conflict_resolution
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<<<<<<< const { newTest } = getTestingFunctions(); const configuration = new testConfiguration.Configuration(); configuration.leader = '<space>'; configuration.otherModesKeyBindingsNonRecursive = [ { before: ['leader', 'o'], after: ['o', 'eSc', 'k'], }, { before: ['<leader>', 'f', ...
<<<<<<< ======= import useCounter from './useCounter'; import useUpdate from './useUpdate' >>>>>>> import useUpdate from './useUpdate'
<<<<<<< ======= export enum VimSpecialCommands { Nothing, ShowCommandLine, Dot } export class ViewChange { public command: string; public args: any; } >>>>>>> export class ViewChange { public command: string; public args: any; } <<<<<<< public isMultiCursor = false; ======= public static las...
<<<<<<< import useLockFn from './useLockFn'; ======= import useTrackedEffect from './useTrackedEffect'; >>>>>>> import useLockFn from './useLockFn'; import useTrackedEffect from './useTrackedEffect';
<<<<<<< import useTrackedEffect from './useTrackedEffect'; ======= import useWebSocket from './useWebSocket'; >>>>>>> import useWebSocket from './useWebSocket'; import useTrackedEffect from './useTrackedEffect'; <<<<<<< useTrackedEffect, ======= useWebSocket, >>>>>>> useTrackedEffect, useWebSocket,
<<<<<<< import { RecordedState } from './../mode/modeHandler'; import { Configuration } from './../configuration/configuration'; ======= import { RecordedState, VimState } from './../mode/modeHandler'; >>>>>>> import { Configuration } from './../configuration/configuration'; import { RecordedState, VimState } from '...
<<<<<<< liveBlock: borderLiveBlock(format), ======= standfirstLink: borderStandfirstLink(format), >>>>>>> liveBlock: borderLiveBlock(format), standfirstLink: borderStandfirstLink(format),
<<<<<<< type ShareIconSize = 'small' | 'medium'; ======= type LeftColSize = 'compact'|'wide'; >>>>>>> type ShareIconSize = 'small' | 'medium'; type LeftColSize = 'compact'|'wide';
<<<<<<< import useCookieState from './useCookieState'; ======= import useSetState from './useSetState'; >>>>>>> import useCookieState from './useCookieState'; import useSetState from './useSetState'; <<<<<<< useCookieState, ======= useSetState, >>>>>>> useCookieState, useSetState,
<<<<<<< public static _createEnabled: boolean = false; protected _enabled: boolean = true; ======= public static _createEnabled = false; /** * 是否更新该系统。 */ public enabled = true; >>>>>>> public static _createEnabled: boolean = false; protecte...
<<<<<<< import { signInGateDesignOpt } from '@frontend/web/experiments/tests/sign-in-gate-design-opt'; import { curatedContainerTest } from '@frontend/web/experiments/tests/curated-container-test'; ======= import { curatedContainerTest2 } from '@frontend/web/experiments/tests/curated-container-test'; import { deeplyR...
<<<<<<< const backgroundHeadlineByline = (format: Format): string => { if (format.theme === Special.SpecialReport) return brandAltBackground.primary; return 'transparent'; }; ======= const backgroundBullet = (format: Format): string => { if (format.theme === Special.SpecialReport) return specialReport[300]; re...
<<<<<<< contentType: 'Article', ======= hasRelated: false, hasStoryPackage: false, >>>>>>> contentType: 'Article', hasRelated: false, hasStoryPackage: false,
<<<<<<< useTextSelection, useEventTarget ======= useEventTarget, useHistoryTravel >>>>>>> useTextSelection, useEventTarget, useHistoryTravel
<<<<<<< const options: Ajv.Options = { verbose: true, ======= const options = { verbose: false, >>>>>>> const options: Ajv.Options = { verbose: false,
<<<<<<< contentType: string; ======= hasRelated: boolean; hasStoryPackage: boolean; >>>>>>> contentType: string; hasRelated: boolean; hasStoryPackage: boolean;
<<<<<<< const fillCardClock = (format: Format): string => { // Setting Card clock colour for immersive cards to all be dark grey if (format.display === Display.Immersive) return neutral[60]; ======= const fillCardIcon = (format: Format): string => { >>>>>>> const fillCardIcon = (format: Format): string => { // Se...
