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<<<<<<< Check.ThatCode(() => { Check.That(IntValue).IsEqualTo(LongValue); }) .Throws<FluentCheckException>() .WithMessage("\nThe checked value is different from the expected one.\nThe checked value:\n\t[42] of type: [int]\nThe expected value:\n...
<<<<<<< public void DidNotRaiseAnyOldSyntax() { Check.ThatCode(() => { // obsolete signature, kept for coverage Check.That(() => { new object(); }).ThrowsAny(); }) .Throws<FluentCheckException>() .WithMessage("\n...
<<<<<<< #pragma warning restore 169 public DummyHeritance() { } public DummyHeritance(int x, int y, int z) : base(x, y) { this.z = z; } ======= public int GetDummyZ() { re...
<<<<<<< return (negated || notContains) ? null : FluentMessage.BuildMessage("The {0} is null.").Expected(values).Label("The {0} substring(s):").ToString(); ======= return negated ? null : FluentMessage.BuildMessage("The {0} is null.").For("string").Expected(values).Label("The {0} subst...
<<<<<<< Note = user.Note; IsAfk = user.IsAfk; ======= Status = ((UserStatus)user.Status).ToString(); >>>>>>> Status = ((UserStatus)user.Status).ToString(); Note = user.Note; IsAfk = user.IsAfk; <<<<<<< public string Note { get; set; } ...
<<<<<<< protected override string GetTitle(HttpWebResponse response) { return response.ResponseUri.AbsoluteUri.ToString(); } ======= >>>>>>>
<<<<<<< user.Hash = email.ToMD5(); var userViewModel = new UserViewModel(user); ======= ChatUser user = _users[name]; user.Hash = email.ToLowerInvariant().ToMD5(); >>>>>>> user.Hash = email.ToLowerInvariant().ToMD5(); var userViewModel = new Us...
<<<<<<< attributeCounters.TryGetValue(attribute.Name, out var attributeCounter); attributeCounters[attribute.Name] = attributeCounter + 1; var accessorName = GetAccessorName(attribute.Name, attributeCounter); ======= if (A...
<<<<<<< Program.Client.Rpc.LoadDeck(ids, keys, groups, SleeveManager.Instance.GetSleeveString(LastLoadedDeck.SleeveId)); ======= Program.Client.Rpc.LoadDeck(ids, keys, groups,sizes, SleeveManager.Instance.GetSleeveString(deck.SleeveId)); >>>>>>> Program.Client.Rpc.LoadDeck(ids, ke...
<<<<<<< public void LoadDeck(int[] id, Guid[] type, Group[] group, string sleeve) ======= public void LoadDeck(int[] id, ulong[] type, Group[] group, string[] size, string sleeve) >>>>>>> public void LoadDeck(int[] id, Guid[] type, Group[] group, string[] size, string sleeve) <<<<<<< public void CreateCard(i...
<<<<<<< private Color? _highlight; private bool isAlternate = false; private bool isAlternateImage =false; internal bool mayBeConsideredFaceUp; /* For better responsiveness, turning a card face down is applied immediately, ======= private double _x, _y; private CardDe...
<<<<<<< var retCard = new Play.Card(player, id, Program.GameEngine.Definition.GetCardById(card.Id), true); ======= var retCard = new Play.Card(player, id, key, Program.GameEngine.Definition.GetCardById(card.Id), true, card.Size.Name); >>>>>>> var retCard = new Play.Card(player, id...
<<<<<<< ======= private bool isLoaded; private object playerLock; >>>>>>> private object playerLock; <<<<<<< this.totalTime = new BehaviorSubject<TimeSpan>(TimeSpan.Zero); ======= this.playerLock = new object(); >>>>>>> this.totalTime = new BehaviorS...
<<<<<<< private readonly ObservableCollection<Player> playersPeeking = new ObservableCollection<Player>(); // List of players, who had peeked at this card. The list is reset when the card changes group. private Color? _highlight; private bool _selected; private Player _target; ...
<<<<<<< card = new Play.Card(owner, c.Id, model, owner == Play.Player.LocalPlayer); ======= card = new Play.Card(owner, c.Id, ulong.Parse(c.EncType), model, owner == Play.Player.LocalPlayer,c.Size); >>>>>>> card = new Play.Card(owner, c.Id, model, owner == ...
