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The dataset generation failed
Error code:   DatasetGenerationError
Exception:    CastError
Message:      Couldn't cast
task: string
archetype: string
model: string
n_chars: int64
engine: string
source: string
messages: list<item: string>
  child 0, item: string
session_terminated: bool
n_sessions_dropped: int64
success: bool
todo_calls_dropped: int64
stopped_by: null
incomplete_calls_dropped: int64
n_sessions_in_file: int64
wall_ms: int64
n_tokens: int64
game_dir: string
n_tool_calls: int64
to
{'task': Value('string'), 'model': Value('string'), 'n_tool_calls': Value('int64'), 'n_sessions_in_file': Value('int64'), 'n_sessions_dropped': Value('int64'), 'todo_calls_dropped': Value('int64'), 'incomplete_calls_dropped': Value('int64'), 'success': Value('bool'), 'session_terminated': Value('bool'), 'stopped_by': Value('null'), 'wall_ms': Value('int64'), 'messages': List(Json(decode=True)), 'game_dir': Value('string'), 'n_tokens': Value('int64')}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1827, in _prepare_split_single
                  for key, table in generator:
                                    ^^^^^^^^^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 613, in wrapped
                  for item in generator(*args, **kwargs):
                              ~~~~~~~~~^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              task: string
              archetype: string
              model: string
              n_chars: int64
              engine: string
              source: string
              messages: list<item: string>
                child 0, item: string
              session_terminated: bool
              n_sessions_dropped: int64
              success: bool
              todo_calls_dropped: int64
              stopped_by: null
              incomplete_calls_dropped: int64
              n_sessions_in_file: int64
              wall_ms: int64
              n_tokens: int64
              game_dir: string
              n_tool_calls: int64
              to
              {'task': Value('string'), 'model': Value('string'), 'n_tool_calls': Value('int64'), 'n_sessions_in_file': Value('int64'), 'n_sessions_dropped': Value('int64'), 'todo_calls_dropped': Value('int64'), 'incomplete_calls_dropped': Value('int64'), 'success': Value('bool'), 'session_terminated': Value('bool'), 'stopped_by': Value('null'), 'wall_ms': Value('int64'), 'messages': List(Json(decode=True)), 'game_dir': Value('string'), 'n_tokens': Value('int64')}
              because column names don't match
              
              The above exception was the direct cause of the following exception:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1880, in _prepare_split_single
                  raise DatasetGenerationError("An error occurred while generating the dataset") from e
              datasets.exceptions.DatasetGenerationError: An error occurred while generating the dataset

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task
string
model
string
n_tool_calls
int64
n_sessions_in_file
int64
n_sessions_dropped
int64
todo_calls_dropped
int64
incomplete_calls_dropped
int64
success
bool
session_terminated
bool
stopped_by
null
wall_ms
int64
messages
list
game_dir
string
n_tokens
int64
bounce-arcade-D3-001
gpt-5.5
80
2
1
15
0
true
true
null
1,876,332
[ { "role": "user", "content": "Please follow the Top-Down Archetype workflow.\n\nBuild a small polished Phaser bounce game called \"Lantern Rebound\".\nTheme: Feudal-Japan ninja courtyard under ink-wash skies, warm paper lanterns, cherry blossoms, roof shadows, and crisp brush-stroke impacts.\nSignature twis...
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-001
32,893
bounce-arcade-D3-002
gpt-5.5
85
3
2
14
0
true
true
null
1,536,580
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-002
42,273
bounce-arcade-D3-003
gpt-5.5
90
2
1
14
0
true
true
null
1,811,944
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-003
49,025
bounce-arcade-D3-004
gpt-5.5
78
2
1
14
0
true
true
null
1,510,938
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-004
36,494
bounce-arcade-D3-005
gpt-5.5
101
1
0
15
0
true
true
null
1,807,357
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-005
45,837
bounce-arcade-D3-006
gpt-5.5
114
3
2
28
0
true
true
null
2,499,697
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-006
63,128
bounce-arcade-D3-007
gpt-5.5
106
1
0
14
0
true
true
null
1,592,888
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-007
41,011
bounce-arcade-D3-008
gpt-5.5
103
1
0
12
0
true
true
null
1,625,838
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-008
47,756
bounce-arcade-D3-009
gpt-5.5
91
1
0
13
0
true
true
null
1,855,157
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-009
47,265
bounce-arcade-D3-010
gpt-5.5
92
1
0
19
0
true
true
null
2,219,620
[{"role":"user","content":"Please follow the Top-Down Archetype workflow.\n\nBuild a small polished (...TRUNCATED)
/tmp/gamedoctor_basegen_1500/bounce-arcade-D3-010
47,005
End of preview.

