RSIGame-eval / scores /base_clean_pass2.json
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[
{
"task_id": "platformer-thunder-valkyrie",
"name": "Platformer Thunder Valkyrie",
"motion_model": "platformer",
"build": 1.0,
"build_error": null,
"video": "/tmp/lucy_games/eval_out_lucy/base/platformer-thunder-valkyrie/quality/replay.mp4",
"frames": 26,
"trace_source": "default",
"probe": {
"moved": false,
"score_changed": false,
"hp_changed": false,
"has_player": false,
"scenes_seen": [
"HangarScene"
],
"n_scenes": 1,
"reached_win": false,
"reached_lose": false,
"enemies_max": 0,
"hazards_max": 0,
"pickups_max": 0,
"timer_seen": false,
"enemy_alive_seen": false,
"second_cycle_attempted": false,
"second_cycle_ok": null,
"second_cycle_stale_end": null,
"js_error": null,
"end_pos": [
0,
0
],
"end_status": "running"
},
"judge_model": "gpt-5.5",
"judge_attempts": 2,
"reward": 0.1933,
"category_means": {
"Core Mechanics": 0.0,
"Content Depth": 0.0,
"Functional Visuals": 0.067,
"Presentation & Art": 0.6
},
"requirements": [
{
"id": "M1",
"category": "Core Mechanics",
"agg": "max",
"score": 0.0,
"rationale": "No platformer character or playable movement is ever shown; the recording only reaches a title screen and a static hangar menu.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "M2",
"category": "Core Mechanics",
"agg": "max",
"score": 0.0,
"rationale": "The signature twist mechanic is not shown or explained anywhere in the visible frames.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "M3",
"category": "Core Mechanics",
"agg": "max",
"score": 0.0,
"rationale": "No hostile entities, pursuit, attacks, or gameplay threats are visible because no playable level is reached.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "M4",
"category": "Core Mechanics",
"agg": "max",
"score": 0.0,
"rationale": "Although a title screen and hangar/menu are visible, there is no observable playable level, progression, win state, or lose state.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "D1",
"category": "Content Depth",
"agg": "max",
"score": 0.0,
"rationale": "No levels or stages are shown, so there is no evidence of escalating the same mechanics.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "D2",
"category": "Content Depth",
"agg": "max",
"score": 0.0,
"rationale": "No twist mechanic is visible in action, so it cannot be shown creating decisions or strategy.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "D3",
"category": "Content Depth",
"agg": "max",
"score": 0.0,
"rationale": "The only visible distinctions are menu upgrade categories; no gameplay entities or obstacles are shown behaving differently.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "V1",
"category": "Functional Visuals",
"agg": "mean",
"score": 0.2,
"rationale": "The hangar UI has key information such as gold, but there is no gameplay HUD for HP/time/score/objective, and several small gray descriptions and cost labels are low-contrast and hard to read.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "V2",
"category": "Functional Visuals",
"agg": "mean",
"score": 0.0,
"rationale": "The game never shows a how-to-play screen, control legend, or clear gameplay objective beyond 'PRESS ENTER' and 'LAUNCH SORTIE'.",
"frames": [
5,
6,
7,
8,
9,
10,
11
]
},
{
"id": "V3",
"category": "Functional Visuals",
"agg": "mean",
"score": 0.0,
"rationale": "The recording is mostly static menus with no visible gameplay interactions, hit feedback, particles, score popups, or other responsive action feedback.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
},
{
"id": "A1",
"category": "Presentation & Art",
"agg": "mean",
"score": 0.7,
"rationale": "The title uses an illustrated galaxy image and the UI is styled, but no actual player/enemy/gameplay sprites are visible to verify asset quality in play.",
"frames": [
11
]
},
{
"id": "A2",
"category": "Presentation & Art",
"agg": "mean",
"score": 0.5,
"rationale": "The visible dark neon sci-fi presentation appears coherent, but the requested intended art direction is not specifically demonstrated beyond menus.",
"frames": [
5,
11
]
},
{
"id": "A3",
"category": "Presentation & Art",
"agg": "mean",
"score": 0.6,
"rationale": "The layout is generally aligned, but the hangar screen uses very small, dim text and cramped upgrade-card details that reduce readability.",
"frames": [
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26
]
}
],
"formula": "BUILD * (0.25*((M1+M2+M3+M4)/4) + 0.25*((D1+D2+D3)/3) + 0.20*((V1+V2+V3)/3) + 0.30*((A1+A2+A3)/3))",
"feedback": {
"n_issues": 5,
"n_unverified": 6,
"n_with_screenshot": 4
}
},
{
"task_id": "puzzle-circuit-wizard",
"name": "Puzzle Circuit Wizard",
"motion_model": "platformer",
"build": 0.0,
"build_error": "Cannot read properties of undefined (reading 'inputs')",
"reward": 0.0,
"requirements": [],
"video": null,
"note": "BUILD=0 (does not boot) — judge skipped"
}
]