| /* | |
| * Copyright 2017-2024 NVIDIA Corporation. All rights reserved. | |
| * | |
| * Please refer to the NVIDIA end user license agreement (EULA) associated | |
| * with this source code for terms and conditions that govern your use of | |
| * this software. Any use, reproduction, disclosure, or distribution of | |
| * this software and related documentation outside the terms of the EULA | |
| * is strictly prohibited. | |
| * | |
| */ | |
| class NvEnc : public NvEncoder | |
| { | |
| public: | |
| NvEnc(CUcontext cuContext, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, | |
| uint32_t nExtraOutputDelay = 3, bool bMotionEstimationOnly = false); | |
| virtual ~NvEnc(); | |
| void RegisterInputResources(std::vector<void*> inputframes, NV_ENC_INPUT_RESOURCE_TYPE eResourceType, | |
| int width, int height, int pitch, NV_ENC_BUFFER_FORMAT bufferFormat, | |
| bool bRegisterAsReferences = false); | |
| void UnregisterInputResources(); | |
| private: | |
| /** | |
| * @brief This function is used to allocate input buffers for encoding. | |
| * This function is an override of virtual function NvEncoder::AllocateInputBuffers(). | |
| */ | |
| virtual void AllocateInputBuffers(int32_t numInputBuffers) override; | |
| /** | |
| * @brief This function is used to release the input buffers allocated for encoding. | |
| * This function is an override of virtual function NvEncoder::ReleaseInputBuffers(). | |
| */ | |
| virtual void ReleaseInputBuffers() override; | |
| private: | |
| /** | |
| * @brief This is a private function to release CUDA device memory used for encoding. | |
| */ | |
| void ReleaseCudaResources(); | |
| private: | |
| size_t m_cudaPitch = 0; | |
| CUcontext m_cuContext; | |
| }; | |