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if getTranslationFolder()~='' then
loadPOFile(getTranslationFolder()..'pseudocodediagram.po')
end
--[[pseudocodediagram.lua]]--
local DPIAdjust=getScreenDPI()/96
--Global
diagramstyle = {}
diagramstyle.instruction_registerstyle = '[31;1m' --red + bold
diagramstyle.instruction_hexstyle = '[34;1m' --blue + bold
diagramstyle.instruction_symbolstyle = '[32;1m' --green + bold
diagramstyle.instruction_opcodestyle = '[1m' --bold
diagramstyle.link_defaultcolor = 0x00FF00FF --fuchsia
diagramstyle.link_nottakencolor = 0x000000FF --red
diagramstyle.link_takencolor = 0x00FF0000 --blue
diagramstyle.link_linethickness = 3*DPIAdjust
diagramstyle.link_arrowsize = math.ceil(5*DPIAdjust)
diagramstyle.link_pointdepth = 20*DPIAdjust --distance between links
diagramstyle.block_headershowsymbol = true
diagramstyle.block_bodyshowaddresses = false
diagramstyle.block_bodyshowaddressesassymbol = true
diagramstyle.block_bodyshowbytes = false
diagramstyle.block_backgroundcolor = 0x00FFFFFF --white
diagramstyle.diagram_backgroundcolor = 0x0099FFCC --light green
diagramstyle.zoom_min = 0.25
diagramstyle.zoom_max = 16.0
diagramstyle.zoom_step = 0.25
diagramstyle.highlight_linktakencolor = 0x000000FF --red
diagramstyle.highlight_linknottakencolor = diagramstyle.diagram_backgroundcolor --invisible
diagramstyle.highlight_blockexecutedcolor = diagramstyle.block_backgroundcolor
diagramstyle.highlight_blocknotexecutedcolor = 0 --black
local function disassembleDecoratedInstruction(address)
local disassembler, result, bytes, temp = getVisibleDisassembler(), ' '
temp = disassembler.disassemble(address)
temp, temp, bytes, temp = splitDisassembledString(temp)
if (diagramstyle.block_bodyshowaddresses and diagramstyle.block_bodyshowaddressesassymbol and inModule(address)) then
result = result ..
string.char(27) .. diagramstyle.instruction_symbolstyle ..
getNameFromAddress(disassembler.LastDisassembleData.address) ..
string.char(27) .. '[0m' .. ' - '
elseif (diagramstyle.block_bodyshowaddresses) then
result = result ..
string.format('%X', disassembler.LastDisassembleData.address) .. ' - '
end
if (diagramstyle.block_bodyshowbytes) then result = result .. bytes .. ' - ' end
result = result ..
string.char(27).. diagramstyle.instruction_opcodestyle ..
disassembler.LastDisassembleData.opcode ..
string.char(27) .. '[0m' .. ' '
for word in string.gmatch(disassembler.LastDisassembleData.parameters,'[^{*}]*') do
if result then
if word == 'R' then --{R}=Register
result = result .. string.char(27) .. diagramstyle.instruction_registerstyle
elseif word == 'H' then --{H}=Hex value
result = result .. string.char(27) .. diagramstyle.instruction_hexstyle
elseif word == 'S' then --{S}=Symbol
result = result .. string.char(27) .. diagramstyle.instruction_symbolstyle
elseif word == 'N' then --{N}=Nothing special
result = result .. string.char(27) .. 'c' --nothing
else
result = result .. word
end
else
result = word
end
end
return result
end
local function createDiagramForm(diagram, name)
diagram.form=createForm(false)
diagram.form.PopupMode='pmNone'
diagram.form.BorderStyle='bsSizeable'
diagram.form.Caption=name
diagram.form.Width=math.floor(getScreenWidth()-(getScreenWidth()/6))
diagram.form.Height=math.floor(getScreenHeight()-(getScreenHeight()/6))
end
local function calculateInbetweenColor(c1,c2,v)
--v=0 : c1
--v=1 : c2
if (c1==nil) or (c2==nil) or (v==nil) then
print("calculateInbetweenColor invalid paramer")
return nil
end
--print(string.format('calculateInbetweenColor(%x,%x,%f)',c1,c2,v))
local r1=c1 & 0xFF
local g1=c1 >> 8 & 0xFF
local b1=c1 >> 16 & 0xFF
local r2=c2 & 0xFF
local g2=c2 >> 8 & 0xFF
local b2=c2 >> 16 & 0xFF
local rr=((r2-r1)/255 * v)*255
local rg=((g2-g1)/255 * v)*255
local rb=((b2-b1)/255 * v)*255
local newr=r1+rr
local newg=g1+rg
local newb=b1+rb
local newv=math.floor(newr)+(math.floor(newg)<<8)+(math.floor(newb)<<16)
return newv
end
local function showTracerPath(diagram, tracerform)
--go through the blocklist and see if the start/stop address is in there
local blockheat={}
local linkheat={}
local linkstaken={}
local maxblockheat=1
local maxlinkheat=1
local i
local acl={} --address count list
local selectedonly=tracerform.SelectionCount>1
local blockaddresses={}
for i=1,#diagram.blocks do
blockaddresses[diagram.blocks[i].stop]=diagram.blocks[i]
end
for i=0,tracerform.Count-1 do
local e=tracerform.Entry[i]
if e and ((selectedonly==false) or e.selected) then
--if diagram.state.branchOrigins[e.address] then
if blockaddresses[e.address] then
--branching address, check the next address
if i<tracerform.Count-1 then
local e2=tracerform.Entry[i+1]
if linkstaken[e.address]==nil then --new originaddress
linkstaken[e.address]={}
end
if linkstaken[e.address][e2.address]==nil then --new destinationaddress
linkstaken[e.address][e2.address]=1 --start at 0
else
linkstaken[e.address][e2.address]=linkstaken[e.address][e2.address]+1
end
end
end
if acl[e.address] == nil then
acl[e.address] = 1
else
acl[e.address] = acl[e.address]+1
end
end
end
for i=1,#diagram.dblocks do
local blockdata=diagram.blocks[diagram.dblocks[i].tag] --diagram.dblocks[i].tag 'should' be i, but in case that ever changes use the tag
local count=acl[blockdata.start] or acl[blockdata.stop] --in case the trace starts from the center of a function
blockheat[i]={}
blockheat[i].Block=diagram.dblocks[i]
if count then
blockheat[i].Count=count
else
blockheat[i].Count=0
end
maxblockheat=math.max(maxblockheat, blockheat[i].Count)
end
for i=0,diagram.diagram.LinkCount-1 do
local l=diagram.diagram.Link[i]
local obt=l.OriginBlock.Tag
local dbt=l.DestinationBlock.Tag
local originaddress=diagram.blocks[obt].stop
local destinationaddress=diagram.blocks[dbt].start
linkheat[i+1]={}
linkheat[i+1].Link=l
if linkstaken[originaddress] and linkstaken[originaddress][destinationaddress] then
linkheat[i+1].Count=linkstaken[originaddress][destinationaddress]
else
linkheat[i+1].Count=0
end
maxlinkheat=math.max(maxlinkheat, linkheat[i+1].Count)
end
--[[
local origin,destination
for origin,destination in pairs(linkstaken) do
