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<<<<<<< public RiakBucketProperties SetReplicationMode(RiakConstants.RiakEnterprise.ReplicationMode replicationMode) { ReplicationMode = replicationMode; return this; } ======= public RiakBucketProperties SetBigVclock(uint? bigVclock) { BigV...
<<<<<<< ======= private readonly bool _reuseHeaderValues; private readonly bool _useLatin1; >>>>>>> private readonly bool _useLatin1; <<<<<<< ReuseHeaderValues = reuseHeaderValues; ======= _reuseHeaderValues = reuseHeaderValues; _useLatin1 = useLatin1; ...
<<<<<<< #if WINRT #elif PSS _graphics.DrawArrays(PSSHelper.ToDrawMode(primitiveType), vertexStart, GetElementCountArray(primitiveType, primitiveCount)); ======= >>>>>>>
<<<<<<< static public T Create(string launchParameters, PhoneApplicationPage page, UIElement drawingSurface = null) ======= /// static public T Create(string launchParameters, PhoneApplicationPage page) >>>>>>> /// static public T Create(string launchParameters, PhoneApplica...
<<<<<<< #if !DIRECTX ======= #endif #if !WINRT >>>>>>> #endif #if !DIRECTX <<<<<<< #elif DIRECTX ======= #elif PSS throw new NotImplementedException(); #elif WINRT >>>>>>> #elif PSS throw new NotImplementedException(); #elif DIRECTX <<<<<<< #elif DIRECTX throw new NotImple...
<<<<<<< #if WINDOWS_MEDIA_ENGINE || WINDOWS_MEDIA_SESSION ======= #if WINDOWS_MEDIA_ENGINE || WINDOWS_MEDIA_SESSION using SharpDX; >>>>>>> #if WINDOWS_MEDIA_ENGINE || WINDOWS_MEDIA_SESSION using SharpDX; <<<<<<< #elif WINDOWS_PHONE internal static MediaElement _mediaElement; ======= private static...
<<<<<<< GL.ClearColor(color.X, color.Y, color.Z, color.W); ======= // GL.Clear() obeys the scissor rectangle where as in XNA/DirectX // it does not. So make sure scissor rect is set to the viewport // bounds before we do the clear. var prevScissorRect = ScissorRe...
<<<<<<< if (!reader.GraphicsDevice.GraphicsCapabilities.SupportsS3tc && convertedFormat == SurfaceFormat.Color) ======= case SurfaceFormat.Dxt3SRgb: if (!reader.GraphicsDevice.GraphicsCapabilities.SupportsS3tc) >>>>>>> case SurfaceFormat.Dxt3SR...
<<<<<<< var shaderList = new List<Shader>(); ======= _shaderList = new List<DXShader>(); >>>>>>> _shaderList = new List<Shader>(); <<<<<<< var shader = new MGFXShader(graphicsDevice, reader); shaderList.Add(shader); ======= var sh...
<<<<<<< case 0: case 5: TouchPanel.AddEvent(new TouchLocation(id, TouchLocationState.Pressed, position)); ======= case MotionEventActions.Down: case MotionEventActions.PointerDown: index = collection.FindIndexById(...
<<<<<<< static class FontHelper { [StructLayout(LayoutKind.Sequential)] public struct ABC { public int abcA; public uint abcB; public int abcC; } [DllImport("gdi32.dll", ExactSpelling = true)] public static extern IntPtr SelectObject(IntPtr hDC, IntPtr hObj); [DllImport("gdi32.dll", ExactSpel...
<<<<<<< case SurfaceFormat.RgbaATCExplicitAlpha: glInternalFormat = (PixelInternalFormat)All.AtcRgbaExplicitAlphaAmd; glFormat = (PixelFormat)All.CompressedTextureFormats; break; case SurfaceFormat.RgbaATCInterpolatedAlpha: glInternalFormat = (PixelInternalFormat)All.AtcRgbaInter...
<<<<<<< Dictionary<long, NetConnection> connectedGamers = new Dictionary<long, NetConnection>(); bool online = false; private static int port = 3074; private static IPEndPoint m_masterServer; private static int masterserverport = 6000; private static string masterServer = "86.1...
