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He has returned not as a come back. Sonic well do you like sonic you must if you are reading this reveiw... if you are thinking of buying the game but you just need a little bust im here to help just think of me as a fan sence i was able to speak im the one you would come to about soinc I KNOW EVERY THING but if you have qusetion about any RPG or action-adventure games just E-mail me NeoFantasy1@netzero.com or right a reveiw saying you want to talk online just go to any sonic game on the game cube Ok i was a little worried when sonic was comming back not that i had a dout but the idea was NEW but if you ask me im in on the idea on a SONIC RPG that will be cool but its just an idea the consept of this game is to work with you partner and get through the levals as a team (thats how you will succed in the procces of the game or else your preety much on your own) PLESE don't play the demo it sucks try the real game alright enough small talk lets get down Sonic team- it start off showing soinc ripping trough the cannoyn like a nija (NIJA) sweet. then you see the tornado(sonic plane) chasing after him then wouldn't you know it tails and knuckles inform sonic that egg man is back and with a vengence... thats when the game kicks off... Shadow team- first of all rouge surely made an impression in soinc adventure 2 because she is back and looking good just like in battle 2 she is up to her old tricks robbing Dr.egg-man not that that is a bad thing but you know how it is ... she stumbles on to a hidden room deep under ground egg-man hide out.. she finds SHADOW in a capasul weired right she finds a way to open the thing and THE ULTIMATE LIFE FORM IS FREE ONCE A AGIAN right when she opens the it shadow walks out in daze not knowing anthing...when... guns start fireing every where turns out its some dumb robot but it is sweet when shadow starts walking and running an the wall like NIJA-spider man yeah he can stick to the wall... well i don't want to ruin anything but you have to find out your self here more from me later with more INFO HA ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha
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The Game That Launched the Golden Age of NBA Sims. It was a cold day in early March 1995 as I walked into a local video game software store. I really wanted a good basketball video game to accompany the current NBA season. I had just enough money to afford one game. As I peered at the wall pregnant with Sega Genesis games, I narrowed my search down to two--"NBA Showdown" and "NBA Live 95". I made the right choice. Seven years later, even with the advent of infinitely more sophisticated and technologicaly advanced gaming systems, I derive the same ammount of enjoyment--probably more--from this revolutionary b-ball sim! It had everything you could possibly want in a NBA game: NBA license, all 27 teams, over 300 players, set plays, excellent graphics, superb play control and, best of all, tracking of player stats--I love stats! "NBA Live" 95 initiated a successful series (by far the best) of basketball sims that continue to this day--the latest incarnation being "NBA Live 2002"--and continually improve! However, I feel a special fondness for that original 16 bit gem that has given me countless hours of unparaleled fun thoughout the years. Even if you have the latest in video game systems--Playstation 2, Xbox, Nintendo Game Cube--I highly recommend buying "NBA Live 95" if you are a basketball enthusiast. As a matter of fact, I am going to play a season game with the Bulls on "NBA Live 95" as soon as I finish writing this review! Note: While both the SNES and Sega Genesis versions are good, the Sega Genesis version is the best.
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Avoid This. You would think that the Worm light for the Game Boy Advance would be as good as the Worm light for the Game Boy Color. It is not -- this is because the Game Boy Advance does not put out as much voltage to its link port as the Game Boy color -- so the Worm light is very dim! It is OK if you put a Game Boy Color Game in the system -- then the voltage in the link port is higher and the light is brighter. If you are looking for a good light buy a Light Shield Advance for ($) at your local GameStop/Babbages. You also might want to try Interact's GlowGuard -- which is similar looking to the Light Shield Advance, except I think it might be thinner at the top -- which was my only complaint with the Light Shield Advance.
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SSBM is just simply 1 uv da best games for the cube. I don't care if sum people say it's 4 kids, I love this game. Me and my friends play it all the time. My main man is Roy or Mario. Pros: Superb graphics nice selection of characters good extras One of my favorite multiplayer games Enjoyable gameplay enough modes 2 last charge up moves are great might be the best 4 player game 4 da gamecube thus far Cons: Some levels are hard and repetitive Not the kinda game 2 play with pople who crave m rated games(But I have friends who wil play everything) It's hard 4 me 2 find anything wrong with this game, so if u have a gamecube, u have 2 have dis game by now
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great game console, shame the screen is barely viewable. My younger sister got the GBA for a christmas present. She is completely hooked on the Harry Potter game. But Im very concerned about her eyesight. The screen is so dark and it is barly viewable. Weve bought all the extra's to enhance the picture for her. But the LED screen is still nearly pitch black. Staff in all the stores weve spoken to, even admit its a design fault. Whats the point of having all the admitidly great graphics if the player has to strain to see them? If manufacturers of handheld PC's have the foresight to include backlighting for the screens why haven't Nintendo? We are waiting for the product recall.
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Worst SSX Title. The SSX franchise is my most beloved. But this addition to the franchise is by far the least impressive. The graphics are a major step backwards from SSX 3 which was beautiful. You simply cannot create a character that doesn't look like a grungy teenager from 1992. The inability to play our favorite characters in tour mode is unfortunate. But the single most unpleasant aspect of this game and the reason why I dislike it with such passion is that in multiplayer mode if one racer gets too far ahead of another, the player who is behind automatically gets brought forward, catching him up to the player in the lead. This entirely invalidates the very essence of multiplayer.
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After weeks of denial, I finally saw the truth. I love Dragon Ball Z. I love the show (I own all 291 episodes.) I love the manga. I love the other games. I hate Legacy of Goku. It is the worst DBZ game ever, if not the worst game ever. The gameplay was awfull, the combat and energy system, not to mention the flight system, were terrible. Although many people say that it followed the anime well, it didn't. Only the basic plot was followed, the rest was made up for the game. Also, as I'm sure you've heard, I hate how dogs and bank robbers can kill you at the beginning of the game. Fortunately, it wasn't all flaws. The graphics were actually pretty good, and the game had the feel of the show. Also, it led to the release of more(and better) American games. So, I would only recommend this game for die-hard fans, just if you want to say you have every DBZ game. Otherwise, you may want to avoid this one at all cost.
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One of the best on DC, hands down. This has to be the funnest Sonic game I have ever played. Everything from the story to the game play to even Chao World was perfect, and despite it being one of the last games during Dreamcast's short lifespan, I would recommend it to any fan. The backgrounds were very well designed, and it definitely it a game you could play for ages. I've spent hours taking care of my chao. Even if you don't have a Dreamcast, I suggest you get the Gamecube version. The store we bought it from, atyourservice05, was correct in it's description, down to the very last detail. Not only that, It took less than two days two reach from OH to NJ! It's the perfect addition for any Sonic collector!
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His name was Goku. Oh my god! This game rocks! It soars over The first Dragon Ball Z legacy of Goku. Even though that game was amazing too. This game is so addicting. It is fun enough to run around and punch air. Hahah. But once you get all five characters Goku / Vegeta/ Gohan / Trunks / Piccolo, that is when the game really shines. The fun thing is the Super(Saiyan) for all the characters. They all go supersaiyan. For piccolo it is Super namek. It has the same effect. To bad the energy doesnt recharge fast. You cant fly either unless you step on these things. The graphics on this get a 5/5. Stunning for GBA. The Kameamea, special beam cannon. Big Bang Attack. Spirit bomb. Super saiyan. All of that stuff look just like you want them to. The gameplay gets an 5/5. The story mode is amazing. The quests are fun. You always feel good when you level up your character in this one. The character gates(gates that you have to be a certain character and a certain level toget through) really inspire you to try hard to get to the certain level. The moves your characters can perform are amazing too. You have your special melee attack. Example: Spin Kick for piccolo. And keep pressing the melee button and your character will give the badguy a left, thena right. Then maybe a couple kicks. And possibly a kameamea or special beam cannon that goes on for 30 seconds. Much better then the short kameamea or the always right punch from the first Legacy of Goku. Goku would only punch with one arm all the time. Now this time you can give them the left, the right. The kick in the can. The super multi punch. The story gets a 5/5 Die Freiza die! Ahahah level one gohan! Die Freiza. Oh it was just a dream. Oh no now freiza is coming. It is an amazing story line even though it only goes up to the cell games. It gives you much more time to appreciate your Super(saiyan) abilities unlike the battle with freiza in The first legacy of goku. Even though you do alot of stuff that never happened in the show.(example :Oh no! Shut down Vinnie's annoying music ...or Defeat the Triceratops King) All the quests addict you. And if you get stuck. You get even more compelled to beat it. Control 5/5 Well, just hold down a button. Or to change to a different beam press a button. Press another button to fire your beam. Move around with pad. Use 1 button for punching and your super melee move. use one button for your energy blast and all your other special energy attacks. Even use that button for going Super. Easy control. Gotta love those type of games. Sound 5/5 should be 10/5 Instead of the Dinky Pinky beeping music from games like mario on the first nintendo like the first Legacy of goku had. You get nearly the full blast of the trunks saga music. You get that real sounding Evil Cell music and everything. It is AMAZING! Somtimes instead of buying the music cds you should just get a gameboy sp and hook up to surround sound through the headphone plug and let it lay for 18 hours while your character stays in a safe spot and you get the beautiful stunning DBZ Music. Even though there really isn't any voice in this game. You don't need it. You got everything you need in the chat box or the music :). Over all 110/100 :) Even if youve only seen one episode of DBZ and that 1 episode might be when Goku meets bulma. This game is for you. In fact, if you don't know much about DBZ. This game will make it all understandable. It is a must BUY! (And normally i don't write such long reviews, if i write somthing this long. Im married to the product and i cherish it and hug it an you get the picture)
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How all RPGs should play. I picked this one up at its launch day to send Namco a clear message, I want these type of games on GameCube. I just started playing it a few months ago, though. I was relieved to hear that the game was a moderate success, but much to my dismay the next Tales game will be a PS2 title, but there is a GBA and a DS Tales on the way as well, which will be nice. The story revolves around a young human named Lloyd Irving who was raised by a dwarf in a village where his best friend and his teacher are both elves (Though we later discover they are half elves). The town he is growing up in is in the world of Sylverant, a world in decline, and highly oppressed by a race of half elves called Desians. Every so often the Chosen of Mana arises to regenerate the world and restore it's Mana supply. The previous chosen was killed, and now, Lloyd's close friend Colette has been called to serve as the Chosen. Lloyd and his (half)elf friend Genis join her in her quest part to protect her, and part because a spat with the local Desians cause the village mayor to banish the two. At first the story may seem a little clichd, and at points when the Church of Martel (which eerily resembles Catholicism) is revealed to be the bad guy then one can raise concerns that there may have a bit of an anti-religious tone, but there is, thankfully, a plot twist at the end which nullifies anything which may come of as such, and the game never addresses religion itself as being bad or harmful as some individuals out there have been of late. In general the game remains passive in it's political and religious themes. The tale gets better the more you get into it, the more you learn of alternate worlds, cool summons, intricate characters with a detailed back story that is learned in the main story line without the need for excessive side quests, and a story that bests the best efforts of rival Square-Enix for the moment. The game play is where Tales really shines, as the game incorporates a linar motion active battle system which lets you combat the monsters in real time, a revolutionary step (I haven't played a Tales game before) eliminating the frustration that turn based RPGs have begun to give me lately. The game also eliminates the nightmarish and sluggish random battles. Nearly every non-boss battle in the game is avoidable as the fights are represented by moving icons on the screen which can be maneuvered around. This makes progressing through the game much less headache educing than other RPGs which can't seem to let go of the archaic random battle, or worse turn based combat. The combat engine here is what I've been waiting for, for what seems like a lifetime. The graphics do disappoint a bit. The characters are sadly inconsistent with their anime cut scenes and there is a bit of a blur effect that is supposed to create the illusion of depth, but just makes the characters look smudged. It would have been nice if the characters were drawn to be more like their anime counterparts, less "super deformed" but considering that there's only like 4 anime cut scenes in the entire game, and 2 depicting mass destruction and not featuring the characters it's no where near as annoying as the inconsistencies in the artwork of FFVI. Music is kind of bland from what I'm used to, and the sound effects are sorely lacking, worse yet as inconsistent as the art may have been the flow of the game is interrupted by a minimalist approach to the amount of voice over work featured in the game. Only the most critical of cut scenes feature voice-overs, sad when you consider that many competing RPGs are fully voiced. Namco really needed to take the FF X approach where all the leads were fully voiced, and only irrelevant towns folk would be text only. That would have been better. The good news is that the voice overs that do appear are pretty good, and don't disappoint. I just wanted more. Over all Tales of Symphonia is hands down one of the best RPGs I've played of the current generation, if not one of the best games (sans disappointing graphics and sound). It's truly an epic game that takes about 50 hours to complete and should be a welcome addition to every GameCube owner's library.
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A solid platform game that will please Pac-Fans. Pac-World 2 is a platform game based on the popular arcade character. As the storyline goes, the ghosts that continually haunt Pac-Man have unleashed an ancient evil on the Pac-World, and you, as Pac-Man, are the only one who can stop it. The goal is to get through the levels, attempting to eat all fruit & dots on each level. Through the game, you will encounter different styles of mobility, including ice skating & swimming. As is the norm for platform games, after you have cleared a few levels you will encounter a 'boss' character, represented here by Pac-Man's regular crew of ghosts. Gameplay can get a bit frustrating at times; jumping seems to take up around 75% of the actions in this game, as you will have to jump on rooftops, from branch-to-branch in giant trees, from platform-to-platform over lava pits, and more. Still, the controls are easy to pick up, and you never get a feeling of being hopelessly stuck in the game; it's just a matter of being able to time the jumps right. An added treat in this game is the addition of some of the older Pac-Man arcade games, which require you to collect certain amounts of tokens througout the game to unlock. Included are the original Pac-Man & Ms. Pac-Man & PacMania (a Tetris-like game), plus some other bonuses. Also included are semi-hidden bonus mazes, which put you in a 3-D version of a regular Pac-Man style maze. Complete the maze without losing 3 lives & you will be able to replay the maze at will. All in all, this is a solid platform game that will certainly make Pac-Fans happy. Hardcore gamers might find it to be a bit short & repetitive, but will still enjoy renting this one.
