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Cannot extract the features (columns) for the split 'train' of the config 'default' of the dataset.
Error code:   FeaturesError
Exception:    ArrowInvalid
Message:      Schema at index 1 was different: 
0: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
30: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
31: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
32: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
33: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
34: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
35: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
36: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
37: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
38: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
39: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
40: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
41: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
42: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
43: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
44: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
45: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
46: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
47: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
48: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
49: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
50: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
51: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
52: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
53: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
54: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
55: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
56: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
57: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
58: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
59: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
60: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
61: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
62: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
63: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
64: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
65: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
66: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
67: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
68: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
69: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
70: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
71: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
72: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
73: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
74: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
75: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
76: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
77: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
78: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
79: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
80: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
81: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
82: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
83: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
84: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
85: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
86: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
87: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
88: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
89: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
90: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
91: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
92: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
93: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
94: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
95: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
96: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
97: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
98: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
99: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
100: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
vs
codebase_version: string
robot_type: string
total_episodes: int64
total_frames: int64
total_tasks: int64
chunks_size: int64
data_files_size_in_mb: int64
video_files_size_in_mb: int64
fps: int64
splits: struct<train: string>
data_path: string
video_path: string
features: struct<action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/split/first_rows.py", line 243, in compute_first_rows_from_streaming_response
                  iterable_dataset = iterable_dataset._resolve_features()
                                     ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 3608, in _resolve_features
                  features = _infer_features_from_batch(self.with_format(None)._head())
                                                        ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2368, in _head
                  return next(iter(self.iter(batch_size=n)))
                         ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2573, in iter
                  for key, example in iterator:
                                      ^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2060, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 2082, in _iter_arrow
                  yield from self.ex_iterable._iter_arrow()
                File "/usr/local/lib/python3.12/site-packages/datasets/iterable_dataset.py", line 604, in _iter_arrow
                  yield new_key, pa.Table.from_batches(chunks_buffer)
                                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "pyarrow/table.pxi", line 5039, in pyarrow.lib.Table.from_batches
                File "pyarrow/error.pxi", line 155, in pyarrow.lib.pyarrow_internal_check_status
                File "pyarrow/error.pxi", line 92, in pyarrow.lib.check_status
              pyarrow.lib.ArrowInvalid: Schema at index 1 was different: 
              0: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              1: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              2: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              3: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              4: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              5: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              6: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              7: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              8: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              9: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              10: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              11: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              12: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              13: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              14: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              15: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              16: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              17: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              18: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              19: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              20: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              21: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              22: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              23: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              24: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              25: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              26: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              27: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              28: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              29: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              30: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              31: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              32: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              33: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              34: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              35: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              36: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              37: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              38: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              39: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              40: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              41: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              42: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              43: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              44: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              45: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              46: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              47: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              48: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              49: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              50: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              51: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              52: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              53: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              54: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              55: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              56: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              57: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              58: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              59: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              60: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              61: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              62: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              63: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              64: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              65: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              66: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              67: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              68: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              69: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              70: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              71: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              72: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              73: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              74: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              75: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              76: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              77: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              78: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              79: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              80: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              81: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              82: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              83: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              84: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              85: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              86: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              87: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              88: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              89: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              90: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              91: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              92: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              93: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              94: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              95: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              96: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              97: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              98: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              99: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              100: struct<scene_xml: string, objects: struct<duplo: struct<position: struct<x: double, y: double, z: double>, quaternion: struct<w: double, x: double, y: double, z: double>>, bowl: struct<position: struct<x: double, y: double, z: double>>>, _source_episode: int64, _subtask: string>
              vs
              codebase_version: string
              robot_type: string
              total_episodes: int64
              total_frames: int64
              total_tasks: int64
              chunks_size: int64
              data_files_size_in_mb: int64
              video_files_size_in_mb: int64
              fps: int64
              splits: struct<train: string>
              data_path: string
              video_path: string
              features: struct<action: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.state: struct<dtype: string, shape: list<item: int64>, names: list<item: string>>, observation.images.wrist_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, observation.images.overhead_cam: struct<dtype: string, shape: list<item: int64>, names: list<item: string>, info: struct<video.height: int64, video.width: int64, video.codec: string, video.pix_fmt: string, video.is_depth_map: bool, video.fps: int64, video.channels: int64, has_audio: bool>>, timestamp: struct<dtype: string, shape: list<item: int64>, names: null>, frame_index: struct<dtype: string, shape: list<item: int64>, names: null>, episode_index: struct<dtype: string, shape: list<item: int64>, names: null>, index: struct<dtype: string, shape: list<item: int64>, names: null>, task_index: struct<dtype: string, shape: list<item: int64>, names: null>>

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