| // Copyright 2009 The Go Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style | |
| // license that can be found in the LICENSE file. | |
| package time | |
| import ( | |
| "internal/godebug" | |
| "unsafe" | |
| ) | |
| // Sleep pauses the current goroutine for at least the duration d. | |
| // A negative or zero duration causes Sleep to return immediately. | |
| func Sleep(d Duration) | |
| var asynctimerchan = godebug.New("asynctimerchan") | |
| // syncTimer returns c as an unsafe.Pointer, for passing to newTimer. | |
| // If the GODEBUG asynctimerchan has disabled the async timer chan | |
| // code, then syncTimer always returns nil, to disable the special | |
| // channel code paths in the runtime. | |
| func syncTimer(c chan Time) unsafe.Pointer { | |
| // If asynctimerchan=1, we don't even tell the runtime | |
| // about channel timers, so that we get the pre-Go 1.23 code paths. | |
| if asynctimerchan.Value() == "1" { | |
| asynctimerchan.IncNonDefault() | |
| return nil | |
| } | |
| // Otherwise pass to runtime. | |
| // This handles asynctimerchan=0, which is the default Go 1.23 behavior, | |
| // as well as asynctimerchan=2, which is like asynctimerchan=1 | |
| // but implemented entirely by the runtime. | |
| // The only reason to use asynctimerchan=2 is for debugging | |
| // a problem fixed by asynctimerchan=1: it enables the new | |
| // GC-able timer channels (#61542) but not the sync channels (#37196). | |
| // | |
| // If we decide to roll back the sync channels, we will still have | |
| // a fully tested async runtime implementation (asynctimerchan=2) | |
| // and can make this function always return c. | |
| // | |
| // If we decide to keep the sync channels, we can delete all the | |
| // handling of asynctimerchan in the runtime and keep just this | |
| // function to handle asynctimerchan=1. | |
| return *(*unsafe.Pointer)(unsafe.Pointer(&c)) | |
| } | |
| // when is a helper function for setting the 'when' field of a runtimeTimer. | |
| // It returns what the time will be, in nanoseconds, Duration d in the future. | |
| // If d is negative, it is ignored. If the returned value would be less than | |
| // zero because of an overflow, MaxInt64 is returned. | |
| func when(d Duration) int64 { | |
| if d <= 0 { | |
| return runtimeNano() | |
| } | |
| t := runtimeNano() + int64(d) | |
| if t < 0 { | |
| // N.B. runtimeNano() and d are always positive, so addition | |
| // (including overflow) will never result in t == 0. | |
| t = 1<<63 - 1 // math.MaxInt64 | |
| } | |
| return t | |
| } | |
| // These functions are pushed to package time from package runtime. | |
| // The arg cp is a chan Time, but the declaration in runtime uses a pointer, | |
| // so we use a pointer here too. This keeps some tools that aggressively | |
| // compare linknamed symbol definitions happier. | |
| // | |
| //go:linkname newTimer | |
| func newTimer(when, period int64, f func(any, uintptr, int64), arg any, cp unsafe.Pointer) *Timer | |
| //go:linkname stopTimer | |
| func stopTimer(*Timer) bool | |
| //go:linkname resetTimer | |
| func resetTimer(t *Timer, when, period int64) bool | |
| // Note: The runtime knows the layout of struct Timer, since newTimer allocates it. | |
| // The runtime also knows that Ticker and Timer have the same layout. | |
| // There are extra fields after the channel, reserved for the runtime | |
| // and inaccessible to users. | |
| // The Timer type represents a single event. | |
| // When the Timer expires, the current time will be sent on C, | |
| // unless the Timer was created by [AfterFunc]. | |
| // A Timer must be created with [NewTimer] or AfterFunc. | |
| type Timer struct { | |
| C <-chan Time | |
| initTimer bool | |
| } | |
| // Stop prevents the [Timer] from firing. | |
| // It returns true if the call stops the timer, false if the timer has already | |
| // expired or been stopped. | |
| // | |
| // For a func-based timer created with [AfterFunc](d, f), | |
| // if t.Stop returns false, then the timer has already expired | |
| // and the function f has been started in its own goroutine; | |
| // Stop does not wait for f to complete before returning. | |
| // If the caller needs to know whether f is completed, | |
| // it must coordinate with f explicitly. | |
| // | |
| // For a chan-based timer created with NewTimer(d), as of Go 1.23, | |
| // any receive from t.C after Stop has returned is guaranteed to block | |
| // rather than receive a stale time value from before the Stop; | |
| // if the program has not received from t.C already and the timer is | |
| // running, Stop is guaranteed to return true. | |
| // Before Go 1.23, the only safe way to use Stop was insert an extra | |
| // <-t.C if Stop returned false to drain a potential stale value. | |
| // See the [NewTimer] documentation for more details. | |
