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////////////////////////////////////////////////////////////////////////////
//
// Copyright 2020-2024 NVIDIA Corporation. All rights reserved.
//
// Please refer to the NVIDIA end user license agreement (EULA) associated
// with this source code for terms and conditions that govern your use of
// this software. Any use, reproduction, disclosure, or distribution of
// this software and related documentation outside the terms of the EULA
// is strictly prohibited.
//
////////////////////////////////////////////////////////////////////////////
#include <iostream>
#include <string.h>
#include <X11/Xlib.h>
#include <EGL/egl.h>
#include "../Utils/Logger.h"
#include <GL/glew.h>
#include <GL/glut.h>
#include <GL/freeglut_ext.h>
void showErrorAndExit (const char* message)
{
bool bThrowError = false;
std::ostringstream oss;
if (message)
{
bThrowError = true;
oss << message << std::endl;
}
if (bThrowError)
{
throw std::invalid_argument(oss.str());
}
else
{
std::cout << oss.str();
exit(0);
}
}
// egl resources
static Display *display;
static int screen;
static Window win = 0;
static EGLDisplay eglDisplay = EGL_NO_DISPLAY;
static EGLSurface eglSurface = EGL_NO_SURFACE;
static EGLContext eglContext = EGL_NO_CONTEXT;
// glut window handle
static int window;
// Initialization function to create a simple X window and associate EGLContext and EGLSurface with it
bool SetupEGLResources(int xpos, int ypos, int width, int height, const char *windowname)
{
bool status = true;
EGLint configAttrs[] =
{
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_DEPTH_SIZE, 16,
EGL_SAMPLE_BUFFERS, 0,
EGL_SAMPLES, 0,
EGL_CONFORMANT, EGL_OPENGL_BIT,
EGL_NONE
};
EGLint contextAttrs[] =
{
EGL_CONTEXT_CLIENT_VERSION, 3,
EGL_NONE
};
EGLint windowAttrs[] = {EGL_NONE};
EGLConfig* configList = NULL;
EGLint configCount;
display = XOpenDisplay(NULL);
if (!display)
{
std::cout << "\nError opening X display\n";
return false;
}
screen = DefaultScreen(display);
eglDisplay = eglGetDisplay(display);
if (eglDisplay == EGL_NO_DISPLAY)
{
std::cout << "\nEGL : failed to obtain display\n";
return false;
}
if (!eglInitialize(eglDisplay, 0, 0))
{
std::cout << "\nEGL : failed to initialize\n";
return false;
}
if (!eglChooseConfig(eglDisplay, configAttrs, NULL, 0, &configCount) || !configCount)
{
std::cout << "\nEGL : failed to return any matching configurations\n";
return false;
}
configList = (EGLConfig*)malloc(configCount * sizeof(EGLConfig));
if (!eglChooseConfig(eglDisplay, configAttrs, configList, configCount, &configCount) || !configCount)
{
std::cout << "\nEGL : failed to populate configuration list\n";
status = false;
goto end;
}
win = XCreateSimpleWindow(display, RootWindow(display, screen),
xpos, ypos, width, height, 0,
BlackPixel(display, screen),
WhitePixel(display, screen));
eglSurface = eglCreateWindowSurface(eglDisplay, configList[0],
(EGLNativeWindowType) win, windowAttrs);
if (!eglSurface)
{
std::cout << "\nEGL : couldn't create window surface\n";
status = false;
goto end;
}
eglBindAPI(EGL_OPENGL_API);
eglContext = eglCreateContext(eglDisplay, configList[0], NULL, contextAttrs);
if (!eglContext)
{
std::cout << "\nEGL : couldn't create context\n";
status = false;
goto end;
}
if (!eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext))
{
std::cout << "\nEGL : couldn't make context/surface current\n";
status = false;
goto end;
}
end:
free(configList);
return status;
}
// Cleanup function to destroy the window and context
void DestroyEGLResources()
{
if (eglDisplay != EGL_NO_DISPLAY)
{
eglMakeCurrent(eglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (eglContext != EGL_NO_CONTEXT)
{
eglDestroyContext(eglDisplay, eglContext);
}
if (eglSurface != EGL_NO_SURFACE)
{
eglDestroySurface(eglDisplay, eglSurface);
}
eglTerminate(eglDisplay);
}
if (win)
{
XDestroyWindow(display, win);
}
XCloseDisplay(display);
}
bool SetupGLXResources()
{
int argc = 1;
char *argv[1] = {(char*)"dummy"};
// Use glx context/surface
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
glutInitWindowSize(16, 16);
window = glutCreateWindow("AppEncGL");
if (!window)
{
std::cout << "\nUnable to create GLUT window.\n" << std::endl;
return false;
}
glutHideWindow();
return true;
}
// Cleanup function to destroy glut resources
void DestroyGLXResources()
{
glutDestroyWindow(window);
}
void GraphicsCloseWindow(const char* contextType)
{
if (!strcmp(contextType, "egl"))
{
DestroyEGLResources();
}
else if (!strcmp(contextType, "glx"))
{
DestroyGLXResources();
}
else
{
std::cout << "\nInvalid context type specified.\n";
}
}
void GraphicsSetupWindow(const char* contextType)
{
if (!strcmp(contextType, "egl"))
{
// Use egl context/surface
if (!SetupEGLResources(0, 0, 16, 16, "AppEncGL"))
{
showErrorAndExit("\nFailed to setup window.\n");
}
}
else if (!strcmp(contextType, "glx"))
{
// Use glx context/surface
if (!SetupGLXResources())
{
showErrorAndExit("\nFailed to setup window.\n");
}
}
else
{
showErrorAndExit("\nInvalid context type specified.\n");
}
char * vendor = (char*) glGetString(GL_VENDOR);
if (strcmp(vendor, "NVIDIA Corporation"))
{
GraphicsCloseWindow(contextType);
showErrorAndExit("\nFailed to find NVIDIA libraries\n");
}
}