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Hmmmmmm. . . Cel Damage is a very fun game. There are not any other games like it that are available for the Gamecube. The graphics are funny but a little disappointing. I know they are supposed to be cartoony, but I would have preferred 3-D graphics. The characters are flat, but their personalities more than make up for it. They say some strange and funny things that really add to the gameplay. The music is zany and. . . interesting. There are only ten people to use and you only start out with six. It is a lot of work to unlock them all. I found myself screaming at the T.V. like a lunatic, ready to pull out all my hair at how hard the enemies sometimes were. Most of the time though, they are easy. There are just not many things to unlock and some of the unlockable things are not worth the frustration. I don't play this game by myself. Without a friend, it is boring and plain not fun. If there are at least two people playing, this game is a blast. There are no rules so one can make up games. If you don't play your Gamecube much with others, you would probably regret having this game. This game is worth the money if you can find others to play with.
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A 'pixelicious' girl. Great game play, excellent graphics, not bad at all considering its 2D. In fact the 2D form seems to fit it better than a 3D form. Controls are perfect for slicing and dicing along with the jumping and climbing that our protagonist, Sia, must do. The story is deeper than most other games; however has the usual theme of 'beat up the bad guys'. The anime inspired graphics well portray the worlds and Sia that can leave a player amazed and in awe. 2D is still as good as 3D and Lady Sia proves it, no hands down! In all honesty, a perfect game for any diehard side scroller fan or for any well balanced gamer.
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Hours of fun. I bought this video game for my kids for Christmas and they love it! They played all day Christmas and all day the next day. It's been the favorite gift. Up to four people can have their own person who lives in this video city. We can even send each other messages and mail them letters at the post office in this city. I sent a message to my daughter telling her to "stop playing and go do your chores." hehe. It's good for all ages, but it is all reading which is difficult for my younger child who doesn't read very well. Others usually have to do the reading for her. It is a good idea to give the game to your child when they are able to read well.
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Pricey but reliable. [Ignore the "fun" rating, as this is not a game. Fun: N/A is not a choice.] This is exactly what it claims to be. Nintendo's first-party memory cards are expensive (considering their small capacity) but reliable and durable. I've never had any issues with their memory cards. Cheap third-party cards, on the other hand... In deciding whether to buy a 251-block memory card or a 1019-block memory card, consider how many Gamecube games you have (or will have in the future). Games always list the memory card blocks required (typically in to 10-50 range) on the back of their cases. And of course, a Gamecube memory card is necessary for saving game data when playing Gamecube cames on the Wii. Just as Wii controllers are not backwards-compatible, neither is the Wii's internal memory.
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Can't Figure Why So Many Bad Reviews. I got two of these and now have had them for 3 weeks. They've work fine, no major issues. They use them several times a week sometimes for up 2 hours and they've helded up fine. Sure maybe twice they've lost a signal, but not the worst considering they're wireless. My boys make me used the wired one, but it's ok as these fit their hand better. We use rechargeable batteries and no issue except as with most battery boxes rechargeables are a tight fit. My boys have used Wavebirds at friends houses and instantly said these aren't big a clunky. So far a great experience, will update if that changes.
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This is NOT a "kiddie" game. At first glance, this might look like a little kid game, but it is VERY challenging! It's almost impossible to get 100% in every single level without looking at a guide (or searching YouTube). But anyway, let me talk about the service. The game came in in just about three days in which I was very surprised and pleased. But when I put the game in my GBA, it didn't work. I e-mailed customer service and quickly got a response. The guy was very helpful and explained that the cartridge was probably just dirty and sent me a link to a YouTube video on how to safely clean game cartridges and after I cleaned the cartridge it's worked like new! Now, on to the game. This game is awesome. For those of you who have played Super Mario World, you will notice that Yoshi has a whole bunch of other abilities in this sequel/prequel. Yoshi can now aim his tongue up instead of just which ever way you are facing. And, eating most most enemies doesn't just get them out of your way, once eating an enemy, Yoshi will turn it into an egg and then you can use the egg like a projectile! There are also some wacky abilities Yoshi can obtain too. Like transforming into a little helicopter to get across wide endless pits. This game was also actually the first Mario game to introduce Yoshi's flutter jump. Plus, beside Yoshi's new abilities, this game also has amazing level design as good, or if not better, than it's predecessor. This game is very well worth $15 and for those of you who own a 3DS, this game is available for download on the Nintendo e-Shop. Take my advice and GET IT!!
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One of the best Gamecube games yet. Eternal Darkness is very well made, and the "sanity effects" that are one of its more distinctive features are well executed. Be warned: Though this game does indeed have plenty of gore and fighting, puzzles play a large part in advancing the story. The music and voice acting are done nicely, and a creepy atmosphere is flawlessly maintained through the whole game. The graphics are quite good, expecially the backgrounds and scenery. Interesting cut-scenes occur every so often, and are excellently animated. It isn't all just eye-candy(?) though, as there is a deep Lovecraftian plot.
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Great Game for "Alice" Fans. This is a pretty decent adaptation of the classic Disney movie. This game is definitely geared towards kids, as it is simple and not very lengthy, but older fans should enjoy Alice as well. I personally have always enjoyed the Disney-based games, and Alice In Wonderland was one of my favorite Disney movies. I thought the puzzles were fun to solve, and talking to the Wonderland inhabitants was a treat. I actually had just finished playing American McGee's Alice on the computer, and felt like something a bit cheerier, and it accomplished that. If you're an adult, and don't care for Alice, than you probably won't get a whole lot out of this game. Since the game plays out almost exactly as the movie, you almost have to be a fan to enjoy it. I was rather impressed by the graphics, though. It wasn't strictly a side scroller...some levels you got to move Alice in all directions (up, down, left, right). I thought the characters looked really good, as well. The cut scenes looked almost as good as the movie, and for only being 8-bit, I think the makers did a great job with the characters, scenery, and animation. Of course, with technology today, I guess this only makes sense, but some Gameboy Color games aren't very impressive in my in my opinion. Often I find the faces on the characters average, if not below average. But the graphics on Alice are clear, and well designed. If you're a Disney or an Alice fan, I would recommend this game. It was well-made, and the plot follows the movie well, so it's definitely a good choice for fans. I particulary enjoyed the music, which even though it was just the old-fashioned Midi-like sound, I enjoyed hearing some of my favorite songs from the film. All in all, Alice In Wonderland is a great game for kids and fans, and if you don't fit into the category, you should probably shop for another game.
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Definetely the better of the Oracle series. Okay, first let me tell you something before I begin. This was my first Zelda game, and I was very impressed with it. I later bought Oracle of Ages, and I can tell you quite honestly that this is the better of the two. There are many things that give this game an advantage over Ages. To me, this was as good an introduction to the entire Zelda saga as I could have imagined, although the very first one probably would have been helpful too :). Anyways, I found that everything in this game was easy to understand and to follow, and I picked up on the gameplay very quickly. If I had started with Ages, I would have been left in the dark and become discouraged. The people are much nicer to talk to in Seasons, and that makes it easier, knowing that going up to someone in the game, you will probably get a kind response. Not so in Ages, as some (maybe even most) of the people are surly in response, which I did not find very appealing. One of the most blatant benefits of the game is that there are four different variations to each tile, Spring, Summer, Fall, and Winter, whereas there is only Past and Present in Ages. The bottom line is, I enjoyed this game very much, and would recommend it even to one who has never played a Zelda game before. I would also STRONGLY recommend that this is the first that you should buy in the Oracle series.
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Got what we paid for. We purchased a Game Boy Advance in Glacier but what we got was a Game Boy in a solid white color that was a bit dirty actually. It works okay but the lighting on the screen is pretty bad. I had read reviws on this particular Gameboy and it mentioned a lack of adequate backlighting for the screen - and they were right. The first thing my son said was that he couldn't see the screen very well. Overall it works okay and it came with several games that my son thinks are okay. He's only 7 so we decided on a used Gameboy first before going all out on something new for an "upgrade" for him. In all reality, I thought he was outgrowing his Leapster2 and he probably has - but he would have enjoyed the Leapster Explorer better than this Gameboy. We'll hold onto it and see if it grows on him.
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Junkie. Is it just me or is Pac-Man a metaphor for taking too many ecstasy pills? Think about it, you've got some happy little face stumbling around in the dark munching as many pills as he can get but when things go bad he's chased by ghosts all over the place until he can get more pills. Either this is really subliminal subtext by designer Toru Iwatani or it's just an amazing coincidence and I'm reading far too much into it. Either way Pac-Man is like THE biggest ever arcade game, which is quite amazing since many more advanced and technologically superior games came out after this. And it has one funky little theme tune!
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an underrated game system. My little brother got a Gamecube for Christmas the year it came out. At first I wasn't planning on getting one of my own, because the games out we had for it were Rogue Leader, Luigi's Mansion, and Smash Bros. Melee. Not that there's anything wrong with those games. SSM is a great game despite the graphics and alot of people like Rogue Leader and Luigi's Mansion. But after playing Madden 2002 and SSX Tricky I decided I needed one for myself to bring to college and got one for my birthday. Though alot of people say that Ps2, and Xbox are superior to Gamecube, Gamecube is still probably my favorite. While greater detail can be seen on Ps2, the graphics are almost always cleaner on Gamecube. And a few games on Gamecube do have amazing graphics, like Resident Evil, The new Zelda, and Eternal Darkness. Alot of people also say that Gamecube is a kiddie system, which right now is sort of true with only a few Mature games being worth owning. But the fact that one of them is Resident Evil is important, since the updated and amazing new version of Resident Evil is only on Gamecube. But games like the Getaway, Devil May Cry, Kindom Hearts,and the GTA series are missed. My little brother had some trouble with system, the image was cropped one side, but we had fixed real easy, and I haven't had any problem with my system yet and I take it everywhere. I've heard some things about ps2's breaking after a year. There are a bunch of great games for Gamecube the Madden Series and other games I already mentioned, Bloodrayne, the Sims, Super Monkey Ball, Animal Crossing, Wrestlemania 18, 007 Nightfire, etc... All in all I would say the Gamecube is a much better multi-player system than the Ps2, starting right with 4 controller ports instead of 2. And there are a games like Legend of Zelda The Windwaker, and Resident Evil that alone are a good enough reason to buy the system. I would have to say though that I'm a little disappointed that some of the series such as Bond, Wrestling, and Mario Party haven't been as great as the ones for N64, but these are just the first round of games for this sytem too. I would definetely recommend this system to anyone. However if you are more into mature single-player type games, you might want to get a ps2. I'm thinking of getting one. But then my friend who has one wants a gamecube...
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I can't tell the difference. I just got my console yesterday and I just love it. I wanted it because I loved playing Sega with my daughter and her friends so many years ago when Sega was first introduced. And now, here I am nearly 50 years old with a son (12) and a daughter (10) who have never even heard of Sega or Sonic. They see me playing this game and they just love watching Sonic and Tales. I can't wait until my oldest daughter see's it. She will appreciate it as much as I do. The only thing that I am having an issue with is the wireless controllers. I love that they are wireless, however, If I am not in direct contact with the infrared light on the console then it interferes with game play and it is VERY frustrating because I wind up losing seconds and it really messes me up. I suppose I will get better at it the more I play. Other than that, it is pretty awesome. It is a lot smaller than the original. I like that it gives me the option of connecting original controller's if I'd like and I can also play original Sega game cartridges. It doesn't have Mrs. Pac Man on it, so, I ordered it separately and I just got through playing and it worked fine. It looks like there are 40 actual Sega games and 40 games that they have just thrown on there. If you go to YouTube and type AtGames Sega Genesis Classic Game Console Review in the search bar you can watch videos of other people who have this set-up and you can see them play some of the games to allow you to see exactly what you would see if you decide to purchase one for yourself. Have Fun!
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A pretty good Kirby game. If anyone has played the first kirby game: Kirby's Adventures, for the NES, knowes what this game is like. No matter if you heard of it before or seen it beeing played, if you have played Kirby's Adventures, remember a little of it, and read this reveiw, you will know almost exactly what the game is mostly like. Ok, ok, I'll get to the point: It's a remake of Kirby's Adventures. Hm, a remake of an old game on GBA, oh so suprising ('Roll eyes sarcasticly'). It has the same levels and enemys and bosses and powers, but new graphics and mini-games. It's a new and imporved Kirby's Adventure on a conveinet, handheld electronic that fits in most overhead compartemts! Yeah (another sarcastic roll of the eyes)! But for those who havnt played Kirby's Adventures, this is a very inovative game, since no one's really made any cheap rip offs of the Kirby series yet. You play as a little cute pink ball that vicously sucks in and dijests enemys in a cute sort of way and takes their abilitys and uses the abilities against other enemies. Even after 18 years or so, It's still a unique gameplay, just because... no one has made any cheap rip offs of it... Any way, theres one pro, let me think, whats another, hmmm, Oh yeah, for those who played Kirby's Adventures, this brings back alot of nostalgia, and nostalgia feels good. And oh, yeah, the mini games are real fun and can be played with four other players. And with the unique gameplay, it's a good destroyer of bordom. Now for the cons. This game is very short, it can take one about half a day to play this game and beat it, there are lots of secrets to find, but like all games this becomes a chore to do after beating the game. Also, the game can be too cute for a large audience of people. And after one hit, you lose the abilty you ate from an enemy, and have to run back and eat it again. Theres a lot of running around eating lost abilitys, and since you can only have one at a time, this does become very repetative. For long-time gamers who played Kirby's Adventures, this is a great buy that really brings back the money. If you havnt played that first kirby game, its a good thing to get if you have a little money left over after buying other games. It's a good time waster and can cure most cases of bordom, but not extreme bordom.