for d2,count in pairs(destination) do
print(origin..'->'..destination..' '..count..' times')
end
end
--]]
--blockheat and linkheat are set
--now apply colors to the links and blocks
local v
for i=1,#blockheat do
v=blockheat[i].Count/maxblockheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed
blockheat[i].Block.BackgroundColor=calculateInbetweenColor(diagramstyle.highlight_blocknotexecutedcolor, diagramstyle.highlight_blockexecutedcolor, v)
end
for i=1,#linkheat do
v=linkheat[i].Count/maxlinkheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed
linkheat[i].Link.LineColor=calculateInbetweenColor(diagramstyle.highlight_linknottakencolor, diagramstyle.highlight_linktakencolor, v)
end
diagram.diagram.DrawPlotPoints=false
diagram.diagram.repaint()
return blockheat,linkheat
end
local function showUltimap2Path(diagram, ultimapform)
--no link data, it's non sequential data (yet, until I add seperate tracefile parsing which does contains sequential TNT packets)
local blockheat={}
local maxblockheat=1
for i=1,#diagram.dblocks do
local blockdata=diagram.blocks[diagram.dblocks[i].tag]
local isin,count=ultimapform.isInList(blockdata.start)
blockheat[i]={}
blockheat[i].Block=diagram.dblocks[i]
if isin then
blockheat[i].Count=count or 1
else
blockheat[i].Count=0
end
maxblockheat=math.max(maxblockheat, blockheat[i].Count)
end
local v
for i=1,#blockheat do
v=blockheat[i].Count/maxblockheat --v now contains a value between 0 and 1, 0 is absolutely not executed, 1 is fully executed
blockheat[i].Block.BackgroundColor=calculateInbetweenColor(diagramstyle.highlight_blocknotexecutedcolor, diagramstyle.highlight_blockexecutedcolor, v)
end
diagram.diagram.repaint()
return blockheat
end
local function showCodeFilterPath(diagram, codefilterform)
--no link data
return showUltimap2Path(diagram, codefilerform) --codefilterform also has isInList just count is nil
end
local function createMenu(diagram)
local mv=getMemoryViewForm()
local mm=createMainMenu(diagram.form)
local FileMenu=createMenuItem(mm)
mm.Images = mv.mvImageList --icons from the memoryviewer's form
FileMenu.Caption=translate('File')
FileMenu.Name='miFile'
local miLoad=createMenuItem(mm)
miLoad.Caption=translate('Load from file')
miLoad.Name='miLoad'
miLoad.ImageIndex=23
miLoad.Shortcut='Ctrl+O'
miLoad.OnClick=function(s)
local fd=createOpenDialog()
fd.Title=translate('Select the file you wish to open')
fd.DefaultExt='CEDIAG'
fd.Filter=translate('Diagram files (*.CEDIAG )|*.CEDIAG')
if fd.Execute() then
local fs=createFileStream(fd.FileName,fmOpenRead)
diagram.diagram.loadFromStream(fs)
diagram.dblocks={}
for i=0,diagram.diagram.BlockCount-1 do
diagram.dblocks[i+1]=diagram.diagram.Block[i]
diagram.dblocks[i+1].OnDoubleClickHeader=function(bl)
local mwform = getMemoryViewForm()
local dview = mwform.DisassemblerView
dview.SelectedAddress = diagram.blocks[bl.Tag].start
mwform.show()
end
end
--Load sorted addresslist
diagram.sortedAddressList={}
local i
local count=fs.readDword()
--print("sortedAddressList count = "..count)
for i=1,count do
diagram.sortedAddressList[i]=fs.readQword()
end
--Load diagram.blocks info
diagram.blocks={}
count=fs.readDword()
--print("diagram.blocks count="..count)
for i=1,count do
--print("loading block "..i)
diagram.blocks[i]={}
diagram.blocks[i].start=fs.readQword()
diagram.blocks[i].stop=fs.readQword()
diagram.blocks[i].salstopindex=fs.readDword()
local jc=fs.readWord()
if jc>0 then
diagram.blocks[i].getsJumpedToBy={}
local j
for j=1,jc do
diagram.blocks[i].getsJumpedToBy[j]=fs.readQword()
end
end
local jtc=fs.readByte()
if jtc>0 then
diagram.blocks[i].jumpsTo={}
diagram.blocks[i].jumpsTo.destinationtaken=fs.readQword()
diagram.blocks[i].jumpsTo.destinationtaken=fs.readByte()==1
end
end
--print("reached end of load file")
fs.destroy()
end
fd.destroy()
end
local miSave=createMenuItem(mm)
miSave.Caption=translate('Save to file')
miSave.Name='miSave'
miSave.ImageIndex=22
miSave.Shortcut='Ctrl+S'
miSave.OnClick=function(s)
local fd=createSaveDialog()
fd.Title=translate('Fill in the filename you wish to save this diagram as')
fd.DefaultExt='CEDIAG'
fd.Filter=translate('Diagram files (*.CEDIAG )|*.CEDIAG')
fd.Options='['..string.sub(string.sub(fd.Options,2),1,#fd.Options-2)..',ofOverwritePrompt'..']'
if fd.Execute() then
local fs=createFileStream(fd.FileName,fmCreate)
diagram.diagram.saveToStream(fs)
local i
--save sorted addresslist
fs.writeDword(#diagram.sortedAddressList)
for i=1,#diagram.sortedAddressList do
fs.WriteQword(diagram.sortedAddressList[i])
end
--save diagram.blocks info
fs.writeDword(#diagram.blocks)
for i=1,#diagram.blocks do
--print("Saving block "..i)
fs.writeQword(diagram.blocks[i].start)
fs.writeQword(diagram.blocks[i].stop)
fs.writeDword(diagram.blocks[i].salstopindex)
if diagram.blocks[i].getsJumpedToBy then
fs.writeWord(#diagram.blocks[i].getsJumpedToBy)
local j
for j=1,#diagram.blocks[i].getsJumpedToBy do
fs.writeQword(diagram.blocks[i].getsJumpedToBy[j])
end
else
fs.writeWord(0)
end
if diagram.blocks[i].jumpsTo then
fs.writeByte(1)
fs.writeQword(diagram.blocks[i].jumpsTo.destinationtaken or 0)
if diagram.blocks[i].jumpsTo.destinationtaken then
fs.writeByte(1)
else
fs.writeByte(0)
end
else
fs.writeByte(0)
end
end
fs.destroy()
end
fd.destroy()
end
local miSaveAsImage=createMenuItem(mm)
miSaveAsImage.Caption=translate('Save diagram to image')
miSaveAsImage.Name='miSaveAsImage'
miSaveAsImage.ImageIndex=47
miSaveAsImage.OnClick=function(s)
local fd=createSaveDialog()
fd.Title=translate('Fill in the filename you wish to save this diagram image')
fd.DefaultExt='PNG'
fd.Filter=translate('PNG files (*.PNG )|*.PNG')
if fd.Execute() then
diagram.diagram.saveAsImage(fd.FileName)
end
fd.destroy()
end
local miClose=createMenuItem(mm)
miClose.Caption=translate('Close')
miClose.OnClick=function(s) diagram.form.close() end
miClose.Name='miClose'
miClose.ImageIndex=37
local miSep=createMenuItem(mv)
miSep.Caption='-'
FileMenu.add(miLoad)
FileMenu.add(miSave)
FileMenu.add(miSaveAsImage)
FileMenu.add(miSep)
FileMenu.add(miClose)
local DisplayMenu=createMenuItem(mm)
