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package platform.client.core.general.spaces.loading.dispatcher.types { import platform.client.fp10.core.resource.Resource; public class ObjectsDependencies { private var _callbackId:int; private var _resources:Vector.<Resource>; public function ObjectsDependencies(param1:int = 0, param2:Vector.<Resource> = null) { super(); this._callbackId = param1; this._resources = param2; } public function get callbackId() : int { return this._callbackId; } public function set callbackId(param1:int) : void { this._callbackId = param1; } public function get resources() : Vector.<Resource> { return this._resources; } public function set resources(param1:Vector.<Resource>) : void { this._resources = param1; } public function toString() : String { var local1:String = "ObjectsDependencies ["; local1 += "callbackId = " + this.callbackId + " "; local1 += "resources = " + this.resources + " "; return local1 + "]"; } } }
package alternativa.tanks.models.tank.ultimate.dictator { import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; import alternativa.math.Vector3; import alternativa.tanks.battle.BattleService; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.models.tank.hullcommon.HullCommon; import alternativa.tanks.sfx.Sound3D; import alternativa.utils.TextureMaterialRegistry; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.ultimate.effects.dictator.DictatorUltimateModelBase; import projects.tanks.client.battlefield.models.ultimate.effects.dictator.IDictatorUltimateModelBase; [ModelInfo] public class DictatorUltimateModel extends DictatorUltimateModelBase implements IDictatorUltimateModelBase { [Inject] public static var battleService:BattleService; [Inject] public static var textureMaterialRegistry:TextureMaterialRegistry; private var vector:Vector3 = new Vector3(); public function DictatorUltimateModel() { super(); } public function showUltimateUsed(param1:Vector.<IGameObject>) : void { var local3:IGameObject = null; var local2:IGameObject = HullCommon(object.adapt(HullCommon)).getTankObject(); this.createStreamEffect(local2,getInitParam().beamScale); this.createWaveEffect(local2); this.playActivationSound(local2); for each(local3 in param1) { this.createStreamEffect(local3,getInitParam().secondaryBeamScale); } } private function playActivationSound(param1:IGameObject) : * { var local2:ITankModel = ITankModel(param1.adapt(ITankModel)); var local3:Mesh = local2.getTank().getSkin().getHullMesh(); var local4:Sound3D = Sound3D.create(getInitParam().activationSound.sound); this.vector.reset(local3.x,local3.y,local3.z); var local5:GameCamera = battleService.getBattleScene3D().getCamera(); local4.play(0,0); local4.checkVolume(local5.position,this.vector,local5.xAxis); } private function createWaveEffect(param1:IGameObject) : void { var local2:DictatorWaveEffect = DictatorWaveEffect(battleService.getObjectPool().getObject(DictatorWaveEffect)); var local3:TextureMaterial = textureMaterialRegistry.getMaterial(getInitParam().wave.data); var local4:Mesh = ITankModel(param1.adapt(ITankModel)).getTank().getSkin().getHullMesh(); local2.init(local3,local4); battleService.addGraphicEffect(local2); } private function createStreamEffect(param1:IGameObject, param2:Number) : void { var local3:DictatorStreamEffect = DictatorStreamEffect(battleService.getObjectPool().getObject(DictatorStreamEffect)); var local4:TextureMaterial = textureMaterialRegistry.getMaterial(getInitParam().beam.data); var local5:TextureMaterial = textureMaterialRegistry.getMaterial(getInitParam().star.data); var local6:Mesh = ITankModel(param1.adapt(ITankModel)).getTank().getSkin().getHullMesh(); local3.init(local4,local5,local6,param2,param2); battleService.addGraphicEffect(local3); } } }
package alternativa.tanks.help { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; public class WarehouseListHelper extends BubbleHelper { public function WarehouseListHelper() { super(); var localeService:ILocaleService = ILocaleService(Main.osgi.getService(ILocaleService)); text = localeService.getText(TextConst.HELP_GARAGE_WAREHOUSE_LIST_HELPER_TEXT); arrowLehgth = int(localeService.getText(TextConst.HELP_GARAGE_WAREHOUSE_LIST_HELPER_ARROW_LENGTH)); arrowAlign = HelperAlign.MIDDLE_RIGHT; _showLimit = 3; } } }
package alternativa.tanks.models.battle.gui.inventory { import alternativa.math.Vector3; import alternativa.osgi.OSGi; import alternativa.tanks.battle.BattleService; import alternativa.tanks.models.inventory.InventoryItemType; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.sfx.Sound3D; import alternativa.tanks.sfx.Sound3DEffect; import flash.media.Sound; import flash.utils.Dictionary; import flash.utils.clearTimeout; import flash.utils.setTimeout; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.inventory.sfx.IInventorySfxModelBase; import projects.tanks.client.battlefield.models.inventory.sfx.InventorySfxCC; import projects.tanks.client.battlefield.models.inventory.sfx.InventorySfxModelBase; [ModelInfo] public class InventorySfxModel extends InventorySfxModelBase implements IInventorySfxModelBase, ObjectLoadListener, ObjectUnloadListener, InventorySoundService { [Inject] public static var battleService:BattleService; private var readySoundTimer:uint; private var deactivationTimers:Dictionary = new Dictionary(); private var ultimates:Dictionary = new Dictionary(); private var params:InventorySfxCC; public function InventorySfxModel() { super(); } private static function play3dSound(param1:Sound, param2:Vector3) : void { var local3:Sound3D = null; if(param1 != null) { local3 = Sound3D.create(param1,1); battleService.addSound3DEffect(Sound3DEffect.create(param2,local3)); } } private static function playSound(param1:Sound) : void { if(param1 != null) { battleService.soundManager.playSound(param1); } } public function objectLoaded() : void { this.params = getInitParam(); OSGi.getInstance().registerService(InventorySoundService,this); } public function objectUnloaded() : void { OSGi.getInstance().unregisterService(InventorySoundService); this.params = null; } public function playActivationSound(param1:IGameObject, param2:int) : void { if(this.ultimates[param1] != null) { return; } if(param2 == InventoryItemType.ULTIMATE) { this.ultimates[param1] = setTimeout(this.clearUltimate,10,param1); } var local3:Sound = this.getActivationSound(param2); var local4:Vector3 = ITankModel(param1.adapt(ITankModel)).getTank().getBody().state.position; play3dSound(local3,local4); } public function playDeactivationSound(param1:int) : void { if(this.deactivationTimers[param1] == null) { setTimeout(this.doPlayDeactivationSound,5,param1); } } public function playReadySound(param1:int) : void { if(this.deactivationTimers[param1] != null) { clearTimeout(this.deactivationTimers[param1]); delete this.deactivationTimers[param1]; } if(this.readySoundTimer == 0) { this.readySoundTimer = setTimeout(this.doPlayReadySound,10); } } public function playNotReadySound() : void { playSound(this.params.notReadySound.sound); } private function clearUltimate(param1:IGameObject) : void { clearTimeout(this.ultimates[param1]); delete this.ultimates[param1]; } private function getActivationSound(param1:int) : Sound { switch(param1) { case InventoryItemType.FIRST_AID: return this.params.healingSound.sound; case InventoryItemType.ARMOR: return this.params.daOnSound.sound; case InventoryItemType.DAMAGE: return this.params.ddOnSound.sound; case InventoryItemType.NITRO: return this.params.nitroOnSound.sound; default: return null; } } private function doPlayDeactivationSound(param1:int) : void { clearTimeout(this.deactivationTimers[param1]); delete this.deactivationTimers[param1]; if(this.isBattleActive()) { playSound(this.getDeactivationSound(param1)); } } private function getDeactivationSound(param1:int) : Sound { switch(param1) { case InventoryItemType.ARMOR: return this.params.daOffSound.sound; case InventoryItemType.DAMAGE: return this.params.ddOffSound.sound; case InventoryItemType.NITRO: return this.params.nitroOffSound.sound; default: return null; } } private function doPlayReadySound() : void { clearTimeout(this.readySoundTimer); this.readySoundTimer = 0; if(this.isBattleActive()) { playSound(this.params.readySound.sound); } } private function isBattleActive() : Boolean { return Boolean(battleService) && Boolean(battleService.isBattleActive()); } } }
package platform.client.fp10.core.service.errormessage.errors { import alternativa.types.Long; public class SpaceDestroyObjectError implements ErrorType { private var id:Long; private var objectId:Long; public function SpaceDestroyObjectError(param1:Long, param2:Long) { super(); this.id = param1; this.objectId = param2; } public function getMessage() : String { return "Space " + this.id + " : Cannot destroy missing object. Object id: " + this.objectId; } } }
package projects.tanks.client.commons.models.gpu { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class GPUDetectorModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:GPUDetectorModelServer; private var client:IGPUDetectorModelBase = IGPUDetectorModelBase(this); private var modelId:Long = Long.getLong(1158058266,-421680869); public function GPUDetectorModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new GPUDetectorModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package _codec.platform.client.fp10.core.resource.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import platform.client.fp10.core.resource.types.MultiframeTextureResource; public class VectorCodecMultiframeTextureResourceLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecMultiframeTextureResourceLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(MultiframeTextureResource,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<MultiframeTextureResource> = new Vector.<MultiframeTextureResource>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = MultiframeTextureResource(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:MultiframeTextureResource = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<MultiframeTextureResource> = Vector.<MultiframeTextureResource>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package _codec.projects.tanks.client.garage.models.item.itemforpartners { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.garage.models.item.itemforpartners.ItemEnabledForPartnerCC; public class CodecItemEnabledForPartnerCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_availableForNonPartnerUsers:ICodec; private var codec_partnerId:ICodec; public function CodecItemEnabledForPartnerCC() { super(); } public function init(param1:IProtocol) : void { this.codec_availableForNonPartnerUsers = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_partnerId = param1.getCodec(new TypeCodecInfo(String,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ItemEnabledForPartnerCC = new ItemEnabledForPartnerCC(); local2.availableForNonPartnerUsers = this.codec_availableForNonPartnerUsers.decode(param1) as Boolean; local2.partnerId = this.codec_partnerId.decode(param1) as String; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ItemEnabledForPartnerCC = ItemEnabledForPartnerCC(param2); this.codec_availableForNonPartnerUsers.encode(param1,local3.availableForNonPartnerUsers); this.codec_partnerId.encode(param1,local3.partnerId); } } }
package alternativa.tanks.battle.triggers { import alternativa.physics.Body; import alternativa.tanks.battle.DeferredAction; import alternativa.tanks.battle.Trigger; public class Triggers { private const _triggers:Vector.<Trigger> = new Vector.<Trigger>(); private const deferredActions:Vector.<DeferredAction> = new Vector.<DeferredAction>(); private var running:Boolean; public function Triggers() { super(); } public function add(param1:Trigger) : void { if(this.running) { this.deferredActions.push(new DeferredTriggerAddition(this,param1)); } else if(this._triggers.indexOf(param1) < 0) { this._triggers.push(param1); } } public function remove(param1:Trigger) : void { var _loc2_:int = 0; var _loc3_:int = 0; if(this.running) { this.deferredActions.push(new DeferredTriggerDeletion(this,param1)); } else { _loc2_ = this._triggers.length; if(_loc2_ > 0) { _loc3_ = this._triggers.indexOf(param1); if(_loc3_ >= 0) { this._triggers[_loc3_] = this._triggers[--_loc2_]; this._triggers.length = _loc2_; } } } } public function check(param1:Body) : void { var _loc2_:int = 0; var _loc3_:int = 0; var _loc4_:Trigger = null; if(param1 != null) { this.running = true; _loc2_ = this._triggers.length; _loc3_ = 0; while(_loc3_ < _loc2_) { _loc4_ = this._triggers[_loc3_]; _loc4_.checkTrigger(param1); _loc3_++; } this.running = false; this.executeDeferredActions(); } } private function executeDeferredActions() : void { var _loc1_:DeferredAction = null; while((_loc1_ = this.deferredActions.pop()) != null) { _loc1_.execute(); } } } }
package forms.friends { import mx.core.BitmapAsset; [ExcludeClass] public class FriendsWindowStateBigButton_ButtonDownLeft extends BitmapAsset { public function FriendsWindowStateBigButton_ButtonDownLeft() { super(); } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangsIcon_p3 extends BitmapAsset { public function RangsIcon_p3() { super(); } } }
package alternativa.tanks.gui.skins { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.model.item.skins.AvailableShotSkins; import controls.base.DefaultButtonBase; import fl.containers.ScrollPane; import fl.controls.ScrollPolicy; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import forms.ColorConstants; import forms.base.BaseFormWithInner; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.fp10.libraries.TanksLocale; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogs.IDialogsService; import projects.tanks.clients.fp10.libraries.tanksservices.service.dialogs.gui.DialogWindow; import utils.ScrollStyleUtils; public class ShotSkinsWindow extends DialogWindow { [Inject] public static var localeService:ILocaleService; [Inject] public static var dialogService:IDialogsService; private static const WINDOW_WIDTH:int = 509; private static const WINDOW_HEIGHT:int = 450; private static const VERTICAL_MARGIN:int = 8; private static const HORIZONTAL_MARGIN:int = 12; private static const MIN_DEVICE_PANEL_HEIGHT:int = 110; private var baseForm:BaseFormWithInner = new BaseFormWithInner(WINDOW_WIDTH,WINDOW_HEIGHT,24); private var scrollContainer:Sprite = new Sprite(); private var scrollPane:ScrollPane = new ScrollPane(); private var closeButton:DefaultButtonBase = new DefaultButtonBase(); private var descriptions:Vector.<ShotSkinDescription> = new Vector.<ShotSkinDescription>(); private var scrollPaneBottomPadding:Sprite = new Sprite(); private var item:IGameObject; private var onCloseCallback:Function; public function ShotSkinsWindow(param1:IGameObject, param2:Function) { super(); this.item = param1; this.onCloseCallback = param2; this.addWindow(); this.addScrollPane(); this.addCloseButton(); this.addSkinsPanel(); this.scrollPane.update(); dialogService.addDialog(this); this.updateAll(null); } private function addWindow() : void { this.baseForm.inner.showBlink = false; this.baseForm.window.setHeaderId(TanksLocale.TEXT_HEADER_DEVICES); this.baseForm.setHeight(WINDOW_HEIGHT); addChild(this.baseForm); } private function addScrollPane() : void { this.scrollPane.y = 10; ScrollStyleUtils.setGreenStyle(this.scrollPane); this.scrollPane.horizontalScrollPolicy = ScrollPolicy.OFF; this.scrollPane.verticalScrollPolicy = ScrollPolicy.AUTO; this.scrollPane.source = this.scrollContainer; this.scrollPane.focusEnabled = false; this.scrollPane.setSize(WINDOW_WIDTH,WINDOW_HEIGHT - 20); this.baseForm.inner.addChild(this.scrollPane); } private function addCloseButton() : void { this.closeButton.label = localeService.getText(TanksLocale.TEXT_GARAGE_CLOSE_TEXT); this.closeButton.addEventListener(MouseEvent.CLICK,this.onMouseClick); this.baseForm.window.addChild(this.closeButton); } private function addSkinsPanel() : void { var local4:Number = NaN; var local1:Vector.<IGameObject> = AvailableShotSkins(this.item.adapt(AvailableShotSkins)).getSkins(); var local2:int = 6; local2 += Math.max(this.createSkinDescription(this.item,local2).height,MIN_DEVICE_PANEL_HEIGHT) + 12; var local3:int = 0; while(local3 < local1.length) { local4 = Number(this.createSkinDescription(local1[local3],local2).height); local2 += Math.max(local4,MIN_DEVICE_PANEL_HEIGHT); local2 += 12; local3++; } this.fitToContent(local2); } private function fitToContent(param1:int) : void { this.baseForm.setHeight(Math.min(param1 + 12,WINDOW_HEIGHT)); this.fixScrollPaneBottomPadding(param1); this.alignCloseButton(); dialogService.centerDialog(this); } private function fixScrollPaneBottomPadding(param1:int) : void { this.scrollPaneBottomPadding = new Sprite(); this.scrollContainer.addChild(this.scrollPaneBottomPadding); this.scrollPaneBottomPadding.graphics.lineStyle(1,ColorConstants.WHITE,0); this.scrollPaneBottomPadding.graphics.beginFill(ColorConstants.WHITE,0); this.scrollPaneBottomPadding.graphics.drawRect(0,0,1,15); this.scrollPaneBottomPadding.graphics.endFill(); this.scrollPaneBottomPadding.x = 0; this.scrollPaneBottomPadding.y = param1; } private function createSkinDescription(param1:IGameObject, param2:int) : ShotSkinDescription { var local3:ShotSkinDescription = new ShotSkinDescription(this.item,param1); local3.y = param2; this.scrollContainer.addChild(local3); this.descriptions.push(local3); local3.addEventListener(Event.CHANGE,this.updateAll); return local3; } private function updateAll(param1:Event) : void { var local2:ShotSkinDescription = null; for each(local2 in this.descriptions) { local2.update(); } if(param1 != null) { dispatchEvent(param1); } } private function alignCloseButton() : void { this.closeButton.y = this.baseForm.window.height - 5 - this.closeButton.height - VERTICAL_MARGIN; this.closeButton.x = this.baseForm.window.width - this.closeButton.width - HORIZONTAL_MARGIN; } private function onMouseClick(param1:MouseEvent) : void { this.close(); } override protected function cancelKeyPressed() : void { this.close(); } public function close() : void { var local1:ShotSkinDescription = null; this.removeEvents(); for each(local1 in this.descriptions) { local1.destroy(); } dialogService.removeDialog(this); this.onCloseCallback(); } protected function removeEvents() : void { this.closeButton.removeEventListener(MouseEvent.CLICK,this.onMouseClick); } override public function get width() : Number { return this.baseForm.window.width; } override public function get height() : Number { return this.baseForm.window.height; } } }
package alternativa.tanks.models.tank.explosion { import alternativa.engine3d.core.Object3D; import alternativa.engine3d.objects.Mesh; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.physics.collision.types.RayHit; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.engine3d.EffectsMaterialRegistry; import alternativa.tanks.engine3d.TextureAnimation; import alternativa.tanks.sfx.AnimatedLightEffect; import alternativa.tanks.sfx.AnimatedPlaneEffect; import alternativa.tanks.sfx.AnimatedSpriteEffect; import alternativa.tanks.sfx.LightAnimation; import alternativa.tanks.sfx.MovingObject3DPositionProvider; import alternativa.tanks.sfx.Sound3D; import alternativa.tanks.sfx.Sound3DEffect; import alternativa.tanks.sfx.StaticObject3DPositionProvider; import alternativa.tanks.utils.GraphicsUtils; import alternativa.tanks.utils.objectpool.ObjectPool; import flash.media.Sound; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.armor.explosion.ITankExplosionModelBase; import projects.tanks.client.battlefield.models.tankparts.armor.explosion.TankExplosionModelBase; [ModelInfo] public class TankExplosionModel extends TankExplosionModelBase implements ITankExplosionModelBase, ObjectLoadListener, ObjectUnloadListener, ITankExplosionModel { [Inject] public static var materialRegistry:EffectsMaterialRegistry; [Inject] public static var battleService:BattleService; private static const EXPLOSION_SIZE:Number = 800; private static const SMOKE_SIZE:Number = 400; private static const SHOCKWAVE_SIZE:Number = 1000; private static const BASE_DIAGONAL:Number = 600; private static const MIN_SMOKE_SPEED:Number = 800; private static const SMOKE_SPEED_DELTA:Number = 200; private static const SMOKE_ACCELERATION:Number = -2000; private static const EXPLOSION_FIRE_OFFSET_TO_CAMERA:int = 200; private static const EXPLOSION_SOUND_VOLUME:Number = 0.4; private const rayHit:RayHit = new RayHit(); private const position:Vector3 = new Vector3(); private const eulerAngles:Vector3 = new Vector3(); private const velocity:Vector3 = new Vector3(); private const matrix:Matrix3 = new Matrix3(); public function TankExplosionModel() { super(); } private static function getEffectScale(param1:Tank) : Number { var local2:Mesh = param1.getSkin().getHullMesh(); var local3:Number = local2.boundMaxX - local2.boundMinX; var local4:Number = local2.boundMaxY - local2.boundMinY; var local5:Number = local2.boundMaxZ - local2.boundMinZ; var local6:Number = Math.sqrt(local3 * local3 + local4 * local4 + local5 * local5); return local6 / BASE_DIAGONAL; } [Obfuscation(rename="false")] public function objectLoaded() : void { var local1:TextureAnimation = this.getTextureAnimation(getInitParam().explosionTexture,EXPLOSION_SIZE); var local2:TextureAnimation = this.getTextureAnimation(getInitParam().shockWaveTexture,SHOCKWAVE_SIZE); var local3:TextureAnimation = this.getTextureAnimation(getInitParam().smokeTextureId,SMOKE_SIZE); var local4:ExplosionData = new ExplosionData(local1,local2,local3); putData(ExplosionData,local4); } private function getTextureAnimation(param1:MultiframeTextureResource, param2:Number) : TextureAnimation { var local3:TextureAnimation = GraphicsUtils.getTextureAnimationFromResource(materialRegistry,param1); local3.material.resolution = param2 / param1.frameWidth; return local3; } [Obfuscation(rename="false")] public function objectUnloaded() : void { this.releaseMaterials(ExplosionData(getData(ExplosionData))); } public function createExplosionEffects(param1:IGameObject, param2:Tank, param3:LightAnimation) : void { var local4:ExplosionData = ExplosionData(getData(ExplosionData)); var local5:ObjectPool = battleService.getObjectPool(); var local6:Number = getEffectScale(param2); this.createExplosionShockWave(param2,local5,local6,local4); this.createExplosionFire(local5,local6,local4); this.createExplosionSmoke(local5,local6,local4); this.createExplosionLighting(local5,param3); this.createExplosionSound(param2); } private function createExplosionSound(param1:Tank) : void { var local3:Sound3D = null; var local4:Object3D = null; var local2:Sound = battleService.getTankExplosionSound(); if(local2 != null) { local3 = Sound3D.create(local2,EXPLOSION_SOUND_VOLUME); local4 = param1.getSkin().getTurret3D(); battleService.addSound3DEffect(Sound3DEffect.create(new Vector3(local4.x,local4.y,local4.z),local3,0,0)); } } private function createExplosionLighting(param1:ObjectPool, param2:LightAnimation) : void { var local3:StaticObject3DPositionProvider = StaticObject3DPositionProvider(param1.getObject(StaticObject3DPositionProvider)); var local4:AnimatedLightEffect = AnimatedLightEffect(param1.getObject(AnimatedLightEffect)); local3.init(this.position,0); local4.init(local3,param2); battleService.addGraphicEffect(local4); } private function releaseMaterials(param1:ExplosionData) : void { materialRegistry.releaseMaterial(param1.flameAnimation.material); materialRegistry.releaseMaterial(param1.shockWaveAnimation.material); materialRegistry.releaseMaterial(param1.smokeAnimation.material); } private function createExplosionShockWave(param1:Tank, param2:ObjectPool, param3:Number, param4:ExplosionData) : void { var local7:Number = NaN; var local8:Number = NaN; var local9:Vector3 = null; var local10:Number = NaN; var local11:Vector3 = null; var local12:AnimatedPlaneEffect = null; var local5:Vector3 = new Vector3(0,0,-1); var local6:Number = 500; this.position.copy(param1.getBody().state.position); if(battleService.getBattleRunner().getCollisionDetector().raycastStatic(this.position,local5,255,local6,null,this.rayHit)) { this.rayHit.position.z += 10; local7 = SHOCKWAVE_SIZE; local8 = 200; if(this.rayHit.t > local8) { local7 *= (local6 - this.rayHit.t) / (local6 - local8); } local9 = this.rayHit.normal; local10 = Math.acos(local9.z); local11 = new Vector3(-local9.y,local9.x,0); local11.normalize(); this.matrix.fromAxisAngle(local11,local10); this.matrix.getEulerAngles(this.eulerAngles); local12 = AnimatedPlaneEffect(param2.getObject(AnimatedPlaneEffect)); local12.init(param3 * local7,this.rayHit.position,this.eulerAngles,param4.shockWaveAnimation,1); battleService.getBattleScene3D().addGraphicEffect(local12); } } private function createExplosionFire(param1:ObjectPool, param2:Number, param3:ExplosionData) : void { this.position.z += 50; var local4:StaticObject3DPositionProvider = StaticObject3DPositionProvider(param1.getObject(StaticObject3DPositionProvider)); local4.init(this.position,EXPLOSION_FIRE_OFFSET_TO_CAMERA); var local5:AnimatedSpriteEffect = AnimatedSpriteEffect(param1.getObject(AnimatedSpriteEffect)); var local6:Number = EXPLOSION_SIZE * param2; local5.init(local6,local6,param3.flameAnimation,Math.random() * 2 * Math.PI,local4); battleService.getBattleScene3D().addGraphicEffect(local5); } private function createExplosionSmoke(param1:ObjectPool, param2:Number, param3:ExplosionData) : void { var local5:Number = NaN; var local6:MovingObject3DPositionProvider = null; var local7:AnimatedSpriteEffect = null; var local8:Number = NaN; var local4:int = 0; while(local4 < 3) { local5 = MIN_SMOKE_SPEED + Math.random() * SMOKE_SPEED_DELTA; this.velocity.x = local5 * (1 - 2 * Math.random()); this.velocity.y = local5 * (1 - 2 * Math.random()); this.velocity.z = local5 * 0.5 * (1 + Math.random()); local6 = MovingObject3DPositionProvider(param1.getObject(MovingObject3DPositionProvider)); local6.init(this.position,this.velocity,SMOKE_ACCELERATION); local7 = AnimatedSpriteEffect(param1.getObject(AnimatedSpriteEffect)); local8 = SMOKE_SIZE * param2; local7.init(local8,local8,param3.smokeAnimation,Math.random() * 2 * Math.PI,local6); battleService.getBattleScene3D().addGraphicEffect(local7); local4++; } } } }
package projects.tanks.client.panel.model.shop.enable.paymode { import platform.client.fp10.core.type.IGameObject; public class RestrictionByPayModeCC { private var _payMode:IGameObject; public function RestrictionByPayModeCC(param1:IGameObject = null) { super(); this._payMode = param1; } public function get payMode() : IGameObject { return this._payMode; } public function set payMode(param1:IGameObject) : void { this._payMode = param1; } public function toString() : String { var local1:String = "RestrictionByPayModeCC ["; local1 += "payMode = " + this.payMode + " "; return local1 + "]"; } } }
package projects.tanks.client.battlefield.models.map { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class BattleMapModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:BattleMapModelServer; private var client:IBattleMapModelBase = IBattleMapModelBase(this); private var modelId:Long = Long.getLong(1092696378,-225264163); public function BattleMapModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new BattleMapModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(BattleMapCC,false))); } protected function getInitParam() : BattleMapCC { return BattleMapCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package projects.tanks.client.commons.models.captcha { public class CaptchaCC { private var _stateWithCaptcha:Vector.<CaptchaLocation>; public function CaptchaCC(param1:Vector.<CaptchaLocation> = null) { super(); this._stateWithCaptcha = param1; } public function get stateWithCaptcha() : Vector.<CaptchaLocation> { return this._stateWithCaptcha; } public function set stateWithCaptcha(param1:Vector.<CaptchaLocation>) : void { this._stateWithCaptcha = param1; } public function toString() : String { var local1:String = "CaptchaCC ["; local1 += "stateWithCaptcha = " + this.stateWithCaptcha + " "; return local1 + "]"; } } }
package projects.tanks.client.garage.models.item.modification { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class ModificationModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:ModificationModelServer; private var client:IModificationModelBase = IModificationModelBase(this); private var modelId:Long = Long.getLong(580825858,-1941731225); public function ModificationModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new ModificationModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(ModificationCC,false))); } protected function getInitParam() : ModificationCC { return ModificationCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.bonuses { import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; import alternativa.math.Matrix4; import alternativa.math.Vector3; public class Cords extends BonusObject3DBase { private static const meshMatrix:Matrix4 = new Matrix4(); private var topVertices:Vector.<Vertex>; private var topLocalPoints:Vector.<Vector3>; private var boxVertex:Vertex; private var boxLocalPoint:Vector3; private var numStraps:int; private var bonusMesh:BonusObject3DBase; private var parachute:Parachute; private var mesh:Mesh; public function Cords(param1:Number, param2:Number, param3:int, param4:Material) { super(); this.numStraps = param3; this.mesh = new Mesh(); object = this.mesh; this.topVertices = new Vector.<Vertex>(2 * param3); this.topLocalPoints = new Vector.<Vector3>(param3); this.createGeometry(param1,param2); this.mesh.setMaterialToAllFaces(param4); this.mesh.shadowMapAlphaThreshold = 2; this.mesh.depthMapAlphaThreshold = 2; } public function init(param1:BonusObject3DBase, param2:Parachute) : void { this.bonusMesh = param1; this.parachute = param2; this.mesh.scaleX = 1; this.mesh.scaleY = 1; this.mesh.scaleZ = 1; setAlpha(1); setAlphaMultiplier(1); } public function recycle() : void { removeFromScene(); this.bonusMesh = null; this.parachute = null; BonusCache.putCords(this); } public function updateVertices() : void { var local1:Vector3 = null; var local3:Number = NaN; var local4:Number = NaN; var local5:Number = NaN; var local6:Vertex = null; this.parachute.readTransform(meshMatrix); var local2:int = 0; while(local2 < this.numStraps) { local1 = this.topLocalPoints[local2]; local3 = local1.x * meshMatrix.m00 + local1.y * meshMatrix.m01 + local1.z * meshMatrix.m02 + meshMatrix.m03; local4 = local1.x * meshMatrix.m10 + local1.y * meshMatrix.m11 + local1.z * meshMatrix.m12 + meshMatrix.m13; local5 = local1.x * meshMatrix.m20 + local1.y * meshMatrix.m21 + local1.z * meshMatrix.m22 + meshMatrix.m23; local6 = this.topVertices[2 * local2]; local6.x = local3; local6.y = local4; local6.z = local5; local6 = this.topVertices[2 * local2 + 1]; local6.x = local3; local6.y = local4; local6.z = local5; local2++; } this.bonusMesh.readTransform(meshMatrix); local1 = this.boxLocalPoint; this.boxVertex.x = local1.x * meshMatrix.m00 + local1.y * meshMatrix.m01 + local1.z * meshMatrix.m02 + meshMatrix.m03; this.boxVertex.y = local1.x * meshMatrix.m10 + local1.y * meshMatrix.m11 + local1.z * meshMatrix.m12 + meshMatrix.m13; this.boxVertex.z = local1.x * meshMatrix.m20 + local1.y * meshMatrix.m21 + local1.z * meshMatrix.m22 + meshMatrix.m23; this.mesh.calculateBounds(); this.mesh.calculateFacesNormals(); } private function createGeometry(param1:Number, param2:Number) : void { var local6:Number = NaN; var local7:Vector3 = null; var local8:int = 0; var local9:int = 0; this.boxLocalPoint = new Vector3(0,0,param2); this.boxVertex = this.createVertex(0,0,param2,0,1); var local3:Number = 2 * Math.PI / this.numStraps; var local4:int = 0; while(local4 < this.numStraps) { local6 = local4 * local3; local7 = new Vector3(param1 * Math.cos(local6),param1 * Math.sin(local6),0); this.topLocalPoints[local4] = local7; this.topVertices[2 * local4] = this.createVertex(local7.x,local7.y,local7.z,0,0); this.topVertices[2 * local4 + 1] = this.createVertex(local7.x,local7.y,local7.z,1,1); local4++; } var local5:int = 0; while(local5 < this.numStraps) { local8 = 2 * local5; local9 = local8 + 3; if(local9 >= 2 * this.numStraps) { local9 -= 2 * this.numStraps; } this.createTriFace(this.boxVertex,this.topVertices[local8],this.topVertices[local9]); this.createTriFace(this.boxVertex,this.topVertices[local9],this.topVertices[local8]); local5++; } } private function createVertex(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number) : Vertex { var local6:Vertex = new Vertex(); local6.next = this.mesh.vertexList; this.mesh.vertexList = local6; local6.x = param1; local6.y = param2; local6.z = param3; local6.u = param4; local6.v = param5; return local6; } private function createTriFace(param1:Vertex, param2:Vertex, param3:Vertex) : Face { var local4:Face = new Face(); local4.next = this.mesh.faceList; this.mesh.faceList = local4; local4.wrapper = new Wrapper(); local4.wrapper.vertex = param1; local4.wrapper.next = new Wrapper(); local4.wrapper.next.vertex = param2; local4.wrapper.next.next = new Wrapper(); local4.wrapper.next.next.vertex = param3; return local4; } } }
package assets.input { import flash.display.BitmapData; [Embed(source="/_assets/assets.input.InputRightWrong.png")] public dynamic class InputRightWrong extends BitmapData { public function InputRightWrong(param1:int = 5, param2:int = 30) { super(param1,param2); } } }
