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Cheap Try - Great Multi. Comparatively to Timesplitters 2, the game wasn't all that great, whereas TS2 was a great game. There seemed to be less "To Do" in Timesplitters: Future Perfect, less objectives, less hidden bonuses. Everything also seemed to be too easy. PROS: -This game included a GREAT Mapmaker system (In most ways, more advanced than the TS2 Mapmaker) -The Multiplayer is a lot of fun. Above average on a FPS multiplayer scale. -The graphics were pretty good, seemed more detailed than TS2 CONS: -THE BIG ONE: This game WAS NOT Timesplitters 2, which was one of the best games I have EVER played. -Easy game play makes for quick victory (Unless you like that) -Storyline was too short and didn't fit together perfectly at all times (i.e. a better story, more missions, better acting, interesting twists) -Arcade leagues were really short! There was too little to do!
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One of those hard to find games. I don't mean by my title that this game is hard to find. More that a game as well done as this only comes around once and a while. I spent about 20 hours exploring the world of Hylis. 20 hours which seemed to be only 10-15 hours. Time passes much faster outside the little bubble of blissful ignorance that will form around you while playing this game because, frankly, the outside world will seem to fade as you almost become Jade, becoming increasingly immersed in the beautiful yet dark world of Beyond Good and Evil. The game opens with an alien attack by creatures known as the Domz. After a simple battle, you recieve your camera and can begin exploring your small island home, which also happens to be a lighthouse. When you first get the camera, you'll recieve one of the game's main side quests: photographing all the world's animals. This quest continues throught the game and takes a bit of work to complete, although you won't regret it. It is one of the most entertaining mini-games I have ever seen, keeping you entertained durring and between misions. After you've finished photographing the animals and exploring the environment, you begin you're adventure by recieving a speedboat from your best friend and companion, Pay'j. Before I go on to mention anything else, I should probably go into detail about the environment. Although the game's graphics are often very cartoony, the cartoon world of Hylis comes alive in the form of the teeming life you see everywhere around you. There are the small things, such as the detailed rock walls of caverns, to the way the water moves, to all the people walking out on the streets. Everything just seems so alive that it will seem almost magical. The game also has a wonderful distance engine, which allows the player to see things from a very large distance, such as a whale leaping from the water, or other boats, or even the larger details of the game's several islands. While running around taking pictures and fighting evil is fun, it is just as much fun to cruise around on the speed boat and the rocket ship, once you get it. While there is some fighting and picture taking to be had aboard the ship, it was not quite frequent enough for me, and I had to just make due with the 3 boat race courses and the four smugglers caverns, with the occasional Domz attack. The main collectible in this game is the pearl, and pearls are required to progress through the game, with some additional pearls added in to give you more choice as to what quests to perform to progress in the game. The games quests vary. While you will get pearls automatically for progression in the game's rich plot, you will also have to take pictures of animals, fight some hidden Domz, win boat races, defeat smugglers, infiltrate government buildings in which pearls are held, and other little quests, many involving the perchase of pearls. Also, to avoid all the annoying serching that most games have to get the last collectibles, you can buy an item that will label pearl and animal locations on your map so that you have an idea of where to look, although it won't tell you how to get them. The puzzles in the game are very well done, and, for the most part, simple. There is one puzzle later on that is quite well done because it is hard without being contrived or ridiculously pointless or anything else that can be complained about. Other puzzles involve finding clever ways of sneaking past guards or getting over a wall. It's one of those games where solving puzzles isn't extremely difficult as long as you look for the game's hints, yet still give a very rewarding feeling after their completion. Almost done... This game isn't exactly an action game. Like in most RPGs, you can't fall of edges into bottomless pits, although enemies can kill you. Jade will do most jumping and action oriented moves by herself, leaving you to fight monsters and solve puzzles. The controls are very responsive and should never frustrate the player, especially with the fantastic camera, which places itself in basically the best position almost automatically, although there are sometimes when it would be nice to be able to move it. This makes doing battle simple, although it's not to hard to begin with. Most enemies are slow to attack and give you plenty of time to prepare a good strategy to dealing with them. To wrap up, I need to mention the two most surprising things about this game. First off, it had almost no bugs that I could find. I found one spot where I fell through a floor, but I can only blame myself for that one, and it was easy to avoid the spot once I knew what I did to get into it. Did I mention that there are save points EVERYWHERE, so you never have to worry about getting really far and then getting stuck having to turn it off and losing 30 minutes of playing. Also, being killed only places you back at the entrance of a room, making some of the more frustrating sneaking bits much less so. The other bug was simply a quest desription bug on Salene which described the Pay'j quest as the "escaping the Slaughterhouse" quest. Other than that, I had no problems with the game's mechanics. Another surprise in this game was the increadible music, which had a great Latin feel and really got your feet moving and sometimes your head moving from side to side. This game's story line never lets up and keeps you on the edge of your seat right up till the fantastic final battle. There were even several spots (especially the lighthouse bit near the end), when I almost cried because of the game's extremely emotional presentation. The only irritating thing is that the game seems to have one of those 'prepare for a sequal' endings, with some little loose ends to tie up, yet I have heard no plans for one as of yet. I'll have to keep my eyes peeled, I guess. Anyway, if you're still reading this (I didn't realize I had this much to say about BG&E, sorry), this game goes beyond good and bad and reaches a level which few games attain of utter perfection. Every little thing in this game is thrown at you in just the right amount to entertain you, yet keep you begging for more. If you can find this game used, it makes a great addition to anyone's collection, but even new it's still a great deal for a great game.
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Polishing a classic. There's pretty much a debate on the best Super Mario game: Super Mario 3, Super Mario World or Yoshi's Island(but you control Yoshi instead). Some might say Mario 64 but the lack of gameplay moves doesn't hold a candle to the many gameplay mechanics each one of the 3 provide. So we delve into one of them: Super Mario World. Story: What little story there is. As usual, Princess Peach gets kidnapped(I swear that b**** needs bodyguards or take up karate or something). So it's up to Mario to save the day as he traverses worlds in caves, the chocolate level, underwater and in the air. Graphics: This is Super Nintendo graphics so granted these aren't stunning anymore. But it does have a nice vibrancy to it and the variety of the levels adds some nice changes to the scenery without being too repetitive. Sound/Music: I often call Nintendo good support music. Besides the Mario theme, nothing is really hummable yet it doesn't feel out of place. They added some voices for Mario and Luigi which as usual get annoying. Gameplay: I remember playing this on the SNES and I was so happy I cleared all 96 stages, got the Star Road finished, the secret areas and everything. Now I have to do it again, ugh. All the levels are here with some minor tweaks. It was this one I believe they introduced one of Mario's famous sidekicks: Yoshi, the green dinosaur who likes to eat anything and s**t it out and makes eggs that he can fling at people(only in Yoshi's Island and maybe some others). He also turned into a different colored Yoshi depending on what he ate. So red turtles gave him abilities to shoot fireballs while one enabled him to fly and another gave a slight earthquake quality when he bounced. Mario 3 wins in turns of transforming Mario. In 3, he had the tanooki suit(that raccoon), the frog suit, that shoe, not to mention the fire flower and the leaf, capable of making him fly. With this one he gets the fire flower and the feather, giving him a yellow Superman cape where he can fly. It's different than the leaf cause that just made him soar straight up while here you can fly across. He can glide down by just holding the button while in 3 you had to repeatedly hit it. The Mario Advance ports are great for us old school gamers who remembers playing Chrono Trigger, Uniracers and Final Fantasy III(officially VI but that's another story). Don't forget about Mario 3 and Yoshi's Island too.
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fun game. Okay, I've never played a boxing game before, so I don't know how this fares within that genre. Frankly, I don't play sports games at all; I just got this becuase it seemed cool that I could be a 3D fake Sylvester Stallone in a game. That said, I feel like the game was more than worth the $$$ I paid for it; in fact, had I paid the full $$$$ when it was first released, I think I would still have felt it was a sound investment. Thus far, I've only played the game on easy mode, and for the most part it is just that: easy. I have a feeling, though, that it gets a good deal harder as you increase the difficulty, which makes playing on easy mode probably more a training session that anything else. The cut scenes are a bit bland and repetitive; that's my only real criticism. Otherwise, it's a blast. I got quite a thrill out of (finally; he was tough) whooping Ivan Drago's butt, for example. Overall, if you're a huge sports games fan, you should probably check out some other reviews to get a sense of how the game works on that level. If, however, you are like me, don't give much of a hoot about boxing games and just want to play a game based on a great movie, then I highly recommend this title. By the way, is this the only Best Picture Oscar winner to have a video game based on it?
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Quality over quantity. Why is it that the Gamecube is like that little shy guy who always got picked on at school? There are so much hostility towards this system, and almost all of it is from people who complain about the "lack of games" or the fact that it is a "kid's system". These are people who probably never played a Gamecube in their life. This is an excellent system, and I will list the reasons why: 1. Price. I have a DVD player, and most video game console DVD players are mediocre at best (the PS2 one is really bad). This system is very affordable, at under [money], and great value. 2. Games. Though there are not too many now, just wait. Every Nintendo system had a slow start, most went on to greatness (even the N64, which I like). While the Xbox and PS2 systems have over 200, only a few of them are actually good. Quality over Quantity. 3. The controller. A lot of people don't like the gamecube controller, but I think it is the best one available. It is easy to move, easy to understand, and easy to grasp the first time playing. The Xbox controller is the size of a Whopper and just as difficult to play with. The PS2 is basically the PS1 controller, but it feels cheaper. 4. Popular Nintendo titles. You can never get enough Mario, Zelda, Starfox, and Donkey Kong. All of the popular Nintendo characters will get the 128-bit treatment. And with Metroid, Mario Kart, others on their way, you cannot say that there will be no good games. 5. Squaresoft. It ha recently been revealed that the bad blood between Squaresoft, makes of the Final Fantasy series and other fantastic RPGs, and Nintendo is over. There will be Squaresoft games in the future of Gamecube, as well as Gameboy Advance. Perhaps the lack of RPGs is partly responsible for the failure of the N64. 5. The fact that the games on Xbox and Gamecube look exactly the same. I have played games for both systems, and have noticed no difference in terms of graphics and sound. In terms of gameplay, Gamecube is much better. Games I have tried on both are Tony Hawk, 007 Agent Under Fire and some snowboarding game I forgot the title. 6. Size. While the Xbox is bigger than my VCR, and the PS2's construction leaves something to be desired, the Gamecube is attractive, small, compact, solidly constructed, and easy to install. The game discs themselves are very small, but can hold just as much data as full size CDs. 7. Not just a Kid's system. I am 22 years old, and I find that the Gamecube games are just as good for adults as they ae for kids. Simple reason: They are fun. If all you look for in a game is blood, gore, breakneck action, or the ability to shoot everything in sight, than perhaps the gamecube is not for you. But if you like fun games that keep you involved, the Gamecube is the best. I don't have time these days for long RPGs or super-long shooters. At the end of the day, I got for Mario and Donkey Kong. But having said all of this, there are a few flaws. These small game discs are easily scratched, meaning that a little damage can go a long way. As well, I am a bit annoyed with the fact that they have pushed back Starfox and Zelda, AGAIN. But good things come to those that wait, so I can wait. Overall, the positives outweigh the negatives on the Gamecube. If you wish to be snotty and keep slagging off the Gamecube, fine, it just leaves more fun for the rest of us.
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Weak story - good graphic. Allright. I've tried it. First I made a characther. That was fun and you can build almost anything. AND you get to take a picture of your wrestler! That is very good, and makes it realistic. Then I went to the story mode. After three hours(total) I was done. And so disapointed. No choices, no roleplay, no depth, and just a few superstars of the WWE included. BUMMER! You get to raise your attributes in the story mode, but it is really not nesecerry. Of cause your wrestler gets A LOT better, but the challange dissapers. I didn't loos one single match and I had crappy scores. But when it comes to editing wrestlers, their intro and apperance it is a fairly good game. The gameplay is good, and the graphic is awesome. My tip to you: Buy a PlayStation 2 and get the Smackdown! games instead. They are much better and you actually get to know your wrestler and are given many choices. Good luck!
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Alright. I would give the game 4 stars. First of all the game kept messing up and sometimes it even froze. Sometimes i lost because somebody died and the next time i won with the person dieng. I don't know if it's suppose it be that way but i am confused. If you have seen the movie and know who Ghost, and Niobe are you get to choose wither one of those characters and fight to save Zion with them. I thought you would play with either Morphies or Trinnaty but you dont. Those are the down falls about the game. It's awesome because the weopans are tight and the moves you can do with the characters are awesome. If you are a Gamer and are looking for a game i would reccomend to buy this one. OKAY GRAHICS.
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Start Those Gamecube Engines. Last Year, Nintendo really seemed to outgrow the traditional racing games with Mario Kart: Double Dash!! for the Nintendo Gamecube. The game became one of the most popular games for the video game system. Yet, Nintendo also has found many different ways to really seel their magnificent video games with their systems. They have done it before with the Gamecube with classic games like Super Mario Sunshine, and incredible offers like a free Game Boy Player attachment to the Gamecube awhile ago. Yet, with all those other video game systems with little to none in supply, Gamecube works in very well conditions. The Mario Kart Holiday Bundle for the Nintendo Gamecube includes a well created Gamecube, a pair of controllers, and the exciting Mario Kart: Double Dash video game. The game itself, is one of the most exciting racing games that has ever been released for the Nintendo Gamecube, where you can race through many outrageous courses including the exciting Rainbow Road, the classic dark and spooky Bowser's Castle, the unbelieveable Mario Circuit, and a few exciting battle tracks that are sure to knock your socks off. The game also includes some unlockable bonuses including characters like Petey Piranha, King Boo, Toad, and even more wacky and crazy racers to choose from. With so many stores sold out on Playstation 2, Xbox, and Nintendo's newest handheld game system Nintendo DS, you really don't have much around to choose from. Yet the Nintendo Gamecube: Mario Kart Holiday Bundle edition is really one worth the purchase on its own. The only downside is that it doesn't come with a memory card which it a must for saving all the files for this, or any Gamecube game. That is seperately. Still, for anybody, Gamecube is more worth its money than people realize within the race. Packaging: A- Mario Kart Video Game Overall: B+ Price: A- Overall Product: A
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Ocarina is Great, but Master Quest Adds More. I played Ocarina of Time for the first time about a year ago and was completely absorbed. Most players rave about this game, so it's not much for me to say that. What I did appreciate about Ocarina is it's completeness (the game felt very holistic), it's great look, feel, and sound, and it's dedication to other Zelda titles. Master Quest is there for those of you want to play through Ocarina again, but with an additional challenge. And really the challenge starts as soon as you enter the first dungeon and doesn't quit until you confront The King of Evil himself. Now Master Quest is flawed--graphics clip from time to time, and some of the dungeon puzzle solutions seem arbitrary, but there are plenty of new twists on old challenges that make you understand how much love and thought the designers were putting into this alternate version.
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A great collection of classic Namco games. This collection is pretty much identical to the Namco arcade collection that I've seen in several video arcades, except that it replaces Rally-X (a real dog) with Pole Position I/II. Frankly, for the price they're selling it for these days, you can't go wrong. You get: Pac-Man Ms. Pac-Man Pac-Man Arrangement (a modern version with more ghosts, more mazes, and new items) Galaga Galaxian Galaga Arrangement (again, a modern version with better graphics and more powerups) Pole Position Pole Position II Dig-Dug Dig-Dug Arrangement (better graphics, more enemies, a few new features) And there are two hidden games you can unlock by getting decent scores in Pac-Man and Ms. Pac-Man: Pac-Attack (Pac-man tetris? Weird...) Pac-World (a 3-D pacman where you can jump -- kinda strange, but seen it in arcades before) That's 12 games for $20. Do the math. The only thing I wish is that they provided you with more information on the games' history (it is called Namco *Museum*, after all); however, the emulation is perfect, and they even included the original arcade cabinet artwork around the game screens. I can't complain. I grew up playing games like these on the Atari and in the arcades (my father actually owned a Dig-Dug upright cabinet), and this is a great compilation. Heartily recommended for any video game collector or fan.
