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<<<<<<< }; ======= [!ItemsPresenter.MemberSelectorProperty] = parent[!ItemsControl.MemberSelectorProperty], }.RegisterInNameScope(scope); >>>>>>> }.RegisterInNameScope(scope);
<<<<<<< #endif public async Task Path_Tick_Scaled() ======= public void Path_Tick_Scaled() >>>>>>> public async Task Path_Tick_Scaled() <<<<<<< #endif public async Task Path_Tick_Scaled_Stroke_8px() ======= public void Path_Tick_Scaled_Stroke_8px() >>>>>>> public a...
<<<<<<< [Fact] public void HotKeyManager_Should_Release_Reference_When_Control_In_Item_Template_Detached() { using (UnitTestApplication.Start(TestServices.StyledWindow)) { var styler = new Mock<Styler>(); AvaloniaLocator.CurrentMutable ...
<<<<<<< private NativeControlHostImpl _nativeControlHost; ======= private IGlContext _glContext; >>>>>>> private NativeControlHostImpl _nativeControlHost; private IGlContext _glContext; <<<<<<< void IAvnWindowBaseEvents.LostFocus() { ...
<<<<<<< public PlatformRenderInterface(ISkiaGpu skiaGpu) ======= private GRContext GrContext { get; } public PlatformRenderInterface(ICustomSkiaGpu customSkiaGpu, long maxResourceBytes = 100663296) >>>>>>> public PlatformRenderInterface(ISkiaGpu skiaGpu, long maxResourceBytes) <<<<<...
<<<<<<< public static readonly StyledProperty<IBrush> SelectionBrushProperty = AvaloniaProperty.Register<TextBox, IBrush>(nameof(SelectionBrushProperty)); public static readonly StyledProperty<IBrush> SelectionForegroundBrushProperty = AvaloniaProperty.Register<TextBox, IBrush>(...
<<<<<<< ======= /// <summary> /// A specialized translator that can handle specific scenarios. /// </summary> class SpecializedTranslatorMiddleware : TranslationMiddleware { public SpecializedTranslatorMiddleware(string[] nativeLanguages, string translatorKey) : base(nativeLanguages, trans...
<<<<<<< [Fact] public void Shift_Right_Click_Should_Not_Select_Mutiple() { var target = new ListBox { Template = Template(), Items = new[] { "Foo", "Bar", "Baz" }, ItemTemplate = new FuncDataTemplate<string>(x => new TextBlo...
<<<<<<< using Avalonia.Dialogs; using Avalonia.OpenGL; ======= using Avalonia.Controls; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Headless; using Avalonia.LogicalTree; using Avalonia.Skia; >>>>>>> using Avalonia.Controls; using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Headless; using...
<<<<<<< public static bool UseImmediateRenderer { get; set; } public static void Initialize() { AvaloniaLocator.CurrentMutable .Bind<IPlatformRenderInterface>().ToConstant(s_instance) .Bind<IRendererFactory>().ToConstant(s_instance) .B...
<<<<<<< BorderThickness = 2, BorderBrush = Brushes.Black, Padding = new Thickness(8), Content = new Path { Id = "checkMark", ...
<<<<<<< var impl = new Mock<ITopLevelImpl>(); ======= RegisterServices(); PerspexLocator.CurrentMutable.Bind<ILayoutManager>().ToConstant(new LayoutManager()); var impl = Mock.Of<ITopLevelImpl>(x => x.Scaling == 1); >>>>>>> var impl = M...
<<<<<<< public static readonly StyledProperty<IBrush> SelectionBrushProperty = AvaloniaProperty.Register<TextPresenter, IBrush>(nameof(SelectionBrushProperty)); public static readonly StyledProperty<IBrush> SelectionForegroundBrushProperty = AvaloniaProperty.Register<TextPresent...
<<<<<<< /// <summary> /// Sets the shutdown mode of the application. /// </summary> /// <param name="exitMode">The shutdown mode.</param> /// <returns></returns> public TAppBuilder SetExitMode(ExitMode exitMode) { Instance.ExitMode = exitMode; ...
