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/*
* This copyright notice applies to this header file only:
*
* Copyright (c) 2010-2024 NVIDIA Corporation
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the software, and to permit persons to whom the
* software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "NvEncoder/NvEncoderD3D12.h"
DXGI_FORMAT GetD3D12Format(NV_ENC_BUFFER_FORMAT eBufferFormat)
{
switch (eBufferFormat)
{
case NV_ENC_BUFFER_FORMAT_ARGB:
return DXGI_FORMAT_B8G8R8A8_UNORM;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
NvEncoderD3D12::NvEncoderD3D12(ID3D12Device* pD3D12Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, uint32_t nExtraOutputDelay) :
NvEncoder(NV_ENC_DEVICE_TYPE_DIRECTX, pD3D12Device, nWidth, nHeight, eBufferFormat, nExtraOutputDelay, false, false, true)
{
if (!pD3D12Device)
{
NVENC_THROW_ERROR("Bad D3D12device ptr", NV_ENC_ERR_INVALID_PTR);
return;
}
if (GetPixelFormat() != NV_ENC_BUFFER_FORMAT_ARGB)
{
NVENC_THROW_ERROR("Unsupported Buffer format", NV_ENC_ERR_INVALID_PARAM);
}
if (!m_hEncoder)
{
NVENC_THROW_ERROR("Encoder Initialization failed", NV_ENC_ERR_INVALID_DEVICE);
}
m_pD3D12Device = pD3D12Device;
m_nInputFenceVal = 0;
m_nOutputFenceVal = 0;
}
NvEncoderD3D12::~NvEncoderD3D12()
{
try
{
FlushEncoder();
ReleaseOutputBuffers();
ReleaseD3D12Resources();
}
catch (...)
{
}
}
void NvEncoderD3D12::AllocateInputBuffers(int32_t numInputBuffers)
{
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder intialization failed", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
D3D12_HEAP_PROPERTIES heapProps{};
heapProps.Type = D3D12_HEAP_TYPE_DEFAULT;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc{};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_TEXTURE2D;
resourceDesc.Alignment = 0;
resourceDesc.Width = GetMaxEncodeWidth();
resourceDesc.Height = GetMaxEncodeHeight();
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_UNKNOWN;
resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
resourceDesc.Format = GetD3D12Format(GetPixelFormat());
m_vInputBuffers.resize(numInputBuffers);
for (int i = 0; i < numInputBuffers; i++)
{
if (m_pD3D12Device->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &resourceDesc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS(&m_vInputBuffers[i]))
!= S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Resource", NV_ENC_ERR_OUT_OF_MEMORY);
}
}
RegisterInputResources(GetMaxEncodeWidth(), GetMaxEncodeHeight(), GetPixelFormat());
//Create NV_ENC_INPUT_RESOURCE_D3D12
for (int i = 0; i < numInputBuffers; i++)
{
NV_ENC_INPUT_RESOURCE_D3D12* pInpRsrc = new NV_ENC_INPUT_RESOURCE_D3D12();
memset(pInpRsrc, 0, sizeof(NV_ENC_INPUT_RESOURCE_D3D12));
pInpRsrc->inputFencePoint.pFence = m_pInputFence.Get();
m_vInputRsrc.push_back(pInpRsrc);
}
}
void NvEncoderD3D12::ReleaseInputBuffers()
{
if (!m_hEncoder)
{
return;
}
UnregisterInputResources();
for (uint32_t i = 0; i < m_vInputRsrc.size(); ++i)
{
delete m_vInputRsrc[i];
}
m_vInputRsrc.clear();
m_vInputFrames.clear();
}
void NvEncoderD3D12::RegisterInputResources(int width, int height, NV_ENC_BUFFER_FORMAT bufferFormat)
{
for (uint32_t i = 0; i < m_vInputBuffers.size(); ++i)
{