GameDoctor agentic-SFT corpora

Training corpora for a three-stage agentic-SFT ablation on Qwen3.8-27B. Each row is one multi-turn agent trajectory in messages form, with tool calls and tool results, distilled from a stronger teacher building browser games.

Files

file rows what it is
basegen_agentic_128k_v3.jsonl 409 gen — build a whole game from a brief
plan.jsonl 454 plan — write the plan before building
repair.jsonl 145 repair — fix a broken game
repair_negatives.jsonl 96 repair negatives
stage2_gen_plan.jsonl 863 stage-2 v1 = gen + plan
stage2_gen_plan_rw.jsonl 525 stage-2 reweighted = 409 gen + 116 plan
stage3_gen_plan_repair.jsonl 1,008 stage-3 v1 = gen + plan + repair
stage3_gen_plan_repair_rw.jsonl 572 stage-3 reweighted = 409 + 116 + 47

v1 vs reweighted

Same examples, different frequency. Plan and repair are subsampled to 25%, stratified by archetype and task, seed 42. Step share in stage 2:

v1 reweighted
gen 409/863 = 47.4% 409/525 = 77.9%
plan 454/863 = 52.6% 116/525 = 22.1%

Row schema

task, model, n_tool_calls, n_sessions_in_file, n_sessions_dropped,
todo_calls_dropped, incomplete_calls_dropped, success, session_terminated,
stopped_by, wall_ms, messages, game_dir, n_tokens

messages is the trained field. Everything else is provenance kept so any row can be traced back to the trajectory it came from.

How trajectories became rows

The transform (traj_to_sft_v2.py in the code repo) is not a flatten — several rules exist because the naive version teaches the wrong thing:

  • Session selection. A trajectory file holds several sessions. Kept: the last session that made tool calls, and only if dist/index.html exists. Success is judged by the artefact, not by a success flag.
  • Pair tool results on id, never on position. A result can arrive after the next call has started.
  • Consecutive tool calls collapse into ONE assistant message with multiple tool_calls, matching how the model is served.
  • Unanswered tool calls are dropped. Keeping them teaches a call answered by silence.
  • Oversized results are truncated head+tail (1,200 / 800 chars), shell output capped at 2,000. Late todo_write calls are dropped and acknowledged with a placeholder.
  • Trajectories under 10 KiB are discarded.

Only assistant turns are supervised.

Two hypotheses that were tested and rejected

Worth recording so nobody re-derives them:

  1. Leaked absolute paths. Suspected that trajectories taught host-specific paths. Probed both models directly: both emit {"path": "src"}. No leak.
  2. Past-tense plan targets. Suspected that plan rows described work already done, from selecting the wrong session. Measured: single-session 95.6% past-tense vs multi-session 97.4% — session choice was never the cause. A re-extraction that demanded forward-looking plans salvaged 7 rows of 454, which would have destroyed the corpus rather than fixed it.

Neither was changed. Reweighting is the only difference between v1 and rw.

Provenance and licence

Trajectories are model-generated (teacher outputs), not scraped or human-authored. Redistribution terms follow whatever governs the teacher model's outputs and the originating project; treat as internal unless cleared otherwise.


Pipeline code, reports and scores: WenyiWU0111/OpenGame-reproduce · gamedoctor_sft/

Companion repos: adapters · training data · eval results

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