package _codec.projects.tanks.client.garage.models.item.premium { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.garage.models.item.premium.PremiumItemCC; public class VectorCodecPremiumItemCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecPremiumItemCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(PremiumItemCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<PremiumItemCC> = new Vector.<PremiumItemCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = PremiumItemCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:PremiumItemCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<PremiumItemCC> = Vector.<PremiumItemCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.frames { public class GreenFrameSkin extends FrameSkin { public static const corner_frame:Class = GreenFrameSkin_corner_frame; public static const frame:Class = GreenFrameSkin_frame; public function GreenFrameSkin() { super(corner_frame,frame); } } }
package projects.tanks.client.battlefield.models.tankparts.armor.chassis.tracked { public interface ITrackedChassisModelBase { } }
package _codec.projects.tanks.client.battleservice { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Byte; import alternativa.types.Long; import projects.tanks.client.battleservice.BattleCreateParameters; import projects.tanks.client.battleservice.BattleMode; import projects.tanks.client.battleservice.Range; import projects.tanks.client.battleservice.model.createparams.BattleLimits; import projects.tanks.client.battleservice.model.map.params.MapTheme; public class CodecBattleCreateParameters implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_autoBalance:ICodec; private var codec_battleMode:ICodec; private var codec_clanBattle:ICodec; private var codec_dependentCooldownEnabled:ICodec; private var codec_equipmentConstraintsMode:ICodec; private var codec_friendlyFire:ICodec; private var codec_goldBoxesEnabled:ICodec; private var codec_limits:ICodec; private var codec_mapId:ICodec; private var codec_maxPeopleCount:ICodec; private var codec_name:ICodec; private var codec_parkourMode:ICodec; private var codec_privateBattle:ICodec; private var codec_proBattle:ICodec; private var codec_rankRange:ICodec; private var codec_reArmorEnabled:ICodec; private var codec_theme:ICodec; private var codec_ultimatesEnabled:ICodec; private var codec_uniqueUsersBattle:ICodec; private var codec_withoutBonuses:ICodec; private var codec_withoutDevices:ICodec; private var codec_withoutDrones:ICodec; private var codec_withoutSupplies:ICodec; private var codec_withoutUpgrades:ICodec; public function CodecBattleCreateParameters() { super(); } public function init(param1:IProtocol) : void { this.codec_autoBalance = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_battleMode = param1.getCodec(new EnumCodecInfo(BattleMode,false)); this.codec_clanBattle = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_dependentCooldownEnabled = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_equipmentConstraintsMode = param1.getCodec(new TypeCodecInfo(String,true)); this.codec_friendlyFire = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_goldBoxesEnabled = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_limits = param1.getCodec(new TypeCodecInfo(BattleLimits,false)); this.codec_mapId = param1.getCodec(new TypeCodecInfo(Long,false)); this.codec_maxPeopleCount = param1.getCodec(new TypeCodecInfo(Byte,false)); this.codec_name = param1.getCodec(new TypeCodecInfo(String,true)); this.codec_parkourMode = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_privateBattle = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_proBattle = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_rankRange = param1.getCodec(new TypeCodecInfo(Range,false)); this.codec_reArmorEnabled = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_theme = param1.getCodec(new EnumCodecInfo(MapTheme,false)); this.codec_ultimatesEnabled = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_uniqueUsersBattle = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_withoutBonuses = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_withoutDevices = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_withoutDrones = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_withoutSupplies = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_withoutUpgrades = param1.getCodec(new TypeCodecInfo(Boolean,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:BattleCreateParameters = new BattleCreateParameters(); local2.autoBalance = this.codec_autoBalance.decode(param1) as Boolean; local2.battleMode = this.codec_battleMode.decode(param1) as BattleMode; local2.clanBattle = this.codec_clanBattle.decode(param1) as Boolean; local2.dependentCooldownEnabled = this.codec_dependentCooldownEnabled.decode(param1) as Boolean; local2.equipmentConstraintsMode = this.codec_equipmentConstraintsMode.decode(param1) as String; local2.friendlyFire = this.codec_friendlyFire.decode(param1) as Boolean; local2.goldBoxesEnabled = this.codec_goldBoxesEnabled.decode(param1) as Boolean; local2.limits = this.codec_limits.decode(param1) as BattleLimits; local2.mapId = this.codec_mapId.decode(param1) as Long; local2.maxPeopleCount = this.codec_maxPeopleCount.decode(param1) as int; local2.name = this.codec_name.decode(param1) as String; local2.parkourMode = this.codec_parkourMode.decode(param1) as Boolean; local2.privateBattle = this.codec_privateBattle.decode(param1) as Boolean; local2.proBattle = this.codec_proBattle.decode(param1) as Boolean; local2.rankRange = this.codec_rankRange.decode(param1) as Range; local2.reArmorEnabled = this.codec_reArmorEnabled.decode(param1) as Boolean; local2.theme = this.codec_theme.decode(param1) as MapTheme; local2.ultimatesEnabled = this.codec_ultimatesEnabled.decode(param1) as Boolean; local2.uniqueUsersBattle = this.codec_uniqueUsersBattle.decode(param1) as Boolean; local2.withoutBonuses = this.codec_withoutBonuses.decode(param1) as Boolean; local2.withoutDevices = this.codec_withoutDevices.decode(param1) as Boolean; local2.withoutDrones = this.codec_withoutDrones.decode(param1) as Boolean; local2.withoutSupplies = this.codec_withoutSupplies.decode(param1) as Boolean; local2.withoutUpgrades = this.codec_withoutUpgrades.decode(param1) as Boolean; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:BattleCreateParameters = BattleCreateParameters(param2); this.codec_autoBalance.encode(param1,local3.autoBalance); this.codec_battleMode.encode(param1,local3.battleMode); this.codec_clanBattle.encode(param1,local3.clanBattle); this.codec_dependentCooldownEnabled.encode(param1,local3.dependentCooldownEnabled); this.codec_equipmentConstraintsMode.encode(param1,local3.equipmentConstraintsMode); this.codec_friendlyFire.encode(param1,local3.friendlyFire); this.codec_goldBoxesEnabled.encode(param1,local3.goldBoxesEnabled); this.codec_limits.encode(param1,local3.limits); this.codec_mapId.encode(param1,local3.mapId); this.codec_maxPeopleCount.encode(param1,local3.maxPeopleCount); this.codec_name.encode(param1,local3.name); this.codec_parkourMode.encode(param1,local3.parkourMode); this.codec_privateBattle.encode(param1,local3.privateBattle); this.codec_proBattle.encode(param1,local3.proBattle); this.codec_rankRange.encode(param1,local3.rankRange); this.codec_reArmorEnabled.encode(param1,local3.reArmorEnabled); this.codec_theme.encode(param1,local3.theme); this.codec_ultimatesEnabled.encode(param1,local3.ultimatesEnabled); this.codec_uniqueUsersBattle.encode(param1,local3.uniqueUsersBattle); this.codec_withoutBonuses.encode(param1,local3.withoutBonuses); this.codec_withoutDevices.encode(param1,local3.withoutDevices); this.codec_withoutDrones.encode(param1,local3.withoutDrones); this.codec_withoutSupplies.encode(param1,local3.withoutSupplies); this.codec_withoutUpgrades.encode(param1,local3.withoutUpgrades); } } }
package alternativa.service { import alternativa.protocol.factory.ICodecFactory; public interface IProtocolService { function get codecFactory() : ICodecFactory; } }
package { import flash.display.MovieClip; [Embed(source="/_assets/assets.swf", symbol="symbol45")] public dynamic class List_skin extends MovieClip { public function List_skin() { super(); } } }
package forms.payment { import controls.Money; import controls.statassets.StatLineBackgroundNormal; import controls.statassets.StatLineBackgroundSelected; import controls.statassets.StatLineNormal; import fl.controls.List; import fl.data.DataProvider; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import flash.events.Event; import utils.ScrollStyleUtils; public class PaymentList extends Sprite { private static var _withSMSText:Boolean = false; private var list:List = new List(); private var header:PaymentListHeader = new PaymentListHeader(); private var dp:DataProvider = new DataProvider(); private var _width:int = 100; private var _height:int = 100; public function PaymentList() { super(); addEventListener(Event.ADDED_TO_STAGE,this.ConfigUI); ScrollStyleUtils.setGreenStyle(this.list); } private static function setBackground(param1:int) : BitmapData { var local2:Sprite = new Sprite(); var local3:StatLineNormal = new StatLineNormal(); var local4:StatLineNormal = new StatLineNormal(); var local5:StatLineNormal = new StatLineNormal(); var local6:StatLineNormal = new StatLineNormal(); var local7:BitmapData = new BitmapData(param1 > 0 ? param1 : 1,23,true,0); var local8:int = _withSMSText ? 80 : int((param1 - 70) / 2); local3.height = local4.height = local5.height = local6.height = 21; local2.addChild(local3); local2.addChild(local5); local2.addChild(local6); local3.width = 70; local5.x = 72; if(_withSMSText) { local2.addChild(local4); local4.x = 72; local4.width = param1 - 210; local5.x = 74 + local4.width; } local5.width = local8; local6.x = local5.x + local5.width + 2; local6.width = int(param1 - local6.x - 3); local7.draw(local2); return local7; } public function set withSMSText(param1:Boolean) : void { _withSMSText = param1; this.header.withSMSText = param1; this.dp.invalidate(); } public function addItem(param1:String, param2:String, param3:String, param4:int, param5:String = "") : void { var local6:Object = new Object(); local6.number = param1; local6.cost = String(param2) + " " + param3; local6.crystals = Money.numToString(param4,false); local6.smsText = param5; this.dp.addItem(local6); this.header.width = this.list.verticalScrollBar.visible ? this._width - 15 : this._width; StatLineBackgroundNormal.bg = new Bitmap(setBackground(this.list.verticalScrollBar.visible ? this._width - 15 : this._width)); StatLineBackgroundSelected.bg = new Bitmap(setBackground(this.list.verticalScrollBar.visible ? this._width - 15 : this._width)); this.dp.invalidate(); } public function clear() : void { this.dp.removeAll(); } private function ConfigUI(param1:Event) : void { removeEventListener(Event.ADDED_TO_STAGE,this.ConfigUI); this.list.rowHeight = 22; this.list.setStyle("cellRenderer",PaymentListRenderer); this.list.focusEnabled = false; this.list.dataProvider = this.dp; ScrollStyleUtils.setGreenStyle(this.list); addChild(this.header); addChild(this.list); this.list.y = 20; } override public function set width(param1:Number) : void { this._width = int(param1); this.list.width = this._width; this.header.width = this.list.verticalScrollBar.visible ? this._width - 15 : this._width; StatLineBackgroundNormal.bg = new Bitmap(setBackground(this.list.verticalScrollBar.visible ? this._width - 15 : this._width)); StatLineBackgroundSelected.bg = new Bitmap(setBackground(this.list.verticalScrollBar.visible ? this._width - 15 : this._width)); this.dp.invalidate(); } override public function set height(param1:Number) : void { this._height = int(param1); this.list.height = this._height - 20; } } }
package alternativa.tanks.config { import alternativa.utils.Task; public class ResourceLoader extends Task { public var config:Config; public var name:String; public function ResourceLoader(name:String, config:Config) { super(); this.config = config; this.name = name; } } }
package scpacker.gui.en { import mx.core.BitmapAsset; [ExcludeClass] public class GTanksIEN_coldload8 extends BitmapAsset { public function GTanksIEN_coldload8() { super(); } } }
package alternativa.proplib.types { import alternativa.proplib.objects.PropObject; public class PropLOD { public var prop:PropObject; public var distance:Number; public function PropLOD(prop:PropObject, distance:Number) { super(); this.prop = prop; this.distance = distance; } public function traceLOD() : void { trace("Lod distance",this.distance); this.prop.traceProp(); } } }
package mx.core { public interface ILayoutDirectionElement { function get layoutDirection() : String; function set layoutDirection(param1:String) : void; function invalidateLayoutDirection() : void; } }
package alternativa.tanks.model.gift.icons { import mx.core.BitmapAsset; [ExcludeClass] public class ItemGiftBackgrounds__bg_common extends BitmapAsset { public function ItemGiftBackgrounds__bg_common() { super(); } } }
package controls.statassets { import assets.stat.hall_SELECTED; import flash.display.BitmapData; public class StatLineSelected extends StatLineHeader { public function StatLineSelected() { super(); tl = new hall_SELECTED(1,1); px = new BitmapData(1,1,false,543488); frameColor = 5898034; } } }
package alternativa.tanks.models.effectsvisualization { public interface IEffectsVisualizationModel { function getInitialEffects(param1:String) : Vector.<ClientBattleEffect>; } }
package alternativa.engine3d.containers { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.Debug; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Object3DContainer; import alternativa.engine3d.core.RayIntersectionData; import alternativa.engine3d.core.VG; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.objects.Mesh; import flash.geom.Vector3D; import flash.utils.Dictionary; use namespace alternativa3d; public class BSPContainer extends ConflictContainer { private static const treeSphere:Vector3D = new Vector3D(); public var clipping:int = 2; public var debugAlphaFade:Number = 0.8; alternativa3d var root:BSPNode; alternativa3d var vertexList:Vertex; private var nearPlaneX:Number; private var nearPlaneY:Number; private var nearPlaneZ:Number; private var nearPlaneOffset:Number; private var farPlaneX:Number; private var farPlaneY:Number; private var farPlaneZ:Number; private var farPlaneOffset:Number; private var leftPlaneX:Number; private var leftPlaneY:Number; private var leftPlaneZ:Number; private var leftPlaneOffset:Number; private var rightPlaneX:Number; private var rightPlaneY:Number; private var rightPlaneZ:Number; private var rightPlaneOffset:Number; private var topPlaneX:Number; private var topPlaneY:Number; private var topPlaneZ:Number; private var topPlaneOffset:Number; private var bottomPlaneX:Number; private var bottomPlaneY:Number; private var bottomPlaneZ:Number; private var bottomPlaneOffset:Number; private var directionX:Number; private var directionY:Number; private var directionZ:Number; private var viewAngle:Number; public function BSPContainer() { super(); } public function createTree(param1:Vector.<Mesh>, param2:Vector.<Mesh> = null, param3:Boolean = false, param4:Vector.<Object3D> = null) : void { var local5:int = 0; var local6:int = 0; var local7:Face = null; var local8:Face = null; var local9:Object3D = null; var local10:Object3D = null; var local11:Object3D = null; var local12:Object3D = null; this.destroyTree(); if(param2 != null) { local6 = int(param2.length); local5 = local6 - 1; while(local5 >= 0) { local7 = this.calculateFaceList(param3 ? param2[local5] : Mesh(param2[local5].clone()),false,local7); local5--; } } local6 = int(param1.length); local5 = local6 - 1; while(local5 >= 0) { local8 = this.calculateFaceList(param3 ? param1[local5] : Mesh(param1[local5].clone()),true,local8); local5--; } if(param4 != null) { local6 = int(param4.length); local5 = 0; while(local5 < local6) { local11 = param4[local5]; local11 = local11.clone(); local11.alternativa3d::setParent(this); this.calculateObjectBounds(local11); local12 = this.createObjectBounds(local11); if(local12.boundMinX <= local12.boundMaxX) { local11.alternativa3d::next = local9; local9 = local11; local12.alternativa3d::next = local10; local10 = local12; } local5++; } } if(local8 != null || local9 != null || local7 != null) { this.alternativa3d::root = this.createNode(local7,local8,local9,local10,new Vector.<Face>(3),new Vector.<Object3D>(4)); } } public function destroyTree() : void { if(this.alternativa3d::root != null) { this.alternativa3d::vertexList = null; this.destroyNode(this.alternativa3d::root); this.alternativa3d::root = null; } } override public function intersectRay(param1:Vector3D, param2:Vector3D, param3:Dictionary = null, param4:Camera3D = null) : RayIntersectionData { var local6:RayIntersectionData = null; if(param3 != null && Boolean(param3[this])) { return null; } if(!alternativa3d::boundIntersectRay(param1,param2,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return null; } var local5:RayIntersectionData = super.intersectRay(param1,param2,param3,param4); if(this.alternativa3d::root != null && Boolean(alternativa3d::boundIntersectRay(param1,param2,this.alternativa3d::root.boundMinX,this.alternativa3d::root.boundMinY,this.alternativa3d::root.boundMinZ,this.alternativa3d::root.boundMaxX,this.alternativa3d::root.boundMaxY,this.alternativa3d::root.boundMaxZ))) { local6 = this.intersectRayNode(this.alternativa3d::root,param1,param2,param3,param4); if(local6 != null && (local5 == null || local6.time < local5.time)) { local5 = local6; } } return local5; } private function intersectRayNode(param1:BSPNode, param2:Vector3D, param3:Vector3D, param4:Dictionary, param5:Camera3D) : RayIntersectionData { var local6:RayIntersectionData = null; var local7:Number = NaN; var local8:Number = NaN; var local9:Number = NaN; var local10:Number = NaN; var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local16:Face = null; var local17:Wrapper = null; var local18:Vertex = null; var local19:Vertex = null; var local20:Number = NaN; var local21:Number = NaN; var local22:Number = NaN; var local23:Number = NaN; var local24:Number = NaN; var local25:Number = NaN; var local26:Vector3D = null; var local27:Vector3D = null; var local28:Number = NaN; var local29:RayIntersectionData = null; var local30:Object3D = null; if(param1.objectList == null) { local7 = param1.normalX; local8 = param1.normalY; local9 = param1.normalZ; local10 = local7 * param2.x + local8 * param2.y + local9 * param2.z - param1.offset; if(local10 > 0) { if(param1.positive != null && Boolean(alternativa3d::boundIntersectRay(param2,param3,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ))) { local6 = this.intersectRayNode(param1.positive,param2,param3,param4,param5); if(local6 != null) { return local6; } } local11 = param3.x * local7 + param3.y * local8 + param3.z * local9; if(local11 < 0) { local12 = -local10 / local11; local13 = param2.x + param3.x * local12; local14 = param2.y + param3.y * local12; local15 = param2.z + param3.z * local12; local16 = param1.faceList; while(true) { if(local16 != null) { local17 = local16.alternativa3d::wrapper; while(local17 != null) { local18 = local17.alternativa3d::vertex; local19 = local17.alternativa3d::next != null ? local17.alternativa3d::next.alternativa3d::vertex : local16.alternativa3d::wrapper.alternativa3d::vertex; local20 = local19.x - local18.x; local21 = local19.y - local18.y; local22 = local19.z - local18.z; local23 = local13 - local18.x; local24 = local14 - local18.y; local25 = local15 - local18.z; if((local25 * local21 - local24 * local22) * local7 + (local23 * local22 - local25 * local20) * local8 + (local24 * local20 - local23 * local21) * local9 < 0) { break; } local17 = local17.alternativa3d::next; } if(local17 == null) { break; } local16 = local16.alternativa3d::next; continue; } if(param1.negative != null && Boolean(alternativa3d::boundIntersectRay(param2,param3,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ))) { return this.intersectRayNode(param1.negative,param2,param3,param4,param5); } } local6 = new RayIntersectionData(); local6.object = this; local6.face = local16; local6.point = new Vector3D(local13,local14,local15); local6.uv = local16.getUV(local6.point); local6.time = local12; return local6; } } else { if(param1.negative != null && Boolean(alternativa3d::boundIntersectRay(param2,param3,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ))) { local6 = this.intersectRayNode(param1.negative,param2,param3,param4,param5); if(local6 != null) { return local6; } } if(param1.positive != null && param3.x * local7 + param3.y * local8 + param3.z * local9 > 0 && Boolean(alternativa3d::boundIntersectRay(param2,param3,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ))) { return this.intersectRayNode(param1.positive,param2,param3,param4,param5); } } return null; } local28 = 1e+22; local30 = param1.objectList; while(local30 != null) { local30.alternativa3d::composeMatrix(); local30.alternativa3d::invertMatrix(); if(local26 == null) { local26 = new Vector3D(); local27 = new Vector3D(); } local26.x = local30.alternativa3d::ma * param2.x + local30.alternativa3d::mb * param2.y + local30.alternativa3d::mc * param2.z + local30.alternativa3d::md; local26.y = local30.alternativa3d::me * param2.x + local30.alternativa3d::mf * param2.y + local30.alternativa3d::mg * param2.z + local30.alternativa3d::mh; local26.z = local30.alternativa3d::mi * param2.x + local30.alternativa3d::mj * param2.y + local30.alternativa3d::mk * param2.z + local30.alternativa3d::ml; local27.x = local30.alternativa3d::ma * param3.x + local30.alternativa3d::mb * param3.y + local30.alternativa3d::mc * param3.z; local27.y = local30.alternativa3d::me * param3.x + local30.alternativa3d::mf * param3.y + local30.alternativa3d::mg * param3.z; local27.z = local30.alternativa3d::mi * param3.x + local30.alternativa3d::mj * param3.y + local30.alternativa3d::mk * param3.z; local6 = local30.intersectRay(local26,local27,param4,param5); if(local6 != null && local6.time < local28) { local28 = local6.time; local29 = local6; } local30 = local30.alternativa3d::next; } return local29; } override alternativa3d function checkIntersection(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number, param8:Dictionary) : Boolean { if(super.alternativa3d::checkIntersection(param1,param2,param3,param4,param5,param6,param7,param8)) { return true; } if(this.alternativa3d::root != null && Boolean(alternativa3d::boundCheckIntersection(param1,param2,param3,param4,param5,param6,param7,this.alternativa3d::root.boundMinX,this.alternativa3d::root.boundMinY,this.alternativa3d::root.boundMinZ,this.alternativa3d::root.boundMaxX,this.alternativa3d::root.boundMaxY,this.alternativa3d::root.boundMaxZ))) { return this.checkIntersectionNode(this.alternativa3d::root,param1,param2,param3,param4,param5,param6,param7,param8); } return false; } private function checkIntersectionNode(param1:BSPNode, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number, param8:Number, param9:Dictionary) : Boolean { var local10:Number = NaN; var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local16:Number = NaN; var local17:Number = NaN; var local18:Number = NaN; var local19:Face = null; var local20:Wrapper = null; var local21:Vertex = null; var local22:Vertex = null; var local23:Number = NaN; var local24:Number = NaN; var local25:Number = NaN; var local26:Number = NaN; var local27:Number = NaN; var local28:Number = NaN; var local29:Object3D = null; var local30:Number = NaN; var local31:Number = NaN; var local32:Number = NaN; var local33:Number = NaN; var local34:Number = NaN; var local35:Number = NaN; if(param1.objectList == null) { local11 = param1.normalX; local12 = param1.normalY; local13 = param1.normalZ; local14 = local11 * param2 + local12 * param3 + local13 * param4 - param1.offset; if(local14 > 0) { local10 = param5 * local11 + param6 * local12 + param7 * local13; if(local10 < 0) { local15 = -local14 / local10; if(local15 < param8) { local16 = param2 + param5 * local15; local17 = param3 + param6 * local15; local18 = param4 + param7 * local15; local19 = param1.faceList; while(true) { if(local19 != null) { local20 = local19.alternativa3d::wrapper; while(local20 != null) { local21 = local20.alternativa3d::vertex; local22 = local20.alternativa3d::next != null ? local20.alternativa3d::next.alternativa3d::vertex : local19.alternativa3d::wrapper.alternativa3d::vertex; local23 = local22.x - local21.x; local24 = local22.y - local21.y; local25 = local22.z - local21.z; local26 = local16 - local21.x; local27 = local17 - local21.y; local28 = local18 - local21.z; if((local28 * local24 - local27 * local25) * local11 + (local26 * local25 - local28 * local23) * local12 + (local27 * local23 - local26 * local24) * local13 < 0) { break; } local20 = local20.alternativa3d::next; } if(local20 == null) { break; } local19 = local19.alternativa3d::next; continue; } if(param1.negative != null && Boolean(alternativa3d::boundCheckIntersection(param2,param3,param4,param5,param6,param7,param8,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ)) && this.checkIntersectionNode(param1.negative,param2,param3,param4,param5,param6,param7,param8,param9)) { return true; } } return true; } } return param1.positive != null && Boolean(alternativa3d::boundCheckIntersection(param2,param3,param4,param5,param6,param7,param8,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ)) && this.checkIntersectionNode(param1.positive,param2,param3,param4,param5,param6,param7,param8,param9); } if(param1.negative != null && Boolean(alternativa3d::boundCheckIntersection(param2,param3,param4,param5,param6,param7,param8,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ)) && this.checkIntersectionNode(param1.negative,param2,param3,param4,param5,param6,param7,param8,param9)) { return true; } if(param1.positive != null) { local10 = param5 * local11 + param6 * local12 + param7 * local13; return local10 > 0 && -local14 / local10 < param8 && Boolean(alternativa3d::boundCheckIntersection(param2,param3,param4,param5,param6,param7,param8,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ)) && this.checkIntersectionNode(param1.positive,param2,param3,param4,param5,param6,param7,param8,param9); } } else { local29 = param1.objectList; while(local29 != null) { local29.alternativa3d::composeMatrix(); local29.alternativa3d::invertMatrix(); local30 = local29.alternativa3d::ma * param2 + local29.alternativa3d::mb * param3 + local29.alternativa3d::mc * param4 + local29.alternativa3d::md; local31 = local29.alternativa3d::me * param2 + local29.alternativa3d::mf * param3 + local29.alternativa3d::mg * param4 + local29.alternativa3d::mh; local32 = local29.alternativa3d::mi * param2 + local29.alternativa3d::mj * param3 + local29.alternativa3d::mk * param4 + local29.alternativa3d::ml; local33 = local29.alternativa3d::ma * param5 + local29.alternativa3d::mb * param6 + local29.alternativa3d::mc * param7; local34 = local29.alternativa3d::me * param5 + local29.alternativa3d::mf * param6 + local29.alternativa3d::mg * param7; local35 = local29.alternativa3d::mi * param5 + local29.alternativa3d::mj * param6 + local29.alternativa3d::mk * param7; if(local29.alternativa3d::checkIntersection(local30,local31,local32,local33,local34,local35,param8,param9)) { return true; } local29 = local29.alternativa3d::next; } } return false; } override alternativa3d function collectPlanes(param1:Vector3D, param2:Vector3D, param3:Vector3D, param4:Vector3D, param5:Vector3D, param6:Vector.<Face>, param7:Dictionary = null) : void { var local10:Vertex = null; if(param7 != null && Boolean(param7[this])) { return; } var local8:Vector3D = alternativa3d::calculateSphere(param1,param2,param3,param4,param5,treeSphere); if(!alternativa3d::boundIntersectSphere(local8,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ)) { return; } if(alternativa3d::transformId > 500000000) { alternativa3d::transformId = 0; local10 = this.alternativa3d::vertexList; while(local10 != null) { local10.alternativa3d::transformId = 0; local10 = local10.alternativa3d::next; } } ++alternativa3d::transformId; var local9:Object3D = alternativa3d::childrenList; while(local9 != null) { local9.alternativa3d::composeAndAppend(this); local9.alternativa3d::collectPlanes(param1,param2,param3,param4,param5,param6,param7); local9 = local9.alternativa3d::next; } if(this.alternativa3d::root != null && Boolean(alternativa3d::boundIntersectSphere(local8,this.alternativa3d::root.boundMinX,this.alternativa3d::root.boundMinY,this.alternativa3d::root.boundMinZ,this.alternativa3d::root.boundMaxX,this.alternativa3d::root.boundMaxY,this.alternativa3d::root.boundMaxZ))) { this.collectPlanesNode(this.alternativa3d::root,local8,param1,param2,param3,param4,param5,param6,param7); } } private function collectPlanesNode(param1:BSPNode, param2:Vector3D, param3:Vector3D, param4:Vector3D, param5:Vector3D, param6:Vector3D, param7:Vector3D, param8:Vector.