<<<<<<< { AssertNotDisposed(); ======= { _platform.BeforeInitialize(); >>>>>>> { AssertNotDisposed(); _platform.BeforeInitialize();
<<<<<<< // Initialize GameTime _updateGameTime = new GameTime(); _drawGameTime = new GameTime(); gesture = new GestureDetector(new GestureListener((AndroidGameActivity)this.Context)); ======= gesture = new GestureDetector(new GestureListener((AndroidGameActivity)thi...
<<<<<<< #if OPENGL Threading.BlockOnUIThread(() => ======= Threading.Begin(); try >>>>>>> Threading.BlockOnUIThread(() => <<<<<<< }); #elif DIRECTX var d3dDevice = device._d3dDevice; if (isVertexShader) ...
<<<<<<< return texture; #elif WINDOWS_STOREAPP ======= Texture2D texture = null; Threading.BlockOnUIThread(() => { texture = new Texture2D(graphicsDevice, width, height, false, SurfaceFormat.Color); texture.SetData<i...
<<<<<<< _platform = GamePlatform.Create(this); _platform.Activated += Platform_Activated; _platform.Deactivated += Platform_Deactivated; _services.AddService(typeof(GamePlatform), _platform); // Set the window title. // TODO: Get the title from t...
<<<<<<< this._folderDeleteMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this._folderRebuildMenuItem = new System.Windows.Forms.ToolStripMenuItem(); ======= this._buildLaunchDebuggerMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this._rebuildLaunchDe...
<<<<<<< _viewport.Width = DisplayMode.Width; _viewport.Height = DisplayMode.Height; if (ResourcesLost) { ContentManager.ReloadAllContent(); ResourcesLost = false; ======= if (ResourcesLost) { Cont...
<<<<<<< internal uint glFramebuffer; #elif PSM internal FrameBuffer _frameBuffer; ======= >>>>>>> #elif PSM internal FrameBuffer _frameBuffer;
<<<<<<< public void Begin () ======= /// <summary> ///Initialize shaders and program on OpenGLES2.0 /// </summary> private void InitGL20() { string vertexShaderSrc = @" uniform mat4 uMVPMatrix; attribute vec4 aPosition; attribute vec2 aTexCoord; attribute vec4...
<<<<<<< #elif WINDOWS_STOREAPP ======= #endif #if WINDOWS_MEDIA_ENGINE || WINDOWS_MEDIA_SESSION >>>>>>> #endif #if WINDOWS_MEDIA_ENGINE || WINDOWS_MEDIA_SESSION <<<<<<< #if WINDOWS_STOREAPP private static MediaEngine _mediaEngineEx; ======= #if WINDOWS_MEDIA_ENGINE private static readonly MediaE...
<<<<<<< ======= void Flush() { _batcher.DrawBatch (_sortMode, graphicsDevice.SamplerStates[0]); } void CheckValid(Texture2D texture) { if (texture == null) throw new ArgumentNullException("texture"); if (!beginCalled) throw new I...
<<<<<<< ======= #if DEBUG && !WINDOWS_PHONE var licenseInformation = CurrentAppSimulator.LicenseInformation; #else >>>>>>> <<<<<<< MessageBoxIcon icon); public static Nullable<int> ShowMessageBox(string title, string text, IEnumerable<string>...
<<<<<<< #elif GLES ======= using PssVertexBuffer = Sce.Pss.Core.Graphics.VertexBuffer; #elif WINRT //Nothing #else >>>>>>> #elif GLES <<<<<<< #if DIRECTX throw new NotImplementedException(); ======= #if WINRT #elif PSS throw new NotImplementedException(); >>>>>>> #if DIRECTX t...
<<<<<<< #if PSS #warning We are only setting one hardcoded parameter here. Need to do this properly by iterating _effect.Parameters (Happens in DXShader) float[] data = (float[])_effect.Parameters["WorldViewProj"].Data; Sce.Pss.Core.Matrix4 matrix4 = PSSHelper.ToPssMatrix4(data); _ef...
