Dataset Viewer
The dataset viewer is not available for this split.
Cannot extract the features (columns) for the split 'train' of the config 'default' of the dataset.
Error code: FeaturesError
Exception: ArrowInvalid
Message: Schema at index 1 was different:
0: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
vs
codebase_version: string
robot_type: string
total_episodes: int64
total_frames: int64
total_tasks: int64
chunks_size: int64
data_files_size_in_mb: int64
video_files_size_in_mb: int64
fps: int64
splits: struct<train: string>
data_path: string
video_path: string
features: struct<action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>
scene: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/split/first_rows.py", line 243, in compute_first_rows_from_streaming_response
iterable_dataset = iterable_dataset._resolve_features()
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 3608, in _resolve_features
features = _infer_features_from_batch(self.with_format(None)._head())
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2368, in _head
return next(iter(self.iter(batch_size=n)))
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2573, in iter
for key, example in iterator:
^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2060, in __iter__
for key, pa_table in self._iter_arrow():
^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2082, in _iter_arrow
yield from self.ex_iterable._iter_arrow()
File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 604, in _iter_arrow
yield new_key, pa.Table.from_batches(chunks_buffer)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "pyarrow/table.pxi", line 5039, in pyarrow.lib.Table.from_batches
File "pyarrow/error.pxi", line 155, in pyarrow.lib.pyarrow_internal_check_status
File "pyarrow/error.pxi", line 92, in pyarrow.lib.check_status
pyarrow.lib.ArrowInvalid: Schema at index 1 was different:
0: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>
vs
codebase_version: string
robot_type: string
total_episodes: int64
total_frames: int64
total_tasks: int64
chunks_size: int64
data_files_size_in_mb: int64
video_files_size_in_mb: int64
fps: int64
splits: struct<train: string>
data_path: string
video_path: string
features: struct<action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>
scene: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>>Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
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