DisplayMenu.Caption=translate('Display')
DisplayMenu.Name='miDisplay'
local miPaths=createMenuItem(mm)
miPaths.Caption=translate('Show path from Ultimap1/2 or Codefilter')
miPaths.ImageIndex=67
miPaths.Name='miPaths'
miPaths.OnClick=function(sender)
local um=getUltimap2()
if um and (um.Count>0) then
showUltimap2Path(diagram, um)
return
end
local cf=getCodeFilter()
if cf then
showCodeFilterPath(diagram, cf)
end
end
local miTracerPaths=createMenuItem(mm)
miTracerPaths.Caption=translate('Show path from tracer window') --if more than 1 show a list of tracer windows and pick one
miTracerPaths.ImageIndex=67
miTracerPaths.Name='miTracerPaths'
miTracerPaths.OnClick=function(sender)
local i
local tracers={}
for i=0,getFormCount()-1 do
local f=getForm(i)
if f and f.ClassName=='TfrmTracer' then
if f.Count>0 then
tracers[#tracers+1]=f
end
end
end
if #tracers>0 then
local tracer=tracers[1]
if #tracers>1 then
local list=createStringlist()
--create a list
for i=1,#tracers do
if tracers[i].Count>0 then
local first
first=tracers[i].Entry[0].address
list.add(string.format(translate('Tracer starting at %8x (%s)'), first, getNameFromAddress(first)))
end
end
local r=showSelectionList(translate('Tracer paths'), translate('Which tracer window shall be used?'), list, false)
if r then
tracer=tracers[r+1]
end
list.destroy()
end
if tracer then
--print("Showing path")
showTracerPath(diagram, tracer)
end
else
showMessage(translate('No tracerform with results visible'));
end
end
DisplayMenu.add(miPaths)
DisplayMenu.add(miTracerPaths)
local ViewMenu=createMenuItem(mm)
ViewMenu.Caption=translate('View')
ViewMenu.Name='miView'
local miZoom=createMenuItem(mm)
miZoom.Caption=translate('Zoom')
miZoom.ImageIndex=63
miZoom.Name='miZoom'
local miZoom100=createMenuItem(mm)
miZoom100.Caption=translate('100%')
miZoom100.ImageIndex=63
miZoom100.Name='miZoom100'
miZoom100.OnClick=function()
local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX
local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY
diagram.diagram.Zoom=1
diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX
diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY
end
local miZoomIn=createMenuItem(mm)
miZoomIn.Caption=translate('Zoom in')
miZoomIn.ImageIndex=61
miZoomIn.Name='miZoomIn'
miZoomIn.OnClick=function()
if (diagram.diagram.Zoom < diagramstyle.zoom_max) then
local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX
local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY
diagram.diagram.Zoom = diagram.diagram.Zoom + diagramstyle.zoom_step
diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX
diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY
end
end
local miZoomOut=createMenuItem(mm)
miZoomOut.Caption=translate('Zoom out')
miZoomOut.ImageIndex=62
miZoomOut.Name='miZoomOut'
miZoomOut.OnClick=function()
if (diagram.diagram.Zoom > diagramstyle.zoom_min) then
local newX=diagram.diagram.ScrollX/diagram.diagram.MaxScrollX
local newY=diagram.diagram.ScrollY/diagram.diagram.MaxScrollY
diagram.diagram.Zoom = diagram.diagram.Zoom - diagramstyle.zoom_step
diagram.diagram.ScrollX=newX*diagram.diagram.MaxScrollX
diagram.diagram.ScrollY=newY*diagram.diagram.MaxScrollY
end
end
local miChangeBackground=createMenuItem(mm)
miChangeBackground.caption=translate('Change background color')
miChangeBackground.OnClick=function()
local cp=createColorDialog(diagram.diagram)
cp.Color=diagram.diagram.BackgroundColor
if cp.execute() then
diagram.diagram.BackgroundColor=cp.Color
end
end
ViewMenu.add(miZoom)
ViewMenu.add(miChangeBackground)
miZoom.add(miZoom100)
miZoom.add(miZoomIn)
miZoom.add(miZoomOut)
mm.Items.add(FileMenu)
mm.Items.add(DisplayMenu)
mm.Items.add(ViewMenu)
--todo, add code to the menu items
end
local function DiagramContextPopup(sender, mousepos)
--sender is the diagram object
--showMessage('weee '..mousepos.x..','..mousepos.y)
local diagram=getRef(sender.Tag) --diagram has in it's tag value a reference to the diagram table
local islink=false
local isblock=false
local isheaderlessblock=false
mousepos.x=(mousepos.x+diagram.diagram.ScrollX)/diagram.diagram.Zoom
mousepos.y=(mousepos.y+diagram.diagram.ScrollY)/diagram.diagram.Zoom
local obj=sender.getObjectAt(mousepos)
if (obj) then
islink=obj.ClassName=='TDiagramLink'
isblock=(obj.ClassName=='TDiagramBlock') and (obj.ShowHeader)
isheaderlessblock=(obj.ClassName=='TDiagramBlock') and (not obj.ShowHeader)
end
local i
for i=1,#diagram.popup.LinkItems do diagram.popup.LinkItems[i].visible=islink end
for i=1,#diagram.popup.BlockItems do diagram.popup.BlockItems[i].visible=isblock end
for i=1,#diagram.popup.HeaderlessBlockItems do diagram.popup.HeaderlessBlockItems[i].visible=isheaderlessblock end
diagram.popup.All[1].Visible=islink or isblock
diagram.popup.lastobject=obj
diagram.popup.lastpos=mousepos
return false
end
local function scrollToDiagramBlock(diagram, dblock)
diagram.diagram.ScrollX = dblock.x - math.abs((diagram.form.width / 2) - ((dblock.width) / 2))
diagram.diagram.ScrollY = dblock.y - math.abs((diagram.form.height / 2) - ((dblock.height) / 2))
end
local function PopupMenuGoToSourceClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag) --the owner of the menuitem is the popupmenu, and the owner of that is the diagram (alternatively, the menuitem tag could be set to the diagram table as well)
local sourceblock = diagram.popup.lastobject.OriginBlock
scrollToDiagramBlock(diagram, sourceblock)
end
local function PopupMenuGoToDestinationClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
local destinationblock = diagram.popup.lastobject.DestinationBlock
scrollToDiagramBlock(diagram, destinationblock)
end
local function PopupMenuRemoveAllPointsClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
diagram.popup.lastobject.removeAllPoints()
diagram.diagram.repaint()
end
local function PopupMenuEditBlockHeaderClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
local newheader = inputQuery(translate("Edit"), translate("new header"), diagram.popup.lastobject.caption)
if newheader ~= nil then diagram.popup.lastobject.caption = newheader end