<<<<<<< private IResourceDictionary _resources; private Styles _styles; ======= >>>>>>> private IResourceDictionary _resources; private Styles _styles; <<<<<<< public Styles Styles { get { return _styles ?? (Styles = new Styles()); } set ...
<<<<<<< public BotFrameworkAdapter(string appId, string appPassword, HttpClient httpClient = null, IMiddleware middleware = null) : this(new SimpleCredentialProvider(appId, appPassword), httpClient, middleware) ======= public BotFrameworkAdapter(string appId, string appPassword) : this(ap...
<<<<<<< modifierMinorityPolicy, modifierSomeEverydayNeedsFulfilled; static readonly Modifier modCountryIsToBig = new Modifier(x => (x as PopUnit).Country.getSize() > (x as PopUnit).Country.government.getTypedValue().getLoyaltySizeLimit(), "That country is too big for good management", -0.5f, false);...
<<<<<<< ======= public class LocaleState { public string Locale { get; set; } } >>>>>>>
<<<<<<< _statisticsViewModel = new StatisticsViewModel(); ======= _buildingSettingsViewModel = new BuildingSettingsViewModel(); >>>>>>> _statisticsViewModel = new StatisticsViewModel(); _buildingSettingsViewModel = new BuildingSettingsViewModel(); <<<<<<< ...
<<<<<<< using System.Threading; ======= using System.Collections.ObjectModel; >>>>>>> using System.Threading; using System.Collections.ObjectModel; <<<<<<< ======= //refresh localized influence types in combo box comboxBoxInfluenceType.Items.Clear(); string[] rangeTypes = Enu...
<<<<<<< private void LanguageMenuSubmenuClosed(object sender, RoutedEventArgs e) { SelectedLanguageChanged(); } private void TreeViewPresetsMouseDoubleClick(object sender, MouseButtonEventArgs e) { ApplyPreset(); } ======= private void La...
<<<<<<< //DockPanel ======= #endregion #region DockPanel private string _buildingSettings; public string BuildingSettings { get { return _buildingSettings; } set { UpdateProperty(ref _buildingSettings, value); ...
<<<<<<< ======= App.DpiScale = VisualTreeHelper.GetDpi(this); >>>>>>> App.DpiScale = VisualTreeHelper.GetDpi(this); <<<<<<< annoCanvas.StatisticsUpdated += AnnoCanvas_StatisticsUpdated; ======= DpiChanged += MainWindow_DpiChanged; >>>>>>> annoCanva...
<<<<<<< { "UpdateErrorPresetMessage" , "There was an error installing the update." }, { "ColorsInLayout" , "Colors in Layout" }, { "ColorsInLayoutToolTip" , "Double click color to select it" }, ======= { "UpdateErrorPreset...
<<<<<<< _mainWindowLocalization.StatisticsViewModel.UpdateStatistics(annoCanvas.PlacedObjects, annoCanvas.SelectedObjects, annoCanvas.BuildingPresets); ======= _mainWindowLocalization.TreeViewSearchText = string.Empty; >>>>>>> _mainWindowLocaliza...
<<<<<<< ======= /// <summary> /// A specialized translator that can handle specific scenarios. /// </summary> class SpecializedTranslatorMiddleware : TranslationMiddleware { public SpecializedTranslatorMiddleware(string[] nativeLanguages, string translatorKey) : base(nativeLanguages, trans...
<<<<<<< using System.Collections.Generic; using System.Drawing; ======= >>>>>>> using System.Collections.Generic; <<<<<<< IEnumerable<ShaderParamInfo> GetShaderParamList(IShaderProgramImp shaderProgram); ======= >>>>>>> IEnumerable<ShaderParamInfo> GetShaderParamList(IShaderProgramImp shaderP...
<<<<<<< ======= public static IMessageActivity ReplyWithSuggestions(BotContext context, string title, string message, string[] choices) { var reply = ReplyWithTitle(context, title, message); reply.SuggestedActions = new SuggestedActions( actions: choices.Select...