<Face>, param9:Dictionary = null) : void { var local10:Number = NaN; var local11:Face = null; var local12:Wrapper = null; var local13:Vertex = null; var local14:Object3D = null; if(param1.objectList == null) { local10 = param1.normalX * param2.x + param1.normalY * param2.y + param1.normalZ * param2.z - param1.offset; if(local10 >= param2.w) { if(param1.positive != null && Boolean(alternativa3d::boundIntersectSphere(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ))) { this.collectPlanesNode(param1.positive,param2,param3,param4,param5,param6,param7,param8,param9); } } else if(local10 <= -param2.w) { if(param1.negative != null && Boolean(alternativa3d::boundIntersectSphere(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ))) { this.collectPlanesNode(param1.negative,param2,param3,param4,param5,param6,param7,param8,param9); } } else { local11 = param1.faceList; while(local11 != null) { local12 = local11.alternativa3d::wrapper; while(local12 != null) { local13 = local12.alternativa3d::vertex; if(local13.alternativa3d::transformId != alternativa3d::transformId) { local13.alternativa3d::cameraX = alternativa3d::ma * local13.x + alternativa3d::mb * local13.y + alternativa3d::mc * local13.z + alternativa3d::md; local13.alternativa3d::cameraY = alternativa3d::me * local13.x + alternativa3d::mf * local13.y + alternativa3d::mg * local13.z + alternativa3d::mh; local13.alternativa3d::cameraZ = alternativa3d::mi * local13.x + alternativa3d::mj * local13.y + alternativa3d::mk * local13.z + alternativa3d::ml; local13.alternativa3d::transformId = alternativa3d::transformId; } local12 = local12.alternativa3d::next; } param8.push(local11); local11 = local11.alternativa3d::next; } if(param1.positive != null && Boolean(alternativa3d::boundIntersectSphere(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ))) { this.collectPlanesNode(param1.positive,param2,param3,param4,param5,param6,param7,param8,param9); } if(param1.negative != null && Boolean(alternativa3d::boundIntersectSphere(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ))) { this.collectPlanesNode(param1.negative,param2,param3,param4,param5,param6,param7,param8,param9); } } } else { local14 = param1.objectList; while(local14 != null) { local14.alternativa3d::composeAndAppend(this); local14.alternativa3d::collectPlanes(param3,param4,param5,param6,param7,param8,param9); local14 = local14.alternativa3d::next; } } } override public function clone() : Object3D { var local1:BSPContainer = new BSPContainer(); local1.clonePropertiesFrom(this); return local1; } override protected function clonePropertiesFrom(param1:Object3D) : void { var local3:Vertex = null; var local4:Vertex = null; var local5:Vertex = null; super.clonePropertiesFrom(param1); var local2:BSPContainer = param1 as BSPContainer; this.clipping = local2.clipping; this.debugAlphaFade = local2.debugAlphaFade; local3 = local2.alternativa3d::vertexList; while(local3 != null) { local5 = new Vertex(); local5.x = local3.x; local5.y = local3.y; local5.z = local3.z; local5.u = local3.u; local5.v = local3.v; local5.normalX = local3.normalX; local5.normalY = local3.normalY; local5.normalZ = local3.normalZ; local3.alternativa3d::value = local5; if(local4 != null) { local4.alternativa3d::next = local5; } else { this.alternativa3d::vertexList = local5; } local4 = local5; local3 = local3.alternativa3d::next; } if(local2.alternativa3d::root != null) { this.alternativa3d::root = local2.cloneNode(local2.alternativa3d::root,this); } local3 = local2.alternativa3d::vertexList; while(local3 != null) { local3.alternativa3d::value = null; local3 = local3.alternativa3d::next; } } private function cloneNode(param1:BSPNode, param2:Object3DContainer) : BSPNode { var local4:Face = null; var local6:Object3D = null; var local7:Object3D = null; var local8:Object3D = null; var local9:Face = null; var local10:Wrapper = null; var local11:Wrapper = null; var local12:Wrapper = null; var local3:BSPNode = new BSPNode(); local3.normalX = param1.normalX; local3.normalY = param1.normalY; local3.normalZ = param1.normalZ; local3.offset = param1.offset; local3.boundMinX = param1.boundMinX; local3.boundMinY = param1.boundMinY; local3.boundMinZ = param1.boundMinZ; local3.boundMaxX = param1.boundMaxX; local3.boundMaxY = param1.boundMaxY; local3.boundMaxZ = param1.boundMaxZ; var local5:Face = param1.faceList; while(local5 != null) { local9 = new Face(); local9.material = local5.material; local9.alternativa3d::normalX = local5.alternativa3d::normalX; local9.alternativa3d::normalY = local5.alternativa3d::normalY; local9.alternativa3d::normalZ = local5.alternativa3d::normalZ; local9.alternativa3d::offset = local5.alternativa3d::offset; local10 = null; local11 = local5.alternativa3d::wrapper; while(local11 != null) { local12 = new Wrapper(); local12.alternativa3d::vertex = local11.alternativa3d::vertex.alternativa3d::value; if(local10 != null) { local10.alternativa3d::next = local12; } else { local9.alternativa3d::wrapper = local12; } local10 = local12; local11 = local11.alternativa3d::next; } if(local3.faceList != null) { local4.alternativa3d::next = local9; } else { local3.faceList = local9; } local4 = local9; local5 = local5.alternativa3d::next; } local6 = param1.objectList; local7 = null; while(local6 != null) { local8 = local6.clone(); if(local3.objectList != null) { local7.alternativa3d::next = local8; } else { local3.objectList = local8; } local7 = local8; local8.alternativa3d::setParent(param2); local6 = local6.alternativa3d::next; } local6 = param1.boundList; local7 = null; while(local6 != null) { local8 = local6.clone(); if(local3.boundList != null) { local7.alternativa3d::next = local8; } else { local3.boundList = local8; } local7 = local8; local6 = local6.alternativa3d::next; } if(param1.negative != null) { local3.negative = this.cloneNode(param1.negative,param2); } if(param1.positive != null) { local3.positive = this.cloneNode(param1.positive,param2); } return local3; } override alternativa3d function draw(param1:Camera3D) : void { var local2:int = 0; var local3:int = 0; var local4:Vertex = null; var local5:VG = null; var local6:VG = null; var local7:Face = null; if(this.alternativa3d::root != null) { if(alternativa3d::transformId > 500000000) { alternativa3d::transformId = 0; local4 = this.alternativa3d::vertexList; while(local4 != null) { local4.alternativa3d::transformId = 0; local4 = local4.alternativa3d::next; } } ++alternativa3d::transformId; alternativa3d::calculateInverseMatrix(); this.calculateCameraPlanes(param1.nearClipping,param1.farClipping); local3 = this.cullingInContainer(alternativa3d::culling,this.alternativa3d::root.boundMinX,this.alternativa3d::root.boundMinY,this.alternativa3d::root.boundMinZ,this.alternativa3d::root.boundMaxX,this.alternativa3d::root.boundMaxY,this.alternativa3d::root.boundMaxZ); if(local3 >= 0) { if(param1.debug && (local2 = int(param1.alternativa3d::checkInDebug(this))) > 0) { if(Boolean(local2 & Debug.NODES)) { this.debugNode(this.alternativa3d::root,local3,param1,1); } if(Boolean(local2 & Debug.BOUNDS)) { Debug.alternativa3d::drawBounds(param1,this,boundMinX,boundMinY,boundMinZ,boundMaxX,boundMaxY,boundMaxZ); } } local5 = super.alternativa3d::getVG(param1); local6 = local5; while(local6 != null) { local6.alternativa3d::calculateAABB(alternativa3d::ima,alternativa3d::imb,alternativa3d::imc,alternativa3d::imd,alternativa3d::ime,alternativa3d::imf,alternativa3d::img,alternativa3d::imh,alternativa3d::imi,alternativa3d::imj,alternativa3d::imk,alternativa3d::iml); local6 = local6.alternativa3d::next; } local7 = this.drawNode(this.alternativa3d::root,local3,param1,local5); if(local7 != null) { this.drawFaces(param1,local7); } } else { super.alternativa3d::draw(param1); } } else { super.alternativa3d::draw(param1); } } override alternativa3d function getVG(param1:Camera3D) : VG { var local3:int = 0; var local4:Vertex = null; var local2:VG = super.alternativa3d::getVG(param1); if(this.alternativa3d::root != null) { if(alternativa3d::transformId > 500000000) { alternativa3d::transformId = 0; local4 = this.alternativa3d::vertexList; while(local4 != null) { local4.alternativa3d::transformId = 0; local4 = local4.alternativa3d::next; } } ++alternativa3d::transformId; alternativa3d::calculateInverseMatrix(); this.calculateCameraPlanes(param1.nearClipping,param1.farClipping); local3 = this.cullingInContainer(alternativa3d::culling,this.alternativa3d::root.boundMinX,this.alternativa3d::root.boundMinY,this.alternativa3d::root.boundMinZ,this.alternativa3d::root.boundMaxX,this.alternativa3d::root.boundMaxY,this.alternativa3d::root.boundMaxZ); if(local3 >= 0) { local2 = this.collectVGNode(this.alternativa3d::root,local3,param1,local2); } } return local2; } private function collectVGNode(param1:BSPNode, param2:int, param3:Camera3D, param4:VG = null) : VG { var local5:VG = null; var local6:VG = null; var local9:VG = null; var local10:int = 0; var local11:int = 0; var local7:Object3D = param1.objectList; var local8:Object3D = param1.boundList; while(local7 != null) { if(local7.visible && ((local7.alternativa3d::culling = param2) == 0 || (local7.alternativa3d::culling = this.cullingInContainer(param2,local8.boundMinX,local8.boundMinY,local8.boundMinZ,local8.boundMaxX,local8.boundMaxY,local8.boundMaxZ)) >= 0)) { local7.alternativa3d::composeAndAppend(this); local7.alternativa3d::concat(this); local9 = local7.alternativa3d::getVG(param3); if(local9 != null) { if(local5 != null) { local6.alternativa3d::next = local9; } else { local5 = local9; local6 = local9; } while(local6.alternativa3d::next != null) { local6 = local6.alternativa3d::next; } } } local7 = local7.alternativa3d::next; local8 = local8.alternativa3d::next; } if(local5 != null) { local6.alternativa3d::next = param4; param4 = local5; } if(param1.negative != null) { local10 = param2 > 0 ? this.cullingInContainer(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ) : 0; if(local10 >= 0) { param4 = this.collectVGNode(param1.negative,local10,param3,param4); } } if(param1.positive != null) { local11 = param2 > 0 ? this.cullingInContainer(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ) : 0; if(local11 >= 0) { param4 = this.collectVGNode(param1.positive,local11,param3,param4); } } return param4; } override alternativa3d function updateBounds(param1:Object3D, param2:Object3D = null) : void { super.alternativa3d::updateBounds(param1,param2); var local3:Vertex = this.alternativa3d::vertexList; while(local3 != null) { if(param2 != null) { local3.alternativa3d::cameraX = param2.alternativa3d::ma * local3.x + param2.alternativa3d::mb * local3.y + param2.alternativa3d::mc * local3.z + param2.alternativa3d::md; local3.alternativa3d::cameraY = param2.alternativa3d::me * local3.x + param2.alternativa3d::mf * local3.y + param2.alternativa3d::mg * local3.z + param2.alternativa3d::mh; local3.alternativa3d::cameraZ = param2.alternativa3d::mi * local3.x + param2.alternativa3d::mj * local3.y + param2.alternativa3d::mk * local3.z + param2.alternativa3d::ml; } else { local3.alternativa3d::cameraX = local3.x; local3.alternativa3d::cameraY = local3.y; local3.alternativa3d::cameraZ = local3.z; } if(local3.alternativa3d::cameraX < param1.boundMinX) { param1.boundMinX = local3.alternativa3d::cameraX; } if(local3.alternativa3d::cameraX > param1.boundMaxX) { param1.boundMaxX = local3.alternativa3d::cameraX; } if(local3.alternativa3d::cameraY < param1.boundMinY) { param1.boundMinY = local3.alternativa3d::cameraY; } if(local3.alternativa3d::cameraY > param1.boundMaxY) { param1.boundMaxY = local3.alternativa3d::cameraY; } if(local3.alternativa3d::cameraZ < param1.boundMinZ) { param1.boundMinZ = local3.alternativa3d::cameraZ; } if(local3.alternativa3d::cameraZ > param1.boundMaxZ) { param1.boundMaxZ = local3.alternativa3d::cameraZ; } local3 = local3.alternativa3d::next; } if(this.alternativa3d::root != null) { this.updateBoundsNode(this.alternativa3d::root,param1,param2); } } private function updateBoundsNode(param1:BSPNode, param2:Object3D, param3:Object3D) : void { var local4:Object3D = null; if(param1.objectList == null) { if(param1.negative != null) { this.updateBoundsNode(param1.negative,param2,param3); } if(param1.positive != null) { this.updateBoundsNode(param1.positive,param2,param3); } } else { local4 = param1.objectList; while(local4 != null) { if(param3 != null) { local4.alternativa3d::composeAndAppend(param3); } else { local4.alternativa3d::composeMatrix(); } local4.alternativa3d::updateBounds(param2,local4); local4 = local4.alternativa3d::next; } } } private function debugNode(param1:BSPNode, param2:int, param3:Camera3D, param4:Number) : void { var local5:int = 0; var local6:int = 0; if(param1 != null) { local5 = -1; local6 = -1; if(param1.negative != null) { local5 = param2 > 0 ? this.cullingInContainer(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ) : 0; } if(param1.positive != null) { local6 = param2 > 0 ? this.cullingInContainer(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ) : 0; } if(local5 >= 0) { this.debugNode(param1.negative,local5,param3,param4 * this.debugAlphaFade); } Debug.alternativa3d::drawBounds(param3,this,param1.boundMinX,param1.boundMinY,param1.boundMinZ,param1.boundMaxX,param1.boundMaxY,param1.boundMaxZ,14496733,param4); if(local6 >= 0) { this.debugNode(param1.positive,local6,param3,param4 * this.debugAlphaFade); } } } private function drawNode(param1:BSPNode, param2:int, param3:Camera3D, param4:VG, param5:Face = null) : Face { var local6:VG = null; var local7:VG = null; var local8:VG = null; var local9:int = 0; var local10:int = 0; var local11:int = 0; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local16:Face = null; var local17:Face = null; var local18:Wrapper = null; var local19:Vertex = null; var local20:Number = NaN; var local21:Number = NaN; var local22:Number = NaN; var local23:Object3D = null; var local24:Object3D = null; var local25:VG = null; if(param1.objectList == null) { local10 = -1; local11 = -1; local12 = param1.normalX; local13 = param1.normalY; local14 = param1.normalZ; local15 = param1.offset; if(alternativa3d::imd * local12 + alternativa3d::imh * local13 + alternativa3d::iml * local14 > local15) { if(this.directionX * local12 + this.directionY * local13 + this.directionZ * local14 < this.viewAngle) { while(param4 != null) { local6 = param4.alternativa3d::next; local9 = this.checkBounds(local12,local13,local14,local15,param4.alternativa3d::boundMinX,param4.alternativa3d::boundMinY,param4.alternativa3d::boundMinZ,param4.alternativa3d::boundMaxX,param4.alternativa3d::boundMaxY,param4.alternativa3d::boundMaxZ,true); if(local9 < 0) { param4.alternativa3d::next = local7; local7 = param4; } else if(local9 > 0) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::split(param3,local12,local13,local14,local15,threshold); if(param4.alternativa3d::next != null) { param4.alternativa3d::next.alternativa3d::next = local7; local7 = param4.alternativa3d::next; } if(param4.alternativa3d::faceStruct != null) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::destroy(); } } param4 = local6; } if(param1.positive != null) { local11 = param2 > 0 ? this.cullingInContainer(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ) : 0; } if(local11 >= 0) { param5 = this.drawNode(param1.positive,local11,param3,local8,param5); } else if(local8 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local8.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local8); } else if(resolveByOOBB) { param4 = local8; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local8); } else { alternativa3d::drawConflictGeometry(param3,local8); } } else { local8.alternativa3d::draw(param3,threshold,this); local8.alternativa3d::destroy(); } } local17 = param1.faceList; while(local17 != null) { local18 = local17.alternativa3d::wrapper; while(local18 != null) { local19 = local18.alternativa3d::vertex; if(local19.alternativa3d::transformId != alternativa3d::transformId) { local20 = local19.x; local21 = local19.y; local22 = local19.z; local19.alternativa3d::cameraX = alternativa3d::ma * local20 + alternativa3d::mb * local21 + alternativa3d::mc * local22 + alternativa3d::md; local19.alternativa3d::cameraY = alternativa3d::me * local20 + alternativa3d::mf * local21 + alternativa3d::mg * local22 + alternativa3d::mh; local19.alternativa3d::cameraZ = alternativa3d::mi * local20 + alternativa3d::mj * local21 + alternativa3d::mk * local22 + alternativa3d::ml; local19.alternativa3d::transformId = alternativa3d::transformId; local19.alternativa3d::drawId = 0; } local18 = local18.alternativa3d::next; } local17.alternativa3d::processNext = local16; local16 = local17; local17 = local17.alternativa3d::next; } if(local16 != null) { if(param2 > 0) { if(this.clipping == 2) { local16 = param3.alternativa3d::clip(local16,param2); } else { local16 = param3.alternativa3d::cull(local16,param2); } if(local16 != null) { local17 = local16; while(local17.alternativa3d::processNext != null) { local17 = local17.alternativa3d::processNext; } local17.alternativa3d::processNext = param5; param5 = local16; } } else { local17 = local16; while(local17.alternativa3d::processNext != null) { local17 = local17.alternativa3d::processNext; } local17.alternativa3d::processNext = param5; param5 = local16; } } if(param1.negative != null) { local10 = param2 > 0 ? this.cullingInContainer(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ) : 0; } if(local10 >= 0) { param5 = this.drawNode(param1.negative,local10,param3,local7,param5); } else if(local7 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local7.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local7); } else if(resolveByOOBB) { param4 = local7; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local7); } else { alternativa3d::drawConflictGeometry(param3,local7); } } else { local7.alternativa3d::draw(param3,threshold,this); local7.alternativa3d::destroy(); } } } else { while(param4 != null) { local6 = param4.alternativa3d::next; local9 = this.checkBounds(local12,local13,local14,local15,param4.alternativa3d::boundMinX,param4.alternativa3d::boundMinY,param4.alternativa3d::boundMinZ,param4.alternativa3d::boundMaxX,param4.alternativa3d::boundMaxY,param4.alternativa3d::boundMaxZ,true); if(local9 < 0) { param4.alternativa3d::destroy(); } else if(local9 > 0) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::crop(param3,local12,local13,local14,local15,threshold); if(param4.alternativa3d::faceStruct != null) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::destroy(); } } param4 = local6; } if(param1.positive != null) { local11 = param2 > 0 ? this.cullingInContainer(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ) : 0; } if(local11 >= 0) { param5 = this.drawNode(param1.positive,local11,param3,local8,param5); } else if(local8 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local8.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local8); } else if(resolveByOOBB) { param4 = local8; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local8); } else { alternativa3d::drawConflictGeometry(param3,local8); } } else { local8.alternativa3d::draw(param3,threshold,this); local8.alternativa3d::destroy(); } } } } else if(this.directionX * local12 + this.directionY * local13 + this.directionZ * local14 > -this.viewAngle) { while(param4 != null) { local6 = param4.alternativa3d::next; local9 = this.checkBounds(local12,local13,local14,local15,param4.alternativa3d::boundMinX,param4.alternativa3d::boundMinY,param4.alternativa3d::boundMinZ,param4.alternativa3d::boundMaxX,param4.alternativa3d::boundMaxY,param4.alternativa3d::boundMaxZ,false); if(local9 < 0) { param4.alternativa3d::next = local7; local7 = param4; } else if(local9 > 0) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::split(param3,local12,local13,local14,local15,threshold); if(param4.alternativa3d::next != null) { param4.alternativa3d::next.alternativa3d::next = local7; local7 = param4.alternativa3d::next; } if(param4.alternativa3d::faceStruct != null) { param4.alternativa3d::next = local8; local8 = param4; } else { param4.alternativa3d::destroy(); } } param4 = local6; } if(param1.negative != null) { local10 = param2 > 0 ? this.cullingInContainer(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ) : 0; } if(local10 >= 0) { param5 = this.drawNode(param1.negative,local10,param3,local7,param5); } else if(local7 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local7.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local7); } else if(resolveByOOBB) { param4 = local7; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local7); } else { alternativa3d::drawConflictGeometry(param3,local7); } } else { local7.alternativa3d::draw(param3,threshold,this); local7.alternativa3d::destroy(); } } if(param1.positive != null) { local11 = param2 > 0 ? this.cullingInContainer(param2,param1.positive.boundMinX,param1.positive.boundMinY,param1.positive.boundMinZ,param1.positive.boundMaxX,param1.positive.boundMaxY,param1.positive.boundMaxZ) : 0; } if(local11 >= 0) { param5 = this.drawNode(param1.positive,local11,param3,local8,param5); } else if(local8 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local8.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local8); } else if(resolveByOOBB) { param4 = local8; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local8); } else { alternativa3d::drawConflictGeometry(param3,local8); } } else { local8.alternativa3d::draw(param3,threshold,this); local8.alternativa3d::destroy(); } } } else { while(param4 != null) { local6 = param4.alternativa3d::next; local9 = this.checkBounds(local12,local13,local14,local15,param4.alternativa3d::boundMinX,param4.alternativa3d::boundMinY,param4.alternativa3d::boundMinZ,param4.alternativa3d::boundMaxX,param4.alternativa3d::boundMaxY,param4.alternativa3d::boundMaxZ,false); if(local9 < 0) { param4.alternativa3d::next = local7; local7 = param4; } else if(local9 > 0) { param4.alternativa3d::destroy(); } else { param4.alternativa3d::crop(param3,-local12,-local13,-local14,-local15,threshold); if(param4.alternativa3d::faceStruct != null) { param4.alternativa3d::next = local7; local7 = param4; } else { param4.alternativa3d::destroy(); } } param4 = local6; } if(param1.negative != null) { local10 = param2 > 0 ? this.cullingInContainer(param2,param1.negative.boundMinX,param1.negative.boundMinY,param1.negative.boundMinZ,param1.negative.boundMaxX,param1.negative.boundMaxY,param1.negative.boundMaxZ) : 0; } if(local10 >= 0) { param5 = this.drawNode(param1.negative,local10,param3,local7,param5); } else if(local7 != null) { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(local7.alternativa3d::next != null) { if(resolveByAABB) { alternativa3d::drawAABBGeometry(param3,local7); } else if(resolveByOOBB) { param4 = local7; while(param4 != null) { param4.alternativa3d::calculateOOBB(this); param4 = param4.alternativa3d::next; } alternativa3d::drawOOBBGeometry(param3,local7); } else { alternativa3d::drawConflictGeometry(param3,local7); } } else { local7.alternativa3d::draw(param3,threshold,this); local7.alternativa3d::destroy(); } } } } else { if(param5 != null) { this.drawFaces(param3,param5); param5 = null; } if(param1.objectList.alternativa3d::next != null || param4 != null) { local23 = param1.objectList; local24 = param1.boundList; while(local23 != null) { if(local23.visible && ((local23.alternativa3d::culling = param2) == 0 || (local23.alternativa3d::culling = this.cullingInContainer(param2,local24.boundMinX,local24.boundMinY,local24.boundMinZ,local24.boundMaxX,local24.boundMaxY,local24.boundMaxZ)) >= 0)) { local23.alternativa3d::composeAndAppend(this); local23.alternativa3d::concat(this); local25 = local23.alternativa3d::getVG(param3); while(local25 != null) { local6 = local25.alternativa3d::next; local25.alternativa3d::next = param4; param4 = local25; if(resolveByAABB) { local25.alternativa3d::calculateAABB(alternativa3d::ima,alternativa3d::imb,alternativa3d::imc,alternativa3d::imd,alternativa3d::ime,alternativa3d::imf,alternativa3d::img,alternativa3d::imh,alternativa3d::imi,alternativa3d::imj,alternativa3d::imk,alternativa3d::iml); } local25 = local6; } } local23 = local23.alternativa3d::next; local24 = local24.alternativa3d::next; } if(param4 != null) { if(param4.alternativa3d::next != null) { alternativa3d::drawConflictGeometry(param3,param4); } else { param4.alternativa3d::draw(param3,threshold,this); param4.alternativa3d::destroy(); } } } else { local23 = param1.objectList; if(local23.visible) { local23.alternativa3d::composeAndAppend(this); local23.alternativa3d::culling = param2; local23.alternativa3d::concat(this); local23.alternativa3d::draw(param3); } } } return param5; } private function drawFaces(param1:Camera3D, param2:Face) : void { var local4:Face = null; if(param1.debug && Boolean(param1.alternativa3d::checkInDebug(this) & Debug.EDGES)) { Debug.alternativa3d::drawEdges(param1,param2,16777215); } var local3:Face = param2; while(local3 != null) { local4 = local3.alternativa3d::processNext; if(local4 == null || local4.material != param2.material) { local3.alternativa3d::processNext = null; if(param2.material == null) { while(param2 != null) { local3 = param2.alternativa3d::processNext; param2.alternativa3d::processNext = null; param2 = local3; } } param2 = local4; } local3 = local4; } } private function checkBounds(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number, param8:Number, param9:Number, param10:Number, param11:Boolean) : int { if(param11) { if(param1 >= 0) { if(param2 >= 0) { if(param3 >= 0) { if(param5 * param1 + param6 * param2 + param7 * param3 >= param4 - threshold) { return 1; } if(param8 * param1 + param9 * param2 + param10 * param3 <= param4 + threshold) { return -1; } } else { if(param5 * param1 + param6 * param2 + param10 * param3 >= param4 - threshold) { return 1; } if(param8 * param1 + param9 * param2 + param7 * param3 <= param4 + threshold) { return -1; } } } else if(param3 >= 0) { if(param5 * param1 + param9 * param2 + param7 * param3 >= param4 - threshold) { return 1; } if(param8 * param1 + param6 * param2 + param10 * param3 <= param4 + threshold) { return -1; } } else { if(param5 * param1 + param9 * param2 + param10 * param3 >= param4 - threshold) { return 1; } if(param8 * param1 + param6 * param2 + param7 * param3 <= param4 + threshold) { return -1; } } } else if(param2 >= 0) { if(param3 >= 0) { if(param8 * param1 + param6 * param2 + param7 * param3 >= param4 - threshold) { return 1; } if(param5 * param1 + param9 * param2 + param10 * param3 <= param4 + threshold) { return -1; } } else { if(param8 * param1 + param6 * param2 + param10 * param3 >= param4 - threshold) { return 1; } if(param5 * param1 + param9 * param2 + param7 * param3 <= param4 + threshold) { return -1; } } } else if(param3 >= 0) { if(param8 * param1 + param9 * param2 + param7 * param3 >= param4 - threshold) { return 1; } if(param5 * param1 + param6 * param2 + param10 * param3 <= param4 + threshold) { return -1; } } else { if(param8 * param1 + param9 * param2 + param10 * param3 >= param4 - threshold) { return 1; } if(param5 * param1 + param6 * param2 + param7 * param3 <= param4 + threshold) { return -1; } } } else if(param1 >= 0) { if(param2 >= 0) { if(param3 >= 0) { if(param8 * param1 + param9 * param2 + param10 * param3 <= param4 + threshold) { return -1; } if(param5 * param1 + param6 * param2 + param7 * param3 >= param4 - threshold) { return 1; } } else { if(param8 * param1 + param9 * param2 + param7 * param3 <= param4 + threshold) { return -1; } if(param5 * param1 + param6 * param2 + param10 * param3 >= param4 - threshold) { return 1; } } } else if(param3 >= 0) { if(param8 * param1 + param6 * param2 + param10 * param3 <= param4 + threshold) { return -1; } if(param5 * param1 + param9 * param2 + param7 * param3 >= param4 - threshold) { return 1; } } else { if(param8 * param1 + param6 * param2 + param7 * param3 <= param4 + threshold) { return -1; } if(param5 * param1 + param9 * param2 + param10 * param3 >= param4 - threshold) { return 1; } } } else if(param2 >= 0) { if(param3 >= 0) { if(param5 * param1 + param9 * param2 + param10 * param3 <= param4 + threshold) { return -1; } if(param8 * param1 + param6 * param2 + param7 * param3 >= param4 - threshold) { return 1; } } else { if(param5 * param1 + param9 * param2 + param7 * param3 <= param4 + threshold) { return -1; } if(param8 * param1 + param6 * param2 + param10 * param3 >= param4 - threshold) { return 1; } } } else if(param3 >= 0) { if(param5 * param1 + param6 * param2 + param10 * param3 <= param4 + threshold) { return -1; } if(param8 * param1 + param9 * param2 + param7 * param3 >= param4 - threshold) { return 1; } } else { if(param5 * param1 + param6 * param2 + param7 * param3 <= param4 + threshold) { return -1; } if(param8 * param1 + param9 * param2 + param10 * param3 >= param4 - threshold) { return 1; } } return 0; } private function calculateCameraPlanes(param1:Number, param2:Number) : void { this.directionX = alternativa3d::imc; this.directionY = alternativa3d::img; this.directionZ = alternativa3d::imk; var local3:Number = 1 / Math.sqrt(this.directionX * this.directionX + this.directionY * this.directionY + this.directionZ * this.directionZ); this.directionX *= local3; this.directionY *= local3; this.directionZ *= local3; this.nearPlaneX = alternativa3d::imc; this.nearPlaneY = alternativa3d::img; this.nearPlaneZ = alternativa3d::imk; this.nearPlaneOffset = (alternativa3d::imc * param1 + alternativa3d::imd) * this.nearPlaneX + (alternativa3d::img * param1 + alternativa3d::imh) * this.nearPlaneY + (alternativa3d::imk * param1 + alternativa3d::iml) * this.nearPlaneZ; this.farPlaneX = -alternativa3d::imc; this.farPlaneY = -alternativa3d::img; this.farPlaneZ = -alternativa3d::imk; this.farPlaneOffset = (alternativa3d::imc * param2 + alternativa3d::imd) * this.farPlaneX + (alternativa3d::img * param2 + alternativa3d::imh) * this.farPlaneY + (alternativa3d::imk * param2 + alternativa3d::iml) * this.farPlaneZ; var local4:Number = -alternativa3d::ima - alternativa3d::imb + alternativa3d::imc; var local5:Number = -alternativa3d::ime - alternativa3d::imf + alternativa3d::img; var local6:Number = -alternativa3d::imi - alternativa3d::imj + alternativa3d::imk; var local7:Number = alternativa3d::ima - alternativa3d::imb + alternativa3d::imc; var local8:Number = alternativa3d::ime - alternativa3d::imf + alternativa3d::img; var local9:Number = alternativa3d::imi - alternativa3d::imj + alternativa3d::imk; this.topPlaneX = local9 * local5 - local8 * local6; this.topPlaneY = local7 * local6 - local9 * local4; this.topPlaneZ = local8 * local4 - local7 * local5; this.topPlaneOffset = alternativa3d::imd * this.topPlaneX + alternativa3d::imh * this.topPlaneY + alternativa3d::iml * this.topPlaneZ; local3 = 1 / Math.sqrt(local4 * local4 + local5 * local5 + local6 * local6); local4 *= local3; local5 *= local3; local6 *= local3; var local10:Number = local4 * this.directionX + local5 * this.directionY + local6 * this.directionZ; this.viewAngle = local10; local4 = local7; local5 = local8; local6 = local9; local7 = alternativa3d::ima + alternativa3d::imb + alternativa3d::imc; local8 = alternativa3d::ime + alternativa3d::imf + alternativa3d::img; local9 = alternativa3d::imi + alternativa3d::imj + alternativa3d::imk; this.rightPlaneX = local9 * local5 - local8 * local6; this.rightPlaneY = local7 * local6 - local9 * local4; this.rightPlaneZ = local8 * local4 - local7 * local5; this.rightPlaneOffset = alternativa3d::imd * this.rightPlaneX + alternativa3d::imh * this.rightPlaneY + alternativa3d::iml * this.rightPlaneZ; local3 = 1 / Math.sqrt(local4 * local4 + local5 * local5 + local6 * local6); local4 *= local3; local5 *= local3; local6 *= local3; local10 = local4 * this.directionX + local5 * this.directionY + local6 * this.directionZ; if(local10 < this.viewAngle) { this.viewAngle = local10; } local4 = local7; local5 = local8; local6 = local9; local7 = -alternativa3d::ima + alternativa3d::imb + alternativa3d::imc; local8 = -alternativa3d::ime + alternativa3d::imf + alternativa3d::img; local9 = -alternativa3d::imi + alternativa3d::imj + alternativa3d::imk; this.bottomPlaneX = local9 * local5 - local8 * local6; this.bottomPlaneY = local7 * local6 - local9 * local4; this.bottomPlaneZ = local8 * local4 - local7 * local5; this.bottomPlaneOffset = alternativa3d::imd * this.bottomPlaneX + alternativa3d::imh * this.bottomPlaneY + alternativa3d::iml * this.bottomPlaneZ; local3 = 1 / Math.sqrt(local4 * local4 + local5 * local5 + local6 * local6); local4 *= local3; local5 *= local3; local6 *= local3; local10 = local4 * this.directionX + local5 * this.directionY + local6 * this.directionZ; if(local10 < this.viewAngle) { this.viewAngle = local10; } local4 = local7; local5 = local8; local6 = local9; local7 = -alternativa3d::ima - alternativa3d::imb + alternativa3d::imc; local8 = -alternativa3d::ime - alternativa3d::imf + alternativa3d::img; local9 = -alternativa3d::imi - alternativa3d::imj + alternativa3d::imk; this.leftPlaneX = local9 * local5 - local8 * local6; this.leftPlaneY = local7 * local6 - local9 * local4; this.leftPlaneZ = local8 * local4 - local7 * local5; this.leftPlaneOffset = alternativa3d::imd * this.leftPlaneX + alternativa3d::imh * this.leftPlaneY + alternativa3d::iml * this.leftPlaneZ; local3 = 1 / Math.sqrt(local4 * local4 + local5 * local5 + local6 * local6); local4 *= local3; local5 *= local3; local6 *= local3; local10 = local4 * this.directionX + local5 * this.directionY + local6 * this.directionZ; if(local10 < this.viewAngle) { this.viewAngle = local10; } this.viewAngle = Math.sin(Math.acos(this.viewAngle)); } private function cullingInContainer(param1:int, param2:Number, param3:Number, param4:Number, param5:Number, param6:Number, param7:Number) : int { if(param1 > 0) { if(Boolean(param1 & 1)) { if(this.nearPlaneX >= 0) { if(this.nearPlaneY >= 0) { if(this.nearPlaneZ >= 0) { if(param5 * this.nearPlaneX + param6 * this.nearPlaneY + param7 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param2 * this.nearPlaneX + param3 * this.nearPlaneY + param4 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } else { if(param5 * this.nearPlaneX + param6 * this.nearPlaneY + param4 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param2 * this.nearPlaneX + param3 * this.nearPlaneY + param7 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } } else if(this.nearPlaneZ >= 0) { if(param5 * this.nearPlaneX + param3 * this.nearPlaneY + param7 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param2 * this.nearPlaneX + param6 * this.nearPlaneY + param4 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } else { if(param5 * this.nearPlaneX + param3 * this.nearPlaneY + param4 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param2 * this.nearPlaneX + param6 * this.nearPlaneY + param7 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } } else if(this.nearPlaneY >= 0) { if(this.nearPlaneZ >= 0) { if(param2 * this.nearPlaneX + param6 * this.nearPlaneY + param7 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param5 * this.nearPlaneX + param3 * this.nearPlaneY + param4 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } else { if(param2 * this.nearPlaneX + param6 * this.nearPlaneY + param4 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param5 * this.nearPlaneX + param3 * this.nearPlaneY + param7 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } } else if(this.nearPlaneZ >= 0) { if(param2 * this.nearPlaneX + param3 * this.nearPlaneY + param7 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param5 * this.nearPlaneX + param6 * this.nearPlaneY + param4 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } else { if(param2 * this.nearPlaneX + param3 * this.nearPlaneY + param4 * this.nearPlaneZ <= this.nearPlaneOffset) { return -1; } if(param5 * this.nearPlaneX + param6 * this.nearPlaneY + param7 * this.nearPlaneZ > this.nearPlaneOffset) { param1 &= 62; } } } if(Boolean(param1 & 2)) { if(this.farPlaneX >= 0) { if(this.farPlaneY >= 0) { if(this.farPlaneZ >= 0) { if(param5 * this.farPlaneX + param6 * this.farPlaneY + param7 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param2 * this.farPlaneX + param3 * this.farPlaneY + param4 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } else { if(param5 * this.farPlaneX + param6 * this.farPlaneY + param4 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param2 * this.farPlaneX + param3 * this.farPlaneY + param7 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } } else if(this.farPlaneZ >= 0) { if(param5 * this.farPlaneX + param3 * this.farPlaneY + param7 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param2 * this.farPlaneX + param6 * this.farPlaneY + param4 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } else { if(param5 * this.farPlaneX + param3 * this.farPlaneY + param4 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param2 * this.farPlaneX + param6 * this.farPlaneY + param7 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } } else if(this.farPlaneY >= 0) { if(this.farPlaneZ >= 0) { if(param2 * this.farPlaneX + param6 * this.farPlaneY + param7 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param5 * this.farPlaneX + param3 * this.farPlaneY + param4 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } else { if(param2 * this.farPlaneX + param6 * this.farPlaneY + param4 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param5 * this.farPlaneX + param3 * this.farPlaneY + param7 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } } else if(this.farPlaneZ >= 0) { if(param2 * this.farPlaneX + param3 * this.farPlaneY + param7 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param5 * this.farPlaneX + param6 * this.farPlaneY + param4 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } else { if(param2 * this.farPlaneX + param3 * this.farPlaneY + param4 * this.farPlaneZ <= this.farPlaneOffset) { return -1; } if(param5 * this.farPlaneX + param6 * this.farPlaneY + param7 * this.farPlaneZ > this.farPlaneOffset) { param1 &= 61; } } } if(Boolean(param1 & 4)) { if(this.leftPlaneX >= 0) { if(this.leftPlaneY >= 0) { if(this.leftPlaneZ >= 0) { if(param5 * this.leftPlaneX + param6 * this.leftPlaneY + param7 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param2 * this.leftPlaneX + param3 * this.leftPlaneY + param4 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } else { if(param5 * this.leftPlaneX + param6 * this.leftPlaneY + param4 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param2 * this.leftPlaneX + param3 * this.leftPlaneY + param7 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } } else if(this.leftPlaneZ >= 0) { if(param5 * this.leftPlaneX + param3 * this.leftPlaneY + param7 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param2 * this.leftPlaneX + param6 * this.leftPlaneY + param4 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } else { if(param5 * this.leftPlaneX + param3 * this.leftPlaneY + param4 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param2 * this.leftPlaneX + param6 * this.leftPlaneY + param7 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } } else if(this.leftPlaneY >= 0) { if(this.leftPlaneZ >= 0) { if(param2 * this.leftPlaneX + param6 * this.leftPlaneY + param7 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param5 * this.leftPlaneX + param3 * this.leftPlaneY + param4 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } else { if(param2 * this.leftPlaneX + param6 * this.leftPlaneY + param4 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param5 * this.leftPlaneX + param3 * this.leftPlaneY + param7 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } } else if(this.leftPlaneZ >= 0) { if(param2 * this.leftPlaneX + param3 * this.leftPlaneY + param7 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param5 * this.leftPlaneX + param6 * this.leftPlaneY + param4 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } else { if(param2 * this.leftPlaneX + param3 * this.leftPlaneY + param4 * this.leftPlaneZ <= this.leftPlaneOffset) { return -1; } if(param5 * this.leftPlaneX + param6 * this.leftPlaneY + param7 * this.leftPlaneZ > this.leftPlaneOffset) { param1 &= 59; } } } if(Boolean(param1 & 8)) { if(this.rightPlaneX >= 0) { if(this.rightPlaneY >= 0) { if(this.rightPlaneZ >= 0) { if(param5 * this.rightPlaneX + param6 * this.rightPlaneY + param7 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param2 * this.rightPlaneX + param3 * this.rightPlaneY + param4 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } else { if(param5 * this.rightPlaneX + param6 * this.rightPlaneY + param4 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param2 * this.rightPlaneX + param3 * this.rightPlaneY + param7 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } } else if(this.rightPlaneZ >= 0) { if(param5 * this.rightPlaneX + param3 * this.rightPlaneY + param7 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param2 * this.rightPlaneX + param6 * this.rightPlaneY + param4 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } else { if(param5 * this.rightPlaneX + param3 * this.rightPlaneY + param4 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param2 * this.rightPlaneX + param6 * this.rightPlaneY + param7 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } } else if(this.rightPlaneY >= 0) { if(this.rightPlaneZ >= 0) { if(param2 * this.rightPlaneX + param6 * this.rightPlaneY + param7 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param5 * this.rightPlaneX + param3 * this.rightPlaneY + param4 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } else { if(param2 * this.rightPlaneX + param6 * this.rightPlaneY + param4 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param5 * this.rightPlaneX + param3 * this.rightPlaneY + param7 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } } else if(this.rightPlaneZ >= 0) { if(param2 * this.rightPlaneX + param3 * this.rightPlaneY + param7 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param5 * this.rightPlaneX + param6 * this.rightPlaneY + param4 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } else { if(param2 * this.rightPlaneX + param3 * this.rightPlaneY + param4 * this.rightPlaneZ <= this.rightPlaneOffset) { return -1; } if(param5 * this.rightPlaneX + param6 * this.rightPlaneY + param7 * this.rightPlaneZ > this.rightPlaneOffset) { param1 &= 55; } } } if(Boolean(param1 & 0x10)) { if(this.topPlaneX >= 0) { if(this.topPlaneY >= 0) { if(this.topPlaneZ >= 0) { if(param5 * this.topPlaneX + param6 * this.topPlaneY + param7 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param2 * this.topPlaneX + param3 * this.topPlaneY + param4 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } else { if(param5 * this.topPlaneX + param6 * this.topPlaneY + param4 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param2 * this.topPlaneX + param3 * this.topPlaneY + param7 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } } else if(this.topPlaneZ >= 0) { if(param5 * this.topPlaneX + param3 * this.topPlaneY + param7 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param2 * this.topPlaneX + param6 * this.topPlaneY + param4 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } else { if(param5 * this.topPlaneX + param3 * this.topPlaneY + param4 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param2 * this.topPlaneX + param6 * this.topPlaneY + param7 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } } else if(this.topPlaneY >= 0) { if(this.topPlaneZ >= 0) { if(param2 * this.topPlaneX + param6 * this.topPlaneY + param7 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param5 * this.topPlaneX + param3 * this.topPlaneY + param4 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } else { if(param2 * this.topPlaneX + param6 * this.topPlaneY + param4 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param5 * this.topPlaneX + param3 * this.topPlaneY + param7 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } } else if(this.topPlaneZ >= 0) { if(param2 * this.topPlaneX + param3 * this.topPlaneY + param7 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param5 * this.topPlaneX + param6 * this.topPlaneY + param4 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } else { if(param2 * this.topPlaneX + param3 * this.topPlaneY + param4 * this.topPlaneZ <= this.topPlaneOffset) { return -1; } if(param5 * this.topPlaneX + param6 * this.topPlaneY + param7 * this.topPlaneZ > this.topPlaneOffset) { param1 &= 47; } } } if(Boolean(param1 & 0x20)) { if(this.bottomPlaneX >= 0) { if(this.bottomPlaneY >= 0) { if(this.bottomPlaneZ >= 0) { if(param5 * this.bottomPlaneX + param6 * this.bottomPlaneY + param7 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param2 * this.bottomPlaneX + param3 * this.bottomPlaneY + param4 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } else { if(param5 * this.bottomPlaneX + param6 * this.bottomPlaneY + param4 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param2 * this.bottomPlaneX + param3 * this.bottomPlaneY + param7 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } } else if(this.bottomPlaneZ >= 0) { if(param5 * this.bottomPlaneX + param3 * this.bottomPlaneY + param7 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param2 * this.bottomPlaneX + param6 * this.bottomPlaneY + param4 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } else { if(param5 * this.bottomPlaneX + param3 * this.bottomPlaneY + param4 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param2 * this.bottomPlaneX + param6 * this.bottomPlaneY + param7 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } } else if(this.bottomPlaneY >= 0) { if(this.bottomPlaneZ >= 0) { if(param2 * this.bottomPlaneX + param6 * this.bottomPlaneY + param7 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param5 * this.bottomPlaneX + param3 * this.bottomPlaneY + param4 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } else { if(param2 * this.bottomPlaneX + param6 * this.bottomPlaneY + param4 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param5 * this.bottomPlaneX + param3 * this.bottomPlaneY + param7 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } } else if(this.bottomPlaneZ >= 0) { if(param2 * this.bottomPlaneX + param3 * this.bottomPlaneY + param7 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param5 * this.bottomPlaneX + param6 * this.bottomPlaneY + param4 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } else { if(param2 * this.bottomPlaneX + param3 * this.bottomPlaneY + param4 * this.bottomPlaneZ <= this.bottomPlaneOffset) { return -1; } if(param5 * this.bottomPlaneX + param6 * this.bottomPlaneY + param7 * this.bottomPlaneZ > this.bottomPlaneOffset) { param1 &= 31; } } } } return param1; } private function calculateFaceList(param1:Mesh, param2:Boolean, param3:Face = null) : Face { var local4:Vertex = null; var local5:Number = NaN; var local6:Number = NaN; var local7:Number = NaN; var local8:Face = null; param1.alternativa3d::composeMatrix(); local4 = param1.alternativa3d::vertexList; while(local4.alternativa3d::next != null) { local4.alternativa3d::transformId = 0; local4.id = null; local5 = local4.x; local6 = local4.y; local7 = local4.z; local4.x = param1.alternativa3d::ma * local5 + param1.alternativa3d::mb * local6 + param1.alternativa3d::mc * local7 + param1.alternativa3d::md; local4.y = param1.alternativa3d::me * local5 + param1.alternativa3d::mf * local6 + param1.alternativa3d::mg * local7 + param1.alternativa3d::mh; local4.z = param1.alternativa3d::mi * local5 + param1.alternativa3d::mj * local6 + param1.alternativa3d::mk * local7 + param1.alternativa3d::ml; local4 = local4.alternativa3d::next; } local4.alternativa3d::transformId = 0; local4.id = null; local5 = local4.x; local6 = local4.y; local7 = local4.z; local4.x = param1.alternativa3d::ma * local5 + param1.alternativa3d::mb * local6 + param1.alternativa3d::mc * local7 + param1.alternativa3d::md; local4.y = param1.alternativa3d::me * local5 + param1.alternativa3d::mf * local6 + param1.alternativa3d::mg * local7 + param1.alternativa3d::mh; local4.z = param1.alternativa3d::mi * local5 + param1.alternativa3d::mj * local6 + param1.alternativa3d::mk * local7 + param1.alternativa3d::ml; if(param2) { local4.alternativa3d::next = this.alternativa3d::vertexList; this.alternativa3d::vertexList = param1.alternativa3d::vertexList; } param1.alternativa3d::vertexList = null; local8 = param1.alternativa3d::faceList; while(local8.alternativa3d::next != null) { local8.alternativa3d::calculateBestSequenceAndNormal(); local8.id = null; local8 = local8.alternativa3d::next; } local8.alternativa3d::calculateBestSequenceAndNormal(); local8.id = null; local8.alternativa3d::next = param3; param3 = param1.alternativa3d::faceList; param1.alternativa3d::faceList = null; return param3; } private function createObjectBounds(param1:Object3D) : Object3D { var local2:Object3D = new Object3D(); local2.boundMinX = 1e+22; local2.boundMinY = 1e+22; local2.boundMinZ = 1e+22; local2.boundMaxX = -1e+22; local2.boundMaxY = -1e+22; local2.boundMaxZ = -1e+22; param1.alternativa3d::composeMatrix(); param1.alternativa3d::updateBounds(local2,param1); return local2; } private function calculateObjectBounds(param1:Object3D) : void { var local2:Object3D = null; param1.calculateBounds(); if(param1 is Object3DContainer) { local2 = Object3DContainer(param1).alternativa3d::childrenList; while(local2 != null) { this.calculateObjectBounds(local2); local2 = local2.alternativa3d::next; } } } private function createNode(param1:Face, param2:Face, param3:Object3D, param4:Object3D, param5:Vector.<Face>, param6:Vector.<Object3D>, param7:Face = null) : BSPNode { var local9:Face = null; var local10:Face = null; var local11:Face = null; var local12:Face = null; var local13:Face = null; var local14:Object3D = null; var local15:Object3D = null; var local16:Object3D = null; var local17:Object3D = null; var local18:Face = null; var local19:Face = null; var local20:Face = null; var local8:BSPNode = new BSPNode(); this.calculateNodeBounds(local8,param2,param4); if(param1 != null) { local9 = param1.alternativa3d::next != null ? this.findSplitter(param1) : param1; } else { if(param3 != null) { local19 = this.createBoundFaces(param4); local18 = param7; while(local18 != null) { local19 = this.cropBoundFaceList(local19,local18.alternativa3d::normalX,local18.alternativa3d::normalY,local18.alternativa3d::normalZ,local18.alternativa3d::offset); if(local19 == null) { break; } local18 = local18.alternativa3d::next; } } if(local19 != null) { local18 = local19; while(local18.alternativa3d::next != null) { local18 = local18.alternativa3d::next; } local18.alternativa3d::next = param2; local9 = local19.alternativa3d::next != null ? this.findSplitter(local19) : local19; } else if(param2 != null) { local9 = param2.alternativa3d::next != null ? this.findSplitter(param2) : param2; } } if(local9 != null) { local8.normalX = local9.alternativa3d::normalX; local8.normalY = local9.alternativa3d::normalY; local8.normalZ = local9.alternativa3d::normalZ; local8.offset = local9.alternativa3d::offset; if(param1 != null) { this.splitFaceList(local9,param1,false,param5); local10 = param5[0]; local11 = param5[2]; } if(param2 != null) { this.splitFaceList(local9,param2,true,param5); local12 = param5[0]; local8.faceList = param5[1]; local13 = param5[2]; } if(param3 != null) { this.splitObjectList(local9,param3,param4,param6); local14 = param6[0]; local16 = param6[1]; local15 = param6[2]; local17 = param6[3]; } local20 = new Face(); local20.alternativa3d::next = param7; if(local12 != null || local14 != null) { local20.alternativa3d::normalX = -local8.normalX; local20.alternativa3d::normalY = -local8.normalY; local20.alternativa3d::normalZ = -local8.normalZ; local20.alternativa3d::offset = -local8.offset; local8.negative = this.createNode(local10,local12,local14,local16,param5,param6,local20); } if(local13 != null || local15 != null) { local20.alternativa3d::normalX = local8.normalX; local20.alternativa3d::normalY = local8.normalY; local20.alternativa3d::normalZ = local8.normalZ; local20.alternativa3d::offset = local8.offset; local8.positive = this.createNode(local11,local13,local15,local17,param5,param6,local20); } } else { local8.objectList = param3; local8.boundList = param4; } return local8; } private function calculateNodeBounds(param1:BSPNode, param2:Face, param3:Object3D) : void { var local6:Wrapper = null; var local7:Vertex = null; param1.boundMinX = 1e+22; param1.boundMinY = 1e+22; param1.boundMinZ = 1e+22; param1.boundMaxX = -1e+22; param1.boundMaxY = -1e+22; param1.boundMaxZ = -1e+22; var local4:Object3D = param3; while(local4 != null) { if(local4.boundMinX < param1.boundMinX) { param1.boundMinX = local4.boundMinX; } if(local4.boundMaxX > param1.boundMaxX) { param1.boundMaxX = local4.boundMaxX; } if(local4.boundMinY < param1.boundMinY) { param1.boundMinY = local4.boundMinY; } if(local4.boundMaxY > param1.boundMaxY) { param1.boundMaxY = local4.boundMaxY; } if(local4.boundMinZ < param1.boundMinZ) { param1.boundMinZ = local4.boundMinZ; } if(local4.boundMaxZ > param1.boundMaxZ) { param1.boundMaxZ = local4.boundMaxZ; } local4 = local4.alternativa3d::next; } var local5:Face = param2; while(local5 != null) { local6 = local5.alternativa3d::wrapper; while(local6 != null) { local7 = local6.alternativa3d::vertex; if(local7.x < param1.boundMinX) { param1.boundMinX = local7.x; } if(local7.x > param1.boundMaxX) { param1.boundMaxX = local7.x; } if(local7.y < param1.boundMinY) { param1.boundMinY = local7.y; } if(local7.y > param1.boundMaxY) { param1.boundMaxY = local7.y; } if(local7.z < param1.boundMinZ) { param1.boundMinZ = local7.z; } if(local7.z > param1.boundMaxZ) { param1.boundMaxZ = local7.z; } local6 = local6.alternativa3d::next; } local5 = local5.alternativa3d::next; } } private function findSplitter(param1:Face) : Face { var local2:Face = null; var local5:Number = NaN; var local6:Number = NaN; var local7:Number = NaN; var local8:Number = NaN; var local9:Number = NaN; var local10:Number = NaN; var local11:int = 0; var local12:Face = null; var local13:Wrapper = null; var local14:Vertex = null; var local15:Vertex = null; var local16:Vertex = null; var local17:Number = NaN; var local18:Number = NaN; var local19:Number = NaN; var local20:Boolean = false; var local21:Boolean = false; var local22:Vertex = null; var local23:Number = NaN; var local3:int = 2147483647; var local4:Face = param1; while(local4 != null) { local5 = Number(local4.alternativa3d::normalX); local6 = Number(local4.alternativa3d::normalY); local7 = Number(local4.alternativa3d::normalZ); local8 = Number(local4.alternativa3d::offset); local9 = local8 - threshold; local10 = local8 + threshold; local11 = 0; local12 = param1; while(local12 != null) { if(local12 != local4) { local13 = local12.alternativa3d::wrapper; local14 = local13.alternativa3d::vertex; local13 = local13.alternativa3d::next; local15 = local13.alternativa3d::vertex; local13 = local13.alternativa3d::next; local16 = local13.alternativa3d::vertex; local17 = local14.x * local5 + local14.y * local6 + local14.z * local7; local18 = local15.x * local5 + local15.y * local6 + local15.z * local7; local19 = local16.x * local5 + local16.y * local6 + local16.z * local7; local20 = local17 < local9 || local18 < local9 || local19 < local9; local21 = local17 > local10 || local18 > local10 || local19 > local10; local13 = local13.alternativa3d::next; while(local13 != null) { local22 = local13.alternativa3d::vertex; local23 = local22.x * local5 + local22.y * local6 + local22.z * local7; if(local23 < local9) { local20 = true; if(local21) { break; } } else if(local23 > local10) { local21 = true; if(local20) { break; } } local13 = local13.alternativa3d::next; } if(local21 && local20) { local11++; if(local11 >= local3) { break; } } } local12 = local12.alternativa3d::next; } if(local11 < local3) { local2 = local4; local3 = local11; if(local3 == 0) { break; } } local4 = local4.alternativa3d::next; } return local2; } private function createBoundFaces(param1:Object3D) : Face { var local2:Face = null; var local4:Vertex = null; var local5:Vertex = null; var local6:Vertex = null; var local7:Vertex = null; var local8:Vertex = null; var local9:Vertex = null; var local10:Vertex = null; var local11:Vertex = null; var local12:Face = null; var local3:Object3D = param1; while(local3 != null) { local4 = new Vertex(); local4.x = local3.boundMinX; local4.y = local3.boundMinY; local4.z = local3.boundMinZ; local5 = new Vertex(); local5.x = local3.boundMaxX; local5.y = local3.boundMinY; local5.z = local3.boundMinZ; local6 = new Vertex(); local6.x = local3.boundMinX; local6.y = local3.boundMaxY; local6.z = local3.boundMinZ; local7 = new Vertex(); local7.x = local3.boundMaxX; local7.y = local3.boundMaxY; local7.z = local3.boundMinZ; local8 = new Vertex(); local8.x = local3.boundMinX; local8.y = local3.boundMinY; local8.z = local3.boundMaxZ; local9 = new Vertex(); local9.x = local3.boundMaxX; local9.y = local3.boundMinY; local9.z = local3.boundMaxZ; local10 = new Vertex(); local10.x = local3.boundMinX; local10.y = local3.boundMaxY; local10.z = local3.boundMaxZ; local11 = new Vertex(); local11.x = local3.boundMaxX; local11.y = local3.boundMaxY; local11.z = local3.boundMaxZ; local12 = new Face(); local12.alternativa3d::normalX = -1; local12.alternativa3d::normalY = 0; local12.alternativa3d::normalZ = 0; local12.alternativa3d::offset = -local3.boundMinX; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local4; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local8; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local10; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local6; local12.alternativa3d::next = local2; local2 = local12; local12 = new Face(); local12.alternativa3d::normalX = 1; local12.alternativa3d::normalY = 0; local12.alternativa3d::normalZ = 0; local12.alternativa3d::offset = local3.boundMaxX; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local5; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local7; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local11; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local9; local12.alternativa3d::next = local2; local2 = local12; local12 = new Face(); local12.alternativa3d::normalX = 0; local12.alternativa3d::normalY = -1; local12.alternativa3d::normalZ = 0; local12.alternativa3d::offset = -local3.boundMinY; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local4; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local5; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local9; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local8; local12.alternativa3d::next = local2; local2 = local12; local12 = new Face(); local12.alternativa3d::normalX = 0; local12.alternativa3d::normalY = 1; local12.alternativa3d::normalZ = 0; local12.alternativa3d::offset = local3.boundMaxY; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local6; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local10; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local11; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local7; local12.alternativa3d::next = local2; local2 = local12; local12 = new Face(); local12.alternativa3d::normalX = 0; local12.alternativa3d::normalY = 0; local12.alternativa3d::normalZ = -1; local12.alternativa3d::offset = -local3.boundMinZ; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local4; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local6; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local7; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local5; local12.alternativa3d::next = local2; local2 = local12; local12 = new Face(); local12.alternativa3d::normalX = 0; local12.alternativa3d::normalY = 0; local12.alternativa3d::normalZ = 1; local12.alternativa3d::offset = local3.boundMaxZ; local12.alternativa3d::wrapper = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::vertex = local8; local12.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = local9; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local11; local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next = new Wrapper(); local12.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = local10; local12.alternativa3d::next = local2; local2 = local12; local3 = local3.alternativa3d::next; } return local2; } private function cropBoundFaceList(param1:Face, param2:Number, param3:Number, param4:Number, param5:Number) : Face { var local6:Face = null; var local10:Face = null; var local11:Vertex = null; var local12:Wrapper = null; var local13:Vertex = null; var local14:Vertex = null; var local15:Vertex = null; var local16:Number = NaN; var local17:Number = NaN; var local18:Number = NaN; var local19:Boolean = false; var local20:Boolean = false; var local21:Number = NaN; var local22:Wrapper = null; var local23:Wrapper = null; var local24:Number = NaN; var local7:Number = param5 - threshold; var local8:Number = param5 + threshold; var local9:Face = param1; while(local9 != null) { local10 = local9.alternativa3d::next; local9.alternativa3d::next = null; local12 = local9.alternativa3d::wrapper; local13 = local12.alternativa3d::vertex; local12 = local12.alternativa3d::next; local14 = local12.alternativa3d::vertex; local12 = local12.alternativa3d::next; local15 = local12.alternativa3d::vertex; local12 = local12.alternativa3d::next; local16 = local13.x * param2 + local13.y * param3 + local13.z * param4; local17 = local14.x * param2 + local14.y * param3 + local14.z * param4; local18 = local15.x * param2 + local15.y * param3 + local15.z * param4; local19 = local16 < local7 || local17 < local7 || local18 < local7; local20 = local16 > local8 || local17 > local8 || local18 > local8; while(local12 != null) { local11 = local12.alternativa3d::vertex; local21 = local11.x * param2 + local11.y * param3 + local11.z * param4; if(local21 < local7) { local19 = true; } else if(local21 > local8) { local20 = true; } local11.alternativa3d::offset = local21; local12 = local12.alternativa3d::next; } if(local20) { if(!local19) { local9.alternativa3d::next = local6; local6 = local9; } else { local13.alternativa3d::offset = local16; local14.alternativa3d::offset = local17; local15.alternativa3d::offset = local18; local22 = null; local12 = local9.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next; while(local12.alternativa3d::next != null) { local12 = local12.alternativa3d::next; } local13 = local12.alternativa3d::vertex; local16 = Number(local13.alternativa3d::offset); local12 = local9.alternativa3d::wrapper; local9.alternativa3d::wrapper = null; while(local12 != null) { local14 = local12.alternativa3d::vertex; local17 = Number(local14.alternativa3d::offset); if(local16 < local7 && local17 > local8 || local16 > local8 && local17 < local7) { local24 = (param5 - local16) / (local17 - local16); local11 = new Vertex(); local11.x = local13.x + (local14.x - local13.x) * local24; local11.y = local13.y + (local14.y - local13.y) * local24; local11.z = local13.z + (local14.z - local13.z) * local24; local23 = local12.alternativa3d::create(); local23.alternativa3d::vertex = local11; if(local22 != null) { local22.alternativa3d::next = local23; } else { local9.alternativa3d::wrapper = local23; } local22 = local23; } if(local17 >= local7) { local23 = local12.alternativa3d::create(); local23.alternativa3d::vertex = local14; if(local22 != null) { local22.alternativa3d::next = local23; } else { local9.alternativa3d::wrapper = local23; } local22 = local23; } local13 = local14; local16 = local17; local12 = local12.alternativa3d::next; } local9.alternativa3d::next = local6; local6 = local9; } } local9 = local10; } return local6; } private function splitFaceList(param1:Face, param2:Face, param3:Boolean, param4:Vector.<Face>) : void { var local11:Face = null; var local12:Face = null; var local13:Face = null; var local14:Face = null; var local15:Face = null; var local16:Face = null; var local17:Face = null; var local18:Wrapper = null; var local19:Vertex = null; var local20:Vertex = null; var local21:Vertex = null; var local22:Number = NaN; var local23:Number = NaN; var local24:Number = NaN; var local25:Boolean = false; var local26:Boolean = false; var local27:Vertex = null; var local28:Number = NaN; var local29:Face = null; var local30:Face = null; var local31:Wrapper = null; var local32:Wrapper = null; var local33:Wrapper = null; var local34:Number = NaN; var local5:Number = Number(param1.alternativa3d::normalX); var local6:Number = Number(param1.alternativa3d::normalY); var local7:Number = Number(param1.alternativa3d::normalZ); var local8:Number = Number(param1.alternativa3d::offset); var local9:Number = local8 - threshold; var local10:Number = local8 + threshold; while(param2 != null) { local17 = param2.alternativa3d::next; param2.alternativa3d::next = null; if(param2 == param1) { if(local13 != null) { local14.alternativa3d::next = param2; } else { local13 = param2; } local14 = param2; param2 = local17; } else { local18 = param2.alternativa3d::wrapper; local19 = local18.alternativa3d::vertex; local18 = local18.alternativa3d::next; local20 = local18.alternativa3d::vertex; local18 = local18.alternativa3d::next; local21 = local18.alternativa3d::vertex; local22 = local19.x * local5 + local19.y * local6 + local19.z * local7; local23 = local20.x * local5 + local20.y * local6 + local20.z * local7; local24 = local21.x * local5 + local21.y * local6 + local21.z * local7; local25 = local22 < local9 || local23 < local9 || local24 < local9; local26 = local22 > local10 || local23 > local10 || local24 > local10; local18 = local18.alternativa3d::next; while(local18 != null) { local27 = local18.alternativa3d::vertex; local28 = local27.x * local5 + local27.y * local6 + local27.z * local7; if(local28 < local9) { local25 = true; } else if(local28 > local10) { local26 = true; } local27.alternativa3d::offset = local28; local18 = local18.alternativa3d::next; } if(!local25) { if(!local26) { if(param2.alternativa3d::normalX * local5 + param2.alternativa3d::normalY * local6 + param2.alternativa3d::normalZ * local7 > 0) { if(local13 != null) { local14.alternativa3d::next = param2; } else { local13 = param2; } local14 = param2; } else { if(local11 != null) { local12.alternativa3d::next = param2; } else { local11 = param2; } local12 = param2; } } else { if(local15 != null) { local16.alternativa3d::next = param2; } else { local15 = param2; } local16 = param2; } } else if(!local26) { if(local11 != null) { local12.alternativa3d::next = param2; } else { local11 = param2; } local12 = param2; } else { local19.alternativa3d::offset = local22; local20.alternativa3d::offset = local23; local21.alternativa3d::offset = local24; local29 = new Face(); local30 = new Face(); local31 = null; local32 = null; local18 = param2.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next; while(local18.alternativa3d::next != null) { local18 = local18.alternativa3d::next; } local19 = local18.alternativa3d::vertex; local22 = Number(local19.alternativa3d::offset); local18 = param2.alternativa3d::wrapper; while(local18 != null) { local20 = local18.alternativa3d::vertex; local23 = Number(local20.alternativa3d::offset); if(local22 < local9 && local23 > local10 || local22 > local10 && local23 < local9) { local34 = (local8 - local22) / (local23 - local22); local27 = new Vertex(); if(param3) { local27.alternativa3d::next = this.alternativa3d::vertexList; this.alternativa3d::vertexList = local27; } local27.x = local19.x + (local20.x - local19.x) * local34; local27.y = local19.y + (local20.y - local19.y) * local34; local27.z = local19.z + (local20.z - local19.z) * local34; local27.u = local19.u + (local20.u - local19.u) * local34; local27.v = local19.v + (local20.v - local19.v) * local34; local27.normalX = local19.normalX + (local20.normalX - local19.normalX) * local34; local27.normalY = local19.normalY + (local20.normalY - local19.normalY) * local34; local27.normalZ = local19.normalZ + (local20.normalZ - local19.normalZ) * local34; local33 = new Wrapper(); local33.alternativa3d::vertex = local27; if(local31 != null) { local31.alternativa3d::next = local33; } else { local29.alternativa3d::wrapper = local33; } local31 = local33; local33 = new Wrapper(); local33.alternativa3d::vertex = local27; if(local32 != null) { local32.alternativa3d::next = local33; } else { local30.alternativa3d::wrapper = local33; } local32 = local33; } if(local23 <= local10) { local33 = new Wrapper(); local33.alternativa3d::vertex = local20; if(local31 != null) { local31.alternativa3d::next = local33; } else { local29.alternativa3d::wrapper = local33; } local31 = local33; } if(local23 >= local9) { local33 = new Wrapper(); local33.alternativa3d::vertex = local20; if(local32 != null) { local32.alternativa3d::next = local33; } else { local30.alternativa3d::wrapper = local33; } local32 = local33; } local19 = local20; local22 = local23; local18 = local18.alternativa3d::next; } local29.material = param2.material; local29.alternativa3d::calculateBestSequenceAndNormal(); if(local11 != null) { local12.alternativa3d::next = local29; } else { local11 = local29; } local12 = local29; local30.material = param2.material; local30.alternativa3d::calculateBestSequenceAndNormal(); if(local15 != null) { local16.alternativa3d::next = local30; } else { local15 = local30; } local16 = local30; } param2 = local17; } } param4[0] = local11; param4[1] = local13; param4[2] = local15; } private function splitObjectList(param1:Face, param2:Object3D, param3:Object3D, param4:Vector.<Object3D>) : void { var local5:Object3D = null; var local6:Object3D = null; var local7:Object3D = null; var local8:Object3D = null; var local9:Object3D = null; var local10:Object3D = null; var local11:Object3D = null; var local12:Object3D = null; var local13:int = 0; var local14:Vertex = null; var local15:Vector3D = null; var local16:Vector3D = null; var local17:Vector3D = null; var local18:int = 0; var local19:Vector.<Object3D> = null; local9 = param2; local10 = param3; while(local9 != null) { local11 = local9.alternativa3d::next; local12 = local10.alternativa3d::next; local9.alternativa3d::next = null; local10.alternativa3d::next = null; local13 = this.checkBounds(param1.alternativa3d::normalX,param1.alternativa3d::normalY,param1.alternativa3d::normalZ,param1.alternativa3d::offset,local10.boundMinX,local10.boundMinY,local10.boundMinZ,local10.boundMaxX,local10.boundMaxY,local10.boundMaxZ,true); if(local13 < 0) { local9.alternativa3d::next = local5; local5 = local9; local10.alternativa3d::next = local6; local6 = local10; } else if(local13 > 0) { local9.alternativa3d::next = local7; local7 = local9; local10.alternativa3d::next = local8; local8 = local10; } else { local9.alternativa3d::composeMatrix(); local9.alternativa3d::calculateInverseMatrix(); local14 = param1.alternativa3d::wrapper.alternativa3d::vertex; local15 = new Vector3D(local9.alternativa3d::ima * local14.x + local9.alternativa3d::imb * local14.y + local9.alternativa3d::imc * local14.z + local9.alternativa3d::imd,local9.alternativa3d::ime * local14.x + local9.alternativa3d::imf * local14.y + local9.alternativa3d::img * local14.z + local9.alternativa3d::imh,local9.alternativa3d::imi * local14.x + local9.alternativa3d::imj * local14.y + local9.alternativa3d::imk * local14.z + local9.alternativa3d::iml); local14 = param1.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex; local16 = new Vector3D(local9.alternativa3d::ima * local14.x + local9.alternativa3d::imb * local14.y + local9.alternativa3d::imc * local14.z + local9.alternativa3d::imd,local9.alternativa3d::ime * local14.x + local9.alternativa3d::imf * local14.y + local9.alternativa3d::img * local14.z + local9.alternativa3d::imh,local9.alternativa3d::imi * local14.x + local9.alternativa3d::imj * local14.y + local9.alternativa3d::imk * local14.z + local9.alternativa3d::iml); local14 = param1.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex; local17 = new Vector3D(local9.alternativa3d::ima * local14.x + local9.alternativa3d::imb * local14.y + local9.alternativa3d::imc * local14.z + local9.alternativa3d::imd,local9.alternativa3d::ime * local14.x + local9.alternativa3d::imf * local14.y + local9.alternativa3d::img * local14.z + local9.alternativa3d::imh,local9.alternativa3d::imi * local14.x + local9.alternativa3d::imj * local14.y + local9.alternativa3d::imk * local14.z + local9.alternativa3d::iml); local18 = int(local9.alternativa3d::testSplit(local15,local16,local17,threshold)); if(local18 < 0) { local9.alternativa3d::next = local5; local5 = local9; local10.alternativa3d::next = local6; local6 = local10; } else if(local18 > 0) { local9.alternativa3d::next = local7; local7 = local9; local10.alternativa3d::next = local8; local8 = local10; } else { local19 = local9.alternativa3d::split(local15,local16,local17,threshold); if(local19[0] != null) { local9 = local19[0]; local9.alternativa3d::setParent(this); local9.alternativa3d::next = local5; local5 = local9; local10 = this.createObjectBounds(local9); local10.alternativa3d::next = local6; local6 = local10; } if(local19[1] != null) { local9 = local19[1]; local9.alternativa3d::setParent(this); local9.alternativa3d::next = local7; local7 = local9; local10 = this.createObjectBounds(local9); local10.alternativa3d::next = local8; local8 = local10; } } } local9 = local11; local10 = local12; } param4[0] = local5; param4[1] = local6; param4[2] = local7; param4[3] = local8; } private function destroyNode(param1:BSPNode) : void { var local3:Object3D = null; var local4:Object3D = null; var local5:Face = null; if(param1.negative != null) { this.destroyNode(param1.negative); param1.negative = null; } if(param1.positive != null) { this.destroyNode(param1.positive); param1.positive = null; } var local2:Face = param1.faceList; while(local2 != null) { local5 = local2.alternativa3d::next; local2.alternativa3d::next = null; local2 = local5; } local3 = param1.objectList; while(local3 != null) { local4 = local3.alternativa3d::next; local3.alternativa3d::setParent(null); local3.alternativa3d::next = null; local3 = local4; } local3 = param1.boundList; while(local3 != null) { local4 = local3.alternativa3d::next; local3.alternativa3d::next = null; local3 = local4; } param1.faceList = null; param1.objectList = null; param1.boundList = null; } } } import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; class BSPNode { public var faceList:Face; public var negative:BSPNode; public var positive:BSPNode; public var normalX:Number; public var normalY:Number; public var normalZ:Number; public var offset:Number; public var boundMinX:Number; public var boundMinY:Number; public var boundMinZ:Number; public var boundMaxX:Number; public var boundMaxY:Number; public var boundMaxZ:Number; public var objectList:Object3D; public var boundList:Object3D; public function BSPNode() { super(); } }
