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package alternativa.tanks.models.battle.battlefield { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.battlefield.ViewportBorder_bmpClassCorner3.png")] public class ViewportBorder_bmpClassCorner3 extends BitmapAsset { public function ViewportBorder_bmpClassCorner3() { super(); } } }
package projects.tanks.client.battlefield.bonus.randomgold.notification { import platform.client.fp10.core.type.IGameObject; public interface IRandomGoldBonusTakeModelBase { function showBonusNotification(param1:String, param2:IGameObject, param3:String, param4:String) : void; } }
package utils.tweener.easing { public class Elastic { private static const _2PI:Number = Math.PI * 2; public function Elastic() { super(); } public static function easeIn(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number = 0, param6:Number = 0) : Number { var local7:Number = NaN; if(param1 == 0) { return param2; } param1 = param1 / param4; if(param1 == 1) { return param2 + param3; } if(!param6) { param6 = param4 * 0.3; } if(!param5 || param3 > 0 && param5 < param3 || param3 < 0 && param5 < -param3) { param5 = param3; local7 = param6 / 4; } else { local7 = param6 / _2PI * Math.asin(param3 / param5); } return -(param5 * Math.pow(2,10 * (param1 = param1 - 1)) * Math.sin((param1 * param4 - local7) * _2PI / param6)) + param2; } public static function easeOut(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number = 0, param6:Number = 0) : Number { var local7:Number = NaN; if(param1 == 0) { return param2; } param1 = param1 / param4; if(param1 == 1) { return param2 + param3; } if(!param6) { param6 = param4 * 0.3; } if(!param5 || param3 > 0 && param5 < param3 || param3 < 0 && param5 < -param3) { param5 = param3; local7 = param6 / 4; } else { local7 = param6 / _2PI * Math.asin(param3 / param5); } return param5 * Math.pow(2,-10 * param1) * Math.sin((param1 * param4 - local7) * _2PI / param6) + param3 + param2; } public static function easeInOut(param1:Number, param2:Number, param3:Number, param4:Number, param5:Number = 0, param6:Number = 0) : Number { var local7:Number = NaN; if(param1 == 0) { return param2; } param1 = param1 / (param4 * 0.5); if(param1 == 2) { return param2 + param3; } if(!param6) { param6 = param4 * (0.3 * 1.5); } if(!param5 || param3 > 0 && param5 < param3 || param3 < 0 && param5 < -param3) { param5 = param3; local7 = param6 / 4; } else { local7 = param6 / _2PI * Math.asin(param3 / param5); } if(param1 < 1) { return -0.5 * (param5 * Math.pow(2,10 * (param1 = param1 - 1)) * Math.sin((param1 * param4 - local7) * _2PI / param6)) + param2; } return param5 * Math.pow(2,-10 * (param1 = param1 - 1)) * Math.sin((param1 * param4 - local7) * _2PI / param6) * 0.5 + param3 + param2; } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapons.artillery.rotation { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapons.artillery.rotation.ArtilleryElevatingBarrelCC; public class VectorCodecArtilleryElevatingBarrelCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecArtilleryElevatingBarrelCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(ArtilleryElevatingBarrelCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<ArtilleryElevatingBarrelCC> = new Vector.<ArtilleryElevatingBarrelCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = ArtilleryElevatingBarrelCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:ArtilleryElevatingBarrelCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<ArtilleryElevatingBarrelCC> = Vector.<ArtilleryElevatingBarrelCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package projects.tanks.client.garage.models.item.itemforpartners { public interface IItemEnabledForPartnerModelBase { } }
package forms.friends { import alternativa.init.Main; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.locale.constants.TextConst; import alternativa.tanks.model.Friend; import controls.TankWindowInner; import controls.base.LabelBase; import controls.base.TankInputBase; import flash.display.Sprite; import flash.events.Event; import flash.events.FocusEvent; import flash.events.MouseEvent; import flash.geom.Point; import flash.net.URLLoader; import flash.utils.clearTimeout; import flash.utils.setTimeout; import forms.TankWindowWithHeader; import forms.events.LoginFormEvent; import forms.friends.list.AcceptedList; import forms.friends.list.IncomingList; import forms.friends.list.OutcomingList; import scpacker.networking.INetworker; import scpacker.networking.Network; public class FriendsWindow extends Sprite { [Inject] public static var localeService:ILocaleService = Main.osgi.getService(ILocaleService) as ILocaleService; public static const WINDOW_MARGIN:int = 12; public static const DEFAULT_BUTTON_WIDTH:int = 100; private static const WINDOW_WIDTH:int = 468 + WINDOW_MARGIN * 2 + 4; private static const WINDOW_HEIGHT:int = 485; private static const SEARCH_TIMEOUT:int = 600; public static var bu:Network; public static var bup:Sprite = new Sprite(); private var netLoader:URLLoader; private var _window:TankWindowWithHeader; private var _windowInner:TankWindowInner; public var _windowSize:Point; private var _acceptedButton:FriendsWindowStateBigButton; private var _outgoingButton:FriendsWindowStateBigButton; private var _incomingButton:FriendsWindowStateBigButton; public var _closeButton:FriendWindowButton; private var _rejectAllIncomingButton:RejectAllIncomingButton; private var _addFriendButton:RejectAllIncomingButton; private var _acceptedList:AcceptedList; private var _outcomingList:OutcomingList; private var _incomingList:IncomingList; private var _currentList:IFriendsListState; private var _searchInListTextInput:TankInputBase; private var _addFriendtTextInput:TankInputBase; private var _searchInListLabel:LabelBase; private var _searchInListTimeOut:uint; private var _addRequestView:AddRequestView; private var hh:Boolean = false; public function FriendsWindow(param1:Network) { super(); this.init(); bu = param1; } private function init() : void { this._window = TankWindowWithHeader.createWindow(localeService.getText(TextConst.FRIENDS_WINDOW_TEXT).toLocaleUpperCase()); addChild(this._window); this._windowSize = new Point(WINDOW_WIDTH,WINDOW_HEIGHT); this._windowInner = new TankWindowInner(0,0,TankWindowInner.GREEN); addChild(this._windowInner); this._acceptedButton = new FriendsWindowStateBigButton(FriendsWindowState.ACCEPTED); addChild(this._acceptedButton); this._acceptedButton.label = localeService.getText(TextConst.FRIENDS_WINDOW_TEXT); this._acceptedButton.addEventListener(MouseEvent.CLICK,this.onChangeState); this._outgoingButton = new FriendsWindowStateBigButton(FriendsWindowState.OUTCOMING); addChild(this._outgoingButton); this._outgoingButton.label = localeService.getText(TextConst.FRIENDS_WINDOW_OUTCOMING_LIST); this._outgoingButton.addEventListener(MouseEvent.CLICK,this.onChangeState); this._incomingButton = new FriendsWindowStateBigButton(FriendsWindowState.INCOMING); addChild(this._incomingButton); this._incomingButton.label = localeService.getText(TextConst.FRIENDS_WINDOW_INCOMING_LIST); this._incomingButton.addEventListener(MouseEvent.CLICK,this.onChangeState); this._rejectAllIncomingButton = new RejectAllIncomingButton(); addChild(this._rejectAllIncomingButton); this._rejectAllIncomingButton.label = localeService.getText(TextConst.FRIENDS_WINDOW_REJECT_ALL); this._rejectAllIncomingButton.addEventListener(MouseEvent.CLICK,this.onClickRejectAllIncoming); this._addFriendButton = new RejectAllIncomingButton(); addChild(this._addFriendButton); this._addFriendButton.label = localeService.getText(TextConst.FRIENDS_WINDOW_SEND_INVITE); this._addFriendButton.addEventListener(MouseEvent.CLICK,this.onClickAddFriend); this._acceptedList = new AcceptedList(); this._incomingList = new IncomingList(this._rejectAllIncomingButton); this._outcomingList = new OutcomingList(); this._closeButton = new FriendWindowButton(); addChild(this._closeButton); this._closeButton.label = localeService.getText(TextConst.FREE_BONUSES_WINDOW_BUTTON_CLOSE_TEXT); this._searchInListTextInput = new TankInputBase(); this._searchInListTextInput.maxChars = 20; this._searchInListTextInput.restrict = "0-9.a-zA-z_\\-*"; addChild(this._searchInListTextInput); this._addFriendtTextInput = new TankInputBase(); this._addFriendtTextInput.maxChars = 20; this._addFriendtTextInput.restrict = "0-9.a-zA-z_\\-*"; addChild(this._addFriendtTextInput); this._searchInListTextInput.addEventListener(FocusEvent.FOCUS_IN,this.onFocusInSearchInList); this._searchInListTextInput.addEventListener(FocusEvent.FOCUS_OUT,this.onFocusOutSearchInList); this._searchInListTextInput.addEventListener(LoginFormEvent.TEXT_CHANGED,this.onTextChangeSearchInList); this._searchInListLabel = new LabelBase(); addChild(this._searchInListLabel); this._searchInListLabel.mouseEnabled = false; this._searchInListLabel.color = 10987948; this._searchInListLabel.text = localeService.getText(TextConst.FRIENDS_WINDOW_SEARCH_IN_LIST); this._addRequestView = new AddRequestView(bu); addChild(this._addRequestView); this.resize(); this.show(FriendsWindowState.ACCEPTED); } public function removeFriends() : void { this._acceptedList.onRemoveFromFriends(); } public function updateList() : void { this._acceptedList.onRemoveFromFriends(); this._outcomingList.onRemoveFromFriends(); this._incomingList.onRemoveFromFriends(); this._currentList.initList(); } private function onClickRejectAllIncoming(event:MouseEvent) : void { var obj:Object = null; for each(obj in JSON.parse(Friend.friends).incoming) { Network(Main.osgi.getService(INetworker)).send("lobby;deny_friend;" + obj.id); } } private function onClickAddFriend(event:MouseEvent) : void { Network(Main.osgi.getService(INetworker)).send("lobby;make_friend;" + this._addFriendtTextInput.value); } private function onConfirmRejectAllIncoming(event:MouseEvent) : void { } private function onTextChangeSearchInList(event:LoginFormEvent) : void { if(this._searchInListTextInput.value.length > 0) { this._searchInListLabel.visible = false; } clearTimeout(this._searchInListTimeOut); this._searchInListTimeOut = setTimeout(this._currentList.filter,SEARCH_TIMEOUT,"uid",this._searchInListTextInput.value); this.updateVisibleSearchInListLabel(); } private function onFocusInSearchInList(event:FocusEvent) : void { this._searchInListLabel.visible = false; } private function onFocusOutSearchInList(event:FocusEvent) : void { this.updateVisibleSearchInListLabel(); } private function updateVisibleSearchInListLabel() : void { if(this._searchInListTextInput.value.length == 0) { this._searchInListLabel.visible = true; } } private function onBattleLinkClick(event:MouseEvent) : void { this.hide(); } private function resize() : void { this._window.width = this._windowSize.x; this._window.height = this._windowSize.y; this._acceptedButton.width = DEFAULT_BUTTON_WIDTH; this._acceptedButton.x = WINDOW_MARGIN; this._acceptedButton.y = WINDOW_MARGIN; this._incomingButton.width = DEFAULT_BUTTON_WIDTH + 50; this._incomingButton.x = this._windowSize.x - this._incomingButton.width - WINDOW_MARGIN; this._incomingButton.y = WINDOW_MARGIN; this._outgoingButton.width = DEFAULT_BUTTON_WIDTH + 50; this._outgoingButton.x = this._incomingButton.x - this._outgoingButton.width - 6; this._outgoingButton.y = WINDOW_MARGIN; this._closeButton.width = DEFAULT_BUTTON_WIDTH; this._closeButton.x = this._windowSize.x - this._closeButton.width - WINDOW_MARGIN; this._closeButton.y = this._windowSize.y - this._closeButton.height - WINDOW_MARGIN; this._rejectAllIncomingButton.width = DEFAULT_BUTTON_WIDTH; this._rejectAllIncomingButton.x = this._closeButton.x - this._rejectAllIncomingButton.width - 6; this._rejectAllIncomingButton.y = this._windowSize.y - this._rejectAllIncomingButton.height - WINDOW_MARGIN; this._addFriendButton.width = DEFAULT_BUTTON_WIDTH; this._addFriendButton.x = this._closeButton.x - this._addFriendButton.width - 6; this._addFriendButton.y = this._windowSize.y - this._addFriendButton.height - WINDOW_MARGIN; this._windowInner.x = WINDOW_MARGIN; this._windowInner.y = this._acceptedButton.y + this._acceptedButton.height + 1; this._windowInner.width = this._windowSize.x - WINDOW_MARGIN * 2; this._windowInner.height = this._windowSize.y - this._windowInner.y - this._closeButton.height - 18; var _loc2_:int = this._windowInner.x + 4; var _loc3_:int = this._windowInner.y + 4; var _loc4_:int = this._windowInner.width - 4 * 2 + 2; var _loc5_:int = this._windowInner.height - 4 * 2; this._acceptedList.resize(_loc4_,_loc5_); this._acceptedList.x = _loc2_; this._acceptedList.y = _loc3_; this._incomingList.resize(_loc4_,_loc5_); this._incomingList.x = _loc2_; this._incomingList.y = _loc3_; this._outcomingList.resize(_loc4_,_loc5_); this._outcomingList.x = _loc2_; this._outcomingList.y = _loc3_; this._searchInListTextInput.width = 235; this._searchInListTextInput.x = WINDOW_MARGIN; this._searchInListTextInput.y = this._windowSize.y - this._searchInListTextInput.height - WINDOW_MARGIN; this._addFriendtTextInput.width = 235; this._addFriendtTextInput.x = WINDOW_MARGIN; this._addFriendtTextInput.y = this._windowSize.y - this._addFriendtTextInput.height - WINDOW_MARGIN; this._searchInListLabel.x = this._searchInListTextInput.x + 3; this._searchInListLabel.y = this._searchInListTextInput.y + 7; this._addRequestView.y = this._windowSize.y - this._addRequestView.height - WINDOW_MARGIN; } private function onChangeState(event:MouseEvent) : void { this.hh = !this.hh; this.show(FriendsWindowButtonType(event.currentTarget).getType()); } public function destroy() : void { this._acceptedButton.removeEventListener(MouseEvent.CLICK,this.onChangeState); this._outgoingButton.removeEventListener(MouseEvent.CLICK,this.onChangeState); this._incomingButton.removeEventListener(MouseEvent.CLICK,this.onChangeState); this._searchInListTextInput.removeEventListener(FocusEvent.FOCUS_IN,this.onFocusInSearchInList); this._searchInListTextInput.removeEventListener(FocusEvent.FOCUS_OUT,this.onFocusOutSearchInList); this._rejectAllIncomingButton.removeEventListener(MouseEvent.CLICK,this.onClickRejectAllIncoming); this.hide(); } private function hide() : void { if(this._closeButton.hasEventListener(MouseEvent.CLICK)) { this._closeButton.removeEventListener(MouseEvent.CLICK,this.onCloseButtonClick); } if(this._currentList != null) { this._currentList.hide(); this._currentList = null; } clearTimeout(this._searchInListTimeOut); this._addRequestView.hide(); } private function job(param1:Event) : void { this.hide(); if(this.hh) { FriendsWindowState.INCOMING = new FriendsWindowState(1); this.show(FriendsWindowState.INCOMING); } else { FriendsWindowState.ACCEPTED = new FriendsWindowState(0); this.show(FriendsWindowState.ACCEPTED); } } private function getFriendsListByState(param1:FriendsWindowState) : IFriendsListState { switch(param1) { case FriendsWindowState.ACCEPTED: return this._acceptedList; case FriendsWindowState.INCOMING: return this._incomingList; case FriendsWindowState.OUTCOMING: return this._outcomingList; default: return this._acceptedList; } } public function show(param1:FriendsWindowState = null) : void { switch(param1) { case FriendsWindowState.ACCEPTED: this.showAccepted(); break; case FriendsWindowState.INCOMING: this.showIncoming(); break; case FriendsWindowState.OUTCOMING: this.showOutgoing(); } this._searchInListTextInput.value = ""; this._addFriendtTextInput.value = ""; this._currentList.resetFilter(); } private function showAccepted() : void { this.updateState(FriendsWindowState.ACCEPTED); this._acceptedList.initList(); addChild(this._acceptedList); this._currentList = this._acceptedList; } private function showIncoming() : void { this.updateState(FriendsWindowState.INCOMING); this._incomingList.initList(); addChild(this._incomingList); this._currentList = this._incomingList; } private function showOutgoing() : void { this.updateState(FriendsWindowState.OUTCOMING); this._outcomingList.initList(); addChild(this._outcomingList); this._currentList = this._outcomingList; } private function updateState(state:FriendsWindowState) : void { this.currentState = state; if(this._currentList != null) { this._currentList.hide(); this._currentList = null; } if(!this._closeButton.hasEventListener(MouseEvent.CLICK)) { this._closeButton.addEventListener(MouseEvent.CLICK,this.onCloseButtonClick); } } private function onCloseButtonClick(event:MouseEvent = null) : void { this.closeWindow(); } private function closeWindow() : void { this._searchInListTextInput.value = ""; this.updateVisibleSearchInListLabel(); this.hide(); } public function set currentState(value:FriendsWindowState) : void { switch(value) { case FriendsWindowState.ACCEPTED: this._acceptedButton.enable = false; this._outgoingButton.enable = true; this._incomingButton.enable = true; this._rejectAllIncomingButton.visible = false; this._searchInListTextInput.visible = true; this._addFriendButton.visible = false; this._addFriendtTextInput.visible = false; this.updateVisibleSearchInListLabel(); this._addRequestView.hide(); break; case FriendsWindowState.INCOMING: this._acceptedButton.enable = true; this._outgoingButton.enable = true; this._incomingButton.enable = false; this._rejectAllIncomingButton.visible = true; this._searchInListTextInput.visible = true; this._addFriendButton.visible = false; this._addFriendtTextInput.visible = false; this.updateVisibleSearchInListLabel(); this._addRequestView.hide(); break; case FriendsWindowState.OUTCOMING: this._acceptedButton.enable = true; this._outgoingButton.enable = false; this._incomingButton.enable = true; this._rejectAllIncomingButton.visible = false; this._searchInListTextInput.visible = false; this._searchInListLabel.visible = false; this._addFriendButton.visible = true; this._addFriendtTextInput.visible = true; this._addRequestView.hide(); } } } }
package alternativa.tanks.models.weapon.smoky.sfx { import alternativa.tanks.models.weapon.smoky.ISmokyEffects; [ModelInterface] public interface ISmokySFXModel { function getEffects() : ISmokyEffects; } }
package projects.tanks.client.battlefield.models.battle.battlefield.billboard { public interface IBillboardsModelBase { } }
package alternativa.tanks.utils { public class NotEncryptedNumber implements EncryptedNumber { private var value:Number; public function NotEncryptedNumber(param1:Number = 0) { super(); this.value = param1; } public function setNumber(param1:Number) : void { this.value = param1; } public function getNumber() : Number { return this.value; } } }
package alternativa.tanks.models.weapon.terminator { import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.physics.Body; import alternativa.physics.collision.ICollisionDetector; import alternativa.physics.collision.types.RayIntersection; import alternativa.tanks.models.ctf.ICTFModel; import alternativa.tanks.models.tank.TankData; import flash.utils.Dictionary; import projects.tanks.client.battleservice.model.team.BattleTeamType; public class TerminatorTargetSystem { private static const FLAG_CARRIER_BONUS:Number = 10; private static const DISTANCE_WEIGHT:Number = 0.65; private static const BASE_DISTANCE:Number = 20000; private static const MAX_PRIORITY:Number = 1000; private const COLLISION_GROUP:int = 16; private const MAX_RAY_LENGTH:Number = 1.0E10; private var collisionDetector:ICollisionDetector; private var upAngleStep:Number; private var upRaysNum:int; private var downAngleStep:Number; private var downRaysNum:int; private var weakeningCoeff:Number; private var multybodyPredicate:MultybodyCollisionPredicate; private var intersection:RayIntersection; private var dir:Vector3; private var rotationMatrix:Matrix3; private var origin:Vector3; private var _v:Vector3; private var bestDirectionIndex:int; private var maxDirectionPriority:Number; private var bestEffectivity:Number; private var currTargets:Array; private var currHitPoints:Array; private var ctfModel:ICTFModel; private var maxAngle:Number; public function TerminatorTargetSystem() { this.multybodyPredicate = new MultybodyCollisionPredicate(); this.intersection = new RayIntersection(); this.dir = new Vector3(); this.rotationMatrix = new Matrix3(); this.origin = new Vector3(); this._v = new Vector3(); this.currTargets = []; this.currHitPoints = []; super(); } public function setParams(collisionDetector:ICollisionDetector, upAngle:Number, upRaysNum:int, downAngle:Number, downRaysNum:int, weakeningCoeff:Number, ctfModel:ICTFModel) : void { this.collisionDetector = collisionDetector; this.upAngleStep = upAngle / upRaysNum; this.upRaysNum = upRaysNum; this.downAngleStep = downAngle / downRaysNum; this.downRaysNum = downRaysNum; this.weakeningCoeff = weakeningCoeff; this.ctfModel = ctfModel; this.maxAngle = upAngle > downAngle ? Number(upAngle) : Number(downAngle); } public function getTargets(shooterData:TankData, barrelOrigin:Vector3, baseDir:Vector3, rotationAxis:Vector3, tanks:Dictionary, shotResult:TerminatorShotResult) : void { shotResult.targets.length = 0; shotResult.hitPoints.length = 0; this.bestEffectivity = 0; this.bestDirectionIndex = 10000; this.maxDirectionPriority = 0; this.checkAllDirections(shooterData,barrelOrigin,baseDir,rotationAxis,tanks,shotResult); if(this.bestEffectivity == 0) { this.collectTargetsAlongRay(shooterData,barrelOrigin,baseDir,tanks,shotResult); } this.multybodyPredicate.bodies = null; this.currHitPoints.length = 0; this.currTargets.length = 0; } private function checkAllDirections(shooterData:TankData, barrelOrigin:Vector3, baseDir:Vector3, rotationAxis:Vector3, tanks:Dictionary, shotResult:TerminatorShotResult) : void { var i:int = 0; this.checkDirection(barrelOrigin,baseDir,0,0,shooterData,tanks,shotResult); this.rotationMatrix.fromAxisAngle(rotationAxis,this.upAngleStep); this.dir.vCopy(baseDir); var angle:Number = 0; for(i = 1; i <= this.upRaysNum; i++) { angle += this.upAngleStep; this.dir.vTransformBy3(this.rotationMatrix); this.checkDirection(barrelOrigin,this.dir,angle,i,shooterData,tanks,shotResult); } this.rotationMatrix.fromAxisAngle(rotationAxis,-this.downAngleStep); this.dir.vCopy(baseDir); angle = 0; for(i = 1; i <= this.downRaysNum; i++) { angle += this.downAngleStep; this.dir.vTransformBy3(this.rotationMatrix); this.checkDirection(barrelOrigin,this.dir,angle,i,shooterData,tanks,shotResult); } } private function checkDirection(barrelOrigin:Vector3, barrelDir:Vector3, angle:Number, dirIndex:int, shooterData:TankData, tanks:Dictionary, shotResult:TerminatorShotResult) : void { var distance:Number = NaN; var directionPriority:Number = NaN; var len:int = 0; var i:int = 0; this.currTargets.length = 0; this.currHitPoints.length = 0; var effectivity:Number = this.evaluateDirection(barrelOrigin,barrelDir,shooterData,tanks,this.currTargets,this.currHitPoints); if(effectivity > 0) { distance = this._v.vDiff(this.currHitPoints[0],barrelOrigin).vLength(); directionPriority = this.getDirectionPriority(angle,distance); if(effectivity > this.bestEffectivity || effectivity == this.bestEffectivity && directionPriority > this.maxDirectionPriority) { this.bestEffectivity = effectivity; this.bestDirectionIndex = dirIndex; this.maxDirectionPriority = directionPriority; shotResult.dir.vCopy(barrelDir); len = this.currTargets.length; for(i = 0; i < len; i++) { shotResult.targets[i] = this.currTargets[i]; shotResult.hitPoints[i] = this.currHitPoints[i]; } shotResult.targets.length = len; if(this.currHitPoints.length > len) { shotResult.hitPoints[len] = this.currHitPoints[len]; shotResult.hitPoints.length = len + 1; } else { shotResult.hitPoints.length = len; } } } } private function evaluateDirection(barrelOrigin:Vector3, barrelDir:Vector3, shooterData:TankData, tanks:Dictionary, targets:Array, hitPoints:Array) : Number { var body:Body = null; var targetData:TankData = null; var targetIsEnemy:Boolean = false; this.multybodyPredicate.bodies = new Dictionary(); this.multybodyPredicate.bodies[shooterData.tank] = true; this.origin.vCopy(barrelOrigin); var effectivity:Number = 0; var effectivityCoeff:Number = 1; var firstTarget:Boolean = true; while(this.collisionDetector.intersectRay(this.origin,barrelDir,this.COLLISION_GROUP,this.MAX_RAY_LENGTH,this.multybodyPredicate,this.intersection)) { body = this.intersection.primitive.body; if(body == null) { hitPoints.push(this.intersection.pos.vClone()); break; } targetData = tanks[body]; if(targetData != null) { targetIsEnemy = shooterData.teamType == BattleTeamType.NONE || shooterData.teamType != targetData.teamType; if(firstTarget) { if(targetData.health > 0 && !targetIsEnemy) { return 0; } firstTarget = false; } if(targetData.health > 0) { if(targetIsEnemy) { if(this.ctfModel != null && this.ctfModel.isFlagCarrier(targetData)) { effectivity += FLAG_CARRIER_BONUS * effectivityCoeff; } else { effectivity += effectivityCoeff; } } else { effectivity -= effectivityCoeff; } } effectivityCoeff *= this.weakeningCoeff; targets.push(targetData); hitPoints.push(this.intersection.pos.vClone()); } this.multybodyPredicate.bodies[body] = true; this.origin.vCopy(this.intersection.pos); } return effectivity; } private function collectTargetsAlongRay(shooterData:TankData, barrelOrigin:Vector3, barrelDir:Vector3, tanks:Dictionary, shotResult:TerminatorShotResult) : void { var body:Body = null; var targetData:TankData = null; shotResult.hitPoints.length = 0; shotResult.targets.length = 0; shotResult.dir.vCopy(barrelDir); this.multybodyPredicate.bodies = new Dictionary(); this.multybodyPredicate.bodies[shooterData.tank] = true; this.origin.vCopy(barrelOrigin); while(this.collisionDetector.intersectRay(this.origin,barrelDir,this.COLLISION_GROUP,this.MAX_RAY_LENGTH,this.multybodyPredicate,this.intersection)) { body = this.intersection.primitive.body; if(body == null) { shotResult.hitPoints.push(this.intersection.pos.vClone()); break; } targetData = tanks[body]; if(targetData != null) { shotResult.targets.push(targetData); shotResult.hitPoints.push(this.intersection.pos.vClone()); } this.multybodyPredicate.bodies[body] = true; this.origin.vCopy(this.intersection.pos); } } private function getDirectionPriority(angle:Number, distance:Number) : Number { return MAX_PRIORITY - (DISTANCE_WEIGHT * distance / BASE_DISTANCE + (1 - DISTANCE_WEIGHT) * angle / this.maxAngle); } } } import alternativa.physics.Body; import alternativa.physics.collision.IRayCollisionPredicate; import flash.utils.Dictionary; class MultybodyCollisionPredicate implements IRayCollisionPredicate { public var bodies:Dictionary; function MultybodyCollisionPredicate() { this.bodies = new Dictionary(); super(); } public function considerBody(body:Body) : Boolean { return this.bodies[body] == null; } }
package assets.combo { public class ComboOffButton extends ComboButtonState { public function ComboOffButton() { super(); bmpLeft = new combo_OFF_LEFT(1,1); bmpCenter = new combo_OFF_CENTER(1,1); bmpRight = new combo_OFF_RIGHT(1,1); } } }
package projects.tanks.client.battlefield.models.coloradjust { public class ColorAdjustParams { private var _alphaMultiplier:Number; private var _alphaOffset:Number; private var _blueMultiplier:Number; private var _blueOffset:Number; private var _greenMultiplier:Number; private var _greenOffset:Number; private var _redMultiplier:Number; private var _redOffset:Number; public function ColorAdjustParams(param1:Number = 0, param2:Number = 0, param3:Number = 0, param4:Number = 0, param5:Number = 0, param6:Number = 0, param7:Number = 0, param8:Number = 0) { super(); this._alphaMultiplier = param1; this._alphaOffset = param2; this._blueMultiplier = param3; this._blueOffset = param4; this._greenMultiplier = param5; this._greenOffset = param6; this._redMultiplier = param7; this._redOffset = param8; } public function get alphaMultiplier() : Number { return this._alphaMultiplier; } public function set alphaMultiplier(param1:Number) : void { this._alphaMultiplier = param1; } public function get alphaOffset() : Number { return this._alphaOffset; } public function set alphaOffset(param1:Number) : void { this._alphaOffset = param1; } public function get blueMultiplier() : Number { return this._blueMultiplier; } public function set blueMultiplier(param1:Number) : void { this._blueMultiplier = param1; } public function get blueOffset() : Number { return this._blueOffset; } public function set blueOffset(param1:Number) : void { this._blueOffset = param1; } public function get greenMultiplier() : Number { return this._greenMultiplier; } public function set greenMultiplier(param1:Number) : void { this._greenMultiplier = param1; } public function get greenOffset() : Number { return this._greenOffset; } public function set greenOffset(param1:Number) : void { this._greenOffset = param1; } public function get redMultiplier() : Number { return this._redMultiplier; } public function set redMultiplier(param1:Number) : void { this._redMultiplier = param1; } public function get redOffset() : Number { return this._redOffset; } public function set redOffset(param1:Number) : void { this._redOffset = param1; } public function toString() : String { var local1:String = "ColorAdjustParams ["; local1 += "alphaMultiplier = " + this.alphaMultiplier + " "; local1 += "alphaOffset = " + this.alphaOffset + " "; local1 += "blueMultiplier = " + this.blueMultiplier + " "; local1 += "blueOffset = " + this.blueOffset + " "; local1 += "greenMultiplier = " + this.greenMultiplier + " "; local1 += "greenOffset = " + this.greenOffset + " "; local1 += "redMultiplier = " + this.redMultiplier + " "; local1 += "redOffset = " + this.redOffset + " "; return local1 + "]"; } } }
package alternativa.tanks.model.matchmaking.notify { import alternativa.tanks.loader.ILoaderWindowService; import alternativa.tanks.model.matchmaking.MatchmakingQueue; import alternativa.tanks.service.matchmaking.MatchmakingFormService; import projects.tanks.client.battleselect.model.matchmaking.notify.IMatchmakingNotifyModelBase; import projects.tanks.client.battleselect.model.matchmaking.notify.MatchmakingNotifyModelBase; import projects.tanks.client.battleselect.model.matchmaking.queue.MatchmakingMode; import projects.tanks.client.commons.models.layout.LayoutState; import projects.tanks.clients.flash.commons.services.layout.event.LobbyLayoutServiceEvent; import projects.tanks.clients.flash.commons.services.notification.INotificationService; import projects.tanks.clients.fp10.libraries.tanksservices.service.layout.ILobbyLayoutService; [ModelInfo] public class MatchmakingNotifyModel extends MatchmakingNotifyModelBase implements IMatchmakingNotifyModelBase { [Inject] public static var matchmakingFormService:MatchmakingFormService; [Inject] public static var loaderService:ILoaderWindowService; [Inject] public static var lobbyLayoutService:ILobbyLayoutService; [Inject] public static var notificationService:INotificationService; public function MatchmakingNotifyModel() { super(); } public function userRegistrationSuccessful(param1:int, param2:MatchmakingMode) : void { MatchmakingQueue(object.adapt(MatchmakingQueue)).registrationSuccessful(); matchmakingFormService.showRegistrationWindow(param1,param2); lobbyLayoutService.addEventListener(LobbyLayoutServiceEvent.BEGIN_LAYOUT_SWITCH,this.onBeginLayoutSwitch); } private function onBeginLayoutSwitch(param1:LobbyLayoutServiceEvent) : void { if(param1.state == LayoutState.BATTLE) { matchmakingFormService.hideRegistrationWindow(); } } public function registrationCancelled() : void { MatchmakingQueue(object.adapt(MatchmakingQueue)).registrationCancelled(); matchmakingFormService.hideRegistrationWindow(); } public function registrationTimeout() : void { matchmakingFormService.hideRegistrationWindow(); notificationService.addNotification(new MatchmakingTimeoutNotification()); } } }
package _codec.projects.tanks.client.garage.models.garage { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Float; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.commons.types.ItemCategoryEnum; import projects.tanks.client.garage.models.garage.GarageModelCC; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class CodecGarageModelCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_cameraAltitude:ICodec; private var codec_cameraDistance:ICodec; private var codec_cameraFov:ICodec; private var codec_cameraPitch:ICodec; private var codec_garageBox:ICodec; private var codec_hideLinks:ICodec; private var codec_mountableCategories:ICodec; private var codec_skyboxBackSide:ICodec; private var codec_skyboxBottomSide:ICodec; private var codec_skyboxFrontSide:ICodec; private var codec_skyboxLeftSide:ICodec; private var codec_skyboxRightSide:ICodec; private var codec_skyboxTopSide:ICodec; public function CodecGarageModelCC() { super(); } public function init(param1:IProtocol) : void { this.codec_cameraAltitude = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_cameraDistance = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_cameraFov = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_cameraPitch = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_garageBox = param1.getCodec(new TypeCodecInfo(Tanks3DSResource,false)); this.codec_hideLinks = param1.getCodec(new TypeCodecInfo(Boolean,false)); this.codec_mountableCategories = param1.getCodec(new CollectionCodecInfo(new EnumCodecInfo(ItemCategoryEnum,false),false,1)); this.codec_skyboxBackSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_skyboxBottomSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_skyboxFrontSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_skyboxLeftSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_skyboxRightSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_skyboxTopSide = param1.getCodec(new TypeCodecInfo(TextureResource,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:GarageModelCC = new GarageModelCC(); local2.cameraAltitude = this.codec_cameraAltitude.decode(param1) as Number; local2.cameraDistance = this.codec_cameraDistance.decode(param1) as Number; local2.cameraFov = this.codec_cameraFov.decode(param1) as Number; local2.cameraPitch = this.codec_cameraPitch.decode(param1) as Number; local2.garageBox = this.codec_garageBox.decode(param1) as Tanks3DSResource; local2.hideLinks = this.codec_hideLinks.decode(param1) as Boolean; local2.mountableCategories = this.codec_mountableCategories.decode(param1) as Vector.<ItemCategoryEnum>; local2.skyboxBackSide = this.codec_skyboxBackSide.decode(param1) as TextureResource; local2.skyboxBottomSide = this.codec_skyboxBottomSide.decode(param1) as TextureResource; local2.skyboxFrontSide = this.codec_skyboxFrontSide.decode(param1) as TextureResource; local2.skyboxLeftSide = this.codec_skyboxLeftSide.decode(param1) as TextureResource; local2.skyboxRightSide = this.codec_skyboxRightSide.decode(param1) as TextureResource; local2.skyboxTopSide = this.codec_skyboxTopSide.decode(param1) as TextureResource; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:GarageModelCC = GarageModelCC(param2); this.codec_cameraAltitude.encode(param1,local3.cameraAltitude); this.codec_cameraDistance.encode(param1,local3.cameraDistance); this.codec_cameraFov.encode(param1,local3.cameraFov); this.codec_cameraPitch.encode(param1,local3.cameraPitch); this.codec_garageBox.encode(param1,local3.garageBox); this.codec_hideLinks.encode(param1,local3.hideLinks); this.codec_mountableCategories.encode(param1,local3.mountableCategories); this.codec_skyboxBackSide.encode(param1,local3.skyboxBackSide); this.codec_skyboxBottomSide.encode(param1,local3.skyboxBottomSide); this.codec_skyboxFrontSide.encode(param1,local3.skyboxFrontSide); this.codec_skyboxLeftSide.encode(param1,local3.skyboxLeftSide); this.codec_skyboxRightSide.encode(param1,local3.skyboxRightSide); this.codec_skyboxTopSide.encode(param1,local3.skyboxTopSide); } } }