<<<<<<< if (value == null) return; cardImage.Source = new BitmapImage(value.GetCardBackUri());//Sets initial preview to default backing (!isFaceUp Image) ======= cardImage.Source = new BitmapImage(value.GetCardBackUri()); >>>>>>> cardImage.Sour...
<<<<<<< // TODO: why a SortedList? Wouldn't a Dictionary be sufficient? private readonly SortedList<Guid, MarkerModel> markersById = new SortedList<Guid, MarkerModel>(); private readonly List<CardModel> recentCards = new List<CardModel>(MaxRecentCards); private readonly List<MarkerModel...
<<<<<<< /* * The CardModel holds all the information the Set Definition gives to us. Access to the model itself * I would expect to be off limits. * * */ public static Uri GetPictureUri(Game game, Guid setId, string imageUri) { return new Uri(ga...
<<<<<<< arg1[i] = new Guid(reader.ReadBytes(16)); int arg2 = reader.ReadInt32(); handler.CreateCard(arg0, arg1, arg2); ======= arg1[i] = reader.ReadUInt64(); length = reader.ReadInt16(); string[] arg2 = new string[length]; for (int i = 0; i < length; ++i) arg2[i] = reader.Re...
<<<<<<< public DataVisualState DataStringState { get => (DataVisualState)GetValue(OffSetDataStringStateProperty); ======= /// <summary> /// Visually change de state of the byte /// </summary> public DataVisualState DataStringState { get =...
<<<<<<< case MeasureType.Position: return Current_Status.playing_position; ======= case MeasureType.PositionSeconds: return (parent.Status?.PlayingPosition).GetValueOrDefault(); >>>>>>> case MeasureType.Position: ...
<<<<<<< if ( TextHelper.TextTimestampExpired( phrase, 2000 ) ) ======= if (TextHelper.TextTimestampExpired(phrase, 3000)) >>>>>>> if ( TextHelper.TextTimestampExpired( phrase, 2000 ) ) ReadText(); TextHelper.UpdateTextTimestamp(phrase); ...
<<<<<<< GuildBuff, ======= RelationshipEXP, Mentee, Mentor, >>>>>>> RelationshipEXP, Mentee, Mentor, GuildBuff, <<<<<<< FriendUpdate, GuildBuffList ======= FriendUpdate, LoverUpdate, MentorUpdate, >>>>>>> FriendUpdate, LoverUpdate, MentorUpdate, ...
<<<<<<< case (short)ServerPacketIds.ResizeInventory: ResizeInventory((S.ResizeInventory)p); break; ======= case (short)ServerPacketIds.NewIntelligentCreature://IntelligentCreature NewIntelligentCreature((S.NewIntelligentCreatu...
<<<<<<< RemovePet, ConquestGuard, ConquestGate, ConquestWall, ConquestSiege, TakeConquestGold, SetConquestRate, StartConquest, ScheduleConquest, OpenGate, CloseGate, ======= RemovePet, Break >>>>>>> Remove...
<<<<<<< GuildBuffList, GameShopInfo, GameShopStock, ======= GuildBuffList, NPCRequestInput >>>>>>> GuildBuffList, NPCRequestInput, GameShopInfo, GameShopStock, <<<<<<< GuildBuffUpdate, GameshopBuy ======= GuildBuffUpdate, NPCConfirmInput >>>>>>> GuildBu...
<<<<<<< case 71://Sabuk Archer return new ConquestArcher(info); case 72: return new Gate(info); case 73: return new Wall(info); ======= >>>>>>> case 71: return new SabukGate...
<<<<<<< for (int i = 0; i < GameShopList.Count; i++) { if (GameShopList[i].Info.Index == Info.Index) return; } GameShopList.Add(new GameShopItem { GoldPrice = (uint)(1000 * Settings.CredxGold), CreditPrice = 1000, ItemIndex = Info.Index, Info = Info, Date ...
<<<<<<< public int ResizeInventory() { if (Inventory.Length >= 86) return Inventory.Length; if (Inventory.Length == 46) Array.Resize(ref Inventory, Inventory.Length + 8); else Array.Resize(ref Inventory, Inventory.Length + 4); ...