package alternativa.tanks.camera.controllers.spectator { import alternativa.math.Vector3; import alternativa.osgi.service.console.variables.ConsoleVarFloat; import alternativa.tanks.camera.GameCamera; internal class FlightMovement implements MovementMethod { private static const direction:Vector3 = new Vector3(); private static const localDirection:Vector3 = new Vector3(); private var _accelerationInverted:Boolean = false; private var conSpeed:ConsoleVarFloat; private var conAcceleration:ConsoleVarFloat; private var conDeceleration:ConsoleVarFloat; public function FlightMovement(param1:ConsoleVarFloat, param2:ConsoleVarFloat, param3:ConsoleVarFloat) { super(); this.conSpeed = param1; this.conAcceleration = param2; this.conDeceleration = param3; } public function getDisplacement(param1:UserInput, param2:GameCamera, param3:Number) : Vector3 { localDirection.x = param1.getSideDirection(); localDirection.y = -param1.getVerticalDirection(); localDirection.z = param1.getForwardDirection(); param2.getGlobalVector(localDirection,direction); if(direction.lengthSqr() > 0) { direction.normalize(); } if(param1.isAccelerated()) { if(this._accelerationInverted) { direction.scale(this.conSpeed.value * this.conDeceleration.value * param3); } else { direction.scale(this.conSpeed.value * this.conAcceleration.value * param3); } } else { direction.scale(this.conSpeed.value * param3); } return direction; } public function invertAcceleration() : void { this._accelerationInverted = !this._accelerationInverted; } public function accelerationInverted() : Boolean { return this._accelerationInverted; } public function setAccelerationInverted(param1:Boolean) : void { this._accelerationInverted = param1; } } }
package alternativa.tanks.models.weapon.smoky { import alternativa.math.Vector3; import alternativa.physics.Body; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class SmokyCallbackEvents implements SmokyCallback { private var object:IGameObject; private var impl:Vector.<Object>; public function SmokyCallbackEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function onShot(param1:int) : void { var i:int = 0; var m:SmokyCallback = null; var time:int = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = SmokyCallback(this.impl[i]); m.onShot(time); i++; } } finally { Model.popObject(); } } public function onShotStatic(param1:int, param2:Vector3) : void { var i:int = 0; var m:SmokyCallback = null; var time:int = param1; var hitPoint:Vector3 = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = SmokyCallback(this.impl[i]); m.onShotStatic(time,hitPoint); i++; } } finally { Model.popObject(); } } public function onShotTarget(param1:int, param2:Vector3, param3:Body) : void { var i:int = 0; var m:SmokyCallback = null; var time:int = param1; var hitPoint:Vector3 = param2; var target:Body = param3; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = SmokyCallback(this.impl[i]); m.onShotTarget(time,hitPoint,target); i++; } } finally { Model.popObject(); } } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ModTable_upgradeSelectionLeftClass.png")] public class ModTable_upgradeSelectionLeftClass extends BitmapAsset { public function ModTable_upgradeSelectionLeftClass() { super(); } } }
package alternativa.tanks.models.weapon.weakening { import alternativa.model.IModel; import alternativa.object.ClientObject; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.weakening.IWeaponWeakeningModelBase; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.weakening.WeaponWeakeningModelBase; public class WeaponWeakeningModel extends WeaponWeakeningModelBase implements IWeaponWeakeningModelBase, IWeaponWeakeningModel { public function WeaponWeakeningModel() { super(); _interfaces.push(IModel,IWeaponWeakeningModelBase,IWeaponWeakeningModel); } public function initObject(clientObject:ClientObject, maximumDamageRadius:Number, minimumDamagePercent:Number, minimumDamageRadius:Number) : void { var data:WeaponWeakeningData = new WeaponWeakeningData(); data.maximumDamageRadius = !!isNaN(maximumDamageRadius) ? Number(0) : Number(maximumDamageRadius); data.minimumDamageRadius = !!isNaN(minimumDamageRadius) ? Number(1) : Number(minimumDamageRadius); data.minimumDamagePercent = !!isNaN(minimumDamagePercent) ? Number(0) : Number(minimumDamagePercent); data.falloffInterval = data.minimumDamageRadius - data.maximumDamageRadius; if(data.minimumDamagePercent > 100) { data.minimumDamagePercent = 100; } clientObject.putParams(WeaponWeakeningModel,data); } public function getImpactCoeff(clientObject:ClientObject, distance:Number) : Number { var data:WeaponWeakeningData = clientObject.getParams(WeaponWeakeningModel) as WeaponWeakeningData; if(data.falloffInterval <= 0) { return 1; } if(distance <= data.maximumDamageRadius) { return 1; } if(distance >= data.minimumDamageRadius) { return 0.01 * data.minimumDamagePercent; } return 0.01 * (data.minimumDamagePercent + (data.minimumDamageRadius - distance) * (100 - data.minimumDamagePercent) / data.falloffInterval); } public function getFullDamageRadius(clientObject:ClientObject) : Number { var weaponWeakeningData:WeaponWeakeningData = WeaponWeakeningData(clientObject.getParams(WeaponWeakeningModel)); return weaponWeakeningData.maximumDamageRadius * 100; } } }
package _codec.projects.tanks.client.battleselect.model.battle.team { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battleselect.model.battle.team.TeamBattleInfoCC; public class VectorCodecTeamBattleInfoCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTeamBattleInfoCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(TeamBattleInfoCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<TeamBattleInfoCC> = new Vector.<TeamBattleInfoCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = TeamBattleInfoCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:TeamBattleInfoCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<TeamBattleInfoCC> = Vector.<TeamBattleInfoCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package projects.tanks.client.battlefield.models.user.spawn { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import alternativa.types.Short; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class TankSpawnerModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _confirmSpawnId:Long = Long.getLong(1443484043,-561920205); private var _confirmSpawn_incarnationIdCodec:ICodec; private var _readyToSpawnCommandId:Long = Long.getLong(2144265951,599870378); private var _setReadyToPlaceId:Long = Long.getLong(372821902,-499897363); private var model:IModel; public function TankSpawnerModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._confirmSpawn_incarnationIdCodec = this.protocol.getCodec(new TypeCodecInfo(Short,false)); } public function confirmSpawn(param1:int) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._confirmSpawn_incarnationIdCodec.encode(this.protocolBuffer,param1); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local2:SpaceCommand = new SpaceCommand(Model.object.id,this._confirmSpawnId,this.protocolBuffer); var local3:IGameObject = Model.object; var local4:ISpace = local3.space; local4.commandSender.sendCommand(local2); this.protocolBuffer.optionalMap.clear(); } public function readyToSpawnCommand() : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local1:SpaceCommand = new SpaceCommand(Model.object.id,this._readyToSpawnCommandId,this.protocolBuffer); var local2:IGameObject = Model.object; var local3:ISpace = local2.space; local3.commandSender.sendCommand(local1); this.protocolBuffer.optionalMap.clear(); } public function setReadyToPlace() : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local1:SpaceCommand = new SpaceCommand(Model.object.id,this._setReadyToPlaceId,this.protocolBuffer); var local2:IGameObject = Model.object; var local3:ISpace = local2.space; local3.commandSender.sendCommand(local1); this.protocolBuffer.optionalMap.clear(); } } }
package alternativa.tanks.gui.settings.controls { public class TabIcons { public static const gameTabIconClass:Class = TabIcons_gameTabIconClass; public static const accountTabIconClass:Class = TabIcons_accountTabIconClass; public static const controlTabIconClass:Class = TabIcons_controlTabIconClass; public static const graphicTabIconClass:Class = TabIcons_graphicTabIconClass; public function TabIcons() { super(); } } }
package alternativa.tanks.models.weapon.artillery.sfx { import alternativa.tanks.models.sfx.lighting.LightingSfx; import platform.client.fp10.core.model.ObjectLoadListener; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.sfx.ArtillerySfxModelBase; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.sfx.IArtillerySfxModelBase; [ModelInfo] public class ArtillerySfxModel extends ArtillerySfxModelBase implements IArtillerySfxModelBase, ObjectLoadListener, ArtillerySfx { public function ArtillerySfxModel() { super(); } public function objectLoaded() : void { var local1:ArtillerySfxData = new ArtillerySfxData(object,getInitParam(),new LightingSfx(getInitParam().lightingSFXEntity)); putData(ArtillerySfxData,local1); } public function getSfxData() : ArtillerySfxData { return ArtillerySfxData(getData(ArtillerySfxData)); } } }
package _codec.projects.tanks.client.panel.model.tutorialhints { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.tutorialhints.TutorialHintsData; public class VectorCodecTutorialHintsDataLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTutorialHintsDataLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(TutorialHintsData,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<TutorialHintsData> = new Vector.<TutorialHintsData>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = TutorialHintsData(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:TutorialHintsData = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<TutorialHintsData> = Vector.<TutorialHintsData>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.panel { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.model.challenge.battlepass.notifier.BattlePassPurchaseService; import alternativa.tanks.model.quest.common.MissionsWindowsService; import alternativa.tanks.service.clan.ClanPanelNotificationService; import flash.display.Sprite; import flash.events.Event; import flash.events.MouseEvent; import flash.net.URLRequest; import flash.net.navigateToURL; import flash.ui.Mouse; import flash.ui.MouseCursor; import forms.ranks.BigRankIcon; import forms.ranks.RankIcon; import platform.clients.fp10.libraries.alternativapartners.service.IPartnerService; import projects.tanks.client.panel.model.quest.QuestTypeEnum; import projects.tanks.clients.flash.commons.models.challenge.ChallengeInfoService; import projects.tanks.clients.flash.commons.services.payment.PaymentDisplayService; import projects.tanks.clients.fp10.libraries.tanksservices.service.logging.gamescreen.UserChangeGameScreenService; import projects.tanks.clients.fp10.libraries.tanksservices.service.premium.PremiumService; import projects.tanks.clients.fp10.libraries.tanksservices.service.reconnect.ReconnectService; import projects.tanks.clients.fp10.libraries.tanksservices.service.userproperties.IUserPropertiesService; public class MainPanel extends Sprite { [Inject] public static var reconnectService:ReconnectService; [Inject] public static var userPropertiesService:IUserPropertiesService; [Inject] public static var premiumService:PremiumService; [Inject] public static var partnerService:IPartnerService; [Inject] public static var userChangeGameScreenService:UserChangeGameScreenService; [Inject] public static var clanPanelNotification:ClanPanelNotificationService; [Inject] public static var display:IDisplay; [Inject] public static var challengeInfoService:ChallengeInfoService; [Inject] public static var paymentDisplayService:PaymentDisplayService; [Inject] public static var battlePassPurchaseService:BattlePassPurchaseService; [Inject] public static var missionsWindowsService:MissionsWindowsService; private static const PLAYER_INFO_OFFSET:int = 58; public var rankIcon:RankIcon = new BigRankIcon(); public var playerInfo:PlayerInfo = new PlayerInfo(); public var buttonBar:ButtonBar; private var starsCashLabel:StarsCashLabel; public function MainPanel() { super(); this.buttonBar = new ButtonBar(); addEventListener(Event.ADDED_TO_STAGE,this.configUI); premiumService.addEventListener(Event.CHANGE,this.onPremiumChanged); if(!partnerService.isRunningInsidePartnerEnvironment() || Boolean(partnerService.hasRatings())) { this.playerInfo.addEventListener(MouseEvent.CLICK,this.onUserInfoClick); this.rankIcon.addEventListener(MouseEvent.CLICK,this.onUserInfoClick); this.playerInfo.addEventListener(MouseEvent.MOUSE_OVER,this.onUserInfoMouseOver); this.playerInfo.addEventListener(MouseEvent.MOUSE_OUT,this.onUserInfoMouseOut); this.rankIcon.addEventListener(MouseEvent.MOUSE_OVER,this.onUserInfoMouseOver); this.rankIcon.addEventListener(MouseEvent.MOUSE_OUT,this.onUserInfoMouseOut); } } private function onUserInfoMouseOut(param1:MouseEvent) : void { Mouse.cursor = MouseCursor.AUTO; } private function onUserInfoMouseOver(param1:MouseEvent) : void { if(this.isMouseCursorUnderRankAndScoreElements(param1)) { Mouse.cursor = MouseCursor.BUTTON; } } private function onUserInfoClick(param1:MouseEvent) : void { var local2:URLRequest = null; if(this.isMouseCursorUnderRankAndScoreElements(param1)) { userChangeGameScreenService.showUserStatistics(); local2 = new URLRequest(userPropertiesService.getUserProfileUrl(this.playerInfo.playerName)); navigateToURL(local2,"_blank"); } } private function isMouseCursorUnderRankAndScoreElements(param1:MouseEvent) : Boolean { return param1.stageX < this.playerInfo.indicators.crystalInfo.x + PLAYER_INFO_OFFSET; } private function configUI(param1:Event) : void { this.y = 3; addChild(this.rankIcon); addChild(this.playerInfo); if(challengeInfoService.isInTime()) { this.starsCashLabel = new StarsCashLabel(); this.starsCashLabel.addEventListener(MouseEvent.CLICK,this.onStarsLabelClick); addChild(this.starsCashLabel); } addChild(this.buttonBar); removeEventListener(Event.ADDED_TO_STAGE,this.configUI); stage.addEventListener(Event.RESIZE,this.onResize); this.onResize(); } private function onStarsLabelClick(param1:MouseEvent) : void { missionsWindowsService.openInTab(QuestTypeEnum.CHALLENGE); } private function onResize(param1:Event = null) : void { this.resize(); } public function resize() : void { var local1:int = int(Math.max(970,display.stage.stageWidth)); this.playerInfo.x = 15; var local2:int = 0; if(challengeInfoService.isInTime()) { local2 = this.starsCashLabel.width + 4; this.starsCashLabel.x = local1 - this.starsCashLabel.width - 4 - this.buttonBar.width - 4; } this.playerInfo.width = local1 - this.buttonBar.width + 13 - this.playerInfo.x - local2; this.buttonBar.x = local1 - this.buttonBar.width - 2; this.buttonBar.draw(); } public function hide() : void { stage.removeEventListener(Event.RESIZE,this.onResize); this.playerInfo.removeEventListener(MouseEvent.CLICK,this.onUserInfoClick); this.rankIcon.removeEventListener(MouseEvent.CLICK,this.onUserInfoClick); this.playerInfo.removeEventListener(MouseEvent.MOUSE_OVER,this.onUserInfoMouseOver); this.playerInfo.removeEventListener(MouseEvent.MOUSE_OUT,this.onUserInfoMouseOut); this.rankIcon.removeEventListener(MouseEvent.MOUSE_OVER,this.onUserInfoMouseOver); this.rankIcon.removeEventListener(MouseEvent.MOUSE_OUT,this.onUserInfoMouseOut); if(this.starsCashLabel != null) { this.starsCashLabel.removeEventListener(MouseEvent.CLICK,this.onStarsLabelClick); this.starsCashLabel.destroy(); } } public function set rank(param1:int) : void { this.playerInfo.rank = param1; this.rankIcon.init(premiumService.hasPremium(),param1); this.alignRankIcon(); } private function onPremiumChanged(param1:Event) : void { this.rankIcon.init(premiumService.hasPremium(),userPropertiesService.rank); this.alignRankIcon(); } private function alignRankIcon() : void { this.rankIcon.y = 29 - (this.rankIcon.height >> 1); this.rankIcon.x = 38 - (this.rankIcon.width >> 1); } public function destroy() : void { premiumService.removeEventListener(Event.CHANGE,this.onPremiumChanged); } } }
package alternativa.tanks.model.payment.shop.emailrequired { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ShopItemEmailRequiredEvents implements ShopItemEmailRequired { private var object:IGameObject; private var impl:Vector.<Object>; public function ShopItemEmailRequiredEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function isEmailRequired() : Boolean { var result:Boolean = false; var i:int = 0; var m:ShopItemEmailRequired = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ShopItemEmailRequired(this.impl[i]); result = Boolean(m.isEmailRequired()); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.AntiAddictionWindow_Watches5Hours.png")] public class AntiAddictionWindow_Watches5Hours extends BitmapAsset { public function AntiAddictionWindow_Watches5Hours() { super(); } } }
package projects.tanks.client.battlefield.models.tankparts.armor.explosion { import platform.client.fp10.core.resource.types.MultiframeTextureResource; public class TankExplosionCC { private var _explosionTexture:MultiframeTextureResource; private var _shockWaveTexture:MultiframeTextureResource; private var _smokeTextureId:MultiframeTextureResource; public function TankExplosionCC(param1:MultiframeTextureResource = null, param2:MultiframeTextureResource = null, param3:MultiframeTextureResource = null) { super(); this._explosionTexture = param1; this._shockWaveTexture = param2; this._smokeTextureId = param3; } public function get explosionTexture() : MultiframeTextureResource { return this._explosionTexture; } public function set explosionTexture(param1:MultiframeTextureResource) : void { this._explosionTexture = param1; } public function get shockWaveTexture() : MultiframeTextureResource { return this._shockWaveTexture; } public function set shockWaveTexture(param1:MultiframeTextureResource) : void { this._shockWaveTexture = param1; } public function get smokeTextureId() : MultiframeTextureResource { return this._smokeTextureId; } public function set smokeTextureId(param1:MultiframeTextureResource) : void { this._smokeTextureId = param1; } public function toString() : String { var local1:String = "TankExplosionCC ["; local1 += "explosionTexture = " + this.explosionTexture + " "; local1 += "shockWaveTexture = " + this.shockWaveTexture + " "; local1 += "smokeTextureId = " + this.smokeTextureId + " "; return local1 + "]"; } } }
package projects.tanks.client.panel.model.androidapprating { public interface IAndroidAppRatingModelBase { function showDialogAppRating() : void; } }
package alternativa.tanks.models.weapon.gauss.sfx { import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; import alternativa.tanks.engine3d.TextureAnimation; import alternativa.tanks.sfx.LightAnimation; import flash.media.Sound; public class GaussSFXData { public var electroTextureMaterial:TextureMaterial; public var explosionElectroTextureAnimation:TextureAnimation; public var explosionTextureAnimation:TextureAnimation; public var fireTextureMaterial:TextureMaterial; public var flameTextureMaterial:TextureMaterial; public var lightningTextureMaterial:TextureMaterial; public var tracerTextureMaterial:TextureMaterial; public var trailTextureMaterial:TextureMaterial; public var smokeTextureMaterial:TextureMaterial; public var primaryHitMarkerMaterial:TextureMaterial; public var shellMesh:Mesh; public var primaryShotLightAnimation:LightAnimation; public var primaryExplosionLightAnimation:LightAnimation; public var primaryShellLightAnimation:LightAnimation; public var secondaryShotLightAnimation:LightAnimation; public var secondaryExplosionLightAnimation:LightAnimation; public var secondaryLightningLightAnimation:LightAnimation; public var primaryHitSound:Sound; public var primaryShotSound:Sound; public var secondaryHitSound:Sound; public var secondaryShotSound:Sound; public var antennaUpSound:Sound; public var antennaDownSound:Sound; public var startAimingSound:Sound; public var targetLockSound:Sound; public var targetLostSound:Sound; public var shellFlightSound:Sound; public var powerShotFarSounds:Vector.<Sound>; public function GaussSFXData() { super(); } } }
package alternativa.tanks.gui.notinclan.dialogs { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.models.user.ClanUserService; import controls.base.LabelBase; import controls.base.ThreeLineBigButton; import controls.windowinner.WindowInner; import flash.display.Bitmap; import flash.events.MouseEvent; import flash.text.TextFormatAlign; import projects.tanks.clients.flash.commons.services.payment.PaymentDisplayService; import projects.tanks.clients.fp10.libraries.TanksLocale; public class ClanLicenseDialog extends ClanDialog { [Inject] public static var paymentDisplayService:PaymentDisplayService; [Inject] public static var clanUserService:ClanUserService; [Inject] public static var localeService:ILocaleService; public static const WIDTH:Number = 550; public static const HEIGHT:Number = 320; private var licenseImageClass:Class = ClanLicenseDialog_licenseImageClass; private var licenseImage:Bitmap = new this.licenseImageClass() as Bitmap; private var buyButton:ThreeLineBigButton; private var windowInner:WindowInner; private var textInfo:LabelBase; public function ClanLicenseDialog() { super(); this.buyButton = new ThreeLineBigButton(); this.buyButton.setText(localeService.getText(TanksLocale.TEXT_CLAN_BUY_LICENCE)); this.textInfo = new LabelBase(); this.textInfo.wordWrap = true; this.textInfo.align = TextFormatAlign.CENTER; this.textInfo.text = localeService.getText(TanksLocale.TEXT_CLAN_PURCHASE_INFORMATION); this.buyButton.x = WIDTH - this.buyButton.width >> 1; this.buyButton.y = HEIGHT - this.buyButton.height - MARGIN; this.windowInner = new WindowInner(0,0,WindowInner.GREEN); this.windowInner.x = MARGIN; this.windowInner.y = MARGIN; this.windowInner.width = WIDTH - 2 * MARGIN; this.windowInner.height = HEIGHT - this.buyButton.height - SMALL_MARGIN - 2 * MARGIN; this.licenseImage.x = SMALL_MARGIN; this.licenseImage.y = SMALL_MARGIN; this.licenseImage.width = this.windowInner.width - 2 * SMALL_MARGIN; this.licenseImage.height = this.licenseImage.bitmapData.height * this.licenseImage.width / this.licenseImage.bitmapData.width; this.textInfo.x = SMALL_MARGIN; this.textInfo.y = this.licenseImage.y + this.licenseImage.height + SMALL_MARGIN; this.textInfo.width = WIDTH - 2 * MARGIN; this.textInfo.height = this.windowInner.height - this.licenseImage.height - 3 * SMALL_MARGIN; window.addChild(this.buyButton); window.addChild(this.windowInner); this.windowInner.addChild(this.licenseImage); this.windowInner.addChild(this.textInfo); this.buyButton.addEventListener(MouseEvent.CLICK,this.onBuyButtonClick); this.buyButton.enabled = clanUserService.showBuyLicenseButton; } protected function onBuyButtonClick(param1:MouseEvent) : void { onCloseClick(param1); paymentDisplayService.openPaymentForGarageItem(clanUserService.licenseGarageObject); } override public function get height() : Number { return HEIGHT; } override public function get width() : Number { return WIDTH; } override protected function getImageHeaderId() : String { return TanksLocale.TEXT_HEADER_CLAN_LICENSE; } } }
package alternativa.tanks.battle.objects.tank.tankskin.turret { import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Object3DContainer; import alternativa.engine3d.core.Shadow; import alternativa.engine3d.materials.TextureMaterial; import alternativa.engine3d.objects.Mesh; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.objects.tank.tankskin.TankHullSkinCacheItem; import alternativa.tanks.battle.scene3d.Object3DNames; import flash.geom.ColorTransform; import flash.utils.Dictionary; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; import projects.tanks.clients.flash.resources.tanks.Tank3D; public class TurretSkin { [Inject] public static var battleService:BattleService; public static const turretMatrix:Matrix4 = new Matrix4(); protected var turretMeshes:Vector.<Mesh>; protected var rootObject:Object3D; public function TurretSkin(param1:Tanks3DSResource) { var local2:Object3D = null; var local3:Dictionary = null; var local4:int = 0; var local5:Mesh = null; var local6:Mesh = null; var local7:Object3DContainer = null; var local8:Object3D = null; var local9:Object3DContainer = null; this.turretMeshes = new Vector.<Mesh>(); super(); for each(local2 in param1.objects) { if(local2 is Mesh && !Tank3D.EXCLUDED.test(local2.name)) { this.turretMeshes.push(local2); } } local3 = new Dictionary(); local4 = this.turretMeshes.length - 1; while(local4 >= 0) { local5 = this.turretMeshes[local4]; local6 = Tank3D.cloneMesh(local5); local6.mouseEnabled = false; local7 = local3[local5]; if(local7 != null) { copyPosition(local7,local6); local7.addChild(local6); setPosition(local6,Vector3.ZERO); } local8 = param1.parents[param1.objects.indexOf(local5)]; if(local8 != null) { if(local8 in local3) { local9 = local3[local8]; } else { local9 = new Object3DContainer(); local3[local8] = local9; } local9.addChild(local3[local5] != null ? local3[local5] : local6); local9.mouseEnabled = false; } this.turretMeshes[this.turretMeshes.indexOf(local5)] = local6; local4--; } this.rootObject = this.turretMeshes[0].parent != null ? this.turretMeshes[0].parent : this.turretMeshes[0]; this.rootObject.name = Object3DNames.TANK_PART; this.rootObject.mouseEnabled = true; } protected static function copyPosition(param1:Object3D, param2:Object3D) : void { param1.x = param2.x; param1.y = param2.y; param1.z = param2.z; } protected static function setPosition(param1:Object3D, param2:Vector3) : void { param1.x = param2.x; param1.y = param2.y; param1.z = param2.z; } public function initShadow(param1:Shadow) : void { var local2:Mesh = null; for each(local2 in this.turretMeshes) { param1.addCaster(local2); } } public function set alpha(param1:Number) : void { var local2:Mesh = null; for each(local2 in this.turretMeshes) { local2.alpha = param1; } } public function destroy() : void { var local1:Mesh = null; for each(local1 in this.turretMeshes) { local1.setMaterialToAllFaces(null); } this.turretMeshes = null; } public function setMaterials(param1:TextureMaterial) : void { var local2:Mesh = null; for each(local2 in this.turretMeshes) { local2.setMaterialToAllFaces(param1); } } public function addToScene() : void { battleService.getBattleScene3D().addObject(this.rootObject); } public function removeFromScene() : void { battleService.getBattleScene3D().removeObject(this.rootObject); } public function updateTurretTransform(param1:Matrix4, param2:TankHullSkinCacheItem, param3:Number, param4:Number) : void { turretMatrix.setMatrix(param2.getTurretMountPointX(),param2.getTurretMountPointY(),param2.getTurretMountPointZ() + 1,0,0,param3); turretMatrix.append(param1); this.rootObject.x = turretMatrix.m03; this.rootObject.y = turretMatrix.m13; this.rootObject.z = turretMatrix.m23; var local5:Vector3 = BattleUtils.tmpVector; turretMatrix.getEulerAngles(local5); this.rootObject.rotationX = local5.x; this.rootObject.rotationY = local5.y; this.rootObject.rotationZ = local5.z; } public function getTurret3D() : Object3D { return this.rootObject; } public function getBarrel3D() : Object3D { return this.rootObject; } public function getMeshes() : Vector.<Mesh> { return this.turretMeshes; } public function setColorTransform(param1:ColorTransform) : void { var local2:Mesh = null; for each(local2 in this.getMeshes()) { local2.colorTransform = param1; } } } }