<<<<<<< import useCreation from './useCreation' import { useDrag, useDrop } from './useDrop'; ======= import useCreation from './useCreation'; import useCounter from './useCounter' >>>>>>> import useCreation from './useCreation' import { useDrag, useDrop } from './useDrop'; import useCounter from './useCounter' <<<...
<<<<<<< import { ccpaApplies } from '@root/src/web/lib/ccpaApplies'; import { cmp } from '@guardian/consent-management-platform'; const show = (forceModal?: boolean) => { if (forceModal) cmp.showPrivacyManager(); }; ======= import { cmp } from '@guardian/consent-management-platform'; import { getPrivacyFramework...
<<<<<<< headlineByline: Colour; ======= bullet: Colour; >>>>>>> headlineByline: Colour; bullet: Colour;
<<<<<<< import useNetwork from './useNetwork'; ======= import useTimeout from './useTimeout'; >>>>>>> import useNetwork from './useNetwork'; import useTimeout from './useTimeout'; <<<<<<< useNetwork, ======= useTimeout, >>>>>>> useNetwork, useTimeout,
<<<<<<< app.use(languageMiddleware); ======= customMiddleware.forEach(middlewareElement => app.use(middlewareElement)); >>>>>>> app.use(languageMiddleware); customMiddleware.forEach(middlewareElement => app.use(middlewareElement));
<<<<<<< browser.process().kill('SIGKILL'); ======= browser.close(); >>>>>>> browser.close(); <<<<<<< ======= if (this.singleUse) { browser.on('disconnected', () => process.exit(0)); } const page:any = await ...
<<<<<<< animationDuration?: number; // 300 showAnimationDuration?: number; // animationDuration || 300 hideAnimationDuration?: number; // animationDuration || 300 easing?: Animated.TimingAnimationConfig['easing']; // null showEasing?: Animated.TimingAnimationConfig['easing']; // easing || null hideEasing?:...
<<<<<<< import { Component, ApplicationRef } from '@angular/core'; ======= /* tslint:disable:no-access-missing-member */ import { Component } from '@angular/core'; >>>>>>> import { Component } from '@angular/core';
<<<<<<< serviceTrie: Trie; serviceTrieInput: string; serviceRecommendations: string[]; requestTrie: Trie; messageTrie: Trie; messageRecommendations: string[]; messageTrieInput: string; ======= configArguments: any; configElements: any; >>>>>>> serviceTrie: Trie; serviceTrieInput: string; ...
<<<<<<< // import { RootState } from "./state"; ======= >>>>>>> // import { RootState } from "./state"; <<<<<<< import { RootState, Mode } from "../models/MainModel"; import * as cloneDeep from "lodash.clonedeep"; import { LeftFactory } from '../components/Left'; import { CallType, BaseConfig, RequestConfig,...
<<<<<<< test( 'changes the href to another bundle if strategy moved it', async () => { const bundler = new Bundler(); // This strategy moves a file to a different bundle. const strategy = (bundles: Bundle[]): Bundle[] => { return [ new Bundle( ...
<<<<<<< this.guid = gen_guid(identifier); this._nextIndex = 1; ======= this.guid = guid; >>>>>>> this._nextIndex = 1; this.guid = guid;
<<<<<<< <div class="a"> <h1 class="e">Hello, <span class="f i {{-css-blocks-classnames 3 4 0 isWorld 1 2 0 3 1 2 (eq isThick 1) 1 3 4 2 1 textStyle "bold" 1 0 "italic" 1 1 "g" 0 "h" 1 "b" 2 "c" 3}}">World</span>!</h1> <div class={{-css-blocks-classnames 1 2 0 isWorld 1 1 1 0 "d" 0 "b" 1}}>World</d...