<<<<<<< if (!Settings.Instance.AddDescription) ev.Description = ""; if (Settings.Instance.SyncDirection == Sync.Direction.GoogleToOutlook || !Settings.Instance.AddDescription_OnlyToGoogle) { if (Sync.Engine.CompareAttribute("Description", Sync.Direction.GoogleToOutlook, ev.Descri...
<<<<<<< this.ddCategoryColour = new OutlookGoogleCalendarSync.Extensions.ColourPicker(); ======= this.cbOnlyRespondedInvites = new System.Windows.Forms.CheckBox(); this.lDonateTip = new System.Windows.Forms.Label(); >>>>>>> this.ddCategoryColour = new OutlookGoogleCale...
<<<<<<< ======= >>>>>>> <<<<<<< } //Add the Outlook appointment ID into Google event CustomProperty.AddOutlookIDs(ref ev, ai); ======= } else ev.Reminders.UseDefault = Settings.Instance.UseGoogleDefaultReminder; //Add th...
<<<<<<< } catch (System.ArgumentNullException ex) { OGCSexception.Analyse("It seems that Outlook has just been closed.", OGCSexception.LogAsFail(ex)); OutlookOgcs.Calendar.Instance.Reset(); filtered = FilterCalendarEntries(Instance.UseOutlookCalendar.Items, su...
<<<<<<< using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; ======= using App.Metrics; using App.Metrics.Configuration; using App.Metrics.Extensions.Reporting.Graphite; using App.Metrics.Extensions.Reporting.Graphite.Client; using Couchbase; using Couchbase.Configuration...
<<<<<<< typeof(RepeatBenchmark), typeof(AppendPrependBenchmark), typeof(ComparisonBenchmark), typeof(ComparisonAsyncBenchmark) ======= typeof(RepeatBenchmark) #if (CURRENT) ,typeof(AppendPrependBenchmark) #endif >>>>>>> ...
<<<<<<< private readonly IFlubuCommandParser _parser; ======= private readonly IFileWrapper _fileWrapper; private readonly IBuildScriptLocator _buildScriptLocator; >>>>>>> private readonly IFlubuCommandParser _parser; private readonly IFileWrapper _fileWrapper; pr...
<<<<<<< summRow.Clear(XLClearOptions.Contents); summRow.Cell(groupClmn).Value = _getGroupLabel != null ? _getGroupLabel(title) : title + " Total"; ======= summRow.Clear(XLClearOptions.Contents | XLClearOptions.DataType); // ClosedXML issue 844 summRow.Cell(groupClmn).Va...
<<<<<<< { "GeometryRotationAnchorOffset", (parser, x) => x.GeometryRotationAnchorOffset = parser.ParsePoint2Df() }, ======= { "CamouflageDetectionMultiplier", (parser, x) => x.CamouflageDetectionMultiplier = parser.ParseFloat()}, >>>>>>> { "GeometryRotationAnchorOffset", (parser,...
<<<<<<< // Copyright (c) Microsoft Corporation and contributors. All Rights Reserved. See License.txt in the project root for license information. using System; ======= using System; using System.IO; >>>>>>> // Copyright (c) Microsoft Corporation and contributors. All Rights Reserved. See License.txt in the p...
<<<<<<< public IntPtr Data => THByteTensor_data (handle); ======= public unsafe byte *Data => (byte*) THByteTensor_data (handle); >>>>>>> public IntPtr Data => THByteTensor_data (handle); <<<<<<< ======= >>>>>>> <<<<<<< ======= ...
<<<<<<< ======= public CCLens3D() { } public CCLens3D(float duration, CCGridSize gridSize, CCPoint position, float radius) : base() { InitWithDuration(duration, gridSize, position, radius); } public CCLens3D(CCLens3D lens3D) { InitWit...
<<<<<<< public int PlayEffect(int nId) { try { if (SharedList.ContainsKey(nId)) { SharedList[nId].Play(false); } } catch (Exception ex) { CCLog.Log("Unexpected ...