package alternativa.tanks.models.tank.support { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.LogicUnit; import alternativa.tanks.battle.events.BattleEventDispatcher; import alternativa.tanks.battle.events.BattleEventListener; import alternativa.tanks.battle.events.BattleFinishEvent; import alternativa.tanks.battle.events.PauseActivationEvent; import alternativa.tanks.battle.events.PauseDeactivationEvent; import alternativa.tanks.battle.events.TankAddedToBattleEvent; import alternativa.tanks.battle.events.TankRemovedFromBattleEvent; import alternativa.tanks.battle.events.TankUnloadedEvent; import alternativa.tanks.battle.events.death.TankDeadEvent; import alternativa.tanks.battle.events.reload.ReloadActivateEvent; import alternativa.tanks.battle.events.reload.ReloadDeactivateEvent; import alternativa.tanks.battle.events.suicide.SuicideActivationEvent; import alternativa.tanks.battle.events.suicide.SuicideDeactivationEvent; import alternativa.tanks.battle.objects.tank.ClientTankState; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.models.battle.gui.indicators.SuicideIndicator; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.service.settings.keybinding.GameActionEnum; import alternativa.tanks.service.settings.keybinding.KeysBindingService; import alternativa.tanks.services.battleinput.BattleInputService; import flash.events.Event; import flash.events.KeyboardEvent; import flash.ui.Keyboard; import flash.utils.getTimer; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.AutoClosable; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.user.suicide.SuicideModelServer; public class SuicideSupport implements AutoClosable, BattleEventListener, LogicUnit { [Inject] public static var battleEventDispatcher:BattleEventDispatcher; [Inject] public static var battleService:BattleService; [Inject] public static var battleInputLockService:BattleInputService; [Inject] public static var display:IDisplay; [Inject] public static var keysBindingService:KeysBindingService; private static const SUICIDE_PING_DELAY:int = 1000; private static const PRIORITY_KEY_DOWN_LISTENER:int = 1; private var SUICIDE_DELAY:int; private var _user:IGameObject; private var _server:SuicideModelServer; private var _requested:Boolean; private var _tankInBattle:Boolean; private var _pauseEnable:Boolean; private var _rearmorEnable:Boolean; private var _suicideIndicator:SuicideIndicator; private var _idleTimeoutEndTime:int; public function SuicideSupport(param1:IGameObject, param2:SuicideModelServer, param3:int) { super(); this.SUICIDE_DELAY = param3 + SUICIDE_PING_DELAY; this._user = param1; this._server = param2; this.init(); } private function init() : void { this._suicideIndicator = new SuicideIndicator(); display.stage.addEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown,false,PRIORITY_KEY_DOWN_LISTENER); display.stage.addEventListener(Event.ACTIVATE,this.onActivate); display.stage.addEventListener(Event.DEACTIVATE,this.onDeactivate); battleEventDispatcher.addBattleEventListener(TankAddedToBattleEvent,this); battleEventDispatcher.addBattleEventListener(TankRemovedFromBattleEvent,this); battleEventDispatcher.addBattleEventListener(BattleFinishEvent,this); battleEventDispatcher.addBattleEventListener(TankUnloadedEvent,this); battleEventDispatcher.addBattleEventListener(TankDeadEvent,this); battleEventDispatcher.addBattleEventListener(ReloadActivateEvent,this); battleEventDispatcher.addBattleEventListener(ReloadDeactivateEvent,this); battleEventDispatcher.addBattleEventListener(PauseActivationEvent,this); battleEventDispatcher.addBattleEventListener(PauseDeactivationEvent,this); } private function onKeyDown(param1:KeyboardEvent) : void { var local2:GameActionEnum = keysBindingService.getBindingAction(param1.keyCode); if(local2 == GameActionEnum.SUICIDE || param1.keyCode == Keyboard.BACKSLASH && param1.ctrlKey) { this.requestSuicide(); } } private function onActivate(param1:Event) : void { this._suicideIndicator.visible = true; } private function onDeactivate(param1:Event) : void { this._suicideIndicator.visible = false; } private function requestSuicide() : void { if(this.canRequest()) { this.showIndicator(); this._requested = true; Model.object = this._user; this._server.suicideCommand(); Model.popObject(); } } private function showIndicator() : void { this._idleTimeoutEndTime = getTimer() + this.SUICIDE_DELAY; this._suicideIndicator.show(this.SUICIDE_DELAY / 1000); battleService.getBattleRunner().addLogicUnit(this); battleEventDispatcher.dispatchEvent(new SuicideActivationEvent()); } private function canRequest() : Boolean { var local1:ITankModel = ITankModel(this._user.adapt(ITankModel)); var local2:Tank = local1.getTank(); return Boolean(battleService.isBattleActive()) && !this._requested && !this._pauseEnable && !this._rearmorEnable && !battleInputLockService.isInputLocked() && this._tankInBattle && local2.state == ClientTankState.ACTIVE && !local2.stunned; } public function runLogic(param1:int, param2:int) : void { this._suicideIndicator.seconds = Math.max((this._idleTimeoutEndTime - param1) / 1000,0); } public function handleBattleEvent(param1:Object) : void { if(param1 is TankAddedToBattleEvent) { this.onTankAddedToBattle(TankAddedToBattleEvent(param1)); } else if(param1 is TankRemovedFromBattleEvent) { this.onTankRemovedFromBattle(TankRemovedFromBattleEvent(param1)); } else if(param1 is BattleFinishEvent) { this.hideIndicator(); } else if(param1 is TankUnloadedEvent) { this.onTankUnload(TankUnloadedEvent(param1)); } else if(param1 is TankDeadEvent) { this.onTankDead(TankDeadEvent(param1)); } else if(param1 is ReloadActivateEvent) { this._rearmorEnable = true; } else if(param1 is ReloadDeactivateEvent) { this._rearmorEnable = false; } else if(param1 is PauseActivationEvent) { this._pauseEnable = true; } else if(param1 is PauseDeactivationEvent) { this._pauseEnable = false; } } private function onTankAddedToBattle(param1:TankAddedToBattleEvent) : void { var local2:Tank = param1.tank; if(local2.getUser() == this._user) { this._requested = false; this._tankInBattle = true; } } private function onTankRemovedFromBattle(param1:TankRemovedFromBattleEvent) : void { var local2:Tank = param1.tank; if(local2.getUser() == this._user) { this._tankInBattle = false; } } private function onTankUnload(param1:TankUnloadedEvent) : void { if(this._user == param1.tank.getUser()) { this.hideIndicator(); } } private function hideIndicator() : void { battleService.getBattleRunner().removeLogicUnit(this); this._suicideIndicator.hide(); battleEventDispatcher.dispatchEvent(new SuicideDeactivationEvent()); } private function onTankDead(param1:TankDeadEvent) : void { if(this._user == param1.victim) { this.hideIndicator(); } } [Obfuscation(rename="false")] public function close() : void { display.stage.removeEventListener(KeyboardEvent.KEY_DOWN,this.onKeyDown); display.stage.removeEventListener(Event.ACTIVATE,this.onActivate); display.stage.removeEventListener(Event.DEACTIVATE,this.onDeactivate); battleEventDispatcher.removeBattleEventListener(TankAddedToBattleEvent,this); battleEventDispatcher.removeBattleEventListener(TankRemovedFromBattleEvent,this); battleEventDispatcher.removeBattleEventListener(BattleFinishEvent,this); battleEventDispatcher.removeBattleEventListener(TankUnloadedEvent,this); battleEventDispatcher.removeBattleEventListener(TankDeadEvent,this); battleEventDispatcher.removeBattleEventListener(ReloadActivateEvent,this); battleEventDispatcher.removeBattleEventListener(ReloadDeactivateEvent,this); battleEventDispatcher.removeBattleEventListener(PauseActivationEvent,this); battleEventDispatcher.removeBattleEventListener(PauseDeactivationEvent,this); this._suicideIndicator.destroy(); this._suicideIndicator = null; this._user = null; this._server = null; } } }
package alternativa.tanks.model.payment { import alternativa.startup.StartupSettings; import flash.net.URLRequest; import flash.net.URLRequestMethod; import flash.net.URLVariables; import projects.tanks.client.panel.model.payment.modes.PaymentRequestVariable; import projects.tanks.client.panel.model.payment.types.PaymentRequestUrl; public class PaymentUtils { public function PaymentUtils() { super(); } public static function createUrlRequest(param1:PaymentRequestUrl) : URLRequest { var local5:URLVariables = null; var local6:String = null; var local7:PaymentRequestVariable = null; var local8:String = null; var local9:Array = null; var local2:Array = param1.host.split("?"); var local3:String = local2[0]; var local4:URLRequest = new URLRequest(local3); if(param1.encodeParameters) { local5 = new URLVariables(); local6 = local2[1]; if(local6 != null) { for each(local8 in local6.split("&")) { local9 = local8.split("="); local5[local9[0]] = local9[1]; } } for each(local7 in param1.parameters) { local5[local7.variable] = local7.value; } local4.data = local5; } else { local4.data = local2[1]; } local4.method = getRequestMethod(param1); return local4; } public static function createOrderedUrlRequest(param1:PaymentRequestUrl) : URLRequest { var local2:Array = param1.host.split("?"); var local3:String = local2[0]; var local4:Vector.<PaymentRequestVariable> = new Vector.<PaymentRequestVariable>(); local4 = local4.concat(getParamsFromHostString(local2[1])); local4 = local4.concat(param1.parameters); var local5:URLRequest = new URLRequest(); local5.url = local3; local5.data = encodeRequestParams(local4); local5.method = getRequestMethod(param1); return local5; } private static function getRequestMethod(param1:PaymentRequestUrl) : String { return param1.getRequest || Boolean(StartupSettings.isDesktop) ? URLRequestMethod.GET : URLRequestMethod.POST; } private static function getParamsFromHostString(param1:String) : Vector.<PaymentRequestVariable> { var local3:String = null; var local4:Array = null; var local2:Vector.<PaymentRequestVariable> = new Vector.<PaymentRequestVariable>(); if(param1 != null) { for each(local3 in param1.split("&")) { local4 = local3.split("="); local2.push(new PaymentRequestVariable(local4[1],local4[0])); } } return local2; } private static function encodeRequestParams(param1:Vector.<PaymentRequestVariable>) : Object { var local3:PaymentRequestVariable = null; var local2:String = ""; for each(local3 in param1) { local2 = local2 + encodeURIComponent(local3.variable) + "=" + encodeURIComponent(local3.value) + "&"; } return local2.substr(0,local2.length - 1); } } }
package alternativa.tanks.gui.friends { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.friends.FriendsWindowStateSmallButton_overStateClass.png")] public class FriendsWindowStateSmallButton_overStateClass extends BitmapAsset { public function FriendsWindowStateSmallButton_overStateClass() { super(); } } }
package projects.tanks.client.panel.model.socialnetwork.notification { public interface ISNGroupReminderModelBase { function checkIsInGroup(param1:String, param2:String) : void; function showCongratulationsWindow() : void; } }
package alternativa.tanks.models.battlefield.gui.chat { public class SpectatorList { public static var spectators:String; public function SpectatorList() { super(); } } }
package projects.tanks.clients.fp10.Prelauncher.makeup { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/projects.tanks.clients.fp10.Prelauncher.makeup.MakeUp_dropWhite.png")] public class MakeUp_dropWhite extends BitmapAsset { public function MakeUp_dropWhite() { super(); } } }
package projects.tanks.client.garage.models.item.itemforpartners { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class ItemEnabledForPartnerModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function ItemEnabledForPartnerModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.model.info.team { import alternativa.tanks.controllers.BattleSelectVectorUtil; import alternativa.tanks.model.info.BattleInfoParams; import alternativa.tanks.model.info.BattleParamsUtils; import alternativa.tanks.model.info.ShowInfo; import alternativa.tanks.service.battle.IBattleUserInfoService; import alternativa.tanks.service.battleinfo.IBattleInfoFormService; import alternativa.tanks.service.battlelist.IBattleListFormService; import alternativa.tanks.view.battleinfo.BattleInfoBaseParams; import alternativa.tanks.view.battleinfo.team.BattleInfoTeamParams; import alternativa.types.Long; import platform.client.fp10.core.model.ObjectLoadListener; import projects.tanks.client.battleselect.model.battle.entrance.user.BattleInfoUser; import projects.tanks.client.battleselect.model.battle.team.ITeamBattleInfoModelBase; import projects.tanks.client.battleselect.model.battle.team.TeamBattleInfoModelBase; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; import projects.tanks.clients.fp10.libraries.tanksservices.service.friend.IFriendInfoService; [ModelInfo] public class BattleTeamInfoModel extends TeamBattleInfoModelBase implements ITeamBattleInfoModelBase, BattleTeamInfo, ShowInfo, ObjectLoadListener, BattleInfoParams { [Inject] public static var battleListFormService:IBattleListFormService; [Inject] public static var friendsInfoService:IFriendInfoService; [Inject] public static var battleUserInfoService:IBattleUserInfoService; [Inject] public static var battleInfoFormService:IBattleInfoFormService; public function BattleTeamInfoModel() { super(); } public function objectLoaded() : void { var local1:BattleInfoTeamParams = null; local1 = new BattleInfoTeamParams(); putData(BattleInfoTeamParams,local1); BattleParamsUtils.setBattleInfoParams(object,local1); local1.usersBlue = getInitParam().usersBlue.concat(); local1.usersRed = getInitParam().usersRed.concat(); BattleParamsUtils.registerUsers(object,local1.usersBlue,local1); BattleParamsUtils.registerUsers(object,local1.usersRed,local1); local1.scoreBlue = getInitParam().scoreBlue; local1.scoreRed = getInitParam().scoreRed; battleListFormService.battleItemRecord(this.data()); } public function updateTeamScore(param1:BattleTeam, param2:int) : void { if(param1 == BattleTeam.RED) { this.data().scoreRed = param2; } else { this.data().scoreBlue = param2; } battleInfoFormService.updateTeamScore(param1,param2); } public function swapTeams() : void { var local1:BattleInfoTeamParams = this.data(); var local2:Vector.<BattleInfoUser> = local1.usersBlue; var local3:Vector.<BattleInfoUser> = local1.usersRed; local1.usersRed = local2; local1.usersBlue = local3; local1.scoreBlue = local1.scoreRed = 0; battleListFormService.swapTeams(object.id); battleInfoFormService.swapTeams(); } public function addUser(param1:BattleInfoUser, param2:BattleTeam) : void { var local3:BattleInfoTeamParams = this.data(); var local4:Vector.<BattleInfoUser> = param2 == BattleTeam.RED ? local3.usersRed : local3.usersBlue; local4.push(param1); BattleParamsUtils.registerUser(param1,local3,object); battleInfoFormService.addUser(param1,param2); this.updateUsersCount(); } public function removeUser(param1:Long) : void { BattleSelectVectorUtil.deleteElementInUsersVector(this.data().usersBlue,param1); BattleSelectVectorUtil.deleteElementInUsersVector(this.data().usersRed,param1); BattleParamsUtils.unregisterUser(param1,this.data()); this.updateUsersCount(); battleInfoFormService.removeUser(param1); } public function showInfo() : void { battleInfoFormService.showTeamForm(this.data()); } public function updateUserScore(param1:Long, param2:int) : void { this.data().userToInfo.get(param1).score = param2; battleInfoFormService.updateUserScore(param1,param2); } public function getUsersCountBlue() : int { return this.data().usersBlue.length; } public function getUsersCountRed() : int { return this.data().usersRed.length; } private function data() : BattleInfoTeamParams { return BattleInfoTeamParams(getData(BattleInfoTeamParams)); } public function getParams() : BattleInfoBaseParams { return this.data(); } private function updateUsersCount() : void { battleListFormService.updateUsersCount(object.id); } } }
package projects.tanks.client.entrance.model.entrance.emailconfirm { public class ConfirmEmailStatus { public static const OK_EXISTS:ConfirmEmailStatus = new ConfirmEmailStatus(0,"OK_EXISTS"); public static const OK:ConfirmEmailStatus = new ConfirmEmailStatus(1,"OK"); public static const ERROR:ConfirmEmailStatus = new ConfirmEmailStatus(2,"ERROR"); private var _value:int; private var _name:String; public function ConfirmEmailStatus(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<ConfirmEmailStatus> { var local1:Vector.<ConfirmEmailStatus> = new Vector.<ConfirmEmailStatus>(); local1.push(OK_EXISTS); local1.push(OK); local1.push(ERROR); return local1; } public function toString() : String { return "ConfirmEmailStatus [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }
package projects.tanks.client.panel.model.payment.modes.onlyurl { import projects.tanks.client.panel.model.payment.types.PaymentRequestUrl; public interface IOnlyUrlPaymentModelBase { function receiveUrl(param1:PaymentRequestUrl) : void; } }
package assets.stat { import flash.display.BitmapData; [Embed(source="/_assets/assets.stat.hall_NORMAL.png")] public dynamic class hall_NORMAL extends BitmapData { public function hall_NORMAL(param1:int = 4, param2:int = 4) { super(param1,param2); } } }
package _codec.projects.tanks.client.entrance.model.entrance.emailconfirm { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.entrance.model.entrance.emailconfirm.ConfirmEmailStatus; public class VectorCodecConfirmEmailStatusLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecConfirmEmailStatusLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(ConfirmEmailStatus,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<ConfirmEmailStatus> = new Vector.<ConfirmEmailStatus>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ConfirmEmailStatus(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ConfirmEmailStatus = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ConfirmEmailStatus> = Vector.<ConfirmEmailStatus>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.weapon.thunder { import alternativa.math.Vector3; import alternativa.physics.Body; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ThunderCallbackEvents implements ThunderCallback { private var object:IGameObject; private var impl:Vector.<Object>; public function ThunderCallbackEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function onShot(param1:int) : void { var i:int = 0; var m:ThunderCallback = null; var time:int = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ThunderCallback(this.impl[i]); m.onShot(time); i++; } } finally { Model.popObject(); } } public function onShotStatic(param1:int, param2:Vector3) : void { var i:int = 0; var m:ThunderCallback = null; var time:int = param1; var direction:Vector3 = param2; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ThunderCallback(this.impl[i]); m.onShotStatic(time,direction); i++; } } finally { Model.popObject(); } } public function onShotTarget(param1:int, param2:Vector3, param3:Body) : void { var i:int = 0; var m:ThunderCallback = null; var time:int = param1; var hitPoint:Vector3 = param2; var targetBody:Body = param3; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ThunderCallback(this.impl[i]); m.onShotTarget(time,hitPoint,targetBody); i++; } } finally { Model.popObject(); } } } }
package alternativa.tanks.models.statistics { import alternativa.tanks.models.battle.gui.statistics.ShortUserInfo; import alternativa.types.Long; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class IClientUserInfoAdapt implements IClientUserInfo { private var object:IGameObject; private var impl:IClientUserInfo; public function IClientUserInfoAdapt(param1:IGameObject, param2:IClientUserInfo) { super(); this.object = param1; this.impl = param2; } public function getShortUserInfo(param1:Long) : ShortUserInfo { var result:ShortUserInfo = null; var userId:Long = param1; try { Model.object = this.object; result = this.impl.getShortUserInfo(userId); } finally { Model.popObject(); } return result; } public function suspiciousnessChanged(param1:Long, param2:Boolean) : void { var userId:Long = param1; var suspicious:Boolean = param2; try { Model.object = this.object; this.impl.suspiciousnessChanged(userId,suspicious); } finally { Model.popObject(); } } public function rankChanged(param1:Long, param2:int) : void { var userId:Long = param1; var newRank:int = param2; try { Model.object = this.object; this.impl.rankChanged(userId,newRank); } finally { Model.popObject(); } } public function getUsersCount() : int { var result:int = 0; try { Model.object = this.object; result = int(this.impl.getUsersCount()); } finally { Model.popObject(); } return result; } public function isLoaded(param1:Long) : Boolean { var result:Boolean = false; var userId:Long = param1; try { Model.object = this.object; result = Boolean(this.impl.isLoaded(userId)); } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.models.battle.ctf { import alternativa.engine3d.core.Object3D; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.models.battle.battlefield.BattleModel; import alternativa.tanks.models.battle.battlefield.BattleType; import alternativa.tanks.models.battle.battlefield.BattleUserInfoService; import alternativa.tanks.models.battle.commonflag.CommonFlag; import alternativa.tanks.models.battle.commonflag.Flag; import alternativa.tanks.models.battle.commonflag.FlagNotification; import alternativa.tanks.models.battle.commonflag.ICommonFlagModeModel; import alternativa.tanks.models.battle.commonflag.IFlagModeInitilizer; import alternativa.tanks.models.battle.gui.BattlefieldGUI; import alternativa.tanks.models.battle.gui.gui.statistics.field.score.ctf.flagindicator.FlagIndicator; import alternativa.tanks.models.battle.gui.gui.statistics.messages.UserAction; import alternativa.tanks.models.battle.gui.markers.PointHudIndicator; import flash.media.Sound; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.battle.pointbased.ClientTeamPoint; import projects.tanks.client.battlefield.models.battle.pointbased.ctf.CaptureTheFlagModelBase; import projects.tanks.client.battlefield.models.battle.pointbased.ctf.CaptureTheFlagSoundFX; import projects.tanks.client.battlefield.models.battle.pointbased.ctf.ICaptureTheFlagModelBase; import projects.tanks.client.battlefield.models.battle.pointbased.flag.ClientFlag; import projects.tanks.client.battlefield.models.battle.pointbased.flag.FlagState; import projects.tanks.client.battleservice.model.battle.team.BattleTeam; import projects.tanks.clients.fp10.libraries.tanksservices.service.battle.IBattleInfoService; [ModelInfo] public class CTFModel extends CaptureTheFlagModelBase implements ICaptureTheFlagModelBase, IFlagModeInitilizer, FlagNotification, ObjectLoadListener, BattleModel { [Inject] public static var battleInfoService:IBattleInfoService; [Inject] public static var battleService:BattleService; [Inject] public static var userInfoService:BattleUserInfoService; [Inject] public static var localeService:ILocaleService; private var guiModel:BattlefieldGUI; private var flagDropSound:Sound; private var flagReturnSound:Sound; private var flagTakeSound:Sound; private var winSound:Sound; private var markers:CTFHudIndicators; private var flagMessages:CTFMessages = new CTFMessages(); public function CTFModel() { super(); } public function getBattleType() : BattleType { return BattleType.CTF; } public function objectLoaded() : void { this.guiModel = BattlefieldGUI(object.adapt(BattlefieldGUI)); this.flagMessages.init(this.guiModel); var local1:CaptureTheFlagSoundFX = getInitParam().sounds; this.flagDropSound = local1.flagDropSound.sound; this.flagReturnSound = local1.flagReturnSound.sound; this.flagTakeSound = local1.flagTakeSound.sound; this.winSound = local1.winSound.sound; } public function init(param1:Vector.<ClientFlag>, param2:Vector.<ClientTeamPoint>) : void { var local3:ICommonFlagModeModel = ICommonFlagModeModel(object.adapt(ICommonFlagModeModel)); var local4:Object3D = local3.createBasePoint(param2[0],getInitParam().redPedestalModel); var local5:Object3D = local3.createBasePoint(param2[1],getInitParam().bluePedestalModel); var local6:Flag = new Flag(param2[0].id,param2[0].flagBasePosition,BattleTeam.RED,getInitParam().redFlagSprite); var local7:Flag = new Flag(param2[1].id,param2[1].flagBasePosition,BattleTeam.BLUE,getInitParam().blueFlagSprite); this.markers = new CTFHudIndicators(local6,local4,local7,local5); battleService.getBattleScene3D().addRenderer(this.markers); local3.initFlag(local6,param1[0]); local3.initFlag(local7,param1[1]); this.initIndicatorState(local6); this.initIndicatorState(local7); } private function initIndicatorState(param1:Flag) : void { switch(param1.state) { case FlagState.CARRIED: this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_BLINK); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_CARRIED); break; case FlagState.DROPPED: this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_EMPTY); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_DROPPED); break; case FlagState.EXILED: case FlagState.FLYING: case FlagState.AT_BASE: default: this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_DEFAULT); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_DEFAULT); } } public function guiShowFlagDropped(param1:CommonFlag) : void { this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_EMPTY); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_DROPPED); } public function guiShowFlagCarried(param1:CommonFlag) : void { this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_BLINK); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_CARRIED); } public function guiShowFlagAtBase(param1:CommonFlag) : void { this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_DEFAULT); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_OUT); } public function notifyFlagTaken(param1:CommonFlag, param2:Tank) : void { this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_BLINK); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_CARRIED); var local3:UserAction = param2.teamType == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_PICK_REDFLAG : UserAction.CTF_RED_PLAYER_PICK_BLUEFLAG; this.guiModel.showUserBattleLogMessage(param2.user.id,local3); battleService.soundManager.playSound(this.flagTakeSound); } public function notifyFlagReturned(param1:CommonFlag, param2:IGameObject) : void { var local3:Tank = ICommonFlagModeModel(object.adapt(ICommonFlagModeModel)).getLocalTank(); if(battleInfoService.isSpectatorMode()) { this.showFlagReturnMessageForSpectator(param1.teamType,param2); } else if(Boolean(local3) && Boolean(local3.teamType)) { this.showFlagReturnMessage(param1.teamType,param2); } battleService.soundManager.playSound(this.flagReturnSound); } private function showFlagReturnMessageForSpectator(param1:BattleTeam, param2:IGameObject) : void { var local3:UserAction = null; if(Boolean(param2)) { local3 = param1 == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_BRINGBACK_BLUEFLAG : UserAction.CTF_RED_PLAYER_BRINGBACK_REDFLAG; this.guiModel.showUserBattleLogMessage(param2.id,local3); } else { local3 = param1 == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_BRINGBACK_BLUEFLAG : UserAction.CTF_RED_PLAYER_BRINGBACK_REDFLAG; this.guiModel.showBattleLogMessage(local3); } } private function showFlagReturnMessage(param1:BattleTeam, param2:IGameObject) : void { var local4:UserAction = null; var local3:Tank = ICommonFlagModeModel(object.adapt(ICommonFlagModeModel)).getLocalTank(); if(Boolean(param2)) { local4 = param1 == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_BRINGBACK_BLUEFLAG : UserAction.CTF_RED_PLAYER_BRINGBACK_REDFLAG; this.guiModel.showUserBattleLogMessage(param2.id,local4); } else { local4 = param1 == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_BRINGBACK_BLUEFLAG : UserAction.CTF_RED_PLAYER_BRINGBACK_REDFLAG; this.guiModel.showBattleLogMessage(local4); } } public function notifyFlagDropped(param1:CommonFlag) : void { this.showFlagDropMessage(param1); this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_EMPTY); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_DROPPED); } private function showFlagDropMessage(param1:CommonFlag) : void { var local2:UserAction = null; if(param1.carrier == null) { return; } try { local2 = param1.carrier.teamType == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_DROP_REDFLAG : UserAction.CTF_RED_PLAYER_DROP_BLUEFLAG; this.guiModel.showUserBattleLogMessage(param1.carrier.getUser().id,local2); battleService.soundManager.playSound(this.flagDropSound); } catch(e:Error) { } } public function notifyFlagDelivered(param1:CommonFlag, param2:Tank) : void { var local4:FlagMessage = null; var local3:Tank = ICommonFlagModeModel(object.adapt(ICommonFlagModeModel)).getLocalTank(); if(battleInfoService.isSpectatorMode()) { local4 = this.flagMessages.getFlagMessageForSpectator(CTFMessages.MESSAGE_CAPTURED,param2.teamType); } else { local4 = this.flagMessages.getFlagMessage(CTFMessages.MESSAGE_CAPTURED,local3.teamType == param2.teamType); } this.flagMessages.showBattleMessage(local4,param2.getUser()); var local5:UserAction = param2.teamType == BattleTeam.BLUE ? UserAction.CTF_BLUE_PLAYER_DELIVER_REDFLAG : UserAction.CTF_RED_PLAYER_DELIVER_BLUEFLAG; this.guiModel.showUserBattleLogMessage(param2.user.id,local5); battleService.soundManager.playSound(this.winSound); this.guiModel.setIndicatorState(param1.teamType,FlagIndicator.STATE_DEFAULT); this.markers.setHudIndicatorState(param1.teamType,PointHudIndicator.STATE_DEFAULT); } public function notifyFlagFacedOff(param1:CommonFlag) : void { } public function notifyReadyToFaceOff() : void { } public function notifyFlagThrown(param1:CommonFlag) : void { } } }
package alternativa.tanks.display.usertitle { import mx.core.BitmapAsset; [ExcludeClass] public class ProgressBarSkin_hpRightDmCls extends BitmapAsset { public function ProgressBarSkin_hpRightDmCls() { super(); } } }
package projects.tanks.client.panel.model.payment.modes.terminal { public interface ITerminalPaymentModelBase { } }
package projects.tanks.client.battlefield.models.ultimate.effects.hunter { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class HunterUltimateModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function HunterUltimateModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package projects.tanks.client.tanksservices.model.uidcheck { public class UidCheckCC { private var _length:int; public function UidCheckCC(param1:int = 0) { super(); this._length = param1; } public function get length() : int { return this._length; } public function set length(param1:int) : void { this._length = param1; } public function toString() : String { var local1:String = "UidCheckCC ["; local1 += "length = " + this.length + " "; return local1 + "]"; } } }
package projects.tanks.client.commons.models.challenge.time { public interface IChallengesTimeModelBase { } }
package _codec.projects.tanks.client.commons.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.commons.types.ShopAbonementBonusTypeEnum; public class VectorCodecShopAbonementBonusTypeEnumLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecShopAbonementBonusTypeEnumLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(ShopAbonementBonusTypeEnum,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<ShopAbonementBonusTypeEnum> = new Vector.<ShopAbonementBonusTypeEnum>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ShopAbonementBonusTypeEnum(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ShopAbonementBonusTypeEnum = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ShopAbonementBonusTypeEnum> = Vector.<ShopAbonementBonusTypeEnum>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package _codec.projects.tanks.client.garage.models.item.category { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.commons.types.ItemCategoryEnum; import projects.tanks.client.garage.models.item.category.ItemCategoryCC; public class CodecItemCategoryCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_category:ICodec; public function CodecItemCategoryCC() { super(); } public function init(param1:IProtocol) : void { this.codec_category = param1.getCodec(new EnumCodecInfo(ItemCategoryEnum,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ItemCategoryCC = new ItemCategoryCC(); local2.category = this.codec_category.decode(param1) as ItemCategoryEnum; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ItemCategoryCC = ItemCategoryCC(param2); this.codec_category.encode(param1,local3.category); } } }