end
local function PopupMenuEditBlockBackgroundColorClick(sender) --a color dialog would be better
local diagram=getRef(sender.Owner.Owner.Tag)
local colordialog=createColorDialog()
if colordialog.execute() then
local newcolor = colordialog.Color
diagram.popup.lastobject.BackgroundColor=newcolor
diagram.diagram.repaint()
end
colordialog.destroy()
end
local function PopupMenuListSourcesClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
local linkz = diagram.popup.lastobject.getLinks()
local stringlist = createStringlist()
for i=1, #linkz.asDestination do
if linkz.asDestination[i].OriginBlock==nil then
error('linkz.asDestination[i].OriginBlock is nil')
end
stringlist.add(getNameFromAddress(diagram.blocks[linkz.asDestination[i].OriginBlock.tag].start))
end
local index = showSelectionList(translate("Sources list"), "", stringlist)
if linkz.asDestination[index+1] ~= nil then
sourceblock = linkz.asDestination[index+1].OriginBlock
scrollToDiagramBlock(diagram, sourceblock)
end
end
local function PopupMenuListDestinationsClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
local linkz = diagram.popup.lastobject.getLinks()
local stringlist = createStringlist()
for i=1, #linkz.asSource do
stringlist.add(getNameFromAddress(diagram.blocks[linkz.asSource[i].DestinationBlock.tag].start))
end
local index = showSelectionList(translate("Destinations list"), "", stringlist)
if linkz.asSource[index+1] ~= nil then
destinationblock = linkz.asSource[index+1].DestinationBlock
scrollToDiagramBlock(diagram, destinationblock)
end
end
local function editBlockStrings(b)
local result=false
local mf=createForm(false)
mf.Caption=translate('Block editor')
mf.PopupMode='pmNone'
mf.BorderStyle=bsSizeable
local m=createMemo(mf)
local bh=createPanel(mf)
local cbh=createPanel(bh)
cbh.BevelOuter='bvNone'
bh.Align=alBottom
m.Align=alClient
m.ScrollBars=ssAutoBoth
m.WordWrap=false
local btnOK=createButton(cbh)
local btnCancel=createButton(cbh)
btnOK.Caption=translate('OK')
btnOK.Default=true
btnOK.ModalResult=mrOK
btnCancel.Caption=translate('Cancel')
btnCancel.Cancel=true
btnCancel.ModalResult=mrCancel
btnOK.AnchorSideLeft.Control=cbh
btnOK.AnchorSideLeft.Side=asrLeft
btnOK.AnchorSideTop.Control=cbh
btnOK.AnchorSideTop.Side=asrTop
btnCancel.AnchorSideLeft.Control=btnOK
btnCancel.AnchorSideLeft.Side=asrRight
btnCancel.BorderSpacing.Left=DPIAdjust*5
btnOK.AutoSize=true
btnCancel.AutoSize=true
cbh.AutoSize=true
bh.AutoSize=true
cbh.AnchorSideLeft.Control=bh
cbh.AnchorSideLeft.Side=asrCenter
cbh.BorderSpacing.Top=3*DPIAdjust
cbh.BorderSpacing.Bottom=3*DPIAdjust
m.Lines.Text=b.Strings.Text
mf.Position=poScreenCenter
if mf.showModal()==mrOK then
b.Strings.Text=m.Lines.Text
b.owner.repaint()
result=true
end
mf.destroy()
return result
end
local function PopupMenuCreateAnnotationClick(sender)
--create a new dialog at the popup location
local diagram=getRef(sender.Owner.Owner.Tag)
local b=diagram.diagram.createBlock()
b.ShowHeader=false
b.DragBody=true
b.X=diagram.popup.lastpos.x
b.Y=diagram.popup.lastpos.y
b.Width=100*DPIAdjust
b.Height=100*DPIAdjust
diagram.diagram.repaint() --show the new block
b.OnDoubleClickBody=function(s)
return editBlockStrings(b)
end
local r=b.OnDoubleClickBody(b)
if r then
b.AutoSize=true
else
b.destroy()
end
diagram.diagram.repaint()
end
local function PopupMenuDeleteAnnotationClick(sender)
local diagram=getRef(sender.Owner.Owner.Tag)
if diagram.popup.lastobject and diagram.popup.lastobject.ShowHeader==false then
diagram.popup.lastobject.destroy()
diagram.diagram.repaint()
diagram.popup.lastobject=nil
end
end
local function createDiagramPopupMenu(diagram)
local pm=createPopupMenu(diagram.diagram)
pm.Images = getMemoryViewForm().mvImageList --icons from the memoryviewer's form
diagram.diagram.PopupMenu=pm
diagram.diagram.OnContextPopup=DiagramContextPopup
diagram.popup={}
diagram.popup.Menu=pm
diagram.popup.LinkItems={}
diagram.popup.LinkItems[1]=CreateMenuItem(pm)
diagram.popup.LinkItems[1].Caption=translate('Go to source')
diagram.popup.LinkItems[1].ImageIndex=34
diagram.popup.LinkItems[1].OnClick=PopupMenuGoToSourceClick
diagram.popup.LinkItems[2]=CreateMenuItem(pm)
diagram.popup.LinkItems[2].Caption=translate('Go to destination')
diagram.popup.LinkItems[2].ImageIndex=34
diagram.popup.LinkItems[2].OnClick=PopupMenuGoToDestinationClick
diagram.popup.LinkItems[3]=CreateMenuItem(diagram.diagram)
diagram.popup.LinkItems[3].Caption='-' --separator
diagram.popup.LinkItems[4]=CreateMenuItem(pm)
diagram.popup.LinkItems[4].Caption=translate('Remove all points')
diagram.popup.LinkItems[4].ImageIndex=32
diagram.popup.LinkItems[4].OnClick=PopupMenuRemoveAllPointsClick
pm.Items.add(diagram.popup.LinkItems[1])
pm.Items.add(diagram.popup.LinkItems[2])
pm.Items.add(diagram.popup.LinkItems[3])
pm.Items.add(diagram.popup.LinkItems[4])
diagram.popup.BlockItems={}
diagram.popup.BlockItems[1]=CreateMenuItem(pm)
diagram.popup.BlockItems[1].Caption=translate('Edit block header')
diagram.popup.BlockItems[1].ImageIndex=6
diagram.popup.BlockItems[1].OnClick=PopupMenuEditBlockHeaderClick
diagram.popup.BlockItems[2]=CreateMenuItem(pm)
diagram.popup.BlockItems[2].Caption=translate('Edit block color')
diagram.popup.BlockItems[2].ImageIndex=45
diagram.popup.BlockItems[2].OnClick=PopupMenuEditBlockBackgroundColorClick
diagram.popup.BlockItems[3]=CreateMenuItem(pm)
diagram.popup.BlockItems[3].Caption='-' --separator
diagram.popup.BlockItems[4]=CreateMenuItem(pm)
diagram.popup.BlockItems[4].Caption=translate('List sources')
diagram.popup.BlockItems[4].ImageIndex=36
diagram.popup.BlockItems[4].OnClick=PopupMenuListSourcesClick
diagram.popup.BlockItems[5]=CreateMenuItem(pm)
diagram.popup.BlockItems[5].Caption=translate('List destinations')
diagram.popup.BlockItems[5].ImageIndex=36
diagram.popup.BlockItems[5].OnClick=PopupMenuListDestinationsClick
pm.Items.add(diagram.popup.BlockItems[1])
pm.Items.add(diagram.popup.BlockItems[2])
pm.Items.add(diagram.popup.BlockItems[3])
pm.Items.add(diagram.popup.BlockItems[4])
pm.Items.add(diagram.popup.BlockItems[5])