NV_ENC_FENCE_POINT_D3D12 regRsrcInputFence;
// Set input fence point
memset(&regRsrcInputFence, 0, sizeof(NV_ENC_FENCE_POINT_D3D12));
regRsrcInputFence.pFence = m_pInputFence.Get();
regRsrcInputFence.waitValue = m_nInputFenceVal;
regRsrcInputFence.bWait = true;
InterlockedIncrement(&m_nInputFenceVal);
regRsrcInputFence.signalValue = m_nInputFenceVal;
regRsrcInputFence.bSignal = true;
NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_vInputBuffers[i].Get(), NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, width, height, 0, bufferFormat, NV_ENC_INPUT_IMAGE,
&regRsrcInputFence);
NvEncInputFrame inputframe = {};
ID3D12Resource *pTextureRsrc = m_vInputBuffers[i].Get();
D3D12_RESOURCE_DESC desc = pTextureRsrc->GetDesc();
D3D12_PLACED_SUBRESOURCE_FOOTPRINT inputUploadFootprint[2];
m_pD3D12Device->GetCopyableFootprints(&desc, 0, 1, 0, inputUploadFootprint, nullptr, nullptr, nullptr);
inputframe.inputPtr = (void*)m_vInputBuffers[i].Get();
inputframe.numChromaPlanes = NvEncoder::GetNumChromaPlanes(bufferFormat);
inputframe.bufferFormat = bufferFormat;
inputframe.resourceType = NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX;
inputframe.pitch = inputUploadFootprint[0].Footprint.RowPitch;
m_vRegisteredResources.push_back(registeredPtr);
m_vInputFrames.push_back(inputframe);
//CPU wait for register resource to finish
CPUWaitForFencePoint((ID3D12Fence *)regRsrcInputFence.pFence, regRsrcInputFence.signalValue);
}
}
void NvEncoderD3D12::AllocateOutputBuffers(uint32_t numOutputBuffers)
{
HRESULT hr = S_OK;
D3D12_RESOURCE_STATES initialResourceState = D3D12_RESOURCE_STATE_COPY_DEST;
D3D12_HEAP_PROPERTIES heapProps{};
heapProps.Type = D3D12_HEAP_TYPE_READBACK;
heapProps.CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
heapProps.MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
D3D12_RESOURCE_DESC resourceDesc{};
resourceDesc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER;
resourceDesc.Alignment = 0;
resourceDesc.Width = GetOutputBufferSize();
resourceDesc.Height = 1;
resourceDesc.DepthOrArraySize = 1;
resourceDesc.MipLevels = 1;
resourceDesc.Format = DXGI_FORMAT_UNKNOWN;
resourceDesc.SampleDesc.Count = 1;
resourceDesc.SampleDesc.Quality = 0;
resourceDesc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR;
resourceDesc.Flags = D3D12_RESOURCE_FLAG_NONE;
m_vOutputBuffers.resize(numOutputBuffers);
for (uint32_t i = 0; i < numOutputBuffers; i++)
{
if (m_pD3D12Device->CreateCommittedResource(&heapProps, D3D12_HEAP_FLAG_NONE, &resourceDesc, initialResourceState, nullptr, IID_PPV_ARGS(&m_vOutputBuffers[i])) != S_OK)
{
NVENC_THROW_ERROR("Failed to create output ID3D12Resource", NV_ENC_ERR_OUT_OF_MEMORY);
}
}
RegisterOutputResources(GetOutputBufferSize());
for (uint32_t i = 0; i < m_vOutputBuffers.size(); ++i)
{
NV_ENC_OUTPUT_RESOURCE_D3D12 *pOutRsrc = new NV_ENC_OUTPUT_RESOURCE_D3D12();
memset(pOutRsrc, 0, sizeof(NV_ENC_OUTPUT_RESOURCE_D3D12));
pOutRsrc->outputFencePoint.pFence = m_pOutputFence.Get();
m_vOutputRsrc.push_back(pOutRsrc);
}
}
void NvEncoderD3D12::ReleaseOutputBuffers()
{
if (!m_hEncoder)
{
return;
}
UnregisterOutputResources();
for (uint32_t i = 0; i < m_vOutputRsrc.size(); ++i)
{
delete m_vOutputRsrc[i];
}