<<<<<<< var s = Scene.VisibleBoundsWorldspace.Size; var p = new CCPoint(CCMacros.CCRandomBetween0And1() * s.Width, CCMacros.CCRandomBetween0And1() * s.Height); label.Position = p; ======= >>>>>>>
<<<<<<< public CCTransitionFlipX() { } public CCTransitionFlipX(float t, CCScene s, tOrientation o) : base (t, s, o) ======= public CCTransitionFlipX(float t, CCScene s, CCTransitionOrientation o) : base (t, s, o) >>>>>>> public CCTransitionFlipX() { } public CCTransitionF...
<<<<<<< protected override void UpdateColor() ======= public override void UpdateColor() >>>>>>> public override void UpdateColor() <<<<<<< // public override void UpdateDisplayedColor(CCColor3B parentColor) // { // base.UpdateDisplayedColor(parentColor)...
<<<<<<< CCSize s = Scene.VisibleBoundsWorldspace.Size; ======= CCSize s = Director.WindowSizeInPoints; >>>>>>> CCSize s = Scene.VisibleBoundsWorldspace.Size; <<<<<<< CCSize s = Scene.VisibleBoundsWorldspace.Size; ======= CCSize s = Director.WindowSizeIn...
<<<<<<< public static void SetScissorInPoints(float x, float y, float w, float h) { y = CCDirector.SharedDirector.WinSize.Height - y - h; graphicsDevice.ScissorRectangle = new Rectangle( (int)(x * m_fScaleX + m_obViewPortRect.Origin.X), (int)(y * ...
<<<<<<< CCRenderTexture texture = new CCRenderTexture(bounds.Size, viewportRect.Size); texture.Sprite.AnchorPoint = new CCPoint(0.5f, 0.5f); texture.Position = new CCPoint(bounds.Origin.X + bounds.Size.Width / 2, bounds.Size.Height / 2); texture.AnchorPoint = new CCPoint(...
<<<<<<< The most popular CCNodes are: CCScene, CCLayer, CCSprite, CCMenu. The main features of a CCNode are: - They can contain other CCNode nodes (addChild, getChildByTag, removeChild, etc) - They can schedule periodic callback (schedule, unschedule, etc) - They can execute act...
<<<<<<< public bool InitWithTarget(SEL_MenuHandler selector, CCMenuItem[] items) ======= #region ICCRGBAProtocol Members public byte Opacity { get { return m_cOpacity; } set { m_cOpacity = value; if (m_pSubItems != nu...
<<<<<<< CCSize s = Scene.VisibleBoundsWorldspace.Size; ======= >>>>>>>
<<<<<<< CCRect cachedViewportRect; CCRect cachedVisibleBoundsRect; ======= >>>>>>>
<<<<<<< #if WINDOWS || WINDOWSGL || MONOMAC || IOS ======= //#if WINDOWS || WINDOWSGL_PHONE >>>>>>> //#if WINDOWS || WINDOWSGL || MONOMAC || IOS <<<<<<< #elif !NETFX_CORE && !WINDOWS_PHONE var inGZipStream = new GZipStream(new MemoryStream(pTMXMapInfo.CurrentString), CompressionMode.De...
<<<<<<< // public static b2ContactVelocityConstraint Default = b2ContactVelocityConstraint.Create(); ======= >>>>>>> <<<<<<< // public static b2ContactPositionConstraint Default = b2ContactPositionConstraint.Create(); ======= >>>>>>> public static b2ContactPositionConstraint Default = b2Con...
<<<<<<< [Conditional("DEBUG")] void ValidateInvariants() { var line = this; int lineStartOffset = line.DocumentLine.Offset; int lineEndOffset = line.DocumentLine.EndOffset; for (int i = 0; i < line.Sections.Count; i++) { HighlightedSection s1 = line.Sections[i]; if (s1.Offset < lineStartOffset...
<<<<<<< using ICSharpCode.NRefactory.Editor; ======= using ICSharpCode.AvalonEdit.Utils; >>>>>>> using ICSharpCode.AvalonEdit.Utils; using ICSharpCode.NRefactory.Editor;
<<<<<<< if (other.NodeType != NodeType.IdToken) ======= if (!typeof(Token).IsAssignableFrom(other.GetType())) >>>>>>> if (!typeof(Token).IsAssignableFrom(other.GetType())) <<<<<<< var regex = other.Root.Language.IsCaseInsensitive() ? CaseInsensitiveReg...