<<<<<<< ======= #endregion #region Constructors >>>>>>> #endregion #region Constructors <<<<<<< ======= #endregion #region Members >>>>>>> #endregion #region Members
<<<<<<< { if (services == null) { throw new ArgumentNullException(nameof(services)); } if (configureAction != null) { services.Configure(configureAction); } services.PostConfigure<BotFrameworkOp...
<<<<<<< private TransformComponent _camTransform; private const float twoPi = M.Pi * 2.0f; ======= //rnd is public so unit tests can inject a seeded random. public Random rnd; >>>>>>> private TransformComponent _camTransform; private const float twoPi = M.Pi * 2.0f...
<<<<<<< private const string VsDiffuse = @" #ifndef GL_ES #version 120 #endif ======= >>>>>>> <<<<<<< private const string PsDiffuse = @" #ifndef GL_ES #version 120 #endif ======= >>>>>>> <<<<<<< private const string VsSpecular = @" #ifndef GL_ES #version 120 ======= private const string VsDiff...
<<<<<<< ======= //if (_gamePad != null) // Diagnostics.Log(_gamePad.LSX); >>>>>>> //if (_gamePad != null) // Diagnostics.Log(_gamePad.LSX); <<<<<<< ======= // TODO: fixme I'm broken. //else if (_spaceMouse != null) //{ ...
<<<<<<< internal struct MatrixParamNames { // ReSharper disable InconsistentNaming public IShaderParam FUSEE_M; public IShaderParam FUSEE_V; public IShaderParam FUSEE_MV; public IShaderParam FUSEE_P; public IShaderParam FUSEE_MVP; ...
<<<<<<< private static Type _physicsImplementor; [JSIgnore] ======= private static Type _networkImplementor; [JSIgnore] >>>>>>> private static Type _physicsImplementor; [JSIgnore] private static Type _networkImplementor; [JSIgnore] <<<<<<< ...
<<<<<<< //directional or Point- Light public void SetLight(float3 v3, float4 color, int type, int id) { switch (type) { case 0: SetLightActive(id, 1); SetLightAmbient(id, color); SetLightDiffuse(...
<<<<<<< ======= #endregion #region Constructors >>>>>>> #endregion <<<<<<< renderContext.SetLight(_position, _diffuseColor, _ambientColor, _specularColor, (int)_type, _channel); //Console.WriteLine("Pointlight worked"); ======= rend...
<<<<<<< ======= >>>>>>> <<<<<<< // Set Context here, so that even the first pass is rendered defered or with shadows // otherwise DeferredShaderHelper.GBufferPassShaderEffect is not initialized and null leading to an exception SetContext(rc); if (...
<<<<<<< /// <summary> /// Contains all pixel and vertex shaders and a method to create a ShaderProgram in Rendercontext. /// </summary> ======= /// <summary> /// Handles the <see cref="ShaderProgram"/> creation. /// </summary> >>>>>>> /// <summary> /// Contains all pixel and vertex sh...
<<<<<<< private static float _angleHorz = 0.0f, _angleVert = 0.0f, _angleVelHorz = 0, _angleVelVert = 0, _rotationSpeed = 10.0f, _damping = 0.95f; protected Mesh Mesh;//, MeshFace; //protected IShaderParam VColorParam; protected IShaderParam Shininess; protected IShaderParam Ambi...
<<<<<<< if (_inputDriverImp == null) _inputDriverImp = ImpFactory.CreateIInputDriverImp(); ======= if (_networkImp == null) _networkImp = ImpFactory.CreateINetworkImp(); >>>>>>> if (_inputDriverImp == null) _inputDriverImp = ImpFa...
<<<<<<< this.tabSource = new System.Windows.Forms.TabPage(); this.videoSourceResetButton = new System.Windows.Forms.Button(); this.lbl_VideoSourceURL = new System.Windows.Forms.Label(); this.changeVideoSourceText = new System.Windows.Forms.TextBox(); this.tvCh...
