR); L1_FUNC(vkGetPhysicalDeviceQueueFamilyPerformanceQueryPassesKHR); L1_FUNC(vkGetPhysicalDeviceSurfaceCapabilitiesKHR); L1_FUNC(vkGetPhysicalDeviceSurfaceFormatsKHR); L1_FUNC(vkGetPhysicalDeviceSurfacePresentModesKHR); L1_FUNC(vkGetPhysicalDeviceSurfaceSupportKHR); L1_FUNC(vkGetPhysicalDeviceImageFormatProperties); L1_FUNC(vkDestroySurfaceKHR); #undef L1_FUNC #ifndef L2_FUNC #define L2_FUNC(name) #endif L2_FUNC(vkAcquireNextImageKHR); L2_FUNC(vkAllocateDescriptorSets); L2_FUNC(vkCmdBlitImage); L2_FUNC(vkMapMemory); L2_FUNC(vkUnmapMemory); L2_FUNC(vkGetDeviceQueue); L2_FUNC(vkDeviceWaitIdle); L2_FUNC(vkDestroyDevice); L2_FUNC(vkCreateSemaphore); L2_FUNC(vkCreateCommandPool); L2_FUNC(vkResetCommandPool); L2_FUNC(vkAllocateCommandBuffers); L2_FUNC(vkBeginCommandBuffer); L2_FUNC(vkResetCommandBuffer); L2_FUNC(vkCmdPipelineBarrier); L2_FUNC(vkCmdClearColorImage); L2_FUNC(vkEndCommandBuffer); L2_FUNC(vkQueueSubmit); L2_FUNC(vkFreeCommandBuffers); L2_FUNC(vkDestroyCommandPool); L2_FUNC(vkDestroySemaphore); L2_FUNC(vkAllocateMemory); L2_FUNC(vkBindBufferMemory); L2_FUNC(vkBindImageMemory); L2_FUNC(vkCmdBindIndexBuffer); L2_FUNC(vkCmdBeginRenderPass); L2_FUNC(vkCmdBindDescriptorSets); L2_FUNC(vkCmdBindPipeline); L2_FUNC(vkCmdBindVertexBuffers); L2_FUNC(vkCmdCopyBuffer); L2_FUNC(vkCmdCopyBufferToImage); L2_FUNC(vkCmdDraw); L2_FUNC(vkCmdDrawIndexed); L2_FUNC(vkCmdEndRenderPass); L2_FUNC(vkCmdSetScissor); L2_FUNC(vkCmdSetViewport); L2_FUNC(vkCreateBuffer); L2_FUNC(vkCreateComputePipelines); L2_FUNC(vkCreateDescriptorPool); L2_FUNC(vkCreateDescriptorSetLayout); L2_FUNC(vkCreateFence); L2_FUNC(vkCreateFramebuffer); L2_FUNC(vkCreateGraphicsPipelines); L2_FUNC(vkCreateImage); L2_FUNC(vkCreateImageView); L2_FUNC(vkCreatePipelineLayout); L2_FUNC(vkCreateRenderPass); L2_FUNC(vkCreateSampler); L2_FUNC(vkCreateShaderModule); L2_FUNC(vkCreateSwapchainKHR); L2_FUNC(vkDestroyBuffer); L2_FUNC(vkDestroyDescriptorPool); L2_FUNC(vkDestroyDescriptorSetLayout); L2_FUNC(vkDestroyFence); L2_FUNC(vkDestroyFramebuffer); L2_FUNC(vkDestroyImage); L2_FUNC(vkDestroyImageView); L2_FUNC(vkDestroyPipeline); L2_FUNC(vkDestroyPipelineLayout); L2_FUNC(vkDestroyRenderPass); L2_FUNC(vkDestroySampler); L2_FUNC(vkDestroyShaderModule); L2_FUNC(vkDestroySwapchainKHR); L2_FUNC(vkFreeMemory); L2_FUNC(vkGetBufferMemoryRequirements); L2_FUNC(vkGetImageMemoryRequirements); L2_FUNC(vkGetImageSubresourceLayout); L2_FUNC(vkGetSwapchainImagesKHR); L2_FUNC(vkQueuePresentKHR); L2_FUNC(vkQueueWaitIdle); L2_FUNC(vkResetFences); L2_FUNC(vkUpdateDescriptorSets); L2_FUNC(vkWaitForFences); #undef L2_FUNC