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A must for Gamecube owners. First, and foremost, this is the best constructed wireless controller you'll find. The WaveBird is actually produced by Nintendo, as opposed to the other next-generation wireless controllers, which are constructed by an off-brand company. I have yet to have any type of problem with either of mine. Like previous reviews have stated, it is easy to forget to turn the controller on and panic when it doesn't work. That aside, I am more pleased with the WaveBird than I have been with every other after-market controller I have ever used, combined. And working at a video game store, I've tried them all.
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Great Dreamcast RPG. Hard luck PS2 owners, we had this first! Grandia 2 is a bright and innovative RPG which requires the player to really think about strategy desicions during its many battle sequences. All reviewers refer to this as the games best selling point, and after playing, I would have to agree. The battle system involves an on screen timer guage for each character (and enemy)that lets you see when each one is ready to act, which means that you can make judgements based on predicting the enemies attack pattern. At each command input, you can choose between a variety of full on attacks, a countering move to interrupt an enemy onslaught, a dodging move which lets you run to a different area of the battle field, or a defensive stance to lower damage taken. It makes for incredibly involving and enjoyable gameplay, as you try and time your best attacks to stop the enemies before they can do the same to you. Why Squaresoft could not manage a similarly complex system in their excellent RPG games is a real pity, but this idea puts them to shame, and that's saying something. Well with all this effort applied to the fighting, is there any part of the game that falls short? Well, yes, but not much. Firstly, the battle system is innovative, but the plot sure ain't! A rough and surly mercenary teams up with a sweet and pious young girl in a quest to rid the land of a huge evil force that threatens to end all existance on the planet. On the way they team up with various other characters, blah blah.... Nothing new there. The other thing is the graphics, which although very pleasant are a little on the cute side for my taste, and the character models are pretty unimpressive, especially as they have no noses and mouths!! One other drawback is that there is no incentive to explore the non-combat areas or talk to characters you meet, as tems are never found by searching the town fields, and speaking to random townsfolk never, ever, turns up any useful information or sub quests, so gameplay can get boring in between fights. But the battle system is what makes this game, and I was pleased to see a tough and drawn out final sequence that come at the games climax, and at times, I despaired that the final boss would ever come! For Dreamcast owners, it all boils down to a tie breaker between this game and Skies of Arcadia. For real innovation, and graphical splendour, sorry it has to be Arcadia (those ship battles - now thats a new idea!), but for a traditional RPG that calls for real fighting strategy (Arcadia's battles have to be its least impressive aspect), Grandia 2 is the winner. As long as you don't mind characters with no faces.
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Probably the best game ever (maybe. This game is very, very, very good. I got the game as Japanese, but it is still great. There is much more Dungeons, more weapons, Huge maps, Hard bosses, even alot of puzzles. I things i know that u can get are: Boomerang, Seasons Wand, 4 types of powder (Charge powder, form powder, flame powder, some weird smokey bomb powder.), L-2 Boomerang, Bracelet, L-2 Bracelet,Sword, L-2 Sword, L-3 Sword (I think), Sheild, L-2 Sheild (I think), Bombs, Rings (100 types (Some have special effects)). Thats all the weapon stuff i got so far. There are trees that you can talk to on your journey. The more objectives you accomplish the more mysteries the tree gets. I would really recommend you buying this game alot. Have great fun..... Ohhhhh wait there are warps you can goto the under world!
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Excellent, surpasing Mario 64. In my opinion, while Super Mario 64 is still a fine game, I just can't compare it to this game. Sunshine is extremely fun, right from the first shine to the last. Graphics: MUCH better than I expected! Very attractive, although it may be a little grainy at close view. Rating: 9/10 Sound: Great themes, amusing voices and great general sound effects. Rating: 10/10 Gameplay: Amazing! This is the part of the game that struck me as near impossible to beat. The gameplay is more fun, interesting and inspired than the 64 game. 10/10 is an understatment... Rating: 10/10 Lasting Value: 120 shines, 240 blue coins, a compliment of levels, bosses, and 'special stages' that take on more old style Mario tricks. Unfortunatly, it doesn't take all that long to get most of the shines and beat the game. Rating: 8/10 Overall: 5/5 stars (9.5/10 review)
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Challenging and True to the Show. THE ROBOTECH game for GBA is a side scrolling shoot em up where you have three modes for your ship - robot, flyer, and inbetween. I'm still not sure what the advantages of each mode is since it seems you can kill anyone in any mode, but great fun to toggle back and forth. You play as a character from the series! Rick Hunter seems to be a fave, but Max and Miria are great too. Each character has its own settings and talents. The music is from the series, and if you get it new it came with a figure. It's challenging! But once you get the hang of it ... very fun. Graphics are good. Fans of the show will be delighted, and the rest of the world will find it a good basic game.
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A must have for racing fans. If you've played (and played and played) the arcade version of F355, you'll be pleasantly surprised. Many games don't make the jump too well from coin-op to console, but this does. A wheel adds a LOT to this game, but it is playable with the stick. One caveat: this game isn't Speed Devils. The cars react like real cars (brakes aren't like dropping an anchor, doesn't handle like an F1 car, etc) so a bit of driving skill is required to master it. (It might even be a good game for that 15yo about to get a license for that very reason!) I'd go on, but it's calling me from across the room...
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Justice League game - lots of fun. We got our 4 year old son a Gameboy Advance SP for Christmas and since he LOVES the justice league we got this game for him. I was a little concerned that either the Gameboy or the game itself would be too advanced for him but he is loving it. It did not take a lot of time at all for him to master the controls. There are screens that show dialog we have to read to him but when he is playing he is completely absorbed and he is having a wonderful time. Not sure how this compares to other Gameboy games since this is our first one but our son loves it. We have to wrestle the game away from him and he has been very well behaved knowing if he is not, then he will not be allowed to play. We are really glad we bought the Gameboy and this game. We will be trying other games.
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Never played Tony Hawk 2? This version might make you a fan. First I gotta say, by now I'm just a casual gamer. My heyday of endlessly playing videogames pretty much ended at the end of the 16-bit days. So I didn't know anything about Tony Hawk 2 other than all the good reviews it was getting. So I grabbed a copy, and after an hour of playing I was instantly addicted. I'm not a huge fan of sports themed games either, but this game is so much fun. Tons of tricks you can perform, tons of upgrades, and tons of level goals. The animation is amazingly fluid and realistic. Despite what other reviewers have said, this is NOT a 3D game but rather a very well done simulation of it. Your character sprite scales and rotates in a static playing field giving the illusion of depth. And with a battery saving your "career", this is the perfect game for a portable machine. Pick it up for 5 minutes or 5 hours. Give it a try, you just might love it.
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An ingenious game inspired by Miyamoto's garden. I actually had Pikmin 2, years before I even played the first Pikmin and I sold it before I got this game. Seeing that this game is from 2001 and it's currently 2012, I'm not going to knock the graphics at all. Put it this way, if I had bought this game right when it came out, I would have said that the graphics were amazing. Pikmin is an innovative and seriously charming RTS (Real-time strategy) game, where you harvest (or pull, rather) little carrot-shaped living plants out of the ground and have them do your bidding for you; Pikmin can assist in taking down enemies, gathering seeds (so you can produce more Pikmin creatures for you), and are essential for carrying back parts of your spaceship that you lost on the planet. This game has really stood the test of time and is still highly enjoyable, inventive, and challenging, even today. The only real downside to Pikmin, as opposed to Pikmin 2, is that you only have 30 days to find all of Olimar's Spaceship parts.
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A good game. Luigi's mansion is a pretty good game and though not without its flaws is very fun. The graphics for the most part are very good though there are some blurry textures that should have been fixed up before release. The realtime lighting and shadows are quite simply amazing and easily make up for the handful of blurry textures. The boss fights and some of the puzzles you have to solve to fight the subbosses are extremely innovatetive, I would like to list some but I don't want to spoil it for those of you who have never played. The biggest problem I have with the game is that it is too short, hopfully they will make a longer sequel. In short this is one of the best launch games for the system and is good fun for gamers of all ages.
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Perfect fit. I buy this out of curiosity and after a long time thinking about it. Since it had not reviews at the time I feel uneasy but say "ok, not risk, not win" and take my chances. Overall, the item is 100% what you can see in the picture. It come with all the little pieces promises including the screw driver and the rest. The seller packs all carefully in a way that is perfect to protect and easy to open. About the shell itself, the gameboy advance is easy to disassemble and perhaps the only trouble is the screen which is glue to the front. Be carefuly here! I broke my screen in my first attempt. After assemble all again, which is a matter of minutes at most, my console looks incredible. The plastic is a little different, a kind of texture that feel good but simply is not the same that the original. So far all is good. Trust me, if you need replace the shell of your gameboy advance, this is the way to go.
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Fun and Fast Gameplay. You pick from 15 characters Ryu,Strider,Mega Man,Zangief,Morrigan,Captain Commando, Captain America Spider Man,Venom,Jin,Hulk,Wolverine,Chun Li,Gambit,War Machine Onslaught is the boss in this game Akuma,Ken and Onslaught are playable with a code This game is fun and has hyper fast gameplay. The game has 15 characters which is not that much,but it is made up in fast,nice gameplay. Some people whine about the graphics and say its "bad" and compare it to Tekken, those games are not in the same category. The 2d games are drawn and 3d games are polygon based graphics they are different types of things. The Dreamcast joystick is no longer made,but still want to play the game?, I got a solution,get a Playstation 1/2 adapter and buy a ps2 or Psone joystick and then have fun just like the Arcade. I recommend this game to people who like the other cross over games like X-Men: Children of the Atom, Marvel Super Heroes vs. Street Fighter. This version is the best because its arcade perfect and its to pick up and play when you feel like fighting your heroes. Pros: Fast gameplay, Great graphics, awesome characters,fun to play,pull off huge combos,when using the arcade stick enhances gameplay Cons: not enough characters, dreamcast controller not good for this game, 2d graphics not for everyone
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Mario Kart Super Circuit. Ok, let me just say that Mario Kart is awesome. Second, it wasn't based on the Nintendo 64 version. For those younguns out there the first version was on the SNES and it was called Super Mario Kart. Go ahead look it up. What the GBA version does is mix the two together for a totally new kind of racing experience. Forget Konami Krazy Racers. Mario Kart is the way to go. It has a kind of a Super Mario Kart 3D style but with a whole lot of graphics. Instead of the split screens when playing multiplayer like the older versions, when you play with other people you get your own screen so other people can't see what items you have. I would really recommend this to racers everywhere and especially those who like the previous Mario Karts.
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Expansive, awe-inspiring... A true sequel. Those worried that SSX 3 would merely be a facelift to the series (much like Tricky was for the original SSX) have nothing to fear. SSX 3 packs so much new gameplay into an absolutely massive package, delivering hours upon hours of challenge and fun. Instead of a string of isolated courses, as in the previous installments, SSX 3 goes for a more cohesive design, with courses and freeride elements that blend seamlessly into one another. There's a lot to do here, from countless trick showcases, to mad dashes down the mountain. Graphically, SSX 3 is amazing, with excellent special effects and great animation. In the sound department, SSX 3 also shines, with excellent sound effects, and a extensive licensed soundtrack. If there's one complaint that could be lodged, though, it's that the music doesn't follow the action as well as it did in Tricky, and personally, I miss the RUN DMC riff every time your boost bar was maxed out. The new DJ follows the action well, and provides a lot of commentary and info about the tracks you are about to tackle, but I sort of miss the beatboxing of Rahzel from Tricky. SSX 3 controls very well. New this time is the addition of the ability to grind the nose of your board as well as handplant. These additions are not just cosmetic, as just like in the Tony Hawk games, these grinds allow you to string together tricks ad infinitum. The only control complaint that could be lodged is that even right off the bat, the characters control way too easily and pull off tricks way too quickly. The last game gave you more of a sensation of building your character. With all the tracks, all the areas to explore, and all the hidden features and unlockables, SSX 3 offers a ton of gameplay for your money. I highly recommend this game.
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One of the best Game Boy RPGs ever. With the exception of The Legend of Zelda: Link's Awakening, Final Fantasy Legends 2 and 3 were the best pre-Advance Game Boy RPGs ever made. The battle systems for both were slightly different from their big-screen brethren (especially as they were not technically in the Japanese Final Fantasy series, but from the SaGa series), but FF Legend 3 is fairly recognizable: Fight, Magic, and Item are all in place (though spells are bought and learned). Unlike in Legends 1 and 2, in Final Fantasy Legend 3, weapons are unbreakable and magic spells cost MPs, rather than simply being consumable items. This is the first FF Legend game to feature characters with given names. The plot is also more cohesive, as progress is no longer from world to world but to different parts of the same world. In addition, the airship is the coolest airship in any of the Final Fantasy games; it attacks enemies, sells items, travels through various planes of existence, provides free healing, and more. Graphics, music, and length are all extremely impressive given the game's age (released in 1990), and still largely hold up on the strength of the gameplay. Sunsoft's rerelease ensured the game's continuing availability, though it won't last forever; both this game and Legend 2 (as well as Legend 1, though it is weaker) are strongly recommended to console FF players searching for more proofs of SquareSoft's brilliance. A final note: another of SunSoft's rereleased Squaresoft Gameboy Games, Final Fantasy Adventure, is actually in the Secret of Mana series. Thus, it resembles a Zelda game: enemies are encountered and fought on the main map, with no separate battle screen. It is a good game, but very different from the Legend series.