<<<<<<< ======= using System.Text; using System.Threading.Tasks; using Dalamud.Data; >>>>>>> using Dalamud.Data; <<<<<<< case SeStringChunkType.UIForeground: payload = new UIForegroundPayload(); break; case SeStringChunkType.UIGlow: ...
<<<<<<< ======= this.clmName = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); this.clmSize = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader())); >>>>>>> this.clmName = ((System.Windows.Forms.ColumnHeader)(new System.Wind...
<<<<<<< var merge = new MergePullRequest { Message = "thing the thing" }; var result = await _fixture.Merge(Helper.UserName, _context.RepositoryName, pullRequest.Number, merge); ======= var merge = new MergePullRequest { CommitMessage = "thing the thing" }; var result = await _fixture....
<<<<<<< /// <summary> /// Returns the <see cref="System.Uri"/> for the Deployments API for the given repository. /// </summary> /// <param name="owner">Owner of the repository</param> /// <param name="name">Name of the repository</param> /// <returns></returns> p...
<<<<<<< IObservableWatchedClient Watched { get; } ======= IObservableStarredClient Starred { get; } >>>>>>> IObservableWatchedClient Watched { get; } IObservableStarredClient Starred { get; }
<<<<<<< Watched = new ObservableWatchedClient(client); ======= Starred = new ObservableStarredClient(client); >>>>>>> Watched = new ObservableWatchedClient(client); Starred = new ObservableStarredClient(client); <<<<<<< public IObservableWatchedClient Watched...
<<<<<<< /// <summary> /// Add a member to the team /// </summary> /// <exception cref="ApiException">Thrown when a general API error occurs.</exception> /// <returns></returns> Task AddMember(int id, string login); /// <summary> /// Remove a member from ...
<<<<<<< /// Gets a <see cref="Team"/>. /// </summary> /// <remarks> /// http://developer.github.com/v3/orgs/teams/#get-team /// </remarks> /// <param name="id">The id of the <see cref="Team"/>.</param> /// <exception cref="ApiException">Thrown when a general API e...
<<<<<<< Deployment = new DeploymentsClient(apiConnection); Statistics = new StatisticsClient(apiConnection); ======= PullRequest = new PullRequestsClient(apiConnection); >>>>>>> Statistics = new StatisticsClient(apiConnection); <<<<<<< /// <summary> //...
<<<<<<< Hooks = new RepositoryHooksClient(apiConnection); Forks = new RepositoryForksClient(apiConnection); ======= RepoCollaborators = new RepoCollaboratorsClient(apiConnection); >>>>>>> Hooks = new RepositoryHooksClient(apiConnection); Forks = new Reposit...
<<<<<<< Email = new UserEmailsClient(apiConnection); ======= Followers = new FollowersClient(apiConnection); >>>>>>> Email = new UserEmailsClient(apiConnection); Followers = new FollowersClient(apiConnection); <<<<<<< ======= /// <summary> /// Retur...
<<<<<<< Hooks = new ObservableRepositoryHooksClient(client); ======= RepoCollaborators = new ObservableRepoCollaboratorsClient(client); >>>>>>> Hooks = new ObservableRepositoryHooksClient(client); RepoCollaborators = new ObservableRepoCollaboratorsClient(client); <<<<...
<<<<<<< /// <summary> /// A client for GitHub's Repository Hooks API. /// </summary> /// <remarks>See <a href="http://developer.github.com/v3/repos/hooks/">API documentation</a> for more information.</remarks> IRepositoryHooksClient Hooks { get; } /// <summary> ...
<<<<<<< var position = sourceText.Lines.GetPosition(new LinePosition(request.Line, request.Column)); var symbol = SymbolFinder.FindSymbolAtPosition(semanticModel, position, _workspace); ======= var position = sourceText.Lines.GetPosition(new LinePosition(request.Line - ...
<<<<<<< private readonly CachingCodeFixProviderForProjects _codeFixesForProjects; ======= private readonly RulesetsForProjects _rulesetsForProjects; >>>>>>> <<<<<<< _codeFixesForProjects = codeFixesForProjects; ======= _rulesetsForProjects = rulesetsForProjects; >>>>>>> <...