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Great Game. Ok, so I haven't played it for GameCube as of yet, but I do currently own the Dreamcast version, and to be honest, this title was one of the reasons for me buying a Dreamcast. This game pits you in the seat of a taxi cab and it's then time to earn some crazy money! Basicly, you ride around at high speeds and pick up others who need a lift to a certain area in San Francisco in the shorest amount of time, get there with blazing speeds and you'll pick up a great tip. of course, there's always more stuff with the game such as the Crazy Box, which is almost impossible to beat, it's difficulty rises with each completion of a level. All in all, this title is one of the better and if you haven't played the Dreamcast version and plan on buying a GameCube, do pick up this title.
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Recived item as pictured. The seller I used was: GizmosForLife I was a bit concerned about buying these cables due to the reviews stating that they got a different cable which included a composite video cable as well. (Which according to some reviews around Amazon lowers the quality to a certain degree, I don't have any experience if this is true or not however) Thankfully the item was just as pictured with a S-Video video, and 2 composite audio (Left / Right) cables. I bought these cable's for use with a video capture of a N64. (Should work fine with Gamecube obviously and also SNES) The cables are a bit thin, however I haven't had an issue with interference and they'll probably do ok unless they get abused. Comparing to my other cables, generic composite ones, the quality has increased to a pretty large degree. With the composite cables there was a lot of what I'll call "bubbling" around the edges of many objects; basically all of this disappeared with the S-Video cable leaving behind sharper edges. (Although some could be attributed possibly to the capture card, I'm unsure) Sadly my splitting setup doesn't get S-Video to my old CRT so I'm going to have to invest in a bit more gear, but if you're intending to use a capture card or HDTV I wouldn't hesitate to get this cable; it increased quality to a fair extent.
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NBA2k1 = A great offensive player who can't play defense. Any bball fan knows about the kind of player who has amazing speed and agility, reads the defender's mind like a book, makes the highlight reel every 2 minutes and has sweet ballhanding skills... but he ends up just keeping the bench cushion warm because he can't play defense .... Which is a darn shame, really, since NBA 2k1 has the smoothest offensive game any console NBA sim has seen. This year, running fast break plays are easier and more active as opposed to the way players stopped mid-transition last year. Beating players off the dribble with your crossover move makes them look silly and you can almost hear their ankles snapping. With the heightened prevalence of using screens, frustrating your defender has never been easier. Plus, with new motion capture animations littered throughout the game, NBA 2k1 is a few leaps and bounds ahead of last year's game in terms of emulating a live NBA match. If you take a look at the movies of LIVE 2001 for PS2, you'll be amazed at how it's not even close to the look and feel of NBA 2k1. LIVE looks awkwardly herky-jerky, showing you how much NBA 2k1 is above and way beyond the competition in the area of capturing the look of the NBA. Where NBA 2k1 runs into a mental block, though, is how it likes to play defense. When you go up for an open finger-roll layup and even a jam, the defender sometimes likes to go through the rim for the block. Stealing balls are way too easy, and you'll find that it happens a lot when you post a player up or do a crossover move. Too often do I try to post someone up with my center and find it slapped away. And don't even think of doing juke or spin moves with a slow player because the computer will steal your ball if you don't get past him every single time. Because of this, some of the worst defenders occasionally end up with 2 or 3 steals in their stats. Also, you'll find that most of your point total will come from inside the paint, because jumpshots are hard to come by and usually do not go in if there is a defender even remotely in front of you. Stats are usually pretty inaccurate. When Kobe Bryant gets a 97 defensive rating and Predrag Stojakovich only a 50 in three-point shooting, you'll quickly see how stats are based primarily on hype and very little intricate research was done. Thankfully, rosters and stats are update-able through the Download feature and I hope teams like the Dallas Mavericks get a little bit of a ratings boost. When all it's said and done, and the preaching about defense! defense! is finished, NBA 2k1 is still a great bball game, and it's still the best bball game yet, despite all of its faults. The defense will annoy you but you can play around it and cope with it. I just hope next year's rendition gets into a defensive stance and does what Gary "The Glove" Payton does best.
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awesome 5 star games. This is one of the best games on Gamecube. I knew I would enjoy having a gamecube. Gamecube has awesome games like this one. the graphics in this Resident Evil game are so real. I'd give a 10 in graphics. This game was pretty scary when I rented it especially all the times I played it at night with the lights of and my door closed. Theres lots of surprises that make you jump and their just my be something right around the corner that will get you. So its full of suspense and fun. I like how the game length is 2 discs because then you'll be playing a fun game for a long time. I don't have this game yet but when I have enough money I have to get it. Theres nothing they needed to do to make this game cooler. The only thing and I mean only thing that I don't like is when you go open a door it takes like ten seconds for the person to open it. I don't know whats up with that but I guess its not so bad. Well it's a great game so if you have a gamecube buy this game. If you don't have a gamecube buy it it's an awesome system.
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A challenging but enjoyable game. I bought Bionic Commando in the store back in 1995 not really knowing much about it. I had never played the NES game, but I knew that Capcom was the makers of the Mega Man games series which is the benchmark for side scrolling action games along with the Castlevania Series by Konomi and Metriod by Nintendo. Bionic Commando is a very good action game for the Gameboy console. The password feature adds a lot to the replay value of the game. It has lots of stages and content and a good story to boot. The cover looked pretty cool so I decided to give it a try. The game is very unique because there is no jump button just a grappling hook that moves you around. You swing like Tarzan and push yourself up platforms it is really fun once you get the hang of it. The first few stages are pretty standard and dull but once you get to the 4th and 5th stages the game starts to really pickup. You get weapon upgrades when you beat each stage and you get to pick and choose which armor to go with and what cannon to choose. You don't have to beat every stage in the game to finish the game but it does help. The challenge is pretty good. Your younger players below 12 years old could get frustrated and give up on the game to early. You do have to use some strategy and master the swinging technique. You will have to tap enemy communications throughout the game to access doors and so on. Several of the mutant bosses are difficult and put up a good fight. Often the biggest challenge in the game is grappling your way through difficult sections like the hooks in stage 7. Or reclaiming your weapons after getting captured in stage 10. And above all the final section going underneath the Albatross engines. The Story is pretty interesting rescuing Super Joe and taking out a super air fortress called the Albatross. The last major boss reminded me a lot of Mega Man X Sigma's big robotic form which came out several years later. The last stage is cool trying to race the clock to escape the Albatross. If you enjoy side scrolling action games you will like this game. It has a futuristic setting and takes about an hour to an hour and a half to complete. The password save feature is a little bit too long but it is a blessing being able to save your progress. The game gives you lots of continues and you will die a lot later in the game but it is rewarding once you beat it with a nice feeling of accomplishment. Gameplay: 7/10 Play Control: 8/10 Story/Originality: 9/10 Challenge: 9/10 Replay Value: 7/10
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comparison to Fifa. Many have wanted to compare this to Fifa 2002. I will give the true comparison that all you soccer game fans want to here. First in graphics Fifa wins. That is my opinion all though it is fairly arguable. Fifa has detailed player animations and realistic fields (the grass in my opinion is jaw dropping). Yet in soccer slam you will see bright cartoonish graphics. No, this is not aa bad thing it actually brings a nice fun tone to the game. Sound goes to Soccer slam in my opinion. Why the announcer is a weird cowboy guy who makes you laugh with his wild antics. The music is lacking but the players make up with it with their insults that leave you laughing to the point where it hurts. Fifa's sound is also great. The thing i disliked was the monotonous announcers. The thing that was good was the in-game souns and soundtrack featuring songs by the guerriliz. In fun soccer slam wins. The players are original and cool. From a scottish boxer to an african medicine man. There are three players and a goalie per team. There are cool kicks and exiting passes. Yes, you can hit your opponent without being charged with a foul. Fifa too is fun but lacks character originality and a fast paced game. The final category is replay value. I believe Fifa has more replay value. In soccer slam once you have beaten the continental cup you feel like you are done. Soccer slam features 6 teams and 9 feilds. Fifa has countless teams, challenges, and goals. Which leaves you coming back for more. A few last notes are the multiplayer is very fun ... Thankyou for your time
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One word... Amazing. This game is Amazing! Not only the storyline, but the graphics and the action are well placed and leave the gamer in awe! You have to say that this is the first game that had "that" much of a cartoon look which makes it unique. Sure Mario Paper had a cartoon look and Jet Set Radio, but this game actually draws you closer to the screen to look at EVERY detail. Its pure eye candy. I am a huge Zelda fan, ever since the first; I love what they did to the graphics. It gave you something to look forward to and gave it a change, not the same ol' thing. I mean honestly, who wants to see the same graphics over and over with the same objective: Save the Princess? This game changes everything. The story line is much more detailed and unique and the mini-missions or side-quests (whichever you prefer) are really entertaining. You don't feel like you HAVE to do them, but rather feel like you want to; no pressure. Overall, i give this game a 11/10. It can't be rated, it's over the top! Dorian, South Side Chicago
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Great system. As previously mentioned, this unit will only play Gameboy Advance games. All the instructions are in Japanese, but the unit is region free and will play any Gameboy Advance game with no problems. If you need instructions, you can find them on Nintendos website. The faceplate has a gold shiny brushed metal look to it, despite it actually being made of plastic. The body of the Micro is made of metal, however. The screen is sharp and vibrant, easy to see everything. Great for when you want to bring a more discrete handheld around with you. Games are easy to come by if you're willing to buy them used. Buy it while you still can!
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Metroid Prime Is Overhyped but Still A Great Game. Metroid Prime is a 3-D Metroid title developed by Retro Studios and published by Nintendo. In the beginning, Metroid Prime is a great game. The graphics are unbelievable and the game play is interesting. Once you start, it's hard to walk away from the game. Even bathroom trips become a major nuisance. When you reach the middle, the game play is still fun to an extent, but by this point you've gotten annoyed with the enemies once or twice. They regenerate every time you walk out of a room. Nothing changes. Finally, you reach the end and you've gotten all of the upgrades, you've beaten the bosses, and the scenery has all become familiar. After playing the game once through, you'll probably have little interest in repeating the game. So while it is great the first time around, it does become repetitive.
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Good Game, But Has Some Major Flaws. To start off this review, I have to say that I was hooked on Sonic ever since I first laid my hands on a Sega Genesis. Of course, there were other games, but Sonic was undoubtedly the coolest. However, since our favorite blue hedgehog has made the transition from 2D to 3D, things have gone downhill a bit. To make a long story short, Dr. Eggman is trying to take over the world again, and it's up to Sonic and three other teams...of three...to defeat him. That's the plot in a nutshell. The game starts out being really fun, and then it gets bad. For starters, during some of the levels, the only reason I died was because of the intensely frustrating camera. Such is the case with a part where you're trying to get out of an energy storage tank with rising red hot lava, and you're trying to jump through the rings that propel you upwards. But the camera is so wacky that you can't even tell where you're jumping before the platform gives way underneath you. Sega, if you're planning on doing another Sonic game anytime in the future, please do something about that camera! And, also, while I'm at it, this game really could've done without the stupid dialogue from the characters ("Wow! My head's spinning!" "This upward path is perfect for flying!"). All in all, this game is good for a rental, but I wouldn't spend fifty bucks on it. Ciao.
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Probably the BEST Headphone adapter for GBA SP. Its a little pricy than its competitors but definitely worth the purchase. - Does what its supposed to. - Good sound quality - Slim and very functional. I was quite disappointed to find that the GBA SP does have a headphone adapter, I went and bought a generic headphone adapter for GBA SP and it had bad sound quality. I had to stick the headphone halfway in to get a solid sound and even then the sound volume was VERY low. This device however, has HIGH sound quality and it has great volume. (I don't have to turn it up all the way to get a nice loud outpoud to my headphones. This is easily one of the best devices of its kind. As far as third party devices goes, this is probably one of the best components for the GBA SP. Stop reading the reviews and pick one up now!
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Mario Golf Toadstool Tour. This game is definitely fun and I enjoy this game for sure it has a lot going for it. The graphics are incredible and I enjoy playing it. Except I always get confused that your supposed to get a low score not a high score in golf. Where, as in other sports your supposed to get high scores. So it confuses me at times but it was worth all the money in the world to buy this game so I am not having any second thoughts once I get used to the game I think I will really enjoy it. I recommend this game for the right price especially if you want it used and all complete as well as a scratch free disc and as in mint condition as possible.
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AWESOME! but not traditional Mario Bros. style. Don't get me wrong, Luigi's Mansion is a great game. One of the best I've ever played. No kidding! The only thing from the 5th star is the title. Any hardcore mario fan would say "Time to jump on more baddies" but you can't jump at all. You suck up ghosts and try to free mario. The storyline really gets you going. At the beginning, Luigi is walking along a very Edgar Allen Poe style road. Creeeeeepyyyyy. He walks into the mansion, and gets the living daylights out of him by a ghost.(He never smiles until the end of the game) Proffesser E. Gadd (ha ha ha) comes and sucks the heck outta it. He loses the tug, and explains everything. You're on you're own from now on. Storyline: 8/10 for just story at the begining. Now the graphics IS the best aspect of the whole game Everything is just perfect. The ghosts are just the right transparincy, Luigi's never been detailed perfectly Graphics:(take a guess...)10/10 The controls are great. I can see why Nintendo put the controls the way they are. Despite the lack of jumping, it's great. Everything is right where I need it for easy access. I bet you're wondering, "What is it like to suck up a ghost?" Well, think Ghostbusters 1. Controls:10/10 If you're wondering why I've called them ghosts, not boos, is they come later. THEY are the ones that captured mario. The final battle is THE BEST. King Boo, (picture a boo with a crown) Dresses up in a Bowser suit (not like the Koopa Bros. in Paper Mario) and looks just like him. At first, I thought I was fighting Bowser. He shoots fire, throws bombs, ands sucks you in and spits you out. VERY COOL!!!!! ***In Super Mario Sunshine, the person who made Mario's Funky Backpack, also made Luigi's!!!!! Replay value is, well, the same game over and over. (Duh, it's replay) but not as many cut scenes you've already seen. Replay:7/10 If you're fast on the controller, rent it to beat it. If not, buy it. Overall:9/10
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A hard game not to like. But it gets old fast. Crazy Taxi is nothing more than it seems, a simply fun game. There are no real missions, no complex plot twists, no real story, just you and the open road...oh, and your customers. The object of the game is to pick up and drop off as many people in as little time as possible, often easier said than done. You can choose between four different driver, which are different in personality, but the same in driving skills. It really makes no difference which one you choose. The controls take a bit of getting used to, and unlike most driving games, the "A" button is not the gas pedal. Instead the "R" button is the gas, and the "L" button is the breaks. Graphically, this is a great game. The city is nicely detailed, and there is a wide variety of people, places, cars, and people at large. In the sound department, the game also has the edge. The car, street, and voices are all nicely done, and the music suits the game perfectly. What it lacks is variety, which means that you will be hearing the Offspring's "All I Want" twice in the same game. The flaws in this game come purely from the lack of variety. There is only one city, four drivers, the same passengers, the same four songs played over and over again. There is also no multiplayer mode. The list goes on. But keep in mind that that Crazy Taxi is not meant to be played for hours on end, it is a fun, wild, and wickedly enjoyable game. I would not recommend it to people who favor long, mission-based drivers, for them I would recommend "Grand Theft Auto 3". For others who just want a bit of fun, this is your game. It is fun, but will get old fast and is unlikely to have a long life in your video game collection.