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All Bluff and no Stuff. This game has great graphics, of course; but the game play is equally reciprocated. In this game you are only allowed to throw and hit. All the excitement of robbing your opponent of a home run with a stellar catch or a taking away a base hit with a diving catch is taken away. You cannot play defense at all! Your job is to throw in the right direction, but that is even tasking because the response time is so slow that you have to press the throw button repeatedly. Even if you get the throw off in time, your player receiving the throw will take a couple seconds before he finally attempts to make a tag; and by then it's obviously too late. Speaking of delayed reactions, the commentary is too monotonous and belongs with the ranks of Genesis games. I would take the classic, "Bases Loaded", over this junk any day.
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the better of the 2 gba dbz games. i think i'm one of the few dbz fans who doesn't particiapate in the card game. i had tryed the pokemon one before, but didn't really enjoy it. however this game i like. it's obviously the card game on a gba. same rules and all the same cards it says. all the card have very nice graphics of whats on them, although you have to click view to see what's written on them. the rules are easy to get down, the instruction manual can be a bit complicated, but a tuturial is included on the cart. you have complete control of what cards you include in your deck, and you can have 3 custom decks for each of the heros or villans available. after each victory you earn a booster pack that adds card to your collection. overall the game is easy to learn, but hard to master as they say. there are many ways to win, from simply killing your oponnent, to raising your anger to a personality victory. i have never been into card games, but this is a very enjoyable and rather deep game.
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Totally Amazing. One of the best games i have ever played! an epic adventure a real challange if you loose your just determined to get up and beat the enemies! this game is really up there with zelda and super smash bros! a brilliant one player mode with challanging levles and great videos after each one, stunning graphics! an amazing 2 player mode, you can either go head to head with a friend or team up with them sounds good huh, well theres more! to make it more interresting(as if it could be more interresting) why not add in a few enemies and see who kills the most! really its a must buy!!!!!!!!
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Still fun to play even after the GameCube's era. This was actually one of the games I purchased during the GameCube era. I played it a ton with my friends and family. As I purchased and played various other games, this game was basically shelved for long time. I recently got this out to play again on the Wii (using GameCube controllers of course). It is still a blast to play and I even enjoy it more than the Wii sports golf. Gameplay: 1-4 players. There are 7 courses to choose from and 16 characters. Each course gets more challenging. A lot of items in the Mario universe are added to the courses such as warp pipes, chain chomps, thwomps, lava pits, etc. You can play traditional stroke play, match play, doubles, coin attack, ring attack and Tournament Mode where you can win trophies against the computer. During the round, your shots are affected by wind, weather, and surface conditions. If you land in the fairway, you have a bigger sweet spot but if you land in the rough, sand, or other surfaces, your sweet spot is greatly reduced making it easier to duff the shot. Hitting the ball is easy as selecting a club, starting the swing, pressing a button at the top of your swing and then at the bottom where the sweet spot zone is. The closer you get it to perfect, the better the shot will be. Hit left or right of the sweet spot and your shot could hook or slice. Once you achieve all the trophies, you can go into a mode that allows you to change the weather and wind speed. Putting: The greens are setup like grids with varying colors to determine slope. Your putter will be selected based on how far your putt is. If you are 100 ft away you need to use the putter that can go that far, but it is easier to hit the ball to far or not far enough. The shorter putts are easier to control distance. Conclusion: The graphics and sound are typical Mario fashion. The later courses can be quite challenging and the controls are easy to use. This game will appease to older kids and adults alike and from the average gamer to the more advanced. It is still worth picking up today.
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Great game, glad I chose this over others. I purchased this game with another product on this site so I could get SuperSaver shipping (the other product wasn't quite $25, so I had to get something more to get free shipping), and I decided to purchase this game, as I had been wanting it for quite a while, and the time was perfect. The game is absolutely excellent, but I do not suggest it for someone that cannot take difficult games, because I had trouble beating certain parts, and at times almost getting frustrated with the difficulty (the steep difficulty is the only reason I rated it 4/5 overall). I know the upcoming Wii version of this game has lower difficulty options (along with some nice bonuses in the other versions, along with it's own), so if you want to try this game at a lower difficulty with more features and currently own a Wii, then wait on that version, as the USA Gamecube version only has "Normal" as the lowest difficulty.
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The Pinball of the Dead - Great Game. Whoever came up with this must have been on some quality Hydro. I have been a fan of House of the Dead games since the Arcade shooter came out and I have to say, Pinball of the Dead keeps up with the theme. The graphics are great, grisly and clear. The Sound is choc-full of "house of the dead" sounds from the cheesy music to the horky comments. The game comes with a save feature, music, custom options... and what I like the best, It keeps a toll of your damage. Zombies killed, bosses beaten... ect. You can unlock added features as well as you get better and better with the game. The game plays like a normal pinball machine, flippers, bumpers, ramps.. all the stuff. But with a added fun feature... Zombies and Creatures, LOTS of Zombies and Creatures. They move about on the screen and after a little practice you can kill them with a hard hit from the Ball. It comes with 3 different pinball machine layouts, all crusty and grizzly looking with 3 dimensional graphics and layers. If you like freaky weird games... You will like The Pinball of the Dead. It's entertainment value is high and very enjoyable.
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Crazy Fun. Super Smash Bros. Melee is a sequel to the original N64 game Super Smash Bros. which features popular Nintendo characters from different worlds coming together to battle on themed stages. The game is very fun and lighthearted. There is no bloodshed and it is easy to pickup and play. Like its predecessor, your aim is not to widdle a characters HP to 0 (although there is a special mode where you can turn that on), instead it focuses on doing enough damage to them that they will get knocked back from your hits and go flying all over the arena. This is very unique, because then it is your job to keep them from getting back onto the safety of the stage, and their job to try and use a combination of their midair jumps and special moves to try and get back onto the safety of the stage. The more damage you do, the harder and further they fly making it harder and harder for them to get back to safety. There are even "critical hits" that send your opponent careening helplessly into the sky and vanishing into a single point with a satisfying "ting". Super Smash Bros. Melee also offers a ton of fun items from baseball bats, to pokeballs that you can fling at your enemies or use to further deter them from the stage. I do not want to mention the characters because I don't remember which characters are "secret" on this version (having already unlocked them all), but there are characters from pretty much every Nintendo universe from The Legend of Zelda, to Pokemon, to Kirby, F-Zero, Metroid Prime, Mario and StarFox. There are lots of unlockable trophies, stages, items, and characters that you can earn by using a certain character a number of times, or playing the various modes in this game. A lot of time was put into ensuring a high-replay value of this game, and Nintendo really captured the essence of each franchise, and jam-packed them all into a high quality game. There are a ton of different modes including an "adventure mode" where you run through a side scrolling level with all of your fighting abilities, to 1v100 matches where a never ending stream of foes rain down from the sky and you must survive to be the last one standing, or a baseball themed level where your aim is to do as much damage as quickly as possible without getting carried away and launching your opponent until the very end. One could go on forever, but Super Smash Bros. Melee is an amazing game that will keep you busy for months just trying to unlock everything, and the gameplay never gets old or boring so you will continue to play long into the future. If you didn't have a chance to play this gem on the N64 when it first came out, do yourself a favor and pick up this awesome game as soon as possible or look for it to possible come out on the Virtual Console for Wii.
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A great game; just don't take it seriously. Sonic Shuffle is Sega's attempt to enter the "party game" genre, along with Nintendo's Mario Party series and Sony's Crash Bash. And it's a very worthy entry indeed. In terms of game flow, Sonic Shuffle is very similar to Mario Party, though with enough differences to allow it to narrowly escape the "rip-off" label. Each player controls one of the Sonic characters. As in Mario Party, players take turns moving their characters around a game board, choosing which of many branching paths to take. Depending on which space you land on, you may gain or lose rings, enter into battle with a monster, or trigger a mini-game in which all players battle for rings. The players race to pick up "Precioustones" which appear in various locations on the game board. When all the Precioustones have been collected, a final mini-game is played, and the winner of the game is determined by who has collected the most. So far, Mario Party players have seen all of this before. But the most critical difference between Sonic Shuffle and Mario Party is hinted at by the name of the game. Instead of rolling dice to move around the board, Sonic Shuffle players must play cards. Each player has a hand full of cards, numbered 1 through 6, along with the occasional "Special" (allowing characters extra movement or special attacks) and "Eggman" (disaster) cards. When it's your turn to move, you must play a card; playing a 3, for example, allows you to move 3 spaces. Likewise, battles with monsters are settled by card play; in order to defeat a monster, you must play a card at least as high as the monster's number. Importantly, you are not required to play a card out of your own hand; you can pick a card from another player's instead--but you won't be able to see which card you're choosing, and you must play whatever card you picked. This card-play mechanic sets up some very interesting decisions. You might be tempted to play your high-numbered cards for movement as soon as you can, to race to the Precioustone before anyone else--but if you do, you likely won't have a card high enough to defeat the monster that guards the stone. You might be tempted to draw cards from others' hands in order to conserve your own; but in doing so, you run the risk of drawing a low-numbered card that forces you to move to a poor space--or worse, drawing the Eggman card which dumps a random calamity on your head! (One important note here: If you're going to play multi-player, you should have a VMU for each player. If a player's controller has a VMU installed, then that player's cards will only be shown on the VMU screen, preventing other players from seeing them. If you don't have a VMU in your controller, you will be at a disadvantage, as your cards will be visible to all.) Movement around the board is complicated by the fact that the characters aren't identical. Tails, Amy and Knuckles each have special spaces on the board that only they can cross; for example, Tails can fly across some gaps that block other players. Sonic has no special spaces, but his "Spin Dash" ability allows him to move at double or triple speed if he plays cards with the same number on several turns in a row. The mini-games are very similar to Mario Party's. In most of these games, it's every hedgehog (or fox or echidna) for himself; but some games divide the characters into teams of two, or pit three characters against one. Most of the games require skill, but a few are sheer luck (for example, picking a can from a soda machine, avoiding the pre-shaken can that will explode in your face). These mini-games allow the characters to collect rings, that can either be saved or spent to purchase Forcejewels--special gems that allow a character to briefly break the rules of the game (for example, by playing several cards instead of one when moving, or by placing a forcefield around a space so that other characters can't pass). Unfortunately, these mini-games are where Sonic Shuffle's one major flaw kicks in: load times. Games like this work best when the action is kept fast and furious; Sonic Shuffle has to pause for about 15 seconds while it loads each mini-game from the disc, and pause again when it returns to the main game board after each mini-game. This breaks the flow of the action, a problem which Mario Party's cartridge format allows it to avoid. A single-player Story Mode makes Sonic Shuffle a reasonable one-player experience, but as with Mario Party, the real fun comes when three or four players compete. Just make sure that none of your friends take the game too seriously; there's a large amount of luck involved. As with Mario Party, a skillful player will win more than his or her share of games, but the outcome of any one individual game is anybody's guess. In summary, Sonic Shuffle is a great way to kill time with friends; if you liked Mario Party, you'll like this at least as much. And if you play me, remember, I get to be Tails. :)
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SO much fun. I'm 30 and don't have the patience to learn extensive control systems, or get into a game that basically forces you to devote large chunks of your life to it to enjoy. OTOH, a game you play once or twice and get bored with is no fun, either. The best thing about Road Rage is that you can pick it up and play for 5 - 10 minutes and have a great time. Again, and again. Every time you play you earn money towards a larger goal, so you're always progressing, even if you didn't do particularly well. It's also pretty darn funny (it helps if you're already a Simpsons fan, but not absolutely required). -avi
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Believe the Hype! Survival Horror Begins Again. This episode marks the beginning of a bold, new gameplay method for the Resident Evil series. RE4 is very fun, and most of the new game modifications are excellent. RE4 will please those gamers that are familiar with the series. Most importantly, the game should hook brand new players to the franchise. Completing the main story unlocks the bonus missions. I'm going to have to rent the Playstation 2 edition of the game when it comes out later this year. (Only the Nintendo Gamecube is available now.) The bonus missions of RE have always been tough, but these missions are near impossible. That's because there is no set patterns for enemies, creatures can easily attack from behind, and dodging / countering attacks can be though. I'll need to use my Code Breaker with my PS2 if I ever hope to win the bonus missions. Winning the bonus missions unlock special weapons. The good news is, you carry your weapons from the previous main story over to the next round of gaming. Thus, you don't have to win the bonus missions to get an easier main story experience. Beating the main game also unlocks alternate clothing: Leon's RPD uniform, with Ashley in "pop diva" clothes (think Ms. Spears), and Ada in her bonus mission clothing. An infinite rocket launcher becomes available, but it costs 1,000,000. Here are my positive, negative, and perplexing reviews. After that, I've scored key game factors on a scale of 0.0 to 5.0, with 5.0 being the highest. POSITIVES --No penalties for using first aid spray, multiple saves, or game time length. --Various purchasable / sellable weapons, especially the rocket launcher. --Several stages use the same gameplay mechanic in different ways. --Very little backtracking, and puzzles aren't too hard. --Combat knife has more practical applications, and it can be used on the fly. --Characters remain in alternate clothing during cut scenes. NEGATIVES --Enemies can easily attack from the side or rear. --Firepower upgrades seem to have little effect on the guns' performances. (The other upgrade types are useful.) Scopes for weapons are unnecessary (excluding the infrared rifle scope). --Camera control (when not aiming) is limited. --Button dodging during monster fights can be difficult. No strafing. PREPLEXING --Can not reload in weapon inventory, only during gameplay. --Can not purchase ammo, only sell them (probably because enemies drop ammo). --Stage with Ashley is surprisingly very brief. --Villagers' heads don't always explode via "classic" single-shotgun-blast-to-the-noggin method. --Ada Wong's dress is not something a woman would wear for combat. --Why didn't the President send an agent that speaks Spanish? SCORING Graphics: 5.0 / Top notch environments. Alternate costumes in cut-scenes. Sound: 5.0 / Music sets the moods perfectly. Creepy noises. Good voice acting. I've been told that the translation of the villagers is very scary. Gameplay: 4.5 / Enemies attacking from off camera is thrilling, yet annoying. Inventory management can be time consuming. Control: 4.0 / Weapon upgrades too expensive for such minor improvements. Dodging can be tough. Why is the c-stick camera so limited? Fun Factor: 4.5 / Those bonus missions are too difficult. The shooting gallery stages are pleasantly challenging. Replay Value: 5.0 / Replying the main game earns more money. You can try out new weapons. Winning the bonus missions unlock special weapons. The million dollar rocket launcher is a tasty carrot. Overall Rating: 4.5 -LSDangerous NOTE: I purchased the COLLECTOR'S EDITION of the game, which costs $10 more than the standard release. The game comes in a custom red metal case. The special edition includes a mini-comic about the Resident Evil mythology. It also contains a matted graphic print with certificate of authenticity.