<<<<<<< public const string DiscoverTests = "/v2/discovertests"; ======= public const string RunTestsInContext = "/v2/runtestsincontext"; >>>>>>> public const string DiscoverTests = "/v2/discovertests"; public const string RunTestsInContext = "/v2/runtestsincontext";
<<<<<<< //Gets the parameter documentation from this object public string GetParameterText(string name) { var requiredParam = Array.Find(ParamElements, parameter => parameter.Name == name); if (requiredParam != null) return requiredParam.Documentation; ...
<<<<<<< public Dialog(string dialogId = null) { Id = dialogId; _telemetryClient = NullBotTelemetryClient.Instance; } private string id; /// <summary> /// Unique id for the dialog. /// </summary> public string Id ======= ...
<<<<<<< [Option('e', HelpText = "Use an enhanced transcription model.")] public bool UseEnhancedModel { get; set; } ======= [Option('c', HelpText = "Set number of channels")] public int NumberOfChannels { get; set; } >>>>>>> [Option('e', HelpText = "Use an enhanced transcri...
<<<<<<< ListBuckets ListObjects UploadStream DownloadStream DeleteObject DownloadToFile Required environment variables: GOOGLE_PROJECT_ID The ID of Google Developers Console project GOOGLE_BUCKET The name of Google Cloud Storage buc...
<<<<<<< public static object AttachDevice(MqttClient client, string deviceId, string auth) ======= //[START iot_listen_for_config_messages] //[START iot_send_data_from_bound_device] public static object AttachDevice(MqttClient client, string deviceId) >>>>>>> //[START iot_lis...
<<<<<<< Name = "MainMenu"; BackgroundTexture = AssetLoader.LoadTexture("MainMenu/mainmenubg.png"); ======= Name = nameof(MainMenu); BackgroundTexture = AssetLoader.LoadTexture("MainMenu\\mainmenubg.png"); >>>>>>> Name = nameof(MainMenu); Backgro...
<<<<<<< XNALabel lblPrivateMessaging; XNAClientTabControl tabControl; XNALabel lblPlayers; XNAListBox lbUserList; XNALabel lblMessages; ChatListBox lbMessages; XNATextBox tbMessageInput; XNAContextMenu playerContextMenu; CnCNetManager connect...
<<<<<<< var options = new IACompilerParameters { GenerateExecutable = false, GenerateInMemory = true }; options.ReferencedAssemblies.Add(typeof(Core).Namespace + ".dll"); ======= var options = new CompilerParameters { GenerateExecutable = false, GenerateInMemory = true, }; >>>>>>>...
<<<<<<< SetVariable = typeof(Script.Variables).GetMethod("set_Item"); GetVariable = typeof(Script.Variables).GetMethod("get_Item"); MethodInfo GetVars = typeof(Script).GetMethod("get_Vars"); if(Mirror != null) { ForceS...
<<<<<<< _logger.LogDebug($"Publishing message '{typeof(T).Name}' on exchange '{config.Exchange.Name}' with routing key {config.RoutingKey}."); ======= _logger.LogDebug($"Initiating publish for message '{typeof(T).Name}' on exchange '{config.Exchange.ExchangeName}' with routing key {config.RoutingKey}."); >>>>>...
<<<<<<< public class Pet : IEquatable<Pet> { [JsonConverter(typeof(StringEnumConverter))] public enum StatusEnum { [EnumMember(Value = "available")] Available, [EnumMember(Value = "pending")] Pending, ...
<<<<<<< public class Tag : IEquatable<Tag> { ======= public partial class Tag : IEquatable<Tag> { >>>>>>> public partial class Tag : IEquatable<Tag> { <<<<<<< ======= this.Id = Id; this.Name = Name; >>>>>>> this.Id...
<<<<<<< public class Order : IEquatable<Order> { [JsonConverter(typeof(StringEnumConverter))] public enum StatusEnum { [EnumMember(Value = "placed")] Placed, [EnumMember(Value = "approved")] Approved, ...