m_vOutputRsrc.clear();
}
void NvEncoderD3D12::RegisterOutputResources(uint32_t bfrSize)
{
for (uint32_t i = 0; i < m_vOutputBuffers.size(); ++i)
{
NV_ENC_REGISTERED_PTR registeredPtr = RegisterResource(m_vOutputBuffers[i].Get(),
NV_ENC_INPUT_RESOURCE_TYPE_DIRECTX, bfrSize, 1, 0,
NV_ENC_BUFFER_FORMAT_U8, NV_ENC_OUTPUT_BITSTREAM);
m_vRegisteredResourcesOutputBuffer.push_back(registeredPtr);
}
}
void NvEncoderD3D12::UnregisterOutputResources()
{
for (uint32_t i = 0; i < m_vRegisteredResourcesOutputBuffer.size(); ++i)
{
if (m_vOutputRsrc[i])
{
m_nvenc.nvEncUnregisterResource(m_hEncoder, m_vRegisteredResourcesOutputBuffer[i]);
}
}
}
ID3D12Fence* NvEncoderD3D12::GetInpFence()
{
return m_pInputFence.Get();
}
uint64_t* NvEncoderD3D12::GetInpFenceValPtr()
{
return &m_nInputFenceVal;
}
void NvEncoderD3D12::CPUWaitForFencePoint(ID3D12Fence* pFence, uint64_t nFenceValue)
{
if (pFence->GetCompletedValue() < nFenceValue)
{
if (pFence->SetEventOnCompletion(nFenceValue, m_event) != S_OK)
{
NVENC_THROW_ERROR("SetEventOnCompletion failed", NV_ENC_ERR_INVALID_PARAM);
}
WaitForSingleObject(m_event, INFINITE);
}
}
uint32_t NvEncoderD3D12::GetInputSize()
{
ID3D12Resource* pTexRsrc = (ID3D12Resource*)(m_vInputFrames[m_iToSend % m_nEncoderBuffer].inputPtr);
D3D12_RESOURCE_DESC desc = pTexRsrc->GetDesc();
uint64_t totalRequiredSizeInBytes = 0;
m_pD3D12Device->GetCopyableFootprints(&desc, 0, 1, 0, nullptr, nullptr, nullptr, &totalRequiredSizeInBytes);
return (uint32_t)totalRequiredSizeInBytes;
}
uint32_t NvEncoderD3D12::GetOutputBufferSize()
{
uint32_t bufferSize = GetFrameSize() * 2;
bufferSize = ALIGN_UP(bufferSize, 4);
return bufferSize;
}
void NvEncoderD3D12::CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams)
{
if (m_pD3D12Device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_pInputFence)) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Fence", NV_ENC_ERR_OUT_OF_MEMORY);
}
if (m_pD3D12Device->CreateFence(0, D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS(&m_pOutputFence)) != S_OK)
{
NVENC_THROW_ERROR("Failed to create ID3D12Fence", NV_ENC_ERR_OUT_OF_MEMORY);
}
m_event = CreateEvent(nullptr, FALSE, FALSE, nullptr);
NvEncoder::CreateEncoder(pEncoderParams);
AllocateOutputBuffers(m_nEncoderBuffer);
m_vMappedOutputBuffers.resize(m_nEncoderBuffer, nullptr);
}
void NvEncoderD3D12::ReleaseD3D12Resources()
{
CloseHandle(m_event);
}
void NvEncoderD3D12::MapResources(uint32_t bfrIdx)
{
NvEncoder::MapResources(bfrIdx);
//map output surface
NV_ENC_MAP_INPUT_RESOURCE mapInputResourceBitstreamBuffer = { NV_ENC_MAP_INPUT_RESOURCE_VER };
mapInputResourceBitstreamBuffer.registeredResource = m_vRegisteredResourcesOutputBuffer[bfrIdx];
NVENC_API_CALL(m_nvenc.nvEncMapInputResource(m_hEncoder, &mapInputResourceBitstreamBuffer));
m_vMappedOutputBuffers[bfrIdx] = mapInputResourceBitstreamBuffer.mappedResource;
}
void NvEncoderD3D12::EncodeFrame(std::vector<NvEncOutputFrame> &vPacket, NV_ENC_PIC_PARAMS *pPicParams)
{
vPacket.clear();
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not found", NV_ENC_ERR_NO_ENCODE_DEVICE);
}
int bfrIdx = m_iToSend % m_nEncoderBuffer;
MapResources(bfrIdx);
InterlockedIncrement(&m_nOutputFenceVal);