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THQ... be ashamed. Now, you have two types of successful game developers: There are the companies that rely on their own creativity and love for the gaming industry to develop cutting edge games that everyone loves... Then you have companies like THQ who rely heavily on franchise titles to sell their games. They have the title "Evil Dead" AND THAT IS ALL. This game is a disaster. If you are a true fan of the Evil Dead series, you should be insulted by this game. It never comes close to resembling the original movies. Where are the gratuitous amounts of firehose blood? Where is the slapstick and camp? Why is Ash so mundane? I doubt the developers ever saw the movies. The game play itself also suffers greatly. Imagine the resident Evil Series with even worse play control. Creatures respawn immediately after they are defeated. Was this game ever beta tested??? Did no one complain in development???!!! For those of us who once again fell for the marketing scheme, I suggest rioting in the streets. Bad THQ! Bad boy! All others must avoid this game at all costs!!!! Not since Atari Pac Man has there been such an atrocity!!! ...grumble grumble.
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Fun and in depth game with punishing difficulty. This is a very fun game. I am a fan of the game & watch series and the game selection for the most part is top notch such as mario bros, marios cemement factory and DK Jr. . This game has many secrets and unlockables, but many flaws. First of all, the difficulty is very punishing for many games. The requirement for getting 1000 points is ridiculous. An example of a game done wrong is Donkey Kong 3. This is a tug of war style game where you use a bubble blower to push a fireball to your opponent. It is a very unbalanced game not fun at all. Another complaint I have is that the requirement for getting stars for certain games rely on having a 2nd player. The multiplayer aspect of this game should have its own separate section and not be a requirement for completing this game. Flaws aside, this game has allot of replay value and is still a very entertaining game that was made very well.
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Same game.. different look. What started as a quirky, interesting use of Mario and all his iconic friends on the N64 has turned into an annual bash, which is now in its sixth year. On the surface, Mario Party 6 seems to offer some of the biggest fundamental changes the series has ever seen. But this is really just a fresh coat of paint on an old building. As always, Mario Party 6 is modeled after a board game, of sorts. Much of the other changes that Mario Party 6 makes to the Mario Party formula are largely superficial. Whether you've worn out your last copy of Mario Party or are just looking for a light, accessible multiplayer experience, number six is a fine pick. Alternately, if you have yet to be charmed by previous Mario Party games, this one isn't likely to change your opinion of the series.
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Season 3 and more. I didn't pick up the first two Ninja Turtles games on account of bad reviews, but I took a gamble on Mutant Nightmare and I'm glad I did. Those who have been holding out for a decent, button-mashing brawler like the old school arcades will finally have something to cheer about. This isn't a perfect game, but it's close enough that fans can finally be nostalgic again. Presentation-wise, Mutant Nightmare comes loaded. A cool new CG intro, loads of cutscenes ripped from the tv series, the original VAs, and graphics and levels modelled after the show. The game basically recaps the major season 3 plotlines, including the Triceraton invasion, Bishop's experiments, and Shredder's exodus. Plus there are special bonus levels based on a certain time-traveling mini-arc that fans will appreciate. Gameplay-wise, Mutant Nightmare also does pretty well. All four turtles will always be onscreen now, and those not controlled by players will be taken over by the CPU. It does make the game somewhat easier, but it's also great to see the Turtles fighting together. The AI does its share of the fighting, so players don't feel like it's still all up to them. Basic combos are responsive, and the game finds a nice balance between the number of enemies and how hard it is to clobber them. A few nitpicks: More enemy variety could've been included, as well as cooler interactive environments. All 3D brawlers seem to suffer from this, moreso than the old 2D ones. The game also tries to recreate those old psuedo-3D levels where characters are in shooting galleries or on vehicles. Honestly it's a nice idea, but the execution feels laughable and simplistic. On a few missions you'll be forced to escort characters, and either they walk too slow or walk into fights and get themselves killed, making you fail the mission. Finally, certain levels drop you into a room, lock the doors, and only open them once everyone is beaten. It's fun the first few times, but the game makes you repeat the fights every time you enter the room, which quickly grows tiresome. So there are flaws, but the overall gameplay makes them bearable. The game also includes the Turtles in Time arcade classic, which can be unlocked after clearing about 1/3 of the game. The music has been altered due to rights issues, but otherwise the gameplay is still excellent. Note that the version here is based on the original arcade and not the SNES port, which had some noticible changes. Overall I found Mutant Nightmare to be a fun, diverting experience. Considering how cheap the game is, I think it's a must-buy for all TMNT fans, and a strong consideration for those who like button-mashing brawlers.
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Lights Camera Action. first thing, i own the Jap version (i used the freeloader which i bought for this game). in the game you play joe which he and his girlfriend went to see a movie and suddenly he and his girl friend are sucked into the movie. some bad guys kidnaped joe's girl and he goes to rescue her. then joes favorite super hero and role model captain blue appears and gives joe his powers and the V-watch which helps you go viewtiful! in the start you get cool powers like SLOW which slows everything Mach speed which speeds you up and zoom does a zoomlike feature and you can kill some bad guys, as you collect the coins in the game you got more credits to buy more cool abilitys which means you can kill alot and like super cool while doing it. the game also judges you by how cool you were cause remember your in a movie. you will need to use your powers to solve puzzels in the game. when its out don't wait a second go out and buy it!
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Another exceptional reason to own a Dreamcast. I have been hunting for this title ever since I first heard of it in November of 2000. Each time the street date would near, it would be extended for another month. Finally, last night, my copy arrived via UPS 2nd Day Air. Was it worth the wait and the expectations that grew? In one word...(very loudly screamed as the train rolls down a 90 lift hill...) YES! A better way of describing this would be to say you begin to compete with yourself to continously increase your skill. It infects you with constand mental visuals, day-dreams almost, of new track configurations to try. If creativity is your thing, and you're a roller coaster freak (like myself) you'll eat this game up in a second. It was a risky market to try and tap into, but it was done with grace. All hail Millennium Force!!!
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Interesting controls don't make up for shortcomings. When 2K Sports secured the rights to MLB, I tried to keep an open mind. I was an EA MVP Baseball guy, so I will admit I did come into MLB 2K6 with certain expectations. I'm not going to compare the two, but as far as what's expected from a good sports game, MLB 2K6 falls extremely short. First off, the research into players and teams was horrible. They have players playing the wrong position (who are horrendous when you manually switch them to their correct position,)and pitchers throwing pitches they don't use in real life or NOT throwing pitches they usually do throw. Some people have said the roster inaccuracies are because they released the game too early, but provided updates to non-Gamecube players. This goes far beyond that, though. Younger players who were named well in advance of the games release were not only excluded from the Major League roster, but were nowhere to be found in the minor leagues. The character customization features are the most limited I've seen in a sports game in a long time. The commentary is pretty well done as far as when the announcers say something. The fielding, even once you get used to it, can be frustrating. The players start out at almost a job and then, eventually, start running faster. When you're trying to make your center fielder sprint towards the infield to snag a fly ball, a slow start could mean the difference in a game. The most serious cosmetic flaw in the game comes from the fact that there's no, and I mean NO, extra cut-scene animations except for replays. Once you record the final out, the announcers get cut off as the game goes to the box score. This is an issue with the Gamecube version only, so I'm assuming they just couldn't cram it onto the disc. 2K will have a lot to improve for the 2K7 version. Until then, I'd suggest going out and picking up a copy of MVP 2005.
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Ummm. The game...is too boring for me. YOU DO THE SAME CRAP OVER AND OVER AGAIN!(And I hate repetitiveness! Especially in games.)This was the first final fantasy game I was expecting a grand adventure where I save the world but the only thing my character was worry about is protecting her village from the stupid poisonous misama. And hate that I have to stay in a little bubble so my health doesn't be effected. Here I am beating these monsters up for years (in the game) and there no progress, I'm going in circles because I can't go to the same place twice after I beat it, I have to wait until a couple years pass in the game. I was getting so pissed that I gave up and threw away the game in my closet to collect dust. Then a few years pass and I looked at a video of the game and I found out there's a freakin' final boss! (Which was hard for me to believe since the game doesn't make it obvious or conspicuous that there was one). The fighting gameplay, even a five year old can do it because all you do is press A.
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An OK Memory Card. Pros: Even when the battery is dead, it works when you insert it in the controller. The screen shows the game title on the VMU depending on what game you play, cool ones. You can play mini-games on it. It's portable. Cons: The battery dies FAST. Useless when dead. Very fragile. Batteries are easy to find, but again, fast death. Small memory space so you need multiple amounts. Installing the batteries is a hassle because you need to unscrew the back of the VMU. If you don't install the batteries correctly, your data wipes. OVERALL: This battery is decent, don't get me wrong, but the risk of data wipes and the low battery life is a hassle. As for the memory.... I wish there were more space, but it's Dreamcast, it's an old system. 3/5
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Vengeance is served on the Cube. Batman Vengeance has made history. The best of all the Batman games put together! The second best superhero game next to Spider-Man and Spider-Man:Enter Electro. The plot twists in the game were very well put together. The only downside is the horrible control. For example, right when you're going to jump from a building to another is impossible. Than, of course, comes the satisfying KER-SPLAT when he comes face to concrect. The Joker (no surprise) is the head honco for the game. Hopefully, the next sequel will fix this problem and have another excellent plot along with the camera.
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Decent Improvement Over 2005. I was surprised by the number of features added to Fifa 06, compared to Fifa 2005 which was already an excellent game. These include: a few new stadiums; a real life opening movie; a fresh soundtrack, bigger than the one in 2005; and the ability to select players for national sides. The graphics are basically the same as on 2005, which is not suprising as the limits of the syatem have probably been reached. On the downside the new commentators are not as good as the ones from Fifa 2005. The game is also significantly more challenging than 2005(I lost or drew the first three games I played), almost too challenging. The referee's strictness is not customizable and he loves to give out red cards (at least now he gives some to the other team). When you play this game you get the impression that EA spent a little more time on it than they did last years version (evident in the large amount of video and audio extras). Even if you have Fifa 2005 this game is definitely worth buying.
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Pretty average. I am a GREAT fan of the movie, so I got this game ASAP. And... it was actually quite disappointing. Set (probably) after the movie, a thunderstorm has seperated spirit's herd, and spirit himself has been captured by wranglers. To free him you have to return four of his friends to the homeland by first taming them and then going thru four different stages (pararie, desert, canyon, forest). You then get to go into the fort where spirit is being held and free him in a 'minigame' reminicent of the movie. My problem is not with the game itself (it is quite entertaining and VERY passive, with little violence, except when you get 'attacked' by animals such as cougars), but with the difficulty... it is far too easy! I clocked the game in TWO HOURS... maybe less! There are only four horses to tame... there should be a lot more, and maybe more options and minigames. And also, the graphics aren't that great for GBA (look kind of like gbc ones), and the sound and controls get horribly irritating. Still, if you're a fan of the movie and don't mind buying a game which you can finish real fast, get this game: it is VERY engrossing and you get a sense of achievement after finishing it.
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Pretty good. Most of the games in this anthology of Activision's golden age are little more than bizarre curiosities, but the sheer fact that there are 55 of them (complete with some unreleased prototypes and "alternate" versions of games involving *gasp* human blood) sure does make up for a lot. Some graphic muddiness due to the GBA screen aside, the video and sound emulation is right on. Most of the good 'uns (River Raid, Pitfall) still hold up surprisingly well, though Kaboom is totally unplayable without the paddle controller. And while you may never actually figure out what the hell is going on with Kabobber or the NASA-licensed Space Shuttle, you're bound to enjoy the minutes trying
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Giving Up the Ghost? I Think Not. This is the most awesome game. The graphics are unreal. The way the shadows follow the flashlight and the way you can see Luigi's breath make this game so realistic. The ease of control in this game is great. I consider myself video game challanged but managed to manuever easily. (I am an old Sega Genesis 3-button user.) I also enjoy the fact that you need to check rooms several times after they have been cleansed. It's fun just to find treasure. The Luigi's Mansion strategy guide is a must have to find all the secrets hiding in this game. The replay value on this game is high. Once you start, you cannot stop. So pop the popcorn and line up the pop (soda) before you start the game. To me, the fun factor is off the charts.
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An ok game to buy. I got this game not too long ago and when i first played it i loved it. To start off with tho i don't like how short the game is.... it only takes about 6 hours to beat. The controls work ok but they coulda made em better i'd give controls 3/5 stars. The graphics are pretty good and i'd give em 4/5 stars. Now for the fun factor i'd give it 5/5 star, it's really a fun game to play. For replay value i give it 4/5 stars cause i just like to go back and beat some of my more favorite missions again also just to beat them again to get a better score. Overall the game is really fun and at times can be hard to beat some of the missions cause maybe you weren't paying attention when the gunships game and blew ur battalion up. Some of the cons are like i said the game is a short game, the controls could be a bit better, and ur own guys AI when ur not in control of them suck bad!! I mean the guys follow u really good but they have no clue when to attack sometimes and they don't dodge very well like the enemy does when ur fighting. If i had a choice wether to buy it or not i wouldn't buy it for 50 dollars, i'd wait till it got down to $30 dollars or so.