<<<<<<< // authentication (test_api_key_query) required if (!String.IsNullOrEmpty(Configuration.GetApiKeyWithPrefix("test_api_key_query"))) { localVarQueryParams["test_api_key_query"] = Configuration.GetApiKeyWithPrefix("test_api_key_query"); } ...
<<<<<<< struct Primitive { public UnityEngine.Mesh mesh; public int materialIndex; public Primitive( UnityEngine.Mesh mesh, int materialIndex ) { this.mesh = mesh; this.materialIndex = materialIndex; } } ...
<<<<<<< UnityEngine.Material GetPbrMetallicRoughnessMaterial(); UnityEngine.Material GenerateMaterial( Material gltfMaterial, ref Schema.Texture[] textures, ref Schema.Image[] schemaImages, ref UnityEngine.Texture2D[] images ); ======= UnityEngin...
<<<<<<< var minDist = area.Center.Y - 40; string widthText = $"{ViewModel.Width}{ViewModel.Unit}"; ======= string widthText = $"{MathF.Round(ViewModel.Width, 3)}{ViewModel.Unit}"; >>>>>>> var minDist = area.Center.Y - 40; string widthText = $"{MathF.Round(V...
<<<<<<< var settingsFile = new FileInfo(appInfo.SettingsFile); await Application.Instance.InvokeAsync(async () => Settings = await Driver.Instance.GetSettings()); if (!settingsFile.Exists) await ShowFirstStartupGreeter(); outputModeEditor.SetDisplaySize(...
<<<<<<< Info.Driver.ReportRecieved -= HandleReport; lock (stateLock) { if (Enabled) Enabled = false; this.scheduler.Elapsed -= InterpolateHook; this.scheduler.Dispose(); ...
<<<<<<< private SocketClient _eventendpoint = null; ======= private Thread _shutdownWhenDisconnected = null; >>>>>>> private SocketClient _eventendpoint = null; private Thread _shutdownWhenDisconnected = null; <<<<<<< try { if (_client != null && _client.IsConnected) return true; ...
<<<<<<< /// <inheritdoc /> ======= /// <summary> /// Converts a bool value into a <see cref="Visibility"/> value and back. /// </summary> >>>>>>> /// <inheritdoc /> /// <summary> /// Converts a bool value into a <see cref="Visibility"/> value and back. /// </summary> <<<<<<< /// <inheritdoc /> ======= ...
<<<<<<< [ContentProperty(nameof(Children))] ======= /// <summary>Implements the model for a layout anchorable pane control (a pane in a tool window environment). /// A layout anchorable pane control can have multiple LayoutAnchorable controls as its children. /// </summary> [ContentProperty(nameof(Children))] ...
<<<<<<< /// <inheritdoc /> ======= /// <summary> /// Converts an inverted bool value into a <see cref="Visibility"/> value. /// </summary> >>>>>>> /// <inheritdoc /> /// <summary> /// Converts an inverted bool value into a <see cref="Visibility"/> value. /// </summary> <<<<<<< /// <inheritdoc /> ==...
<<<<<<< public bool IsHidden => Parent is LayoutRoot; ======= public bool IsHidden { get => (Parent is LayoutRoot); } >>>>>>> public bool IsHidden => Parent is LayoutRoot; <<<<<<< get => Parent != null && !(Parent is LayoutRoot); set { if (value) Show(); else Hide(); } ======= get => Parent != null...
<<<<<<< foreach (var entity in _globalEntityViewsDB) if (entity.Value.isQueryiableEntityView) ======= foreach (var entity in _entityViewsDB) if (entity.Value.isQueryiableEntityView == true) >>>>>>> foreach (var groups in _groupEntityViewsDB) ...
<<<<<<< I18n.__("bookmark.overwrite.confirm", saveId), ======= string.Format(saveBookmarkComfirmText, SaveIdToDisplayId(saveId)), >>>>>>> I18n.__("bookmark.overwrite.confirm", SaveIdToDisplayId(saveId)), <<<<<<< I18n.__("bookmark.load.confirm", saveId)...