<<<<<<< ======= // Whether the Producer should call stop() in given tracks. private _stopTracks: boolean; >>>>>>> // Whether the Producer should call stop() in given tracks. private _stopTracks: boolean;
<<<<<<< import CustomButtons from "./CustomButtons"; ======= import Timer from "./Timer"; >>>>>>> import CustomButtons from "./CustomButtons"; import Timer from "./Timer"; <<<<<<< CustomButtons, ======= Timer, >>>>>>> CustomButtons, Timer,
<<<<<<< import { ConnectClient, EndpointCallContinue, EndpointError, EndpointResponseError, EndpointValidationError, InvalidSessionMiddleware, login, logout } from "../../main/resources/META-INF/resources/frontend/Connect"; import {openDB} from "idb"; ======= import { ConnectClient, EndpointError, E...
<<<<<<< networks?: string[]; ======= row: number; column: number; rowLength: number; children: NodeChild; >>>>>>> networks?: string[]; row: number; column: number; rowLength: number; children: NodeChild; <<<<<<< export type Roots = { [service: string]: boolean | number; }; export type Network...
<<<<<<< /** * Gets the last block on the blockchain. */ getLastBlock (): Promise<Block>; ======= /** * Gets Sidetree transactions in chronological order. * The function call may not return all known transactions, moreTransaction indicates if there are more transactions to be fetched. * When aft...
<<<<<<< let operationProcessor = createOperationProcessor(cas, 'did:sidetree:'); let createOp: WriteOperation | undefined; ======= let operationProcessor = createOperationProcessor(cas, didMethodName); let createOp; >>>>>>> let operationProcessor = createOperationProcessor(cas, didMethodName); let create...
<<<<<<< ======= let isAzure = false; >>>>>>>
<<<<<<< draggable: boolean; ======= resizeColumn: boolean; >>>>>>> resizeColumn: boolean; draggable: boolean;
<<<<<<< public schemaDefinitionResolver!: SchemaDefinitionResolver; public maxInlinedParameters!: number; ======= public schemaDefinitionResolver: SchemaDefinitionResolver; >>>>>>> public schemaDefinitionResolver!: SchemaDefinitionResolver; <<<<<<< const value = await this.state.getValue(key); retur...
<<<<<<< // Syndicate Pirate Raids hook. If it is in effect, then only the syndicate pirate raider will // retrieve their fleets. // See Colony.ts for the other half of this effect, and Game.ts which disables it. if (this.game.syndicatePirateRaider === undefined) { this.tradesThisTurn = 0; } el...
<<<<<<< public play(player: Player) { player.victoryPoints++; ======= public play(player: Player, _game: Game) { >>>>>>> public play(player: Player) {
<<<<<<< it('Should play', function() { expect(card.canPlay(player)).is.true; ======= it('Works in solo mode', function() { game = Game.newInstance('foobar', [player], player); expect(card.canPlay()).is.true; expect(card.play(player, game)).is.undefined; expect(game.someoneHasRemovedOtherPlayer...
<<<<<<< private useTurmoilExtension: boolean = false; constructor(usePreludeExtension: boolean, useVenusNextExtension: boolean, useColoniesNextExtension: boolean, useTurmoilExtension: boolean, _seed?: number) { ======= private usePromoCards: boolean = false; constructor(usePreludeExtension: boolean, u...
<<<<<<< private generationPlayed: Map<CardName, number> = new Map(); ======= >>>>>>> <<<<<<< generationPlayed: Array.from(this.generationPlayed), ======= // TODO(kberg): Recast to Map<CardName, number>, make sure it survives JSONification. >>>>>>> <<<<<<< // Rebuild generation played m...
<<<<<<< ======= import {GlobalParameter} from '../../GlobalParameter'; import {Units} from '../../Units'; >>>>>>> import {Units} from '../../Units';
<<<<<<< rulingParty: undefined | IParty | PartyName; dominantParty: undefined | IParty | PartyName; ======= rulingParty: IParty; dominantParty: IParty; >>>>>>> rulingParty: IParty | PartyName; dominantParty: IParty | PartyName;
<<<<<<< import { Astrodrill } from "./cards/promo/Astrodrill"; ======= import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./card...
<<<<<<< import {TestingUtils, setCustomGameOptions, TestPlayers} from './TestingUtils'; ======= import {maxOutOceans, setCustomGameOptions} from './TestingUtils'; import {TestPlayers} from './TestPlayers'; >>>>>>> import {TestingUtils, setCustomGameOptions} from './TestingUtils'; import {TestPlayers} from './TestPla...