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Fantastic Improvement for HD and Capable TVs. Yes, this item is rare. Yes, it's expensive. Yes, it MIGHT be economically better for more casual gamers to buy a Nintendo Wii and use those component cables instead and play older Gamecube games on there in higher resolution. BUT (and this is a big but), since 2011 Nintendo Wii's no longer have the capability to play Gamecube games as the earlier models did. Plus not EVERY Gamecube game has Progressive Scan capability. Progressive Scan meaning that there are only a number of Gamecube games that are able to take full advantage of these component cables, and this produces picture in a much sharper resolution, and looks nearly HD quality. So please read the following information if you own a Gamecube and want to take advantage of this video quality of component cables. In other words, ONLY consider buying these Official Nintendo Gamecube component cables IF: - You own a Gamecube that was produced BEFORE 2004. If you look on the back of your Gamecube, if there is no D/V port, then your Gamecube does NOT have the capability to use these cables. To put it simpler, if there are 2 ports on the back of your GC, you're good. If there is only 1 port, the GC was made after 2004 and you cannot use these cables. - You don't mind spending a good chunk of money. Between Amazon and Ebay, and at the time of this review, there are a good number of these still available, new and used. Nintendo stopped making these because of lack of interest. People just didn't buy these enough for Nintendo to keep making them, so I figure that in order to keep production costs down, they simply stopped making the rear D/V port for these to be used. These are rare, thus, expensive. And considering the Gamecube's age, only hardcore gamers like myself may have interest. - You are a hardcore fan-boy gamer who still values older technology and collector's items. By this I mean, if you're more casual and no frills you'd probably rather get a Wii than a Gamecube (a used Wii is still more expensive then a used Gamecube by about 3X the price if you want to go cheaper). Some, I repeat, SOME Wii's have the capability to play Gamecube games. After 2011, Nintendo stopped making Wii's backwards compatible, thus if you bought a Wii after 2010, your Wii most likely will NOT be able to play Gamecube games. How can you tell? If the top of your Wii opens and shows Gamecube controller ports, then you can play Gamecube games. In THIS case, you can simply buy Wii Component cables (official Nintendo Wii component cables can be purchased for a normal affordable price, or third-party component cables for dirt cheap) and then get older Progressive Scan Gamecube games and play them in the sharper resolution. Not only can you get older Gamecube games, but you have a wealth of a library of Wii games to play also. All games will play in higher resolution because you have component cables. Now, remember that if you want to go cheaper and buy a used Wii, getting one with backwards Gamecube compatibility will be hard to do because most people have now understand the value of the backwards compatible Wii, thus will not sell it to a store. So most of the ones, if not all of them, by now will only be selling the newer, NON-backwards compatible Wii. But if you want to try and search for an older Wii, go right ahead. This will save you money as well as, like I said, give you a whole library of Wii games to choose from as well as well as Gamecube (also keep in mind that most used game shops are now doing away with actually SELLING Gamecube games, so you will be left with buying them perhaps a bit more expensive off of Amazon or ebay, but I encourage you to search other used internet gamestores as they DO exist). A final note on this and that many may not know - you CANNOT use Wii component cables on the Gamecube. The pin number is different and even if the male ends might look the same, they aren't. So if you want the picture resolution that these cables offer, you MUST buy these actual Official Nintendo Gamecube Component cables! - You meet the above criteria and actually HAVE progressive scan capable GC games. Now, considering that the Gamecube graphics would look better for ALL games using component cables, games with Progressive Scan capability (as shown on an icon on the back of the actual gamebox) will boast of their finer resolution all the more, as that is how the games were actually made. I myself have a good handful, including Metroid Prime, Metroid Prime 2, Zelda: Windwaker, F-Zero X, among others. The games look fantastic on my Samsung Plasma HDTV compared to how they look using the basic Red/Yellow/White A/V connection, so I'm happy. - You own a TV with component cable capability. These days, most TV's have the capability to play component cabled items. What you would need is the Blue, Green, and Red ports on the back of your TV as one of the video input sources, if you do not have these ports you cannot use these cables. It would look like this: White - Red - Green - Red - Blue. With these component cables, you will need to use not only the D/V port on the back of the GC, but also the standard Red/Yellow/White port for the A/V signal as well. So you connect these component cables to the D/V port to the back of your TV for the VIDEO display, and still use the Red/Yellow/White for the AUDIO emission (in this case, the yellow jack for the A/V connection will be left hanging, as you only use the Red and White jacks for the audio, and the Blue/Green/Red now replace the standard yellow to display video. Keep in mind there are some newer LED tv's that do not have the room for these female ports, so they require a special adapter (perhaps sold by that brand company separately) to hook up any component cables. I know this because I also own a 55" Samsung LED which I just purchased this year on Black Friday, and I require a special adapter for any component items, whereas my older 42" Samsung does not as it is bulkier and has the female ports on the back of the tv already. So if you have the means, I would say these cables are DEFINITELY worth it. Do I wish I could've known all of this in the hey days of Gamecube, as to have payed like 3X LESS for these actual cables? Yes. But considering I only recently purchased a used Gamecube (Luckily it was a pre-2004 system, I didn't even check for any of this beforehand), I wanted to take full advantage of the Progressive Scan games. Anyway, I am very happy and hope this review was helpful as I know all this info was learned by bits and pieces during my investigation of wanting to buy these cables.
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Donkey Kong Jungle Beat. Donkey Kong Jungle Beat is a great videogame anyone can enjoy. It blends music, beat, rythm, and adventure into one small disc. The people at Nintendo have really done a good job with this addition to the Donkey Kong series. The play style is amazing and the boss fights are done perfectly. If you've enjoyed other Donkey Kong games including Donkey Konga, it is certain that you will enjoy this. You can play the game using a normal controller, but I would recommend the D.K. Bongos if you want the full experience. Donkey Kong Jjungle Beat is a great game to add to your collection, and for a good price even including the D.K. Bongos.
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The most UNPLAYABLE game ever. I thought this would be a great game. To be honest, what would you expect? The graphics look like the SNES Ultimate MK3. Well i've played the crap out of this game and I hate it. Feel free to disagree if you're good at it, but I'm a 15-year MK vet and I know exactly what I'm talking about. The graphics and sound are great. But the music loops mindlessly over and over again, probably to accomodate all the voice files on the game. That can be forgiven. I started my first match, picking Scorpion, and they throw you in a fight against Scorpion. I got my butt handed to me in seconds. So after gaming over at least twice, I went into options menu and put the difficulty on VERY EASY, assuming I would have a chance. I didn't. The game's CPU ambushes you and once you're backed into a corner, you're as good as dead. Sure I was able to use Scorpion's spear from far away about three times, but the contact boxes suck and most projectiles don't connect even when you see that they would. Someone talked about adjusting the handicap, but it only speeds up the ass-kicking, rendering you a sitting duck... or as us MK fans call them, "noobs". Bottom line, if you're a collector and you want every single MK game, buy it. But if you're a gamer or an MK fan, or you want to try it out, let me save you from wasting your money: Download a ROM and waste space on your PC if you want to try it so badly, but don't spend one red cent on this waste of plastic. I love Mortal Kombat, but I HATE Mortal Kombat Advance.
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Better left alone. Wow, just a short caution to anyone looking back in the GameCube's library for great games they may have missed. I rented it shortly after release and wasn't terribly thrilled with a lot of aspects of the game. The graphics were great, but the sailing, the absurdly easy difficulty, and not getting to figure anything out for yourself...it didn't feel very "Zelda" like to me so I passed it up. Well, after finally picking it up, I've got to say it's the worst Zelda game I've ever played. There are good parts, which is why this review is a 3, not a 1, but they're too dispersed. And the sailing! Every once in a while I play a game and think to myself "Who on the design team thought this would be fun?" All in all, I straight up wasn't having fun most of the game. To me that's like continuing to read a terrible book, what's the point?
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First impressions: I have actually played this game. I have always loved Mario games, right back to the arcade games of the 1980's. I got hold of a demo copy of "Super Mario Sunshine", and got some extensive play out of it. Judging from most of the reviews here, I may be the first one. Overall, it is quite good. The graphics are amazing, and the controls are very responsive. People who liked Super Mario 64 will find a lot of familiar territory, with enchanced graphics, but the same 3D environments. What I loved was the fluid animation, which makes it the most life-like Mario to date. As you would expect, the game is very colorful and cute in some areas. All the Mario characters you know and love are here: Mario, Luigi, Koopas, annd those Bob-ombs. Super Mario Sunshine showcases the best of the Gamecube, from it's graphics, music, and control. From what I have played, it is an amazing game, and one that should be the standard for every Gamecube. No doubt, it is the one game that GC owners have been waiting for forever.
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Ok if you REALLY like mini-games & strategy guides. This game would be ok if you REALLY liked mini-games. It's somewhere between Final Fantasy, Mario Party and Adventure of Link. You walk around searching for seven stars. You don't get much info on where you need to go next. I had to find someone's daughter in the town. I looked all over, every screen. Turns out, she was hidden. If I went to the bottom of one screen, then held right, I found her in a secret area. I don't see how this kind of thing is plausible without a guide or gamefaq. If you notice, Mario is staring at a map on the cover. If you like playing with a walkthrough guide, get this game. The game looks very good, especially for Gamecube days, because of the construction paper artstyle. Everything is a mini-game. You want to attack an enemy? Hold the stick left and release when the gauge is full. This is fine, really. The problem is, every move has a different mini game. Healing is a mini-game. If you don't shoot enough hearts, too bad! You die next turn. There are some that aren't explained well, and some you just never get good at, so you never use those attacks. Some enemies will only be hurt by one item or one attack. Often you will only get that attack AFTER you first meet them. Items are a mess. You can hold like 8. The badges are cool, though. Each one gives you a special power, but you can only equip so many, so be creative or manage them. Travelling is tedious. There's no easy way to get to places you've visited already. It's like the Chicago train system. Everything involves you coming back to the main city (Rogueport), and there are no shortcuts. If you are in Town A, you need to go back to Rogueport to get to Town B, even if it looks close on the map. Sometimes you will get messages saying "check out this thing in Town B" and you won't because you are in Town A and you don't remember the way back. Thankfully this is not an important part of the game. The quests are kind of bad. Rather than someone having a problem and telling you about it, they post on a message board and you pick one at a time. If you can't figure it out and want to try another, too bad. They go by NPC name, so if you don't remember who Dave is, too bad. Ask everyone you see until you find him. I guess overall, the game is just too realistic for a quirky, kiddy RPG. It could be easier and use some more handholding features like a journal that says "where do I go next," skip travel, a bigger inventory and fewer attack minigames.
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Super Gaming Ahead. This is quite possibly the most amazing game for GBA I've ever seen! It's extremely addicting, fun, and very complex for gameboy. The graphics are amazing for a portable system, and the min and world maps are great. You play as 5 characters, starting with gohan, then piccilo, vegeta, trunks and finally the best one, Goku. The attacks are great, you get one malee attack and one energy attack at the beggining, and get a special melee attack and up to 3 energy attacks each by the end of the game. The bosses are hard, Perfect Cell is nearly unbeatable, But its fun! theres no time limit so you can train as much as you want. Overall this game is a must buy for those of you that like DBz, and those that don't too!
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alright not as advertised but still good. shipping was slow. paid for expedited but somehow got sent to wrong sorting facility but seller refunded me the extra price of the faster shipping. so was very pleased with their customer service. it said the tag was clean but the sticker was ripped off and had the name written in sharpie which they had 2 games advertised and i paid extra for the one with the better name tag on it but it looks like they sent me the other cheaper one they had advertised but im still happy with it. love the game played it when i was young. glitches from time to time but like i said still a good game.
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Portable Gamecube. I am very happy that this completes the portable gamecube. This includes all of the necessary wires if you don't get the Mobile Power GC, but is very good with it. It includes the following wires: AV cable, Gamecube Car Charger and Adaptor (splits gamecube power connector to power monitor, works with Gamecube included AC adaptor too). I will add pictures of the wires. I am a little upset that the screen is hard to see in sunlight, and looks a little cloudy (-1 star). This does not bother me much, me and my siblings can easily play 3 player split screen. Overall, very great product.
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Mind-blowing graphics and incredible gameplay. Its hard to describe Rogue Leader without using a long list of superlatives. The graphics in this game are so good that they're often distracting... seeing hundreds of asteroids in one level, dozens of tie fighters in another, its really amazing. The gameplay is excellent too, you really feel like you're flying missions straight out of the movies. Most of the missions follow scenes from the movies, though there are a few added to flesh out the game. Players have the oppurtunity to fly a variety of ships from the movies, and theres secret levels and hidden power-ups to search for too. Rogue Leader is not the longest game in the world, most gamers will finish the basic set of missions in 10-20 hours, though they can be replayed to improve your score and open bonus missions. I highly reccomend Rogue Leader to anyone.
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A fun game for kids of all ages (1-4 players. I bought this game for my children for the gamecube. They played it on another system prior (can't recall at this moment), and they wanted it for the Gamecube. The game arrived a few hours before my weekend started with them. Once the kids saw the box, they were glued to the game. Laughing and having a great time. In the game two people can control the same car, well one drives and the other one throws the weapons OR everyone can have their own and do both. Pretty much everyone from the Mario Universe is there (at least the ones I know). According to my daughter the girl version of Dinky (SP?) Kong was not there. . . maybe a player has to unlock characters like the cars and battle arenas? The kids especially like the battle portion of the game.