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SEGA Genesis/Mega Drive Owners: Buyer's Beware. Pros: Working ports for Genesis/Mega Drive controllers Working cartridge slot for games not included on console Cons: Video quality is subpar at best. Colors appear washed out and toned down compared to original console Mono sound Controller connection is IR based and detection is spotty. Audio quality is lacking. Sounds are not as distinct compared to the original console and almost blend in to background. 41 of the 80 games listed are "Arcade" games that are really low quality games you might find on a bootleg console If you have never owned nor played a Genesis/Mega Drive console, it might appeal to you, but if you've played or owned one, it's not worth it. You're better off purchasing the games in a bundle on Steam.
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Almost Incredible. This game goes a long way in capturing the look and feel of the movie, but falls short of being truly incredilbe on a few counts. First the good. The graphics are very colorful and the characters look very similar to their movie counterparts. There are quite a few movie clips spread across the play time and they look very near DVD quality. The graphics make this game come alive and they're supported by a lot of voice acting from what sounds like the original actors. The game puts you through stages where you play as one of the four Incredibles. Just like the movie, they each have unique powers and you have complete control of them. Luckily, the game takes time to familarize players with controls with on screen messages. This is helpful not only for younger players but those of us who don't pick up on these things right away. The leves are varied and closly follow the films story. You get to navigate the rooftops, a burning building, an isolated island jungle and a suburban hometown all in the first couple of stages. So there is lots of variety. The problems arise with collision detection and camera. Many times I jumped right towards ledges and swinging ropes only to fall to my doom. Mr incredibles punch lurches his entire body forward just enough to get whacked by the bad guys he was trying to hit or to fall off ledges. Dash requires expert timing on jumps or else you lose a life. When I got stuck on a level (which was often) it was for reasons like these and not because I was trying to solve a puzzle or that enimies were hard to beat. These kinds of slowdowns are very annoying and quite unforgivable in this day and age. The game is rated T. And I guess that is for the violence of throwing bombs and punching people, but the games violence is right on par with the films violence. If your kids weren't disturbed by the film they should be fine with this game as well. The game does a god job of balancing difficultly with fun and accessibility. Gamers of all ages can enjoy this game, but the very young and the most experienced gamers will probably feel left out. There's no denying the games fun factor, but it's sloppy execution in a few key areas stops it from being as incredilbe as it could have been.
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Solid system, but a bit too light. This is a great console, and it plays every game I've thrown at it. Its one fault: the little hockey puck is WAY too light. While it doesn't feel cheap or flimsy, it does feel astonishingly light. It's so light that when you try to stretch out the cord to a chair the wrong distance, the whole console falls onto the floor with the slightest movement. I have to sit very close to the TV with the console on the floor to play correctly. Kinda annoying, but other than that, if you play 'correctly', it works fine. I think that's its only fault. So I'm taking off the star for several falls.
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Good kids' games. My buddy was part of a team of Sega game developers, and used to come home with the then new Sega Genesis gaming system, and a variety of cartridges. Loads of fun. I broke down and bought one a year or two later, and rented a variety of games from the local video store. Most of what I played were the sports' games, but every now and then I took a chance on something that looked interesting. I rented World of Illusion just to see what kind of sequel had been created for Castle of Illusion, and was impressed with some (for the time at least) very impressive video game console graphics, stunning artwork accompanied by music that gave the feel for the environment in which you, as Mickey Mouse or Donald Duck, explored. As can be expected from a kids' game, it's somewhat easy, but it's got that kind of innocent fun and innocent adventure packed into it. Some real talent went into developing this game, and although I'm far too old to really enjoy it, I still have fond memories of reliving a child hood with a sense of wonder, amazement and innocence. Would it not be fun to be able to jump onto a cloud and ride it through the sky? Would it not be fun to be able to explore an undersea kingdom with giant shells and sunken pirate ships? You can do that here. It would be interesting to see some of these classic SEGA games revamped with modern graphics. But maybe that's asking for too much, as the graphics work for what they are now.
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A Psychological Masterpiece. As a long time Nintendo fan, I have always hoped for games that brought hours of entertaining gameplay, combined with well written storylines to follow. Eternal Darkness: Sanity's Requiem delivers on both counts. Created by Silicon Knights (the creators of the masterpiece, Legacy Of Kain) this game reaches throughout two-thousand years of history and manages to weave the intricate story lines together. You play twelve different characters during the game, each with their own weapons, strengths, and weaknesses. As the game progresses you are able to collect runes, codices, and spell scrolls to cast an assortment of magic spells; from enchanting your weapon, summoning creatures, or dispelling other forms of magic. During battle you can choose whether to hack off a particular body part and which weapon you would like to fight with. But the sanity meter creates a whole new level of gameplay. The more enemies you encounter, the lower your sanity meter goes. These effects range from hallucinations, blood running down from the walls, or your own t.v or gamecube acting strangely. You will keep guessing what is real and what is not up to the very end. All in all this game was very well written and the gameplay does not suffer because of it. With many cinematic sequences, twisting storylines, and magical creatures, Eternal Darkness should be a welcome addition to your gamecube collection.
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Awesome games, doubtfull quality. I am a big SEGA fan, and when I heard this 3-in-one was coming out, I couldn't wait. So I grabbed it on the 26th (the day it came out), but when I actually played it, it was a little disappointed. I figured they would at least enhance the games a little bit, given that the Game Boy Advance is more powerful than the Genesis console. The music seems to be a little worse than the original games, and the title song is VERY annoying. I am giving it 3 stars because it is still fun to play. These are timeless games, and they will entertain you for hours. With the sound off, of course.
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A MIRACLE FOR CUBE OWNERS. OK LETS GET TO THEP POINT, RESIDENT EVIL 4 IS NOT RESIDENT EVIL. ITS A NEWER,BETTER,FUNER,AND BLOODIER VERSION OF A RESIDENT EVIL GAME. IF YOU THINK THIS GAME SUCKS BECAUSE THERE'S NO ZOMBIES OR MUTATION, THEN KICK YOUR SELF SQUARE IN THE NUTS! THIS IS THE BEST RESIDENT EVIL GAME SINCE RESIDENT EVIL 2 AND 3. INSTEAD OF ZOMBIES AND MUTATIONS, ANGRY VILLAGERS,GOTHIC MONKS, CREEPY SOLDIERS,A GIANT FISH,PARASITES,SOMETHING THAT LOOKS LIKE THE CREEPER, AND TOUGH BOSSES AND PUZZLES. NOW LETS GET TO THE STORY, YOU PLAY AS LEON FROM RE2, YOU HAVE TO RESCUE THE PRESIDENT'S DAUGHTER AKA:AN ANNOYING GIRL WHO TALKS FUNNY. THE NEW THING IN HERE ARE UNLIMITED SAVES,BUYING GUNS,A FULL 3RD PERSON VIEW WITH AN AIMING SYSTEM TO POP HEADS WITH. FORGET TAKING HELL TO SOLVE A PUZZLE OR GET A KEY LIKE IN THE OTHER GAMES, THESE ARE EASY BUT NOT TOO EASY. AND YOU FINALLY KNOW HOW TO SHAKE OFF AN ENEMY. ITS ALSO THE MOST INTENSE GAME YOULL EVER PLAY.
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nintendo will alway's be king of the system wars. well first let me start buy saying that the war has begun once again and nintendo is coming out bangin.for anyone that want's to disrespect the big n,check yourselfs because yah no dam well that at some point in your two face lifes yah played either nintendo,super nintendo,n64,gameboy,gameboy color or game cube and after all that yah still have the nerve to disrespect the system that has been putting it down the longest,to that i just got one thing to say to all yah,traders.this goes out to everbody that ever played mario bros,contra,rush"n"attack,ghost"n"goblins,super mario kart,killer instict 1,donkey kong country 1,star fox,super mario 64,007,ect..and had the nerve to abandon nintendo when everybody was jumping on the sega and playstation bandwagon.im not a hater so to the playstation and xbox good luck and prepare for battle.nintendo and all the tru fan's dating back to the mid 80's will never surrender.i want everybody to remember this and think about this real well,the sadest day in video game history will be when nintendo calls it quits.to all the real playaz out there that was down with nintendo since the 8bit era and to all the young "g"s out there that grew up on super nintendo and the n64 keep supporting the big badd a** nintendo system cuzz when it's gone all will have left is our memory's.in loving memory of sega,yah went out like troopers.
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Bout time Funcoland sent me my Mega Man Battle & Chase game. Mega Man X Collection(2006). A showcase collection to gather the first six Mega Man X games all on one disc, as well as the unreleased-in-America Mega Man Battle & Chase. The reason for my review title stems from a grudge I had a long time ago. Most gamers from the 90s should remember a popular used game-selling company known as FuncoLand (now they are Gamestop). Well back in March of 1997, I saw listed in FuncoLand's catalog the fully priced MM:B&C. I was a very impatient kid back then who needed to have everything Mega Man, and so I quickly reserved a copy of the game before it was set to be released. I was really excited because it looked like it was going to be a pretty neat game, combining the classic Mega Man formula with racing. Unfortunately as it turned out, in a last minute action caused by Sony, Capcom was unable to release the game here in the US. So disappointed, then I demanded that FuncoLand return my money. They never did. I learned a hard lesson that day. And now, they finally decided to put the game on this Mega Man X collection, and having waited such a long time, I did not hesitate to unlock it. Unfortunately, I was majorly let down by what turned out to be a third-rate Mario Cart/Crash Team Racing clone that sucked for the most part. I can excuse the archaic graphics since I grew up with a PS1, but the game itself just seemed kinda... dull. Ok, now that that's out of the way, onto the REAL reason to own this collection: the Mega Man X games! Yes, here Capcom decided to throw their first spin-off series to one of their top franchises, taking the first three games that originated on the SNES, and the second three that resided on the PS1, and left off X7 and X8 (due to the fact that those two games are widely available on the PS2, and so it would be pointless to include them). Now let's look at each X game! -Mega Man X INFO: Here's where the series starts off, introducing players to the story of the reploids, Zero, Sigma, the new anime-influenced look, a rocking soundtrack, robot-ride vehicles, heart-tanks, and the armor collecting feature that lets X do things like dash, head butt, and supercharge special weapons. MY THOUGHTS: Of all the X games, I find that this one and X4 have the most attention to detail in the little things. I'm talking about the features such as animations and things like taking out Chill Penguin's stage and causing another stage to freeze over. Very cool. It's an excellent place to start for beginners since the difficulty is not too terribly high. The levels are a bit sparse compared to the others (though not nearly as bad as in X4) but there are still plenty of secrets to collect, and being the first game, I can't fault it. The boss fights are fairly simple, but challenging enough for those who haven't played an X game before. -Mega Man X2 INFO: The sequel brings forth a few new surprises such as the air dash, speeder vehicle, double charge shot, giga attack, and the ability to alter the ending based on defeating certain bosses throughout the game. It also featured a new graphics chip that enabled some interesting 3D wire frame effects to occur at various points. MY THOUGHTS: While the first X game was great, here is where the series really started to shine, IMO. There was a lot more that you could do; the levels were just large enough to really house some secrets, and just small enough to provide plenty of nonstop action. It's considered a favorite for many fans. Plus, of the classic X games, this one just has a great feel to it. My only gripe with the original SNES game comes from the IMMENSE SLOWDOWN, which was thankfully fixed in this collection. Bonus points go to that. -Mega Man X3 INFO: The next entry featured the ability to call in for Zero's help and play as him briefly, a more complex super armor-collecting system, and the ability to call on special robot-ride armor vehicles at certain points of the stage. MY THOUGHTS: This one has always been my favorite, and to me was the series's definite high point. It's also the only game that I didn't have, considering how rare and expensive it was. As for the game, the difficulty is very high at this point and they give us a lot more stuff to do, such as find hidden stages and super armor pieces. No gripes here, other than the fact that they could have done more with the ability to play as Zero. But Capcom gave us a huge surprise here! They decided to take a game that was already great to begin with, and give the fans the previously "import-only" improved PS1/Saturn version that contains improved music, sound effects, and added anime cutscenes! How cool is that? If you buy this collection for JUST ONE REASON at all, get it for this nice bonus. -Mega Man X4 INFO: The SNES was done, and Capcom decided to give the series a major cosmetic overhaul for the 32-bit generation, showing off with animation on par with the Street Fighter games. In addition, Zero could now be played completely for the first time, offering fans an alternate style of play to X's. Anime cutscenes run abundant here as well (though voice acted poorly). MY THOUGHTS: X4 quickly became a fan-favorite due to the anime cutscenes and excellent blend of action. This new look inspired the creators to pay attention to the cool little animation details once again, and give the game a nicely polished feel. In terms of this, the game succeeds beautifully. Plus, the soundtrack is probably the best a Mega Man game's music has ever been. However, I'll be the first here to point the game's vital fault that everyone always seems to overlook: the stage layouts are a huge letdown from X3's, putting us back to X1's simplistic approach. Keeping the action tight is good, but not at the expense of completely linear and short stages. Not only that, but there aren't nearly as many secrets to find this time around. Zero's quest is fun, though nothing is really different except for the story and the melee-oriented play style. The good thing though is that being on a Gamecube disc now, the loading times are NONEXISTENT! (this is true of both X5 and X6 also). I might sound a bit picky, but X4 really is a fun game that serves as another great place to start, though it's also the quickest of the six games to be done with. In its favor, I'd say that this one, along with X2, has perhaps the best feel and atmosphere to it, which sadly did not carry on to the next two games. -Mega Man X5 INFO: introducing a new countdown timer that alters the game's ending, multiple armor sets to collect, and the ability to upgrade different aspects of the player's abilities. X and Zero can both now be switched back and forth at any time. MY THOUGHTS: It's typical of everyone to say that this is where the series started to go downhill and in many ways they are correct. However, X5 isn't as horrible of a game as people will get you to believe. For one, the stage layouts have improved immensely from the last game, and there are more secrets to collect once again like the 2 different armor suits. That's not to say that X5 doesn't have its faults. Quite the contrary: CAPCOM SHOULD HAVE RID OF THE MANDATORY INTERRUPTIONS THAT ALIA GIVES!! They had a chance to take off this major hindrance here and they blew it. If you're playing the games in order, this becomes especially annoying since all it does is provide "vital" hints such as "Don't run into spikes!" which do nothing but insult the player's intelligence after getting through X1-4. Also, X5 has ridiculously easy bosses, eliminating the need to "find the right weapon" when they can all be slaughtered rather easily by Zero's blade and the X-buster. And while the stages themselves are expansive enough, the designs seem a bit derived from X4's stages. These drawbacks make X5 my least favorite of the first six X games, but it's still a very worthwhile play if you can get past them. -Mega Man X6 INFO: features a new "nightmare" system, a reploid-finding feature, the ability to wield Zero's saber with X, and a new control scheme for Zero. MY THOUGHTS: Wow. I must be the only fan that doesn't hate this game with a passion. While I agree that it's FAR from a classic compared to the others, it does have its moments of brilliance. I'd say the perfect description for X6 would be "rough around the edges". It has some ideas that are perfectly executed, and others that fail miserably. For instance, I love the reploid finding feature as it adds more depth to the stages, and the alternate exits are a nice touch. On the other hand, the nightmare system was a horrible attempt to bring back X1's stage altering elements, which could've worked with some more time and effort, but it falls completely flat and should've been left out. Also, forget the story, as after X5 it becomes just throwaway garbage. However, I'm REALLY GLAD they got rid of X5's terrible drawback here. It's a very difficult game that should probably be played last, since the nightmare elements add so much harm to the stages that it's nearly impossible to go unscathed. However, if you can last through the randomness of the nightmare system long enough, you'll be treated to two of the best armor suits in all of the X games. How much you will like this game depends primarily on how patient of a gamer you are. I was a bit worried at first about playing the games with the Gamecube's oddly distorted controller setup, but I quickly adjusted with no problems. Plus, you can switch the controls at anytime too, which is nice. There are some bonuses like early artwork for characters, secrets for each of the X games, and some of X3's remixed music. That's it though, so if you were expecting a cartoon like in the previous Mega Man collection, you'll be disappointed. I would've liked to seen some of the rejected ideas for bosses, that would be interesting for fans. Overall, this collection is for all the fans that grew up on these games, and also for those who started more recently and want to get acquainted with the series' roots. If you don't like Mega Man games, then this isn't going to change your mind. So just get equipped with Bubble Lead and check it out. For $30 this is a definite steal, especially considering how rare some of these games are to find...