m_vOutputRsrc[bfrIdx]->pOutputBuffer = m_vMappedOutputBuffers[bfrIdx];
m_vOutputRsrc[bfrIdx]->outputFencePoint.signalValue = m_nOutputFenceVal;
m_vOutputRsrc[bfrIdx]->outputFencePoint.bSignal = true;
m_vInputRsrc[bfrIdx]->pInputBuffer = m_vMappedInputBuffers[bfrIdx];
m_vInputRsrc[bfrIdx]->inputFencePoint.waitValue = m_nInputFenceVal;
m_vInputRsrc[bfrIdx]->inputFencePoint.bWait = true;
NVENCSTATUS nvStatus = DoEncode(m_vInputRsrc[bfrIdx], m_vOutputRsrc[bfrIdx], pPicParams);
if (nvStatus == NV_ENC_SUCCESS || nvStatus == NV_ENC_ERR_NEED_MORE_INPUT)
{
m_iToSend++;
GetEncodedPacket(m_vOutputRsrc, vPacket, true);
}
else
{
NVENC_THROW_ERROR("nvEncEncodePicture API failed", nvStatus);
}
}
void NvEncoderD3D12::EndEncode(std::vector<NvEncOutputFrame> &vPacket)
{
vPacket.clear();
if (!IsHWEncoderInitialized())
{
NVENC_THROW_ERROR("Encoder device not initialized", NV_ENC_ERR_ENCODER_NOT_INITIALIZED);
}
SendEOS();
GetEncodedPacket(m_vOutputRsrc, vPacket, false);
}
void NvEncoderD3D12::GetEncodedPacket(std::vector<NV_ENC_OUTPUT_RESOURCE_D3D12*>& vOutputBuffer, std::vector<NvEncOutputFrame>& vPacket, bool bOutputDelay)
{
unsigned int i = 0;
int iEnd = bOutputDelay ? m_iToSend - m_nOutputDelay : m_iToSend;
for (; m_iGot < iEnd; m_iGot++)
{
WaitForCompletionEvent(m_iGot % m_nEncoderBuffer);
NV_ENC_LOCK_BITSTREAM lockBitstreamData = { NV_ENC_LOCK_BITSTREAM_VER };
lockBitstreamData.outputBitstream = vOutputBuffer[m_iGot % m_nEncoderBuffer];
lockBitstreamData.doNotWait = false;
NVENC_API_CALL(m_nvenc.nvEncLockBitstream(m_hEncoder, &lockBitstreamData));
uint8_t* pData = (uint8_t*)lockBitstreamData.bitstreamBufferPtr;
if (vPacket.size() < i + 1)
{
NvEncOutputFrame nvEncOutputFrame;
vPacket.push_back(nvEncOutputFrame);
}
vPacket[i].frame.clear();
if (m_initializeParams.encodeGUID == NV_ENC_CODEC_AV1_GUID)
{
if (m_bWriteIVFFileHeader)
{
m_IVFUtils.WriteFileHeader(vPacket[i].frame, MAKE_FOURCC('A', 'V', '0', '1'), m_initializeParams.encodeWidth, m_initializeParams.encodeHeight, m_initializeParams.frameRateNum, m_initializeParams.frameRateDen, 0xFFFF);
m_bWriteIVFFileHeader = false;
}
m_IVFUtils.WriteFrameHeader(vPacket[i].frame, lockBitstreamData.bitstreamSizeInBytes, lockBitstreamData.outputTimeStamp);
}
vPacket[i].frame.insert(vPacket[i].frame.end(), &pData[0], &pData[lockBitstreamData.bitstreamSizeInBytes]);
vPacket[i].pictureType = lockBitstreamData.pictureType;
vPacket[i].timeStamp = lockBitstreamData.outputTimeStamp;
i++;
NVENC_API_CALL(m_nvenc.nvEncUnlockBitstream(m_hEncoder, lockBitstreamData.outputBitstream));
if (m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedInputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
if (m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer])
{
NVENC_API_CALL(m_nvenc.nvEncUnmapInputResource(m_hEncoder, m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer]));
m_vMappedOutputBuffers[m_iGot % m_nEncoderBuffer] = nullptr;
}
}
}
void NvEncoderD3D12::FlushEncoder()
{
if (!m_hEncoder)
{
return;
}
try
{
std::vector<NvEncOutputFrame> pOutputBuffer;
EndEncode(pOutputBuffer);
}
catch (...)
{
}
}
void NvEncoderD3D12::DestroyEncoder()
{
if (!m_hEncoder)
{
return;
}
FlushEncoder();
ReleaseOutputBuffers();
NvEncoder::DestroyEncoder();
}