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One of my all time favorites. Ahhhh the good old days. I remember when this game came out I was 15 years old and saw this game at the local Toys R Us. I bought it, I loved it. I along with my siblings played this game to no end. Countless hours and a great deal of frustration later the game was finally beaten. Imagine our shock and utter disgust at beating who we thought was the final boss only to be told that we have to play the entire game AGAIN in order to reach the final boss. Maddening!!! But, reach him we did and beat him. So after all these years does the game stand up? Yes. For a 2d side scroller the graphics for the Genesis version were incredible. The game play was tough but fun enough to keep us coming back for more. The weapons selection was huge and some of them were great while some of them truly stunk. Pure gaming magic. Very few games can achieve greatness but G `N G does just that. Now, twenty years later........ I still pull out the Genesis and brush this one off. I still find myself getting my butt kicked on a few of the levels but that's part of what made this game so good in the first place. Very few games can keep me coming back for twenty years but Ghouls does. Timeless. Classic. A must have, must play.
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Super, but they can do better. When ever a psone game hit's a new console it allways forget's something's. This game is the same thing. It was a great hit but they forgot a lot of important things. The game is called "The Huge Adventure" so you might think that the game is really big. WRONG!The game is super small. I can finished it a 100% in a maximum time of 6 hour's. Well the game is preety much the same as crash 2 and warped. Like the space,rocket,bike and underwater levels are from crash warped, amd the icy cave,polar ride,jungle and drain levels are from crash 2. The boss aren't different either. Like Tiny,N.Gin and cortex are from Crash 2, while Dingondile is from Crash warped. The other thing is that in the past Crash games there were in a total of 25 crystal's. While in this game there's only 20 crystal's. Allso in the past games of crash except crash 1, there were 5 boss. But in this game there's only 4, without the monster. Anyway's here are the pros and cons. Pros: Gameplay is really cool 10/10 Nice graphics 9.6/10 Sounds,excellent 10/10 If you're a Crash fan you'll like the music 8.9/10 Cons: TOO SHORT! Not enough boss Forgot a lot of things from the past crash games, but since this is crash's first gba game it's ok. In an overall is games great and is a must to buy, but you'll finish it quickly. Get the game right away if you're a crash fan. If not rent it first. But still i say that get the game if i were you.
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The legend of Zelda continues with the Wind Waker. I have been an avid player of Zelda games since childhood. In this game Hyrule is a lost and forgotton kingdom and begins at your home... an island in a world covered with water. You, of course, must become the hero in times of peril. Your story begins when your sister is kidnapped on your birthday. You will learn how to command "the power of the winds" and obtain the triforce of courage to save your sister and return her home. On your journey you will seek sunken treasures, solve puzzles, navigate mazes, fight sea monstors, Gannon's minions, and finally Gannon himself. I give this game: 4 stars for graphics. The cartoon charactors faces show cute animated emotions. 4 stars for challenge. Finding hidden treasures is very challenging, there are so many worlds you will want to take your time and check out everything. (It will take forever to backtrack.) 3 stars for navigation. During boss fights I found this game hard to navigate in the 3d world. It felt like I had one of my eyes closed during the fights. If you run to evade the enemy or neglect to press the aim button you can easily loose track of your position.
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PokMon Gold. Having thought that the first PokMon games were of a mixed quality, a great idea let down by very poor execution. Problems plaguing the first game ranged from a complete lack of story or plot to the natty interface. The thing that really kept the first games afloat was the amazing fact that you could, from a pool of 150, assemble a team of PokMon with different attacks and so on. This meant that it would be rare to meet someone with the exact same PokMon and the exact same attacks. PokMon Gold has kept this ethos alive, adding 100 PokMon and many new attacks, and there some real good new attacks and PokMon. In many cases sequels to games concentrate on quantity, i.e. more characters/monsters, more guns/attacks more buildings more troops and so on. PokMon Gold handily avoids this oft visited pitfall by adding new gameplay elements and modifying others. For example their is now day and night, several new ways to evolve PokMon and the PokGear, a handy device that incorporates a map, a radio, a clock and a phone. The clock is used to keeep time and is probably the least useful of the features. The radio is required to beat the game completely and the the phone is not overly useful. The map will be used most, to see where you and certain PokMon are. Several elements of the game have been improved. The PokMons stat screen is now divided into a 2 parts, a normal stats screen where the PokMons type, dimensions, gender (another new feature), status, attributes and every other peice of information related to that PokMon can be viewed, and a moves screen where the power of the PokMons attacks are shown as well as a small description of that attack. The interface is also much more streamlined. The PokDex can be viewed in four different modes and descriptions are given in a small dialogue box of the items that you are carrying. Oh yeah! There are also new items such as new PokBalls and other items. The final improvement in the interface is the ability to bypass the menu system and access a certain item simply by going to the item on the menu and selecting it for that. The item is then activated by using the select button. Technical improvements are also present with Gold havinng better graphics and sound than the original. The music is of a good quality and many of the attack animations have been improved. There are so many new features in Gold that it would be literally impossible to describe them in the thousand words that Amazon allows, so I will leave with my final scores Grapics:-92% Mmmm... Much improved Sound:-93% Mmmm... Music Gameplay:-95% Mmmm... Millions of new features Something or Other:-94% Mmmm... Many Many hours of play Overall:-95% Mmmm... My third favourite game ever
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RE perfected at last. Capcom has finally achieved what I believe they have been trying to do all along with Resident Evil as a series. Many elements of the game have been in need of a serious update for the longest time, and thankfully the vast majority of complaints that I have had with the title have been addresses. I never completed the original. Although I found the story intriguing the horrible graphics, cheesy dialogue, and horrid voice acting put me off. I have finished every Resident Evil game since then and was desperate to find out exactly how the events of the original unfolded, but was not willing to suffer through the original. (RE 2 was the fist game that I had played of this series.) When Capcom announced yet another version of RE 1 I rolled my eyes. I had been suckered into buying several different versions of RE 1 and 2 in an attempt to get the "definitive version". I was expecting another port with minimal improvements. However when the first screen shots came out I was blown away. I couldn't believe that a game could look this good, even on GameCube. I thought for sure that Eternal Darkness would be the pinnacle of graphics for the system. I was wrong, but that is not a bad thing as this game offers better graphics than any game on any system and proves that GCN is capable of quite a lot more than many anticipated. The game does not play in progressive scan, which is sad because this game would look great on a 16X9 screen, and does not support Dolby Pro Logic II, which would have been nice too, but it still offers the most stunning graphics of all time, and has great sound to go with it. While the music is sparse, it is moody and atmospheric, and while RE 2 and Code Veronica offer a better sound track, this one helps set the mood and tension. There are plenty of moments where your own shadow will be used against you... or is it your shadow? Sometimes it's not what you see that will spook you, but what you hear. Many new game play elements have been added, such as having to dispose of the bodies to prevent Zombies from being reanimated. A reanimated zombies ad tension... and drains ammo. The only problem with the game is that the RE control set up is still intact. Capcom really needs to use the Devil May Cry engine more often. It couldn't hurt to be able to run away from those blasted Hunters more easily. But once you get used to it isn't that big of a deal. I killed Yawn without taking a hit. Using the C-stick I was able to dodge every attempt at a strike. Players can get good enough to go through this game without taking a hit. The game is about 70% changed from the original, but enough of it is intact that MOST puzzles will be solvable on their own, which is good. However, many of the solutions, or the items you get for solving them are entirely different. If you've played through the original, even to the end, this game is still a must own for any GameCube owner.
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Good kit. No complaints here. The screen protector are almost exactly like boxwave protectors and have crystal like transparency. I would rebuy the whole set again just for the screen protectors if they become unavailable. The case is very nice, well constructed. The skin is a drab gray but well built and will protect the micro. I echo the reviewer who said it attracts dust. Keep it away from dust and lint. 3 Lanyards good for those who have kids. Won't even try earbuds. They looks and feel terrible. 2 game case is nice, well constructed. Auto AC included, never tried. 3 lint free wipes are effective.
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one of the greatest single player I've ever played. Great game one of the best games on the cube. Its long and never gets boring or repetitive, the world is huge(bigger then wind waker I believe) and the story is always on pace and its easy to follow. Playing as a wolf is cool but playing as Link is better of course. Graphics get the job done the characters are much more detailed then any LOZ game before it. Its everything you wanted in a LOZ game, its darker then wind waker(due to the complaints) its a bigger playing field, and the story is much more compelling in my opinion.
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Just What I Needed. In 1990 Nintendo released "Super Mario Bros. 3" for the original NES system, and it was hailed as the most commercially successful video game of its time. In 2003, a remake was translated from the Super NES title "Mario All-Stars" to the Game Boy Advance's "Mario Advance" series and it still sells at GameStop for $25. I shelled out half as much for a copy elsewhere and I never looked back. Aside from the fact that you don't have to beat the game in one sitting with what is otherwise a limited power source, you can win power-ups from minigames before you play through a level. As with every Mario Advance title, SMA4 includes a remake of the classic Mario Bros. arcade game. New copies of the game also include special 'level cards' with bonus content for use with Nintendo's short-lived e-Reader device. While this captures the look and feel of the original SMB3 game, it's not a completely faithful remake; the music's that made me dance along as a kid is slightly toned down. Otherwise, the updated graphics are pleasing to the eye, the gameplay still excites (and frustrates) the player and the added voiceovers are "just what I needed." This game is rated E for Everyone: Violence.
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impressive for gameboy but. I think I'm being a little generous with my rating becuase honestly this game didn't hold my attention as well as I thought it would. After Kingdom Hearts for playstation 2 I rushed out to get this game. I was very impressed with the graphics. The music is the same as the first game which made me happy and the game makes a perfect transition from ps2 to gameboy. This wasn't anywhere near as fun as the first, however, if you want to fully enjoy Kingdom Hearts 2, you HAVE to play and beat this. I know becuase I waited until after KH2 to beat this. Do yourself the favor and catch up before moving on with the story.
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great for the price. I bought this game awhile ago so I don't remember how it shipped,I think it went fairly fast. It is about a guy named cole and when his boat is attacked by hostiles(indian/union soldiers)and his father is killed(or at least he thought he was his dad)he goes to get revenge and recover the truth. As you progress in the game you will recover more about his backstory. There are quite a few levels and they range from storming a city to sneaking into a fort. It is rated M mostly because of the massive amounts of blood. There are quite a few weapons and bosses are challenging. It is definately worth the price and i recomend it. Oh,the only reason I didn't give it 5 stars is because of this level near the end of the game where you fight this boss and if you don't shoot him extremely quickly(he is on horse back) he regains his health.
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Buggy. My nephew was really looking forward to getting the game for his ninth birthday. He played it for an hour or so and had a lot of fun with it before the game locked up and had to be reset so he could continue. Unfortunately, this trend continued and the game continued to freeze every half-hour or so, and in different places under different circumstances. We returned it, thinking perhaps the disc was defective, but the replacement was exactly the same. While the game was relatively easy and he enjoyed playing as the familiar movie characters, the presence of multiple bugs made playing it an exercise in frustration. It is not an item either of us would recommend purchasing.
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Experience the Brilliance of 16 Bit Era. One of my favorite arcade game back in 80s was Ghost and Goblin, the very first installment of the series. I still remember pouring in countless coins to play that well-made game... And believe it or not, I'm playing this third installment on GameBoyAdvance.. I have nothing to complain here. Super Ghouls N Ghosts is the remake of Super Nintendo Version of Ghost and Goblin series, where they implemented this infamous double jump. This game is about timing, your ability to deal with the situation quickly, jumping with your instinct.. And this this double jump, it added much more possibilities, much more moves you can pull out in the game. They transported this sequel faithfully from Super Nintendo and I had to finish it in couple days. I had to finish it in couple days because not only I was in for nostalgic mood but also severely addicted to it. I've been playing games for latest systems yet finding myself putting down controller so easily due to games' lack of genuine game play.. yet this game is so addictive that I had to finish it in couple days.. It really shows what genuine 'gameplay' of a game can pull out time after time. You play this game and you tell me- Beautifully drawn graphic, more-than-perfect-atmosphere-creating music, intuitive, intuitive control, and challenging game play which still shines after all these years. I happened to have compilation disc for import Sega Saturn, which contains original Ghost N Goblin, Ghost N Goblin 2, and this SNES version. And trust me, being able to play this third installment before bed time, during break, while walking, it's just priceless- They have included the original version with rearranged version. Original version does faithfully play like original version. Moreover, rearranged version included this never-been-played-before levels, which is partially from previous Ghost N Goblin series. That's right, they've included more stages from other installment. I have no choice but to give 5 Stars for Super Ghouls N Ghosts because I'm truly grateful for being able to play this very game on GBA. Of course, this game does provide you with challenging gameplay because that's the trade mark for Ghost N Goblin series. I wouldn't want this game to be finished in one sitting and never play it again- I rather play them again and again to finish it and trust me, it's gonna take awhile to figure out the rearranged mode to play those 'new' stages. Man, I'm in for real treat these days, Super Mario(Yoshi's Island), new Castlevania, and Super Ghouls N Ghosts- Somebody pinch me! Enjoy it. PS: I love this kind of game; where you make mistake, then you are over. Not that you have health point to be depleted, but every move, every decision to either jump, crouch, move, or attack has to be decided quickly or otherwise you are a dead man. Man, I wish Capcom would bring out first two series in one gamepack eventually if that's possible- Either this or that, I welcome the idea of bringing over those classics, just bring'em in!