<<<<<<< using System.Collections.Generic; using System.Linq; ======= using System.Linq; using System.Collections.Generic; using System; >>>>>>> using System; using System.Collections.Generic; using System.Linq;
<<<<<<< return new StringLiteral(charLiteral.GetText(), textSpan); ======= string text = charLiteral.GetText(); return new StringLiteral(text.Substring(1, text.Length - 2), textSpan, FileNode); >>>>>>> string text = charLiteral.GetText(); ...
<<<<<<< using System.Threading.Tasks; ======= using Microsoft.AspNetCore.Builder; >>>>>>> using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; <<<<<<< using Microsoft.AspNetCore.Internal; using Microsoft.AspNetCore.Routing; using Microsoft.AspNetCore.Routing.Internal; using Microsoft.AspNetCore.Routing...
<<<<<<< Flag = true, Enum = TestEnum.Value1, Owned = null ======= Composition = null >>>>>>> Flag = true, Enum = TestEnum.Value1, Owned = null Composition = null <<<<<<< public...
<<<<<<< using Paramore.Brighter.FeatureSwitch; ======= using Polly.Fallback; >>>>>>> using Paramore.Brighter.FeatureSwitch; using Polly.Fallback; <<<<<<< private IAmAFeatureSwitchRegistry _featureSwitchRegistry; ======= private IAmAChannelFactory _responseChannelFactory; >>>>>>> privat...
<<<<<<< using MediaBrowser.Model.LiveTv; using MediaBrowser.Model.Logging; ======= using MediaBrowser.Model.Library; >>>>>>> using MediaBrowser.Model.Library; using MediaBrowser.Model.LiveTv; using MediaBrowser.Model.Logging; <<<<<<< public static async Task<TReturnType> Clone<TReturnType>(this TReturnType...
<<<<<<< ======= using Cimbalino.Phone.Toolkit.Services; using GalaSoft.MvvmLight.Ioc; using MediaBrowser.ApiInteraction; using MediaBrowser.ApiInteraction.WebSocket; >>>>>>> using Cimbalino.Phone.Toolkit.Services; using GalaSoft.MvvmLight.Ioc; <<<<<<< using INavigationService = MediaBrowser.WindowsPhone.Model.Inter...
<<<<<<< using MediaBrowser.ApiInteraction.Data; using MediaBrowser.ApiInteraction.Playback; ======= >>>>>>> using MediaBrowser.ApiInteraction.Data; using MediaBrowser.ApiInteraction.Playback; <<<<<<< private StreamInfo _streamInfo; ======= private StreamInfo _streamInfo; public TimeSpan _...
<<<<<<< this.buttonGfxRefreshObject = new System.Windows.Forms.Button(); this.buttonGfxDumpDisplayList = new System.Windows.Forms.Button(); ======= this.buttonSaveVars = new System.Windows.Forms.Button(); this.buttonClearVars = new System.Windows.Forms.Button(); >>>>>>...
<<<<<<< SimplifyLogicNot, ======= SimplifyShiftOperators, >>>>>>> SimplifyLogicNot, SimplifyShiftOperators, <<<<<<< if (abortBeforeStep == ILAstOptimizationStep.SimplifyLogicNot) return; modified |= block.RunOptimization(SimplifyLogicNot); ======= if (abortBeforeStep == ILAstOptimiz...
<<<<<<< using ICSharpCode.ILSpy.Baml; using ICSharpCode.ILSpy.Options; ======= >>>>>>> using ICSharpCode.ILSpy.Options;
<<<<<<< public static bool IsUnconditionalBranch(this OpCode opcode) { if (opcode.OpCodeType == OpCodeType.Prefix) return false; switch (opcode.FlowControl) { case FlowControl.Branch: case FlowControl.Throw: case FlowControl.Return: return true; case FlowControl.Next: case FlowCo...
