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/*
* Copyright 2018-2024 NVIDIA Corporation. All rights reserved.
*
* Please refer to the NVIDIA end user license agreement (EULA) associated
* with this source code for terms and conditions that govern your use of
* this software. Any use, reproduction, disclosure, or distribution of
* this software and related documentation outside the terms of the EULA
* is strictly prohibited.
*
*/
/**
* This file provides wrapper classes over standard objects from the Vulkan and
* CUDA APIs, so that these objects can be used in a manner similar to the
* instances of the base/derived classes for the decoder and the encoder.
*/
#include <vulkan/vulkan.h>
#include <cuda.h>
#include <vector>
#include <array>
#include "../Utils/NvCodecUtils.h"
#ifdef _WIN32
#include <Windows.h>
#include <vulkan/vulkan_win32.h>
#endif
/**
* @brief Wrapper class around VkInstance
*/
class Vkinst
{
VkInstance m_instance;
VkDebugReportCallbackEXT m_callback;
std::vector<VkPhysicalDevice> m_physicalDevices;
public:
/*
* The 'layers' parameter is a list of choices for validation layers.
* The first entry in this list that is supported by the implementation is
* selected and used when creating the VkInstance.
*/
Vkinst(
const std::vector<const char*>& layers = std::vector<const char*>(),
const std::vector<const char*>& extensions = std::vector<const char*>()
);
~Vkinst();
const std::vector<VkPhysicalDevice>& getPhysicalDevices(void) const
{
return m_physicalDevices;
}
VkInstance get(void) const
{
return m_instance;
}
};
class Vkcmdbuffer;
class Vksema;
/**
* @brief Wrapper class around VkQueue
*/
class Vkque
{
VkQueue m_queue;
VkResult submit(
const std::vector<VkSemaphore>& waitSemaphores = std::vector<VkSemaphore>(),
const std::vector<VkCommandBuffer>& commandBuffers = std::vector<VkCommandBuffer>(),
const std::vector<VkSemaphore>& signalSemaphores = std::vector<VkSemaphore>()
);
public:
Vkque(const VkQueue queue)
{
m_queue = queue;
}
~Vkque(){}
/**
* @brief Wrappers around vkQueueSubmit()
*/
VkResult submit(const Vkcmdbuffer *commandBuffer);
VkResult submit(
const Vkcmdbuffer *commandBuffer,
const Vksema *signalSemaphore
);
VkResult submit(
const Vksema *waitSemaphore,
const Vkcmdbuffer *commandBuffer,
const Vksema *signalSemaphore
);
/**
* @brief Wrapper around vkQueueWaitIdle()
*/
VkResult waitIdle(void);
VkQueue get() const
{
return m_queue;
}
};
/**
* @brief Wrapper class around VkDevice
*/
class Vkdev
{
VkDevice m_device;
uint32_t m_transferQueueFamilyIndex;
VkQueue m_transferQueue;
VkPhysicalDeviceMemoryProperties m_deviceMemProps;
std::array<uint8_t, VK_UUID_SIZE> m_deviceUUID;
public:
Vkdev(
const Vkinst *instance,
const std::vector<const char*>& deviceExtensions = std::vector<const char*>()
);
~Vkdev();
uint32_t getTransferQueueFamilyIndex(void) const
{
return m_transferQueueFamilyIndex;
}
const VkPhysicalDeviceMemoryProperties& getMemoryProperties(void) const
{
return m_deviceMemProps;
}
const Vkque getTransferQueue(void) const
{
const static Vkque transferQueue(m_transferQueue);
return transferQueue;
}
const std::array<uint8_t, VK_UUID_SIZE> getUUID(void) const
{
return m_deviceUUID;
}