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A Good Value. OK, so Luigi's Mansion isn't the 2nd coming of the original Super Mario Brothers platform for the NES that made video games a household necessity, but it's easily a worthy title for any GameCube collection. Luigi's Mansion was indeed a game designed for a "younger generation", but video game lovers of all ages could learn to appreciate what it has to offer. The marvelous graphics alone make LM a good value considering it's currently only running about 20 bucks. Does this title have replay value like Nas' Illmatic? No, but this isn't one of those "beat it, trash it" games either. You're actually graded on your overall performance once you defeat the game; Making it a challenge. Take heed to reviewers saying this game can be done in a couple of hours. That's not true. If you start from scratch, and use zero *cheats*, you'll find yourself baffled in tons of puzzles and enigmatic riddles. The controls could have been more polished, but overall, they're doable. The storyline is the game's most evident flaw. There could have been more to the plot, it was a little simple, and I must say childish. The ending was quite disappointing and nauseating to be honest, but a game's ending shouldn't be a major factor in my opinion. I liked playing the bosses, and the entire concept behind it. A four star rating is given, simply because you can get this game for such a good price these days. Next time you're in your local department store, slide that plastic, and save LM for a rainy day, you'll be glad you did.
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The Second Mario Dream. I often have been enjoying a lot of classic video games from the 80's that have really been resurfacing over the past few years. It really is wonderful to see older games feel fresh and newly exciting again. That truly has been the case for one lucky plumber, Mario. Nintendo really has done a remarkable job of reintroducing Mario games to the Game Boy Advance audience. It has done very much wonders for a lot of people, who are now enjoying the feeling of the most groundbreaking entertainment that has ever brought games to the home. Nintendo did it originally with Super Mario Brothers, and their sequel was opposite any of the classic Mario stories that had ever been told. Super Mario Advance: Super Mario Brothers 2, is a restored version to the classic video game from the late 80's. The game features your option of one of four characters to control, Mario or Luigi, Toad or Princess Toadstool. The game is located through seven dream world stages and 20 different levels. The gameplay focuses in on a nightmare Mario has as he and his pals stop Wart and his henchmen including Birdo, Mouser, Fryguy and many shyguys from ruining the dream world Mario is stuck in. The game doesn't feature the traditional Super Mario gameplay, where instead you dig deep to pick up items to hurl at your opponents. Yet, with all the goodsides, there really are a few downsides to this game. The graphics do seem a little bit out of tune, unlike their original NES gameplay, or even the remastered gameplay from the 1993 Super Mario All-Stars compilation for the Super Nintendo. Another problem is the controls. They sometimes can make it very difficult for you to hurl bombs and vegetables when need ed at your foes. Sadly, that does bring unfortunate problems in gameplay at times. All in all, Super Mario Advance: Super Mario 2 is a great exciting twist to the original Super Mario Brothers saga. For anybody who hasn't tried this Mario game, it really just is worth it for the Game Boy Advance. It really is a surprise that just is a delight. Graphics: C+ Sound: C+ Control: B- Gameplay: B+ Overall: B-
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A Solid Videogame. It is a shame the Dreamcast had to die so early in it's life because it was a home to truly original games like this one that were a real treat to play. This game is just Sega's The House of the Dead 2, (also released for Dreamcast) but instead of using a lightgun peripheral you use a keyboard to type words and phrases that appear on screen as zombies and the undead try to attack you. It is actually a lot of fun, and it's only real flaw is that your wrists will be in graet pain after playing this game for a good period of time. Still, if you own a Dreamcast, these kinds of games are what made it one of the greatest systems, no matter how long it's life was.
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Sonic Speed Awesome. Sonic Heroes has all that a game could have, kind of. The switching characters can get get confusing and the bosses seem easier than in other Sonic games. Other than those two minor things the levels get repeatitive, pretty much all the levels are like SA2(Sonic Adventure 2). But the bosses vary, and the three characters are awesome, the graphics rule and you finally get to see the Chaotix in action! The four teams are Team Sonic, Team Dark , Team Rose and Team Chaotix. Team Sonic consists of, you guessed it, our heroes, Sonic, Tails and Knuckles. Team Dark has Rouge, a renegade robot named Omega and (surprise)Shadow(Shadow has amnesia so you won't get how he survid in SA2). Team Rose-Amy, Cream, and Big. Finally, Team Chaotix, Vector, Charmy and Espio. Oh, Eggman has the same idea as always TAKE OVER THE WORLD!! Not to mention an old enemy of Sonic comes back too... Go out and with Sonic speed get this game before Eggman does!!
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The Sun Really IS In Your Hand. I got this game about a week ago. I am totally addicted to it already! Now my favorite Gameboy Advance game, Boktai: The Sun Is In Your Hand uses solar power to manipulate the gameplay. In the beginning, you set the time and the region in which you live. There are a lot of cities, so if you are close to them it really helps the gameplay! Also, how much sunlight you have affects the world in the game. In smaller levels and in Immortals' (the big boss guys) castles there are skylights to give you the advantage. BUT, they only appear if there is sun going into the solar sensor! Don't worry about nighttime playing! You can store the solar energy you get into solar stations for later use. You get power-ups for your gun like bigger batteries for more solar storage and lenses to use different attacks (The Luna Lens doesn't use ANY energy!). Also there are secrets only unlockable when there is sunlight. Some examples are the green, red, and gold apples. Green: says- Sour! Red: says- Sweet! Gold: says- Mmm! How much sunlight is going into the sensor determines how visible the words or secrets are. To conclude this review I will say one very, very, important thing... YOU NEED SUNLIGHT TO BEAT THE BOSSES! OTHERWISE YOU WILL NOT BE ABLE TO BEAT THEM AND THEY WILL DESTROY YOU JUST THE SAME! Thank you for your time. ^_^
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I would give it a zero but there isn't one. There are evil forces in America that will try to sell you anything, and these evil forces understand the public's fascination with sports heroes and celebrities, and so take a sports hero and a video game and shouldn't that be a winning combination? Listen: this game is simply retarded. A basketball player does not a martial artist make. At first glance you might think this game is pretty cool; after all, the graphics are very well done and the animation is very fluid. But when you realize that you have a total of three moves--punch, kick, jump--and that you can defeat any evil kung fu master just by endlessly jump kicking across the screen and bouncing like a pogo stick, you realize this is not going to be a very deep fighting game. But, yeah, the graphics are pretty good so this game doesn't suck as bad as it possibly could. And then you remember that it's about a basketball hero who just happens to be a world-class martial artist, and that that martial artist is none other than Shaquille O'Neil. And you realize that you have too much free time on your hands, and that maybe you're playing this cart because you're really desperate to be entertained, and then you realize you were having more fun with Bimini Run, which you go back to. OK, to be fair, this game isn't nearly as bad as Bimini Run but it's still pretty ridiculous. Recommended only for those who enjoy a nice steaming pile of crap.
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Garbage. This version of these games is garbage. BEWARE! Don't buy other games from Destination Software or Gravity-I. I bought this game so I could play Risk with friends, but can I? NOPE! You can only play against the computer. There is NO REASON they could not have programmed the game on Game Boy Advance so that you could play against other HUMAN players, and the computer opponents are so stupid the game isn't fun to play. Also, there is no save option(a common problem with GBA games and I'm tired of it.). These are ROTTEN versions of great board games. I wouldn't recommend doing business with the aforementioned companies in the future.
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Innovation and a slick combo system have me wanting more. Now if only this game will be popular enough to produce a sequel. It should be, for how good it is. This game is the most innovative game I have seen since Katamari Damacy for PS2, innovation including but not limited to the cool bongo controller. As for me I don't have the bongos, but even with a standard controller the controls feel fresh. The game only uses four buttons, and that includes directions. And it works. Its control is spot-on, and is just a joy to play. To advance in this game you collect crests of multiple colors, and before long you will find that to advance you need to take advantage of one of this game's biggest assets - its beat system. The 'beats' you collect work as both your score and your life meter. The cool thing about them is the combo system. Combos multiply the beats you pick up by how many tricks you have done, and a combo doesn't end until DK lands his feet firmly on the ground. Many of the stages are designed so DK doesn't have to land for a long time, making for some thrilling combos. Just pick up a banana and you earn 1 beat, but pick it up along with other bananas as part of a combo, and you may earn much more. Using combos to earn the most beats you can in each stage, and the crests you earn for doing so, are what give this game tons of replay value. And using the combo system is just so fun that it keeps you wanting to come back for more. Some of the stages (maybe all of them, I don't know) let an expert earn many, many more beats than you need for the best crest, while some stages are challenging enough that I, having played the game A LOT, still have not come close to the best crests. I want to but I can't complain about the length; there are 32 platforming levels and 18 bosses. Actually those 18 bosses are 5 different bosses that repeat a lot, but that's alright; each time you meet one it has new moves to throw at you. The bosses are worth mentioning and were quite fun to learn, though only 1 of the 18 seemed difficult even at first. As for the length I want more, but this game's length is average or better; there is a lot to this game. But it is so good that I have played it tons, and now I want more. I beg Nintendo for a sequel. :) The graphics are beautiful, and seamless as they switch modes and distances. The challenge isn't that great until you earn your way into the tougher stages, but the challenge of earning every crest has some very tough spots, and is still out of my reach (a good thing). I would say, with or without the bongos (your choice), buy this game.
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Excellent control, one tiny flaw. This controller is definitely worth the price. It frees up a lot of space by eliminating those long, easy twisting and tangling control cables, it's light, and it handles great. The controller includes a small base that connects to any of the four GameCube ports. It also includes two AA batteries that go in the wireless controller. There's a small rotating dial with 16 channels on both the controller and the base for purposes of identifying the device in use. If you have more than one controller, the dial must be set to a different channel on each controller and base to avoid interference. Practical jokes can be made by setting two controllers on the same channel (picture someone else hiding in the room and controlling your Mario while you are fighting Bowser, fun eh?) but I don't want to give any ideas. The maximum signal range is about 20 feet. You don't need to point the controller to the base like with a remote control. You can play and twist and jump with the control at any angle you wish as long as it is within range. The only small flaw I found was the lack of a rumble feature by design. You just won't have that feature because Nintendo wants to save precious battery life. Me, I would have included a rumble feature. Current batteries last longer and are cheaper, and watching the pace at which technology evolves, we may have better batteries any time. Try it out and I know you'll soon put away the original controller. Recommended.
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BEST GBA GAME EVER. this was sweet! crash is the best game ever for any sytem.even x-box! this game was much better than spyro season of ice! buy this game now! it is so great even my friends on the bus like it.the wrath of cortex was a little bit better.lots of things are missing in this game.like theres no n.tropy,no 5th warp room,no crunch,no secert warp room,no lots of stuff! but crunch should of been in this game.crunch is in crash bandicoot the wrath of cortex.the villians in this game are dingolile,tiny,n.gin, and cortex and uka uka.the creaters of spiderman made this game.any way what happens in this game cortex tell uka uka that he can shinrk the world! so cortex shirks the world.and its up to crash to stop this evil plan.this game is like crash3 and crash2 put togther.buy it! it is fun!
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Avoid Wasting Money on this Game; Strongly DO NOT Recommend. Great Aspects: If you really, really liked the 2002 Winter Olympics (and more specifically, winter sports), then you might possibly get a little enjoyment out of this game. The curling game is probably the only real entertaining aspect of this game. Downside: Almost everything else. The graphics, commentary, and music are truly terrible and the controls in most of the sports events are oddly arranged and trivial and has almost nothing to do with the sport involved. There is no motivation to really acheive success in any of the sports involved. Summary: This game gets boring really fast and is a complete waste of time and money. Need I say more? Strongly DO NOT Recommend.
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Terrific game in an unrepresented genre. Fire Emblem: Path of Radiance is one of the best SRPGs ever made for any platform. Along with Tales of Symphonia, it stands out as one of the two "must-have" RPGs for the Gamecube. The story is a real highlight of the game starts off in a somewhat typical fashion. The young man rescues the princess in need and sets out to save the kingdom. The story is simple in concept, yet its real world undertones of racial dispute and wartime friendships help form characters that you care about. Even though you can recruit a plethora of characters, the support conversations really lend personality to even the minor ones. Much of the story is serious, but there are some humerous moments that will certainly make you smile. The story is delivered in a "talking heads" manner between battles and there is a good amount of reading to do. This is no Xenogears in terms of complexity and depth, but it's certainly far above most RPGs because it sticks to a safe formula. The music in the game accompanies the plot well and generally enhances the mood, though some of it is played excessively and may wear on you after awhile. The sound effects are good for a game of this type. The gameplay itself is one of the games strongest features. Even on easy mode, you may have to redo a battle several times before you develop a winning strategy. If characters are defeated in combat, they are gone forever, so save often so that you can restart the game if you lose a person. The maps are diverse and there are several unique ones that require the player to be very observant and adaptable. The battle in each "chapter" is usually not very long, and most of the missions can be completed in half an hour, thus allowing a player without much time in one sitting to get a little bit done. There are different objectives that you are required to complete in order to clear the stage to add some variety. It takes a well thought out and executed strategy to overcome some of the end game battles, and without the proper balance of classes, you'll find things even more difficult. The graphics in the game are okay overall. The 2D artwork is vibrant and colorful. However, the same can't be said for some of the maps, which can appear drab and washed out. It's sometimes difficult to distinguish between different classes on the battlefield. The battlefield models are exceptionally poor for a Gamecube game and the houses, buildings, etc, do not look much better. The combat character models look good and the combat window displays the surrounding terrain instead of a generic background, which is a nice touch. The cutscenes are wonderful, but there aren't enough of them. There are some bonus extras available once you complete the game. These are actually worth spending some time with. You can also go back and level characters at a "fixed" rate after the completion of story mode, which means only attributes relevant to the class will level up. There may not be enough additional content to make a player want to clear the game again, but the bonuses in the end are a nice touch to the game and are certainly worth checking out. I'd recommend this game to any RPG fan or Gamecube owner. Sadly, this seems to be one of the few bright spots in a relatively new crop of games for the GC.
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