| /* | |
| * This copyright notice applies to this header file only: | |
| * | |
| * Copyright (c) 2010-2024 NVIDIA Corporation | |
| * | |
| * Permission is hereby granted, free of charge, to any person | |
| * obtaining a copy of this software and associated documentation | |
| * files (the "Software"), to deal in the Software without | |
| * restriction, including without limitation the rights to use, | |
| * copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the software, and to permit persons to whom the | |
| * software is furnished to do so, subject to the following | |
| * conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
| * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
| * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
| * OTHER DEALINGS IN THE SOFTWARE. | |
| */ | |
| class NvEncoderD3D11 : public NvEncoder | |
| { | |
| public: | |
| NvEncoderD3D11(ID3D11Device* pD3D11Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, | |
| uint32_t nExtraOutputDelay = 3, bool bMotionEstimationOnly = false, bool bOPInVideoMemory = false); | |
| virtual ~NvEncoderD3D11(); | |
| protected: | |
| /** | |
| * @brief This function is used to release the input buffers allocated for encoding. | |
| * This function is an override of virtual function NvEncoder::ReleaseInputBuffers(). | |
| */ | |
| virtual void ReleaseInputBuffers() override; | |
| private: | |
| /** | |
| * @brief This function is used to allocate input buffers for encoding. | |
| * This function is an override of virtual function NvEncoder::AllocateInputBuffers(). | |
| * This function creates ID3D11Texture2D textures which is used to accept input data. | |
| * To obtain handle to input buffers application must call NvEncoder::GetNextInputFrame() | |
| */ | |
| virtual void AllocateInputBuffers(int32_t numInputBuffers) override; | |
| private: | |
| /** | |
| * @brief This is a private function to release ID3D11Texture2D textures used for encoding. | |
| */ | |
| void ReleaseD3D11Resources(); | |
| protected: | |
| ID3D11Device *m_pD3D11Device = nullptr; | |
| private: | |
| ID3D11DeviceContext* m_pD3D11DeviceContext = nullptr; | |
| }; | |