package alternativa.utils.textureutils { import flash.utils.ByteArray; public class TextureByteData { public var diffuseData:ByteArray; public var opacityData:ByteArray; public function TextureByteData(diffuseData:ByteArray = null, opacityData:ByteArray = null) { super(); this.diffuseData = diffuseData; this.opacityData = opacityData; } } }
package alternativa.tanks.model.garage.resistance { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.garage.resistance.ResistancesIcons_bitmapThunderResistance.png")] public class ResistancesIcons_bitmapThunderResistance extends BitmapAsset { public function ResistancesIcons_bitmapThunderResistance() { super(); } } }
package projects.tanks.client.battlefield.models.tankparts.sfx.smoke { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class HullSmokeModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function HullSmokeModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.battle.objects.tank.tankskin.materialfactory { import alternativa.engine3d.materials.TextureMaterial; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.objects.tank.skintexturesregistry.TankSkinTextureRegistry; import alternativa.tanks.battle.objects.tank.tankskin.SkinMaterials; import alternativa.tanks.battle.objects.tank.tankskin.TankHullSkinCacheItem; import alternativa.tanks.battle.objects.tank.tankskin.TankSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretSkinCacheItem; import alternativa.tanks.materials.TrackMaterial; import alternativa.types.Long; import alternativa.utils.TextureMaterialRegistry; import flash.display.BitmapData; import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.clients.flash.commons.models.coloring.IColoring; public class DefaultTankSkinMaterialsFactory implements TankSkinMaterialsFactory { [Inject] public static var textureMaterialRegistry:TextureMaterialRegistry; [Inject] public static var skinTextureRegistry:TankSkinTextureRegistry; [Inject] public static var battleService:BattleService; public function DefaultTankSkinMaterialsFactory() { super(); } public function createSkinMaterials(param1:TankSkin, param2:IColoring) : SkinMaterials { var local13:MultiframeTextureResource = null; var local14:TextureMaterial = null; var local15:TextureMaterial = null; var local16:TextureResource = null; var local3:TankHullSkinCacheItem = param1.getHullDescriptor(); var local4:TurretSkinCacheItem = param1.getTurretDescriptor(); var local5:Long = local3.partId; var local6:BitmapData = local3.lightmap; var local7:BitmapData = local3.details; var local8:Long = local4.partId; var local9:BitmapData = local4.lightmap; var local10:BitmapData = local4.details; if(param2.isAnimated()) { local13 = param2.getAnimatedColoring(); local14 = textureMaterialRegistry.getAnimatedPaint(local13,local6,local7,local5); local15 = textureMaterialRegistry.getAnimatedPaint(local13,local9,local10,local8); } else { local16 = param2.getColoring(); local14 = textureMaterialRegistry.getPaint(local16,local6,local7,local5); local15 = textureMaterialRegistry.getPaint(local16,local9,local10,local8); } var local11:TrackMaterial = new TrackMaterial(local7); var local12:TrackMaterial = new TrackMaterial(local7); textureMaterialRegistry.addMaterial(local11); textureMaterialRegistry.addMaterial(local12); return new SkinMaterials(local14,local15,local11,local12); } public function createDeadSkinMaterials(param1:TankSkin, param2:TextureResource) : SkinMaterials { var local3:TankHullSkinCacheItem = param1.getHullDescriptor(); var local4:TurretSkinCacheItem = param1.getTurretDescriptor(); var local5:Long = local3.partId; var local6:BitmapData = local3.lightmap; var local7:BitmapData = local3.details; var local8:Long = local4.partId; var local9:BitmapData = local4.lightmap; var local10:BitmapData = local4.details; var local11:TextureMaterial = textureMaterialRegistry.getPaint(param2,local6,local7,local5); var local12:TextureMaterial = textureMaterialRegistry.getPaint(param2,local9,local10,local8); return new SkinMaterials(local11,local12); } } }
package alternativa.tanks.model { import alternativa.osgi.service.display.IDisplay; import alternativa.tanks.gui.communication.CommunicationPanel; import flash.display.DisplayObjectContainer; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.chat.models.CommunicationPanelModelBase; import projects.tanks.client.chat.models.ICommunicationPanelModelBase; import projects.tanks.clients.fp10.libraries.tanksservices.service.userproperties.IUserPropertiesService; import projects.tanks.clients.fp10.libraries.tanksservices.service.userproperties.UserPropertiesServiceEvent; [ModelInfo] public class CommunicationPanelModel extends CommunicationPanelModelBase implements ICommunicationPanelModelBase, ObjectLoadListener, ObjectUnloadListener { [Inject] public static var display:IDisplay; [Inject] public static var userPropertiesService:IUserPropertiesService; private var panel:CommunicationPanel; public function CommunicationPanelModel() { super(); } private static function get layer() : DisplayObjectContainer { return display.systemLayer; } public function objectLoaded() : void { if(userPropertiesService.isInited()) { this.addCommunicationPanel(); } else { userPropertiesService.addEventListener(UserPropertiesServiceEvent.ON_INIT_USER_PROPERTIES,this.onInitUserPropertiesService); } } private function onInitUserPropertiesService(param1:UserPropertiesServiceEvent) : void { userPropertiesService.removeEventListener(UserPropertiesServiceEvent.ON_INIT_USER_PROPERTIES,this.onInitUserPropertiesService); this.addCommunicationPanel(); } private function addCommunicationPanel() : void { this.panel = new CommunicationPanel(); layer.addChild(this.panel); } public function objectUnloaded() : void { userPropertiesService.removeEventListener(UserPropertiesServiceEvent.ON_INIT_USER_PROPERTIES,this.onInitUserPropertiesService); layer.removeChild(this.panel); } } }
package _codec.projects.tanks.client.clans.clan.clanfriends { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.CollectionCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import projects.tanks.client.clans.clan.clanfriends.ClanFriendsCC; public class CodecClanFriendsCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_users:ICodec; public function CodecClanFriendsCC() { super(); } public function init(param1:IProtocol) : void { this.codec_users = param1.getCodec(new CollectionCodecInfo(new TypeCodecInfo(Long,false),true,1)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ClanFriendsCC = new ClanFriendsCC(); local2.users = this.codec_users.decode(param1) as Vector.<Long>; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ClanFriendsCC = ClanFriendsCC(param2); this.codec_users.encode(param1,local3.users); } } }
package controls.cellrenderer { import flash.display.Bitmap; import flash.display.BitmapData; public class CellUnavailable extends CellRendererDefault { [Embed(source="1004.png")] private static const normalLeft:Class; private static const normalLeftData:BitmapData = Bitmap(new normalLeft()).bitmapData; [Embed(source="828.png")] private static const normalCenter:Class; private static const normalCenterData:BitmapData = Bitmap(new normalCenter()).bitmapData; [Embed(source="1079.png")] private static const normalRight:Class; private static const normalRightData:BitmapData = Bitmap(new normalRight()).bitmapData; public function CellUnavailable() { super(); bmpLeft = normalLeftData; bmpCenter = normalCenterData; bmpRight = normalRightData; } } }
package projects.tanks.client.battlefield.models.tankparts.weapons.shotgun.shot { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class ShotgunShotModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function ShotgunShotModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.help { import alternativa.osgi.service.locale.ILocaleService; import projects.tanks.clients.flash.commons.services.datetime.DateFormatter; import projects.tanks.clients.fp10.libraries.TanksLocale; public class DateTimeHelper { [Inject] public static var localeService:ILocaleService; private static const MILLISECONDS_IN_SECOND:int = 1000; private static const DAY_IN_MILLISECONDS:int = 24 * 60 * 60 * MILLISECONDS_IN_SECOND; public function DateTimeHelper() { super(); } public static function formatDateTimeWithExpiredLabel(param1:Date) : String { var local3:Number = NaN; var local2:String = " "; if(!isNaN(param1.date)) { local3 = param1.getTime() - new Date().getTime(); if(local3 < DAY_IN_MILLISECONDS) { local2 = localeService.getText(TanksLocale.TEXT_PREMIUM_COMPLETION_IN) + DateFormatter.formatTime(param1); } else { local2 = localeService.getText(TanksLocale.TEXT_PREMIUM_COMPLETION) + DateFormatter.formatDateToLocalized(param1); } } return local2; } public static function convertSecondsToMilliseconds(param1:int) : Number { return Number(param1) * MILLISECONDS_IN_SECOND; } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.shaft { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Float; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.battlefield.models.tankparts.weapon.shaft.ShaftCC; public class CodecShaftCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_afterShotPause:ICodec; private var codec_aimingImpact:ICodec; private var codec_chargeRate:ICodec; private var codec_dischargeRate:ICodec; private var codec_fastShotEnergy:ICodec; private var codec_horizontalTargetingSpeed:ICodec; private var codec_initialFOV:ICodec; private var codec_maxEnergy:ICodec; private var codec_minAimedShotEnergy:ICodec; private var codec_minimumFOV:ICodec; private var codec_reticleImage:ICodec; private var codec_rotationCoeffKmin:ICodec; private var codec_rotationCoeffT1:ICodec; private var codec_rotationCoeffT2:ICodec; private var codec_shrubsHidingRadiusMax:ICodec; private var codec_shrubsHidingRadiusMin:ICodec; private var codec_targetingAcceleration:ICodec; private var codec_targetingTransitionTime:ICodec; private var codec_verticalTargetingSpeed:ICodec; public function CodecShaftCC() { super(); } public function init(param1:IProtocol) : void { this.codec_afterShotPause = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_aimingImpact = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_chargeRate = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_dischargeRate = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_fastShotEnergy = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_horizontalTargetingSpeed = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_initialFOV = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_maxEnergy = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_minAimedShotEnergy = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_minimumFOV = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_reticleImage = param1.getCodec(new TypeCodecInfo(TextureResource,false)); this.codec_rotationCoeffKmin = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_rotationCoeffT1 = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_rotationCoeffT2 = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_shrubsHidingRadiusMax = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_shrubsHidingRadiusMin = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_targetingAcceleration = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_targetingTransitionTime = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_verticalTargetingSpeed = param1.getCodec(new TypeCodecInfo(Float,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ShaftCC = new ShaftCC(); local2.afterShotPause = this.codec_afterShotPause.decode(param1) as int; local2.aimingImpact = this.codec_aimingImpact.decode(param1) as Number; local2.chargeRate = this.codec_chargeRate.decode(param1) as Number; local2.dischargeRate = this.codec_dischargeRate.decode(param1) as Number; local2.fastShotEnergy = this.codec_fastShotEnergy.decode(param1) as Number; local2.horizontalTargetingSpeed = this.codec_horizontalTargetingSpeed.decode(param1) as Number; local2.initialFOV = this.codec_initialFOV.decode(param1) as Number; local2.maxEnergy = this.codec_maxEnergy.decode(param1) as Number; local2.minAimedShotEnergy = this.codec_minAimedShotEnergy.decode(param1) as Number; local2.minimumFOV = this.codec_minimumFOV.decode(param1) as Number; local2.reticleImage = this.codec_reticleImage.decode(param1) as TextureResource; local2.rotationCoeffKmin = this.codec_rotationCoeffKmin.decode(param1) as Number; local2.rotationCoeffT1 = this.codec_rotationCoeffT1.decode(param1) as Number; local2.rotationCoeffT2 = this.codec_rotationCoeffT2.decode(param1) as Number; local2.shrubsHidingRadiusMax = this.codec_shrubsHidingRadiusMax.decode(param1) as Number; local2.shrubsHidingRadiusMin = this.codec_shrubsHidingRadiusMin.decode(param1) as Number; local2.targetingAcceleration = this.codec_targetingAcceleration.decode(param1) as Number; local2.targetingTransitionTime = this.codec_targetingTransitionTime.decode(param1) as int; local2.verticalTargetingSpeed = this.codec_verticalTargetingSpeed.decode(param1) as Number; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ShaftCC = ShaftCC(param2); this.codec_afterShotPause.encode(param1,local3.afterShotPause); this.codec_aimingImpact.encode(param1,local3.aimingImpact); this.codec_chargeRate.encode(param1,local3.chargeRate); this.codec_dischargeRate.encode(param1,local3.dischargeRate); this.codec_fastShotEnergy.encode(param1,local3.fastShotEnergy); this.codec_horizontalTargetingSpeed.encode(param1,local3.horizontalTargetingSpeed); this.codec_initialFOV.encode(param1,local3.initialFOV); this.codec_maxEnergy.encode(param1,local3.maxEnergy); this.codec_minAimedShotEnergy.encode(param1,local3.minAimedShotEnergy); this.codec_minimumFOV.encode(param1,local3.minimumFOV); this.codec_reticleImage.encode(param1,local3.reticleImage); this.codec_rotationCoeffKmin.encode(param1,local3.rotationCoeffKmin); this.codec_rotationCoeffT1.encode(param1,local3.rotationCoeffT1); this.codec_rotationCoeffT2.encode(param1,local3.rotationCoeffT2); this.codec_shrubsHidingRadiusMax.encode(param1,local3.shrubsHidingRadiusMax); this.codec_shrubsHidingRadiusMin.encode(param1,local3.shrubsHidingRadiusMin); this.codec_targetingAcceleration.encode(param1,local3.targetingAcceleration); this.codec_targetingTransitionTime.encode(param1,local3.targetingTransitionTime); this.codec_verticalTargetingSpeed.encode(param1,local3.verticalTargetingSpeed); } } }
package projects.tanks.client.garage.models.item.rarity { public class ItemRarityCC { private var _rarity:Rarity; public function ItemRarityCC(param1:Rarity = null) { super(); this._rarity = param1; } public function get rarity() : Rarity { return this._rarity; } public function set rarity(param1:Rarity) : void { this._rarity = param1; } public function toString() : String { var local1:String = "ItemRarityCC ["; local1 += "rarity = " + this.rarity + " "; return local1 + "]"; } } }
package alternativa.tanks.models.battlefield.mine { import alternativa.console.ConsoleVarFloat; import alternativa.console.ConsoleVarInt; import alternativa.math.Matrix3; import alternativa.math.Vector3; import alternativa.tanks.camera.ICameraStateModifier; import alternativa.tanks.camera.IFollowCameraController; import alternativa.tanks.vehicles.tanks.Tank; import flash.utils.getTimer; public class MineExplosionCameraEffect implements ICameraStateModifier { private static var amplitude:ConsoleVarFloat; private static var yawAmplitude:ConsoleVarFloat; private static var rollAmplitude:ConsoleVarFloat; private static var duration:ConsoleVarInt; private static var m1:Matrix3 = new Matrix3(); private static var m2:Matrix3 = new Matrix3(); private static var axis:Vector3 = new Vector3(); private var sign:int; private var time:int; private var tank:Tank; public function MineExplosionCameraEffect() { super(); } public static function initVars() : void { amplitude = new ConsoleVarFloat("minecam_ampl",0,-10000,10000); yawAmplitude = new ConsoleVarFloat("minecam_yaw",-0.02,-10,10); rollAmplitude = new ConsoleVarFloat("minecam_roll",0.03,-10,10); duration = new ConsoleVarInt("minecam_time",800,0,10000); } public function update(time:int, delta:int, position:Vector3, rotation:Vector3) : Boolean { if(time - this.time > duration.value) { return false; } this.sign = -this.sign; var f:Number = 0.5 * (1 + Math.cos((time - this.time) * Math.PI / duration.value)); position.z += amplitude.value * this.sign * f; m1.setRotationMatrix(rotation.x,rotation.y,rotation.z); axis.vDiff(this.tank.state.pos,position).vNormalize(); m2.fromAxisAngle(axis,rollAmplitude.value * this.sign * f); m1.append(m2); m2.fromAxisAngle(Vector3.Z_AXIS,yawAmplitude.value * this.sign * f); m1.append(m2); m1.getEulerAngles(rotation); return true; } public function onAddedToController(controller:IFollowCameraController) : void { this.time = getTimer(); this.sign = 1; this.tank = controller.tank; } public function destroy() : void { axis = null; } } }
package projects.tanks.clients.fp10.libraries.tanksservices.model { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class IFriendsEvents implements IFriends { private var object:IGameObject; private var impl:Vector.<Object>; public function IFriendsEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function isLocal() : Boolean { var result:Boolean = false; var i:int = 0; var m:IFriends = null; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = IFriends(this.impl[i]); result = Boolean(m.isLocal()); i++; } } finally { Model.popObject(); } return result; } } }
package alternativa.tanks.servermodels.loginbyhash { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class ILoginByHashEvents implements ILoginByHash { private var object:IGameObject; private var impl:Vector.<Object>; public function ILoginByHashEvents(param1:IGameObject, param2:Vector.<Object>) { super(); this.object = param1; this.impl = param2; } public function loginByHash(param1:String) : void { var i:int = 0; var m:ILoginByHash = null; var hash:String = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ILoginByHash(this.impl[i]); m.loginByHash(hash); i++; } } finally { Model.popObject(); } } public function loginBySingleUseHash(param1:String) : void { var i:int = 0; var m:ILoginByHash = null; var hash:String = param1; try { Model.object = this.object; i = 0; while(i < this.impl.length) { m = ILoginByHash(this.impl[i]); m.loginBySingleUseHash(hash); i++; } } finally { Model.popObject(); } } } }
package alternativa.tanks.models.battle.commonflag { import alternativa.math.Quaternion; import alternativa.math.Vector3; public class FlagStatus { public var position:Vector3 = new Vector3(); public var rotation:Quaternion = new Quaternion(); public function FlagStatus() { super(); } public function apply(param1:Vector3, param2:Quaternion) : void { this.position.copy(param1); this.rotation.copy(param2); } public function applyPos(param1:Vector3) : * { this.position.copy(param1); } public function copy(param1:FlagStatus) : * { this.apply(param1.position,param1.rotation); } public function copyTo(param1:FlagStatus) : * { param1.apply(this.position,this.rotation); } public function interpolate(param1:FlagStatus, param2:FlagStatus, param3:Number) : * { this.position.x = param1.position.x + param3 * (param2.position.x - param1.position.x); this.position.y = param1.position.y + param3 * (param2.position.y - param1.position.y); this.position.z = param1.position.z + param3 * (param2.position.z - param1.position.z); this.rotation.slerp(param1.rotation,param2.rotation,param3); } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.sfx.freeze { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.sfx.freeze.FreezeSFXCC; public class VectorCodecFreezeSFXCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecFreezeSFXCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(FreezeSFXCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<FreezeSFXCC> = new Vector.<FreezeSFXCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = FreezeSFXCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:FreezeSFXCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<FreezeSFXCC> = Vector.<FreezeSFXCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package assets { import flash.display.MovieClip; [Embed(source="/_assets/assets.swf", symbol="symbol215")] public dynamic class Diamond extends MovieClip { public function Diamond() { super(); } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.DefaultRanksBitmaps_bitmapSmallRank31.png")] public class DefaultRanksBitmaps_bitmapSmallRank31 extends BitmapAsset { public function DefaultRanksBitmaps_bitmapSmallRank31() { super(); } } }
package alternativa.tanks.service.delaymountcategory { import alternativa.osgi.service.logging.LogService; import alternativa.tanks.service.item.ItemService; import controls.timer.CountDownTimer; import flash.utils.Dictionary; import flash.utils.getTimer; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.commons.types.ItemCategoryEnum; import projects.tanks.client.garage.models.item.delaymount.DelayMountCategoryCC; public class DelayMountCategoryServiceImpl implements IDelayMountCategoryService { [Inject] public static var itemService:ItemService; [Inject] public static var logService:LogService; private var timers:Dictionary = new Dictionary(); public function DelayMountCategoryServiceImpl() { super(); } public function getDownTimer(param1:IGameObject) : CountDownTimer { var local2:ItemCategoryEnum = itemService.getCategory(param1); return this.timers[local2]; } public function createTimers(param1:DelayMountCategoryCC) : void { this.createTimer(ItemCategoryEnum.ARMOR,param1.delayMountArmorInSec); this.createTimer(ItemCategoryEnum.WEAPON,param1.delayMountWeaponInSec); this.createTimer(ItemCategoryEnum.RESISTANCE_MODULE,param1.delayMountResistanceInSec); this.createTimer(ItemCategoryEnum.DRONE,param1.delayMountDroneInSec); } private function createTimer(param1:ItemCategoryEnum, param2:int) : void { var local3:CountDownTimer = new CountDownTimer(); local3.start(param2 * 1000 + getTimer()); this.timers[param1] = local3; } public function destroyTimers() : void { var local1:CountDownTimer = null; for each(local1 in this.timers) { if(local1 != null) { local1.destroy(); } } delete this.timers[ItemCategoryEnum.ARMOR]; delete this.timers[ItemCategoryEnum.RESISTANCE_MODULE]; delete this.timers[ItemCategoryEnum.WEAPON]; delete this.timers[ItemCategoryEnum.DRONE]; } public function resetTimers() : void { var local1:CountDownTimer = null; for each(local1 in this.timers) { if(local1 != null) { local1.stop(); } } } } }
package projects.tanks.client.battleselect.model.battle.param { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class BattleParamInfoModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function BattleParamInfoModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package _codec.projects.tanks.client.clans.panel.notification { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.clans.panel.notification.ClanPanelNotificationCC; public class CodecClanPanelNotificationCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_numberNotifications:ICodec; private var codec_restrictionTimeJoinClanInSec:ICodec; public function CodecClanPanelNotificationCC() { super(); } public function init(param1:IProtocol) : void { this.codec_numberNotifications = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_restrictionTimeJoinClanInSec = param1.getCodec(new TypeCodecInfo(int,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:ClanPanelNotificationCC = new ClanPanelNotificationCC(); local2.numberNotifications = this.codec_numberNotifications.decode(param1) as int; local2.restrictionTimeJoinClanInSec = this.codec_restrictionTimeJoinClanInSec.decode(param1) as int; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:ClanPanelNotificationCC = ClanPanelNotificationCC(param2); this.codec_numberNotifications.encode(param1,local3.numberNotifications); this.codec_restrictionTimeJoinClanInSec.encode(param1,local3.restrictionTimeJoinClanInSec); } } }
package alternativa.tanks.servermodels.registartion.password { import alternativa.osgi.service.launcherparams.ILauncherParams; import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.newbieservice.NewbieUserService; import alternativa.tanks.service.IEntranceClientFacade; import alternativa.tanks.service.IPasswordParamsService; import alternativa.tanks.tracker.ITrackerService; import alternativa.tanks.ymservice.YandexMetricaService; import alternativa.types.Long; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.resource.types.ImageResource; import projects.tanks.client.entrance.model.entrance.registration.IRegistrationModelBase; import projects.tanks.client.entrance.model.entrance.registration.RegistrationModelBase; import projects.tanks.clients.flash.commons.models.layout.LobbyLayoutModel; import projects.tanks.clients.fp10.libraries.tanksservices.service.alertservices.IAlertService; import projects.tanks.clients.fp10.libraries.tanksservices.service.storage.IStorageService; import services.alertservice.AlertAnswer; import utils.preview.IImageResource; import utils.preview.ImageResourceLoadingWrapper; [ModelInfo] public class PasswordRegistrationModel extends RegistrationModelBase implements IRegistrationModelBase, IPasswordRegistration, ObjectLoadListener, IImageResource { [Inject] public static var facade:IEntranceClientFacade; [Inject] public static var passwordParamsService:IPasswordParamsService; [Inject] public static var alertService:IAlertService; [Inject] public static var localeService:ILocaleService; [Inject] public static var trackerService:ITrackerService; [Inject] public static var launcherParams:ILauncherParams; [Inject] public static var ymService:YandexMetricaService; [Inject] public static var newbieUserService:NewbieUserService; [Inject] public static var storageService:IStorageService; private static const USER_IS_REGISTERED:String = "registered"; public function PasswordRegistrationModel() { super(); } public function objectLoaded() : void { this.checkFormerUser(); passwordParamsService.minPasswordLength = getInitParam().minPasswordLength; passwordParamsService.maxPasswordLength = getInitParam().maxPasswordLength; facade.registrationThroughEmail = getInitParam().enableRequiredEmail; var local1:ImageResource = getInitParam().bgResource; if(local1.isLazy && !local1.isLoaded) { local1.loadLazyResource(new ImageResourceLoadingWrapper(this)); } else { this.setPreviewResource(local1); } } private function checkFormerUser() : void { var local1:Object = storageService.getStorage().data.uniqueUserIdHighDWord; var local2:Object = storageService.getStorage().data.uniqueUserIdLowDWord; if(Boolean(local1) && Boolean(local2)) { server.setFormerUserId(Long.getLong(int(local1),int(local2))); } } public function enteredUidIsFree() : void { facade.callsignIsFree(); } public function anchorRegistration() : void { if(launcherParams.getParameter("partner") != null) { trackerService.trackPageView("registered/" + launcherParams.getParameter("partner")); } else { trackerService.trackPageView("registered"); } ymService.reachGoalIfPlayerWasInTutorial(USER_IS_REGISTERED); newbieUserService.isNewbieUser = true; storageService.getStorage().data[LobbyLayoutModel.USE_BATTLE_LIST_KEY] = false; } public function enteredUidIsBusy(param1:Vector.<String>) : void { facade.callsignIsBusy(param1); } public function enteredUidIsIncorrect() : void { facade.callsignIsIncorrect(); } public function passwordIsIncorrect() : void { facade.registrationPasswordIsIncorrect(); } public function registrationFailed() : void { alertService.showAlert("Registration failed. Try again.",Vector.<String>([localeService.getText(AlertAnswer.OK)])); } public function register(param1:String, param2:String, param3:String, param4:Boolean, param5:String, param6:String, param7:String) : void { this.resetUniqueUser(); server.register(param1,param2,param3,param4,param5,param6,param7); } private function resetUniqueUser() : void { var local1:Object = storageService.getStorage().data; local1.uniqueUserIdLowDWord = null; local1.uniqueUserIdHighDWord = null; } public function checkCallsign(param1:String) : void { server.checkUid(param1); } public function setPreviewResource(param1:ImageResource) : void { if(facade != null) { facade.registrationFormBackgroundRGB = param1.data; } } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] public class ItemInfoPanel_bitmapMechResistance extends BitmapAsset { public function ItemInfoPanel_bitmapMechResistance() { super(); } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ItemInfoPanelBitmaps_impactForceClass.png")] public class ItemInfoPanelBitmaps_impactForceClass extends BitmapAsset { public function ItemInfoPanelBitmaps_impactForceClass() { super(); } } }
package projects.tanks.clients.flash.commons.services.timeunit { import alternativa.osgi.service.locale.ILocaleService; public class TimeUnitService implements ITimeUnitService { [Inject] public static var localeService:ILocaleService; public function TimeUnitService() { super(); } private static function getRuTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); param3 %= 100; if(param3 >= 11 && param3 <= 19) { local4.dayName = "дней"; } else { param3 %= 10; if(param3 == 1) { local4.dayName = "день"; } else if(param3 >= 2 && param3 <= 4) { local4.dayName = "дня"; } else { local4.dayName = "дней"; } } if(param2 == 1 || param2 == 21) { local4.hourName = "час"; } else if(param2 >= 2 && param2 <= 4 || param2 >= 22 && param2 <= 24) { local4.hourName = "часа"; } else if(param2 >= 5 && param2 <= 20) { local4.hourName = "часов"; } if(param1 == 0 || param1 == 1 || param1 == 21 || param1 == 31 || param1 == 41 || param1 == 51) { local4.minuteName = "минуту"; } else if(param1 >= 2 && param1 <= 4 || param1 >= 22 && param1 <= 24 || param1 >= 32 && param1 <= 34 || param1 >= 42 && param1 <= 44 || param1 >= 52 && param1 <= 54) { local4.minuteName = "минуты"; } else if(param1 >= 5 && param1 <= 20 || param1 >= 25 && param1 <= 30 || param1 >= 35 && param1 <= 40 || param1 >= 45 && param1 <= 50 || param1 >= 55 && param1 <= 60) { local4.minuteName = "минут"; } return local4; } private static function getEnTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); if(param3 == 1) { local4.dayName = "day"; } else { local4.dayName = "days"; } if(param2 == 1) { local4.hourName = "hour"; } else { local4.hourName = "hours"; } if(param1 == 1 || param1 == 0) { local4.minuteName = "minute"; } else { local4.minuteName = "minutes"; } return local4; } private static function getDeTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); if(param3 == 1) { local4.dayName = "Tag"; } else { local4.dayName = "Tage"; } if(param2 == 1) { local4.hourName = "Stunde"; } else { local4.hourName = "Stunden"; } if(param1 == 1 || param1 == 0) { local4.minuteName = "Minute"; } else { local4.minuteName = "Minuten"; } return local4; } private static function getBrTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); if(param3 == 1) { local4.dayName = "dia"; } else { local4.dayName = "dias"; } if(param2 == 1) { local4.hourName = "hora"; } else { local4.hourName = "horas"; } if(param1 == 1 || param1 == 0) { local4.minuteName = "minuto"; } else { local4.minuteName = "minutos"; } return local4; } private static function getEsTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); if(param3 == 1) { local4.dayName = "día"; } else { local4.dayName = "días"; } if(param2 == 1) { local4.hourName = "hora"; } else { local4.hourName = "horas"; } if(param1 == 1 || param1 == 0) { local4.minuteName = "minuto"; } else { local4.minuteName = "minutos"; } return local4; } private static function getCnTimeUnitNames() : TimeUnitNames { var local1:TimeUnitNames = new TimeUnitNames(); local1.dayName = "天"; local1.hourName = "小时"; local1.minuteName = "分鐘"; return local1; } private static function getFaTimeUnitNames() : TimeUnitNames { var local1:TimeUnitNames = new TimeUnitNames(); local1.dayName = "روز"; local1.hourName = "ساعت"; local1.minuteName = "دقیقه"; return local1; } private static function getPlTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { var local4:TimeUnitNames = new TimeUnitNames(); if(param3 == 1) { local4.dayName = "dzień"; } else { local4.dayName = "dni"; } if(param2 == 1) { local4.hourName = "godzina"; } else { local4.hourName = "godzin"; } if(param1 == 0) { local4.minuteName = "minut"; } else if(param1 == 1) { local4.minuteName = "minuta"; } else if(param1 >= 2 && param1 <= 4 || param1 >= 22 && param1 <= 24 || param1 >= 32 && param1 <= 34 || param1 >= 42 && param1 <= 44 || param1 >= 52 && param1 <= 54) { local4.minuteName = "minuty"; } else { local4.minuteName = "minut"; } return local4; } public function getLocalizedTimeString(param1:int, param2:int, param3:int) : String { var local4:String = ""; var local5:TimeUnitNames = this.getTimeUnitNames(param1,param2,param3); if(param3 == 0 && param2 == 0 && param1 == 0) { return "1 " + local5.minuteName; } if(param3 != 0) { local4 = param3 + " " + local5.dayName; } if(param2 != 0) { local4 = local4 + " " + param2 + " " + local5.hourName; } if(param1 != 0) { local4 = local4 + " " + param1 + " " + local5.minuteName; } return local4; } public function getLocalizedDaysString(param1:int) : String { return param1 + " " + this.getLocalizedDaysName(param1); } public function getLocalizedDaysName(param1:int) : String { return this.getTimeUnitNames(0,0,param1).dayName; } public function getLocalizedShortDaysName(param1:int) : String { switch(localeService.language) { case "cn": case "fa": return this.getLocalizedDaysName(param1); default: return this.getLocalizedDaysName(param1).charAt(0); } } public function getTimeUnitNames(param1:int, param2:int, param3:int) : TimeUnitNames { switch(localeService.language) { case "ru": return getRuTimeUnitNames(param1,param2,param3); case "de": return getDeTimeUnitNames(param1,param2,param3); case "pt_BR": return getBrTimeUnitNames(param1,param2,param3); case "pl": return getPlTimeUnitNames(param1,param2,param3); case "es": return getEsTimeUnitNames(param1,param2,param3); case "cn": return getCnTimeUnitNames(); case "fa": return getFaTimeUnitNames(); case "en": } return getEnTimeUnitNames(param1,param2,param3); } } }