<<<<<<< void DoAction(string action, string key); ======= bool CanRemove(string[] keys); >>>>>>> bool CanRemove(string[] keys); void DoAction(string action, string key);
<<<<<<< using System.Threading; ======= using System.Runtime.InteropServices; using System.Threading; >>>>>>> using System.Threading; using System.Threading;
<<<<<<< public void TestConcat() { Stream testProgramStream = File.OpenRead(@"CorrectSampleLuaFiles\concat.lua"); List<Token> tokenList = Lexer.Tokenize(testProgramStream); int tokenIndex = 0; Assert.Equal(TokenType.StringConcatOperator, tokenList[tokenInd...
<<<<<<< using LanguageService.Shared; using Microsoft.VisualStudio.LanguageServices.Lua.Shared; ======= using Microsoft.VisualStudio.LuaLanguageService.Shared; >>>>>>> using LanguageService.Shared; using Microsoft.VisualStudio.LanguageServices.Lua.Shared; <<<<<<< ======= using Validation; >>>>>>> <<<<<<< namesp...
<<<<<<< private Tagger tagger; public Tagger Tagger { get { if (this.tagger == null) { this.tagger = new Tagger(this.standardClassifications.Value, this); } return this.tagger; ...
<<<<<<< * Copyright (c) 2008-2017 Dolittle. All rights reserved. * Licensed under the MIT License. See LICENSE in the project root for license information. *--------------------------------------------------------------------------------------------*/ using System; ======= * Copyright (c) 2008-2017 Dolittle. All ...
<<<<<<< public object Cover { get; set; } public string Artist { get; set; } public string Title { get; set; } ======= >>>>>>> public object Cover { get; set; } public string Artist { get; set; } public string Title { get; set; }
<<<<<<< /// <summary> /// Setting or getting whether we are in the repeat state /// </summary> RepeatMode Repeat { get; set; } ======= RepeatMode RepeatMode { get; set; } >>>>>>> /// <summary> /// Setting or getting whether we are in the repeat state ...
<<<<<<< options = options ?? new ElasticsearchSinkOptions(new [] { new Uri("http://localhost:9200") }); var sink = new ElasticsearchSink(options); ======= options = options ?? new ElasticsearchSinkOptions(new [] { new Uri("http://locahost:9200") }); var sink = string.I...
<<<<<<< using System.Linq; using System.Threading; ======= >>>>>>> using System.Linq; <<<<<<< ======= private const int MaxNuGetExeFileSize = 10 * 1024 * 1024; private static readonly object fileLock = new object(); >>>>>>> private const int MaxNuGetExeFileSize = 10 * 1024 * 1024;
<<<<<<< public const string OwinRoute = "OwinRoute"; public const string Pages = "Pages"; ======= public const string ExternalAuthentication = "ExternalAuthentication"; public const string ExternalAuthenticationCallback = "ExternalAuthenticationCallback"; public const string Re...
<<<<<<< public DateTime? LastEdited { get; set; } ======= // License Report Information public string LicenseUrl { get; set; } public string LicenseNames { get; set; } public string LicenseReportUrl { get; set; } >>>>>>> public DateTime? LastEdited { get; set; } ...
<<<<<<< public Mock<ICuratedFeedByNameQuery> StubCuratedFeedByNameQry { get; private set; } public Mock<ICuratedFeedService> StubCuratedFeedService { get; private set; } public Mock<ISearchService> StubSearchService { get; private set; } ======= public Mock<ICuratedFeed...
<<<<<<< await Task.WhenAll(source, inner); if (!default(EqDefault<K>).Equals(outerKeyMap(source.Result), innerKeyMap(inner.Result))) ======= await Task.WhenAll(source, inner).ConfigureAwait(false); if (!EqualityComparer<K>.Default.Equals(outerKeyMap(source.Result), inne...
<<<<<<< addHeader(file); ======= file.WriteLine("// clang-format off"); addGPLheader(file); >>>>>>> file.WriteLine("// clang-format off"); addHeader(file); <<<<<<< addHeader(file); ======= file.WriteLine("// clang-format off"); ...
<<<<<<< public DeviceInfo() ======= //[EdsExport] @fixme place this in EDS as comment public string LSS_Type = ""; public DeviceInfo(Dictionary<string, string> section) >>>>>>> //[EdsExport] @fixme place this in EDS as comment public string LSS_Type = ""; pub...