diagram.popup.HeaderlessBlockItems={}
diagram.popup.HeaderlessBlockItems[1]=CreateMenuItem(pm)
diagram.popup.HeaderlessBlockItems[1].Caption=translate('Edit annotation color')
diagram.popup.HeaderlessBlockItems[1].ImageIndex=45
diagram.popup.HeaderlessBlockItems[1].OnClick=PopupMenuEditBlockBackgroundColorClick
diagram.popup.HeaderlessBlockItems[2]=CreateMenuItem(pm)
diagram.popup.HeaderlessBlockItems[2].Caption=translate('Delete annotation')
diagram.popup.HeaderlessBlockItems[2].ImageIndex=32
diagram.popup.HeaderlessBlockItems[2].OnClick=PopupMenuDeleteAnnotationClick
pm.Items.add(diagram.popup.HeaderlessBlockItems[1])
pm.Items.add(diagram.popup.HeaderlessBlockItems[2])
diagram.popup.All={}
diagram.popup.All[1]=CreateMenuItem(pm)
diagram.popup.All[1].Caption='-'
diagram.popup.All[2]=CreateMenuItem(pm)
diagram.popup.All[2].Caption=translate('Create annotation')
diagram.popup.All[2].ImageIndex=65
diagram.popup.All[2].OnClick=PopupMenuCreateAnnotationClick
pm.Items.add(diagram.popup.All[1])
pm.Items.add(diagram.popup.All[2])
end
local function createDiagramDiagram(diagram)
diagram.diagram = createDiagram(diagram.form)
diagram.diagram.Align='alClient'
diagram.diagram.ArrowStyles='[asDestination,asOrigin]'
diagram.diagram.BackgroundColor=diagramstyle.diagram_backgroundcolor
diagram.diagram.BlockBackground=diagramstyle.block_backgroundcolor
diagram.diagram.LineThickness=diagramstyle.link_linethickness
diagram.diagram.ArrowSize=diagramstyle.link_arrowsize
diagram.diagram.Tag=createRef(diagram)
local leftdown=false
local dragstart
local function handledrag(x,y)
local delta={}
local mousepos={}
mousepos.x=x
mousepos.y=y
mousepos.x=(mousepos.x-diagram.diagram.ScrollX)/diagram.diagram.Zoom
mousepos.y=(mousepos.y-diagram.diagram.ScrollY)/diagram.diagram.Zoom
delta.x=x-dragstart.x
delta.y=y-dragstart.y
dragstart={}
dragstart.x=x
dragstart.y=y
diagram.diagram.ScrollX=diagram.diagram.ScrollX-(delta.x/diagram.diagram.Zoom)
diagram.diagram.ScrollY=diagram.diagram.ScrollY-(delta.y/diagram.diagram.Zoom)
end
diagram.diagram.OnMouseMove=function(sender, x, y)
if leftdown then
handledrag(x,y)
end
end
diagram.diagram.OnMouseDown=function(sender, button, x, y)
local mousepos={}
mousepos.x=x
mousepos.y=y
mousepos.x=(mousepos.x+diagram.diagram.ScrollX)/diagram.diagram.Zoom
mousepos.y=(mousepos.y+diagram.diagram.ScrollY)/diagram.diagram.Zoom
if leftdown==false and button==mbLeft and sender.getObjectAt(mousepos)==nil then
dragstart={}
dragstart.x=x
dragstart.y=y
leftdown=true
end
end
diagram.diagram.OnMouseUp=function(sender, button, x, y)
if leftdown and (button==mbLeft) then
leftdown=false
handledrag(x,y)
end
end
--diagram.diagram.AllowUserToCreatePlotPoints = false
--diagram.diagram.AllowUserToMovePlotPoints = false
--diagram.diagram.AllowUserToChangeAttachPoints = false
end
local function onBlockDrag(dblock)
local linkz, point = dblock.getLinks(), {}
for i=1, #linkz.asDestination do
if (linkz.asDestination[i].Points ~= nil) and (linkz.asDestination[i].PointCount >= 1) then
point.x = dblock.x + (dblock.width / 2) + linkz.asDestination[i].DestinationDescriptor.Position
point.y = linkz.asDestination[i].Points[linkz.asDestination[i].PointCount-1].y
linkz.asDestination[i].Points[linkz.asDestination[i].PointCount-1] = point
end
end
for i=1, #linkz.asSource do
if (linkz.asSource[i].Points ~= nil) and (linkz.asSource[i].PointCount >= 1) then
point.x = dblock.x + (dblock.width / 2) + linkz.asSource[i].OriginDescriptor.Position
point.y = linkz.asSource[i].Points[0].y
linkz.asSource[i].Points[0] = point
end
end
end
local function createDiagramBlock(diagram, name)
local diagramblock = diagram.diagram.createBlock()
diagramblock.Caption=name
diagramblock.OnDoubleClickHeader = function(bl)
local mwform = getMemoryViewForm()
local dview = mwform.DisassemblerView
dview.SelectedAddress = diagram.blocks[bl.Tag].start
mwform.show()
end
diagramblock.OnDrag=onBlockDrag
return diagramblock
end
local function createDiagramHeaderlessBlock(diagram)
local diagramheaderlessblock = diagram.diagram.createBlock()
diagramheaderlessblock.ShowHeader=false
diagramheaderlessblock.DragBody=true
return diagramheaderlessblock
end
local function createDiagramLink(diagram, sourceblock, destinationblock, color, offset)
local sourceBSD={}
sourceBSD.Block=diagram.dblocks[sourceblock]
sourceBSD.Side=dbsBottom
sourceBSD.Position=offset
local offset2 = 0
local linkz = diagram.dblocks[destinationblock].getLinks()
if #linkz.asDestination > 0 then
if math.fmod(#linkz.asDestination + 1,2) == 0 then offset2=(diagramstyle.link_pointdepth/2)*(#linkz.asDestination+1)
else offset2=-(diagramstyle.link_pointdepth/2)*(#linkz.asDestination) end
end
if (diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width/2)+offset2) >= (diagram.dblocks[destinationblock].x+diagram.dblocks[destinationblock].width) then
diagram.dblocks[destinationblock].width=diagram.dblocks[destinationblock].width+math.abs((diagram.dblocks[destinationblock].x+diagram.dblocks[destinationblock].width)-(diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width/2)+offset2))+40*DPIAdjust
elseif (diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width / 2) + offset2) <= diagram.dblocks[destinationblock].x then
diagram.dblocks[destinationblock].width=diagram.dblocks[destinationblock].width+math.abs(diagram.dblocks[destinationblock].x-(diagram.dblocks[destinationblock].x+(diagram.dblocks[destinationblock].width / 2)+offset2))+40*DPIAdjust
end
local destinationBSD={}
destinationBSD.Block=diagram.dblocks[destinationblock]
destinationBSD.Side=dbsTop
destinationBSD.Position=offset2
local diagramlink = diagram.diagram.addConnection(sourceBSD, destinationBSD)
diagramlink.LineColor=color
return diagramlink
end
local function createDiagramBlocks(diagram)
-- _G.d=diagram
diagram.dblocks = {}
for i=1, #diagram.blocks do
if diagram.state.parsed[diagram.blocks[i].start] then
if (diagramstyle.block_headershowsymbol and inModule(diagram.blocks[i].start)) then
diagram.dblocks[i] = createDiagramBlock(diagram, ' ' .. string.char(27) .. diagramstyle.instruction_symbolstyle ..