package alternativa.tanks.gui { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.ItemInfoPanelBitmaps_mineActivationDelayClass.png")] public class ItemInfoPanelBitmaps_mineActivationDelayClass extends BitmapAsset { public function ItemInfoPanelBitmaps_mineActivationDelayClass() { super(); } } }
package alternativa.tanks.model.payment.modes.sms { import projects.tanks.client.panel.model.payment.modes.sms.types.Country; [ModelInterface] public interface SMSPayMode { function getCountries() : Vector.<Country>; } }
package projects.tanks.client.battlefield.models.tankparts.sfx.shoot.smoky { import platform.client.fp10.core.resource.types.MultiframeTextureResource; import platform.client.fp10.core.resource.types.SoundResource; import platform.client.fp10.core.resource.types.TextureResource; import projects.tanks.client.battlefield.models.tankparts.sfx.lighting.entity.LightingSFXEntity; public class SmokyShootSFXCC { private var _criticalHitSize:int; private var _criticalHitTexture:MultiframeTextureResource; private var _explosionMarkTexture:TextureResource; private var _explosionSize:int; private var _explosionSound:SoundResource; private var _explosionTexture:MultiframeTextureResource; private var _lightingSFXEntity:LightingSFXEntity; private var _shotSound:SoundResource; private var _shotTexture:TextureResource; public function SmokyShootSFXCC(param1:int = 0, param2:MultiframeTextureResource = null, param3:TextureResource = null, param4:int = 0, param5:SoundResource = null, param6:MultiframeTextureResource = null, param7:LightingSFXEntity = null, param8:SoundResource = null, param9:TextureResource = null) { super(); this._criticalHitSize = param1; this._criticalHitTexture = param2; this._explosionMarkTexture = param3; this._explosionSize = param4; this._explosionSound = param5; this._explosionTexture = param6; this._lightingSFXEntity = param7; this._shotSound = param8; this._shotTexture = param9; } public function get criticalHitSize() : int { return this._criticalHitSize; } public function set criticalHitSize(param1:int) : void { this._criticalHitSize = param1; } public function get criticalHitTexture() : MultiframeTextureResource { return this._criticalHitTexture; } public function set criticalHitTexture(param1:MultiframeTextureResource) : void { this._criticalHitTexture = param1; } public function get explosionMarkTexture() : TextureResource { return this._explosionMarkTexture; } public function set explosionMarkTexture(param1:TextureResource) : void { this._explosionMarkTexture = param1; } public function get explosionSize() : int { return this._explosionSize; } public function set explosionSize(param1:int) : void { this._explosionSize = param1; } public function get explosionSound() : SoundResource { return this._explosionSound; } public function set explosionSound(param1:SoundResource) : void { this._explosionSound = param1; } public function get explosionTexture() : MultiframeTextureResource { return this._explosionTexture; } public function set explosionTexture(param1:MultiframeTextureResource) : void { this._explosionTexture = param1; } public function get lightingSFXEntity() : LightingSFXEntity { return this._lightingSFXEntity; } public function set lightingSFXEntity(param1:LightingSFXEntity) : void { this._lightingSFXEntity = param1; } public function get shotSound() : SoundResource { return this._shotSound; } public function set shotSound(param1:SoundResource) : void { this._shotSound = param1; } public function get shotTexture() : TextureResource { return this._shotTexture; } public function set shotTexture(param1:TextureResource) : void { this._shotTexture = param1; } public function toString() : String { var local1:String = "SmokyShootSFXCC ["; local1 += "criticalHitSize = " + this.criticalHitSize + " "; local1 += "criticalHitTexture = " + this.criticalHitTexture + " "; local1 += "explosionMarkTexture = " + this.explosionMarkTexture + " "; local1 += "explosionSize = " + this.explosionSize + " "; local1 += "explosionSound = " + this.explosionSound + " "; local1 += "explosionTexture = " + this.explosionTexture + " "; local1 += "lightingSFXEntity = " + this.lightingSFXEntity + " "; local1 += "shotSound = " + this.shotSound + " "; local1 += "shotTexture = " + this.shotTexture + " "; return local1 + "]"; } } }
package alternativa.tanks.models.battle.battlefield.keyboard { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.battlefield.keyboard.DeviceIcons_unstableplazmaIconClass.png")] public class DeviceIcons_unstableplazmaIconClass extends BitmapAsset { public function DeviceIcons_unstableplazmaIconClass() { super(); } } }
package alternativa.math { import flash.geom.Vector3D; import flash.utils.getQualifiedClassName; public class Quaternion { private static const _q:Quaternion = new Quaternion(); public var w:Number; public var x:Number; public var y:Number; public var z:Number; public function Quaternion(param1:Number = 1, param2:Number = 0, param3:Number = 0, param4:Number = 0) { super(); this.w = param1; this.x = param2; this.y = param3; this.z = param4; } public static function multiply(param1:Quaternion, param2:Quaternion, param3:Quaternion) : void { param3.w = param1.w * param2.w - param1.x * param2.x - param1.y * param2.y - param1.z * param2.z; param3.x = param1.w * param2.x + param1.x * param2.w + param1.y * param2.z - param1.z * param2.y; param3.y = param1.w * param2.y + param1.y * param2.w + param1.z * param2.x - param1.x * param2.z; param3.z = param1.w * param2.z + param1.z * param2.w + param1.x * param2.y - param1.y * param2.x; } public static function createFromAxisAngle(param1:Vector3, param2:Number) : Quaternion { var local3:Quaternion = new Quaternion(); local3.setFromAxisAngle(param1,param2); return local3; } public static function createFromAxisAngleComponents(param1:Number, param2:Number, param3:Number, param4:Number) : Quaternion { var local5:Quaternion = new Quaternion(); local5.setFromAxisAngleComponents(param1,param2,param3,param4); return local5; } public function reset(param1:Number = 1, param2:Number = 0, param3:Number = 0, param4:Number = 0) : Quaternion { this.w = param1; this.x = param2; this.y = param3; this.z = param4; return this; } public function normalize() : Quaternion { var local1:Number = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(local1 == 0) { this.w = 1; } else { local1 = 1 / Math.sqrt(local1); this.w *= local1; this.x *= local1; this.y *= local1; this.z *= local1; } return this; } public function prepend(param1:Quaternion) : Quaternion { var local2:Number = this.w * param1.w - this.x * param1.x - this.y * param1.y - this.z * param1.z; var local3:Number = this.w * param1.x + this.x * param1.w + this.y * param1.z - this.z * param1.y; var local4:Number = this.w * param1.y + this.y * param1.w + this.z * param1.x - this.x * param1.z; var local5:Number = this.w * param1.z + this.z * param1.w + this.x * param1.y - this.y * param1.x; this.w = local2; this.x = local3; this.y = local4; this.z = local5; return this; } public function append(param1:Quaternion) : Quaternion { var local2:Number = param1.w * this.w - param1.x * this.x - param1.y * this.y - param1.z * this.z; var local3:Number = param1.w * this.x + param1.x * this.w + param1.y * this.z - param1.z * this.y; var local4:Number = param1.w * this.y + param1.y * this.w + param1.z * this.x - param1.x * this.z; var local5:Number = param1.w * this.z + param1.z * this.w + param1.x * this.y - param1.y * this.x; this.w = local2; this.x = local3; this.y = local4; this.z = local5; return this; } public function rotateByVector(param1:Vector3) : Quaternion { var local2:Number = -param1.x * this.x - param1.y * this.y - param1.z * this.z; var local3:Number = param1.x * this.w + param1.y * this.z - param1.z * this.y; var local4:Number = param1.y * this.w + param1.z * this.x - param1.x * this.z; var local5:Number = param1.z * this.w + param1.x * this.y - param1.y * this.x; this.w = local2; this.x = local3; this.y = local4; this.z = local5; return this; } public function addScaledVector(param1:Vector3, param2:Number) : Quaternion { var local3:Number = param1.x * param2; var local4:Number = param1.y * param2; var local5:Number = param1.z * param2; var local6:Number = -this.x * local3 - this.y * local4 - this.z * local5; var local7:Number = local3 * this.w + local4 * this.z - local5 * this.y; var local8:Number = local4 * this.w + local5 * this.x - local3 * this.z; var local9:Number = local5 * this.w + local3 * this.y - local4 * this.x; this.w += 0.5 * local6; this.x += 0.5 * local7; this.y += 0.5 * local8; this.z += 0.5 * local9; var local10:Number = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(local10 == 0) { this.w = 1; } else { local10 = 1 / Math.sqrt(local10); this.w *= local10; this.x *= local10; this.y *= local10; this.z *= local10; } return this; } public function toMatrix3(param1:Matrix3) : Quaternion { var local7:Number = NaN; var local8:Number = NaN; var local9:Number = NaN; var local2:Number = 2 * this.x * this.x; var local3:Number = 2 * this.y * this.y; var local4:Number = 2 * this.z * this.z; var local5:Number = 2 * this.x * this.y; var local6:Number = 2 * this.y * this.z; local7 = 2 * this.z * this.x; local8 = 2 * this.w * this.x; local9 = 2 * this.w * this.y; var local10:Number = 2 * this.w * this.z; param1.m00 = 1 - local3 - local4; param1.m01 = local5 - local10; param1.m02 = local7 + local9; param1.m10 = local5 + local10; param1.m11 = 1 - local2 - local4; param1.m12 = local6 - local8; param1.m20 = local7 - local9; param1.m21 = local6 + local8; param1.m22 = 1 - local2 - local3; return this; } public function getYAxis(param1:Vector3) : Vector3 { var local3:Number = NaN; var local2:Number = 2 * this.x * this.x; local3 = 2 * this.z * this.z; var local4:Number = 2 * this.x * this.y; var local5:Number = 2 * this.y * this.z; var local6:Number = 2 * this.w * this.x; var local7:Number = 2 * this.w * this.z; param1.x = local4 - local7; param1.y = 1 - local2 - local3; param1.z = local5 + local6; return param1; } public function getZAxis(param1:Vector3) : Vector3 { var local6:Number = NaN; var local2:Number = 2 * this.x * this.x; var local3:Number = 2 * this.y * this.y; var local4:Number = 2 * this.y * this.z; var local5:Number = 2 * this.z * this.x; local6 = 2 * this.w * this.x; var local7:Number = 2 * this.w * this.y; param1.x = local5 + local7; param1.y = local4 - local6; param1.z = 1 - local2 - local3; return param1; } public function toMatrix4(param1:Matrix4) : Quaternion { var local2:Number = NaN; var local4:Number = NaN; var local6:Number = NaN; var local8:Number = NaN; local2 = 2 * this.x * this.x; var local3:Number = 2 * this.y * this.y; local4 = 2 * this.z * this.z; var local5:Number = 2 * this.x * this.y; local6 = 2 * this.y * this.z; var local7:Number = 2 * this.z * this.x; local8 = 2 * this.w * this.x; var local9:Number = 2 * this.w * this.y; var local10:Number = 2 * this.w * this.z; param1.m00 = 1 - local3 - local4; param1.m01 = local5 - local10; param1.m02 = local7 + local9; param1.m10 = local5 + local10; param1.m11 = 1 - local2 - local4; param1.m12 = local6 - local8; param1.m20 = local7 - local9; param1.m21 = local6 + local8; param1.m22 = 1 - local2 - local3; return this; } public function length() : Number { return Math.sqrt(this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z); } public function lengthSqr() : Number { return this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; } public function setFromAxisAngle(param1:Vector3, param2:Number) : Quaternion { this.w = Math.cos(0.5 * param2); var local3:Number = Math.sin(0.5 * param2) / Math.sqrt(param1.x * param1.x + param1.y * param1.y + param1.z * param1.z); this.x = param1.x * local3; this.y = param1.y * local3; this.z = param1.z * local3; return this; } public function setFromAxisAngleComponents(param1:Number, param2:Number, param3:Number, param4:Number) : Quaternion { this.w = Math.cos(0.5 * param4); var local5:Number = Math.sin(0.5 * param4) / Math.sqrt(param1 * param1 + param2 * param2 + param3 * param3); this.x = param1 * local5; this.y = param2 * local5; this.z = param3 * local5; return this; } public function toAxisVector(param1:Vector3 = null) : Vector3 { var local2:Number = NaN; var local3:Number = NaN; if(this.w < -1 || this.w > 1) { this.normalize(); } if(param1 == null) { param1 = new Vector3(); } if(this.w > -1 && this.w < 1) { if(this.w == 0) { param1.x = this.x; param1.y = this.y; param1.z = this.z; } else { local2 = 2 * Math.acos(this.w); local3 = 1 / Math.sqrt(1 - this.w * this.w); param1.x = this.x * local3 * local2; param1.y = this.y * local3 * local2; param1.z = this.z * local3 * local2; } } else { param1.x = 0; param1.y = 0; param1.z = 0; } return param1; } public function getEulerAngles(param1:Vector3) : Vector3 { var local2:Number = 2 * this.x * this.x; var local3:Number = 2 * this.y * this.y; var local4:Number = 2 * this.z * this.z; var local5:Number = 2 * this.x * this.y; var local6:Number = 2 * this.y * this.z; var local7:Number = 2 * this.z * this.x; var local8:Number = 2 * this.w * this.x; var local9:Number = 2 * this.w * this.y; var local10:Number = 2 * this.w * this.z; var local11:Number = 1 - local3 - local4; var local12:Number = local5 - local10; var local13:Number = local5 + local10; var local14:Number = 1 - local2 - local4; var local15:Number = local7 - local9; var local16:Number = local6 + local8; var local17:Number = 1 - local2 - local3; if(-1 < local15 && local15 < 1) { if(param1 == null) { param1 = new Vector3(Math.atan2(local16,local17),-Math.asin(local15),Math.atan2(local13,local11)); } else { param1.x = Math.atan2(local16,local17); param1.y = -Math.asin(local15); param1.z = Math.atan2(local13,local11); } } else if(param1 == null) { param1 = new Vector3(0,0.5 * (local15 <= -1 ? Math.PI : -Math.PI),Math.atan2(-local12,local14)); } else { param1.x = 0; param1.y = local15 <= -1 ? Math.PI : -Math.PI; param1.y *= 0.5; param1.z = Math.atan2(-local12,local14); } return param1; } public function setFromEulerAnglesXYZ(param1:Number, param2:Number, param3:Number) : void { this.setFromAxisAngleComponents(1,0,0,param1); _q.setFromAxisAngleComponents(0,1,0,param2); this.append(_q); this.normalize(); _q.setFromAxisAngleComponents(0,0,1,param3); this.append(_q); this.normalize(); } public function setFromEulerAngles(param1:Vector3) : void { this.setFromEulerAnglesXYZ(param1.x,param1.y,param1.z); } public function conjugate() : void { this.x = -this.x; this.y = -this.y; this.z = -this.z; } public function nlerp(param1:Quaternion, param2:Quaternion, param3:Number) : Quaternion { var local4:Number = 1 - param3; this.w = param1.w * local4 + param2.w * param3; this.x = param1.x * local4 + param2.x * param3; this.y = param1.y * local4 + param2.y * param3; this.z = param1.z * local4 + param2.z * param3; local4 = this.w * this.w + this.x * this.x + this.y * this.y + this.z * this.z; if(local4 == 0) { this.w = 1; } else { local4 = 1 / Math.sqrt(local4); this.w *= local4; this.x *= local4; this.y *= local4; this.z *= local4; } return this; } public function subtract(param1:Quaternion) : Quaternion { this.w -= param1.w; this.x -= param1.x; this.y -= param1.y; this.z -= param1.z; return this; } public function diff(param1:Quaternion, param2:Quaternion) : Quaternion { this.w = param2.w - param1.w; this.x = param2.x - param1.x; this.y = param2.y - param1.y; this.z = param2.z - param1.z; return this; } public function copy(param1:Quaternion) : Quaternion { this.w = param1.w; this.x = param1.x; this.y = param1.y; this.z = param1.z; return this; } public function toVector3D(param1:Vector3D) : Vector3D { param1.x = this.x; param1.y = this.y; param1.z = this.z; param1.w = this.w; return param1; } public function clone() : Quaternion { return new Quaternion(this.w,this.x,this.y,this.z); } public function toString() : String { return getQualifiedClassName(this) + "(" + this.w + ", " + this.x + ", " + this.y + ", " + this.z + ")"; } public function slerp(param1:Quaternion, param2:Quaternion, param3:Number) : Quaternion { var local6:Number = NaN; var local7:Number = NaN; var local8:Number = NaN; var local9:Number = NaN; var local10:Number = NaN; var local11:Number = NaN; var local4:Number = 1; var local5:Number = param1.w * param2.w + param1.x * param2.x + param1.y * param2.y + param1.z * param2.z; if(local5 < 0) { local5 = -local5; local4 = -1; } if(1 - local5 < 0.001) { local6 = 1 - param3; local7 = param3 * local4; this.w = param1.w * local6 + param2.w * local7; this.x = param1.x * local6 + param2.x * local7; this.y = param1.y * local6 + param2.y * local7; this.z = param1.z * local6 + param2.z * local7; this.normalize(); } else { local8 = Math.acos(local5); local9 = Math.sin(local8); local10 = Math.sin((1 - param3) * local8) / local9; local11 = Math.sin(param3 * local8) / local9 * local4; this.w = param1.w * local10 + param2.w * local11; this.x = param1.x * local10 + param2.x * local11; this.y = param1.y * local10 + param2.y * local11; this.z = param1.z * local10 + param2.z * local11; } return this; } public function isFiniteQuaternion() : Boolean { return isFinite(this.w) && isFinite(this.x) && isFinite(this.y) && isFinite(this.z); } } }
package alternativa.tanks.models.weapon.ricochet { import alternativa.math.Vector3; import alternativa.tanks.battle.objects.tank.WeaponPlatform; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.WeaponObject; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.weapon.ricochet.RicochetCC; import projects.tanks.client.garage.models.item.properties.ItemProperty; public class RemoteRicochetWeapon implements IRicochetWeapon { private static const _gunParams:AllGlobalGunParams = new AllGlobalGunParams(); private var recoilForce:Number; private var ammunition:RicochetAmmunition; private var effects:RicochetEffects; private var weaponPlatform:WeaponPlatform; public function RemoteRicochetWeapon(param1:IGameObject, param2:RicochetCC) { super(); var local3:IRicochetSFXModel = IRicochetSFXModel(param1.adapt(IRicochetSFXModel)); var local4:WeaponObject = new WeaponObject(param1); var local5:RicochetAmmunition = new RicochetAmmunition(local4,param2,local3.getSfxData()); this.recoilForce = local4.commonData().getRecoilForce(); this.ammunition = local5; this.effects = local3.getRicochetEffects(); } public function init(param1:WeaponPlatform) : void { this.weaponPlatform = param1; } public function shoot(param1:Vector3) : void { this.weaponPlatform.getAllGunParams(_gunParams); this.createShotEffects(_gunParams); var local2:RicochetShot = this.ammunition.getShot(); local2.addToGame(_gunParams,param1,this.weaponPlatform.getBody(),true,-1); } public function shootDummy() : void { this.weaponPlatform.getAllGunParams(_gunParams); this.createShotEffects(_gunParams); } private function createShotEffects(param1:AllGlobalGunParams) : void { this.weaponPlatform.getBody().addWorldForceScaled(param1.muzzlePosition,param1.direction,-this.recoilForce); this.weaponPlatform.addDust(); this.effects.createShotEffects(this.weaponPlatform.getTurret3D(),this.weaponPlatform.getLocalMuzzlePosition(),param1.muzzlePosition); this.effects.createLightEffect(this.weaponPlatform.getTurret3D(),this.weaponPlatform.getLocalMuzzlePosition()); } public function destroy() : void { } public function activate() : void { } public function deactivate() : void { } public function enable() : void { } public function disable(param1:Boolean) : void { } public function reset() : void { } public function getStatus() : Number { return 0; } public function getResistanceProperty() : ItemProperty { return ItemProperty.RICOCHET_RESISTANCE; } public function updateRecoilForce(param1:Number) : void { this.recoilForce = param1; } public function fullyRecharge() : void { } public function weaponReloadTimeChanged(param1:int, param2:int) : void { } public function setBuffedMode(param1:Boolean) : void { } public function stun() : void { } public function calm(param1:int) : void { } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.PremiumRankBitmaps_bitmapSmallRank25.png")] public class PremiumRankBitmaps_bitmapSmallRank25 extends BitmapAsset { public function PremiumRankBitmaps_bitmapSmallRank25() { super(); } } }
package _codec.platform.client.models.commons.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import platform.client.models.commons.types.Timestamp; public class VectorCodecTimestampLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTimestampLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(Timestamp,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<Timestamp> = new Vector.<Timestamp>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = Timestamp(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:Timestamp = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<Timestamp> = Vector.<Timestamp>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.tanks.gui.chat { import controls.TankWindowInner; import controls.base.LabelBase; import controls.statassets.StatLineBase; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.Sprite; import forms.ColorConstants; import forms.userlabel.ChatUpdateEvent; import projects.tanks.client.chat.models.chat.chat.ChatAddressMode; import projects.tanks.client.chat.types.MessageType; import projects.tanks.client.chat.types.UserStatus; public class ChatOutputLine extends Sprite { private static const SYSTEM_MESSAGE_COLOR:uint = 8454016; private static const WARNING_MESSAGE_COLOR:uint = 16776960; private static const DEFAULT_MESSAGE_COLOR:uint = ColorConstants.WHITE; private static const UID_COLOR_WITHOUT_LIGHT:uint = 1244928; private static const UID_COLOR_WITH_LIGHT:uint = 5898034; private static const PRIVATE_MESSAGE_MARK:String = "→"; private static const PUBLIC_MESSAGE_MARK:String = "—"; private var data:ChatOutputData; private var _output:LabelBase; private var _userName:String; private var _userNameTo:String; private var _sourceUserLabel:LobbyChatUserLabel; private var _targetUserLabel:LobbyChatUserLabel; private var _arrowLabel:LabelBase; private var _light:Boolean = false; private var _self:Boolean = false; private var _namesWidth:int = 0; private var _messageType:MessageType; private var _showIP:Boolean; private var _sourceUserIP:String; private var _width:int; private var _background:Bitmap; public var addressMode:ChatAddressMode; public function ChatOutputLine(param1:ChatOutputData, param2:int, param3:Boolean, param4:Boolean, param5:String) { var local8:String = null; super(); this.data = param1; var local6:UserStatus = param1.getSender(); var local7:UserStatus = param1.getReceiver(); local8 = param1.getText(); this._width = param2; this._sourceUserIP = local6.ip; this._messageType = param1.getMessageType(); this.addressMode = param1.getAddressMode(); mouseEnabled = false; this._background = new Bitmap(); addChild(this._background); if(local6.userId != null) { this._userName = local6.uid; this._sourceUserLabel = new LobbyChatUserLabel(local6,param3,param5); addChild(this._sourceUserLabel); this._sourceUserLabel.setUidColor(UID_COLOR_WITHOUT_LIGHT); this.updateSourceUserLabel(local7.userId == null); } if(local7.userId != null) { this._userNameTo = local7.uid; this._targetUserLabel = new LobbyChatUserLabel(local7,param3,param5); addChild(this._targetUserLabel); this._targetUserLabel.setUidColor(UID_COLOR_WITHOUT_LIGHT); this._arrowLabel = new LabelBase(); addChild(this._arrowLabel); this._arrowLabel.text = this.addressMode == ChatAddressMode.PRIVATE ? PRIVATE_MESSAGE_MARK : PUBLIC_MESSAGE_MARK; this._arrowLabel.color = this.addressMode == ChatAddressMode.PRIVATE ? DEFAULT_MESSAGE_COLOR : UID_COLOR_WITHOUT_LIGHT; this.updateTargetUserLabel(); } this._output = new LabelBase(); this._output.color = this.getMessageColor(this._messageType); this._output.multiline = true; this._output.wordWrap = true; this._output.correctCursorBehaviour = false; this._output.selectable = true; addChild(this._output); if(this._namesWidth > this._width / 2) { this._output.y = 15; this._output.x = 0; this._output.width = this._width - 5; } else { this._output.x = this._namesWidth + 3; this._output.y = 0; this._output.width = this._width - this._namesWidth - 8; } if(param1.isHtml()) { this._output.htmlText = local8; } else { this._output.text = local8; } this.showIP = param4; this.self = param5 == this._userNameTo; } public function getData() : ChatOutputData { return this.data; } private function onUpdateTargetUserLabel(param1:ChatUpdateEvent) : void { this.updateTargetUserLabel(); } private function onUpdateSourceUserLabel(param1:ChatUpdateEvent) : void { this.updateSourceUserLabel(this._targetUserLabel == null); } private function updateSourceUserLabel(param1:Boolean) : void { var local2:String = ""; if(this._sourceUserIP != "" && this._messageType == MessageType.USER && this._showIP) { local2 += " (" + this._sourceUserIP + ")"; } if(param1) { local2 += ":"; } this._sourceUserLabel.setAdditionalText(local2); if(param1) { this._namesWidth = this._sourceUserLabel.width + 2; } else { this._namesWidth = this._sourceUserLabel.width + 6; } } private function updateTargetUserLabel() : void { this._targetUserLabel.setAdditionalText(":"); this._targetUserLabel.x = this._sourceUserLabel.x + this._sourceUserLabel.width + 14; this._namesWidth += this._targetUserLabel.width + 11; this._arrowLabel.x = this._sourceUserLabel.x + this._sourceUserLabel.width - 1; } override public function set width(param1:Number) : void { var local2:BitmapData = null; var local4:StatLineBase = null; var local3:int = 0; this._width = int(param1); if(this._namesWidth > this._width / 2 && this._output.text.length * 8 > this._width - this._namesWidth) { this._output.y = 19; this._output.x = 0; this._output.width = this._width - 5; local3 = 21; } else { this._output.x = this._namesWidth; this._output.y = 0; this._output.width = this._width - this._namesWidth - 5; this._output.height = 20; } this._background.bitmapData = new BitmapData(1,Math.max(int(this._output.textHeight + 7.5 + local3),19),true,0); if(this._light || this._self) { local4 = this._self ? new ChatLineHighlightPrivate() : new ChatLineHighlightNormal(); local4.width = this._width; local4.height = Math.max(int(this._output.textHeight + 5.5 + local3),19); local4.y = 2; local4.graphics.beginFill(0,0); local4.graphics.drawRect(0,0,2,2); local4.graphics.endFill(); local2 = new BitmapData(local4.width,local4.height + 2,true,0); local2.draw(local4); this._background.bitmapData = local2; } } public function set light(param1:Boolean) : void { var local2:uint = 0; if(this._messageType != MessageType.USER) { return; } this._light = param1; if(this._light) { local2 = UID_COLOR_WITH_LIGHT; } else { local2 = UID_COLOR_WITHOUT_LIGHT; } if(this._sourceUserLabel != null) { this._sourceUserLabel.setUidColor(local2); } if(this._targetUserLabel != null) { this._targetUserLabel.setUidColor(local2); } this.width = this._width; } public function set self(param1:Boolean) : void { var local2:uint = 0; var local3:uint = 0; if(this._messageType != MessageType.USER) { return; } this._self = param1; if(this._self) { local3 = TankWindowInner.GREEN; local2 = TankWindowInner.GREEN; } else { local2 = UID_COLOR_WITHOUT_LIGHT; local3 = DEFAULT_MESSAGE_COLOR; } if(this._sourceUserLabel != null) { this._sourceUserLabel.setUidColor(local2,this._self); } if(this._targetUserLabel != null) { this._targetUserLabel.setUidColor(local2); } this._output.color = local3; this.width = this._width; } public function set showIP(param1:Boolean) : void { this._showIP = param1; if(this._sourceUserLabel != null) { this.updateSourceUserLabel(this._targetUserLabel == null); } if(this._targetUserLabel != null) { this.updateTargetUserLabel(); } this.width = this._width; } public function get userName() : String { return this._userName; } public function get userNameTo() : String { return this._userNameTo; } private function getMessageColor(param1:MessageType) : uint { switch(param1) { case MessageType.SYSTEM: return SYSTEM_MESSAGE_COLOR; case MessageType.WARNING: return WARNING_MESSAGE_COLOR; default: return DEFAULT_MESSAGE_COLOR; } } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangIconNormal_p22 extends BitmapAsset { public function RangIconNormal_p22() { super(); } } }
package alternativa.tanks.models.weapon.turret { import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.type.IGameObject; public class TurretStateSenderAdapt implements TurretStateSender { private var object:IGameObject; private var impl:TurretStateSender; public function TurretStateSenderAdapt(param1:IGameObject, param2:TurretStateSender) { super(); this.object = param1; this.impl = param2; } public function sendTurretState() : void { try { Model.object = this.object; this.impl.sendTurretState(); } finally { Model.popObject(); } } } }
package alternativa.tanks.models.clan.clanfriends { import alternativa.tanks.models.user.IClanUserModel; import alternativa.tanks.service.clan.ClanFriendsService; import alternativa.tanks.service.clan.ClanMembersListEvent; import alternativa.types.Long; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import projects.tanks.client.clans.clan.clanfriends.ClanFriendsModelBase; import projects.tanks.client.clans.clan.clanfriends.IClanFriendsModelBase; [ModelInfo] public class ClanFriendsModel extends ClanFriendsModelBase implements IClanFriendsModelBase, ObjectLoadListener, ObjectUnloadListener { [Inject] public static var clanFriendsService:ClanFriendsService; public function ClanFriendsModel() { super(); } public function objectLoaded() : void { if(!this.isServiceSpace()) { return; } clanFriendsService.clanMembers = getInitParam().users.concat(); } public function onUserAdd(param1:Long) : void { if(!this.isServiceSpace()) { return; } clanFriendsService.clanMembers.push(param1); clanFriendsService.dispatchEvent(new ClanMembersListEvent(ClanMembersListEvent.ACCEPTED_USER,param1)); } public function onUserRemove(param1:Long) : void { if(!this.isServiceSpace()) { return; } var local2:int = int(clanFriendsService.clanMembers.indexOf(param1)); if(local2 >= 0) { clanFriendsService.clanMembers.splice(local2,1); clanFriendsService.dispatchEvent(new ClanMembersListEvent(ClanMembersListEvent.REMOVE_USER,param1)); } } public function userJoinClan(param1:Vector.<Long>) : void { if(!this.isServiceSpace()) { return; } clanFriendsService.clanMembers = param1.concat(); } public function objectUnloaded() : void { if(!this.isServiceSpace()) { return; } clanFriendsService.clanMembers = null; } private function isServiceSpace() : Boolean { return IClanUserModel(object.adapt(IClanUserModel)).loadingInServiceSpace(); } } }
package alternativa.tanks.battle.events { import alternativa.tanks.battle.objects.tank.Tank; public class TankUnloadedEvent { public var tank:Tank; public var isLocal:Boolean; public function TankUnloadedEvent(param1:Tank, param2:Boolean) { super(); this.tank = param1; this.isLocal = param2; } } }
package scpacker.server.models.mines { import alternativa.init.Main; import alternativa.object.ClientObject; import alternativa.service.IModelService; import alternativa.tanks.models.battlefield.mine.BattleMinesModel; import com.alternativaplatform.projects.tanks.client.models.battlefield.mine.BattleMine; import com.alternativaplatform.projects.tanks.client.models.battlefield.mine.IBattleMinesModelBase; public class ServerBattleMinesModel { private static const __object:ClientObject = new ClientObject("ServerBattleMinesModel_obj",null,"ServerBattleMinesModel_obj",null); private var model:BattleMinesModel; private var modelsService:IModelService; public function ServerBattleMinesModel() { super(); } public function init() : void { this.modelsService = IModelService(Main.osgi.getService(IModelService)); this.model = BattleMinesModel(this.modelsService.getModelsByInterface(IBattleMinesModelBase)[0]); } public function initModel(data:String) : void { var json:Object = JSON.parse(data); this.model.initObject(__object,"activationSound_mine",json.activationTimeMsec,"blueMineTexture","deactivationSound_mine","enemyMineTexture","explosionSound_mine",json.farVisibilityRadius,"friendlyMineTexture_mine","idleExplosionTexture_mine",json.impactForce,"mainExplosionTextureId_mine",json.minDistanceFromBase,"modelId_mine",json.nearVisibilityRadius,json.radius,"redMineTexture_mine"); this.model.objectLoaded(__object); } public function initMines(data:String) : void { var obj:Object = null; var mine:BattleMine = null; var json:Object = JSON.parse(data); var _mines:Array = new Array(); for each(obj in json.mines) { mine = new BattleMine(true,obj.mineId,obj.ownerId,obj.x,obj.y,obj.z); _mines.push(mine); } this.model.initMines(null,_mines); } public function removeMines(ownerId:String) : void { this.model.removeMines(null,ownerId); } public function putMine(ownerObject:ClientObject, data:Object) : void { var json:Object = data; this.model.putMine(ownerObject,json.mineId,json.x,json.y,json.z,json.userId); } public function activateMine(ownerId:String) : void { this.model.activateMine(null,ownerId); } public function hitMine(ownerObject:ClientObject, mineId:String) : void { this.model.explodeMine(ownerObject,mineId,ownerObject.id); } } }
package controls.base { import controls.TankInput; import flash.events.MouseEvent; import flash.text.TextFieldType; import flash.ui.Mouse; import flash.ui.MouseCursor; import utils.FontParamsUtil; public class TankInputBase extends controls.TankInput { public function TankInputBase() { super(); _label.sharpness = FontParamsUtil.SHARPNESS_LABEL_BASE; _label.thickness = FontParamsUtil.THICKNESS_LABEL_BASE; textField.sharpness = FontParamsUtil.SHARPNESS_TANK_INPUT_BASE; textField.thickness = FontParamsUtil.THICKNESS_TANK_INPUT_BASE; textField.addEventListener(MouseEvent.MOUSE_OVER,this.onMouseOver); textField.addEventListener(MouseEvent.MOUSE_OUT,this.onMouseOut); } private function onMouseOver(param1:MouseEvent) : void { Mouse.cursor = MouseCursor.IBEAM; } private function onMouseOut(param1:MouseEvent) : void { Mouse.cursor = MouseCursor.AUTO; } public function set enable(param1:Boolean) : void { textField.type = param1 ? TextFieldType.INPUT : TextFieldType.DYNAMIC; textField.selectable = param1; textField.mouseEnabled = param1; textField.mouseWheelEnabled = param1; textField.tabEnabled = param1; } override public function set x(param1:Number) : void { super.x = int(param1); } override public function set y(param1:Number) : void { super.y = int(param1); } override public function set width(param1:Number) : void { super.width = Math.ceil(param1); } override public function set height(param1:Number) : void { super.height = Math.ceil(param1); } } }