package alternativa.engine3d.primitives { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.core.Wrapper; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; use namespace alternativa3d; public class GeoSphere extends Mesh { public function GeoSphere(param1:Number = 100, param2:uint = 2, param3:Boolean = false, param4:Material = null) { var local9:uint = 0; var local10:uint = 0; var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local16:uint = 0; var local17:uint = 0; var local18:uint = 0; var local19:uint = 0; var local20:uint = 0; var local21:Vertex = null; var local22:Vertex = null; var local23:Vertex = null; var local24:Number = NaN; var local25:Number = NaN; var local26:Number = NaN; var local27:Number = NaN; var local28:Number = NaN; var local29:Number = NaN; super(); if(param2 < 1) { throw new ArgumentError(param2 + " segments not enough."); } param1 = param1 < 0 ? 0 : param1; var local5:uint = 20; var local6:Number = Math.PI; var local7:Number = Math.PI * 2; var local8:Vector.<Vertex> = new Vector.<Vertex>(); var local14:Number = 0.4472136 * param1; var local15:Number = 2 * local14; local8.push(this.createVertex(0,0,param1)); local9 = 0; while(local9 < 5) { local11 = local7 * local9 / 5; local12 = Math.sin(local11); local13 = Math.cos(local11); local8.push(this.createVertex(local15 * local13,local15 * local12,local14)); local9++; } local9 = 0; while(local9 < 5) { local11 = local6 * ((local9 << 1) + 1) / 5; local12 = Math.sin(local11); local13 = Math.cos(local11); local8.push(this.createVertex(local15 * local13,local15 * local12,-local14)); local9++; } local8.push(this.createVertex(0,0,-param1)); local9 = 1; while(local9 < 6) { this.interpolate(0,local9,param2,local8); local9++; } local9 = 1; while(local9 < 6) { this.interpolate(local9,local9 % 5 + 1,param2,local8); local9++; } local9 = 1; while(local9 < 6) { this.interpolate(local9,local9 + 5,param2,local8); local9++; } local9 = 1; while(local9 < 6) { this.interpolate(local9,(local9 + 3) % 5 + 6,param2,local8); local9++; } local9 = 1; while(local9 < 6) { this.interpolate(local9 + 5,local9 % 5 + 6,param2,local8); local9++; } local9 = 6; while(local9 < 11) { this.interpolate(11,local9,param2,local8); local9++; } local10 = 0; while(local10 < 5) { local9 = 1; while(local9 <= param2 - 2) { this.interpolate(12 + local10 * (param2 - 1) + local9,12 + (local10 + 1) % 5 * (param2 - 1) + local9,local9 + 1,local8); local9++; } local10++; } local10 = 0; while(local10 < 5) { local9 = 1; while(local9 <= param2 - 2) { this.interpolate(12 + (local10 + 15) * (param2 - 1) + local9,12 + (local10 + 10) * (param2 - 1) + local9,local9 + 1,local8); local9++; } local10++; } local10 = 0; while(local10 < 5) { local9 = 1; while(local9 <= param2 - 2) { this.interpolate(12 + ((local10 + 1) % 5 + 15) * (param2 - 1) + param2 - 2 - local9,12 + (local10 + 10) * (param2 - 1) + param2 - 2 - local9,local9 + 1,local8); local9++; } local10++; } local10 = 0; while(local10 < 5) { local9 = 1; while(local9 <= param2 - 2) { this.interpolate(12 + ((local10 + 1) % 5 + 25) * (param2 - 1) + local9,12 + (local10 + 25) * (param2 - 1) + local9,local9 + 1,local8); local9++; } local10++; } local10 = 0; while(local10 < local5) { local16 = 0; while(local16 < param2) { local17 = 0; while(local17 <= local16) { local18 = this.findVertices(param2,local10,local16,local17); local19 = this.findVertices(param2,local10,local16 + 1,local17); local20 = this.findVertices(param2,local10,local16 + 1,local17 + 1); local21 = local8[local18]; local22 = local8[local19]; local23 = local8[local20]; if(local21.y >= 0 && local21.x < 0 && (local22.y < 0 || local23.y < 0)) { local24 = Math.atan2(local21.y,local21.x) / local7 - 0.5; } else { local24 = Math.atan2(local21.y,local21.x) / local7 + 0.5; } local25 = -Math.asin(local21.z / param1) / local6 + 0.5; if(local22.y >= 0 && local22.x < 0 && (local21.y < 0 || local23.y < 0)) { local26 = Math.atan2(local22.y,local22.x) / local7 - 0.5; } else { local26 = Math.atan2(local22.y,local22.x) / local7 + 0.5; } local27 = -Math.asin(local22.z / param1) / local6 + 0.5; if(local23.y >= 0 && local23.x < 0 && (local21.y < 0 || local22.y < 0)) { local28 = Math.atan2(local23.y,local23.x) / local7 - 0.5; } else { local28 = Math.atan2(local23.y,local23.x) / local7 + 0.5; } local29 = -Math.asin(local23.z / param1) / local6 + 0.5; if(local18 == 0 || local18 == 11) { local24 = local26 + (local28 - local26) * 0.5; } if(local19 == 0 || local19 == 11) { local26 = local24 + (local28 - local24) * 0.5; } if(local20 == 0 || local20 == 11) { local28 = local24 + (local26 - local24) * 0.5; } if(local21.alternativa3d::offset > 0 && local21.u != local24) { local21 = this.createVertex(local21.x,local21.y,local21.z); } local21.u = local24; local21.v = local25; local21.alternativa3d::offset = 1; if(local22.alternativa3d::offset > 0 && local22.u != local26) { local22 = this.createVertex(local22.x,local22.y,local22.z); } local22.u = local26; local22.v = local27; local22.alternativa3d::offset = 1; if(local23.alternativa3d::offset > 0 && local23.u != local28) { local23 = this.createVertex(local23.x,local23.y,local23.z); } local23.u = local28; local23.v = local29; local23.alternativa3d::offset = 1; if(param3) { this.createFace(local21,local23,local22,param4); } else { this.createFace(local21,local22,local23,param4); } if(local17 < local16) { local19 = this.findVertices(param2,local10,local16,local17 + 1); local22 = local8[local19]; if(local21.y >= 0 && local21.x < 0 && (local22.y < 0 || local23.y < 0)) { local24 = Math.atan2(local21.y,local21.x) / local7 - 0.5; } else { local24 = Math.atan2(local21.y,local21.x) / local7 + 0.5; } local25 = -Math.asin(local21.z / param1) / local6 + 0.5; if(local22.y >= 0 && local22.x < 0 && (local21.y < 0 || local23.y < 0)) { local26 = Math.atan2(local22.y,local22.x) / local7 - 0.5; } else { local26 = Math.atan2(local22.y,local22.x) / local7 + 0.5; } local27 = -Math.asin(local22.z / param1) / local6 + 0.5; if(local23.y >= 0 && local23.x < 0 && (local21.y < 0 || local22.y < 0)) { local28 = Math.atan2(local23.y,local23.x) / local7 - 0.5; } else { local28 = Math.atan2(local23.y,local23.x) / local7 + 0.5; } local29 = -Math.asin(local23.z / param1) / local6 + 0.5; if(local18 == 0 || local18 == 11) { local24 = local26 + (local28 - local26) * 0.5; } if(local19 == 0 || local19 == 11) { local26 = local24 + (local28 - local24) * 0.5; } if(local20 == 0 || local20 == 11) { local28 = local24 + (local26 - local24) * 0.5; } if(local21.alternativa3d::offset > 0 && local21.u != local24) { local21 = this.createVertex(local21.x,local21.y,local21.z); } local21.u = local24; local21.v = local25; local21.alternativa3d::offset = 1; if(local22.alternativa3d::offset > 0 && local22.u != local26) { local22 = this.createVertex(local22.x,local22.y,local22.z); } local22.u = local26; local22.v = local27; local22.alternativa3d::offset = 1; if(local23.alternativa3d::offset > 0 && local23.u != local28) { local23 = this.createVertex(local23.x,local23.y,local23.z); } local23.u = local28; local23.v = local29; local23.alternativa3d::offset = 1; if(param3) { this.createFace(local21,local22,local23,param4); } else { this.createFace(local21,local23,local22,param4); } } local17++; } local16++; } local10++; } calculateFacesNormals(true); boundMinX = -param1; boundMinY = -param1; boundMinZ = -param1; boundMaxX = param1; boundMaxY = param1; boundMaxZ = param1; } private function createVertex(param1:Number, param2:Number, param3:Number) : Vertex { var local4:Vertex = new Vertex(); local4.x = param1; local4.y = param2; local4.z = param3; local4.alternativa3d::offset = -1; local4.alternativa3d::next = alternativa3d::vertexList; alternativa3d::vertexList = local4; return local4; } private function createFace(param1:Vertex, param2:Vertex, param3:Vertex, param4:Material) : void { var local5:Face = new Face(); local5.material = param4; local5.alternativa3d::wrapper = new Wrapper(); local5.alternativa3d::wrapper.alternativa3d::vertex = param1; local5.alternativa3d::wrapper.alternativa3d::next = new Wrapper(); local5.alternativa3d::wrapper.alternativa3d::next.alternativa3d::vertex = param2; local5.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next = new Wrapper(); local5.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next.alternativa3d::vertex = param3; local5.alternativa3d::next = alternativa3d::faceList; alternativa3d::faceList = local5; } private function interpolate(param1:uint, param2:uint, param3:uint, param4:Vector.<Vertex>) : void { var local11:Number = NaN; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; if(param3 < 2) { return; } var local5:Vertex = Vertex(param4[param1]); var local6:Vertex = Vertex(param4[param2]); var local7:Number = (local5.x * local6.x + local5.y * local6.y + local5.z * local6.z) / (local5.x * local5.x + local5.y * local5.y + local5.z * local5.z); local7 = local7 < -1 ? -1 : (local7 > 1 ? 1 : local7); var local8:Number = Math.acos(local7); var local9:Number = Math.sin(local8); var local10:uint = 1; while(local10 < param3) { local11 = local8 * local10 / param3; local12 = local8 * (param3 - local10) / param3; local13 = Math.sin(local11); local14 = Math.sin(local12); param4.push(this.createVertex((local5.x * local14 + local6.x * local13) / local9,(local5.y * local14 + local6.y * local13) / local9,(local5.z * local14 + local6.z * local13) / local9)); local10++; } } private function findVertices(param1:uint, param2:uint, param3:uint, param4:uint) : uint { if(param3 == 0) { if(param2 < 5) { return 0; } if(param2 > 14) { return 11; } return param2 - 4; } if(param3 == param1 && param4 == 0) { if(param2 < 5) { return param2 + 1; } if(param2 < 10) { return (param2 + 4) % 5 + 6; } if(param2 < 15) { return (param2 + 1) % 5 + 1; } return (param2 + 1) % 5 + 6; } if(param3 == param1 && param4 == param1) { if(param2 < 5) { return (param2 + 1) % 5 + 1; } if(param2 < 10) { return param2 + 1; } if(param2 < 15) { return param2 - 9; } return param2 - 9; } if(param3 == param1) { if(param2 < 5) { return 12 + (5 + param2) * (param1 - 1) + param4 - 1; } if(param2 < 10) { return 12 + (20 + (param2 + 4) % 5) * (param1 - 1) + param4 - 1; } if(param2 < 15) { return 12 + (param2 - 5) * (param1 - 1) + param1 - 1 - param4; } return 12 + (5 + param2) * (param1 - 1) + param1 - 1 - param4; } if(param4 == 0) { if(param2 < 5) { return 12 + param2 * (param1 - 1) + param3 - 1; } if(param2 < 10) { return 12 + (param2 % 5 + 15) * (param1 - 1) + param3 - 1; } if(param2 < 15) { return 12 + ((param2 + 1) % 5 + 15) * (param1 - 1) + param1 - 1 - param3; } return 12 + ((param2 + 1) % 5 + 25) * (param1 - 1) + param3 - 1; } if(param4 == param3) { if(param2 < 5) { return 12 + (param2 + 1) % 5 * (param1 - 1) + param3 - 1; } if(param2 < 10) { return 12 + (param2 % 5 + 10) * (param1 - 1) + param3 - 1; } if(param2 < 15) { return 12 + (param2 % 5 + 10) * (param1 - 1) + param1 - param3 - 1; } return 12 + (param2 % 5 + 25) * (param1 - 1) + param3 - 1; } return 12 + 30 * (param1 - 1) + param2 * (param1 - 1) * (param1 - 2) / 2 + (param3 - 1) * (param3 - 2) / 2 + param4 - 1; } override public function clone() : Object3D { var local1:GeoSphere = new GeoSphere(); local1.clonePropertiesFrom(this); return local1; } } }
package alternativa.tanks.models.battlefield.effects.graffiti { import mx.core.BitmapAsset; [ExcludeClass] public class GraffitiMenu_rightUnlockBitmap extends BitmapAsset { public function GraffitiMenu_rightUnlockBitmap() { super(); } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangsIcon_p10 extends BitmapAsset { public function RangsIcon_p10() { super(); } } }
package alternativa.tanks.models.weapon.freeze { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.core.Object3D; import alternativa.math.Matrix3; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.object.ClientObject; import alternativa.physics.collision.ICollisionDetector; import alternativa.physics.collision.types.RayIntersection; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.battlefield.scene3dcontainer.Scene3DContainer; import alternativa.tanks.models.sfx.colortransform.ColorTransformEntry; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.physics.CollisionGroup; import alternativa.tanks.sfx.IGraphicEffect; import alternativa.tanks.sfx.SFXUtils; import alternativa.tanks.utils.objectpool.ObjectPool; import alternativa.tanks.utils.objectpool.PooledObject; import flash.geom.ColorTransform; import flash.utils.getTimer; public class FreezeGraphicEffect extends PooledObject implements IGraphicEffect { private static const PARTICLE_ANIMATION_FPS:Number = 30; private static const PARTICLE_START_SCALE:Number = 0.5; private static const PARTICLE_END_SCALE:Number = 3; private static const PLANE_LENGTH:int = 350; private static const PLANE_WIDTH:int = 210; private static const PARTICLE_SIZE:Number = 150; private static const MAX_PARTICLES:int = 20; private static const PARTICLE_ROTATON_SPEED:Number = 3; private static var matrix:Matrix3 = new Matrix3(); private static var turretMatrix:Matrix4 = new Matrix4(); private static var barrelOrigin:Vector3 = new Vector3(); private static var direction:Vector3 = new Vector3(); private static var turretAxisX:Vector3 = new Vector3(); private static var particlePosition:Vector3 = new Vector3(); private static var globalMuzzlePosition:Vector3 = new Vector3(); private static var intersection:RayIntersection = new RayIntersection(); private var shooterData:TankData; private var range:Number; private var coneHalfAngleTan:Number; private var particleSpeed:Number; private var localMuzzlePosition:Vector3; private var turret:Object3D; private var sfxData:FreezeSFXData; private var collisionDetector:ICollisionDetector; private var particles:Vector.<Particle>; private var particleScalePerDistance:Number; private var numParticleFrames:int; private var particleEmissionPeriod:Number; private var time:int; private var nextEmissionTime:int; private var numParticles:int; private var container:Scene3DContainer; private var dead:Boolean; private var collisionGroup:int = 16; private var plane:AnimatedPlane; public function FreezeGraphicEffect(objectPool:ObjectPool) { this.localMuzzlePosition = new Vector3(); this.particles = new Vector.<Particle>(MAX_PARTICLES); super(objectPool); this.plane = new AnimatedPlane(PLANE_WIDTH,PLANE_LENGTH); } public function init(shooterData:TankData, range:Number, coneAngle:Number, particleSpeed:Number, localMuzzlePosition:Vector3, turret:Object3D, sfxData:FreezeSFXData, collisionDetector:ICollisionDetector) : void { var ctp:ColorTransformEntry = null; var colorTransform:ColorTransform = null; this.shooterData = shooterData; this.range = range; this.coneHalfAngleTan = Math.tan(0.5 * coneAngle); this.particleSpeed = particleSpeed; this.localMuzzlePosition.vCopy(localMuzzlePosition); this.turret = turret; this.sfxData = sfxData; this.collisionDetector = collisionDetector; this.particleScalePerDistance = 2 * (PARTICLE_END_SCALE - PARTICLE_START_SCALE) / range; this.numParticleFrames = sfxData.particleMaterials.length; this.particleEmissionPeriod = 1000 * range / (MAX_PARTICLES * particleSpeed); this.numParticles = 0; this.time = this.nextEmissionTime = getTimer(); if(this.plane == null) { this.plane = new AnimatedPlane(PLANE_WIDTH,PLANE_LENGTH); } this.plane.setMaterials(sfxData.planeMaterials); this.plane.currFrame = 0; if(sfxData.colorTransformPoints != null) { ctp = sfxData.colorTransformPoints[0]; colorTransform = this.plane.colorTransform == null ? new ColorTransform() : this.plane.colorTransform; colorTransform.alphaMultiplier = ctp.alphaMultiplier; colorTransform.alphaOffset = ctp.alphaOffset; colorTransform.redMultiplier = ctp.redMultiplier; colorTransform.redOffset = ctp.redOffset; colorTransform.greenMultiplier = ctp.greenMultiplier; colorTransform.greenOffset = ctp.greenOffset; colorTransform.blueMultiplier = ctp.blueMultiplier; colorTransform.blueOffset = ctp.blueOffset; this.plane.colorTransform = colorTransform; } else { this.plane.colorTransform = null; } this.dead = false; } public function destroy() : void { while(this.numParticles > 0) { this.removeParticle(0); } this.plane.alternativa3d::removeFromParent(); this.plane.clearMaterials(); this.plane.destroy(); this.plane = null; this.container = null; this.shooterData = null; this.turret = null; this.sfxData = null; this.collisionDetector = null; storeInPool(); } public function get owner() : ClientObject { return null; } public function play(millis:int, camera:GameCamera) : Boolean { var dt:Number = NaN; var particle:Particle = null; var velocity:Vector3 = null; var scale:Number = NaN; var size:Number = NaN; this.calculateParameters(); dt = 0.001 * millis; if(this.collisionDetector.intersectRayWithStatic(barrelOrigin,direction,CollisionGroup.STATIC,this.localMuzzlePosition.y + PLANE_WIDTH,null,intersection)) { this.plane.visible = false; } else { this.plane.visible = true; this.plane.update(dt,25); SFXUtils.alignObjectPlaneToView(this.plane,globalMuzzlePosition,direction,camera.pos); } if(!this.dead && this.numParticles < MAX_PARTICLES && this.time >= this.nextEmissionTime) { this.nextEmissionTime += this.particleEmissionPeriod; this.addParticle(); } for(var i:int = 0; i < this.numParticles; i++) { particle = this.particles[i]; particlePosition.x = particle.x; particlePosition.y = particle.y; particlePosition.z = particle.z; if(particle.distance > this.range || this.collisionDetector.intersectRayWithStatic(particlePosition,particle.velocity,this.collisionGroup,dt,null,intersection)) { this.removeParticle(i--); } else { velocity = particle.velocity; particle.x += velocity.x * dt; particle.y += velocity.y * dt; particle.z += velocity.z * dt; particle.distance += this.particleSpeed * dt; particle.rotation += PARTICLE_ROTATON_SPEED * dt; particle.material = this.sfxData.particleMaterials[int(particle.currFrame)]; particle.currFrame += PARTICLE_ANIMATION_FPS * dt; if(particle.currFrame >= this.numParticleFrames) { particle.currFrame = 0; } scale = PARTICLE_START_SCALE + this.particleScalePerDistance * particle.distance; if(scale > PARTICLE_END_SCALE) { scale = PARTICLE_END_SCALE; } size = PARTICLE_SIZE * scale; particle.width = size; particle.height = size; particle.updateColorTransofrm(this.range,this.sfxData.colorTransformPoints); } } this.time += millis; return !this.dead || this.numParticles > 0; } public function kill() : void { if(!this.dead) { this.dead = true; this.plane.alternativa3d::removeFromParent(); } } public function addToContainer(container:Scene3DContainer) : void { this.container = container; container.addChild(this.plane); } override protected function getClass() : Class { return FreezeGraphicEffect; } private function calculateParameters() : void { turretMatrix.setMatrix(this.turret.x,this.turret.y,this.turret.z,this.turret.rotationX,this.turret.rotationY,this.turret.rotationZ); turretAxisX.x = turretMatrix.a; turretAxisX.y = turretMatrix.e; turretAxisX.z = turretMatrix.i; direction.x = turretMatrix.b; direction.y = turretMatrix.f; direction.z = turretMatrix.j; turretMatrix.transformVector(this.localMuzzlePosition,globalMuzzlePosition); var barrleLength:Number = this.localMuzzlePosition.y; barrelOrigin.x = globalMuzzlePosition.x - barrleLength * direction.x; barrelOrigin.y = globalMuzzlePosition.y - barrleLength * direction.y; barrelOrigin.z = globalMuzzlePosition.z - barrleLength * direction.z; } private function addParticle() : void { var offset:Number = Math.random() * 50; if(!this.plane.visible && intersection.t < this.localMuzzlePosition.y + offset) { return; } var particle:Particle = Particle.getParticle(); particle.rotation = Math.random() * Math.PI * 2; particle.currFrame = Math.random() * this.numParticleFrames; var angle:Number = 2 * Math.PI * Math.random(); matrix.fromAxisAngle(direction,angle); turretAxisX.vTransformBy3(matrix); var d:Number = this.range * this.coneHalfAngleTan * Math.random(); direction.x = direction.x * this.range + turretAxisX.x * d; direction.y = direction.y * this.range + turretAxisX.y * d; direction.z = direction.z * this.range + turretAxisX.z * d; direction.vNormalize(); particle.velocity.x = this.particleSpeed * direction.x; particle.velocity.y = this.particleSpeed * direction.y; particle.velocity.z = this.particleSpeed * direction.z; particle.velocity.vAdd(this.shooterData.tank.state.velocity); particle.distance = offset; particle.x = globalMuzzlePosition.x + offset * direction.x; particle.y = globalMuzzlePosition.y + offset * direction.y; particle.z = globalMuzzlePosition.z + offset * direction.z; var _loc5_:* = this.numParticles++; this.particles[_loc5_] = particle; this.container.addChild(particle); } private function removeParticle(index:int) : void { var particle:Particle = this.particles[index]; this.particles[index] = this.particles[--this.numParticles]; this.particles[this.numParticles] = null; particle.dispose(); particle.destroy(); particle = null; } } } import alternativa.engine3d.alternativa3d; import alternativa.engine3d.objects.Sprite3D; import alternativa.math.Vector3; import alternativa.tanks.models.sfx.colortransform.ColorTransformEntry; import flash.geom.ColorTransform; class Particle extends Sprite3D { private static var INITIAL_POOL_SIZE:int = 20; private static var pool:Vector.<Particle> = new Vector.<Particle>(INITIAL_POOL_SIZE); private static var poolIndex:int = -1; public var velocity:Vector3; public var distance:Number = 0; public var currFrame:Number; function Particle() { this.velocity = new Vector3(); super(100,100); colorTransform = new ColorTransform(); } public static function getParticle() : Particle { if(poolIndex == -1) { return new Particle(); } var particle:Particle = pool[poolIndex]; var _loc2_:* = poolIndex--; pool[_loc2_] = null; return particle; } public function dispose() : void { alternativa3d::removeFromParent(); material = null; var _loc1_:* = ++poolIndex; pool[_loc1_] = this; } public function updateColorTransofrm(maxDistance:Number, points:Vector.<ColorTransformEntry>) : void { var point1:ColorTransformEntry = null; var point2:ColorTransformEntry = null; var i:int = 0; if(points == null) { return; } var t:Number = this.distance / maxDistance; if(t <= 0) { point1 = points[0]; this.copyStructToColorTransform(point1,colorTransform); } else if(t >= 1) { point1 = points[points.length - 1]; this.copyStructToColorTransform(point1,colorTransform); } else { i = 1; point1 = points[0]; point2 = points[1]; while(point2.t < t) { i++; point1 = point2; point2 = points[i]; } t = (t - point1.t) / (point2.t - point1.t); this.interpolateColorTransform(point1,point2,t,colorTransform); } alpha = colorTransform.alphaMultiplier; } private function interpolateColorTransform(ct1:ColorTransformEntry, ct2:ColorTransformEntry, t:Number, result:ColorTransform) : void { result.alphaMultiplier = ct1.alphaMultiplier + t * (ct2.alphaMultiplier - ct1.alphaMultiplier); result.alphaOffset = ct1.alphaOffset + t * (ct2.alphaOffset - ct1.alphaOffset); result.redMultiplier = ct1.redMultiplier + t * (ct2.redMultiplier - ct1.redMultiplier); result.redOffset = ct1.redOffset + t * (ct2.redOffset - ct1.redOffset); result.greenMultiplier = ct1.greenMultiplier + t * (ct2.greenMultiplier - ct1.greenMultiplier); result.greenOffset = ct1.greenOffset + t * (ct2.greenOffset - ct1.greenOffset); result.blueMultiplier = ct1.blueMultiplier + t * (ct2.blueMultiplier - ct1.blueMultiplier); result.blueOffset = ct1.blueOffset + t * (ct2.blueOffset - ct1.blueOffset); } private function copyStructToColorTransform(source:ColorTransformEntry, result:ColorTransform) : void { result.alphaMultiplier = source.alphaMultiplier; result.alphaOffset = source.alphaOffset; result.redMultiplier = source.redMultiplier; result.redOffset = source.redOffset; result.greenMultiplier = source.greenMultiplier; result.greenOffset = source.greenOffset; result.blueMultiplier = source.blueMultiplier; result.blueOffset = source.blueOffset; } } import alternativa.engine3d.materials.Material; import alternativa.tanks.models.sfx.SimplePlane; class AnimatedPlane extends SimplePlane { public var currFrame:Number; private var materials:Vector.<Material>; private var numFrames:int; function AnimatedPlane(width:Number, length:Number) { super(width,length,0.5,0); setUVs(0,0,0,1,1,1,1,0); } public function setMaterials(materials:Vector.<Material>) : void { this.materials = materials; this.numFrames = materials.length; } public function clearMaterials() : void { this.materials = null; material = null; } public function update(dt:Number, fps:Number) : void { this.currFrame += dt * fps; if(this.currFrame >= this.numFrames) { this.currFrame = 0; } material = this.materials[int(this.currFrame)]; } }
package alternativa.tanks.models.weapon.artillery { import alternativa.tanks.battle.BattleUtils; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.battle.objects.tank.Weapon; import alternativa.tanks.battle.objects.tank.tankskin.turret.ArtilleryTurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.CustomTurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretSkin; import alternativa.tanks.models.tank.DestroyTankPart; import alternativa.tanks.models.tank.ITankModel; import alternativa.tanks.models.tank.ultimate.hunter.stun.UltimateStunListener; import alternativa.tanks.models.weapon.IWeaponModel; import alternativa.tanks.models.weapon.artillery.sfx.ArtilleryEffects; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfx; import alternativa.tanks.models.weapon.artillery.sfx.ArtillerySfxData; import alternativa.tanks.models.weapon.common.IWeaponCommonModel; import alternativa.tanks.models.weapon.common.WeaponBuffListener; import alternativa.tanks.models.weapon.shared.shot.WeaponReloadTimeChangedListener; import alternativa.tanks.models.weapons.charging.WeaponChargingListener; import alternativa.tanks.utils.MathUtils; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.ArtilleryCC; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.ArtilleryModelBase; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.IArtilleryModelBase; import projects.tanks.clients.flash.resources.object3ds.IObject3DS; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; [ModelInfo] public class ArtilleryModel extends ArtilleryModelBase implements IArtilleryModelBase, IArtilleryModel, ArtillerySkin, ArtilleryEffectsProvider, IWeaponModel, WeaponChargingListener, ObjectLoadListener, WeaponBuffListener, UltimateStunListener, CustomTurretSkin, WeaponReloadTimeChangedListener, DestroyTankPart { private var localWeapon:ArtilleryWeapon = null; private var localUser:IGameObject; public function ArtilleryModel() { super(); } public function objectLoaded() : void { var local1:ArtilleryCC = getInitParam(); local1.shellRadius = BattleUtils.toClientScale(local1.shellRadius); local1.minShellSpeed = BattleUtils.toClientScale(local1.minShellSpeed); local1.maxShellSpeed = BattleUtils.toClientScale(local1.maxShellSpeed); local1.initialTurretAngle = MathUtils.toRadians(local1.initialTurretAngle); } public function getDefaultElevation() : Number { return getInitParam().initialTurretAngle; } public function getWeapon() : ArtilleryWeapon { return ArtilleryWeapon(getData(ArtilleryWeapon)); } public function createLocalWeapon(param1:IGameObject) : Weapon { var local2:ArtilleryEffects = new ArtilleryEffects(this.getSfxData(),this.getSkin(),true); putData(ArtilleryEffects,local2); var local3:ArtilleryObject = new ArtilleryObject(object); var local4:ArtilleryWeapon = new ArtilleryWeapon(param1,local3,getInitParam(),this.getSfxData(),local2); putData(ArtilleryWeapon,local4); this.localWeapon = local4; this.localUser = param1; return local4; } public function createRemoteWeapon(param1:IGameObject) : Weapon { var local2:ArtilleryEffects = new ArtilleryEffects(this.getSfxData(),this.getSkin(),false); putData(ArtilleryEffects,local2); var local3:ArtilleryObject = new ArtilleryObject(object); local3.markAsRemote(); var local4:RemoteArtilleryWeapon = new RemoteArtilleryWeapon(param1,local3,getInitParam(),this.getSfxData(),local2); putData(RemoteArtilleryWeapon,local4); return local4; } private function getSfxData() : ArtillerySfxData { return ArtillerySfx(object.adapt(ArtillerySfx)).getSfxData(); } public function handleChargingStart() : void { this.remoteWeapon().startCharging(); } public function handleChargingFinish(param1:int) : void { this.remoteWeapon().shoot(param1); } public function createSkin(param1:Tanks3DSResource) : TurretSkin { return this.getSkin(); } public function getSkin() : ArtilleryTurretSkin { var local2:IObject3DS = null; var local1:ArtilleryTurretSkin = ArtilleryTurretSkin(getData(ArtilleryTurretSkin)); if(local1 == null) { local2 = IObject3DS(object.adapt(IObject3DS)); local1 = new ArtilleryTurretSkin(local2.getResource3DS()); putData(ArtilleryTurretSkin,local1); } return local1; } private function remoteWeapon() : RemoteArtilleryWeapon { return RemoteArtilleryWeapon(getData(RemoteArtilleryWeapon)); } public function getArtilleryEffects() : ArtilleryEffects { return ArtilleryEffects(getData(ArtilleryEffects)); } public function destroyTankPart() : void { ArtilleryEffects(getData(ArtilleryEffects)).close(); clearData(ArtilleryEffects); clearData(ArtilleryTurretSkin); clearData(ArtilleryWeapon); clearData(RemoteArtilleryWeapon); } private function isLocalWeapon() : Boolean { var local1:Tank = IWeaponCommonModel(object.adapt(IWeaponCommonModel)).getTank(); return ITankModel(local1.user.adapt(ITankModel)).isLocal(); } public function weaponReloadTimeChanged(param1:int, param2:int) : void { if(this.isLocalWeapon()) { this.localWeapon.weaponReloadTimeChanged(param1,param2); } } public function weaponBuffStateChanged(param1:IGameObject, param2:Boolean, param3:Number) : void { var local4:ArtilleryWeapon = param1 == this.localUser ? this.localWeapon : this.remoteWeapon(); local4.setBuffedMode(param2); if(!param2) { local4.fullyRecharge(); } } public function onStun(param1:Tank, param2:Boolean) : void { if(param2) { this.localWeapon.stun(); } } public function onCalm(param1:Tank, param2:Boolean, param3:int) : void { if(param2) { this.localWeapon.calm(param3); } } } }
package alternativa.resource.factory { import alternativa.resource.Resource; import alternativa.resource.SoundResource; public class SoundResourceFactory implements IResourceFactory { public function SoundResourceFactory() { super(); } public function createResource(resourceType:int) : Resource { return new SoundResource(); } } }
package alternativa.osgi.service.locale { import flash.display.BitmapData; public interface ILocaleService { function registerText(param1:String, param2:String) : void; function registerTextArray(param1:String, param2:Array) : void; function registerTextMulty(param1:Array) : void; function registerImage(param1:String, param2:BitmapData) : void; function getText(param1:String, ... rest) : String; function getTextArray(param1:String) : Array; function getImage(param1:String) : BitmapData; function get language() : String; } }
package alternativa.tanks.models.weapon.gun { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.materials.TextureMaterial; import alternativa.init.Main; import alternativa.math.Vector3; import alternativa.model.IModel; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.service.IModelService; import alternativa.tanks.models.battlefield.BattlefieldData; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.tank.ITank; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.models.tank.TankModel; import alternativa.tanks.models.weapon.IWeaponController; import alternativa.tanks.models.weapon.WeaponUtils; import alternativa.tanks.models.weapon.common.HitInfo; import alternativa.tanks.models.weapon.common.IWeaponCommonModel; import alternativa.tanks.models.weapon.common.WeaponCommonData; import alternativa.tanks.models.weapon.shared.CommonTargetEvaluator; import alternativa.tanks.models.weapon.shared.CommonTargetSystem; import alternativa.tanks.models.weapon.shared.ICommonTargetEvaluator; import alternativa.tanks.models.weapon.shared.shot.ShotData; import alternativa.tanks.models.weapon.weakening.IWeaponWeakeningModel; import com.alternativaplatform.projects.tanks.client.commons.types.Vector3d; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.gun.GunModelBase; import com.alternativaplatform.projects.tanks.client.warfare.models.tankparts.weapon.gun.IGunModelBase; import com.reygazu.anticheat.variables.SecureInt; import scpacker.networking.INetworker; import scpacker.networking.Network; import scpacker.tanks.WeaponsManager; use namespace alternativa3d; public class SmokyModel extends GunModelBase implements IGunModelBase, IObjectLoadListener, IWeaponController { public static var DISTANCE_WEIGHT:Number = 0.5; [Embed(source="1115.png")] private static const DECAL:Class; private static var decalMaterial:TextureMaterial; private var modelService:IModelService; private var battlefieldModel:IBattleField; private var tankModel:TankModel; private var weaponCommonModel:IWeaponCommonModel; private var weaponWeakeningModel:IWeaponWeakeningModel; private var localTankData:TankData; private var localShotData:ShotData; private var localWeaponCommonData:WeaponCommonData; private var targetSystem:CommonTargetSystem; private var hitInfo:HitInfo; private var weaponUtils:WeaponUtils; private var _triggerPressed:Boolean; private var nextReadyTime:SecureInt; private var _hitPos:Vector3; private var _hitPosLocal:Vector3; private var _hitPosGlobal:Vector3; private var _gunDirGlobal:Vector3; private var _muzzlePosGlobal:Vector3; private var _barrelOrigin:Vector3; private var _xAxis:Vector3; private var _hitPos3d:Vector3d; private var _tankPos3d:Vector3d; private var targetEvaluator:ICommonTargetEvaluator; private var maxTargetingDistance:Number = 100000; private var currTime:SecureInt; public function SmokyModel() { this.hitInfo = new HitInfo(); this.weaponUtils = WeaponUtils.getInstance(); this.nextReadyTime = new SecureInt("smoky_next_ready_time"); this._hitPos = new Vector3(); this._hitPosLocal = new Vector3(); this._hitPosGlobal = new Vector3(); this._gunDirGlobal = new Vector3(); this._muzzlePosGlobal = new Vector3(); this._barrelOrigin = new Vector3(); this._xAxis = new Vector3(); this._hitPos3d = new Vector3d(0,0,0); this._tankPos3d = new Vector3d(0,0,0); this.currTime = new SecureInt("smoky_curr_time"); super(); _interfaces.push(IModel,IGunModelBase,IObjectLoadListener,IWeaponController); decalMaterial = new TextureMaterial(new DECAL().bitmapData); } public function objectLoaded(clientObject:ClientObject) : void { if(this.modelService != null) { return; } this.modelService = IModelService(Main.osgi.getService(IModelService)); this.battlefieldModel = Main.osgi.getService(IBattleField) as IBattleField; this.tankModel = Main.osgi.getService(ITank) as TankModel; this.weaponCommonModel = Main.osgi.getService(IWeaponCommonModel) as IWeaponCommonModel; this.weaponWeakeningModel = IWeaponWeakeningModel(this.modelService.getModelsByInterface(IWeaponWeakeningModel)[0]); (this.battlefieldModel as BattlefieldModel).blacklist.push(decalMaterial.getTextureResource()); } public function objectUnloaded(clientObject:ClientObject) : void { } public function fire(clientObject:ClientObject, firingTankId:String, affectedPoint:Vector3d, affectedTankId:String, weakeningCoeff:Number) : void { var affectedTankObject:ClientObject = null; var affectedTankData:TankData = null; var firingTank:ClientObject = BattleController.activeTanks[firingTankId]; if(firingTank == null) { return; } if(this.tankModel.localUserData != null) { if(firingTank.id == this.tankModel.localUserData.user.id) { return; } } var firingTankData:TankData = this.tankModel.getTankData(firingTank); var commonData:WeaponCommonData = this.weaponCommonModel.getCommonData(firingTankData.turret); this.weaponUtils.calculateGunParamsAux(firingTankData.tank.skin.turretMesh,commonData.muzzles[0],this._muzzlePosGlobal,this._gunDirGlobal); this.weaponCommonModel.createShotEffects(firingTankData.turret,firingTankData.tank,0,this._muzzlePosGlobal,this._gunDirGlobal); if(affectedPoint == null || isNaN(affectedPoint.x) || isNaN(affectedPoint.y)) { return; } this._hitPos.x = affectedPoint.x; this._hitPos.y = affectedPoint.y; this._hitPos.z = affectedPoint.z; if(affectedTankId != null) { affectedTankObject = BattleController.activeTanks[affectedTankId]; if(affectedTankObject == null) { return; } affectedTankData = this.tankModel.getTankData(affectedTankObject); if(affectedTankData == null || affectedTankData.tank == null) { return; } this.weaponCommonModel.createExplosionEffects(firingTankData.turret,this.battlefieldModel.getBattlefieldData().viewport.camera,true,this._hitPos,this._gunDirGlobal,affectedTankData,weakeningCoeff); this.battlefieldModel.tankHit(affectedTankData,this._gunDirGlobal,weakeningCoeff * commonData.impactCoeff); } else { this.weaponCommonModel.createExplosionEffects(firingTankData.turret,this.battlefieldModel.getBattlefieldData().viewport.camera,false,affectedPoint.toVector3(),this._gunDirGlobal,null,weakeningCoeff * commonData.impactCoeff); this.battlefieldModel.addDecal(affectedPoint.toVector3(),this._barrelOrigin,250,decalMaterial); } } public function setLocalUser(localUserData:TankData) : void { this.objectLoaded(null); this.localTankData = localUserData; this.localShotData = WeaponsManager.shotDatas[localUserData.turret.id]; this.localWeaponCommonData = this.weaponCommonModel.getCommonData(localUserData.turret); this.targetEvaluator = CommonTargetEvaluator.create(this.localTankData,this.localShotData,this.battlefieldModel,this.weaponWeakeningModel,this.modelService); this.targetSystem = new CommonTargetSystem(this.maxTargetingDistance,this.localShotData.autoAimingAngleUp.value,this.localShotData.numRaysUp.value,this.localShotData.autoAimingAngleDown.value,this.localShotData.numRaysDown.value,this.battlefieldModel.getBattlefieldData().collisionDetector,this.targetEvaluator); this.reset(); } public function clearLocalUser() : void { this.localTankData = null; this.localShotData = null; this.localWeaponCommonData = null; this.targetSystem = null; this.targetEvaluator = null; } public function update(time:int, deltaTime:int) : Number { var impactCoeff:Number = NaN; var key:* = undefined; var td:* = null; var v:Vector3 = null; this.currTime.value = time; if(!this._triggerPressed || this.currTime.value < this.nextReadyTime.value) { if(this.currTime.value < this.nextReadyTime.value) { return 1 + (this.currTime.value - this.nextReadyTime.value) / this.localShotData.reloadMsec.value; } return 1; } this.nextReadyTime.value = this.currTime.value + this.localShotData.reloadMsec.value; this.weaponUtils.calculateGunParams(this.localTankData.tank.skin.turretMesh,this.localWeaponCommonData.muzzles[this.localWeaponCommonData.currBarrel],this._muzzlePosGlobal,this._barrelOrigin,this._xAxis,this._gunDirGlobal); this.weaponCommonModel.createShotEffects(this.localTankData.turret,this.localTankData.tank,this.localWeaponCommonData.currBarrel,this._muzzlePosGlobal,this._gunDirGlobal); var bfData:BattlefieldData = this.battlefieldModel.getBattlefieldData(); var victimData:TankData = null; var hitPos:Vector3d = null; var distance:Number = 0; if(this.targetSystem.getTarget(this._barrelOrigin,this._gunDirGlobal,this._xAxis,this.localTankData.tank,this.hitInfo)) { distance = this.hitInfo.distance * 0.01; hitPos = this._hitPos3d; hitPos.x = this.hitInfo.position.x; hitPos.y = this.hitInfo.position.y; hitPos.z = this.hitInfo.position.z; if(this.hitInfo.body != null) { for(td in bfData.activeTanks) { if(this.hitInfo.body == td.tank) { victimData = td; break; } } } impactCoeff = this.weaponWeakeningModel.getImpactCoeff(this.localTankData.turret,distance); this.weaponCommonModel.createExplosionEffects(this.localTankData.turret,bfData.viewport.camera,false,this.hitInfo.position,this._gunDirGlobal,victimData,impactCoeff); if(victimData != null) { this._hitPosGlobal.vDiff(this.hitInfo.position,victimData.tank.state.pos); victimData.tank.baseMatrix.transformVectorInverse(this._hitPosGlobal,this._hitPosLocal); hitPos.x = this._hitPosLocal.x; hitPos.y = this._hitPosLocal.y; hitPos.z = this._hitPosLocal.z; } } if(victimData != null) { v = victimData.tank.state.pos; this._tankPos3d.x = v.x; this._tankPos3d.y = v.y; this._tankPos3d.z = v.z; this.fireCommand(this.localTankData.turret,distance,hitPos,victimData.user.id,victimData.incarnation,this._tankPos3d); } else { this.fireCommand(this.localTankData.turret,distance,hitPos,null,-1,null); if(hitPos != null) { this.battlefieldModel.addDecal(hitPos.toVector3(),this._barrelOrigin,250,decalMaterial); } } return 0; } private function fireCommand(turret:ClientObject, distance:Number, hitPos:Vector3d, victimId:String, victimInc:int, tankPos:Vector3d) : void { var js:Object = new Object(); js.distance = int.MAX_VALUE; js.hitPos = hitPos; js.victimId = victimId; js.victimInc = victimInc; js.tankPos = tankPos; js.reloadTime = this.localShotData.reloadMsec.value; Network(Main.osgi.getService(INetworker)).send("battle;fire;" + JSON.stringify(js)); } public function activateWeapon(time:int) : void { this._triggerPressed = true; } public function deactivateWeapon(time:int, sendServerCommand:Boolean) : void { this._triggerPressed = false; } public function reset() : void { this._triggerPressed = false; this.nextReadyTime.value = 0; } public function stopEffects(ownerTankData:TankData) : void { } } }