<<<<<<< protected virtual void OnDecompilationFinished(DecompileEventArgs e) { if (DecompileFinished != null) { DecompileFinished(this, e); } } protected void NotifyDecompilationFinished(BaseCodeMappings b) { if (b is AstBuilder) { var builder = b as AstBuilder; var nodes = Tre...
<<<<<<< using ICSharpCode.ILSpy.Options; ======= >>>>>>> using ICSharpCode.ILSpy.Options;
<<<<<<< using System.Windows.Media; ======= using System.Windows.Interop; >>>>>>> using System.Windows.Interop; using System.Windows.Media; <<<<<<< using ICSharpCode.Decompiler; ======= >>>>>>> using ICSharpCode.Decompiler;
<<<<<<< if (method.IsExplicitInterfaceImplementation && target.Expression is ThisReferenceExpression) { var interfaceMember = method.ExplicitlyImplementedInterfaceMembers.First(); var castExpression = new CastExpression(expressionBuilder.ConvertType(interfaceMember.DeclaringType), target.Expression)...
<<<<<<< WriteEnum(typeDefinition.Attributes & TypeAttributes.VisibilityMask, typeVisibility); WriteEnum(typeDefinition.Attributes & TypeAttributes.LayoutMask, typeLayout); WriteEnum(typeDefinition.Attributes & TypeAttributes.StringFormatMask, typeStringFormat); const TypeAttributes masks = TypeAttributes.Cl...
<<<<<<< new Action(delegate { InsertResult(this.Results, result); })); ======= new Action(delegate { InsertResult(result); })); >>>>>>> new Action(delegate { InsertResult(this.Results, result); })); <<<<<<< void InsertResult(ObservableCollection<SearchResult> results, SearchResult result) { ...
<<<<<<< RunForLibrary(cscOptions: cscOptions); ======= Run(cscOptions: cscOptions, decompilerSettings: new DecompilerSettings { NullPropagation = false }); >>>>>>> RunForLibrary(cscOptions: cscOptions, decompilerSettings: new DecompilerSettings { NullPropagation = false }); <<<<<<< var exe...
<<<<<<< volatile IndexEntry[] index; // SORTED array of index entries ======= readonly Encoding encoding; DateTime lastWriteDate; IndexEntry[] index; // SORTED array of index entries >>>>>>> readonly Encoding encoding; IndexEntry[] index; // SORTED array of index entries <<<<<<< redirectedXmlRe...
<<<<<<< // Create mapping - used in debugger MethodMapping methodMapping = propDef.GetMethod.CreateCodeMapping(CSharpCodeMapping.SourceCodeMappings); astProp.Getter = new Accessor { Body = AstMethodBodyBuilder.CreateMethodBody(propDef.GetMethod, context) }.WithAnnotation(propDef.GetMethod); =...
<<<<<<< [ExportOptionPage(Title = nameof(Properties.Resources.Display), Order = 1)] ======= [ExportOptionPage(Title = "Display", Order = 20)] >>>>>>> [ExportOptionPage(Title = nameof(Properties.Resources.Display), Order = 20)]
<<<<<<< using System.Reactive; using System.Reactive.Linq; ======= using System.Threading; using System.Windows.Input; >>>>>>> using System.Reactive; using System.Threading; using System.Reactive.Linq;
<<<<<<< // Create mapping - used in debugger MemberMapping methodMapping = propDef.GetMethod.CreateCodeMapping(CSharpCodeMapping.SourceCodeMappings); astProp.Getter = new Accessor { Body = AstMethodBodyBuilder.CreateMethodBody(propDef.GetMethod, context) }.WithAnnotation(propDef.GetMethod); ...
<<<<<<< readonly MetadataLoader typeReferenceCecilLoader = new MetadataLoader(); ======= readonly CecilLoader typeReferenceCecilLoader; >>>>>>> readonly MetadataLoader typeReferenceCecilLoader; <<<<<<< MetadataLoader cecilLoader = new MetadataLoader { IncludeInternalMembers = true, LazyLoad = true, Shorten...
<<<<<<< codeDomBuilder.RunTransformations(transformAbortCondition); codeDomBuilder.GenerateCode(output); OnDecompilationFinished(new DecompileEventArgs { CodeMappings = codeDomBuilder.CodeMappings, LocalVariables = codeDomBuilder.LocalVariables, DecompiledMemberReferences = codeDomBuilder.DecompiledMemberRefer...