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So that happened. I understand that these games came out 13yrs ago, but this SP looks like it had its screen replaced with one of the older SPs; which had a much lower quality screen. It's just a really poor quality color and view. The light scratches turned out to be pretty bad, So bad in fact the one I currently own is actually in better shape. This was a gift, and while I understand that it is old and it would be tough to an SP in great condition, I just feel like I can't gift something this physically damaged. I spent $50.00+ on this and that's substantial for me on a frivolous gift item. I'm just rather disappointed I got my hopes up. Be realistic about older items, don't expect too much. Also, I was sent a charger first with the tracking info, the handheld itself showed up a few days later, with another charger. Just seemed odd. The item does work, It's just not what I was expecting. UPDATE: After doing some research I find that this is the older model. It has a number of ASG-001 which is not the upgraded screen as I had thought it would. The model number I thought I was purchasing is ASG-101, soooo...that happened
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Great Addition to the Legend of Zelda. When I first heard of Windwaker, I read it in a gamer's magazine which noted that many--including the article's author--were taken back by the game's cartoony look. I thought that it added an interesting flavor to it; to be a serious plot--evil villian (won't spoil who it is) plots to take control of the world and a boy hero must save the day--while the game didn't look too dark and forboding. Some of the side quests were irritating--like the Tingle Quest, which you need a GameBoy Adv. to complete (and I didn't feel like buying one just for that)--but the game was great overall. The story, including the past (referring to N64's Ocarina of Time), and how this new Hero and the evil villian are related--along with finding out who Princess Zelda is and uncovering the long-lost Triforce, is put together greatly and hat's off to Nintendo for that. This is a must for Zelda fans and those who enjoy a good quest game!
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Spongebob is cool, but the game is not. I got this game for Christmas just last year, and i stopped playing a month later. I am also a big fan of spongebob, but I think the people who made it could've done a better job. It's funny that when an enemy touches him he loses his pants, if he touches him agian he loses his undies hehehehehe. But anyway they have the main places on the show like the carnival, rock bottom, jellyfish fields, and so on. I have to admit, the graphics are kinda[unrealistic], sometimes you can't even see where you're going and stuff, and his movements are kinda hard to control, like his jumping. So in my point of veiw, you should just rent it first and see if you like it. DONT BUY IT RIGHT AWAY. This goes for those other cartoon games, like dexter, tom and jerry, stuff like that. I hope this helped. GO LOOK AT MY OTHER REVIEWS!...
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A Little Repetetive, but Still Cool. Although the game can get quite repetative some times, I find it facinating. The greatest thing about the game is the Chao... ok, so they don't do too much, and their games are downright boring (what, you sit there and watch, every great once in a while press the A button...), developing them, ans seeing the differet variations you can come up with is quite cool. I especially like putting the skull on a Chao, the little "RAR!" noise they make is hilarious. Solid gameplay and great graphics make this game good as well, although, like I said, it can get quite repetative, but that is why there are the 2 player battles, the cart races, and the Chao, it gives you something to do when you get sick of running in circles.
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BLITZ IS ALL RIGHT BUT. this game is pretty fun. The graphics are decent, the sound is also above average. This game is at its best when 4 human players play in a 4 player multiplayer game. Games are always high scoring when playing with your friends. This game is a great game if you always have people who will play with you. But when playing alone this game sucks. Sure smacking the computer is fun a while, but theres no one to smack talk. The novelty of hard hits wears off fast. Also the no pass inerference rule gets cheap. On easy mode, the computer gets whooped every time beacause they never pass interference, but on hard, the computer will use it on every play, making it frustrating, because it will be so freaking hard to cathc a pass. For the person with no friends this game may not be right for you. First of all this game has no season mode for 1 player. its just arcade mode. Secondly, there are no things to keep you busy like creat-a-player ( i believe there is create a play, but i would rather have more fun creating players ). so get this game if you have lots of friends or if there are always people to play with you. if you don't have friends or you are a only child, stick with NFL2k for all you solo gamers.
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The Best Action Game EVER for GBA. The other reviews I've read really don't do this game justice. I don't know about you, but I'm a complete LOTR fanatic, and it annoys me no end to see 'ogsgilioth' instead of Osgiliath or 'shilob's lair' instead of Shelob's lair. And what about "Erowyn"'s part at the Battle of "Pleanor" Fields? Oh brother. Take it from a LOTR and video game expert, this game is AWESOME. The best RPG handheld experience out there, this game features completely customizable stats, skill trees, and quite literally millions of item combinations. There are 6 characters to choose from, each with their own pros and cons. I like Legolas for long range, "Arogorn" for hand-to-hand combat and Eowyn for speed. "gimly" is a new addition to the single-player mode, being available only in TTT's multiplayer. ROTK has hundreds of short levels based on locations from the movie, each brimming with baddies varying from "olks" and goblins to trolls and Nazgul. And don't forget the "elephants" that one reviewer found so intimidating. This game is an improvement over The Two Towers in that there are bonus levels you can play single-player to up your character's level, and also the Ranger Hollow, which allows you to move an item from one of your characters to another, which could only be accomplished through multiplayer in TTT. A bit more reality is introduced, healing being brought about through athelas {kingsfoil-you can carry up to 2o at a time} and other such items, Legolas's special arrows being found in numbered sets instead of infinite supplies {drat!}, and a 5-point limit to skills instead of a 20-point one {drat again}. Also, items have minimum levels, meaning a level 3 Frodo couldn't use a level 6 knife. The gameplay is superior to any other action/adventure GBA game I've ever played, a straightforward go-get-'em kind of fighting. Plus, after you beat the game once, you can go through it again with your character at their present level, collect more items, and learn more skills. What with the DS and all, I'm not sure if anyone buys this game anymore-the other reviews don't seem to have been read much. I, for one, have a DS but also have all 3 movie-based LOTR GBA games. I am waiting impatiently for a LOTR game to come out for DS...... Bottom line? This is an awesome game for any LOTR-loving gamer, whether you have a GBA, GBA SP, or DS. Infinite replay value, voiceovers from the original actors, movie soundtrack exerpts, pure LOTR action.....what more can anyone possibly want {besides the aforesaid LOTR DS game}?????
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Great 1, 2, 3, and 4 player game. This is a great game. Graphics are at there peak when you play in one player mode and the story line is great. You try to imprison an evil sorsserer and his entirer family. Pick from one of four people. all have an element, wind, ice, fire, thunder. In two player mode you came choose from 2 types of co-op or 5 types of v.s. Best of all is the mystic combo. When two players are side by side in co-op and have full magic, they can push x at the same time to unleash a great blast. The best is when all 4 players use the combo at once. It kills all bad guys.
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A good wrestling game for the new GBA. Fire Pro has made great wrestling titles for many years now, and this bad boy keeps it up. The game uses a unique wrestling engine which will take some inexperienced grapplers some getting used to. The game may seem hard at first, and don't freak out if you lose your first match all you Smackdown and No Mercy veterans because if you just read the manual you'll get tips that will help you along. The game also has great modes like Battle Royal, Death Match(an electrified steel cage match with C4 explosives), Grusome(a UFC style octagon cage match), Audience Match, Leauge, Tournament(King of the Ring), Create an Organization, and a Create a Wrestler mode so good that it beats out most console wrestling titles. So stop reading and go out and get Fire Pro Wrestling!
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Best. Gameboy. Ever. I have owned all the gameboys that have been released in the USA. I have to say that is the best one of all. Oviously the hardware is the best compared to the orignal Gameboy, but I was speaking about the time it was launched. The SP is equiped with the best hardware, games, a built in front light, and a built in rechargeable Li-ion battery. The light is awesome!!! Even in good lighting, I bet you will still prefer to have the light on. I llove the new compact size. Although it is comfortable in your hands for a little while, after time your hands may get cramped. Overall I say that the SP is good terms of games, since the games are the same as the other Advance. The only bad thing about the system is the price. Although you get what you pay for here.
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Great sequel and 2nd installment of Sands of Time Trilogy. After I was hooked on the first game, Sands of Time, I had to pick up this sequel (Warrior Within) and eventually the 3rd installment (Two Thrones) as well. Truly a masterpiece trilogy. See my review of each installment. Story: 7 years after the events of the Sands of Time, the prince is constantly pursued by a beast known as the Dahaka (guardian of the timeline). He learns that whoever releases the Sands of Time must die. He learns of a temple located on the Island of Time where the Empress of Time created the Sands. He believes if he can stop the Sands of Time from being created, he can save his fate of dying. He arrives and travels through a portal back in time to before the Sands of Time were created. People are not whom they claim to be and his theory backfires and he must take another course of action to change his fate. Gameplay: 3D Action/Adventure Platformer. The acrobatics from the first game are present with a few new moves. The combat has changed in a few ways. The prince can wield two blades as well as steal enemy weapons and throw them. You can string combos together now and the prince can perform several finishing moves. The Sand Powers from Sands of Time are all present (rewind, slow-down and speed-up time) as well as a new power that unleashes a wave of sand that knocks down all enemies. You still move from platform to platform and fight enemies at each new one. The prince enters combat mode automatically and if you don't kill all the enemies, you can't move on to the next area. Conclusion: Graphics are as good if not better than Sands of Time. Controls are easy. Some people complained of the direction the game took with a darker prince and M rating on the game. It sounds believable considering the story as the prince has been pursuit relentlessly by the Dahaka for 7 years. Definitely a must own sequel to Sands of Time. Warrior within will not disappoint and game play is a solid 15-20 hours. There are 2 endings possible so make sure you see the official ending by obtaining all life upgrades in the game, and then you can obtain the Water Sword which leads the game to the true ending. If it won't let you get the Water Sword, then you didn't get all the life upgrades. Save each area separate so you don't have to replay the whole game if you missed one.
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The best Dreamcast fighting game is here!! Soul what. Rival Schools: Project Justice is great! I didn't think that this game would be this good because I was not impressed with the PS1 version. But boy was I wrong!! This game is tight! The graphics are clean, the characters are cool and origional, the story mode is decent and the extras add replay value to the title. I once owned both this and Soul Calibur and I must say that this is better that Soul Crap...er I mean Calibur. The moves are more along the lines of Street Fighter but not played out and overdone. Almost all the characters are playable and entertaining (unlike any Street Fifgter game) and the game itself is a joy to play. On a bad note my only turn-off is that the last boss has a demon posessed sword (was that a hot idea in 1999, 2000?). This, in my opinion, is a tired and weak excuse for a last boss, it reminds me of the lame and seriously dark (and demonic) story line of Soul Calibur. If it were not for that lack of origionality in designing a last boss then this game would be one of the greatest of all time. As it is its just great and worth it to any Dreamcast owner.
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Pikmin Review. Pikmin is a fun game if you like Strategy, Action, Adventure, etc games. Heres the deal, your a space traveler names Captian Olimar that was on vacation and was hit by a meteor. He crash lands on a planet and has to find 30 ship parts before he runs out of air. You only get 30 days (each is about 15 minutes(accept the first)). But you find an "Onion" which is the pikmin's nest thing. The small pikmin help you fight enemies and get your ship back to 1 piece. Its a very good game however it ends kinda quick. But hey all get games have to have some downsides. If your not sure rent it first
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Very Good, But. First things first, the graphics in this game are absoultely amazing. The colors are worth the buy, period. Secondly, the game play is another great feature, although there have been some deletions from Mario Kart 64 that I don't quite agree with. The removing of the jump when taking tight corners sucks. Instead, it's been replaced by a slide attack, which does do a good job of slowing you down, but that's exactly what it does, is slows you down around corners. The jump was better. Who wants to slow down? It does make lots of fun on straight-aways, however, slamming in to other players and stealing their items. I do like the Driving School which teaches a begginner, as most of us would be on this specific game, how to properly control your kart. In this game, a new feature is the doubling up of players in one kart (hence the title: Double Dash!) and while I love the concept, to me it would be better if all was left well alone and one player remained in the kart. In all honesty, the second player isn't really necessary. Overall, I like the fact that Nintendo decided to try something new with this one. And it was well worth the wait. The course selections are great, the variety plentiful. All in all I give it four out of five.
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Sweet Sequel. Mega Man Zero 2 is a textbook example of how a good video game sequel should be done. Not only does it address the latent issues and problems with the first Zero game, but it goes one step further to make for a very strong platforming title skilled gamers should consider. Zero 2 returns us to the distant future where Reploids (sentient robots) are the subject of genocide attempts by Neo Arcadia, a faction created by humans to eliminate the Reploids, whose free will they believe is a threat to their livelihood. A new commander for the Reploid resistance movement, Elpizo, goes on the warpath to bring Neo Arcadia down once and for all. The story presented in Zero 2 is a notably complicated one that links elements from the Mega Man X series and the previous Zero game. Aside from the sinister new bosses and stages, there are a lot of things to find and collect. Zero 2 brings back the Cyber Elf system, where you can raise elves so you may take on special powers. Zero also has a Shield Boomerang (deflects shots back at enemies) and the Chain Rod (a grappling hook). There are also special Forms that change Zero's appearance and add special attributes tailored to your playing style. Finally, there are EX Skills, special attacks and moves, that are rewarded to the most hardcore of games. Clearly, there is a lot of incentive to replay the game. Graphically, this game continues the high standard set forth in its predecessor for fluid and vibrant animation and design. Again, expect subtle use of "Mode 7" effects and transparency details to create rather compelling environments. Sound is one of the most improved aspects, with the music being more catchy and memorable than in the previous game. There is also a liberal use of voice effects (the final boss is particularly well done in this regard). The controls, as we would expect, are nearly flawless. However, I would echo the sentiment that the Chain Rod demands a little too much precision. I had two complaints about the first Zero game, both of which are rectified in Zero 2. The primary complaint was that feeding Cyber Elves energy was a tedious process that bogged the game down. In this game, there are more locations with copious elf energy capsules such that this doesn't become a problem. The second was the overall difficulty and limited continues. Zero 2 goes back to the traditional Mega Man arrangement of limited lives, but unlimited continues, which greatly eases the game. Additionally, there are up to four Sub-Tanks (energy refillers), a 2x life meter upgrade in the game, and an upgrade that makes spikes and lava non-lethal. In other words, the Cyber Elf system works as it should - it can make the game much, much easier for the casual gamer while maintaining an extreme difficulty level for the diehard fan. For using elves, you are penalized by not getting a high rank for each stage, but this does not affect the ending - only the ability to get special EX Skills. Drawbacks? I think that for casual gamers, the game is still a bit ruthless early on. Trying to beat your first boss can be challenging. There should be a pushover of a boss, along with a very easy stage, among the initial four. Second, compared to the Japanese-to-English translation of the first game, Capcom kinda' botched this one. Although the plot makes sense, there are a lot of unprofessional grammatical errors and mistakes that should have been caught by translators. But, clearly, these are minor problems to an otherwise great game. If you think all of the Mega Man games are the same, or thought that Mega Man X7 was a disaster, Mega Man Zero 2 should restore your faith in the series. Even for newcomers, this is a great platform game - one of the best on the Game Boy Advance. Highly recommended.