<<<<<<< //[EdsExport] @fixme place this in EDS as comment public string LSS_Type = "Server"; ======= [EdsExport(true)] //comment only, not supported by eds public string LSS_Type = ""; >>>>>>> [EdsExport(true)] //comment only, not supported by eds public string LSS_Typ...
<<<<<<< this.textBox_compactPDO = new System.Windows.Forms.TextBox(); this.label4 = new System.Windows.Forms.Label(); ======= this.comboBox_lss = new System.Windows.Forms.ComboBox(); >>>>>>> this.textBox_compactPDO = new System.Windows.Forms.TextBox(); this...
<<<<<<< var outputKind = SpanKindInternal.Markup; ======= >>>>>>> <<<<<<< outputKind = SpanKindInternal.Code; ======= >>>>>>> <<<<<<< outputKind = SpanKindInternal.Code; ======= >>>>>>> <<<<<<< outputKind = SpanKindIn...
<<<<<<< outputValues[0] = (long)(outputValues[0] * _linearSensitivityScaleFactor); outputValues[1] = (long)(outputValues[1] * _linearSensitivityScaleFactor); ======= outputValues[0] = (short) (outputValues[0] * _linearSenstitivityScaleFactor); ...
<<<<<<< private FileItem(FileContainer fileContainer, string sourceFilePath, TypeFile typeFile) ======= public static FileItem NewSubtitleFileItem(FileContainer fileContainer) { FileItem fileItem = new FileItem(fileContainer, null, TypeFile.SubtitleText); fileItem.IpfsP...
<<<<<<< var browserComposer = new Browser( with => { with.Module<TestModule>(); with.RootPathProvider<StaticPathProvider>(); with.ViewEngines(typeof(SuperSimpleViewEngineWrapper), typeof(Razor...
<<<<<<< ======= TitleViewManager _titleViewManager; >>>>>>> TitleViewManager _titleViewManager; <<<<<<< void UpdateTitleViewPresenter() { if (TitleView == null) { TitleViewVisibility = Visibility.Collapsed; if (_titleViewPresenter != null) _titleViewPresenter.Loaded -= O...
<<<<<<< void IImageElement.OnImageSourceSourceChanged(object sender, EventArgs e) => ImageElement.ImageSourceSourceChanged(this, e); ======= bool IImageController.GetLoadAsAnimation() => false; bool IImageElement.IsLoading => false; bool IImageElement.IsAnimationPlaying => false; void IImageElement.On...
<<<<<<< View _flyoutHeader; int _actionBarHeight; ======= AppBarLayout _appBar; RecyclerView _recycler; ShellFlyoutRecyclerAdapter _adapter; View _flyoutHeader; int _actionBarHeight; >>>>>>> AppBarLayout _appBar; RecyclerView _recycler; ShellFlyoutRecyclerAdapter _adapter; View _flyoutHeader; ...
<<<<<<< _child.Element?.DisposeModalAndChildRenderers(); _child.NativeView.RemoveFromSuperview(); _child.Dispose(); _child = null; ======= if (_child != null) { if (_child.Element.Platform is Platform platform) platform.DisposeModelAndChildrenRenderers(_child.Element); _c...
<<<<<<< using Xamarin.Forms.Platform.Android; using AMenuItemCompat = global::Android.Support.V4.View.MenuItemCompat; using AView = Android.Views.View; using FragmentTransaction = AndroidX.Fragment.App.FragmentTransaction; ======= using FragmentTransaction = AndroidX.Fragment.App.FragmentTransaction; using NestedScro...
<<<<<<< var adapter = new ShellFlyoutRecyclerAdapter(shellContext, OnElementSelected); recycler.SetClipToPadding(false); recycler.SetLayoutManager(_layoutManager = new ScrollLayoutManager(context, (int)Orientation.Vertical, false)); recycler.SetAdapter(adapter); ======= _adapter = new ShellFlyoutRecycl...