package alternativa.engine3d.core { import alternativa.engine3d.alternativa3d; use namespace alternativa3d; public class Light3D extends Object3D { public var color:uint; public var intensity:Number = 1; alternativa3d var localWeight:Number; alternativa3d var localRed:Number; alternativa3d var localGreen:Number; alternativa3d var localBlue:Number; alternativa3d var cma:Number; alternativa3d var cmb:Number; alternativa3d var cmc:Number; alternativa3d var cmd:Number; alternativa3d var cme:Number; alternativa3d var cmf:Number; alternativa3d var cmg:Number; alternativa3d var cmh:Number; alternativa3d var cmi:Number; alternativa3d var cmj:Number; alternativa3d var cmk:Number; alternativa3d var cml:Number; alternativa3d var oma:Number; alternativa3d var omb:Number; alternativa3d var omc:Number; alternativa3d var omd:Number; alternativa3d var ome:Number; alternativa3d var omf:Number; alternativa3d var omg:Number; alternativa3d var omh:Number; alternativa3d var omi:Number; alternativa3d var omj:Number; alternativa3d var omk:Number; alternativa3d var oml:Number; alternativa3d var nextLight:Light3D; public function Light3D() { super(); } override public function clone() : Object3D { var _loc1_:Light3D = new Light3D(); _loc1_.clonePropertiesFrom(this); return _loc1_; } override protected function clonePropertiesFrom(param1:Object3D) : void { super.clonePropertiesFrom(param1); var _loc2_:Light3D = param1 as Light3D; this.color = _loc2_.color; this.intensity = _loc2_.intensity; } alternativa3d function calculateCameraMatrix(param1:Camera3D) : void { composeMatrix(); var _loc2_:Object3D = this; while(_loc2_._parent != null) { _loc2_ = _loc2_._parent; _loc2_.composeMatrix(); appendMatrix(_loc2_); } appendMatrix(param1); this.cma = ma; this.cmb = mb; this.cmc = mc; this.cmd = md; this.cme = me; this.cmf = mf; this.cmg = mg; this.cmh = mh; this.cmi = mi; this.cmj = mj; this.cmk = mk; this.cml = ml; } alternativa3d function calculateObjectMatrix(param1:Object3D) : void { this.oma = param1.ima * this.cma + param1.imb * this.cme + param1.imc * this.cmi; this.omb = param1.ima * this.cmb + param1.imb * this.cmf + param1.imc * this.cmj; this.omc = param1.ima * this.cmc + param1.imb * this.cmg + param1.imc * this.cmk; this.omd = param1.ima * this.cmd + param1.imb * this.cmh + param1.imc * this.cml + param1.imd; this.ome = param1.ime * this.cma + param1.imf * this.cme + param1.img * this.cmi; this.omf = param1.ime * this.cmb + param1.imf * this.cmf + param1.img * this.cmj; this.omg = param1.ime * this.cmc + param1.imf * this.cmg + param1.img * this.cmk; this.omh = param1.ime * this.cmd + param1.imf * this.cmh + param1.img * this.cml + param1.imh; this.omi = param1.imi * this.cma + param1.imj * this.cme + param1.imk * this.cmi; this.omj = param1.imi * this.cmb + param1.imj * this.cmf + param1.imk * this.cmj; this.omk = param1.imi * this.cmc + param1.imj * this.cmg + param1.imk * this.cmk; this.oml = param1.imi * this.cmd + param1.imj * this.cmh + param1.imk * this.cml + param1.iml; } override alternativa3d function setParent(param1:Object3DContainer) : void { var _loc2_:Object3DContainer = null; var _loc3_:Light3D = null; var _loc4_:Light3D = null; if(param1 == null) { _loc2_ = _parent; while(_loc2_._parent != null) { _loc2_ = _loc2_._parent; } _loc4_ = _loc2_.lightList; while(_loc4_ != null) { if(_loc4_ == this) { if(_loc3_ != null) { _loc3_.nextLight = this.nextLight; } else { _loc2_.lightList = this.nextLight; } this.nextLight = null; break; } _loc3_ = _loc4_; _loc4_ = _loc4_.nextLight; } } else { _loc2_ = param1; while(_loc2_._parent != null) { _loc2_ = _loc2_._parent; } this.nextLight = _loc2_.lightList; _loc2_.lightList = this; } _parent = param1; } alternativa3d function drawDebug(param1:Camera3D) : void { } override alternativa3d function updateBounds(param1:Object3D, param2:Object3D = null) : void { param1.boundMinX = -1e+22; param1.boundMinY = -1e+22; param1.boundMinZ = -1e+22; param1.boundMaxX = 1e+22; param1.boundMaxY = 1e+22; param1.boundMaxZ = 1e+22; } override alternativa3d function cullingInCamera(param1:Camera3D, param2:int) : int { return -1; } alternativa3d function checkFrustumCulling(param1:Camera3D) : Boolean { var _loc2_:Vertex = boundVertexList; _loc2_.x = boundMinX; _loc2_.y = boundMinY; _loc2_.z = boundMinZ; _loc2_ = _loc2_.next; _loc2_.x = boundMaxX; _loc2_.y = boundMinY; _loc2_.z = boundMinZ; _loc2_ = _loc2_.next; _loc2_.x = boundMinX; _loc2_.y = boundMaxY; _loc2_.z = boundMinZ; _loc2_ = _loc2_.next; _loc2_.x = boundMaxX; _loc2_.y = boundMaxY; _loc2_.z = boundMinZ; _loc2_ = _loc2_.next; _loc2_.x = boundMinX; _loc2_.y = boundMinY; _loc2_.z = boundMaxZ; _loc2_ = _loc2_.next; _loc2_.x = boundMaxX; _loc2_.y = boundMinY; _loc2_.z = boundMaxZ; _loc2_ = _loc2_.next; _loc2_.x = boundMinX; _loc2_.y = boundMaxY; _loc2_.z = boundMaxZ; _loc2_ = _loc2_.next; _loc2_.x = boundMaxX; _loc2_.y = boundMaxY; _loc2_.z = boundMaxZ; _loc2_ = boundVertexList; while(_loc2_ != null) { _loc2_.cameraX = ma * _loc2_.x + mb * _loc2_.y + mc * _loc2_.z + md; _loc2_.cameraY = me * _loc2_.x + mf * _loc2_.y + mg * _loc2_.z + mh; _loc2_.cameraZ = mi * _loc2_.x + mj * _loc2_.y + mk * _loc2_.z + ml; _loc2_ = _loc2_.next; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(_loc2_.cameraZ > param1.nearClipping) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(_loc2_.cameraZ < param1.farClipping) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(-_loc2_.cameraX < _loc2_.cameraZ) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(_loc2_.cameraX < _loc2_.cameraZ) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(-_loc2_.cameraY < _loc2_.cameraZ) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } _loc2_ = boundVertexList; while(_loc2_ != null) { if(_loc2_.cameraY < _loc2_.cameraZ) { break; } _loc2_ = _loc2_.next; } if(_loc2_ == null) { return false; } return true; } alternativa3d function checkBoundsIntersection(param1:Object3D) : Boolean { var _loc2_:Number = NaN; var _loc3_:Number = NaN; var _loc4_:Number = (boundMaxX - boundMinX) * 0.5; var _loc5_:Number = (boundMaxY - boundMinY) * 0.5; var _loc6_:Number = (boundMaxZ - boundMinZ) * 0.5; var _loc7_:Number = this.oma * _loc4_; var _loc8_:Number = this.ome * _loc4_; var _loc9_:Number = this.omi * _loc4_; var _loc10_:Number = this.omb * _loc5_; var _loc11_:Number = this.omf * _loc5_; var _loc12_:Number = this.omj * _loc5_; var _loc13_:Number = this.omc * _loc6_; var _loc14_:Number = this.omg * _loc6_; var _loc15_:Number = this.omk * _loc6_; var _loc16_:Number = (param1.boundMaxX - param1.boundMinX) * 0.5; var _loc17_:Number = (param1.boundMaxY - param1.boundMinY) * 0.5; var _loc18_:Number = (param1.boundMaxZ - param1.boundMinZ) * 0.5; var _loc19_:Number = this.oma * (boundMinX + _loc4_) + this.omb * (boundMinY + _loc5_) + this.omc * (boundMinZ + _loc6_) + this.omd - param1.boundMinX - _loc16_; var _loc20_:Number = this.ome * (boundMinX + _loc4_) + this.omf * (boundMinY + _loc5_) + this.omg * (boundMinZ + _loc6_) + this.omh - param1.boundMinY - _loc17_; var _loc21_:Number = this.omi * (boundMinX + _loc4_) + this.omj * (boundMinY + _loc5_) + this.omk * (boundMinZ + _loc6_) + this.oml - param1.boundMinZ - _loc18_; _loc2_ = 0; _loc3_ = _loc7_ >= 0 ? Number(Number(_loc7_)) : Number(Number(-_loc7_)); _loc2_ += _loc3_; _loc3_ = _loc10_ >= 0 ? Number(Number(_loc10_)) : Number(Number(-_loc10_)); _loc2_ += _loc3_; _loc3_ = _loc13_ >= 0 ? Number(Number(_loc13_)) : Number(Number(-_loc13_)); _loc2_ += _loc3_; _loc2_ += _loc16_; _loc3_ = _loc19_ >= 0 ? Number(Number(_loc19_)) : Number(Number(-_loc19_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } _loc2_ = 0; _loc3_ = _loc8_ >= 0 ? Number(Number(_loc8_)) : Number(Number(-_loc8_)); _loc2_ += _loc3_; _loc3_ = _loc11_ >= 0 ? Number(Number(_loc11_)) : Number(Number(-_loc11_)); _loc2_ += _loc3_; _loc3_ = _loc14_ >= 0 ? Number(Number(_loc14_)) : Number(Number(-_loc14_)); _loc2_ += _loc3_; _loc2_ += _loc17_; _loc3_ = _loc20_ >= 0 ? Number(Number(_loc20_)) : Number(Number(-_loc20_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } _loc2_ = 0; _loc3_ = _loc9_ >= 0 ? Number(Number(_loc9_)) : Number(Number(-_loc9_)); _loc2_ += _loc3_; _loc3_ = _loc12_ >= 0 ? Number(Number(_loc12_)) : Number(Number(-_loc12_)); _loc2_ += _loc3_; _loc3_ = _loc15_ >= 0 ? Number(Number(_loc15_)) : Number(Number(-_loc15_)); _loc2_ += _loc3_; _loc2_ += _loc17_; _loc3_ = _loc21_ >= 0 ? Number(Number(_loc21_)) : Number(Number(-_loc21_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } _loc2_ = 0; _loc3_ = this.oma * _loc7_ + this.ome * _loc8_ + this.omi * _loc9_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.oma * _loc10_ + this.ome * _loc11_ + this.omi * _loc12_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.oma * _loc13_ + this.ome * _loc14_ + this.omi * _loc15_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.oma >= 0 ? Number(Number(this.oma * _loc16_)) : Number(Number(-this.oma * _loc16_)); _loc2_ += _loc3_; _loc3_ = this.ome >= 0 ? Number(Number(this.ome * _loc17_)) : Number(Number(-this.ome * _loc17_)); _loc2_ += _loc3_; _loc3_ = this.omi >= 0 ? Number(Number(this.omi * _loc18_)) : Number(Number(-this.omi * _loc18_)); _loc2_ += _loc3_; _loc3_ = this.oma * _loc19_ + this.ome * _loc20_ + this.omi * _loc21_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } _loc2_ = 0; _loc3_ = this.omb * _loc7_ + this.omf * _loc8_ + this.omj * _loc9_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omb * _loc10_ + this.omf * _loc11_ + this.omj * _loc12_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omb * _loc13_ + this.omf * _loc14_ + this.omj * _loc15_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omb >= 0 ? Number(Number(this.omb * _loc16_)) : Number(Number(-this.omb * _loc16_)); _loc2_ += _loc3_; _loc3_ = this.omf >= 0 ? Number(Number(this.omf * _loc17_)) : Number(Number(-this.omf * _loc17_)); _loc2_ += _loc3_; _loc3_ = this.omj >= 0 ? Number(Number(this.omj * _loc18_)) : Number(Number(-this.omj * _loc18_)); _loc2_ += _loc3_; _loc3_ = this.omb * _loc19_ + this.omf * _loc20_ + this.omj * _loc21_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } _loc2_ = 0; _loc3_ = this.omc * _loc7_ + this.omg * _loc8_ + this.omk * _loc9_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omc * _loc10_ + this.omg * _loc11_ + this.omk * _loc12_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omc * _loc13_ + this.omg * _loc14_ + this.omk * _loc15_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ += _loc3_; _loc3_ = this.omc >= 0 ? Number(Number(this.omc * _loc16_)) : Number(Number(-this.omc * _loc16_)); _loc2_ += _loc3_; _loc3_ = this.omg >= 0 ? Number(Number(this.omg * _loc17_)) : Number(Number(-this.omg * _loc17_)); _loc2_ += _loc3_; _loc3_ = this.omk >= 0 ? Number(Number(this.omk * _loc18_)) : Number(Number(-this.omk * _loc18_)); _loc2_ += _loc3_; _loc3_ = this.omc * _loc19_ + this.omg * _loc20_ + this.omk * _loc21_; _loc3_ = _loc3_ >= 0 ? Number(Number(_loc3_)) : Number(Number(-_loc3_)); _loc2_ -= _loc3_; if(_loc2_ <= 0) { return false; } return true; } } }
package alternativa.tanks.model.garage.resistance { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.garage.resistance.ResistancesIcons_bitmapmachinegunResistance_x2.png")] public class ResistancesIcons_bitmapmachinegunResistance_x2 extends BitmapAsset { public function ResistancesIcons_bitmapmachinegunResistance_x2() { super(); } } }
package alternativa.tanks.models.weapon.rocketlauncher.weapon { import alternativa.math.Vector3; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.objects.tank.Tank; import alternativa.tanks.battle.objects.tank.Weapon; import alternativa.tanks.battle.objects.tank.WeaponPlatform; import alternativa.tanks.models.weapon.AllGlobalGunParams; import alternativa.tanks.models.weapon.laser.LaserPointer; import alternativa.tanks.models.weapon.rocketlauncher.Rocket; import alternativa.tanks.models.weapon.rocketlauncher.RocketLauncherObject; import alternativa.tanks.models.weapon.rocketlauncher.radio.RocketExplodeEvent; import alternativa.tanks.models.weapon.rocketlauncher.sfx.RocketLauncherEffects; import alternativa.tanks.models.weapon.rocketlauncher.weapon.salvo.RocketTargetPoint; import projects.tanks.client.battlefield.models.tankparts.weapons.rocketlauncher.RocketLauncherCC; import projects.tanks.client.garage.models.item.properties.ItemProperty; public class RemoteRocketLauncherWeapon implements Weapon { [Inject] public static var battleService:BattleService; private static const allGunParams:AllGlobalGunParams = new AllGlobalGunParams(); private var weaponObject:RocketLauncherObject; private var rocketLauncherParams:RocketLauncherCC; private var weaponPlatform:WeaponPlatform; private var effects:RocketLauncherEffects; private var target:RocketTargetPoint = new RocketTargetPoint(); private var recoilForce:Number; public function RemoteRocketLauncherWeapon(param1:RocketLauncherObject, param2:RocketLauncherCC) { super(); this.weaponObject = param1; this.rocketLauncherParams = param2; } public function init(param1:WeaponPlatform) : void { this.weaponPlatform = param1; this.effects = new RocketLauncherEffects(this.weaponObject.getSfxData(),param1.getTurret3D()); this.recoilForce = this.weaponObject.commonData().getRecoilForce(); } public function destroy() : void { this.weaponObject = null; this.rocketLauncherParams = null; this.weaponPlatform = null; this.target.resetTarget(); this.target = null; } public function activate() : void { } public function enable() : void { } public function deactivate() : void { this.stopEffects(); } public function disable(param1:Boolean) : void { this.stopEffects(); } public function reset() : void { this.stopEffects(); } private function stopEffects() : void { LaserPointer(this.weaponObject.getObject().adapt(LaserPointer)).hideLaser(); } public function getStatus() : Number { return 0; } public function getResistanceProperty() : ItemProperty { return ItemProperty.ROCKET_LAUNCHER_RESISTANCE; } public function dummyShoot(param1:int) : void { this.weaponPlatform.getAllGunParams(allGunParams,param1); this.createShotEffects(param1); } public function simpleShoot(param1:int, param2:Vector3, param3:int) : void { this.target.resetTarget(); this.shoot(param3,param1,param2); } public function salvoShoot(param1:int, param2:Vector3, param3:int, param4:Tank, param5:Vector3) : void { this.target.setTank(param4); this.target.setLocalPoint(param5); this.shoot(param3,param1,param2); } private function shoot(param1:int, param2:int, param3:Vector3) : void { this.weaponPlatform.getAllGunParams(allGunParams,param2); this.createShotEffects(param2); var local4:Rocket = Rocket(battleService.getObjectPool().getObject(Rocket)); local4.init(this.rocketLauncherParams,this.weaponObject,this.target,param2,this.effects,RocketExplodeEvent.SINGLE); local4.addToGame(allGunParams,param3,this.weaponPlatform.getBody(),true,param1); } private function createShotEffects(param1:int) : void { this.weaponPlatform.getBody().addWorldForceScaled(allGunParams.muzzlePosition,allGunParams.direction,-this.recoilForce); this.weaponPlatform.addDust(); this.effects.playShotEffect(allGunParams.muzzlePosition,param1); } public function explodeRocket(param1:int) : void { this.weaponObject.dispatchEvent(new RocketExplodeEvent(RocketExplodeEvent.SINGLE,param1)); } public function updateRecoilForce(param1:Number) : void { this.recoilForce = param1; } public function fullyRecharge() : void { } public function weaponReloadTimeChanged(param1:int, param2:int) : void { } public function stun() : void { } public function calm(param1:int) : void { } } }
package projects.tanks.client.battlefield.models.tankparts.weapon.ricochet { import platform.client.fp10.core.type.IGameObject; public interface IRicochetModelBase { function addEnergy(param1:int) : void; function fire(param1:IGameObject, param2:int, param3:int, param4:int) : void; function fireDummy(param1:IGameObject) : void; function reconfigureWeapon(param1:Number, param2:Number) : void; } }
package alternativa.tanks.model.donationalert { import alternativa.osgi.OSGi; import alternativa.tanks.gui.EmailBlockRequestEvent; import alternativa.tanks.gui.ThanksForPurchaseWindow; import alternativa.tanks.service.paymentcomplete.PaymentCompleteService; import alternativa.tanks.service.settings.ISettingsService; import alternativa.types.Long; import flash.display.BitmapData; import flash.events.Event; import flash.utils.setTimeout; import platform.client.fp10.core.model.ObjectLoadListener; import platform.client.fp10.core.model.ObjectUnloadListener; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.commons.models.layout.LayoutState; import projects.tanks.client.panel.model.donationalert.DonationAlertModelBase; import projects.tanks.client.panel.model.donationalert.IDonationAlertModelBase; import projects.tanks.client.panel.model.donationalert.types.DonationData; import projects.tanks.client.panel.model.donationalert.types.GoodInfoData; import projects.tanks.clients.flash.commons.services.layout.event.LobbyLayoutServiceEvent; import projects.tanks.clients.fp10.libraries.tanksservices.service.layout.ILobbyLayoutService; [ModelInfo] public class DonationAlertModel extends DonationAlertModelBase implements IDonationAlertModelBase, ObjectLoadListener, ObjectUnloadListener, ThanksForDonationFormService { [Inject] public static var settingsService:ISettingsService; [Inject] public static var paymentCompleteService:PaymentCompleteService; [Inject] public static var lobbyLayoutService:ILobbyLayoutService; private var window:ThanksForPurchaseWindow = null; private var time:Long = null; private var confirmTime:Long; private var goods:Vector.<GoodInfoData> = new Vector.<GoodInfoData>(); private var showEmailBlock:Boolean = false; private var currentObject:IGameObject; public function DonationAlertModel() { super(); } public function objectLoaded() : void { this.currentObject = object; lobbyLayoutService.addEventListener(LobbyLayoutServiceEvent.END_LAYOUT_SWITCH,getFunctionWrapper(this.onEndLayoutSwitch)); OSGi.getInstance().registerService(ThanksForDonationFormService,this); } private function onEndLayoutSwitch(param1:LobbyLayoutServiceEvent) : void { if(param1.state != LayoutState.BATTLE) { this.showAlertIfPossible(); } } public function objectUnloaded() : void { OSGi.getInstance().unregisterService(ThanksForDonationFormService); lobbyLayoutService.removeEventListener(LobbyLayoutServiceEvent.END_LAYOUT_SWITCH,getFunctionWrapper(this.onEndLayoutSwitch)); this.currentObject = null; } private function showAlertIfPossible() : void { if(this.window == null && this.goods.length > 0 && lobbyLayoutService.getCurrentState() != LayoutState.BATTLE && !lobbyLayoutService.isSwitchInProgress()) { this.window = this.createForm(this.goods,this.showEmailBlock); this.confirmTime = this.time; this.goods.length = 0; this.show(); } paymentCompleteService.paymentCompleted(); } public function showDonationAlert(param1:DonationData) : void { this.updateData(param1); this.showAlertIfPossible(); } public function showDonationAlertWithEmailBlock(param1:DonationData) : void { this.showEmailBlock = true; this.updateData(param1); this.showAlertIfPossible(); } public function getThanksForPurchaseForm(param1:Vector.<GoodInfoData>, param2:Boolean) : ThanksForPurchaseWindow { var form:ThanksForPurchaseWindow = null; var items:Vector.<GoodInfoData> = param1; var requiredEmail:Boolean = param2; try { object = this.currentObject; form = this.createForm(items,requiredEmail); } finally { popObject(); } return form; } private function createForm(param1:Vector.<GoodInfoData>, param2:Boolean) : ThanksForPurchaseWindow { var local3:BitmapData = null; if(param2) { local3 = getInitParam().imageWithEmail.data; } else { local3 = getInitParam().imageWithoutEmail.data; } return new ThanksForPurchaseWindow(local3,param1,param2); } private function updateData(param1:DonationData) : void { var local2:GoodInfoData = null; var local3:GoodInfoData = null; this.time = param1.time; for each(local2 in param1.goods) { local3 = this.findGood(local2.name); if(local3 == null) { this.goods.push(local2); } else { local3.count += local2.count; } } } private function findGood(param1:String) : GoodInfoData { var local2:GoodInfoData = null; for each(local2 in this.goods) { if(param1 == local2.name) { return local2; } } return null; } public function showEmailIsBusy(param1:String) : void { this.window.showEmailIsBusy(param1); } public function showEmailIsForbidden(param1:String) : void { this.window.showEmailIsForbidden(param1); } public function showEmailIsFree(param1:String) : void { this.window.showEmailIsFree(param1); } private function onClose(param1:Event) : void { this.window.removeEventListener(Event.CANCEL,getFunctionWrapper(this.onClose)); this.window.removeEventListener(EmailBlockRequestEvent.SEND_VALIDATE_EMAIL_REQUEST_EVENT,getFunctionWrapper(this.onValidateEmail)); if(this.window.hasEmailBlock) { server.confirmWithEmail(this.confirmTime,this.window.email); settingsService.setEmail(this.window.email,false); } else { server.confirm(this.confirmTime); } this.window.destroy(); this.window = null; this.showEmailBlock = false; if(this.goods.length > 0) { setTimeout(getFunctionWrapper(this.showAlertIfPossible),1000); } } private function show() : void { this.window.addInDialogLayer(); this.window.addEventListener(Event.CANCEL,getFunctionWrapper(this.onClose)); this.window.addEventListener(EmailBlockRequestEvent.SEND_VALIDATE_EMAIL_REQUEST_EVENT,getFunctionWrapper(this.onValidateEmail)); } private function onValidateEmail(param1:EmailBlockRequestEvent) : void { server.validateEmail(param1.email); } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.terminator.sfx { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.battlefield.models.tankparts.weapon.terminator.sfx.TerminatorSFXCC; public class VectorCodecTerminatorSFXCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecTerminatorSFXCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(TerminatorSFXCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = int(LengthCodecHelper.decodeLength(param1)); var local3:Vector.<TerminatorSFXCC> = new Vector.<TerminatorSFXCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = TerminatorSFXCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:TerminatorSFXCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<TerminatorSFXCC> = Vector.<TerminatorSFXCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }
package alternativa.math { import flash.geom.Vector3D; public class Vector3 extends Vector3D { public static const ZERO:Vector3 = new Vector3(0,0,0); public static const X_AXIS:Vector3 = new Vector3(1,0,0); public static const Y_AXIS:Vector3 = new Vector3(0,1,0); public static const Z_AXIS:Vector3 = new Vector3(0,0,1); public static const DOWN:Vector3 = new Vector3(0,0,-1); private var x_:Number; private var y_:Number; private var z_:Number; public function Vector3(x:Number = 0, y:Number = 0, z:Number = 0) { super(); this.x = x; this.y = y; this.z = z; } public static function interpolate(param1:Number, param2:Vector3, param3:Vector3, param4:Vector3) : void { param4.x = param2.x + param1 * (param3.x - param2.x); param4.y = param2.y + param1 * (param3.y - param2.y); param4.z = param2.z + param1 * (param3.z - param2.z); } public static function distanceBetween(param1:Vector3, param2:Vector3) : Number { var _loc3_:Number = param1.x - param2.x; var _loc4_:Number = param1.y - param2.y; var _loc5_:Number = param1.z - param2.z; return Math.sqrt(_loc3_ * _loc3_ + _loc4_ * _loc4_ + _loc5_ * _loc5_); } public function vLength() : Number { return Math.sqrt(x * x + y * y + z * z); } public function vLengthSqr() : Number { return x * x + y * y + z * z; } public function vSetLength(length:Number) : Vector3 { var k:Number = NaN; var d:Number = x * x + y * y + z * z; if(d == 0) { x = length; } else { k = length / Math.sqrt(x * x + y * y + z * z); x *= k; y *= k; z *= k; } return this; } public function vNormalize() : Vector3 { var d:Number = x * x + y * y + z * z; if(d == 0) { x = 1; } else { d = Math.sqrt(d); x /= d; y /= d; z /= d; } return this; } public function vAdd(v:Vector3) : Vector3 { x += v.x; y += v.y; z += v.z; return this; } public function vRemove(v:Vector3) : Vector3 { x -= v.x; y -= v.y; z -= v.z; return this; } public function vAddScaled(k:Number, v:Vector3) : Vector3 { x += k * v.x; y += k * v.y; z += k * v.z; return this; } public function vSubtract(v:Vector3) : Vector3 { x -= v.x; y -= v.y; z -= v.z; return this; } public function vSum(a:Vector3, b:Vector3) : Vector3 { x = a.x + b.x; y = a.y + b.y; z = a.z + b.z; return this; } public function vDiff(a:Vector3, b:Vector3) : Vector3 { x = a.x - b.x; y = a.y - b.y; z = a.z - b.z; return this; } public function vCosAngle(v:Vector3) : Number { return (x * v.x + y * v.y + z * v.z) / (Math.sqrt(x * x + y * y + z * z) * Math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)); } public function vScale(k:Number) : Vector3 { x *= k; y *= k; z *= k; return this; } public function vReverse() : Vector3 { x = -x; y = -y; z = -z; return this; } public function distanceToSquared(param1:Vector3) : Number { var _loc2_:Number = this.x - param1.x; var _loc3_:Number = this.y - param1.y; var _loc4_:Number = this.z - param1.z; return _loc2_ * _loc2_ + _loc3_ * _loc3_ + _loc4_ * _loc4_; } public function vDot(v:Vector3) : Number { return x * v.x + y * v.y + z * v.z; } public function vCross(v:Vector3) : Vector3 { var xx:Number = y * v.z - z * v.y; var yy:Number = z * v.x - x * v.z; var zz:Number = x * v.y - y * v.x; x = xx; y = yy; z = zz; return this; } public function vCross2(a:Vector3, b:Vector3) : Vector3 { x = a.y * b.z - a.z * b.y; y = a.z * b.x - a.x * b.z; z = a.x * b.y - a.y * b.x; return this; } public function vTransformBy3(m:Matrix3) : Vector3 { var xx:Number = x; var yy:Number = y; var zz:Number = z; x = m.a * xx + m.b * yy + m.c * zz; y = m.e * xx + m.f * yy + m.g * zz; z = m.i * xx + m.j * yy + m.k * zz; return this; } public function vTransformBy3Tr(m:Matrix3) : Vector3 { var xx:Number = x; var yy:Number = y; var zz:Number = z; x = m.a * xx + m.e * yy + m.i * zz; y = m.b * xx + m.f * yy + m.j * zz; z = m.c * xx + m.g * yy + m.k * zz; return this; } public function vTransformBy4(m:Matrix4) : Vector3 { var xx:Number = x; var yy:Number = y; var zz:Number = z; x = m.a * xx + m.b * yy + m.c * zz + m.d; y = m.e * xx + m.f * yy + m.g * zz + m.h; z = m.i * xx + m.j * yy + m.k * zz + m.l; return this; } public function vTransformInverseBy4(m:Matrix4) : Vector3 { var xx:Number = x - m.d; var yy:Number = y - m.h; var zz:Number = z - m.l; x = m.a * xx + m.e * yy + m.i * zz; y = m.b * xx + m.f * yy + m.j * zz; z = m.c * xx + m.g * yy + m.k * zz; return this; } public function vDeltaTransformBy4(m:Matrix4) : Vector3 { var xx:Number = x; var yy:Number = y; var zz:Number = z; x = m.a * xx + m.b * yy + m.c * zz; y = m.e * xx + m.f * yy + m.g * zz; z = m.i * xx + m.j * yy + m.k * zz; return this; } public function vReset(x:Number = 0, y:Number = 0, z:Number = 0) : Vector3 { this.x = x; this.y = y; this.z = z; return this; } public function vCopy(v:Vector3) : Vector3 { x = v.x; y = v.y; z = v.z; return this; } public function vClone() : Vector3 { return new Vector3(x,y,z); } public function toVector3D(result:Vector3D) : Vector3D { result.x = x; result.y = y; result.z = z; return result; } public function interpolate(param1:Number, param2:Vector3, param3:Vector3) : void { this.x = param2.x + param1 * (param3.x - param2.x); this.y = param2.y + param1 * (param3.y - param2.y); this.z = param2.z + param1 * (param3.z - param2.z); } public function copyFromVector3D(source:Vector3D) : Vector3 { x = source.x; y = source.y; z = source.z; return this; } override public function copyFrom(source:Vector3D) : void { x = source.x; y = source.y; z = source.z; } public function lengthSqr() : Number { return this.x * this.x + this.y * this.y + this.z * this.z; } public function scale(param1:Number) : Vector3 { this.x *= param1; this.y *= param1; this.z *= param1; return this; } public function reset(param1:Number = 0, param2:Number = 0, param3:Number = 0) : Vector3 { this.x = param1; this.y = param2; this.z = param3; return this; } public function distanceTo(param1:Vector3) : Number { var _loc2_:Number = this.x - param1.x; var _loc3_:Number = this.y - param1.y; var _loc4_:Number = this.z - param1.z; return Math.sqrt(_loc2_ * _loc2_ + _loc3_ * _loc3_ + _loc4_ * _loc4_); } override public function toString() : String { return "Vector3(" + x + ", " + y + ", " + z + ")"; } } }
package com.alternativaplatform.client.models.core.users.model.entrance { import scpacker.Base; public class EntranceModelBase extends Base { public function EntranceModelBase() { super(); } } }
package alternativa.tanks.models.battle.gui.inventory { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.models.battle.gui.inventory.HudInventoryIcon_overdriveBg2xClass.png")] public class HudInventoryIcon_overdriveBg2xClass extends BitmapAsset { public function HudInventoryIcon_overdriveBg2xClass() { super(); } } }
package _codec.projects.tanks.client.panel.model.shop.crystalpackage { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.panel.model.shop.crystalpackage.CrystalPackageCC; public class CodecCrystalPackageCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_bonusCrystals:ICodec; private var codec_crystals:ICodec; private var codec_premiumDurationInDays:ICodec; public function CodecCrystalPackageCC() { super(); } public function init(param1:IProtocol) : void { this.codec_bonusCrystals = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_crystals = param1.getCodec(new TypeCodecInfo(int,false)); this.codec_premiumDurationInDays = param1.getCodec(new TypeCodecInfo(int,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:CrystalPackageCC = new CrystalPackageCC(); local2.bonusCrystals = this.codec_bonusCrystals.decode(param1) as int; local2.crystals = this.codec_crystals.decode(param1) as int; local2.premiumDurationInDays = this.codec_premiumDurationInDays.decode(param1) as int; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:CrystalPackageCC = CrystalPackageCC(param2); this.codec_bonusCrystals.encode(param1,local3.bonusCrystals); this.codec_crystals.encode(param1,local3.crystals); this.codec_premiumDurationInDays.encode(param1,local3.premiumDurationInDays); } } }
package alternativa.tanks.model.item.properties { import projects.tanks.client.commons.types.ItemGarageProperty; public interface ItemPropertyValue { function getValue(param1:int = 0) : String; function getProperty() : ItemGarageProperty; } }
package _codec.projects.tanks.client.commons.types { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import projects.tanks.client.commons.types.ItemGarageProperty; public class CodecItemGarageProperty implements ICodec { public function CodecItemGarageProperty() { super(); } public function init(param1:IProtocol) : void { } public function decode(param1:ProtocolBuffer) : Object { var local2:ItemGarageProperty = null; var local3:int = int(param1.reader.readInt()); switch(local3) { case 0: local2 = ItemGarageProperty.HULL_ARMOR; break; case 1: local2 = ItemGarageProperty.HULL_SPEED; break; case 2: local2 = ItemGarageProperty.HULL_TURN_SPEED; break; case 3: local2 = ItemGarageProperty.HULL_POWER; break; case 4: local2 = ItemGarageProperty.HULL_MASS; break; case 5: local2 = ItemGarageProperty.ALL_RESISTANCE; break; case 6: local2 = ItemGarageProperty.FIREBIRD_RESISTANCE; break; case 7: local2 = ItemGarageProperty.SMOKY_RESISTANCE; break; case 8: local2 = ItemGarageProperty.TWINS_RESISTANCE; break; case 9: local2 = ItemGarageProperty.RAILGUN_RESISTANCE; break; case 10: local2 = ItemGarageProperty.ISIS_RESISTANCE; break; case 11: local2 = ItemGarageProperty.MINE_RESISTANCE; break; case 12: local2 = ItemGarageProperty.THUNDER_RESISTANCE; break; case 13: local2 = ItemGarageProperty.FREEZE_RESISTANCE; break; case 14: local2 = ItemGarageProperty.RICOCHET_RESISTANCE; break; case 15: local2 = ItemGarageProperty.SHAFT_RESISTANCE; break; case 16: local2 = ItemGarageProperty.SHOTGUN_RESISTANCE; break; case 17: local2 = ItemGarageProperty.MACHINE_GUN_RESISTANCE; break; case 18: local2 = ItemGarageProperty.ROCKET_LAUNCHER_RESISTANCE; break; case 19: local2 = ItemGarageProperty.ARTILLERY_RESISTANCE; break; case 20: local2 = ItemGarageProperty.GAUSS_RESISTANCE; break; case 21: local2 = ItemGarageProperty.DAMAGE; break; case 22: local2 = ItemGarageProperty.DAMAGE_PER_SECOND; break; case 23: local2 = ItemGarageProperty.WEAPON_COOLDOWN_TIME; break; case 24: local2 = ItemGarageProperty.AIMING_MODE_COOLDOWN_TIME; break; case 25: local2 = ItemGarageProperty.CRITICAL_HIT_CHANCE; break; case 26: local2 = ItemGarageProperty.CRITICAL_HIT_DAMAGE; break; case 27: local2 = ItemGarageProperty.SHOT_RANGE; break; case 28: local2 = ItemGarageProperty.TURRET_TURN_SPEED; break; case 29: local2 = ItemGarageProperty.AIMING_ERROR; break; case 30: local2 = ItemGarageProperty.SHOT_AREA; break; case 31: local2 = ItemGarageProperty.CONE_ANGLE; break; case 32: local2 = ItemGarageProperty.CHARGING_TIME; break; case 33: local2 = ItemGarageProperty.FIRE_DAMAGE; break; case 34: local2 = ItemGarageProperty.WEAPON_WEAKENING_COEFF; break; case 35: local2 = ItemGarageProperty.ISIS_DAMAGE; break; case 36: local2 = ItemGarageProperty.ISIS_HEALING_PER_SECOND; break; case 37: local2 = ItemGarageProperty.AIMING_MODE_DAMAGE; break; case 38: local2 = ItemGarageProperty.AIMING_WEAPON_DISCHARGE_RATE; break; case 39: local2 = ItemGarageProperty.SHAFT_AIMED_SHOT_IMPACT; break; case 40: local2 = ItemGarageProperty.SHAFT_TARGETING_SPEED; break; case 41: local2 = ItemGarageProperty.SHAFT_ARCADE_DAMAGE; break; case 42: local2 = ItemGarageProperty.GAUSS_AIMING_MODE_DAMAGE; break; case 43: local2 = ItemGarageProperty.WEAPON_IMPACT_FORCE; break; case 44: local2 = ItemGarageProperty.WEAPON_KICKBACK; break; case 45: local2 = ItemGarageProperty.SHELL_SPEED; break; case 46: local2 = ItemGarageProperty.WEAPON_CHARGE_RATE; break; case 47: local2 = ItemGarageProperty.WEAPON_MIN_DAMAGE_PERCENT; break; case 48: local2 = ItemGarageProperty.THUNDER_MIN_SPLASH_DAMAGE_PERCENT; break; case 49: local2 = ItemGarageProperty.DEPENDENCY_FIRST_AID_SEC; break; case 50: local2 = ItemGarageProperty.DEPENDENCY_DOUBLE_ARMOR_SEC; break; case 51: local2 = ItemGarageProperty.DEPENDENCY_DOUBLE_DAMAGE_SEC; break; case 52: local2 = ItemGarageProperty.DEPENDENCY_NITRO_SEC; break; case 53: local2 = ItemGarageProperty.DEPENDENCY_MINE_SEC; break; case 54: local2 = ItemGarageProperty.DEPENDENCY_DROPPABLE_GOLD_SEC; break; case 55: local2 = ItemGarageProperty.COOLDOWN_FIRST_AID_SEC; break; case 56: local2 = ItemGarageProperty.COOLDOWN_DOUBLE_ARMOR_SEC; break; case 57: local2 = ItemGarageProperty.COOLDOWN_DOUBLE_DAMAGE_SEC; break; case 58: local2 = ItemGarageProperty.COOLDOWN_NITRO_SEC; break; case 59: local2 = ItemGarageProperty.COOLDOWN_MINE_SEC; break; case 60: local2 = ItemGarageProperty.COOLDOWN_DROPPABLE_GOLD_SEC; break; case 61: local2 = ItemGarageProperty.DURATION_FIRST_AID_SEC; break; case 62: local2 = ItemGarageProperty.DURATION_DOUBLE_ARMOR_SEC; break; case 63: local2 = ItemGarageProperty.DURATION_DOUBLE_DAMAGE_SEC; break; case 64: local2 = ItemGarageProperty.DURATION_NITRO_SEC; break; case 65: local2 = ItemGarageProperty.ATTACK_EFFECT; break; case 66: local2 = ItemGarageProperty.FIRST_AID_EFFECT_INSTANT; break; case 67: local2 = ItemGarageProperty.FIRST_AID_EFFECT; break; case 68: local2 = ItemGarageProperty.PROTECTION_EFFECT; break; case 69: local2 = ItemGarageProperty.SPEED_EFFECT; break; case 70: local2 = ItemGarageProperty.SHOTGUN_IMPACT_FORCE; break; case 71: local2 = ItemGarageProperty.DISCHARGE_SPEED; break; case 72: local2 = ItemGarageProperty.FREEZE_PER_TICK; break; case 73: local2 = ItemGarageProperty.VERTICAL_ANGLES; break; case 74: local2 = ItemGarageProperty.DRONE_RELOAD; break; case 75: local2 = ItemGarageProperty.DRONE_REPAIR_HEALTH; break; case 76: local2 = ItemGarageProperty.DRONE_INVENTORY; break; case 77: local2 = ItemGarageProperty.DRONE_INVENTORY_ADD; break; case 78: local2 = ItemGarageProperty.DRONE_BONUS_ADD; break; case 79: local2 = ItemGarageProperty.DRONE_FIRST_AID_BONUS_ADD; break; case 80: local2 = ItemGarageProperty.DRONE_OVERDRIVE_BOOST; break; case 81: local2 = ItemGarageProperty.DRONE_DEFEND; break; case 82: local2 = ItemGarageProperty.DRONE_ARMOR_BOOST; break; case 83: local2 = ItemGarageProperty.DRONE_MINE; break; case 84: local2 = ItemGarageProperty.DRONE_ADDITIONAL_MINES; break; case 85: local2 = ItemGarageProperty.DRONE_MINES_ACTIVATION_DELAY; break; case 86: local2 = ItemGarageProperty.DRONE_MINES_PLACEMENT_RADIUS; break; case 87: local2 = ItemGarageProperty.DRONE_INVENTORY_COOLDOWN_BOOST; break; case 88: local2 = ItemGarageProperty.DRONE_POWER_BOOST; break; case 89: local2 = ItemGarageProperty.DRONE_POWER_DURATION; break; case 90: local2 = ItemGarageProperty.DRONE_CRITICAL_HEALTH; break; case 91: local2 = ItemGarageProperty.DRONE_REPAIR_RADIUS; break; case 92: local2 = ItemGarageProperty.DRONE_INVENTORY_RADIUS; break; case 93: local2 = ItemGarageProperty.DRONE_COOLDOWN_RADIUS; break; case 94: local2 = ItemGarageProperty.DRONE_CONSTANT_ARMOR_PERCENT; break; case 95: local2 = ItemGarageProperty.DRONE_CONSTANT_POWER_PERCENT; break; case 96: local2 = ItemGarageProperty.ULTIMATE_HEAL_HP; break; case 97: local2 = ItemGarageProperty.ULTIMATE_CHARGE_PER_SEC; break; case 98: local2 = ItemGarageProperty.ULTIMATE_CHARGE_PER_SCORE_POINT; break; case 99: local2 = ItemGarageProperty.ULTIMATE_SCORE_COOLDOWN_SEC; break; case 100: local2 = ItemGarageProperty.ULTIMATE_ACTIVATION_DISCHARGE_PER_SEC; } return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:int = int(param2.value); param1.writer.writeInt(local3); } } }