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Dreamcast Is Still The Best System Out There. I've always liked SEGA because of the great games they provided us with. Who would have thought a game about a running blue hedgehog (Sonic The Hedgehog) would be so fun? Or that a worm in a power suite (Earthworm Jim) would be so challenging? And after all these years of us having to deal with lousy 3D games that have no deapth (Most of them 3D killers of 2D classics), SEGA finally rises to show us what games SHOULD be like! "Sonic Adventure" is probibly the first 3D game I liked that was originaly 2D (Very unlikely that happens)! Plus with some of the best games on the system that's out there, I see a bright future for SEGA! So what about the the other companys (Nintendo, Sony)? Well I was for years a big Nintendo fan, untill they made the Nintendo 64. What a waste of a system. I see promise for their Gamecube system, but I'm going to be cautious about it after what happened with their last system! And Sony is trash! Always has been, always will be! With that said this is the system to buy! Happy Birthday Dreamcast!!!
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Game is downright awful. I thought this game was gonna be awesome because the original boxart was awesome. Needless to say, I will never buy a game on boxart alone. Randomly generated dungeons, bad story, bland characters with stupid names.(seriously, Sword, Seriously and don't get me started on Mutton) This is by far the worst RPG I ever played. Its also a very early DC title but I expected it to be a lot better graphically. I will never play this POS again. This game just flat out sucks. I never got engaged enough to make it past the 2nd dungeon. I also remember the stupid lion character that I never got in my party who was a complete douche. Game sucks, period.
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Still great in 2008. I got a DS and since it's compatible with GBA games I decided to play some of the best rated GBA games on it too. I played Advance Wars: Days of Ruin (Similar game but more war based rather than rpg) and enjoyed it. Fire Emblem was released in 2003 so I expected the graphics to be a bit dated, but they aren't that bad for a small screen. Overall, the gameplay and story was excellent. Lot's of characters, lots of plot twists, and enough strategy. I loved that if you 'lost' a character in battle that you no longer got to use them. There are optional side quests/plots, which I skipped the first time around. I definitely enjoyed this game enough to play it again to catch more of the plot details and play the side quests. It's that good. I also got the second installment for the GBA and the 3rd for the Game Cube. After I finish those, I definitely plan on playing the newest one on the Wii. I also liked that the chapters/missions were not so hard that you had to play them over and over to finish and move onto the next part of the game/story. At times it seemed easy, and it would have been nice to be able to turn the difficulty up...but at the same time it wasn't so easy that it wasn't fun. Anyhow, I would strongly recommend this game if you like Advance Wars, Final Fantasy, Jeanne D'arc on the PSP, and others that are similar in style). -- Added later: Upon finishing this game, you find that more is unlocked. For example, you can go through parts with other lead characters to get more insight from their perspective. Going through to unlock other characters...etc...this game has more replay value than I originally thought and I thought it had good replay value to start with.
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Jury is still out. The Sega Genesis was my first real gaming console. Years ago, my Sega had started freezing up and has been out of commission and has since been replaced with a PS2 and now a PS3. Yet I always longed to go back and play some of those games. Like Madden back when the likes of Joe Montana were still on the roster (at least in #, before names were in the game) and that Montana to Rice play was a sure-fire TD. I just never trusted buying used/refurb consoles and all of this stuff just got packed away into a box. Over the years, I bought two all-in-one units (sort of like this with bundled games), one for Sonic, one for one of the Maddens. Neither worked well and the controllers just didn't work well. I also have the Sega set for PS3, which I like, but it didn't include all my old games like Madden. Then I saw this. I had to get it. The price isn't bad and it looks like it had two really great features. First, I can use my old cartridges. I still have them. And many of them not found on the compilations. Second, I can use my old controllers. The official ones built for the Sega, not some cheap controller. So, I picked it up. Also, with movies like Wreck It Ralph, my kids have got some interest in seeing and playing the old generation games. Now the 40-in-one made me a bit skeptical. I've seen this sort of thing before and there sometimes seems to be something lacking, but oh well. I have my own cartridges. I've read complaints about the emulation and sound issues and I wonder whether that would apply to the on-board games (ie, modified game ROMs causing the issues) or if there's also differences with the cartridges. I don't know yet. So I got it and tried to hook it up. And that's where the problems begin. The video doesn't seem to work. I can get audio, but no video. Tried on 2 TVs, figure it's defective. Second, I have a complaint about the controller ports. They are not using the old Sega spacing. I have an adapter, similar in overall function to things like a USB port extender. You plug it into the two ports and get 4 controller ports. On a standard Sega, this would fit. On this, it does not. I have 3 Sega controllers and used to be able to play Madden with 3 people. Apparently 2 will be the max, unless I can use a combination of their wireless controllers and hard-wired ones. I will see. The jury is still open as I have not seen it work yet. So the 2 stars are because it's a defective unit and because of the controller port spacing. Also, if they wanted to emulate a Sega, a CD would have been nice so it could play the Sega CD games. UPDATE Took it back to the store today for a replacement. The replacement works. I played a couple of games of Sonic the Hedgehog and I didn't notice any difference between that and what I remember like the other poster did. I did try a real cartridge (yes, I still have them from the early 90's). I popped in my copy of the first Madden for Sega and some things didn't seem right. The home screen looked a bit messed up. I know, earlier time, but even so, I'd expect it to look better. Then there was some weird black static pattern on the football field. It did shift around the screen as views changed, so maybe it was supposed to be there. The box doesn't show it however. Which means there may be problems with the way this console is programmed. Or, maybe over the years, the cartridge is somehow defective. The old controllers work fine with it. As for the game selection, eh... Not impressed. As with any collection of 20 year old games, whether it be a collection published and released on a modern system like PS3 (like Sega did) or one of these bundle packs on something like this, there are going to be a lot of games you never had, never heard about, or never were interested in. My opinion is you play this stuff mostly for nostalgia. You're probably going to look for the popular ones you remember like Sonic. The rest you may try once, but since you don't know much about them, you're not going to invest a bunch of time in them. So the overall worth of "80 games" isn't a big motivation towards getting this. It's more like 5 ones I remember and will play more than once. So, so far, the unit seems to be working fine. The video now works and I was able to test it out. I will test more tomorrow.
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A series of hard games returns with...another hard game. I admit it. I was addicted to the first CastleVania. I was a littler tike then, and almost threw a tantrum when I had to leave. It was like a drug in every respect - highly addictive and capable of utterly destroying you. It's not my fault it was so fun. Eventually I did beat it, years later, after so much practice and hard work I finally beat that last end boss. CastleVania was, and still is to me, the hardest game ever made. Circle of the Moon returns the series to the Belmont family from the other (actually easy) CastleVania game: Symphony of the Night. And guess what? IT'S HARD. And it's just as addictive and fun (and hard) as the first CastleVania. If you'll excuse me, I need to find a bottle of Rogaine for men. I just ripped out all my hair again. I wonder if I can take my gameboy with me...
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Just about perfect. This is one of the best Gamecube games released so far. The graphics squeeze out every last bit of power the Gamecube has to offer. The gameplay is excellent and the sound effects are second to none. A couple levels are a bit "off course" like the bombing mission and dogfight, but they do not last long. The German and American uniforms & weapons are spot on as is the enemy AI. These guys take cover and stay there. Some of the animation is great, such as the time I tossed a grenade into an enemy machine gun nest and the explosion blew the gunner into a tree....where he hung in the branches. Very cool. As the last wave of games hit the Nintendo, now is the time to see what this little box is capable of. Call Of Duty 2 is about 80% as good looking as the X Box 360 version, and that's an amazing feat!
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Mario in His Classic 16-bit Glory. It seems like only yesterday when we lived in the classic days of video gaming. It was an era where 2-dimensions reigned supreme, and unforgettable characters such as Mario, Luigi, Sonic, Mega Man, and Ryu controlled the gaming industry. One can only imagine how I felt when Nintendo began to release classic games for Game Boy Advance, and the newest release brings back so many fond memories. Super Mario World was and still is a game of mass proportions. It towered over all the other games during the early 90's, for it offered simply better and bigger game play. Game Boy Advance has recreated the emotional ride that Yoshi first brought to gamers back then, and then some. GBA has managed to cram in each and every one of the original 96 levels present on the original Super Nintendo version on the latest upgrade. Dinosaur Land, a massive landscape that Mario and Luigi (Yes, Luigi finally gets some action!) explore, includes a wide variety of environments, including Donut Plains, Vanilla Dome, Cookie Mountain, and the every so tricky Forest of Illusion. Each area has around 10 levels, some which are available by progress, and yet many many others that can be opened by finding hidden areas in various stages. Most levels have two exits, meaning that there is truly way more than one way to beat worlds, and the game. In the game, gamers will encounter those classic characters we all grew up with. Just about every stage includes Koopa Troopas, and using their shells as weapons is still as fun as ever. Every now and then boos make their familiar routine of stalking Mario, in the many "ghost house" levels in the game. Thwomps, the so-called "stone guardians", can also be seen attempting to block Mario's path quite frequently. Don't think, however, that Mario has to go at these enemies alone, for Mario receives power-ups quite frequently, including mushrooms, fire flowers, and the ultimate power-up the flying feather. To add to this, Yoshi makes his first cameo appearance to help Mario along the way. At the end of worlds you better hope that you are powered up, for the head bosses are quite a challenge. Bowser has sent out all of his dominions, The Koopalings, to wreck havoc for Mario. Beating out Ludwig, Roy, Morton, as well as others, will be quite the feat, not to mention the Reznors, fire breathing rhinos, who will go any lengths to drown Mario in a pool of lava. All and all Nintendo has recreated one of the most jaw-dropping games, and the experience all takes place in your very own hands. Game Boy Advance is able to breath new life into a classic game, and do it all with sharp graphics, fluid game play, and of course Super Mario World classic tunes. So, go out and save Princess Toadstool from Bowser again, and relive one of greatest games to date.
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Cannot beleive I own this pathetic game. Really- it is bad. I'd say Sonic fans may adore it, but if you don't like sonic, you obviously don't like this. The game is messy-everywhere. The only good level is the pinball levels. The rest is just...not to my liking. The graphics are OK on all consoles, but they feel...just not right. dodgy. The sound is complete craze. If you like wierd rhythms and if your a sonic music fan>?? you may like it. The voice acting is purely horrible. Its just not nice to listen to. They just repeat the same things over and over. The worst sound is when the flying characters go 'wee' when they fly. its just nerve wrecking. But again I guess this game is targeting kids more than grown ups. hey, I'm only 15!! The gameplay is just everywhere. Thats a typicall sonic thing. Its not too bad, though. The enemies are ok. Not too hard, not too easy. All in all this game isn't rubbish unless you just don't like sonic. I'd say it is great for any sonic fan, but Its just not right for me.
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43 year-old finds GBA bliss. This is the first game I've ever bought, and it's great! I'm sure that some more experienced gamers might find it too "simple", but if you're like me, and new to this GBA system, it offers _plenty_ of challenges, believe me. Reminds me of the games I used to play in arcades. But this Frogger is much more fun and "involved" than the old version. Frogger is always under threat of danger, but he's non-violent, choosing instead to outwit his opponents, or just avoid them altogether, as he goes about his mission (through several wonderfully imaginative, totally different "worlds") of collecting the items he'll need to save his swamp-friends back home from the Bad Guys who've come to town. Under proper lighting (a challenge in itself, with the GBA system), I was totally jazzed by the intricate graphics, and vibrant colors. I do like to turn off the "music", as I find it irritating, but the sound effects can be left on by themselves, and add to the fun. The game can be turned off anytime, and restarted later at the same point you left off, which is a nice feature, too. This game is perfect for kids or adults who are looking for a fun way to enjoy the GBA system...and help out a plucky little frog at the same time! I couldn't recommend it more highly.
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Boring after the first playthrough. I started a new game in Eternal Darkness: Sanity's Requiem the other day. When this game came out, all the reviewers talked about how it was the Greatest Game Ever, and how unique and cool and fun it was. And for the first playthrough, they are right on. I played through the game with a deliberately low Sanity Meter just to see all the different insanity effects. And the storyline was complex enough to be interesting through the whole game. But on the second playthrough? Not so great. Skip the cutscenes, strip away all the insanity effects (since you've seen them all several times over by now) and you're left with a bland, slow-paced and quite linear action-adventure game. For me it's way too easy and at times very annoying (those stupid Trappers keep teleporting me, gaaaah). Underneath the sanity gimmick, this game is seriously lacking in gameplay meat. There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime, and killing them off doesn't take any great strategy - R+up, A. Repeat. I certainly don't have enough interest to play up to the repetitive ending part where you have to backtrack nine (!) times. And there is (I think) one lone unlockable feature: beat the game three times over and you're given the ability to play through with unlimited life, mana and sanity. Whoopee. Don't get me wrong: this game is a trip the first time through. If you haven't played it, you owe yourself a rental. But it's too bad this game doesn't hold up on multiple plays. No other franchise has yet duplicated the Sanity Meter, but the rest of the game's mechanics have been refined in a half dozen games since ED's release.
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A Great Game- But Has Some Faults. Great game on a whole but there are a few faults: The missions are way to long- it would have better if there were many shorter missions instead of a few long ones. There are no computer controlled AI bots in multiplayer. You are not really a 'evil' person as the game might suggest as you fight other evil villians- the most evil thing you can do is to take an enemy as hostage. The 'shoot-everything-that-moves' gameplay that each mission consists of, from beginning to end, can get borring after a while. The game itself has no real plot. On the possitive side: The excellent multiplayer mode that supports up to 4 players (human controlled) allows you to play on a large selection of beatifully detailled maps from the single player missions and different James Bond movies- it is much better than the multiplayer mode on 007:Everything or Nothing which is embarrasing at best. There are many ways to fight opponents incuding: machine traps, a large selection of weapons, and a golden eye that has 4 modes. You can hold two weapons at a time and try different combinations. The weapons themselves are great, with a large variety including some that can shoot through walls and some that can disintegrate your opponent. In the game you can fight with and against various characters from the James Bond movies making it more interesting and enjoyable. In general GoldenEye: Rogue Agent is a good game, a twist from the normal James Bond game series. It is in first-person, which in my opinon is better than third-person for shooter games. This game is a must have if you're a James Bond fan or action gamer.
