Download scores/base_clean_pass2.json from dCoder30/RSIGame-eval: direct link, hf CLI and curl.
- Browser
- Download file 8.05 kB
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https://huggingface.co/datasets/dCoder30/RSIGame-eval/resolve/main/scores/base_clean_pass2.json
- Command line
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hf download hf://datasets/dCoder30/RSIGame-eval/scores/base_clean_pass2.json
-
curl -L -o base_clean_pass2.json https://huggingface.co/datasets/dCoder30/RSIGame-eval/resolve/main/scores/base_clean_pass2.json
8.05 kB
| [ | |
| { | |
| "task_id": "platformer-thunder-valkyrie", | |
| "name": "Platformer Thunder Valkyrie", | |
| "motion_model": "platformer", | |
| "build": 1.0, | |
| "build_error": null, | |
| "video": "/tmp/lucy_games/eval_out_lucy/base/platformer-thunder-valkyrie/quality/replay.mp4", | |
| "frames": 26, | |
| "trace_source": "default", | |
| "probe": { | |
| "moved": false, | |
| "score_changed": false, | |
| "hp_changed": false, | |
| "has_player": false, | |
| "scenes_seen": [ | |
| "HangarScene" | |
| ], | |
| "n_scenes": 1, | |
| "reached_win": false, | |
| "reached_lose": false, | |
| "enemies_max": 0, | |
| "hazards_max": 0, | |
| "pickups_max": 0, | |
| "timer_seen": false, | |
| "enemy_alive_seen": false, | |
| "second_cycle_attempted": false, | |
| "second_cycle_ok": null, | |
| "second_cycle_stale_end": null, | |
| "js_error": null, | |
| "end_pos": [ | |
| 0, | |
| 0 | |
| ], | |
| "end_status": "running" | |
| }, | |
| "judge_model": "gpt-5.5", | |
| "judge_attempts": 2, | |
| "reward": 0.1933, | |
| "category_means": { | |
| "Core Mechanics": 0.0, | |
| "Content Depth": 0.0, | |
| "Functional Visuals": 0.067, | |
| "Presentation & Art": 0.6 | |
| }, | |
| "requirements": [ | |
| { | |
| "id": "M1", | |
| "category": "Core Mechanics", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "No platformer character or playable movement is ever shown; the recording only reaches a title screen and a static hangar menu.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "M2", | |
| "category": "Core Mechanics", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "The signature twist mechanic is not shown or explained anywhere in the visible frames.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "M3", | |
| "category": "Core Mechanics", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "No hostile entities, pursuit, attacks, or gameplay threats are visible because no playable level is reached.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "M4", | |
| "category": "Core Mechanics", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "Although a title screen and hangar/menu are visible, there is no observable playable level, progression, win state, or lose state.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "D1", | |
| "category": "Content Depth", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "No levels or stages are shown, so there is no evidence of escalating the same mechanics.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "D2", | |
| "category": "Content Depth", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "No twist mechanic is visible in action, so it cannot be shown creating decisions or strategy.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "D3", | |
| "category": "Content Depth", | |
| "agg": "max", | |
| "score": 0.0, | |
| "rationale": "The only visible distinctions are menu upgrade categories; no gameplay entities or obstacles are shown behaving differently.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "V1", | |
| "category": "Functional Visuals", | |
| "agg": "mean", | |
| "score": 0.2, | |
| "rationale": "The hangar UI has key information such as gold, but there is no gameplay HUD for HP/time/score/objective, and several small gray descriptions and cost labels are low-contrast and hard to read.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "V2", | |
| "category": "Functional Visuals", | |
| "agg": "mean", | |
| "score": 0.0, | |
| "rationale": "The game never shows a how-to-play screen, control legend, or clear gameplay objective beyond 'PRESS ENTER' and 'LAUNCH SORTIE'.", | |
| "frames": [ | |
| 5, | |
| 6, | |
| 7, | |
| 8, | |
| 9, | |
| 10, | |
| 11 | |
| ] | |
| }, | |
| { | |
| "id": "V3", | |
| "category": "Functional Visuals", | |
| "agg": "mean", | |
| "score": 0.0, | |
| "rationale": "The recording is mostly static menus with no visible gameplay interactions, hit feedback, particles, score popups, or other responsive action feedback.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| }, | |
| { | |
| "id": "A1", | |
| "category": "Presentation & Art", | |
| "agg": "mean", | |
| "score": 0.7, | |
| "rationale": "The title uses an illustrated galaxy image and the UI is styled, but no actual player/enemy/gameplay sprites are visible to verify asset quality in play.", | |
| "frames": [ | |
| 11 | |
| ] | |
| }, | |
| { | |
| "id": "A2", | |
| "category": "Presentation & Art", | |
| "agg": "mean", | |
| "score": 0.5, | |
| "rationale": "The visible dark neon sci-fi presentation appears coherent, but the requested intended art direction is not specifically demonstrated beyond menus.", | |
| "frames": [ | |
| 5, | |
| 11 | |
| ] | |
| }, | |
| { | |
| "id": "A3", | |
| "category": "Presentation & Art", | |
| "agg": "mean", | |
| "score": 0.6, | |
| "rationale": "The layout is generally aligned, but the hangar screen uses very small, dim text and cramped upgrade-card details that reduce readability.", | |
| "frames": [ | |
| 11, | |
| 12, | |
| 13, | |
| 14, | |
| 15, | |
| 16, | |
| 17, | |
| 18, | |
| 19, | |
| 20, | |
| 21, | |
| 22, | |
| 23, | |
| 24, | |
| 25, | |
| 26 | |
| ] | |
| } | |
| ], | |
| "formula": "BUILD * (0.25*((M1+M2+M3+M4)/4) + 0.25*((D1+D2+D3)/3) + 0.20*((V1+V2+V3)/3) + 0.30*((A1+A2+A3)/3))", | |
| "feedback": { | |
| "n_issues": 5, | |
| "n_unverified": 6, | |
| "n_with_screenshot": 4 | |
| } | |
| }, | |
| { | |
| "task_id": "puzzle-circuit-wizard", | |
| "name": "Puzzle Circuit Wizard", | |
| "motion_model": "platformer", | |
| "build": 0.0, | |
| "build_error": "Cannot read properties of undefined (reading 'inputs')", | |
| "reward": 0.0, | |
| "requirements": [], | |
| "video": null, | |
| "note": "BUILD=0 (does not boot) — judge skipped" | |
| } | |
| ] |