<<<<<<< UnsubscribeSwipeItemEvents(); _swipeItems.Clear(); ======= _swipeThreshold = 0; _swipeOffset = 0; >>>>>>> UnsubscribeSwipeItemEvents(); _swipeItems.Clear(); _swipeThreshold = 0; _swipeOffset = 0;
<<<<<<< public const string Shell = "Shell"; public const string TabbedPage = "TabbedPage"; ======= public const string Shell = "Shell"; public const string CustomRenderers = "CustomRenderers"; >>>>>>> public const string Shell = "Shell"; public const string TabbedPage = "TabbedPage"; public const stri...
<<<<<<< using Xamarin.Forms.Platform.Android.FastRenderers; ======= using AColor = Android.Graphics.Color; using Xamarin.Forms.PlatformConfiguration.AndroidSpecific; >>>>>>> using AColor = Android.Graphics.Color; using Xamarin.Forms.PlatformConfiguration.AndroidSpecific; using Xamarin.Forms.Platform.Android.FastRend...
<<<<<<< var iconColor = NavigationPage.GetIconColor(Current); if (iconColor.IsDefault) iconColor = barTextColor; NavigationBar.TintColor = iconColor == Color.Default || statusBarColorMode == StatusBarTextColorMode.DoNotAdjust ======= NavigationBar.TintColor = barTextColor == Color.Default || NavPage....
<<<<<<< ======= using Microsoft.AspNetCore.Routing.Patterns; >>>>>>> using Microsoft.AspNetCore.Routing.Patterns; <<<<<<< var response = httpContext.Response; response.StatusCode = 200; response.ContentType = "text/plain"; ...
<<<<<<< internal const int requestCodeFilePicker = 11001; internal const int requestCodeMediaPicker = 11002; internal const int requestCodeMediaCapture = 11003; internal const int requestCodeStart = 12000; static int requestCode = requestCodeStart; internal static int ...
<<<<<<< AButton view = View; ======= if (View?.LayoutParameters == null && _hasLayoutOccurred) return false; AppCompatButton view = View; >>>>>>> if (View?.LayoutParameters == null && _hasLayoutOccurred) return false; AButton view = View;
<<<<<<< UpdateItemsUpdatingScrollMode(); ======= UpdateFlowDirection(); >>>>>>> UpdateItemsUpdatingScrollMode(); UpdateFlowDirection();
<<<<<<< ======= using AButton = Android.Widget.Button; using Android.Text.Method; >>>>>>> using Android.Text.Method; <<<<<<< _renderer.View.SetAllCaps(textTransform == TextTransform.Default); ======= // Use defaults only when user hasn't specified alternative TextTransform settings if (textTransform ==...
<<<<<<< GalleryBuilder.NavButton("Footer Only (String)", () => new FooterOnlyString(), Navigation), ======= GalleryBuilder.NavButton("Header/Footer (Grid Horizontal)", () => new HeaderFooterGridHorizontal(), Navigation), >>>>>>> GalleryBuilder.NavButton("Footer Only (String)", () => new FooterOnlyS...
<<<<<<< using Xamarin.Forms.Controls.GalleryPages.SwipeViewGalleries; ======= using Xamarin.Forms.Controls.GalleryPages.PlatformTestsGallery; >>>>>>> using Xamarin.Forms.Controls.GalleryPages.SwipeViewGalleries; using Xamarin.Forms.Controls.GalleryPages.PlatformTestsGallery;
<<<<<<< using Android.Support.V4.Content; using Android.Views; ======= using Android.Provider; >>>>>>> using Android.Provider; using Android.Views;
<<<<<<< static bool? s_isiOS13OrNewer; ======= static bool? s_respondsTosetNeedsUpdateOfHomeIndicatorAutoHidden; >>>>>>> static bool? s_isiOS13OrNewer; static bool? s_respondsTosetNeedsUpdateOfHomeIndicatorAutoHidden; <<<<<<< internal static bool IsiOS13OrNewer { get { if (!s_isiOS13OrNewer.H...
<<<<<<< CancellationToken cancellationToken, bool immediate = true, ======= >>>>>>> CancellationToken cancellationToken, <<<<<<< default(CancellationToken), immediate: true, ======= >>>>>>> default(Cancell...