<<<<<<< private Dictionary<int, BookmarkMetadata> usedSaveSlots; ======= private HashSet<int> usedSaveSlots; private readonly Dictionary<int, Sprite> _cachedThumbnailSprite = new Dictionary<int, Sprite>(); >>>>>>> private Dictionary<int, BookmarkMetadata> usedSaveSlots; privat...
<<<<<<< using NUnit.Framework; ======= >>>>>>> <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<...
<<<<<<< ======= using Microsoft.Build.Framework; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Microsoft.Build.Shared; >>>>>>> using Microsoft.Build.Framework; using Microsoft.Build.Tasks; using Microsoft.Build.Utilities; using Microsoft.Build.Shared; <<<<<<< [TestFixture] ======= >>>>>...
<<<<<<< using NUnit.Framework; ======= >>>>>>> <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [SetUp] public void SetUp() ======= /// public TaskHost_Tests() >>>>>>> public TaskHost_Tests() <<<<<<< /// Clean up after each tests is run /// </summary>...
<<<<<<< ======= using System.Configuration; using Microsoft.Win32; using Microsoft.Build.Evaluation; >>>>>>> <<<<<<< using Microsoft.Win32; using NUnit.Framework; using InvalidToolsetDefinitionException = Microsoft.Build.Exceptions.InvalidToolsetDefinitionException; ======= using Xunit; >>>>>>> using Microso...
<<<<<<< ======= using System.Text.RegularExpressions; using System.Threading; using Microsoft.Build.Framework; >>>>>>> using System.Text.RegularExpressions; using System.Threading; using Microsoft.Build.Framework; <<<<<<< using NUnit.Framework; ======= using Microsoft.Build.Evaluation; using Xunit; >>>>>>> usi...
<<<<<<< using NUnit.Framework; ======= using Xunit; >>>>>>> using Xunit; <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >...
<<<<<<< ======= using System; >>>>>>> using System; <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] ...
<<<<<<< using System.Collections.Generic; using System.IO; ======= using System.Collections.Specialized; using System.Text.RegularExpressions; using Microsoft.Build.Framework; >>>>>>> using System.Collections.Specialized; using System.Text.RegularExpressions; using Microsoft.Build.Framework; <<<<<<< ======= us...
<<<<<<< ======= using Microsoft.Build.UnitTests; >>>>>>> using Microsoft.Build.UnitTests; <<<<<<< [TestFixture] public class SimpleScenarios ======= public class SimpleScenarios : IDisposable >>>>>>> public class SimpleScenarios : IDisposable <<<<<<< [TearDown] public void Unlo...
<<<<<<< internal class CopyOnWriteDictionary<K, V> : IDictionary<K, V>, IDictionary, ISerializable where V : class ======= internal class CopyOnWriteDictionary<K, V> : IDictionary<K, V>, IDictionary >>>>>>> internal class CopyOnWriteDictionary<K, V> : IDictionary<K, V>, IDictionary, ISerializable <<<<<<...
<<<<<<< using Microsoft.Build.Shared; using NUnit.Framework; ======= using Xunit; >>>>>>> using Microsoft.Build.Shared; using Xunit; <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> ...
<<<<<<< ======= /// <summary> /// If a config value is an empty string we return null, this is to keep /// backward compatibility with old code /// </summary> public static string GetConfigValue(string value) { return string.IsNullOrEmpty(value) ? null : value.Trim(); } >>>>>>>
<<<<<<< using NUnit.Framework; ======= >>>>>>> <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<...
<<<<<<< using NUnit.Framework; ======= >>>>>>> <<<<<<< [TestFixture] ======= >>>>>>> <<<<<<< [Test] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Test] [ExpectedException(typeof(KeyNotFoundException))] ======= [Fact] >>>>>>> [Fact] <<<<<<< [Te...
<<<<<<< #if FEATURE_SECURITY_PERMISSIONS ======= using System.Resources; >>>>>>> using System.Resources; #if FEATURE_SECURITY_PERMISSIONS