<<<<<<< // {cardName: CardName.TEMPEST_CONSULTANCY, Factory: TempestConsultancy, compatibility: GameModule.Turmoil}, {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofTheMoonSyndicate}, ======= // {cardName: CardName.THE_DARKSIDE_OF_THE_MOON_SYNDICATE, Factory: TheDarksideofThe...
<<<<<<< card.play(player, game); // can decrease own production const input = game.deferredActions.peek()!.execute(); ======= card.play(player); // can decrease own production const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); // can decrease own production const...
<<<<<<< import { AsteroidHollowing } from "./cards/promo/AsteroidHollowing"; ======= import { DeimosDownPromo } from "./cards/promo/DeimosDownPromo"; import { GreatDamPromo } from "./cards/promo/GreatDamPromo"; import { MagneticFieldGeneratorsPromo } from "./cards/promo/MagneticFieldGeneratorsPromo"; >>>>>>> import ...
<<<<<<< import {Capital} from '../../../src/cards/Capital'; import {TestPlayers} from '../../TestingUtils'; ======= import {Capital} from '../../../src/cards/base/Capital'; >>>>>>> import {TestPlayers} from '../../TestingUtils'; import {Capital} from '../../../src/cards/base/Capital';
<<<<<<< import { Card } from "./card/Card"; import { ALL_PRELUDE_PROJECTS_CARDS, ALL_VENUS_PROJECTS_CARDS, ALL_COLONIES_PROJECTS_CARDS, ALL_TURMOIL_PROJECTS_CARDS, ALL_PROMO_PROJECTS_CARDS, ALL_PROJECT_CARDS, ALL_CORP_ERA_PROJECT_CARDS, ALL_CORPORATION_CARDS, ALL_CORP_ERA_CORPORATION...
<<<<<<< customCorporationsList: Array<CardName> ======= customCorporationsList: boolean, corporations: Array<CardName>, solarPhaseOption: boolean >>>>>>> customCorporationsList: Array<CardName>; solarPhaseOption: boolean; <<<<<<< customCorporationsList: [] ======= customCorporation...
<<<<<<< ======= const card = new GiantSolarShade(); const player = TestPlayers.BLUE.newPlayer(); const redPlayer = TestPlayers.RED.newPlayer(); const game = Game.newInstance('foobar', [player, redPlayer], player); >>>>>>> <<<<<<< game.turmoil!.rulingParty = new Reds(); PoliticalAgendas.setNe...
<<<<<<< export class WavePower implements IProjectCard { public tags = [Tags.ENERGY]; public cost = 8; public name = CardName.WAVE_POWER; public cardType = CardType.AUTOMATED; public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalParameter.OCEANS,...
<<<<<<< player.addResourceTo(this); ======= this.resourceCount++; LogHelper.logAddResource(game, player, this); >>>>>>> player.addResourceTo(this); LogHelper.logAddResource(game, player, this); <<<<<<< player.addResourceTo(this); ======= ...
<<<<<<< import {SerializedPoliticalAgendasData} from './PoliticalAgendas'; ======= import {NeutralPlayer} from './Turmoil'; import {PlayerId} from '../Player'; >>>>>>> import {SerializedPoliticalAgendasData} from './PoliticalAgendas'; import {NeutralPlayer} from './Turmoil'; import {PlayerId} from '../Player';
<<<<<<< import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; ======= import {CardLoader} from './CardLoader'; >>>>>>> import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; import {CardLoader} from './CardLoader'; <<<<<<< this.turmoil = Turmoil.newInstance(this, gameOptions.politicalAgendasExtension); ====...
<<<<<<< public name = CardName.RESTRICTED_AREA_ARES; public adjacencyBonus: IAdjacencyBonus = {bonus: [SpaceBonus.DRAW_CARD]}; public metadata: CardMetadata = { cardNumber: 'A24', renderData: CardRenderer.builder((b) => { b.action('Spend 2 MC to draw a card.', (eb) => { eb.megacredits(2).st...