<<<<<<< public override void AppRequest(string message, string[] to, string extraData, string dialogTitle, AppRequestSuccess success, AppRequestFailed fail) { FB.AppRequest(message, to, "", null, null, extraData, dialogTitle, (FBR...
<<<<<<< public class EventVenues : AutoReversingMigration { public override void Up() { Create.Table("EventVenues") .WithColumn("Id").AsInt32().NotNullable().PrimaryKey().Identity() .WithColumn("Address").AsString().NotNullable().WithDefaultValue(string.Empty) .WithColumn("JapaneseName").AsString(255)...
<<<<<<< using VocaDb.Model.Domain.Comments; ======= using VocaDb.Model.Domain.ExtLinks; >>>>>>> using VocaDb.Model.Domain.Comments; using VocaDb.Model.Domain.ExtLinks;
<<<<<<< using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; ======= >>>>>>> using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Net.Http.Headers; usin...
<<<<<<< using MoneyFox.Domain; ======= using MoneyFox.Presentation.Utilities; >>>>>>> using MoneyFox.Domain; using MoneyFox.Presentation.Utilities;
<<<<<<< unitOfWork.CategoryRepository.Selected = new Category(); ======= >>>>>>> <<<<<<< Assert.IsNull(unitOfWork.CategoryRepository.Selected); ======= >>>>>>>
<<<<<<< [Activity(Label = "MoneyFox", Theme = "@style/MainTheme", ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation, Exported = true, Name = "com.applysolutions.moneyfox.MainActivity")] public class MainActivity : MvxFormsAppCompatActivity { /// <summary> /// Constant for...
<<<<<<< var track = false; Module module = null; ======= >>>>>>> Module module = null; <<<<<<< if (_filter.UseAssembly(assemblyName)) { if (builder.CanInstrument) { module = builder.BuildModuleModel(); ...
<<<<<<< ======= var accounts = AccountStore.Create(Application.Context).FindAccountsForService(ONEDRIVE_KEY).ToList(); if (accounts.Any()) { authenticationResponseValues = accounts.FirstOrDefault()?.Properties; //tcs.SetResult(true); ...
<<<<<<< using MediatR; using MoneyFox.Application.Common.Interfaces; using MoneyFox.Domain; using MoneyFox.Domain.Entities; using System; ======= using System; using System.Collections.Generic; >>>>>>> using MediatR; using MoneyFox.Application.Common.Interfaces; using MoneyFox.Domain; using MoneyFox.Domain.Entiti...
<<<<<<< ======= using MoneyManager.Windows; >>>>>>> <<<<<<< using MoneyFox.Windows.Shortcut; ======= using PluginLoader = MvvmCross.Plugins.Messenger.PluginLoader; >>>>>>> using PluginLoader = MvvmCross.Plugins.Messenger.PluginLoader;
<<<<<<< using System.Collections.ObjectModel; using System.Diagnostics; ======= >>>>>>> using System.Collections.ObjectModel; <<<<<<< /// <summary> /// ICommandLine /// </summary> ======= private static readonly object Protection = new object(); /// <summary> /// Provides ...
<<<<<<< public virtual bool IsFolderLocked(string path) { var files = GetFileInfos(path, "*.*", SearchOption.AllDirectories); foreach(var fileInfo in files) { if (IsFileLocked(fileInfo)) return true; } ret...
<<<<<<< using Ninject; ======= using NzbDrone.Model; >>>>>>> using Ninject; using NzbDrone.Model; <<<<<<< ======= public virtual AuthenticationType AuthenticationType { get { return (AuthenticationType)GetValueInt("AuthenticationType", 0); } set { SetValue("AuthenticationT...
<<<<<<< .WhereAll().Has(s => s.SeriesId = 5) .Build()) .With(c => c.Quality = new Quality(QualityTypes.DVD, false)) .Build(); ======= ...
<<<<<<< using NzbDrone.Common.Processes; ======= using NzbDrone.Core.Configuration; >>>>>>> using NzbDrone.Common.Processes; using NzbDrone.Core.Configuration;
<<<<<<< [Test] public void SetPostDownloadStatus_Invalid_EpisodeId() { var db = MockLib.GetEmptyDatabase(); var mocker = new AutoMoqer(); mocker.SetConstant(db); var postDownloadStatus = PostDownloadStatusType.Failed; var fakeSeries ...