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The best game ever. Mario Kart Double-dash for the Gamecube has to be my all-time favorite video game! My fianc and I play against each other all the time! We've "beaten" the game a couple of times now, but it's still a lot of fun! Sometimes when we're driving around in real life after we just got done playing the game, I can't help but look around for boxes we can drive through to get objects to throw at the other drivers... I know it's not real, but wouldn't it be fun if it were? My favorite characters to drive with are Baby Bowser and the green turtle-duck guy. Baby Bowser's special is, of course, a giant Bowser shell that crushes everything in its path. Sadly, I almost always take myself out with it when I throw it as well, but it still does its job! The green turtle-duck guy's (whose actual name I'm not sure of!) special is three green or three red shells. The green shells are another self-destructive weapon on my part, but the three red shells are awesome! Bananas are just about worthless, unless you use them to deflect a red shell attack! Mushrooms are helpful, as they help you to steal other player's objects if you use them to drive into the character while they're holding something. They are not helpful if you're on Rainbow Road, and I speak from experience. Rainbow Road is not a friendly course! The fake box is all right, but not great. You really can't aim where you want it to land and I often forget where I throw them, so I end up hitting them myself! The "first place killer", as my fianc and I call it, is great, so long as you're not too close to the guy being blown up! Another thing you can get is the star, which is the same as in all Mario games in that it gives you a shield that saves you from anything bad, except falling off the side. Nothing can help you there! Next, the car I always drive is the blue or pink sporty go-cart-looking car that you win with the mushroom people. They handle really well and are pretty fast! Before they're available, I use the green turtle shell car. I love everything about this game, and I highly recommend it. Even the previews for it from television when it came out a couple of years ago were great! I think they're definitely what made me want to get it... The old people on the golf carts and the lady is throwing stuff off of it at the people behind her! So funny! Just get it!
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THIS GAME IS GREAT. this is the second game for my GBA and usually I shop not by the game but the graphics of it and when I saw Rocky it didn't look so great, but when I played the game the graphics were outstanding the best one I've seen so far the theme music is great and there are many different players to unlock like 30 and there are two secret players that I'm not going to mention to ruin the suprise. You can fight anywhere from the streets to the ring. He has all his signature moves and although it took me a couple of days to beat it and I don't play it anymore because once i finish a game I never play it again I will never regret buying this game and for $19.99 its a such a great deal!
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Really good . This game has a lot of elements that make it good but one of those elements spoils it a little. This game allows you to play as Niobe or Ghost (Two characters from The Matrix Reloaded.) It has really good fighting controls and whe you use the focus the characters perform out-of-this-world moves that made The Matrix franchise succesful and known. You get to use a vast collection of firearms and explosives and you eventually get a driving level. What I didn't like about this game is that you have certain levels in which you can't move, you have to shoot certain targets and that ruins part of the gameplay experience. This game also has a hidden multiplayer in which you can play as Morpheus, Agent Smith, Trinity and other characters from this game, I give it a 9 out of 10 because of the levels in which you can't move.
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hey. Ok...I may not have even played this game yet but judging from everyone elses reviews i guess it would be a pretty fun and cool game. When i first heard about the new zelda game coming out i was very excited being a Zelda fan myself. I went to look up info about it. Then when i came up to the graphics i was totally diappointed. How could they turn from one of the best rpg games from great graphics to catroons. Everyone said graphic don't matter. But they do. If someone first goes to see this game not knowing what it was about and saw the graphics (comparing it to other game graphics) the probably won't buy it. Take me for example. Event though i still want this game, i totally hate the graphics. BUt i guess if the game is good i will play it. But as i said before. I am totally disappointed at the new graphics.
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My personal favorite. I was walking around Sears one day, and I looked into the video game bargain bin. There brand-new wrapped up, for less than $5 was a quirky little title, thats cover image caught my eye. "Chibi-Robo!", I decided to buy it since it seemed odd enough and I never knew what type of game I was getting myself into. I have beaten this game over 5 times, and it has remained on the top of my personal list as my favorite game ever. The story is completely fresh and unique, the graphics are a little weak at times, and doesn't do anything incredible, however the environments are very colorful and full of detail, the re playability is there if you are obsessed with collecting the stickers at the end as well. The game itself is fresh enough to play over and over again. Never thought in a million years a game that let you clean up stains and pick up trash would even be fun. But only in the Sanderson house, where toys come to life, frogs talk, and aliens need your help to save the family and destroy Queen Spydor! Truly an overlooked gem for the GCN.
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Just BE it. There is a video game called Tony Hawks ProSkater 2. It lets you make your own skater and your own park. For each park there are different goals. You get total career cash if you complete a goal. Total career cash helps open new parks. There is floating cash which you can grab. You spend the cash on skateboards tricks or stats. All of these features give you a sense that you are the skater. No twisted ankles or broken bones necessary. One way the game could improve is to get rid of the blood. A big tip is to buy stats and tricks with your money. Definitely buy it!!!
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Takes a great system and improves on it two fold. The original Gameboy Advance is the best handheld ever released, without question. But it had obvious shortcomings, the main one being that, as with any system, you can't please everyone. What is a plus to one person is a minus to another. With that in mind, the Gamebody Advance SP sets the standard for handheld systems with it's unique and intuitive design. The most obvious improvement is the backlight, which can be turned on and off. It evenly and brightly lights up the screen, making the games playable under any condition. My biggest qualm with the original model was the fact that a light was not an option, and all the light peripherals (like the "UFO" light) were garbage. The SP is crisp, clear, and makes gameplay less taxing, especially on darker games like Castlevania and Metroid Fusion. My favorite improvement, by far, is the folding design. My older GBA (glacier) got more than a few dings and scratches on the screen, just by general use and abuse in my bag. The SP folds neatly, thus protecting the screen. The keypad is still the same, but it can be cumbersome on the first play, since all the buttons are together below the screen, instead of either side. Also adding value is the rechargable battery, which will save gamers loads on replacements everytime the battery runs low. It takes a while to charge, but it provides more than enough time to enjoy your games in one sitting. The flaws are minor at the worst of times. The biggest one being the lack of a headphone jack, which is bad considering that I have always enjoyed the nastalgic SNES music. The long charging time is also a flaw, but not enough to make it a big inconvenience. Overall, the flaws are few and far between. I bought the GBA SP the first day it came out, and I couldn't be happier with it. I can now play anywhere, at any time, without squinting my eyes, or tilting in order to see better. It was a great idea from Nintendo, and the SP will likely be the standard by which all handheld systems will be judged in the future.
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Worst 3-in-1 system on the market. Before you even open the box, you see NES SNES Genesis G-Force. What's G-force? I googled it. Nobody seems to know. Some people thing maybe it's the gun? Sounds like another system to me. The box even shows an extra slot for the G-Force carts. Speaking of another system, a machine that plays NES and SNES and is named "FC" is also intentionally misleading - it does not play FamiCom or Super FamiCom (Japanese NES & SNES). They don't fit. On the back of the console there is an O/J switch. The unit comes with no instruction book and the instructions on the back of the box make no mention of what it is. What does it do? That's for archaeologists to figure out. It has 2 Genesis controller ports on the front that play the special custom controller and no other ports. Every other system has multiple controller hookups for every system it plays so you can use your original controllers. This only plays its own controllers. Bad luck for you if one dies or you like to play the proper controller. I haven't even plugged this thing in yet and I'm already irritated with it...... And then I turned it on.... I've had the Gen-x Duo and the Retron 3, this has by FAR the best quality video output. The unit renders the picture as good as the original AND adds sidebars so it is not stretched out on today's widescreen TVs. The colors are much more true to the original compared to the other 2, the picture more crisp/bright/sharp and the colors are true - something I can't say for either of the other machines. This, like every other system that is combined NES & Sega, uses the backwards NES button map, crossing A and B. Since you can't plug in a genuine controller, you're stuck with it. (Genesis Controller is ABC, NES is B A - This unit switches the NES to AB, reversing the button map) The machining tolerances on the cartridge doors are loose, so loose that you can actually stick the NES cart in and hit the wrong spot leaving you feeling around for the hole in the dark. Pulling some of the NES carts out is also hard, the circuit board reader is too tight and sometimes doesn't want to let go. The gun is useless also. We all know the original NES guns don't work on modern flatscreens because the system can't read the 120hz screen, it is looking for the 60hz flash of the old glass TVs. That being said, THIS ISN'T A 1980s NINTENDO GUN. THIS IS A BRAND NEW MACHINE. There is **NO*** accecptable reason why the gun shouldn't be designed to work on modern TVs. This system is also having problems reading NES carts that work in my Retro 3. Blank screens, squares of gibberish, etc. All of my games have immaculate contacts, professionally polished in brand new condition. It's not dirt, this thing just won't play them, like the ROM is dead but these games are known to be good. After less than a week the power supply died, taking the whole system with it. Even if it didn't it wouldn't be worth keeping, it only plays some of the games
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Everything I prayed for! Except for two things. The Castlevania series of games, which has been around since its Playstation debut in 1997, only recently kicked back into gear by starting again on the Game Boy Advance in 2001. Each game in the Castlevania series takes players on a side-scrolling journey through Dracula's castle, in which the protagonist slays bizarre monstrosities, gains levels, picks up lots of items and abilities, and eventually fights Dracula himself. While short on plot and simple in gameplay, they are remarkably fun, and utterly difficult to put down. I never owned a Playstation system before, but I was so enticed by "Symphony of the Night" that I bought "Circle of the Moon" as soon as it was released. I did not buy 2002's "Harmony of Dissonance" because I had heard unflattering things about it. "Circle of the Moon" is a largely fun game, but I have beaten it four times in each replay mode, and now that I own "Aria Of Sorrow", I doubt I'll ever play it again. The game uses the same engine as its predecessors, so many things like control and gameplay are almost exactly the same. But, while the graphics also use the same engine, they are much better than before. "Circle" has well-drawn backgrounds, characters, and spell animations, but they are a little dark and difficult to see without overhead light. The graphics in "Aria" are not only easier to see, but they are much more detailed and artistic than before; along with the dank cellars of the castle, the backgrounds also range from the walls of ice caverns to the ominous stormclouds from outside the castle. What makes this game so absorbing, however, is the endless array of items, spells, enemies, and secrets. In "Circle", we play as a whip-wielder who uses one primary weapon and a few sub-weapons, and can only use spells after finding cards that are just rarely dropped by a sparse number of enemies. This time we are able to handle masses of weapons, ranging from swords to spears to hammers to even a laser rifle! (if you can find it, that is) Both games have lots of secret walls, but the possibility of a new weapon makes finding such walls a more exciting event in "Aria". Also, weapons vary greatly in reach, element, and the number of times they hit monsters with one swing, so the most powerful weapons are not necessarily the most useful ones depending on your state of affairs. Furthermore, the spells in this game come from the hero absorbing souls from his enemies; there are over a hundred enemies in this game, and each one carries a soul. Some souls give abilities (e.g. flying, walking on water, swimming), while others provide benefits such as increased speed or attack power, and others allow players to use various magical attacks. Again, these souls vary greatly in attributes, so not only will your abilities to mash buttons and slaughter enemies be put to the challenge, but also your way of deciding which souls to use in certain situations. I could go on! There are so many things about this game that make it even better than "Circle". Enemies are even more imaginative than before; some are downright hilarious, like a waiter skeleton who throws hot curry at you, and one actually moves too quickly for the naked eye. Recovery items, along with the familiar potions, now include food items with humorous descriptions (e.g. Potato Pancake: "The burnt edges are the best part"). And the regular "go kill Dracula, he's been resurrected" storyline has a startling twist to it, which will allow you to discover the game's true ending. This allows you to unlock a Hard mode with stronger enemies, and a mode where you play as an alternate character. In fact, there are so many wonderful things about this game that I feel it is almost disrespectful of me to give it 4 stars simply because of two nagging problems: 1) it is too short even with a Hard mode and lots of secrets, and 2) it is too easy even in the Hard mode. These are the only two ways in which "Circle" is superior to "Aria". I beat the regular mode, Hard mode, and alternate-character mode in a total of about 16 hours, each with 100% souls acquired and map discovered, while the five different modes in "Circle" took me a total of more than 50 hours to beat. Also, "Circle" is always difficult but never frustrating unless you're in the wrong place at the wrong time, and it took me several tries to beat each boss. I didn't die in "Aria" until about halfway into the game, and I didn't die on any boss until the last one. Because of this, let your own personal gaming style decide which of these two games to buy. If you prefer exotic gameplay elements and lots of fascinating secrets, but an easy and short game, get "Aria". If you want bigger challenge and lots of replay value, but more like old-school style with a less surprising story and fewer frills, get "Circle". They are both very good games, and will make fine additions to your game library.
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no company to date can hold a candle to segas dpad. quite possibly one of the best if not THE best controller ever created. big sized buttons, decently big and contoured(compared to the ridiculously squared NES controller, love the nes but if you don't look through nostalgic goggles its pretty bad lol) and the best dpad ever created. no one does a free floating dpad like sega. and the 6 button one is even better! its amazing how much fun it was playing fighting games on these controllers, in fact, the madcatz fightpad controller is very similar and its amazing too...of course it is, its becuz they took notes from a real controller!
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Could've been better. Sonic Team brings an innovative plan to the hedgehog council but doesn't quite see it through. Sonic games are all about speed, instinct, and reflex-you run around dizzying loops, hoping you're fast enough to press the jump button before you fall on a bed of spikes. Sonic Heroes had the potential to take that concept to the next level, but somewhere along the road to change, Sonic Team seems to have gotten spooked by the unknown. Sonic Heroes' brave new conceit is that you're in control of three different characters at the same time. A team (there are four to pick from) consists of a Speed, Power, and Fly character, each with a different set of moves and abilities, and knowing which character should take the lead at any given time is an integral part of the gameplay. Like most Sonic Team games, Heroes gets high marks for replayability as the four teams have different quests, even though the levels and powers are fundamentally the same. Where this system is most successful is in the combat. You quickly learn to identify which combination of attacks will fell your foe the fastest (Sonic's tornado to rip off a shield, Knuckles' Jump Slam to hit the guy while he's down), and switching between characters becomes a matter of instinct thanks to a simple-to-remember swapping system. While there aren't a lot of enemy types, the game has fun with grouping them, and they're always fun to destroy. Strangely enough, Heroes doesn't always seem to trust its own character-swapping gimmick. Most of the time, it's too obvious who's supposed to take the lead as signs are posted that tell you straight-up whether Speed, Power, of Fly should tackle the next situation-and many times, it turns out, it doesn't really matter. Too frequently, the game takes control for you to hurl you through a section, and you're left feeling like you're watching instead of really participating. This can be frustrating on the flipside, too, when you're sure the game is going to automatically land you safely on a narrow tightrope after a blind 200-foot fall...and it doesn't. Though the Xbox version's visuals are a little sharper and the GameCube's controller is a little more suited for the action, the presentation is otherwise nearly identical-fast and colorful, but fairly simple with an overabundance of orbs and boxes, and an underusage of shadows and lighting. Sonic's trademark electric rock soundtrack is in full force (like it or not), and the repeated voice samples telling you what to do delight as frequently as they disgust. Sonic Heroes is a creative stab at reclaiming the essence of hog; if it only had a little more faith in its own clever idea, it probably would have broken the sound barrier.
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Sonic Puzzle Fun On the Go. I'm really not big on puzzle games like Tetris, Wario's Woods, Puyo Pop, Dr. Mario, Mario and Yoshi, etc. But Mean Bean Machine is great to have on the go. The only difference from the Genesis version is it has worse graphics, but the graphics are actually pretty good. Defeat all of Robotnik's evil robots until you reach the final stage 13 to defeat the evil egg-head himself. The more robots you defeat, the more the speed of the beans pick up. This is the Sonic version of Puyo Pop, so if you liked that game, I highly recommend it. If you ALSO like games like Dr. Mario, Wario's Woods, Mario and Yoshi, or Tetris games, then I highly recommend it. I know I only mentioned Mario games, those are the only ones I know, if you know a game like one of those or just own a Game Gear or liked watching the old Adventures of Sonic the Hedgehog cartoons, then I recommend this game for you. If you don't fit into any of those categories, you might want to try buying a Game Gear and considering it. It's a really fun, colorful game that everybody can enjoy.