package projects.tanks.client.battlefield.models.battle.pointbased.ctf { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class CaptureTheFlagModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function CaptureTheFlagModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package platform.client.fp10.core.model { [ModelInterface] public interface ObjectLoadPostListener { function objectLoadedPost() : void; } }
package _codec.projects.tanks.client.battlefield.models.bonus.bonus { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.EnumCodecInfo; import projects.tanks.client.battlefield.models.bonus.bonus.BonusesType; public class VectorCodecBonusesTypeLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecBonusesTypeLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new EnumCodecInfo(BonusesType,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<BonusesType> = new Vector.<BonusesType>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = BonusesType(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:BonusesType = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<BonusesType> = Vector.<BonusesType>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.models.weapon.gauss.state { import alternativa.tanks.models.weapon.gauss.GaussEventType; import alternativa.tanks.models.weapon.gauss.LocalGaussWeapon; public class PowerShotState implements IGaussState { private var weapon:LocalGaussWeapon; public function PowerShotState(param1:LocalGaussWeapon) { super(); this.weapon = param1; } public function enter(param1:int, param2:GaussEventType, param3:*) : void { this.weapon.stopAiming(); this.weapon.doSecondaryShot(); this.weapon.hideAim(); this.weapon.processEvent(GaussEventType.RELOAD,this.weapon.getPowerShotReloadDurationMs()); } public function update(param1:int, param2:int) : void { } } }
package alternativa.tanks.models.sfx.shoot.pumpkingun { import alternativa.init.Main; import alternativa.model.IModel; import alternativa.model.IObjectLoadListener; import alternativa.object.ClientObject; import alternativa.service.IModelService; import alternativa.tanks.engine3d.IMaterialSequenceRegistry; import alternativa.tanks.engine3d.ITextureMaterialRegistry; import alternativa.tanks.engine3d.MaterialType; import alternativa.tanks.models.sfx.colortransform.ColorTransformEntry; import alternativa.tanks.models.sfx.colortransform.IColorTransformModel; import alternativa.tanks.services.materialregistry.IMaterialRegistry; import alternativa.tanks.utils.GraphicsUtils; import com.alternativaplatform.projects.tanks.client.warfare.models.sfx.shoot.ricochet.IRicochetSFXModelBase; import com.alternativaplatform.projects.tanks.client.warfare.models.sfx.shoot.ricochet.RicochetSFXModelBase; import flash.display.BitmapData; import flash.geom.ColorTransform; import scpacker.resource.ResourceType; import scpacker.resource.ResourceUtil; public class PumpkingunSFXModel extends RicochetSFXModelBase implements IRicochetSFXModelBase, IObjectLoadListener, IPumpkingunSFXModel { private static var materialRegistry:IMaterialRegistry; public function PumpkingunSFXModel() { super(); _interfaces.push(IModel,IObjectLoadListener,IPumpkingunSFXModel); materialRegistry = IMaterialRegistry(Main.osgi.getService(IMaterialRegistry)); } public function initObject(clientObject:ClientObject, bumpFlashTextureId:String, explosionSoundId:String, explosionTextureId:String, ricochetSoundId:String, shotFlashTextureId:String, shotSoundId:String, shotTextureId:String, tailTrailTextureId:String) : void { var sfxData:PumpkingunSFXData = new PumpkingunSFXData(); var materialSequenceRegistry:IMaterialSequenceRegistry = materialRegistry.materialSequenceRegistry; var shotTexture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,shotTextureId).bitmapData; sfxData.shotMaterials = materialSequenceRegistry.getSquareSequence(MaterialType.EFFECT,shotTexture,2).materials; var explosionTexture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,explosionTextureId).bitmapData; sfxData.explosionMaterials = materialSequenceRegistry.getSquareSequence(MaterialType.EFFECT,explosionTexture,1.33).materials; var bumpFlashTexture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,bumpFlashTextureId).bitmapData; sfxData.ricochetFlashMaterials = materialSequenceRegistry.getSquareSequence(MaterialType.EFFECT,bumpFlashTexture,0.4).materials; var textureMaterialRegistry:ITextureMaterialRegistry = materialRegistry.textureMaterialRegistry; var shotFlashTexture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,shotFlashTextureId).bitmapData; sfxData.shotFlashMaterial = textureMaterialRegistry.getMaterial(MaterialType.EFFECT,shotFlashTexture,1); var tailTrailTexture:BitmapData = ResourceUtil.getResource(ResourceType.IMAGE,tailTrailTextureId).bitmapData; sfxData.tailTrailMaterial = textureMaterialRegistry.getMaterial(MaterialType.EFFECT,tailTrailTexture,2); sfxData.shotSound = ResourceUtil.getResource(ResourceType.SOUND,shotSoundId).sound; sfxData.ricochetSound = ResourceUtil.getResource(ResourceType.SOUND,ricochetSoundId).sound; sfxData.explosionSound = ResourceUtil.getResource(ResourceType.SOUND,explosionSoundId).sound; sfxData.dataExplosion = GraphicsUtils.getTextureAnimation(null,explosionTexture,200,200); sfxData.dataExplosion.fps = 30; sfxData.dataFlash = GraphicsUtils.getTextureAnimation(null,explosionTexture,200,200); sfxData.dataFlash.fps = 45; sfxData.dataShot = GraphicsUtils.getTextureAnimation(null,shotTexture,150,150); sfxData.dataShot.fps = 13; clientObject.putParams(PumpkingunSFXData,sfxData); } public function objectLoaded(object:ClientObject) : void { var sfxData:PumpkingunSFXData = null; var colorTransforms:Vector.<ColorTransformEntry> = null; var ctStruct:ColorTransformEntry = null; var modelService:IModelService = IModelService(Main.osgi.getService(IModelService)); var colorTransformModel:IColorTransformModel = IColorTransformModel(modelService.getModelForObject(object,IColorTransformModel)); if(colorTransformModel != null) { sfxData = this.getSfxData(object); colorTransforms = colorTransformModel.getModelData(object); if(colorTransforms.length > 0) { ctStruct = colorTransforms[0]; sfxData.colorTransform = new ColorTransform(ctStruct.redMultiplier,ctStruct.greenMultiplier,ctStruct.blueMultiplier,ctStruct.alphaMultiplier,ctStruct.redOffset,ctStruct.greenOffset,ctStruct.blueOffset,ctStruct.alphaOffset); } } } public function objectUnloaded(object:ClientObject) : void { } public function getSfxData(clientObject:ClientObject) : PumpkingunSFXData { return PumpkingunSFXData(clientObject.getParams(PumpkingunSFXData)); } } }
package forms.events { import flash.events.Event; public class PartsListEvent extends Event { public static const SELECT_PARTS_LIST_ITEM:String = "SelectPartsListItem"; public function PartsListEvent(type:String) { super(type,true,false); } } }
package com.alternativaplatform.projects.tanks.client.garage.garage { public class ItemInfo { public var itemId:String; public var count:int; public var addable:Boolean; public var discount:int; public var multicounted:Boolean = true; public function ItemInfo() { super(); } } }
package alternativa.tanks.model.garage.resistance { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.garage.resistance.ResistancesIcons_bitmaprocketLauncherResistance_x2.png")] public class ResistancesIcons_bitmaprocketLauncherResistance_x2 extends BitmapAsset { public function ResistancesIcons_bitmaprocketLauncherResistance_x2() { super(); } } }
package projects.tanks.client.panel.model.payment.modes.asyncurl { import projects.tanks.client.panel.model.payment.types.PaymentRequestUrl; public interface IAsyncUrlModelBase { function receiveUrl(param1:PaymentRequestUrl) : void; function showErrorUrlReceived() : void; } }
package projects.tanks.clients.fp10.models.tankspartnersmodel.partners.steam { import flash.utils.ByteArray; import flash.utils.Dictionary; import platform.client.core.general.socialnetwork.types.LoginParameters; import platform.clients.fp10.libraries.alternativapartners.type.IParametersListener; import platform.clients.fp10.libraries.alternativapartners.type.IPartner; import projects.tanks.client.partners.impl.steam.ISteamLoginModelBase; import projects.tanks.client.partners.impl.steam.SteamLoginModelBase; import projects.tanks.clients.fp10.models.tankspartnersmodel.services.SteamDataService; [ModelInfo] public class SteamLoginModel extends SteamLoginModelBase implements ISteamLoginModelBase, IPartner { [Inject] public static var steamDataService:SteamDataService; private static const STEAM_RESPONSE:String = "steamResponse"; private static const RESPONSE_OnUserStatsReceived:int = 0; private static const RESPONSE_OnGetAuthSessionTicketResponse:int = 25; private static const STEAM_RESULT_OK:int = 1; private static const AUTHTICKET_Invalid:int = 0; private var listener:IParametersListener; private var steamWorks:SteamWorks; private var authTicketId:uint; private var authTicket:ByteArray; private var loginParameters:LoginParameters; public function SteamLoginModel() { super(); } public function getLoginParameters(param1:IParametersListener) : void { if(Boolean(this.loginParameters)) { param1.onSetParameters(this.loginParameters); return; } this.listener = param1; this.initSteam(); } private function initSteam() : void { this.steamWorks = new SteamWorks(); steamDataService.setSteamWorks(this.steamWorks); this.steamWorks.addEventListener(STEAM_RESPONSE,this.onResponse); if(!this.steamWorks.init()) { this.wrongAuthentication(); } } private function onResponse(param1:Object) : void { if(param1.req_type == RESPONSE_OnUserStatsReceived) { this.authTicket = new ByteArray(); this.authTicketId = this.steamWorks.getAuthSessionTicket(this.authTicket); } if(param1.req_type == RESPONSE_OnGetAuthSessionTicketResponse) { this.steamWorks.removeEventListener(STEAM_RESPONSE,this.onResponse); if(param1.response != STEAM_RESULT_OK) { this.wrongAuthentication(); return; } if(this.authTicketId == AUTHTICKET_Invalid) { this.wrongAuthentication(); return; } this.loginParameters = this.createLoginParameters(); this.listener.onSetParameters(this.loginParameters); } } private function createLoginParameters() : LoginParameters { var local1:String = this.steamWorks.getUserID(); var local2:String = this.ticketToHex(); steamDataService.setAppId(this.steamWorks.getAppID().toString()); steamDataService.setSteamId(local1); steamDataService.setSessionTicket(local2); steamDataService.setLanguage(this.steamWorks.getCurrentGameLanguage()); var local3:Dictionary = new Dictionary(); local3["userId"] = local1; local3["authSessionTicket"] = local2; return new LoginParameters(local3); } private function wrongAuthentication() : void { this.listener.onFailSetParameters(); } private function ticketToHex() : String { var local3:int = 0; var local1:String = ""; var local2:int = 0; while(local2 < this.authTicket.length) { local3 = int(this.authTicket.readUnsignedByte()); local1 += (local3 < 16 ? "0" : "") + local3.toString(16); local2++; } return local1; } public function getFailRedirectUrl() : String { return "https://store.steampowered.com/login/"; } public function isExternalLoginAllowed() : Boolean { return false; } public function hasRatings() : Boolean { return false; } public function hasPaymentAction() : Boolean { return false; } public function paymentAction() : void { } } }
package { import flash.display.Sprite; import flash.system.Security; [ExcludeClass] public class _5fc0df178728dad553371bcea27a733a7b0b89a68d2e5f64332b5ba8ed8d2bef_flash_display_Sprite extends Sprite { public function _5fc0df178728dad553371bcea27a733a7b0b89a68d2e5f64332b5ba8ed8d2bef_flash_display_Sprite() { super(); } public function allowDomainInRSL(... rest) : void { Security.allowDomain.apply(null,rest); } public function allowInsecureDomainInRSL(... rest) : void { Security.allowInsecureDomain.apply(null,rest); } } }
package _codec.projects.tanks.client.commons.models.externalauth { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.MapCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import flash.utils.Dictionary; import projects.tanks.client.commons.models.externalauth.ExternalAuthParameters; public class CodecExternalAuthParameters implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_parameters:ICodec; public function CodecExternalAuthParameters() { super(); } public function init(param1:IProtocol) : void { this.codec_parameters = param1.getCodec(new MapCodecInfo(new TypeCodecInfo(String,false),new TypeCodecInfo(String,false),false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ExternalAuthParameters = new ExternalAuthParameters(); local2.parameters = this.codec_parameters.decode(param1) as Dictionary; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ExternalAuthParameters = ExternalAuthParameters(param2); this.codec_parameters.encode(param1,local3.parameters); } } }
package projects.tanks.clients.flash.commons.models.captcha { import projects.tanks.client.commons.models.captcha.CaptchaLocation; public interface CaptchaClientFacade { function captchaUpdated(param1:CaptchaLocation, param2:Vector.<int>) : void; function setCaptchaLocations(param1:Vector.<CaptchaLocation>) : void; function captchaAnswerCorrect(param1:CaptchaLocation) : void; function captchaAnswerIncorrect(param1:CaptchaLocation, param2:Vector.<int>) : void; } }
package controls.chat { import controls.Label; import controls.base.TextFieldUtf8Base; import flash.display.BitmapData; import flash.display.Graphics; import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.TextEvent; import flash.system.Capabilities; import flash.text.AntiAliasType; import flash.text.GridFitType; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFormat; import fonts.TanksFontService; import forms.ColorConstants; import forms.events.LoginFormEvent; public class BattleChatInput extends Sprite { private static const bitmapBC:Class = BattleChatInput_bitmapBC; private static const bgBC:BitmapData = new bitmapBC().bitmapData; private static const bitmapBL:Class = BattleChatInput_bitmapBL; private static const bgBL:BitmapData = new bitmapBL().bitmapData; private static const bitmapBR:Class = BattleChatInput_bitmapBR; private static const bgBR:BitmapData = new bitmapBR().bitmapData; private static const bitmapRC:Class = BattleChatInput_bitmapRC; private static const bgRC:BitmapData = new bitmapRC().bitmapData; private static const bitmapRL:Class = BattleChatInput_bitmapRL; private static const bgRL:BitmapData = new bitmapRL().bitmapData; private static const bitmapRR:Class = BattleChatInput_bitmapRR; private static const bgRR:BitmapData = new bitmapRR().bitmapData; private static const bitmapNR:Class = BattleChatInput_bitmapNR; private static const bgNR:BitmapData = new bitmapNR().bitmapData; private static const bitmapNC:Class = BattleChatInput_bitmapNC; private static const bgNC:BitmapData = new bitmapNC().bitmapData; private static const bitmapNL:Class = BattleChatInput_bitmapNL; private static const bgNL:BitmapData = new bitmapNL().bitmapData; private static const bitmapSL:Class = BattleChatInput_bitmapSL; private static const bgSL:BitmapData = new bitmapSL().bitmapData; private static const bitmapSC:Class = BattleChatInput_bitmapSC; private static const bgSC:BitmapData = new bitmapSC().bitmapData; private static const bitmapSR:Class = BattleChatInput_bitmapSR; private static const bgSR:BitmapData = new bitmapSR().bitmapData; private const format:TextFormat = TanksFontService.getTextFormat(12); private var bg:Sprite = new Sprite(); private var l:Shape = new Shape(); private var c:Shape = new Shape(); private var r:Shape = new Shape(); private var bmpLeft:BitmapData; private var bmpCenter:BitmapData; private var bmpRight:BitmapData; public var channelLabel:Label; public var textField:TextField; private var _width:int; private var _height:int; public function BattleChatInput() { super(); this.bmpLeft = bgBL; this.bmpRight = bgBR; this.bmpCenter = bgBC; addChild(this.bg); this.bg.addChild(this.l); this.bg.addChild(this.c); this.bg.addChild(this.r); this.channelLabel = new Label(); this.channelLabel.text = "Команде:"; this.channelLabel.x = 3; this.channelLabel.y = 7; this.channelLabel.tabEnabled = false; this.channelLabel.antiAliasType = AntiAliasType.ADVANCED; this.channelLabel.thickness = 150; this.channelLabel.sharpness = 200; addChild(this.channelLabel); var local1:String = Capabilities.version; var local2:RegExp = /^(\w*) (\d*),(\d*),(\d*),(\d*)$/; var local3:Object = local2.exec(local1); if(local3 != null && Number(local3[2] + "." + local3[3]) < 10.1) { this.textField = new TextFieldUtf8Base(); } else { this.textField = new TextField(); } addChild(this.textField); this.format.color = 14540253; this.textField.tabEnabled = false; this.textField.defaultTextFormat = this.format; this.textField.antiAliasType = AntiAliasType.ADVANCED; this.textField.thickness = 150; this.textField.sharpness = 200; this.textField.gridFitType = GridFitType.PIXEL; this.textField.embedFonts = TanksFontService.isEmbedFonts(); this.textField.type = TextFieldType.INPUT; this.textField.x = this.channelLabel.width + 6; this.textField.y = 7; this.textField.height = 20; this.textField.addEventListener(Event.CHANGE,this.sendEvent); this.width = 212; tabEnabled = false; tabChildren = false; } override public function set width(param1:Number) : void { this._width = int(param1); this.textField.width = this._width - 6; this.draw(); } override public function set height(param1:Number) : void { this._height = int(param1); this.draw(); } public function set align(param1:String) : void { this.format.align = param1; this.updateformat(); } private function updateformat() : void { this.textField.defaultTextFormat = this.format; this.textField.setTextFormat(this.format); } public function clear() : void { this.textField.text = ""; } public function get value() : String { return this.textField.text; } public function set value(param1:String) : void { this.textField.text = param1; } private function sendEvent(param1:Event) : void { dispatchEvent(new LoginFormEvent(LoginFormEvent.TEXT_CHANGED)); } public function hide(param1:Event) : void { removeEventListener(Event.REMOVED_FROM_STAGE,this.hide); this.textField.removeEventListener(TextEvent.TEXT_INPUT,this.sendEvent); } private function draw() : void { var local1:Graphics = null; local1 = this.l.graphics; local1.clear(); local1.beginBitmapFill(this.bmpLeft); local1.drawRect(0,0,5,30); local1.endFill(); this.l.x = 0; this.l.y = 0; local1 = this.c.graphics; local1.clear(); local1.beginBitmapFill(this.bmpCenter); local1.drawRect(0,0,this._width - 10,30); local1.endFill(); this.c.x = 5; this.c.y = 0; local1 = this.r.graphics; local1.clear(); local1.beginBitmapFill(this.bmpRight); local1.drawRect(0,0,5,30); local1.endFill(); this.r.x = this._width - 5; this.r.y = 0; } public function setInputType(param1:ChatInputType) : void { switch(param1) { case ChatInputType.BLUE: this.bmpLeft = bgBL; this.bmpRight = bgBR; this.bmpCenter = bgBC; this.channelLabel.textColor = ColorConstants.USER_TITLE_BLUE; this.textField.textColor = MessageColor.BLUE; break; case ChatInputType.RED: this.bmpLeft = bgRL; this.bmpRight = bgRR; this.bmpCenter = bgRC; this.channelLabel.textColor = ColorConstants.USER_TITLE_RED; this.textField.textColor = MessageColor.RED; break; case ChatInputType.STANDART: this.bmpLeft = bgNL; this.bmpRight = bgNR; this.bmpCenter = bgNC; this.channelLabel.textColor = MessageColor.WHITE; this.textField.textColor = MessageColor.WHITE; break; case ChatInputType.YELLOW: this.bmpLeft = bgSL; this.bmpRight = bgSR; this.bmpCenter = bgSC; this.channelLabel.textColor = 16776960; this.textField.textColor = MessageColor.YELLOW; } this.draw(); } public function setChannelText(param1:String) : void { this.channelLabel.text = param1 + ":"; this.textField.x = this.channelLabel.width + 6; this.textField.width = this._width - this.channelLabel.width - 9; } } }
package alternativa.osgi.catalogs { import alternativa.osgi.ServiceParamNames; import flash.utils.Dictionary; public class NamedServicesCatalog { protected var namesDictionary:Dictionary; private var serviceInterface:Class; public function NamedServicesCatalog(param1:Class) { super(); this.serviceInterface = param1; this.namesDictionary = new Dictionary(); } public function getService(param1:String) : Object { if(param1 == null) { throw new ArgumentError("name can\'t be null"); } return this.namesDictionary[param1]; } public function addService(param1:String, param2:Object) : void { var local3:Object = null; if(param1 == null) { throw new ArgumentError("name can\'t be null"); } local3 = this.namesDictionary[param1]; if(local3 != null && local3 != param2) { throw new ArgumentError("Service " + this.serviceInterface + "with name \'" + param1 + "\' is already registered"); } this.namesDictionary[param1] = param2; } public function removeService(param1:String) : Object { var local2:Object = null; if(param1 == null) { throw new ArgumentError("name can\'t be null"); } local2 = this.namesDictionary[param1]; delete this.namesDictionary[param1]; return local2; } public function get serviceList() : Vector.<Object> { var local2:Object = null; var local1:Vector.<Object> = new Vector.<Object>(); for each(local2 in this.namesDictionary) { local1.push(local2); } return local1; } public function getServicesInfo() : Vector.<ServiceInfo> { var local2:* = undefined; var local1:Vector.<ServiceInfo> = new Vector.<ServiceInfo>(); for(local2 in this.namesDictionary) { local1.push(new ServiceInfo(this.namesDictionary[local2],Vector.<ServiceParam>([new ServiceParam(ServiceParamNames.PARAM_NAME,local2)]))); } return local1; } } }
package projects.tanks.client.battlefield.models.battle.battlefield.mine { import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.resource.types.SoundResource; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class BattleMineCC { private var _activateSound:SoundResource; private var _activateTimeMsec:int; private var _battleMines:Vector.<BattleMine>; private var _blueMineTexture:TextureResource; private var _deactivateSound:SoundResource; private var _enemyMineTexture:TextureResource; private var _explosionMarkTexture:TextureResource; private var _explosionSound:SoundResource; private var _farVisibilityRadius:Number; private var _friendlyMineTexture:TextureResource; private var _idleExplosionTexture:MultiframeTextureResource; private var _impactForce:Number; private var _mainExplosionTexture:MultiframeTextureResource; private var _minDistanceFromBase:Number; private var _model3ds:Tanks3DSResource; private var _nearVisibilityRadius:Number; private var _radius:Number; private var _redMineTexture:TextureResource; public function BattleMineCC(param1:SoundResource = null, param2:int = 0, param3:Vector.<BattleMine> = null, param4:TextureResource = null, param5:SoundResource = null, param6:TextureResource = null, param7:TextureResource = null, param8:SoundResource = null, param9:Number = 0, param10:TextureResource = null, param11:MultiframeTextureResource = null, param12:Number = 0, param13:MultiframeTextureResource = null, param14:Number = 0, param15:Tanks3DSResource = null, param16:Number = 0, param17:Number = 0, param18:TextureResource = null) { super(); this._activateSound = param1; this._activateTimeMsec = param2; this._battleMines = param3; this._blueMineTexture = param4; this._deactivateSound = param5; this._enemyMineTexture = param6; this._explosionMarkTexture = param7; this._explosionSound = param8; this._farVisibilityRadius = param9; this._friendlyMineTexture = param10; this._idleExplosionTexture = param11; this._impactForce = param12; this._mainExplosionTexture = param13; this._minDistanceFromBase = param14; this._model3ds = param15; this._nearVisibilityRadius = param16; this._radius = param17; this._redMineTexture = param18; } public function get activateSound() : SoundResource { return this._activateSound; } public function set activateSound(param1:SoundResource) : void { this._activateSound = param1; } public function get activateTimeMsec() : int { return this._activateTimeMsec; } public function set activateTimeMsec(param1:int) : void { this._activateTimeMsec = param1; } public function get battleMines() : Vector.<BattleMine> { return this._battleMines; } public function set battleMines(param1:Vector.<BattleMine>) : void { this._battleMines = param1; } public function get blueMineTexture() : TextureResource { return this._blueMineTexture; } public function set blueMineTexture(param1:TextureResource) : void { this._blueMineTexture = param1; } public function get deactivateSound() : SoundResource { return this._deactivateSound; } public function set deactivateSound(param1:SoundResource) : void { this._deactivateSound = param1; } public function get enemyMineTexture() : TextureResource { return this._enemyMineTexture; } public function set enemyMineTexture(param1:TextureResource) : void { this._enemyMineTexture = param1; } public function get explosionMarkTexture() : TextureResource { return this._explosionMarkTexture; } public function set explosionMarkTexture(param1:TextureResource) : void { this._explosionMarkTexture = param1; } public function get explosionSound() : SoundResource { return this._explosionSound; } public function set explosionSound(param1:SoundResource) : void { this._explosionSound = param1; } public function get farVisibilityRadius() : Number { return this._farVisibilityRadius; } public function set farVisibilityRadius(param1:Number) : void { this._farVisibilityRadius = param1; } public function get friendlyMineTexture() : TextureResource { return this._friendlyMineTexture; } public function set friendlyMineTexture(param1:TextureResource) : void { this._friendlyMineTexture = param1; } public function get idleExplosionTexture() : MultiframeTextureResource { return this._idleExplosionTexture; } public function set idleExplosionTexture(param1:MultiframeTextureResource) : void { this._idleExplosionTexture = param1; } public function get impactForce() : Number { return this._impactForce; } public function set impactForce(param1:Number) : void { this._impactForce = param1; } public function get mainExplosionTexture() : MultiframeTextureResource { return this._mainExplosionTexture; } public function set mainExplosionTexture(param1:MultiframeTextureResource) : void { this._mainExplosionTexture = param1; } public function get minDistanceFromBase() : Number { return this._minDistanceFromBase; } public function set minDistanceFromBase(param1:Number) : void { this._minDistanceFromBase = param1; } public function get model3ds() : Tanks3DSResource { return this._model3ds; } public function set model3ds(param1:Tanks3DSResource) : void { this._model3ds = param1; } public function get nearVisibilityRadius() : Number { return this._nearVisibilityRadius; } public function set nearVisibilityRadius(param1:Number) : void { this._nearVisibilityRadius = param1; } public function get radius() : Number { return this._radius; } public function set radius(param1:Number) : void { this._radius = param1; } public function get redMineTexture() : TextureResource { return this._redMineTexture; } public function set redMineTexture(param1:TextureResource) : void { this._redMineTexture = param1; } public function toString() : String { var local1:String = "BattleMineCC ["; local1 += "activateSound = " + this.activateSound + " "; local1 += "activateTimeMsec = " + this.activateTimeMsec + " "; local1 += "battleMines = " + this.battleMines + " "; local1 += "blueMineTexture = " + this.blueMineTexture + " "; local1 += "deactivateSound = " + this.deactivateSound + " "; local1 += "enemyMineTexture = " + this.enemyMineTexture + " "; local1 += "explosionMarkTexture = " + this.explosionMarkTexture + " "; local1 += "explosionSound = " + this.explosionSound + " "; local1 += "farVisibilityRadius = " + this.farVisibilityRadius + " "; local1 += "friendlyMineTexture = " + this.friendlyMineTexture + " "; local1 += "idleExplosionTexture = " + this.idleExplosionTexture + " "; local1 += "impactForce = " + this.impactForce + " "; local1 += "mainExplosionTexture = " + this.mainExplosionTexture + " "; local1 += "minDistanceFromBase = " + this.minDistanceFromBase + " "; local1 += "model3ds = " + this.model3ds + " "; local1 += "nearVisibilityRadius = " + this.nearVisibilityRadius + " "; local1 += "radius = " + this.radius + " "; local1 += "redMineTexture = " + this.redMineTexture + " "; return local1 + "]"; } } }
package projects.tanks.client.garage.models.item.mobilelootbox.lootbox { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class MobileLootBoxModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _openId:Long = Long.getLong(2011594024,-653885139); private var model:IModel; public function MobileLootBoxModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } public function open() : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local1:SpaceCommand = new SpaceCommand(Model.object.id,this._openId,this.protocolBuffer); var local2:IGameObject = Model.object; var local3:ISpace = local2.space; local3.commandSender.sendCommand(local1); this.protocolBuffer.optionalMap.clear(); } } }
package projects.tanks.client.entrance.model.entrance.login { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class LoginModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:LoginModelServer; private var client:ILoginModelBase = ILoginModelBase(this); private var modelId:Long = Long.getLong(1719449474,-786961358); private var _wrongPasswordId:Long = Long.getLong(1434450286,802939585); public function LoginModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new LoginModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._wrongPasswordId: this.client.wrongPassword(); } } override public function get id() : Long { return this.modelId; } } }
package projects.tanks.client.chat.types { public class MessageType { public static const USER:MessageType = new MessageType(0,"USER"); public static const SYSTEM:MessageType = new MessageType(1,"SYSTEM"); public static const WARNING:MessageType = new MessageType(2,"WARNING"); private var _value:int; private var _name:String; public function MessageType(param1:int, param2:String) { super(); this._value = param1; this._name = param2; } public static function get values() : Vector.<MessageType> { var local1:Vector.<MessageType> = new Vector.<MessageType>(); local1.push(USER); local1.push(SYSTEM); local1.push(WARNING); return local1; } public function toString() : String { return "MessageType [" + this._name + "]"; } public function get value() : int { return this._value; } public function get name() : String { return this._name; } } }