| /* | |
| * This copyright notice applies to this header file only: | |
| * | |
| * Copyright (c) 2010-2024 NVIDIA Corporation | |
| * | |
| * Permission is hereby granted, free of charge, to any person | |
| * obtaining a copy of this software and associated documentation | |
| * files (the "Software"), to deal in the Software without | |
| * restriction, including without limitation the rights to use, | |
| * copy, modify, merge, publish, distribute, sublicense, and/or sell | |
| * copies of the software, and to permit persons to whom the | |
| * software is furnished to do so, subject to the following | |
| * conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be | |
| * included in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES | |
| * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND | |
| * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT | |
| * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, | |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | |
| * OTHER DEALINGS IN THE SOFTWARE. | |
| */ | |
| using Microsoft::WRL::ComPtr; | |
| class NvEncoderD3D12 : public NvEncoder | |
| { | |
| public: | |
| /** | |
| * @brief NvEncoderD3D12 class constructor. | |
| */ | |
| NvEncoderD3D12(ID3D12Device* pD3D12Device, uint32_t nWidth, uint32_t nHeight, NV_ENC_BUFFER_FORMAT eBufferFormat, | |
| uint32_t nExtraOutputDelay = 3); | |
| /** | |
| * @brief NvEncoderD3D12 class virtual destructor. | |
| */ | |
| virtual ~NvEncoderD3D12(); | |
| /** | |
| * @brief This function is used to initialize the encoder session. | |
| * Application must call this function to initialize the encoder, before | |
| * starting to encode any frames. | |
| */ | |
| void CreateEncoder(const NV_ENC_INITIALIZE_PARAMS* pEncoderParams) override; | |
| /** | |
| * @brief This function is used to get the input buffer size, needed | |
| * to allocate upload buffer. | |
| */ | |
| uint32_t GetInputSize(); | |
| /** | |
| * @brief This function is used to get the fence corresponding to | |
| * input buffers. | |
| */ | |
| ID3D12Fence* GetInpFence(); | |
| /** | |
| * @brief This function is used to get the pointer to fence value corresponding to | |
| * input buffers. | |
| */ | |
| uint64_t* GetInpFenceValPtr(); | |
| /** | |
| * @brief This function is used to do CPU wait on fence and corresponding fence value. | |
| */ | |
| void CPUWaitForFencePoint(ID3D12Fence* pFence, uint64_t nFenceValue); | |
| /** | |
| * @brief This function is used to get the total number of input buffers. | |
| */ | |
| uint32_t GetNumBfrs() { return m_nEncoderBuffer;}; | |
| /** | |
| * @brief This function is used to encode a frame. | |
| * Applications must call EncodeFrame() function to encode the uncompressed | |
| * data, which has been copied to an input buffer obtained from the | |
| * GetNextInputFrame() function. | |
| */ | |
| void EncodeFrame(std::vector<NvEncOutputFrame>& vPacket, NV_ENC_PIC_PARAMS* pPicParams = nullptr) override; | |
| /** | |
| * @brief This function to flush the encoder queue. | |
| * The encoder might be queuing frames for B picture encoding or lookahead; | |
| * the application must call EndEncode() to get all the queued encoded frames | |
| * from the encoder. The application must call this function before destroying | |
| * an encoder session. Video memory buffer pointer containing compressed data | |
| * is returned in pOutputBuffer. | |
| */ | |
| void EndEncode(std::vector<NvEncOutputFrame> &vPacket) override; | |
| /** | |
| * @brief This function is used to destroy the encoder session. | |
| * Application must call this function to destroy the encoder session and | |
| * clean up any allocated resources. The application must call EndEncode() | |
| * function to get any queued encoded frames before calling DestroyEncoder(). | |
| */ | |
| void DestroyEncoder() override; | |
| protected: | |
| /** | |
| * @brief This function is used to release the input buffers allocated for encoding. | |
| * This function is an override of virtual function NvEncoder::ReleaseInputBuffers(). | |
| */ | |
| virtual void ReleaseInputBuffers() override; | |
| private: | |
| /** | |
| * @brief This function is used to allocate input buffers for encoding. | |
| * This function is an override of virtual function NvEncoder::AllocateInputBuffers(). | |
| * This function creates ID3D12Resource which is used to accept input data. | |
| * To obtain handle to input buffers application must call NvEncoder::GetNextInputFrame() | |
| */ | |
| virtual void AllocateInputBuffers(int32_t numInputBuffers) override; | |
| /** | |
| * @brief This function is used to allocate output buffers for storing encode output. | |
| */ | |
| void AllocateOutputBuffers(uint32_t numOutputBuffers); | |
| /** | |
| * @brief This function is used to release output buffers. | |
| */ | |
| void ReleaseOutputBuffers(); | |
| /** | |
| * @brief This function is used to map the input and output buffers to NvEncodeAPI. | |
| */ | |
| void MapResources(uint32_t bfrIdx); | |
| /** | |
| * @brief This function is used to register output buffers with NvEncodeAPI. | |
| */ | |
| void RegisterOutputResources(uint32_t bfrSize); | |
| /** | |
| * @brief This function is used to unregister output resources which had been previously registered for encoding | |
| * using RegisterOutputResources() function. | |
| */ | |
| void UnregisterOutputResources(); | |
| /** | |
| * @brief This function is used to get the size of output buffer required to be | |
| * allocated in order to store the output. | |
| */ | |
| uint32_t GetOutputBufferSize(); | |
| /** | |
| * @brief This function is used to register input buffers with NvEncodeAPI. | |
| */ | |
| void RegisterInputResources(int width, int height, NV_ENC_BUFFER_FORMAT bufferFormat); | |
| /** | |
| * @brief This is a private function which is used to get video memory buffer pointer containing compressed data | |
| * from the encoder HW. This is called by EncodeFrame() function. If there is buffering enabled, this may return | |
| * without any output data. | |
| */ | |
| void GetEncodedPacket(std::vector<NV_ENC_OUTPUT_RESOURCE_D3D12*>& vOutputBuffer, std::vector<NvEncOutputFrame>& vPacket, bool bOutputDelay); | |
| /** | |
| * @brief This is a private function to release ID3D12Texture2D textures used for encoding. | |
| */ | |
| void ReleaseD3D12Resources(); | |
| /** | |
| * @brief This function is used to flush the encoder queue. | |
| */ | |
| void FlushEncoder(); | |
| protected: | |
| std::vector<NV_ENC_INPUT_RESOURCE_D3D12*> m_vInputRsrc; | |
| std::vector<NV_ENC_OUTPUT_RESOURCE_D3D12*> m_vOutputRsrc; | |
| ComPtr<ID3D12Fence> m_pInputFence; | |
| ComPtr<ID3D12Fence> m_pOutputFence; | |
| uint64_t m_nInputFenceVal; | |
| uint64_t m_nOutputFenceVal; | |
| HANDLE m_event; | |
| std::vector<ComPtr<ID3D12Resource>> m_vInputBuffers; | |
| std::vector<ComPtr<ID3D12Resource>> m_vOutputBuffers; | |
| std::vector<NV_ENC_REGISTERED_PTR> m_vRegisteredResourcesOutputBuffer; | |
| std::vector<NV_ENC_OUTPUT_PTR> m_vMappedOutputBuffers; | |
| ID3D12Device *m_pD3D12Device = nullptr; | |
| }; | |