package alternativa.engine3d.loaders.collada { public namespace daeAlternativa3DInstance = "http://alternativaplatform.com/a3d/Instance"; }
package alternativa.tanks.battle.objects.tank.tankskin { import alternativa.engine3d.core.Face; import alternativa.engine3d.core.Object3D; import alternativa.engine3d.core.Shadow; import alternativa.engine3d.core.Vertex; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Mesh; import alternativa.math.Matrix4; import alternativa.math.Vector3; import alternativa.tanks.battle.BattleService; import alternativa.tanks.battle.objects.tank.tankskin.materialfactory.DefaultTankSkinMaterialsFactory; import alternativa.tanks.battle.objects.tank.tankskin.materialfactory.TankSkinMaterialsFactory; import alternativa.tanks.battle.objects.tank.tankskin.turret.CustomTurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretGeometryItem; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretSkin; import alternativa.tanks.battle.objects.tank.tankskin.turret.TurretSkinCacheItem; import alternativa.tanks.battle.scene3d.BattleScene3D; import alternativa.tanks.battle.scene3d.Object3DNames; import alternativa.tanks.models.tank.TankPartsRegistry; import alternativa.tanks.models.tank.hullcommon.HullCommon; import alternativa.tanks.services.colortransform.ColorTransformService; import alternativa.utils.TextureMaterialRegistry; import flash.geom.ColorTransform; import flash.geom.Vector3D; import platform.client.fp10.core.resource.types.TextureResource; import platform.client.fp10.core.type.IGameObject; import projects.tanks.clients.flash.commons.models.coloring.IColoring; import projects.tanks.clients.flash.resources.object3ds.IObject3DS; import projects.tanks.clients.flash.resources.resource.Tanks3DSResource; public class TankSkin { [Inject] public static var textureMaterialRegistry:TextureMaterialRegistry; [Inject] public static var colorTransformService:ColorTransformService; [Inject] public static var battleService:BattleService; private static const BASE_COLOR_TRANSFORM:ColorTransform = new ColorTransform(); private static const hullMatrix:Matrix4 = new Matrix4(); private static const tankPartsRegistry:TankPartsRegistry = new TankPartsRegistry(); public var targetColorTransformOffset:Number = 0; private var normalMaterials:SkinMaterials; private var deadMaterials:SkinMaterials; private var hullDescriptor:TankHullSkinCacheItem; private var hullMesh:Mesh; private var turretDescriptor:TurretSkinCacheItem; private var turretSkin:TurretSkin; private var colorTransform1:ColorTransform = new ColorTransform(); private var targetColorTransform:ColorTransform = new ColorTransform(); private var leftTrackSkin:TrackSkin; private var rightTrackSkin:TrackSkin; private var ambientShadow:Shadow; private var desiredColorTransform:ColorTransform = new ColorTransform(); private var tankSkinMaterialFactory:TankSkinMaterialsFactory = new DefaultTankSkinMaterialsFactory(); private var heatColorTransform:ColorTransform; private var frostColorTransform:ColorTransform; public function TankSkin(param1:IGameObject, param2:IGameObject, param3:IGameObject) { super(); var local4:HullCommon = HullCommon(param1.adapt(HullCommon)); var local5:TextureResource = local4.getDeadColoring(); var local6:Tanks3DSResource = IObject3DS(param1.adapt(IObject3DS)).getResource3DS(); this.hullDescriptor = tankPartsRegistry.getHullDescriptor(local6); var local7:Tanks3DSResource = IObject3DS(param2.adapt(IObject3DS)).getResource3DS(); this.turretDescriptor = tankPartsRegistry.getTurretDescriptor(local7); this.hullMesh = this.cloneMesh(this.hullDescriptor.mesh); if(param2.hasModel(CustomTurretSkin)) { this.turretSkin = CustomTurretSkin(param2.adapt(CustomTurretSkin)).createSkin(local7); } else { this.turretSkin = new TurretSkin(local7); } this.turretSkin.setColorTransform(this.targetColorTransform); this.createTrackSkins(this.hullMesh); var local8:IColoring = IColoring(param3.adapt(IColoring)); this.normalMaterials = this.tankSkinMaterialFactory.createSkinMaterials(this,local8); this.deadMaterials = this.tankSkinMaterialFactory.createDeadSkinMaterials(this,local5); this.heatColorTransform = colorTransformService.getHeatColorAdjust(); this.frostColorTransform = colorTransformService.getFrostColorAdjust(); this.createAmbientShadow(); } private static function setIntermediateValue(param1:ColorTransform, param2:String, param3:ColorTransform, param4:ColorTransform, param5:Number) : void { var local6:Number = param4[param2] - param3[param2]; param1[param2] = param3[param2] + Math.abs(param5) * local6; } private static function copyColorTransform(param1:ColorTransform, param2:ColorTransform) : void { param2.redMultiplier = param1.redMultiplier; param2.greenMultiplier = param1.greenMultiplier; param2.blueMultiplier = param1.blueMultiplier; param2.alphaMultiplier = param1.alphaMultiplier; param2.redOffset = param1.redOffset; param2.greenOffset = param1.greenOffset; param2.blueOffset = param1.blueOffset; param2.alphaOffset = param1.alphaOffset; } private function createAmbientShadow() : void { this.ambientShadow = new Shadow(128,8,100,1,1,1118498,0.6); this.ambientShadow.direction = new Vector3D(0,0,-1); this.ambientShadow.offset = 90; this.ambientShadow.backFadeRange = 90; this.ambientShadow.addCaster(this.hullMesh); this.turretSkin.initShadow(this.ambientShadow); } public function setAlpha(param1:Number) : void { this.hullMesh.alpha = param1; this.turretSkin.alpha = param1; this.ambientShadow.alpha = param1 * 0.6; } public function getHullAlpha() : Number { return this.hullMesh.alpha; } public function dispose() : void { this.hullMesh.setMaterialToAllFaces(null); this.turretSkin.destroy(); this.setTracksMaterial(null,null); this.releaseMaterials(this.normalMaterials); this.releaseMaterials(this.deadMaterials); this.normalMaterials = null; this.deadMaterials = null; this.hullMesh = null; this.turretSkin = null; this.leftTrackSkin = null; this.rightTrackSkin = null; } private function releaseMaterials(param1:SkinMaterials) : void { textureMaterialRegistry.releaseMaterial(param1.hullMaterial); textureMaterialRegistry.releaseMaterial(param1.turretMaterial); textureMaterialRegistry.releaseMaterial(param1.leftTrackMaterial); textureMaterialRegistry.releaseMaterial(param1.rightTrackMaterial); } public function setNormalState() : void { this.hullMesh.setMaterialToAllFaces(this.normalMaterials.hullMaterial); this.turretSkin.setMaterials(this.normalMaterials.turretMaterial); this.setTracksMaterial(this.normalMaterials.leftTrackMaterial,this.normalMaterials.rightTrackMaterial); } public function setDeadState() : void { this.hullMesh.setMaterialToAllFaces(this.deadMaterials.hullMaterial); this.turretSkin.setMaterials(this.deadMaterials.turretMaterial); this.setTracksMaterial(this.deadMaterials.hullMaterial,this.deadMaterials.hullMaterial); this.resetColorTransform(); } private function setTracksMaterial(param1:Material, param2:Material) : void { this.leftTrackSkin.setMaterial(param1); this.rightTrackSkin.setMaterial(param2); } public function resetColorTransform() : void { this.targetColorTransformOffset = 0; this.colorTransform1.redMultiplier = 1; this.colorTransform1.greenMultiplier = 1; this.colorTransform1.blueMultiplier = 1; this.colorTransform1.redOffset = 0; this.colorTransform1.greenOffset = 0; this.colorTransform1.blueOffset = 0; copyColorTransform(this.colorTransform1,this.targetColorTransform); } public function setColorTransformByTemperature(param1:Number) : void { var local2:ColorTransform = null; if(param1 == 0) { local2 = BASE_COLOR_TRANSFORM; } else if(param1 < 0) { local2 = this.frostColorTransform; } else { local2 = this.heatColorTransform; } setIntermediateValue(this.desiredColorTransform,"redMultiplier",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.desiredColorTransform,"blueMultiplier",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.desiredColorTransform,"greenMultiplier",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.desiredColorTransform,"redOffset",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.desiredColorTransform,"blueOffset",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.desiredColorTransform,"greenOffset",BASE_COLOR_TRANSFORM,local2,param1); setIntermediateValue(this.targetColorTransform,"redMultiplier",this.targetColorTransform,this.desiredColorTransform,0.03); setIntermediateValue(this.targetColorTransform,"blueMultiplier",this.targetColorTransform,this.desiredColorTransform,0.03); setIntermediateValue(this.targetColorTransform,"greenMultiplier",this.targetColorTransform,this.desiredColorTransform,0.03); setIntermediateValue(this.targetColorTransform,"redOffset",this.targetColorTransform,this.desiredColorTransform,0.03); setIntermediateValue(this.targetColorTransform,"blueOffset",this.targetColorTransform,this.desiredColorTransform,0.03); setIntermediateValue(this.targetColorTransform,"greenOffset",this.targetColorTransform,this.desiredColorTransform,0.03); } public function addToScene() : void { var local1:BattleScene3D = battleService.getBattleScene3D(); local1.addObject(this.hullMesh); local1.addTurret(this.turretSkin); local1.addAmbientShadow(this.ambientShadow); } public function removeFromScene() : void { var local1:BattleScene3D = battleService.getBattleScene3D(); local1.removeObject(this.hullMesh); local1.removeTurret(this.turretSkin); local1.removeAmbientShadow(this.ambientShadow); } public function getHullMesh() : Mesh { return this.hullMesh; } public function getTurret3D() : Object3D { return this.turretSkin.getTurret3D(); } public function getBarrel3D() : Object3D { return this.turretSkin.getBarrel3D(); } public function getTurretSkin() : TurretSkin { return this.turretSkin; } public function getHullDescriptor() : TankHullSkinCacheItem { return this.hullDescriptor; } public function getTurretDescriptor() : TurretSkinCacheItem { return this.turretDescriptor; } public function getTurretGeometry() : Vector.<TurretGeometryItem> { return this.turretDescriptor.getGeometry(); } public function updateHullTransform(param1:Vector3, param2:Vector3) : void { if(this.hullDescriptor != null) { this.hullMesh.x = param1.x; this.hullMesh.y = param1.y; this.hullMesh.z = param1.z; this.hullMesh.rotationX = param2.x; this.hullMesh.rotationY = param2.y; this.hullMesh.rotationZ = param2.z; } } public function updateTurretTransform(param1:Number, param2:Number) : void { if(this.hullDescriptor != null && this.turretDescriptor != null) { hullMatrix.setMatrix(this.hullMesh.x,this.hullMesh.y,this.hullMesh.z,this.hullMesh.rotationX,this.hullMesh.rotationY,this.hullMesh.rotationZ); this.turretSkin.updateTurretTransform(hullMatrix,this.hullDescriptor,param1,param2); } } public function updateTracks(param1:Number, param2:Number) : void { this.leftTrackSkin.move(param1); this.rightTrackSkin.move(param2); } private function createTrackSkins(param1:Mesh) : void { var local2:Face = null; this.leftTrackSkin = new TrackSkin(); this.rightTrackSkin = new TrackSkin(); for each(local2 in param1.faces) { if(local2.material.name == "tracks") { this.addFaceToTrackSkin(local2); } } this.leftTrackSkin.init(); this.rightTrackSkin.init(); } private function addFaceToTrackSkin(param1:Face) : void { var local2:Vertex = param1.vertices[0]; if(local2.x < 0) { this.leftTrackSkin.addFace(param1); } else { this.rightTrackSkin.addFace(param1); } } private function cloneMesh(param1:Mesh) : Mesh { var local2:Mesh = Mesh(param1.clone()); local2.name = Object3DNames.TANK_PART; local2.colorTransform = this.targetColorTransform; local2.shadowMapAlphaThreshold = 0.1; local2.calculateVerticesNormalsBySmoothingGroups(0.01); return local2; } public function readGlobalFlagMountPoint(param1:Vector3, param2:Vector3) : void { var local4:Object3D = null; var local3:Matrix4 = TurretSkin.turretMatrix; local4 = this.turretSkin.getTurret3D(); local3.setMatrix(local4.x,local4.y,local4.z,local4.rotationX,local4.rotationY,local4.rotationZ); local3.transformVector(this.turretDescriptor.flagMountPoint,param1); param2.x = local4.rotationX; param2.y = local4.rotationY; param2.z = local4.rotationZ; } } }
package swfaddress { import flash.events.Event; public class SWFAddressEvent extends Event { public static const INIT:String = "init"; public static const CHANGE:String = "change"; private var _value:String; private var _path:String; private var _pathNames:Array; private var _parameters:Object; private var _parametersNames:Array; public function SWFAddressEvent(param1:String) { super(param1,false,false); } override public function get currentTarget() : Object { return SWFAddress; } override public function get type() : String { return super.type; } override public function get target() : Object { return SWFAddress; } public function get value() : String { if(this._value == null) { this._value = SWFAddress.getValue(); } return this._value; } public function get path() : String { if(this._path == null) { this._path = SWFAddress.getPath(); } return this._path; } public function get pathNames() : Array { if(this._pathNames == null) { this._pathNames = SWFAddress.getPathNames(); } return this._pathNames; } public function get parameters() : Object { var local1:int = 0; if(this._parameters == null) { this._parameters = new Object(); local1 = 0; while(local1 < this.parametersNames.length) { this._parameters[this.parametersNames[local1]] = SWFAddress.getParameter(this.parametersNames[local1]); local1++; } } return this._parameters; } public function get parametersNames() : Array { if(this._parametersNames == null) { this._parametersNames = SWFAddress.getParameterNames(); } return this._parametersNames; } override public function clone() : Event { return new SWFAddressEvent(this.type); } override public function toString() : String { return formatToString("SWFAddressEvent","type","bubbles","cancelable","eventPhase","value","path","pathNames","parameters","parametersNames"); } } }
package alternativa.tanks.model.item.shopabonement { import projects.tanks.client.commons.types.ShopCategoryEnum; [ModelInterface] public interface ShopAbonement { function getShopCategory() : ShopCategoryEnum; } }
package projects.tanks.client.panel.model.androidapprating { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; public class AndroidAppRatingModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:AndroidAppRatingModelServer; private var client:IAndroidAppRatingModelBase = IAndroidAppRatingModelBase(this); private var modelId:Long = Long.getLong(1012815736,604595236); private var _showDialogAppRatingId:Long = Long.getLong(384306161,1146565800); public function AndroidAppRatingModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new AndroidAppRatingModelServer(IModel(this)); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._showDialogAppRatingId: this.client.showDialogAppRating(); } } override public function get id() : Long { return this.modelId; } } }
package controls { import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.MouseEvent; public class DefaultIconButton extends DefaultButton { protected var _icon:Bitmap; private var _releaseIcon:BitmapData; private var _hoveredIcon:BitmapData; private var _pressedIcon:BitmapData; public function DefaultIconButton(param1:BitmapData, param2:BitmapData, param3:BitmapData) { super(); this.icon = param1; this._releaseIcon = param1; this._hoveredIcon = param2; this._pressedIcon = param3; this.width = 70; removeChild(stateUP); removeChild(stateDOWN); removeChild(stateOFF); removeChild(stateOVER); } public function set icon(param1:BitmapData) : void { this._icon = new Bitmap(param1); addChild(this._icon); this._icon.x = 3; this._icon.y = 3; this.width = _width; } override public function set width(param1:Number) : void { _width = int(param1); stateDOWN.width = stateOFF.width = stateOVER.width = stateUP.width = _width; if(this._icon != null) { _label.x = 20; _label.width = _width - 22; } else { _label.x = 2; _label.width = _width - 4; } } override protected function onMouseEvent(param1:MouseEvent) : void { if(enable) { switch(param1.type) { case MouseEvent.MOUSE_OVER: setState(2); this.icon = this._hoveredIcon; break; case MouseEvent.MOUSE_OUT: setState(1); this.icon = this._releaseIcon; break; case MouseEvent.MOUSE_DOWN: setState(3); this.icon = this._pressedIcon; break; case MouseEvent.MOUSE_UP: setState(1); this.icon = this._releaseIcon; } } } } }
package controls.rangicons { import mx.core.BitmapAsset; [ExcludeClass] public class RangIconNormal_p25 extends BitmapAsset { public function RangIconNormal_p25() { super(); } } }
package alternativa.init { import alternativa.osgi.CommonBundleActivator; import alternativa.tanks.models.effects.common.bonuscommon.BonusCommonModel; import alternativa.tanks.models.effects.crystal.CrystalBonusModel; import alternativa.tanks.models.effects.firstaid.FirstAidModel; import alternativa.tanks.models.longterm.LongTermBonusModel; import alternativa.tanks.models.sfx.colortransform.ColorTransformModel; import alternativa.tanks.models.sfx.flame.FlamethrowerSFXModel; import alternativa.tanks.models.sfx.healing.HealingGunSFXModel; import alternativa.tanks.models.sfx.shoot.gun.SmokySFXModel; import alternativa.tanks.models.sfx.shoot.plasma.PlasmaSFXModel; import alternativa.tanks.models.sfx.shoot.pumpkingun.PumpkingunSFXModel; import alternativa.tanks.models.sfx.shoot.railgun.RailgunSFXModel; import alternativa.tanks.models.sfx.shoot.ricochet.RicochetSFXModel; import alternativa.tanks.models.sfx.shoot.thunder.ThunderSFXModel; import alternativa.tanks.models.weapon.common.WeaponCommonModel; import alternativa.tanks.models.weapon.flamethrower.FlamethrowerModel; import alternativa.tanks.models.weapon.freeze.FreezeModel; import alternativa.tanks.models.weapon.freeze.FreezeSFXModel; import alternativa.tanks.models.weapon.gun.SmokyModel; import alternativa.tanks.models.weapon.healing.HealingGunModel; import alternativa.tanks.models.weapon.plasma.PlasmaModel; import alternativa.tanks.models.weapon.pumpkingun.PumpkinModel; import alternativa.tanks.models.weapon.railgun.RailgunModel; import alternativa.tanks.models.weapon.ricochet.RicochetModel; import alternativa.tanks.models.weapon.shared.shot.ShotModel; import alternativa.tanks.models.weapon.terminator.TerminatorModel; import alternativa.tanks.models.weapon.thunder.ThunderModel; import alternativa.tanks.models.weapon.weakening.WeaponWeakeningModel; public class TanksWarfareActivator extends CommonBundleActivator { public function TanksWarfareActivator() { super(); } override public function start(osgi:OSGi) : void { registerModel(new FirstAidModel(),osgi); registerModel(new BonusCommonModel(),osgi); registerModel(new LongTermBonusModel(),osgi); registerModel(new CrystalBonusModel(),osgi); registerModel(new WeaponCommonModel(),osgi); registerModel(new WeaponWeakeningModel(),osgi); registerModel(new ShotModel(),osgi); registerModel(new SmokyModel(),osgi); registerModel(new SmokySFXModel(),osgi); registerModel(new PlasmaModel(),osgi); registerModel(new PlasmaSFXModel(),osgi); registerModel(new FlamethrowerModel(),osgi); registerModel(new FlamethrowerSFXModel(),osgi); registerModel(new RailgunModel(),osgi); registerModel(new RailgunSFXModel(),osgi); registerModel(new TerminatorModel(),osgi); registerModel(new HealingGunModel(),osgi); registerModel(new HealingGunSFXModel(),osgi); registerModel(new ThunderModel(),osgi); registerModel(new ThunderSFXModel(),osgi); registerModel(new RicochetModel(),osgi); registerModel(new RicochetSFXModel(),osgi); registerModel(new PumpkinModel(),osgi); registerModel(new PumpkingunSFXModel(),osgi); registerModel(new FreezeModel(),osgi); registerModel(new FreezeSFXModel(),osgi); registerModel(new ColorTransformModel(),osgi); } } }
package projects.tanks.client.battleselect.model.battle { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.EnumCodecInfo; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; import projects.tanks.client.battleservice.model.types.BattleSuspicionLevel; public class BattleInfoModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:BattleInfoModelServer; private var client:IBattleInfoModelBase = IBattleInfoModelBase(this); private var modelId:Long = Long.getLong(678248814,-1039722970); private var _resetBattleNameId:Long = Long.getLong(1723702817,-1559950205); private var _roundFinishedId:Long = Long.getLong(2079393446,1872275759); private var _roundStartedId:Long = Long.getLong(1595490780,1527833154); private var _roundStarted_timeLeftInSecCodec:ICodec; private var _setBattleNameId:Long = Long.getLong(1955622129,800057322); private var _setBattleName_nameCodec:ICodec; private var _updateSuspicionId:Long = Long.getLong(1794766139,-788021385); private var _updateSuspicion_suspicionLevelCodec:ICodec; private var _updateUserSuspiciousStateId:Long = Long.getLong(571437576,1704127087); private var _updateUserSuspiciousState_userIdCodec:ICodec; private var _updateUserSuspiciousState_suspiciousCodec:ICodec; public function BattleInfoModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new BattleInfoModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(BattleInfoCC,false))); this._roundStarted_timeLeftInSecCodec = this._protocol.getCodec(new TypeCodecInfo(int,false)); this._setBattleName_nameCodec = this._protocol.getCodec(new TypeCodecInfo(String,false)); this._updateSuspicion_suspicionLevelCodec = this._protocol.getCodec(new EnumCodecInfo(BattleSuspicionLevel,false)); this._updateUserSuspiciousState_userIdCodec = this._protocol.getCodec(new TypeCodecInfo(Long,false)); this._updateUserSuspiciousState_suspiciousCodec = this._protocol.getCodec(new TypeCodecInfo(Boolean,false)); } protected function getInitParam() : BattleInfoCC { return BattleInfoCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { switch(param1) { case this._resetBattleNameId: this.client.resetBattleName(); break; case this._roundFinishedId: this.client.roundFinished(); break; case this._roundStartedId: this.client.roundStarted(int(this._roundStarted_timeLeftInSecCodec.decode(param2))); break; case this._setBattleNameId: this.client.setBattleName(String(this._setBattleName_nameCodec.decode(param2))); break; case this._updateSuspicionId: this.client.updateSuspicion(BattleSuspicionLevel(this._updateSuspicion_suspicionLevelCodec.decode(param2))); break; case this._updateUserSuspiciousStateId: this.client.updateUserSuspiciousState(Long(this._updateUserSuspiciousState_userIdCodec.decode(param2)),Boolean(this._updateUserSuspiciousState_suspiciousCodec.decode(param2))); } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.gui.foreignclan { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.gui.foreignclan.ForeignClanWindow_bitmapPlayersIcon.png")] public class ForeignClanWindow_bitmapPlayersIcon extends BitmapAsset { public function ForeignClanWindow_bitmapPlayersIcon() { super(); } } }
package projects.tanks.client.battlefield.models.battle.battlefield.facilities.facillity { public interface IFacilitySphericalZoneModelBase { } }
package projects.tanks.client.partners.impl.china.china3rdplatform.auth { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class China3rdPlatformLoginModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function China3rdPlatformLoginModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.model.item.buyable { [ModelInterface] public interface IBuyable { function getPriceWithoutDiscount() : int; function getPrice() : int; function isBuyable() : Boolean; } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapon.twins { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Float; import projects.tanks.client.battlefield.models.tankparts.weapon.twins.TwinsCC; public class CodecTwinsCC implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_shellRadius:ICodec; private var codec_speed:ICodec; public function CodecTwinsCC() { super(); } public function init(param1:IProtocol) : void { this.codec_shellRadius = param1.getCodec(new TypeCodecInfo(Float,false)); this.codec_speed = param1.getCodec(new TypeCodecInfo(Float,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:TwinsCC = new TwinsCC(); local2.shellRadius = this.codec_shellRadius.decode(param1) as Number; local2.speed = this.codec_speed.decode(param1) as Number; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:TwinsCC = TwinsCC(param2); this.codec_shellRadius.encode(param1,local3.shellRadius); this.codec_speed.encode(param1,local3.speed); } } }
package alternativa.engine3d.core { import alternativa.engine3d.alternativa3d; import alternativa.engine3d.lights.DirectionalLight; import alternativa.engine3d.lights.OmniLight; import alternativa.engine3d.lights.SpotLight; import alternativa.engine3d.lights.TubeLight; import alternativa.engine3d.materials.Material; import alternativa.engine3d.objects.Decal; import alternativa.engine3d.objects.Sprite3D; import alternativa.gfx.core.Device; import alternativa.gfx.core.IndexBufferResource; import alternativa.gfx.core.TextureResource; import alternativa.gfx.core.VertexBufferResource; import flash.display.Bitmap; import flash.display.BitmapData; import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.StageAlign; import flash.display3D.Context3DBlendFactor; import flash.display3D.Context3DClearMask; import flash.display3D.Context3DCompareMode; import flash.display3D.Context3DProgramType; import flash.display3D.Context3DStencilAction; import flash.display3D.Context3DTriangleFace; import flash.events.Event; import flash.geom.Point; import flash.geom.Rectangle; import flash.geom.Vector3D; import flash.system.System; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; import flash.utils.Dictionary; import flash.utils.getDefinitionByName; import flash.utils.getQualifiedClassName; import flash.utils.getQualifiedSuperclassName; import flash.utils.getTimer; use namespace alternativa3d; public class Camera3D extends Object3D { alternativa3d static var renderId:int = 0; private static const constantsAttributesCount:int = 8; private static const constantsOffset:int = 16; private static const constantsMaxTriangles:int = 18; private static const constants:Vector.<Number> = new Vector.<Number>(constantsMaxTriangles * 3 * constantsAttributesCount); private static const constantsVertexBuffer:VertexBufferResource = createConstantsVertexBuffer(constantsMaxTriangles * 3); private static const constantsIndexBuffer:IndexBufferResource = createConstantsIndexBuffer(constantsMaxTriangles * 3); public var view:View; public var fov:Number = 1.5707963267948966; public var nearClipping:Number = 1; public var farClipping:Number = 1000000; public var onRender:Function; alternativa3d var viewSizeX:Number; alternativa3d var viewSizeY:Number; alternativa3d var focalLength:Number; alternativa3d var correctionX:Number; alternativa3d var correctionY:Number; alternativa3d var lights:Vector.<Light3D> = new Vector.<Light3D>(); alternativa3d var lightsLength:int = 0; alternativa3d var occluders:Vector.<Vertex> = new Vector.<Vertex>(); alternativa3d var numOccluders:int; alternativa3d var occludedAll:Boolean; alternativa3d var numDraws:int; alternativa3d var numShadows:int; alternativa3d var numTriangles:int; alternativa3d var device:Device; alternativa3d var projection:Vector.<Number> = new Vector.<Number>(4); alternativa3d var correction:Vector.<Number> = new Vector.<Number>(4); alternativa3d var transform:Vector.<Number> = new Vector.<Number>(12); private var opaqueMaterials:Vector.<Material> = new Vector.<Material>(); private var opaqueVertexBuffers:Vector.<VertexBufferResource> = new Vector.<VertexBufferResource>(); private var opaqueIndexBuffers:Vector.<IndexBufferResource> = new Vector.<IndexBufferResource>(); private var opaqueFirstIndexes:Vector.<int> = new Vector.<int>(); private var opaqueNumsTriangles:Vector.<int> = new Vector.<int>(); private var opaqueObjects:Vector.<Object3D> = new Vector.<Object3D>(); private var opaqueCount:int = 0; private var skyMaterials:Vector.<Material> = new Vector.<Material>(); private var skyVertexBuffers:Vector.<VertexBufferResource> = new Vector.<VertexBufferResource>(); private var skyIndexBuffers:Vector.<IndexBufferResource> = new Vector.<IndexBufferResource>(); private var skyFirstIndexes:Vector.<int> = new Vector.<int>(); private var skyNumsTriangles:Vector.<int> = new Vector.<int>(); private var skyObjects:Vector.<Object3D> = new Vector.<Object3D>(); private var skyCount:int = 0; private var transparentFaceLists:Vector.<Face> = new Vector.<Face>(); private var transparentObjects:Vector.<Object3D> = new Vector.<Object3D>(); private var transparentCount:int = 0; private var transparentOpaqueFaceLists:Vector.<Face> = new Vector.<Face>(); private var transparentOpaqueObjects:Vector.<Object3D> = new Vector.<Object3D>(); private var transparentOpaqueCount:int = 0; private var transparentBatchObjects:Vector.<Object3D> = new Vector.<Object3D>(); private var decals:Vector.<Decal> = new Vector.<Decal>(); private var decalsCount:int = 0; alternativa3d var depthObjects:Vector.<Object3D> = new Vector.<Object3D>(); alternativa3d var depthCount:int = 0; alternativa3d var casterObjects:Vector.<Object3D> = new Vector.<Object3D>(); alternativa3d var casterCount:int = 0; alternativa3d var shadowAtlases:Array = new Array(); alternativa3d var receiversVertexBuffers:Vector.<VertexBufferResource>; alternativa3d var receiversIndexBuffers:Vector.<IndexBufferResource>; alternativa3d var gma:Number; alternativa3d var gmb:Number; alternativa3d var gmc:Number; alternativa3d var gmd:Number; alternativa3d var gme:Number; alternativa3d var gmf:Number; alternativa3d var gmg:Number; alternativa3d var gmh:Number; alternativa3d var gmi:Number; alternativa3d var gmj:Number; alternativa3d var gmk:Number; alternativa3d var gml:Number; alternativa3d var fogParams:Vector.<Number> = Vector.<Number>([1,1,0,1]); alternativa3d var fogFragment:Vector.<Number> = Vector.<Number>([0,0,0,1]); private var fragmentConst:Vector.<Number> = Vector.<Number>([0,0,0,1,0.5,0.5,0,1 / 4096]); private var shadows:Dictionary = new Dictionary(); private var shadowList:Vector.<Shadow> = new Vector.<Shadow>(); private var depthRenderer:DepthRenderer = new DepthRenderer(); alternativa3d var depthMap:TextureResource; alternativa3d var lightMap:TextureResource; private var depthParams:Vector.<Number> = Vector.<Number>([0,0,0,1]); private var ssaoParams:Vector.<Number> = Vector.<Number>([0,0,0,1]); private var lightTransform:Vector.<Number> = Vector.<Number>([0,0,0,1]); private var lightParams:Vector.<Number> = Vector.<Number>([0,0,0,1,0,0,0,1]); alternativa3d var omnies:Vector.<OmniLight> = new Vector.<OmniLight>(); alternativa3d var omniesCount:int = 0; alternativa3d var spots:Vector.<SpotLight> = new Vector.<SpotLight>(); alternativa3d var spotsCount:int = 0; alternativa3d var tubes:Vector.<TubeLight> = new Vector.