<<<<<<< import { CardType } from "./cards/CardType"; ======= import { ColonyModel } from "./models/ColonyModel"; >>>>>>> import { CardType } from "./cards/CardType"; import { ColonyModel } from "./models/ColonyModel";
<<<<<<< const { solution, options } = action.payload // If the solution options show it as untrusted, but the newly-received options set untrusted to false, // go ahead and dismiss the message bar. if (solution.options.isUntrusted && options.isUntrusted === false) { yield put(messageBar.dismiss()) ======= ...
<<<<<<< {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, // {cardName: CardName.INTRAGEN_SANCTUARY_HEADQUARTERS, Factory: IntragenSanctuaryHeadquarters}, ======= // {cardName: CardName.THE_GRAND_LUNA_CAPITAL_GROUP, Factory: TheGrandLunaCapitalGroup}, {cardName: Car...
<<<<<<< if (this.canUseMicrobesAsMegaCreditsForPlants && howToPay.microbes !== undefined) { totalToPay += howToPay.microbes * 2; } ======= if (howToPay.megaCredits > this.megaCredits) { throw "Do not have enough mega credits"; } >>>>>>...
<<<<<<< } else if (type === TileType.GREAT_DAM) { classes.push('card-tile-symbol-great-dam'); ======= } else if (type === TileType.ECOLOGICAL_ZONE) { classes.push('card-tile-symbol-ecological-zone'); >>>>>>> } else if (type === TileType.GREAT_DAM) { classes.push(...
<<<<<<< import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; ======= import {StandardProjectCard} from './cards/standardProjects/StandardProjectCard'; import {GameLoader} from './database/GameLoader'; import {CardLoader} from './CardLoader'; >>>>>>> import {...
<<<<<<< card.play(player, game); const input = game.deferredActions.peek()!.execute(); ======= card.play(player); const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); const input = game.deferredActions.peek()!.execute();
<<<<<<< import {Player} from '../Player'; import {Game} from '../Game'; ======= import {Units} from '../Units'; >>>>>>> import {Player} from '../Player'; import {Game} from '../Game'; import {Units} from '../Units'; <<<<<<< public canPlay(player: Player, _game?: Game) { if (this.properties.metadata.requiremen...
<<<<<<< import {Bonus} from '../Bonus'; import {Policy} from '../Policy'; ======= import {PlayerId} from '../../Player'; import {NeutralPlayer} from '../Turmoil'; >>>>>>> import {Bonus} from '../Bonus'; import {Policy} from '../Policy'; import {PlayerId} from '../../Player'; import {NeutralPlayer} from '../Turmoil'...
<<<<<<< // import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; import {TheDarksideofTheMoonSyndicate} from './TheDarksideofTheMoonSyndicate'; import {TheGrandLunaCapitalGroup} from './TheGrandLunaCapitalGroup'; ======= import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInsti...
<<<<<<< public play(player: Player) { player.game.defer(new DiscardCards(player)); player.game.defer(DrawCards.keepAll(player, 3)); const otherPlayers = player.game.getPlayers().filter((p) => p.id !== player.id); ======= public play(player: Player, game: Game) { game.defer(new DiscardCards(player)...
<<<<<<< import { ICard } from "../ICard"; ======= import { PartyHooks } from "../../turmoil/parties/PartyHooks"; import { PartyName } from "../../turmoil/parties/PartyName"; import { REDS_RULING_POLICY_COST } from "../../constants"; >>>>>>> import { ICard } from "../ICard"; import { PartyHooks } from "../../turmoil/...
<<<<<<< public cb: (howToPay: HowToPay) => SelectSpace | undefined, public amount: number = 0 ) { ======= public amount: number, public cb: (howToPay: HowToPay) => SelectSpace | undefined) { >>>>>>> public amount: number, public cb: (howToPay: HowToPay) => SelectSpace...