<<<<<<< parseResult.AirDate, parseResult.EpisodeTitle, parseResult.Quality.Quality); ======= parseResult.AirDate, parseResult.Episodes.First().Title, parseResult.Quality.QualityType); >>>>>>> parseResult.Ai...
<<<<<<< var progressNotification = new ProgressNotification("Settings"); _notificationProvider.Register(progressNotification); ======= >>>>>>> _notificationProvider.Register(progressNotification); <<<<<<< var progressNotification = new ProgressNotification("Settings"...
<<<<<<< case Constants.LOGON: LoadLogonTab(); ======= case Constants.Logon: >>>>>>> case Constants.Logon: LoadLogonTab();
<<<<<<< //new client, generate nonce and add to unauth queue if (ConnectedClients.Count >= MaxPlayers) ======= inc.SenderConnection.Deny("Connection error - already joined"); return; } int nonce = CryptoRandom.Instance.Next(); ...
<<<<<<< if (needsAir) UpdateOxygen(deltaTime); if (DoesBleed) { Health -= bleeding * deltaTime; Bleeding -= BleedingDecreaseSpeed * deltaTime; } if (health <= minHealth) Kill(CauseOfDeath.Bloodloss); if (!IsDead) ...
<<<<<<< ======= Assert.IsType<TestEvent>(actual); Assert.Equal(expected.Id, actual.Id); Assert.Equal(expected.DateTime, actual.DateTime); >>>>>>> Assert.IsType<TestEvent>(actual);
<<<<<<< PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; BuildPuppetScene(BuildTarget.iOS, "PuppetBuilds/iOSMonoBuild"); ======= BuildPuppetScene(BuildTarget.iOS, "iOSMonoBuild"); >>>>>>> PlayerSettings.iOS.sdkVersion = iOSSdkVersion.DeviceSDK; BuildPuppetScene(BuildTa...
<<<<<<< inGameHUD.Update((float)Timing.Step); ======= >>>>>>> <<<<<<< //AssignJobs(connectedClients); ======= >>>>>>> <<<<<<< ======= >>>>>>> <<<<<<< msg.Write(AllowRespawn); ======= msg.Write(AllowRespawn); m...
<<<<<<< if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime); ======= if (c.FileStreamSender != null) UpdateFileTransfer(c, deltaTime); c.ReliableChannel.Update(deltaTime); //slowly reset spam timers c.ChatSp...
<<<<<<< ======= if (!loading) Item.NewComponentEvent(this, true, true); UpdateSections(); >>>>>>> UpdateSections(); <<<<<<< ======= UpdateSections(); item.NewComponentEvent(this, true, true); >>>>>>> UpdateSecti...
<<<<<<< //no need to write steering info if autopilot is controlling msg.Write(targetVelocity.X); msg.Write(targetVelocity.Y); } else { msg.Write(posToMaintain != null); ======= message.Write(posToMaint...
<<<<<<< ======= string selectedPassword = ""; if (hasPassword) { var msgBox = new GUIMessageBox(msg, "", new string[] { "OK", "Cancel" }); var passwordBox = new GUITextBox(new Rectangle(0,40,150,25), Alignment.TopLeft, "", msgBox.children[0]); ...
<<<<<<< DebugConsole.ThrowError("Failed to start a new round", e); //try again in >5 seconds if (autoRestart) AutoRestartTimer = Math.Max(AutoRestartInterval, 5.0f); GameMain.NetLobbyScreen.StartButton.Enabled = true; GameMain.NetLobbyScre...
<<<<<<< Vector2 namePos = new Vector2(pos.X, pos.Y - 110.0f - (5.0f / cam.Zoom)) - GUI.Font.MeasureString(Info.Name) * 0.5f / cam.Zoom; Vector2 screenSize = new Vector2(GameMain.GraphicsWidth, GameMain.GraphicsHeight); Vector2 viewportSize = new Vector2(cam.WorldView.Widt...