getNameFromAddress(diagram.blocks[i].start))
else
diagram.dblocks[i] = createDiagramBlock(diagram, ' ' .. string.format('%X', diagram.blocks[i].start))
end
diagram.dblocks[i].Tag = i
local current = diagram.blocks[i].start
while (current <= diagram.blocks[i].stop) do
diagram.dblocks[i].Strings.add(disassembleDecoratedInstruction(current))
if diagram.state.parsed[current] ~= nil and diagram.state.parsed[current].bytesize ~= 0 then
current = current + diagram.state.parsed[current].bytesize
else break end
end
diagram.dblocks[i].AutoSize = true
end
end
end
local function blockAddressToBlockIndex(diagram, address)
for i=1, #diagram.blocks do
if (diagram.blocks[i].start == address) or (diagram.blocks[i].stop == address) then
return i
end
end
return nil
end
local function diagramBlockToDiagramBlockIndex(diagram, dblock)
for i=1, #diagram.dblocks do
if diagram.dblocks[i] == dblock then
return i
end
end
return nil
end
local function diagramBlockInputToInputIndex(dblock, idblock)
local linkz = dblock.getLinks()
for i=1, #linkz.asDestination do
if linkz.asDestination[i].OriginBlock == idblock then
return i
end
end
return 0
end
local function linkDiagramBlocks(diagram)
for i=1, #diagram.dblocks do
if i > 1 then --skip starting block
for j=1, #diagram.blocks[i].getsJumpedToBy do
if diagram.blocks[i].getsJumpedToBy[j] == diagram.blocks[i-1].stop then
local link=createDiagramLink(diagram, i-1, i, diagramstyle.link_nottakencolor,10*DPIAdjust) --not taken branches
local linkdata={}
linkdata.isTaken=true
link.Tag=createRef(linkdata)
end
end
end
if (diagram.blocks[i].jumpsTo) then --skip leaf blocks
local destinationblock = blockAddressToBlockIndex(diagram, diagram.blocks[i].jumpsTo.destinationtaken)
if destinationblock then
local linkdata={}
local color=diagramstyle.link_takencolor
local offset=-10*DPIAdjust
if diagram.blocks[i].jumpsTo.destinationnottaken==nil then
linkdata.unconditional=true --also true for logicalFollow, but those where logicalFollow is false are jmp's
color=diagramstyle.link_defaultcolor
offset=0
end
if diagram.blocks[i].jumpsTo.logicalFollow then
linkdata.logicalFollow=true
color=diagramstyle.link_defaultcolor
offset=0
end
local link=createDiagramLink(diagram, i, destinationblock, color, offset) --taken branches
linkdata.isTaken=false
link.Tag=createRef(linkdata)
end
end
end
end
local function createDiagramPseudoBlocks(diagram)
diagram.dpblocks = {}
for i=1, #diagram.dblocks do
local linkz = diagram.dblocks[i].getLinks()
diagram.dpblocks[i] = {}
diagram.dpblocks[i].input_count_extra = #linkz.asDestination
diagram.dpblocks[i].input_count = #linkz.asDestination
diagram.dpblocks[i].input = {}
diagram.dpblocks[i].output_count = #linkz.asSource
diagram.dpblocks[i].output = {}
diagram.dpblocks[i].betteroutput_count = 0
diagram.dpblocks[i].betteroutput = {}
diagram.dpblocks[i].column_count = 0
diagram.dpblocks[i].column = 0
diagram.dpblocks[i].row_count = 0
diagram.dpblocks[i].row = 0
diagram.dpblocks[i].odescriptor = {}
diagram.dpblocks[i].ddescriptor = {}
diagram.dpblocks[i].link = {}
for j=1, #linkz.asDestination do
diagram.dpblocks[i].input[j] = diagramBlockToDiagramBlockIndex(diagram, linkz.asDestination[j].OriginBlock)
end
for j=1, #linkz.asSource do
diagram.dpblocks[i].output[j] = diagramBlockToDiagramBlockIndex(diagram, linkz.asSource[j].DestinationBlock)
diagram.dpblocks[i].odescriptor[j] = linkz.asSource[j].OriginDescriptor
diagram.dpblocks[i].ddescriptor[j] = linkz.asSource[j].DestinationDescriptor
diagram.dpblocks[i].link[j] = linkz.asSource[j]
end
end
end
local function initDiagramVisitedBlocks(diagram, dvblocks)
for i=1, #diagram.dblocks do
dvblocks[i] = {}
dvblocks[i].visited = false
end
end
local function createQueue()
return {first = 0, last = -1}
end
local function pushLeft (queue, value)
local first = queue.first - 1
queue.first = first
queue[first] = value
end
local function popRight (queue)
local last = queue.last
if queue.first > last then
return nil
end
local value = queue[last]
queue[last] = nil
queue.last = last - 1
return value
end
--[[
makes all the multiple inputs blocks, single input blocks
the goal is to obtain a better block arrangement
--]]
local function ComputeBetterArrangement(diagram)
local dvblocks, more, branchqueue, nextbranch = {}, true, createQueue(), {}
initDiagramVisitedBlocks(diagram, dvblocks)
dvblocks[1].visited = true
pushLeft(branchqueue, 1) --starting block
while (more) do
more=false
while branchqueue.first <= branchqueue.last do
local nextbranch = popRight(branchqueue)
for j=1, diagram.dpblocks[nextbranch].output_count do
if not dvblocks[diagram.dpblocks[nextbranch].output[j]].visited then
if diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra == 1 then
diagram.dpblocks[nextbranch].betteroutput[#diagram.dpblocks[nextbranch].betteroutput+1]=diagram.dpblocks[nextbranch].output[j]
diagram.dpblocks[nextbranch].betteroutput_count = #diagram.dpblocks[nextbranch].betteroutput
dvblocks[diagram.dpblocks[nextbranch].output[j]].visited=true
pushLeft(branchqueue, diagram.dpblocks[nextbranch].output[j])
more = true
end
diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra = diagram.dpblocks[diagram.dpblocks[nextbranch].output[j]].input_count_extra-1
end
end
end
nextbranch.branch_min=nil
nextbranch.input_count_min=nil
nextbranch.input_min=nil
for i=1, #diagram.dblocks do
if dvblocks[i].visited then
for j=1, diagram.dpblocks[i].output_count do
if not dvblocks[diagram.dpblocks[i].output[j]].visited then
if (nextbranch.branch_min == nil) or (diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra == nextbranch.input_count_min) or
((diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra == nextbranch.input_count_min) and (diagram.dpblocks[i].output[j] < nextbranch.branch_min)) then
nextbranch.branch_min=diagram.dpblocks[i].output[j]
nextbranch.input_count_min=diagram.dpblocks[diagram.dpblocks[i].output[j]].input_count_extra
nextbranch.input_min=i
end
end
end
end
end
if nextbranch.branch_min ~= nil then
diagram.dpblocks[nextbranch.input_min].betteroutput[#diagram.dpblocks[nextbranch.input_min].betteroutput+1]=nextbranch.branch_min
diagram.dpblocks[nextbranch.input_min].betteroutput_count=#diagram.dpblocks[nextbranch.input_min].betteroutput
dvblocks[nextbranch.branch_min].visited=true
pushLeft(branchqueue, nextbranch.branch_min)
diagram.dpblocks[nextbranch.branch_min].input_count_extra=diagram.dpblocks[nextbranch.branch_min].input_count_extra-1
more = true
end
end
end
local function adjustEverything(diagram, dpblock, column, row)
diagram.dpblocks[dpblock].column = diagram.dpblocks[dpblock].column + column
diagram.dpblocks[dpblock].row= diagram.dpblocks[dpblock].row + row
for i=1, diagram.dpblocks[dpblock].betteroutput_count do
local edge = diagram.dpblocks[dpblock].betteroutput[i]
adjustEverything(diagram, edge, column, row)
end
end
--[[
computes the diagram's rows and columns
we'll need them in order to arrange blocks, links and points
--]]
local function computeLayers(diagram, dpblock)