<<<<<<< card.play(player, game); const input = game.deferredActions.peek()!.execute(); ======= card.play(player); const input = game.deferredActions.next()!.execute(); >>>>>>> card.play(player); const input = game.deferredActions.peek()!.execute();
<<<<<<< import { AresHandler } from "./ares/AresHandler"; ======= import { RandomMAOptionType } from "./RandomMAOptionType"; >>>>>>> import { RandomMAOptionType } from "./RandomMAOptionType"; import { AresHandler } from "./ares/AresHandler";
<<<<<<< public tile(selector: string): Builder { this._addTile(selector); return this; } ======= /** * add non breakable space or simply empty space between items */ public get nbsp(): Builder { this._checkExistingItem(); this._addSymbol(CardRenderSymbol.nbsp()); return this; } ...
<<<<<<< const bonusText = bonuses.entries().map((elem) => `${elem[1]} ${bonusAsString(elem[0])}`).join(', '); const tileText = tileTypeAsString(adjacentSpace.tile?.tileType); player.game.log('${0} gains ${1} for placing next to ${2}', (b) => b.player(player).string(bonusText).string(tileText)); ======= ...
<<<<<<< import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/TurmoilPolicy'; import {StandardProjectCard} from './cards/standardProjects/StandardProjectCard'; ======= >>>>>>> import {TurmoilHandler} from './turmoil/TurmoilHandler'; import {TurmoilPolicy} from './turmoil/Tur...
<<<<<<< // {cardName: CardName.REVOLTING_COLONISTS, Factory: RevoltingColonists}, // {cardName: CardName.COSMIC_RADIATION, Factory: CosmicRadiation}, {cardName: CardName.OFF_WORLD_CITY_LIVING, Factory: OffWorldCityLiving}, ======= {cardName: CardName.REVOLTING_COLONISTS, Factory: RevoltingColonist...
<<<<<<< {cardName: CardName.HE3_PRODUCTION_QUOTAS, Factory: HE3ProductionQuotas, compatibility: GameModule.Turmoil}, // {cardName: CardName.LUNA_CONFERENCE, Factory: LunaConference, compatibility: GameModule.Turmoil}, ======= // {cardName: CardName.HE3_PRODUCTION_QUOTAS, Factory: HE3ProductionQuotas, ...
<<<<<<< maxPay += this.spendableMegacredits(); return maxPay >= this.getCardCost(card) && (card.canPlay === undefined || card.canPlay(this)); ======= return canAfford && (card.canPlay === undefined || card.canPlay(this, this.game)); >>>>>>> return canAfford && (card.canPlay === undefi...
<<<<<<< status.add(`Processing ${file.host}::${file.file_name}`); let { name, description } = await loadYamlFile<{ name: string, description: string }>(path.resolve('samples', file.path)); status.complete(`Processing ${file.host}::${file.file_name}`); ======= ...
<<<<<<< export class Windmills implements IProjectCard { public cost = 6; public tags = [Tags.ENERGY, Tags.BUILDING]; public name = CardName.WINDMILLS; public cardType = CardType.AUTOMATED; public canPlay(player: Player, game: Game): boolean { return game.checkMinRequirements(player, GlobalPar...
<<<<<<< public addPlayCardDeferredAction(player: Player, game: Game) { const playableCards = player.cardsInHand.filter((card) => card.resourceType === ResourceType.FLOATER && card.tags.indexOf(Tags.VENUS) !== -1); ======= public addPlayCardInterrupt(player: Player, game: Game) { c...
<<<<<<< type LoadCallback = (game: Game | undefined) => void; ======= enum State { WAITING, LOADING, READY } >>>>>>> type LoadCallback = (game: Game | undefined) => void; enum State { WAITING, LOADING, READY } <<<<<<< public getGameByGameId(gameId: string, cb: LoadCallback): void { if (this.loadedGames...
<<<<<<< game = new Game('foobar', [player, redPlayer], player, gameOptions); }); it('Should play: reds', function() { game.turmoil!.rulingParty = game.turmoil!.getPartyByName(PartyName.REDS)!; PoliticalAgendas.setNextAgenda(game.turmoil!, game); expect(card.canPlay(player, game)).is.not.true; });...
<<<<<<< import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; ======= import {TempestConsultancy} from './TempestConsultancy'; // import {TheArchaicFoundationInstitute} from './TheArchaicFoundationInstitute'; >>>>>>> import {TempestConsultancy} from './TempestConsultancy'; import {TheArchaic...