<<<<<<< if (!displayClass.Variables.TryGetValue(field, out var v)) { ======= // Use the unspecialized member definition to make reference comparisons in dictionary possible. var field = (IField)inst.Field.MemberDefinition; // However, we want the specialized version, so that display-class type parameters ...
<<<<<<< public class RepackAssemblyResolver : DefaultAssemblyResolver { public void RegisterAssemblies(List<AssemblyDefinition> mergedAssemblies) { foreach (var assemblyDefinition in mergedAssemblies) { RegisterAssembly(assemblyDefinition); } ...
<<<<<<< while (ForceUnbanning) { await Task.Delay(25); } FarmingPokemons = true; var update = await client.UpdatePlayerLocation(pokemon.Latitude, pokemon.Longitude); ======= await locationManager.updat...
<<<<<<< ======= >>>>>>> <<<<<<< using Microsoft.Practices.ServiceLocation; ======= using SubSonic.SqlGeneration; using SubSonic.Linq.Structure; >>>>>>> using SubSonic.SqlGeneration; using SubSonic.Linq.Structure;
<<<<<<< using SubSonic.DataProviders; ======= >>>>>>>
<<<<<<< /// ======= >>>>>>>
<<<<<<< internal override Executable ResolveEntityNames(ParserContext parser) { this.BatchExecutableEntityNameResolver(parser, this.Code); this.Condition = this.Condition.ResolveEntityNames(parser); return this; } internal override void ResolveTypes(...
<<<<<<< ======= >>>>>>>
<<<<<<< [TableName("Person")] [ObjectFactory(typeof(TestPersonObject.Factory))] public class TestPersonObject { public class Factory : IObjectFactory { #region IObjectFactory Members public object CreateInstance(TypeAccessor typeAccessor, InitContext context) { if (context == null) ...
<<<<<<< public struct NullableObjectId { public NullableObjectId(int? value) { m_value = value; } private int? m_value; public int? Value { get { return m_value; } set { m_value = v...
<<<<<<< [TestCase("--skipnontestassemblies", "SkipNonTestAssemblies", true)] ======= [TestCase("--set-principal-policy:UnauthenticatedPrincipal", "PrincipalPolicy", "UnauthenticatedPrincipal")] >>>>>>> [TestCase("--skipnontestassemblies", "SkipNonTestAssemblies", true)] [TestCase("--...
<<<<<<< public abstract void NotifyUserConfirmation(UserConfirmation confirmation); // Note: in PlatformCrashes we use only callbacks; not events (in Crashes, there are some corresponding events) public abstract SendingErrorReportHandler SendingErrorReport { get; set; } public abstract ...
<<<<<<< /// <summary> /// This property controls the amount of logs emitted by the SDK. /// </summary> public static LogLevel LogLevel { get { return PlatformLogLevel; } set { Platfo...
<<<<<<< // Setup auth type dropdown choices foreach (var authType in AuthTypeUtils.GetAuthTypeChoiceStrings()) { this.AuthTypePicker.Items.Add(authType); } this.AuthTypePicker.SelectedIndex = (int)(AuthTypeUtils.GetPersistedAuthType()); ...
<<<<<<< using System.IO; ======= using System; >>>>>>> using System; using System.IO; <<<<<<< Crashes.GetErrorAttachments = (ErrorReport report) => { byte[] fileContent = null; var fileName = new FileInfo(Settings.Default.FileErrorAttachments).Name; ...
<<<<<<< /// Set this callback to add custom behavior for determining whether user confirmation is required to send /// error reports. /// </summary> /// <seealso cref="ShouldAwaitUserConfirmationCallback"/> public static ShouldAwaitUserConfirmationCallback ShouldAwaitUserConfirma...
<<<<<<< Distribute.WillExitApp = OnWillExitApp; ======= Distribute.NoReleaseAvailable = OnNoReleaseAvailable; >>>>>>> Distribute.WillExitApp = OnWillExitApp; Distribute.NoReleaseAvailable = OnNoReleaseAvailable; <<<<<<< void OnWillExitApp() { ...