local column, row_count, c_column = 0, 0, 0
for i=1, diagram.dpblocks[dpblock].betteroutput_count do
computeLayers(diagram, diagram.dpblocks[dpblock].betteroutput[i])
if (diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].row_count+1) > row_count then
row_count = diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].row_count+1
end
c_column = diagram.dpblocks[diagram.dpblocks[dpblock].betteroutput[i]].column
end
if diagram.dpblocks[dpblock].betteroutput_count == 2 then
local better1, better2, offset = diagram.dpblocks[dpblock].betteroutput[1], diagram.dpblocks[dpblock].betteroutput[2]
if (diagram.dpblocks[better1].betteroutput_count == 0) then
diagram.dpblocks[better1].column = diagram.dpblocks[better2].column - 2
if diagram.dpblocks[better1].column < 0 then offset = -diagram.dpblocks[better1].column else offset = 0 end
adjustEverything(diagram, better1, offset, 1)
adjustEverything(diagram, better2, offset, 1)
column = diagram.dpblocks[better2].column_count + offset
elseif (diagram.dpblocks[better2].betteroutput_count == 0) then
adjustEverything(diagram, better1, 0, 1)
adjustEverything(diagram, better2, diagram.dpblocks[better1].column + 2, 1)
column = math.max(diagram.dpblocks[better1].column_count, diagram.dpblocks[better2].column + 2)
else
adjustEverything(diagram, better1, 0, 1)
adjustEverything(diagram, better2, diagram.dpblocks[better1].column_count, 1)
column = diagram.dpblocks[better1].column_count + diagram.dpblocks[better1].column_count
end
diagram.dpblocks[dpblock].column_count = math.max(2, column)
diagram.dpblocks[dpblock].column = math.floor((diagram.dpblocks[better1].column + diagram.dpblocks[better2].column) / 2)
else
if diagram.dpblocks[dpblock].betteroutput_count == 1 then
local edge = diagram.dpblocks[dpblock].betteroutput[1]
adjustEverything(diagram, edge, column, 1)
column = column + diagram.dpblocks[edge].column_count
end
if column >= 2 then
if diagram.dpblocks[dpblock].betteroutput_count == 1 then diagram.dpblocks[dpblock].column = c_column
else diagram.dpblocks[dpblock].column = math.floor((column - 2) / 2) end
diagram.dpblocks[dpblock].column_count = column
else
diagram.dpblocks[dpblock].column, diagram.dpblocks[dpblock].column_count = 0, 2
end
end
diagram.dpblocks[dpblock].row, diagram.dpblocks[dpblock].row_count = 0, row_count
end
local function initLayerRelatedStuff(diagram)
diagram.points = {}
diagram.paths = {}
diagram.column_count = 0
diagram.row_count = 0
diagram.column = {}
diagram.row = {}
diagram.links_column = {}
diagram.links_row = {}
diagram.column_links_count = {}
diagram.row_max_depth = {}
for i=1, #diagram.dpblocks do
diagram.column_count = math.max(diagram.dpblocks[i].column, diagram.column_count)
diagram.row_count = math.max(diagram.dpblocks[i].row, diagram.row_count)
diagram.points[i] = {}
diagram.points[i].output_input = {}
diagram.points[i].column = {}
for j=1, #diagram.dpblocks[i].output do
diagram.points[i].output_input[j] = {}
diagram.points[i].output_input[j].point = 0
diagram.points[i].column[j] = {}
diagram.points[i].column[j].point = 0
end
for j=#diagram.dpblocks[i].output+1, #diagram.dpblocks[i].output+#diagram.dpblocks[i].input do
diagram.points[i].output_input[j] = {}
diagram.points[i].output_input[j].point = 0
end
end
for i=-1, diagram.row_count do
diagram.row[i] = {}
diagram.links_row[i] = {}
diagram.row[i].height = 0
diagram.row[i].y = 0
diagram.links_row[i].y = 0
diagram.column_links_count[i] = {}
diagram.column_links_count[i].count = 0
end
for i=0, diagram.column_count do
diagram.column[i] = {}
diagram.links_column[i] = {}
diagram.column[i].width = 0
diagram.column[i].x = 0
diagram.links_column[i].x = 0
diagram.row_max_depth[i] = {}
diagram.row_max_depth[i].count = 0
end
for i=-1, diagram.row_count do
diagram.paths[i] = {}
for j=0, diagram.column_count do
diagram.paths[i][j] = {}
diagram.paths[i][j].path = {}
end
end
for i=1, #diagram.dpblocks do
diagram.column[diagram.dpblocks[i].column].width = math.max(diagram.dblocks[i].width, diagram.column[diagram.dpblocks[i].column].width)
diagram.row[diagram.dpblocks[i].row].height = math.max(diagram.dblocks[i].height, diagram.row[diagram.dpblocks[i].row].height)
end
end
local function computePoints(diagram)
--output vertical points
for i=1, #diagram.dpblocks do
local origin = i
for j=1, diagram.dpblocks[i].output_count do
diagram.column_links_count[diagram.dpblocks[origin].row].count = diagram.column_links_count[diagram.dpblocks[origin].row].count+1
diagram.points[i].output_input[j].point = diagram.column_links_count[diagram.dpblocks[origin].row].count
end
end
--input vertical points
for i=1, #diagram.dpblocks do
local destination = i
for j=1, diagram.dpblocks[i].input_count do
diagram.column_links_count[diagram.dpblocks[destination].row-1].count = diagram.column_links_count[diagram.dpblocks[destination].row-1].count+1
diagram.points[i].output_input[j+#diagram.dpblocks[i].output].point = diagram.column_links_count[diagram.dpblocks[destination].row-1].count
end
end
--remaining horizontal points
for i=1, #diagram.dpblocks do
for j=1, diagram.dpblocks[i].output_count do
local destination, path = diagram.dpblocks[i].output[j], 0
local rowto, rowfrom = math.max(diagram.dpblocks[destination].row, diagram.dpblocks[i].row), math.min(diagram.dpblocks[destination].row, diagram.dpblocks[i].row)
for i=rowfrom, rowto do path = math.max(#diagram.paths[i][diagram.dpblocks[destination].column].path, path) end
for i=rowfrom, rowto do diagram.paths[i][diagram.dpblocks[destination].column].path[path+1]=true end
diagram.row_max_depth[diagram.dpblocks[destination].column].count = math.max(diagram.row_max_depth[diagram.dpblocks[destination].column].count, path+1)
diagram.points[i].column[j].point=path+1
end
end
end
local function arrangeDiagramLayers(diagram)
local x = 20*DPIAdjust
for i=0, diagram.column_count-1 do
diagram.column[i].x=x
x=x+diagram.column[i].width
diagram.links_column[i].x=x
x=x+(diagramstyle.link_pointdepth*diagram.row_max_depth[i].count)+diagramstyle.link_pointdepth
end
diagram.row[-1].y=0 --extra row
diagram.row[-1].height=diagramstyle.link_pointdepth * (diagram.column_links_count[-1].count) --size = inputs * pointdepth
local y=diagram.row[-1].height+diagramstyle.link_pointdepth
for i=0, diagram.row_count-1 do
diagram.row[i].y=y
y=y+diagram.row[i].height
diagram.links_row[i].y=y
y=y+(diagramstyle.link_pointdepth*diagram.column_links_count[i].count)+diagramstyle.link_pointdepth
end
diagram.column[diagram.column_count].x=x
diagram.row[diagram.row_count].y=y
diagram.links_column[diagram.column_count].x=x+diagram.column[diagram.column_count].width
diagram.links_row[diagram.row_count].y=y+diagram.row[diagram.row_count].height
end
local function arrangeDiagramBlocks(diagram)
for i=1, #diagram.dblocks do
diagram.dblocks[i].x=diagram.column[diagram.dpblocks[i].column].x+(diagram.column[diagram.dpblocks[i].column].width/2)-(diagram.dblocks[i].width/2)
diagram.dblocks[i].y=diagram.row[diagram.dpblocks[i].row].y
end
end
local function arrangeDiagramLinks(diagram)