VkDevice get() const
{
return m_device;
}
};
/**
* @brief Wrapper class around VkCommandPool
*/
class Vkcmdpool
{
VkCommandPool m_commandPool;
VkDevice m_device;
public:
Vkcmdpool(const Vkdev *device);
~Vkcmdpool();
VkCommandPool get() const
{
return m_commandPool;
}
};
class Vkdevicemem;
/**
* @brief Wrapper class around VkBuffer
*/
class Vkbuf
{
VkBuffer m_buffer;
VkDevice m_device;
VkDeviceSize m_size;
VkDeviceSize m_alignment;
uint32_t m_memoryTypeBits;
public:
Vkbuf(
const Vkdev *device, VkDeviceSize bufferSize,
VkBufferUsageFlags bufferUsage, bool exportCapable = false
);
~Vkbuf();
/**
* @brief Wrapper around vkBindBufferMemory()
*/
void bind(const Vkdevicemem *deviceMem, VkDeviceSize offset = 0);
VkDeviceSize getSize(void)
{
return m_size;
}
uint32_t getMemoryTypeBits(void)
{
return m_memoryTypeBits;
}
VkBuffer get() const
{
return m_buffer;
}
};
/**
* @brief Wrapper class around VkImage (specifically, 2D images)
*/
class Vkimg2d
{
VkImage m_image;
VkDevice m_device;
VkExtent2D m_extent;
VkDeviceSize m_size;
VkDeviceSize m_alignment;
uint32_t m_memoryTypeBits;
public:
Vkimg2d(
const Vkdev *device, VkExtent2D extent, VkImageUsageFlags imageUsage,
bool exportCapable = false
);
~Vkimg2d();
/**
* @brief Wrapper around vkBindImageMemory()
*/
void bind(const Vkdevicemem *deviceMem, VkDeviceSize offset = 0);
VkDeviceSize getSize(void) const
{
return m_size;
}
VkDeviceSize getAlignment(void) const
{
return m_alignment;
}
VkExtent2D getExtent(void) const
{
return m_extent;
}
uint32_t getMemoryTypeBits(void)
{
return m_memoryTypeBits;
}
VkImage get() const
{
return m_image;
}
};
/**
* @brief Wrapper class around VkDeviceMemory
*/
class Vkdevicemem
{
VkDeviceMemory m_deviceMemory;
VkDevice m_device;
VkDeviceSize m_size;
public:
Vkdevicemem(
const Vkdev *device, VkDeviceSize size, uint32_t memoryTypeBits,
VkMemoryPropertyFlags memoryProperties, bool exportCapable = false
);
~Vkdevicemem();
/**
* @brief Wrapper around vkMapMemory()
*/
VkResult map(
void **p, VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0
);
/**
* @brief Wrapper around vkUnmapMemory()
*/
void unmap(void);
void *getExportHandle(void) const;
const VkDeviceMemory getMemory(void) const
{
return m_deviceMemory;
}
VkDeviceSize getSize(void) const
{
return m_size;
}
VkDeviceMemory get() const
{
return m_deviceMemory;
}
};
class Vkimgmembarrier;
/**
* @brief Wrapper class around VkCommandBuffer
*/
class Vkcmdbuffer
{
VkCommandBuffer m_commandBuffer;
VkDevice m_device;
VkCommandPool m_commandPool;
public:
Vkcmdbuffer(const Vkdev *device, const Vkcmdpool *commandPool);
~Vkcmdbuffer();
/**
* @brief Wrappers around vk{Begin,End}CommandBuffer()
*/
VkResult begin(void);
VkResult end(void);
/**
* @brief Wrapper around vkCmdFillBuffer()
*/
void fillBuffer(const Vkbuf *buffer, uint32_t data,
VkDeviceSize size = VK_WHOLE_SIZE, VkDeviceSize offset = 0);
/**
* @brief Wrapper around vkCmdCopyBuffer()
*/
void copyBuffer(const Vkbuf *dstBuffer, const Vkbuf *srcBuffer,
VkDeviceSize size = VK_WHOLE_SIZE);
/**
* @brief Insert a pipeline barrier (wrapper around vkCmdPipelineBarrier())
*/
void pipelineBarrier(
const Vkimgmembarrier *imageBarrier,
VkImageLayout oldLayout,
VkImageLayout newLayout,
VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
VkAccessFlags srcAccessMask,
VkAccessFlags dstAccessMask
);
/**
* @brief Wrapper around vkCmdClearColorImage()
*/
void clearImage(const Vkimg2d *image, VkClearColorValue value);
/**
* @brief Wrapper around vkCmdCopyImageToBuffer()
*/
void copyImageToBuffer(const Vkbuf *buffer, const Vkimg2d *image);
/**
* @brief Wrapper around vkCmdCopyBufferToImage()
*/
void copyBufferToImage(const Vkimg2d *image, const Vkbuf *buffer);
VkCommandBuffer get() const
{
return m_commandBuffer;
}
};
/**
* @brief Wrapper class around VkSemaphore
*/
class Vksema
{
VkSemaphore m_semaphore;
VkDevice m_device;
public:
Vksema(const Vkdev *device, bool exportCapable = false);
~Vksema();
void *getExportHandle(void) const;
VkSemaphore get() const
{
return m_semaphore;
}
};
/**
* @brief Wrapper class around VkImageMemoryBarrier
*/
class Vkimgmembarrier
{
VkImageMemoryBarrier m_barrier;
public:
Vkimgmembarrier(const Vkimg2d *image);
~Vkimgmembarrier(){};
VkImageMemoryBarrier get() const
{
return m_barrier;
}
};
/**
* @brief Wrapper class around CUcontext
* This class can be used for creating CUDA contexts on the device referenced
* by the provided Vkdev instance. The methods provided in this class are
* wrappers over CUDA API calls and take care of pushing/popping the CUDA
* context as required.
*/
class Cudactx
{
CUcontext m_context;
public:
Cudactx(const Vkdev *device);
~Cudactx(){};
CUresult memcpyDtoH(void *p, CUdeviceptr dptr, size_t size);
CUresult memcpy2D(void *p, CUarray array, uint32_t width, uint32_t height);
CUcontext get() const
{
return m_context;
}
};
/**
* @brief Wrapper class around CUdeviceptr
* This class can be used for mapping a CUdeviceptr allocation on the device
* memory object referred to by deviceMem. deviceMem should have been created
* with a device memory object backing a VkBuffer. This mapping makes use of
* Vulkan's export of device memory followed by import of this external memory
* by CUDA.
*/
class Cudabuffer
{
CUdeviceptr m_deviceptr;
CUexternalMemory m_extMem;
public:
Cudabuffer(const Vkdevicemem *deviceMem);
~Cudabuffer();
CUdeviceptr get() const
{
return m_deviceptr;
}
};
/**
* @brief Wrapper class around CUarray
* This class can be used for mapping a 2D CUDA array on the device memory
* object referred to by deviceMem. deviceMem should have been created with a
* device memory object backing a 2D VkImage. This mapping makes use of Vulkan's
* export of device memory followed by import of this external memory by CUDA.
*/
class Cudaimage
{
CUarray m_array;
CUmipmappedArray m_mipmapArray;
CUexternalMemory m_extMem;
public:
Cudaimage(const Vkimg2d *image, const Vkdevicemem *deviceMem);
~Cudaimage();
CUarray get() const
{
return m_array;
}
};
/**
* @brief Wrapper class around CUexternalSemaphore
* This class can be used for creating a CUDA external semaphore from a
* VkSemaphore (referred to by the provided Vksema instance). This makes use of
* Vulkan's export of semaphores followed by their import by CUDA.
*/
class Cudasema
{
CUexternalSemaphore m_extSema;
public:
Cudasema(const Vksema *semaphore);
~Cudasema();
CUresult wait(void);
CUresult signal(void);
};