| func (t *Timer) Stop() bool { | |
| if !t.initTimer { | |
| panic("time: Stop called on uninitialized Timer") | |
| } | |
| return stopTimer(t) | |
| } | |
| // NewTimer creates a new Timer that will send | |
| // the current time on its channel after at least duration d. | |
| // | |
| // Before Go 1.23, the garbage collector did not recover | |
| // timers that had not yet expired or been stopped, so code often | |
| // immediately deferred t.Stop after calling NewTimer, to make | |
| // the timer recoverable when it was no longer needed. | |
| // As of Go 1.23, the garbage collector can recover unreferenced | |
| // timers, even if they haven't expired or been stopped. | |
| // The Stop method is no longer necessary to help the garbage collector. | |
| // (Code may of course still want to call Stop to stop the timer for other reasons.) | |
| // | |
| // Before Go 1.23, the channel associated with a Timer was | |
| // asynchronous (buffered, capacity 1), which meant that | |
| // stale time values could be received even after [Timer.Stop] | |
| // or [Timer.Reset] returned. | |
| // As of Go 1.23, the channel is synchronous (unbuffered, capacity 0), | |
| // eliminating the possibility of those stale values. | |
| // | |
| // The GODEBUG setting asynctimerchan=1 restores both pre-Go 1.23 | |
| // behaviors: when set, unexpired timers won't be garbage collected, and | |
| // channels will have buffered capacity. This setting may be removed | |
| // in Go 1.27 or later. | |
| func NewTimer(d Duration) *Timer { | |
| c := make(chan Time, 1) | |
| t := newTimer(when(d), 0, sendTime, c, syncTimer(c)) | |
| t.C = c | |
| return t | |
| } | |
| // Reset changes the timer to expire after duration d. | |
| // It returns true if the timer had been active, false if the timer had | |
| // expired or been stopped. | |
| // | |
| // For a func-based timer created with [AfterFunc](d, f), Reset either reschedules | |
| // when f will run, in which case Reset returns true, or schedules f | |
| // to run again, in which case it returns false. | |
| // When Reset returns false, Reset neither waits for the prior f to | |
| // complete before returning nor does it guarantee that the subsequent | |
| // goroutine running f does not run concurrently with the prior | |
| // one. If the caller needs to know whether the prior execution of | |
| // f is completed, it must coordinate with f explicitly. | |
| // | |
| // For a chan-based timer created with NewTimer, as of Go 1.23, | |
| // any receive from t.C after Reset has returned is guaranteed not | |
| // to receive a time value corresponding to the previous timer settings; | |
| // if the program has not received from t.C already and the timer is | |
| // running, Reset is guaranteed to return true. | |
| // Before Go 1.23, the only safe way to use Reset was to call [Timer.Stop] | |
| // and explicitly drain the timer first. | |
| // See the [NewTimer] documentation for more details. | |
| func (t *Timer) Reset(d Duration) bool { | |
| if !t.initTimer { | |
| panic("time: Reset called on uninitialized Timer") | |
| } | |
| w := when(d) | |
| return resetTimer(t, w, 0) | |
| } | |
| // sendTime does a non-blocking send of the current time on c. | |
| func sendTime(c any, seq uintptr, delta int64) { | |
| // delta is how long ago the channel send was supposed to happen. | |
| // The current time can be arbitrarily far into the future, because the runtime | |
| // can delay a sendTime call until a goroutine tries to receive from | |
| // the channel. Subtract delta to go back to the old time that we | |
| // used to send. | |
| select { | |
| case c.(chan Time) <- Now().Add(Duration(-delta)): | |
| default: | |
| } | |
| } | |
| // After waits for the duration to elapse and then sends the current time | |
| // on the returned channel. | |
| // It is equivalent to [NewTimer](d).C. | |
| // | |
| // Before Go 1.23, this documentation warned that the underlying | |
| // [Timer] would not be recovered by the garbage collector until the | |
| // timer fired, and that if efficiency was a concern, code should use | |
| // NewTimer instead and call [Timer.Stop] if the timer is no longer needed. | |
| // As of Go 1.23, the garbage collector can recover unreferenced, | |
| // unstopped timers. There is no reason to prefer NewTimer when After will do. | |
| func After(d Duration) <-chan Time { | |
| return NewTimer(d).C | |
| } | |
| // AfterFunc waits for the duration to elapse and then calls f | |
| // in its own goroutine. It returns a [Timer] that can | |
| // be used to cancel the call using its Stop method. | |
| // The returned Timer's C field is not used and will be nil. | |
| func AfterFunc(d Duration, f func()) *Timer { | |
| return newTimer(when(d), 0, goFunc, f, nil) | |
| } | |
| func goFunc(arg any, seq uintptr, delta int64) { | |
| go arg.(func())() | |
| } | |