<<<<<<< public turmoil: Turmoil | undefined; ======= private promoCardsOption: boolean; private startingCorporations: number; >>>>>>> public turmoil: Turmoil | undefined; private promoCardsOption: boolean; private startingCorporations: number; <<<<<<< this.turmoilExtension = gameOptio...
<<<<<<< WINDMILLS = "Windmills", AERIAL_MAPPERS = "Aerial Mappers", AEROSPORT_TOURNAMENT = "Aerosport Tournament", AIR_SCRAPPING_EXPEDITION = "Air-Scrapping Expedition", APHRODITE = "Aphrodite", ATALANTA_PLANITIA_LAB = "Atalanta Planitia Lab", ATMOSCOOP = "Atmoscoop", CELESTIC = "Celest...
<<<<<<< ======= >>>>>>> <<<<<<< public getResourceCards(resource: ResourceType): Array<IProjectCard> { const result: Array<IProjectCard> = []; this.playedCards.forEach((card) => { if (card.resourceType !== undefined && card.resourceType === resource) { result.push(card); ...
<<<<<<< export class QuantumExtractor implements IProjectCard { public cost = 13; public tags = [Tags.SCIENCE, Tags.ENERGY]; public name = CardName.QUANTUM_EXTRACTOR; public cardType = CardType.ACTIVE; public canPlay(player: Player): boolean { return player.getTagCount(Tags.SCIENCE) >= 4; ...
<<<<<<< game.runNextInterrupt(() => {}); expect(player.megaCredits).to.eq(9); expect(player.cardsInHand.length).to.eq(1); ======= expect(player.megaCredits).to.eq(11); expect(player.cardsInHand.length).to.eq(3); >>>>>>> game.runNextInterrupt(() => {}); expect(p...
<<<<<<< import { ProjectInspection } from "./cards/promo/ProjectInspection"; ======= import { OrbitalCleanup } from "./cards/promo/OrbitalCleanup"; >>>>>>> import { OrbitalCleanup } from "./cards/promo/OrbitalCleanup"; import { ProjectInspection } from "./cards/promo/ProjectInspection"; <<<<<<< { cardName: Card...
<<<<<<< requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningTiles(1)), ======= requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningTiles(1).any()), >>>>>>> requirements: CardRequirements.builder((b) => b.party(PartyName.KELVINISTS).miningT...
<<<<<<< export class VenusianAnimals implements IProjectCard, IResourceCard { public cost = 15; public tags = [Tags.VENUS, Tags.ANIMAL, Tags.SCIENCE]; public name = CardName.VENUSIAN_ANIMALS; public cardType = CardType.ACTIVE; public resourceType = ResourceType.ANIMAL; public resourceCount: numb...
<<<<<<< public onStandardProject(projectType: StandardProjectCard): void { if (this.corporationCard !== undefined && this.corporationCard.onStandardProject!== undefined) { this.corporationCard.onStandardProject(this, projectType); } for (const playedCard of this.playedCards) { if (playedCard....
<<<<<<< if (this.chairman !== 'NEUTRAL') { const player = game.getPlayerById(this.chairman); player.increaseTerraformRating(); game.log('${0} is the new chairman and got 1 TR increase', (b) => b.player(player)); } else { game.log('A neutral delegate is the new cha...
<<<<<<< ======= import {GlobalParameter} from '../../GlobalParameter'; import {Units} from '../../Units'; >>>>>>> import {Units} from '../../Units';
<<<<<<< {cardName: CardName.LUNAR_STEEL, Factory: LunarSteel}, // {cardName: CardName.RUST_EATING_BACTERIA, Factory: RustEatingBacteria}, ======= // {cardName: CardName.LUNAR_STEEL, Factory: LunarSteel}, {cardName: CardName.RUST_EATING_BACTERIA, Factory: RustEatingBacteria}, >>>>>>> {cardName...
<<<<<<< card.action(player); expect(player.game.deferredActions).has.lengthOf(1); const selectHowToPay = player.game.deferredActions.next()!.execute() as SelectHowToPay; ======= card.action(player, game); expect(game.deferredActions).has.lengthOf(1); const selectHowToPay = game.deferredActions...