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Awesome. the wavebird can really take a beating. there are 2 dogs in my house that drool all over them and two infants that pick them up and throw them and they still work fine. plus the game that ip[lay all the time is Super Smash Bros. Melee and the controller is still fine after all the button mashing. I also have a wireless xbox controller and there is one feature that reely helps that i wish was on the wavebird. After 10 min of no use my xbox controller automatically shuts its self off which saves the battery. its too bad the wavebird doesnt have this. but overall its a great controller
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Totally sweet. I remember when this game first came out on the original NES, I rented it and had a sleepover with 3 friends. The funny thing was that there was a huge waiting line to rent the game and we waited like a month before we got to rent it. When we finally got it, the game had a red ribbon on it and was shaped wierd. It only took us turning on the NES to realize that we had gotten a Japanese version of the game! Who cared though! From that night on, I realized that a revolution in the Mario games was born. I was in 4th grade at the time. I truly can not express how happy that I am that I can play this graphically redone masterpiece again on my own television(game boy player for my Cube). I love this game and recommend it to everyone!
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Nostalgic Fun. Talk about a blast from the past! Intellivision was one of my favorite game consoles in the early 80s, so when I heard about this title I jumped at the chance to own it. The graphics are of course laughable by today's standards, but the games still hold up as fun and (for the most part) inventive, if not exactly challenging. And in addition to over 30 games, this title also has interviews with the programmers, a vido segment telling the history of Intellivision, and bonus commercials that you can unlock by achieving goals in some of the games. One negative is that only Intellivision titled games are present in this collection, so no Microsurgeon or Atlantis or AD&D (the best game for the sytem). However, there are still a ton of classic and fun games, including: Space Battle, Sea Battle, Utopia, Snafu, and Astrosmash.
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Best Movie Adaptation. I have to say that this is one of the best movie tie-in games that I have played since the Lord of the Rings: The Return of the King. Let me begin with the good. The graphics for this game are just stellar. The lighting is spectacular and the later temple levels are just breathtaking. I also liked the atmosphere the game created with the music when you are near death, the lack of a targeting reticule, and the lack of a health bar. It helps create that sense that you are stranded on a deserted island with monsters all around you. Which leads me to another point. There are truly moments when you are scared. For example, creatures will creep up on you through tall grasses and get you from behind. The creatures, though, do bring me to only a slight disappointment: the thing where kill something to draw the monster's attention away from doesn't always work. Sometimes there is no point in doing it, especially when there is always spears nearby when you run out of ammo, etc. It's kind of hard to explain but to me, personally, it wasn't that useful. Also the game is short and the controls for Kong can be clunky, but you do get the sense of being a one ton "Prince of Persia." I would also like to see some more open environments as this kind of felt a little claustrophobic. Anyway good game. There should be more like this out there.
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Horrible, frustrating game-don't buy it, rent it if u must. Hey yo! This game is by far the worst wrestling game made & I have played them all. If u are simply looking for Exhibition Matches vs. each other this is your game. And can someone please put Kane's new music on a game..the man gets no respect! If you're looking to do story mode & battle for titles which is the point of these games, don't waste your energy. Someone should sit Vince down & make him play these games & ask the man what was he thinking... & then give him a chokeslam. You have to play very hard stages in a harbor, a mall, & other stupid places getting triple teamed constantly never being able to complete the mission or pull off one move & never ever getting to actually wrestle in the ring for the title. Very very very frustrating. I recommend PS2 Smackdown games. And that's the bottom line.....
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As a sequel failed, as a Good game Succeded. Ok I've played the first Lufia all those years back and I love these games, and my life revolves around RPGs, and for you Nimrods who think Diablo is a RPG go away. Anyhow I really liked this game its long and its a TRUE RPG, the Graphix are good for a Handheld game system, and the controls are good, But I was a little dissapointed that the game had NO Lufia or the sinistels, so I don't concider it a good sequel like the other three where. But that by no means makes this a bad game its very entertaining, the story lacks in a few spots and kind of drags but its so minor you probley won't notice it that much. So to sum things up if you liked the other Lufia's and REAL RPGS then this will be a Joyful trip back in time to a better place. But if you again think that those games that are Non linear EI: Marrowind are RPGs then go away and leave this Jewel to the people who will enjoy it!!
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Chaos Crazy Cool: Very Satisfying, but it may test your patience. Overall, this is an amazing game--it's a game dedicated to Shadow the Hedgehog, Sonic's archenemy (but lately, is also a friend, with some rivalry). Shadow has lost his memories and has flashbacks of his past. Then, Black Doom, the leader of the Black Aliens from the Black Comet, orders Shadow to bring him 7 Chaos Emeralds. Knowing that obtaining those Chaos Emeralds would bring him clues to his mysterious past, Shadow travels through hectic settings, defeating enemies, obtaining weapons, and hunting the Chaos Emeralds, with YOU guiding him. Although I love this game, I have to give it 4 stars because it gets frustrating during several levels, and it really tries my patience; if it were not for help I've received from online, I would've never finished the game. There are many times when you've worked really far to get through a level, and, abruptly, there's a pitfall, and you die. Or you can run out of rings and die. To complete this game, you need A LOT of determination, otherwise, it's a complete waste of money. I'm not even a serious video gamer! The only reason I played this game is because my little brother's into video games and Sonic the Hedgehog series and got this game. As fate would have it, I developed an interest in the Sonic series and developed a crush on Shadow and just had to play this game because my brother hardly plays it. I don't see myself as a patient person, but I saw this game as a way to test my determination and patience and see how far I'll go to reach my goals, so that's probably what kept me from giving up on this game. Now, the good stuff about this game: -The story is really interesting. -Music is great, and the background music in each level really fits each setting. -Amazing replay value -In the select mode, you can play the levels you've already done and practice and get higher scores. -The cutscenes play like a movie. -In options mode, you can listen to music, change language, whatever! -Sonic, Rouge, Knuckles, Amy, Charmy, Tails, Dr. Eggman (as if anyone likes him XP),Espio, E-123 Omega, and Vector all appear as a partner for Shadow in a certain level. -You can side with evil, or hero, or go as neutral whenever you please! So, in conclusion, amazing, amazing, AMAZING game. You just need determination to get through the whole thing.
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A MUST for Dreamcast gamers with Big Hands. Being a bit taller than average, and possesing fairly large hands, I find the standard dreamcast controller to be almost completely unusable. Any time I would use my standard DC controller I would experience pain and cramping in both hands from the awkward position I would have to hold the controller in. The standard controller is simply too small, with nowhere for me to grip it comfortably. Enter the Astro Pad to save the day. I bought this item in the hopes that it would solve my problem, as it seemed to be a bit larger than the standard pad, and it has delivered the goods. It fits my hands perfectly, and is in fact the most comfortable controller I own (also own a PS1 and a N64). Most controllers seem to be designed with small hands in mind, but this one is not. I could not enjoy my dreamcast without this pad! On the downside it does feel cheap, but I have had no problems with response or performance so far. I use it for all of my games and it seems to work fine with every one. It also works just fine with my VMU. In summary, if you have large hands, and the standard dreamcast controller gives you fits, buy the astro pad NOW! The ... or so price cannot be beat. Your hands will thank you for it, I promise.
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Maybe the best game for the Sega Genesis, period. You know the story - Mr. X takes over the city in attempt to govern it with anarchy and destruction. But four friends team up to stop him and his syndicate, even if it means fighting the mean streets...of rage. As the second installment in the three-part series, Streets of Rage 2 does not disappoint in the least. After playing the first one for awhile and returning to the second, I realize how much better the fight system is here, the intellect of the foes, the scenery, items, points, specials, pickups, and the introduction of three and four-part levels - it's all a serious improvement. In the first Streets of Rage, there was generally one side-scrolling scene per level, and the boss was at the end of the road/ship/room/whatever. Streets of Rage 2 beefs it up by having sub-bosses at the end of each scene, but yet amazingly they seem to keep the perfect balance of difficulty and entertainment so that you're neither bored nor frustrated. The introduction of the self-sufficient special system is nice, because if you bump the "A" button, the cops don't immediately come running to shoot a rocket while you're fighting one Galsia. At the very most you'll incur a little damage but sweep the floor with whoever's around you. Easily, out of all of the Streets of Rage titles, #2 is the most satisfying and rewarding to play. In elementary, I played this game through probably 60 or 70 times and still find it just as entertaining. That's replay value. If you haven't yet, pick this one up.
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SEGA GENESIS NEVER SAY DIE. This rererere release of the immortal sega genesis is retro nastalga at its best. Right down to the smell of the the box material.everyone should know and expect that it won't run every game.but if your missing the days of when sega ruled the earth this is the best thing going.from the sega genesis painted logo on the system to the option of your favorite controller and the choice of cartriges or memorystick adaptor cartrige this system blows me away.true you cant save your games but do you realy want to play through phantasy star again?for bringing back the system I loved many years ago I am tearfully overjoyed.and I think this will be A system I will keep for the rest of my life. UPDATE:With this system I finally beat the revenge of shinobi,worth the $40 bone just for that,next on my list is phelios. SEGA! for life
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A 4.75, but the Waker maynot leave adults awake. Miyamoto, although your games are great, don't baby us Americans. This game was a very easy and, sadly a very short play. I was half tempted to pay the extra money to make my GameCube Japan compatable just to play a harder game. I was appauled to find that he had reduced the difficulty of the game to suit American needs. He must have thought that Americans would have thought the games new graphic style to be, well, kiddy. Our economy would say no to that. If anything, you should keep it the same. America has the has the largest economy for games, man! Bigger than Japan! Give us some bang for our bucks. Come on Miyamoto. Zelda has left us enthralled for years, and we can take a change. I loved it! I would have preferred to see the Zelda promised by E3, but I have to say the satisfying puff of a Moblin being whooped is a great sight. Sound: 4.5/5. Great music, but it would have been better if the Sun Song was unadulterated from Ocarina of Time. Other than that, the music was flawless. Controls: 4/5. This game's set-up was the same as Ocarina's, but it was hard getting used to the C-stick not being used as an item quick-play button, if you played Ocarina on the GC Gameplay: 4/5. Good on land, but when you first get out at sea for the beginning of the game, it feels like slave labor moving the boat for 10-25 minute intervals. This added much of the time I spent on the game. Graphics: 5/5. Freaking gorgeous. Eye-candy for the tasteful gamer. Difficulty: 2/5. This game was easy up until Ganon's Tower, where it got too hard, too quickly, starting with fighting all of the games bosses AND fighting Puppet Ganon, Phantom Ganon, Ganon and Ganon a second time. Overall: 4.75. Great game, it is essential for a GameCube owner, and no one should be left without it.
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Sonic Adventure 2: One of the last great games for Dreamcast. Gameplay-wise, Sonic Adventure 2 is a hyper, less exploration/all action version of Sonic Adventure. This latest installment to the series is more like the older Sonic games, in that there are only action stages and no "Adventure Fields" as in the first Sonic Adventure. Also a new feature for a Sonic game, you can now choose whether you want to control the heroes or the villians. This is a great idea, and it does add variety as far as the story goes, but the villians (Robotnik, Shadow, and Rouge) play very similar to the heroes (Sonic, Tails, and Knuckles). The graphics have also improved, and the game almost always runs at a smooth, steady rate. The only faults in Sonic Adventure 2 are the horrible script/voice acting and the glitchy camera. You can use the side triggers to circle around your character and view the area, but you can't actually change the view, and that leads to a lot of deaths due to blind jumps. It's also very easy to build up speed in Sonic's/Shadows' stages and slip off the edge of the track. Aside from that, Sonic Adventure 2 is a rather solid game. There are also lots of mini-games to keep you busy, such as Chao raising, Kart racing, ect. If you own a Dreamcast, pick up Sonic Adventure 2...it's one the Dreamcast's last great games. It's a shame that the Dreamcast is being put to rest so soon when games of this calibur are still being produced for it.
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Not for the true Genesis fan. This is the first time customer reviews for an Amazon product have failed me. And as a result, this is the first time I am writing my own review. For some reason, this experience reminds me of people who wear Teenage Mutant Ninja Turtles shirts. You go up to them and mention how much you like the shirt, and they go off on how much they love the Turtles. However, when you mention something basic about the franchise, they look at you clueless. At this point, you realize that they are not true fans. They just like to show off that they pretend to like, or remember, something "retro". I see the same thing here. People are raving about how nostalgic this portable Sega Genesis system is. How it brings back memories and turns back the clock. I completely disagree. This is an awful piece of equipment for anyone who has ever played a real Genesis sometime in the past. The first thing you should notice when you start this thing up is that the sound is wayyyyy off. Any person who played Sega Genesis for at least 10 minutes back in the day should notice this instantly on any game. And it's so bad that it should completely contradict any true memories you had about the Sega Genesis. It's not the internal speaker that's the issue, but the inferior sound emulation used on whatever chip (ASIC) they got running in there. So yeah, you'll get the same problem when connecting headphones. Once again, people pretending to be fans won't notice this even though it's so awful that they should. Now, for a couple more technical details. At first glance, the screen looks way better than the Sega Nomad. Much brighter, better contrast, no blurring and this is because it is a good screen. The problem is the processing they use on the signal that feeds the screen. Because of the lazy nearest-neighbor interpolation (box filtering), there is very noticeable aliasing. This is particularly annoying on games which scroll at a moderate pace. You'll see the background details moving all choppy and looking distorted as you progress through the level. Explained better: the scrolling does not look smooth. That's the most noticeable result of this poor processing, but more experienced people can see it all over the place. Since I'm a video hardware engineer I can see this type of stuff happening easily, so I understand if standard users aren't that bothered by it. I tried asking the company what pixel resolution the screen is, but they never responded. When hooking up the system to an external display like a TV, the games look better. There are a couple minor issues though. Some colors saturate, so some complex backgrounds made of similar colors might blend together. I notice this on the start up screen of NBA Jam T.E. If I had to guess, the chip inside the system does a poor colorspace conversion when encoding the video to NTSC composite video. In addition, the right side is cut off by a few pixels. Not a big deal, but just something I noticed. The D-Pad is fine for normal games, but don't think you'll be able to make it through arcade mode on Super Street Fighter II. I messed around with this system for a day, put it back in its box, and tucked it away. I was thinking it could replace my Sega Nomad. I was wrong. Even with its size, battery, and screen disadvantages, the Sega Nomad is still the better choice for a true Sega Genesis fan. The sound problems are the deciding factor. Genesis sound has always been difficult to reproduce properly, but I've never heard it this bad before. For example, even the Ultimate Sega Genesis Collection for 360/PS3 has sound issues. In the end, I would only recommend this portable system for someone who has never played Genesis before, such as a young son/daughter.
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A Perfect Present. 'Tickled Pink' is exactly what are youngest granddaughter, age five, was when she received this from us at Christmas along with the&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Barbie-12-Dancing-Princesses/dp/B000GVWYC0/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Barbie: 12 Dancing Princesses</a>&nbsp;game. Pink is her favorite color, so the pearl pink was an obvious choice. Her older siblings both have Game Boy Advanced Systems and, although they share, it just wasn't the same as having her own. This Game Boy Advanced seems to have a much brighter, clearer screen than those of her sister and brother. I don't know if it is because it's new or because they have improved them. I do know all three grandchildren enjoy the Game Boy Advanced Systems and games very much. Seems it's a Game Boy world out there! ~ Mrs. B.