for i=1, #diagram.dblocks do
for j=1, diagram.dpblocks[i].output_count do
local origin_row=diagram.dpblocks[i].row
local destination_row=diagram.dpblocks[diagram.dpblocks[i].output[j]].row
local link=diagram.dpblocks[i].link[j]
local origin_index=i
local destination_index=diagram.dpblocks[i].output[j]
local input_index=diagramBlockInputToInputIndex(link.DestinationBlock, link.OriginBlock)+#diagram.dpblocks[destination_index].output
link.addPoint(link.OriginBlock.X+(link.OriginBlock.Width/2)+diagram.dpblocks[origin_index].odescriptor[j].Position, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 0)
if (origin_row+1 == destination_row) then
link.addPoint(link.DestinationBlock.X+(link.DestinationBlock.Width/2)+diagram.dpblocks[origin_index].ddescriptor[j].Position, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 1)
else
link.addPoint(diagram.links_column[diagram.dpblocks[destination_index].column].x+diagramstyle.link_pointdepth*diagram.points[origin_index].column[j].point, diagram.links_row[origin_row].y+diagramstyle.link_pointdepth*diagram.points[origin_index].output_input[j].point, 1)
link.addPoint(diagram.links_column[diagram.dpblocks[destination_index].column].x+diagramstyle.link_pointdepth*diagram.points[origin_index].column[j].point, diagram.links_row[destination_row-1].y+diagramstyle.link_pointdepth*diagram.points[destination_index].output_input[input_index].point, 2)
link.addPoint(link.DestinationBlock.X+(link.DestinationBlock.Width/2)+diagram.dpblocks[origin_index].ddescriptor[j].Position, diagram.links_row[destination_row-1].y+diagramstyle.link_pointdepth*diagram.points[destination_index].output_input[input_index].point, 3)
end
end
end
end
local function centerDiagramBlock(diagram, dblock)
diagram.dblocks[dblock].x=(diagram.form.width/2)-(diagram.dblocks[dblock].width/2)
diagram.dblocks[dblock].y=(diagram.form.height/2)-(diagram.dblocks[dblock].height/2)
end
local function moveEverything(diagram, offset)
for i=1,#diagram.dblocks do
diagram.dblocks[i].x=diagram.dblocks[i].x+offset
end
for i=0, diagram.diagram.LinkCount-1 do
local link = diagram.diagram.Link[i]
if link.Points ~= nil then
for j=0, link.PointCount do
if link.Points[j] ~= nil then
local point = {}
point.x=link.Points[j].x+offset
point.y=link.Points[j].y
link.Points[j]=point
end
end
end
end
end
local function createDiagramInfoBlock(diagram)
local dinfoblock = createDiagramHeaderlessBlock(diagram)
dinfoblock.Strings.add(" " .. string.char(27) .. string.format("[1m"..translate("[Diagram info]"), diagram.blocks[1].start) .. string.char(27) .."[0m")
dinfoblock.Strings.add(string.format(translate(" Function start: 0x%X"), diagram.blocks[1].start))
dinfoblock.Strings.add(string.format(translate(" Function stop: 0x%X"), diagram.blocks[#diagram.blocks].stop))
dinfoblock.Strings.add(string.format(translate(" Diagram blocks count: %d"), #diagram.dblocks))
dinfoblock.Strings.add(string.format(translate(" Diagram links count: %d"), diagram.diagram.LinkCount))
dinfoblock.AutoSize=true
dinfoblock.x=0
dinfoblock.y=0
if #diagram.blocks > 1 then moveEverything(diagram, dinfoblock.width + diagramstyle.link_pointdepth) end
end
local function spawnDiagram(start, limit)
--local
diagram = {}
diagram.state=pseudocode.parseFunction(start, limit)
diagram.blocks,diagram.sortedAddressList=pseudocode.createBlocks(diagram.state)
createDiagramForm(diagram, translate('Diagram'))
createMenu(diagram)
createDiagramDiagram(diagram)
createDiagramPopupMenu(diagram)
createDiagramBlocks(diagram)
if #diagram.dblocks > 1 then
linkDiagramBlocks(diagram)
createDiagramPseudoBlocks(diagram)
ComputeBetterArrangement (diagram)
computeLayers(diagram, 1)
initLayerRelatedStuff(diagram)
computePoints(diagram)
arrangeDiagramLayers(diagram)
arrangeDiagramBlocks(diagram)
arrangeDiagramLinks(diagram)
elseif #diagram.dblocks > 0 then centerDiagramBlock(diagram, 1) end
createDiagramInfoBlock(diagram)
diagram.form.Visible=true
diagram.diagram.repaint()
--focus on first block
if #diagram.dblocks > 0 then scrollToDiagramBlock(diagram, diagram.dblocks[1]) end
return diagram
end
local function MenuSpawnDiagram()
--print("MenuSpawnDiagram")
if targetIsX86() then
local mv=getMemoryViewForm()
local a=mv.DisassemblerView.SelectedAddress
local b=mv.DisassemblerView.SelectedAddress2 or a
a=math.min(a,b);
-- print("calling spawnDiagram")
spawnDiagram(a,100000)
end
-- print("after MenuSpawnDiagram")
end
local mv=getMemoryViewForm()
local miSpawnDiagram=createMenuItem(mv.Menu)
miSpawnDiagram.Caption=translate('Spawn diagram')
miSpawnDiagram.Name='miSpawnDiagram'
miSpawnDiagram.Shortcut='Ctrl+Shift+D'
miSpawnDiagram.ImageIndex=33
miSpawnDiagram.OnClick=MenuSpawnDiagram
mv.debuggerpopup.Items.insert(mv.miHighlightJumpDestinationInCurrentFunction.MenuIndex+1, miSpawnDiagram)
local oldOnPopup=mv.debuggerpopup.OnPopup
mv.debuggerpopup.OnPopup=function(Sender)
if oldOnPopup then oldOnPopup(sender) end
miSpawnDiagram.Enabled=targetIsX86()
end
registerFormAddNotification(function(f)
--watch for tracerforms and add a 'Spawn Diagram' option there as well
if f.ClassName=='TfrmTracer' then
local callback=123
callback=f.registerFirstShowCallback(function(f)
--print("calling unregisterFirstShowCallback using callback. ClassName="..callback.ClassName)
f.unregisterFirstShowCallback(callback) --cleans up memory
--add a spawn diagram option
local mi=createMenuItem(f.pmTracer)
mi.Caption=translate('Spawn diagram')
mi.Shortcut='Ctrl+Shift+D'
mi.ImageIndex=4
mi.OnClick=function(s)
local entrynr
local i
--print("Spawn Diagram menuitem")
--print("f classname="..f.ClassName)
--print("f.Count="..f.Count)
if f.Count>0 then
local entrynr
if f.lvTracer.Selected then
--find the first selected entry
for i=0,f.Count-1 do
--print("Getting entry "..i)
local e=f.Entry[i]
if e then
if entrynr==nil then --get first valid entry
entrynr=i
end
if e.selected then --selections take precedence
entrynr=i
break
end
end
end
end
if entrynr then
--print("calling spawnDiagram with entrynr "..entrynr..' which has address '..string.format('%x',f.Entry[entrynr].address ))
spawnDiagram(f.Entry[entrynr].address,100000)
else
return
end
end
end
f.pmTracer.Items.add(mi)
end)
--print("Registered FirstShowCallback c.classname="..callback.ClassName)
--callback.OnDestroy=function(sender) print("I got destroyed") end
end
end)
--[[
diagram structure:
diagram = {}
diagram.form
diagram.diagram
diagram.popup = {}
diagram.blocks = {}
diagram.sortedAddressList = {} --array sorted from 1..#sortedAddressList containing addresses
diagram.dblocks = {}
diagram.dpblocks = {}
diagram.points = {}
diagram.column_count
diagram.row_count
diagram.column = {}
diagram.row = {}
diagram.paths = {}
diagram.links_column = {}
diagram.links_row = {}
diagram.column_links_count = {}
diagram.row_max_depth = {}
]]
--_G.diagramstyle.diagram_backgroundcolor = 0xFFFFFF (edit style from the outside example)
--[[todolist]]
--have a rightclick on an address function, then find the start of the function and then parse and display the diagram