<TubeLight>(); alternativa3d var tubesCount:int = 0; public var fogNear:Number = 0; public var fogFar:Number = 1000000; public var fogAlpha:Number = 0; public var fogColor:int = 8355711; public var softTransparency:Boolean = false; public var depthBufferScale:Number = 1; public var ssao:Boolean = false; public var ssaoRadius:Number = 100; public var ssaoRange:Number = 1000; public var ssaoColor:int = 0; public var ssaoAlpha:Number = 1; public var directionalLight:DirectionalLight; public var shadowMap:ShadowMap; public var ambientColor:int = 0; public var deferredLighting:Boolean = false; public var fogStrength:Number = 1; public var softTransparencyStrength:Number = 1; public var ssaoStrength:Number = 1; public var directionalLightStrength:Number = 1; public var shadowMapStrength:Number = 1; public var shadowsStrength:Number = 1; public var shadowsDistanceMultiplier:Number = 1; public var deferredLightingStrength:Number = 1; public var debug:Boolean = false; private var debugSet:Object = new Object(); private var _diagram:Sprite = this.createDiagram(); public var fpsUpdatePeriod:int = 10; public var timerUpdatePeriod:int = 10; private var fpsTextField:TextField; private var memoryTextField:TextField; private var drawsTextField:TextField; private var shadowsTextField:TextField; private var trianglesTextField:TextField; private var timerTextField:TextField; private var graph:Bitmap; private var rect:Rectangle; private var _diagramAlign:String = "TR"; private var _diagramHorizontalMargin:Number = 2; private var _diagramVerticalMargin:Number = 2; private var fpsUpdateCounter:int; private var previousFrameTime:int; private var previousPeriodTime:int; private var maxMemory:int; private var timerUpdateCounter:int; private var timeSum:int; private var timeCount:int; private var timer:int; private var firstVertex:Vertex = new Vertex(); private var firstFace:Face = new Face(); private var firstWrapper:Wrapper = new Wrapper(); alternativa3d var lastWrapper:Wrapper = this.firstWrapper; alternativa3d var lastVertex:Vertex = this.firstVertex; alternativa3d var lastFace:Face = this.firstFace; public function Camera3D() { super(); } private static function createConstantsVertexBuffer(param1:int) : VertexBufferResource { var local5:int = 0; var local2:Vector.<Number> = new Vector.<Number>(); var local3:int = 0; while(local3 < param1) { local2.push((local3 << 1) + constantsOffset); local3++; } var local4:int = 0; while(local4 < param1 << 1) { local5 = local4 * 4 + 3; constants[local5] = 1; local4++; } return new VertexBufferResource(local2,1); } private static function createConstantsIndexBuffer(param1:int) : IndexBufferResource { var local2:Vector.<uint> = new Vector.<uint>(); var local3:int = 0; while(local3 < param1) { local2.push(local3); local3++; } return new IndexBufferResource(local2); } public function addShadow(param1:Shadow) : void { this.shadows[param1] = true; } public function removeShadow(param1:Shadow) : void { delete this.shadows[param1]; } public function removeAllShadows() : void { this.shadows = new Dictionary(); } public function render() : void { var local1:int = 0; var local2:int = 0; var local3:int = 0; var local4:Shadow = null; var local5:Object3D = null; var local6:Light3D = null; var local7:ShadowAtlas = null; var local8:Boolean = false; var local9:Material = null; var local10:* = undefined; var local11:Decal = null; var local12:int = 0; var local13:int = 0; var local14:int = 0; var local15:TextureResource = null; var local16:Face = null; var local17:Object3D = null; var local18:Boolean = false; var local19:Boolean = false; var local20:int = 0; var local21:Sprite3D = null; var local22:Face = null; var local23:Face = null; var local24:Object3D = null; var local25:Sprite3D = null; this.alternativa3d::numDraws = 0; this.alternativa3d::numShadows = 0; this.alternativa3d::numTriangles = 0; if(this.view != null && this.view.alternativa3d::device != null && Boolean(this.view.alternativa3d::device.ready)) { ++alternativa3d::renderId; this.alternativa3d::device = this.view.alternativa3d::device; this.view.alternativa3d::configure(); if(this.nearClipping < 1) { this.nearClipping = 1; } if(this.farClipping > 1000000) { this.farClipping = 1000000; } this.alternativa3d::viewSizeX = this.view.alternativa3d::_width * 0.5; this.alternativa3d::viewSizeY = this.view.alternativa3d::_height * 0.5; this.alternativa3d::focalLength = Math.sqrt(this.alternativa3d::viewSizeX * this.alternativa3d::viewSizeX + this.alternativa3d::viewSizeY * this.alternativa3d::viewSizeY) / Math.tan(this.fov * 0.5); this.alternativa3d::correctionX = this.alternativa3d::viewSizeX / this.alternativa3d::focalLength; this.alternativa3d::correctionY = this.alternativa3d::viewSizeY / this.alternativa3d::focalLength; this.alternativa3d::projection[0] = 1 << this.view.zBufferPrecision; this.alternativa3d::projection[1] = 1; this.alternativa3d::projection[2] = this.farClipping / (this.farClipping - this.nearClipping); this.alternativa3d::projection[3] = this.nearClipping * this.farClipping / (this.nearClipping - this.farClipping); this.alternativa3d::composeCameraMatrix(); local5 = this; while(local5.alternativa3d::_parent != null) { local5 = local5.alternativa3d::_parent; local5.alternativa3d::composeMatrix(); alternativa3d::appendMatrix(local5); } this.alternativa3d::gma = alternativa3d::ma; this.alternativa3d::gmb = alternativa3d::mb; this.alternativa3d::gmc = alternativa3d::mc; this.alternativa3d::gmd = alternativa3d::md; this.alternativa3d::gme = alternativa3d::me; this.alternativa3d::gmf = alternativa3d::mf; this.alternativa3d::gmg = alternativa3d::mg; this.alternativa3d::gmh = alternativa3d::mh; this.alternativa3d::gmi = alternativa3d::mi; this.alternativa3d::gmj = alternativa3d::mj; this.alternativa3d::gmk = alternativa3d::mk; this.alternativa3d::gml = alternativa3d::ml; alternativa3d::invertMatrix(); this.alternativa3d::transform[0] = alternativa3d::ma; this.alternativa3d::transform[1] = alternativa3d::mb; this.alternativa3d::transform[2] = alternativa3d::mc; this.alternativa3d::transform[3] = alternativa3d::md; this.alternativa3d::transform[4] = alternativa3d::me; this.alternativa3d::transform[5] = alternativa3d::mf; this.alternativa3d::transform[6] = alternativa3d::mg; this.alternativa3d::transform[7] = alternativa3d::mh; this.alternativa3d::transform[8] = alternativa3d::mi; this.alternativa3d::transform[9] = alternativa3d::mj; this.alternativa3d::transform[10] = alternativa3d::mk; this.alternativa3d::transform[11] = alternativa3d::ml; this.alternativa3d::numOccluders = 0; this.alternativa3d::occludedAll = false; if(local5 != this && local5.visible) { this.alternativa3d::lightsLength = 0; local6 = (local5 as Object3DContainer).alternativa3d::lightList; while(local6 != null) { if(local6.visible) { local6.alternativa3d::calculateCameraMatrix(this); if(local6.alternativa3d::checkFrustumCulling(this)) { this.alternativa3d::lights[this.alternativa3d::lightsLength] = local6; ++this.alternativa3d::lightsLength; if(!this.view.alternativa3d::constrained && this.deferredLighting && this.deferredLightingStrength > 0) { if(local6 is OmniLight) { this.alternativa3d::omnies[this.alternativa3d::omniesCount] = local6 as OmniLight; ++this.alternativa3d::omniesCount; } else if(local6 is SpotLight) { this.alternativa3d::spots[this.alternativa3d::spotsCount] = local6 as SpotLight; ++this.alternativa3d::spotsCount; } else if(local6 is TubeLight) { this.alternativa3d::tubes[this.alternativa3d::tubesCount] = local6 as TubeLight; ++this.alternativa3d::tubesCount; } } } } local6 = local6.alternativa3d::nextLight; } local5.alternativa3d::appendMatrix(this); local5.alternativa3d::cullingInCamera(this,63); if(this.debug) { local1 = 0; while(local1 < this.alternativa3d::lightsLength) { (this.alternativa3d::lights[local1] as Light3D).alternativa3d::drawDebug(this); local1++; } } local8 = false; if(!this.view.alternativa3d::constrained && this.shadowsStrength > 0) { for(local10 in this.shadows) { local4 = local10; if(local4.alternativa3d::checkVisibility(this)) { local2 = local4.mapSize + local4.blur; local7 = this.alternativa3d::shadowAtlases[local2]; if(local7 == null) { local7 = new ShadowAtlas(local4.mapSize,local4.blur); this.alternativa3d::shadowAtlases[local2] = local7; } local7.alternativa3d::shadows[local7.alternativa3d::shadowsCount] = local4; ++local7.alternativa3d::shadowsCount; local8 = true; } } } this.alternativa3d::device.setCulling(Context3DTriangleFace.FRONT); this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.ONE,Context3DBlendFactor.ZERO); this.alternativa3d::device.setStencilActions(Context3DTriangleFace.NONE); this.alternativa3d::device.setStencilReferenceValue(0); if(local8) { this.alternativa3d::device.setCulling(Context3DTriangleFace.BACK); this.alternativa3d::device.setDepthTest(true,Context3DCompareMode.GREATER_EQUAL); this.alternativa3d::device.setProgram(Shadow.alternativa3d::getCasterProgram()); for each(local7 in this.alternativa3d::shadowAtlases) { if(local7.alternativa3d::shadowsCount > 0) { local7.alternativa3d::renderCasters(this); } } this.alternativa3d::device.setCulling(Context3DTriangleFace.FRONT); this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.ALWAYS); for each(local7 in this.alternativa3d::shadowAtlases) { if(local7.alternativa3d::shadowsCount > 0) { local7.alternativa3d::renderBlur(this); } } this.alternativa3d::device.setTextureAt(0,null); this.alternativa3d::device.setVertexBufferAt(1,null); } if(this.directionalLight != null) { this.directionalLight.alternativa3d::composeAndAppend(this); this.directionalLight.alternativa3d::calculateInverseMatrix(); } local5.alternativa3d::concatenatedAlpha = local5.alpha; local5.alternativa3d::concatenatedBlendMode = local5.blendMode; local5.alternativa3d::concatenatedColorTransform = local5.colorTransform; local5.alternativa3d::draw(this); this.alternativa3d::device.setDepthTest(true,Context3DCompareMode.LESS); if(!this.view.alternativa3d::constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.shadowMap.alternativa3d::calculateBounds(this); this.shadowMap.alternativa3d::render(this,this.alternativa3d::casterObjects,this.alternativa3d::casterCount); } this.alternativa3d::depthMap = null; this.alternativa3d::lightMap = null; if(!this.view.alternativa3d::constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0)) { this.depthRenderer.alternativa3d::render(this,this.view.alternativa3d::_width,this.view.alternativa3d::_height,this.depthBufferScale,this.ssao && this.ssaoStrength > 0,this.deferredLighting && this.deferredLightingStrength > 0,this.directionalLight != null && this.directionalLightStrength > 0 || this.shadowMap != null && this.shadowMapStrength > 0 ? 0 : 0.5,this.alternativa3d::depthObjects,this.alternativa3d::depthCount); if(this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0) { this.alternativa3d::depthMap = this.depthRenderer.alternativa3d::depthBuffer; } if(this.deferredLighting && this.deferredLightingStrength > 0) { this.alternativa3d::lightMap = this.depthRenderer.alternativa3d::lightBuffer; } } else { this.depthRenderer.alternativa3d::resetResources(); } if(local8 || !this.view.alternativa3d::constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0) || !this.view.alternativa3d::constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.alternativa3d::device.setRenderToBackBuffer(); } this.view.alternativa3d::clearArea(); this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,3,this.alternativa3d::projection,1); this.fragmentConst[0] = this.farClipping; this.fragmentConst[1] = this.farClipping / 255; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,17,this.fragmentConst,2); this.alternativa3d::correction[0] = this.view.alternativa3d::rect.width / this.alternativa3d::device.width; this.alternativa3d::correction[1] = this.view.alternativa3d::rect.height / this.alternativa3d::device.height; this.alternativa3d::correction[2] = (this.view.alternativa3d::rect.x * 2 + this.view.alternativa3d::rect.width - this.alternativa3d::device.width) / this.alternativa3d::device.width; this.alternativa3d::correction[3] = (this.view.alternativa3d::rect.y * 2 + this.view.alternativa3d::rect.height - this.alternativa3d::device.height) / this.alternativa3d::device.height; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,13,this.alternativa3d::correction,1); if(!this.view.alternativa3d::constrained && (this.softTransparency && this.softTransparencyStrength > 0 || this.ssao && this.ssaoStrength > 0 || this.deferredLighting && this.deferredLightingStrength > 0 || this.shadowMap != null && this.shadowMapStrength > 0)) { this.depthParams[0] = this.depthRenderer.alternativa3d::correctionX; this.depthParams[1] = this.depthRenderer.alternativa3d::correctionY; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,4,this.depthParams,1); if(this.ssao && this.ssaoStrength > 0) { this.ssaoParams[0] = (1 - 2 * (this.ssaoColor >> 16 & 0xFF) / 255) * this.ssaoAlpha * this.ssaoStrength; this.ssaoParams[1] = (1 - 2 * (this.ssaoColor >> 8 & 0xFF) / 255) * this.ssaoAlpha * this.ssaoStrength; this.ssaoParams[2] = (1 - 2 * (this.ssaoColor & 0xFF) / 255) * this.ssaoAlpha * this.ssaoStrength; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,12,this.ssaoParams,1); } } if(!this.view.alternativa3d::constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,6,this.shadowMap.alternativa3d::transform,4); this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,5,this.shadowMap.alternativa3d::params,5); } if(this.fogAlpha > 0 && this.fogStrength > 0) { this.alternativa3d::fogParams[2] = this.fogNear; this.alternativa3d::fogParams[3] = this.fogFar - this.fogNear; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,5,this.alternativa3d::fogParams,1); this.alternativa3d::fogFragment[0] = (this.fogColor >> 16 & 0xFF) / 255; this.alternativa3d::fogFragment[1] = (this.fogColor >> 8 & 0xFF) / 255; this.alternativa3d::fogFragment[2] = (this.fogColor & 0xFF) / 255; this.alternativa3d::fogFragment[3] = this.fogAlpha * this.fogStrength; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,2,this.alternativa3d::fogFragment,1); } if(!this.view.alternativa3d::constrained && this.directionalLight != null && this.directionalLightStrength > 0) { this.lightTransform[0] = -this.directionalLight.alternativa3d::imi; this.lightTransform[1] = -this.directionalLight.alternativa3d::imj; this.lightTransform[2] = -this.directionalLight.alternativa3d::imk; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,10,this.lightTransform,1); this.lightParams[0] = this.directionalLight.intensity * (this.directionalLight.color >> 16 & 0xFF) * 2 * this.directionalLightStrength / 255; this.lightParams[1] = this.directionalLight.intensity * (this.directionalLight.color >> 8 & 0xFF) * 2 * this.directionalLightStrength / 255; this.lightParams[2] = this.directionalLight.intensity * (this.directionalLight.color & 0xFF) * 2 * this.directionalLightStrength / 255; this.lightParams[4] = 1 + ((this.ambientColor >> 16 & 0xFF) * 2 / 255 - 1) * this.directionalLightStrength; this.lightParams[5] = 1 + ((this.ambientColor >> 8 & 0xFF) * 2 / 255 - 1) * this.directionalLightStrength; this.lightParams[6] = 1 + ((this.ambientColor & 0xFF) * 2 / 255 - 1) * this.directionalLightStrength; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,10,this.lightParams,2); } else if(!this.view.alternativa3d::constrained && this.shadowMap != null && this.shadowMapStrength > 0) { this.lightParams[0] = 0; this.lightParams[1] = 0; this.lightParams[2] = 0; this.lightParams[4] = 1; this.lightParams[5] = 1; this.lightParams[6] = 1; this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT,10,this.lightParams,2); } local1 = 0; while(local1 < this.opaqueCount) { local9 = this.opaqueMaterials[local1]; local9.alternativa3d::drawOpaque(this,this.opaqueVertexBuffers[local1],this.opaqueIndexBuffers[local1],this.opaqueFirstIndexes[local1],this.opaqueNumsTriangles[local1],this.opaqueObjects[local1]); local1++; } this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.LESS_EQUAL); local1 = 0; while(local1 < this.skyCount) { local9 = this.skyMaterials[local1]; local9.alternativa3d::drawOpaque(this,this.skyVertexBuffers[local1],this.skyIndexBuffers[local1],this.skyFirstIndexes[local1],this.skyNumsTriangles[local1],this.skyObjects[local1]); local1++; } this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.LESS); local1 = this.decalsCount - 1; while(local1 >= 0) { local11 = this.decals[local1]; if(local11.alternativa3d::concatenatedBlendMode != "normal") { this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE); } else { this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); } local11.alternativa3d::faceList.material.alternativa3d::drawOpaque(this,local11.alternativa3d::vertexBuffer,local11.alternativa3d::indexBuffer,0,local11.alternativa3d::numTriangles,local11); local1--; } if(local8) { this.alternativa3d::device.setTextureAt(0,null); this.alternativa3d::device.setTextureAt(1,null); this.alternativa3d::device.setTextureAt(2,null); this.alternativa3d::device.setTextureAt(3,null); this.alternativa3d::device.setTextureAt(5,null); this.alternativa3d::device.setVertexBufferAt(1,null); this.alternativa3d::device.setVertexBufferAt(2,null); local12 = 0; for each(local7 in this.alternativa3d::shadowAtlases) { local1 = 0; while(local1 < local7.alternativa3d::shadowsCount) { this.shadowList[local12] = local7.alternativa3d::shadows[local1]; local12++; local1++; } } this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.LESS); local15 = null; local1 = 0; while(local1 < local12) { if(local1 > 0) { this.alternativa3d::device.clear(0,0,0,0,1,0,Context3DClearMask.STENCIL); } this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.ZERO,Context3DBlendFactor.ONE); this.alternativa3d::device.setCulling(Context3DTriangleFace.NONE); this.alternativa3d::device.setStencilActions(Context3DTriangleFace.FRONT_AND_BACK,Context3DCompareMode.ALWAYS,Context3DStencilAction.INVERT); local13 = local1; local14 = 1; while(local13 < local1 + 8 && local13 < local12) { local4 = this.shadowList[local13]; if(!local4.alternativa3d::cameraInside) { this.alternativa3d::device.setStencilReferenceValue(local14,local14,local14); local4.alternativa3d::renderVolume(this); } local13++; local14 <<= 1; } this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); this.alternativa3d::device.setCulling(Context3DTriangleFace.FRONT); this.alternativa3d::device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.EQUAL); local13 = local1; local14 = 1; while(local13 < local1 + 8 && local13 < local12) { local4 = this.shadowList[local13]; if(local4.alternativa3d::texture != local15) { this.alternativa3d::device.setTextureAt(0,local4.alternativa3d::texture); local15 = local4.alternativa3d::texture; } if(!local4.alternativa3d::cameraInside) { this.alternativa3d::device.setStencilReferenceValue(local14,local14,local14); local4.alternativa3d::renderReceivers(this); } else { this.alternativa3d::device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.ALWAYS); local4.alternativa3d::renderReceivers(this); this.alternativa3d::device.setStencilActions(Context3DTriangleFace.BACK,Context3DCompareMode.EQUAL); } local13++; local14 <<= 1; } this.alternativa3d::device.setTextureAt(0,null); local15 = null; local1 += 8; } this.alternativa3d::device.setStencilActions(); this.alternativa3d::device.setStencilReferenceValue(0); } this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,13,this.alternativa3d::correction,1); this.alternativa3d::device.setCulling(Context3DTriangleFace.FRONT); local1 = 0; while(local1 < this.transparentOpaqueCount) { if(local1 < this.transparentOpaqueFaceLists.length && local1 < this.transparentOpaqueObjects.length) { this.transparentFaceLists[this.transparentCount] = this.transparentOpaqueFaceLists[local1]; this.transparentObjects[this.transparentCount] = this.transparentOpaqueObjects[local1]; ++this.transparentCount; } local1++; } this.transparentOpaqueCount = this.transparentCount - this.transparentOpaqueCount; this.alternativa3d::device.setDepthTest(true,Context3DCompareMode.LESS); local1 = this.transparentCount - 1; while(local1 >= 0) { if(local1 + 1 == this.transparentOpaqueCount) { this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.LESS); } local16 = this.transparentFaceLists[local1]; local17 = this.transparentObjects[local1]; if(local17.alternativa3d::concatenatedBlendMode != "normal") { this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE); } else { this.alternativa3d::device.setBlendFactors(Context3DBlendFactor.SOURCE_ALPHA,Context3DBlendFactor.ONE_MINUS_SOURCE_ALPHA); } local18 = local17 is Sprite3D; if(local18) { local20 = 0; local21 = Sprite3D(local17); local22 = local16; while(local22.alternativa3d::processNext != null) { local22.alternativa3d::distance = local20; local22 = local22.alternativa3d::processNext; } local22.alternativa3d::distance = local20; this.transparentBatchObjects[local20] = local17; local20++; local13 = local1 - 1; while(local13 >= 0) { local23 = this.transparentFaceLists[local13]; if(local16.material != local23.material) { break; } local24 = this.transparentObjects[local13]; if(!(local24 is Sprite3D)) { break; } local25 = Sprite3D(local24); if(local21.useLight != local25.useLight || local21.useShadowMap != local25.useShadowMap || Boolean(local21.alternativa3d::lighted) || Boolean(local25.alternativa3d::lighted) || local21.softAttenuation != local25.softAttenuation || local21.alternativa3d::concatenatedAlpha != local25.alternativa3d::concatenatedAlpha || local21.alternativa3d::concatenatedColorTransform != null || local25.alternativa3d::concatenatedColorTransform != null || local21.alternativa3d::concatenatedBlendMode != local25.alternativa3d::concatenatedBlendMode) { break; } local22.alternativa3d::processNext = local23; local22 = local23; while(local22.alternativa3d::processNext != null) { local22.alternativa3d::distance = local20; local22 = local22.alternativa3d::processNext; } local22.alternativa3d::distance = local20; this.transparentBatchObjects[local20] = local24; local20++; local1--; local13--; } } local19 = local18 && !Sprite3D(local17).depthTest; if(local19) { this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.ALWAYS); } this.drawTransparentList(local16,local17,local18); if(local19) { this.alternativa3d::device.setDepthTest(false,Context3DCompareMode.LESS); } local1--; } this.alternativa3d::device.setTextureAt(0,null); this.alternativa3d::device.setTextureAt(1,null); this.alternativa3d::device.setTextureAt(2,null); this.alternativa3d::device.setTextureAt(3,null); this.alternativa3d::device.setTextureAt(5,null); this.alternativa3d::device.setTextureAt(6,null); this.alternativa3d::device.setTextureAt(7,null); this.alternativa3d::device.setVertexBufferAt(1,null); this.alternativa3d::device.setVertexBufferAt(2,null); this.alternativa3d::device.setVertexBufferAt(3,null); this.alternativa3d::device.setVertexBufferAt(4,null); this.alternativa3d::device.setVertexBufferAt(5,null); this.alternativa3d::device.setVertexBufferAt(6,null); this.alternativa3d::device.setVertexBufferAt(7,null); this.opaqueMaterials.length = 0; this.opaqueVertexBuffers.length = 0; this.opaqueIndexBuffers.length = 0; this.opaqueFirstIndexes.length = 0; this.opaqueNumsTriangles.length = 0; this.opaqueObjects.length = 0; this.opaqueCount = 0; this.skyMaterials.length = 0; this.skyVertexBuffers.length = 0; this.skyIndexBuffers.length = 0; this.skyFirstIndexes.length = 0; this.skyNumsTriangles.length = 0; this.skyObjects.length = 0; this.skyCount = 0; this.transparentFaceLists.length = 0; this.transparentObjects.length = 0; this.transparentCount = 0; this.transparentOpaqueFaceLists.length = 0; this.transparentOpaqueObjects.length = 0; this.transparentOpaqueCount = 0; this.transparentBatchObjects.length = 0; this.decals.length = 0; this.decalsCount = 0; this.alternativa3d::depthObjects.length = 0; this.alternativa3d::depthCount = 0; this.alternativa3d::casterObjects.length = 0; this.alternativa3d::casterCount = 0; this.alternativa3d::omnies.length = 0; this.alternativa3d::omniesCount = 0; this.alternativa3d::spots.length = 0; this.alternativa3d::spotsCount = 0; this.alternativa3d::tubes.length = 0; this.alternativa3d::tubesCount = 0; for each(local7 in this.alternativa3d::shadowAtlases) { if(local7.alternativa3d::shadowsCount > 0) { local7.alternativa3d::clear(); } } this.alternativa3d::receiversVertexBuffers = null; this.alternativa3d::receiversIndexBuffers = null; this.alternativa3d::deferredDestroy(); this.alternativa3d::clearOccluders(); this.view.alternativa3d::onRender(this); if(this.onRender != null) { this.onRender(); } this.view.alternativa3d::present(); } else { this.view.alternativa3d::clearArea(); if(this.onRender != null) { this.onRender(); } this.view.alternativa3d::present(); } this.alternativa3d::device = null; } } private function drawTransparentList(param1:Face, param2:Object3D, param3:Boolean) : void { var local4:Vertex = null; var local5:Vertex = null; var local6:Vertex = null; var local7:Wrapper = null; var local8:Face = null; var local12:int = 0; var local13:Object3D = null; var local9:int = 0; var local10:int = 0; var local11:Material = param1.material; while(param1 != null) { local8 = param1.alternativa3d::processNext; param1.alternativa3d::processNext = null; local7 = param1.alternativa3d::wrapper; local4 = local7.alternativa3d::vertex; local7 = local7.alternativa3d::next; local5 = local7.alternativa3d::vertex; if(param3) { local12 = int(param1.alternativa3d::distance); local13 = this.transparentBatchObjects[local12]; local7 = local7.alternativa3d::next; while(local7 != null) { if(local10 == constantsMaxTriangles) { if(local11 != null) { this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,local10 * 6,false); local11.alternativa3d::drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,local10,param2,true); } local10 = 0; local9 = 0; } local6 = local7.alternativa3d::vertex; constants[local9] = local4.alternativa3d::cameraX; local9++; constants[local9] = local4.alternativa3d::cameraY; local9++; constants[local9] = local4.alternativa3d::cameraZ; local9++; constants[local9] = -local13.alternativa3d::md; local9++; constants[local9] = local4.u; local9++; constants[local9] = local4.v; local9++; constants[local9] = -local13.alternativa3d::mh; local9++; constants[local9] = -local13.alternativa3d::ml; local9++; constants[local9] = local5.alternativa3d::cameraX; local9++; constants[local9] = local5.alternativa3d::cameraY; local9++; constants[local9] = local5.alternativa3d::cameraZ; local9++; constants[local9] = -local13.alternativa3d::md; local9++; constants[local9] = local5.u; local9++; constants[local9] = local5.v; local9++; constants[local9] = -local13.alternativa3d::mh; local9++; constants[local9] = -local13.alternativa3d::ml; local9++; constants[local9] = local6.alternativa3d::cameraX; local9++; constants[local9] = local6.alternativa3d::cameraY; local9++; constants[local9] = local6.alternativa3d::cameraZ; local9++; constants[local9] = -local13.alternativa3d::md; local9++; constants[local9] = local6.u; local9++; constants[local9] = local6.v; local9++; constants[local9] = -local13.alternativa3d::mh; local9++; constants[local9] = -local13.alternativa3d::ml; local9++; local10++; local5 = local6; local7 = local7.alternativa3d::next; } } else { local7 = local7.alternativa3d::next; while(local7 != null) { if(local10 == constantsMaxTriangles) { if(local11 != null) { this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,local10 * 6,false); local11.alternativa3d::drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,local10,param2,true); } local10 = 0; local9 = 0; } local6 = local7.alternativa3d::vertex; constants[local9] = local4.alternativa3d::cameraX; local9++; constants[local9] = local4.alternativa3d::cameraY; local9++; constants[local9] = local4.alternativa3d::cameraZ; local9++; constants[local9] = local4.normalX; local9++; constants[local9] = local4.u; local9++; constants[local9] = local4.v; local9++; constants[local9] = local4.normalY; local9++; constants[local9] = local4.normalZ; local9++; constants[local9] = local5.alternativa3d::cameraX; local9++; constants[local9] = local5.alternativa3d::cameraY; local9++; constants[local9] = local5.alternativa3d::cameraZ; local9++; constants[local9] = local5.normalX; local9++; constants[local9] = local5.u; local9++; constants[local9] = local5.v; local9++; constants[local9] = local5.normalY; local9++; constants[local9] = local5.normalZ; local9++; constants[local9] = local6.alternativa3d::cameraX; local9++; constants[local9] = local6.alternativa3d::cameraY; local9++; constants[local9] = local6.alternativa3d::cameraZ; local9++; constants[local9] = local6.normalX; local9++; constants[local9] = local6.u; local9++; constants[local9] = local6.v; local9++; constants[local9] = local6.normalY; local9++; constants[local9] = local6.normalZ; local9++; local10++; local5 = local6; local7 = local7.alternativa3d::next; } } param1 = local8; } if(local10 > 0 && local11 != null) { this.alternativa3d::device.setProgramConstantsFromVector(Context3DProgramType.VERTEX,constantsOffset,constants,local10 * 6,false); local11.alternativa3d::drawTransparent(this,constantsVertexBuffer,constantsIndexBuffer,0,local10,param2,true); } } public function lookAt(param1:Number, param2:Number, param3:Number) : void { var local4:Number = param1 - this.x; var local5:Number = param2 - this.y; var local6:Number = param3 - this.z; rotationX = Math.atan2(local6,Math.sqrt(local4 * local4 + local5 * local5)) - Math.PI / 2; rotationY = 0; rotationZ = -Math.atan2(local4,local5); } public function projectGlobal(param1:Vector3D) : Vector3D { if(this.view == null) { throw new Error("It is necessary to have view set."); } this.alternativa3d::viewSizeX = this.view.alternativa3d::_width * 0.5; this.alternativa3d::viewSizeY = this.view.alternativa3d::_height * 0.5; this.alternativa3d::focalLength = Math.sqrt(this.alternativa3d::viewSizeX * this.alternativa3d::viewSizeX + this.alternativa3d::viewSizeY * this.alternativa3d::viewSizeY) / Math.tan(this.fov * 0.5); this.alternativa3d::composeCameraMatrix(); var local2:Object3D = this; while(local2.alternativa3d::_parent != null) { local2 = local2.alternativa3d::_parent; alternativa3d::tA.alternativa3d::composeMatrixFromSource(local2); alternativa3d::appendMatrix(alternativa3d::tA); } alternativa3d::invertMatrix(); var local3:Vector3D = new Vector3D(); local3.x = alternativa3d::ma * param1.x + alternativa3d::mb * param1.y + alternativa3d::mc * param1.z + alternativa3d::md; local3.y = alternativa3d::me * param1.x + alternativa3d::mf * param1.y + alternativa3d::mg * param1.z + alternativa3d::mh; local3.z = alternativa3d::mi * param1.x + alternativa3d::mj * param1.y + alternativa3d::mk * param1.z + alternativa3d::ml; local3.x = local3.x * this.alternativa3d::viewSizeX / local3.z + this.alternativa3d::viewSizeX; local3.y = local3.y * this.alternativa3d::viewSizeY / local3.z + this.alternativa3d::viewSizeY; return local3; } public function calculateRay(param1:Vector3D, param2:Vector3D, param3:Number, param4:Number) : void { if(this.view == null) { throw new Error("It is necessary to have view set."); } this.alternativa3d::viewSizeX = this.view.alternativa3d::_width * 0.5; this.alternativa3d::viewSizeY = this.view.alternativa3d::_height * 0.5; this.alternativa3d::focalLength = Math.sqrt(this.alternativa3d::viewSizeX * this.alternativa3d::viewSizeX + this.alternativa3d::viewSizeY * this.alternativa3d::viewSizeY) / Math.tan(this.fov * 0.5); param3 -= this.alternativa3d::viewSizeX; param4 -= this.alternativa3d::viewSizeY; var local5:Number = param3 * this.alternativa3d::focalLength / this.alternativa3d::viewSizeX; var local6:Number = param4 * this.alternativa3d::focalLength / this.alternativa3d::viewSizeY; var local7:Number = this.alternativa3d::focalLength; var local8:Number = local5 * this.nearClipping / this.alternativa3d::focalLength; var local9:Number = local6 * this.nearClipping / this.alternativa3d::focalLength; var local10:Number = this.nearClipping; this.alternativa3d::composeCameraMatrix(); var local11:Object3D = this; while(local11.alternativa3d::_parent != null) { local11 = local11.alternativa3d::_parent; alternativa3d::tA.alternativa3d::composeMatrixFromSource(local11); alternativa3d::appendMatrix(alternativa3d::tA); } param1.x = alternativa3d::ma * local8 + alternativa3d::mb * local9 + alternativa3d::mc * local10 + alternativa3d::md; param1.y = alternativa3d::me * local8 + alternativa3d::mf * local9 + alternativa3d::mg * local10 + alternativa3d::mh; param1.z = alternativa3d::mi * local8 + alternativa3d::mj * local9 + alternativa3d::mk * local10 + alternativa3d::ml; param2.x = alternativa3d::ma * local5 + alternativa3d::mb * local6 + alternativa3d::mc * local7; param2.y = alternativa3d::me * local5 + alternativa3d::mf * local6 + alternativa3d::mg * local7; param2.z = alternativa3d::mi * local5 + alternativa3d::mj * local6 + alternativa3d::mk * local7; var local12:Number = 1 / Math.sqrt(param2.x * param2.x + param2.y * param2.y + param2.z * param2.z); param2.x *= local12; param2.y *= local12; param2.z *= local12; } override public function clone() : Object3D { var local1:Camera3D = new Camera3D(); local1.clonePropertiesFrom(this); return local1; } override protected function clonePropertiesFrom(param1:Object3D) : void { var local3:* = undefined; super.clonePropertiesFrom(param1); var local2:Camera3D = param1 as Camera3D; this.fov = local2.fov; this.nearClipping = local2.nearClipping; this.farClipping = local2.farClipping; this.debug = local2.debug; this.fogNear = local2.fogNear; this.fogFar = local2.fogFar; this.fogAlpha = local2.fogAlpha; this.fogColor = local2.fogColor; this.softTransparency = local2.softTransparency; this.depthBufferScale = local2.depthBufferScale; this.ssao = local2.ssao; this.ssaoRadius = local2.ssaoRadius; this.ssaoRange = local2.ssaoRange; this.ssaoColor = local2.ssaoColor; this.ssaoAlpha = local2.ssaoAlpha; this.directionalLight = local2.directionalLight; this.shadowMap = local2.shadowMap; this.ambientColor = local2.ambientColor; this.deferredLighting = local2.deferredLighting; this.fogStrength = local2.fogStrength; this.softTransparencyStrength = local2.softTransparencyStrength; this.ssaoStrength = local2.ssaoStrength; this.directionalLightStrength = local2.directionalLightStrength; this.shadowMapStrength = local2.shadowMapStrength; this.shadowsStrength = local2.shadowsStrength; this.shadowsDistanceMultiplier = local2.shadowsDistanceMultiplier; this.deferredLightingStrength = local2.deferredLightingStrength; for(local3 in local2.shadows) { this.shadows[local3] = true; } } alternativa3d function addOpaque(param1:Material, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { this.opaqueMaterials[this.opaqueCount] = param1; this.opaqueVertexBuffers[this.opaqueCount] = param2; this.opaqueIndexBuffers[this.opaqueCount] = param3; this.opaqueFirstIndexes[this.opaqueCount] = param4; this.opaqueNumsTriangles[this.opaqueCount] = param5; this.opaqueObjects[this.opaqueCount] = param6; ++this.opaqueCount; } alternativa3d function addSky(param1:Material, param2:VertexBufferResource, param3:IndexBufferResource, param4:int, param5:int, param6:Object3D) : void { this.skyMaterials[this.skyCount] = param1; this.skyVertexBuffers[this.skyCount] = param2; this.skyIndexBuffers[this.skyCount] = param3; this.skyFirstIndexes[this.skyCount] = param4; this.skyNumsTriangles[this.skyCount] = param5; this.skyObjects[this.skyCount] = param6; ++this.skyCount; } alternativa3d function addTransparent(param1:Face, param2:Object3D) : void { this.transparentFaceLists[this.transparentCount] = param1; this.transparentObjects[this.transparentCount] = param2; ++this.transparentCount; } alternativa3d function addTransparentOpaque(param1:Face, param2:Object3D) : void { this.transparentOpaqueFaceLists[this.transparentOpaqueCount] = param1; this.transparentOpaqueObjects[this.transparentOpaqueCount] = param2; ++this.transparentOpaqueCount; } alternativa3d function addDecal(param1:Decal) : void { this.decals[this.decalsCount] = param1; ++this.decalsCount; } alternativa3d function composeCameraMatrix() : void { var local1:Number = this.alternativa3d::viewSizeX / this.alternativa3d::focalLength; var local2:Number = this.alternativa3d::viewSizeY / this.alternativa3d::focalLength; var local3:Number = Math.cos(rotationX); var local4:Number = Math.sin(rotationX); var local5:Number = Math.cos(rotationY); var local6:Number = Math.sin(rotationY); var local7:Number = Math.cos(rotationZ); var local8:Number = Math.sin(rotationZ); var local9:Number = local7 * local6; var local10:Number = local8 * local6; var local11:Number = local5 * scaleX; var local12:Number = local4 * scaleY; var local13:Number = local3 * scaleY; var local14:Number = local3 * scaleZ; var local15:Number = local4 * scaleZ; alternativa3d::ma = local7 * local11 * local1; alternativa3d::mb = (local9 * local12 - local8 * local13) * local2; alternativa3d::mc = local9 * local14 + local8 * local15; alternativa3d::md = x; alternativa3d::me = local8 * local11 * local1; alternativa3d::mf = (local10 * local12 + local7 * local13) * local2; alternativa3d::mg = local10 * local14 - local7 * local15; alternativa3d::mh = y; alternativa3d::mi = -local6 * scaleX * local1; alternativa3d::mj = local5 * local12 * local2; alternativa3d::mk = local5 * local14; alternativa3d::ml = z; var local16:Number = this.view.offsetX / this.alternativa3d::viewSizeX; var local17:Number = this.view.offsetY / this.alternativa3d::viewSizeY; alternativa3d::mc -= alternativa3d::ma * local16 + alternativa3d::mb * local17; alternativa3d::mg -= alternativa3d::me * local16 + alternativa3d::mf * local17; alternativa3d::mk -= alternativa3d::mi * local16 + alternativa3d::mj * local17; } public function addToDebug(param1:int, param2:*) : void { if(!this.debugSet[param1]) { this.debugSet[param1] = new Dictionary(); } this.debugSet[param1][param2] = true; } public function removeFromDebug(param1:int, param2:*) : void { var local3:* = undefined; if(Boolean(this.debugSet[param1])) { delete this.debugSet[param1][param2]; var local4:int = 0; var local5:* = this.debugSet[param1]; for(local3 in local5) { } if(!local3) { delete this.debugSet[param1]; } } } alternativa3d function checkInDebug(param1:Object3D) : int { var local4:Class = null; var local2:int = 0; var local3:int = 1; while(local3 <= 512) { if(Boolean(this.debugSet[local3])) { if(Boolean(this.debugSet[local3][Object3D]) || Boolean(this.debugSet[local3][param1])) { local2 |= local3; } else { local4 = getDefinitionByName(getQualifiedClassName(param1)) as Class; while(local4 != Object3D) { if(Boolean(this.debugSet[local3][local4])) { local2 |= local3; break; } local4 = Class(getDefinitionByName(getQualifiedSuperclassName(local4))); } } } local3 <<= 1; } return local2; } public function startTimer() : void { this.timer = getTimer(); } public function stopTimer() : void { this.timeSum += getTimer() - this.timer; ++this.timeCount; } public function get diagram() : DisplayObject { return this._diagram; } public function get diagramAlign() : String { return this._diagramAlign; } public function set diagramAlign(param1:String) : void { this._diagramAlign = param1; this.resizeDiagram(); } public function get diagramHorizontalMargin() : Number { return this._diagramHorizontalMargin; } public function set diagramHorizontalMargin(param1:Number) : void { this._diagramHorizontalMargin = param1; this.resizeDiagram(); } public function get diagramVerticalMargin() : Number { return this._diagramVerticalMargin; } public function set diagramVerticalMargin(param1:Number) : void { this._diagramVerticalMargin = param1; this.resizeDiagram(); } private function createDiagram() : Sprite { var diagram:Sprite = null; diagram = new Sprite(); diagram.mouseEnabled = false; diagram.mouseChildren = false; diagram.addEventListener(Event.ADDED_TO_STAGE,function():void { while(diagram.numChildren > 0) { diagram.removeChildAt(0); } fpsTextField = new TextField(); fpsTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421772); fpsTextField.autoSize = TextFieldAutoSize.LEFT; fpsTextField.text = "FPS:"; fpsTextField.selectable = false; fpsTextField.x = -3; fpsTextField.y = -5; diagram.addChild(fpsTextField); fpsTextField = new TextField(); fpsTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421772); fpsTextField.autoSize = TextFieldAutoSize.RIGHT; fpsTextField.text = Number(diagram.stage.frameRate).toFixed(2); fpsTextField.selectable = false; fpsTextField.x = -3; fpsTextField.y = -5; fpsTextField.width = 65; diagram.addChild(fpsTextField); timerTextField = new TextField(); timerTextField.defaultTextFormat = new TextFormat("Tahoma",10,26367); timerTextField.autoSize = TextFieldAutoSize.LEFT; timerTextField.text = "MS:"; timerTextField.selectable = false; timerTextField.x = -3; timerTextField.y = 4; diagram.addChild(timerTextField); timerTextField = new TextField(); timerTextField.defaultTextFormat = new TextFormat("Tahoma",10,26367); timerTextField.autoSize = TextFieldAutoSize.RIGHT; timerTextField.text = ""; timerTextField.selectable = false; timerTextField.x = -3; timerTextField.y = 4; timerTextField.width = 65; diagram.addChild(timerTextField); memoryTextField = new TextField(); memoryTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421568); memoryTextField.autoSize = TextFieldAutoSize.LEFT; memoryTextField.text = "MEM:"; memoryTextField.selectable = false; memoryTextField.x = -3; memoryTextField.y = 13; diagram.addChild(memoryTextField); memoryTextField = new TextField(); memoryTextField.defaultTextFormat = new TextFormat("Tahoma",10,13421568); memoryTextField.autoSize = TextFieldAutoSize.RIGHT; memoryTextField.text = bytesToString(System.totalMemory); memoryTextField.selectable = false; memoryTextField.x = -3; memoryTextField.y = 13; memoryTextField.width = 65; diagram.addChild(memoryTextField); drawsTextField = new TextField(); drawsTextField.defaultTextFormat = new TextFormat("Tahoma",10,52224); drawsTextField.autoSize = TextFieldAutoSize.LEFT; drawsTextField.text = "DRW:"; drawsTextField.selectable = false; drawsTextField.x = -3; drawsTextField.y = 22; diagram.addChild(drawsTextField); drawsTextField = new TextField(); drawsTextField.defaultTextFormat = new TextFormat("Tahoma",10,52224); drawsTextField.autoSize = TextFieldAutoSize.RIGHT; drawsTextField.text = "0"; drawsTextField.selectable = false; drawsTextField.x = -3; drawsTextField.y = 22; drawsTextField.width = 52; diagram.addChild(drawsTextField); shadowsTextField = new TextField(); shadowsTextField.defaultTextFormat = new TextFormat("Tahoma",10,16711731); shadowsTextField.autoSize = TextFieldAutoSize.LEFT; shadowsTextField.text = "SHD:"; shadowsTextField.selectable = false; shadowsTextField.x = -3; shadowsTextField.y = 31; diagram.addChild(shadowsTextField); shadowsTextField = new TextField(); shadowsTextField.defaultTextFormat = new TextFormat("Tahoma",10,16711731); shadowsTextField.autoSize = TextFieldAutoSize.RIGHT; shadowsTextField.text = "0"; shadowsTextField.selectable = false; shadowsTextField.x = -3; shadowsTextField.y = 31; shadowsTextField.width = 52; diagram.addChild(shadowsTextField); trianglesTextField = new TextField(); trianglesTextField.defaultTextFormat = new TextFormat("Tahoma",10,16737792); trianglesTextField.autoSize = TextFieldAutoSize.LEFT; trianglesTextField.text = "TRI:"; trianglesTextField.selectable = false; trianglesTextField.x = -3; trianglesTextField.y = 40; diagram.addChild(trianglesTextField); trianglesTextField = new TextField(); trianglesTextField.defaultTextFormat = new TextFormat("Tahoma",10,16737792); trianglesTextField.autoSize = TextFieldAutoSize.RIGHT; trianglesTextField.text = "0"; trianglesTextField.selectable = false; trianglesTextField.x = -3; trianglesTextField.y = 40; trianglesTextField.width = 52; diagram.addChild(trianglesTextField); graph = new Bitmap(new BitmapData(60,40,true,553648127)); rect = new Rectangle(0,0,1,40); graph.x = 0; graph.y = 54; diagram.addChild(graph); previousPeriodTime = getTimer(); previousFrameTime = previousPeriodTime; fpsUpdateCounter = 0; maxMemory = 0; timerUpdateCounter = 0; timeSum = 0; timeCount = 0; diagram.stage.addEventListener(Event.ENTER_FRAME,updateDiagram,false,-1000); diagram.stage.addEventListener(Event.RESIZE,resizeDiagram,false,-1000); resizeDiagram(); }); diagram.addEventListener(Event.REMOVED_FROM_STAGE,function():void { while(diagram.numChildren > 0) { diagram.removeChildAt(0); } fpsTextField = null; memoryTextField = null; drawsTextField = null; shadowsTextField = null; trianglesTextField = null; timerTextField = null; graph.bitmapData.dispose(); graph = null; rect = null; diagram.stage.removeEventListener(Event.ENTER_FRAME,updateDiagram); diagram.stage.removeEventListener(Event.RESIZE,resizeDiagram); }); return diagram; } private function resizeDiagram(param1:Event = null) : void { var local2:Point = null; if(this._diagram.stage != null) { local2 = this._diagram.parent.globalToLocal(new Point()); if(this._diagramAlign == StageAlign.TOP_LEFT || this._diagramAlign == StageAlign.LEFT || this._diagramAlign == StageAlign.BOTTOM_LEFT) { this._diagram.x = Math.round(local2.x + this._diagramHorizontalMargin); } if(this._diagramAlign == StageAlign.TOP || this._diagramAlign == StageAlign.BOTTOM) { this._diagram.x = Math.round(local2.x + this._diagram.stage.stageWidth / 2 - this.graph.width / 2); } if(this._diagramAlign == StageAlign.TOP_RIGHT || this._diagramAlign == StageAlign.RIGHT || this._diagramAlign == StageAlign.BOTTOM_RIGHT) { this._diagram.x = Math.round(local2.x + this._diagram.stage.stageWidth - this._diagramHorizontalMargin - this.graph.width); } if(this._diagramAlign == StageAlign.TOP_LEFT || this._diagramAlign == StageAlign.TOP || this._diagramAlign == StageAlign.TOP_RIGHT) { this._diagram.y = Math.round(local2.y + this._diagramVerticalMargin); } if(this._diagramAlign == StageAlign.LEFT || this._diagramAlign == StageAlign.RIGHT) { this._diagram.y = Math.round(local2.y + this._diagram.stage.stageHeight / 2 - (this.graph.y + this.graph.height) / 2); } if(this._diagramAlign == StageAlign.BOTTOM_LEFT || this._diagramAlign == StageAlign.BOTTOM || this._diagramAlign == StageAlign.BOTTOM_RIGHT) { this._diagram.y = Math.round(local2.y + this._diagram.stage.stageHeight - this._diagramVerticalMargin - this.graph.y - this.graph.height); } } } private function updateDiagram(param1:Event) : void { var local2:Number = NaN; var local3:int = 0; var local4:String = null; var local5:int = getTimer(); var local6:int = this._diagram.stage.frameRate; if(++this.fpsUpdateCounter == this.fpsUpdatePeriod) { local2 = 1000 * this.fpsUpdatePeriod / (local5 - this.previousPeriodTime); if(local2 > local6) { local2 = local6; } local3 = local2 * 100 % 100; local4 = local3 >= 10 ? String(local3) : (local3 > 0 ? "0" + String(local3) : "00"); this.fpsTextField.text = int(local2) + "." + local4; this.previousPeriodTime = local5; this.fpsUpdateCounter = 0; } local2 = 1000 / (local5 - this.previousFrameTime); if(local2 > local6) { local2 = local6; } this.graph.bitmapData.scroll(1,0); this.graph.bitmapData.fillRect(this.rect,553648127); this.graph.bitmapData.setPixel32(0,40 * (1 - local2 / local6),4291611852); this.previousFrameTime = local5; if(++this.timerUpdateCounter == this.timerUpdatePeriod) { if(this.timeCount > 0) { local2 = this.timeSum / this.timeCount; local3 = local2 * 100 % 100; local4 = local3 >= 10 ? String(local3) : (local3 > 0 ? "0" + String(local3) : "00"); this.timerTextField.text = int(local2) + "." + local4; } else { this.timerTextField.text = ""; } this.timerUpdateCounter = 0; this.timeSum = 0; this.timeCount = 0; } var local7:int = int(System.totalMemory); local2 = local7 / 1048576; local3 = local2 * 100 % 100; local4 = local3 >= 10 ? String(local3) : (local3 > 0 ? "0" + String(local3) : "00"); this.memoryTextField.text = int(local2) + "." + local4; if(local7 > this.maxMemory) { this.maxMemory = local7; } this.graph.bitmapData.setPixel32(0,40 * (1 - local7 / this.maxMemory),4291611648); this.drawsTextField.text = String(this.alternativa3d::numDraws); this.shadowsTextField.text = String(this.alternativa3d::numShadows); this.trianglesTextField.text = String(this.alternativa3d::numTriangles); } private function bytesToString(param1:int) : String { if(param1 < 1024) { return param1 + "b"; } if(param1 < 10240) { return (param1 / 1024).toFixed(2) + "kb"; } if(param1 < 102400) { return (param1 / 1024).toFixed(1) + "kb"; } if(param1 < 1048576) { return (param1 >> 10) + "kb"; } if(param1 < 10485760) { return (param1 / 1048576).toFixed(2); } if(param1 < 104857600) { return (param1 / 1048576).toFixed(1); } return String(param1 >> 20); } alternativa3d function deferredDestroy() : void { var local2:Wrapper = null; var local3:Wrapper = null; var local1:Face = this.firstFace.alternativa3d::next; while(local1 != null) { local2 = local1.alternativa3d::wrapper; if(local2 != null) { local3 = null; while(local2 != null) { local2.alternativa3d::vertex = null; local3 = local2; local2 = local2.alternativa3d::next; } this.alternativa3d::lastWrapper.alternativa3d::next = local1.alternativa3d::wrapper; this.alternativa3d::lastWrapper = local3; } local1.material = null; local1.alternativa3d::wrapper = null; local1 = local1.alternativa3d::next; } if(this.firstFace != this.alternativa3d::lastFace) { this.alternativa3d::lastFace.alternativa3d::next = Face.alternativa3d::collector; Face.alternativa3d::collector = this.firstFace.alternativa3d::next; this.firstFace.alternativa3d::next = null; this.alternativa3d::lastFace = this.firstFace; } if(this.firstWrapper != this.alternativa3d::lastWrapper) { this.alternativa3d::lastWrapper.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = this.firstWrapper.alternativa3d::next; this.firstWrapper.alternativa3d::next = null; this.alternativa3d::lastWrapper = this.firstWrapper; } if(this.firstVertex != this.alternativa3d::lastVertex) { this.alternativa3d::lastVertex.alternativa3d::next = Vertex.alternativa3d::collector; Vertex.alternativa3d::collector = this.firstVertex.alternativa3d::next; this.firstVertex.alternativa3d::next = null; this.alternativa3d::lastVertex = this.firstVertex; } } alternativa3d function clearOccluders() : void { var local2:Vertex = null; var local3:Vertex = null; var local1:int = 0; while(local1 < this.alternativa3d::numOccluders) { local2 = this.alternativa3d::occluders[local1]; local3 = local2; while(local3.alternativa3d::next != null) { local3 = local3.alternativa3d::next; } local3.alternativa3d::next = Vertex.alternativa3d::collector; Vertex.alternativa3d::collector = local2; this.alternativa3d::occluders[local1] = null; local1++; } this.alternativa3d::numOccluders = 0; } alternativa3d function sortByAverageZ(param1:Face) : Face { var local2:int = 0; var local3:Number = NaN; var local4:Wrapper = null; var local5:Face = param1; var local6:Face = param1.alternativa3d::processNext; while(local6 != null && local6.alternativa3d::processNext != null) { param1 = param1.alternativa3d::processNext; local6 = local6.alternativa3d::processNext.alternativa3d::processNext; } local6 = param1.alternativa3d::processNext; param1.alternativa3d::processNext = null; if(local5.alternativa3d::processNext != null) { local5 = this.alternativa3d::sortByAverageZ(local5); } else { local2 = 0; local3 = 0; local4 = local5.alternativa3d::wrapper; while(local4 != null) { local2++; local3 += local4.alternativa3d::vertex.alternativa3d::cameraZ; local4 = local4.alternativa3d::next; } local5.alternativa3d::distance = local3 / local2; } if(local6.alternativa3d::processNext != null) { local6 = this.alternativa3d::sortByAverageZ(local6); } else { local2 = 0; local3 = 0; local4 = local6.alternativa3d::wrapper; while(local4 != null) { local2++; local3 += local4.alternativa3d::vertex.alternativa3d::cameraZ; local4 = local4.alternativa3d::next; } local6.alternativa3d::distance = local3 / local2; } var local7:Boolean = local5.alternativa3d::distance > local6.alternativa3d::distance; if(local7) { param1 = local5; local5 = local5.alternativa3d::processNext; } else { param1 = local6; local6 = local6.alternativa3d::processNext; } var local8:Face = param1; while(true) { if(local5 == null) { local8.alternativa3d::processNext = local6; return param1; } if(local6 == null) { local8.alternativa3d::processNext = local5; return param1; } if(local7) { if(local5.alternativa3d::distance > local6.alternativa3d::distance) { local8 = local5; local5 = local5.alternativa3d::processNext; } else { local8.alternativa3d::processNext = local6; local8 = local6; local6 = local6.alternativa3d::processNext; local7 = false; } } else if(local6.alternativa3d::distance > local5.alternativa3d::distance) { local8 = local6; local6 = local6.alternativa3d::processNext; } else { local8.alternativa3d::processNext = local5; local8 = local5; local5 = local5.alternativa3d::processNext; local7 = true; } } return null; } alternativa3d function sortByDynamicBSP(param1:Face, param2:Number, param3:Face = null) : Face { var local4:Wrapper = null; var local5:Vertex = null; var local6:Vertex = null; var local7:Vertex = null; var local8:Vertex = null; var local23:Face = null; var local24:Face = null; var local26:Face = null; var local27:Face = null; var local28:Face = null; var local30:Number = NaN; var local31:Number = NaN; var local32:Number = NaN; var local33:Number = NaN; var local34:Number = NaN; var local35:Number = NaN; var local36:Number = NaN; var local37:Number = NaN; var local38:Number = NaN; var local39:Number = NaN; var local40:Boolean = false; var local41:Boolean = false; var local42:Number = NaN; var local43:Face = null; var local44:Face = null; var local45:Wrapper = null; var local46:Wrapper = null; var local47:Wrapper = null; var local48:Boolean = false; var local49:Number = NaN; var local9:Face = param1; param1 = local9.alternativa3d::processNext; local4 = local9.alternativa3d::wrapper; local5 = local4.alternativa3d::vertex; local4 = local4.alternativa3d::next; local6 = local4.alternativa3d::vertex; var local10:Number = Number(local5.alternativa3d::cameraX); var local11:Number = Number(local5.alternativa3d::cameraY); var local12:Number = Number(local5.alternativa3d::cameraZ); var local13:Number = local6.alternativa3d::cameraX - local10; var local14:Number = local6.alternativa3d::cameraY - local11; var local15:Number = local6.alternativa3d::cameraZ - local12; var local16:Number = 0; var local17:Number = 0; var local18:Number = 1; var local19:Number = local12; var local20:Number = 0; local4 = local4.alternativa3d::next; while(local4 != null) { local8 = local4.alternativa3d::vertex; local30 = local8.alternativa3d::cameraX - local10; local31 = local8.alternativa3d::cameraY - local11; local32 = local8.alternativa3d::cameraZ - local12; local33 = local32 * local14 - local31 * local15; local34 = local30 * local15 - local32 * local13; local35 = local31 * local13 - local30 * local14; local36 = local33 * local33 + local34 * local34 + local35 * local35; if(local36 > param2) { local36 = 1 / Math.sqrt(local36); local16 = local33 * local36; local17 = local34 * local36; local18 = local35 * local36; local19 = local10 * local16 + local11 * local17 + local12 * local18; break; } if(local36 > local20) { local36 = 1 / Math.sqrt(local36); local16 = local33 * local36; local17 = local34 * local36; local18 = local35 * local36; local19 = local10 * local16 + local11 * local17 + local12 * local18; local20 = local36; } local4 = local4.alternativa3d::next; } var local21:Number = local19 - param2; var local22:Number = local19 + param2; var local25:Face = local9; var local29:Face = param1; while(local29 != null) { local28 = local29.alternativa3d::processNext; local4 = local29.alternativa3d::wrapper; local5 = local4.alternativa3d::vertex; local4 = local4.alternativa3d::next; local6 = local4.alternativa3d::vertex; local4 = local4.alternativa3d::next; local7 = local4.alternativa3d::vertex; local4 = local4.alternativa3d::next; local37 = local5.alternativa3d::cameraX * local16 + local5.alternativa3d::cameraY * local17 + local5.alternativa3d::cameraZ * local18; local38 = local6.alternativa3d::cameraX * local16 + local6.alternativa3d::cameraY * local17 + local6.alternativa3d::cameraZ * local18; local39 = local7.alternativa3d::cameraX * local16 + local7.alternativa3d::cameraY * local17 + local7.alternativa3d::cameraZ * local18; local40 = local37 < local21 || local38 < local21 || local39 < local21; local41 = local37 > local22 || local38 > local22 || local39 > local22; while(local4 != null) { local8 = local4.alternativa3d::vertex; local42 = local8.alternativa3d::cameraX * local16 + local8.alternativa3d::cameraY * local17 + local8.alternativa3d::cameraZ * local18; if(local42 < local21) { local40 = true; } else if(local42 > local22) { local41 = true; } local8.alternativa3d::offset = local42; local4 = local4.alternativa3d::next; } if(!local40) { if(!local41) { local25.alternativa3d::processNext = local29; local25 = local29; } else { if(local26 != null) { local27.alternativa3d::processNext = local29; } else { local26 = local29; } local27 = local29; } } else if(!local41) { if(local23 != null) { local24.alternativa3d::processNext = local29; } else { local23 = local29; } local24 = local29; } else { local5.alternativa3d::offset = local37; local6.alternativa3d::offset = local38; local7.alternativa3d::offset = local39; local43 = local29.alternativa3d::create(); local43.material = local29.material; this.alternativa3d::lastFace.alternativa3d::next = local43; this.alternativa3d::lastFace = local43; local44 = local29.alternativa3d::create(); local44.material = local29.material; this.alternativa3d::lastFace.alternativa3d::next = local44; this.alternativa3d::lastFace = local44; local45 = null; local46 = null; local4 = local29.alternativa3d::wrapper.alternativa3d::next.alternativa3d::next; while(local4.alternativa3d::next != null) { local4 = local4.alternativa3d::next; } local5 = local4.alternativa3d::vertex; local37 = Number(local5.alternativa3d::offset); local48 = local29.material != null && Boolean(local29.material.alternativa3d::useVerticesNormals); local4 = local29.alternativa3d::wrapper; while(local4 != null) { local6 = local4.alternativa3d::vertex; local38 = Number(local6.alternativa3d::offset); if(local37 < local21 && local38 > local22 || local37 > local22 && local38 < local21) { local49 = (local19 - local37) / (local38 - local37); local8 = local6.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local8; this.alternativa3d::lastVertex = local8; local8.alternativa3d::cameraX = local5.alternativa3d::cameraX + (local6.alternativa3d::cameraX - local5.alternativa3d::cameraX) * local49; local8.alternativa3d::cameraY = local5.alternativa3d::cameraY + (local6.alternativa3d::cameraY - local5.alternativa3d::cameraY) * local49; local8.alternativa3d::cameraZ = local5.alternativa3d::cameraZ + (local6.alternativa3d::cameraZ - local5.alternativa3d::cameraZ) * local49; local8.u = local5.u + (local6.u - local5.u) * local49; local8.v = local5.v + (local6.v - local5.v) * local49; if(local48) { local8.x = local5.x + (local6.x - local5.x) * local49; local8.y = local5.y + (local6.y - local5.y) * local49; local8.z = local5.z + (local6.z - local5.z) * local49; local8.normalX = local5.normalX + (local6.normalX - local5.normalX) * local49; local8.normalY = local5.normalY + (local6.normalY - local5.normalY) * local49; local8.normalZ = local5.normalZ + (local6.normalZ - local5.normalZ) * local49; } local47 = local4.alternativa3d::create(); local47.alternativa3d::vertex = local8; if(local45 != null) { local45.alternativa3d::next = local47; } else { local43.alternativa3d::wrapper = local47; } local45 = local47; local47 = local4.alternativa3d::create(); local47.alternativa3d::vertex = local8; if(local46 != null) { local46.alternativa3d::next = local47; } else { local44.alternativa3d::wrapper = local47; } local46 = local47; } if(local38 <= local22) { local47 = local4.alternativa3d::create(); local47.alternativa3d::vertex = local6; if(local45 != null) { local45.alternativa3d::next = local47; } else { local43.alternativa3d::wrapper = local47; } local45 = local47; } if(local38 >= local21) { local47 = local4.alternativa3d::create(); local47.alternativa3d::vertex = local6; if(local46 != null) { local46.alternativa3d::next = local47; } else { local44.alternativa3d::wrapper = local47; } local46 = local47; } local5 = local6; local37 = local38; local4 = local4.alternativa3d::next; } if(local23 != null) { local24.alternativa3d::processNext = local43; } else { local23 = local43; } local24 = local43; if(local26 != null) { local27.alternativa3d::processNext = local44; } else { local26 = local44; } local27 = local44; local29.alternativa3d::processNext = null; } local29 = local28; } if(local26 != null) { local27.alternativa3d::processNext = null; if(local26.alternativa3d::processNext != null) { param3 = this.alternativa3d::sortByDynamicBSP(local26,param2,param3); } else { local26.alternativa3d::processNext = param3; param3 = local26; } } local25.alternativa3d::processNext = param3; param3 = local9; if(local23 != null) { local24.alternativa3d::processNext = null; if(local23.alternativa3d::processNext != null) { param3 = this.alternativa3d::sortByDynamicBSP(local23,param2,param3); } else { local23.alternativa3d::processNext = param3; param3 = local23; } } return param3; } alternativa3d function cull(param1:Face, param2:int) : Face { var local3:Face = null; var local4:Face = null; var local5:Face = null; var local6:Vertex = null; var local7:Vertex = null; var local8:Vertex = null; var local9:Wrapper = null; var local10:Vertex = null; var local11:Wrapper = null; var local12:Number = NaN; var local13:Number = NaN; var local14:Number = NaN; var local15:Number = NaN; var local16:Number = NaN; var local17:Number = NaN; var local18:Number = NaN; var local19:Number = NaN; var local20:Number = NaN; var local21:Boolean = (param2 & 1) > 0; var local22:Boolean = (param2 & 2) > 0; var local23:Boolean = (param2 & 4) > 0; var local24:Boolean = (param2 & 8) > 0; var local25:Boolean = (param2 & 0x10) > 0; var local26:Boolean = (param2 & 0x20) > 0; var local27:Number = this.nearClipping; var local28:Number = this.farClipping; var local29:Boolean = local23 || local24; var local30:Boolean = local25 || local26; var local31:Face = param1; for(; local31 != null; local31 = local5) { local5 = local31.alternativa3d::processNext; local9 = local31.alternativa3d::wrapper; local6 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; local7 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; local8 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; if(local29) { local12 = Number(local6.alternativa3d::cameraX); local15 = Number(local7.alternativa3d::cameraX); local18 = Number(local8.alternativa3d::cameraX); } if(local30) { local13 = Number(local6.alternativa3d::cameraY); local16 = Number(local7.alternativa3d::cameraY); local19 = Number(local8.alternativa3d::cameraY); } local14 = Number(local6.alternativa3d::cameraZ); local17 = Number(local7.alternativa3d::cameraZ); local20 = Number(local8.alternativa3d::cameraZ); if(local21) { if(local14 <= local27 || local17 <= local27 || local20 <= local27) { local31.alternativa3d::processNext = null; continue; } local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ <= local27) { break; } local11 = local11.alternativa3d::next; } if(local11 != null) { local31.alternativa3d::processNext = null; continue; } } if(local22 && local14 >= local28 && local17 >= local28 && local20 >= local28) { local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ < local28) { break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local31.alternativa3d::processNext = null; continue; } } if(local23 && local14 <= -local12 && local17 <= -local15 && local20 <= -local18) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraX < local10.alternativa3d::cameraZ) { break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local31.alternativa3d::processNext = null; continue; } } if(local24 && local14 <= local12 && local17 <= local15 && local20 <= local18) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraX < local10.alternativa3d::cameraZ) { break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local31.alternativa3d::processNext = null; continue; } } if(local25 && local14 <= -local13 && local17 <= -local16 && local20 <= -local19) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraY < local10.alternativa3d::cameraZ) { break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local31.alternativa3d::processNext = null; continue; } } if(local26 && local14 <= local13 && local17 <= local16 && local20 <= local19) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraY < local10.alternativa3d::cameraZ) { break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local31.alternativa3d::processNext = null; continue; } } if(local3 != null) { local4.alternativa3d::processNext = local31; } else { local3 = local31; } local4 = local31; } if(local4 != null) { local4.alternativa3d::processNext = null; } return local3; } alternativa3d function clip(param1:Face, param2:int) : Face { var local3:Face = null; var local4:Face = null; var local5:Face = null; var local6:Vertex = null; var local7:Vertex = null; var local8:Vertex = null; var local9:Wrapper = null; var local10:Vertex = null; var local11:Wrapper = null; var local12:Wrapper = null; var local13:Wrapper = null; var local14:Wrapper = null; var local15:Wrapper = null; var local16:Number = NaN; var local17:Number = NaN; var local18:Number = NaN; var local19:Number = NaN; var local20:Number = NaN; var local21:Number = NaN; var local22:Number = NaN; var local23:Number = NaN; var local24:Number = NaN; var local25:Boolean = false; var local26:Boolean = false; var local27:Boolean = false; var local28:Boolean = false; var local29:Boolean = false; var local30:Boolean = false; var local31:Number = NaN; var local32:Number = NaN; var local33:Boolean = false; var local34:Boolean = false; var local35:int = 0; var local36:Number = NaN; var local37:Face = null; var local38:Boolean = false; var local39:Face = null; local25 = (param2 & 1) > 0; local26 = (param2 & 2) > 0; local27 = (param2 & 4) > 0; local28 = (param2 & 8) > 0; local29 = (param2 & 0x10) > 0; local30 = (param2 & 0x20) > 0; local31 = this.nearClipping; local32 = this.farClipping; local33 = local27 || local28; local34 = local29 || local30; local37 = param1; for(; local37 != null; local37 = local5) { local5 = local37.alternativa3d::processNext; local9 = local37.alternativa3d::wrapper; local6 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; local7 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; local8 = local9.alternativa3d::vertex; local9 = local9.alternativa3d::next; if(local33) { local16 = Number(local6.alternativa3d::cameraX); local19 = Number(local7.alternativa3d::cameraX); local22 = Number(local8.alternativa3d::cameraX); } if(local34) { local17 = Number(local6.alternativa3d::cameraY); local20 = Number(local7.alternativa3d::cameraY); local23 = Number(local8.alternativa3d::cameraY); } local18 = Number(local6.alternativa3d::cameraZ); local21 = Number(local7.alternativa3d::cameraZ); local24 = Number(local8.alternativa3d::cameraZ); local35 = 0; if(local25) { if(local18 <= local31 && local21 <= local31 && local24 <= local31) { local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ > local31) { local35 |= 1; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 > local31 && local21 > local31 && local24 > local31) { local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ <= local31) { local35 |= 1; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 1; } } if(local26) { if(local18 >= local32 && local21 >= local32 && local24 >= local32) { local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ < local32) { local35 |= 2; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 < local32 && local21 < local32 && local24 < local32) { local11 = local9; while(local11 != null) { if(local11.alternativa3d::vertex.alternativa3d::cameraZ >= local32) { local35 |= 2; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 2; } } if(local27) { if(local18 <= -local16 && local21 <= -local19 && local24 <= -local22) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraX < local10.alternativa3d::cameraZ) { local35 |= 4; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 > -local16 && local21 > -local19 && local24 > -local22) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraX >= local10.alternativa3d::cameraZ) { local35 |= 4; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 4; } } if(local28) { if(local18 <= local16 && local21 <= local19 && local24 <= local22) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraX < local10.alternativa3d::cameraZ) { local35 |= 8; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 > local16 && local21 > local19 && local24 > local22) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraX >= local10.alternativa3d::cameraZ) { local35 |= 8; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 8; } } if(local29) { if(local18 <= -local17 && local21 <= -local20 && local24 <= -local23) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraY < local10.alternativa3d::cameraZ) { local35 |= 16; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 > -local17 && local21 > -local20 && local24 > -local23) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(-local10.alternativa3d::cameraY >= local10.alternativa3d::cameraZ) { local35 |= 16; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 16; } } if(local30) { if(local18 <= local17 && local21 <= local20 && local24 <= local23) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraY < local10.alternativa3d::cameraZ) { local35 |= 32; break; } local11 = local11.alternativa3d::next; } if(local11 == null) { local37.alternativa3d::processNext = null; continue; } } else if(local18 > local17 && local21 > local20 && local24 > local23) { local11 = local9; while(local11 != null) { local10 = local11.alternativa3d::vertex; if(local10.alternativa3d::cameraY >= local10.alternativa3d::cameraZ) { local35 |= 32; break; } local11 = local11.alternativa3d::next; } } else { local35 |= 32; } } if(local35 > 0) { local38 = local37.material != null && Boolean(local37.material.alternativa3d::useVerticesNormals); local12 = null; local13 = null; local11 = local37.alternativa3d::wrapper; while(local11 != null) { local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local11.alternativa3d::vertex; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; local11 = local11.alternativa3d::next; } if(Boolean(local35 & 1)) { local6 = local13.alternativa3d::vertex; local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local21 = Number(local7.alternativa3d::cameraZ); if(local21 > local31 && local18 <= local31 || local21 <= local31 && local18 > local31) { local36 = (local31 - local18) / (local21 - local18); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local6.alternativa3d::cameraX + (local7.alternativa3d::cameraX - local6.alternativa3d::cameraX) * local36; local10.alternativa3d::cameraY = local6.alternativa3d::cameraY + (local7.alternativa3d::cameraY - local6.alternativa3d::cameraY) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 > local31) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } if(Boolean(local35 & 2)) { local6 = local13.alternativa3d::vertex; local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local21 = Number(local7.alternativa3d::cameraZ); if(local21 < local32 && local18 >= local32 || local21 >= local32 && local18 < local32) { local36 = (local32 - local18) / (local21 - local18); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local6.alternativa3d::cameraX + (local7.alternativa3d::cameraX - local6.alternativa3d::cameraX) * local36; local10.alternativa3d::cameraY = local6.alternativa3d::cameraY + (local7.alternativa3d::cameraY - local6.alternativa3d::cameraY) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 < local32) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } if(Boolean(local35 & 4)) { local6 = local13.alternativa3d::vertex; local16 = Number(local6.alternativa3d::cameraX); local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local19 = Number(local7.alternativa3d::cameraX); local21 = Number(local7.alternativa3d::cameraZ); if(local21 > -local19 && local18 <= -local16 || local21 <= -local19 && local18 > -local16) { local36 = (local16 + local18) / (local16 + local18 - local19 - local21); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local16 + (local19 - local16) * local36; local10.alternativa3d::cameraY = local6.alternativa3d::cameraY + (local7.alternativa3d::cameraY - local6.alternativa3d::cameraY) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 > -local19) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local16 = local19; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } if(Boolean(local35 & 8)) { local6 = local13.alternativa3d::vertex; local16 = Number(local6.alternativa3d::cameraX); local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local19 = Number(local7.alternativa3d::cameraX); local21 = Number(local7.alternativa3d::cameraZ); if(local21 > local19 && local18 <= local16 || local21 <= local19 && local18 > local16) { local36 = (local18 - local16) / (local18 - local16 + local19 - local21); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local16 + (local19 - local16) * local36; local10.alternativa3d::cameraY = local6.alternativa3d::cameraY + (local7.alternativa3d::cameraY - local6.alternativa3d::cameraY) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 > local19) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local16 = local19; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } if(Boolean(local35 & 0x10)) { local6 = local13.alternativa3d::vertex; local17 = Number(local6.alternativa3d::cameraY); local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local20 = Number(local7.alternativa3d::cameraY); local21 = Number(local7.alternativa3d::cameraZ); if(local21 > -local20 && local18 <= -local17 || local21 <= -local20 && local18 > -local17) { local36 = (local17 + local18) / (local17 + local18 - local20 - local21); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local6.alternativa3d::cameraX + (local7.alternativa3d::cameraX - local6.alternativa3d::cameraX) * local36; local10.alternativa3d::cameraY = local17 + (local20 - local17) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 > -local20) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local17 = local20; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } if(Boolean(local35 & 0x20)) { local6 = local13.alternativa3d::vertex; local17 = Number(local6.alternativa3d::cameraY); local18 = Number(local6.alternativa3d::cameraZ); local11 = local12; local12 = null; local13 = null; while(local11 != null) { local14 = local11.alternativa3d::next; local7 = local11.alternativa3d::vertex; local20 = Number(local7.alternativa3d::cameraY); local21 = Number(local7.alternativa3d::cameraZ); if(local21 > local20 && local18 <= local17 || local21 <= local20 && local18 > local17) { local36 = (local18 - local17) / (local18 - local17 + local20 - local21); local10 = local7.alternativa3d::create(); this.alternativa3d::lastVertex.alternativa3d::next = local10; this.alternativa3d::lastVertex = local10; local10.alternativa3d::cameraX = local6.alternativa3d::cameraX + (local7.alternativa3d::cameraX - local6.alternativa3d::cameraX) * local36; local10.alternativa3d::cameraY = local17 + (local20 - local17) * local36; local10.alternativa3d::cameraZ = local18 + (local21 - local18) * local36; local10.x = local6.x + (local7.x - local6.x) * local36; local10.y = local6.y + (local7.y - local6.y) * local36; local10.z = local6.z + (local7.z - local6.z) * local36; local10.u = local6.u + (local7.u - local6.u) * local36; local10.v = local6.v + (local7.v - local6.v) * local36; if(local38) { local10.normalX = local6.normalX + (local7.normalX - local6.normalX) * local36; local10.normalY = local6.normalY + (local7.normalY - local6.normalY) * local36; local10.normalZ = local6.normalZ + (local7.normalZ - local6.normalZ) * local36; } local15 = local11.alternativa3d::create(); local15.alternativa3d::vertex = local10; if(local12 != null) { local13.alternativa3d::next = local15; } else { local12 = local15; } local13 = local15; } if(local21 > local20) { if(local12 != null) { local13.alternativa3d::next = local11; } else { local12 = local11; } local13 = local11; local11.alternativa3d::next = null; } else { local11.alternativa3d::vertex = null; local11.alternativa3d::next = Wrapper.alternativa3d::collector; Wrapper.alternativa3d::collector = local11; } local6 = local7; local17 = local20; local18 = local21; local11 = local14; } if(local12 == null) { local37.alternativa3d::processNext = null; continue; } } local37.alternativa3d::processNext = null; local39 = local37.alternativa3d::create(); local39.material = local37.material; this.alternativa3d::lastFace.alternativa3d::next = local39; this.alternativa3d::lastFace = local39; local39.alternativa3d::wrapper = local12; local37 = local39; } if(local3 != null) { local4.alternativa3d::processNext = local37; } else { local3 = local37; } local4 = local37; } if(local4 != null) { local4.alternativa3d::processNext = null; } return local3; } } }
package alternativa.tanks.bonuses { import alternativa.math.Vector3; import alternativa.physics.PhysicsScene; import alternativa.tanks.models.battlefield.scene3dcontainer.Scene3DContainer; public interface IBonus { function get bonusId() : String; function attach(param1:Vector3, param2:PhysicsScene, param3:Scene3DContainer, param4:IBonusListener) : void; function update(param1:int, param2:int, param3:Number) : Boolean; function isFalling() : Boolean; function setRestingState(param1:Number, param2:Number, param3:Number) : void; function setTakenState() : void; function setRemovedState() : void; function destroy() : void; function readBonusPosition(param1:Vector3) : void; } }
package alternativa.osgi.service.loader { public class LoadingProgressData { public var status:String; public var progress:Number; public function LoadingProgressData(status:String, progress:Number) { super(); this.status = status; this.progress = progress; } } }
package forms.ranks { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/forms.ranks.PremiumRankBitmaps_bitmapSmallRank27.png")] public class PremiumRankBitmaps_bitmapSmallRank27 extends BitmapAsset { public function PremiumRankBitmaps_bitmapSmallRank27() { super(); } } }
package projects.tanks.client.garage.models.garage.upgrade { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class UpgradeGarageItemModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _instantUpgradeId:Long = Long.getLong(352299153,1189456555); private var _instantUpgrade_itemCodec:ICodec; private var _instantUpgrade_numLevelsCodec:ICodec; private var _instantUpgrade_expectedPriceCodec:ICodec; private var _speedUpId:Long = Long.getLong(691265024,-2084377048); private var _speedUp_itemCodec:ICodec; private var _speedUp_expectedPriceCodec:ICodec; private var _upgradeItemId:Long = Long.getLong(1876823160,-33493301); private var _upgradeItem_itemCodec:ICodec; private var _upgradeItem_expectedPriceCodec:ICodec; private var _upgradeItem_expectedTimeInSecondsCodec:ICodec; private var model:IModel; public function UpgradeGarageItemModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._instantUpgrade_itemCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._instantUpgrade_numLevelsCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._instantUpgrade_expectedPriceCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._speedUp_itemCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._speedUp_expectedPriceCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._upgradeItem_itemCodec = this.protocol.getCodec(new TypeCodecInfo(IGameObject,false)); this._upgradeItem_expectedPriceCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); this._upgradeItem_expectedTimeInSecondsCodec = this.protocol.getCodec(new TypeCodecInfo(int,false)); } public function instantUpgrade(param1:IGameObject, param2:int, param3:int) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._instantUpgrade_itemCodec.encode(this.protocolBuffer,param1); this._instantUpgrade_numLevelsCodec.encode(this.protocolBuffer,param2); this._instantUpgrade_expectedPriceCodec.encode(this.protocolBuffer,param3); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local4:SpaceCommand = new SpaceCommand(Model.object.id,this._instantUpgradeId,this.protocolBuffer); var local5:IGameObject = Model.object; var local6:ISpace = local5.space; local6.commandSender.sendCommand(local4); this.protocolBuffer.optionalMap.clear(); } public function speedUp(param1:IGameObject, param2:int) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._speedUp_itemCodec.encode(this.protocolBuffer,param1); this._speedUp_expectedPriceCodec.encode(this.protocolBuffer,param2); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local3:SpaceCommand = new SpaceCommand(Model.object.id,this._speedUpId,this.protocolBuffer); var local4:IGameObject = Model.object; var local5:ISpace = local4.space; local5.commandSender.sendCommand(local3); this.protocolBuffer.optionalMap.clear(); } public function upgradeItem(param1:IGameObject, param2:int, param3:int) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._upgradeItem_itemCodec.encode(this.protocolBuffer,param1); this._upgradeItem_expectedPriceCodec.encode(this.protocolBuffer,param2); this._upgradeItem_expectedTimeInSecondsCodec.encode(this.protocolBuffer,param3); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local4:SpaceCommand = new SpaceCommand(Model.object.id,this._upgradeItemId,this.protocolBuffer); var local5:IGameObject = Model.object; var local6:ISpace = local5.space; local6.commandSender.sendCommand(local4); this.protocolBuffer.optionalMap.clear(); } } }
package assets.button { import flash.display.BitmapData; [Embed(source="/_assets/assets.button.button_red_DOWN_RIGHT.png")] public dynamic class button_red_DOWN_RIGHT extends BitmapData { public function button_red_DOWN_RIGHT(param1:int = 7, param2:int = 30) { super(param1,param2); } } }
package projects.tanks.client.entrance.model.entrance.emailconfirm { import alternativa.osgi.OSGi; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.network.command.SpaceCommand; import platform.client.fp10.core.type.IGameObject; import platform.client.fp10.core.type.ISpace; public class EmailConfirmModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var _confirmEmailId:Long = Long.getLong(1066290430,-1857025759); private var _confirmEmail_emailCodec:ICodec; private var _confirmEmail_emailConfirmHashCodec:ICodec; private var model:IModel; public function EmailConfirmModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); this._confirmEmail_emailCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); this._confirmEmail_emailConfirmHashCodec = this.protocol.getCodec(new TypeCodecInfo(String,false)); } public function confirmEmail(param1:String, param2:String) : void { ByteArray(this.protocolBuffer.writer).position = 0; ByteArray(this.protocolBuffer.writer).length = 0; this._confirmEmail_emailCodec.encode(this.protocolBuffer,param1); this._confirmEmail_emailConfirmHashCodec.encode(this.protocolBuffer,param2); ByteArray(this.protocolBuffer.writer).position = 0; if(Model.object == null) { throw new Error("Execute method without model context."); } var local3:SpaceCommand = new SpaceCommand(Model.object.id,this._confirmEmailId,this.protocolBuffer); var local4:IGameObject = Model.object; var local5:ISpace = local4.space; local5.commandSender.sendCommand(local3); this.protocolBuffer.optionalMap.clear(); } } }
package alternativa.tanks.models.weapon.shaft.modes { import alternativa.engine3d.core.Object3D; import alternativa.init.Main; import alternativa.math.Matrix4; import alternativa.math.Quaternion; import alternativa.math.Vector3; import alternativa.tanks.camera.CameraFovCalculator; import alternativa.tanks.camera.GameCamera; import alternativa.tanks.models.battlefield.BattlefieldModel; import alternativa.tanks.models.battlefield.IBattleField; import alternativa.tanks.models.tank.ITank; import alternativa.tanks.models.tank.TankData; import alternativa.tanks.models.tank.TankModel; import alternativa.tanks.models.tank.turret.default.DefaultTurretController; import alternativa.tanks.models.tank.turret.shaft.ShaftTurretController; import alternativa.tanks.models.weapon.shaft.LinearInterpolator; import alternativa.tanks.models.weapon.shaft.ShaftData; import alternativa.tanks.models.weapon.shaft.ShaftDeactivationTask; import alternativa.tanks.models.weapon.shaft.ShaftEnergyMode; import alternativa.tanks.models.weapon.shaft.ShaftModel; import alternativa.tanks.models.weapon.shaft.cameracontrollers.TargetingCameraController; import alternativa.tanks.models.weapon.shaft.sfx.ShaftSFXModel; import alternativa.tanks.models.weapon.shaft.states.ShaftModes; import alternativa.tanks.utils.MathUtils; import alternativa.tanks.vehicles.tanks.TankSkin; import scpacker.tanks.WeaponsManager; public class TargetingController { private static var aimDirection:Vector3 = new Vector3(); private static var cameraPosition:Vector3 = new Vector3(); private var up:Boolean; private var down:Boolean; public var cameraController:TargetingCameraController; private var fovInterpolator:LinearInterpolator; private var rangeInterpolator:LinearInterpolator; private var exitTime:int; private var fired:Boolean; private var chargingEffectActive:Boolean; public var shaftMode:ShaftModes; private var timeLeft:int = 0; private var alphaInterpolator:LinearInterpolator; private var reticleAlphaInterpolator:LinearInterpolator; private var stateDuration:int = 500; public var camera:GameCamera; public var skin:TankSkin; private var targetFOV:Number = 0.698132; private var targetCameraPosition:Vector3; private var initialCameraOrientation:Quaternion; private var targetCameraOrientation:Quaternion; private var cameraOrientation:Quaternion; private var initialCameraPosition:Vector3; private var cameraPosition:Vector3; private var cameraMatrix:Matrix4; private var turretMatrix:Matrix4; private var cameraAngles:Vector3; private var battlefieldModel:BattlefieldModel; public var deactivationTask:ShaftDeactivationTask; public var shaftModel:ShaftModel; private var initalEnegry:Number; private var lastEnergy:Number; private var savedTurnAcceleration:Number; private var savedTurnSpred:Number; private var tankModel:TankModel; private var sfxModel:ShaftSFXModel; public function TargetingController(shaftModel:ShaftModel) { this.fovInterpolator = new LinearInterpolator(); this.rangeInterpolator = new LinearInterpolator(); this.shaftMode = ShaftModes.TARGET_ACTIVATION; super(); var shaftData:ShaftData = shaftModel.shaftData; this.targetFOV = shaftData.minimumFOV; this.fovInterpolator.setInterval(shaftData.initialFOV,shaftData.minimumFOV); this.rangeInterpolator.setInterval(shaftData.shrubsHidingRadiusMin,shaftData.shrubsHidingRadiusMax); this.cameraController = new TargetingCameraController(shaftData.elevationAngleUp,shaftData.elevationAngleDown,shaftData.verticalTargetingSpeed,shaftData.horizontalTargetingSpeed); this.alphaInterpolator = new LinearInterpolator(); this.reticleAlphaInterpolator = new LinearInterpolator(); this.initialCameraOrientation = new Quaternion(); this.targetCameraOrientation = Quaternion.createFromAxisAngle(Vector3.X_AXIS,-Math.PI / 2); this.initialCameraPosition = new Vector3(); this.cameraPosition = new Vector3(); this.cameraOrientation = new Quaternion(); this.cameraMatrix = new Matrix4(); this.turretMatrix = new Matrix4(); this.cameraAngles = new Vector3(); this.reticleAlphaInterpolator.setInterval(0,1); this.shaftModel = shaftModel; this.targetCameraPosition = new Vector3(0,30,10); this.tankModel = Main.osgi.getService(ITank) as TankModel; } public function enter(time:int) : void { this.savedTurnAcceleration = TankData.localTankData.tank.turretTurnAcceleration; this.savedTurnSpred = TankData.localTankData.tank.maxTurretTurnSpeed; TankData.localTankData.tank.turretTurnAcceleration = 2; this.setTurretSpeedFactor(this.savedTurnSpred); this.up = MathUtils.getBitValue(TankData.localTankData.tank.turretDirSign,1) != 0; this.down = MathUtils.getBitValue(TankData.localTankData.tank.turretDirSign,2) != 0; this.shaftModel.setEnergyMode(ShaftEnergyMode.DRAIN); this.timeLeft = this.stateDuration; this.alphaInterpolator.setInterval(this.skin.hullMesh.alpha,0); this.fovInterpolator.setInterval(this.camera.fov,this.targetFOV); this.calculateCameraInitialValues(); this.exitTime = -1; this.fired = false; this.chargingEffectActive = true; this.battlefieldModel = Main.osgi.getService(IBattleField) as BattlefieldModel; this.deactivationTask = new ShaftDeactivationTask(this.battlefieldModel.bfData.viewport.camera); this.deactivationTask.setSkin(this.skin); this.deactivationTask.stop(); this.shaftMode = ShaftModes.TARGET_ACTIVATION; this.cameraController.reload(); this.battlefieldModel.initCameraController(this.cameraController); this.battlefieldModel.hidableObjects.enable(); this.battlefieldModel.hidableObjects.setCenterAndRadius(TankData.localTankData.tank.state.pos,0); this.initalEnegry = this.shaftModel.getEnergy(time); this.shaftModel.targetModeOn(); this.tankModel.localUserData.tank.setTurretController(new ShaftTurretController(this.tankModel.localUserData)); this.tankModel.localUserData.tank.getTurretController().enableTurretSound(false); this.sfxModel = WeaponsManager.getShaftSFX(WeaponsManager.getObjectFor(TankData.localTankData.turret.id)); } public function exit() : void { this.deactivationTask.setTargetFov(CameraFovCalculator.getCameraFov(Main.stage.stageWidth,Main.stage.stageHeight)); this.deactivationTask.start(); TankData.localTankData.tank.turretTurnAcceleration = this.savedTurnAcceleration; TankData.localTankData.tank.setMaxTurretTurnSpeed(this.savedTurnSpred,true); this.tankModel.localUserData.tank.setTurretController(new DefaultTurretController(this.tankModel.localUserData)); this.tankModel.localUserData.tank.getTurretController().enableTurretSound(true); this.sfxModel.playTargetingSound(this.tankModel.localUserData.turret,this.tankModel.localUserData.user,false); this.battlefieldModel.hidableObjects.disnable(); this.battlefieldModel.hidableObjects.restore(); } private function setTurretSpeedFactor(param1:Number) : void { TankData.localTankData.tank.setMaxTurretTurnSpeed(param1 * 0.5,false); this.cameraController.setMaxElevationSpeedFactor(param1); } public function update(param1:int, param2:int) : void { var _loc3_:Number = NaN; var _loc4_:Number = NaN; var weaponEnegry:Number = NaN; var en:Number = NaN; var dir:int = 0; switch(this.shaftMode) { case ShaftModes.TARGET_ACTIVATION: _loc3_ = 0; _loc4_ = 0; if(this.timeLeft <= 0) { this.shaftMode = ShaftModes.TARGETING; this.fovInterpolator.setInterval(this.camera.fov,this.targetFOV); } else { this.timeLeft -= param2; _loc3_ = 1 - this.timeLeft / this.stateDuration; if(_loc3_ > 1) { _loc3_ = 1; } _loc4_ = this.alphaInterpolator.interpolate(_loc3_); this.skin.setAlpha(_loc4_); this.updateCamera(_loc3_); } break; case ShaftModes.TARGETING: weaponEnegry = this.shaftModel.getEnergy(param1); en = (this.initalEnegry - weaponEnegry) / 1000; this.lastEnergy = en; this.cameraController.setCameraFov(this.fovInterpolator.interpolate(en)); if(weaponEnegry == 0 && this.chargingEffectActive) { this.chargingEffectActive = false; this.sfxModel.fadeChargingEffect(TankData.localTankData.turret,TankData.localTankData.user); } this.up = TankData.localTankData.ctrlBits & TankModel.FORWARD; this.down = TankData.localTankData.ctrlBits & TankModel.BACK; dir = int(this.up) - int(this.down); this.sfxModel.playTargetingSound(TankData.localTankData.turret,TankData.localTankData.user,dir != 0 && !this.cameraController.isMaxElevation() || this.tankModel.localUserData.tank.turretTurnSpeed != 0); this.cameraController.elevationDirection = dir; this.battlefieldModel.hidableObjects.setCenterAndRadius(TankData.localTankData.tank.state.pos,this.rangeInterpolator.interpolate(en)); break; case ShaftModes.TARGET_DEACTIVATION: } } private function calculateCameraInitialValues() : void { var _loc1_:Object3D = this.skin.turretMesh; this.turretMatrix.setMatrix(_loc1_.x,_loc1_.y,_loc1_.z,_loc1_.rotationX,_loc1_.rotationY,_loc1_.rotationZ); this.cameraMatrix.setMatrix(this.camera.x,this.camera.y,this.camera.z,this.camera.rotationX,this.camera.rotationY,this.camera.rotationZ); this.turretMatrix.invert(); this.cameraMatrix.append(this.turretMatrix); this.cameraMatrix.getEulerAngles(this.cameraAngles); this.initialCameraOrientation.setFromEulerAnglesXYZ(this.cameraAngles.x,this.cameraAngles.y,this.cameraAngles.z); this.cameraMatrix.getAxis(3,this.initialCameraPosition); } private function updateCamera(param1:Number) : void { this.cameraPosition.interpolate(param1,this.initialCameraPosition,this.targetCameraPosition); this.cameraOrientation.slerp(this.initialCameraOrientation,this.targetCameraOrientation,param1); this.cameraOrientation.toMatrix4(this.cameraMatrix); this.cameraMatrix.setPosition(this.cameraPosition); var _loc2_:Object3D = this.skin.turretMesh; this.turretMatrix.setMatrix(_loc2_.x,_loc2_.y,_loc2_.z,_loc2_.rotationX,_loc2_.rotationY,_loc2_.rotationZ); this.cameraMatrix.append(this.turretMatrix); this.cameraMatrix.getEulerAngles(this.cameraAngles); this.camera.x = this.cameraMatrix.d; this.camera.y = this.cameraMatrix.h; this.camera.z = this.cameraMatrix.l; this.camera.rotationX = this.cameraAngles.x; this.camera.rotationY = this.cameraAngles.y; this.camera.rotationZ = this.cameraAngles.z; } } }
package alternativa.tanks.battle.objects.tank { public interface HullTransformUpdater { function reset() : void; function update(param1:Number) : void; } }
package alternativa.tanks.model.quest.common.gui.window.buttons.skin { import mx.core.BitmapAsset; [ExcludeClass] [Embed(source="/_assets/alternativa.tanks.model.quest.common.gui.window.buttons.skin.GreenBigButtonSkin_rightDownClass.png")] public class GreenBigButtonSkin_rightDownClass extends BitmapAsset { public function GreenBigButtonSkin_rightDownClass() { super(); } } }
package projects.tanks.client.battlefield.models.battle.jgr.killstreak { import platform.client.fp10.core.resource.types.SoundResource; public class KillStreakItem { private var _count:int; private var _messageToBoss:String; private var _messageToVictims:String; private var _sound:SoundResource; public function KillStreakItem(param1:int = 0, param2:String = null, param3:String = null, param4:SoundResource = null) { super(); this._count = param1; this._messageToBoss = param2; this._messageToVictims = param3; this._sound = param4; } public function get count() : int { return this._count; } public function set count(param1:int) : void { this._count = param1; } public function get messageToBoss() : String { return this._messageToBoss; } public function set messageToBoss(param1:String) : void { this._messageToBoss = param1; } public function get messageToVictims() : String { return this._messageToVictims; } public function set messageToVictims(param1:String) : void { this._messageToVictims = param1; } public function get sound() : SoundResource { return this._sound; } public function set sound(param1:SoundResource) : void { this._sound = param1; } public function toString() : String { var local1:String = "KillStreakItem ["; local1 += "count = " + this.count + " "; local1 += "messageToBoss = " + this.messageToBoss + " "; local1 += "messageToVictims = " + this.messageToVictims + " "; local1 += "sound = " + this.sound + " "; return local1 + "]"; } } }
package alternativa.tanks.models.weapon.snowman { public class SnowmanGunData { public var shotRange:Number; public var shotSpeed:Number; public var shotRadius:Number; public function SnowmanGunData() { super(); } } }
package projects.tanks.client.commons.models.layout.notify { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class LobbyLayoutNotifyModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function LobbyLayoutNotifyModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package projects.tanks.client.battlefield.models.ultimate.effects.viking { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.OptionalMap; import alternativa.protocol.ProtocolBuffer; import flash.utils.ByteArray; import platform.client.fp10.core.model.IModel; public class VikingUltimateModelServer { private var protocol:IProtocol; private var protocolBuffer:ProtocolBuffer; private var model:IModel; public function VikingUltimateModelServer(param1:IModel) { super(); this.model = param1; var local2:ByteArray = new ByteArray(); this.protocol = IProtocol(OSGi.getInstance().getService(IProtocol)); this.protocolBuffer = new ProtocolBuffer(local2,local2,new OptionalMap()); } } }
package alternativa.tanks.gui.payment.forms.leogaming { import alternativa.osgi.service.locale.ILocaleService; import alternativa.tanks.gui.payment.forms.mobile.PhoneNumberEvent; import alternativa.tanks.gui.payment.forms.mobile.PhoneNumberInput; import base.DiscreteSprite; import controls.labels.MouseDisabledLabel; import projects.tanks.clients.fp10.libraries.TanksLocale; public class LeogamingPhoneForm extends DiscreteSprite { [Inject] public static var localeService:ILocaleService; private static const LABEL_GAP:int = 7; private static const WIDTH:int = 280; private var phoneInput:PhoneNumberInput; private var phoneLabel:MouseDisabledLabel; public function LeogamingPhoneForm() { super(); this.addPhoneLabel(); this.addPhoneInput(); this.render(); } private function onNumberChanged(param1:PhoneNumberEvent) : void { if(param1.isCorrectLength()) { this.phoneInput.onValidNumber(); dispatchEvent(new ValidationEvent(ValidationEvent.VALID)); } else { this.phoneInput.onInvalidNumber(); dispatchEvent(new ValidationEvent(ValidationEvent.INVALID)); } } private function addPhoneLabel() : void { this.phoneLabel = new MouseDisabledLabel(); this.phoneLabel.text = localeService.getText(TanksLocale.TEXT_PHONE_NUMBER); addChild(this.phoneLabel); } private function addPhoneInput() : void { this.phoneInput = new PhoneNumberInput(true); this.phoneInput.setCountryCode(380,9); this.phoneInput.addEventListener(PhoneNumberEvent.CHANGED,this.onNumberChanged); addChild(this.phoneInput); } public function getPhoneNumber() : String { return this.phoneInput.getPhoneNumber(); } public function destroy() : void { this.phoneInput.removeEventListener(PhoneNumberEvent.CHANGED,this.onNumberChanged); } public function reset() : void { this.phoneInput.reset(); } private function render() : void { this.phoneInput.x = WIDTH - this.phoneInput.width; this.phoneLabel.x = this.phoneInput.x - LABEL_GAP - this.phoneLabel.width; this.phoneLabel.y = this.phoneInput.height - this.phoneLabel.height >> 1; } } }
package _codec.projects.tanks.client.battlefield.models.tankparts.weapons.common { import alternativa.osgi.OSGi; import alternativa.osgi.service.clientlog.IClientLog; import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Float; import platform.client.fp10.core.type.IGameObject; import projects.tanks.client.battlefield.models.tankparts.weapons.common.TargetPosition; import projects.tanks.client.battlefield.types.Vector3d; public class CodecTargetPosition implements ICodec { public static var log:IClientLog = IClientLog(OSGi.getInstance().getService(IClientLog)); private var codec_orientation:ICodec; private var codec_position:ICodec; private var codec_target:ICodec; private var codec_turretAngle:ICodec; public function CodecTargetPosition() { super(); } public function init(param1:IProtocol) : void { this.codec_orientation = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_position = param1.getCodec(new TypeCodecInfo(Vector3d,false)); this.codec_target = param1.getCodec(new TypeCodecInfo(IGameObject,false)); this.codec_turretAngle = param1.getCodec(new TypeCodecInfo(Float,false)); } public function decode(param1:ProtocolBuffer) : Object { var local2:TargetPosition = new TargetPosition(); local2.orientation = this.codec_orientation.decode(param1) as Vector3d; local2.position = this.codec_position.decode(param1) as Vector3d; local2.target = this.codec_target.decode(param1) as IGameObject; local2.turretAngle = this.codec_turretAngle.decode(param1) as Number; return local2; } public function encode(param1:ProtocolBuffer, param2:Object) : void { if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:TargetPosition = TargetPosition(param2); this.codec_orientation.encode(param1,local3.orientation); this.codec_position.encode(param1,local3.position); this.codec_target.encode(param1,local3.target); this.codec_turretAngle.encode(param1,local3.turretAngle); } } }
package projects.tanks.client.panel.model.presents { import alternativa.osgi.OSGi; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.info.TypeCodecInfo; import alternativa.types.Long; import platform.client.fp10.core.model.IModel; import platform.client.fp10.core.model.impl.Model; import platform.client.fp10.core.registry.ModelRegistry; public class PresentsSettingsModelBase extends Model { private var _protocol:IProtocol = IProtocol(OSGi.getInstance().getService(IProtocol)); protected var server:PresentsSettingsModelServer; private var client:IPresentsSettingsModelBase = IPresentsSettingsModelBase(this); private var modelId:Long = Long.getLong(1701514952,2131242841); public function PresentsSettingsModelBase() { super(); this.initCodecs(); } protected function initCodecs() : void { this.server = new PresentsSettingsModelServer(IModel(this)); var local1:ModelRegistry = ModelRegistry(OSGi.getInstance().getService(ModelRegistry)); local1.registerModelConstructorCodec(this.modelId,this._protocol.getCodec(new TypeCodecInfo(PresentsSettingsCC,false))); } protected function getInitParam() : PresentsSettingsCC { return PresentsSettingsCC(initParams[Model.object]); } override public function invoke(param1:Long, param2:ProtocolBuffer) : void { var local3:* = param1; switch(false ? 0 : 0) { } } override public function get id() : Long { return this.modelId; } } }
package alternativa.tanks.sfx.drone { import platform.client.fp10.core.model.ObjectLoadListener; import projects.tanks.client.battlefield.models.drone.DroneSFXModelBase; import projects.tanks.client.battlefield.models.drone.IDroneSFXModelBase; [ModelInfo] public class DroneSFXModel extends DroneSFXModelBase implements IDroneSFXModelBase, DroneSFX, ObjectLoadListener { public function DroneSFXModel() { super(); } public function objectLoaded() : void { var local1:DroneSFXData = new DroneSFXData(getInitParam()); putData(DroneSFXData,local1); } public function getSfxData() : DroneSFXData { return DroneSFXData(getData(DroneSFXData)); } } }
package alternativa.tanks.model.matchmaking.invitewindow { import alternativa.tanks.view.mainview.groupinvite.GroupInviteWindow; public interface InviteWindowService { function getInviteWindow() : GroupInviteWindow; function setInviteWindow(param1:GroupInviteWindow) : void; } }
package _codec.projects.tanks.client.chat.models.news.showing { import alternativa.protocol.ICodec; import alternativa.protocol.IProtocol; import alternativa.protocol.ProtocolBuffer; import alternativa.protocol.codec.OptionalCodecDecorator; import alternativa.protocol.impl.LengthCodecHelper; import alternativa.protocol.info.TypeCodecInfo; import projects.tanks.client.chat.models.news.showing.NewsShowingCC; public class VectorCodecNewsShowingCCLevel1 implements ICodec { private var elementCodec:ICodec; private var optionalElement:Boolean; public function VectorCodecNewsShowingCCLevel1(param1:Boolean) { super(); this.optionalElement = param1; } public function init(param1:IProtocol) : void { this.elementCodec = param1.getCodec(new TypeCodecInfo(NewsShowingCC,false)); if(this.optionalElement) { this.elementCodec = new OptionalCodecDecorator(this.elementCodec); } } public function decode(param1:ProtocolBuffer) : Object { var local2:int = LengthCodecHelper.decodeLength(param1); var local3:Vector.<NewsShowingCC> = new Vector.<NewsShowingCC>(local2,true); var local4:int = 0; while(local4 < local2) { local3[local4] = NewsShowingCC(this.elementCodec.decode(param1)); local4++; } return local3; } public function encode(param1:ProtocolBuffer, param2:Object) : void { var local4:NewsShowingCC = null; if(param2 == null) { throw new Error("Object is null. Use @ProtocolOptional annotation."); } var local3:Vector.<NewsShowingCC> = Vector.<NewsShowingCC>(param2); var local5:int = int(local3.length); LengthCodecHelper.encodeLength(param1,local5); var local6:int = 0; while(local6 < local5) { this.elementCodec.encode(param1,local3[local6]); local6++; } } } }