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Game Preview. First off, if you owned N64 and ever played Super Smash Bros. and loved it, then you're gonna love this title even more! This one has more features than you can shake a stick at! I don't have enough room to mention them all, but I can give you an idea, the first being more characters in the game, any fighter should have a lot of characters and this one provides that one no problem. Secondly, multiplayer, the multiplayer has a four person battle royal, and will be a big party game come December. Last, so many more modes of play it's not funny, of course, yet again I can't name all but just to name a few, coin mode, tournament, Hit Point mode, and the list goes on. I suggest this for every GameCube fan, or just anyone that loves fighters, this one rocks.
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target audience. Well, well, well... We've waited quite a bit, for this haven't we now? Maybe its the waiting that's raised expectations, but this game just doesn't come that close to FF:T's pinacle of immersive gameplay. Here's a few things to consider: Following Nintendo's policy of targetting most GBA games at a target audience of 7-13 year olds, this game has a "light-and-fluffy" feel that I found vaguely unpalattable. Gone are grit and glory, the strategy and mystery of the original. Instead, we have... pastel rabbit-people and moogles. The story is childish and lacking in places; there are subquests in this game that have more depth than the core plot. The localization is par and fits the mood, which is to say that the dialogue is fadish and repetative. Still, the game does share enough common elements to make it enjoyable. It is based on the same turn-based tactical combat system as FF:T, but with some slight tweaks to make power-leveling all but impossible (no more ninjas in the first chapter, sorry). FFTA also includes a FFIX-style system for learning abilities and spells - namely, ability points are garnered per-battle, allowing your units to learn abilities from their equipment. Overall, this game is more than a little disappointing as a tactical rpg, but still well above average for a Nintendo rpg. It has solid gameplay, but its plot is a bit dry and transparent at times. Buy it because you like the genre, not because you're expecting a FF:T sequel.
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A pretty solid game. I had played the original Legacy of Kain: Blood Omen by Silicon Knights years ago, and was a bit hesitant to get the sequel because the first one was a bit boring. Finally, I realized this game was completely different from the first (namely because of a different development team, Crystal Dynamics), and got a cheap copy of it new (you gotta love this Greatest Hits series that PSX is running). The only real connection between the two is in story, but the two games are spanned centuries apart. At the end of the first game, you as Kain are given the choice to either sacrifice yourself and bring balance to the world, or bring imbalance by becoming the dark ruler. You choose the latter. In Soul Reaver, you play as Raziel, one of Kain's lieutenants, who he has damned to an eternity of torment, only to be saved by the Elder Gods and given the mission to destroy Kain and your bretheren. This game plays a lot less like Blood Omen and a lot more like Tomb Raider (also published by Eidos). Like Tomb Raider, it involves a combination of puzzle-solving, making your way through obstacles, and fighting enemies that get in your way (although a bit more violent). Another cool thing is since your are already undead, you can't really die. Instead of health, you have spiritual energy, which can be replenished by reaving the souls of your enemies. If you happen to lose all energy, you are sent back to the parallel dimension of the spiritual world, where your can regain your energy and come right back to where you were in the material realm. The only problems I had with the game were that the fighting was kinda annoying, and never really gave you the oppurtunity to take all the ways of killing vampires (impalement,sunlight,water,fire) to your advantage. Also, it was a little confusing as where to go next in the game at some points, and the frame-rendering could be a little better. Nonetheless, if you liked Tomb Raider or Onimusha, or just looking to play some good cheap games, get Soul Reaver! Also, for PS2 owners out there, Soul Reaver 2 will be released for PS2 in late September, and Blood Omen 2 will shortly follow in early November, so make sure to play the original before playing these future releases, which will definately be amazing (don't bother with the original Blood Omen though, it's not worth hunting down).
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Sturdy and Reliable Replacement for Your Original GBA AC Adapter. In the process of trading some old handheld games and systems for a new Nintendo 3DS for my wife, I managed to lose the AC adapter for my handheld video platform of choice for pinball games: a Nintendo Gameboy SP (which was NOT part of the trade!). I chose this replacement adapter based on the reviews and on the picture, which looked exactly like a photo of the OEM adapter I lost. I'm very pleased with my purchase! The adapter works perfectly and, although I don't have my original unit to compare it with, I would swear it was identical to the one provided by Nintendo. If you need a replacement or just want to have a back-up adapter on hand, then I don't think you can go wrong with this product. I ordered two of them (just in case I lose another one!) and I feel like I got a real bargain. I was also pleased with how quickly I received the adapters and how carefully they were packaged. Highly recommended! Keep playin' and keep smilin'!
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Eye candy. I must say, the thing this game's got goin' for it is the frickin' BEAUTIFUL graphics. You will drool all over when you see how sweet this game looks....especially the replays- almost like watching a real LeMans race on TV! So.... Graphics: 10/10 Sound: 8/10 (Music is not annoying, but the pit guy/radio chatter is repetetive....a nice touch though.) Replay: 9/10 (Story mode- very simple and short. There are hundreds of Event Races to race though....and you're almost inclined to get hordes of money to be able to tune your cars....you'll need the modifications to be able to win some of the gold-medal Event Races....) Car Handling: 6/10 (This is one of the game's two downfalls. After playing games like Gran Turismo where you can powerslide around corners beautifully, this game concentrates on slowing down enough to be able to take a turn safely....although I was able to use some of the rally cars to slide around turns. Some of the cars also are hard to control after contact with a wall or another car, almost always resulting in a spin-out {and a "DAMN IT!" from the pit guy} That's another thing- once ya spin-out, it's hard to make up ground....especially in the gold and some silver races.) Sense of speed: 5/10 (Need for Speed Underground? Now that game made you feel like you were going 125 MPH. In this game, not until I acquired the Bentley EXP 8 or whatever its called and raced on the oval did I sense any sort of speed. Not even the drags felt fast, even when I punched the nitrous. You don't feel you're going fast in this game until you're going 175-180 MPH, but by that time, it's time to brake for the tighter turn of the oval....lmao....) Overall, this game gets 8 out of 10....if you get used to the handling, and the golf-cart speed....it's a hell of a lot of fun....
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Most Addictive Shooter in Years. As a veteran 2D shooter fan, I've seen it all, and initially Bangai-O didn't completely impress me. But after pounding through several levels one comes to appreciate the underlying "power-up" and scoring structure. Then seemingly 1,000 things move, escape, shoot, and explode ALL AT ONCE when you nail a 400+ missile attack in the middle of heavy enemy fire. Then you try to maximize these points-getting maxi-explosions while NOT GETTING HIT throughout the entire level for that elusive 100,000 "no-hit" bonus. But to get the 400+ explosion you need to wait until the very last moment to be surrounded by enemy bullets! Now that's gameplay balance! This may be the most addictive shooter since the similar (but of course simpler) Robotron. And believe me when I say I have a library full of shooters. In fact, this is like an enhanced Japanese version of the all-time American classic, with totally whacked anime cutsequences and scrolling levels (44 total) added. Shooter fans and those who love to be challenged simply cannot pass this one up. Just try not to gag too badly on the horrendous translations...
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Buyer Beware. Intec makes two Gamecube screens -- one 5 inch, and one 5.6 inch. The .6 of an inch is hardly the only difference -- the 5.6 inch screen (not sold on Amazon anymore) has a much crisper screen, is less bulky, has better controls, and two headphone jacks. The 5 inch is a smeary mess -- lousy picture, bulky, cheaply made housing with contrasting color "feet," and crummy controls. Beware -- because you'll pay the same price for both of them, and the company even uses the same manufacturer's part number and UPC code number, so retailers may not even know it's a different product when they stock it and sell it to you. If you can't get the 5.6 version, then get a different add-on screen from another manufacturer. Don't support a company that tries to pull a fast one on kids and their parents.
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Amazing. Enough said. Rainbow Six 3 is simply one of the best games out there for the Gamecube - extremely fun AND re-playable, Six 3 has amazing gameplay, controls and a realism that will make you want to keep playing hours on end. GRAPHICS - phenomenal; not "blocky" in the slightest sense, and crafted with a loving attention to detail. Every scenario is smooth and refreshingly unique as a result (making gameplay so much better!!) thus giving the game an excellent sense of realism. You feel like you're actually there and not sitting in front of the TV playing a game - try the Alcatraz or Penthouse levels to see what I mean!! MISSIONS and GAMEPLAY - Highly re-playable; I've completed it on various difficulty settings and am still taken by surprise at how fresh all the levels seem. This is because Six 3 has a very good variety of scenarios (you fight in different geographical locations such as Venezuela, Saudia Arabia or San Fransisco) AND a consistent storyline. You are the leader of a squad and it's therefore in your best interest to keep you men alive - and they're great at covering you in a tight situation. The command orders are not hard to use and the "zulu function" - whereby you can make a team wait before breaching/entering a room - is ingenious, and therefore your Rainbow team members become assets, not people who get in the way of combat. MUSIC AND SOUND- Perfect. I used to study film score composition and this is an excellent piece of writing for the game; it comes on in crucial moments and can really make chills go up your spine. All the right gun sounds have been used, the explosions are fun and the sound of the enemy is crucial in detecting them. Again, excellent realism. GUNS + EQUIPMENT - You have an amazing arsenal of weapons to choose from, and each fire realistically. For example, your shotgun is satisfyingly effective at short ranges but can't hit a barn door for longer distances, whilst the assault rifles really do rip into the enemy they get hit. Thermal vision acts like it does in real life as does night vision - from teargas, phosphorus grenades and Desert Eagles you have everything at your disposal, and you will get to use it all during the game! So as you can probably see Rainbow Six 3 is A MUST HAVE - you haven't lived a true Gamecube experience without playing this. It's fantastic in almost every aspect of it's gameplay, controls and scenarios and provides for many hours of great entertainment. Buy it, and you'll see what I mean ;)
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Chaos Bleeds nothing but Greatness. Okay, I'll saw it right now, Buffy the Vampire Slayer is my favorite TV show. With that said I can tell you that i have played all the other Video Games and They were Great (The Only reason I bought an Xbox was the Buffy Game). From what i here this will be a stellar game. The story will take place during the shows 5th season (after Joyce dies, before Tara is atacked). And in the Game you can play as either Buffy, Xander, Willow, Faith, or Sid the Dummy. There will also be multiplayer challenges such as "Bunny Catcher," which will probablly have alot to do with Anya. This will probabally be a great game, based on a great TV Show, which has sadly already rode off into the moonlight.
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These are sold out locally. These are Still sold out locally here in Colorado. (Fall 2015) Went to three locations and all were sold out. Amazon had these for an excellent price. Package arrived very secure and extremely fast with my Prime account. Pros - Excellent build quality as you would expect - Nice, long cable Cons - None come to mind Other Thoughts - Box comes with Japanese writing (Controller is branded in all English) - I've heard these shoulder buttons are slightly different than original GameCube controllers.. These are supposedly similar to a Japanese re-release. I cannot confirm or deny this.. Been a long time since I used a GameCube controller - Is kind of a shame that you have to buy an adapter to use it on the Wii U.. But it has been 100% worth it, thus far.
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THIS IS BEYOND TIGHT. Okay,forget everything bad you heard about the gamecube,no i mean FORGET IT AS IF ANYONE SAID ANYTHING.Now i don't own the system yet but i am about a nickle and dime away,but my homie got this and check it,if the gamecube was just for young ones,then how the he[ck] would a playa like me be talkin about it like this. First off,Nintendo,makes games for everyone to play and enjoy,not like GrandTheftAuto 3,which is a game strictly for adults. No,the gamecube is everything it needs to be. PLUS its also coming out with soul calibur2,yes,SC2 so now hate. Oh,thats not enough,well hate on all the resident evils its going to be coming out with. Not to mention the souped up NBA Street,and 007 Agent Under Fire,yea hate now on both of those games that appeared on your precious Playstation 2,even better on a cheaper system,try onehundred dollers cheaper hater. Oh yea,and the controller is the statistically best ever made. Look if your thinking about what system to get i strongly suggest you get the nintendogamecube and ex out anything else somebody says. Trust me people can make something seem so much better than it really is, but this is for real,and play or find out about the games before you buy,and don't listen to the commercials too much.
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Very Interesting and unique.. but not very good. This is definitely not your average video game, it is more like The Sims which I happen to love. The only bad thing is, unlike the sims, in which you can speed up time, you have to slowly progress through the years, which is VERY time consuming. I liked the game more for the interaction with people rather than farming, but it gets quite boring after hearing them say the same thing over and over again. It does have good graphics, interesting cutscenes, and its fun taking care of the animals. But if you really want this game I suggest getting A Wonderful Life because it is almost exactly the same thing and you save $10.00
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Hulk Ultimate Destruction Review. This game is just fun. It's short, but sweet. If you like senseless destruction and venting your frustrations on the world, this game is for you. The graphics are decent, the gameplay just outright fun. Picture a smaller Grand Theft Auto world with a more destructive environment and a pissed off gigantic green juggernaut rampaging through it: HULK BITCHES! It's fun. You can destroy and interact with pretty much everything. The more you destroy the more points you gain and the more points you gain the more moves you can purchase for more devastating and powerful moves to contribute to more destruction, MORE I SAY! MORE! Redundant words? Yes. The gameplay does get repetitive which is why I gave it a 4. But it's fun none the less because with the moves you're given you can deploy them in various ways to various enemies and create combos that are fun to execute once you've mastered them. Takes about half an hour to get use to the controls, but once you've done so it's mad fun. And you like fun, don't you? If you're a fan and like senseless destruction and action packed games that let you vent and have fun at the same time, this bud is for you. But if not, then don't touch this bud. It's also worth a rental if you're just curious.
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Very cute, fun game. What an awesome game! This is one of the best GameBoy games I've ever seen. The graphics are, surprisingly, bursting with color and sharpness, and it has very enjoyable music. You just want to jump into that cute little Spyro world. The game itself isn't very hard, it's the challenges! (The fire pixie challenges are incredibly annoying and frustrating.) Great for all ages-you'll never tire of this game. The characters are humorus and cute, and the game is very easy to understand. And you can play four characters: Spyro(of course), Sheila, Agent 9 and Sparx. Personally, my very favorite levels are the Spyro and Sheila ones. It's so refreshing when you finish an Agent 9 or Sheila level, and then you come out to a Spyro level, instead of doing the same levels over and over. Some of the worlds are even holiday based too, like Shamrock Isle is based on St. Patrick's day, and then there's Christmas(Winter Mesa) and Halloween(Haunted Hills)! Another cool thing about this is the neat angle from which you play. Some GameBoy games are oh-so-dull with the boring 2-D graphics. THIS is full 3-D and far from boring! In other words, UNBELIVEABLY AWESOME GAME!!!! GET IT!!!!!
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Sweet Racing Game By Nintendo For GameCube. This game is really great and it brings back memories for me. 4 or 5 years ago I used to play Mario Kart 64 at my friends house every night and sense he lived in the same appartment building as me I got many many opportunity's to go over there and play it. I've loved the Mario Kart series from the beginning it's always been extremely fun, chaotic and worthwhile. Well this game is totally fun cause u can have 2 people per kart. My favorite combination is probably Toad (Todd) and Baby Lugi or Koopa-Paratroopa. There are many secrets in this game that just makes it even better. I suggest if you are a fan of the Mario Kart series to get it.
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The superior version. The Gamecube version I feel is superior to the Wii version on many accounts, namely control. The Wii version just feels floaty, and since this game came out long before the motion plus, using the Wii-remote can feel jittery. The Gamecube version is very precise in terms of control. Instead of swinging your hand around, just push a button, and Link performs the action. The Wii version does take some adjustment, but if you are used to classic Zelda games, the GC version feels just right, and shares a similar control scheme with Windwaker. The Wii version is in 16x9, while the gamecube version is 4x3...so there is that.
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